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Lt. Colonel Commissar Wunderklnd[K4TZ] Wunderklnd
TR BR 68

KDR: 2.02

Score: 21.7m

Last Seen: Feb 2nd, 2019 6:21 AM
- OFFLINE - 1152.9 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Emerald
Level Progress (to 69): 41%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH RAMS .50M SR-7 M77-B TRAC-5 S P2-120 HESH 99SV T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 350TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.109%20.468%2482310105,9360.9873591.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.009%-1.751F--0.034C+-0.838D-HEAD ++ (~14.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.6-0.773D-16.1-0.125C+116.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.347%1.066%183210318444421061.9095789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.845%-1.059D*-0.494D-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.8-0.328C-58.5-0.104C+155.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.745%0.873%692610277,22094010927.68085661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.629%-1.477F-1.118D*-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.245C++7.50.401B21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.335%2.857%81103270742780.094212789%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.19D*-0.384C--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
335.8-1.835F-78.4-0.987D--257.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.12%66.043%8610276,2521763253.54422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.832%-0.137C-0.072C+0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.036C+3.2-0.021C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.127%18.463%82103180764941.24345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.164%-0.94D--0.783B++0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.283C5.1-0.051C+11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m394.4%324 (19.4k)316 (19k)2.0209228,79414,2482.3980968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033159615.063%20.504%30904:485

39% Engineer26% Heavy Assault24% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2013 9:06 AMJun 5th, 2018 12:54 AMFeb 26th, 2019 5:31 PM (23d) (PST)Feb 2nd, 2019 2:23 AM (48d) (PST)Feb 2nd, 2019 2:21 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5962053910.4200.2080.0861.8320.044564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,74212,29823,44425125110318,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1142.5h/47.6d 5,374 5,904 10,178 125.6k 1,256 4,028 3,044 40.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
D
Kills:805
Deaths:796
KDR:1.011
Accuracy:10.929% F-
HSR:18.634% D
TMG-50
D
Kills:762
Deaths:837
KDR:0.910
Accuracy:9.934% F-
HSR:19.423% D
MSW-R
D
Kills:605
Deaths:580
KDR:1.043
Accuracy:13.160% F-
HSR:18.843% D
T32 Bull
C-
Kills:289
Deaths:337
KDR:0.858
Accuracy:10.888% F--
HSR:20.761% C-
T7 Mini-Chaingun
C+
Kills:193
Deaths:129
KDR:1.496
Accuracy:10.937% D*
HSR:12.435% C+
T9 CARV
C
Kills:160
Deaths:249
KDR:0.643
Accuracy:10.242% F
HSR:21.250% C
NS-15M AE
D--
Kills:78
Deaths:74
KDR:1.054
Accuracy:9.913% F**
HSR:17.949% D--
T9 CARV-S
C
Kills:73
Deaths:92
KDR:0.793
Accuracy:8.561% F*
HSR:21.918% C
Kills:2,965
Deaths (as Heavy Assault):3,094
Deaths (to Heavy Assaults):3,391
KDR:0.95831
Kill Difference:129
Playtime:295.716 hours
Usage:26%
Score:4.659m
Score/min:263
Accuracy (listed only):10.571%
HSR (listed only):18.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:1,709
Deaths:405
KDR:4.220
Accuracy:36.557% C
HSR:73.669% D
SR-7
C+
Kills:1,440
Deaths:238
KDR:6.050
Accuracy:36.818% D
HSR:77.500% C+
