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Tech Sgt. Cold Blooded Wowinatino2[WOWI] Wowinatino2
TR BR 18

KDR: 1.73

Score: 20.9m

Last Seen: May 18th, 2019 7:04 PM
- OFFLINE - 144.6 hour(s)

Prestige 1, Battle Rank 18 - Terran Republic on Cobalt - Outfit Leader of Wowi Pro MLG[WOWI] Wowi Pro MLG
TR outfit on Cobalt

Members: 1
Level Progress (to 19): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee TMG-50 P2-120 HESH MSW-R T9A "Butcher" P525 Marauder-H T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $841,923 MLG Score: 673
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.771%29.016%60322117516,9151.285330.443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%-0.069C+1.256A-0.625DHEAD ++ (~18.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.303C*10.80.244C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.142%1.506%816411937,305100721367.25422342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.49%-0.553D-0.084C+-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1200.256C*38.60.273C*81.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.612%1.858%469411933,2299799143.29826353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.894%-0.03C+-0.472D-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+50.598B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.406%3.528%288911882,1547963992.70264539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.585%-0.535D-0.22C-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.636B+13.20.668B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.573%75.718%288311943,1011208222.56493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.986%0.235C++0.562B+0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B20.367C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.208%17.064%288311942,221843222.63152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.221%0.227C++0.47B+-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.10.352C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Wowi Pro MLG[WOWI] Wowi Pro MLG
TR outfit on Cobalt

Members: 1
20.9m262.3%259 (15.5k)215 (12.9k)1.7285943,19424,9881.9462518 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197306621.277%19.065%40603:5315

34% Engineer30% Heavy Assault12% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2013 8:55 AMApr 18th, 2019 7:03 PMMay 22nd, 2019 1:48 AM (3d) (PST)May 18th, 2019 3:04 PM (6d) (PST)May 18th, 2019 3:04 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201343860.4440.2570.0851.3170.058673

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2138,05323,1602715579312,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1621.5h/67.6d 5,439 8,235 12,803 128.2k 2,231 4,143 5,664 50.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B**
Kills:1,901
Deaths:1,295
KDR:1.468
Accuracy:20.580% C+
HSR:30.773% B**
MSW-R
B+
Kills:1,591
Deaths:1,002
KDR:1.588
Accuracy:20.022% C-
HSR:27.656% B+
T9A "Butcher"
B++
Kills:1,367
Deaths:627
