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Maj. General Champion Wowinatino2[RMIS] Wowinatino2
TR BR 84

KDR: 2.02

Score: 27.2m

Last Seen: May 27th, 2020 12:12 PM
- OFFLINE - 201.3 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Cobalt
Level Progress (to 85): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods M14 Banshee TMG-50 TSAR-42 P2-120 HESH T9A "Butcher" P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,680,093 MLG Score: 1343
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.577%36.146%85233125028,7721.772880.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.722%0.45B+2.264A*-1.303D**HEAD ++ (~24.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.439B9.80.314C*31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.22%1.433%809412797,814108922037.17539355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.439%-0.531D-0.124C+-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.90.28C*37.70.293C*79.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.804%1.799%457412793,33610429343.20153357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.199%-0.023C+-0.455D-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.682B+50.6B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.406%3.761%274912742,1808464032.57683540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.581%-0.537D-0.183C-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.64B+13.20.673B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.317%80.032%274612775,0381489283.38121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.905%0.657B+0.836B++0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.512B+1.90.403B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.649%19.641%274412792,8971118302.58892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.994%0.238C++0.94B*0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.465B+3.10.354C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m277.5%302 (18.1k)250 (15k)2.024860,73429,9952.2222484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283474622.319%26.532%59203:3727

8% Combat Medic31% Engineer31% Heavy Assault13% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2013 8:55 AMMay 3rd, 2020 9:14 PMMay 27th, 2020 5:41 PM (8d) (PST)May 27th, 2020 9:00 AM (8d) (PST)May 27th, 2020 8:12 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5691564130.5590.2760.1481.7090.0571343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1309,36424,76634179103315,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1810.3h/75.4d 5,922 16,114 17,417 185.7k 2,508 5,041 6,180 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:3,640
Deaths:1,443
KDR:2.523
Accuracy:24.456% C++
HSR:38.324% A+
