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Ascendant Imperator WrezlDezl[DA] WrezlDezl
VS BR 45

KDR: 2.87

Score: 13.1m

Last Seen: Jan 4th, 2020 5:46 PM
- OFFLINE - 318.1 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 46): 72%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Orion VS54 Serpent VE92 Pulsar C NS-11CP NS-15MP NS-357P Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,843,770 MLG Score: 6270
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 12%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.815%33.047%98527120532,4023.75197-0.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.293%1.672A++1.822A++-0.3CHEAD ++ (~18.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+9.30.351C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.584%0.667%211312296002832962.11268202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.572%-0.891D---0.93D---0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.70.057C+44.20.17C++110.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.487%86.518%0412281,47677671.90206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.848%0.369C**1.246B**-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+1.70.467B+2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.759%19.823%02123033870300.480114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.918%1.911A++0.961B*-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.649B+2.90.385C**1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
13.1m235.4%605 (36.3k)493 (29.6k)2.8731439,25013,6612.9637645 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232334229.874%31.761%94901:5719

54% Heavy Assault7% Infiltrator31% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 4:43 AMMay 6th, 2017 3:59 AMJan 17th, 2020 4:39 AM (13h) (PST)Jan 4th, 2020 3:52 PM (13d) (PST)Jan 4th, 2020 1:46 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0643706941.4780.5140.4693.6210.0606270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,83822,22741,611893128217429,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
442.7h/18.4d 1,238 12,466 8,682 96.2k 349 1,942 1,606 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,894
Deaths:1,847
KDR:3.733
Accuracy:28.074% C**
HSR:36.205% B+
Orion VS54
A++
Kills:1,460
Deaths:343
KDR:4.257
Accuracy:29.361% A++
HSR:34.521% A
NS-15MP
B**
Kills:1,261
Deaths:299
KDR:4.217
Accuracy:28.743% C++
HSR:40.286% B**
NS-15M AE
B**
Kills:1,192
Deaths:384
KDR:3.104
Accuracy:28.813% B+
HSR:35.822% B**
SVA-88
A
Kills:1,188
Deaths:314
KDR:3.783
Accuracy:30.303% A
HSR:29.461% B+
VE-H Maw
B**
Kills:1,177
Deaths:355
KDR:3.315
Accuracy:28.225% B+
HSR:36.364% B**
Pulsar LSW
A
Kills:1,173
Deaths:311
KDR:3.772
Accuracy:30.051% A
HSR:26.599% C**
NS-15M1
A
Kills:1,166
Deaths:289
KDR:4.035
Accuracy:29.540% A
HSR:28.817% B*
NS-15M2
B**
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:30.242% B**
HSR:28.707% B
Kills:16,671
Deaths (as Heavy Assault):4,387
Deaths (to Heavy Assaults):4,161
KDR:3.80009
Kill Difference:12,284
Playtime:238.436 hours
Usage:54%
Score:7.052m
Score/min:493
Accuracy (listed only):29.261%
