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Justicar Imperator WrezlDezl[DA] WrezlDezl
VS BR 40

KDR: 2.88

Score: 12.7m

Last Seen: Aug 20th, 2019 3:48 AM
- OFFLINE - 33.6 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 41): 17%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Orion VS54 Serpent VE92 Pulsar C NS-11CP NS-357P Underboss NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,809,993 MLG Score: 6243
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 12.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.816%33.012%98427118731,6733.79454-0.911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.312%1.686A++1.856A++-0.287CHEAD ++ (~18.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+9.30.35C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.725%0.588%201212125102552682190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.187%-0.917D---0.918D---0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.60.048C+43.80.169C++108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.119%85.863%0312111,24574161.6779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.727%0.361C**1.175B**-0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.60.485B+2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.238%21.461%02121221967500.324444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.367%1.677A++1.415A-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+3.20.355C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
12.7m234.1%608 (36.5k)496 (29.8k)2.8833737,94813,1612.973140 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214324129.868%31.583%94301:5717

54% Heavy Assault6% Infiltrator31% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 4:43 AMMay 6th, 2017 3:59 AMAug 20th, 2019 6:56 PM (13h) (PST)Aug 19th, 2019 11:51 PM (1d) (PST)Aug 19th, 2019 11:48 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0633696941.4780.5130.4673.6000.0606243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,78122,15741,624893128216429,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
428h/17.8d 1,181 11,985 8,361 92.4k 339 1,894 1,538 27.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:6,626
Deaths:1,777
KDR:3.729
Accuracy:28.069% B+
HSR:36.221% B++
Orion VS54
A++
Kills:1,457
Deaths:343
KDR:4.248
Accuracy:29.404% A++
HSR:34.592% A
NS-15M AE
B*
Kills:1,192
Deaths:384
KDR:3.104
Accuracy:28.813% B+
HSR:35.822% B*
SVA-88
A
Kills:1,188
Deaths:314
KDR:3.783
Accuracy:30.303% A
HSR:29.461% B+
Pulsar LSW
A
Kills:1,173
Deaths:311
KDR:3.772
Accuracy:30.051% A
HSR:26.599% C**
NS-15MP
B**
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:28.822% C++
HSR:40.665% B**
NS-15M1
A
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.540% A
HSR:28.817% B*
NS-15M2
A
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:30.242% A
HSR:28.707% B
VE-H Maw
A
Kills:1,119
Deaths:333
KDR:3.360
Accuracy:27.871% B+
HSR:36.908% A
Kills:16,254
Deaths (as Heavy Assault):4,276
Deaths (to Heavy Assaults):4,025
KDR:3.80122
Kill Difference:11,978
