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Arcanus A.S.P. Operative Wulluf[DV] Wulluf
VS BR 35

KDR: 2.95

Score: 22.7m

Last Seen: Feb 19th, 2019 3:39 PM
- OFFLINE - 649 hour(s)

Prestige 1, Battle Rank 35 - Vanu Sovereignty on Miller - Outfit Member of The Division[DV] The Division
VS outfit on Miller

Members: 16
Level Progress (to 36): 26%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Cosmos VM3 Supernova PC Cosmos VM3 SVA-88 Pulsar LSW L100 Python AP L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $155,124 MLG Score: 124
Fun Score: N/A
Cheeseburgers Flipped: 2078TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.136%12.56%19016100910,6132.564150.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.347%-1.16D*-1.25D**0.376C**HEAD + (~4.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.1-0.312C14.9-0.04C+83.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.956%1.576%1156610194,886442211611.0294231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.775%-1.055D*-0.664D0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.212C++9.20.27C*21.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.988%2.041%47210231963342490.58507578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.571%-1.222D*-0.59D-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213-0.798D-49-0.242C164.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.313%64.445%472102327043110.62645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.535%-1.009D*-0.177C-1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.1C+3.10.033C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.498%12.406%472102379840001.99003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.98%-1.907F--0.423C---0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-0.837D-4.50.076C+19.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Division[DV] The Division
VS outfit on Miller

Members: 16
22.7m436.7%158 (9.5k)147 (8.8k)2.9515425,9448,7903.7390235 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102559313.287%8.823%11717:336

