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Venator Imperator WrezlDezl[DA] WrezlDezl
VS BR 33

KDR: 2.89

Score: 12.4m

Last Seen: Jun 22nd, 2019 12:53 AM
- OFFLINE - 94.7 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 34): 73%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Orion VS54 Serpent VE92 NS-11CP Pulsar C NS-357P Underboss NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,709,913 MLG Score: 6163
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 12.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.815%33.039%98527118331,2333.81821-0.929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.268%1.694A++1.87A++-0.305CHEAD ++ (~18.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.583B+9.30.35C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.658%0.595%201212085042502632.00797191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.174%-0.919D---0.92D---0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.60.048C+440.17C++109.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.39%85.162%0312071,13972461.5732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.703%0.279C*1.157B**-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.548B+1.60.482B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.74%21.809%02120818865800.285281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.679%1.672A++1.45A+-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.614B+3.10.355C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
12.4m229.6%606 (36.4k)494 (29.6k)2.8891937,23312,8872.9779633 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210319129.417%31.531%92801:5717

54% Heavy Assault6% Infiltrator31% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 4:43 AMMay 6th, 2017 3:59 AMJun 24th, 2019 10:27 PM (20h) (PST)Jun 21st, 2019 9:20 PM (4d) (PST)Jun 21st, 2019 8:53 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0413706711.4820.5130.4673.5410.0606163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,44822,19440,254893128212429,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
418.7h/17.4d 1,144 11,740 8,093 89k 333 1,876 1,511 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:6,553
Deaths:1,751
KDR:3.742
Accuracy:28.064% B+
HSR:36.167% B++
Orion VS54
A++
Kills:1,457
Deaths:343
KDR:4.248
Accuracy:29.404% A++
HSR:34.592% A+
NS-15M AE
B**
Kills:1,192
Deaths:384
KDR:3.104
Accuracy:28.813% B+
HSR:35.822% B**
SVA-88
A
Kills:1,188
Deaths:314
KDR:3.783
Accuracy:30.303% A
HSR:29.461% B+
NS-15MP
B**
Kills:1,173
Deaths:280
KDR:4.189
Accuracy:28.822% C*
HSR:40.665% B**
Pulsar LSW
A
Kills:1,173
Deaths:311
KDR:3.772
Accuracy:30.051% A
HSR:26.599% C**
NS-15M1
A
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.540% A
HSR:28.817% B*
NS-15M2
A
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:30.242% A
HSR:28.707% B+
VE-H Maw
A
Kills:979
Deaths:276
KDR:3.547
Accuracy:27.753% B+
HSR:37.794% A
Kills:16,041
Deaths (as Heavy Assault):4,193
Deaths (to Heavy Assaults):3,945
KDR:3.82566
