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Paragon Hater WowiLoveSchwepps[V0D3] WowiLoveSchwepps
VS BR 154

KDR: 3.32

Score: 56m

Last Seen: Oct 14th, 2019 1:00 PM
- OFFLINE - 28.3 hour(s)

Prestige 1, Battle Rank 100 (154 total) - Vanu Sovereignty on Cobalt - Outfit Member of Sentinelles In Spandex[V0D3] Sentinelles In Spandex
VS outfit on Cobalt

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Dual Photon Pods Light PPA Lumine Edge SVA-GG Ghost Orion VS54 Deimos VA29
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,708,764 MLG Score: 3764
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.479%39.92%109752116465,1733.018390.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.693%1.211B**2.873M+-1.202D*HEAD ++ (~26.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.582B+8.50.403B22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.195%1.303%903512117,442104421267.12835350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.633%-0.121C+-0.263C0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.483B+30.20.43B53.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.257%1.078%1015712095,01197113565.15535369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.494%1.484A+-0.954D---0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.70.707B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.9%2.377%10441112054,79686612475.53172384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.171%1.634A+-0.502D0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.762B++14.80.617B+12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.779%77.308%1044812089,8801948365.06927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.713%1.172B**0.664B+-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.521B+20.363C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.267%22.48%1044412123,1941920251.66354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.03%1.522A+1.492A+0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.713B++2.30.534B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sentinelles In Spandex[V0D3] Sentinelles In Spandex
VS outfit on Cobalt

Members: 13
56m469.6%480 (28.8k)399 (23.9k)3.31786120,74736,3933.56692154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12161146227.267%31.537%86003:5264

9% Combat Medic17% Engineer42% Heavy Assault19% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2015 11:02 AMOct 9th, 2019 9:23 PMOct 15th, 2019 1:22 AM (11h) (PST)Oct 14th, 2019 9:56 AM (1d) (PST)Oct 14th, 2019 9:00 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7511895620.8600.2590.2714.3530.0673764

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,08511,35233,733521616261423,921

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2339h/97.5d 9,064 38,080 33,066 610.9k 3,552 8,813 9,333 105.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:15,672
Deaths:4,286
KDR:3.657
Accuracy:24.931% C
HSR:43.868% A++
SVA-GG
C++
Kills:1,716
Deaths:614
KDR:2.795
Accuracy:24.115% C
HSR:30.886% C++
Orion VS54
B++
Kills:1,464
Deaths:577
KDR:2.537
Accuracy:22.532% B
HSR:30.260% B++
NS-15M2
M+
Kills:1,384
Deaths:354
KDR:3.910
Accuracy:26.069% B+
HSR:49.350% M+
SVA-88
B*
Kills:1,296
Deaths:433
KDR:2.993
Accuracy:24.821% C**
HSR:31.482% B*
NS-15MP
A++
Kills:1,196
Deaths:273
KDR:4.381
Accuracy:27.314% C+
HSR:48.411% A++
Ursa
M++
Kills:1,188
Deaths:337
KDR:3.525
Accuracy:23.900% C*
HSR:46.296% M++
Flare VE6
M*
Kills:1,182
Deaths:302
KDR:3.914
Accuracy:26.282% B++
HSR:47.631% M*
NS-15M1
M*
Kills:1,180
Deaths:268
KDR:4.403
Accuracy:28.966% B**
HSR:47.712% M*
NSX-P Naginata
M+
Kills:1,175
Deaths:261
KDR:4.502
Accuracy:29.443% A
HSR:50.638% M+
VE-H Maw AE
A++
Kills:1,172
Deaths:285
KDR:4.112
Accuracy:29.476% C**
HSR:43.686% A++
NSX Naginata
A**
Kills:1,167
Deaths:294
KDR:3.969
Accuracy:25.141% B+
