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Primarch Imperator WrezlDezl[DA] WrezlDezl
VS BR 96

KDR: 2.95

Score: 10.6m

Last Seen: Apr 21st, 2019 12:58 AM
- OFFLINE - 45 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 97): 53%
Level 100 Progress: 56% 238h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-11CP Serpent VE92 Pulsar C VX6-7 NS-357P Underboss SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,677,387 MLG Score: 6137
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 11.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.919%33.006%98726100928,7894.00125-1.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.133%1.719A++1.884A++-0.194CHEAD ++ (~18.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.587B+9.20.353C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.396%0.27%168110343702182211.6895167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.948D---1.223D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.2-0.117C+51.20.035C+129

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.055%85.104%02103391362851.45382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.92%0.456B+1.177B**-0.719

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.60.489B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.619%21.925%02103318758500.319658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.593%1.68A++1.463A+-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+3.10.355C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
10.6m209.6%582 (34.9k)461 (27.7k)2.9466233,17911,2603.0309996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035295029.444%31.809%93702:0216

53% Heavy Assault31% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 4:43 AMMay 6th, 2017 3:59 AMApr 20th, 2019 10:37 PM (2d) (PST)Apr 20th, 2019 9:24 PM (2d) (PST)Apr 20th, 2019 8:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0073506571.4490.4920.4613.1530.0556137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,42020,97039,450873028189327,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
381.6h/15.9d 950 10,554 7,297 72.2k 287 1,722 1,262 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:5,746
Deaths:1,498
KDR:3.836
Accuracy:28.213% B+
HSR:35.712% B++
Orion VS54
A++
Kills:1,438
Deaths:338
KDR:4.254
Accuracy:29.491% A++
HSR:34.701% A+
SVA-88
A
Kills:1,188
Deaths:314
KDR:3.783
Accuracy:30.303% A
HSR:29.461% B+
Pulsar LSW
A
Kills:1,173
Deaths:311
KDR:3.772
Accuracy:30.051% A
HSR:26.599% B
NS-15MP
B**
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:28.822% C*
HSR:40.665% B**
NS-15M1
A
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.540% A
HSR:28.817% B*
NS-15M2
B**
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:30.242% B**
HSR:28.707% B+
VE-H Maw
A
Kills:859
Deaths:241
KDR:3.564
Accuracy:28.015% B+
HSR:38.184% A
NS-15M AE
B*
Kills:779
Deaths:252
KDR:3.091
Accuracy:29.395% B++
HSR:35.430% B*
Kills:14,682
Deaths (as Heavy Assault):3,768
Deaths (to Heavy Assaults):3,459
KDR:3.8965
Kill Difference:10,914
Playtime:202.240 hours
Usage:53%
Score:5.720m
Score/min:471
Accuracy (listed only):29.341%
HSR (listed only):33.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Serpent VE92
A
Kills:1,385
Deaths:299
KDR:4.632
Accuracy:30.090% A
HSR:25.415% B**
Pulsar C
A+
Kills:1,302
Deaths:350
KDR:3.720
Accuracy:30.278% B**
HSR:31.720% A+
VX6-7
A++
Kills:1,216
Deaths:350
KDR:3.474
Accuracy:29.128% B*
HSR:31.661% A++
Solstice VE3
A++
Kills:1,180
Deaths:322
KDR:3.665
Accuracy:30.116% A
HSR:29.746% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
MKV Suppressed
M
Kills:779
Deaths:195
KDR:3.995
Accuracy:31.674% B**
HSR:35.173% M
Eridani SX5G
A
