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Wreckingtown[117L] Wreckingtown
TR BR 116

KDR: 2.44

Score: 27.3m

Last Seen: Oct 22nd, 2017 7:04 PM
- OFFLINE - 25.8 hour(s)

Battle Rank 108 (116 total) - Terran Republic on Emerald
Level Progress (to 109): 81%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT Spear Anti-Vehicle Phalanx Turret TSAR-42 Claymore TRAC-5 M77-B NS-44P Commissioner C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $360,288 MLG Score: 288
Fun Score: N/A
Cheeseburgers Flipped: 2715TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.204%20.088%4262111988,8361.414211.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.136%0.01C+-0.117C+-2.355F--HEAD ++ (~9.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.179C++130.092C+48.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.443%0.92%66112184356121160.710784372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.151D*-0.618D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.70.321C*290.453B+80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.335%2.224%628612136,431105139596.11893162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.867%-1.131D*-0.217C1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.7-0.937D--21.9-0.752D-52.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.411%3.03%10212171658551480.192982111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.255%-2.014F---0.35C-0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
541.7-3.532T*78.1-0.957D--463.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.105%48.347%10412153,4791105373.14557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.795%-0.584D-1.217D*-0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.493D4.6-0.444C--10.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.444%16.022%101121818143270.418981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.672D0.273C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.262C5.6-0.145C11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.3m288.1%185 (11.1k)184 (11k)2.4383133,97313,9333.13967116 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219136215.759%13.693%21610:385

49% Engineer25% Infiltrator14% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 5:33 AMSep 12th, 2015 2:23 AMOct 23rd, 2017 8:29 PM (754d) (PST)Oct 22nd, 2017 4:09 PM (755d) (PST)Oct 22nd, 2017 3:04 PM (755d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5861174690.2300.0940.0310.8550.067288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1607,03728,123146251411,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2466h/102.7d 9,772 4,652 13,473 126.5k 1,661 7,682 9,934 86.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:199