HSR:45.330% A**
NS-15MB
A
Kills:1,165
Deaths:254
KDR:4.587
Accuracy:27.797% C**
HSR:42.318% A
VX29 Polaris
M
Kills:1,165
Deaths:337
KDR:3.457
Accuracy:24.147% C++
HSR:42.747% M
Pulsar LSW
B+
Kills:1,164
Deaths:412
KDR:2.825
Accuracy:23.237% C+
HSR:27.577% B+
NS-15MG
C*
Kills:1,158
Deaths:401
KDR:2.888
Accuracy:25.970% C++
HSR:31.693% C*
NS-15M AE
B+
Kills:1,156
Deaths:316
KDR:3.658
Accuracy:24.773% C+
HSR:32.959% B+
VE-H Maw
A++
Kills:1,154
Deaths:293
KDR:3.939
Accuracy:27.102% C**
HSR:40.555% A++
Kills:36,754
Deaths (as Heavy Assault):10,297
Deaths (to Heavy Assaults):10,365
KDR:3.56939
Kill Difference:26,457
Playtime:992.683 hours
Usage:42%
Score:22.590m
Score/min:379
Accuracy (listed only):25.890%
HSR (listed only):40.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:1,458
Deaths:566
KDR:2.576
Accuracy:65.402% B+
HSR:20.645% B++
Zenith VX-5
A+
Kills:1,171
Deaths:350
KDR:3.346
Accuracy:29.413% B*
HSR:30.828% A+
Serpent VE92
M+
Kills:1,171
Deaths:266
KDR:4.402
Accuracy:29.897% A
HSR:37.319% M+
NS-7B PDW
M**
Kills:1,170
Deaths:343
KDR:3.411
Accuracy:29.307% B++
HSR:40.171% M**
Sirius SX12
M*
Kills:1,169
Deaths:284
KDR:4.116
Accuracy:28.329% B++
HSR:39.692% M*
Eridani SX5
M++
Kills:1,168
Deaths:297
KDR:3.933
Accuracy:28.855% B+
HSR:42.808% M++
Phobos VX86
A
Kills:1,167
Deaths:489
KDR:2.387
Accuracy:66.777% B++
HSR:25.193% A
VE-S Canis
A++
Kills:1,164
Deaths:291
KDR:4
Accuracy:35.394% A
HSR:36.254% A++
Eridani SX5-AE
B**
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:29.686% C+
HSR:34.798% B**
NS-7 PDW
A
Kills:1,160
Deaths:377
KDR:3.077
Accuracy:30.828% B**
HSR:25.948% A
Solstice VE3
A+
Kills:1,158
Deaths:449
KDR:2.579
Accuracy:29.489% A
HSR:28.843% A+
NS-11C
A*
Kills:750
Deaths:163
KDR:4.601
Accuracy:31.493% A+
HSR:32.667% A*
Skorpios
M*
Kills:664
Deaths:154
KDR:4.312
Accuracy:28.580% C*
HSR:46.837% M*
NSX Tengu
B**
Kills:550
Deaths:233
KDR:2.361
Accuracy:41.659% B++
HSR:27.273% B**
MKV-P Suppressed
A++
Kills:525
Deaths:125
KDR:4.200
Accuracy:29.731% B+
HSR:38.095% A++
Pandora VX25
A++
Kills:489
Deaths:135
KDR:3.622
Accuracy:45.991% B++
HSR:22.699% A++
NS Baron G5
A*
Kills:235
Deaths:83
KDR:2.831
Accuracy:52.160% B*
HSR:24.681% A*
NSX-P Tanto
A+
Kills:92
Deaths:20
KDR:4.600
Accuracy:33.250% A+
HSR:27.174% C*
Thanatos VE70
A+
Kills:80
Deaths:20
KDR:4
Accuracy:52.721% A+
HSR:15% C
Kills:16,502
Deaths (as Light Assault):4,953
Deaths (to Light Assaults):7,264
KDR:3.33172
Kill Difference:11,549
Playtime:264.732 hours
Usage:11%
Score:5.935m
Score/min:374
Accuracy (listed only):37.840%
HSR (listed only):31.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,458
Deaths:566
KDR:2.576
Accuracy:65.402% B+
HSR:20.645% B++
NS-11A
M++
Kills:1,185
Deaths:346
KDR:3.425
Accuracy:31.270% A
HSR:44.473% M++
NS-11A "Heatwave"
A++
Kills:1,185
Deaths:357
KDR:3.319
Accuracy:30.488% B++
HSR:40.675% A++
Terminus VX-9
A**
Kills:1,181
Deaths:401
KDR:2.945
Accuracy:29.175% B++
HSR:45.724% A**
Corvus VA55
M+
Kills:1,179
Deaths:407
KDR:2.897
Accuracy:33.055% A++
HSR:43.342% M+
H-V45
M++
Kills:1,175
Deaths:349
KDR:3.367
Accuracy:29.207% B**
HSR:45.362% M++
NS-7B PDW
M**
Kills:1,170
Deaths:343
KDR:3.411
Accuracy:29.307% B++
HSR:40.171% M**
Sirius SX12
M*
Kills:1,169
Deaths:284
KDR:4.116
Accuracy:28.329% B++
HSR:39.692% M*
Eridani SX5
M++
Kills:1,168
Deaths:297
KDR:3.933
Accuracy:28.855% B+
HSR:42.808% M++
Phobos VX86
A
Kills:1,167
Deaths:489
KDR:2.387
Accuracy:66.777% B++
HSR:25.193% A
Pulsar VS1
A*
Kills:1,166
Deaths:507
KDR:2.300
Accuracy:28.703% B**
HSR:35.678% A*
VE-S Canis
A++
Kills:1,164
Deaths:291
KDR:4
Accuracy:35.394% A
HSR:36.254% A++
Eridani SX5-AE
B**
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:29.686% C+
HSR:34.798% B**
NS-7 PDW
A
Kills:1,160
Deaths:377
KDR:3.077
Accuracy:30.828% B**
HSR:25.948% A
Skorpios
M*
