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Hater WowiLovePepsiCola[V0DE] WowiLovePepsiCola
NC BR 87

KDR: 3.22

Score: 13.3m

Last Seen: Mar 19th, 2020 1:19 PM
- OFFLINE - 10.4 hour(s)

Battle Rank 104 (87 total) - New Conglomerate on Cobalt
Level Progress (to 105): 41%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R Carver AE GD-22S M30 Mustang AH NS-44 Commissioner NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,338,715 MLG Score: 7465
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.659%42.649%130823126022,2823.40027-0.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.697%1.823A++3.242M++-0.575DHEAD ++ (~27.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.662B+7.70.463B+17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.961%1.495%1167312801,6052013377.94555475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.849%0.5B+-0.067C+0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.754B++16.70.686B+23.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.608%6.912%34611282217155711.4301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.177M++0.579B+-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.943B*4.90.879B*2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.161%86.346%346412793,281656125.00152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1%1.236B**1.242B**-0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.80.424B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.547%24.876%3464127960354751.10037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.147%0.889B*1.96A++0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.63B+2.50.475B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m325.6%583 (35k)472 (28.3k)3.2214235,55811,0383.3382987 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283305531.3%39.85%124702:3316

6% Engineer61% Heavy Assault16% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2016 9:03 AMAug 21st, 2019 9:35 PMMar 19th, 2020 9:41 AM (77d) (PST)Mar 19th, 2020 10:29 AM (77d) (PST)Mar 19th, 2020 9:19 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8732985751.2640.3920.5044.2750.0497465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,37117,89934,472762430257328,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
468.8h/19.5d 1,290 14,170 9,151 120.3k 783 1,919 1,373 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:4,786
Deaths:1,381
KDR:3.466
Accuracy:29.360% B++
HSR:45.884% A**
NC6 Gauss SAW
A++
Kills:1,742
Deaths:546
KDR:3.190
Accuracy:26.038% B*
HSR:36.969% A++
GD-22S
A**
Kills:1,342
Deaths:307
KDR:4.371
Accuracy:32.948% A+
HSR:43.815% A**
NC6A GODSAW
A++
Kills:1,193
Deaths:307
KDR:3.886
Accuracy:28.297% C
HSR:43.252% A++
NC6S Gauss SAW S
A*
Kills:1,191
Deaths:316
KDR:3.769
Accuracy:33.186% A+
HSR:42.401% A*
NS-15M1
M
Kills:1,187
Deaths:241
KDR:4.925
Accuracy:32.962% A++
HSR:46.167% M
EM1
M+
Kills:1,186
Deaths:319
KDR:3.718
Accuracy:29.763% A
HSR:43.255% M+
MGR-L1 Promise AE
A*
Kills:1,185
Deaths:292
KDR:4.058
Accuracy:30.401% B+
HSR:45.485% A*
NS-15MG
A
Kills:1,178
Deaths:275
KDR:4.284