Deaths:275
KDR:0.724
Accuracy:12.134% D**
HSR:14.070% D*
NS-15M2
C
Kills:166
Deaths:106
KDR:1.566
Accuracy:16.408% D**
HSR:24.096% C
MSW-R
D
Kills:88
Deaths:84
KDR:1.048
Accuracy:14.257% F
HSR:19.318% D
Kills:453
Deaths (as Heavy Assault):465
Deaths (to Heavy Assaults):3,523
KDR:0.97419
Kill Difference:12
Playtime:128.262 hours
Usage:5%
Score:1.090m
Score/min:142
Accuracy (listed only):14.267%
HSR (listed only):19.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:1,166
Deaths:2,075
KDR:0.562
Accuracy:17.951% D
HSR:16.209% C--
AMR-66
C+
Kills:359
Deaths:371
KDR:0.968
Accuracy:26.732% C+
HSR:20.056% D
T5 AMC
D
Kills:294
Deaths:227
KDR:1.295
Accuracy:18.407% D--
HSR:15.986% D
HC1 Cougar
D
Kills:229
Deaths:199
KDR:1.151
Accuracy:20.399% D-
HSR:18.777% D
FA1 Barrage
C++
Kills:181
Deaths:154
KDR:1.175
Accuracy:33.444% D
HSR:16.022% C++
NS-11C
B*
Kills:167
Deaths:123
KDR:1.358
Accuracy:19.842% D-
HSR:24.551% B*
Kills:2,396
Deaths (as Engineer):3,149
Deaths (to Engineers):3,527
KDR:0.76088
Kill Difference:753
Playtime:1,215.947 hours
Usage:49%
Score:13.325m
Score/min:183
Accuracy (listed only):22.796%
HSR (listed only):18.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D-
Kills:1,553
Deaths:367
KDR:4.232
Accuracy:33.024% D-
HSR:52.350% F
M77-B
D-
Kills:1,121
Deaths:128
KDR:8.758
Accuracy:31.563% D-
HSR:61.195% F-
NS-44P Commissioner
B+
Kills:1,065
Deaths:652
KDR:1.633
Accuracy:45.909% B+
HSR:14.366% D*
NS-30 Vandal
B+
Kills:910
Deaths:313
KDR:2.907
Accuracy:31.675% C+
HSR:31.648% B+
KSR-35
C**
Kills:855
Deaths:177
KDR:4.831
Accuracy:32.306% C-
HSR:31.345% C**
SOAS-20
C--
Kills:688
Deaths:319
KDR:2.157
Accuracy:21.635% D*
HSR:17.878% C--
NS-7 PDW
D--
Kills:590
Deaths:441
KDR:1.338
Accuracy:19.234% D--
HSR:9.661% D*
99SV
C+
Kills:419
Deaths:91
KDR:4.604
Accuracy:31.019% C+
HSR:28.640% D-
TRAP-M1
C+
Kills:386
Deaths:161
KDR:2.398
Accuracy:29.175% C+
HSR:16.321% D*
T4 AMP
C+
Kills:327
Deaths:275
KDR:1.189
Accuracy:26.302% C+
HSR:15.902% D
NS-357P Underboss
B+
Kills:325
Deaths:258
KDR:1.260
Accuracy:45.669% B+
HSR:15.077% D--
NS-44L Blackhand
B+
Kills:324
Deaths:88
KDR:3.682
Accuracy:46.463% B+
HSR:43.827% C++
MKV Suppressed
D-
Kills:257
Deaths:190
KDR:1.353
Accuracy:20.995% D-
HSR:12.451% D*
TX2 Emperor
B
Kills:235
Deaths:255
KDR:0.922
Accuracy:30.692% B
HSR:13.192% D--
TX1 Repeater
C
Kills:100
Deaths:202
KDR:0.495
Accuracy:22.421% C
HSR:16% D
Kills:9,155
Deaths (as Infiltrator):3,917
Deaths (to Infiltrators):2,525
KDR:2.33725
Kill Difference:5,238
Playtime:622.067 hours
Usage:25%
Score:6.037m
Score/min:162
Accuracy (listed only):31.205%
HSR (listed only):25.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:1,166
Deaths:2,075
KDR:0.562
Accuracy:17.951% D