Kills:664
Deaths:154
KDR:4.312
Accuracy:28.580% C*
HSR:46.837% M*
NSX Tengu
B**
Kills:550
Deaths:233
KDR:2.361
Accuracy:41.659% B++
HSR:27.273% B**
MKV-P Suppressed
A++
Kills:525
Deaths:125
KDR:4.200
Accuracy:29.731% B+
HSR:38.095% A++
Pandora VX25
A++
Kills:489
Deaths:135
KDR:3.622
Accuracy:45.991% B++
HSR:22.699% A++
H-V45 AE
A*
Kills:431
Deaths:151
KDR:2.854
Accuracy:26.861% C
HSR:44.780% A*
NS Baron G5
A*
Kills:235
Deaths:83
KDR:2.831
Accuracy:52.160% B*
HSR:24.681% A*
Thanatos VE70
A+
Kills:80
Deaths:20
KDR:4
Accuracy:52.721% A+
HSR:15% C
Kills:19,662
Deaths (as Combat Medic):6,223
Deaths (to Combat Medics):4,414
KDR:3.15957
Kill Difference:13,439
Playtime:213.113 hours
Usage:9%
Score:5.540m
Score/min:433
Accuracy (listed only):36.866%
HSR (listed only):35.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:1,458
Deaths:566
KDR:2.576
Accuracy:65.402% B+
HSR:20.645% B++
Zenith VX-5
A+
Kills:1,171
Deaths:350
KDR:3.346
Accuracy:29.413% B*
HSR:30.828% A+
Serpent VE92
M+
Kills:1,171
Deaths:266
KDR:4.402
Accuracy:29.897% A
HSR:37.319% M+
Phobos VX86
A
Kills:1,167
Deaths:489
KDR:2.387
Accuracy:66.777% B++
HSR:25.193% A
Solstice VE3
A+
Kills:1,158
Deaths:449
KDR:2.579
Accuracy:29.489% A
HSR:28.843% A+
NS-11C
A*
Kills:750
Deaths:163
KDR:4.601
Accuracy:31.493% A+
HSR:32.667% A*
Pandora VX25
A++
Kills:489
Deaths:135
KDR:3.622
Accuracy:45.991% B++
HSR:22.699% A++
VE-LR Obelisk
A*
Kills:239
Deaths:62
KDR:3.855
Accuracy:39.460% B**
HSR:49.372% A*
NS Baron G5
A*
Kills:235
Deaths:83
KDR:2.831
Accuracy:52.160% B*
HSR:24.681% A*
NSX-P Tanto
A+
Kills:92
Deaths:20
KDR:4.600
Accuracy:33.250% A+
HSR:27.174% C*
Thanatos VE70
A+
Kills:80
Deaths:20
KDR:4
Accuracy:52.721% A+
HSR:15% C
Kills:8,010
Deaths (as Engineer):2,603
Deaths (to Engineers):5,104
KDR:3.07722
Kill Difference:5,407
Playtime:390.116 hours
Usage:17%
Score:11.235m
Score/min:480
Accuracy (listed only):43.278%
HSR (listed only):28.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,648
Deaths:468
KDR:3.521
Accuracy:42.207% B+
HSR:73.665% B+
Parsec VX3-A
B*
Kills:1,217
Deaths:223
KDR:5.457
Accuracy:47.363% B*
HSR:80.690% C*
NSX Daimyo
B**
Kills:1,210
Deaths:285
KDR:4.246
Accuracy:47.701% B**
HSR:94.711% C*
NS-357 Underboss
A++
Kills:1,172
Deaths:729
KDR:1.608
Accuracy:44.427% B**
HSR:36.519% A++
NS-7B PDW
M**
Kills:1,170
Deaths:343
KDR:3.411
Accuracy:29.307% B++
HSR:40.171% M**
Sirius SX12
M*
Kills:1,169
Deaths:284
KDR:4.116
Accuracy:28.329% B++
HSR:39.692% M*
Eridani SX5
M++
Kills:1,168
Deaths:297
KDR:3.933
Accuracy:28.855% B+
HSR:42.808% M++
NS-44B Commissioner
A+
Kills:1,167
Deaths:692
KDR:1.686
Accuracy:44.867% B+
HSR:35.304% A+
NS-30 Vandal
M
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:38.953% B**
HSR:48.329% M
NS-44P Commissioner
B++
Kills:1,165
Deaths:781
KDR:1.492
Accuracy:47.257% B++
HSR:29.356% B
VE-S Canis
A++
Kills:1,164
Deaths:291
KDR:4
Accuracy:35.394% A
HSR:36.254% A++
NS-44G Commissioner
A
Kills:1,163
Deaths:752
KDR:1.547
Accuracy:47.003% B*
HSR:34.996% A
Parallax VX3-AE
B++
Kills:1,162
Deaths:191
KDR:6.084
Accuracy:46.313% B++
HSR:81.067% C+
XM98
A
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:45.265% A
HSR:83.649% B**
Parallax VX3
B+
Kills:1,162
Deaths:303
KDR:3.835
Accuracy:41.018% B
HSR:82.272% B+
Eridani SX5-AE
B**
Kills:1,161
Deaths:308
KDR:3.769
Accuracy:29.686% C+
HSR:34.798% B**
V10
B**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:41.620% C++
HSR:86.466% B**
NSX Tomoe
A
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:30.452% C**
HSR:51.552% A
NS-7 PDW
A
Kills:1,160
Deaths:377
KDR:3.077
Accuracy:30.828% B**
HSR:25.948% A
VA39 Spectre
B**
Kills:1,159
Deaths:326
KDR:3.555
Accuracy:38.253% B**
HSR:36.497% C+
NS-44 Commissioner
A
Kills:1,158
Deaths:776
KDR:1.492
Accuracy:37.597% C++
HSR:32.124% A
NS-44 Commissioner AE
B*
