Online: daguest  
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Major Cold Blooded Wowinatino2[ZRST] Wowinatino2
TR BR 65

KDR: 1.86

Score: 24.1m

Last Seen: Oct 18th, 2019 3:29 PM
- OFFLINE - 53.7 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Cobalt
Level Progress (to 66): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee TMG-50 MSW-R P2-120 HESH T9A "Butcher" P525 Marauder-H T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,232,235 MLG Score: 985
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.529%34.448%77629119023,4671.594770.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.885%-0.064C+1.266A-0.614DHEAD ++ (~23.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.305C*10.10.245C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.173%1.501%808412157,394103021527.17168343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.479%-0.548D-0.08C+-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.30.257C*38.40.273C*80.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.666%1.838%460412153,26510109233.22948353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.921%-0.031C+-0.454D-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.678B+50.596B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.42%3.562%281912102,1628184002.63981539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.587%-0.534D-0.229C-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.638B+13.20.67B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.41%76.699%281412153,5321357242.6028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.199%0.24C++0.558B+0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.445B20.368C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.56%17.88%281312162,377982252.42057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.24%0.23C++0.495B+-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.10.354C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.1m267.5%284 (17k)235 (14.1k)1.8640351,25727,4982.068365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219384021.703%23.394%50803:4421

8% Combat Medic32% Engineer30% Heavy Assault12% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2013 8:55 AMAug 11th, 2019 4:06 PMOct 18th, 2019 7:52 PM (28d) (PST)Oct 18th, 2019 12:55 PM (28d) (PST)Oct 18th, 2019 11:29 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5421473950.5000.2680.1171.4910.057985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5288,82423,7043016789314,113

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1708.1h/71.2d 5,617 11,991 14,908 152.8k 2,302 4,614 5,865 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B**
Kills:1,905
Deaths:1,297
KDR:1.469
Accuracy:20.591% C+
HSR:30.814% B**
MSW-R
B*
Kills:1,884
Deaths:1,077
KDR:1.749
Accuracy:20.937% C
HSR:30.839% B*
T9A "Butcher"
B++
Kills:1,381
Deaths:633
KDR:2.182
Accuracy:21.945% D
