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Paragon Chosen WrezlDezl[DA] WrezlDezl
VS BR 107

KDR: 2.73

Score: 22.4m

Last Seen: Jul 19th, 2020 10:41 PM
- OFFLINE - 340.1 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Pulsar C NS-15MP NS-11CP Orion VS54 Serpent VE92 Lumine Edge
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,744,941 MLG Score: 6191
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.929%33.973%101733131644,4293.21042-0.482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.328%1.68A++1.934A++-0.312CHEAD ++ (~19.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.58B+9.30.348C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.665%0.506%255313461,1864665352.54506221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.676%-0.907D---0.983D---0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.80.164C++38.90.268C*96.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.812%90.382%0413452,5891232102.09976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.782%0.429B1.501A+-0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+1.80.443B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.316%20.632%0313469501127130.842199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.993%1.693A++1.132B**-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.689B+2.50.476B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.4m348.5%660 (39.6k)544 (32.6k)2.7288161,46122,5232.82689107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349492729.187%32.434%94701:5029

8% Combat Medic9% Engineer49% Heavy Assault9% Infiltrator27% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 4:43 AMMay 6th, 2017 3:59 AMJul 19th, 2020 8:06 PM (16d) (PST)Jul 19th, 2020 8:44 PM (16d) (PST)Jul 19th, 2020 6:41 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0994226771.4900.5460.4835.4520.0746191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,92525,34140,584893329327432,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
687.3h/28.6d 2,209 19,934 14,249 224.8k 628 3,040 3,044 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:11,636
Deaths:3,448
KDR:3.375
Accuracy:28.387% C+
HSR:37.925% B+
NS-15MP
B+
Kills:1,796
Deaths:433
KDR:4.148
Accuracy:29.028% C
HSR:38.920% B+
Orion VS54
B*
Kills:1,535
Deaths:369
KDR:4.160
Accuracy:29.433% B*
HSR:34.593% B+
NS-15M AE
B+
Kills:1,192
Deaths:384
KDR:3.104
Accuracy:28.813% C++
HSR:35.822% B+
SVA-88
B++
Kills:1,191
Deaths:315
KDR:3.781
Accuracy:30.309% B++
HSR:29.471% C++
Pulsar LSW
B+
Kills:1,188
Deaths:317
KDR:3.748
Accuracy:30.018% B+
HSR:26.599% C
NSX "Networked" Naginata
B+
Kills:1,177
Deaths:313
KDR:3.760
Accuracy:31.107% B+
HSR:35.259% C+
