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Maj. General Recruit WowiLovePepsiCola[V0DE] WowiLovePepsiCola
NC BR 86

KDR: 3.32

Score: 7.1m

Last Seen: Oct 12th, 2019 12:48 PM
- OFFLINE - 75.5 hour(s)

Battle Rank 86 - New Conglomerate on Cobalt - Outfit Member of Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 19
Level Progress (to 87): 55%
Level 100 Progress: 37% 366h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R GD-22S NC6S Gauss SAW S NS-15M1 NS-44 Commissioner AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,750,745 MLG Score: 6995
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.017%42.244%131015120112,4163.45465-0.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.304%1.476A+2.798M-0.635DHEAD ++ (~26.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.663B+7.60.495B+16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.259%1.691%1829312131,36011029212.3636464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.718%0.394B0.542B+0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.719B++17.40.649B+23.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
76.361%6.306%3491121511185401.30588271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.724M**0.547B+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.955B*40.898B*1.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.435%80.057%349212141,39434294.06414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%1.097B**0.834B++0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.568B+1.80.432B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.678%24.138%3492121414529020.498282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.769%0.623B+0.594B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.296C*2.90.064C+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles[V0DE] Sentinelles
NC outfit on Cobalt

Members: 19
7.1m313.5%538 (32.3k)439 (26.3k)3.3210719,6745,9243.4471686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216179731.709%37.313%118302:436

7% Engineer62% Heavy Assault12% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2016 9:03 AMAug 21st, 2019 9:35 PMOct 13th, 2019 9:06 AM (2d) (PST)Oct 12th, 2019 10:23 AM (3d) (PST)Oct 12th, 2019 8:48 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8542765781.2220.3680.4564.0060.0566995

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,25216,57934,673732227240326,329