HSR:32.730% B++
T9 CARV
C
Kills:1,317
Deaths:1,422
KDR:0.926
Accuracy:15.337% D
HSR:20.577% C
T32 Bull
C*
Kills:1,172
Deaths:986
KDR:1.189
Accuracy:19.420% D-
HSR:25.939% C*
NS-15M2
C*
Kills:1,151
Deaths:712
KDR:1.617
Accuracy:19.093% D--
HSR:27.802% C*
T16 Rhino
M**
Kills:1,148
Deaths:707
KDR:1.624
Accuracy:21.351% C++
HSR:45.209% M**
T9 CARV-S
A
Kills:629
Deaths:402
KDR:1.565
Accuracy:20.326% C
HSR:33.545% A
NS-15M AE
B**
Kills:543
Deaths:208
KDR:2.611
Accuracy:25.972% C++
HSR:37.753% B**
MG-H1 Watchman
M*
Kills:480
Deaths:101
KDR:4.752
Accuracy:28.684% B**
HSR:51.250% M*
Kills:11,610
Deaths (as Heavy Assault):7,545
Deaths (to Heavy Assaults):8,247
KDR:1.53877
Kill Difference:4,065
Playtime:504.980 hours
Usage:30%
Score:7.059m
Score/min:233
Accuracy (listed only):21.366%
HSR (listed only):33.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B**
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:54.905% C
HSR:21.071% B**
LC3 Jaguar
B**
Kills:1,153
Deaths:1,016
KDR:1.135
Accuracy:21.114% C--
HSR:26.366% B**
FA1 Barrage
C++
Kills:875
Deaths:1,217
KDR:0.719
Accuracy:41.215% C++
HSR:14.971% C+
SMG-46 Armistice
A
Kills:830
Deaths:411
KDR:2.019
Accuracy:28.232% B+
HSR:24.217% A
TRAC-5
A++
Kills:599
Deaths:643
KDR:0.932
Accuracy:20.933% C+
HSR:29.048% A++
T5 AMC
A+
Kills:450
Deaths:513
KDR:0.877
Accuracy:23.068% C+
HSR:28.222% A+
TRAC-5 S
C*
Kills:431
Deaths:573
KDR:0.752
Accuracy:20.314% C--
HSR:17.633% C*
AS16 NightHawk
C+
Kills:344
Deaths:371
KDR:0.927
Accuracy:39.388% C+
HSR:14.535% C+
TRAC-5 Burst
D
Kills:257
Deaths:365
KDR:0.704
Accuracy:22.445% D
HSR:18.677% D
NS-11C
B**
Kills:246
Deaths:208
KDR:1.183
Accuracy:23.849% C+
HSR:24.797% B**
MG-S1 Jackal
M*
Kills:125
Deaths:28
KDR:4.464
Accuracy:33.449% A
HSR:43.200% M*
Kills:6,468
Deaths (as Light Assault):5,968
Deaths (to Light Assaults):5,608
KDR:1.08378
Kill Difference:500
Playtime:285.416 hours
Usage:17%
Score:4.041m
Score/min:236
Accuracy (listed only):29.901%
HSR (listed only):23.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B**
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:54.905% C
HSR:21.071% B**
LC3 Jaguar
B**
Kills:1,153
Deaths:1,016
KDR:1.135
Accuracy:21.114% C--
HSR:26.366% B**
FA1 Barrage
C++
Kills:875
Deaths:1,217
KDR:0.719
Accuracy:41.215% C++
HSR:14.971% C+
TRAC-5
A++
Kills:599
Deaths:643
KDR:0.932
Accuracy:20.933% C+
HSR:29.048% A++
T5 AMC
A+
Kills:450
Deaths:513
KDR:0.877
Accuracy:23.068% C+
HSR:28.222% A+
TRAC-5 S
C*
Kills:431
Deaths:573
KDR:0.752
Accuracy:20.314% C--
HSR:17.633% C*
AS16 NightHawk
C+
Kills:344
Deaths:371
KDR:0.927
Accuracy:39.388% C+
HSR:14.535% C+
TRAC-5 Burst
D
Kills:257
Deaths:365
KDR:0.704
Accuracy:22.445% D
HSR:18.677% D
NS-11C
B**
Kills:246
Deaths:208
KDR:1.183
Accuracy:23.849% C+
HSR:24.797% B**
AMR-66
A**
Kills:74
Deaths:24
KDR:3.083
Accuracy:37.639% A++
HSR:41.892% A**
Kills:5,587
Deaths (as Engineer):5,553
