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Commander Field Marshal Wunderklnd[K4TZ] Wunderklnd
TR BR 53

KDR: 1.87

Score: 20m

Last Seen: Aug 14th, 2018 3:11 AM
- OFFLINE - 84 minute(s)

Prestige 1, Battle Rank 53 - Terran Republic on Emerald - Outfit Leader of Tanzt mit Katzen[K4TZ] Tanzt mit Katzen
TR outfit on Emerald

Members: 1
Level Progress (to 54): 90%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH RAMS .50M SR-7 M77-B TRAC-5 S 99SV P2-120 HESH T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $665,532 MLG Score: 532
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.803%19.91%235219835,3490.9430540.923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.119%-1.798F--0.083C+-0.968D--HEAD ++ (~14.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.2-0.815D-16.1-0.128C120.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.347%1.066%191210028444231061.99527789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%-1.07D*-0.515D-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.8-0.344C-58.5-0.115C+155.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.236%1.155%51269985,1938947625.80224681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.655%-1.522F-0.989D--0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.19C++7.90.369C**23.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.335%1.639%71100361712710.08555485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.187D*-0.691D-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.2-1.751F-74.7-0.942D--245.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.144%65.48%769985,8431627243.58907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.854%-0.145C-0.115C+0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.017C+3.3-0.039C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.268%18.546%72100279861341.30179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.121%-0.917D--0.849B*0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.269C5.1-0.047C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tanzt mit Katzen[K4TZ] Tanzt mit Katzen
TR outfit on Emerald

Members: 1
20m387.3%328 (19.7k)325 (19.5k)1.8657625,17113,4912.2070353 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1004127414.793%21.576%31904:335