Kills:1,153
Deaths:632
KDR:1.824
Accuracy:42.422% C+
HSR:34.605% B*
Skorpios
M*
Kills:664
Deaths:154
KDR:4.312
Accuracy:28.580% C*
HSR:46.837% M*
NSX Tengu
B**
Kills:550
Deaths:233
KDR:2.361
Accuracy:41.659% B++
HSR:27.273% B**
MKV-P Suppressed
A++
Kills:525
Deaths:125
KDR:4.200
Accuracy:29.731% B+
HSR:38.095% A++
Artemis VX26 AE
A++
Kills:309
Deaths:89
KDR:3.472
Accuracy:30.963% C++
HSR:41.748% A++
NS-30B Vandal
A*
Kills:198
Deaths:44
KDR:4.500
Accuracy:38.202% B+
HSR:48.990% A*
NS-61 Emissary
B++
Kills:196
Deaths:148
KDR:1.324
Accuracy:28.237% C+
HSR:20.918% B++
NS-357B Underboss
A++
Kills:175
Deaths:110
KDR:1.591
Accuracy:49.403% A
HSR:42.857% A++
Artemis VX26
S
Kills:113
Deaths:23
KDR:4.913
Accuracy:30.621% B++
HSR:52.212% S
NS-AM7 VS/AE Archer
C
Kills:111
Deaths:228
KDR:0.487
Accuracy:51.649% D*
HSR:14.414% C
Ectoblaster
C+
Kills:102
Deaths:73
KDR:1.397
Accuracy:37.707% C+
HSR:4.902% D--
Beamer VS3
A++
Kills:95
Deaths:82
KDR:1.159
Accuracy:19.380% D*
HSR:34.737% A++
NS CandyCannon 3000
D
Kills:53
Deaths:73
KDR:0.726
Accuracy:28.491% D
HSR:24.528% D
Kills:29,268
Deaths (as Infiltrator):10,521
Deaths (to Infiltrators):5,596
KDR:2.78186
Kill Difference:18,747
Playtime:437.681 hours
Usage:19%
Score:9.605m
Score/min:366
Accuracy (listed only):37.639%
HSR (listed only):45.264%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,232
Deaths:233
KDR:5.288
Accuracy:20.738% C**
HSR:33.442% A*
Blueshift VM5
A*
Kills:1,186
Deaths:232
KDR:5.112
Accuracy:20.663% C++
HSR:33.305% A*
Comet VM2
B++
Kills:154
Deaths:49
KDR:3.143
Accuracy:49.542% B++
HSR:5.195% B+
Comet VM2
M
Kills:123
Deaths:38
KDR:3.237
Accuracy:53.594% B*
HSR:9.756% M
Quasar VM1
A+
Kills:57
Deaths:17
KDR:3.353
Accuracy:19.979% B*
HSR:26.316% A+
Kills:2,752
Deaths (as MAX Suit):284.500
Deaths (to MAX Suits):1,238
KDR:9.67311
Kill Difference:2,467.500
Playtime:29.953 hours
Usage:1%
Score:1.046m
Score/min:582
Accuracy (listed only):32.903%
HSR (listed only):21.603%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:2,813
V. Kills:396 N/A
Deaths:118
KDR:23.839
Accuracy:62.027% B**
KPH:158 A+
VKPH:22.200 B+
Light PPA
B*
Kills:2,710
V. Kills:194 N/A
Deaths:250
KDR:10.840
Accuracy:43.162% B
KPH:69.400 B*
VKPH:5 B++
Maelstrom Turbo Laser
B**
Kills:1,165
V. Kills:852 137%
Deaths:295
KDR:3.949
Accuracy:32.093% C++
KPH:26.100 B++
VKPH:19.100 B**
Antares LC
A+
Kills:850
V. Kills:488 174%
Deaths:207
KDR:4.106
Accuracy:39.221% B**
KPH:39.200 A+
VKPH:22.500 B**
Saron Laser Cannon
B+
Kills:696
V. Kills:633 110%
Deaths:303
KDR:2.297
Accuracy:32.679% C*
KPH:14.400 C++
VKPH:13.100 B+
Coyote Missiles
A++
Kills:152
V. Kills:64 234%
Deaths:17
KDR:8.941
Accuracy:67.333% A++
KPH:63.900 B*
VKPH:26.900 B+
Hornet Missiles
A++
Kills:95
V. Kills:58 161%
Deaths:5
KDR:19
Accuracy:65.657% B+
KPH:133 B**
VKPH:81.200 A++
Kills:8,481 (5,421 + 0)
Deaths:1,195
KDR:7.097
VKDR:2.247
Vehicle Kills:2,685
Kill Difference:7,286
Playtime:174.691 hours
Usage:7%
Score:2.945m
Score/min:281
Piloting Accuracy:32.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:1,135
V. Kills:252 449%
Deaths:35
KDR:32.429
Accuracy:65.162% M
KPH:99.100 A++
VKPH:22 A+
C150 Dalton
B+
Kills:69
V. Kills:49 138%
Deaths:10
KDR:6.900
Accuracy:29.643% D-
KPH:43.200 B+
VKPH:30.700 B
CAS30 Tank Buster
B*
Kills:58
V. Kills:49 116%
Deaths:35
KDR:1.657
Accuracy:54.611% B*
KPH:11 B+
VKPH:9.300 B
L-24R Spur
B*
Kills:52
V. Kills:5 N/A
Deaths:7
KDR:7.429
Accuracy:38.694% C+
KPH:49.400 B+
VKPH:4.700 B*
Kills:1,314 (110 + 1,204)
Deaths:87
KDR:15.103
VKDR:4.080
Vehicle Kills:355
Kill Difference:1,227
Playtime:19.396 hours
Usage:1%
Score:0.532m
Score/min:457
Piloting Accuracy:38.694%
Gunner Accuracy:29.643%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,223
V. Kills:165 N/A
Deaths:64
KDR:19.109
Accuracy:52.744% B+
KPH:93.700 A++
VKPH:12.600 B**
