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Justicar Wrel[ELSE] Wrel
VS BR 40

KDR: 2.1

Score: 31m

Last Seen: Jul 29th, 2019 1:54 AM
- OFFLINE - 506.9 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Emerald
Level Progress (to 41): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Eridani SX5 C-4 Solstice VE3 Solstice SF Pulsar C Betelgeuse 54-A Force-Blade VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,274,769 MLG Score: 1019
Fun Score: N/A
Cheeseburgers Flipped: 368TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.343%23.475%59552116227,4172.22921-0.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.463%0.816B++0.398B-1.149D*HEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.43B10.80.246C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.342%1.428%419512091,6815518913.04529188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.011%0.212C++-0.142C-0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.40.153C++53.7-0.015C+82.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.865%1.808%111612081,05111275330.932564197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.945%-0.692D-0.481D0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.8-0.758D-22.9-0.835D-44.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.215%6.069%103712077589074500.834802168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.994%-0.095C+0.4B0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.251C*31.60.211C++58.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.441%58.487%103612081,414968251.46074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.642%0.821B++-0.558D-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.316C*2.70.14C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.817%12.648%103412102,024960182.10614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.771%1.019B**-0.392C---0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.358C**4.60.062C+3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31m322.8%415 (24.9k)361 (21.7k)2.0983352,40824,9762.3601140 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214145323.69%17.204%40803:2614

8% Combat Medic32% Engineer22% Heavy Assault15% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:18 PMJun 20th, 2014 10:55 PMJul 29th, 2019 5:49 PM (20d) (PST)Jul 28th, 2019 10:55 PM (21d) (PST)Jul 28th, 2019 9:54 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962044920.6100.2910.1052.1790.0651019

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,73712,27029,46737176131421,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1430.9h/59.6d 6,538 9,016 11,780 187.1k 1,965 4,299 5,550 59.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,237
Deaths:475
KDR:2.604
Accuracy:26.405% C+
HSR:28.618% C
VX29 Polaris
C+
Kills:1,167
Deaths:539
KDR:2.165
Accuracy:22.425% C+
HSR:15.681% D--
Flare VE6
B+
Kills:1,155
Deaths:490
KDR:2.357
Accuracy:23.646% C*
HSR:28.658% B+
Orion VS54
B+
Kills:1,153
Deaths:420
KDR:2.745
Accuracy:23.446% B+
HSR:20.035% D
Pulsar LSW
B+
Kills:1,054
Deaths:456
KDR:2.311
Accuracy:24.643% C**
HSR:29.032% B+
SVA-88
C+
Kills:713
Deaths:269
KDR:2.651
Accuracy:22.844% C+
HSR:18.654% D-
SVA-GG
B+
Kills:328
Deaths:114
KDR:2.877
Accuracy:26.285% C++
HSR:33.537% B+
Ursa
C+
Kills:304
Deaths:107
KDR:2.841
Accuracy:22.582% C+
HSR:19.079% D
NS-15M1
B**
Kills:293
Deaths:114
KDR:2.570
Accuracy:23.372% C++
HSR:31.399% B**
VE-H Maw
A
Kills:144