Accuracy:29.423% B+
HSR:43.209% A
NSX Naginata
M
Kills:382
Deaths:78
KDR:4.897
Accuracy:30.056% A
HSR:49.476% M
MGR-L1 Promise
A++
Kills:285
Deaths:72
KDR:3.958
Accuracy:27.363% B+
HSR:39.649% A++
NS-15M AE
A+
Kills:228
Deaths:54
KDR:4.222
Accuracy:28.073% C*
HSR:42.544% A+
EM6
M+
Kills:154
Deaths:31
KDR:4.968
Accuracy:26.291% B+
HSR:46.104% M+
NS-15MB
C**
Kills:51
Deaths:14
KDR:3.643
Accuracy:27.721% C+
HSR:35.294% C**
Kills:16,090
Deaths (as Heavy Assault):4,233
Deaths (to Heavy Assaults):3,390
KDR:3.80109
Kill Difference:11,857
Playtime:287.424 hours
Usage:61%
Score:8.025m
Score/min:465
Accuracy (listed only):29.420%
HSR (listed only):43.107%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A**
Kills:1,176
Deaths:339
KDR:3.469
Accuracy:33.121% A+
HSR:35.374% A**
AF-19 Mercenary
A**
Kills:1,174
Deaths:302
KDR:3.887
Accuracy:31.734% A++
HSR:36.457% A**
MGR-S1 Gladius
M
Kills:904
Deaths:212
KDR:4.264
Accuracy:32.889% B*
HSR:43.584% M
AF-4AE Cyclone
A
Kills:457
Deaths:133
KDR:3.436
Accuracy:30.723% C++
HSR:37.199% A
LA39 Bruiser
A*
Kills:383
Deaths:148
KDR:2.588
Accuracy:58.965% C
HSR:26.632% A*
AF-4A Bandit
A
Kills:238
Deaths:53
KDR:4.491
Accuracy:29.024% B+
HSR:33.193% A
MGR-C1 Charger
A**
Kills:116
Deaths:38
KDR:3.053
Accuracy:32.278% B*
HSR:42.241% A**
AF-57 Piston
M++
Kills:97
Deaths:39
KDR:2.487
Accuracy:40% C+
HSR:26.804% M++
GD-66 Claw
B**
Kills:72
Deaths:22
KDR:3.273
Accuracy:73.365% B**
HSR:18.056% B+
NS Baron G5
B**
Kills:67
Deaths:19
KDR:3.526
Accuracy:53.476% B*
HSR:19.403% B**
Mauler S6
B++
Kills:51
Deaths:24
KDR:2.125
Accuracy:49.049% B++
HSR:17.647% B+
Kills:4,735
Deaths (as Light Assault):1,329
Deaths (to Light Assaults):2,243
KDR:3.56283
Kill Difference:3,406
Playtime:46.802 hours
Usage:10%
Score:1.321m
Score/min:470
Accuracy (listed only):42.238%
HSR (listed only):30.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M
Kills:904
Deaths:212
KDR:4.264
Accuracy:32.889% B*
HSR:43.584% M
Carnage AR
M++
Kills:852
Deaths:210
KDR:4.057
Accuracy:31.497% A
HSR:44.366% M++
AF-4AE Cyclone
A
Kills:457
Deaths:133
KDR:3.436
Accuracy:30.723% C++
HSR:37.199% A
LA39 Bruiser
A*
Kills:383
Deaths:148
KDR:2.588
Accuracy:58.965% C
HSR:26.632% A*
NC1 Gauss Rifle
M++
Kills:354
Deaths:112
KDR:3.161
Accuracy:31.221% A+
HSR:44.068% M++
AF-57 Piston
M++
Kills:97
Deaths:39
KDR:2.487
Accuracy:40% C+
HSR:26.804% M++
GD-66 Claw
B**
Kills:72
Deaths:22
KDR:3.273
Accuracy:73.365% B**
HSR:18.056% B+
NS Baron G5
B**
Kills:67
Deaths:19
KDR:3.526
Accuracy:53.476% B*
HSR:19.403% B**
Mauler S6
B++
Kills:51
Deaths:24
KDR:2.125
Accuracy:49.049% B++
HSR:17.647% B+
Kills:3,237
Deaths (as Combat Medic):919
Deaths (to Combat Medics):1,377
KDR:3.52231
Kill Difference:2,318
Playtime:23.711 hours
Usage:5%
Score:0.619m
Score/min:435
Accuracy (listed only):44.576%
HSR (listed only):30.862%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A**
Kills:1,176
Deaths:339
KDR:3.469
Accuracy:33.121% A+
HSR:35.374% A**
AF-19 Mercenary
A**
Kills:1,174
Deaths:302
KDR:3.887
Accuracy:31.734% A++
HSR:36.457% A**
LA39 Bruiser
A*
Kills:383
Deaths:148
