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Arcanus A.S.P. Operative Wulluf[DV] Wulluf
VS BR 36

KDR: 2.97

Score: 22.8m

Last Seen: May 18th, 2019 2:33 PM
- OFFLINE - 893.8 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Miller
Level Progress (to 37): 40%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Cosmos VM3 Supernova PC Cosmos VM3 SVA-88 Pulsar LSW L100 Python AP L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 2080TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.138%12.557%19016119410,6162.562390.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.345%-1.168D*-1.26D**0.379C**HEAD + (~4.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.1-0.316C14.9-0.04C+83.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.995%1.538%1181612045,005444217311.2472230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.836%-1.066D*-0.668D0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.204C++9.20.263C*21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.988%2.041%47212081963342530.58507577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.571%-1.222D*-0.593D-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213-0.788D-49-0.232C164.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.313%64.445%472120827043110.62645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.535%-1.005D*-0.173C-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.097C+3.10.035C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.49%12.406%472120879840001.99003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.939%-1.912F--0.434C---0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.3-0.84D-4.50.077C+19.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m436.3%158 (9.5k)147 (8.8k)2.9654526,0938,7993.7605436 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121059713.299%8.772%11717:336

24% Engineer54% Heavy Assault10% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2013 3:11 AMAug 5th, 2015 11:16 PMJun 17th, 2019 1:00 PM (7d) (PST)May 18th, 2019 11:22 AM (37d) (PST)May 18th, 2019 10:33 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
291662250.1680.0570.0150.8600.029124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4853,96213,52310315228,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2586.5h/107.8d 6,996 2,289 10,250 133.4k 3,617 13,404 4,489 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:5,218
Deaths:2,542
KDR:2.053
Accuracy:15.277% D*
HSR:12.016% F-
SVA-88
D*
Kills:1,181
Deaths:416
KDR:2.839
Accuracy:15.038% F
HSR:16.342% D*
Pulsar LSW
F
Kills:1,163
Deaths:543
KDR:2.142
Accuracy:14.030% F
HSR:11.522% F
Flare VE6
F
Kills:550
Deaths:487
KDR:1.129
Accuracy:10.752% F--
HSR:13.273% F
NS-15M1
D--
Kills:496
Deaths:208
KDR:2.385
Accuracy:14.465% D**
HSR:14.113% D--
Kills:8,608
Deaths (as Heavy Assault):4,196
Deaths (to Heavy Assaults):2,285
KDR:2.05148
Kill Difference:4,412
Playtime:1,385.404 hours
Usage:54%
Score:9.930m
Score/min:119
Accuracy (listed only):13.912%
HSR (listed only):13.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:685
Deaths:561
KDR:1.221
Accuracy:17.497% F--
HSR:12.701% D
VX6-7
D*
Kills:437
Deaths:262
KDR:1.668
Accuracy:18.309% D*