Deaths (to Engineers):5,047
KDR:1.00612
Kill Difference:34
Playtime:549.861 hours
Usage:32%
Score:6.818m
Score/min:207
Accuracy (listed only):30.487%
HSR (listed only):23.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,300
Deaths:569
KDR:2.285
Accuracy:40.507% C**
HSR:72.308% B+
RAMS .50M
C+
Kills:1,158
Deaths:510
KDR:2.271
Accuracy:35.549% C--
HSR:77.634% C+
NS-44 Commissioner
A++
Kills:1,153
Deaths:1,145
KDR:1.007
Accuracy:37.790% C*
HSR:34.952% A++
M77-B
B+
Kills:984
Deaths:423
KDR:2.326
Accuracy:35.484% C
HSR:79.472% B+
SMG-46 Armistice
A
Kills:830
Deaths:411
KDR:2.019
Accuracy:28.232% B+
HSR:24.217% A
TX1 Repeater
C*
Kills:329
Deaths:626
KDR:0.526
Accuracy:24.385% C+
HSR:22.492% C*
NS-44 Commissioner AE
A*
Kills:284
Deaths:150
KDR:1.893
Accuracy:48.800% B**
HSR:44.014% A*
MG-S1 Jackal
M*
Kills:125
Deaths:28
KDR:4.464
Accuracy:33.449% A
HSR:43.200% M*
NS-45 Pilot
M*
Kills:93
Deaths:58
KDR:1.603
Accuracy:32.439% C*
HSR:53.763% M*
NSX Daimyo
B**
Kills:90
Deaths:16
KDR:5.625
Accuracy:49.080% B**
HSR:97.778% B**
NS-357B Underboss
M++
Kills:85
Deaths:71
KDR:1.197
Accuracy:42.997% B+
HSR:55.294% M++
Kills:6,431
Deaths (as Infiltrator):4,007
Deaths (to Infiltrators):4,209
KDR:1.60494
Kill Difference:2,424
Playtime:207.192 hours
Usage:12%
Score:2.424m
Score/min:195
Accuracy (listed only):37.156%
HSR (listed only):55.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M**
Kills:1,227
Deaths:353
KDR:3.476
Accuracy:30.756% A+
HSR:48.818% M**
Cycler TRV
M**
Kills:1,188
Deaths:292
KDR:4.068
Accuracy:30.213% A+
HSR:46.465% M**
T1B Cycler
M++
Kills:1,179
Deaths:268
KDR:4.399
Accuracy:29.991% B*
HSR:52.672% M++
SABR-13
M++
Kills:1,179
Deaths:256
KDR:4.605
Accuracy:33.121% A+
HSR:49.449% M++
TRS-12 Uppercut
B**
Kills:1,158
Deaths:623
KDR:1.859
Accuracy:54.905% C
HSR:21.071% B**
T1 Cycler
C+
Kills:1,154
Deaths:844
KDR:1.367
Accuracy:22.396% C+
HSR:20.797% C+
FA1 Barrage
C++
Kills:875
Deaths:1,217
KDR:0.719
Accuracy:41.215% C++
HSR:14.971% C+
SMG-46 Armistice
A
Kills:830
Deaths:411
KDR:2.019
Accuracy:28.232% B+
HSR:24.217% A
AS16 NightHawk
C+
Kills:344
Deaths:371
KDR:0.927
Accuracy:39.388% C+
HSR:14.535% C+
TORQ-9
A++
Kills:252
Deaths:127
KDR:1.984
Accuracy:27.914% B++
HSR:37.302% A++
MG-S1 Jackal
M*
Kills:125
Deaths:28
KDR:4.464
Accuracy:33.449% A
HSR:43.200% M*
Kills:9,511
Deaths (as Combat Medic):4,790
Deaths (to Combat Medics):2,518
KDR:1.98559
Kill Difference:4,721
Playtime:142.058 hours
Usage:8%
Score:3.561m
Score/min:418
Accuracy (listed only):33.780%
HSR (listed only):33.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
M
Kills:140
Deaths:58
KDR:2.414
Accuracy:19.045% B**
HSR:30.714% M
M2 Mutilator
B**
Kills:133
Deaths:58
KDR:2.293
Accuracy:18.653% B**
HSR:22.556% B*
MRC3 Mercy
M**
Kills:74
Deaths:24
KDR:3.083
Accuracy:24.152% A+
HSR:40.541% M**
MRC3 Mercy
M**
Kills:67
Deaths:24
KDR:2.792
