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Arcanus Wrel[ELSE] Wrel
VS BR 37

KDR: 2.1

Score: 30.7m

Last Seen: Feb 4th, 2019 4:00 AM
- OFFLINE - 465.9 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Emerald - Outfit Leader of Elsewhere[ELSE] Elsewhere
VS outfit on Emerald

Members: 0
Level Progress (to 38): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Eridani SX5 C-4 Solstice VE3 Solstice SF Pulsar C Betelgeuse 54-A Force-Blade VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,273,518 MLG Score: 1018
Fun Score: N/A
Cheeseburgers Flipped: 363TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.339%23.465%5955297027,3302.24421-0.142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.464%0.832B++0.427B-1.17D*HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.433B10.80.247C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.437%1.44%418510171,6675508843.02541188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.005%0.212C++-0.151C-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.90.156C++53.6-0.012C+82.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.851%1.834%109610161,03611225260.923351197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.974%-0.687D-0.501D0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.2-0.765D-23.1-0.842D--45.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.024%6.101%102710157549034470.834994168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%-0.105C+0.437B0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
890.249C++31.20.21C++57.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.445%58.487%102610161,414954251.48218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.641%0.813B++-0.567D-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.313C*2.70.137C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.778%12.655%102410182,023954182.12054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.77%1.028B**-0.374C--0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.359C**4.50.063C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elsewhere[ELSE] Elsewhere
VS outfit on Emerald

Members: 0
30.7m321.2%415 (24.9k)360 (21.6k)2.1018452,01024,7452.3640337 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022143223.664%17.214%40703:2714

8% Combat Medic32% Engineer23% Heavy Assault15% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:18 PMJun 20th, 2014 10:55 PMFeb 20th, 2019 8:06 AM (3d) (PST)Feb 4th, 2019 12:40 AM (19d) (PST)Feb 4th, 2019 12:00 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6952044910.6100.2900.1052.1660.0651018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,72612,23429,49237176130421,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1421.6h/59.2d 6,488 8,953 11,670 184.8k 1,949 4,285 5,505 59.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,237
Deaths:475
KDR:2.604
Accuracy:26.405% C+
HSR:28.618% C
VX29 Polaris
C+
Kills:1,167
Deaths:539
KDR:2.165
Accuracy:22.425% C+
HSR:15.681% D--
Lasher X2
C+
Kills:1,165
Deaths:604
KDR:1.929
Accuracy:25.298% C+
HSR:2.661% D
Flare VE6
B+
Kills:1,155
Deaths:490
KDR:2.357
Accuracy:23.646% C*
HSR:28.658% B+
Orion VS54
B+
Kills:1,153
Deaths:420
KDR:2.745
Accuracy:23.446% B+
HSR:20.035% D
Pulsar LSW
B++
Kills:1,039
Deaths:437
KDR:2.378
Accuracy:24.700% B
HSR:28.874% B++
SVA-88
C+
Kills:713
Deaths:269
KDR:2.651
Accuracy:22.844% C+
HSR:18.654% D-
SVA-GG
B+
Kills:328
Deaths:114
KDR:2.877