TMG-50
B*
Kills:1,981
Deaths:1,309
KDR:1.513
Accuracy:20.811% C
HSR:31.651% B*
T9A "Butcher"
B+
Kills:1,389
Deaths:638
KDR:2.177
Accuracy:22.007% D
HSR:32.829% B+
T9 CARV
C--
Kills:1,317
Deaths:1,422
KDR:0.926
Accuracy:15.337% D-
HSR:20.577% C--
MG-H1 Watchman
A*
Kills:1,214
Deaths:268
KDR:4.530
Accuracy:29.736% B**
HSR:46.376% A*
NS-15M AE
A
Kills:1,182
Deaths:321
KDR:3.682
Accuracy:28.202% C**
HSR:40.778% A
T32 Bull
C++
Kills:1,174
Deaths:986
KDR:1.191
Accuracy:19.423% D--
HSR:25.980% C++
T16 Rhino
M++
Kills:1,156
Deaths:707
KDR:1.635
Accuracy:21.361% C+
HSR:45.242% M++
NS-15M2
C+
Kills:1,151
Deaths:712
KDR:1.617
Accuracy:19.093% D*
HSR:27.802% C+
T9 CARV-S
B**
Kills:711
Deaths:416
KDR:1.709
Accuracy:20.945% C-
HSR:35.443% B**
NS-15MB
A++
Kills:92
Deaths:18
KDR:5.111
Accuracy:30.688% B+
HSR:51.087% A++
Kills:15,007
Deaths (as Heavy Assault):8,240
Deaths (to Heavy Assaults):9,020
KDR:1.82124
Kill Difference:6,767
Playtime:554.517 hours
Usage:31%
Score:8.639m
Score/min:260
Accuracy (listed only):22.914%
HSR (listed only):36.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,182
Deaths:796
KDR:1.485
Accuracy:24.188% B
HSR:31.895% A*
TRS-12 Uppercut
B*
Kills:1,168
Deaths:625
KDR:1.869
Accuracy:55.057% C
HSR:21.147% B*
SMG-46 Armistice
A++
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:29.137% B+
HSR:28.707% A++
LC3 Jaguar
B*
Kills:1,153
Deaths:1,016
KDR:1.135
Accuracy:21.114% D
HSR:26.366% B*
TRAC-5 S
A*
Kills:966
Deaths:709
KDR:1.362
Accuracy:24.277% C++
HSR:30.021% A*
FA1 Barrage
C++
Kills:958
Deaths:1,239
KDR:0.773
Accuracy:41.269% C+
HSR:16.388% C++
AS16 NightHawk
B**
Kills:657
Deaths:447
KDR:1.470
Accuracy:40.500% C+
HSR:19.026% B**
T5 AMC
A+
Kills:522
Deaths:531
KDR:0.983
Accuracy:23.944% C+
HSR:28.353% A+
TRAC-5 Burst
D
Kills:257
Deaths:365
KDR:0.704
Accuracy:22.445% D
HSR:18.677% D-
NS-11C
B*
Kills:246
Deaths:208
KDR:1.183
Accuracy:23.849% C
HSR:24.797% B*
MG-S1 Jackal
M++
Kills:151
Deaths:34
KDR:4.441
Accuracy:33.201% B**
HSR:45.033% M++
TAS-16 Blackjack
M*
Kills:114
Deaths:52
KDR:2.192
Accuracy:70.181% B++
HSR:35.088% M*
HC1 Cougar
M+
Kills:55
Deaths:17
KDR:3.235
Accuracy:32.979% A+
HSR:41.818% M+
Kills:8,589
Deaths (as Light Assault):6,517
Deaths (to Light Assaults):6,173
KDR:1.31794
Kill Difference:2,072
Playtime:298.387 hours
Usage:16%
Score:4.486m
Score/min:251
Accuracy (listed only):34.011%
HSR (listed only):28.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,182
Deaths:796
KDR:1.485
Accuracy:24.188% B
HSR:31.895% A*
TRS-12 Uppercut
B*
Kills:1,168
Deaths:625
KDR:1.869
Accuracy:55.057% C
HSR:21.147% B*
LC3 Jaguar
B*
Kills:1,153
Deaths:1,016
KDR:1.135
Accuracy:21.114% D
HSR:26.366% B*
TRAC-5 S
A*
Kills:966
Deaths:709
KDR:1.362