Deaths:58
KDR:2.483
Accuracy:26.523% C*
HSR:37.500% A
NS-15M AE
B
Kills:104
Deaths:48
KDR:2.167
Accuracy:27.518% B
HSR:25.962% C+
NSX Naginata
A++
Kills:69
Deaths:40
KDR:1.725
Accuracy:20.218% C
HSR:42.029% A++
Kills:7,721
Deaths (as Heavy Assault):3,130
Deaths (to Heavy Assaults):6,995
KDR:2.46677
Kill Difference:4,591
Playtime:321.288 hours
Usage:22%
Score:7.493m
Score/min:389
Accuracy (listed only):24.159%
HSR (listed only):27.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:1,511
Deaths:724
KDR:2.087
Accuracy:22.884% C+
HSR:21.774% B
Solstice SF
B
Kills:1,509
Deaths:848
KDR:1.779
Accuracy:23.780% C+
HSR:19.019% B
Pulsar C
C+
Kills:1,265
Deaths:556
KDR:2.275
Accuracy:23.890% C+
HSR:23.083% C+
VX6-7
C
Kills:1,178
Deaths:589
KDR:2
Accuracy:23.143% C
HSR:17.318% D
Serpent VE92
B+
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:26.569% B+
HSR:21.832% C**
Nova
B*
Kills:830
Deaths:375
KDR:2.213
Accuracy:55.928% B*
HSR:14.096% C+
Thanatos VE70
B*
Kills:757
Deaths:397
KDR:1.907
Accuracy:48.003% B*
HSR:10.700% D*
Zenith VX-5
B
Kills:747
Deaths:385
KDR:1.940
Accuracy:24.347% C
HSR:23.695% B
Eclipse VE3A
B
Kills:584
Deaths:263
KDR:2.221
Accuracy:28.378% B
HSR:21.062% C*
Solstice Burst
B*
Kills:559
Deaths:266
KDR:2.102
Accuracy:26.951% C++
HSR:30.233% B*
NS-11CP
C+
Kills:512
Deaths:243
KDR:2.107
Accuracy:23.281% D*
HSR:22.852% C+
Eidolon VE33
C+
Kills:490
Deaths:202
KDR:2.426
Accuracy:26.722% C+
HSR:22.041% C--
NS Baron G5
C++
Kills:407
Deaths:238
KDR:1.710
Accuracy:44.991% C++
HSR:13.268% C
Deimos VA29
C++
Kills:332
Deaths:187
KDR:1.775
Accuracy:61.492% C++
HSR:14.759% C
NS-11C
C**
Kills:236
Deaths:124
KDR:1.903
Accuracy:25.283% C**
HSR:19.915% C++
VE-C Horizon
C
Kills:133
Deaths:97
KDR:1.371
Accuracy:31.795% C
HSR:20.301% C-
Revenant
C+
Kills:123
Deaths:42
KDR:2.929
Accuracy:32.987% C+
HSR:29.268% C+
Chaos
C*
Kills:105
Deaths:55
KDR:1.909
Accuracy:54.558% C*
HSR:8.571% D**
NS Baron G5AE
C**
Kills:73
Deaths:48
KDR:1.521
Accuracy:50% C**
HSR:6.849% F
Kills:12,519
Deaths (as Engineer):6,283
Deaths (to Engineers):5,813
KDR:1.99252
Kill Difference:6,236
Playtime:452.020 hours
Usage:32%
Score:9.495m
Score/min:350
Accuracy (listed only):34.473%
HSR (listed only):18.981%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:1,620
Deaths:678
KDR:2.389
Accuracy:26.984% C++
HSR:19.568% C+
Solstice VE3
B
Kills:1,511
Deaths:724
KDR:2.087
Accuracy:22.884% C+
HSR:21.774% B
Solstice SF
B
Kills:1,509
Deaths:848
KDR:1.779
Accuracy:23.780% C+
HSR:19.019% B
Pulsar C
C+
Kills:1,265
Deaths:556
KDR:2.275
Accuracy:23.890% C+
HSR:23.083% C+
VX6-7
C
Kills:1,178
Deaths:589
KDR:2
Accuracy:23.143% C
HSR:17.318% D
Serpent VE92
B+
Kills:1,168
Deaths:644
KDR:1.814
Accuracy:26.569% B+
HSR:21.832% C**
Sirius SX12
B**
Kills:1,166
Deaths:565
KDR:2.064
Accuracy:27.192% B+
HSR:24.100% B**
Nova
B*
Kills:830
Deaths:375
KDR:2.213
Accuracy:55.928% B*
HSR:14.096% C+
Thanatos VE70
B*
Kills:757
Deaths:397
KDR:1.907
Accuracy:48.003% B*
HSR:10.700% D*
Zenith VX-5
B
Kills:747
Deaths:385
KDR:1.940
Accuracy:24.347% C
HSR:23.695% B
Eclipse VE3A
B
Kills:584
Deaths:263
KDR:2.221
Accuracy:28.378% B
HSR:21.062% C*
Solstice Burst
B*
Kills:559
Deaths:266
KDR:2.102
Accuracy:26.951% C++
HSR:30.233% B*
NS-11CP
C+
Kills:512
Deaths:243
KDR:2.107
Accuracy:23.281% D*
HSR:22.852% C+
NS-7 PDW
B+
Kills:467
Deaths:201
KDR:2.323
Accuracy:23.833% C+
HSR:20.557% B+
NS Baron G5
C++
Kills:407
Deaths:238
KDR:1.710