VE-H Maw
B+
Kills:1,177
Deaths:355
KDR:3.315
Accuracy:28.225% C+
HSR:36.364% B+
NS-15M1
B+
Kills:1,166
Deaths:290
KDR:4.021
Accuracy:29.547% B+
HSR:28.817% C++
NS-15M2
B+
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:30.242% B+
HSR:28.707% C
Ursa
B**
Kills:51
Deaths:20
KDR:2.550
Accuracy:30.792% B+
HSR:37.255% B**
Kills:23,269
Deaths (as Heavy Assault):6,489
Deaths (to Heavy Assaults):6,967
KDR:3.58591
Kill Difference:16,780
Playtime:336.507 hours
Usage:49%
Score:10.901m
Score/min:540
Accuracy (listed only):29.627%
HSR (listed only):33.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:2,523
Deaths:769
KDR:3.281
Accuracy:29.961% B+
HSR:31.114% B**
Pulsar C
B++
Kills:1,912
Deaths:536
KDR:3.567
Accuracy:30.746% B+
HSR:30.387% B++
NS-11CP
C++
Kills:1,659
Deaths:374
KDR:4.436
Accuracy:31.222% C++
HSR:23.026% C--
Serpent VE92
B+
Kills:1,450
Deaths:311
KDR:4.662
Accuracy:30.157% B+
HSR:25.103% B
Solstice VE3
A
Kills:1,195
Deaths:326
KDR:3.666
Accuracy:30.200% B++
HSR:29.623% A
Zenith VX-5
B**
Kills:1,182
Deaths:312
KDR:3.788
Accuracy:30.346% B+
HSR:31.726% B**
NS-11C
B++
Kills:1,182
Deaths:323
KDR:3.659
Accuracy:29.618% B+
HSR:27.157% B++
MKV Suppressed
A+
Kills:1,175
Deaths:310
KDR:3.790
Accuracy:31.770% B++
HSR:33.447% A+
Phobos VX86
B++
Kills:595
Deaths:279
KDR:2.133
Accuracy:71.626% B++
HSR:17.983% C+
Eridani SX5G
B*
Kills:466
Deaths:131
KDR:3.557
Accuracy:31.639% C++
HSR:36.481% B*
VE-S Canis
B+
Kills:319
Deaths:149
KDR:2.141
Accuracy:32.263% C*
HSR:29.781% B+
NS-66 Punisher
C**
Kills:318
Deaths:155
KDR:2.052
Accuracy:30.473% C**
HSR:28.616% C+
VE-C Horizon
B**
Kills:253
Deaths:147
KDR:1.721
Accuracy:34.995% C
HSR:36.364% B**
Deimos VA29
A
Kills:179
Deaths:94
KDR:1.904
Accuracy:62.064% C-
HSR:27.933% A
Thanatos VE70
B**
Kills:176
Deaths:85
KDR:2.071
Accuracy:51.660% B++
HSR:22.159% B**
NSX "Networked" Tengu
C*
Kills:173
Deaths:55
KDR:3.145
Accuracy:44.377% C*
HSR:27.746% C++
Eclipse VE3A
A+
Kills:62
Deaths:27
KDR:2.296
Accuracy:24.252% D--
HSR:30.645% A+
Kills:14,819
Deaths (as Light Assault):4,383
Deaths (to Light Assaults):4,452
KDR:3.38102
Kill Difference:10,436
Playtime:182.428 hours
Usage:27%
Score:5.813m
Score/min:531
Accuracy (listed only):36.904%
HSR (listed only):28.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A+
Kills:1,175
Deaths:310
KDR:3.790
Accuracy:31.770% B++
HSR:33.447% A+
NS-11A
B++
Kills:1,173
Deaths:351
KDR:3.342
Accuracy:31.040% B++
HSR:32.907% B++
Terminus VX-9
B++
Kills:1,155
Deaths:414
KDR:2.790
Accuracy:30.360% B+
HSR:35.411% B++
Phobos VX86
B++
Kills:595
Deaths:279
KDR:2.133
Accuracy:71.626% B++
HSR:17.983% C+
NSX "Networked" Yumi
C++
Kills:527
Deaths:237
KDR:2.224