L100 Python HEAT
M
Kills:1,156
V. Kills:303 380%
Deaths:65
KDR:17.785
Accuracy:58.099% B++
KPH:68.300 M
VKPH:17.900 B**
L100 Python AP
M++
Kills:1,146
V. Kills:328 348%
Deaths:59
KDR:19.424
Accuracy:60.899% B+
KPH:70.500 M++
VKPH:20.200 B
C75 Viper
M++
Kills:124
V. Kills:26 459%
Deaths:9
KDR:13.778
Accuracy:46.118% B+
KPH:83.300 M++
VKPH:17.500 A++
LB00 Python AP
B**
Kills:105
V. Kills:37 276%
Deaths:10
KDR:10.500
Accuracy:64.175% B++
KPH:77.500 B**
VKPH:27.300 B++
Kills:3,754 (3,754 + 0)
Deaths:207
KDR:18.135
VKDR:4.150
Vehicle Kills:859
Kill Difference:3,547
Playtime:49.059 hours
Usage:2%
Score:1.006m
Score/min:342
Driving Accuracy:64.175%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:691
V. Kills:414 167%
Deaths:85
KDR:8.129
Accuracy:57.485% B+
KPH:35.500 B*
VKPH:21.300 B**
Supernova VPC
A+
Kills:607
V. Kills:81 N/A
Deaths:28
KDR:21.679
Accuracy:55.089% B+
KPH:70.800 A+
VKPH:9.400 B
Saron HRB
B++
Kills:247
V. Kills:183 134%
Deaths:27
KDR:9.148
Accuracy:63.321% A*
KPH:29.200 B+
VKPH:21.600 B++
E540 Halberd
A+
Kills:171
V. Kills:99 171%
Deaths:11
KDR:15.546
Accuracy:53.904% B*
KPH:42.400 B**
VKPH:24.500 A+
Supernova PC
C*
Kills:64
V. Kills:20 305%
Deaths:13
KDR:4.923
Accuracy:41.475% D-
KPH:25.300 C*
VKPH:7.900 C
Kills:1,780 (1,362 + 418)
Deaths:164
KDR:10.854
VKDR:4.860
Vehicle Kills:797
Kill Difference:1,616
Playtime:43.058 hours
Usage:2%
Score:0.938m
Score/min:363
Driving Accuracy:41.475%
Gunner Accuracy:53.904%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,179
V. Kills:54 N/A
Deaths:70
KDR:16.843
Accuracy:46.384% B**
KPH:102 B
VKPH:4.700 C-
E540 Halberd-H
C**
Kills:86
V. Kills:28 297%
Deaths:12
KDR:7.167
Accuracy:59.970% C**
KPH:50.400 C**
VKPH:16.400 D
Kills:1,265 (0 + 1,265)
Deaths:82
KDR:15.427
VKDR:1
Vehicle Kills:82
Kill Difference:1,183
Playtime:13.265 hours
Usage:1%
Score:0.287m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:59.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:330
V. Kills:117 280%
Deaths:25
KDR:13.200
Accuracy:54.942% A++
KPH:40.600 A++
VKPH:14.400 A++
M40 Fury
B++
Kills:311
V. Kills:73 420%
Deaths:27
KDR:11.519
Accuracy:46.094% B**
KPH:53.600 B+
VKPH:12.600 B++
M20 Basilisk
A
Kills:152
V. Kills:68 220%
Deaths:13
KDR:11.692
Accuracy:57.518% A*
KPH:34.500 B**
VKPH:15.400 A
M40 Fury
B++
Kills:110
V. Kills:33 324%
Deaths:9
KDR:12.222
Accuracy:48.444% A
KPH:52.100 C+
VKPH:15.600 B++
M12 Kobalt
B++
Kills:103
V. Kills:6 N/A
Deaths:3
KDR:34.333
Accuracy:29.549% A*
KPH:86.400 B++
VKPH:5 B++
Kills:1,006 (0 + 1,006)
Deaths:77
KDR:13.065
VKDR:3.857
Vehicle Kills:297
Kill Difference:929
Playtime:21.644 hours
Usage:1%
Score:0.518m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:29.549%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,160
V. Kills:28 N/A
Deaths:315
KDR:3.683
Accuracy:42.922% C++
KPH:63.900 B+
VKPH:1.500 C
Kills:1,160 (1,160 + 0)
Deaths:315
KDR:3.683
VKDR:0.089
Vehicle Kills:28
Kill Difference:845
Playtime:18.154 hours
Usage:1%
Score:0.180m
Score/min:165
Driving Accuracy:42.922%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:1,361
V. Kills:67 N/A
Deaths:39
KDR:34.897
Accuracy:45.342% A++
KPH:129.700 A++
VKPH:6.400 C++
VLG Missile Launcher
A++
Kills:304
V. Kills:79 380%
Deaths:9
KDR:33.778
Accuracy:58.803% B+
KPH:127.100 A++
VKPH:33 B*
M20 Wyvern
C-
Kills:141
V. Kills:87 160%
Deaths:29
KDR:4.862
Accuracy:38.452% C++
KPH:15.400 C--
VKPH:9.500 C-
Kills:1,806 (0 + 1,806)
Deaths:77
KDR:23.455
VKDR:3.026
Vehicle Kills:233
Kill Difference:1,729
Playtime:22.020 hours
Usage:1%
Score:0.427m
Score/min:324
Piloting Accuracy:N/A%
Gunner Accuracy:38.452%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,84615,6724,2863.657C**0.3424.931%C43.868%A++66.8C++N/A195234.6h8.8B**35.4B+
Dual Photon Pods 3,2092,81311823.839M20.5262.027%B**N/A158A+22.2B+58217.8h12B**19.3B**
