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Cold Blooded Wowinatino2[ELYR] Wowinatino2
TR BR 103

KDR: 1.7

Score: 20.3m

Last Seen: Jan 12th, 2019 12:41 PM
- OFFLINE - 165.4 hour(s)

Battle Rank 109 (103 total) - Terran Republic on Cobalt
Level Progress (to 110): 57%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee TMG-50 P2-120 HESH MSW-R T9A "Butcher" P525 Marauder-H T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $781,875 MLG Score: 625
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.466%28.288%57922100016,0601.244290.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.755%-0.116C+1.175B**-0.654DHEAD ++ (~18.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.289C*10.90.237C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.947%1.542%798410187,13399921077.14014338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.549%-0.577D-0.059C+-0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.50.25C*38.50.272C*82

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.579%1.891%467410183,1739658993.28808353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.917%-0.028C+-0.474D-0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.677B+5.10.596B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.169%3.558%285910132,1367913922.69697544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.549%-0.554D-0.202C-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.634B+130.668B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.43%75.553%285310193,0311198222.53005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.902%0.208C++0.552B+0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.437B20.363C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.784%16.549%285310192,127820212.5939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.276%0.199C++0.409B-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+3.20.349C**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m259.4%255 (15.3k)212 (12.7k)1.6956341,68724,5851.91287103 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022290021.063%18.572%39103:5414

34% Engineer30% Heavy Assault12% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2013 8:55 AMDec 15th, 2018 4:14 PMJan 12th, 2019 7:58 AM (10d) (PST)Jan 12th, 2019 9:06 AM (10d) (PST)Jan 12th, 2019 8:41 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5141333810.4340.2560.0811.2770.058625

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8597,96922,8902615577312,692

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1600.2h/66.7d 5,341 7,742 12,452 122.6k 2,201 4,025 5,567 49.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
B**
Kills:1,869
Deaths:1,287
KDR:1.452
Accuracy:20.519% C+
HSR:30.337% B**
MSW-R
B+
Kills:1,564
Deaths:991
KDR:1.578
Accuracy:19.924% C-
HSR:27.622% B+
T9A "Butcher"
B++
Kills:1,345
Deaths:617
KDR:2.180
Accuracy:21.799% D
HSR:32.045% B++
T9 CARV
C
Kills:1,317
Deaths:1,422
KDR:0.926
