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Cold Blooded Wowinatino2[3EPG] Wowinatino2
TR BR 104

KDR: 1.71

Score: 20.7m

Last Seen: Mar 17th, 2019 10:56 AM
- OFFLINE - 17.2 hour(s)

Battle Rank 110 (104 total) - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 999
Level Progress (to 111): 11%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee TMG-50 P2-120 HESH MSW-R T9A "Butcher" P525 Marauder-H T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $818,154 MLG Score: 654
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.659%28.852%59622101116,6021.271210.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.784%-0.084C+1.255A-0.669DHEAD ++ (~18.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.298C*10.80.241C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.072%1.525%806410297,212100421297.17612339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%-0.562D-0.071C+-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.70.251C*38.70.269C*82

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.595%1.87%467410293,2089749053.29026354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.922%-0.03C+-0.476D-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.678B+50.597B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.219%3.551%285910242,1407953932.69182543%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.559%-0.551D-0.208C-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.635B+13.10.669B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.539%75.617%285310303,0801205222.5539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.948%0.222C++0.554B+0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.44B20.365C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.052%16.758%285310302,184830222.62816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.119%0.217C++0.448B-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.20.348C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 999
20.7m261.7%258 (15.5k)214 (12.8k)1.7144842,55024,8181.93215104 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033300521.196%18.921%40103:5414

34% Engineer30% Heavy Assault12% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2013 8:55 AMFeb 14th, 2019 9:09 PMMar 24th, 2019 1:43 AM (1d) (PST)Mar 17th, 2019 7:33 AM (8d) (PST)Mar 17th, 2019 6:56 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181333850.4400.2560.0831.3030.058654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0558,00823,0472615578312,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1613.2h/67.2d 5,402 8,051 12,674 126.1k 2,229 4,084 5,626 50.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B**
Kills:1,890
Deaths:1,292
KDR:1.463
Accuracy:20.557% C+
HSR:30.635% B**
MSW-R
B+
Kills:1,573
Deaths:995
KDR:1.581
Accuracy:19.950% C--
HSR:27.718% B+
T9A "Butcher"
B++
Kills:1,361
Deaths:625
KDR:2.178
Accuracy:21.880% D
HSR:32.256% B++
T9 CARV
C
Kills:1,317
Deaths:1,422