Light PPA 2,9042,71025010.84B**7.5243.162%BN/A69.5B*5B++19539h9.6B+22.3B+
Lumine Edge 1,8311,79810,9050.165C*3.1539.412%B**17.241%C*3.2CN/A10558.5h1.3B3.3B+
SVA-GG 1,7221,7166142.795B+0.5224.115%C30.886%C++49.9CN/A11334.4h9.8B+40.6C*
Ghost 1,6631,6484683.521C**0.2042.207%B+73.665%B+43.7C*N/A11737.7h1.9B++4.4B++
Orion VS54 1,4751,4645772.537B*0.7822.532%B30.26%B++43.2B+N/A18533.9h9.8B**43.3C*
Deimos VA29 1,4721,4585662.576B**0.7465.402%B+20.645%B++66.9B*N/A22521.8h1.9B*3B+
NS-15M2 1,3951,3843543.91A0.5926.069%B+49.35%M+58.9B+N/A24023.5h8.8B**33.8B++
CAS 14-E 1,4281,3613934.897A++31.5845.342%A++1.69%C+129.6A++6.4C++41610.5h18.2B**40.2B**
SVA-88 1,3041,2964332.993B++0.3224.821%C**31.482%B*61.4B+N/A23421.1h9.3B**37.5B+
NS "Heatwave" Decimator 1,7621,2342894.27A++0.9555.428%D-1.297%C-40.6C17.4C+23730.4h3.2B**5.9B+
Blueshift VM5 1,2441,2322335.288A+1.9720.738%C**33.442%A*56.8A+N/A17321.7h13.5B*65.1B+
L100 Python HESH 1,3881,2236419.109B++15.7952.744%B+N/A93.4A++12.6B**33913.1h2.5B**4.8B*
Parsec VX3-A 1,2241,2172235.457C*2.1447.363%B*80.69%C*68.8B**N/A20517.7h1.6B*3.4B*
NSX Daimyo 1,2101,2102854.246B0.9347.701%B**94.711%C*54.3C++N/A14322.3h2.1B++4.4B*
NS-15MP 1,2061,1962734.381B*1.0627.314%C+48.411%A++68C+N/A17217.6h9B*32.8B+
Ursa 1,1981,1883373.525M0.2123.9%C*46.296%M++50.6B+N/A12723.5h7.9B**32.9B++
Blueshift VM5 1,2031,1862325.112A1.7920.663%C++33.305%A*54.9AN/A16721.6h14B*68B+
NS-11A 1,2091,1853463.425A++0.1131.27%A44.473%M++81.2A*1.6A*21414.6h9.3A+29.9B**
NS-11A "Heatwave" 1,2101,1853573.319A0.0030.488%B++40.675%A++60.8B++1.3B+22419.5h9.8A32.1B*
Flare VE6 1,1941,1823023.914M+0.6026.282%B++47.631%M*65.3B*N/A25718.1h7.9B**29.9B++
Terminus VX-9 1,2071,1814012.945B*0.3729.175%B++45.724%A**53B++1.2A23122.3h9.8B**33.6B*
NS-15M1 1,1911,1802684.403A*1.0928.966%B**47.712%M*74.7AN/A27215.8h9A31.2B*
Proton II PPA-H 1,2331,1797016.843B+13.5346.384%B**1.018%D101.6B4.7C-35911.6h7.9B++17B*
Corvus VA55 1,1991,1794072.897A*0.4233.055%A++43.342%M+62.7A+1.1A21318.8h8.8A26.6B**
Lumine Edge AE 1,1911,1764062.897U0.4254.916%A++19.813%C*147S1.9S5388h1.1B++2B+
H-V45 1,1921,1753493.367B**0.0529.207%B**45.362%M++57.9B**N/A23620.3h9.9A34B**
NSX-P Naginata 1,1861,1752614.502A**1.1829.443%A50.638%M+92.5A+N/A25312.7h8A27.2B**
VE-H Maw AE 1,1861,1722854.112A0.7929.476%C**43.686%A++83.1B++1C+29114.1h7.8B**26.6B++
NS-357 Underboss 1,1861,1727291.608B++1.7144.427%B**36.519%A++64.4B++N/A20018.2h3.6B++8.1B+
Zenith VX-5 1,1861,1713503.346A**0.0329.413%B*30.828%A+54.2B*N/A16921.6h9.8B**33.3B*
Serpent VE92 1,1841,1712664.402M++1.0829.897%A37.319%M+88.7M1A28913.2h9.6B*32.2B*
NS-7B PDW 1,1811,1703433.411A++0.0929.307%B++40.171%M**63.6AN/A19618.4h10.6B**36.3B++
Sirius SX12 1,1831,1692844.116A**0.8028.329%B++39.692%M*73.1A*N/A32816h10.8B**38.2B++
Eridani SX5 1,1761,1682973.933A**0.6228.855%B+42.808%M++66.7AN/A20517.5h9.1B*31.5B++
NSX Naginata 1,1751,1672943.969A**0.6525.141%B+45.33%A**67.8B**N/A24017.2h8.2B**32.7B++
Phobos VX86 1,1741,1674892.387B*0.9366.777%B++25.193%A74.8B**N/A27415.6h2.1B+3.1B+
NS-44B Commissioner 1,1811,1676921.686B+1.6344.867%B+35.304%A+51C++N/A15922.9h3.3B+7.3B+
NS-30 Vandal 1,1761,1673073.801A0.4838.953%B**48.329%M64.8B**N/A20018h4.2B**10.8B**
Pulsar VS1 1,1781,1665072.3A+1.0228.703%B**35.678%A*43.8B**N/A14726.6h9.8A+34.3B**
Maelstrom Turbo Laser 2,0171,1652953.949B++0.6332.093%C++2.833%C**26.1B++19.1B**25544.6h73.4B+228.7B+
NS-44P Commissioner 1,1781,1657811.492C**1.8347.257%B++29.356%B48.3C+N/A16024.1h3.4C*7.2B+
NS-15MB 1,1711,1652544.587A**1.2727.797%C**42.318%A75.2B+N/A20315.5h8.4B**30.4B++
VX29 Polaris 1,1721,1653373.457A++0.1424.147%C++42.747%M49.8C**N/A17123.4h8.8A36.3B+
VE-S Canis 1,1681,1642914M0.6835.394%A36.254%A++74.1B**N/A20315.7h8.7B*24.5B++
Pulsar LSW 1,1681,1644122.825A0.4923.237%C+27.577%B+46.9C++N/A12924.8h10B*43.1B+