Accuracy:15.337% D
HSR:20.577% C
T32 Bull
C**
Kills:1,167
Deaths:984
KDR:1.186
Accuracy:19.392% D-
HSR:25.964% C**
NS-15M2
B
Kills:1,151
Deaths:712
KDR:1.617
Accuracy:19.093% D-
HSR:27.802% B
T16 Rhino
M**
Kills:1,148
Deaths:707
KDR:1.624
Accuracy:21.351% C++
HSR:45.209% M**
T9 CARV-S
A
Kills:626
Deaths:399
KDR:1.569
Accuracy:20.303% C
HSR:33.546% A
T7 Mini-Chaingun
B*
Kills:481
Deaths:271
KDR:1.775
Accuracy:20.926% B*
HSR:14.553% B+
NS-15M AE
B**
Kills:437
Deaths:178
KDR:2.455
Accuracy:25.002% C+
HSR:35.698% B**
MG-H1 Watchman
A*
Kills:70
Deaths:27
KDR:2.593
Accuracy:28.690% B**
HSR:44.286% A*
Kills:11,175
Deaths (as Heavy Assault):7,595
Deaths (to Heavy Assaults):7,293
KDR:1.47136
Kill Difference:3,580
Playtime:483.635 hours
Usage:30%
Score:6.403m
Score/min:221
Accuracy (listed only):21.121%
HSR (listed only):30.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B*
Kills:1,080
Deaths:600
KDR:1.800
Accuracy:53.946% C
HSR:20.370% B*
LC3 Jaguar
B**
Kills:1,026
Deaths:994
KDR:1.032
Accuracy:20.600% D
HSR:25.049% B**
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
SMG-46 Armistice
B+
Kills:654
Deaths:392
KDR:1.668
Accuracy:27.365% B
HSR:19.419% B+
TRAC-5 S
C++
Kills:383
Deaths:555
KDR:0.690
Accuracy:19.396% D
HSR:16.710% C++
AS16 NightHawk
C+
Kills:291
Deaths:355
KDR:0.820
Accuracy:38.102% C+
HSR:13.058% C
T5 AMC
C-
Kills:277
Deaths:466
KDR:0.594
Accuracy:21.033% C-
HSR:15.163% D-
TRAC-5 Burst
D
Kills:246
Deaths:358
KDR:0.687
Accuracy:22.160% D
HSR:18.699% D
NS-11C
B**
Kills:197
Deaths:197
KDR:1
Accuracy:21.927% C
HSR:25.381% B**
TRAC-5
D
Kills:189
Deaths:545
KDR:0.347
Accuracy:15.747% D*
HSR:15.873% D
Kills:5,099
Deaths (as Light Assault):5,658
Deaths (to Light Assaults):4,943
KDR:0.9012
Kill Difference:559
Playtime:276.200 hours
Usage:17%
Score:3.753m
Score/min:226
Accuracy (listed only):28.072%
HSR (listed only):18.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B*
Kills:1,080
Deaths:600
KDR:1.800
Accuracy:53.946% C
HSR:20.370% B*
LC3 Jaguar
B**
Kills:1,026
Deaths:994
KDR:1.032
Accuracy:20.600% D
HSR:25.049% B**
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
TRAC-5 S
C++
Kills:383
Deaths:555
KDR:0.690
Accuracy:19.396% D
HSR:16.710% C++
AS16 NightHawk
C+
Kills:291
Deaths:355
KDR:0.820
Accuracy:38.102% C+
HSR:13.058% C
T5 AMC
C-
Kills:277
Deaths:466
KDR:0.594
Accuracy:21.033% C-
HSR:15.163% D-
TRAC-5 Burst
D
Kills:246
Deaths:358
KDR:0.687
Accuracy:22.160% D
HSR:18.699% D
NS-11C
B**
Kills:197
Deaths:197
KDR:1
Accuracy:21.927% C
HSR:25.381% B**
TRAC-5
D
Kills:189
Deaths:545
KDR:0.347
Accuracy:15.747% D*
HSR:15.873% D
AMR-66
A**
Kills:74
Deaths:24
KDR:3.083
Accuracy:37.639% A++
HSR:41.892% A**
Kills:4,519
Deaths (as Engineer):5,290
Deaths (to Engineers):4,766
KDR:0.85425
Kill Difference:771
Playtime:542.937 hours
Usage:34%
Score:6.628m
Score/min:203
Accuracy (listed only):29.099%
HSR (listed only):20.463%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,230