Accuracy:30.622% C++
HSR:33.966% C++
Eridani SX5G
B*
Kills:466
Deaths:131
KDR:3.557
Accuracy:31.639% C++
HSR:36.481% B*
Pulsar VS1
B**
Kills:398
Deaths:124
KDR:3.210
Accuracy:31.325% B*
HSR:31.910% B**
Corvus VA55
B*
Kills:369
Deaths:141
KDR:2.617
Accuracy:31.418% B++
HSR:33.604% B*
VE-S Canis
B+
Kills:319
Deaths:149
KDR:2.141
Accuracy:32.263% C*
HSR:29.781% B+
NS-66 Punisher
C**
Kills:318
Deaths:155
KDR:2.052
Accuracy:30.473% C**
HSR:28.616% C+
Deimos VA29
A
Kills:179
Deaths:94
KDR:1.904
Accuracy:62.064% C-
HSR:27.933% A
Thanatos VE70
B**
Kills:176
Deaths:85
KDR:2.071
Accuracy:51.660% B++
HSR:22.159% B**
NSX "Networked" Tengu
C*
Kills:173
Deaths:55
KDR:3.145
Accuracy:44.377% C*
HSR:27.746% C++
H-V45
B++
Kills:162
Deaths:50
KDR:3.240
Accuracy:30.868% B++
HSR:29.630% B+
VE-A Lacerta
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:28.942% N/A
HSR:34% N/A
Kills:7,235
Deaths (as Combat Medic):2,593
Deaths (to Combat Medics):2,966
KDR:2.7902
Kill Difference:4,642
Playtime:56.214 hours
Usage:8%
Score:2.030m
Score/min:602
Accuracy (listed only):38.030%
HSR (listed only):30.372%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:2,523
Deaths:769
KDR:3.281
Accuracy:29.961% B+
HSR:31.114% B**
Pulsar C
B++
Kills:1,912
Deaths:536
KDR:3.567
Accuracy:30.746% B+
HSR:30.387% B++
NS-11CP
C++
Kills:1,659
Deaths:374
KDR:4.436
Accuracy:31.222% C++
HSR:23.026% C--
Serpent VE92
B+
Kills:1,450
Deaths:311
KDR:4.662
Accuracy:30.157% B+
HSR:25.103% B
Solstice VE3
A
Kills:1,195
Deaths:326
KDR:3.666
Accuracy:30.200% B++
HSR:29.623% A
Zenith VX-5
B**
Kills:1,182
Deaths:312
KDR:3.788
Accuracy:30.346% B+
HSR:31.726% B**
NS-11C
B++
Kills:1,182
Deaths:323
KDR:3.659
Accuracy:29.618% B+
HSR:27.157% B++
Phobos VX86
B++
Kills:595
Deaths:279
KDR:2.133
Accuracy:71.626% B++
HSR:17.983% C+
VE-C Horizon
B**
Kills:253
Deaths:147
KDR:1.721
Accuracy:34.995% C
HSR:36.364% B**
Deimos VA29
A
Kills:179
Deaths:94
KDR:1.904
Accuracy:62.064% C-
HSR:27.933% A
Thanatos VE70
B**
Kills:176
Deaths:85
KDR:2.071
Accuracy:51.660% B++
HSR:22.159% B**
Eclipse VE3A
A+
Kills:62
Deaths:27
KDR:2.296
Accuracy:24.252% D--
HSR:30.645% A+
Kills:12,368
Deaths (as Engineer):3,583
Deaths (to Engineers):3,125
KDR:3.45186
Kill Difference:8,785
Playtime:59.509 hours
Usage:9%
Score:1.715m
Score/min:480
Accuracy (listed only):38.070%
HSR (listed only):27.768%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,232
Deaths:242
KDR:5.091
Accuracy:37.882% D
HSR:85.308% A
NS-357P Underboss
B**
Kills:1,195
Deaths:556
KDR:2.149
Accuracy:38.729% D*
HSR:38.159% B**
MKV Suppressed
A+
Kills:1,175
Deaths:310
KDR:3.790
Accuracy:31.770% B++
HSR:33.447% A+
NS-44 Commissioner AE
A
Kills:1,168
Deaths:575
KDR:2.031