KDR:2.180
Accuracy:21.895% D
HSR:32.480% B++
T9 CARV
C
Kills:1,317
Deaths:1,422
KDR:0.926
Accuracy:15.337% D
HSR:20.577% C
T32 Bull
C**
Kills:1,167
Deaths:985
KDR:1.185
Accuracy:19.395% D-
HSR:25.964% C**
NS-15M2
C**
Kills:1,151
Deaths:712
KDR:1.617
Accuracy:19.093% D--
HSR:27.802% C**
T16 Rhino
M**
Kills:1,148
Deaths:707
KDR:1.624
Accuracy:21.351% C++
HSR:45.209% M**
T9 CARV-S
A
Kills:629
Deaths:402
KDR:1.565
Accuracy:20.326% C
HSR:33.545% A
NS-15M AE
A
Kills:526
Deaths:203
KDR:2.591
Accuracy:25.860% C++
HSR:37.643% A
T7 Mini-Chaingun
B*
Kills:481
Deaths:271
KDR:1.775
Accuracy:20.892% B*
HSR:14.553% B+
MG-H1 Watchman
M++
Kills:331
Deaths:73
KDR:4.534
Accuracy:29.118% B**
HSR:50.151% M++
Kills:11,609
Deaths (as Heavy Assault):7,699
Deaths (to Heavy Assaults):7,415
KDR:1.50786
Kill Difference:3,910
Playtime:492.860 hours
Usage:30%
Score:6.714m
Score/min:227
Accuracy (listed only):21.261%
HSR (listed only):31.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,153
Deaths:1,016
KDR:1.135
Accuracy:21.114% C--
HSR:26.366% B**
TRS-12 Uppercut
B**
Kills:1,131
Deaths:619
KDR:1.827
Accuracy:54.481% C
HSR:20.867% B**
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
SMG-46 Armistice
B++
Kills:700
Deaths:398
KDR:1.759
Accuracy:27.812% B+
HSR:20.429% B++
TRAC-5 S
C++
Kills:390
Deaths:559
KDR:0.698
Accuracy:19.519% D
HSR:16.923% C++
AS16 NightHawk
C++
Kills:334
Deaths:367
KDR:0.910
Accuracy:39.338% C+
HSR:14.671% C++
TRAC-5
B**
Kills:333
Deaths:567
KDR:0.587
Accuracy:18.215% D
HSR:24.024% B**
T5 AMC
C--
Kills:277
Deaths:466
KDR:0.594
Accuracy:21.033% C--
HSR:15.163% D-
TRAC-5 Burst
D
Kills:246
Deaths:358
KDR:0.687
Accuracy:22.160% D
HSR:18.699% D
NS-11C
B**
Kills:201
Deaths:197
KDR:1.020
Accuracy:22.896% C+
HSR:24.876% B**
Kills:5,521
Deaths (as Light Assault):5,743
Deaths (to Light Assaults):5,047
KDR:0.96134
Kill Difference:222
Playtime:279.333 hours
Usage:17%
Score:3.851m
Score/min:230
Accuracy (listed only):28.701%
HSR (listed only):19.445%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,153
Deaths:1,016
KDR:1.135
Accuracy:21.114% C--
HSR:26.366% B**
TRS-12 Uppercut
B**
Kills:1,131
Deaths:619
KDR:1.827
Accuracy:54.481% C
HSR:20.867% B**
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
TRAC-5 S
C++
Kills:390
Deaths:559
KDR:0.698
Accuracy:19.519% D
HSR:16.923% C++
AS16 NightHawk
C++
Kills:334
Deaths:367
KDR:0.910
Accuracy:39.338% C+
HSR:14.671% C++
TRAC-5
B**
Kills:333
Deaths:567
KDR:0.587
Accuracy:18.215% D
HSR:24.024% B**
T5 AMC
C--
Kills:277
Deaths:466
KDR:0.594
Accuracy:21.033% C--
HSR:15.163% D-
TRAC-5 Burst
D
Kills:246
Deaths:358
KDR:0.687
Accuracy:22.160% D
HSR:18.699% D
NS-11C
B**
Kills:201
Deaths:197
KDR:1.020
Accuracy:22.896% C+
HSR:24.876% B**
AMR-66
A**
Kills:74
Deaths:24
KDR:3.083
Accuracy:37.639% A++
HSR:41.892% A**
Kills:4,895
Deaths (as Engineer):5,369
Deaths (to Engineers):4,808
KDR:0.91172
Kill Difference:474
Playtime:547.648 hours
Usage:34%
Score:6.760m
Score/min:206
Accuracy (listed only):29.684%