HSR:13.959% D*
Pulsar C
D**
Kills:260
Deaths:186
KDR:1.398
Accuracy:17.295% D**
HSR:15.385% D**
Sirius SX12
D*
Kills:186
Deaths:129
KDR:1.442
Accuracy:17.767% D*
HSR:4.839% F--
Thanatos VE70
D*
Kills:113
Deaths:85
KDR:1.329
Accuracy:25.811% D**
HSR:10.620% D*
Solstice VE3
D-
Kills:96
Deaths:96
KDR:1
Accuracy:18.238% D-
HSR:8.333% F-
Kills:1,777
Deaths (as Light Assault):1,319
Deaths (to Light Assaults):1,605
KDR:1.34723
Kill Difference:458
Playtime:66.143 hours
Usage:3%
Score:0.484m
Score/min:122
Accuracy (listed only):19.153%
HSR (listed only):10.973%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:685
Deaths:561
KDR:1.221
Accuracy:17.497% F--
HSR:12.701% D
VX6-7
D*
Kills:437
Deaths:262
KDR:1.668
Accuracy:18.309% D*
HSR:13.959% D*
Pulsar C
D**
Kills:260
Deaths:186
KDR:1.398
Accuracy:17.295% D**
HSR:15.385% D**
Eidolon VE33
D
Kills:186
Deaths:66
KDR:2.818
Accuracy:15.592% F-
HSR:20.430% D
Thanatos VE70
D*
Kills:113
Deaths:85
KDR:1.329
Accuracy:25.811% D**
HSR:10.620% D*
Solstice VE3
D-
Kills:96
Deaths:96
KDR:1
Accuracy:18.238% D-
HSR:8.333% F-
Kills:1,777
Deaths (as Engineer):1,256
Deaths (to Engineers):1,969
KDR:1.41481
Kill Difference:521
Playtime:631.963 hours
Usage:24%
Score:7.164m
Score/min:189
Accuracy (listed only):18.790%
HSR (listed only):13.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:209
Deaths:17
KDR:12.294
Accuracy:28.742% F
HSR:66.986% C+
Sirius SX12
D*
Kills:186
Deaths:129
KDR:1.442
Accuracy:17.767% D*
HSR:4.839% F--
Artemis VX26
F-
Kills:168
Deaths:83
KDR:2.024
Accuracy:18.529% F-
HSR:10.714% F-
Beamer VS3
D*
Kills:136
Deaths:203
KDR:0.670
Accuracy:18.843% D*
HSR:12.500% D*
NS-357 Underboss
D*
Kills:106
Deaths:108
KDR:0.981
Accuracy:21.344% F-
HSR:11.321% D*
XM98
D**
Kills:61
Deaths:6
KDR:10.167
Accuracy:27.229% D**
HSR:55.738% F--
Kills:866
Deaths (as Infiltrator):546
Deaths (to Infiltrators):1,299
KDR:1.58608
Kill Difference:320
Playtime:111.445 hours
Usage:4%
Score:0.667m
Score/min:100
Accuracy (listed only):22.076%
HSR (listed only):27.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:685
Deaths:561
KDR:1.221
Accuracy:17.497% F--
HSR:12.701% D
NS-11P
F
Kills:204
Deaths:113
KDR:1.805
Accuracy:14.837% F
HSR:6.863% F-
Sirius SX12
D*
Kills:186
Deaths:129
KDR:1.442
Accuracy:17.767% D*
HSR:4.839% F--
H-V45
D*
Kills:146
Deaths:105
KDR:1.390
Accuracy:18.695% D*
HSR:8.904% F
Thanatos VE70
D*
Kills:113
Deaths:85
KDR:1.329
Accuracy:25.811% D**
HSR:10.620% D*
Pulsar VS1
F-
Kills:83
Deaths:103
KDR:0.806
Accuracy:13.070% F--
HSR:7.229% F-
Kills:1,417
Deaths (as Combat Medic):1,096
Deaths (to Combat Medics):939
KDR:1.29288
Kill Difference:321
Playtime:121.350 hours
Usage:5%
Score:1.417m
Score/min:195
Accuracy (listed only):17.946%
HSR (listed only):8.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,887
Deaths:476
KDR:3.964
Accuracy:13.577% D
HSR:13.832% D*
Cosmos VM3
D
Kills:1,632
Deaths:387
KDR:4.217
Accuracy:13.489% D
HSR:12.623% D**
Quasar VM1
D
Kills:379
Deaths:174
KDR:2.178
Accuracy:12.777% D
HSR:9.499% F-
Comet VM2
D*
Kills:273
Deaths:130
KDR:2.100
Accuracy:33.207% D*
HSR:1.099% D**
Comet VM2
D*
Kills:231
Deaths:63
KDR:3.667
Accuracy:34.383% D*
HSR:1.299% D**
NS-10 Burster
C**
