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Harbinger Imperator WrezlDezl[DA] WrezlDezl
VS BR 91

KDR: 2.97

Score: 9.4m

Last Seen: Dec 13th, 2018 3:14 AM
- OFFLINE - 2.5 hour(s)

Battle Rank 91 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 92): 56%
Level 100 Progress: 50% 277h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-11CP Serpent VE92 Pulsar C NS-357P Underboss SVA-88 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,990,137 MLG Score: 6387
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.961%33.026%9892599726,7434.04034-1.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.038%1.749A++1.927A++-0.134CHEAD ++ (~18.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.591B+9.20.356C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.862%84.874%02102083357651.44618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.08%0.572B+1.166B**-1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.60.485B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.008%24.242%02102013254000.244444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.141%1.635A+1.957A++-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+3.50.282C*2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
9.4m185.5%568 (34.1k)460 (27.6k)2.9681530,56910,2993.0492391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022274829.577%31.983%94602:0015

56% Heavy Assault6% Infiltrator31% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 4:43 AMMay 6th, 2017 3:59 AMDec 12th, 2018 10:21 PM (84m) (PST)Dec 13th, 2018 12:15 AM (-1809s) (PST)Dec 12th, 2018 11:14 PM (30m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0303576731.4910.5020.4772.8650.0536387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,83021,43940,391893029172327,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
341.7h/14.2d 835 9,777 6,694 58.7k 255 1,590 1,096 21.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:5,624
Deaths:1,466
KDR:3.836
Accuracy:28.251% B+
HSR:35.722% B++
Orion VS54
A++
Kills:1,429
Deaths:335
KDR:4.266
Accuracy:29.521% A++
HSR:34.640% A+
SVA-88
A+
Kills:1,188
Deaths:314
KDR:3.783
Accuracy:30.303% A+
HSR:29.461% B+
Pulsar LSW
A
Kills:1,173
Deaths:311
KDR:3.772
Accuracy:30.055% A
HSR:26.599% B
NS-15MP
A
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:28.822% B
HSR:40.665% A
NS-15M1
A
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.540% A
HSR:28.817% B*
NS-15M2
A
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:30.242% A
HSR:28.707% B+
VE-H Maw
A+
Kills:808
Deaths:227
KDR:3.559
Accuracy:27.739% B+
HSR:38.614% A+
NS-15M AE
A++
Kills:258
Deaths:102
KDR:2.529
Accuracy:28.706% B++
HSR:40.698% A++
Kills:13,979
Deaths (as Heavy Assault):3,569
Deaths (to Heavy Assaults):3,171
KDR:3.91678
Kill Difference:10,410
Playtime:191.896 hours
Usage:56%
Score:5.362m
Score/min:466
Accuracy (listed only):29.242%
HSR (listed only):33.769%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Serpent VE92
A
Kills:1,365
Deaths:290
KDR:4.707
Accuracy:30.178% A
HSR:25.641% B**
Pulsar C
A+
Kills:1,218
Deaths:327
KDR:3.725
Accuracy:30.113% B**
HSR:31.856% A+
VX6-7
A++
Kills:1,174
Deaths:338
KDR:3.473
Accuracy:29.211% B**
HSR:31.601% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
MKV Suppressed
M
Kills:709
Deaths:180
KDR:3.939
Accuracy:31.583% B**
HSR:35.825% M
Solstice VE3
A++
Kills:438
Deaths:115
KDR:3.809
Accuracy:31.776% A++
HSR:27.169% A
Eridani SX5G
A
Kills:213
Deaths:60
KDR:3.550
Accuracy:33.343% B**
HSR:30.986% A
NS-11C
A**
Kills:110