Kill Difference:11,848
Playtime:227.288 hours
Usage:54%
Score:6.713m
Score/min:492
Accuracy (listed only):29.221%
HSR (listed only):33.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:1,479
Deaths:431
KDR:3.432
Accuracy:29.110% B*
HSR:31.305% A++
Serpent VE92
A
Kills:1,438
Deaths:308
KDR:4.669
Accuracy:30.162% A
HSR:25.104% B*
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Pulsar C
A+
Kills:1,359
Deaths:375
KDR:3.624
Accuracy:30.351% B**
HSR:31.862% A+
Solstice VE3
A++
Kills:1,187
Deaths:323
KDR:3.675
Accuracy:30.113% A
HSR:29.823% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
MKV Suppressed
A*
Kills:873
Deaths:216
KDR:4.042
Accuracy:31.934% A
HSR:33.792% A*
NS-11C
B**
Kills:340
Deaths:91
KDR:3.736
Accuracy:29.703% B**
HSR:25% B**
Eridani SX5G
B**
Kills:230
Deaths:65
KDR:3.538
Accuracy:33.072% B**
HSR:30.435% B**
Phobos VX86
B+
Kills:119
Deaths:52
KDR:2.288
Accuracy:65.957% B+
HSR:16.807% C++
VE-C Horizon
A
Kills:108
Deaths:39
KDR:2.769
Accuracy:36.612% B
HSR:33.333% A
Thanatos VE70
M+
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M+
Kills:9,778
Deaths (as Light Assault):2,531
Deaths (to Light Assaults):2,626
KDR:3.8633
Kill Difference:7,247
Playtime:131.129 hours
Usage:31%
Score:3.879m
Score/min:493
Accuracy (listed only):36.410%
HSR (listed only):28.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A*
Kills:873
Deaths:216
KDR:4.042
Accuracy:31.934% A
HSR:33.792% A*
NS-11A
A+
Kills:781
Deaths:224
KDR:3.487
Accuracy:30.581% A
HSR:32.907% A+
Terminus VX-9
B**
Kills:416
Deaths:138
KDR:3.014
Accuracy:28.504% B+
HSR:33.654% B**
Eridani SX5G
B**
Kills:230
Deaths:65
KDR:3.538
Accuracy:33.072% B**
HSR:30.435% B**
Pulsar VS1
A++
Kills:210
Deaths:61
KDR:3.443
Accuracy:32.790% A++
HSR:31.905% A++
Phobos VX86
B+
Kills:119
Deaths:52
KDR:2.288
Accuracy:65.957% B+
HSR:16.807% C++
Thanatos VE70
M+
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M+
Kills:2,698
Deaths (as Combat Medic):788
Deaths (to Combat Medics):1,630
KDR:3.42386
Kill Difference:1,910
Playtime:22.735 hours
Usage:5%
Score:0.643m
Score/min:472
Accuracy (listed only):40.174%
HSR (listed only):29.990%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:1,479
Deaths:431
KDR:3.432
Accuracy:29.110% B*
HSR:31.305% A++
Serpent VE92
A
Kills:1,438
Deaths:308
KDR:4.669
Accuracy:30.162% A
HSR:25.104% B*
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Pulsar C
A+
Kills:1,359
Deaths:375
KDR:3.624
Accuracy:30.351% B**
HSR:31.862% A+
Solstice VE3
A++
Kills:1,187
Deaths:323
KDR:3.675
Accuracy:30.113% A
HSR:29.823% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
NS-11C
B**
Kills:340
Deaths:91
KDR:3.736
Accuracy:29.703% B**
HSR:25% B**
Phobos VX86
B+
Kills:119
Deaths:52
KDR:2.288
Accuracy:65.957% B+
HSR:16.807% C++
VE-C Horizon
A
Kills:108
Deaths:39
KDR:2.769
Accuracy:36.612% B
HSR:33.333% A
Thanatos VE70
M+
Kills:69
Deaths:32
KDR:2.156
Accuracy:58.380% A*
HSR:30.435% M+
Kills:8,675
Deaths (as Engineer):2,250
Deaths (to Engineers):1,772
KDR:3.85556
Kill Difference:6,425
