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Preceptor Dreadnaught WrezlVS[DA] WrezlVS
VS BR 14

KDR: 2.31

Score: 37.5m

Last Seen: Jan 12th, 2019 7:39 AM
- OFFLINE - 1730.3 hour(s)

Prestige 1, Battle Rank 14 - Vanu Sovereignty on Emerald
Level Progress (to 15): 84%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-11CP VX6-7 Pulsar C Serpent VE92 SVA-88 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,914,379 MLG Score: 3129
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.85%28.915%7764898559,9583.06738-0.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.998%1.128B**1.265A-1.56FHEAD ++ (~15.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.545B+9.10.36C**24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.603%1.358%168410291,767101411721.74089151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.46%-1.032D*-0.225C-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227-0.41C--62.7-0.183C164.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.751%8.444%263103022513671480.164594151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.281%0.376C**3.742M**0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.658B+5.90.528B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.35%2.96%667102677712154670.639506166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%-0.632D-0.358C-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.771B++80.798B++19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.569%81.229%66410294,5231817222.4879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.543%0.832B++0.924B*0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.70.453B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.696%20.476%6631030840135690.619469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.546%0.439B1.183B**-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.355C**40.181C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m239.5%650 (39k)518 (31.1k)2.3098677,79633,6802.418514 (14)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033559325.623%28.12%72102:0926

6% Combat Medic11% Engineer42% Heavy Assault11% Infiltrator28% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2013 10:55 PMOct 26th, 2015 6:41 PMFeb 10th, 2019 5:02 PM (42d) (PST)Jan 12th, 2019 4:34 AM (72d) (PST)Jan 12th, 2019 3:39 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8623095531.0740.4650.3022.7120.0583129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,69518,51733,178642818163331,069

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1207.1h/50.3d 3,659 21,876 19,175 196.4k 960 5,294 4,221 62.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:17,922
Deaths:4,801
KDR:3.733
Accuracy:27.251% C*
HSR:34.343% B+
SVA-88
C
Kills:1,703
Deaths:1,161
KDR:1.467
Accuracy:17.900% D--
HSR:23.605% C
Orion VS54
B+
Kills:1,616
Deaths:992
KDR:1.629
Accuracy:18.923% C
HSR:28.837% B+
NS-15MP
B+
Kills:1,607
Deaths:354
KDR:4.540
Accuracy:29.805% B+