Kills:215
Deaths:60
KDR:3.583
Accuracy:33.387% B**
HSR:30.698% A
NS-11C
A*
Kills:171
Deaths:40
KDR:4.275
Accuracy:30.096% A
HSR:30.409% A*
Phobos VX86
B+
Kills:118
Deaths:51
KDR:2.314
Accuracy:65.714% B+
HSR:16.949% C++
Thanatos VE70
M++
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M++
Kills:9,011
Deaths (as Light Assault):2,298
Deaths (to Light Assaults):2,272
KDR:3.92124
Kill Difference:6,713
Playtime:119.843 hours
Usage:31%
Score:3.420m
Score/min:476
Accuracy (listed only):36.399%
HSR (listed only):28.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
M
Kills:779
Deaths:195
KDR:3.995
Accuracy:31.674% B**
HSR:35.173% M
NS-11A
A+
Kills:727
Deaths:214
KDR:3.397
Accuracy:30.384% A
HSR:33.150% A+
Terminus VX-9
B**
Kills:397
Deaths:126
KDR:3.151
Accuracy:28.624% B+
HSR:33.501% B**
Eridani SX5G
A
Kills:215
Deaths:60
KDR:3.583
Accuracy:33.387% B**
HSR:30.698% A
Pulsar VS1
A++
Kills:210
Deaths:61
KDR:3.443
Accuracy:32.790% A++
HSR:31.905% A++
Phobos VX86
B+
Kills:118
Deaths:51
KDR:2.314
Accuracy:65.714% B+
HSR:16.949% C++
Thanatos VE70
M++
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M++
Kills:2,515
Deaths (as Combat Medic):739
Deaths (to Combat Medics):1,450
KDR:3.40325
Kill Difference:1,776
Playtime:20.622 hours
Usage:5%
Score:0.551m
Score/min:445
Accuracy (listed only):40.136%
HSR (listed only):30.259%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Serpent VE92
A
Kills:1,385
Deaths:299
KDR:4.632
Accuracy:30.090% A
HSR:25.415% B**
Pulsar C
A+
Kills:1,302
Deaths:350
KDR:3.720
Accuracy:30.278% B**
HSR:31.720% A+
VX6-7
A++
Kills:1,216
Deaths:350
KDR:3.474
Accuracy:29.128% B*
HSR:31.661% A++
Solstice VE3
A++
Kills:1,180
Deaths:322
KDR:3.665
Accuracy:30.116% A
HSR:29.746% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
NS-11C
A*
Kills:171
Deaths:40
KDR:4.275
Accuracy:30.096% A
HSR:30.409% A*
Phobos VX86
B+
Kills:118
Deaths:51
KDR:2.314
Accuracy:65.714% B+
HSR:16.949% C++
Thanatos VE70
M++
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M++
Kills:8,017
Deaths (as Engineer):2,043
Deaths (to Engineers):1,534
KDR:3.92413
Kill Difference:5,974
Playtime:14.686 hours
Usage:4%
Score:0.354m
Score/min:402
Accuracy (listed only):37.258%
HSR (listed only):27.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A
Kills:1,195
Deaths:556
KDR:2.149
Accuracy:38.729% C--
HSR:38.159% A
NS-44 Commissioner AE
A+
Kills:1,166
Deaths:574
KDR:2.031
Accuracy:41.675% C+
HSR:40.909% A+
NS-44P Commissioner
B**
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:43.569% C**
HSR:35.862% B**
Ghost
A++
Kills:823
Deaths:177
KDR:4.650
Accuracy:38.317% C+
HSR:84.812% A++
MKV Suppressed
M
Kills:779
Deaths:195
KDR:3.995
Accuracy:31.674% B**
HSR:35.173% M
NS-45 Pilot
A+
Kills:352
Deaths:180
KDR:1.956
Accuracy:27.546% D
HSR:38.068% A+
Eridani SX5G
A
Kills:215
Deaths:60
KDR:3.583
Accuracy:33.387% B**
HSR:30.698% A
Parallax VX3
A
Kills:90
Deaths:15
KDR:6
Accuracy:35.714% C--
HSR:87.778% A
NS-44G Commissioner
A**
Kills:76
Deaths:39
KDR:1.949
Accuracy:39.347% C+
HSR:50% A**
Kills:5,856
Deaths (as Infiltrator):2,275
Deaths (to Infiltrators):1,546
KDR:2.57407
Kill Difference:3,581
Playtime:20.737 hours
Usage:5%
Score:0.474m
Score/min:381
Accuracy (listed only):36.662%
HSR (listed only):49.051%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:370
V. Kills:220 167%
Deaths:179
KDR:2.067
Accuracy:28.396% D
KPH:35 A*
VKPH:20.800 A++
Kills:370 (370 + 0)
Deaths:179
KDR:2.067
VKDR:1.229
Vehicle Kills:220
Kill Difference:191
Playtime:10.571 hours
Usage:3%
Score:0.173m
Score/min:272
Piloting Accuracy:28.396%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8265,7461,4983.836C**0.8928.213%B+35.712%B++110.1A1.5A+29952.2h10.1B+35.7B+