37% Engineer28% Heavy Assault24% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:06 AMJun 5th, 2018 12:54 AMAug 14th, 2018 6:35 AM (19h) (PST)Aug 14th, 2018 12:18 AM (1d) (PST)Aug 13th, 2018 11:11 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5802213590.4100.2200.0881.7480.042532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,79713,24021,55725135105219,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1023.8h/42.7d 4,604 5,431 8,831 107.4k 1,109 3,597 2,551 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C--
Kills:800
Deaths:793
KDR:1.009
Accuracy:10.913% F-
HSR:18.625% C--
TMG-50
D
Kills:753
Deaths:824
KDR:0.914
Accuracy:9.888% F-
HSR:19.389% D
MSW-R
D
Kills:591
Deaths:570
KDR:1.037
Accuracy:13.097% F-
HSR:18.443% D
T32 Bull
C-
Kills:275
Deaths:329
KDR:0.836
Accuracy:10.876% F--
HSR:20.727% C-
T7 Mini-Chaingun
C+
Kills:176
Deaths:115
KDR:1.530
Accuracy:10.407% D*
HSR:13.068% C+
T9 CARV
C+
Kills:146
Deaths:242
KDR:0.603
Accuracy:10.061% F-
HSR:21.233% C+
NS-15M AE
D--
Kills:78
Deaths:74
KDR:1.054
Accuracy:9.913% F**
HSR:17.949% D--
T9 CARV-S
D
Kills:61
Deaths:82
KDR:0.744
Accuracy:8.136% F*
HSR:19.672% D
Kills:2,880
Deaths (as Heavy Assault):3,029
Deaths (to Heavy Assaults):3,247
KDR:0.95081
Kill Difference:149
Playtime:282.313 hours
Usage:28%
Score:4.518m
Score/min:267
Accuracy (listed only):10.411%
HSR (listed only):18.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:1,593
Deaths:389
KDR:4.095
Accuracy:36.698% C
HSR:73.509% D
SR-7
C+
Kills:1,289
Deaths:212
KDR:6.080
Accuracy:37.135% C-
HSR:77.502% C+
M77-B
C++
Kills:1,239
Deaths:278
KDR:4.457
Accuracy:37.542% C++
HSR:71.267% D
99SV
B+
Kills:973
Deaths:293
KDR:3.321
Accuracy:34.127% B+
HSR:35.457% C+
TSAR-42
D--
Kills:662
Deaths:227
KDR:2.916
Accuracy:30.738% D--
HSR:58.308% D--
NS-30 Vandal
B+
Kills:269
Deaths:170
KDR:1.582
Accuracy:26.198% D--
HSR:30.112% B+
SOAS-20
C++
Kills:247
Deaths:254
KDR:0.972
Accuracy:14.477% F*
HSR:21.862% C++
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
NS-44 Commissioner
D*
Kills:178
Deaths:252
KDR:0.706
Accuracy:23.044% D**
HSR:12.360% D*
SMG-46 Armistice
D
Kills:144
Deaths:158
KDR:0.911
Accuracy:14.347% F--
HSR:12.500% D
NS-357 Underboss
D*
Kills:128
Deaths:182
KDR:0.703
Accuracy:25.244% D*
HSR:9.375% D**
TX1 Repeater
D--
Kills:103
Deaths:171
KDR:0.602
Accuracy:16.006% D**
HSR:14.563% D--
TRAP-M1
M++
Kills:87
Deaths:51
KDR:1.706
Accuracy:22.738% D*
HSR:48.276% M++
KSR-35
B
Kills:66
Deaths:38
KDR:1.737
Accuracy:31.016% D
HSR:31.818% B
Kills:7,201
Deaths (as Infiltrator):3,066
Deaths (to Infiltrators):2,884
KDR:2.34866
Kill Difference:4,135
Playtime:247.408 hours
Usage:24%
Score:5.727m
Score/min:386
Accuracy (listed only):25.813%
HSR (listed only):36.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
F
Kills:1,172
Deaths:1,057
KDR:1.109
Accuracy:14.037% F
HSR:6.399% F-
AS16 NightHawk
A+
Kills:658
Deaths:583
KDR:1.129
Accuracy:28.909% D--
HSR:19.757% A+
T5 AMC
C++
Kills:366
Deaths:570
KDR:0.642
Accuracy:10.391% F*
HSR:20.492% C++
LC3 Jaguar
C+
Kills:222
Deaths:319
KDR:0.696
Accuracy:11.570% F--
HSR:19.369% C+
TRAC-5
A++
Kills:162
Deaths:251
KDR:0.645
Accuracy:11.435% F-
HSR:28.395% A++