Playtime:232.550 hours
Usage:54%
Score:6.903m
Score/min:495
Accuracy (listed only):29.235%
HSR (listed only):33.088%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:1,525
Deaths:443
KDR:3.442
Accuracy:29.120% B*
HSR:30.885% A++
Serpent VE92
A
Kills:1,438
Deaths:308
KDR:4.669
Accuracy:30.162% A
HSR:25.104% B*
Pulsar C
A+
Kills:1,406
Deaths:387
KDR:3.633
Accuracy:30.361% B**
HSR:32.077% A+
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Solstice VE3
A++
Kills:1,187
Deaths:323
KDR:3.675
Accuracy:30.113% A
HSR:29.823% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
MKV Suppressed
A*
Kills:876
Deaths:218
KDR:4.018
Accuracy:31.954% A
HSR:33.790% A*
NS-11C
B**
Kills:405
Deaths:107
KDR:3.785
Accuracy:29.732% B**
HSR:24.444% B*
Eridani SX5G
B**
Kills:230
Deaths:65
KDR:3.538
Accuracy:33.072% B**
HSR:30.435% B**
Phobos VX86
B+
Kills:123
Deaths:53
KDR:2.321
Accuracy:65.596% B+
HSR:17.886% C*
VE-C Horizon
A
Kills:108
Deaths:39
KDR:2.769
Accuracy:36.612% B
HSR:33.333% A
Thanatos VE70
A*
Kills:96
Deaths:40
KDR:2.400
Accuracy:61.730% A*
HSR:26.042% A*
Kills:9,970
Deaths (as Light Assault):2,582
Deaths (to Light Assaults):2,695
KDR:3.86135
Kill Difference:7,388
Playtime:132.926 hours
Usage:31%
Score:3.940m
Score/min:494
Accuracy (listed only):36.665%
HSR (listed only):28.148%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A*
Kills:876
Deaths:218
KDR:4.018
Accuracy:31.954% A
HSR:33.790% A*
NS-11A
A+
Kills:781
Deaths:224
KDR:3.487
Accuracy:30.581% A
HSR:32.907% A+
Terminus VX-9
B*
Kills:424
Deaths:139
KDR:3.050
Accuracy:28.525% B+
HSR:33.726% B*
Eridani SX5G
B**
Kills:230
Deaths:65
KDR:3.538
Accuracy:33.072% B**
HSR:30.435% B**
Pulsar VS1
A++
Kills:210
Deaths:61
KDR:3.443
Accuracy:32.790% A++
HSR:31.905% A+
Phobos VX86
B+
Kills:123
Deaths:53
KDR:2.321
Accuracy:65.596% B+
HSR:17.886% C*
Thanatos VE70
A*
Kills:96
Deaths:40
KDR:2.400
Accuracy:61.730% A*
HSR:26.042% A*
Kills:2,740
Deaths (as Combat Medic):800
Deaths (to Combat Medics):1,668
KDR:3.425
Kill Difference:1,940
Playtime:22.881 hours
Usage:5%
Score:0.649m
Score/min:472
Accuracy (listed only):40.607%
HSR (listed only):29.527%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:1,525
Deaths:443
KDR:3.442
Accuracy:29.120% B*
HSR:30.885% A++
Serpent VE92
A
Kills:1,438
Deaths:308
KDR:4.669
Accuracy:30.162% A
HSR:25.104% B*
Pulsar C
A+
Kills:1,406
Deaths:387
KDR:3.633
Accuracy:30.361% B**
HSR:32.077% A+
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Solstice VE3
A++
Kills:1,187
Deaths:323
KDR:3.675
Accuracy:30.113% A
HSR:29.823% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
NS-11C
B**
Kills:405
Deaths:107
KDR:3.785
Accuracy:29.732% B**
HSR:24.444% B*
Phobos VX86
B+
Kills:123
Deaths:53
KDR:2.321
Accuracy:65.596% B+
HSR:17.886% C*
VE-C Horizon
A
Kills:108
Deaths:39
KDR:2.769
Accuracy:36.612% B
HSR:33.333% A
Thanatos VE70
A*
Kills:96
Deaths:40
KDR:2.400
Accuracy:61.730% A*
HSR:26.042% A*
Kills:8,864
Deaths (as Engineer):2,299
Deaths (to Engineers):1,799
KDR:3.85559
Kill Difference:6,565