Kills:169
Deaths:73
KDR:2.315
Accuracy:31.326% C**
HSR:2.367% D--
NS-10 Burster
C*
Kills:138
Deaths:55
KDR:2.509
Accuracy:31.326% C*
HSR:2.899% D-
Kills:4,709
Deaths (as MAX Suit):679
Deaths (to MAX Suits):591
KDR:6.9352
Kill Difference:4,030
Playtime:260.464 hours
Usage:10%
Score:3.112m
Score/min:199
Accuracy (listed only):24.298%
HSR (listed only):6.231%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:961
V. Kills:647 148%
Deaths:46
KDR:20.891
Accuracy:50.434% D
KPH:17.500 D--
VKPH:11.800 D--
L100 Python HESH
D--
Kills:914
V. Kills:165 N/A
Deaths:25
KDR:36.560
Accuracy:40.450% D--
KPH:25.700 D--
VKPH:4.600 D--
C75 Viper
D
Kills:850
V. Kills:170 497%
Deaths:42
KDR:20.238
Accuracy:28.987% D*
KPH:19.400 D
VKPH:3.900 D-
Skyguard
D-
Kills:142
V. Kills:112 126%
Deaths:11
KDR:12.909
Accuracy:22.673% D*
KPH:7.900 D--
VKPH:6.300 D-
Kills:2,867 (2,867 + 0)
Deaths:124
KDR:23.121
VKDR:8.823
Vehicle Kills:1,094
Kill Difference:2,743
Playtime:152.302 hours
Usage:6%
Score:0.918m
Score/min:100
Driving Accuracy:22.673%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:1,839
V. Kills:816 225%
Deaths:164
KDR:11.213
Accuracy:39.543% D--
KPH:11.500 D--
VKPH:5.100 D--
Supernova FPC
F
Kills:299
V. Kills:263 113%
Deaths:32
KDR:9.344
Accuracy:35.220% F--
KPH:8.100 F
VKPH:7.100 F
Saron HRB
D
Kills:133
V. Kills:87 151%
Deaths:21
KDR:6.333
Accuracy:32.954% D*
KPH:16.200 D-
VKPH:10.600 D
E540 Halberd
D
Kills:69
V. Kills:39 173%
Deaths:8
KDR:8.625
Accuracy:35.790% F
KPH:21 D--
VKPH:11.900 D
Kills:2,340 (2,138 + 202)
Deaths:225
KDR:10.400
VKDR:5.356
Vehicle Kills:1,205
Kill Difference:2,115
Playtime:209.024 hours
Usage:8%
Score:1.139m
Score/min:91
Driving Accuracy:35.220%
Gunner Accuracy:35.790%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:63
V. Kills:27 225%
Deaths:31
KDR:2.032
Accuracy:20.025% F--
KPH:5.100 D*
VKPH:2.200 D**
Kills:63 (0 + 63)
Deaths:31
KDR:2.032
VKDR:0.871
Vehicle Kills:27
Kill Difference:32
Playtime:12.442 hours
Usage:0%
Score:0.038m
Score/min:51
Driving Accuracy:N/A%
Gunner Accuracy:20.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,2415,2182,5422.053B0.9115.277%D*12.016%F-8.6D--N/A26603.5h13.7C+89.8C
Cosmos VM3 1,9261,8874763.964B**1.0013.577%D13.832%D*13.2D*N/A35143.2h13.6C++100.1C+
Supernova PC 2,6551,83916411.213B*8.2539.543%D--2.121%C+11.5D--5.1D--66160.6h4.6B+11.7C+
Cosmos VM3 1,6571,6323874.217A+1.2513.489%D12.623%D**13.1D*N/A36124.9h13.5C**100.1C+
SVA-88 1,1901,1814162.839B+0.1315.038%F16.342%D*7.6D*N/A24155.3h14.4D-95.8D*
Pulsar LSW 1,1721,1635432.142B+0.8214.03%F11.522%F7.4D*N/A20157.3h13.8C98.2D*
L100 Python AP 1,6089614620.891M*17.9350.434%D1.665%D17.5D--11.8D--12355h6.7C+13.3C
L100 Python HESH 1,0799142536.56A*33.5940.45%D--1.313%C25.7D--4.6D--8435.5h3.4C++8.4C
C75 Viper 1,0208504220.238M**17.2728.987%D*N/A19.4D3.9D-8843.9h10.6B+36.6C++
NS Decimator 1,1838073102.603A++0.3640.489%F*3.098%B+17D*7.9D--11647.5h5.7D14.2F-
Pandora VX25 6856855611.221C++1.7417.497%F--12.701%D6.6D*N/A17104.2h4.4C++24.9F
Frag Grenade 6015971597N/A594.0332.32%FN/A213.2D*1.4D*7162.8h5.4D*16.8F-
Proximity Mine 5625601246.667U43.7028.878%FN/A87.5DN/A2766.4h2.2D-7.6F-
Flare VE6 5525504871.129C1.8410.752%F--13.273%F8.1D*N/A2868.3h14.9D*139F*