Playtime:19.612 hours
Usage:5%
Score:0.537m
Score/min:456
Accuracy (listed only):37.191%
HSR (listed only):27.763%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A+
Kills:1,195
Deaths:556
KDR:2.149
Accuracy:38.729% C-
HSR:38.159% A+
NS-44 Commissioner AE
A+
Kills:1,167
Deaths:574
KDR:2.033
Accuracy:41.686% C+
HSR:40.874% A+
NS-44P Commissioner
B**
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:43.569% B
HSR:35.862% B**
Ghost
A++
Kills:982
Deaths:204
KDR:4.814
Accuracy:38.250% C+
HSR:85.031% A++
MKV Suppressed
A*
Kills:873
Deaths:216
KDR:4.042
Accuracy:31.934% A
HSR:33.792% A*
NS-45 Pilot
B**
Kills:449
Deaths:217
KDR:2.069
Accuracy:28.509% C-
HSR:35.412% B**
NS-44G Commissioner
A++
Kills:262
Deaths:150
KDR:1.747
Accuracy:40.046% C*
HSR:37.786% A++
Eridani SX5G
B**
Kills:230
Deaths:65
KDR:3.538
Accuracy:33.072% B**
HSR:30.435% B**
Parallax VX3
B**
Kills:94
Deaths:15
KDR:6.267
Accuracy:33.557% D-
HSR:86.170% B**
NS-357 Underboss
A++
Kills:70
Deaths:40
KDR:1.750
Accuracy:40.126% B+
HSR:34.286% A++
XM98
A
Kills:63
Deaths:14
KDR:4.500
Accuracy:31.627% D-
HSR:85.714% A
Kills:6,545
Deaths (as Infiltrator):2,530
Deaths (to Infiltrators):1,757
KDR:2.58696
Kill Difference:4,015
Playtime:25.545 hours
Usage:6%
Score:0.597m
Score/min:390
Accuracy (listed only):36.464%
HSR (listed only):49.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:414
V. Kills:244 169%
Deaths:205
KDR:2.020
Accuracy:28.251% D
KPH:36.100 A*
VKPH:21.300 A++
Light PPA
A++
Kills:90
V. Kills:3 N/A
Deaths:24
KDR:3.750
Accuracy:42.884% C**
KPH:104.800 A++
VKPH:3.500 C+
Kills:504 (504 + 0)
Deaths:229
KDR:2.201
VKDR:1.079
Vehicle Kills:247
Kill Difference:275
Playtime:12.341 hours
Usage:3%
Score:0.233m
Score/min:314
Piloting Accuracy:42.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,6466,5531,7513.742C**0.8528.064%B+36.167%B++111.6A1.6A++31558.7h10.1B35.9B+
VX6-7 1,5021,4794313.432A++0.5429.11%B*31.305%A++120.2M*1.9M*47812.3h10.7B+36.7B++
Orion VS54 1,4691,4573434.248A+1.3629.404%A++34.592%A+120.4M**1A+46312.1h8.9A30.3B+
Serpent VE92 1,4531,4383084.669M++1.7830.162%A25.104%B*113.2M**1.2A*29212.7h10.4B*34.5B*
NS-11CP 1,4191,4052954.763A**1.8731.201%B+22.278%C+108.9A1.1B++26512.9h11.2C*35.9B+
Pulsar C 1,3791,3593753.624A++0.7330.351%B**31.862%A+115.2M**1.7M*29211.8h9.4B++31.1B++
NS-357P Underboss 1,2041,1955562.149B+0.7438.729%C-38.159%A+103B*N/A22911.6h3.6C*9.3C++
NS-15M AE 1,2141,1923843.104B+0.2128.813%B+35.822%B**103.7A+1.9M+43911.5h10.5B+36.4B+
SVA-88 1,1951,1883143.783B*0.8930.303%A29.461%B+123.8M+N/A2959.6h9.8B*32.3B++
Solstice VE3 1,2111,1873233.675S0.7930.113%A29.823%A++105S2.1S37911.3h11.2B*37.3B+
NS-15MP 1,1881,1732804.189B**1.3028.822%C*40.665%B**117.3A1.5B**31210h9.7B+33.6B+
Pulsar LSW 1,1881,1733113.772A++0.8830.051%A26.599%C**103.8A*1.3A++30511.3h10.4B++34.7B*
Zenith VX-5 1,1861,1713043.852M0.9630.323%B**31.682%A++114.8M*1.5A**31510.2h10.9B++36B++
NS-44 Commissioner AE 1,1721,1675742.033B++0.8641.686%C+40.874%A+101.5A+N/A30311.5h3.1B+7.3B+