24% Engineer54% Heavy Assault10% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2013 3:11 AMAug 5th, 2015 11:16 PMMar 15th, 2019 10:31 AM (3d) (PST)Feb 19th, 2019 12:37 PM (27d) (PST)Feb 19th, 2019 11:39 AM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
289662230.1670.0570.0150.8560.029124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,3593,96613,39310315128,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2581.6h/107.6d 6,922 2,289 10,227 132.6k 3,612 13,393 4,425 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:5,218
Deaths:2,542
KDR:2.053
Accuracy:15.277% D--
HSR:12.016% F-
SVA-88
D*
Kills:1,181
Deaths:416
KDR:2.839
Accuracy:15.038% F
HSR:16.342% D*
Pulsar LSW
F
Kills:1,163
Deaths:543
KDR:2.142
Accuracy:14.030% F
HSR:11.522% F
Flare VE6
F
Kills:550
Deaths:487
KDR:1.129
Accuracy:10.752% F-
HSR:13.273% F
NS-15M1
D--
Kills:494
Deaths:208
KDR:2.375
Accuracy:14.425% D**
HSR:14.170% D--
Lasher X2
C+
Kills:216
Deaths:89
KDR:2.427
Accuracy:12.267% F-
HSR:3.704% C+
Kills:8,822
Deaths (as Heavy Assault):4,285
Deaths (to Heavy Assaults):2,282
KDR:2.05881
Kill Difference:4,537
Playtime:1,385.057 hours
Usage:54%
Score:9.925m
Score/min:119
Accuracy (listed only):13.631%
HSR (listed only):11.838%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:685
Deaths:561
KDR:1.221
Accuracy:17.497% F--
HSR:12.701% D
VX6-7
D*
Kills:437
Deaths:262
KDR:1.668
Accuracy:18.309% D*
HSR:13.959% D*
Pulsar C
D*
Kills:260
Deaths:186
KDR:1.398
Accuracy:17.295% D*
HSR:15.385% D*
Sirius SX12
D*
Kills:186
Deaths:129
KDR:1.442
Accuracy:17.767% D*
HSR:4.839% F--
Thanatos VE70
D*
Kills:113
Deaths:84
KDR:1.345
Accuracy:25.924% D**
HSR:10.620% D*
Solstice VE3
D-
Kills:95
Deaths:93
KDR:1.022
Accuracy:18.307% D-
HSR:8.421% F-
Kills:1,776
Deaths (as Light Assault):1,315
Deaths (to Light Assaults):1,605
KDR:1.35057
Kill Difference:461
Playtime:66.125 hours
Usage:3%
Score:0.484m
Score/min:122
Accuracy (listed only):19.183%
HSR (listed only):10.987%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:685
Deaths:561
KDR:1.221
Accuracy:17.497% F--
HSR:12.701% D
VX6-7
D*
Kills:437
Deaths:262
KDR:1.668
Accuracy:18.309% D*
HSR:13.959% D*
Pulsar C
D*
Kills:260
Deaths:186
KDR:1.398
Accuracy:17.295% D*
HSR:15.385% D*
Eidolon VE33
D
Kills:186
Deaths:66
KDR:2.818
Accuracy:15.592% F-
HSR:20.430% D
Thanatos VE70
D*
Kills:113
Deaths:84
KDR:1.345
Accuracy:25.924% D**
HSR:10.620% D*
Solstice VE3
D-
Kills:95
Deaths:93
KDR:1.022
Accuracy:18.307% D-
HSR:8.421% F-
Kills:1,776
Deaths (as Engineer):1,252
Deaths (to Engineers):1,965
KDR:1.41853
Kill Difference:524
Playtime:627.759 hours
Usage:24%
Score:7.108m
Score/min:189
Accuracy (listed only):18.821%
HSR (listed only):13.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:209
Deaths:17
KDR:12.294
Accuracy:28.742% F
HSR:66.986% C+
Sirius SX12
D*
Kills:186
Deaths:129
KDR:1.442
Accuracy:17.767% D*
HSR:4.839% F--
Artemis VX26
F
Kills:168
Deaths:83
KDR:2.024
Accuracy:18.529% F-
HSR:10.714% F
Beamer VS3
D*
Kills:136
Deaths:203
KDR:0.670
Accuracy:18.843% D*
HSR:12.500% D*
NS-357 Underboss
D*
Kills:106
Deaths:108
KDR:0.981
Accuracy:21.344% F-
HSR:11.321% D*
XM98
D**
Kills:61
Deaths:6
KDR:10.167
Accuracy:27.229% D**
HSR:55.738% F-
Kills:866
Deaths (as Infiltrator):546
Deaths (to Infiltrators):1,299
KDR:1.58608
Kill Difference:320
Playtime:111.445 hours
Usage:4%
Score:0.667m
Score/min:100
Accuracy (listed only):22.076%
HSR (listed only):27.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:685
Deaths:561
KDR:1.221
Accuracy:17.497% F--
HSR:12.701% D
NS-11P
F
Kills:204
Deaths:113
KDR:1.805
Accuracy:14.837% F
HSR:6.863% F-
Sirius SX12
D*
Kills:186