HSR:35.781% B+
Pulsar LSW
B+
Kills:1,265
Deaths:842
KDR:1.502
Accuracy:19.565% D
HSR:27.194% B+
Lasher X2
A+
Kills:1,209
Deaths:614
KDR:1.969
Accuracy:35.749% A+
HSR:3.557% C
NS-15M1
B*
Kills:1,203
Deaths:660
KDR:1.823
Accuracy:19.785% C--
HSR:29.177% B*
Flare VE6
B*
Kills:1,196
Deaths:743
KDR:1.610
Accuracy:17.716% D-
HSR:30.853% B*
NS-15M AE
C**
Kills:1,193
Deaths:347
KDR:3.438
Accuracy:27.152% C**
HSR:28.583% C++
NS-15M2
A
Kills:1,166
Deaths:234
KDR:4.983
Accuracy:30.989% A
HSR:27.273% C*
NSX Naginata
B**
Kills:657
Deaths:192
KDR:3.422
Accuracy:28.073% B**
HSR:33.029% B++
VX29 Polaris
A**
Kills:125
Deaths:54
KDR:2.315
Accuracy:24.349% C++
HSR:40% A**
Kills:30,862
Deaths (as Heavy Assault):10,994
Deaths (to Heavy Assaults):10,127
KDR:2.80717
Kill Difference:19,868
Playtime:510.434 hours
Usage:42%
Score:17.171m
Score/min:561
Accuracy (listed only):24.771%
HSR (listed only):28.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:2,900
Deaths:764
KDR:3.796
Accuracy:31.504% B+
HSR:21.310% C
VX6-7
B*
Kills:2,250
Deaths:663
KDR:3.394
Accuracy:28.825% B*
HSR:26.089% B*
Pulsar C
B+
Kills:1,901
Deaths:769
KDR:2.472
Accuracy:26.736% B+
HSR:25.039% B
Serpent VE92
B**
Kills:1,895
Deaths:596
KDR:3.180
Accuracy:28.843% B**
HSR:26.174% B**
Solstice Burst
B*
Kills:1,247
Deaths:399
KDR:3.125
Accuracy:30.732% B*
HSR:28.549% B++
NS-11C
B++
Kills:1,188
Deaths:393
KDR:3.023
Accuracy:27.230% B++
HSR:21.970% B+
Eridani SX5G
B+
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:30.688% B+
HSR:18.519% C
Eclipse VE3A
B++
Kills:1,156
Deaths:336
KDR:3.440
Accuracy:30.219% B++
HSR:19.291% C+
Zenith VX-5
B**
Kills:1,142
Deaths:370
KDR:3.086
Accuracy:30.717% B**
HSR:22.504% C*
Solstice VE3
C*
Kills:495
Deaths:504
KDR:0.982
Accuracy:19.445% D
HSR:20.808% C*
Thanatos VE70
B+
Kills:465
Deaths:260
KDR:1.788
Accuracy:43.733% B+
HSR:15.484% C+
Sirius SX12
A++
Kills:447
Deaths:148
KDR:3.020
Accuracy:33.810% A++
HSR:19.016% C++
NS Baron G5AE
B*
Kills:435
Deaths:175
KDR:2.486
Accuracy:54.708% B*
HSR:14.253% C+
MKV Suppressed
A
Kills:400
Deaths:144
KDR:2.778
Accuracy:31.864% B**
HSR:27.250% A
NS-7 PDW
C*
Kills:384
Deaths:172
KDR:2.233
Accuracy:25.692% C*
HSR:16.667% C+
NSX Tanto
B**
Kills:294
Deaths:75
KDR:3.920
Accuracy:31.177% B*
HSR:32.993% B**
Phobos VX86
A**
Kills:214
Deaths:127
KDR:1.685
Accuracy:50.788% D
HSR:30.374% A**
NS Baron G5
B+
Kills:172
Deaths:78
KDR:2.205
Accuracy:49.127% B+
HSR:12.791% C
Pandora VX25
A++
Kills:161
Deaths:57
KDR:2.825
Accuracy:53.619% A+
HSR:21.739% A++
Solstice SF
A*
Kills:92
Deaths:47
KDR:1.957
Accuracy:27.232% B++
HSR:29.348% A*
Eridani SX5
B+
Kills:82
Deaths:44
KDR:1.864
Accuracy:28.048% B
HSR:23.171% B+
Kills:18,481
Deaths (as Light Assault):6,494
Deaths (to Light Assaults):6,726
KDR:2.84586
Kill Difference:11,987
Playtime:331.954 hours
Usage:28%
Score:9.897m
Score/min:497
Accuracy (listed only):34.035%
HSR (listed only):22.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:2,900