Accuracy:26.285% C+
HSR:33.537% B+
Ursa
C+
Kills:304
Deaths:107
KDR:2.841
Accuracy:22.582% C+
HSR:19.079% D
NS-15M1
B**
Kills:293
Deaths:114
KDR:2.570
Accuracy:23.372% C++
HSR:31.399% B**
Lasher X2 AE
B+
Kills:198
Deaths:79
KDR:2.506
Accuracy:28.407% C+
HSR:5.051% B+
VE-H Maw
A
Kills:144
Deaths:58
KDR:2.483
Accuracy:26.523% C++
HSR:37.500% A
NS-15M AE
B
Kills:104
Deaths:48
KDR:2.167
Accuracy:27.518% B
HSR:25.962% C+
NSX Naginata
A++
Kills:69
Deaths:40
KDR:1.725
Accuracy:20.218% C
HSR:42.029% A++
Kills:9,069
Deaths (as Heavy Assault):3,794
Deaths (to Heavy Assaults):6,935
KDR:2.39035
Kill Difference:5,275
Playtime:320.015 hours
Usage:23%
Score:7.470m
Score/min:389
Accuracy (listed only):24.548%
HSR (listed only):24.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,511
Deaths:724
KDR:2.087
Accuracy:22.884% C+
HSR:21.774% B+
Solstice SF
B
Kills:1,509
Deaths:848
KDR:1.779
Accuracy:23.780% C+
HSR:19.019% B
Pulsar C
C+
Kills:1,265
Deaths:556
KDR:2.275
Accuracy:23.890% C+
HSR:23.083% C+
VX6-7
C
Kills:1,178
Deaths:589
KDR:2
Accuracy:23.143% C
HSR:17.318% D
Serpent VE92
B+
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:26.569% B+
HSR:21.832% B
Nova
B**
Kills:829
Deaths:375
KDR:2.211
Accuracy:55.865% B**
HSR:14.113% C+
Thanatos VE70
B*
Kills:757
Deaths:397
KDR:1.907
Accuracy:48.003% B*
HSR:10.700% D*
Zenith VX-5
B+
Kills:710
Deaths:376
KDR:1.888
Accuracy:24.180% C
HSR:23.662% B+
Eclipse VE3A
B
Kills:584
Deaths:263
KDR:2.221
Accuracy:28.378% B
HSR:21.062% C**
Solstice Burst
B*
Kills:559
Deaths:266
KDR:2.102
Accuracy:26.951% C++
HSR:30.233% B*
NS-11CP
C+
Kills:512
Deaths:243
KDR:2.107
Accuracy:23.281% D*
HSR:22.852% C+
Eidolon VE33
C+
Kills:490
Deaths:202
KDR:2.426
Accuracy:26.722% C+
HSR:22.041% C--
NS Baron G5
C++
Kills:407
Deaths:238
KDR:1.710
Accuracy:44.991% C++
HSR:13.268% C
Deimos VA29
C++
Kills:332
Deaths:187
KDR:1.775
Accuracy:61.492% C++
HSR:14.759% C
NS-11C
C**
Kills:236
Deaths:124
KDR:1.903
Accuracy:25.283% C**
HSR:19.915% C++
Revenant
C+
Kills:123
Deaths:42
KDR:2.929
Accuracy:32.987% C+
HSR:29.268% C+
Chaos
C*
Kills:105
Deaths:55
KDR:1.909
Accuracy:54.558% C*
HSR:8.571% D*
NS Baron G5AE
C**
Kills:73
Deaths:48
KDR:1.521
Accuracy:50% C**
HSR:6.849% F
Kills:12,348
Deaths (as Engineer):6,177
Deaths (to Engineers):5,775
KDR:1.99903
Kill Difference:6,171
Playtime:448.369 hours
Usage:32%
Score:9.429m
Score/min:350
Accuracy (listed only):34.609%
HSR (listed only):18.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:1,620
Deaths:678
KDR:2.389
Accuracy:26.984% C++
HSR:19.568% C+
Solstice VE3
B+
Kills:1,511
Deaths:724
KDR:2.087
Accuracy:22.884% C+
HSR:21.774% B+
Solstice SF
B
Kills:1,509
Deaths:848
KDR:1.779
Accuracy:23.780% C+
HSR:19.019% B
Pulsar C
C+
Kills:1,265
Deaths:556
KDR:2.275
Accuracy:23.890% C+
HSR:23.083% C+
VX6-7
C
Kills:1,178
Deaths:589
KDR:2
Accuracy:23.143% C
HSR:17.318% D
Serpent VE92
B+
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:26.569% B+
HSR:21.832% B
Sirius SX12
B**
Kills:1,166
Deaths:565
KDR:2.064
Accuracy:27.192% B+
HSR:24.100% B**
Nova
B**
Kills:829
Deaths:375
KDR:2.211
Accuracy:55.865% B**
HSR:14.113% C+
Thanatos VE70
B*
Kills:757
Deaths:397
KDR:1.907
Accuracy:48.003% B*
HSR:10.700% D*
Zenith VX-5
B+
Kills:710
Deaths:376
KDR:1.888
Accuracy:24.180% C
HSR:23.662% B+
Eclipse VE3A
B
Kills:584
Deaths:263
KDR:2.221
Accuracy:28.378% B
HSR:21.062% C**
Solstice Burst
B*
Kills:559
Deaths:266
KDR:2.102
Accuracy:26.951% C++