Accuracy:24.277% C++
HSR:30.021% A*
FA1 Barrage
C++
Kills:958
Deaths:1,239
KDR:0.773
Accuracy:41.269% C+
HSR:16.388% C++
AS16 NightHawk
B**
Kills:657
Deaths:447
KDR:1.470
Accuracy:40.500% C+
HSR:19.026% B**
T5 AMC
A+
Kills:522
Deaths:531
KDR:0.983
Accuracy:23.944% C+
HSR:28.353% A+
TRAC-5 Burst
D
Kills:257
Deaths:365
KDR:0.704
Accuracy:22.445% D
HSR:18.677% D-
NS-11C
B*
Kills:246
Deaths:208
KDR:1.183
Accuracy:23.849% C
HSR:24.797% B*
TAS-16 Blackjack
M*
Kills:114
Deaths:52
KDR:2.192
Accuracy:70.181% B++
HSR:35.088% M*
AMR-66
A*
Kills:74
Deaths:24
KDR:3.083
Accuracy:37.639% A++
HSR:41.892% A*
HC1 Cougar
M+
Kills:55
Deaths:17
KDR:3.235
Accuracy:32.979% A+
HSR:41.818% M+
Kills:7,352
Deaths (as Engineer):6,029
Deaths (to Engineers):5,333
KDR:1.21944
Kill Difference:1,323
Playtime:560.874 hours
Usage:31%
Score:7.028m
Score/min:209
Accuracy (listed only):34.787%
HSR (listed only):27.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M**
Kills:1,227
Deaths:353
KDR:3.476
Accuracy:30.756% A
HSR:48.818% M**
Cycler TRV
M*
Kills:1,188
Deaths:292
KDR:4.068
Accuracy:30.213% A
HSR:46.465% M*
SABR-13
M+
Kills:1,179
Deaths:256
KDR:4.605
Accuracy:33.121% A
HSR:49.449% M+
T1B Cycler
M
Kills:1,179
Deaths:268
KDR:4.399
Accuracy:29.991% B+
HSR:52.672% M
TRS-12 Uppercut
B*
Kills:1,168
Deaths:625
KDR:1.869
Accuracy:55.057% C
HSR:21.147% B*
SMG-46 Armistice
A++
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:29.137% B+
HSR:28.707% A++
T1 Cycler
C+
Kills:1,154
Deaths:844
KDR:1.367
Accuracy:22.396% C+
HSR:20.797% C
FA1 Barrage
C++
Kills:958
Deaths:1,239
KDR:0.773
Accuracy:41.269% C+
HSR:16.388% C++
AS16 NightHawk
B**
Kills:657
Deaths:447
KDR:1.470
Accuracy:40.500% C+
HSR:19.026% B**
TORQ-9
A+
Kills:252
Deaths:127
KDR:1.984
Accuracy:27.914% B+
HSR:37.302% A+
MG-S1 Jackal
M++
Kills:151
Deaths:34
KDR:4.441
Accuracy:33.201% B**
HSR:45.033% M++
TAR-AE
A**
Kills:121
Deaths:30
KDR:4.033
Accuracy:28.837% C++
HSR:48.760% A**
TAS-16 Blackjack
M*
Kills:114
Deaths:52
KDR:2.192
Accuracy:70.181% B++
HSR:35.088% M*
NS-11P
M++
Kills:66
Deaths:16
KDR:4.125
Accuracy:30.633% B**
HSR:48.485% M++
Kills:10,574
Deaths (as Combat Medic):5,061
Deaths (to Combat Medics):2,804
KDR:2.08931
Kill Difference:5,513
Playtime:146.610 hours
Usage:8%
Score:3.669m
Score/min:417
Accuracy (listed only):35.943%
HSR (listed only):37.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,868
Deaths:677
KDR:2.759
Accuracy:42.507% B+
HSR:75.696% B+
SMG-46 Armistice
A++
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:29.137% B+
HSR:28.707% A++
RAMS .50M
C+
Kills:1,158
Deaths:510
KDR:2.271
Accuracy:35.549% D
HSR:77.634% C+
M77-B
B+
Kills:1,157
Deaths:444
KDR:2.606
Accuracy:36.463% C
HSR:79.775% B+
NS-44 Commissioner
