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Major Commissar Wunderklnd[K4TZ] Wunderklnd
TR BR 65

KDR: 2

Score: 21.3m

Last Seen: Oct 13th, 2018 4:56 PM
- OFFLINE - 64.1 hour(s)

Prestige 1, Battle Rank 65 - Terran Republic on Emerald - Outfit Leader of Tanzt mit Katzen[K4TZ] Tanzt mit Katzen
TR outfit on Emerald

Members: 1
Level Progress (to 66): 48%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH RAMS .50M SR-7 M77-B TRAC-5 S P2-120 HESH 99SV T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 346TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.046%20.406%246229915,8170.9821041.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.076%-1.756F--0.018C+-0.905D--HEAD ++ (~14.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.5-0.77D-16-0.12C+116.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.347%1.066%187210118444321061.9537789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%-1.065D*-0.508D-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.8-0.339C-58.5-0.112C+155.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.641%0.916%667610076,88092510177.42981676%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.651%-1.494F-1.105D*0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.23C++7.50.393B21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.335%2.857%81101270734780.095238189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.183D*-0.34C--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335.8-1.977F-78.4-1.1D*257.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.133%65.802%8610076,1321728253.54861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.839%-0.14C-0.096C+0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.025C+3.3-0.032C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.204%18.532%82101180464141.25234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.142%-0.923D--0.842B*0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.268C5.1-0.045C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tanzt mit Katzen[K4TZ] Tanzt mit Katzen
TR outfit on Emerald

Members: 1
21.3m390.6%324 (19.4k)318 (19.1k)2.0007828,12514,0572.3699265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013155115.034%20.562%30904:465