HSR (listed only):21.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,293
Deaths:565
KDR:2.289
Accuracy:40.493% C**
HSR:72.390% B+
RAMS .50M
C+
Kills:1,158
Deaths:510
KDR:2.271
Accuracy:35.549% C--
HSR:77.634% C+
NS-44 Commissioner
A+
Kills:981
Deaths:1,034
KDR:0.949
Accuracy:36.447% C++
HSR:31.702% A+
SMG-46 Armistice
B++
Kills:700
Deaths:398
KDR:1.759
Accuracy:27.812% B+
HSR:20.429% B++
M77-B
B+
Kills:650
Deaths:370
KDR:1.757
Accuracy:32.635% D
HSR:78.923% B+
TX1 Repeater
C*
Kills:329
Deaths:625
KDR:0.526
Accuracy:24.385% C+
HSR:22.492% C*
Kills:5,111
Deaths (as Infiltrator):3,502
Deaths (to Infiltrators):3,822
KDR:1.45945
Kill Difference:1,609
Playtime:198.562 hours
Usage:12%
Score:2.169m
Score/min:182
Accuracy (listed only):32.887%
HSR (listed only):50.595%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:1,154
Deaths:844
KDR:1.367
Accuracy:22.396% C++
HSR:20.797% C+
TRS-12 Uppercut
B**
Kills:1,131
Deaths:619
KDR:1.827
Accuracy:54.481% C
HSR:20.867% B**
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
SMG-46 Armistice
B++
Kills:700
Deaths:398
KDR:1.759
Accuracy:27.812% B+
HSR:20.429% B++
AS16 NightHawk
C++
Kills:334
Deaths:367
KDR:0.910
Accuracy:39.338% C+
HSR:14.671% C++
TORQ-9
A
Kills:179
Deaths:109
KDR:1.642
Accuracy:26.630% B+
HSR:32.402% A
T1B Cycler
A*
Kills:160
Deaths:45
KDR:3.556
Accuracy:26.854% C*
HSR:45% A*
Kills:4,414
Deaths (as Combat Medic):3,578
Deaths (to Combat Medics):2,263
KDR:1.23365
Kill Difference:836
Playtime:86.221 hours
Usage:5%
Score:1.324m
Score/min:256
Accuracy (listed only):33.993%
HSR (listed only):23.800%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:3,155
V. Kills:231 N/A
Deaths:245
KDR:12.878
Accuracy:51.935% B+
KPH:110.500 B+
VKPH:8.100 D
M14 Banshee
B++
Kills:2,635
V. Kills:324 N/A
Deaths:548
KDR:4.808
Accuracy:27.893% C
KPH:39.400 C+
VKPH:4.800 B++
Hornet Missiles
C+
Kills:886
V. Kills:345 256%
Deaths:127
KDR:6.976
Accuracy:60.411% C+
KPH:57.300 C+
VKPH:22.300 D
M18 Needler
C++
Kills:799
V. Kills:750 106%
Deaths:501
KDR:1.595
Accuracy:31.189% C+
KPH:10.600 C+
VKPH:10 C++
M18 Rotary
C+
Kills:716
V. Kills:665 108%
Deaths:574
KDR:1.247
Accuracy:31.592% C+
KPH:9.900 C
VKPH:9.200 C+
Tomcat A2AM Pods
C+
Kills:104
V. Kills:127 81%
Deaths:26
KDR:4
Accuracy:87.903% A
KPH:33.900 C--
VKPH:41.400 C+
M18 Locust
C++
Kills:81
V. Kills:73 109%
Deaths:28
KDR:2.893
Accuracy:39.913% A
KPH:16.700 C+
VKPH:15 C++
Kills:8,376 (4,231 + 0)
Deaths:2,049
KDR:4.088
VKDR:1.227
Vehicle Kills:2,515
Kill Difference:6,327
Playtime:266.567 hours
Usage:16%
Score:2.408m
Score/min:151
Piloting Accuracy:39.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:159
V. Kills:20 N/A
Deaths:25
KDR:6.360
Accuracy:44.230% C++
KPH:43.500 C
VKPH:5.500 D
Kills:159 (0 + 159)
Deaths:25
KDR:6.360
VKDR:0.800
Vehicle Kills:20
Kill Difference:134
Playtime:3.653 hours
Usage:0%
Score:0.039m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:44.230%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:336