HSR (listed only):32.976%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:1,618
Deaths:468
KDR:3.457
Accuracy:29.165% B*
HSR:31.026% A++
Serpent VE92
A
Kills:1,447
Deaths:309
KDR:4.683
Accuracy:30.178% A
HSR:25.017% B*
Pulsar C
A+
Kills:1,429
Deaths:399
KDR:3.581
Accuracy:30.314% B**
HSR:32.050% A+
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Solstice VE3
A++
Kills:1,187
Deaths:323
KDR:3.675
Accuracy:30.112% A
HSR:29.823% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
MKV Suppressed
A*
Kills:888
Deaths:225
KDR:3.947
Accuracy:31.938% B**
HSR:33.784% A*
NS-11C
B**
Kills:439
Deaths:119
KDR:3.689
Accuracy:29.877% B**
HSR:25.285% B**
Eridani SX5G
B**
Kills:245
Deaths:72
KDR:3.403
Accuracy:33.086% B**
HSR:30.204% B*
Phobos VX86
B++
Kills:238
Deaths:113
KDR:2.106
Accuracy:67.324% B++
HSR:17.227% C++
VE-C Horizon
A
Kills:108
Deaths:39
KDR:2.769
Accuracy:36.612% B
HSR:33.333% A
Thanatos VE70
A**
Kills:100
Deaths:41
KDR:2.439
Accuracy:61.898% A**
HSR:26% A*
Kills:10,275
Deaths (as Light Assault):2,707
Deaths (to Light Assaults):2,807
KDR:3.79571
Kill Difference:7,568
Playtime:136.119 hours
Usage:31%
Score:4.028m
Score/min:493
Accuracy (listed only):36.835%
HSR (listed only):28.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A*
Kills:888
Deaths:225
KDR:3.947
Accuracy:31.938% B**
HSR:33.784% A*
NS-11A
A
Kills:781
Deaths:224
KDR:3.487
Accuracy:30.581% B**
HSR:32.907% A
Terminus VX-9
B*
Kills:428
Deaths:140
KDR:3.057
Accuracy:28.555% B+
HSR:33.879% B*
Eridani SX5G
B**
Kills:245
Deaths:72
KDR:3.403
Accuracy:33.086% B**
HSR:30.204% B*
Phobos VX86
B++
Kills:238
Deaths:113
KDR:2.106
Accuracy:67.324% B++
HSR:17.227% C++
Pulsar VS1
A++
Kills:210
Deaths:61
KDR:3.443
Accuracy:32.790% A++
HSR:31.905% A+
Thanatos VE70
A**
Kills:100
Deaths:41
KDR:2.439
Accuracy:61.898% A**
HSR:26% A*
Kills:2,890
Deaths (as Combat Medic):876
Deaths (to Combat Medics):1,741
KDR:3.29909
Kill Difference:2,014
Playtime:23.169 hours
Usage:5%
Score:0.655m
Score/min:471
Accuracy (listed only):40.882%
HSR (listed only):29.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:1,618
Deaths:468
KDR:3.457
Accuracy:29.165% B*
HSR:31.026% A++
Serpent VE92
A
Kills:1,447
Deaths:309
KDR:4.683
Accuracy:30.178% A
HSR:25.017% B*
Pulsar C
A+
Kills:1,429
Deaths:399
KDR:3.581
Accuracy:30.314% B**
HSR:32.050% A+
NS-11CP
B+
Kills:1,405
Deaths:295
KDR:4.763
Accuracy:31.201% B+
HSR:22.278% C+
Solstice VE3
A++
Kills:1,187
Deaths:323
KDR:3.675
Accuracy:30.112% A
HSR:29.823% A++
Zenith VX-5
A++
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:30.323% B**
HSR:31.682% A++
NS-11C
B**
Kills:439
Deaths:119
KDR:3.689
Accuracy:29.877% B**
HSR:25.285% B**
Phobos VX86
B++
Kills:238
Deaths:113
KDR:2.106
Accuracy:67.324% B++
HSR:17.227% C++
VE-C Horizon
A
Kills:108
Deaths:39
KDR:2.769
Accuracy:36.612% B
HSR:33.333% A
Thanatos VE70
A**
Kills:100
Deaths:41
KDR:2.439
Accuracy:61.898% A**
HSR:26% A*
Kills:9,142
Deaths (as Engineer):2,410
Deaths (to Engineers):1,881
KDR:3.79336
Kill Difference:6,732
Playtime:22.098 hours
Usage:5%
Score:0.593m
Score/min:447
Accuracy (listed only):37.700%
HSR (listed only):27.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