M77-B
C++
Kills:1,252
Deaths:280
KDR:4.471
Accuracy:37.656% C++
HSR:71.486% C--
99SV
B+
Kills:1,007
Deaths:302
KDR:3.334
Accuracy:34.004% B+
HSR:35.452% C+
TSAR-42
D
Kills:757
Deaths:241
KDR:3.141
Accuracy:30.984% D--
HSR:60.766% D
NS-30 Vandal
B**
Kills:392
Deaths:203
KDR:1.931
Accuracy:26.404% D--
HSR:35.714% B**
SOAS-20
C+
Kills:279
Deaths:278
KDR:1.004
Accuracy:15.042% F*
HSR:20.789% C+
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
NS-44 Commissioner
D**
Kills:196
Deaths:265
KDR:0.740
Accuracy:23.804% D**
HSR:12.245% D**
SMG-46 Armistice
D
Kills:190
Deaths:200
KDR:0.950
Accuracy:15.255% F-
HSR:11.579% D
NS-357 Underboss
D*
Kills:140
Deaths:191
KDR:0.733
Accuracy:25.813% D*
HSR:9.286% D**
NS-7 PDW
C+
Kills:116
Deaths:111
KDR:1.045
Accuracy:14.057% F-
HSR:17.241% C+
TX1 Repeater
D--
Kills:103
Deaths:171
KDR:0.602
Accuracy:16.006% D**
HSR:14.563% D--
TRAP-M1
M++
Kills:87
Deaths:53
KDR:1.642
Accuracy:22.683% D*
HSR:48.276% M++
KSR-35
B+
Kills:66
Deaths:38
KDR:1.737
Accuracy:31.050% D
HSR:31.818% B+
Kills:7,957
Deaths (as Infiltrator):3,367
Deaths (to Infiltrators):3,118
KDR:2.36323
Kill Difference:4,590
Playtime:275.555 hours
Usage:24%
Score:6.139m
Score/min:371
Accuracy (listed only):25.214%
HSR (listed only):35.649%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
F
Kills:1,172
Deaths:1,057
KDR:1.109
Accuracy:14.037% F
HSR:6.399% F-
AS16 NightHawk
A+
Kills:667
Deaths:594
KDR:1.123
Accuracy:28.785% D--
HSR:19.640% A+
T5 AMC
C++
Kills:382
Deaths:584
KDR:0.654
Accuracy:10.549% F*
HSR:20.419% C++
LC3 Jaguar
C+
Kills:234
Deaths:325
KDR:0.720
Accuracy:11.867% F--
HSR:19.231% C+
HC1 Cougar
B*
Kills:162
Deaths:195
KDR:0.831
Accuracy:12.682% F--
HSR:27.161% B*
TRAC-5
A++
Kills:162
Deaths:251
KDR:0.645
Accuracy:11.435% F-
HSR:28.395% A++
TRS-12 Uppercut
C-
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C-
Kills:2,919
Deaths (as Engineer):3,167
Deaths (to Engineers):3,253
KDR:0.92169
Kill Difference:248
Playtime:443.309 hours
Usage:39%
Score:8.642m
Score/min:325
Accuracy (listed only):18.964%
HSR (listed only):19.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
F
Kills:1,172
Deaths:1,057
KDR:1.109
Accuracy:14.037% F
HSR:6.399% F-
AS16 NightHawk
A+
Kills:667
Deaths:594
KDR:1.123
Accuracy:28.785% D--
HSR:19.640% A+
T5 AMC
C++
Kills:382
Deaths:584
KDR:0.654
Accuracy:10.549% F*
HSR:20.419% C++
LC3 Jaguar
C+
Kills:234
Deaths:325
KDR:0.720
Accuracy:11.867% F--
HSR:19.231% C+
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
SMG-46 Armistice
D
Kills:190
Deaths:200
KDR:0.950
Accuracy:15.255% F-
HSR:11.579% D
HC1 Cougar
B*
Kills:162
Deaths:195
KDR:0.831
Accuracy:12.682% F--
HSR:27.161% B*
TRAC-5
A++
Kills:162
Deaths:251
KDR:0.645
Accuracy:11.435% F-
HSR:28.395% A++
TRS-12 Uppercut
C-
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C-
NS-7 PDW
C+
Kills:116
Deaths:111
KDR:1.045
Accuracy:14.057% F-
HSR:17.241% C+
Kills:3,448
Deaths (as Light Assault):3,869
Deaths (to Light Assaults):2,534
KDR:0.89119
Kill Difference:421
Playtime:52.767 hours
Usage:5%
Score:0.735m
Score/min:232
Accuracy (listed only):17.413%
HSR (listed only):17.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A+
Kills:667
Deaths:594
KDR:1.123
Accuracy:28.785% D--
HSR:19.640% A+
T1 Cycler
B*
Kills:227
Deaths:198
KDR:1.146
Accuracy:15.569% D**
HSR:26.872% B*
PDW-16 Hailstorm
C
Kills:223
Deaths:391
KDR:0.570
Accuracy:12.071% F--
HSR:14.350% C
TAR
C
Kills:219
Deaths:280
KDR:0.782
Accuracy:13.049% F--
HSR:19.635% C
SMG-46 Armistice
D
Kills:190
Deaths:200
KDR:0.950
Accuracy:15.255% F-
HSR:11.579% D
TRS-12 Uppercut
C-
Kills:140
Deaths:161
KDR:0.870
Accuracy:43.392% D*
HSR:12.857% C-
NS-7 PDW
C+