A+
Kills:1,153
Deaths:1,145
KDR:1.007
Accuracy:37.790% C+
HSR:34.952% A+
NS-44 Commissioner AE
A++
Kills:741
Deaths:435
KDR:1.703
Accuracy:49.058% B++
HSR:43.050% A++
NSX Daimyo
B+
Kills:632
Deaths:100
KDR:6.320
Accuracy:44.861% B
HSR:96.519% B+
TX1 Repeater
C++
Kills:330
Deaths:628
KDR:0.525
Accuracy:24.375% C+
HSR:22.727% C++
NS-45 Pilot
A*
Kills:240
Deaths:133
KDR:1.805
Accuracy:34.337% B
HSR:50.417% A*
SR-7
C++
Kills:161
Deaths:26
KDR:6.192
Accuracy:41.333% C+
HSR:80.124% C++
MG-S1 Jackal
M++
Kills:151
Deaths:34
KDR:4.441
Accuracy:33.201% B**
HSR:45.033% M++
NS-357B Underboss
A*
Kills:135
Deaths:103
KDR:1.311
Accuracy:45.576% B+
HSR:50.370% A*
RAMS-AE .50M
A+
Kills:62
Deaths:8
KDR:7.750
Accuracy:43.363% C*
HSR:91.936% A+
Kills:8,948
Deaths (as Infiltrator):4,721
Deaths (to Infiltrators):4,552
KDR:1.89536
Kill Difference:4,227
Playtime:229.724 hours
Usage:13%
Score:3.140m
Score/min:228
Accuracy (listed only):38.273%
HSR (listed only):59.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
M
Kills:140
Deaths:58
KDR:2.414
Accuracy:19.045% B*
HSR:30.714% M
M2 Mutilator
B*
Kills:133
Deaths:58
KDR:2.293
Accuracy:18.653% B*
HSR:22.556% B*
MRC3 Mercy
M
Kills:99
Deaths:29
KDR:3.414
Accuracy:24.329% A
HSR:35.354% M
MRC3 Mercy
M**
Kills:86
Deaths:29
KDR:2.966
Accuracy:24.315% A+
HSR:41.861% M**
M1 Heavy Cycler
M+
Kills:66
Deaths:65
KDR:1.015
Accuracy:15.629% C++
HSR:31.818% M+
Kills:524
Deaths (as MAX Suit):119.500
Deaths (to MAX Suits):1,482
KDR:4.38494
Kill Difference:404.500
Playtime:10.006 hours
Usage:1%
Score:0.227m
Score/min:378
Accuracy (listed only):20.394%
HSR (listed only):32.461%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B
Kills:3,236
V. Kills:239 N/A
Deaths:245
KDR:13.208
Accuracy:51.989% C**
KPH:111.100 B
VKPH:8.200 D
M14 Banshee
B+
Kills:2,995
V. Kills:344 N/A
Deaths:551
KDR:5.436
Accuracy:28.452% C
KPH:42.500 C
VKPH:4.900 B+
Hornet Missiles
C+
Kills:886
V. Kills:345 256%
Deaths:127
KDR:6.976
Accuracy:60.411% C+
KPH:57.300 C
VKPH:22.300 D
M18 Needler
C+
Kills:865
V. Kills:787 110%
Deaths:501
KDR:1.727
Accuracy:31.178% C+
KPH:11.200 C
VKPH:10.200 C+
M18 Rotary
C
Kills:718
V. Kills:666 108%
Deaths:574
KDR:1.251
Accuracy:31.604% C+
KPH:9.900 C-
VKPH:9.200 C
Tomcat A2AM Pods
C
Kills:107
V. Kills:128 83%
Deaths:26
KDR:4.115
Accuracy:87.003% A+
KPH:32.500 D
VKPH:38.900 C
M18 Locust
C+
Kills:86
V. Kills:76 112%
Deaths:28
KDR:3.071
Accuracy:39.435% B**
KPH:17.400 C
VKPH:15.300 C+
Kills:8,893 (4,664 + 0)
Deaths:2,052
KDR:4.334
VKDR:1.260
Vehicle Kills:2,585
Kill Difference:6,841
Playtime:273.281 hours
Usage:15%
Score:2.520m
Score/min:154
Piloting Accuracy:39.435%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:159
V. Kills:20 N/A
Deaths:25