Accuracy:24.302% A++
HSR:41.791% M**
M1 Heavy Cycler
M+
Kills:66
Deaths:65
KDR:1.015
Accuracy:15.629% C**
HSR:31.818% M+
Kills:480
Deaths (as MAX Suit):114.500
Deaths (to MAX Suits):1,434
KDR:4.19214
Kill Difference:365.500
Playtime:9.493 hours
Usage:1%
Score:0.204m
Score/min:357
Accuracy (listed only):20.356%
HSR (listed only):33.484%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:3,161
V. Kills:233 N/A
Deaths:245
KDR:12.902
Accuracy:51.972% B+
KPH:110.700 B+
VKPH:8.200 D
M14 Banshee
B++
Kills:2,708
V. Kills:333 N/A
Deaths:551
KDR:4.915
Accuracy:28.073% C
KPH:40.200 C+
VKPH:4.900 B++
Hornet Missiles
C+
Kills:886
V. Kills:345 256%
Deaths:127
KDR:6.976
Accuracy:60.411% C+
KPH:57.300 C+
VKPH:22.300 D
M18 Needler
C++
Kills:807
V. Kills:754 107%
Deaths:501
KDR:1.611
Accuracy:31.164% C+
KPH:10.700 C+
VKPH:10 C++
M18 Rotary
C+
Kills:718
V. Kills:666 108%
Deaths:574
KDR:1.251
Accuracy:31.604% C+
KPH:9.900 C
VKPH:9.200 C+
Tomcat A2AM Pods
C+
Kills:104
V. Kills:127 81%
Deaths:26
KDR:4
Accuracy:87.913% A
KPH:33.900 C-
VKPH:41.400 C+
M18 Locust
C++
Kills:81
V. Kills:73 109%
Deaths:28
KDR:2.893
Accuracy:39.913% A
KPH:16.700 C+
VKPH:15 C++
Kills:8,465 (4,314 + 0)
Deaths:2,052
KDR:4.125
VKDR:1.233
Vehicle Kills:2,531
Kill Difference:6,413
Playtime:267.452 hours
Usage:16%
Score:2.425m
Score/min:151
Piloting Accuracy:39.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:159
V. Kills:20 N/A
Deaths:25
KDR:6.360
Accuracy:44.230% C*
KPH:43.500 C
VKPH:5.500 D
Kills:159 (0 + 159)
Deaths:25
KDR:6.360
VKDR:0.800
Vehicle Kills:20
Kill Difference:134
Playtime:3.653 hours
Usage:0%
Score:0.039m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:44.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:349
V. Kills:25 N/A
Deaths:35
KDR:9.971
Accuracy:48.804% C+
KPH:72.500 B*
VKPH:5.200 D
C75 Viper
C+
Kills:57
V. Kills:15 356%
Deaths:22
KDR:2.591
Accuracy:29.120% D--
KPH:29.700 C+
VKPH:7.800 C+
Kills:406 (406 + 0)
Deaths:57
KDR:7.123
VKDR:0.702
Vehicle Kills:40
Kill Difference:349
Playtime:6.731 hours
Usage:0%
Score:0.096m
Score/min:238
Driving Accuracy:29.120%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:1,797
V. Kills:179 N/A
Deaths:159
KDR:11.302
Accuracy:37.440% C--
KPH:53.400 C*
VKPH:5.300 D
P2-120 AP
C+
Kills:878
V. Kills:571 153%
Deaths:120
KDR:7.317
Accuracy:44.555% C+
KPH:26.600 C
VKPH:17.300 C+
P2-120 HEAT
C
Kills:241
V. Kills:85 280%
Deaths:51
KDR:4.725
Accuracy:36.627% D
KPH:21.600 C
VKPH:7.600 D
MR11 Gatekeeper
C++
Kills:123
V. Kills:131 93%
Deaths:35
KDR:3.514
Accuracy:40.905% C++
KPH:15.800 C--
VKPH:16.800 C++
E540 Halberd
C
Kills:79
V. Kills:44 176%
Deaths:19
KDR:4.158
Accuracy:33.135% D--
KPH:19.900 D
VKPH:11.100 C
Kills:3,118 (2,916 + 202)
Deaths:384
KDR:8.120
VKDR:2.630
Vehicle Kills:1,010
Kill Difference:2,734
Playtime:89.474 hours
Usage:5%
Score:1.107m
Score/min:206
Driving Accuracy:36.627%