KDR:2.588
Accuracy:58.965% C
HSR:26.632% A*
AF-4A Bandit
A
Kills:238
Deaths:53
KDR:4.491
Accuracy:29.024% B+
HSR:33.193% A
MGR-C1 Charger
A**
Kills:116
Deaths:38
KDR:3.053
Accuracy:32.278% B*
HSR:42.241% A**
AF-57 Piston
M++
Kills:97
Deaths:39
KDR:2.487
Accuracy:40% C+
HSR:26.804% M++
GD-66 Claw
B**
Kills:72
Deaths:22
KDR:3.273
Accuracy:73.365% B**
HSR:18.056% B+
NS Baron G5
B**
Kills:67
Deaths:19
KDR:3.526
Accuracy:53.476% B*
HSR:19.403% B**
Mauler S6
B++
Kills:51
Deaths:24
KDR:2.125
Accuracy:49.049% B++
HSR:17.647% B+
Kills:3,374
Deaths (as Engineer):984
Deaths (to Engineers):1,205
KDR:3.42886
Kill Difference:2,390
Playtime:26.012 hours
Usage:6%
Score:0.754m
Score/min:483
Accuracy (listed only):44.557%
HSR (listed only):28.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,619
Deaths:408
KDR:3.968
Accuracy:43.408% B+
HSR:80.358% B**
NS-44 Commissioner
A*
Kills:1,220
Deaths:827
KDR:1.475
Accuracy:46.940% B**
HSR:40.574% A*
NSX Daimyo
B+
Kills:1,168
Deaths:248
KDR:4.710
Accuracy:42.741% C+
HSR:95.976% B+
NS-44P Commissioner
A*
Kills:916
Deaths:617
KDR:1.485
Accuracy:45.258% C**
HSR:47.817% A*
MGR-S1 Gladius
M
Kills:904
Deaths:212
KDR:4.264
Accuracy:32.889% B*
HSR:43.584% M
AF-4AE Cyclone
A
Kills:457
Deaths:133
KDR:3.436
Accuracy:30.723% C++
HSR:37.199% A
EM4 Longshot
B*
Kills:334
Deaths:43
KDR:7.767
Accuracy:42.113% C**
HSR:84.431% B*
NSX "Networked" Daimyo
B+
Kills:320
Deaths:75
KDR:4.267
Accuracy:40.148% C--
HSR:96.875% B+
EM4-AE Longshot
B+
Kills:160
Deaths:37
KDR:4.324
Accuracy:46.612% B+
HSR:80.625% C+
NS-44L "Ravenous" Blackhand
C*
Kills:86
Deaths:53
KDR:1.623
Accuracy:40.055% D
HSR:48.837% C*
Kills:7,184
Deaths (as Infiltrator):2,653
Deaths (to Infiltrators):1,672
KDR:2.70788
Kill Difference:4,531
Playtime:73.626 hours
Usage:16%
Score:2.204m
Score/min:499
Accuracy (listed only):41.089%
HSR (listed only):65.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:315
Deaths:80
KDR:3.938
Accuracy:53.697% A
HSR:22.222% A+
NCM1 Scattercannon
A+
Kills:271
Deaths:84
KDR:3.226
Accuracy:57.278% A+
HSR:20.295% B**
AF-34 Mattock
M+
Kills:184
Deaths:87
KDR:2.115
Accuracy:50.255% A
HSR:30.978% M+
AF-34 Mattock
A+
Kills:167
Deaths:84
KDR:1.988
Accuracy:47.708% A+
HSR:20.359% B*
Kills:937
Deaths (as MAX Suit):167.500
Deaths (to MAX Suits):368
KDR:5.59403
Kill Difference:769.500
Playtime:9.817 hours
Usage:2%
Score:0.344m
Score/min:584
Accuracy (listed only):52.235%
HSR (listed only):23.464%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,301
V. Kills:94 N/A
Deaths:116
KDR:11.216
Accuracy:59.657% B+
KPH:97.600 B**
VKPH:7.100 B+
Vortek Rotary
B**
Kills:190
V. Kills:131 144%
Deaths:41
KDR:4.634
Accuracy:38.603% A
KPH:30.600 B++
VKPH:21.100 B**
Breaker Rocket Pods
S
Kills:165
V. Kills:23 N/A
Deaths:2
KDR:82.500
Accuracy:58.734% B**
KPH:482.900 S
VKPH:67.300 S
M20 Mustang
B++
Kills:114
V. Kills:89 127%
Deaths:32
KDR:3.563
Accuracy:33.952% B+
KPH:21.100 B+
VKPH:16.400 B++
Kills:1,770 (1,605 + 0)
Deaths:191
KDR:9.267
VKDR:1.764
Vehicle Kills:337
Kill Difference:1,579
Playtime:25.290 hours
Usage:5%
Score:0.446m