NS-44G Commissioner 1,1711,1637521.547B+1.7747.003%B*34.996%A70.9B+N/A22516.4h3.1B+6.6B++
Parallax VX3-AE 1,1651,1621916.084B*2.7746.313%B++81.067%C+62.5B+N/A18618.6h1.7B+3.7B+
XM98 1,1641,1622115.507A++2.1945.265%A83.649%B**57.2A+N/A18220.3h1.7A3.7B**
Parallax VX3 1,1671,1623033.835C*0.5241.018%B82.272%B+44.7B**N/A11726h1.7B**4.3B++
Eridani SX5-AE 1,1701,1613083.769A++0.4529.686%C+34.798%B**63.8C*N/A16918.2h9.3B+31.4B+
V10 1,1601,1601776.554A+3.2441.62%C++86.466%B**54.5B*N/A12521.3h1.7B*4.2B++
S12 Renegade 1,1881,1603153.683C++0.3742.922%C++3.534%D63.7B+1.5C16518.2h2.4B**5.5B++
NSX Tomoe 1,1681,1603863.005B**0.3130.452%C**51.552%A50.9B+N/A12822.8h11.2B*36.9B++
NS-7 PDW 1,1681,1603773.077M0.2430.828%B**25.948%A52.5AN/A14022.1h10.9B**35.5B*
VA39 Spectre 1,1631,1593263.555A++0.2438.253%B**36.497%C+49.7A++N/A13423.3h3.8A10B**
Solstice VE3 1,1781,1584492.579M+0.7429.489%A28.843%A+31.5B++N/A14036.8h10.3B**34.9B+
NS-44 Commissioner 1,1701,1587761.492B+1.8337.597%C++32.124%A44.9B+N/A14625.8h3.1B*8.3B+
NS-15MG 1,1641,1584012.888B*0.4325.97%C++31.693%C*54.9C+N/A12121.1h9.7B+37.3C**
NS-15M AE 1,1721,1563163.658B+0.3424.773%C+32.959%B+51.4C+N/A11722.5h9.8B++39.5B+
L100 Python HEAT 1,4591,1566517.785M++14.4758.099%B++N/A68.4M17.9B**26516.9h4.5B*7.7B*
VE-H Maw 1,1631,1542933.939A*0.6227.102%C**40.555%A++67.5B+N/A20317.1h8B**29.5B++
NS-44 Commissioner AE 1,1661,1536321.824B+1.4942.422%C+34.605%B*55.2C++N/A15220.9h3B+7.1B+
L100 Python AP 1,4741,1465919.424M++16.1160.899%B+1.047%D-70.7M++20.2B38716.2h3.6A5.9B**
L105 Zephyr 1,3871,1353532.429M*29.1165.162%M1.322%B+98.7A++21.9A+53811.5h5.6B++8.5B**
M60-A Bulldog 1,2171,0132934.931S31.6159.011%A*N/A85.1A++17.1M45811.9h4.7B*7.9B**
NS "Jackpot" Decimator 1,3629613143.061B*0.2660.801%D1.041%D41.8C-17.4C26523h3.5B5.8C++
Antares LC 1,3388502074.106A0.7939.221%B**1.059%D39.2A+22.5B**30021.7h66.2B++168.7B*
Lasher X2 8528342902.876M++0.4431.473%B++3.957%C+55.6A1.2C**16915h14.8B**47.2B*
NS Decimator 1,2277683692.081A1.2456.886%C--5.078%A**31.3C18.7B28824.5h4.4C**7.8C++
NS-11C 7597501634.601M**1.2831.493%A+32.667%A*86.2M1A3278.7h9.2B**29.3B**
Frag Grenade 7247121712N/A708.6851.136%B++N/A547.7C**9.2C+18761.3h3.4B+6.6B+
Saron Laser Cannon 1,3296963032.297C++1.0232.679%C*2.73%B+14.4C++13.1B+22748.5h110B+336.6B+
Supernova FPC 1,105691858.129C**4.8157.485%B+2.46%C++35.4B*21.2B**38819.5h4.6B+8B++
Skorpios 6766641544.312A++0.9928.58%C*46.837%M*85.1A++1.5A*3907.8h9B**31.5B*
The Slasher 6736642,4830.267S3.0541.817%B+24.096%A+4.8B+N/A21138.5h2.2C++5.4C*
Supernova VPC 6886072821.679B*18.3655.089%B+N/A70.6A+9.4B2758.6h2.6B*4.6B*
NSX Tengu 5575502332.361A0.9641.659%B++27.273%B**68.8AN/A2648h9.6B*23B++
MKV-P Suppressed 5335251254.2A*0.8829.731%B+38.095%A++80.8A++1.2A+2176.5h10.6B*35.6B++
Auraxium Force-Blade 5315039,1250.055B+3.2618.406%D-5.368%C1.1C+N/A3467.5h2B10.7C+
Pandora VX25 4934891353.622A**0.3045.991%B++22.699%A++75.2AN/A2656.5h3.6B*7.7B++
H-V45 AE 4324311512.854B*0.4626.861%C44.78%A*55.3C++N/A1647.8h9.5B*35.2B+
Spear Anti-Vehicle Phalanx Tower 493379575.8M**72.4858.138%B*8.971%A**62.1B*18.7C-3436.1h5.2B**8.9A
S1 5563512491.41A1.9158.056%C++4.558%B**30B17.5B++34311.7h5.1B*8.7B++
M40 Fury 3663321130.182A+26.8643.043%C-1.807%B138.3A14.2C5232.4h8.7B+20.2B+
M20 Basilisk 4473302513.2S9.8854.942%A++9.394%A+40.7A++14.4A++4058.1h68.8B*125.2B**
M40 Fury 3843112711.519B**8.2046.094%B**2.572%B**53.6B+12.6B++2945.8h13B28.3B++
Artemis VX26 AE 312309893.472B*0.1530.963%C++41.748%A++70.2B**N/A1944.4h9.1B**29.4B++
VLG Missile Launcher 383304933.778A++30.4658.803%B+N/A126.7A++32.9B*6262.4h4.5B+7.6B++
C-4 3862831661.705C*1.6139.812%A**N/A57.8D21D7694.9h1.8C--4.5B+
Tank Mine 367247435.744A++2.4359.607%A++N/A88.2C42.9D8342.8h2.7D*4.5B**
Saron HRB 430247279.148B*5.8363.321%A*1.619%C++29.1B+21.5B++3338.5h25.2C39.8B++