HSR:30.233% B*
NS-11CP
C+
Kills:512
Deaths:243
KDR:2.107
Accuracy:23.281% D*
HSR:22.852% C+
NS-7 PDW
B+
Kills:467
Deaths:201
KDR:2.323
Accuracy:23.833% C+
HSR:20.557% B+
NS Baron G5
C++
Kills:407
Deaths:238
KDR:1.710
Accuracy:44.991% C++
HSR:13.268% C
VE-S Canis
B+
Kills:353
Deaths:189
KDR:1.868
Accuracy:26.453% C+
HSR:24.079% B+
Deimos VA29
C++
Kills:332
Deaths:187
KDR:1.775
Accuracy:61.492% C++
HSR:14.759% C
NS-11C
C**
Kills:236
Deaths:124
KDR:1.903
Accuracy:25.283% C**
HSR:19.915% C++
MKV Suppressed
B+
Kills:161
Deaths:92
KDR:1.750
Accuracy:28.920% B+
HSR:18.012% C+
Chaos
C*
Kills:105
Deaths:55
KDR:1.909
Accuracy:54.558% C*
HSR:8.571% D*
NS Baron G5AE
C**
Kills:73
Deaths:48
KDR:1.521
Accuracy:50% C**
HSR:6.849% F
Skorpios
D
Kills:70
Deaths:43
KDR:1.628
Accuracy:24.355% D
HSR:17.143% D
Kills:15,572
Deaths (as Light Assault):7,701
Deaths (to Light Assaults):4,209
KDR:2.02208
Kill Difference:7,871
Playtime:268.389 hours
Usage:19%
Score:4.753m
Score/min:295
Accuracy (listed only):32.772%
HSR (listed only):18.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:1,620
Deaths:678
KDR:2.389
Accuracy:26.984% C++
HSR:19.568% C+
Sirius SX12
B**
Kills:1,166
Deaths:565
KDR:2.064
Accuracy:27.192% B+
HSR:24.100% B**
Nova
B**
Kills:829
Deaths:375
KDR:2.211
Accuracy:55.865% B**
HSR:14.113% C+
CME
C+
Kills:782
Deaths:332
KDR:2.355
Accuracy:23.268% D
HSR:21.995% C+
Thanatos VE70
B*
Kills:757
Deaths:397
KDR:1.907
Accuracy:48.003% B*
HSR:10.700% D*
H-V45
B**
Kills:673
Deaths:310
KDR:2.171
Accuracy:27.086% B+
HSR:29.718% B**
Corvus VA55
A
Kills:493
Deaths:225
KDR:2.191
Accuracy:25.212% C*
HSR:31.440% A
NS-7 PDW
B+
Kills:467
Deaths:201
KDR:2.323
Accuracy:23.833% C+
HSR:20.557% B+
NS Baron G5
C++
Kills:407
Deaths:238
KDR:1.710
Accuracy:44.991% C++
HSR:13.268% C
VE-S Canis
B+
Kills:353
Deaths:189
KDR:1.868
Accuracy:26.453% C+
HSR:24.079% B+
Deimos VA29
C++
Kills:332
Deaths:187
KDR:1.775
Accuracy:61.492% C++
HSR:14.759% C
Terminus VX-9
B**
Kills:320
Deaths:134
KDR:2.388
Accuracy:27.690% B+
HSR:33.750% B**
Darkstar
C+
Kills:303
Deaths:125
KDR:2.424
Accuracy:25.476% C
HSR:23.432% C+
MKV Suppressed
B+
Kills:161
Deaths:92
KDR:1.750
Accuracy:28.920% B+
HSR:18.012% C+
NSX Yumi
B+
Kills:158
Deaths:50
KDR:3.160
Accuracy:28.487% B
HSR:30.380% B+
Pulsar VS1
C++
Kills:151
Deaths:83
KDR:1.819
Accuracy:22.815% C+
HSR:21.192% C++
Chaos
C*
Kills:105
Deaths:55
KDR:1.909
Accuracy:54.558% C*
HSR:8.571% D*
NS Baron G5AE
C**
Kills:73
Deaths:48
KDR:1.521
Accuracy:50% C**
HSR:6.849% F
Skorpios
D
Kills:70
Deaths:43
KDR:1.628
Accuracy:24.355% D
HSR:17.143% D
Kills:9,220
Deaths (as Combat Medic):4,327
Deaths (to Combat Medics):2,853
KDR:2.13081
Kill Difference:4,893
Playtime:111.473 hours
Usage:8%
Score:2.939m
Score/min:439
Accuracy (listed only):34.352%
HSR (listed only):20.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,620
Deaths:678
KDR:2.389
Accuracy:26.984% C++
HSR:19.568% C+
Sirius SX12
B**
Kills:1,166
Deaths:565
KDR:2.064
Accuracy:27.192% B+
HSR:24.100% B**
Artemis VX26
C++
Kills:792
Deaths:297
KDR:2.667
Accuracy:27.102% C+
HSR:23.485% C++
NS-357 Underboss
C+
Kills:496
Deaths:465
KDR:1.067
Accuracy:36.077% C+
HSR:16.129% D
Ghost
B
Kills:475
Deaths:188
KDR:2.527
Accuracy:41.303% B
HSR:53.684% D**
NS-7 PDW
B+
Kills:467
Deaths:201
KDR:2.323
Accuracy:23.833% C+
HSR:20.557% B+
XM98
B**
Kills:379
Deaths:60
KDR:6.317
Accuracy:44.342% B**
HSR:66.227% D-
NS-44 Commissioner
B+
Kills:377
Deaths:298
KDR:1.265