Accuracy:41.688% C--
HSR:40.839% A
NS-44G Commissioner
B**
Kills:1,166
Deaths:628
KDR:1.857
Accuracy:41.681% C--
HSR:41.081% B**
NSX Daimyo
B+
Kills:1,161
Deaths:256
KDR:4.535
Accuracy:38.700% D--
HSR:96.727% B+
NS-44P Commissioner
B+
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:43.569% C+
HSR:35.862% B+
NS-45 Pilot
B++
Kills:737
Deaths:408
KDR:1.806
Accuracy:29.219% D-
HSR:37.313% B++
NSX "Networked" Tomoe
B*
Kills:514
Deaths:175
KDR:2.937
Accuracy:30.390% C--
HSR:56.226% B*
NS-357 Underboss
A
Kills:474
Deaths:249
KDR:1.904
Accuracy:43.266% C**
HSR:38.186% A
Eridani SX5G
B*
Kills:466
Deaths:131
KDR:3.557
Accuracy:31.639% C++
HSR:36.481% B*
NSX "Networked" Daimyo
B++
Kills:342
Deaths:83
KDR:4.120
Accuracy:38.128% D--
HSR:97.368% B++
VE-S Canis
B+
Kills:319
Deaths:149
KDR:2.141
Accuracy:32.263% C*
HSR:29.781% B+
NS-66 Punisher
C**
Kills:318
Deaths:155
KDR:2.052
Accuracy:30.473% C**
HSR:28.616% C+
NS-61 "Networked" Emissary
B**
Kills:252
Deaths:162
KDR:1.556
Accuracy:35.186% C*
HSR:35.318% B**
NSX "Networked" Tengu
C*
Kills:173
Deaths:55
KDR:3.145
Accuracy:44.377% C*
HSR:27.746% C++
Parallax VX3
B**
Kills:99
Deaths:15
KDR:6.600
Accuracy:33.262% D**
HSR:86.869% B**
XM98
B++
Kills:97
Deaths:19
KDR:5.105
Accuracy:31.335% D*
HSR:82.474% B++
Soldier Soaker
B+
Kills:78
Deaths:45
KDR:1.733
Accuracy:30.006% D-
HSR:17.949% B+
Beamer VS3
A*
Kills:55
Deaths:30
KDR:1.833
Accuracy:25.868% C--
HSR:43.636% A*
Kills:12,181
Deaths (as Infiltrator):4,722
Deaths (to Infiltrators):2,968
KDR:2.57963
Kill Difference:7,459
Playtime:63.561 hours
Usage:9%
Score:1.876m
Score/min:492
Accuracy (listed only):35.472%
HSR (listed only):49.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:673
V. Kills:382 176%
Deaths:205
KDR:3.283
Accuracy:28.746% D
KPH:40 A++
VKPH:22.700 A+
Light PPA
A
Kills:264
V. Kills:19 N/A
Deaths:24
KDR:11
Accuracy:43.299% C+
KPH:94.700 B++
VKPH:6.800 A
V26 Maelstrom Turbo Laser
B**
Kills:249
V. Kills:132 187%
Deaths:13
KDR:19.154
Accuracy:25.848% D*
KPH:41.700 B**
VKPH:22.100 B*
M202 Wyrm
D
Kills:95
V. Kills:47 198%
Deaths:
KDR:
Accuracy:45.730% D**
KPH:69 D
VKPH:34.100 D
Twin-Saron LC
C
Kills:70
V. Kills:41 167%
Deaths:
KDR:
Accuracy:29.027% D--
KPH:54.400 C-
VKPH:31.900 C
Kills:1,351 (1,256 + 0)
Deaths:242
KDR:5.583
VKDR:2.566
Vehicle Kills:621
Kill Difference:1,109
Playtime:28.271 hours
Usage:4%
Score:0.619m
Score/min:365
Piloting Accuracy:29.027%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:83
V. Kills:46 177%
Deaths:3
KDR:27.667
Accuracy:26.962% D*
KPH:48.700 C++
VKPH:27 C+
Kills:83 (0 + 83)
Deaths:3
KDR:27.667
VKDR:15.333
Vehicle Kills:46
Kill Difference:80
Playtime:1.704 hours
Usage:0%
Score:0.049m