Accuracy:44.991% C++
HSR:13.268% C
VE-S Canis
B+
Kills:368
Deaths:202
KDR:1.822
Accuracy:26.328% C+
HSR:23.641% B+
Deimos VA29
C++
Kills:332
Deaths:187
KDR:1.775
Accuracy:61.492% C++
HSR:14.759% C
NS-11C
C**
Kills:236
Deaths:124
KDR:1.903
Accuracy:25.283% C**
HSR:19.915% C++
MKV Suppressed
B+
Kills:161
Deaths:92
KDR:1.750
Accuracy:28.920% B+
HSR:18.012% C
VE-C Horizon
C
Kills:133
Deaths:97
KDR:1.371
Accuracy:31.795% C
HSR:20.301% C-
Chaos
C*
Kills:105
Deaths:55
KDR:1.909
Accuracy:54.558% C*
HSR:8.571% D**
NS Baron G5AE
C**
Kills:73
Deaths:48
KDR:1.521
Accuracy:50% C**
HSR:6.849% F
Skorpios
D
Kills:70
Deaths:43
KDR:1.628
Accuracy:24.355% D-
HSR:17.143% D
Kills:15,758
Deaths (as Light Assault):7,820
Deaths (to Light Assaults):4,241
KDR:2.01509
Kill Difference:7,938
Playtime:271.285 hours
Usage:19%
Score:4.808m
Score/min:295
Accuracy (listed only):32.734%
HSR (listed only):18.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:1,620
Deaths:678
KDR:2.389
Accuracy:26.984% C++
HSR:19.568% C+
Sirius SX12
B**
Kills:1,166
Deaths:565
KDR:2.064
Accuracy:27.192% B+
HSR:24.100% B**
Nova
B*
Kills:830
Deaths:375
KDR:2.213
Accuracy:55.928% B*
HSR:14.096% C+
CME
C+
Kills:782
Deaths:332
KDR:2.355
Accuracy:23.268% D
HSR:21.995% C+
Thanatos VE70
B*
Kills:757
Deaths:397
KDR:1.907
Accuracy:48.003% B*
HSR:10.700% D*
H-V45
B**
Kills:673
Deaths:310
KDR:2.171
Accuracy:27.086% B+
HSR:29.718% B**
Corvus VA55
B**
Kills:504
Deaths:242
KDR:2.083
Accuracy:25.406% C*
HSR:31.349% B**
NS-7 PDW
B+
Kills:467
Deaths:201
KDR:2.323
Accuracy:23.833% C+
HSR:20.557% B+
NS Baron G5
C++
Kills:407
Deaths:238
KDR:1.710
Accuracy:44.991% C++
HSR:13.268% C
VE-S Canis
B+
Kills:368
Deaths:202
KDR:1.822
Accuracy:26.328% C+
HSR:23.641% B+
Deimos VA29
C++
Kills:332
Deaths:187
KDR:1.775
Accuracy:61.492% C++
HSR:14.759% C
Terminus VX-9
B**
Kills:320
Deaths:134
KDR:2.388
Accuracy:27.690% B+
HSR:33.750% B**
Darkstar
C+
Kills:303
Deaths:125
KDR:2.424
Accuracy:25.476% C
HSR:23.432% C+
MKV Suppressed
B+
Kills:161
Deaths:92
KDR:1.750
Accuracy:28.920% B+
HSR:18.012% C
NSX Yumi
B+
Kills:158
Deaths:50
KDR:3.160
Accuracy:28.487% B+
HSR:30.380% B+
Pulsar VS1
C+
Kills:151
Deaths:83
KDR:1.819
Accuracy:22.815% C+
HSR:21.192% C+
Chaos
C*
Kills:105
Deaths:55
KDR:1.909
Accuracy:54.558% C*
HSR:8.571% D**
NS Baron G5AE
C**
Kills:73
Deaths:48
KDR:1.521
Accuracy:50% C**
HSR:6.849% F
Skorpios
D
Kills:70
Deaths:43
KDR:1.628
Accuracy:24.355% D-
HSR:17.143% D
Kills:9,247
Deaths (as Combat Medic):4,357
Deaths (to Combat Medics):2,875
KDR:2.12233
Kill Difference:4,890
Playtime:111.848 hours
Usage:8%
Score:2.950m
Score/min:440
Accuracy (listed only):34.358%
HSR (listed only):20.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:1,620
Deaths:678
KDR:2.389
Accuracy:26.984% C++
HSR:19.568% C+
Sirius SX12
B**
Kills:1,166
Deaths:565
KDR:2.064
Accuracy:27.192% B+
HSR:24.100% B**
Artemis VX26
C++
Kills:792
Deaths:297
KDR:2.667
Accuracy:27.102% C+
HSR:23.485% C++
NS-357 Underboss
C+
Kills:496
Deaths:465
KDR:1.067
Accuracy:36.077% C+
HSR:16.129% D
Ghost
B
Kills:475
Deaths:188
KDR:2.527
Accuracy:41.303% B
HSR:53.684% D**
NS-7 PDW
B+
Kills:467
Deaths:201
KDR:2.323
Accuracy:23.833% C+
HSR:20.557% B+
XM98
B**
Kills:379
Deaths:60
KDR:6.317
Accuracy:44.342% B**
HSR:66.227% D--
NS-44 Commissioner
B+
Kills:377
Deaths:298
KDR:1.265
Accuracy:41.291% B+
HSR:22.546% C++
NS-61 Emissary
A++
Kills:370
Deaths:206
KDR:1.796
Accuracy:30.047% C**
HSR:27.568% A++