Score/min:294
Piloting Accuracy:33.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:60
V. Kills: N/A
Deaths:
KDR:
Accuracy:37.087% C
KPH:95.600 A*
VKPH:0 D
Kills:60 (60 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:60
Playtime:0.628 hours
Usage:0%
Score:0.009m
Score/min:242
Piloting Accuracy:37.087%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:217
V. Kills:12 N/A
Deaths:6
KDR:36.167
Accuracy:70.608% A++
KPH:348.400 S
VKPH:19.300 M
Kills:217 (0 + 217)
Deaths:6
KDR:36.167
VKDR:2
Vehicle Kills:12
Kill Difference:211
Playtime:0.623 hours
Usage:0%
Score:0.039m
Score/min:1,037
Driving Accuracy:N/A%
Gunner Accuracy:70.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:88
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:24.287% B**
KPH:94.700 B++
VKPH:4.300 B*
Kills:88 (0 + 88)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:88
Playtime:0.930 hours
Usage:0%
Score:0.030m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:24.287%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:68
V. Kills:4 N/A
Deaths:1
KDR:68
Accuracy:41.207% A
KPH:46.700 D
VKPH:2.700 D--
Kills:68 (0 + 68)
Deaths:1
KDR:68
VKDR:4
Vehicle Kills:4
Kill Difference:67
Playtime:1.456 hours
Usage:0%
Score:0.018m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:41.207%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,8474,7861,3813.466B0.2429.36%B++45.884%A**81.7B*1C**24458.6h7.9B**27B++
NC6 Gauss SAW 1,7641,7425463.19A+0.0326.038%B*36.969%A++70.2AN/A17924.8h6.7B*25.7B++
SAS-R 1,6261,6194083.968C**0.7543.408%B+80.358%B**72.9B**N/A22722.2h1.8B++4B++
Carver AE 1,4501,4426182.333S0.8951.313%B**21.29%B++100.1A**N/A34414.4h1.1B*2.1B*
GD-22S 1,3641,3423074.371A+1.1532.948%A+43.815%A**102.4A++1.7A+26913.1h7.8A23.7B**
M30 Mustang AH 1,3951,30111611.216B+7.9959.657%B+1.384%C*97.8B**7.1B+30113.3h7.2C**12.1B
NS-44 Commissioner 1,2321,2208271.475B1.7546.94%B**40.574%A*79.2AN/A24715.4h2.9B*6.3B*
NC6A GODSAW 1,2221,1933073.886B+0.6628.297%C43.252%A++96.2B++2.3B**34812.4h6.8C**24B+
NC6S Gauss SAW S 1,2181,1913163.769A++0.5533.186%A+42.401%A*106.3A++2.4A*26311.2h8.3B*25.1B++
NS-15M1 1,2131,1872414.925A*1.7032.962%A++46.167%M115.2A*2.5M*29910.3h8.7A26.5B**
EM1 1,2101,1863193.718A*0.5029.763%A43.255%M+87.2A++1.8A*25613.6h9.4B**31.7B*
MGR-L1 Promise AE 1,2101,1852924.058A+0.8430.401%B+45.485%A*93.3B++2B+29012.7h9.3B*30.7B*
NS-15MG 1,1971,1782754.284A*1.0629.423%B+43.209%A94.2B+1.5B+36812.5h9.2B*31.2B+
Razor GD-23 1,1921,1763393.469M++0.2533.121%A+35.374%A**110.9M**1.5A++35110.6h8.4B**25.5B*
AF-19 Mercenary 1,1881,1743023.887M++0.6731.734%A++36.457%A**91.7M*1.1B**28512.8h8.3B**26.1B**
NSX Daimyo 1,1701,1682484.71C**1.4942.741%C+95.976%B+95B**N/A36312.3h2B++4.7B+
NS Decimator 1,3359892843.482A*0.2661.707%C+1.517%C--50.7B+17.7C+33519.5h3.5B++5.7B++
NS-44P Commissioner 9239166171.485C++1.7445.258%C**47.817%A*96.4B++N/A3339.5h3B+6.6B+
MGR-S1 Gladius 9129042124.264A+1.0432.889%B*43.584%M98.3A+N/A3449.2h6.9B*20.9B++
Carnage AR 8738522104.057A*0.8431.497%A44.366%M++76.1A+1.9A*22811.2h10.3B**32.7B**
Mag-Cutter 5374958,5460.058B**3.1634.397%B+4.848%C+1.5B+N/A4325h2B+5.7B+