Score/min:483
Piloting Accuracy:N/A%
Gunner Accuracy:26.962%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:63
V. Kills:18 332%
Deaths:
KDR:
Accuracy:55.136% D
KPH:89.800 A+
VKPH:25.700 C++
Kills:63 (0 + 63)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:18
Kill Difference:63
Playtime:0.702 hours
Usage:0%
Score:0.017m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:55.136%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M**
Kills:139
V. Kills:11 N/A
Deaths:28
KDR:4.964
Accuracy:41.098% C-
KPH:84.200 B+
VKPH:6.700 M**
Kills:139 (139 + 0)
Deaths:28
KDR:4.964
VKDR:0.393
Vehicle Kills:11
Kill Difference:111
Playtime:1.651 hours
Usage:0%
Score:0.020m
Score/min:198
Driving Accuracy:41.098%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:168
V. Kills:10 N/A
Deaths:3
KDR:56
Accuracy:37.008% B
KPH:107.300 B+
VKPH:6.400 C+
Kills:168 (0 + 168)
Deaths:3
KDR:56
VKDR:3.333
Vehicle Kills:10
Kill Difference:165
Playtime:1.566 hours
Usage:0%
Score:0.049m
Score/min:522
Piloting Accuracy:N/A%
Gunner Accuracy:37.008%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,86511,6363,4483.375C+0.6528.387%C+37.925%B+113.3B+2.2B*358102.7h10C+35.3C++
VX6-7 2,5822,5237693.281B*0.5529.961%B+31.114%B**123.1A++2.9M+44120.5h11C*36.6C**
Pulsar C 1,9481,9125363.567B+0.8430.746%B+30.387%B++120.3A++2.3A++33315.9h9.5B+30.9B+
NS-15MP 1,8311,7964334.148B+1.4229.028%C38.92%B+123.9B*2.4A37914.5h9.6B+33.2C*
NS-11CP 1,6781,6593744.436A++1.7131.222%C++23.026%C--109.9B++1.3C++27515.1h11.1C+35.7C++
Orion VS54 1,5491,5353694.16B++1.4329.433%B*34.593%B+119.9A++1.1B+51412.8h8.9B+30.3C+
Serpent VE92 1,4651,4503114.662A**1.9330.157%B+25.103%B114.2A**1.2B+30212.7h10.4B+34.6B+
Lumine Edge 1,3171,2781,6250.786M++1.9450%A++26.291%A+38.6A++1.2S12733.1h1.1B*2.3B++
Ghost 1,2381,2322425.091B+2.3637.882%D85.308%A91.9B**N/A30013.4h1.7B++4.4C**
NS-357P Underboss 1,2041,1955562.149C**0.5838.729%D*38.159%B**103C**N/A23011.6h3.6C+9.3D
Solstice VE3 1,2221,1953263.666M+0.9430.2%B++29.623%A103.9A*2.3M++41311.5h11.2B+37.2C++
Lasher X2 1,2431,1925052.36B**0.3736.169%B+3.943%C++118A*5M++42010.1h15B*41.4B++
NS-15M AE 1,2141,1923843.104C**0.3828.813%C++35.822%B+103.7B+1.9B**44911.5h10.5C++36.4C*
SVA-88 1,1981,1913153.781B*1.0530.309%B++29.471%C++120.3A+N/A3069.9h9.8B+32.3B++
Pulsar LSW 1,2031,1883173.748B*1.0230.018%B+26.599%C103.3B**1.3B++32011.5h10.4B34.7C**
Zenith VX-5 1,1971,1823123.788A++1.0630.346%B+31.726%B**114.8A+1.5B**32110.3h10.9B36B+
NS-11C 1,2021,1823233.659A+0.9329.618%B+27.157%B++125.7A*2.1A*4799.4h10.8B++36.3B+
NSX "Networked" Naginata 1,2121,1773133.76B**1.0331.107%B+35.259%C+143.5B**4.3A++4848.2h9.1B+29.2B+