Orion VS54 1,4501,4383384.254A++1.3129.491%A++34.701%A+120.8S1A+45411.9h8.9A30.1B*
NS-11CP 1,4191,4052954.763M1.8231.201%B+22.278%C+108.9A+1.1B++26512.9h11.2B35.9B+
Serpent VE92 1,3991,3852994.632M*1.6930.09%A25.415%B**111.7M**1.1A++28812.4h10.4B++34.7B*
Pulsar C 1,3191,3023503.72A++0.7730.278%B**31.72%A+116.3M**1.5M+28611.2h9.3B*30.7B++
VX6-7 1,2311,2163503.474A*0.5329.128%B*31.661%A++119.2M**1.5M42010.2h10.6B+36.4B++
NS-357P Underboss 1,2041,1955562.149B+0.8038.729%C--38.159%A103B*N/A22811.6h3.6C*9.3C+
SVA-88 1,1951,1883143.783B**0.8430.303%A29.461%B+123.8M+N/A2959.6h9.8B*32.3B++
Solstice VE3 1,2041,1803223.665S0.7230.116%A29.746%A++105.4S2.1S36611.2h11.2B*37.4B*
Pulsar LSW 1,1881,1733113.772A*0.8330.051%A26.599%B103.8A*1.3A++30111.3h10.4B++34.7B++
NS-15MP 1,1881,1732804.189B*1.2428.822%C*40.665%B**117.3A1.5A31110h9.7B+33.6B+
Zenith VX-5 1,1861,1713043.852M0.9130.323%B**31.682%A++114.8M**1.5A**31410.2h10.9B++36B++
NS-15M1 1,1731,1662894.035A*1.0929.54%A28.817%B*105A*N/A24611.1h9.7B**32.7B*
NS-44 Commissioner AE 1,1711,1665742.031B++0.9241.675%C+40.909%A+101.4AN/A30311.5h3.1B+7.3B+
NS-15M2 1,1741,1602454.735A++1.7930.242%B**28.707%B+122.1M+1.5A*2999.5h9.8B*32.5B*
NS-44P Commissioner 1,1651,1604792.422B*0.5243.569%C**35.862%B**98.3B**N/A24911.8h3B+6.9B+
VE-H Maw 8718592413.564A++0.6228.015%B+38.184%A107.4A++1.5A+2568h8.6B*30.9B+
Ghost 8288231774.65B++1.7038.317%C+84.812%A++88.5A*N/A2719.3h1.6A4.3B++
MKV Suppressed 7927791953.995M**1.0531.674%B**35.173%M123.7S2.1S3936.3h11B*34.6B++
NS-15M AE 7917792523.091B+0.1429.395%B++35.43%B*97.4A1.5A++3018h10.4B+35.3B+
NS-11A 7337272143.397A*0.4530.384%A33.15%A+102.4M**N/A2437.1h10.8B**35.6B**
NS Decimator 9305902432.428A++0.5259.301%C+1.525%D57.8A+33.3A*41210.2h4B+6.7B+
NS Harrower 4874536,7200.067B2.8829.18%C+7.947%C2.2C+N/A6205.7h2B6.9B
Terminus VX-9 4003971263.151A++0.2028.624%B+33.501%B**92.3A*N/A3334.3h10.6B++37B+
Saron Laser Cannon 5903701792.067C++0.8828.396%DN/A34.9A*20.8A++27210.6h51.2B**180.2B**
NS-45 Pilot 3533521801.956B++0.9927.546%D38.068%A+92.6AN/A3053.8h6.2B+22.4C**
Frag Grenade 3403371337N/A334.0545.273%C+N/A481.4C+4.3C-14730.7h3.4B+7.6B+
Force-Blade 2332212,8610.077A++2.8736.51%B+9.502%B+2.2A++N/A6100.4h2.9C+7.9B
Eridani SX5G 217215603.583A++0.6433.387%B**30.698%A119.4A*1.1A+3251.8h10.6C**31.6B+
Pulsar VS1 213210613.443A**0.5032.79%A++31.905%A++100S1.4M3872.1h10.9A33.3B**
NS-11C 174171404.275M**1.3330.096%A30.409%A*106.9S1.9M**3861.6h10.9B*36.1B*
S1 189119552.164M0.7860.805%B+1.681%D51.7A*30.4A*4972.3h5.8B+9.6B+
Phobos VX86 118118512.314B*0.6365.714%B+16.949%C++107.3A*N/A4651.1h2.3B3.6B+
Rocklet Rifle 202106402.65M**0.3050.741%CN/A32.1B29.1B+2863.3h38.1C++75.1C++
Parallax VX3 9090156B*3.0535.714%C--87.778%A81.8M*N/A3631.1h1.6B**4.4B++
NS-TMC-01 "His Regards" 98871,4980.058B**2.8916.573%DN/A1.6C*N/A452.8h2B+12.2C++
NS-44G Commissioner 7776391.949B+1.0039.347%C+50%A**84.4B+1.1A3180.9h3.3C**8.5C**
Blueshift VM5 7675174.412B**1.4726.112%A+28%A83.3M++1.1B**2880.9h10.9A+41.7B**
Quasar VM1 7170174.118A++1.1721.695%A30%A*77.8S1.1A++2450.9h9.1A++42.1B*
Thanatos VE70 6969322.156A++0.7958.38%A*30.435%M++115SN/A6100.6h4.5B+7.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16450.3h
Spawn Beacon15080.4h
Nano-Armor Kit1410,1451h
AE Medical Applicator85,9210.5h
AE Nano-Armor Kit14730.1h
Medical Kit1,9439,46843.2h
Anti-Infantry MANA Turret2570.1h
Medical Applicator75,0110.3h
NSX-P Tanto0770.1h
Shield Recharging Field4640h
Recon Detection Device1560.1h
Ammunition Package0740h

Check the help document for the dictionary if you want to learn more about words used here.


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