Playtime:19.891 hours
Usage:5%
Score:0.552m
Score/min:462
Accuracy (listed only):37.495%
HSR (listed only):27.355%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A
Kills:1,195
Deaths:556
KDR:2.149
Accuracy:38.729% C
HSR:38.159% A
NS-44 Commissioner AE
A+
Kills:1,167
Deaths:574
KDR:2.033
Accuracy:41.686% C+
HSR:40.874% A+
NS-44P Commissioner
B**
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:43.569% B
HSR:35.862% B**
Ghost
A++
Kills:1,082
Deaths:220
KDR:4.918
Accuracy:37.936% C+
HSR:85.767% A++
MKV Suppressed
A*
Kills:876
Deaths:218
KDR:4.018
Accuracy:31.954% A
HSR:33.790% A*
NS-45 Pilot
B**
Kills:450
Deaths:217
KDR:2.074
Accuracy:28.605% C-
HSR:35.333% B**
NS-44G Commissioner
A+
Kills:319
Deaths:180
KDR:1.772
Accuracy:41.359% B
HSR:37.304% A+
Eridani SX5G
B**
Kills:230
Deaths:65
KDR:3.538
Accuracy:33.072% B**
HSR:30.435% B**
Parallax VX3
B**
Kills:99
Deaths:15
KDR:6.600
Accuracy:33.262% D-
HSR:86.869% B**
NS-357 Underboss
A+
Kills:70
Deaths:40
KDR:1.750
Accuracy:40.126% B+
HSR:34.286% A+
XM98
A
Kills:64
Deaths:14
KDR:4.571
Accuracy:31.195% D-
HSR:85.938% A
Kills:6,712
Deaths (as Infiltrator):2,578
Deaths (to Infiltrators):1,796
KDR:2.60357
Kill Difference:4,134
Playtime:27.276 hours
Usage:6%
Score:0.652m
Score/min:398
Accuracy (listed only):36.499%
HSR (listed only):49.511%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:416
V. Kills:245 169%
Deaths:205
KDR:2.029
Accuracy:28.302% D
KPH:36 A*
VKPH:21.200 A++
Light PPA
A++
Kills:94
V. Kills:3 N/A
Deaths:24
KDR:3.917
Accuracy:42.972% C**
KPH:106.200 A++
VKPH:3.400 C+
Kills:510 (510 + 0)
Deaths:229
KDR:2.227
VKDR:1.083
Vehicle Kills:248
Kill Difference:281
Playtime:12.426 hours
Usage:3%
Score:0.235m
Score/min:315
Piloting Accuracy:42.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,7216,6261,7773.729C**0.8528.069%B+36.221%B++111.4A1.6A+31459.5h10.1B+35.9B+
VX6-7 1,5501,5254433.442A+0.5629.12%B*30.885%A++121M++2M++47112.6h10.7B+36.9B++
Orion VS54 1,4691,4573434.248A++1.3629.404%A++34.592%A120.4M**1A46512.1h8.9A30.3B+
Serpent VE92 1,4531,4383084.669M++1.7930.162%A25.104%B*113.2M**1.2A++29312.7h10.4B*34.5B*
Pulsar C 1,4261,4063873.633A+0.7530.361%B**32.077%A+116.2M**1.7M*29512.1h9.4B++30.9B++
NS-11CP 1,4191,4052954.763M1.8831.201%B+22.278%C+108.9A1.1B+26512.9h11.2B35.9B+
NS-357P Underboss 1,2041,1955562.149B+0.7338.729%C38.159%A103B++N/A22911.6h3.6C*9.3C++
NS-15M AE 1,2141,1923843.104B+0.2228.813%B+35.822%B*103.7A+1.9A**44011.5h10.5B+36.4B+
SVA-88 1,1951,1883143.783B**0.9030.303%A29.461%B+123.8M+N/A2969.6h9.8B*32.3B*
Solstice VE3 1,2111,1873233.675S0.7930.113%A29.823%A++105S2.1S38211.3h11.2B*37.3B+
Pulsar LSW 1,1881,1733113.772A++0.8930.051%A26.599%C**103.8A*1.3A++30611.3h10.4B++34.7B*
NS-15MP 1,1881,1732804.189B*1.3128.822%C++40.665%B**117.3A1.5B**31210h9.7B+33.6B+
Zenith VX-5 1,1861,1713043.852M0.9730.323%B**31.682%A++114.8M*1.5A*31610.2h10.9B++36B++
NS-44 Commissioner AE 1,1721,1675742.033B++0.8541.686%C+40.874%A+101.5AN/A30311.5h3.1B+7.3B+
NS-15M1 1,1731,1662894.035A++1.1529.54%A28.817%B*105A*N/A24811.1h9.7B**32.7B*