VE-H Maw 1,1931,1773553.315B++0.5928.225%C+36.364%B+109B++1.5B37010.8h8.8C**31.1C*
MKV Suppressed 1,1951,1753103.79A*1.0631.77%B++33.447%A+121.1A*2.1M4079.7h11B+34.5B+
NS Decimator 1,8221,1754382.683B*0.0559.11%C--1.362%D69.1B**38.1A++50017h3.3B+5.6B+
NS-11A 1,1891,1733513.342A0.6131.04%B++32.907%B++107.6A++1.5B*35410.9h10.6B++34.2B++
NS-44 Commissioner AE 1,1731,1685752.031B+0.7041.688%C--40.839%A101.6B**N/A30411.5h3.1B7.3C++
NS-15M1 1,1731,1662904.021B*1.2929.547%B+28.817%C++105B**N/A25411.1h9.7B++32.7B+
NS-44G Commissioner 1,1781,1666281.857C++0.8741.681%C--41.081%B**108C*1.1B*39210.8h3C++7.3C+
NSX Daimyo 1,1621,1612564.535C++1.8138.7%D--96.727%B+107.5B*N/A35510.8h1.9B++5C*
NS-15M2 1,1741,1602454.735B*2.0130.242%B+28.707%C122.1B**1.5B+3359.5h9.8B+32.5B+
NS-44P Commissioner 1,1651,1604792.422B*0.3143.569%C+35.862%B+97.5BN/A25011.9h3C**6.9C*
Terminus VX-9 1,1761,1554142.79C*0.0630.36%B+35.411%B++97.9A1.8A+35011.8h10.5B+34.5B+
NS-45 Pilot 7437374081.806C++0.9229.219%D-37.313%B++94.5C*N/A3567.8h6.2C++21.3C+
NS Harrower 78872211,8390.061C+2.6732.211%C7.064%C2.2CN/A7331.6h2.1C+6.4C*
Saron Laser Cannon 1,0556732053.283C++0.5528.746%DN/A40.1A++22.7A+32316.8h49.5B*172.2B*
Phobos VX86 6045952792.133B+0.6071.626%B++17.983%C+145.1A++2.2M5424.1h2.1C**2.9B+
NSX "Networked" Yumi 5485272372.224C**0.5030.622%C++33.966%C++78.7B+3.1B3076.7h8.9C**28.9B+
NSX "Networked" Tomoe 5275141752.937B+0.2130.39%C--56.226%B*109.4B++2.8M+2304.7h10.9B35.9C++
NS-357 Underboss 4824742491.904B+0.8243.266%C**38.186%A118.5A+2A*4574h3.2B*7.4B+
Eridani SX5G 4744661313.557B++0.8331.639%C++36.481%B*129.4B*2.2B**3933.6h10C+31.6C++
Plasma Grenade 4654601460N/A457.2746.896%CN/A511.1D5.6D-18180.9h3.3C+7.1C+
Pulsar VS1 4093981243.21A++0.4831.325%B*31.91%B**97.1A*2.7M**3594.1h11.2B++35.9B++
Corvus VA55 3883691412.617B**0.1131.418%B++33.604%B*92.3A++4.8S2424h9.9B+31.6B++
NSX "Networked" Daimyo 343342834.12C++1.3938.128%D--97.368%B++114B+N/A3313h1.9B+5.1C+
VE-S Canis 3263191492.141B+0.5932.263%C*29.781%B+106.3B*2.3B**6153h8.8C**27.3B+
NS-66 Punisher 3243181552.052C*0.6830.473%C**28.616%C+88.3B+1.7A2863.6h10.2B33.5B+
Force-Blade 3062883,6070.08A2.6537.625%B+9.722%B+2.3B*N/A7123.9h2.8C7.3C**
Light PPA 2832642411B+8.2743.299%C+1.136%C+94.3B++6.8A4092.8h11.1C*25.6C*
VE-C Horizon 2572531471.721C+1.0134.995%C36.364%B**90.4C**1.4C+4082.8h12.8C++36.5C++
NS-61 "Networked" Emissary 2552521621.556C++1.1735.186%C*35.318%B**126B**1.5C**3602h10.4C++29.5B
V26 Maelstrom Turbo Laser 3812491319.154M*16.4325.848%D*N/A41.5B**22B*3676h39.9B**154.3B*
Deimos VA29 182179941.904C*0.8262.064%C-27.933%A111.9B**1.9A5771.6h2.2C+3.5C+
Thanatos VE70 177176852.071B**0.6651.66%B++22.159%B**97.8A++N/A5211.8h4.4C+8.6B