Accuracy:41.291% B+
HSR:22.546% C++
NS-61 Emissary
A++
Kills:370
Deaths:206
KDR:1.796
Accuracy:30.047% C**
HSR:27.568% A++
VE-S Canis
B+
Kills:353
Deaths:189
KDR:1.868
Accuracy:26.453% C+
HSR:24.079% B+
NS-357P Underboss
C
Kills:327
Deaths:249
KDR:1.313
Accuracy:40.449% C
HSR:19.878% D
Phaseshift VX-S
C**
Kills:320
Deaths:72
KDR:4.444
Accuracy:38.172% C**
HSR:58.125% D--
Manticore SX40
C-
Kills:317
Deaths:158
KDR:2.006
Accuracy:26.324% C-
HSR:17.350% D
NS-44P Commissioner
C++
Kills:310
Deaths:300
KDR:1.033
Accuracy:41.739% C++
HSR:19.032% D
Beamer VS3-FB
C**
Kills:299
Deaths:275
KDR:1.087
Accuracy:30.077% C
HSR:26.421% C**
Beamer VS3
C+
Kills:259
Deaths:134
KDR:1.933
Accuracy:26.534% C+
HSR:16.988% D
NS-44L Blackhand
C+
Kills:259
Deaths:142
KDR:1.824
Accuracy:42.042% C+
HSR:41.699% C+
Spiker
B+
Kills:241
Deaths:201
KDR:1.199
Accuracy:31.961% B
HSR:24.481% B+
NS-30 Vandal
C+
Kills:165
Deaths:76
KDR:2.171
Accuracy:33.172% C+
HSR:23.636% C
MKV Suppressed
B+
Kills:161
Deaths:92
KDR:1.750
Accuracy:28.920% B+
HSR:18.012% C+
Cerberus
B*
Kills:151
Deaths:114
KDR:1.325
Accuracy:32.633% C++
HSR:30.464% B*
V10
C**
Kills:116
Deaths:10
KDR:11.600
Accuracy:42.533% C**
HSR:68.104% D*
Phantom VA23
C**
Kills:79
Deaths:46
KDR:1.717
Accuracy:37.160% C**
HSR:18.987% D*
NS-AM7 Archer
B*
Kills:71
Deaths:80
KDR:0.888
Accuracy:58.048% C+
HSR:25.352% B*
Skorpios
D
Kills:70
Deaths:43
KDR:1.628
Accuracy:24.355% D
HSR:17.143% D
VA39 Spectre
B+
Kills:67
Deaths:20
KDR:3.350
Accuracy:35.905% B+
HSR:23.881% D*
NS-44 Commissioner AE
C**
Kills:58
Deaths:39
KDR:1.487
Accuracy:40.281% C+
HSR:29.310% C**
Parallax VX3
C
Kills:57
Deaths:18
KDR:3.167
Accuracy:37.385% C
HSR:70.175% D-
Kills:9,822
Deaths (as Infiltrator):5,216
Deaths (to Infiltrators):3,046
KDR:1.88305
Kill Difference:4,606
Playtime:219.400 hours
Usage:15%
Score:4.634m
Score/min:352
Accuracy (listed only):34.725%
HSR (listed only):30.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:662
Deaths:222
KDR:2.982
Accuracy:19.493% C**
HSR:20.695% C+
Nebula VM20
B++
Kills:441
Deaths:167
KDR:2.641
Accuracy:22.120% B++
HSR:21.996% C**
Blueshift VM5
C+
Kills:317
Deaths:102
KDR:3.108
Accuracy:18.389% C+
HSR:16.719% D
Blueshift VM5
C+
Kills:290
Deaths:87
KDR:3.333
Accuracy:18.833% C+
HSR:15.172% D*
Quasar VM1
C*
Kills:261
Deaths:93
KDR:2.806
Accuracy:16.769% C*
HSR:16.092% C--
Comet VM2
B*
Kills:167
Deaths:140
KDR:1.193
Accuracy:50.222% B*
HSR:2.395% D-
Comet VM2
B+
Kills:135
Deaths:127
KDR:1.063
Accuracy:51.044% B+
HSR:3.704% C
NS-10 Burster
B+
Kills:73
Deaths:22
KDR:3.318
Accuracy:33.115% B+
HSR:8.219% C*
Kills:2,346
Deaths (as MAX Suit):480
Deaths (to MAX Suits):1,438
KDR:4.8875
Kill Difference:1,866
Playtime:45.457 hours
Usage:3%
Score:1.514m
Score/min:555
Accuracy (listed only):28.748%
HSR (listed only):13.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,054
V. Kills:187 N/A
Deaths:363
KDR:2.904
Accuracy:41.635% C++
KPH:36.700 C
VKPH:6.500 A
Saron Laser Cannon
B++
Kills:204
V. Kills:303 67%
Deaths:242
KDR:0.843
Accuracy:40.294% A+
KPH:9.600 C
VKPH:14.300 B++
Dual Photon Pods
S
Kills:188
V. Kills:89 209%
Deaths:8
KDR:23.500
Accuracy:53.324% C++
KPH:267.400 M**
VKPH:126.600 S
Hornet Missiles
A+
Kills:173
V. Kills:114 150%
Deaths:28
KDR:6.179
Accuracy:61.293% C+
KPH:106.500 B++
VKPH:70.200 A+
Maelstrom Turbo Laser
B++
Kills:136
V. Kills:153 88%
Deaths:124
KDR:1.097
Accuracy:30.916% C+
KPH:14.300 C+
VKPH:16 B++
Antares LC
C++