VE-S Canis
B+
Kills:368
Deaths:202
KDR:1.822
Accuracy:26.328% C+
HSR:23.641% B+
NS-357P Underboss
C+
Kills:327
Deaths:249
KDR:1.313
Accuracy:40.449% C+
HSR:19.878% D
Phaseshift VX-S
C**
Kills:320
Deaths:72
KDR:4.444
Accuracy:38.161% C**
HSR:58.125% D*
Manticore SX40
C-
Kills:319
Deaths:159
KDR:2.006
Accuracy:26.350% C-
HSR:17.555% D
NS-44P Commissioner
C++
Kills:310
Deaths:300
KDR:1.033
Accuracy:41.739% C++
HSR:19.032% D
Beamer VS3-FB
C++
Kills:301
Deaths:279
KDR:1.079
Accuracy:30.041% C
HSR:26.578% C++
Beamer VS3
C+
Kills:259
Deaths:134
KDR:1.933
Accuracy:26.534% C+
HSR:16.988% D
NS-44L Blackhand
C++
Kills:259
Deaths:142
KDR:1.824
Accuracy:42.042% C++
HSR:41.699% C+
Spiker
B+
Kills:242
Deaths:203
KDR:1.192
Accuracy:32.039% B
HSR:24.380% B+
NS-30 Vandal
C+
Kills:165
Deaths:76
KDR:2.171
Accuracy:33.172% C+
HSR:23.636% C
MKV Suppressed
B+
Kills:161
Deaths:92
KDR:1.750
Accuracy:28.920% B+
HSR:18.012% C
Cerberus
B*
Kills:155
Deaths:115
KDR:1.348
Accuracy:32.620% C++
HSR:30.323% B*
V10
B
Kills:116
Deaths:10
KDR:11.600
Accuracy:42.533% B
HSR:68.104% D*
Phantom VA23
C**
Kills:79
Deaths:46
KDR:1.717
Accuracy:37.160% C**
HSR:18.987% D*
NS-AM7 Archer
B*
Kills:71
Deaths:80
KDR:0.888
Accuracy:58.048% C+
HSR:25.352% B*
Skorpios
D
Kills:70
Deaths:43
KDR:1.628
Accuracy:24.355% D-
HSR:17.143% D
VA39 Spectre
B+
Kills:67
Deaths:20
KDR:3.350
Accuracy:35.905% B+
HSR:23.881% D*
NS-44 Commissioner AE
B
Kills:58
Deaths:39
KDR:1.487
Accuracy:40.281% C
HSR:29.310% B
Parallax VX3
C
Kills:57
Deaths:18
KDR:3.167
Accuracy:37.385% C
HSR:70.175% D-
Kills:9,846
Deaths (as Infiltrator):5,237
Deaths (to Infiltrators):3,082
KDR:1.88008
Kill Difference:4,609
Playtime:219.834 hours
Usage:15%
Score:4.641m
Score/min:352
Accuracy (listed only):34.723%
HSR (listed only):30.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C**
Kills:677
Deaths:227
KDR:2.982
Accuracy:19.566% C**
HSR:20.827% C+
Nebula VM20
B++
Kills:453
Deaths:172
KDR:2.634
Accuracy:22.207% B++
HSR:21.854% C**
Blueshift VM5
C
Kills:317
Deaths:102
KDR:3.108
Accuracy:18.389% C
HSR:16.719% D-
Blueshift VM5
C+
Kills:290
Deaths:87
KDR:3.333
Accuracy:18.833% C+
HSR:15.172% D*
Quasar VM1
C*
Kills:261
Deaths:93
KDR:2.806
Accuracy:16.769% C*
HSR:16.092% D
Comet VM2
B*
Kills:169
Deaths:144
KDR:1.174
Accuracy:50.082% B*
HSR:2.367% D-
Comet VM2
B+
Kills:143
Deaths:131
KDR:1.092
Accuracy:50.960% B+
HSR:3.497% C
NS-10 Burster
B+
Kills:73
Deaths:22
KDR:3.318
Accuracy:33.094% B+
HSR:8.219% C*
Kills:2,383
Deaths (as MAX Suit):489
Deaths (to MAX Suits):1,459
KDR:4.87321
Kill Difference:1,894
Playtime:46.078 hours
Usage:3%
Score:1.566m
Score/min:566
Accuracy (listed only):28.738%
HSR (listed only):13.093%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,054
V. Kills:187 N/A
Deaths:364
KDR:2.896
Accuracy:41.646% C++
KPH:36.700 C
VKPH:6.500 A+
Saron Laser Cannon
B*
Kills:218
V. Kills:310 70%
Deaths:247
KDR:0.883
Accuracy:40.077% A+
KPH:10.200 C
VKPH:14.400 B*
Dual Photon Pods
S
Kills:188
V. Kills:89 209%
Deaths:8
KDR:23.500
Accuracy:53.324% C++
KPH:267.400 M**
VKPH:126.600 S
Hornet Missiles
B**
Kills:173
V. Kills:114 150%
Deaths:28
KDR:6.179
Accuracy:61.293% C+
KPH:106.500 B+
VKPH:70.200 B**
Maelstrom Turbo Laser
B++
Kills:136
V. Kills:153 88%
Deaths:124
KDR:1.097
Accuracy:30.916% C+
KPH:14.300 C+
VKPH:16 B++
Antares LC
C*
Kills:94
V. Kills:93 100%
Deaths:113
KDR:0.832
Accuracy:26.531% D-
KPH:15 C
VKPH:14.900 C*
Kills:1,863 (1,502 + 0)
Deaths:884