V. Kills:24 N/A
Deaths:35
KDR:9.600
Accuracy:48.585% C+
KPH:71.900 B*
VKPH:5.100 D
C75 Viper
C++
Kills:57
V. Kills:15 356%
Deaths:22
KDR:2.591
Accuracy:29.120% D--
KPH:29.700 C++
VKPH:7.800 C+
Kills:393 (393 + 0)
Deaths:57
KDR:6.895
VKDR:0.684
Vehicle Kills:39
Kill Difference:336
Playtime:6.593 hours
Usage:0%
Score:0.093m
Score/min:236
Driving Accuracy:29.120%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:1,774
V. Kills:171 N/A
Deaths:159
KDR:11.157
Accuracy:37.316% C--
KPH:53.300 C*
VKPH:5.100 D
P2-120 AP
C+
Kills:878
V. Kills:571 153%
Deaths:120
KDR:7.317
Accuracy:44.555% C+
KPH:26.600 C+
VKPH:17.300 C+
P2-120 HEAT
C
Kills:241
V. Kills:85 280%
Deaths:51
KDR:4.725
Accuracy:36.627% D
KPH:21.600 C
VKPH:7.600 D
MR11 Gatekeeper
C++
Kills:123
V. Kills:131 93%
Deaths:35
KDR:3.514
Accuracy:40.905% C*
KPH:15.800 D
VKPH:16.800 C++
E540 Halberd
C
Kills:79
V. Kills:44 176%
Deaths:19
KDR:4.158
Accuracy:33.135% D--
KPH:19.900 D
VKPH:11.100 C
Kills:3,095 (2,893 + 202)
Deaths:384
KDR:8.060
VKDR:2.609
Vehicle Kills:1,002
Kill Difference:2,711
Playtime:89.144 hours
Usage:5%
Score:1.099m
Score/min:206
Driving Accuracy:36.627%
Gunner Accuracy:33.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,344
V. Kills:52 N/A
Deaths:100
KDR:13.440
Accuracy:31.782% C-
KPH:128.500 B+
VKPH:5 C-
G20 Vulcan-H
D
Kills:70
V. Kills:52 132%
Deaths:36
KDR:1.944
Accuracy:43.274% C--
KPH:25 D-
VKPH:18.500 D
M12 Kobalt-H
C**
Kills:58
V. Kills: N/A
Deaths:2
KDR:29
Accuracy:22.460% C++
KPH:129.700 C**
VKPH:0 F
Kills:1,472 (0 + 1,472)
Deaths:138
KDR:10.667
VKDR:0.754
Vehicle Kills:104
Kill Difference:1,334
Playtime:13.715 hours
Usage:1%
Score:0.267m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:22.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:255
V. Kills:37 N/A
Deaths:32
KDR:7.969
Accuracy:29.831% D
KPH:42.200 C+
VKPH:6.100 D
M40 Fury
D
Kills:110
V. Kills:20 N/A
Deaths:14
KDR:7.857
Accuracy:28.460% D-
KPH:38 D
VKPH:6.900 D
M12 Kobalt
C*
Kills:109
V. Kills:5 N/A
Deaths:11
KDR:9.909
Accuracy:18.276% C*
KPH:42.800 D
VKPH:2 D
M20 Basilisk
C
Kills:68
V. Kills:26 252%
Deaths:23
KDR:2.957
Accuracy:33.579% D
KPH:16.100 C
VKPH:6.100 C-
M12 Kobalt
D
Kills:61
V. Kills: N/A
Deaths:4
KDR:15.250
Accuracy:12.545% D--
KPH:46.100 D
VKPH:0 D*
Kills:603 (0 + 603)
Deaths:84
KDR:7.179
VKDR:1.048
Vehicle Kills:88
Kill Difference:519
Playtime:17.040 hours
Usage:1%
Score:0.199m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:12.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:329
V. Kills:8 N/A
Deaths:149
KDR:2.208
Accuracy:37.143% D
KPH:41.900 C
VKPH:1 D
M40 Fury-F
C--
Kills:111
V. Kills:45 241%
Deaths:140
KDR:0.793
Accuracy:40.511% D
KPH:9.700 D
VKPH:3.900 C--
Kills:440 (440 + 0)
Deaths:289
KDR:1.522
VKDR:0.183
Vehicle Kills:53
Kill Difference:151
Playtime:19.295 hours
Usage:1%
Score:0.093m
Score/min:80
Driving Accuracy:40.511%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,3863,15524512.878B*11.1551.935%B+N/A110.3B+8.1D31128.6h11.7B+22.5B++