38% Engineer26% Heavy Assault24% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:06 AMJun 5th, 2018 12:54 AMOct 16th, 2018 12:21 AM (4h) (PST)Oct 13th, 2018 1:35 PM (3d) (PST)Oct 13th, 2018 12:56 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5932083850.4200.2100.0861.8110.044559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,59312,47823,11525135109319,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1116.5h/46.5d 5,189 5,783 9,918 121.4k 1,231 3,940 2,944 39.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C--
Kills:803
Deaths:794
KDR:1.011
Accuracy:10.928% F-
HSR:18.680% C--
TMG-50
D
Kills:755
Deaths:826
KDR:0.914
Accuracy:9.905% F-
HSR:19.338% D
MSW-R
D
Kills:605
Deaths:578
KDR:1.047
Accuracy:13.141% F-
HSR:18.843% D
T32 Bull
C-
Kills:289
Deaths:337
KDR:0.858
Accuracy:10.888% F--
HSR:20.761% C-
T7 Mini-Chaingun
C+
Kills:192
Deaths:125
KDR:1.536
Accuracy:10.944% D*
HSR:12.500% C+
T9 CARV
C
Kills:160
Deaths:249
KDR:0.643
Accuracy:10.242% F-
HSR:21.250% C
NS-15M AE
D--
Kills:78
Deaths:74
KDR:1.054
Accuracy:9.913% F**
HSR:17.949% D--
T9 CARV-S
C
Kills:73
Deaths:92
KDR:0.793
Accuracy:8.561% F*
HSR:21.918% C
Kills:2,955
Deaths (as Heavy Assault):3,075
Deaths (to Heavy Assaults):3,357
KDR:0.96098
Kill Difference:120
Playtime:292.620 hours
Usage:26%
Score:4.628m
Score/min:264
Accuracy (listed only):10.565%
HSR (listed only):18.905%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:1,706
Deaths:402
KDR:4.244
Accuracy:36.596% C
HSR:73.623% D
SR-7
C+
Kills:1,397
Deaths:236
KDR:5.919
Accuracy:36.981% C-
HSR:77.309% C+
M77-B
C++
Kills:1,239
Deaths:278
KDR:4.457
Accuracy:37.542% C++
HSR:71.267% C--
99SV
B+
Kills:1,007
Deaths:302
KDR:3.334
Accuracy:34.004% B+
HSR:35.452% C+
TSAR-42
D-
Kills:696
Deaths:229
KDR:3.039
Accuracy:30.901% D--
HSR:59.914% D-
NS-30 Vandal
B**
Kills:388
Deaths:200
KDR:1.940
Accuracy:26.500% D--
HSR:35.825% B**
SOAS-20
C+
Kills:279
Deaths:277
KDR:1.007
Accuracy:15.015% F*
HSR:20.789% C+
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
NS-44 Commissioner
D*
Kills:193
Deaths:262
KDR:0.737
Accuracy:23.767% D**
HSR:12.435% D*
SMG-46 Armistice
D
Kills:179
Deaths:187
KDR:0.957
Accuracy:14.941% F-
HSR:11.732% D
NS-357 Underboss
D*
Kills:137
Deaths:190
KDR:0.721
Accuracy:25.610% D*
HSR:8.759% F
NS-7 PDW
C+
Kills:116
Deaths:111
KDR:1.045
Accuracy:14.057% F-
HSR:17.241% C+
TX1 Repeater
D--
Kills:103
Deaths:171
KDR:0.602
Accuracy:16.006% D**
HSR:14.563% D--
TRAP-M1
M+
Kills:87
Deaths:53
KDR:1.642
Accuracy:22.683% D*
HSR:48.276% M+
KSR-35
B+
Kills:66
Deaths:38
KDR:1.737
Accuracy:31.050% D
HSR:31.818% B+
Kills:7,816
Deaths (as Infiltrator):3,327
Deaths (to Infiltrators):3,061
KDR:2.34926
Kill Difference:4,489
Playtime:269.982 hours
Usage:24%
Score:6.052m
Score/min:374
Accuracy (listed only):25.182%
HSR (listed only):35.557%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
F
Kills:1,172
Deaths:1,057
KDR:1.109
Accuracy:14.037% F
HSR:6.399% F-
AS16 NightHawk
A
Kills:664
Deaths:588
KDR:1.129
Accuracy:28.849% D--
HSR:19.729% A
T5 AMC
C++
Kills:377
Deaths:579
KDR:0.651
Accuracy:10.503% F*
HSR:20.424% C++
LC3 Jaguar
C+
Kills:234
Deaths:325
KDR:0.720
Accuracy:11.867% F--
HSR:19.231% C+
HC1 Cougar
B**
Kills:162
Deaths:195
KDR:0.831
Accuracy:12.682% F--
HSR:27.161% B**
TRAC-5
A++
Kills:162