VE-LR Obelisk 240239623.855A0.5439.46%B**49.372%A*52B*N/A1814.6h4.2A10.5B**
NS Baron G5 235235832.831A*0.4952.16%B*24.681%A*54.7B**N/A2024.3h3.5B**6.8C+
M12 Kobalt 2112002100M**96.6825.09%B+27%A++200A++11A++5711h11.1B**44.4B*
NS-30B Vandal 198198444.5A++1.1838.202%B+48.99%A*86.1B**N/A3232.3h4.3B*11.2B++
NS-61 Emissary 1981961481.324B++1.9928.237%C+20.918%B++40.8B++N/A1724.8h11.6B+41.1B+
NS-357B Underboss 1781751101.591B+1.7349.403%A42.857%A++92.1B**1.6B**3391.9h3.5B++7.2B*
E540 Halberd 2701711115.545B+12.2353.904%B*4.094%B**42.8B**24.8A+4964h6.3C11.7C**
Comet VM2 175154493.143M+0.1749.542%B++5.195%B+32.1M**4.4C++2184.8h14B**28.4B*
Coyote Missiles 216152178.941A*5.6267.333%A++N/A63.3B*26.7B+4312.4h35.9B+53.3B++
M20 Basilisk 2201521311.692S8.3757.518%A*4.605%C34.5B**15.5A4914.4h94.5C**164.2B**
M20 Wyvern 228141294.862C++1.5438.452%C++2.128%D15.5C--9.6C-1389.1h70.1B+182.4B+
NS-TMC-01 "His Regards" 1551396,1600.023C+3.2923.156%C+N/A0.4CN/A1318.8h2.4C+10.4C*
C75 Viper 150124913.778A*10.4646.118%B+N/A82.7M++17.3A++6401.5h8B**17.5B**
Comet VM2 141123383.237M0.0853.594%B*9.756%M30M*4.4C1654.1h16.9B**31.6B**
Proximity Mine 121121148.643A+5.3349.833%B**N/A86.4DN/A4081.4h2.5F4.9C+
Spear Anti-Vehicle Phalanx Turret 166113428.25M*24.9364.729%A*1.77%D*75.3A*35.3A8081.5h7.3B+11.3B**
Artemis VX26 116113234.913M++1.6030.621%B++52.212%S113M**3S7011h9A29.4B*
NS-AM7 VS/AE Archer 1791112280.487C-2.8351.649%D*14.414%C3.8C-2.3C3229.4h16.4C+31.7C
M40 Fury 143110912.222B*8.9048.444%AN/A52.4C+15.7B++4722.1h17.5C36.2C**
LB00 Python AP 1421051010.5C+7.1864.175%B++1.905%A++75B**26.4B++4591.4h3.9B+6.1B++
M12 Kobalt 109103334.333A*31.0229.549%A*22.33%B**85.8B+5B++3951.2h16.6B+56B*
Ectoblaster 107102731.397A1.9237.707%C+4.902%D--26.8C+1.3C++1603.8h17.7C++46.9C*
Beamer VS3 9795821.159B+2.1619.38%D*34.737%A++27.9C++N/A1743.4h8.1B+41.8C+
Hornet Missiles 15395519A**15.6865.657%B+2.105%B+135.7B**82.9A++16030.7h10C*15.3B
NSX-P Tanto 9692204.6S1.2833.25%A+27.174%C*76.7A*3.3S5281.2h10.1B**30.3B**
E540 Halberd-H 11486127.167C+3.8559.97%C**1.163%C-50.6C**16.5D3661.7h4.6B++7.7B*
Force-Blade 88842,1170.04B+3.2819.255%D-7.143%C+0.6C+N/A3131.9h2.9C+15C
Rocklet Rifle 14380691.159B*2.1646.895%DN/A15.7D--12.4D--3645.1h43.2C92.2C
Thanatos VE70 8080204M**0.6852.721%A+15%C44.4B*N/A3891.8h3.5B**6.7B**
M20 Basilisk 9974612.333A9.0259.138%B++9.459%A*46.3C*15.6D5001.6h101.3B171.2B+
C150 Dalton 11869106.9C+3.5829.643%D-1.449%B++43.1B+30.6B6071.6h3.6B+12.2C+
Blackheart 7469371.865B*1.4547.343%C++11.594%D*38.3B+2.8C+1111.8h4.3C+9C++
Supernova PC 8464134.923C+1.6141.475%D-6.25%M++25.6C**8C+3582.5h4B*9.5B+
CAS30 Tank Buster 10758351.657C*1.6654.611%B*1.724%B+10.9B+9.2B2765.3h46.1B+84.3B++
Quasar VM1 5857173.353A0.0419.979%B*26.316%A+47.5A*N/A4401.2h16.6C83.3C**
Anti-Vehicle Grenade 8356156N/A52.6843.076%D-N/A186.7D-90C+16750.3h8.1D--18.7D--
NS CandyCannon 3000 5353730.726C++2.5928.491%D24.528%D13.6CN/A343.9h5.7C--20C
L-24R Spur 575277.429C+4.1138.694%C+1.923%C+47.3B+4.5B++2591.1h22.2B57.4B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon292,2411.9h
Nano-Armor Kit5574,4959h
AE Nano-Armor Kit194386,63634.1h
Repair Module0730.3h
Turret AI Module0730.3h
AE Medical Applicator168111,8858.6h
Nanite Revive Grenade07680.2h
Damascus Edge138537.6h
Spitfire Auto-Turret02380.5h
Restoration Kit351961.2h
Beamer VS3-FB0730.1h
Motion Spotter3510,6286.6h
Rampart Wall21141.3h
VS Triumph Flare Gun01420.2h
Welding Device02,9350.2h
Spear Anti-Vehicle Tower1760.5h
Deconstruction Tool11,7120.2h
Ammunition Package101,1660.7h
Medical Kit3,90227,713122.3h
Medical Applicator2315,3051.2h
Snowman Soldier21400.2h
Lasher X2-P0640.1h
Nano-Repair Grenade08700.2h
Xiphos Anti-Personnel Phalanx Turret0940h
Recon Detection Device5812,30918.6h
WLT-Howler Mining Laser11,0180.2h

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