KDR:2.107
VKDR:1.070
Vehicle Kills:946
Kill Difference:979
Playtime:68.289 hours
Usage:5%
Score:1.055m
Score/min:257
Piloting Accuracy:26.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:85
V. Kills:120 70%
Deaths:75
KDR:1.133
Accuracy:43.590% C+
KPH:8.900 C*
VKPH:12.600 B**
Kills:85 (85 + 0)
Deaths:75
KDR:1.133
VKDR:1.600
Vehicle Kills:120
Kill Difference:10
Playtime:9.549 hours
Usage:1%
Score:0.102m
Score/min:178
Piloting Accuracy:43.590%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:214
V. Kills:64 329%
Deaths:41
KDR:5.220
Accuracy:44.466% B+
KPH:37.800 B+
VKPH:11.300 B++
L100 Python HESH
C**
Kills:199
V. Kills:47 415%
Deaths:35
KDR:5.686
Accuracy:48.701% C+
KPH:39.800 C-
VKPH:9.400 C**
L100 Python AP
A+
Kills:141
V. Kills:93 150%
Deaths:30
KDR:4.700
Accuracy:54.527% C
KPH:41.200 B++
VKPH:27.200 A+
Skyguard
B++
Kills:107
V. Kills:111 96%
Deaths:27
KDR:3.963
Accuracy:30.905% C**
KPH:11.700 C-
VKPH:12.100 B++
Kills:661 (661 + 0)
Deaths:133
KDR:4.970
VKDR:2.368
Vehicle Kills:315
Kill Difference:528
Playtime:23.253 hours
Usage:2%
Score:0.416m
Score/min:298
Driving Accuracy:30.905%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:198
V. Kills:155 127%
Deaths:66
KDR:3
Accuracy:47.890% D
KPH:23.900 C+
VKPH:18.700 B++
Supernova VPC
C*
Kills:192
V. Kills:26 N/A
Deaths:26
KDR:7.385
Accuracy:45.190% D
KPH:48 C*
VKPH:6.500 C
Saron HRB
A*
Kills:98
V. Kills:60 161%
Deaths:7
KDR:14
Accuracy:46.886% B
KPH:47.100 A*
VKPH:28.800 A+
Supernova PC
C**
Kills:69
V. Kills:26 256%
Deaths:16
KDR:4.313
Accuracy:39.425% D--
KPH:25.200 C*
VKPH:9.500 C**
Kills:557 (459 + 98)
Deaths:115
KDR:4.843
VKDR:2.322
Vehicle Kills:267
Kill Difference:442
Playtime:17.086 hours
Usage:1%
Score:0.482m
Score/min:470
Driving Accuracy:39.425%
Gunner Accuracy:46.886%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:113
V. Kills:12 N/A
Deaths:12
KDR:9.417
Accuracy:39.356% C*
KPH:139 B**
VKPH:14.800 A**
E540 Halberd-H
M
Kills:93
V. Kills:53 172%
Deaths:11
KDR:8.455
Accuracy:53.382% C--
KPH:77.500 A++
VKPH:44.100 M
Kills:206 (0 + 206)
Deaths:23
KDR:8.957
VKDR:2.826
Vehicle Kills:65
Kill Difference:183
Playtime:2.014 hours
Usage:0%
Score:0.097m
Score/min:805
Driving Accuracy:N/A%
Gunner Accuracy:53.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:185
V. Kills:68 268%
Deaths:27
KDR:6.852
Accuracy:34.695% C--
KPH:48.800 A**
VKPH:17.900 M
M60-G Bulldog
B**
Kills:94
V. Kills:16 N/A
Deaths:8
KDR:11.750
Accuracy:32.698% C
KPH:48 B**
VKPH:8.200 B+
M20 Basilisk
A**
Kills:88
V. Kills:49 176%
Deaths:11
KDR:8
Accuracy:38.927% C+
KPH:38.600 A+
VKPH:21.500 A**
M12 Kobalt
A+
Kills:87
V. Kills:4 N/A
Deaths:4
KDR:21.750
Accuracy:22.442% B++
KPH:121 A+
VKPH:5.600 B**
M40 Fury
A++
Kills:71
V. Kills:21 323%
Deaths:4
KDR:17.750
Accuracy:31.409% D
KPH:79.500 B**
VKPH:23.500 A++
Kills:525 (0 + 525)
Deaths:54
KDR:9.722
VKDR:2.926
Vehicle Kills:158
Kill Difference:471
Playtime:9.641 hours
Usage:1%
Score:0.226m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:31.409%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:425
V. Kills:13 N/A
Deaths:159
KDR:2.673
Accuracy:42.745% C++
KPH:44.400 C+
VKPH:1.400 C-
M40 Fury-F
C-
Kills:275
V. Kills:68 399%
Deaths:240
KDR:1.146
Accuracy:34.615% D*
KPH:15.200 C-
VKPH:3.800 D
M12 Kobalt-F
D
Kills:146
V. Kills:10 N/A
Deaths:127
KDR:1.150
Accuracy:13.487% D*
KPH:10.800 D
VKPH:0.700 D
Kills:846 (846 + 0)
Deaths:526
KDR:1.608
VKDR:0.173
Vehicle Kills:91