Gunner Accuracy:33.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,349
V. Kills:53 N/A
Deaths:100
KDR:13.490
Accuracy:31.840% C--
KPH:128.600 B+
VKPH:5.100 C-
G20 Vulcan-H
D
Kills:70
V. Kills:52 132%
Deaths:36
KDR:1.944
Accuracy:43.274% D
KPH:25 D-
VKPH:18.500 D
M12 Kobalt-H
C*
Kills:59
V. Kills: N/A
Deaths:2
KDR:29.500
Accuracy:22.464% C++
KPH:128.600 C*
VKPH:0 F
Kills:1,478 (0 + 1,478)
Deaths:138
KDR:10.710
VKDR:0.761
Vehicle Kills:105
Kill Difference:1,340
Playtime:13.752 hours
Usage:1%
Score:0.269m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:22.464%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:255
V. Kills:37 N/A
Deaths:32
KDR:7.969
Accuracy:29.831% D
KPH:42 C+
VKPH:6.100 D
M40 Fury
D
Kills:110
V. Kills:20 N/A
Deaths:14
KDR:7.857
Accuracy:28.543% D-
KPH:37.800 D
VKPH:6.900 D
M12 Kobalt
C++
Kills:110
V. Kills:5 N/A
Deaths:11
KDR:10
Accuracy:18.268% C++
KPH:42.800 D
VKPH:1.900 D
M20 Basilisk
C-
Kills:69
V. Kills:26 256%
Deaths:23
KDR:3
Accuracy:33.589% D
KPH:16.200 C-
VKPH:6.100 C--
M12 Kobalt
D
Kills:61
V. Kills: N/A
Deaths:4
KDR:15.250
Accuracy:12.545% D--
KPH:46.100 D
VKPH:0 D*
Kills:605 (0 + 605)
Deaths:84
KDR:7.202
VKDR:1.048
Vehicle Kills:88
Kill Difference:521
Playtime:17.131 hours
Usage:1%
Score:0.201m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:12.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:329
V. Kills:8 N/A
Deaths:149
KDR:2.208
Accuracy:37.143% C--
KPH:41.900 C
VKPH:1 D
M40 Fury-F
D
Kills:111
V. Kills:45 241%
Deaths:140
KDR:0.793
Accuracy:40.511% D
KPH:9.700 D
VKPH:3.900 D
Kills:440 (440 + 0)
Deaths:289
KDR:1.522
VKDR:0.183
Vehicle Kills:53
Kill Difference:151
Playtime:19.298 hours
Usage:1%
Score:0.093m
Score/min:81
Driving Accuracy:40.511%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,3943,16124512.902B++11.0451.972%B+N/A110.5B+8.1D31328.6h11.7B+22.5B++
M14 Banshee 3,0412,7085514.915C+3.0528.073%C1.366%B+40.2C+4.9B++13567.4h24C++85.6C++
TMG-50 1,9241,9051,2971.469C**0.4020.591%C+30.814%B**34.8C++N/A8554.7h9.5B++46.2B+
MSW-R 1,8981,8841,0771.749C+0.1220.937%C30.839%B*36.9C+N/A10451h10.2B*48.7B
P2-120 HESH 1,9761,79715911.302C+9.4437.44%C--1.057%C++53.5C*5.3D15033.6h3.8B*10.1B+
T9A "Butcher" 1,3881,3816332.182C*0.3221.945%D32.73%B++45.7CN/A11630.2h10B++45.6C*
P525 Marauder-H 1,4021,34910013.49C+11.6331.84%C--N/A128.5B+5C-31410.5h5.4B++16.9B+
T9 CARV 1,3361,3171,4220.926C+0.9415.337%D20.577%C23.4CN/A8956.2h13.2B85.8C+
TSAR-42 1,3131,3005692.285C+0.4240.507%C**72.308%B+35.5C+N/A9636.6h1.9B*4.8B+
TAR 1,2621,2273533.476A1.6130.756%A+48.818%M**93M+2.7S24413.2h9.3A+30.4B**
Cycler TRV 1,2171,1882924.068M2.2030.213%A+46.465%M**104.2M**2.5S52611.4h9.3A+30.7B**
T1B Cycler 1,2001,1792684.399A2.5329.991%B*52.672%M++108.2A**1.9A**38010.9h9.3A31.1B**
SABR-13 1,1971,1792564.605A+2.7433.121%A+49.449%M++113.4M**1.7M40110.4h7.8A++23.4A
T32 Bull 1,1891,1729861.189C+0.6819.42%D-25.939%C*27.4C--N/A7042.8h11.7B60.2C+