Deaths:251
KDR:0.645
Accuracy:11.435% F-
HSR:28.395% A++
TRS-12 Uppercut
C
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C
Kills:2,911
Deaths (as Engineer):3,156
Deaths (to Engineers):3,215
KDR:0.92237
Kill Difference:245
Playtime:428.843 hours
Usage:38%
Score:8.385m
Score/min:326
Accuracy (listed only):18.966%
HSR (listed only):19.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
F
Kills:1,172
Deaths:1,057
KDR:1.109
Accuracy:14.037% F
HSR:6.399% F-
AS16 NightHawk
A
Kills:664
Deaths:588
KDR:1.129
Accuracy:28.849% D--
HSR:19.729% A
T5 AMC
C++
Kills:377
Deaths:579
KDR:0.651
Accuracy:10.503% F*
HSR:20.424% C++
LC3 Jaguar
C+
Kills:234
Deaths:325
KDR:0.720
Accuracy:11.867% F--
HSR:19.231% C+
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
SMG-46 Armistice
D
Kills:179
Deaths:187
KDR:0.957
Accuracy:14.941% F-
HSR:11.732% D
HC1 Cougar
B**
Kills:162
Deaths:195
KDR:0.831
Accuracy:12.682% F--
HSR:27.161% B**
TRAC-5
A++
Kills:162
Deaths:251
KDR:0.645
Accuracy:11.435% F-
HSR:28.395% A++
TRS-12 Uppercut
C
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C
NS-7 PDW
C+
Kills:116
Deaths:111
KDR:1.045
Accuracy:14.057% F-
HSR:17.241% C+
Kills:3,429
Deaths (as Light Assault):3,845
Deaths (to Light Assaults):2,500
KDR:0.89181
Kill Difference:416
Playtime:51.991 hours
Usage:5%
Score:0.728m
Score/min:233
Accuracy (listed only):17.383%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:664
Deaths:588
KDR:1.129
Accuracy:28.849% D--
HSR:19.729% A
T1 Cycler
B*
Kills:227
Deaths:198
KDR:1.146
Accuracy:15.569% D*
HSR:26.872% B*
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
TAR
C
Kills:208
Deaths:263
KDR:0.791
Accuracy:13.061% F-
HSR:18.269% C
SMG-46 Armistice
D
Kills:179
Deaths:187
KDR:0.957
Accuracy:14.941% F-
HSR:11.732% D
TRS-12 Uppercut
C
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C
NS-7 PDW
C+
Kills:116
Deaths:111
KDR:1.045
Accuracy:14.057% F-
HSR:17.241% C+
Kills:1,757
Deaths (as Combat Medic):1,899
Deaths (to Combat Medics):982
KDR:0.92522
Kill Difference:142
Playtime:27.305 hours
Usage:2%
Score:0.580m
Score/min:354
Accuracy (listed only):20.277%
HSR (listed only):17.293%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:233
Deaths:184
KDR:1.266
Accuracy:8.571% F
HSR:22.318% B+
MRC3 Mercy
C++
Kills:223
Deaths:184
KDR:1.212
Accuracy:8.765% F
HSR:20.628% C++
MR1 Fracture
D--
Kills:113
Deaths:141
KDR:0.801
Accuracy:26.040% D*
HSR:1.770% D--
MR1 Fracture
C
Kills:96
Deaths:141
KDR:0.681
Accuracy:27.141% D--
HSR:3.125% C
NS-10 Burster
C+
Kills:63
Deaths:56
KDR:1.125
Accuracy:26.532% C
HSR:4.762% C+
Kills:728
Deaths (as MAX Suit):353
Deaths (to MAX Suits):730
KDR:2.06232
Kill Difference:375
Playtime:43.360 hours
Usage:4%
Score:0.908m
Score/min:349
Accuracy (listed only):19.410%
HSR (listed only):10.520%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:783
V. Kills:64 N/A
Deaths:85
KDR:9.212
Accuracy:36.287% D**
KPH:43.700 D
VKPH:3.600 D*
M18 Needler
D
Kills:61
V. Kills:31 191%
Deaths:71
KDR:0.859
Accuracy:22.584% D**
KPH:5 D
VKPH:2.500 D*
Kills:844 (61 + 0)
Deaths:156
KDR:5.410
VKDR:0.609
Vehicle Kills:95
Kill Difference:688
Playtime:30.242 hours
Usage:3%
Score:0.387m
Score/min:213
Piloting Accuracy:22.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:4,544
V. Kills:529 N/A
Deaths:133