M14 Banshee 2,9592,6355484.808C+3.0827.893%C1.366%B+39.4C+4.8B++13366.9h24.1C++86.5C++
TMG-50 1,9201,9011,2951.468C*0.2620.58%C+30.773%B**34.8C++N/A8454.7h9.5B++46.3B+
P2-120 HESH 1,9451,77415911.157C+9.4337.316%C--1.071%C++53.3C*5.1D14833.3h3.8B*10.1B+
MSW-R 1,6021,5911,0021.588C+0.1420.022%C-27.656%B+33.4C+N/A8847.7h10.5B++52.3C**
T9A "Butcher" 1,3731,3676272.18C++0.4521.895%D32.48%B++45.6CN/A11330h10B++45.8C*
P525 Marauder-H 1,3961,34410013.44C+11.7131.782%C-N/A128B+5C-31310.5h5.4B++16.9B+
T9 CARV 1,3361,3171,4220.926C+0.8015.337%D20.577%C23.4CN/A8556.2h13.2B85.8C+
TSAR-42 1,3051,2935652.288C+0.5640.493%C**72.39%B+35.7C+N/A9436.2h1.9B*4.8B+
T32 Bull 1,1831,1679851.185C+0.5419.395%D-25.964%C**27.3C--N/A6942.8h11.7B+60.4C+
RAMS .50M 1,1631,1585102.271C0.5435.549%C--77.634%C+23.6CN/A5649h1.9B++5.5C**
T1 Cycler 1,1721,1548441.367B0.3622.396%C++20.797%C+25.9C++N/A7344.5h11.7B**52.3B++
LC3 Jaguar 1,1801,1531,0161.135C+0.5921.114%C--26.366%B**17.5C--N/A4965.9h12.3C**58.3C++
NS-15M2 1,1581,1517121.617C++0.1119.093%D--27.802%C**34.2CN/A8133.7h10.9B+57.3C++
T16 Rhino 1,1591,1487071.624B+0.1021.351%C++45.209%M**39.6BN/A13229h10.4B**48.9B+
TRS-12 Uppercut 1,1361,1316191.827B+0.1054.481%C20.867%B**37.8C+N/A9929.9h2.2B++4B+
NS-44 Commissioner 9919811,0340.949C+0.7836.447%C++31.702%A+36.1C++N/A10127.2h3.6B+9.9B+
Hornet Missiles 1,2318861276.976C**5.2560.411%C+2.032%B+57.2C+22.3D25315.5h7B**11.6B**
P2-120 AP 1,4498781207.317C++5.5944.555%C+3.986%B26.7C+17.4C+25532.9h8.1C18.2C+
M18 Needler 1,5497995011.595C+0.1331.189%C+3.129%B++10.6C+10C++11775.3h115.9B+371.6B+
FA1 Barrage 7717561,1960.632C1.1040.442%C+12.434%D17.8DN/A6142.4h4B*9.9B+
M18 Rotary 1,3817165741.247C+0.4831.592%C+2.793%C**9.9C9.2C+10072.5h123.9C*392.2C**
SMG-46 Armistice 7097003981.759B++0.0327.812%B+20.429%B++37B+N/A10218.9h11.9B*42.7B+
M77-B 6556503701.757C+0.0332.635%D78.923%B+26.2C+N/A6724.8h2.3B7C++
C-4 8186375781.102C+0.6323.912%CN/A61.8C17.6D-47310.3h1.3B+5.3B+
T9 CARV-S 6396294021.565C++0.1620.326%C33.545%A35.3CN/A8617.8h11.2B+55.1C*
NS Decimator 8295413801.424B+0.3053.384%D-2.773%B+30.9C+16.5C++21717.5h4.2B+7.9C++
NS-15M AE 5315262032.591C**0.8625.86%C++37.643%A50.6C+N/A13210.4h9.3B**35.8B+
T7 Mini-Chaingun 4864812711.775B*0.0520.892%B*14.553%B+40.8B+N/A11311.8h11.8B*56.4B++
Frag Grenade 4304281428N/A426.2751.681%B**N/A611.4B+2.9D-19840.7h3.2B++6.2B++
TRAC-5 S 3983905590.698C1.0319.519%D16.923%C++13.4C-N/A4429.1h13.7C+70.2C
L100 Python HESH 360336359.6C+7.8748.585%C+N/A71.5B*5.1D1974.7h2.5B*5B*
AS16 NightHawk 3363343670.91C0.8239.338%C+14.671%C++17.3DN/A5219.3h4.4C*11.2C**
TRAC-5 3473335670.587C1.1418.215%D24.024%B**7.7DN/A4243.4h15.9C+87.4C+
MG-H1 Watchman 335331734.534A*2.8129.118%B**50.151%M++100.3A*1.2B*3793.3h9.7A33.3B*
TX1 Repeater 3353296250.526C1.2024.385%C+22.492%C*17.1C--N/A5819.2h13.6C++55.9C*
S12 Renegade 3373291492.208C+0.4837.143%DN/A42.2C1D957.8h2.6B++7.1B
Claymore 312312496.367C+4.6442.214%B**N/A141.8C+N/A3522.2h1.1B*2.6B*