Kills:92
V. Kills:91 100%
Deaths:113
KDR:0.814
Accuracy:26.267% D-
KPH:14.900 C
VKPH:14.800 C++
Kills:1,847 (1,486 + 0)
Deaths:878
KDR:2.104
VKDR:1.067
Vehicle Kills:937
Kill Difference:969
Playtime:67.879 hours
Usage:5%
Score:1.046m
Score/min:257
Piloting Accuracy:26.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:85
V. Kills:120 70%
Deaths:75
KDR:1.133
Accuracy:43.590% C+
KPH:8.900 C++
VKPH:12.600 B**
Kills:85 (85 + 0)
Deaths:75
KDR:1.133
VKDR:1.600
Vehicle Kills:120
Kill Difference:10
Playtime:9.549 hours
Usage:1%
Score:0.102m
Score/min:178
Piloting Accuracy:43.590%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:209
V. Kills:62 332%
Deaths:40
KDR:5.225
Accuracy:44.685% B+
KPH:38.500 B+
VKPH:11.400 B*
L100 Python HESH
B
Kills:199
V. Kills:47 415%
Deaths:35
KDR:5.686
Accuracy:48.701% C+
KPH:39.800 C-
VKPH:9.400 B
L100 Python AP
A++
Kills:141
V. Kills:93 150%
Deaths:30
KDR:4.700
Accuracy:54.527% C
KPH:41.200 B**
VKPH:27.200 A++
Skyguard
B++
Kills:105
V. Kills:110 95%
Deaths:27
KDR:3.889
Accuracy:30.884% C**
KPH:11.700 C
VKPH:12.200 B++
Kills:654 (654 + 0)
Deaths:132
KDR:4.955
VKDR:2.364
Vehicle Kills:312
Kill Difference:522
Playtime:22.823 hours
Usage:2%
Score:0.413m
Score/min:302
Driving Accuracy:30.884%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:192
V. Kills:26 N/A
Deaths:26
KDR:7.385
Accuracy:45.190% D
KPH:48 C**
VKPH:6.500 C
Supernova FPC
B*
Kills:190
V. Kills:151 125%
Deaths:65
KDR:2.923
Accuracy:48.617% D
KPH:23.600 C+
VKPH:18.700 B*
Saron HRB
A*
Kills:98
V. Kills:60 161%
Deaths:7
KDR:14
Accuracy:46.933% B
KPH:47.200 A*
VKPH:28.900 A++
Supernova PC
B
Kills:69
V. Kills:26 256%
Deaths:16
KDR:4.313
Accuracy:39.425% D--
KPH:25.200 B
VKPH:9.500 B
Kills:549 (451 + 98)
Deaths:114
KDR:4.816
VKDR:2.307
Vehicle Kills:263
Kill Difference:435
Playtime:16.875 hours
Usage:1%
Score:0.478m
Score/min:472
Driving Accuracy:39.425%
Gunner Accuracy:46.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:113
V. Kills:12 N/A
Deaths:12
KDR:9.417
Accuracy:39.356% C**
KPH:139 B**
VKPH:14.800 A**
E540 Halberd-H
M
Kills:93
V. Kills:53 172%
Deaths:11
KDR:8.455
Accuracy:53.382% C--
KPH:77.500 A++
VKPH:44.100 M
Kills:206 (0 + 206)
Deaths:23
KDR:8.957
VKDR:2.826
Vehicle Kills:65
Kill Difference:183
Playtime:2.014 hours
Usage:0%
Score:0.097m
Score/min:803
Driving Accuracy:N/A%
Gunner Accuracy:53.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:185
V. Kills:68 268%
Deaths:26
KDR:7.115
Accuracy:34.618% C--
KPH:49.100 A**
VKPH:18 M
M60-G Bulldog
A
Kills:94
V. Kills:16 N/A
Deaths:8
KDR:11.750
Accuracy:32.698% C
KPH:48 A
VKPH:8.200 B+
M12 Kobalt
A++
Kills:87
V. Kills:4 N/A
Deaths:4
KDR:21.750
Accuracy:22.458% B++
KPH:122.700 A++
VKPH:5.600 B*
M20 Basilisk
A*
Kills:84
V. Kills:47 175%
Deaths:10
KDR:8.400
Accuracy:38.449% C+
KPH:37.700 A
VKPH:21.100 A*
M40 Fury
A*
Kills:71
V. Kills:21 323%
Deaths:4
KDR:17.750
Accuracy:31.409% D
KPH:79.500 B**
VKPH:23.500 A*
Kills:521 (0 + 521)
Deaths:52
KDR:10.019
VKDR:3
Vehicle Kills:156
Kill Difference:469
Playtime:9.559 hours
Usage:1%
Score:0.225m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:31.409%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:425
V. Kills:13 N/A
Deaths:159
KDR:2.673
Accuracy:42.745% C++
KPH:44.400 C+
VKPH:1.400 C-
M40 Fury-F
C-
Kills:275
V. Kills:68 399%
Deaths:240
KDR:1.146
Accuracy:34.615% D*
KPH:15.200 C-
VKPH:3.800 D
M12 Kobalt-F
D
Kills:146
V. Kills:10 N/A
Deaths:127
KDR:1.150
Accuracy:13.487% D*