AF-4AE Cyclone 4624571333.436A++0.2130.723%C++37.199%A73.7C+N/A1996.2h8.7B28.2B
LA39 Bruiser 3873831482.588A+0.6358.965%C26.632%A*78.2B**N/A2874.9h2.1B+3.5C**
NSX Naginata 386382784.897M++1.6830.056%A49.476%M103.2A+1.1C*2753.7h8.8B**29.2B*
NC1 Gauss Rifle 3613541123.161A0.0631.221%A+44.068%M++73.8A*1.5A++2654.8h9.2B**29.4B**
EM4 Longshot 335334437.767A4.5542.113%C**84.431%B*87.9M+N/A2643.8h1.7B*4B++
NSX "Networked" Daimyo 320320754.267C*1.0540.148%C--96.875%B+94.1B+N/A2663.4h1.9B++4.7B
NCM1 Scattercannon 320315803.938B+0.7253.697%A22.222%A+59.4B**N/A1645.3h6.8C12.8B+
MGR-L1 Promise 290285723.958A++0.7427.363%B+39.649%A++79.2B*1.4C*4273.6h10B*36.6B++
NC05 Jackhammer AE 2822791052.657B+0.5646.612%C23.656%A+60.7CN/A1974.6h4.3C*9.2C++
NCM1 Scattercannon 282271843.226B+0.0057.278%A+20.295%B**49.3A+2M**1445.5h8.7C15.2B+
AF-4A Bandit 241238534.491A**1.2729.024%B+33.193%A95.2A+1.2B+2932.5h7.6A26.3B*
NS-15M AE 233228544.222B**1.0028.073%C*42.544%A+103.6B**2.3A++4472.2h9.3B*33.2B+
C85 Canister-H 229217636.167B**32.9570.608%A++6.912%D*361.7S20M+10340.6h4.9B++6.9B**
Frag Grenade 2102041204N/A200.7854.946%B**N/A680B+20B**24860.3h3.2B5.9B+
Vortek Rotary 321190414.634B++1.4138.603%A2.105%C+30.6B++21.1B**2396.2h47.7B+123.6B++
AF-34 Mattock 185184872.115C1.1150.255%A30.978%M+51.1B+N/A2243.6h12.3F24.5C
AF-34 Mattock 168167841.988C1.2347.708%A+20.359%B*50.6BN/A2173.3h12F-25.2C-
Breaker Rocket Pods 188165282.5S79.2858.734%B**N/A550S76.7S20430.3h8.9B**15.1B*
EM4-AE Longshot 162160374.324C+1.1046.612%B+80.625%C+69.6B+N/A2462.3h1.8C*3.8B+
EM6 156154314.968A+1.7526.291%B+46.104%M+85.6A1.1B+3231.8h8B**30.3B++
MGR-C1 Charger 118116383.053A*0.1732.278%B*42.241%A**96.7A++1.7B++6061.2h7.6A+23.7B**
M20 Mustang 203114323.563C**0.3433.952%B+1.754%C+21.1B+16.5B++2295.4h74B+217.9B++
AF-57 Piston 9897392.487B**0.7340%C+26.804%M++74.6B**N/A2671.3h3.7B++9.3B+
M12 Kobalt 9288188S84.7824.287%B**20.455%B+97.8B++4.4B**5460.9h13.2B**54.2B*
NS-44L "Ravenous" Blackhand 8686531.623C+1.6040.055%D48.837%C*61.4B++N/A1591.4h3.4B+8.4C**
GD-66 Claw 7272223.273A0.0573.365%B**18.056%B+65.5B+N/A3031.1h2.2B+3B+
CAS 14-E 7268168A*64.7841.207%AN/A45.3D2.7D--2051.5h25.8B62.6B++
NS Baron G5 6767193.526M*0.3053.476%B*19.403%B**55.8B++N/A1531.2h3A5.6C*
Blackheart 6261371.649B+1.5735.634%D22.951%C55.5B+N/A1221.1h3.1C**8.8C*
L-24R Spur 6060160S56.7837.087%C5%M++100A*N/A2410.6h13.3B+35.8B+
Shrike 9853351.514A1.7161.765%B+5.66%A21.2C18B++3052.5h6.3C++10.3B
NS-15MB 5251143.643A+0.4227.721%C+35.294%C**56.7C1.1C++1590.9h10.7C*38.5C*
Mauler S6 5151242.125B*1.1049.049%B++17.647%B+28.3C+N/A1531.8h4.5B9.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84220.3h
AE Nano-Armor Kit2918,8571.5h
AE Medical Applicator2715,6701h
Nanite Revive Grenade0670h
Medical Kit1,1668,41732.5h
Restoration Kit10690.5h
Motion Spotter25910.3h
Recon Detection Device112,6373.8h
Ammunition Package0710h
Medical Applicator03270h
Nano-Armor Kit22,1430.2h
A30 Walker0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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