Deaths:764
KDR:3.796
Accuracy:31.504% B+
HSR:21.310% C
VX6-7
B*
Kills:2,250
Deaths:663
KDR:3.394
Accuracy:28.825% B*
HSR:26.089% B*
Pulsar C
B+
Kills:1,901
Deaths:769
KDR:2.472
Accuracy:26.736% B+
HSR:25.039% B
Serpent VE92
B**
Kills:1,895
Deaths:596
KDR:3.180
Accuracy:28.843% B**
HSR:26.174% B**
Solstice Burst
B*
Kills:1,247
Deaths:399
KDR:3.125
Accuracy:30.732% B*
HSR:28.549% B++
NS-11C
B++
Kills:1,188
Deaths:393
KDR:3.023
Accuracy:27.230% B++
HSR:21.970% B+
Eclipse VE3A
B++
Kills:1,156
Deaths:336
KDR:3.440
Accuracy:30.219% B++
HSR:19.291% C+
Zenith VX-5
B**
Kills:1,142
Deaths:370
KDR:3.086
Accuracy:30.717% B**
HSR:22.504% C*
Solstice VE3
C*
Kills:495
Deaths:504
KDR:0.982
Accuracy:19.445% D
HSR:20.808% C*
Thanatos VE70
B+
Kills:465
Deaths:260
KDR:1.788
Accuracy:43.733% B+
HSR:15.484% C+
NS Baron G5AE
B*
Kills:435
Deaths:175
KDR:2.486
Accuracy:54.708% B*
HSR:14.253% C+
NSX Tanto
B**
Kills:294
Deaths:75
KDR:3.920
Accuracy:31.177% B*
HSR:32.993% B**
Phobos VX86
A**
Kills:214
Deaths:127
KDR:1.685
Accuracy:50.788% D
HSR:30.374% A**
NS Baron G5
B+
Kills:172
Deaths:78
KDR:2.205
Accuracy:49.127% B+
HSR:12.791% C
Pandora VX25
A++
Kills:161
Deaths:57
KDR:2.825
Accuracy:53.619% A+
HSR:21.739% A++
Eidolon VE33
A
Kills:160
Deaths:58
KDR:2.759
Accuracy:35.266% A
HSR:21.875% C--
Solstice SF
A*
Kills:92
Deaths:47
KDR:1.957
Accuracy:27.232% B++
HSR:29.348% A*
Kills:16,167
Deaths (as Engineer):5,671
Deaths (to Engineers):6,324
KDR:2.85082
Kill Difference:10,496
Playtime:132.211 hours
Usage:11%
Score:3.366m
Score/min:424
Accuracy (listed only):35.288%
HSR (listed only):22.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,333
Deaths:473
KDR:2.818
Accuracy:27.509% B+
HSR:30.008% B+
H-V45
B*
Kills:1,260
Deaths:329
KDR:3.830
Accuracy:28.696% B*
HSR:25.794% B+
Eridani SX5G
B+
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:30.688% B+
HSR:18.519% C
NS-11A
B**
Kills:750
Deaths:222
KDR:3.378
Accuracy:29.957% B**
HSR:25.067% B+
Thanatos VE70
B+
Kills:465
Deaths:260
KDR:1.788
Accuracy:43.733% B+
HSR:15.484% C+
Equinox VE2 Burst
B+
Kills:460
Deaths:117
KDR:3.932
Accuracy:30.232% B+
HSR:28.913% C++
Sirius SX12
A++
Kills:447
Deaths:148
KDR:3.020
Accuracy:33.810% A++
HSR:19.016% C++
NS Baron G5AE
B*
Kills:435
Deaths:175
KDR:2.486
Accuracy:54.708% B*
HSR:14.253% C+
CME
B++
Kills:423
Deaths:133
KDR:3.180
Accuracy:30.447% B++
HSR:26.714% B+
MKV Suppressed
A
Kills:400
Deaths:144
KDR:2.778
Accuracy:31.864% B**
HSR:27.250% A
NS-7 PDW
C*
Kills:384
Deaths:172
KDR:2.233
Accuracy:25.692% C*
HSR:16.667% C+
Pulsar VS1
B+
Kills:312
Deaths:136
KDR:2.294
Accuracy:26.296% B+
HSR:21.474% C++
Phobos VX86
A**
Kills:214
Deaths:127
KDR:1.685
Accuracy:50.788% D
HSR:30.374% A**
NS Baron G5
B+
Kills:172
Deaths:78
KDR:2.205
Accuracy:49.127% B+
HSR:12.791% C
Pandora VX25
A++
Kills:161
Deaths:57
KDR:2.825
Accuracy:53.619% A+
HSR:21.739% A++
Corvus VA55
A+
Kills:143
Deaths:46
KDR:3.109
Accuracy:31.464% A+
HSR:22.378% C+
Eridani SX5