KDR:34.165
Accuracy:35.478% D*
KPH:55.800 C*
VKPH:6.500 C
L100 Python HEAT
B+
Kills:490
V. Kills:102 476%
Deaths:19
KDR:25.790
Accuracy:39.175% D*
KPH:39.600 B+
VKPH:8.200 D
C75 Viper
C+
Kills:463
V. Kills:76 N/A
Deaths:43
KDR:10.767
Accuracy:25.510% D**
KPH:29.800 C+
VKPH:4.900 D
Skyguard
B+
Kills:229
V. Kills:133 171%
Deaths:17
KDR:13.471
Accuracy:21.377% D*
KPH:17.200 B+
VKPH:10 C*
Kills:5,726 (5,726 + 0)
Deaths:212
KDR:27.009
VKDR:3.962
Vehicle Kills:840
Kill Difference:5,514
Playtime:122.673 hours
Usage:11%
Score:1.258m
Score/min:171
Driving Accuracy:21.377%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C--
Kills:1,044
V. Kills:121 N/A
Deaths:84
KDR:12.429
Accuracy:23.319% F-
KPH:37.400 C--
VKPH:4.300 D-
P2-120 HEAT
C--
Kills:110
V. Kills:35 306%
Deaths:11
KDR:10
Accuracy:24.256% F-
KPH:19 C--
VKPH:6.100 D-
Kills:1,154 (1,154 + 0)
Deaths:95
KDR:12.147
VKDR:1.642
Vehicle Kills:156
Kill Difference:1,059
Playtime:33.680 hours
Usage:3%
Score:0.409m
Score/min:202
Driving Accuracy:24.256%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:70
V. Kills:31 219%
Deaths:19
KDR:3.684
Accuracy:23.335% F
KPH:19.200 C+
VKPH:8.500 C++
Kills:70 (0 + 70)
Deaths:19
KDR:3.684
VKDR:1.632
Vehicle Kills:31
Kill Difference:51
Playtime:3.650 hours
Usage:0%
Score:0.041m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:23.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,0734,54413334.165A*32.1635.478%D*N/A55.8C*6.5C17581.5h3.2C*9.1C
RAMS .50M 1,7111,7064024.244B2.2436.596%C73.623%D32.3C**N/A13852.8h2.7D7.4C
SR-7 1,4011,3972365.919B+3.9236.981%C-77.309%C+40.5C**N/A18534.5h2.4C+6.6C+
M77-B 1,2451,2392784.457A+2.4637.542%C++71.267%C--37.8B*N/A20832.8h2.7C7.2C++
TRAC-5 S 1,2181,1721,0571.109C*0.8914.037%F6.399%F-18.7C+N/A8462.6h8.3B**59.3C++
P2-120 HESH 1,1651,0448412.429C+10.4323.319%F-1.245%B37.4C--4.3D-17027.9h5.4C+23.3F-
99SV 1,0121,0073023.334B**1.3334.004%B+35.452%C+33B++N/A13030.5h5.3B15.5B+
T16 Rhino 8168037941.011C+0.9910.928%F-18.68%C--17.9DN/A8044.9h16.9D-154.6F
Hellfire Rocket Pods 847783859.212B7.2136.287%D**N/A43.7D3.6D*29517.9h29.1C-80.1D
TMG-50 7697558260.914C1.099.905%F-19.338%D17.2DN/A8743.8h15.3D--154.1F--
Claymore 7547537510.04B+8.0427.149%DN/A179.3B++N/A7644.2h1.2C++4.4C
Frag Grenade 7507431743N/A741.0043.92%C+N/A571.5B5.4C-24491.3h3.3B+7.4B+
TSAR-42 6996962293.039C+1.0430.901%D--59.914%D-32.7C+N/A15421.3h3D--9.6D--
AS16 NightHawk 6676645881.129C+0.8728.849%D--19.729%A21DN/A10131.6h5.3C18.4D
MSW-R 6096055781.047C0.9513.141%F-18.843%D21DN/A10828.8h15.5D--118.2F
L100 Python HEAT 5924901925.789S23.7939.175%D*1.633%D39.5B+8.2D15112.4h5.4B+13.9C
C75 Viper 5394634310.767A8.7725.51%D**1.728%C*29.9C++4.9D14815.5h12.1C**47.5C
Sticky Grenade 4464401440N/A438.0047.739%C--N/A880C+12C+40980.5h1.9B+4.1C*
NS Decimator 6124314281.007C+0.9947.05%F2.088%C+23.4D9.8D21218.4h5.1C+10.9D
NS-30 Vandal 3963882001.94C++0.0626.5%D--35.825%B**28.1C-N/A9113.8h7.6D*28.6D--
T5 AMC 3873775790.651C1.3510.503%F*20.424%C++10.6DN/A5235.5h20.2D*192.5T-
T2 Striker 6673124050.77B+1.2340.829%D--N/A8.4C9.6C22637h44.7C++109.4C
ML-7 4182953000.983B+1.0247.753%D--3.051%C++22.7C+9.5C35413h5.8B+12.1C++
T32 Bull 2902893370.858C-1.1410.888%F--20.761%C-18D-N/A7416.1h18.9F-173.3T-
SOAS-20 2812792771.007C0.9915.015%F*20.789%C+20.7DN/A9213.5h16.4D--109.2T