NS-15M1 1,1731,1662894.035A*1.1529.54%A28.817%B*105A*N/A24811.1h9.7B**32.7B*
NS-44P Commissioner 1,1651,1604792.422B**0.4743.569%B35.862%B**97.5B**N/A24911.9h3B+6.9B+
NS-15M2 1,1741,1602454.735A++1.8530.242%A28.707%B+122.1M+1.5A*3079.5h9.8B*32.5B*
Ghost 9889822044.814B++1.9238.25%C+85.031%A++90.9A*N/A28310.8h1.6B**4.3B++
VE-H Maw 9929792763.547A++0.6627.753%B+37.794%A108.8A++1.4B**3259h8.7B*31.2B+
MKV Suppressed 8868732164.042M**1.1531.934%A33.792%A*124.7S1.9S4177h11B*34.6B++
NS-11A 7887812243.487A+0.6030.581%A32.907%A+104.1M**N/A2727.5h10.7B**35.1B**
NS Decimator 1,0426622712.443A++0.4558.711%C1.511%C--58.1A+33.3A*44911.4h3.9B+6.6B+
NS Harrower 5675218,0220.065B2.8230.349%C+7.486%C2.2C+N/A7241.3h2.1C*6.9B
NS-45 Pilot 4544492172.069B+0.8228.509%C-35.412%B**93.5A1B++3154.8h6.4B+22.6C**
Lasher X2 4524411842.397A*0.4933.397%B**3.855%C+119.2S3A*3173.7h14A41.9B*
Terminus VX-9 4194161383.014B*0.1228.504%B+33.654%B**90.4A*N/A3244.6h10.5B*36.9B++
Saron Laser Cannon 6584142052.02C++0.8728.251%DN/A36A*21.2A++30311.5h51.4B**181.8B**
Frag Grenade 3623571357N/A354.1145.651%C+N/A446.3C+6.3C15190.8h3.4B+7.5B
NS-11C 347340913.736M++0.8529.703%B**25%B**103M**2.1S3653.3h11.4B++38.4B++
Lumine Edge 2892851581.804S1.0953.938%A**33.684%M135.7U1.9U4012.1h1.1B++2B++
NS-44G Commissioner 2662621501.747B+1.1440.046%C*37.786%A++97B**1.5A*4262.7h3.3B+8.3B
Force-Blade 2522402,9840.08A++2.8136.545%B+9.583%B2.3A++N/A6105.4h2.8C+7.7C**
Eridani SX5G 234230653.538A++0.6533.072%B**30.435%B**115A++2M**3122h10.8C*32.7B+
Pulsar VS1 213210613.443M0.5532.79%A++31.905%A++100S1.4A**4302.1h10.9B**33.3B**
S1 193121572.123A**0.7760.84%B+1.653%D50.4A++30A**4992.4h5.9B+9.6B+
Phobos VX86 119119522.288B*0.6065.957%B+16.807%C++99.2A*N/A4401.2h2.3B3.6B+
Rocklet Rifle 220117472.489M*0.4051.208%CN/A32.5B28.6C**3293.6h38.1C++74.3C++
VE-C Horizon 111108392.769B*0.1236.612%B33.333%A108A*3A*2971h13.9B+38B+
Parallax VX3 9494156.267B*3.3833.557%D-86.17%B**78.3M++N/A3631.2h1.6B**4.8B+
Light PPA 9390243.75C+0.8642.884%C**2.222%A+100A++3.3C+4650.9h10.3B+24B+
NS-TMC-01 "His Regards" 98871,4980.058B**2.8316.573%DN/A1.6BN/A452.8h2B+12.2C++
Blueshift VM5 7675184.167B++1.2826.087%A+28%A83.3M++1.1B**2940.9h10.9A+41.7B**
NS-357 Underboss 7170401.75B*1.1440.126%B+34.286%A++70B**1B**6151h3.6B++9B++
Quasar VM1 7170183.889A++1.0021.673%A30%A*77.8S1.1A+2450.9h9.1A++42.2B++
Thanatos VE70 6969322.156A+0.7358.38%A*30.435%M+115SN/A6360.6h4.5B7.7B*
XM98 6363144.5A1.6131.627%D-85.714%A78.8M*N/A2060.8h1.7A5.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36160.5h
Nano-Armor Kit1410,3651h
AE Nano-Armor Kit43,9520.3h
AE Medical Applicator116,7440.5h
Restoration Kit382870.6h
Nanite Healing Grenade0610h
Motion Spotter37380.3h
Ammunition Package0740h
Medical Kit2,18710,82149.9h
Anti-Infantry MANA Turret2640.1h
Medical Applicator75,0110.3h
NSX-P Tanto0770.1h
Recon Detection Device1560.1h
Shield Recharging Field4640h

Check the help document for the dictionary if you want to learn more about words used here.


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