KDR:6.360
Accuracy:44.230% C++
KPH:43.500 C
VKPH:5.500 D
Kills:159 (0 + 159)
Deaths:25
KDR:6.360
VKDR:0.800
Vehicle Kills:20
Kill Difference:134
Playtime:3.653 hours
Usage:0%
Score:0.039m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:44.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:405
V. Kills:34 N/A
Deaths:35
KDR:11.571
Accuracy:50.195% C++
KPH:74 B+
VKPH:6.200 D
C75 Viper
C+
Kills:57
V. Kills:15 356%
Deaths:22
KDR:2.591
Accuracy:29.120% D--
KPH:29.700 C+
VKPH:7.800 C+
Skyguard
N/A
Kills:50
V. Kills:48 102%
Deaths:19
KDR:2.632
Accuracy:30.445% N/A
KPH:10.800 N/A
VKPH:10.400 N/A
Kills:512 (512 + 0)
Deaths:76
KDR:6.737
VKDR:1.276
Vehicle Kills:97
Kill Difference:436
Playtime:12.005 hours
Usage:1%
Score:0.154m
Score/min:214
Driving Accuracy:30.445%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:1,812
V. Kills:180 N/A
Deaths:159
KDR:11.396
Accuracy:37.480% D
KPH:53.600 C+
VKPH:5.300 D
P2-120 AP
C+
Kills:878
V. Kills:571 153%
Deaths:120
KDR:7.317
Accuracy:44.555% C+
KPH:26.600 C-
VKPH:17.300 C+
P2-120 HEAT
C-
Kills:241
V. Kills:85 280%
Deaths:51
KDR:4.725
Accuracy:36.627% D
KPH:21.600 C-
VKPH:7.600 D
MR11 Gatekeeper
C+
Kills:123
V. Kills:131 93%
Deaths:35
KDR:3.514
Accuracy:40.905% C+
KPH:15.800 D-
VKPH:16.800 C+
E540 Halberd
C-
Kills:82
V. Kills:45 178%
Deaths:19
KDR:4.316
Accuracy:33.136% D*
KPH:20.500 D
VKPH:11.300 C-
Kills:3,136 (2,931 + 205)
Deaths:384
KDR:8.167
VKDR:2.635
Vehicle Kills:1,012
Kill Difference:2,752
Playtime:89.687 hours
Usage:5%
Score:1.112m
Score/min:207
Driving Accuracy:36.627%
Gunner Accuracy:33.136%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,349
V. Kills:53 N/A
Deaths:100
KDR:13.490
Accuracy:31.840% D
KPH:128.600 B+
VKPH:5.100 C-
G20 Vulcan-H
D
Kills:70
V. Kills:52 132%
Deaths:36
KDR:1.944
Accuracy:43.274% D
KPH:25 D--
VKPH:18.500 D
M12 Kobalt-H
C*
Kills:66
V. Kills: N/A
Deaths:2
KDR:33
Accuracy:22.531% C++
KPH:136 C*
VKPH:0 F
Kills:1,485 (0 + 1,485)
Deaths:138
KDR:10.761
VKDR:0.761
Vehicle Kills:105
Kill Difference:1,347
Playtime:13.779 hours
Usage:1%
Score:0.271m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:22.531%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:255
V. Kills:37 N/A
Deaths:32
KDR:7.969
Accuracy:29.831% D
KPH:42 C
VKPH:6.100 D
M12 Kobalt
C
Kills:111
V. Kills:5 N/A
Deaths:11
KDR:10.091
Accuracy:18.193% C+
KPH:42.900 D
VKPH:1.900 C
M40 Fury
D
Kills:110
V. Kills:20 N/A
Deaths:14
KDR:7.857
Accuracy:28.543% D--
KPH:37.800 D
VKPH:6.900 D
M20 Basilisk
C-
Kills:71
V. Kills:27 254%
Deaths:23
KDR:3.087
Accuracy:33.829% D
KPH:16.400 C-
VKPH:6.200 C-
M12 Kobalt
D
Kills:66
V. Kills: N/A
Deaths:4
KDR:16.500
Accuracy:12.707% D*
KPH:49.600 D
VKPH:0 D**
Kills:613 (0 + 613)
Deaths:84