C-4 3372701711.579C++0.4224.785%C+N/A75C+18.6D8833.6h1.4C**5.6C+
MANA Anti-Vehicle Turret 4282661461.822C*0.1844.389%D--4.511%C++28C17.1D3889.5h8.7C**19.5C++
LC3 Jaguar 2392343250.72C1.2811.867%F--19.231%C+14.3DN/A8616.4h17D143.5F--
MRC3 Mercy 2372331841.266C0.738.571%F22.318%B+19.4DN/A8512h19.4C+226.2D*
Skyguard 3622291713.471S11.4721.377%D*N/A17.2B+10C*19013.3h95.6B++447C*
T1 Cycler 2292271981.146C++0.8515.569%D*26.872%B*14.9DN/A7615.2h19.7D**126.3F
PDW-16 Hailstorm 2252233910.57C-1.4312.071%F--14.35%C13.7DN/A7116.3h22.3D*185.1F--
MRC3 Mercy 2242231841.212C0.798.765%F20.628%C++18.6DN/A8312h20.8C237D*
Tank Mine 320212494.327B**2.3326.604%C--N/A132.5B++67.5C++12561.6h1.7B+6.5C+
TAR 2122082630.791C1.2113.061%F-18.269%C10.9D--N/A4019.1h20.3F--155.2T-
NS-44 Commissioner 1951932620.737C+1.2623.767%D**12.435%D*32.7C+N/A1785.9h4.5C-18.9D-
T7 Mini-Chaingun 1981921251.536B++0.4610.944%D*12.5%C+23.4C-N/A1108.2h18.9D172.7D
SMG-46 Armistice 1791791870.957C+1.0414.941%F-11.732%D14.6DN/A8112.3h19.2D--128.4F
HC1 Cougar 1641621950.831C+1.1712.682%F--27.161%B**15.9DN/A8010.2h15.8D124.5F-
TRAC-5 1661622510.645C+1.3611.435%F-28.395%A++10.4C--N/A12115.6h20D174.7F-
T9 CARV 1641602490.643C1.3610.242%F-21.25%C21.1CN/A2787.6h17.7D173.1D**
Anti-Vehicle Grenade 1841581158N/A156.0048.822%CN/A395C++65C31220.4h4.9B+9.9B+
M9 SKEP Launcher 2321582440.648C++1.3558.265%D*1.899%C15C+7C18010.5h9.4C+16.2D
TRS-12 Uppercut 1411401610.87C1.1343.392%D*12.857%C20.3DN/A1076.9h3.9F9D**
NS-357 Underboss 1371371900.721C1.2825.61%D*8.759%F41.5C++N/A1873.3h4.7C18.2D
NS-7 PDW 1201161111.045C++0.9614.057%F-17.241%C+13.8DN/A678.4h18.6D132D**
MR1 Fracture 1951131410.801C++1.2026.04%D*1.77%D--6.9C5C++9516.4h62.9C241.4D
P2-120 HEAT 1451101110B++8.0024.256%F-4.545%B*19C--6D--3575.8h7.6C++31.1D**
TX1 Repeater 1031031710.602C+1.4016.006%D**14.563%D--30.3C*N/A2143.4h14.8C+92.6C
MR1 Fracture 157961410.681C+1.3227.141%D--3.125%C5.9D3.7D8516.4h74.7D-275.2D--
TRAP-M1 8987531.642C+0.3622.683%D*48.276%M+22.9DN/A1303.8h14.5F-64.1F
Spear Anti-Vehicle Phalanx Turret 1198499.333B+7.3331.216%D*7.143%A+36.5C+15.2D5652.3h7.6C*24.4C+
NS-15M AE 7978741.054C-0.959.913%F**17.949%D--23.6D-N/A1503.3h15.8D*159.8T*
MANA Anti-Personnel Turret 7775322.344N/A0.3411.562%UN/A750U20U3631900.1h31T*268.1T*
T9 CARV-S 7473920.793C-1.218.561%F*21.918%C16.2D-N/A934.5h17.6F205.5T*
M20 Basilisk 10170193.684B1.6823.335%F2.857%D*19.4C+8.6C*1893.6h78.4B+335.8C
Chainblade 67678,2880.008C-1.9926.304%C+N/A0.2DN/A1445.4h1.7B*6.6B+
KSR-35 6666381.737C+0.2631.05%D31.818%B+38.8C+N/A1941.7h5.3D17C-
NS-10 Burster 11563561.125C++0.8826.532%C4.762%C+5C++4.1B13912.6h185.5C699.1C+
M18 Needler 9261710.859C1.1422.584%D**4.918%A++5D2.5D*9412.3h435.9F--1930.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter74630.3h
Restoration Kit232750.2h
NS Patriot Flare Gun0890.1h
Nano-Armor Kit278353,08126.1h
Anti-Vehicle MANA Turret411,1394.5h
Nanite Revive Grenade03380.1h
Medical Applicator20137,0528h
Ammunition Package245,4282h
Medical Kit1051,4661.3h
Anti-Infantry MANA Turret42250.7h
Nano-Repair Grenade03700.1h
Shield Recharging Field51,3100.5h
Recon Detection Device23025,33835.3h

Check the help document for the dictionary if you want to learn more about words used here.


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