T5 AMC 2812774660.594C1.1321.033%C--15.163%D-14.4C--N/A5819.2h15C+71.1C+
M40 Fury 292255327.969C++6.2429.831%D2.353%B++42.5C+6.2D2176h9.2B*30.7B+
Tank Mine 4182491072.327C+0.6029.652%CN/A54.1D--36.7D-5774.6h2.2C7.5D
TRAC-5 Burst 2512463580.687C1.0422.16%D18.699%D19.4DN/A6112.7h12.5C*56.5C+
P2-120 HEAT 326241514.725C+3.0036.627%D1.245%D*21.7C7.7C--19311.1h6.7B18.3C++
Chainblade 25423616,8680.014C1.7113.142%D*2.542%D0.3C-N/A1756h3.2C24.7D--
NS-11C 2062011971.02C++0.7122.896%C+24.876%B**8.6D-N/A3023.5h13.8C**60.1C*
ML-7 2971833880.472C1.2648.2%D--2.732%C+13.8D-8.6D17813.3h6.8C++14.1C
TORQ-9 1801791091.642C**0.0926.63%B+32.402%A38.9C**N/A1474.6h11.5B**43B*
T1B Cycler 163160453.556B**1.8326.854%C*45%A*76.2A1.4A++3202.1h9.9B**36.9B++
L105 Zephyr 179159256.36C4.6344.23%C++N/A43C5.4D1773.7h6.3C++14.3C*
Spear Anti-Vehicle Phalanx Turret 221150197.895C*6.1746.004%C**1.333%D**50B++23.7C*3603h7.1C**15.3B+
M2 Mutilator 143140582.414B+0.6919.045%B**30.714%M+42.4A+N/A1393.3h14.9B*78B++
M2 Mutilator 133133582.293B+0.5618.653%B**22.556%B*40.3AN/A1483.3h15.3B++82.1B++
MR11 Gatekeeper 254123353.514C+1.7940.905%C*N/A15.8D16.8C++2797.8h54.8C+134.1C++
M40 Fury-F 1561111400.793C0.9440.511%DN/A9.7D3.9C--7011.4h12.7C+31.4C
M40 Fury 130110147.857C+6.1328.46%D-3.636%A++37.9D6.9D2312.9h11.6B40.9C+
M12 Kobalt 114109119.909C8.1818.276%C*24.771%A+43.6D2D1512.5h20.6C112.7C++
Tomcat A2AM Pods 231104264C2.2787.903%AN/A33.5C--41C+4603.1h10.5D-11.9C
Auraxium Chainblade 100993,1410.032C+1.7021.576%D4.04%C--0.6CN/A2161.6h2.2C+10.3C+
M9 SKEP Launcher 141841510.556C+1.1766.407%C+N/A12.7C8.6C1356.6h9.1C+13.8C+
M18 Locust 15481282.893B+1.1639.913%A6.173%M*16.5C+14.9C++1924.9h137.5C++344.5B+
E540 Halberd 12379194.158C2.4333.135%D--5.063%B*19.8D11C1644h5.6C**17C
AMR-66 7474243.083M1.3537.639%A++41.892%A**35.2B**N/A1612.1h5.5A14.5B**
G20 Vulcan-H 12270361.944C--0.2243.274%C--5.714%A++25D-18.6D3552.8h113.2C261.7C
M20 Basilisk 9468232.957C+1.2333.579%D5.882%C+16.2C6.2C-1674.2h75.7B+225.5B
M12 Kobalt 6161415.25C+13.5212.545%D--11.475%F46.9DN/A1901.3h14.4B++114.5C++
M12 Kobalt-H 5858229B++27.2722.46%C++12.069%D-145B+N/A3960.4h15.7C++70.1C**
C75 Viper 7257222.591C0.8629.12%D--N/A30C++7.9C+3311.9h9.6B++32.9B
Anti-Vehicle Grenade 7157157N/A55.2739.832%D*N/A142.5D*35D9400.4h10F-25.1F-
M1 Heavy Cycler 5050630.794C0.9310.701%D-28%A*13.5DN/A823.7h16.3B+152.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112610.4h
Anti-Vehicle MANA Turret31210.3h
Nano-Armor Kit528529,51059.7h
Motion Spotter322,5921.9h
AE Medical Applicator01,0220.1h
Nanite Revive Grenade03210.1h
Welding Device04180h
Shield Recharging Field243900.4h
Ammunition Package511,3951.3h
Medical Applicator361135,61813.2h
Medical Kit1,2817,92524.6h
Anti-Infantry MANA Turret91100.6h
CAS30 Tank Buster1760.3h
Recon Detection Device55350.9h

Check the help document for the dictionary if you want to learn more about words used here.


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