Deaths:31
KDR:3.548
Accuracy:28.780% B**
HSR:32.727% A**
Thanatos VE70
M+
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M+
Phobos VX86
B++
Kills:63
Deaths:31
KDR:2.032
Accuracy:67.265% B++
HSR:17.460% C**
Kills:7,935
Deaths (as Light Assault):2,003
Deaths (to Light Assaults):2,057
KDR:3.96156
Kill Difference:5,932
Playtime:105.703 hours
Usage:31%
Score:2.908m
Score/min:458
Accuracy (listed only):36.559%
HSR (listed only):28.878%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
M
Kills:709
Deaths:180
KDR:3.939
Accuracy:31.583% B**
HSR:35.825% M
NS-11A
A++
Kills:669
Deaths:195
KDR:3.431
Accuracy:30.743% A
HSR:33.483% A++
Terminus VX-9
B*
Kills:337
Deaths:102
KDR:3.304
Accuracy:28.571% B++
HSR:32.938% B*
Eridani SX5G
A
Kills:213
Deaths:60
KDR:3.550
Accuracy:33.343% B**
HSR:30.986% A
Pulsar VS1
A++
Kills:210
Deaths:61
KDR:3.443
Accuracy:32.790% A++
HSR:31.905% A++
Thanatos VE70
M+
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M+
Phobos VX86
B++
Kills:63
Deaths:31
KDR:2.032
Accuracy:67.265% B++
HSR:17.460% C**
Kills:2,270
Deaths (as Combat Medic):661
Deaths (to Combat Medics):1,330
KDR:3.43419
Kill Difference:1,609
Playtime:18.243 hours
Usage:5%
Score:0.458m
Score/min:419
Accuracy (listed only):40.382%
HSR (listed only):30.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Serpent VE92
A
Kills:1,365
Deaths:290
KDR:4.707
Accuracy:30.178% A
HSR:25.641% B**
Pulsar C
A+
Kills:1,218
Deaths:327
KDR:3.725
Accuracy:30.113% B**
HSR:31.856% A+
VX6-7
A++
Kills:1,174
Deaths:338
KDR:3.473
Accuracy:29.211% B**
HSR:31.601% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
Solstice VE3
A++
Kills:438
Deaths:115
KDR:3.809
Accuracy:31.776% A++
HSR:27.169% A
NS-11C
A**
Kills:110
Deaths:31
KDR:3.548
Accuracy:28.780% B**
HSR:32.727% A**
Thanatos VE70
M+
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M+
Phobos VX86
B++
Kills:63
Deaths:31
KDR:2.032
Accuracy:67.265% B++
HSR:17.460% C**
Kills:7,013
Deaths (as Engineer):1,763
Deaths (to Engineers):1,400
KDR:3.97788
Kill Difference:5,250
Playtime:11.236 hours
Usage:3%
Score:0.245m
Score/min:364
Accuracy (listed only):37.469%
HSR (listed only):27.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A+
Kills:1,195
Deaths:556
KDR:2.149
Accuracy:38.729% C
HSR:38.159% A+
NS-44 Commissioner AE
A++
Kills:1,166
Deaths:574
KDR:2.031
Accuracy:41.675% C+
HSR:40.909% A++
NS-44P Commissioner
A
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:43.569% B+
HSR:35.862% A
Ghost
A++
Kills:747
Deaths:160
KDR:4.669
Accuracy:38.840% C+
HSR:84.605% A++
MKV Suppressed
M
Kills:709
Deaths:180
KDR:3.939
Accuracy:31.583% B**
HSR:35.825% M
NS-45 Pilot
A+
Kills:224
Deaths:95
KDR:2.358
Accuracy:27.876% C--
HSR:37.500% A+
Eridani SX5G
A
Kills:213
Deaths:60
KDR:3.550
Accuracy:33.343% B**
HSR:30.986% A
Parallax VX3
B**
Kills:86
Deaths:15
KDR:5.733
Accuracy:39.067% C+
HSR:87.209% B**
Kills:5,500
Deaths (as Infiltrator):2,119
Deaths (to Infiltrators):1,436
KDR:2.59556
Kill Difference:3,381
Playtime:19.251 hours
Usage:6%
Score:0.421m
Score/min:365
Accuracy (listed only):36.835%
HSR (listed only):48.882%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:249
V. Kills:156 159%
Deaths:129
KDR:1.930
Accuracy:29.077% C-
KPH:32 A++
VKPH:20 A++
Kills:249 (249 + 0)
Deaths:129
KDR:1.930
VKDR:1.209
Vehicle Kills:156
Kill Difference:120
Playtime:7.789 hours
Usage:2%
Score:0.119m
Score/min:254
Piloting Accuracy:29.077%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,7035,6241,4663.836B0.8728.251%B+35.722%B++110.1A+1.5A++29451.1h10.1B+35.7B+