KDR:0.926
Accuracy:15.337% D
HSR:20.577% C
T32 Bull
C**
Kills:1,167
Deaths:985
KDR:1.185
Accuracy:19.395% D-
HSR:25.964% C**
NS-15M2
C**
Kills:1,151
Deaths:712
KDR:1.617
Accuracy:19.093% D-
HSR:27.802% C**
T16 Rhino
M**
Kills:1,148
Deaths:707
KDR:1.624
Accuracy:21.351% C++
HSR:45.209% M**
T9 CARV-S
A
Kills:629
Deaths:402
KDR:1.565
Accuracy:20.326% C
HSR:33.545% A
NS-15M AE
B**
Kills:486
Deaths:192
KDR:2.531
Accuracy:25.443% C+
HSR:36.626% B**
T7 Mini-Chaingun
B*
Kills:481
Deaths:271
KDR:1.775
Accuracy:20.926% B*
HSR:14.553% B+
MG-H1 Watchman
M++
Kills:331
Deaths:73
KDR:4.534
Accuracy:29.118% B**
HSR:50.151% M++
Kills:11,534
Deaths (as Heavy Assault):7,676
Deaths (to Heavy Assaults):7,367
KDR:1.50261
Kill Difference:3,858
Playtime:490.731 hours
Usage:30%
Score:6.641m
Score/min:226
Accuracy (listed only):21.216%
HSR (listed only):31.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,128
Deaths:1,013
KDR:1.114
Accuracy:21.042% C--
HSR:26.153% B**
TRS-12 Uppercut
B*
Kills:1,095
Deaths:606
KDR:1.807
Accuracy:54.122% C
HSR:20.365% B*
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
SMG-46 Armistice
B+
Kills:665
Deaths:394
KDR:1.688
Accuracy:27.625% B+
HSR:19.399% B+
TRAC-5 S
C+
Kills:383
Deaths:555
KDR:0.690
Accuracy:19.396% D
HSR:16.710% C+
AS16 NightHawk
C++
Kills:333
Deaths:365
KDR:0.912
Accuracy:39.329% C+
HSR:14.715% C++
T5 AMC
C-
Kills:277
Deaths:466
KDR:0.594
Accuracy:21.033% C-
HSR:15.163% D-
TRAC-5 Burst
D
Kills:246
Deaths:358
KDR:0.687
Accuracy:22.160% D
HSR:18.699% D
NS-11C
B**
Kills:201
Deaths:197
KDR:1.020
Accuracy:22.896% C+
HSR:24.876% B**
TRAC-5
D
Kills:189
Deaths:545
KDR:0.347
Accuracy:15.747% D*
HSR:15.873% D
Kills:5,273
Deaths (as Light Assault):5,695
Deaths (to Light Assaults):5,000
KDR:0.9259
Kill Difference:422
Playtime:277.704 hours
Usage:17%
Score:3.810m
Score/min:229
Accuracy (listed only):28.379%
HSR (listed only):18.439%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,128
Deaths:1,013
KDR:1.114
Accuracy:21.042% C--
HSR:26.153% B**
TRS-12 Uppercut
B*
Kills:1,095
Deaths:606
KDR:1.807
Accuracy:54.122% C
HSR:20.365% B*
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
TRAC-5 S
C+
Kills:383
Deaths:555
KDR:0.690
Accuracy:19.396% D
HSR:16.710% C+
AS16 NightHawk
C++
Kills:333
Deaths:365
KDR:0.912
Accuracy:39.329% C+
HSR:14.715% C++
T5 AMC
C-
Kills:277
Deaths:466
KDR:0.594
Accuracy:21.033% C-
HSR:15.163% D-
TRAC-5 Burst
D
Kills:246
Deaths:358
KDR:0.687
Accuracy:22.160% D
HSR:18.699% D
NS-11C
B**
Kills:201
Deaths:197
KDR:1.020
Accuracy:22.896% C+
HSR:24.876% B**
TRAC-5
D
Kills:189
Deaths:545
KDR:0.347
Accuracy:15.747% D*
HSR:15.873% D
AMR-66
A**
Kills:74
Deaths:24
KDR:3.083
Accuracy:37.639% A++
HSR:41.892% A**
Kills:4,682
Deaths (as Engineer):5,325
Deaths (to Engineers):4,792
KDR:0.87925
Kill Difference:643
Playtime:545.226 hours
Usage:34%
Score:6.692m
Score/min:205
Accuracy (listed only):29.381%
HSR (listed only):20.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,272