B+
Kills:82
Deaths:44
KDR:1.864
Accuracy:28.048% B
HSR:23.171% B+
Kills:8,602
Deaths (as Combat Medic):3,034
Deaths (to Combat Medics):3,841
KDR:2.8352
Kill Difference:5,568
Playtime:77.374 hours
Usage:6%
Score:3.148m
Score/min:678
Accuracy (listed only):35.687%
HSR (listed only):22.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,698
Deaths:820
KDR:4.510
Accuracy:42.159% B+
HSR:80.882% A
NS-44 Commissioner AE
C*
Kills:1,194
Deaths:530
KDR:2.253
Accuracy:43.908% C*
HSR:25.544% C+
Eridani SX5G
B+
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:30.688% B+
HSR:18.519% C
NS-44P Commissioner
B*
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:44.726% B+
HSR:33.707% B*
NS-44G Commissioner
B**
Kills:1,160
Deaths:537
KDR:2.160
Accuracy:44.899% B+
HSR:33.190% B**
NS-44 Commissioner
B*
Kills:1,158
Deaths:525
KDR:2.206
Accuracy:41.708% B++
HSR:27.979% B*
NS-44B Commissioner
B+
Kills:1,158
Deaths:755
KDR:1.534
Accuracy:39.741% C+
HSR:28.152% B+
Spiker
B**
Kills:781
Deaths:397
KDR:1.967
Accuracy:30.665% C++
HSR:28.169% B**
NSX Tomoe
B+
Kills:668
Deaths:226
KDR:2.956
Accuracy:31.711% B+
HSR:36.826% C+
NS-357 Underboss
C**
Kills:514
Deaths:297
KDR:1.731
Accuracy:35.433% C+
HSR:23.735% C**
Sirius SX12
A++
Kills:447
Deaths:148
KDR:3.020
Accuracy:33.810% A++
HSR:19.016% C++
MKV Suppressed
A
Kills:400
Deaths:144
KDR:2.778
Accuracy:31.864% B**
HSR:27.250% A
NS-7 PDW
C*
Kills:384
Deaths:172
KDR:2.233
Accuracy:25.692% C*
HSR:16.667% C+
XM98
B*
Kills:364
Deaths:89
KDR:4.090
Accuracy:37.047% C+
HSR:82.143% B*
Parallax VX3
B+
Kills:257
Deaths:72
KDR:3.569
Accuracy:30.236% D*
HSR:81.323% B+
V10
B**
Kills:204
Deaths:31
KDR:6.581
Accuracy:39.315% C+
HSR:85.784% B**
NS-30 Vandal
B+
Kills:199
Deaths:71
KDR:2.803
Accuracy:36.413% B+
HSR:24.623% C
Beamer VS3
C
Kills:179
Deaths:185
KDR:0.968
Accuracy:23.296% D
HSR:19.553% C
Artemis VX26
B*
Kills:141
Deaths:71
KDR:1.986
Accuracy:31.387% B*
HSR:27.660% B++
Cerberus
D--
Kills:84
Deaths:55
KDR:1.527
Accuracy:23.248% D*
HSR:14.286% D--
Eridani SX5
B+
Kills:82
Deaths:44
KDR:1.864
Accuracy:28.048% B
HSR:23.171% B+
NS-357P Underboss
B*
Kills:67
Deaths:26
KDR:2.577
Accuracy:44.643% B
HSR:34.328% B*
NS-AM7 Archer
B+
Kills:59
Deaths:73
KDR:0.808
Accuracy:59.333% C++
HSR:22.034% B+
Kills:15,519
Deaths (as Infiltrator):6,163
Deaths (to Infiltrators):4,616
KDR:2.51809
Kill Difference:9,356
Playtime:137.454 hours
Usage:11%
Score:3.485m
Score/min:423
Accuracy (listed only):36.086%
HSR (listed only):35.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:398
Deaths:156
KDR:2.551
Accuracy:22.236% B++
HSR:25.126% B*
Blueshift VM5
A
Kills:288
Deaths:115
KDR:2.504
Accuracy:24.851% B**
HSR:27.778% A
Quasar VM1
B*
Kills:70
Deaths:51
KDR:1.373
Accuracy:13.613% C-
HSR:22.857% B*
Kills:756
Deaths (as MAX Suit):161
Deaths (to MAX Suits):1,593
KDR:4.69565
Kill Difference:595
Playtime:11.225 hours
Usage:1%
Score:0.437m
Score/min:648
Accuracy (listed only):20.233%