Deaths:555
KDR:2.216
Accuracy:40.180% C**
HSR:71.870% B+
RAMS .50M
C+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:35.584% C-
HSR:77.615% C+
NS-44 Commissioner
A
Kills:898
Deaths:968
KDR:0.928
Accuracy:35.702% C+
HSR:31.626% A
SMG-46 Armistice
B+
Kills:654
Deaths:392
KDR:1.668
Accuracy:27.365% B
HSR:19.419% B+
M77-B
B
Kills:644
Deaths:367
KDR:1.755
Accuracy:32.631% D
HSR:78.882% B
TX1 Repeater
C*
Kills:329
Deaths:625
KDR:0.526
Accuracy:24.385% C+
HSR:22.492% C*
Kills:4,912
Deaths (as Infiltrator):3,417
Deaths (to Infiltrators):3,774
KDR:1.43752
Kill Difference:1,495
Playtime:196.396 hours
Usage:12%
Score:2.120m
Score/min:180
Accuracy (listed only):32.641%
HSR (listed only):50.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C++
Kills:1,154
Deaths:844
KDR:1.367
Accuracy:22.396% C++
HSR:20.797% C+
TRS-12 Uppercut
B*
Kills:1,080
Deaths:600
KDR:1.800
Accuracy:53.946% C
HSR:20.370% B*
FA1 Barrage
C+
Kills:756
Deaths:1,196
KDR:0.632
Accuracy:40.442% C+
HSR:12.434% D
SMG-46 Armistice
B+
Kills:654
Deaths:392
KDR:1.668
Accuracy:27.365% B
HSR:19.419% B+
AS16 NightHawk
C+
Kills:291
Deaths:355
KDR:0.820
Accuracy:38.102% C+
HSR:13.058% C
TORQ-9
B**
Kills:162
Deaths:102
KDR:1.588
Accuracy:26.732% B+
HSR:30.864% B**
T1B Cycler
A*
Kills:160
Deaths:45
KDR:3.556
Accuracy:26.854% C++
HSR:45% A*
Kills:4,257
Deaths (as Combat Medic):3,534
Deaths (to Combat Medics):2,214
KDR:1.20458
Kill Difference:723
Playtime:84.444 hours
Usage:5%
Score:1.292m
Score/min:255
Accuracy (listed only):33.691%
HSR (listed only):23.135%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:3,150
V. Kills:230 N/A
Deaths:245
KDR:12.857
Accuracy:51.830% B+
KPH:110.300 B+
VKPH:8.100 D
M14 Banshee
B+
Kills:2,494
V. Kills:308 N/A
Deaths:540
KDR:4.619
Accuracy:27.365% C-
KPH:38.400 C+
VKPH:4.700 B+
Hornet Missiles
C+
Kills:885
V. Kills:344 257%
Deaths:126
KDR:7.024
Accuracy:60.460% C+
KPH:57.300 C+
VKPH:22.300 D
M18 Needler
C++
Kills:773
V. Kills:738 105%
Deaths:498
KDR:1.552
Accuracy:30.874% C
KPH:10.400 C+
VKPH:9.900 C++
M18 Rotary
C+
Kills:716
V. Kills:665 108%
Deaths:574
KDR:1.247
Accuracy:31.592% C+
KPH:9.900 C
VKPH:9.200 C+
Tomcat A2AM Pods
C+
Kills:104
V. Kills:127 81%
Deaths:26
KDR:4
Accuracy:88.010% B**
KPH:34.300 C-
VKPH:41.800 C+
M18 Locust
C++
Kills:81
V. Kills:73 109%
Deaths:28
KDR:2.893
Accuracy:39.913% B**
KPH:16.700 C+
VKPH:15 C++
Kills:8,203 (4,064 + 0)
Deaths:2,037
KDR:4.027
VKDR:1.220
Vehicle Kills:2,485
Kill Difference:6,166
Playtime:263.894 hours
Usage:16%
Score:2.361m
Score/min:149
Piloting Accuracy:39.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:150
V. Kills:18 N/A
Deaths:24
KDR:6.250
Accuracy:43.303% C++
KPH:43 C
VKPH:5.200 D
Kills:150 (0 + 150)
Deaths:24
KDR:6.250
VKDR:0.750
Vehicle Kills:18
Kill Difference:126
Playtime:3.485 hours
Usage:0%
Score:0.036m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:43.303%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:331
V. Kills:24 N/A