Kill Difference:320
Playtime:41.065 hours
Usage:3%
Score:0.241m
Score/min:98
Driving Accuracy:13.487%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 1,6311,6206782.389A0.2926.984%C++19.568%C+37.9C++N/A15142.7h10.3B+38B+
C-4 2,1131,5397951.936B0.1623.372%C-N/A104.7B+39B++106814.7h1.4C*5.9C++
Solstice VE3 1,5301,5117242.087A*0.0122.884%C+21.774%B21.5C++N/A10170.4h13.3B+57.9C*
Solstice SF 1,5431,5098481.779B*0.3223.78%C+19.019%B24.9C**N/A11260.5h12.4C+52.2C*
Pulsar C 1,2781,2655562.275B+0.1823.89%C+23.083%C+29.1C+N/A15543.5h11B46.2C**
Betelgeuse 54-A 1,2471,2374752.604C+0.5126.405%C+28.618%C77.8C**N/A28415.9h9.8B+37.1B+
Force-Blade 1,2511,20911,3670.106M1.9950.82%A++N/A2AN/A8608.6h2B+3.9B++
VX6-7 1,1901,1785892B+0.1023.143%C17.318%D22.4CN/A12252.6h12.4C*53.4C++
Serpent VE92 1,1761,1686441.814B++0.2826.569%B+21.832%C**44.6B++N/A15926.2h11B++41.5B+
VX29 Polaris 1,1781,1675392.165B+0.0722.425%C+15.681%D--46.1C++N/A17425.3h12.5C++55.6C++
Sirius SX12 1,1801,1665652.064B**0.0327.192%B+24.1%B**47.4B*N/A19124.6h12.2B++44.8B+
Lasher X2 1,1811,1656041.929A0.1725.298%C+2.661%D36.2C**N/A15832.2h18.6C**73.4C**
Flare VE6 1,1681,1554902.357B**0.2623.646%C*28.658%B+54B+N/A19021.4h9.8B+41.3B+
Orion VS54 1,1621,1534202.745B*0.6523.446%B+20.035%D41.9B+N/A24227.5h9.9B**42.3C**
Pulsar LSW 1,0711,0544562.311B++0.2124.643%C**29.032%B+58.9B+N/A26017.9h11B+44.5B+
Light PPA 1,2411,0543642.896C+0.8041.646%C++1.044%C36.7C6.5A+17428.7h18.4C44.3C+
Nova 8398303752.213B++0.1155.928%B*14.096%C+29.2CN/A14728.4h6.5D--11.7C+
Artemis VX26 8027922972.667B**0.5727.102%C+23.485%C++34.3C+N/A20823.1h12.3C+45.4C++
CME 7877823322.355B**0.2623.268%D21.995%C+32.3C+N/A16324.2h13.8C++59.3C+
Thanatos VE70 7627573971.907B**0.1948.003%B*10.7%D*48.8B**N/A19415.5h3.4B**7.1B**
Zenith VX-5 7587473851.94B*0.1624.347%C23.695%B38.7C*N/A15519.3h11.5B+47.4B
SVA-88 7207132692.651B+0.5522.844%C+18.654%D-45.7C+N/A20115.6h10.2B++44.7B+
Nebula VM20 6816772272.982B+0.8819.566%C**20.827%C+56A+N/A26312.1h12.5B**63.9B++
Auraxium Force-Blade 6906755,0400.134A*1.9629.875%C+22.519%A**3.4C++N/A9197.2h2.1C++7.1C**
H-V45 6756733102.171B+0.0727.086%B+29.718%B**51B*N/A20913.2h11.4B++42.1B++
Eclipse VE3A 5965842632.221B0.1228.378%B21.062%C*43.9C++N/A14713.3h12.2C++43.1C**
Proximity Mine 5835821165.017B+2.9243.781%C*N/A187.7AN/A6643.1h1.5A3.4B**
MANA Anti-Vehicle Turret 1,0135762152.679B+0.5857.915%C**3.819%C+5760S4370M**3455060.1h6.7B+11.6B++
Solstice Burst 5685592662.102B+0.0026.951%C++30.233%B*35.2C+N/A11115.9h12.7C**47C**
NS-11CP 5265122432.107B0.0123.281%D*22.852%C+34.8C--1B+15614.7h12.3C+52.6C
Corvus VA55 5145042422.083A0.0225.406%C*31.349%B**41B++N/A17712.3h11.9C*46.7B
NS-357 Underboss 5014964651.067C++1.0336.077%C+16.129%D45.9C++N/A18310.8h3.9B+10.7B
Eidolon VE33 4974902022.426B**0.3326.722%C+22.041%C--23.7C+N/A12520.7h8.3B+31.1B
Ghost 4844751882.527C+0.4341.303%B53.684%D**30.4CN/A12115.6h2.4C+5.9C*
NS-7 PDW 4734672012.323A++0.2223.833%C+20.557%B+36.8B+N/A16312.7h13.8B58.1C**
Nebula VM20 4574531722.634C**0.5422.207%B++21.854%C**57.3A+N/A2547.9h13B**58.6B++
S1 7464333481.244B**0.8556.822%C+1.617%D25.9C++18.7B*39516.7h6.3C**11.1C**
Sticky Grenade 4334311431N/A428.9050.894%C+N/A1077.5C**5D-42150.4h2B3.9C**
S12 Renegade 4384251592.673C+0.5742.745%C++3.059%D44.3C1.4C-1789.6h3.8C9C+
NS Baron G5 4084072381.71B*0.3944.991%C++13.268%C49.6B++N/A2678.2h3.5B**7.8C++
XM98 387379606.317A**4.2244.342%B**66.227%D--48.6A1M**2937.8h2.3B+5.1B++