HSR (listed only):25.254%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:656
V. Kills:53 N/A
Deaths:209
KDR:3.139
Accuracy:41.007% C+
KPH:71.500 B*
VKPH:5.800 B*
Saron Laser Cannon
B++
Kills:647
V. Kills:658 98%
Deaths:673
KDR:0.961
Accuracy:27.066% D-
KPH:13.700 C++
VKPH:13.900 B++
Maelstrom Turbo Laser
B+
Kills:342
V. Kills:330 103%
Deaths:310
KDR:1.103
Accuracy:24.917% D--
KPH:15.500 C++
VKPH:14.900 B+
Hornet Missiles
A
Kills:131
V. Kills:122 107%
Deaths:36
KDR:3.639
Accuracy:58.133% C-
KPH:74.900 C++
VKPH:69.800 A
Kills:1,776 (1,645 + 0)
Deaths:1,228
KDR:1.446
VKDR:0.947
Vehicle Kills:1,163
Kill Difference:548
Playtime:80.388 hours
Usage:7%
Score:1.426m
Score/min:296
Piloting Accuracy:24.917%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:138
V. Kills:140 98%
Deaths:36
KDR:3.833
Accuracy:23.728% D**
KPH:51.800 B*
VKPH:52.500 A++
CAS30 Tank Buster
B+
Kills:122
V. Kills:124 98%
Deaths:122
KDR:1
Accuracy:41.709% C
KPH:9.400 C*
VKPH:9.600 B+
L105 Zephyr
C+
Kills:67
V. Kills:11 N/A
Deaths:6
KDR:11.167
Accuracy:38.008% C--
KPH:48.500 C+
VKPH:8 C+
Kills:327 (122 + 205)
Deaths:164
KDR:1.994
VKDR:1.677
Vehicle Kills:275
Kill Difference:163
Playtime:16.959 hours
Usage:1%
Score:0.393m
Score/min:386
Piloting Accuracy:41.709%
Gunner Accuracy:38.008%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:78
V. Kills:49 156%
Deaths:25
KDR:3.120
Accuracy:52.955% C
KPH:35.600 B+
VKPH:22.300 B*
Kills:78 (78 + 0)
Deaths:25
KDR:3.120
VKDR:1.960
Vehicle Kills:49
Kill Difference:53
Playtime:2.194 hours
Usage:0%
Score:0.081m
Score/min:615
Driving Accuracy:52.955%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A++
Kills:133
V. Kills:10 N/A
Deaths:9
KDR:14.778
Accuracy:23.259% C+
KPH:91.200 A
VKPH:6.900 A++
Supernova PC
D
Kills:89
V. Kills:29 297%
Deaths:49
KDR:1.816
Accuracy:35.996% D**
KPH:16.100 D
VKPH:5.300 D-
Supernova FPC
C+
Kills:58
V. Kills:57 100%
Deaths:38
KDR:1.526
Accuracy:46.534% D-
KPH:14.700 D-
VKPH:14.500 C+
Kills:280 (147 + 133)
Deaths:96
KDR:2.917
VKDR:1
Vehicle Kills:96
Kill Difference:184
Playtime:10.919 hours
Usage:1%
Score:0.265m
Score/min:405
Driving Accuracy:46.534%
Gunner Accuracy:23.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:251
V. Kills:12 N/A
Deaths:30
KDR:8.367
Accuracy:29.790% D-
KPH:97.200 C*
VKPH:4.600 C--
E540 Halberd-H
C+
Kills:95
V. Kills:59 158%
Deaths:21
KDR:4.524
Accuracy:57.515% C+
KPH:35.400 C
VKPH:22 C+
Saron HRB-H
C*
Kills:58
V. Kills:51 112%
Deaths:17
KDR:3.412
Accuracy:54.901% C+
KPH:30.100 C-
VKPH:26.500 C*
Kills:404 (0 + 404)
Deaths:68
KDR:5.941
VKDR:1.794
Vehicle Kills:122
Kill Difference:336
Playtime:7.188 hours
Usage:1%
Score:0.241m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:54.901%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:99
V. Kills:23 413%
Deaths:10
KDR:9.900
Accuracy:39.677% B
KPH:62 B++
VKPH:14.400 B**
M40 Fury
A++
Kills:87
V. Kills:10 N/A
Deaths:4
KDR:21.750
Accuracy:30.860% D
KPH:95.100 A++
VKPH:10.900 C+