Deaths:129
KDR:1.442
Accuracy:17.767% D*
HSR:4.839% F--
H-V45
D--
Kills:146
Deaths:105
KDR:1.390
Accuracy:18.695% D--
HSR:8.904% F
Thanatos VE70
D*
Kills:113
Deaths:84
KDR:1.345
Accuracy:25.924% D**
HSR:10.620% D*
Pulsar VS1
F-
Kills:83
Deaths:103
KDR:0.806
Accuracy:13.070% F-
HSR:7.229% F-
Kills:1,417
Deaths (as Combat Medic):1,095
Deaths (to Combat Medics):938
KDR:1.29406
Kill Difference:322
Playtime:121.350 hours
Usage:5%
Score:1.417m
Score/min:195
Accuracy (listed only):17.965%
HSR (listed only):8.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,885
Deaths:475
KDR:3.968
Accuracy:13.590% D
HSR:13.846% D*
Cosmos VM3
D
Kills:1,630
Deaths:386
KDR:4.223
Accuracy:13.506% D
HSR:12.638% D**
Quasar VM1
D
Kills:379
Deaths:174
KDR:2.178
Accuracy:12.777% D
HSR:9.499% F-
Comet VM2
D--
Kills:273
Deaths:130
KDR:2.100
Accuracy:33.229% D--
HSR:1.099% F
Comet VM2
D*
Kills:231
Deaths:63
KDR:3.667
Accuracy:34.400% D*
HSR:1.299% D**
NS-10 Burster
B+
Kills:169
Deaths:73
KDR:2.315
Accuracy:31.326% B+
HSR:2.367% D--
NS-10 Burster
C**
Kills:138
Deaths:55
KDR:2.509
Accuracy:31.326% C**
HSR:2.899% D-
Kills:4,705
Deaths (as MAX Suit):678
Deaths (to MAX Suits):591
KDR:6.93953
Kill Difference:4,027
Playtime:260.199 hours
Usage:10%
Score:3.110m
Score/min:199
Accuracy (listed only):24.308%
HSR (listed only):6.235%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:888
V. Kills:608 146%
Deaths:44
KDR:20.182
Accuracy:49.980% D
KPH:16.700 D--
VKPH:11.400 D*
L100 Python HESH
D--
Kills:878
V. Kills:155 N/A
Deaths:25
KDR:35.120
Accuracy:40.326% D--
KPH:25.200 D--
VKPH:4.500 D--
C75 Viper
C--
Kills:849
V. Kills:169 N/A
Deaths:42
KDR:20.214
Accuracy:28.974% D--
KPH:19.400 C--
VKPH:3.900 D--
Skyguard
D-
Kills:135
V. Kills:106 126%
Deaths:11
KDR:12.273
Accuracy:22.624% D*
KPH:7.700 D-
VKPH:6 D--
Kills:2,750 (2,750 + 0)
Deaths:122
KDR:22.541
VKDR:8.508
Vehicle Kills:1,038
Kill Difference:2,628
Playtime:149.492 hours
Usage:6%
Score:0.892m
Score/min:99
Driving Accuracy:22.624%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:1,839
V. Kills:816 225%
Deaths:164
KDR:11.213
Accuracy:39.543% D--
KPH:11.500 D--
VKPH:5.100 D--
Supernova FPC
F
Kills:297
V. Kills:262 113%
Deaths:32
KDR:9.281
Accuracy:34.966% F--
KPH:8.100 F
VKPH:7.100 F
Saron HRB
D
Kills:133
V. Kills:87 151%
Deaths:21
KDR:6.333
Accuracy:32.954% D*
KPH:16.200 D-
VKPH:10.600 D
E540 Halberd
D-
Kills:62
V. Kills:35 172%
Deaths:8
KDR:7.750
Accuracy:35.620% F
KPH:19.800 D--
VKPH:11.200 D-
Kills:2,331 (2,136 + 195)
Deaths:225
KDR:10.360
VKDR:5.333
Vehicle Kills:1,200
Kill Difference:2,106
Playtime:208.655 hours
Usage:8%
Score:1.133m
Score/min:90
Driving Accuracy:34.966%
Gunner Accuracy:35.620%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:63
V. Kills:27 225%
Deaths:31
KDR:2.032
Accuracy:20.025% F-
KPH:5.100 D*
VKPH:2.200 D**
Kills:63 (0 + 63)
Deaths:31
KDR:2.032
VKDR:0.871
Vehicle Kills:27
Kill Difference:32
Playtime:12.442 hours
Usage:0%
Score:0.038m
Score/min:51
Driving Accuracy:N/A%
Gunner Accuracy:20.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,2415,2182,5422.053B+0.9015.277%D--12.016%F-8.6D--N/A26603.5h13.7C+89.8C+
Cosmos VM3 1,9241,8854753.968A1.0213.59%D13.846%D*13.2D*N/A35143.1h13.6C*100C+
Supernova PC 2,6551,83916411.213B**8.2639.543%D--2.121%C+11.5D--5.1D--66160.6h4.6B+11.7C+
Cosmos VM3 1,6551,6303864.223A++1.2713.506%D12.638%D**13.1D*N/A36124.7h13.5B99.9C+
SVA-88 1,1901,1814162.839B++0.1115.038%F16.342%D*7.6D**N/A24155.3h14.4D95.8D*
Pulsar LSW 1,1721,1635432.142B+0.8114.03%F11.522%F7.4D*N/A20157.3h13.8C98.2D--
L100 Python AP 1,4968884420.182M*17.2349.98%D1.802%D16.7D--11.4D*12253.3h6.9C+13.8C