KPH:10.800 D
VKPH:0.700 D
Kills:846 (846 + 0)
Deaths:526
KDR:1.608
VKDR:0.173
Vehicle Kills:91
Kill Difference:320
Playtime:41.065 hours
Usage:3%
Score:0.241m
Score/min:98
Driving Accuracy:13.487%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 1,6311,6206782.389B**0.2926.984%C++19.568%C+37.9C++N/A15142.7h10.3B+38B+
C-4 2,0981,5277831.95B+0.1523.348%CN/A104.6B+39.1B++106814.6h1.4C**5.9C*
Solstice VE3 1,5301,5117242.087A++0.0122.884%C+21.774%B+21.5C*N/A10170.4h13.3B+57.9C**
Solstice SF 1,5431,5098481.779B*0.3223.78%C+19.019%B24.9C**N/A11260.5h12.4C++52.2C*
Pulsar C 1,2781,2655562.275B++0.1723.89%C+23.083%C+29.1C++N/A15443.5h11B+46.2C**
Betelgeuse 54-A 1,2471,2374752.604C+0.5026.405%C+28.618%C77.8B+N/A28315.9h9.8B+37.1B+
Force-Blade 1,2511,20911,3670.106M2.0050.82%A++N/A2A+N/A8608.6h2B+3.9B++
VX6-7 1,1901,1785892B+0.1023.143%C17.318%D22.4CN/A12152.6h12.4C*53.4C*
Serpent VE92 1,1761,1686441.814B++0.2926.569%B+21.832%B44.6B++N/A15926.2h11B++41.5B+
VX29 Polaris 1,1781,1675392.165B++0.0622.425%C+15.681%D--46.1C++N/A17425.3h12.5C++55.6C++
Sirius SX12 1,1801,1665652.064B**0.0427.192%B+24.1%B**47.4B**N/A19024.6h12.2B++44.8B+
Lasher X2 1,1811,1656041.929A+0.1725.298%C+2.661%D36.2C**N/A15832.2h18.6B73.4B
Flare VE6 1,1681,1554902.357B**0.2623.646%C*28.658%B+54B+N/A19021.4h9.8B+41.3B+
Orion VS54 1,1621,1534202.745B**0.6423.446%B+20.035%D41.9B+N/A24227.5h9.9B*42.3C**
Light PPA 1,2411,0543632.904C+0.8041.635%C++1.044%C36.7C6.5A17428.7h18.4C44.3C+
Pulsar LSW 1,0561,0394372.378B*0.2824.7%B28.874%B++59.7B++1A26417.4h10.9B+44.1B+
Nova 8388293752.211B++0.1155.865%B**14.113%C+29.3CN/A14728.3h6.5D*11.7C+
Artemis VX26 8027922972.667B**0.5727.102%C+23.485%C++34.3C++N/A20823.1h12.3C++45.4C++
CME 7877823322.355B**0.2523.268%D21.995%C+32.3C+N/A16324.2h13.8C++59.3C+
Thanatos VE70 7627573971.907A0.1948.003%B*10.7%D*48.8B**N/A19315.5h3.4B**7.1B**
SVA-88 7207132692.651B+0.5522.844%C+18.654%D-45.7C+N/A20015.6h10.2B++44.7B+
Zenith VX-5 7187103761.888B++0.2124.18%C23.662%B+37.8C*N/A15618.8h11.7B+48.2B
Auraxium Force-Blade 6896744,8760.138A**1.9629.908%C+22.552%A**3.5A+N/A9191.5h2.1C++7.1C**
H-V45 6756733102.171B+0.0727.086%B+29.718%B**51B*N/A20913.2h11.4B++42.1B++
Nebula VM20 6666622222.982B+0.8819.493%C**20.695%C+55.6A+N/A26311.9h12.5B**64.2B++
Eclipse VE3A 5965842632.221B+0.1228.378%B21.062%C**43.9C*N/A14713.3h12.2C++43.1C**
Proximity Mine 5825811165.009B+2.9143.775%C*N/A187.4AN/A6633.1h1.5A3.4B**
MANA Anti-Vehicle Turret 1,0065712152.656C+0.5557.894%C3.853%B+5710B*4350B*5708130.1h6.7B+11.7B++
Solstice Burst 5685592662.102B+0.0026.951%C++30.233%B*35.2C+N/A11115.9h12.7B47B
NS-11CP 5265122432.107B0.0123.281%D*22.852%C+34.8C-1B+15614.7h12.3C+52.6C
NS-357 Underboss 5014964651.067C++1.0336.077%C+16.129%D45.9C*N/A18310.8h3.9B+10.7B
Corvus VA55 5034932252.191A0.0925.212%C*31.44%A41.1B+N/A17812h11.7B46.3B+
Eidolon VE33 4974902022.426B**0.3226.722%C+22.041%C--23.7C+N/A12420.7h8.3B+31.1B
Ghost 4844751882.527C+0.4341.303%B53.684%D**30.4CN/A12015.6h2.4C+5.9C*
NS-7 PDW 4734672012.323A*0.2223.833%C+20.557%B+36.8B+N/A16212.7h13.8B+58.1C**
Nebula VM20 4454411672.641B0.5422.12%B++21.996%C**58A+N/A2557.6h13B**58.6B++
S1 7464333471.248B**0.8556.865%C+1.617%D25.9C++18.7B*39616.7h6.3C**11C**
Sticky Grenade 4284261426N/A423.9050.751%C+N/A1065C**5D42230.4h2B3.9B
S12 Renegade 4384251592.673C+0.5742.745%C++3.059%D44.3C+1.4C-1789.6h3.8C9C+
NS Baron G5 4084072381.71B*0.3944.991%C++13.268%C49.6B*N/A2678.2h3.5B**7.8C++