KDR:7.298
VKDR:1.060
Vehicle Kills:89
Kill Difference:529
Playtime:17.221 hours
Usage:1%
Score:0.203m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:12.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:334
V. Kills:8 N/A
Deaths:149
KDR:2.242
Accuracy:37.125% D
KPH:42.100 C
VKPH:1 D
M40 Fury-F
D
Kills:111
V. Kills:45 241%
Deaths:140
KDR:0.793
Accuracy:40.511% D
KPH:9.700 D-
VKPH:3.900 D
Kills:445 (445 + 0)
Deaths:289
KDR:1.540
VKDR:0.183
Vehicle Kills:53
Kill Difference:156
Playtime:19.377 hours
Usage:1%
Score:0.094m
Score/min:81
Driving Accuracy:40.511%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,7023,6401,4432.523C++0.5024.456%C++38.324%A+54.3C**N/A15567h9.3B**38B+
Hellfire Rocket Pods 3,4753,23624513.208B+11.1851.989%C**N/A111.2B8.2D31329.1h11.7B22.4B+
M14 Banshee 3,3392,9955515.436C+3.4128.452%C1.269%B+42.5C4.9B+14170.4h23.6C+83C+
TMG-50 2,0001,9811,3091.513C++0.5120.811%C31.651%B*35.8C+N/A8855.3h9.4B+45.3B
TSAR-42 1,8841,8686772.759C+0.7342.507%B+75.696%B+43.7C+N/A11942.7h1.8B*4.3B++
P2-120 HESH 1,9921,81215911.396C9.3737.48%D1.049%C*53.6C+5.3D15133.8h3.8B++10.1B
T9A "Butcher" 1,3961,3896382.177C++0.1522.007%D32.829%B+45.7C--N/A11930.4h10B+45.7C++
P525 Marauder-H 1,4021,34910013.49C+11.4731.84%DN/A128.5B+5C--31510.5h5.4B++16.9B+
T9 CARV 1,3361,3171,4220.926C1.1015.337%D-20.577%C--23.4C-N/A9256.2h13.2C++85.8C+
TAR 1,2621,2273533.476A1.4530.756%A48.818%M**93A*2.7M**24813.2h9.3A30.4B**
MG-H1 Watchman 1,2521,2142684.53A++2.5129.736%B**46.376%A*111.4A++3.5M+37110.9h9.8A32.9B*
Cycler TRV 1,2171,1882924.068M+2.0430.213%A46.465%M*104.2M+2.5M**52911.4h9.3A30.7B**
NS-15M AE 1,2011,1823213.682B++1.6628.202%C**40.778%A76.8C**1.2B19715.4h8.9B**31.5B+
TRAC-5 1,2101,1827961.485B*0.5424.188%B31.895%A*23.4C++N/A9350.6h11.2B*46.1B++
SABR-13 1,1971,1792564.605A++2.5833.121%A49.449%M+113.4M++1.7A40210.4h7.8A+23.4A
T1B Cycler 1,2001,1792684.399B**2.3729.991%B+52.672%M108.2A*1.9A+38010.9h9.3A31.1B*
T32 Bull 1,1911,1749861.191C0.8319.423%D--25.98%C++27.4DN/A7142.9h11.7C*60.2C
TRS-12 Uppercut 1,1731,1686251.869B+0.1655.057%C21.147%B*38.5CN/A10230.3h2.2B+4C**
SMG-46 Armistice 1,1731,1604782.427B**0.4029.137%B+28.707%A++50.4B++N/A13723h11.3B*38.9B+
RAMS .50M 1,1631,1585102.271C0.2535.549%D77.634%C+23.6C-N/A5749.1h1.9B+5.5C++
M77-B 1,1631,1574442.606C*0.5836.463%C79.775%B+38.4B+N/A10630.1h2.1B+5.7B+
T16 Rhino 1,1671,1567071.635C**0.3921.361%C+45.242%M++39.7C++N/A13529.1h10.4B*48.8B+
T1 Cycler 1,1721,1548441.367C++0.6622.396%C+20.797%C25.9C+N/A7944.5h11.7B*52.3B+
LC3 Jaguar 1,1801,1531,0161.135C+0.8921.114%D26.366%B*17.5DN/A5065.9h12.3C++58.3C+
NS-44 Commissioner 1,1641,1531,1451.007C+1.0237.79%C+34.952%A+39.4C+N/A11129.3h3.5C**9.3B