Deaths:560
KDR:2.271
Accuracy:40.398% C**
HSR:72.091% B+
RAMS .50M
C+
Kills:1,158
Deaths:510
KDR:2.271
Accuracy:35.549% C-
HSR:77.634% C+
NS-44 Commissioner
A
Kills:947
Deaths:1,014
KDR:0.934
Accuracy:36.146% C+
HSR:31.785% A
SMG-46 Armistice
B+
Kills:665
Deaths:394
KDR:1.688
Accuracy:27.625% B+
HSR:19.399% B+
M77-B
B
Kills:650
Deaths:369
KDR:1.762
Accuracy:32.693% D
HSR:78.923% B
TX1 Repeater
C*
Kills:329
Deaths:625
KDR:0.526
Accuracy:24.385% C+
HSR:22.492% C*
Kills:5,021
Deaths (as Infiltrator):3,472
Deaths (to Infiltrators):3,803
KDR:1.44614
Kill Difference:1,549
Playtime:197.106 hours
Usage:12%
Score:2.152m
Score/min:182
Accuracy (listed only):32.799%
HSR (listed only):50.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:1,154
Deaths:844
KDR:1.367
Accuracy:22.396% C++
HSR:20.797% C+
TRS-12 Uppercut
B*
Kills:1,095
Deaths:606
KDR:1.807
Accuracy:54.122% C
HSR:20.365% B*
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
SMG-46 Armistice
B+
Kills:665
Deaths:394
KDR:1.688
Accuracy:27.625% B+
HSR:19.399% B+
AS16 NightHawk
C++
Kills:333
Deaths:365
KDR:0.912
Accuracy:39.329% C+
HSR:14.715% C++
TORQ-9
A
Kills:179
Deaths:109
KDR:1.642
Accuracy:26.630% B+
HSR:32.402% A
T1B Cycler
A*
Kills:160
Deaths:45
KDR:3.556
Accuracy:26.854% C++
HSR:45% A*
Kills:4,342
Deaths (as Combat Medic):3,559
Deaths (to Combat Medics):2,241
KDR:1.22001
Kill Difference:783
Playtime:85.885 hours
Usage:5%
Score:1.315m
Score/min:255
Accuracy (listed only):33.914%
HSR (listed only):23.587%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:3,155
V. Kills:231 N/A
Deaths:245
KDR:12.878
Accuracy:51.935% B+
KPH:110.500 B+
VKPH:8.100 D
M14 Banshee
B+
Kills:2,542
V. Kills:317 N/A
Deaths:543
KDR:4.681
Accuracy:27.492% C-
KPH:38.700 C+
VKPH:4.800 B+
Hornet Missiles
C+
Kills:886
V. Kills:345 256%
Deaths:127
KDR:6.976
Accuracy:60.411% C+
KPH:57.300 C+
VKPH:22.300 C--
M18 Needler
C++
Kills:799
V. Kills:750 106%
Deaths:501
KDR:1.595
Accuracy:31.189% C+
KPH:10.600 C+
VKPH:10 C++
M18 Rotary
C+
Kills:716
V. Kills:665 108%
Deaths:574
KDR:1.247
Accuracy:31.592% C+
KPH:9.900 C
VKPH:9.200 C+
Tomcat A2AM Pods
C+
Kills:104
V. Kills:127 81%
Deaths:26
KDR:4
Accuracy:88.010% B**
KPH:34.300 C-
VKPH:41.800 C+
M18 Locust
C++
Kills:81
V. Kills:73 109%
Deaths:28
KDR:2.893
Accuracy:39.913% B**
KPH:16.700 C+
VKPH:15 C++
Kills:8,283 (4,138 + 0)
Deaths:2,044
KDR:4.052
VKDR:1.227
Vehicle Kills:2,508
Kill Difference:6,239
Playtime:265.413 hours
Usage:16%
Score:2.390m
Score/min:150
Piloting Accuracy:39.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:150
V. Kills:18 N/A
Deaths:24
KDR:6.250
Accuracy:43.303% C++
KPH:43 C
VKPH:5.200 D
Kills:150 (0 + 150)
Deaths:24
KDR:6.250
VKDR:0.750
Vehicle Kills:18
Kill Difference:126
Playtime:3.485 hours
Usage:0%
Score:0.036m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:43.303%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:336
V. Kills:24 N/A
Deaths:35