NS-44 Commissioner 3813772981.265C**0.8341.291%B+22.546%C++44.4B+N/A1898.5h3.9C++9.4B+
NS-61 Emissary 3733702061.796A0.3030.047%C**27.568%A++53.6A+N/A1316.9h13.7C++45.5B
MANA Anti-Personnel Turret 375369645.766N/A3.6721.623%UN/A3690U60U11182300.1h18.9T*87.4T*
VE-S Canis 3753682021.822B++0.2826.328%C+23.641%B+37.2C+N/A909.9h11.7C*44.5C*
Tank Mine 5333561282.781C++0.6831.097%C+N/A142.4B++70.8C**17102.5h1.8C*5.9C**
NS AutoBlade 3433362,6390.127A+1.9739.116%B+17.56%M3.5B+N/A1095h2.1C*5.5B+
Deimos VA29 3353321871.775B+0.3261.492%C++14.759%C42C+N/A1767.9h2.4C++4C++
Frag Grenade 3333311331N/A328.9027.97%F--N/A827.5A+5C-28730.4h2A++7.2B+
SVA-GG 3283281142.877B+0.7826.285%C++33.537%B+66.9C++N/A1554.9h10.6C**40.5C*
NS-357P Underboss 3283272491.313C+0.7940.449%C+19.878%D46.7C-N/A1657h4.2D10.5C
Terminus VX-9 3243201342.388B+0.2927.69%B+33.75%B**61.5B*N/A1815.2h10B**36.1B++
Phaseshift VX-S 326320724.444B+2.3538.161%C**58.125%D*55.2A++1A*1995.8h3C++8C**
Manticore SX40 3203191592.006B**0.0926.35%C-17.555%D46.2B*N/A2216.9h6.2B++23.5B+
Blueshift VM5 3173171023.108B1.0118.389%C16.719%D-36C++N/A1858.8h13B*70.8B+
NS-44P Commissioner 3123103001.033C+1.0741.739%C++19.032%D38.8CN/A1728h3.7C+8.9C*
Ursa 3043041072.841A++0.7422.582%C+19.079%D51.5B+N/A2205.9h11.1C++49.1C**
Darkstar 3063031252.424B++0.3325.476%C23.432%C+50.5C*N/A2246h12.9C++50.6C+
Beamer VS3-FB 3093012791.079C+1.0230.041%C26.578%C++41.2C+1.1B*1437.3h8.8C29.3C+
NS-15M1 2982931142.57B*0.4723.372%C++31.399%B**51.4B+N/A2735.7h11.8B50.6B
Blueshift VM5 292290873.333B+1.2318.833%C+15.172%D*37.2C*N/A2237.8h13.9B++73.6B+
M40 Fury-F 3432752401.146C+0.9534.615%D*N/A15.3C-3.8D9218h10.9C*31.6C
Quasar VM1 263261932.806B*0.7116.769%C*16.092%D31.1B++N/A1758.4h12.7B++75.9B+
Beamer VS3 2612591341.933A+0.1726.534%C+16.988%D31.2C*N/A1898.3h10.4C+39.1C+
NS-44L Blackhand 2632591421.824B+0.2742.042%C++41.699%C+45.4B**N/A1535.7h4.2C**10C**
Spiker 2442422031.192C*0.9132.039%B24.38%B+39C++N/A1306.2h8.1C**25.4B+
NS-11C 2372361241.903B**0.2025.283%C**19.915%C++34.2BN/A1506.9h12.8B+50.6B+
Saron Laser Cannon 5282182470.883C1.2240.077%A+2.294%C++10.1C14.4B*19821.5h209.9D523.7C+
Lasher X2 AE 222217932.333B++0.2328.434%C+4.608%B55.6B+1.3C++1653.9h17.2B+60.7B
C75 Viper 278214415.22C**3.1244.466%B+1.869%B+37.5B+11.2B++2955.7h13.7C++30.8B
L100 Python HESH 246199355.686C-3.5948.701%C+N/A39.8C-9.4C**2625h4C8.1C+
Supernova FPC 353198663C-0.9047.89%D2.525%C++23.9C+18.7B++4008.3h6.1C12.7D
Supernova VPC 218192267.385C5.2945.19%DN/A48C*6.5C3624h2.4B**5.4B+
Dual Photon Pods 277188823.5M21.4053.324%C++1.596%B+268.6M**127.1S30240.7h29.6D55.5C+
M20 Basilisk 253185276.852A++4.7534.695%C--5.946%C++48.7A**17.9M3753.8h57B*164.3B*
Hornet Missiles 287173286.179B4.0861.293%C+N/A108.1B++71.3B**12751.6h11.2C++18.3C++
Comet VM2 2631691441.174B0.9250.082%B*2.367%D-11.7C++6.5B**17714.5h25.2C+50.3C*
Hunter QCX 1691661980.838C*1.2639.826%C+17.47%D20.5B++N/A808.1h5C**12.4C**
NS-30 Vandal 167165762.171C**0.0733.172%C+23.636%C41.3C++N/A2384h5.8C++17.6C++
MKV Suppressed 162161921.75B*0.3528.92%B+18.012%C34.3C++N/A1764.7h13.2B45.6B+
NSX Yumi 161158503.16A1.0628.487%B+30.38%B+56.4B*1.1C++1542.8h10.1B++35.5B++
Damascus Edge 1601561,2100.129A*1.9740.391%B**21.154%A++3.2BN/A1148.4h2.4C+5.9B+
MAX Punch 1621555370.289A1.8159.325%B*N/A3.9B*N/A1739.7h2.6C+4.4C++
Cerberus 1551551151.348B0.7532.62%C++30.323%B*38.8C++N/A1124h7.4D22.6C+
Anti-Vehicle Grenade 1781511151N/A148.9052.129%C++N/A377.5C+67.5C28930.4h5.4C*10.3B