Deaths:35
KDR:9.457
Accuracy:48.512% C+
KPH:71.400 B*
VKPH:5.200 D
C75 Viper
C++
Kills:57
V. Kills:15 356%
Deaths:22
KDR:2.591
Accuracy:29.120% D--
KPH:29.700 C++
VKPH:7.800 C+
Kills:388 (388 + 0)
Deaths:57
KDR:6.807
VKDR:0.684
Vehicle Kills:39
Kill Difference:331
Playtime:6.555 hours
Usage:0%
Score:0.091m
Score/min:231
Driving Accuracy:29.120%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:1,730
V. Kills:160 N/A
Deaths:154
KDR:11.234
Accuracy:37.213% C-
KPH:53.200 C*
VKPH:4.900 D
P2-120 AP
C+
Kills:878
V. Kills:571 153%
Deaths:120
KDR:7.317
Accuracy:44.555% C+
KPH:26.600 C+
VKPH:17.300 C+
P2-120 HEAT
C
Kills:234
V. Kills:81 285%
Deaths:51
KDR:4.588
Accuracy:36.463% D
KPH:21.100 C
VKPH:7.300 D
MR11 Gatekeeper
C++
Kills:123
V. Kills:131 93%
Deaths:35
KDR:3.514
Accuracy:40.905% C*
KPH:15.800 D
VKPH:16.800 C++
E540 Halberd
C
Kills:79
V. Kills:44 176%
Deaths:19
KDR:4.158
Accuracy:33.135% D--
KPH:19.900 D
VKPH:11.100 C
Kills:3,044 (2,842 + 202)
Deaths:379
KDR:8.032
VKDR:2.604
Vehicle Kills:987
Kill Difference:2,665
Playtime:88.356 hours
Usage:6%
Score:1.082m
Score/min:204
Driving Accuracy:36.463%
Gunner Accuracy:33.135%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,328
V. Kills:48 N/A
Deaths:99
KDR:13.414
Accuracy:31.394% C-
KPH:131.300 B+
VKPH:4.700 C--
G20 Vulcan-H
D
Kills:70
V. Kills:52 132%
Deaths:36
KDR:1.944
Accuracy:43.274% C-
KPH:25 D-
VKPH:18.500 D
M12 Kobalt-H
C*
Kills:58
V. Kills: N/A
Deaths:2
KDR:29
Accuracy:22.460% C*
KPH:129.700 C*
VKPH:0 F
Kills:1,456 (0 + 1,456)
Deaths:137
KDR:10.628
VKDR:0.730
Vehicle Kills:100
Kill Difference:1,319
Playtime:13.366 hours
Usage:1%
Score:0.260m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:22.460%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:255
V. Kills:37 N/A
Deaths:32
KDR:7.969
Accuracy:29.831% D
KPH:42.200 C+
VKPH:6.100 D
M40 Fury
D
Kills:110
V. Kills:20 N/A
Deaths:14
KDR:7.857
Accuracy:28.460% D-
KPH:38 D
VKPH:6.900 D
M12 Kobalt
C--
Kills:109
V. Kills:5 N/A
Deaths:11
KDR:9.909
Accuracy:18.276% C*
KPH:42.800 D
VKPH:2 C--
M20 Basilisk
C
Kills:67
V. Kills:25 258%
Deaths:23
KDR:2.913
Accuracy:32.814% D
KPH:16.100 C
VKPH:6 C-
M12 Kobalt
D
Kills:60
V. Kills: N/A
Deaths:4
KDR:15
Accuracy:12.541% D-
KPH:45.600 D
VKPH:0 D*
Kills:601 (0 + 601)
Deaths:84
KDR:7.155
VKDR:1.036
Vehicle Kills:87
Kill Difference:517
Playtime:16.968 hours
Usage:1%
Score:0.197m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:12.541%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:329
V. Kills:8 N/A
Deaths:149
KDR:2.208
Accuracy:37.190% C--
KPH:42 C
VKPH:1 D
M40 Fury-F
C--
Kills:111
V. Kills:45 241%
Deaths:140
KDR:0.793
Accuracy:40.511% D
KPH:9.700 D
VKPH:3.900 C--
Kills:440 (440 + 0)
Deaths:289
KDR:1.522
VKDR:0.183
Vehicle Kills:53
Kill Difference:151
Playtime:19.284 hours
Usage:1%
Score:0.093m
Score/min:81
Driving Accuracy:40.511%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,3803,15024512.857B++11.1651.83%B+N/A110.5B+8.1D31028.5h11.6B**22.4B*