KDR:9.600
Accuracy:48.585% C+
KPH:71.900 B*
VKPH:5.100 D
C75 Viper
C++
Kills:57
V. Kills:15 356%
Deaths:22
KDR:2.591
Accuracy:29.120% D--
KPH:29.700 C++
VKPH:7.800 C+
Kills:393 (393 + 0)
Deaths:57
KDR:6.895
VKDR:0.684
Vehicle Kills:39
Kill Difference:336
Playtime:6.593 hours
Usage:0%
Score:0.093m
Score/min:235
Driving Accuracy:29.120%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:1,760
V. Kills:166 N/A
Deaths:157
KDR:11.210
Accuracy:37.288% C--
KPH:53.200 C++
VKPH:5 D
P2-120 AP
C+
Kills:878
V. Kills:571 153%
Deaths:120
KDR:7.317
Accuracy:44.555% C+
KPH:26.600 C
VKPH:17.300 C+
P2-120 HEAT
C
Kills:234
V. Kills:81 285%
Deaths:51
KDR:4.588
Accuracy:36.463% D
KPH:21.100 C
VKPH:7.300 D
MR11 Gatekeeper
C++
Kills:123
V. Kills:131 93%
Deaths:35
KDR:3.514
Accuracy:40.905% C*
KPH:15.800 D
VKPH:16.800 C++
E540 Halberd
C
Kills:79
V. Kills:44 176%
Deaths:19
KDR:4.158
Accuracy:33.135% D--
KPH:19.900 D
VKPH:11.100 C
Kills:3,074 (2,872 + 202)
Deaths:382
KDR:8.047
VKDR:2.599
Vehicle Kills:993
Kill Difference:2,692
Playtime:88.920 hours
Usage:6%
Score:1.089m
Score/min:204
Driving Accuracy:36.463%
Gunner Accuracy:33.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,330
V. Kills:48 N/A
Deaths:99
KDR:13.434
Accuracy:31.391% C--
KPH:131.200 B+
VKPH:4.700 D
G20 Vulcan-H
D
Kills:70
V. Kills:52 132%
Deaths:36
KDR:1.944
Accuracy:43.274% C-
KPH:25 D-
VKPH:18.500 D
M12 Kobalt-H
C*
Kills:58
V. Kills: N/A
Deaths:2
KDR:29
Accuracy:22.460% C*
KPH:129.700 C*
VKPH:0 F
Kills:1,458 (0 + 1,458)
Deaths:137
KDR:10.642
VKDR:0.730
Vehicle Kills:100
Kill Difference:1,321
Playtime:13.390 hours
Usage:1%
Score:0.261m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:22.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:255
V. Kills:37 N/A
Deaths:32
KDR:7.969
Accuracy:29.831% D
KPH:42.200 C+
VKPH:6.100 D
M40 Fury
D
Kills:110
V. Kills:20 N/A
Deaths:14
KDR:7.857
Accuracy:28.460% D-
KPH:38 D
VKPH:6.900 D
M12 Kobalt
D
Kills:109
V. Kills:5 N/A
Deaths:11
KDR:9.909
Accuracy:18.276% C*
KPH:42.800 D
VKPH:2 D
M20 Basilisk
C
Kills:68
V. Kills:26 252%
Deaths:23
KDR:2.957
Accuracy:33.122% D
KPH:16.300 C
VKPH:6.200 C-
M12 Kobalt
D
Kills:61
V. Kills: N/A
Deaths:4
KDR:15.250
Accuracy:12.545% D--
KPH:46.100 D
VKPH:0 D*
Kills:603 (0 + 603)
Deaths:84
KDR:7.179
VKDR:1.048
Vehicle Kills:88
Kill Difference:519
Playtime:16.983 hours
Usage:1%
Score:0.199m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:12.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:329
V. Kills:8 N/A
Deaths:149
KDR:2.208
Accuracy:37.190% C--
KPH:42 C
VKPH:1 D
M40 Fury-F
D
Kills:111
V. Kills:45 241%
Deaths:140
KDR:0.793
Accuracy:40.511% D-
KPH:9.700 D
VKPH:3.900 D
Kills:440 (440 + 0)
Deaths:289
KDR:1.522
VKDR:0.183
Vehicle Kills:53
Kill Difference:151
Playtime:19.284 hours
Usage:1%
Score:0.093m
Score/min:81
Driving Accuracy:40.511%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,3863,15524512.878B++11.1651.935%B+N/A110.3B+8.1D31128.6h11.7B+22.5B++