HSR:16.209% C--
NS-7 PDW
D--
Kills:590
Deaths:441
KDR:1.338
Accuracy:19.234% D--
HSR:9.661% D*
T5 AMC
D
Kills:294
Deaths:227
KDR:1.295
Accuracy:18.407% D--
HSR:15.986% D
MKV Suppressed
D-
Kills:257
Deaths:190
KDR:1.353
Accuracy:20.995% D-
HSR:12.451% D*
HC1 Cougar
D
Kills:229
Deaths:199
KDR:1.151
Accuracy:20.399% D-
HSR:18.777% D
FA1 Barrage
C++
Kills:181
Deaths:154
KDR:1.175
Accuracy:33.444% D
HSR:16.022% C++
NS-11C
B*
Kills:167
Deaths:123
KDR:1.358
Accuracy:19.842% D-
HSR:24.551% B*
Kills:2,884
Deaths (as Light Assault):3,409
Deaths (to Light Assaults):2,528
KDR:0.846
Kill Difference:525
Playtime:96.645 hours
Usage:4%
Score:0.683m
Score/min:118
Accuracy (listed only):21.467%
HSR (listed only):16.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D--
Kills:590
Deaths:441
KDR:1.338
Accuracy:19.234% D--
HSR:9.661% D*
NS-11P
C-
Kills:324
Deaths:344
KDR:0.942
Accuracy:19.745% D
HSR:16.667% C-
MKV Suppressed
D-
Kills:257
Deaths:190
KDR:1.353
Accuracy:20.995% D-
HSR:12.451% D*
FA1 Barrage
C++
Kills:181
Deaths:154
KDR:1.175
Accuracy:33.444% D
HSR:16.022% C++
TORQ-9
D
Kills:168
Deaths:164
KDR:1.024
Accuracy:17.270% D**
HSR:19.643% D
Kills:1,520
Deaths (as Combat Medic):1,293
Deaths (to Combat Medics):1,036
KDR:1.17556
Kill Difference:227
Playtime:50.674 hours
Usage:2%
Score:0.983m
Score/min:323
Accuracy (listed only):22.138%
HSR (listed only):14.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:760
Deaths:332
KDR:2.289
Accuracy:11.025% D*
HSR:16.316% D-
M2 Mutilator
D
Kills:727
Deaths:464
KDR:1.567
Accuracy:11.474% D
HSR:15.131% D-
M3 Pounder HEG
C**
Kills:700
Deaths:422
KDR:1.659
Accuracy:41.329% C**
HSR:3.143% C+
M3 Pounder HEG
B**
Kills:643
Deaths:417
KDR:1.542
Accuracy:42.049% C++
HSR:4.510% B**
M2 Mutilator
D
Kills:570
Deaths:334
KDR:1.707
Accuracy:11.765% D
HSR:15.965% D
MRC3 Mercy
C-
Kills:557
Deaths:212
KDR:2.627
Accuracy:10.897% D*
HSR:18.492% C-
M1 Heavy Cycler
C+
Kills:524
Deaths:307
KDR:1.707
Accuracy:11.191% D
HSR:17.557% C+
MR1 Fracture
C++
Kills:425
Deaths:292
KDR:1.455
Accuracy:37.402% C++
HSR:2.353% D
MR1 Fracture
C+
Kills:424
Deaths:305
KDR:1.390
Accuracy:36.703% C+
HSR:2.358% D
NS-10 Burster
C-
Kills:286
Deaths:117
KDR:2.444
Accuracy:25.249% C-
HSR:1.748% D*
M6 Onslaught
C-
Kills:266
Deaths:165
KDR:1.612
Accuracy:14.057% D
HSR:17.669% C-
NS-10 Burster
D
Kills:261
Deaths:96
KDR:2.719
Accuracy:25.244% D
HSR:2.299% D--
M6 Onslaught
D
Kills:221
Deaths:142
KDR:1.556
Accuracy:14.070% D
HSR:13.575% D*
M1 Heavy Cycler
D
Kills:151
Deaths:67
KDR:2.254
Accuracy:12.677% D
HSR:13.245% D*
Kills:6,515
Deaths (as MAX Suit):1,836
Deaths (to MAX Suits):596
KDR:3.54847
Kill Difference:4,679
Playtime:340.019 hours
Usage:14%
Score:5.155m
Score/min:253
Accuracy (listed only):21.795%