RAMS .50M 1,1631,1585102.271C0.4135.549%C--77.634%C+23.6CN/A5749h1.9B++5.5C**
TRS-12 Uppercut 1,1631,1586231.859B+0.0154.905%C21.071%B**38.3C+N/A10130.2h2.2B++4B+
T1 Cycler 1,1721,1548441.367B0.5022.396%C+20.797%C+25.9C++N/A7744.5h11.7B*52.3B+
NS-44 Commissioner 1,1641,1531,1451.007C++0.8637.79%C*34.952%A++39.4C*N/A11029.3h3.5B+9.3B+
LC3 Jaguar 1,1801,1531,0161.135C+0.7321.114%C--26.366%B**17.5C--N/A4965.9h12.3C**58.3C++
NS-15M2 1,1581,1517121.617C++0.2519.093%D--27.802%C*34.2CN/A8333.7h10.9B+57.3C++
T16 Rhino 1,1591,1487071.624B+0.2421.351%C++45.209%M**39.6C**N/A13329h10.4B*48.9B+
M77-B 9909844232.326C*0.4635.484%C79.472%B+34.5B+N/A9528.5h2.1B+6B+
Hornet Missiles 1,2318861276.976C*5.1160.411%C+2.032%B+57.2C+22.3D25315.5h7B++11.6B*
P2-120 AP 1,4498781207.317C++5.4544.555%C+3.986%B+26.7C17.4C+25532.9h8.1C18.2C
FA1 Barrage 8938751,2170.719C+1.1541.215%C++14.971%C+20C-N/A6643.7h3.9B*9.5B+
SMG-46 Armistice 8418304112.019B*0.1528.232%B+24.217%A41.5B++N/A11620h11.6B*41.1B+
M18 Needler 1,5618075011.611C+0.2531.164%C+3.098%B++10.7C+10C++11775.5h115.1B+369.4B+
M18 Rotary 1,3847185741.251C+0.6131.604%C+2.786%B9.9C9.2C+10072.6h123.8C*391.8C**
C-4 8296475891.098C0.7724.049%CN/A61.6C-17.3D-47610.5h1.3B+5.3C**
T9 CARV-S 6396294021.565C++0.3020.326%C33.545%A35.3CN/A8617.8h11.2B+55.1C*
TRAC-5 6165996430.932C*0.9320.933%C+29.048%A++13.2CN/A6445.5h12.9B+61.8B+
NS Decimator 8965883931.496B+0.3753.863%D-2.721%B+32.3C16.9C++22418.2h4.1B+7.7C++
NS-15M AE 5485432082.611C*0.7525.972%C++37.753%B**51.2C+N/A13510.6h9.2B**35.5B+
T7 Mini-Chaingun 4864812711.775B*0.0920.892%B++14.553%B40.8B+N/A11611.8h11.8B*56.4B++
MG-H1 Watchman 4864801014.752A*2.8928.684%B**51.25%M*104.3A*1.3B**3764.6h9.5A33.2B*
Frag Grenade 4594551455N/A453.1451.82%B*N/A568.8B+5D20750.8h3.2B++6.1B++
T5 AMC 4554505130.877C+0.9923.068%C+28.222%A+21.4C+N/A7521h12.5B++54.1B+
TRAC-5 S 4404315730.752C+1.1120.314%C--17.633%C*14.5CN/A4729.7h13.6C+66.8C+
L100 Python HESH 374349359.971C+8.1148.804%C+N/A72.7B*5.2D1994.8h2.5B*5B*
AS16 NightHawk 3463443710.927C+0.9439.388%C+14.535%C+17.7DN/A5519.4h4.4C*11.1C**
TX1 Repeater 3353296260.526C1.3424.385%C+22.492%C*17.1C--N/A5919.2h13.6C++55.9C*
S12 Renegade 3373291492.208C+0.3437.143%C--N/A41.6C1D957.9h2.6B++7.1B+
Claymore 317317526.096C+4.2342.005%B**N/A144.1C++N/A3592.2h1.1B*2.6B**
Chainblade 32730818,3960.017C+1.8514.365%D*2.273%D0.4CN/A1806.1h2.9C+20D
NS-44 Commissioner AE 2842841501.893B+0.0348.8%B**44.014%A*149.5M+N/A6821.9h2.6A5.3B*
TRAC-5 Burst 2622573650.704C1.1622.445%D18.677%D20.1DN/A6412.8h12.5C*55.6C+
M40 Fury 292255327.969C++6.1029.831%D2.353%B+41.8C+6.1D2166.1h9.2B*30.7B+
Tank Mine 4252541072.374C+0.5130.831%C+N/A55.2D--37.2D-5834.6h2.3D7.3C--
TORQ-9 2572521271.984B+0.1227.914%B++37.302%A++48.5B++1B**1785.2h11.2A40.2B*
NS-11C 2522462081.183C*0.6823.849%C+24.797%B**10.3DN/A3523.9h13B+54.6B