M12 Kobalt
B*
Kills:56
V. Kills:2 N/A
Deaths:8
KDR:7
Accuracy:17.573% C+
KPH:97.400 B*
VKPH:3.500 C++
Kills:242 (0 + 242)
Deaths:22
KDR:11
VKDR:1.591
Vehicle Kills:35
Kill Difference:220
Playtime:3.086 hours
Usage:0%
Score:0.133m
Score/min:718
Driving Accuracy:N/A%
Gunner Accuracy:17.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:372
V. Kills:81 454%
Deaths:232
KDR:1.603
Accuracy:45% C
KPH:41 B**
VKPH:8.900 B+
Kills:372 (372 + 0)
Deaths:232
KDR:1.603
VKDR:0.349
Vehicle Kills:81
Kill Difference:140
Playtime:9.079 hours
Usage:1%
Score:0.141m
Score/min:259
Driving Accuracy:45%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,05917,9224,8013.733C**1.4227.251%C*34.343%B+118.1A++N/A447151.7h9.2B*33.6B++
Ghost 3,7163,6988204.51B+2.2042.159%B+80.882%A84.8A*N/A24643.6h1.7B**4B*
NS-11CP 2,9452,9007643.796A++1.4931.504%B+21.31%C100A1.6A++26729h11.2C**35.4B+
VX6-7 2,2692,2506633.394A++1.0828.825%B*26.089%B*99.1MN/A35922.7h10.2B++35.5B++
Pulsar C 1,9101,9017692.472B**0.1626.736%B+25.039%B72.8A*N/A40326.1h9.5B++35.7B+
Serpent VE92 1,9131,8955963.18A*0.8728.843%B**26.174%B**90.7M+N/A28920.9h10.7B++37.1B++
SVA-88 1,7111,7031,1611.467C+0.8417.9%D--23.605%C52.2C**N/A26532.6h11.1B61.8C+
Orion VS54 1,6291,6169921.629C*0.6818.923%C28.837%B+55.3B**N/A36529.2h10.6B++56.1C++
NS-15MP 1,6181,6073544.54A2.2329.805%B+35.781%B+120.8A+N/A25713.3h9.3B++31.3B+
Terminus VX-9 1,3451,3334732.818B*0.5127.509%B+30.008%B+82.3A++N/A29016.2h10.4B*37.7B++
Pulsar LSW 1,2711,2658421.502C++0.8119.565%D27.194%B+60.2B++N/A27421h10.9B+55.6C*
H-V45 1,2721,2603293.83A1.5228.696%B*25.794%B+104.1M*1A+52612.1h10.4B**36.3B*
Solstice Burst 1,2601,2473993.125A0.8230.732%B*28.549%B++95.2A*1B**32113.1h10.7B*34.8B*
Lasher X2 1,2331,2096141.969A++0.3435.749%A+3.557%C78M1.5B*22915.5h14.6B**40.7B**
NS-15M1 1,2061,2036601.823B0.4919.785%C--29.177%B*67.2B**N/A35117.9h10.4B*52.5B
Flare VE6 1,2021,1967431.61C**0.7017.716%D-30.853%B*62.3B*N/A38419.2h8.7B*49.1C*
NS-44 Commissioner AE 1,1981,1945302.253B*0.0643.908%C*25.544%C+103.8A+N/A23711.5h3.2B7.2B+
NS-15M AE 1,2021,1933473.438B++1.1327.152%C**28.583%C++112.5A++N/A30810.6h9.5B*35B+
NS-11C 1,1981,1883933.023A**0.7127.23%B++21.97%B+93.5M*N/A36612.7h10.9B*40.2B++
NS-15M2 1,1701,1662344.983A++2.6730.989%A27.273%C*121.5M+N/A3049.6h9.4B**30.4B*
Eridani SX5G 1,1691,1613733.113A+0.8030.688%B+18.519%C102.7A++N/A32111.3h10B+32.6B+
NS-44P Commissioner 1,1651,1605222.222B*0.0944.726%B+33.707%B*106.4AN/A23810.9h3.1B+6.9B+
NS-44G Commissioner 1,1611,1605372.16B*0.1544.899%B+33.19%B**106.4B**N/A30710.9h3.1B+6.9B+
NS-44 Commissioner 1,1661,1585252.206A0.1041.708%B++27.979%B*93.4A**N/A27012.4h3.2B++7.7B++
NS-44B Commissioner 1,1661,1587551.534B*0.7839.741%C+28.152%B+91.9B**N/A40412.6h3.2B+7.9B+
Eclipse VE3A 1,1661,1563363.44B**1.1330.219%B++19.291%C+110.1M+1B+32410.5h8.9B**29.6B**
Zenith VX-5 1,1451,1423703.086A++0.7830.717%B**22.504%C*96MN/A34711.9h10.7B*34.8B++
Spiker 7847813971.967B**0.3430.665%C++28.169%B**105.5MN/A3247.4h6.8B+22.3B++