Pulsar VS1 153151831.819B*0.2822.815%C+21.192%C+28.5C*N/A2295.3h13.3B+58.2B
M12 Kobalt-F 1561461271.15C0.9513.487%D*9.589%C+10.8DN/A4913.5h20.4C--151.2D--
VE-H Maw 153144582.483B*0.3826.523%C*37.5%A62.6B+3.9S1572.3h9.6B+36B+
Comet VM2 2451431311.092C++1.0150.96%B+3.497%C11.5C+8.2A++17312.4h27.7C++54.3B
Lumine Edge 1441422650.536A++1.5638.367%B**17.606%C*13.3B*N/A5610.7h1.3B3.5B+
L100 Python AP 234141304.7C+2.6054.527%C4.255%B**41.5B*27.4A+4663.4h5.8C**10.6C*
Maelstrom Turbo Laser 2891361241.097C+1.0030.916%C+2.941%C**14.3C+16.1B++2829.5h104.8C++338.8C*
VE-C Horizon 142133971.371C+0.7331.795%C20.301%C-41.6C+2.8A*1083.2h18C56.7C
Revenant 124123422.929C++0.8332.987%C+29.268%C+43.9C+N/A1042.8h7.7C+23.5C+
V10 1171161011.6M*9.5042.533%B68.104%D*22.3DN/A1705.2h3.1D*7.2C
Proton II PPA-H 125113129.417C+7.3239.356%C*3.54%A++141.3B**15A**6930.8h10.9C+27.8C*
Skyguard 218107273.963B+1.8630.905%C**1.869%C+11.6C-12.1B++2579.2h167.4D--541.7C-
Chaos 106105551.909B0.1954.558%C*8.571%D**50C++N/A1692.1h3.9B+7.1B+
NS-15M AE 107104482.167C+0.0727.518%B25.962%C+61.2C*1.8A*2501.7h12.5C+45.3C*
Saron HRB 15898714A++11.9046.886%B2.041%B+46.7A*28.6A+8512.1h17.4B*37.2B*
Antares LC 187941130.832C-1.2726.531%D-N/A14.9C14.8C*2296.3h122.1C++460.3C+
M60-G Bulldog 11094811.75A*9.6532.698%C1.064%D*47B**8B+3422h6.8B+20.7B
E540 Halberd-H 14693118.455C+6.3653.382%C--3.226%B**77.5A++44.2M8791.2h5.5B+10.3C**
Spear Anti-Vehicle Phalanx Turret 26592118.364C*6.2758.573%A+7.609%A++36.8C+69.2S8372.5h13.9D--23.8C+
Nemesis VSH9 14189721.236B**0.8662.337%C+2.247%C+16.5C+9.6C+3155.4h8C*12.9C*
Lancer AE 18588801.1C+1.0062.12%C++3.409%A++15.2C+16.7B2815.8h18.3C*29.5C*
M20 Basilisk 13788118M5.9038.927%C+5.682%C++38.3A+21.3A**3532.3h81.5B+209.4B++
M12 Kobalt 9187421.75B*19.6522.442%B++22.989%B**124.3A++5.7B**6610.7h24.4D108.6C*
CAS30 Tank Buster 20585751.133C+0.9743.59%C+1.176%C+8.9C*12.6B**1789.5h61.5C+141.1C++
Phantom VA23 7979461.717C+0.3837.16%C**18.987%D*52.7B+N/A2821.5h4.7C+12.6C**
NS-10 Burster 11473223.318M**1.2233.094%B+8.219%C*12.2M6.8A*2626h92.2B**278.5B**
NS Baron G5AE 7373481.521C++0.5850%C**6.849%F45.6C++N/A1401.6h4.1B8.2C+
NS-AM7 Archer 10471800.888B**1.2158.048%C+25.352%B*10.9B*5.1A++746.5h14.1B+24.2B+
M40 Fury 9271417.75A+15.6531.409%DN/A78.9B**23.3A++4400.9h10.8B+34.4B
Skorpios 7070431.628C++0.4724.355%D-17.143%D50C*N/A2121.4h10.2B+42.1C++
Supernova PC 9569164.313C+2.2139.425%D--N/A25.6C**9.6C**5492.7h4B*10.1B
NSX Naginata 6969401.725B0.3720.218%C42.029%A++53.1B+N/A2861.3h11B+54.4C*
VA39 Spectre 6867203.35A+1.2535.905%B+23.881%D*20.3C+N/A1923.3h5.4B+15.1B+
NS-44 Commissioner AE 5858391.487C*0.6140.281%C29.31%B48.3C+N/A1061.2h3.5C+8.6C++
Parallax VX3 5757183.167C+1.0737.385%C70.175%D-28.5C+N/A2442h2.9D-7.6C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret462,3304h
Spawn Beacon13490.3h
Decoy Grenade01930h
Nano-Armor Kit169252,38227.1h
AE Nano-Armor Kit61112,5487.2h
AE Medical Applicator3721,3501.3h
Nanite Revive Grenade09720.2h
Medical Applicator15069,3586.5h
Spitfire Auto-Turret64380.3h
Motion Spotter72,3650.9h
Restoration Kit1491,7072.8h
Deconstruction Tool0880h
G40-F Ranger0610.1h
Shield Recharging Field171,6410.5h
Recon Detection Device132,0552.8h
Smoke Grenade01,1900.3h
Ammunition Package284,4742h
Medical Kit4512,6595.9h
Anti-Infantry MANA Turret191,2511.8h
Hardlight Barrier3860.1h

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