NS-15M2 1,1741,1602454.735A++1.8530.242%A28.707%B122.1M+1.5A++3089.5h9.8B*32.5B*
NS-44P Commissioner 1,1651,1604792.422B**0.4643.569%B35.862%B**97.5B**N/A24911.9h3B+6.9B+
VE-H Maw 1,1331,1193333.36A+0.4827.871%B+36.908%A108.6A++1.4B**34310.3h8.7B*31.1B+
Ghost 1,0881,0822204.918B++2.0337.936%C+85.767%A++92.5A*N/A28511.7h1.6B**4.3B++
MKV Suppressed 8898762184.018M**1.1331.954%A33.79%A*125.1S1.9S4187h11.1B*34.6B++
NS-11A 7887812243.487A+0.6030.581%A32.907%A+104.1M*N/A2727.5h10.7B**35.1B**
NS Decimator 1,0526682762.42A++0.4658.476%C1.497%D58.1A+33.4A*44811.5h3.9B+6.7B+
NS Harrower 5785328,2510.064B+2.8230.455%C+7.519%C2.2C+N/A7246.8h2.1C*6.8C**
Lasher X2 5265122162.37A*0.5133.778%B**3.711%C+119.1S3.3A**3304.3h14.2A42B*
NS-45 Pilot 4554502172.074B++0.8128.605%C-35.333%B**93.8B**1B+3154.8h6.5B+22.6C**
Terminus VX-9 4274241393.05B++0.1728.525%B+33.726%B*90.2A*N/A3234.7h10.6B++37.2B++
Saron Laser Cannon 6614162052.029C++0.8528.302%DN/A36.2A*21.3A++30311.5h51.4B**181.7B**
NS-11C 4134051073.785M++0.9029.732%B**24.444%B*112.5S2.2S3763.6h11.2B*37.5B*
Frag Grenade 3643591359N/A356.1245.654%C+N/A448.8C+6.3C15070.8h3.5B7.6B
NS-44G Commissioner 3243191801.772B+1.1141.359%B37.304%A+99.7A1.6A*4193.2h3.3B8.1B+
Lumine Edge 2962921631.791S1.0954.104%A**32.877%A**132.7U1.8U3822.2h1.1B++2B++
Force-Blade 2602473,0250.082A++2.8036.75%B+9.312%B2.3A++N/A7107h2.8C+7.6B+
Eridani SX5G 234230653.538A++0.6533.072%B**30.435%B**115A++2A**3122h10.8C*32.7B+
Pulsar VS1 213210613.443M0.5632.79%A++31.905%A+100S1.4A*4302.1h10.9B**33.3B**
Phobos VX86 123123532.321B*0.5665.596%B+17.886%C*102.5A*N/A4431.2h2.3B3.5B+
S1 195122572.14A**0.7461.036%B+1.639%D48.8A++29.2A*4932.5h5.9B+9.7B+
Rocklet Rifle 220117482.438M*0.4551.185%C+N/A32.5B28.6B3293.6h38.4C+75C+
VE-C Horizon 111108392.769B*0.1136.612%B33.333%A108A++3A**3151h13.9B+38B+
Parallax VX3 9999156.6B*3.7233.262%D-86.869%B**76.2M+N/A3541.3h1.6B**4.7B+
Thanatos VE70 9696402.4A++0.4861.73%A*26.042%A*137.1SN/A7260.7h4.4B+7.1B**
Light PPA 9794243.917C+1.0342.972%C**2.128%A+104.4A++3.3C+4680.9h10.3B+23.9B+
NS-TMC-01 "His Regards" 98871,4980.058B**2.8316.573%DN/A1.6C**N/A452.8h2B+12.2C++
Blueshift VM5 7675184.167B*1.2826.087%A+28%A83.3M++1.1B*2970.9h10.9A+41.7B**
NS-357 Underboss 7170401.75B*1.1340.126%B+34.286%A+70B**1B**6261h3.6B++9B++
Quasar VM1 7170183.889A++1.0121.673%A30%A*77.8S1.1A+2450.9h9.1A++42.2B++
XM98 6464144.571A+1.6931.195%D-85.938%A71.1MN/A2060.9h1.7A5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1410,3651h
Spawn Beacon36260.5h
AE Nano-Armor Kit44,0930.3h
AE Medical Applicator116,7630.5h
Nanite Healing Grenade0640h
Restoration Kit382940.6h
Motion Spotter37900.4h
Ammunition Package0740h
Medical Kit2,22511,03551.1h
Anti-Infantry MANA Turret2650.1h
Medical Applicator75,0110.3h
NSX-P Tanto0770.1h
Recon Detection Device1560.1h
Shield Recharging Field4640h

Check the help document for the dictionary if you want to learn more about words used here.


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