M14 Banshee 2,8022,4945404.619C+2.9227.365%C-1.443%B+38.4C+4.7B+13064.9h23.8C*86.8C++
TMG-50 1,8881,8691,2871.452C**0.2420.519%C+30.337%B**34.4C++N/A8354.3h9.6B++46.6B+
P2-120 HESH 1,8901,73015411.234C+9.5437.213%C-1.098%C++53.2C*4.9D14532.5h3.8B*10.1B+
MSW-R 1,5741,5649911.578C+0.1219.924%C-27.622%B+33.1C+N/A8647.2h10.5B++52.6C**
T9A "Butcher" 1,3511,3456172.18C++0.4821.799%D32.045%B++45.3CN/A11229.7h10B++46C*
P525 Marauder-H 1,3761,3289913.414C+11.7231.394%C-N/A131.5B+4.8C--31310.1h5.3B++16.7B+
T9 CARV 1,3361,3171,4220.926C+0.7715.337%D20.577%C23.4C+N/A8556.2h13.2B85.8C+
TSAR-42 1,2421,2305552.216C+0.5240.18%C**71.87%B+34.7C+N/A8835.4h2B++4.9B+
T32 Bull 1,1831,1679841.186C+0.5119.392%D-25.964%C**27.3C--N/A6942.8h11.7B60.3C+
RAMS .50M 1,1621,1575102.269C0.5735.584%C-77.615%C+23.7CN/A5648.9h1.9B++5.5C**
T1 Cycler 1,1721,1548441.367B0.3322.396%C++20.797%C+25.9C++N/A7244.5h11.7B**52.3B++
NS-15M2 1,1581,1517121.617C++0.0819.093%D-27.802%B34.2CN/A8133.7h10.9B+57.3C++
T16 Rhino 1,1591,1487071.624B+0.0721.351%C++45.209%M**39.6BN/A13229h10.4B**48.9B+
TRS-12 Uppercut 1,0851,0806001.8B+0.1053.946%C20.37%B*36.7C+N/A9629.4h2.2B++4.1B
LC3 Jaguar 1,0521,0269941.032C+0.6620.6%D25.049%B**15.9DN/A4364.5h12.6C*61.2C++
NS-44 Commissioner 9078989680.928C+0.7735.702%C+31.626%A34.3C++N/A9326.2h3.7C**10.2B
Hornet Missiles 1,2298851267.024C*5.3360.46%C+2.034%B+57.5C+22.3D25315.4h7B*11.6B*
P2-120 AP 1,4498781207.317C*5.6244.555%C+3.986%C**26.7C+17.4C+25532.9h8.1C+18.2C+
M18 Needler 1,5117734981.552C+0.1430.874%C3.234%B++10.3C+9.9C++11574.7h116.5B+377.2B+
FA1 Barrage 7717561,1960.632C1.0640.442%C+12.434%D17.8C--N/A6142.4h4B++9.9B+
M18 Rotary 1,3817165741.247C+0.4531.592%C+2.793%C*9.9C9.2C+10072.5h123.9C*392.2C**
SMG-46 Armistice 6636543921.668B+0.0327.365%B19.419%B+35.4BN/A9918.5h11.9B*43.3B+
M77-B 6496443671.755C+0.0632.631%D78.882%B26.2C+N/A6724.6h2.3B7C++
C-4 8146345781.097C+0.6023.883%CN/A61.6C17.5D46810.3h1.3B+5.3B+
T9 CARV-S 6366263991.569C++0.1320.303%C33.546%A35.4C+N/A8517.7h11.2B+55.2C**
NS Decimator 7805093731.365B+0.3352.773%D--2.947%B+30.3C16.1C+21016.8h4.2B+8C++
T7 Mini-Chaingun 4864812711.775B*0.0820.926%B*14.553%B+40.8B+N/A11311.8h11.8B*56.3B++
NS-15M AE 4404371782.455C*0.7625.002%C+35.698%B**47C+N/A1239.3h9.3B**37.2B+
Frag Grenade 4174151415N/A413.3051.94%B**N/A592.9B+2.9D-19590.7h3.2B++6.1B++
TRAC-5 S 3913835550.69C1.0119.396%D16.71%C++13.2C-N/A4329h13.7C+70.7C+
L100 Python HESH 355331359.457C+7.7648.512%C+N/A72B*5.2D1914.6h2.5B*5.1B++
S12 Renegade 3373291492.208C+0.5137.19%C--N/A42.2C1D957.8h2.6B++7.1B+
TX1 Repeater 3353296250.526C1.1724.385%C+22.492%C*17.1C--N/A5719.2h13.6C++55.9C++
Claymore 312312496.367C+4.6742.214%B**N/A141.8C+N/A3522.2h1.1B*2.6B*
AS16 NightHawk 2922913550.82C0.8838.102%C+13.058%C15.6DN/A4818.7h4.5C++11.8C*
T5 AMC 2812774660.594C1.1021.033%C-15.163%D-14.4C--N/A5819.2h15C++71.1C+
M40 Fury 292255327.969C++6.2729.831%D2.353%B+42.5C+6.2D2176h9.2B*30.7B+