M14 Banshee 2,8592,5425434.681C+2.9727.492%C-1.416%B+38.7C+4.8B+13165.7h24C*87.1C++
TMG-50 1,9091,8901,2921.463C**0.2520.557%C+30.635%B**34.6C++N/A8454.6h9.5B*46.4B+
P2-120 HESH 1,9261,76015711.21C+9.5037.288%C--1.08%C++53.2C++5D14633.1h3.8B*10.1B+
MSW-R 1,5841,5739951.581C+0.1319.95%C--27.718%B+33.2C+N/A8747.4h10.5B++52.5C**
T9A "Butcher" 1,3671,3616252.178C++0.4621.88%D32.256%B++45.4CN/A11230h10B++45.8C*
P525 Marauder-H 1,3781,3309913.434C+11.7231.391%C--N/A131.7B+4.8C--31410.1h5.3B++16.7B+
T9 CARV 1,3361,3171,4220.926C+0.7915.337%D20.577%C23.4C+N/A8556.2h13.2B+85.8C++
TSAR-42 1,2841,2725602.271C+0.5640.398%C**72.091%B+35.4C+N/A9335.9h1.9B*4.8B+
T32 Bull 1,1831,1679851.185C+0.5319.395%D-25.964%C**27.3C--N/A6942.8h11.7B60.4C+
RAMS .50M 1,1631,1585102.271C+0.5635.549%C-77.634%C+23.6CN/A5649h1.9B++5.5C**
T1 Cycler 1,1721,1548441.367B0.3522.396%C++20.797%C+25.9C++N/A7344.5h11.7B**52.3B++
NS-15M2 1,1581,1517121.617C++0.1019.093%D-27.802%C**34.2CN/A8133.7h10.9B+57.3C++
T16 Rhino 1,1591,1487071.624B+0.0921.351%C++45.209%M**39.6BN/A13229h10.4B**48.9B+
LC3 Jaguar 1,1541,1281,0131.114C+0.6021.042%C--26.153%B**17.2C--N/A4865.6h12.4C**58.9C++
TRS-12 Uppercut 1,1001,0956061.807B+0.0954.122%C20.365%B*37C+N/A9629.6h2.2B++4.1B+
NS-44 Commissioner 9579471,0140.934C+0.7836.146%C+31.785%A35.2C++N/A9726.9h3.7C**10.1B
Hornet Missiles 1,2318861276.976C**5.2660.411%C+2.032%B+57.2C+22.3C--25315.5h7B*11.6B*
P2-120 AP 1,4498781207.317C++5.6044.555%C+3.986%B26.7C+17.4C++25532.9h8.1C+18.2C+
M18 Needler 1,5497995011.595C+0.1231.189%C+3.129%B++10.6C+10C++11775.3h115.9B+371.6B+
FA1 Barrage 7717561,1960.632C1.0840.442%C+12.434%D17.8C--N/A6142.4h4B*9.9B+
M18 Rotary 1,3817165741.247C+0.4731.592%C+2.793%C*9.9C9.2C+10072.5h123.9C*392.2C**
SMG-46 Armistice 6746653941.688B++0.0327.625%B+19.399%B+35.8BN/A10018.6h12B*43.3B+
M77-B 6556503691.762C+0.0532.693%D78.923%B26.3C+N/A6724.7h2.3B7C++
C-4 8186375781.102C+0.6123.912%CN/A61.8C17.6D47210.3h1.3B+5.3B+
T9 CARV-S 6396294021.565C+0.1520.326%C33.545%A35.3CN/A8617.8h11.2B+55.1C*
NS Decimator 8265393771.43B+0.2853.319%D-2.783%B+31C+16.5C++21717.4h4.2B+7.9C++
NS-15M AE 4914861922.531C**0.8225.443%C+36.626%B**48.1C+N/A12410.1h9.3B*36.6B+
T7 Mini-Chaingun 4864812711.775B*0.0620.926%B*14.553%B+40.8B+N/A11311.8h11.8B*56.3B++
Frag Grenade 4244221422N/A420.2951.805%B**N/A602.9B+2.9D-19770.7h3.2B++6.2B++
TRAC-5 S 3913835550.69C1.0219.396%D16.71%C+13.2C-N/A4329h13.7C+70.7C+
L100 Python HESH 360336359.6C+7.8948.585%C+N/A71.5B++5.1D1974.7h2.5B*5B*
AS16 NightHawk 3353333650.912C+0.8039.329%C+14.715%C++17.3DN/A5119.2h4.4C**11.2C**
MG-H1 Watchman 335331734.534A*2.8229.118%B**50.151%M++100.3A*1.2B*3793.3h9.7A33.3B*
S12 Renegade 3373291492.208C+0.4937.19%C--N/A42.2C1D957.8h2.6B++7.1B+
TX1 Repeater 3353296250.526C1.1924.385%C+22.492%C*17.1C--N/A5819.2h13.6C++55.9C*
Claymore 312312496.367C+4.6542.214%B**N/A141.8C++N/A3522.2h1.1B*2.6B*
T5 AMC 2812774660.594C1.1221.033%C-15.163%D-14.4C--N/A5819.2h15C++71.1C+