A
Kills:1,195
Deaths:556
KDR:2.149
Accuracy:38.729% C-
HSR:38.159% A
NS-44 Commissioner AE
A++
Kills:1,167
Deaths:574
KDR:2.033
Accuracy:41.686% C+
HSR:40.874% A++
Ghost
A++
Kills:1,163
Deaths:224
KDR:5.192
Accuracy:38.197% C+
HSR:85.555% A++
NS-44P Commissioner
B**
Kills:1,160
Deaths:479
KDR:2.422
Accuracy:43.569% C*
HSR:35.862% B**
MKV Suppressed
A*
Kills:888
Deaths:225
KDR:3.947
Accuracy:31.938% B**
HSR:33.784% A*
NS-45 Pilot
B**
Kills:455
Deaths:223
KDR:2.040
Accuracy:28.613% C-
HSR:34.945% B**
NS-44G Commissioner
A+
Kills:436
Deaths:247
KDR:1.765
Accuracy:41.048% C++
HSR:38.532% A+
Eridani SX5G
B**
Kills:245
Deaths:72
KDR:3.403
Accuracy:33.086% B**
HSR:30.204% B*
NSX Daimyo
C**
Kills:139
Deaths:35
KDR:3.971
Accuracy:38.718% C
HSR:94.964% C**
Parallax VX3
B**
Kills:99
Deaths:15
KDR:6.600
Accuracy:33.262% D-
HSR:86.869% B**
XM98
A
Kills:75
Deaths:15
KDR:5
Accuracy:31.204% D--
HSR:85.333% A
NS-357 Underboss
A
Kills:70
Deaths:40
KDR:1.750
Accuracy:40.126% B
HSR:34.286% A
Kills:7,092
Deaths (as Infiltrator):2,705
Deaths (to Infiltrators):1,864
KDR:2.62181
Kill Difference:4,387
Playtime:30.411 hours
Usage:7%
Score:0.731m
Score/min:400
Accuracy (listed only):36.681%
HSR (listed only):53.281%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:440
V. Kills:259 169%
Deaths:205
KDR:2.146
Accuracy:28.373% D
KPH:35.800 A*
VKPH:21.100 A++
Light PPA
A++
Kills:96
V. Kills:3 N/A
Deaths:24
KDR:4
Accuracy:43.390% C**
KPH:104.200 A++
VKPH:3.300 C+
Maelstrom Turbo Laser
A++
Kills:64
V. Kills:33 188%
Deaths:13
KDR:4.923
Accuracy:26.841% D
KPH:44.900 A++
VKPH:23.100 A
Kills:600 (600 + 0)
Deaths:242
KDR:2.479
VKDR:1.219
Vehicle Kills:295
Kill Difference:358
Playtime:14.631 hours
Usage:3%
Score:0.281m
Score/min:320
Piloting Accuracy:26.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,9976,8941,8473.733C*0.8628.074%C**36.205%B+111B**1.7A31162.1h10.1B35.9B+
VX6-7 1,6441,6184683.457A++0.5829.165%B*31.026%A++121.7M++2M46513.3h10.7B+36.9B++
Orion VS54 1,4721,4603434.257A++1.3829.361%A++34.521%A119.7M**1B**46512.2h8.9B**30.4C**
Serpent VE92 1,4621,4473094.683M+1.8130.178%A25.017%B*113.9M++1.2A+29412.7h10.4B++34.5B++
Pulsar C 1,4501,4293993.581B**0.7130.314%B**32.05%A+116.2M*1.7M+29512.3h9.4B++31B++
NS-11CP 1,4191,4052954.763A**1.8931.201%B+22.278%C+108.9A+1.1B++26512.9h11.2B+35.9B+
NS-15MP 1,2771,2612994.217B*1.3428.743%C++40.286%B**119A1.5B*31510.6h9.6B+33.5B+
NS-357P Underboss 1,2041,1955562.149B+0.7238.729%C-38.159%A103B*N/A22911.6h3.6C*9.3C++
NS-15M AE 1,2141,1923843.104B+0.2328.813%B+35.822%B**103.7A+1.9A*44011.5h10.5B+36.4B+
SVA-88 1,1951,1883143.783A0.9130.303%A29.461%B+123.8MN/A2969.6h9.8B*32.3B++
Solstice VE3 1,2111,1873233.675S0.8030.112%A29.823%A++105S2.1S38311.3h11.2B*37.3B+
VE-H Maw 1,1931,1773553.315A++0.4428.225%B+36.364%B**109A++1.5B**34210.8h8.8B++31.1B+
Pulsar LSW 1,1881,1733113.772A*0.9030.051%A26.599%C**103.8A*1.3A+30611.3h10.4B++34.7B++
Zenith VX-5 1,1861,1713043.852M++0.9830.323%B**31.682%A++114.8M++1.5A*31610.2h10.9B*36B*
NS-44 Commissioner AE 1,1721,1675742.033B++0.8441.686%C+40.874%A++101.5A+N/A30311.5h3.1B+7.3B+