P2-120 HEAT 326241514.725C+2.8636.627%D1.245%D--21.7C7.7D19311.1h6.7B+18.3C++
Ripper AE 2392382470.964S0.9043.676%B**21.008%C*29.8B**N/A848h1.1B**2.5B++
ML-7 2971833880.472C1.3948.2%D--2.732%C+13.8D-8.6C--17913.3h6.8C++14.1C
L105 Zephyr 179159256.36C4.5044.23%C*N/A43C5.4D1773.7h6.3C++14.3C**
Spear Anti-Vehicle Phalanx Turret 225153198.053C*6.1946.027%C*1.307%D**51B++24C**3653h6.9B+15.1B++
M2 Mutilator 143140582.414B+0.5519.045%B**30.714%M42.4AN/A1413.3h14.9B*78B++
Auraxium Chainblade 1411373,8560.036C++1.8324.958%C3.65%D0.7CN/A2183.8h2.2C+8.7C++
M2 Mutilator 133133582.293B+0.4318.653%B**22.556%B*40.3AN/A1543.3h15.3B+82.1B++
MG-S1 Jackal 126125284.464M++2.6033.449%A43.2%M*78.1A++N/A2391.6h9.2B+27.6B++
MR11 Gatekeeper 254123353.514C+1.6540.905%C++N/A15.8C--16.8C++2807.8h54.8C+134.1C++
M40 Fury-F 1561111400.793C1.0740.511%DN/A9.7D3.9D7111.4h12.7C+31.4C
M40 Fury 130110147.857C+5.9928.543%D-3.636%A*37.9D6.9D2302.9h11.8B41.5C+
M12 Kobalt 1151101110C8.1418.268%C++25.455%A+42.3D1.9D1572.6h20.5C112C++
Tomcat A2AM Pods 231104264C+2.1487.913%AN/A33.5C--41C+4603.1h10.5D11.9C
NS-45 Pilot 9593581.603C**0.2632.439%C*53.763%M*155M3.3S4420.6h5.5B*16.8B++
NSX Daimyo 9090165.625B*3.7649.08%B**97.778%B**112.5A*N/A3450.8h1.8B**3.6B**
NS-357B Underboss 8885711.197C++0.6742.997%B+55.294%M++85B*3M2951h3.1B**7.2B*
M9 SKEP Launcher 141841510.556C+1.3166.407%C+N/A12.7C8.6C1366.6h9.1C+13.8C+
M18 Locust 15481282.893B+1.0339.913%A6.173%M*16.5C+14.9C++1924.9h137.5C++344.5B
E540 Halberd 12379194.158C2.2933.135%D--5.063%B*19.8D11C1654h5.6C**17C
MRC3 Mercy 7474243.083B+1.2224.152%A+40.541%M**61.7A*N/A3211.2h19.6C++81.3B++
AMR-66 7474243.083A**1.2237.639%A++41.892%A**35.2B*N/A1722.1h5.5A14.5B**
G20 Vulcan-H 12270361.944C-0.0843.274%D5.714%A*25D-18.6D3572.8h113.2C261.7C
M20 Basilisk 9569233C+1.1433.589%D5.797%C+16C-6C--1674.3h74.8B+222.7B
MRC3 Mercy 6967242.792C**0.9324.302%A++41.791%M**55.8A*1.7A*3281.2h21.8D89.9B+
M1 Heavy Cycler 6666651.015C0.8515.629%C**31.818%M+16.9CN/A1043.9h23.4D--149.9C+
M12 Kobalt 6161415.25C+13.3912.545%D--11.475%F46.9DN/A1901.3h14.4B++114.5C++
M12 Kobalt-H 5959229.5B+27.6422.464%C++11.864%D--118C+N/A3940.5h15.6C++69.3C**
C75 Viper 7257222.591C0.7329.12%D--N/A30C+7.9C+3341.9h9.6B+32.9C**
Anti-Vehicle Grenade 7157157N/A55.1439.832%D*N/A142.5D--35D9450.4h10F-25.1F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123070.5h
Anti-Vehicle MANA Turret31210.3h
Nano-Armor Kit528530,11259.7h
AE Nano-Armor Kit11,6740.1h
AE Medical Applicator4634,7692.1h
Nanite Revive Grenade05450.2h
Motion Spotter322,6151.9h
Welding Device04180h
Shield Recharging Field243900.4h
Recon Detection Device78301.3h
Ammunition Package511,4131.3h
Medical Applicator361135,61813.2h
Medical Kit1,5979,57031.6h
Anti-Infantry MANA Turret91100.6h
CAS30 Tank Buster1760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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