HSR (listed only):10.311%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:435
V. Kills:46 N/A
Deaths:221
KDR:1.968
Accuracy:26.443% D
KPH:18.200 D-
VKPH:1.900 D
Hellfire Rocket Pods
C
Kills:79
V. Kills:14 N/A
Deaths:19
KDR:4.158
Accuracy:45.570% C
KPH:32.800 D
VKPH:5.800 D-
Kills:514 (435 + 0)
Deaths:240
KDR:2.142
VKDR:0.250
Vehicle Kills:60
Kill Difference:274
Playtime:26.358 hours
Usage:1%
Score:0.196m
Score/min:124
Piloting Accuracy:26.443%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:989
V. Kills:257 383%
Deaths:220
KDR:4.495
Accuracy:34.387% C--
KPH:18.800 D
VKPH:4.900 D
L100 Python HEAT
C+
Kills:775
V. Kills:242 319%
Deaths:77
KDR:10.065
Accuracy:49.528% C
KPH:29.900 C+
VKPH:9.300 D
Skyguard
D
Kills:430
V. Kills:441 97%
Deaths:110
KDR:3.909
Accuracy:24.235% D
KPH:6.900 D--
VKPH:7 D
Kills:2,194 (2,194 + 0)
Deaths:407
KDR:5.391
VKDR:2.310
Vehicle Kills:940
Kill Difference:1,787
Playtime:141.253 hours
Usage:6%
Score:0.987m
Score/min:116
Driving Accuracy:24.235%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:3,185
V. Kills:2,277 140%
Deaths:261
KDR:12.203
Accuracy:43.428% C++
KPH:17.200 D
VKPH:12.300 B+
P2-120 AP
B*
Kills:568
V. Kills:622 91%
Deaths:42
KDR:13.524
Accuracy:57.151% B**
KPH:20.900 D
VKPH:22.900 B*
P2-120 HESH
C++
Kills:484
V. Kills:120 400%
Deaths:27
KDR:17.926
Accuracy:47.421% B+
KPH:40.500 C
VKPH:10 C++
M12 Kobalt
C-
Kills:76
V. Kills:16 447%
Deaths:9
KDR:8.444
Accuracy:7.936% F
KPH:10.900 D**
VKPH:2.300 C-
Kills:4,313 (4,237 + 76)
Deaths:339
KDR:12.723
VKDR:8.953
Vehicle Kills:3,035
Kill Difference:3,974
Playtime:231.344 hours
Usage:9%
Score:2.408m
Score/min:173
Driving Accuracy:47.421%
Gunner Accuracy:7.936%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:89
V. Kills:36 241%
Deaths:24
KDR:3.708
Accuracy:28.456% D*
KPH:14 D
VKPH:5.700 D-
M20 Basilisk
D-
Kills:54
V. Kills:34 154%
Deaths:26
KDR:2.077
Accuracy:27.517% D*
KPH:7.800 D*
VKPH:4.900 D-
Kills:143 (0 + 143)
Deaths:50
KDR:2.860
VKDR:1.400
Vehicle Kills:70
Kill Difference:93
Playtime:13.273 hours
Usage:1%
Score:0.084m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:27.517%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:596
V. Kills:27 N/A
Deaths:344
KDR:1.733
Accuracy:12.006% D**
KPH:8.300 D-
VKPH:0.400 D-
S12 Renegade
D--
Kills:60
V. Kills:3 N/A
Deaths:51
KDR:1.176
Accuracy:29.539% D*
KPH:12.100 D*
VKPH:0.600 D--
Kills:656 (656 + 0)
Deaths:395
KDR:1.661
VKDR:0.076
Vehicle Kills:30
Kill Difference:261
Playtime:76.653 hours
Usage:3%
Score:0.163m
Score/min:35
Driving Accuracy:29.539%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 5,4623,18526112.203B*9.7643.428%C++2.355%C-17.2D12.3B+158185.2h9.1D21C