NS-15M1 1,1731,1662894.035A++1.1629.54%A28.817%B*105A*N/A24811.1h9.7B**32.7B*
Ghost 1,1691,1632245.192B*2.3238.197%C+85.555%A++94.6A*N/A28712.3h1.7B**4.3B++
NS-15M2 1,1741,1602454.735A1.8630.242%B**28.707%B122.1A*1.5A+3089.5h9.8B*32.5B*
NS-44P Commissioner 1,1651,1604792.422B**0.4543.569%C*35.862%B**97.5B**N/A24911.9h3B6.9B+
MKV Suppressed 9018882253.947M**1.0731.938%B**33.784%A*125.1S1.8M*4187.1h11B*34.4B+
NS-11A 7887812243.487A++0.6130.581%B**32.907%A104.1M++N/A2727.5h10.7B**35.1B*
NS Decimator 1,0786872882.385A+0.4958.205%C1.456%D57.7A32.9A*44211.9h3.9B+6.7B+
NS Harrower 5995538,6130.064B2.8130.924%C+7.776%C2.2CN/A7255.1h2.1C**6.7B
Lasher X2 5265122162.37A++0.5033.778%B**3.711%C+119.1S3.3A++3304.3h14.2A42B*
NS-45 Pilot 4604552232.04B+0.8328.613%C-34.945%B**92.9B**1B+3094.9h6.5B+22.7C**
Saron Laser Cannon 6994402052.146C++0.7328.373%DN/A35.8A*21.1A++29712.3h52B**183.3B**
NS-11C 4474391193.689M++0.8229.877%B**25.285%B**109.8M**2M*3644h11.4B*38.1B*
NS-44G Commissioner 4434362471.765B+1.1141.048%C++38.532%A+103.8B*1.7A++3904.2h3.2B7.9B
Terminus VX-9 4314281403.057B++0.1828.555%B+33.879%B*91.1A*N/A3244.7h10.6B++37.2B++
Plasma Grenade 3763711371N/A368.1345.681%C+N/A463.8C+6.3C15140.8h3.5B7.6B
Lumine Edge 3193151861.694S1.1853.364%A*32.698%M126U1.6U3572.5h1.1B*2.1B*
Force-Blade 2732583,1430.082A+2.7937.146%B+9.69%B2.3A+N/A7110.8h2.8C+7.5B
Eridani SX5G 249245723.403A++0.5333.086%B**30.204%B*116.7A++1.9M++3162.1h10.7C**32.4B+
Phobos VX86 2382381132.106B+0.7767.324%B++17.227%C++113.3A*N/A3872.1h2.3B3.4B+
Pulsar VS1 213210613.443M0.5732.79%A++31.905%A+100M**1.4A*4332.1h10.9B**33.3B**
NSX Daimyo 139139353.971C**1.1038.718%C94.964%C**69.5B+N/A2252h2.2B+5.6B
S1 195122572.14M+0.7360.984%B+1.639%D48.8A++29.2A*4982.5h5.9B+9.7B+
Rocklet Rifle 225120502.4M*0.4750.916%C+N/A32.4B+28.4B+3323.7h38.2C++75C++
VE-C Horizon 111108392.769B**0.1036.612%B33.333%A108A++3A*3311h13.9B+38B+
Thanatos VE70 100100412.439A++0.4361.898%A**26%A*142.9SN/A7080.7h4.5B+7.3B*
Parallax VX3 9999156.6B**3.7333.262%D-86.869%B**76.2MN/A3551.3h1.6B**4.7B+
Light PPA 9996244C+1.1343.39%C**2.083%A106.7A++3.3C+4600.9h10.4C**24B+
NS-TMC-01 "His Regards" 98871,4980.058B**2.8216.573%DN/A1.6C**N/A452.8h2B+12.2C++
Blueshift VM5 7675184.167B*1.2926.087%A28%A83.3M+1.1B++2970.9h10.9A+41.7B**
XM98 7675155A++2.1331.204%D--85.333%A75M1M++1991h1.7A5.4B+
NS-357 Underboss 7170401.75B++1.1240.126%B34.286%A70B*1B**6291h3.6B++9B+
Quasar VM1 7170183.889A+1.0221.673%B**30%A*77.8S1.1A+2450.9h9.1A++42.2B+
Maelstrom Turbo Laser 9764134.923B**2.0526.841%D1.563%D45.7A++23.6A4261.4h41.3B**154B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46340.6h
Nano-Armor Kit1410,3651h
AE Nano-Armor Kit94,4700.4h
AE Medical Applicator116,8120.5h
Nanite Healing Grenade0760h
Restoration Kit403300.7h
Motion Spotter48730.4h
Ammunition Package0740h
Medical Kit2,29611,42252.5h
Anti-Infantry MANA Turret2670.1h
Medical Applicator75,0110.3h
NSX-P Tanto0770.1h
Recon Detection Device1560.1h
Shield Recharging Field4640h

Check the help document for the dictionary if you want to learn more about words used here.


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