HC1 Cougar
B++
Kills:153
Deaths:185
KDR:0.827
Accuracy:12.592% F--
HSR:25.490% B++
TRS-12 Uppercut
C
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C
Kills:2,873
Deaths (as Engineer):3,126
Deaths (to Engineers):3,119
KDR:0.91907
Kill Difference:253
Playtime:379.572 hours
Usage:37%
Score:7.645m
Score/min:336
Accuracy (listed only):18.903%
HSR (listed only):18.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
F
Kills:1,172
Deaths:1,057
KDR:1.109
Accuracy:14.037% F
HSR:6.399% F-
AS16 NightHawk
A+
Kills:658
Deaths:583
KDR:1.129
Accuracy:28.909% D--
HSR:19.757% A+
T5 AMC
C++
Kills:366
Deaths:570
KDR:0.642
Accuracy:10.391% F*
HSR:20.492% C++
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
LC3 Jaguar
C+
Kills:222
Deaths:319
KDR:0.696
Accuracy:11.570% F--
HSR:19.369% C+
TRAC-5
A++
Kills:162
Deaths:251
KDR:0.645
Accuracy:11.435% F-
HSR:28.395% A++
HC1 Cougar
B++
Kills:153
Deaths:185
KDR:0.827
Accuracy:12.592% F--
HSR:25.490% B++
SMG-46 Armistice
D
Kills:144
Deaths:158
KDR:0.911
Accuracy:14.347% F--
HSR:12.500% D
TRS-12 Uppercut
C
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C
Kills:3,240
Deaths (as Light Assault):3,675
Deaths (to Light Assaults):2,416
KDR:0.88163
Kill Difference:435
Playtime:43.522 hours
Usage:4%
Score:0.652m
Score/min:250
Accuracy (listed only):17.638%
HSR (listed only):17.734%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A+
Kills:658
Deaths:583
KDR:1.129
Accuracy:28.909% D--
HSR:19.757% A+
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
T1 Cycler
B*
Kills:198
Deaths:165
KDR:1.200
Accuracy:15.612% D*
HSR:26.768% B*
TAR
C+
Kills:186
Deaths:239
KDR:0.778
Accuracy:12.756% F--
HSR:19.355% C+
SMG-46 Armistice
D
Kills:144
Deaths:158
KDR:0.911
Accuracy:14.347% F--
HSR:12.500% D
TRS-12 Uppercut
C
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C
Kills:1,549
Deaths (as Combat Medic):1,697
Deaths (to Combat Medics):948
KDR:0.91279
Kill Difference:148
Playtime:26.359 hours
Usage:3%
Score:0.561m
Score/min:355
Accuracy (listed only):21.181%
HSR (listed only):17.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:228
Deaths:184
KDR:1.239
Accuracy:8.540% F
HSR:22.807% B+
MRC3 Mercy
C++
Kills:218
Deaths:184
KDR:1.185
Accuracy:8.722% F
HSR:20.642% C++
MR1 Fracture
D--
Kills:102
Deaths:141
KDR:0.723
Accuracy:25.945% D*
HSR:1.961% D--
MR1 Fracture
C
Kills:91
Deaths:141
KDR:0.645
Accuracy:27.045% D--
HSR:3.297% C
Kills:639
Deaths (as MAX Suit):325
Deaths (to MAX Suits):713
KDR:1.96615
Kill Difference:314
Playtime:40.329 hours
Usage:4%
Score:0.865m
Score/min:357
Accuracy (listed only):17.563%
HSR (listed only):12.177%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:783
V. Kills:64 N/A
Deaths:85
KDR:9.212
Accuracy:36.287% D**
KPH:43.700 D
VKPH:3.600 D*
M18 Needler
D
Kills:61
V. Kills:31 191%
Deaths:71
KDR:0.859
Accuracy:22.584% F
KPH:5 D
VKPH:2.500 D*
Kills:844 (61 + 0)
Deaths:156
KDR:5.410
VKDR:0.609
Vehicle Kills:95
Kill Difference:688
Playtime:30.242 hours
Usage:3%
Score:0.382m
Score/min:211
Piloting Accuracy:22.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,161
V. Kills:364 N/A
Deaths:106
KDR:29.821
Accuracy:34.246% D**
KPH:53.900 C+
VKPH:6.200 C-
C75 Viper