Spear Anti-Vehicle Phalanx Turret 3,3181,86111815.771A+13.3340.332%C4.138%C++26.4D20.7C+23770.4h10.7C26.5C
TSAR-42 1,5621,5533674.232C*1.7933.024%D-52.35%F20.5DN/A5575.9h3.2D**9.6D--
Claymore 1,2491,2492943.069S40.6346.483%A++N/A223A+N/A6105.6h1.3D2.7B*
TRAC-5 1,2091,1662,0750.562C1.8817.951%D16.209%C--3.3D--N/A13349.6h20.9D-116.6D
M77-B 1,1311,1211288.758S6.3231.563%D-61.195%F-27C++N/A7441.5h3D9.6D
NS-44P Commissioner 1,0751,0656521.633B+0.8145.909%B+14.366%D*13.3D--N/A3279.8h4.6D-9.9C+
C75 Viper 1,2469892204.495C++2.0634.387%C--1.719%C**18.8D4.9D9252.7h12.7C*36.9C++
NS-30 Vandal 9279103132.907B++0.4731.675%C+31.648%B+19.5D-N/A5146.6h7.3D-22.9C
KSR-35 8658551774.831A2.3932.306%C-31.345%C**25.4DN/A6233.6h5.8D--18.1D
L100 Python HEAT 1,0177757710.065B*7.6349.528%C2.581%C++29.8C+9.3D15326h5.1C**10.3B+
MRC3 Mercy 7777603322.289C++0.1511.025%D*16.316%D-14D--N/A3854.2h22D199.6D-
M2 Mutilator 7367274641.567C+0.8711.474%D15.131%D-16.2D-N/A5144.9h19.1C-166.9C
M3 Pounder HEG 1,0277004221.659C++0.7841.329%C**3.143%C+12.6C--5.9A+8755.5h22.9D-55.4C+
SOAS-20 6976883192.157B+0.2821.635%D*17.878%C--21.6DN/A5031.9h14.5D67.1D--
M3 Pounder HEG 9556434171.542C+0.9042.049%C++4.51%B**11.5D-5.6B**8056h25.3D-60.2C
M12 Kobalt-F 6235963441.733C+0.7112.006%D**8.054%C8.3D-N/A3571.7h23.4D--194.5F-
NS-7 PDW 5995904411.338B+1.1019.234%D--9.661%D*11.7DN/A3850.6h16.5C+85.6C
M2 Mutilator 5795703341.707C++0.7311.765%D15.965%D19.3DN/A5729.5h18.4C+156.6C
P2-120 AP 1,1905684213.524B*11.0957.151%B**4.401%B++20.9D22.9B*31727.2h13.7F*23.9D--
MRC3 Mercy 5785572122.627C*0.1910.897%D*18.492%C-16.2D-N/A4534.4h21.1C193.3D
M1 Heavy Cycler 5325243071.707C**0.7311.191%D17.557%C+11.2D--N/A3446.7h18.8C+168.2C+
P2-120 HESH 6044842717.926B+15.4947.421%B+N/A40.3C10C++16012h6.4D-13.4C+
M14 Banshee 4814352211.968C0.4726.443%DN/A18.2D-1.9D6923.9h29C+109.7C+
Skyguard 8714301103.909B+1.4724.235%DN/A6.9D--7D12262.6h196.8D**812.3F
MR1 Fracture 8904252921.455B**0.9837.402%C++2.353%D5.7D6.2B+7274.9h69.5D185.8C
MR1 Fracture 9094243051.39B**1.0536.703%C+2.358%D4.8D-5.5B+6288.1h74.1D201.8C
99SV 429419914.604A++2.1731.019%C+28.64%D-13.4DN/A3831.3h6.5C-21.1C+
Tank Mine 729387894.348B*1.9128.305%CN/A143.3B++126.7A*17262.7h1.4B*5.1B++
TRAP-M1 3943861612.398B++0.0429.175%C+16.321%D*16.8D--N/A3623h12.8D--43.9C-
T7 Mini-Chaingun 3763713900.951C+1.4910.651%D*12.129%C20.7DN/A7617.9h19.3D181.6D-
AMR-66 3683593710.968C+1.4726.732%C+20.056%D4.3D--N/A1583.8h16.7F--62.4D--
T4 AMP 3323272751.189C*1.2526.302%C+15.902%D12.1D-N/A3527h17.9D67.9C+
NS-357P Underboss 3283252581.26C+1.1845.669%B+15.077%D--15.5D*N/A3621h5.2F-11.4C--
NS-44L Blackhand 325324883.682A*1.2446.463%B+43.827%C++19.9CN/A4916.3h5.3C11.4C++
NS-11P 3313243440.942C+1.5019.745%D16.667%C-14.5DN/A4522.4h20.8F-105.2D*