NS-15M1 5044962082.385B++0.5814.465%D**14.113%D--8.6D*N/A2257.9h16D--110.9D*
VX6-7 4504372621.668B1.3018.309%D*13.959%D*5.5D--N/A2080h18.1D--98.9D*
Quasar VM1 3873791742.178B+0.7912.777%D9.499%F-10.9D--N/A3434.9h13.1B+102.7C++
Supernova FPC 562299329.344B+6.3835.22%F--N/A8.1F7.1F14037h7.1D--20.2F--
Comet VM2 4612731302.1A+0.8733.207%D*1.099%D**5.3D--3.7C6051.4h26.9C81.1D
Pulsar C 2642601861.398C++1.5717.295%D**15.385%D**3.2D*N/A1480.5h22.8F*131.9F--
Comet VM2 381231633.667M*0.7034.383%D*1.299%D**5.5D--3.5D-5542.3h30.5C+88.6D
Lasher X2 222216892.427A*0.5412.262%F-3.704%C+10.1D--N/A3521.4h33.1F*269.6T*
Ghost 2102091712.294M++9.3328.742%F66.986%C+9.3D*N/A3422.5h2.9D-10D*
NS-11P 2102041131.805B+1.1614.837%F6.863%F-5.9D*N/A1934.7h20.5F-138.2F--
Sirius SX12 1911861291.442B+1.5217.767%D*4.839%F--4.4D*N/A2242.1h22.5F126.8D**
Eidolon VE33 191186662.818A+0.1515.592%F-20.43%D5.5D--N/A1734h15.5F-99.6F**
NS-10 Burster 319169732.315A*0.6531.326%C**2.367%D--2.7D*2.4D-5262.5h234.7F-749.2D--
Artemis VX26 173168832.024B+0.9418.529%F-10.714%F-5.2D**N/A1732.2h20.9T-113T-
S1 2881542480.621C+2.3441.827%F-N/A9.9D*8.6D19515.5h8.4D20D**
Hades VSH4 3411521111.369A++1.6061.92%D1.316%D9.2C11.5C+11616.5h13D**21F
Nemesis VSH9 313150473.191S0.2356.027%D--1.333%D6.4C--7C14823.3h12.9F-23F--
H-V45 1491461051.39C+1.5818.695%D*8.904%F6.9D*N/A3221.2h18F96.2D*
Skyguard 2541421112.909S9.9422.673%D*N/A7.9D--6.3D-9517.9h119.4C++526.5C
NS-10 Burster 270138552.509A++0.4631.326%C*2.899%D-2.5D**2.4D--5355.1h261.6F*835.2D*
Beamer VS3 1361362030.67C+2.3018.843%D*12.5%D*20.9CN/A766.5h8.3B+43.9C+
Saron HRB 220133216.333C*3.3732.954%D*N/A16.2D-10.6D2468.2h23.7C+72D-
Tank Mine 200131718.714S15.7524.224%DN/A119.1C**62.7C+12781.1h2.1C8.9D*
MANA Anti-Personnel Turret 132128592.169N/A0.8012.96%UN/A1280U40U3091700.1h41.5T*320.1T*
Thanatos VE70 113113851.329B+1.6425.811%D**10.62%D*5.2D*N/A2521.9h5.3C+20.5D-
Spear Anti-Vehicle Phalanx Turret 1681081010.8B+7.8331.228%D**3.704%C+17.1D*9.5D*2466.3h9C++28.7C-
NS-357 Underboss 1071061080.981C+1.9821.344%F-11.321%D*12.5D-N/A438.5h3.9B+18.4D-
Solstice VE3 9896961B1.9718.238%D-8.333%F-3D--N/A3832.1h28.1F--154.2D--
Pulsar VS1 88831030.806C+2.1613.07%F--7.229%F-4.2D*N/A3320h17D130.3F-
C-4 987188.875S5.9146.931%M**N/A71C27C+19451h1.8C--3.9B*
E540 Halberd 1086988.625C+5.6635.79%FN/A20.9D--11.8D3593.3h5.8C++16.3D-
M20 Basilisk 9063312.032C-0.9320.025%F--4.762%C5.1D*2.2D**5112.4h102.3C+510.9F
XM98 6161610.167S7.2027.229%D**55.738%F--7.5D*N/A388.1h3.7F13.6F-
Aspis Anti-Aircraft Phalanx Turret 11353317.667S14.7017.4%D*N/A5.4D--6.1D--1389.8h135.2B+776.7C
Force-Blade 59517,1420.007C--2.967.633%F-N/A0DN/A01693h3.5C--45.7F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret27531.6h
Nano-Armor Kit141656,09132h
NS-TMC-01 "His Regards"709820.2h
Nanite Revive Grenade01,1790.3h
Medical Applicator139241,47215.3h
NS Patriot Flare Gun0600.2h
Shield Recharging Field32930.2h
Ammunition Package207,4853.4h
Medical Kit873,3883.4h
Anti-Infantry MANA Turret112,1023.2h
Recon Detection Device65,70010.4h
Hardlight Barrier0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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