L100 Python HESH 1,0338782535.12A++32.1740.326%D--1.367%C+25.2D--4.5D--8334.8h3.5C++8.6C
C75 Viper 1,0188494220.214M**17.2628.974%D--N/A19.3C--3.8D--8843.9h10.6B++36.6C++
NS Decimator 1,1838073102.603A++0.3540.484%F--3.098%B++17D--7.9D-11647.5h5.7C--14.2F-
Pandora VX25 6856855611.221C+1.7317.497%F--12.701%D6.6D*N/A17104.2h4.4C*24.9F-
Frag Grenade 6005961596N/A593.0532.319%FN/A212.9D*1.4D*7162.8h5.4D*16.8F
Proximity Mine 5615591246.583U43.6328.882%D**N/A87.3DN/A2766.4h2.2D7.6F-
Flare VE6 5525504871.129C1.8210.752%F-13.273%F8.1D*N/A2868.3h14.9D*139F--
NS-15M1 5014942082.375B++0.5814.425%D**14.17%D--8.6D--N/A2257.7h16D-110.9D*
VX6-7 4504372621.668B+1.2818.309%D*13.959%D*5.5D--N/A2080h18.1D--98.9D--
Quasar VM1 3873791742.178B+0.7712.777%D9.499%F-10.9D--N/A3434.9h13.1B++102.7C++
Supernova FPC 559297329.281B+6.3334.966%F--N/A8.1F7.1F13936.8h7D20.1F--
Comet VM2 4612731302.1A+0.8533.229%D--1.099%F5.3D--3.7C6051.3h26.9C81C--
Pulsar C 2642601861.398C*1.5517.295%D*15.385%D*3.2D--N/A1480.5h22.8F--131.9F-
Comet VM2 381231633.667M++0.7234.4%D*1.299%D**5.5D--3.6D5542.2h30.4C+88.5C--
Lasher X2 222216892.427A**0.5212.267%F-3.704%C+10.1D--N/A3521.3h33.1F*269.5T-
Ghost 2102091712.294M+9.3428.742%F66.986%C+9.3D*N/A3422.5h2.9D-10D*
NS-11P 2102041131.805B+1.1514.837%F6.863%F-5.9D*N/A1934.7h20.5F138.2F-
Sirius SX12 1911861291.442B+1.5117.767%D*4.839%F--4.4D*N/A2242.1h22.5D**126.8D*
Eidolon VE33 191186662.818A+0.1315.592%F-20.43%D5.5D--N/A1734h15.5F99.6F**
NS-10 Burster 319169732.315A*0.6431.326%B+2.367%D--2.7D*2.4D5262.5h234.7F-749.2D-
Artemis VX26 173168832.024B+0.9318.529%F-10.714%F5.2D**N/A1732.2h20.9F**113T-
S1 2881542480.621C+2.3341.827%FN/A9.9D*8.6D19515.5h8.4D20D*
Hades VSH4 3411521111.369A++1.5861.92%D1.316%D9.2C11.5C++11616.5h13D*21F
Nemesis VSH9 313150473.191S0.2456.037%D-1.333%D6.4D7D14823.3h12.8F-22.9F--
H-V45 1491461051.39C+1.5618.695%D--8.904%F6.9D*N/A3221.2h18D**96.2D*
NS-10 Burster 270138552.509A++0.4431.326%C**2.899%D-2.5D*2.4D--5355.1h261.6F*835.2D*
Beamer VS3 1361362030.67C+2.2818.843%D*12.5%D*20.9CN/A766.5h8.3B+43.9C+
Skyguard 2411351112.273S9.3222.624%D*N/A7.7D-6.1D-9417.5h121.1C*535.3C
Saron HRB 220133216.333C**3.3832.954%D*N/A16.2D-10.6D2458.2h23.7C+72D
MANA Anti-Personnel Turret 132128592.169N/A0.7812.981%UN/A1280U40U3091700.1h41.5T*319.6T*
Tank Mine 195127718.143S15.1924.756%DN/A115.5C*61.8C+12821.1h2.2C8.9D*
Thanatos VE70 113113841.345B+1.6125.924%D**10.62%D*5.2D*N/A2521.8h5.3C+20.3D-
Spear Anti-Vehicle Phalanx Turret 1651061010.6B+7.6531.187%D*3.774%C+16.8D*9.4D*2456.3h9.1C++29.2C--
NS-357 Underboss 1071061080.981C+1.9721.344%F-11.321%D*12.5D-N/A438.5h3.9B+18.4D-
Solstice VE3 9795931.022B+1.9318.307%D-8.421%F-3D--N/A3931.6h28F153.1D-
Pulsar VS1 88831030.806C+2.1513.07%F-7.229%F-4.2D*N/A3320h17C--130.3F-
C-4 987188.875S5.9246.931%M**N/A71C+27C+19401h1.8C3.9B*
M20 Basilisk 9063312.032C0.9220.025%F-4.762%C5.1D*2.2D**5112.4h102.3C+510.9F
E540 Halberd 976287.75C+4.8035.62%FN/A20D--11.3D-3653.1h6.1C+17.2D*
XM98 6161610.167M**7.2227.229%D**55.738%F-7.5D*N/A388.1h3.7D**13.6F-
Aspis Anti-Aircraft Phalanx Turret 11353317.667S14.7217.4%D*N/A5.4D--6.1D--1389.8h135.2B+776.7C
Force-Blade 59517,1420.007C--2.947.633%F-N/A0DN/A01692.9h3.5C--45.7T

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1790.3h
Medical Applicator139241,47215.3h
Anti-Vehicle MANA Turret27531.6h
NS Patriot Flare Gun0600.2h
Nano-Armor Kit141654,58632h
NS-TMC-01 "His Regards"709820.2h
Ammunition Package207,4643.4h
Medical Kit873,3883.4h
Anti-Infantry MANA Turret112,0963.2h
Hardlight Barrier0560.1h
Shield Recharging Field32930.2h
Recon Detection Device65,70010.4h

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