C+
Kills:457
V. Kills:73 N/A
Deaths:43
KDR:10.628
Accuracy:25.331% D**
KPH:29.600 C+
VKPH:4.700 D
L100 Python HEAT
B++
Kills:454
V. Kills:90 N/A
Deaths:19
KDR:23.895
Accuracy:39.596% D*
KPH:41 B++
VKPH:8.100 D
Skyguard
B+
Kills:162
V. Kills:97 165%
Deaths:14
KDR:11.571
Accuracy:21.602% D*
KPH:16.100 B+
VKPH:9.600 C++
Kills:4,234 (4,234 + 0)
Deaths:182
KDR:23.264
VKDR:3.429
Vehicle Kills:624
Kill Difference:4,052
Playtime:95.240 hours
Usage:9%
Score:1.001m
Score/min:175
Driving Accuracy:21.602%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:858
V. Kills:90 N/A
Deaths:76
KDR:11.290
Accuracy:22.415% F--
KPH:35.800 D
VKPH:3.800 D-
P2-120 HEAT
D
Kills:101
V. Kills:32 306%
Deaths:11
KDR:9.182
Accuracy:24.184% F-
KPH:18.500 D
VKPH:5.900 D--
Kills:959 (959 + 0)
Deaths:87
KDR:11.023
VKDR:1.402
Vehicle Kills:122
Kill Difference:872
Playtime:29.418 hours
Usage:3%
Score:0.367m
Score/min:208
Driving Accuracy:24.184%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:61
V. Kills:27 218%
Deaths:19
KDR:3.211
Accuracy:23.335% F
KPH:19.600 C+
VKPH:8.700 C*
Kills:61 (0 + 61)
Deaths:19
KDR:3.211
VKDR:1.421
Vehicle Kills:27
Kill Difference:42
Playtime:3.117 hours
Usage:0%
Score:0.039m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:23.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,5253,16110629.821A+27.9634.246%D**N/A53.9C+6.2C-18358.7h3.2C*9.3D
RAMS .50M 1,5971,5933894.095C**2.2336.698%C73.509%D32.5C**N/A14349h2.7D7.3C
SR-7 1,2931,2892126.08B++4.2137.135%C-77.502%C+42.7BN/A20330.2h2.4C+6.6C+
M77-B 1,2451,2392784.457B**2.5937.542%C++71.267%D37.8B*N/A20832.8h2.7C7.2C+
TRAC-5 S 1,2181,1721,0571.109C*0.7614.037%F6.399%F-18.7C+N/A8462.6h8.3B**59.3C++
99SV 9789732933.321B**1.4634.127%B+35.457%C+33.2B++N/A13229.3h5.3B15.4B+
P2-120 HESH 9488587611.289C+9.4222.415%F--1.282%B+35.8D3.8D-17424h5.6C24.9F-
T16 Rhino 8138007931.009C+0.8610.913%F-18.625%C--17.9DN/A8044.7h16.9D-154.5F
Hellfire Rocket Pods 847783859.212B7.3536.287%D**N/A43.7D3.6D*29317.9h29.1C-80.1D
TMG-50 7677538240.914C0.959.888%F-19.389%D17.2DN/A8643.7h15.2D--154F--
Claymore 732731759.747B+7.8828.342%C--N/A182.8B++N/A8064h1.2C++4.2C+
Frag Grenade 6936871687N/A685.1343.853%C+N/A572.5B5C-25661.2h3.2B+7.2B+
TSAR-42 6656622272.916C+1.0530.738%D--58.308%D--32C+N/A15320.7h3D--9.7D--
AS16 NightHawk 6616585831.129C+0.7428.909%D--19.757%A+21.4C--N/A10230.8h5.3C18.4D
MSW-R 5955915701.037C0.8313.097%F-18.443%D20.9DN/A10728.3h15.6D*119.1F
C75 Viper 5304574310.628B**8.7625.331%D**1.751%C**29.7C+4.7D14515.4h12.1C**47.8C
L100 Python HEAT 5444541923.895S22.0339.596%D*1.762%D40.9B++8.1D15111.1h5.4C*13.5C+
Sticky Grenade 4454391439N/A437.1347.581%DN/A878C+12C++41640.5h1.9B+4C*
NS Decimator 6044244191.012C+0.8546.822%F2.123%C+23.4D9.9D21318.1h5.1C+10.8D
T5 AMC 3753665700.642C1.2210.391%F*20.492%C++10.5DN/A5235h20.2D*194.7T
ML-7 4182953000.983B+0.8847.753%D--3.051%C+22.7C+9.5C35013h5.8B+12.1C++
T2 Striker 6302893990.724B+1.1441.093%D--N/A8.1C9.6C22935.6h45.7C+111.3C
T32 Bull 2762753290.836C-1.0310.876%F--20.727%C-18.3D-N/A7615h18.9F-174.1T-
NS-30 Vandal 2722691701.582C+0.2826.198%D--30.112%B+27.4C--N/A1009.8h7.8D**30D*
MANA Anti-Vehicle Turret 4042511421.768C++0.1044.086%D--4.781%B27.6C16.8D3919.1h8.8C*19.9C++