NS-11A 7587502223.378A1.0729.957%B**25.067%B+89.3M+1A3158.4h10.5B**35B**
NS Decimator 1,2097464871.532B+0.7858.232%C2.681%B44.9B++27.9A+48316.6h4.8C++8.2C++
NSX Tomoe 6706682262.956B**0.6531.711%B+36.826%C+94.1A*N/A2797.1h11.2B*35.3B++
NSX Naginata 6626571923.422A*1.1128.073%B**33.029%B++95.2A*N/A2336.9h9.5B++33.7B++
Light PPA 7096562093.139C+0.8341.007%C+N/A71.3B*5.8B*3439.2h10.1B+24.6B+
Saron Laser Cannon 1,3056476730.961C+1.3527.066%D-1.855%C13.6C+13.9B++27847.4h104.3B+385.3B
NS Harrower 63758811,8040.05C+2.2616.786%D--4.762%C--1.5C+N/A4396.4h2.2C+13C+
S1 8945695481.038B+1.2759.208%C*4.921%A37.7B**21.5A54215.1h5.4B++9.2B+
NS-357 Underboss 5155142971.731B*0.5835.433%C+23.735%C**74.5AN/A2726.9h3.7B+10.5B+
Solstice VE3 4984955040.982B1.3319.445%D20.808%C*20.4C++N/A18424.3h14.1B+72.5C++
Frag Grenade 4834831483N/A480.6947.986%B+N/A536.7C**N/A26560.9h3B++6.3B++
Thanatos VE70 4694652601.788B**0.5243.733%B+15.484%C+71.5A*N/A3066.5h4.4B+10B+
Equinox VE2 Burst 4654601173.932A1.6230.232%B+28.913%C++92A++1B++3655h9.9B**32.7B*
Sirius SX12 4504471483.02A++0.7133.81%A++19.016%C++99.3M**N/A5674.5h11.1B**32.7B*
NS Baron G5AE 4404351752.486B**0.1854.708%B*14.253%C+101.2A*1.2A++4794.3h4.4C++8.1C+
CME 4264231333.18A++0.8730.447%B++26.714%B+96.1M+N/A5264.4h10.7B**35B*
MKV Suppressed 4064001442.778A*0.4731.864%B**27.25%A83.3A**1.3M+2574.8h10.7B++33.5B++
Blueshift VM5 3993981562.551C++0.2422.236%B++25.126%B*53.1AN/A2267.5h13.2B*59.4B++
NS-7 PDW 3863841722.233A++0.0825.692%C*16.667%C+63A++N/A2766.1h11.7B*45.7B+
Anti-Vehicle Grenade 4553831383N/A380.6956.551%B++N/A478.8B+90C+34620.8h4.2B*7.4B*
M40 Fury-F 4533722321.603C++0.7145%CN/A40.9B**8.9B+2599.1h6.9B++15.4B++
XM98 364364894.09B*1.7837.047%C+82.143%B*59.7A*N/A1876.1h1.9B**5.2B++
Force-Blade 40636315,4040.024C++2.2925.162%C5.785%C+0.8C++N/A4459.9h2.7C++10.6C++
Maelstrom Turbo Laser 6723423101.103C+1.2124.917%D--1.754%C--15.5C++14.9B+27622.1h86.7B+347.8C*
Pulsar VS1 3123121362.294A+0.0226.296%B+21.474%C++67.8MN/A4274.6h11.1B**42.2B*
NSX Tanto 297294753.92M+1.6131.177%B*32.993%B**98M1B**2393h9.7B++31.1B+
Blueshift VM5 2952881152.504C++0.1924.851%B**27.778%A50.5B**1.2A+2325.7h15.7C**63B++
Lumine Edge 2942841,0440.272B++2.0422.717%C17.606%C**7.4C*N/A3038.2h1.4C++6C*
Parallax VX3 259257723.569C*1.2630.236%D*81.323%B+54.7A++N/A2634.7h1.8B*5.9C++
Proton II PPA-H 263251308.367C6.0629.79%D-2.39%B++96.5C++4.6C--6562.6h6.5B**21.8B+
Phobos VX86 2152141271.685B0.6250.788%D30.374%A**62.9B++N/A2703.4h2.9C--5.6C
V10 206204316.581A+4.2739.315%C+85.784%B**85A**N/A2292.4h1.9B++4.9B+
NS-30 Vandal 200199712.803B++0.4936.413%B+24.623%C90.5A**N/A3072.2h4.4B**12B*
Beamer VS3 1831791850.968B1.3423.296%D19.553%C55.9A+1.3B*3333.2h8.6B37C+
NS Baron G5 176172782.205A+0.1049.127%B+12.791%C78.2A*1.8M**2562.2h4.9C+10C++
C-4 2361691361.243C+1.0730.465%B*N/A45.7D18.1D6633.7h1.6C+5.1B+
Pandora VX25 165161572.825A++0.5253.619%A+21.739%A++107.3M+2.7M**3381.5h4.3C**8B++