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
268.4h/11.2d 747 7,341 4,780 64.5k 397 1,170 901 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:2,103
Deaths:604
KDR:3.482
Accuracy:29.784% B*
HSR:46.077% M
NC6 Gauss SAW
A*
Kills:1,739
Deaths:544
KDR:3.197
Accuracy:25.991% B**
HSR:36.975% A*
GD-22S
M+
Kills:1,216
Deaths:263
KDR:4.624
Accuracy:33.058% A++
HSR:43.832% M+
NC6S Gauss SAW S
M
Kills:1,188
Deaths:315
KDR:3.771
Accuracy:33.180% A++
HSR:42.424% M
NS-15M1
M++
Kills:1,187
Deaths:241
KDR:4.925
Accuracy:32.962% A++
HSR:46.167% M++
MGR-L1 Promise AE
A*
Kills:928
Deaths:224
KDR:4.143
Accuracy:30.853% B++
HSR:44.073% A*
NS-15MG
A
Kills:517
Deaths:105
KDR:4.924
Accuracy:30.354% B*
HSR:42.553% A
EM1
M++
Kills:441
Deaths:123
KDR:3.585
Accuracy:28.564% A
HSR:42.177% M++
NSX Naginata
M++
Kills:288
Deaths:57
KDR:5.053
Accuracy:29.619% A+
HSR:50.347% M++
NC6A GODSAW
A*
Kills:242
Deaths:62
KDR:3.903
Accuracy:31.223% B
HSR:42.562% A*
Kills:9,849
Deaths (as Heavy Assault):2,538
Deaths (to Heavy Assaults):1,856
KDR:3.88061
Kill Difference:7,311
Playtime:167.216 hours
Usage:62%
Score:4.448m
Score/min:443
Accuracy (listed only):30.559%
HSR (listed only):43.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,116
Deaths:289
KDR:3.862
Accuracy:31.494% A++
HSR:35.753% A**
MGR-S1 Gladius
M++
Kills:469
Deaths:100
KDR:4.690
Accuracy:33.516% A
HSR:43.284% M++
MGR-C1 Charger
M
Kills:116
Deaths:38
KDR:3.053
Accuracy:32.278% B**
HSR:42.241% M
LA39 Bruiser
A*
Kills:94
Deaths:24
KDR:3.917
Accuracy:76.680% A
HSR:27.660% A*
AF-4AE Cyclone
A**
Kills:83
Deaths:35
KDR:2.371
Accuracy:33.062% B*
HSR:43.374% A**
NS Baron G5
B**
Kills:67
Deaths:19
KDR:3.526
Accuracy:53.476% B**
HSR:19.403% B**
Mauler S6
B*
Kills:51
Deaths:24
KDR:2.125
Accuracy:49.049% B*
HSR:17.647% B+
Kills:1,996
Deaths (as Light Assault):529
Deaths (to Light Assaults):1,256
KDR:3.77316
Kill Difference:1,467
Playtime:29.548 hours
Usage:11%
Score:0.733m
Score/min:414
Accuracy (listed only):44.222%
HSR (listed only):32.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M++
Kills:469
Deaths:100
KDR:4.690
Accuracy:33.516% A
HSR:43.284% M++
NC1 Gauss Rifle
M*
Kills:348
Deaths:107
KDR:3.252
Accuracy:31.237% A++
HSR:44.253% M*
Carnage AR
M++
Kills:344
Deaths:79
KDR:4.354
Accuracy:31.563% A
HSR:43.605% M++
LA39 Bruiser
A*
Kills:94
Deaths:24
KDR:3.917
Accuracy:76.680% A
HSR:27.660% A*
AF-4AE Cyclone
A**
Kills:83
Deaths:35
KDR:2.371
Accuracy:33.062% B*
HSR:43.374% A**
NS Baron G5
B**
Kills:67
Deaths:19
KDR:3.526
Accuracy:53.476% B**
HSR:19.403% B**
Mauler S6
B*
Kills:51
Deaths:24
KDR:2.125
Accuracy:49.049% B*
HSR:17.647% B+
Kills:1,456
Deaths (as Combat Medic):388
Deaths (to Combat Medics):692
KDR:3.75258
Kill Difference:1,068
Playtime:11.981 hours
Usage:4%
Score:0.317m
Score/min:441
Accuracy (listed only):44.083%
HSR (listed only):34.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,116
Deaths:289
KDR:3.862
Accuracy:31.494% A++
HSR:35.753% A**
MGR-C1 Charger
M
Kills:116
Deaths:38
KDR:3.053
Accuracy:32.278% B**
HSR:42.241% M
LA39 Bruiser
A*
Kills:94
Deaths:24
KDR:3.917
Accuracy:76.680% A
HSR:27.660% A*
NS Baron G5
B**
Kills:67
Deaths:19
KDR:3.526
Accuracy:53.476% B**
HSR:19.403% B**
Mauler S6
B*
Kills:51
Deaths:24
KDR:2.125
Accuracy:49.049% B*
HSR:17.647% B+
Kills:1,444
Deaths (as Engineer):394
Deaths (to Engineers):637
KDR:3.66497
Kill Difference:1,050
Playtime:18.500 hours
Usage:7%
Score:0.509m
Score/min:459
Accuracy (listed only):48.595%
HSR (listed only):28.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,234
Deaths:305
KDR:4.046
Accuracy:43.042% B++
HSR:79.984% B**
NS-44 Commissioner
A**
Kills:1,135
Deaths:775
KDR:1.465
Accuracy:47.101% A
HSR:39.824% A**
MGR-S1 Gladius
M++
Kills:469
Deaths:100
KDR:4.690
Accuracy:33.516% A
HSR:43.284% M++
EM4-AE Longshot
B*
Kills:160
Deaths:37
KDR:4.324
Accuracy:46.766% B*
HSR:80.625% C+
AF-4AE Cyclone
A**
Kills:83
Deaths:35
KDR:2.371
Accuracy:33.062% B*
HSR:43.374% A**
Kills:3,081
Deaths (as Infiltrator):1,252
Deaths (to Infiltrators):886
KDR:2.46086
Kill Difference:1,829
Playtime:33.102 hours
Usage:12%
Score:0.845m
Score/min:425
Accuracy (listed only):40.698%
HSR (listed only):57.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:315
Deaths:80
KDR:3.938
Accuracy:53.697% A++
HSR:22.222% A++
NCM1 Scattercannon
A++
Kills:271
Deaths:84
KDR:3.226
Accuracy:57.278% A++
HSR:20.295% B**
Kills:586
Deaths (as MAX Suit):82
Deaths (to MAX Suits):205