Tank Mine 4152471072.308C+0.6129.358%CN/A53.7D--36.5D-5744.6h2.2C7.5C--
TRAC-5 Burst 2512463580.687C-1.0122.16%D18.699%D19.4DN/A6112.7h12.5C*56.5C+
P2-120 HEAT 315234514.588C+2.8936.463%D1.282%D*21.1C7.3D18711.1h6.8B18.8C++
Chainblade 24222516,6530.014C1.6812.973%D*2.667%D0.3C-N/A1747.1h3.3C25.6D--
NS-11C 2021971971C+0.7021.927%C25.381%B**8.4D-N/A3023.4h13.1B+59.9C*
TRAC-5 1961895450.347D1.3515.747%D*15.873%D4.5D--N/A3542.4h21D-133.6D--
ML-7 2971833880.472C1.2248.2%D-2.732%C+13.8D-8.6C--17513.3h6.8C++14.1C
TORQ-9 1631621021.588C**0.1126.732%B+30.864%B**38.6C**N/A1494.2h11.6B**43.6B*
T1B Cycler 163160453.556B**1.8626.854%C++45%A*76.2A1.4A++3182.1h9.9B**36.9B++
L105 Zephyr 168150246.25C4.5543.303%C++N/A42.9C5.1D1703.5h6.1C++14.1C**
Spear Anti-Vehicle Phalanx Turret 221150197.895C*6.2046.004%C**1.333%D**50B++23.7C**3603h7.1B+15.3B++
M2 Mutilator 127124562.214B+0.5218.639%B*29.839%M40A1A+1313.1h14.6B*78.2B++
MR11 Gatekeeper 254123353.514C+1.8240.905%C*N/A15.8D16.8C++2777.8h54.8C+134.1C*
M2 Mutilator 118118562.107B0.4118.352%B**22.034%B*38.1B**N/A1443.1h15.1B++82.2B++
M40 Fury-F 1561111400.793C0.9040.511%DN/A9.7D3.9C--7011.4h12.7C+31.4C
M40 Fury 130110147.857C+6.1628.46%D-3.636%A*37.9D6.9D2312.9h11.6B+40.9C+
M12 Kobalt 114109119.909C8.2118.276%C*24.771%A+43.6D2C--1502.5h20.6C112.7C*
Tomcat A2AM Pods 231104264C2.3088.01%B**N/A34.7C-42.3C+4653h10.4D11.8C
Auraxium Chainblade 91903,0060.03C+1.6720.838%D4.444%C0.6CN/A1155.3h2.3C+10.9C+
M9 SKEP Launcher 141841510.556C+1.1466.407%C+N/A12.7C8.6C1356.6h9.1C+13.8C+
M18 Locust 15481282.893B+1.2039.913%B**6.173%M++16.5C+14.9C++1914.9h137.5C+344.5B
E540 Halberd 12379194.158C2.4633.135%D--5.063%B++19.8D11C1644h5.6C**17C
AMR-66 7474243.083M+1.3937.639%A++41.892%A**35.2B**N/A1602.1h5.5A14.5B**
MG-H1 Watchman 7170272.593B*0.9028.69%B**44.286%A*87.5A++1.3B**1860.8h9.9A34.5B**
G20 Vulcan-H 12270361.944C-0.2543.274%C-5.714%A++25D-18.6D3542.8h113.2C261.7C
M20 Basilisk 9267232.913C+1.2232.814%D5.97%C+16C6C-1634.2h72.9B++222.1B+
M12 Kobalt 6060415C+13.3012.541%D-11.667%D**46.2DN/A1881.3h14.6B++116.2C++
M12 Kobalt-H 5858229B+27.3022.46%C*12.069%D--145B+N/A3930.4h15.7C++70.1C**
Anti-Vehicle Grenade 7157157N/A55.3039.832%D*N/A142.5D--35D9400.4h10F-25.1F-
C75 Viper 7257222.591C0.9029.12%D--N/A30C++7.9C++3251.9h9.6B++32.9B
M1 Heavy Cycler 5050630.794C0.9010.701%D28%A*13.5DN/A823.7h16.3B+152.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter322,5921.9h
Nanite Revive Grenade03180.1h
Nano-Armor Kit526525,90859.4h
Spawn Beacon102350.4h
Anti-Vehicle MANA Turret31180.3h
AE Medical Applicator03750h
Welding Device04180h
Anti-Infantry MANA Turret91100.6h
Ammunition Package511,3831.3h
Medical Kit1,2307,59523h
Medical Applicator361135,61813.2h
Shield Recharging Field243900.4h
Recon Detection Device54690.9h
CAS30 Tank Buster1760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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