Orion VS54 1,4411,4293354.266A++1.3029.521%A++34.64%A+121.1S1A++44611.8h8.9A30B+
NS-11CP 1,4191,4052954.763A**1.7931.201%B+22.278%C+108.9A+1.1B*26412.9h11.2C**35.9B+
Serpent VE92 1,3791,3652904.707M*1.7430.178%A25.641%B**111.9S1.1A*28212.2h10.4B*34.6B*
Pulsar C 1,2331,2183273.725A++0.7630.113%B**31.856%A+114.9M**1.4M++26810.6h9.4B++31.1B++
NS-357P Underboss 1,2041,1955562.149B+0.8238.729%C38.159%A+103B**N/A22811.6h3.6C**9.3C++
SVA-88 1,1951,1883143.783B**0.8130.303%A+29.461%B+123.8M++N/A2939.6h9.8B*32.3B*
VX6-7 1,1891,1743383.473A+0.5029.211%B**31.601%A++122.3M**1.6M+4249.6h10.6B++36.2B++
Pulsar LSW 1,1881,1733113.772A++0.8030.055%A26.599%B103.8A**1.3A*30111.3h10.4B++34.6B*
NS-15MP 1,1881,1732804.189B**1.2228.822%B40.665%A117.3A+1.5A+31010h9.7B+33.6B+
Zenith VX-5 1,1861,1713043.852M0.8830.323%B**31.682%A++114.8M**1.5M+31310.2h10.9B++36B++
NS-44 Commissioner AE 1,1711,1665742.031B++0.9441.675%C+40.909%A++101.4A+N/A30311.5h3.1B+7.3B+
NS-15M1 1,1731,1662894.035A*1.0729.54%A28.817%B*105A**N/A24411.1h9.7B**32.7B*
NS-15M2 1,1741,1602454.735A+1.7730.242%A28.707%B+122.1M++1.5A*2959.5h9.8B**32.5B*
NS-44P Commissioner 1,1651,1604792.422B*0.5543.569%B+35.862%A98.3AN/A24911.8h3B++6.9B+
VE-H Maw 8178082273.559A0.5927.739%B+38.614%A+106.3A++1.2B*2527.6h8.7B*31.3B+
Ghost 7527471604.669B++1.7038.84%C+84.605%A++87.9A*N/A2598.5h1.6A4.2B*
MKV Suppressed 7207091803.939M**0.9731.583%B**35.825%M124.4S1.9S3725.7h10.9B++34.5B++
NS-11A 6756691953.431A++0.4630.743%A33.483%A++101.4M**N/A2216.6h10.8B**35.2B**
NS Decimator 8585422172.498A++0.4759.197%C+1.661%C--57.1A+33.3A++3979.5h4B+6.7B+
Solstice VE3 4474381153.809S0.8431.776%A++27.169%A99.5S2S3494.4h11.1B*35B+
NS Harrower 4213925,9110.066B2.9027.458%C8.418%C+2.2C+N/A6181.7h2B+7.3C*
Terminus VX-9 3393371023.304B**0.3428.571%B++32.938%B*96.3MN/A3323.5h10.7B++37.6B++
Frag Grenade 3193171317N/A314.0345.324%C+N/A452.9C+2.9D-14510.7h3.4B+7.5B
NS-15M AE 2632581022.529C**0.4428.706%B++40.698%A++73.7B++1.4A++2413.5h11.6C++40.4B+
Saron Laser Cannon 4052491291.93C++1.0429.077%C-N/A31.9A++20A++2547.8h54.4B**187.1B**
NS-45 Pilot 225224952.358B*0.6127.876%C--37.5%A+89.6AN/A2962.5h6B++21.4B+
Eridani SX5G 215213603.55A+0.5833.343%B**30.986%A118.3A*1.1A++3251.8h10.6C**31.7B+
Pulsar VS1 213210613.443M0.4732.79%A++31.905%A++100S1.4M3662.1h10.9A33.3A
Force-Blade 2101992,7530.072A+2.9036.296%B+8.04%C++2.1B**N/A596.3h3C+8.1C*
S1 189119552.164A**0.8060.805%B+1.681%D51.7A*30.4M4872.3h5.8B+9.6B+
NS-11C 112110313.548M+0.5828.78%B**32.727%A**100M**1.8S4231.1h11.1B*38.6B++
Rocklet Rifle 18797362.694S0.2751.237%CN/A32.3B30B+2863h38.2C+74.6C++
NS-TMC-01 "His Regards" 98871,4980.058B**2.9116.573%DN/A1.6BN/A452.8h2B+12.2C++
Parallax VX3 8686155.733B++2.7639.067%C+87.209%B**86M**N/A3651h1.6B**4B*
Blueshift VM5 7675174.412B*1.4426.112%A+28%A83.3M*1.1A2740.9h10.9A+41.7B**
Quasar VM1 7170174.118A++1.1521.695%A30%A*77.8S1.1A*2440.9h9.1A++42.1B++
Thanatos VE70 6969322.156A+0.8158.38%A*30.435%M+115SN/A5810.6h4.5B7.7B*
Phobos VX86 6363312.032B+0.9467.265%B++17.46%C**105A**N/A4970.6h2.4C*3.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16010.3h
NSX-P Tanto0770.1h
Spawn Beacon14400.3h
Nano-Armor Kit128,8590.9h
AE Medical Applicator65,0500.4h
Medical Kit1,7818,61739.2h
Anti-Infantry MANA Turret2520.1h
Medical Applicator75,0110.3h
Recon Detection Device1560.1h
Ammunition Package0740h

Check the help document for the dictionary if you want to learn more about words used here.


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