KDR:7.14634
Kill Difference:504
Playtime:6.919 hours
Usage:3%
Score:0.212m
Score/min:511
Accuracy (listed only):55.487%
HSR (listed only):21.259%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,106
V. Kills:81 N/A
Deaths:116
KDR:9.534
Accuracy:59.297% B+
KPH:94 A
VKPH:6.900 B++
Vortek Rotary
A
Kills:176
V. Kills:122 143%
Deaths:41
KDR:4.293
Accuracy:39.576% A+
KPH:30.900 B**
VKPH:21.400 A
Breaker Rocket Pods
S
Kills:81
V. Kills:21 368%
Deaths:2
KDR:40.500
Accuracy:57.837% B**
KPH:430.700 M**
VKPH:111.700 S
M20 Mustang
B*
Kills:78
V. Kills:68 113%
Deaths:32
KDR:2.438
Accuracy:33.627% B+
KPH:17.400 B
VKPH:15.200 B*
Kills:1,441 (1,360 + 0)
Deaths:191
KDR:7.545
VKDR:1.529
Vehicle Kills:292
Kill Difference:1,250
Playtime:22.129 hours
Usage:8%
Score:0.353m
Score/min:266
Piloting Accuracy:33.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:111
V. Kills:1 N/A
Deaths:6
KDR:18.500
Accuracy:76.361% A**
KPH:304.600 M**
VKPH:2.700 D*
Kills:111 (0 + 111)
Deaths:6
KDR:18.500
VKDR:0.167
Vehicle Kills:1
Kill Difference:105
Playtime:0.365 hours
Usage:0%
Score:0.014m
Score/min:652
Driving Accuracy:N/A%
Gunner Accuracy:76.361%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,1302,1036043.482B+0.1629.784%B*46.077%M75.6B**1B**22727.8h7.8B**26.3B*
NC6 Gauss SAW 1,7611,7395443.197A++0.1225.991%B**36.975%A*70.4A++N/A16924.7h6.7B**25.7B*
SAS-R 1,2411,2343054.046B+0.7243.042%B++79.984%B**69.7AN/A21717.7h1.8B*4.1B*
GD-22S 1,2381,2162634.624A++1.3033.058%A++43.832%M+109.5M+2M**26711.1h7.8A23.5B**
NC6S Gauss SAW S 1,2151,1883153.771A*0.4533.18%A++42.424%M107A*2.4S26211.1h8.3B**25.1B*
NS-15M1 1,2131,1872414.925A**1.6032.962%A++46.167%M++115.2M2.5S29710.3h8.7A26.5B**
NS-44 Commissioner 1,1461,1357751.465B+1.8647.101%A39.824%A**81.1A++N/A24914h2.9B**6.2B*
AF-19 Mercenary 1,1291,1162893.862M**0.5431.494%A++35.753%A**90.7S1.1A*26212.3h8.2A26.1B**
M30 Mustang AH 1,1871,1061169.534B+6.2159.297%B+1.537%B93.7A6.9B++28911.8h7.3B+12.4B+
MGR-L1 Promise AE 9499282244.143B**0.8230.853%B++44.073%A*92.8B**2.1A+29310h9.4B**30.3B*
NS Decimator 7105201294.031M**0.7161.481%C++1.923%C+53.1B**19.4B+3309.8h3.5B*5.7B*
NS-15MG 5255171054.924M1.6030.354%B*42.553%A101.4B**1.6A+3695.1h9.2B++30.4B+
MGR-S1 Gladius 4734691004.69A**1.3733.516%A43.284%M++95.7A*N/A4034.9h7.2B*21.4B*
Carver AE 4504492022.223M*1.1051.326%A23.385%B**95.5A**N/A3334.7h1.1B*2.1B*
EM1 4454411233.585A**0.2628.564%A42.177%M++76A++N/A2235.8h9.8B+34.2B*
NC1 Gauss Rifle 3553481073.252A*0.0731.237%A++44.253%M*74M++1.5M+2324.7h9.1A29.2B**
Carnage AR 347344794.354A*1.0331.563%A43.605%M++80A**N/A2634.3h9.9A31.5B**
NCM1 Scattercannon 320315803.938B*0.6253.697%A++22.222%A++59.4A+N/A1625.3h6.8C12.8B++
Mag-Cutter 3213004,5040.067A+3.2533.609%B+4%C1.7A++N/A5175.3h1.9B++5.7C*
NSX Naginata 291288575.053M**1.7329.619%A+50.347%M++106.7A**1.1B*2732.7h8B**27.2B*
NCM1 Scattercannon 282271843.226B**0.1057.278%A++20.295%B**49.3A*2S1385.5h8.7C15.2B+
NC6A GODSAW 248242623.903B*0.5831.223%B42.562%A*96.8B**2.4M3322.5h6.8C*21.9B++
NC05 Jackhammer AE 195192732.63B*0.6946.87%C+26.563%A*54.9C+N/A1773.5h4.3B9.1C*
Vortek Rotary 298176414.293B**0.9739.576%A+2.273%C+30.9B**21.4A2385.7h49.8B++125.9B*
EM4-AE Longshot 162160374.324C++1.0046.766%B*80.625%C+69.6B*N/A2462.3h1.8B+3.8B++
Frag Grenade 1641601160N/A156.6853.586%B**N/A533.3C**13.3B*20250.3h3.3B+6.1B++
MGR-C1 Charger 118116383.053A*0.2732.278%B**42.241%M96.7A**1.7A+5091.2h7.6A+23.7B**
C85 Canister-H 112111618.5B+15.1876.361%A**6.306%D*277.5M++2.5D*6490.4h4B**5.3A
LA39 Bruiser 9694243.917M0.6076.68%A27.66%A*104.4M2.2S4650.9h2.1B++2.7B++
AF-4AE Cyclone 8683352.371B++0.9533.062%B*43.374%A**46.1C1.7A*1651.8h10.3C31.1C**
Breaker Rocket Pods 10281240.5S37.1857.837%B**N/A405M**105S15280.2h11.6B++20.1B++
M20 Mustang 14678322.438C**0.8833.627%B+2.564%B17.3C**15.1B*1894.5h86.7B+257.8B+
NS Baron G5 6767193.526M*0.2053.476%B**19.403%B**55.8B**N/A1381.2h3A+5.6C+
Shrike 9853351.514A+1.8161.765%B+5.66%A++21.2C18B*2622.5h6.3C**10.3B+
Mauler S6 5151242.125B**1.2049.049%B*17.647%B+28.3C+N/A1191.8h4.5B+9.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52320.2h
AE Nano-Armor Kit1312,9241.1h
AE Medical Applicator159,1560.6h
Medical Kit6754,66916.5h
Motion Spotter24560.3h
Recon Detection Device49071.2h
Nano-Armor Kit22,1430.2h
Medical Applicator03270h

Check the help document for the dictionary if you want to learn more about words used here.


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