NSX "Networked" Tengu 187173553.145A0.4244.377%C*27.746%C++123.6B**10S2481.4h10.6C+24C*
CAS 14-E 178168356B*53.2737.008%B2.381%B*105B+6.3C+5221.6h19.6B*53.1B*
Rocklet Rifle 301165861.919A+0.8149.494%C--1.212%B++35.1C++28.9C++3904.7h35.6C+71.9C+
Ancient Psykinetic Blade 1811643,7570.044C+2.6821.374%D*6.098%D1.7CN/A694.8h3.4B15.9B
H-V45 166162503.24B+0.5130.868%B++29.63%B+85.3B**2.1A*4901.9h13.2C--42.9C*
S12 Renegade 150139284.964C**2.2441.098%C-4.317%C81.8B+6.5M**1981.7h3.3C+8.1C+
Blueshift VM5 137134413.268C++0.5426.043%B*27.612%B++70.5A1.6A+2351.9h11.9B**45.6B*
S1 195122572.14A0.5960.932%C++1.639%D48.8B**29.2A5432.5h5.9C++9.7C+
C-4 167121611.984C++0.7424.107%DN/A71.2D27.1C7821.7h1.1B+4.6C++
Parallax VX3 9999156.6C*3.8733.262%D**86.869%B**76.2A+N/A3991.3h1.6B*4.7C*
XM98 10097195.105B+2.3831.335%D*82.474%B++74.6A+2.3S2221.3h1.7B**5.3C*
M202 Wyrm 14295195S92.2745.73%D**2.105%C67.9D33.6D5581.4h38.6C*84.3C+
NS-TMC-01 "His Regards" 98871,5020.058B+2.6716.573%D-N/A1.6C+N/A552.8h2C*12.2C+
C150 Dalton 12983327.667A*24.9426.962%D*N/A48.8C++27.1C+4821.7h2.3B*8.4C*
Soldier Soaker 7878451.733C**1.0030.006%D-17.949%B+78C*N/A2321h6.5C21.7C--
Quasar VM1 7877213.667B**0.9422.582%B*27.273%A85.6M++1.1B*3250.9h9.2A40.9C*
M12 Kobalt 7873173B*70.2731.369%A+15.069%D-243.3A16.7M**6150.3h15.3C++48.8B++
Twin-Saron LC 11170170N/A67.2729.027%D--N/A53.8C-31.5C6051.3h57.8C*199C+
E540 Halberd-H 8163163A*60.2755.136%DN/A90A+25.7C++4110.7h4.2B++7.6B+
Eclipse VE3A 6362272.296B+0.4324.252%D--30.645%A+88.6B++1.4B+4310.7h9.9B+41C+
Beamer VS3 5555301.833B**0.9025.868%C--43.636%A*68.8B*N/A3970.8h7.2B+27.8C**
M60-A Bulldog 6353153N/A50.2747.284%UN/A48.2U9.1U1641.1h5.6T*11.8T*
Ursa 5151202.55B*0.1830.792%B+37.255%B**102B*N/A7990.5h8.1B++26.2B+
VE-A Lacerta 5250182.778B+0.0528.942%C34%B+83.3C**3.3A3170.6h10.9C++37.8C+
Lasher X2 AE 5450301.667C+1.0628.461%D2%D-62.5C++5M1600.8h19.1C+67C
Blueshift VM5 5150202.5C+0.2326.643%B*24%C++50C**1C*2821h14.9C++56B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1410,8571h
Spawn Beacon131,0101.1h
Ordnance Dampener72100.3h
AE Nano-Armor Kit12253,3544.3h
AE Medical Applicator3827,1541.9h
Nanite Revive Grenade01280h
Nanite Healing Grenade04810.1h
Motion Spotter81,7070.8h
Restoration Kit1631,4012.8h
Welding Device03890h
Spitfire Auto-Turret2910.1h
Recon Detection Device1560.1h
Shield Recharging Field4640h
Ammunition Package74650.2h
Medical Kit3,47217,44476.3h
Medical Applicator75,0110.3h
Anti-Infantry MANA Turret31020.1h
NSX-P Tanto0770.1h
Nano-Repair Grenade02030.1h
Smoke Grenade0630h

Check the help document for the dictionary if you want to learn more about words used here.


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