NS-15M2 1,1581,1517121.617C+0.4119.093%D*27.802%C+34.2DN/A8433.7h10.9B+57.3C+
TRAC-5 S 9879667091.362B+0.6624.277%C++30.021%A*27.8C**N/A7634.7h11.1C**45.5B
FA1 Barrage 9779581,2390.773C+1.2541.269%C+16.388%C++21.3C--N/A7145h3.9B++9.5B+
Hornet Missiles 1,2318861276.976C++4.9560.411%C+2.032%B+57.2C22.3D25315.5h7B**11.6B*
P2-120 AP 1,4498781207.317C+5.2944.555%C+3.986%B+26.7C-17.4C+25632.9h8.1C--18.2C
M18 Needler 1,6528655011.727C+0.3031.178%C+2.89%B++11.2C10.2C+12077.4h112B+359.3B
NS-44 Commissioner AE 7457414351.703B0.3249.058%B++43.05%A++130A++N/A4575.7h2.7B+5.5B++
Ripper AE 7337275991.214U0.8150.927%A21.045%B35.3A+N/A10220.6h1.1B*2.2B+
M18 Rotary 1,3847185741.251C0.7731.604%C+2.786%B+9.9C-9.2C10172.6h123.8C++391.8C++
T9 CARV-S 7237114161.709C+0.3220.945%C-35.443%B**38.4CN/A9718.5h11B+52.3C*
NS Decimator 1,0467014261.646B+0.3855.235%D-2.568%B+34.7C17.1C+23520.2h4.1C**7.4C++
C-4 8606765971.132C0.8924.402%CN/A63.2C--17.2D-48610.7h1.3C**5.1C**
AS16 NightHawk 6626574471.47C++0.5540.5%C+19.026%B**29.5C-N/A8822.3h3.8B+9.5B+
NSX Daimyo 6326321006.32B++4.3044.861%B96.519%B+110.9A+N/A3605.7h1.9B*4.2B++
Frag Grenade 5745651565N/A562.9852.433%B*N/A627.8B10C+21040.9h3.1B+5.8B+
T7 Mini-Chaingun 5315262821.865B*0.1620.927%B+14.449%C*43.5C*N/A12612.1h11.6B++55.4B+
T5 AMC 5295225310.983C+1.0423.944%C+28.353%A+24.3C+N/A8321.5h12B++50B+
L100 Python HESH 4394053511.571C+9.5550.195%C++N/A73.6B+6.2D2135.5h2.5B++5.1B++
Chainblade 41639119,9350.02C+2.0015.982%D*3.836%C0.5CN/A1859.4h2.7C+16.8C-
S12 Renegade 3423341492.242C0.2237.125%DN/A42.3C1D957.9h2.6B+7.1C**
TX1 Repeater 3363306280.525C1.5024.375%C+22.727%C++17.1DN/A6019.3h13.6C+55.9C++
Claymore 318318526.115C+4.0941.993%B**N/A138.3C+N/A3622.3h1.1B*2.7B*
Tank Mine 4362631072.458C+0.4331.421%CN/A56D*36.8D--5914.7h2.2C--7.1D
TRAC-5 Burst 2622573650.704C-1.3222.445%D18.677%D-20.1DN/A6512.8h12.5C++55.6C+
M40 Fury 292255327.969C+5.9429.831%D2.353%B++41.8C6.1D2166.1h9.2B*30.7B+
TORQ-9 2572521271.984B0.0427.914%B+37.302%A+48.5B+1B+1855.2h11.2B**40.2B*
NS-11C 2522462081.183C+0.8423.849%C24.797%B*10.3D-N/A3523.9h13C**54.6C*
P2-120 HEAT 326241514.725C2.7036.627%D1.245%D--21.7C-7.7D19311.1h6.7C*18.3C+
NS-45 Pilot 2442401331.805B0.2234.337%B50.417%A*100B++1.7B++2862.4h5.5B*16.1B++
ML-7 2971833880.472C-1.5548.2%D--2.732%C+13.8D--8.6D18213.3h6.8C+14.1C
Spear Anti-Vehicle Phalanx Turret 239163208.15C++6.1346.777%C*1.227%D**54.3B++25.3C**3843h6.8B+14.5B++
SR-7 162161266.192B*4.1741.333%C+80.124%C++76.7A+N/A2112.1h1.7B*4.2B+
L105 Zephyr 179159256.36C-4.3444.23%C++N/A43C5.4D1773.7h6.3C+14.3C++
MG-S1 Jackal 153151344.441A*2.4233.201%B**45.033%M++79.5A1.1B2731.9h8.9B*26.7B*
Auraxium Chainblade 1491454,2530.034C+1.9925.203%C4.138%C-0.7CN/A2194.7h2.1C++8.5C++