XM98 387379606.317A*4.2244.342%B**66.227%D-48.6B*1S2937.8h2.3B+5.1B++
NS-44 Commissioner 3813772981.265B0.8441.291%B+22.546%C++44.4B+N/A1898.5h3.9C++9.4B+
NS-61 Emissary 3733702061.796A+0.3130.047%C**27.568%A++53.6A+N/A1316.9h13.7C*45.5B+
MANA Anti-Personnel Turret 375369645.766N/A3.6621.623%UN/A3690U60U11173500.1h18.9T*87.4T*
Tank Mine 5333561262.825C++0.7231.42%C+N/A142.4B*70.8C**17282.5h1.8C*5.8B
VE-S Canis 3603531891.868B+0.2326.453%C+24.079%B+39.2C+N/A959h11.7C*44.3C*
NS AutoBlade 3433362,6390.127B**1.9739.116%B17.56%A++3.5B+N/A1095h2.1C*5.5B+
Deimos VA29 3353321871.775B+0.3361.492%C++14.759%C42C+N/A1767.9h2.4C++4C++
Frag Grenade 3333311331N/A328.9027.97%F--N/A827.5A+5C--28620.4h2A++7.2B+
SVA-GG 3283281142.877B++0.7826.285%C+33.537%B+66.9C+N/A1554.9h10.6C*40.5C*
NS-357P Underboss 3283272491.313C+0.7940.449%C19.878%D46.7C-N/A1657h4.2C--10.5C
Phaseshift VX-S 326320724.444B+2.3438.172%C**58.125%D--55.2B**1M2005.8h3C++8C**
Terminus VX-9 3243201342.388B**0.2927.69%B+33.75%B**61.5B**N/A1815.2h10B**36.1B++
Blueshift VM5 3173171023.108B+1.0118.389%C+16.719%D36C*N/A1858.8h13B*70.8B+
Manticore SX40 3183171582.006B**0.1026.324%C-17.35%D46.6B++N/A2216.8h6.2B++23.5B+
NS-44P Commissioner 3123103001.033C+1.0741.739%C++19.032%D38.8CN/A1728h3.7C+8.9C*
Ursa 3043041072.841A++0.7422.582%C+19.079%D51.5B+N/A2195.9h11.1C*49.1C**
Darkstar 3063031252.424B*0.3225.476%C23.432%C+50.5C**N/A2246h12.9C++50.6C+
Beamer VS3-FB 3072992751.087C+1.0130.077%C26.421%C**41C1.1B*1437.3h8.8C29.3C+
NS-15M1 2982931142.57B*0.4723.372%C++31.399%B**51.4B+N/A2735.7h11.8B50.6B
Blueshift VM5 292290873.333B+1.2318.833%C+15.172%D*37.2C**N/A2237.8h13.9B++73.6B+
M40 Fury-F 3432752401.146C+0.9634.615%D*N/A15.3C-3.8D9218h10.9C*31.6C
Quasar VM1 263261932.806B*0.7016.769%C*16.092%C--31.1B++N/A1758.4h12.7B++75.9B
Beamer VS3 2612591341.933A+0.1726.534%C+16.988%D31.2C**N/A1898.3h10.4C+39.1C+
NS-44L Blackhand 2632591421.824B++0.2842.042%C+41.699%C+45.4AN/A1535.7h4.2C**10B
Spiker 2432412011.199C*0.9031.961%B24.481%B+38.9C++N/A1306.2h8.1B25.5B+
NS-11C 2372361241.903B**0.2025.283%C**19.915%C++34.2B+N/A1506.9h12.8B+50.6B+
C75 Viper 271209405.225C**3.1244.685%B+1.914%B+38.7B+11.5B**3015.4h13.6C++30.5B+
Saron Laser Cannon 5072042420.843C1.2640.294%A+2.451%C++9.6C14.3B++19621.2h220.1D546.3C+
L100 Python HESH 246199355.686C-3.5848.701%C+N/A39.8C-9.4B2625h4C8.1C+
Lasher X2 AE 202198792.506A0.4028.407%C+5.051%B+55B+1.1C++1553.6h17.2B+60.5B
Supernova VPC 218192267.385C5.2845.19%DN/A48C**6.5C3624h2.4B*5.4B+
Supernova FPC 341190652.923C0.8248.617%D2.632%C++23.5C+18.6B*4028.1h6.2C12.8C-
Dual Photon Pods 277188823.5M21.4053.324%C++1.596%B+268.6M**127.1S30240.7h29.6C--55.5C+
M20 Basilisk 253185267.115A++5.0134.618%C--5.946%C++48.7A**17.9M3773.8h56.6B**163.5B*
Hornet Missiles 287173286.179C**4.0861.293%C+N/A108.1B++71.3A+12731.6h11.2C++18.3C++
Comet VM2 2611671401.193B+0.9150.222%B*2.395%D-11.6C++6.5B**17714.4h25.1C+50C**
Hunter QCX 1691661980.838C*1.2639.826%C17.47%D20.5B+N/A808.1h5C*12.4C*
NS-30 Vandal 167165762.171C**0.0733.172%C+23.636%C41.3C++N/A2384h5.8C++17.6C*
MKV Suppressed 162161921.75B*0.3528.92%B+18.012%C+34.3C++N/A1764.7h13.2B45.6B+
NSX Yumi 161158503.16A1.0628.487%B30.38%B+56.4B*1.1B+1542.8h10.1B++35.5B++
Damascus Edge 1591551,1650.133A*1.9740.219%B*20.645%A*3.3AN/A1147.4h2.4C+5.9B+
MAX Punch 1591525230.291A1.8159.254%B++N/A3.9C**N/A1739.1h2.6C+4.4C++
Cerberus 1511511141.325B0.7832.633%C++30.464%B*38.7C++N/A1113.9h7.4D22.7C+