Aspis Anti-Aircraft Phalanx Turret 758321635.095B+2.6619.348%D--N/A5.5D*7.4D-14458.8h191.8D-991.5D--
Hunter QCX 3073002351.277B*1.1653.798%B++28.333%C++7.8DN/A2438.4h4B7.4B+
T5 AMC 2972942271.295B1.1418.407%D--15.986%D13.4DN/A5421.9h17.7D95.9D
NS-10 Burster 6002861172.444A++0.0125.249%C-1.748%D*3.1D-3.5C++6490.8h263.6F--1044F
M6 Onslaught 2682661651.612C0.8314.057%D17.669%C-23.5DN/A6911.3h18.6C++132.6C+
NS-10 Burster 512261962.719A++0.2825.244%D2.299%D--3.6D3.4C+6573.1h248.7F-985.2D*
MKV Suppressed 2622571901.353B+1.0920.995%D-12.451%D*13.9D-N/A3818.5h16.3C77.7C
TX2 Emperor 2432352550.922C+1.5230.692%B13.192%D--13.3D-N/A4017.7h12.4D-40.4C+
HC1 Cougar 2352291991.151C++1.2920.399%D-18.777%D11.3DN/A3820.2h16D-78.5D
M6 Onslaught 2292211421.556C0.8814.07%D13.575%D*19.9D-N/A5211.1h21.8D155C
MANA Anti-Vehicle Turret 576209613.426B**0.9959.307%B+4.306%C*20.1D35.3B+40110.4h16.6D--28D-
T9 CARV 2031992750.724C1.7112.134%D**14.07%D*9.3D--N/A8821.5h16.5C--135.8D-
FA1 Barrage 1881811541.175C*1.2633.444%D16.022%C++16.9DN/A5910.7h5.6C16.6C
TORQ-9 1741681641.024C+1.4117.27%D**19.643%D16.5D-N/A6110.2h20.8F120.7F-
NS-11C 1721671231.358B+1.0819.842%D-24.551%B*14.9DN/A5411.2h16.6C83.9C
NS-15M2 1681661061.566C+0.8716.408%D**24.096%C15.4D-N/A4510.8h18.7D**114.2D**
M1 Heavy Cycler 154151672.254B0.1812.677%D13.245%D*19.6DN/A487.7h15.7B123.8C+
M9 SKEP Launcher 2321142010.567C+1.8766.756%C+N/A5.8D6C8119.6h17.4F**26.1F**
TX1 Repeater 1011002020.495C1.9422.421%C16%D5.1D*N/A2819.5h19.8D--88.3D
M20 Basilisk 12589243.708C**1.2728.456%D*4.494%C--13.9D5.6D-1006.4h90.2C**316.9C
MSW-R 8888841.048C1.3914.257%F19.318%D17.6D-N/A1635h16.2D*113.8F
Hellfire Rocket Pods 9379194.158C1.7245.57%CN/A32.9D5.8D-6662.4h30.4C66.7C
M12 Kobalt 927698.444C6.017.936%F1.316%F*10.9D**2.3C-517h63.9T*804.9T*
Frag Grenade 7169169N/A66.5631.543%F-N/A345D10C*22680.2h4C+12.7D
ASP-30 Grounder 14767800.838C*1.6058.341%D1.493%D3.4D*4D10019.8h19.5T*33.5T*
C-4 14665232.826B**0.3944.034%M++N/A72.2C90S21350.9h2.4F5.4C**
S12 Renegade 6360511.176C--1.2629.539%D*8.333%B*12D*N/A355h5.2F17.7F--
M20 Basilisk 8854262.077C0.3627.517%D*N/A7.8D*4.9D-1106.9h150.4D*546.7F--

Consumables
  Name Deaths Consumed Time Equipped
G30 Walker0930h
Anti-Vehicle MANA Turret144954.2h
Nano-Armor Kit4841,363,79792.4h
Motion Spotter4219,52517.1h
Nanite Revive Grenade01280h
Nanite Healing Grenade01830.1h
Medical Applicator131128,4929.5h
Restoration Kit102450.3h
Recon Detection Device4315,57531.5h
Shield Recharging Field263,1051.6h
Medical Kit1323,8444.8h
Ammunition Package112,2310.8h
Anti-Infantry MANA Turret231034.1h

Check the help document for the dictionary if you want to learn more about words used here.


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