M2 Mutilator 143140582.414B0.3919.045%B*30.714%M42.4B**N/A1413.3h14.9B++78B++
NS-357B Underboss 1401351031.311C++0.7145.576%B+50.37%A*90B+3.3S3161.5h3.3B++7.2B+
M2 Mutilator 133133582.293C**0.2718.653%B*22.556%B*40.3B*N/A1563.3h15.3B+82.1B++
MR11 Gatekeeper 254123353.514C1.4940.905%C+N/A15.8D-16.8C+2807.8h54.8C134.1C+
TAR-AE 125121304.033B**2.0128.837%C++48.76%A**67.2C*2.2A1741.8h9.2B**32B++
TAS-16 Blackjack 115114522.192B++0.1770.181%B++35.088%M*51.8C++N/A2022.2h2B++2.9B+
M40 Fury-F 1561111400.793C-1.2340.511%DN/A9.7D-3.9D7111.4h12.7C+31.4D
M12 Kobalt 1161111110.091C-8.0718.193%C+26.126%A++42.7D1.9C1582.6h20.3C-111.8C+
M40 Fury 130110147.857C+5.8328.543%D--3.636%A*37.9D6.9D2302.9h11.8C**41.5C+
Tomcat A2AM Pods 235107264.115C2.0987.003%A+N/A32.4D38.8C4483.3h10.6D--12.2C-
MRC3 Mercy 9999293.414B+1.3924.329%A35.354%M66A*N/A3381.5h18.4C*75.7B++
NS-15MB 9692185.111M3.0930.688%B+51.087%A++153.3A++6.7S3060.6h7.6A24.7B*
M18 Locust 16286283.071C+1.0539.435%B**5.814%M*17.2C-15.2C+1955h133.4C+338.4C*
MRC3 Mercy 8886292.966C*0.9424.315%A+41.861%M**57.3A++1.3B**3251.5h21.2C--87B+
M9 SKEP Launcher 141841510.556C+1.4766.407%CN/A12.7C8.6C1366.6h9.1C+13.8C+
E540 Halberd 12782194.316C2.2933.136%D*4.878%B*20.5D11.3C-1694h5.5C*16.5C-
AMR-66 7474243.083A*1.0637.639%A++41.892%A*33.6B+N/A1772.2h5.5A14.5B**
M20 Basilisk 9871233.087C+1.0633.829%D5.634%C+16.5C-6.3C-1674.3h74.1B++218.9B
G20 Vulcan-H 12270361.944D0.0843.274%D5.714%A*25D--18.6D3572.8h113.2C261.7D
M12 Kobalt 6666416.5C+14.4812.707%D*13.636%D*50.8DN/A2001.3h13.6B*107.3C+
M12 Kobalt-H 6666233C++30.9822.531%C++13.636%D132C++N/A4080.5h15.4C+68.3C*
M1 Heavy Cycler 6666651.015C1.0115.629%C++31.818%M+16.9C--N/A1083.9h23.4D*149.9C+
NS-11P 6966164.125A*2.1030.633%B**48.485%M++66B**3A**2351h10.8B*35.2B*
RAMS-AE .50M 626287.75B**5.7343.363%C*91.936%A+77.5B**N/A2060.8h1.6B*3.6B++
Anti-Vehicle Grenade 7157157N/A54.9839.832%D**N/A142.5D*35D-9500.4h10F--25.1F--
C75 Viper 7257222.591C-0.5729.12%D--N/A30C+7.9C+3341.9h9.6B32.9C++
HC1 Cougar 5655173.235A++1.2132.979%A+41.818%M+91.7A*1.7A++8210.6h7.9A23.9B**
Skyguard 9850192.632C0.6130.445%C++2%C+10.9C--10.4C*1654.6h122.6C+402.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit528530,11259.7h
Anti-Vehicle MANA Turret31210.3h
Spawn Beacon143360.5h
AE Nano-Armor Kit417,1010.9h
AE Medical Applicator4637,0812.3h
Nanite Revive Grenade05520.2h
Motion Spotter322,8702.2h
Welding Device04180h
Recon Detection Device71,4542.2h
Shield Recharging Field243900.4h
Ammunition Package511,4441.3h
Medical Applicator361135,61813.2h
Medical Kit1,86011,68839.7h
Anti-Infantry MANA Turret91100.6h
CAS30 Tank Buster1760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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