Anti-Vehicle Grenade 1781511151N/A148.9052.005%C++N/A377.5C+67.5C29050.4h5.3C**10.2B
Pulsar VS1 153151831.819B*0.2822.815%C+21.192%C++28.5C*N/A2285.3h13.3B+58.2B
M12 Kobalt-F 1561461271.15C0.9513.487%D*9.589%C+10.8DN/A4913.5h20.4D151.2D--
VE-H Maw 153144582.483B++0.3826.523%C++37.5%A62.6B+3.9S1562.3h9.6B+36B+
Lumine Edge 1441422650.536A++1.5738.367%B**17.606%C*13.3B*N/A5610.7h1.3B3.5B+
L100 Python AP 234141304.7C++2.6054.527%C4.255%B*41.5B**27.4A++4653.4h5.8B+10.6B
Maelstrom Turbo Laser 2891361241.097C+1.0030.916%C+2.941%C*14.3C+16.1B++2819.5h104.8C*338.8C*
Comet VM2 2341351271.063C++1.0451.044%B+3.704%C11.1C+8.1A++17212.2h28.8C+56.4C**
Revenant 124123422.929C++0.8332.987%C+29.268%C+43.9C+N/A1042.8h7.7C+23.5C+
V10 1171161011.6M**9.5042.533%C**68.104%D*22.3DN/A1705.2h3.1D*7.2C-
Proton II PPA-H 125113129.417C+7.3239.356%C**3.54%A++141.3B**15A**6930.8h10.9C+27.8C*
Chaos 106105551.909B0.1954.558%C*8.571%D*50C++N/A1692.1h3.9B7.1B+
Skyguard 215105273.889B+1.7930.884%C**1.905%C+11.7C12.2B++2629h169.8D-549.8C
NS-15M AE 107104482.167C++0.0727.518%B25.962%C+61.2C**1.8A**2491.7h12.5C+45.3C*
Saron HRB 15898714A*11.9046.933%B2.041%B+46.7A*28.6A++8512.1h17.4B*37.1B*
M60-G Bulldog 11094811.75M9.6532.698%C1.064%D*47B**8B+3422h6.8B+20.7B
E540 Halberd-H 14693118.455C+6.3553.382%C--3.226%B*77.5A++44.2M8751.2h5.5B+10.3C**
Antares LC 183921130.814C-1.2926.267%D-N/A14.8C14.7C++2326.2h120.9C++460.4C+
Spear Anti-Vehicle Phalanx Turret 26592118.364C*6.2658.573%A+7.609%A++36.8C+69.2S8372.5h13.9D*23.8C+
Nemesis VSH9 14189721.236B**0.8762.337%C+2.247%C16.5C+9.6C+3155.4h8C++12.9C*
Lancer AE 18588771.143C*0.9662.189%C++3.409%A15.4C+17B+2875.7h18.2C**29.3C**
M12 Kobalt 9187421.75B*19.6522.458%B++22.989%B**124.3A++5.7B**6690.7h24.3D108.4C*
CAS30 Tank Buster 20585751.133C+0.9743.59%C+1.176%C+8.9C++12.6B**1789.5h61.5C+141.1C++
M20 Basilisk 13184108.4M++6.3038.449%C+5.952%C++38.2A+21.4A*3552.2h81.2B++211.2B+
Phantom VA23 7979461.717C+0.3837.16%C**18.987%D*52.7C**N/A2821.5h4.7C+12.6C*
NS Baron G5AE 7373481.521C++0.5850%C**6.849%F45.6C++N/A1401.6h4.1B8.2C+
NS-10 Burster 11473223.318M**1.2233.115%B+8.219%C*12.2M+6.8A*2626h92.2B**278.3B**
M40 Fury 9271417.75A+15.6531.409%DN/A78.9B*23.3A++4400.9h10.8B34.4B
NS-AM7 Archer 10471800.888B**1.2158.048%C+25.352%B*10.9B*5.1A++736.5h14.1B+24.2B+
Skorpios 7070431.628C++0.4724.355%D17.143%D50C**N/A2121.4h10.2B+42.1C++
NSX Naginata 6969401.725B0.3820.218%C42.029%A++53.1B+N/A2821.3h11B+54.4C*
Supernova PC 9569164.313C+2.2139.425%D--N/A25.6B9.6B+5462.7h4B*10.1B
VA39 Spectre 6867203.35B**1.2535.905%B+23.881%D*20.3C+N/A1923.3h5.4B+15.1B+
NS-44 Commissioner AE 5858391.487C*0.6140.281%C+29.31%C**48.3C+N/A1061.2h3.5C+8.6C++
Parallax VX3 5757183.167C++1.0737.385%C70.175%D-28.5C+N/A2432h2.9D-7.6C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1491,7072.8h
Motion Spotter72,3580.9h
Nano-Armor Kit169252,38227.1h
Decoy Grenade01920h
Anti-Vehicle MANA Turret452,3124h
Spawn Beacon13210.3h
AE Nano-Armor Kit60108,7877h
Nanite Revive Grenade09660.2h
Medical Applicator15069,3186.5h
AE Medical Applicator3721,1521.3h
Deconstruction Tool0880h
Spitfire Auto-Turret64380.3h
Ammunition Package274,4262h
G40-F Ranger0610.1h
Shield Recharging Field171,6390.5h
Medical Kit4482,6445.8h
Anti-Infantry MANA Turret191,2511.8h
Hardlight Barrier3860.1h
Recon Detection Device132,0552.8h
Smoke Grenade01,1900.3h

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