SOAS-20 2482472540.972C0.8914.477%F*21.862%C++21.3DN/A10111.6h15.9D--110.1T
MRC3 Mercy 2322281841.239C0.638.54%F22.807%B+19.3DN/A8511.8h19.6C+229D*
PDW-16 Hailstorm 2252233910.57C-1.3012.071%F--14.35%C13.7DN/A7016.3h22.3D*185.1F--
LC3 Jaguar 2272223190.696C1.1711.57%F--19.369%C+14.1DN/A8615.7h16.7D144.2F--
MRC3 Mercy 2192181841.185C0.688.722%F20.642%C++18.5DN/A8411.8h20.9C240.1D*
C-4 2732111521.388C+0.4823.089%CN/A63.9C18.8D9003.3h1.4C**6C*
T1 Cycler 2001981651.2C*0.6715.612%D*26.768%B*15.6C--N/A8112.7h20.1F128.8F
TAR 1891862390.778C1.0912.756%F--19.355%C+11.3D--N/A4316.4h20.5F*160.4T*
NS-44 Commissioner 1801782520.706C+1.1623.044%D**12.36%D*31.8C+N/A1805.6h4.5C-19.4D--
T7 Mini-Chaingun 1811761151.53B+0.3410.407%D*13.068%C+24.4C-N/A1197.2h18.1C173.7D-
Tank Mine 246162413.951B++2.0927.068%C--N/A124.6B+64.6C++14221.3h1.8C**6.6C+
Skyguard 2591621411.571S9.7121.602%D*1.235%D16B+9.6C++20110.1h107.3B+496.7C+
TRAC-5 1661622510.645C+1.2211.435%F-28.395%A++10.5C--N/A11415.5h20D174.7F-
M9 SKEP Launcher 2321582440.648C++1.2258.265%D*1.899%C15C+7C18010.5h9.4C+16.2D
HC1 Cougar 1551531850.827C+1.0412.592%F--25.49%B++15.5DN/A799.9h15.9D-126.2F-
Anti-Vehicle Grenade 1741501150N/A148.1349.548%C+N/A375C+60C-33090.4h4.7B+9.6B+
T9 CARV 1491462420.603C1.2610.061%F-21.233%C+20.3CN/A2827.2h18D-178.7F
SMG-46 Armistice 1441441580.911C+0.9514.347%F--12.5%D18.9C--N/A1217.6h19.2D--133.7F-
TRS-12 Uppercut 1411401610.87C1.0043.392%D*12.857%C20.3DN/A1066.9h3.9F9D*
NS-357 Underboss 1281281820.703C1.1625.244%D*9.375%D**40C++N/A1883.2h4.6C18.4D
TX1 Repeater 1031031710.602C+1.2616.006%D**14.563%D--30.3C*N/A2093.4h14.8C+92.6C
MR1 Fracture 1771021410.723C+1.1425.945%D*1.961%D--6.7C4.9C++9715.3h64.5C248.5D
P2-120 HEAT 133101119.182B+7.3224.184%F-4.951%B**18.4D5.8D--3575.5h7.6C++31.2D**
MR1 Fracture 149911410.645C1.2227.045%D--3.297%C5.9D3.8D8615.3h73D-269.9D--
TRAP-M1 8987511.706C++0.1622.738%D*48.276%M++23.5DN/A1313.7h14.5F-63.6F
NS-15M AE 7978741.054C-0.819.913%F**17.949%D--23.6D-N/A1493.3h15.8D**159.8T*
MANA Anti-Personnel Turret 7775322.344N/A0.4811.562%UN/A750U20U3559100.1h31T*268.1T*
Spear Anti-Vehicle Phalanx Turret 987097.778C++5.9129.042%D**5.714%B++36.8C+14.7D6471.9h7.1C**24.3C+
Chainblade 67678,2880.008C-1.8626.304%CN/A0.2DN/A1445.2h1.7B*6.6B+
KSR-35 6666381.737C+0.1331.016%D31.818%B38.8C+N/A1971.7h5.3D17C-
M18 Needler 9261710.859C1.0122.584%F4.918%A++5D2.5D*9012.3h435.9F--1930.2T*
M20 Basilisk 8861193.211C++1.3523.335%F1.639%F19.7C+8.7C*2113.1h74.7B+320.2C
T9 CARV-S 6261820.744C--1.128.136%F*19.672%D15.3D--N/A984h17.9F219.4T*

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0890.1h
Motion Spotter74600.3h
Restoration Kit232750.2h
Nano-Armor Kit274334,44625.1h
Anti-Vehicle MANA Turret371,0554.4h
Nanite Revive Grenade03150.1h
Medical Applicator20135,9867.9h
Nano-Repair Grenade02240.1h
Anti-Infantry MANA Turret42250.7h
Ammunition Package244,9491.9h
Medical Kit1041,4291.3h
Shield Recharging Field51,2340.5h
Recon Detection Device22222,67231h

Check the help document for the dictionary if you want to learn more about words used here.


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