M40 Fury 292255327.969C++6.2529.831%D2.353%B++42.5C+6.2D2176h9.2B*30.7B+
Tank Mine 4162481072.318C+0.6029.526%CN/A53.9D--36.5D-5744.6h2.2C7.5C--
TRAC-5 Burst 2512463580.687C-1.0322.16%D18.699%D19.4DN/A6112.7h12.5C*56.5C+
Chainblade 25223416,8000.014C1.7013.113%D*2.564%D0.3C--N/A1753.9h3.3C24.8D-
P2-120 HEAT 315234514.588C+2.8736.463%D1.282%D*21.1C7.3D18711.1h6.8B+18.8C++
NS-11C 2062011971.02C++0.6922.896%C+24.876%B**8.6D-N/A3023.5h13.8C**60.1C*
TRAC-5 1961895450.347D1.3715.747%D*15.873%D4.5D-N/A3642.4h21D-133.6D--
ML-7 2971833880.472C1.2448.2%D-2.732%C+13.8D-8.6C--17713.3h6.8C++14.1C
TORQ-9 1801791091.642C**0.0726.63%B+32.402%A38.9C**N/A1464.6h11.5B**43B*
T1B Cycler 163160453.556B**1.8426.854%C++45%A*76.2A1.4A++3202.1h9.9B**36.9B++
Spear Anti-Vehicle Phalanx Turret 221150197.895C++6.1846.004%C**1.333%D**50B++23.7C**3603h7.1B15.3B+
L105 Zephyr 168150246.25C4.5443.303%C++N/A42.9C5.1D1703.5h6.1C*14.1C**
M2 Mutilator 128125572.193B+0.4818.542%B*30.4%M40.3A1A+1313.1h14.5B**78.2B++
MR11 Gatekeeper 254123353.514C+1.8040.905%C*N/A15.8D16.8C++2777.8h54.8C+134.1C*
M2 Mutilator 118118572.07C**0.3618.26%B*22.034%B*38.1B**N/A1433.1h15.1B++82.8B++
M40 Fury-F 1561111400.793C0.9240.511%D-N/A9.7D3.9D7011.4h12.7C+31.4C
M40 Fury 130110147.857C+6.1428.46%D-3.636%A*37.9D6.9D2312.9h11.6B40.9C+
M12 Kobalt 114109119.909C8.1918.276%C*24.771%A+43.6D2D1512.5h20.6C112.7C*
Tomcat A2AM Pods 231104264C+2.2988.01%B**N/A34.7C-42.3C+4653h10.4D11.8C
Auraxium Chainblade 99983,0800.032C+1.6821.464%D4.082%C--0.6CN/A2158.9h2.2C+10.2C+
M9 SKEP Launcher 141841510.556C+1.1666.407%C+N/A12.7C8.6C1356.6h9.1C+13.8C+
M18 Locust 15481282.893B+1.1839.913%B**6.173%M*16.5C+14.9C++1914.9h137.5C++344.5B
E540 Halberd 12379194.158C2.4433.135%D--5.063%B*19.8D11C1644h5.6C**17C
AMR-66 7474243.083M+1.3737.639%A++41.892%A**35.2B**N/A1602.1h5.5A+14.5B**
G20 Vulcan-H 12270361.944C-0.2343.274%C-5.714%A++25D-18.6D3542.8h113.2C261.7C
M20 Basilisk 9468232.957C+1.2433.122%D5.882%C+16.2C6.2C-1664.2h73B++220.3B+
M12 Kobalt 6161415.25C+13.5412.545%D--11.475%F46.9DN/A1901.3h14.4B++114.5C++
M12 Kobalt-H 5858229B+27.2922.46%C*12.069%D--145B+N/A3960.4h15.7C++70.1C**
Anti-Vehicle Grenade 7157157N/A55.2939.832%D*N/A142.5D--35D9400.4h10F-25.1F-
C75 Viper 7257222.591C0.8829.12%D--N/A30C++7.9C++3271.9h9.6B++32.9B
M1 Heavy Cycler 5050630.794C0.9210.701%D28%A*13.5DN/A823.7h16.3B+152.3C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter322,5921.9h
Nano-Armor Kit527527,17959.5h
Spawn Beacon112590.4h
Anti-Vehicle MANA Turret31200.3h
Nanite Revive Grenade03200.1h
Welding Device04180h
AE Medical Applicator08360.1h
Ammunition Package511,3921.3h
Medical Kit1,2607,80824.1h
Anti-Infantry MANA Turret91100.6h
Medical Applicator361135,61813.2h
Shield Recharging Field243900.4h
Recon Detection Device55060.9h
CAS30 Tank Buster1760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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