Eidolon VE33 161160582.759A+0.4535.266%A21.875%C--64A*N/A3222.5h6.4B**18B*
Corvus VA55 144143463.109A**0.8031.464%A+22.378%C+95.3M**N/A5391.5h8.7A27.6B**
Artemis VX26 141141711.986B+0.3231.387%B*27.66%B++70.5A++N/A4522h10.8B+34.3B++
C150 Dalton 278138363.833C1.5223.728%D**N/A51.1B*51.9A++11532.7h3.1B*13.1C+
Proton II PPA 143133914.778C++12.4723.259%C+4.511%A*88.7A6.7A++4641.5h7.1B*30.5B++
Hornet Missiles 253131363.639C1.3358.133%C-N/A77.1C*71.8A+7661.7h10.9C++18.7C++
VX29 Polaris 126125542.315B*0.0124.349%C++40%A**78.1AN/A5261.6h10.2B*41.8B+
CAS30 Tank Buster 2461221221C+1.3141.709%CN/A9.5C*9.6B+23112.9h57.5C++138C++
Nemesis VSH9 1811161141.018B+1.2965.573%B+7.759%M++27B++15.1B**3444.3h7.1B+10.8B++
MANA Anti-Personnel Turret 114112363.111N/A0.8025.777%UN/A1120U20U3233600.1h14.1T*54.6T*
M40 Fury 12299109.9B+7.5939.677%B1.01%D-61.9B++14.4B**6401.6h11.2B+28.1B++
E540 Halberd-H 15495214.524C2.2157.515%C+1.053%D35.2C-21.9C+4642.7h7.9D13.7C--
Solstice SF 9392471.957B**0.3527.232%B++29.348%A*61.3MN/A5971.5h10.5C**38.6B+
Supernova PC 11889491.816C--0.4935.996%D**3.371%B*16.2D5.3D-2155.5h4.2B++11.7C+
M40 Fury 9787421.75A++19.4430.86%DN/A96.7A++11.1C+9180.9h6.9B**22.5B*
Damascus Edge 94862,0730.041C++2.2721.936%D3.488%D1.3C+N/A466.9h2.1C*9.5C++
Cerberus 8584551.527B+0.7823.248%D*14.286%D--76.4AN/A4871.1h4.9B*20.9C++
Eridani SX5 8282441.864B++0.4528.048%B23.171%B+82A++N/A8651h10.4B+36.9B+
L100 Python AP 12778253.12C0.8152.955%C14.103%S35.5B+22.3B*6152.2h6B11.3C**
Tank Mine 12177332.333C+0.02143.302%SN/A51.3D*29.3D*8211.5h6T*4.2A
M60-A Bulldog 10276223.455C1.1534.003%C2.632%B*28.1C9.6B**1472.7h6.7C-19.7C+
Spear Anti-Vehicle Phalanx Turret 9871710.143B+7.8350.429%B++9.859%M++101.4M**38.6A++11080.7h4.1A+8.2A
Quasar VM1 7170511.373C+0.9413.613%C-22.857%B*30.4B++N/A3082.3h13B++95.5C*
L105 Zephyr 7867611.167B8.8638.008%C--1.493%B*47.9C+7.9C+3561.4h5.6B+14.7C**
NS-357P Underboss 6767262.577B*0.2744.643%B34.328%B*134A+N/A4400.5h3B**6.7B++
NS-AM7 Archer 6959730.808B*1.5059.333%C++22.034%B+15.5A++2.6C+1233.8h7.5B**12.7B**
Supernova FPC 11558381.526D0.7846.534%D-8.621%S14.9D-14.6C+6493.9h8.4F18.2F
Saron HRB-H 10958173.412C1.1054.901%C+N/A30.5C26.8C**5611.9h26.2C+47.7C++
M12 Kobalt 585687C--4.6917.573%C+10.714%F93.3B*3.3C+6140.6h15.6B++89B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter173,5791.7h
Restoration Kit953902.1h
Nano-Armor Kit94109,4109.3h
Spawn Beacon101,2461.3h
Anti-Vehicle MANA Turret31300.2h
AE Medical Applicator2417,7851.1h
AE Nano-Armor Kit3839,5483.6h
Nanite Revive Grenade02980.1h
Medical Applicator7337,1172.4h
Deconstruction Tool01550h
Spitfire Auto-Turret61280.2h
Ammunition Package147050.6h
Shield Recharging Field343,1251.2h
Medical Kit5,12623,336150h
Anti-Infantry MANA Turret42670.3h
Recon Detection Device21760.2h

Check the help document for the dictionary if you want to learn more about words used here.


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