Kills:116
Deaths:111
KDR:1.045
Accuracy:14.057% F-
HSR:17.241% C+
TORQ-9
C+
Kills:73
Deaths:101
KDR:0.723
Accuracy:14.629% F-
HSR:23.288% C+
Kills:1,855
Deaths (as Combat Medic):2,036
Deaths (to Combat Medics):995
KDR:0.9111
Kill Difference:181
Playtime:28.797 hours
Usage:3%
Score:0.606m
Score/min:351
Accuracy (listed only):19.601%
HSR (listed only):18.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:236
Deaths:185
KDR:1.276
Accuracy:8.599% F
HSR:22.881% B+
MRC3 Mercy
C+
Kills:224
Deaths:185
KDR:1.211
Accuracy:8.781% F
HSR:20.536% C+
MR1 Fracture
D--
Kills:113
Deaths:141
KDR:0.801
Accuracy:25.987% D*
HSR:1.770% D--
MR1 Fracture
C
Kills:96
Deaths:141
KDR:0.681
Accuracy:27.208% D--
HSR:3.125% C
NS-10 Burster
C+
Kills:63
Deaths:56
KDR:1.125
Accuracy:26.608% C
HSR:4.762% C+
Kills:732
Deaths (as MAX Suit):354
Deaths (to MAX Suits):730
KDR:2.0678
Kill Difference:378
Playtime:43.837 hours
Usage:4%
Score:0.911m
Score/min:346
Accuracy (listed only):19.437%
HSR (listed only):10.615%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:783
V. Kills:64 N/A
Deaths:85
KDR:9.212
Accuracy:36.287% D**
KPH:43.700 D
VKPH:3.600 D*
M18 Needler
D
Kills:61
V. Kills:31 191%
Deaths:71
KDR:0.859
Accuracy:22.584% F
KPH:5 D
VKPH:2.500 D--
Kills:844 (61 + 0)
Deaths:156
KDR:5.410
VKDR:0.609
Vehicle Kills:95
Kill Difference:688
Playtime:30.244 hours
Usage:3%
Score:0.388m
Score/min:214
Piloting Accuracy:22.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:4,821
V. Kills:575 N/A
Deaths:141
KDR:34.192
Accuracy:35.608% D**
KPH:55.600 C++
VKPH:6.600 C
L100 Python HEAT
B+
Kills:500
V. Kills:108 459%
Deaths:20
KDR:25
Accuracy:39.053% D*
KPH:39.400 B+
VKPH:8.500 D
C75 Viper
C++
Kills:498
V. Kills:89 N/A
Deaths:43
KDR:11.581
Accuracy:25.908% D*
KPH:29.600 C++
VKPH:5.300 D
Skyguard
B+
Kills:247
V. Kills:143 172%
Deaths:18
KDR:13.722
Accuracy:21.411% D*
KPH:17.200 B+
VKPH:9.900 C++
Kills:6,066 (6,066 + 0)
Deaths:222
KDR:27.324
VKDR:4.122
Vehicle Kills:915
Kill Difference:5,844
Playtime:130.686 hours
Usage:11%
Score:1.349m
Score/min:172
Driving Accuracy:21.411%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C--
Kills:1,044
V. Kills:121 N/A
Deaths:84
KDR:12.429
Accuracy:23.319% F-
KPH:37.400 C--
VKPH:4.300 D-
P2-120 HEAT
C--
Kills:110
V. Kills:35 306%
Deaths:11
KDR:10
Accuracy:24.256% F-
KPH:19 C--
VKPH:6.100 D-
Kills:1,154 (1,154 + 0)
Deaths:95
KDR:12.147
VKDR:1.642
Vehicle Kills:156
Kill Difference:1,059
Playtime:33.680 hours
Usage:3%
Score:0.410m
Score/min:203
Driving Accuracy:24.256%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:70
V. Kills:31 219%
Deaths:19
KDR:3.684
Accuracy:23.335% F
KPH:19.200 C+
VKPH:8.500 C++
Kills:70 (0 + 70)
Deaths:19
KDR:3.684
VKDR:1.632
Vehicle Kills:31
Kill Difference:51
Playtime:3.651 hours
Usage:0%
Score:0.042m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:23.335%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,3964,82114134.191A*32.1735.608%D**N/A55.5C++6.6C17686.8h3.3C*9.1C
RAMS .50M 1,7141,7094054.22B2.2036.557%C73.669%D32.2C**N/A13853h2.7D7.4C
SR-7 1,4441,4402386.05B*4.0336.818%D77.5%C+40.3C**N/A18235.7h2.4C+6.6C
M77-B 1,2581,2522804.471A++2.4537.656%C++71.486%C--37.8B*N/A20733.1h2.7C7.2C++
TRAC-5 S 1,2181,1721,0571.109C*0.9114.037%F6.399%F-18.7C+N/A8462.6h8.3B**59.3C++
P2-120 HESH 1,1651,0448412.429C+10.4123.319%F-1.245%B+37.4C--4.3D-17127.9h5.4C+23.3F-
99SV 1,0121,0073023.334B**1.3134.004%B+35.452%C+32.9B++N/A13130.6h5.3B15.5B+
T16 Rhino 8188057961.011C+1.0110.929%F-18.634%D17.8DN/A7945.1h16.9D-154.7F-
Frag Grenade 7977861786N/A783.9844.188%C+N/A561.4B+7.9C+25001.4h3.2B++7.3B+
Hellfire Rocket Pods 847783859.212C**7.1936.287%D**N/A43.7D3.6D*29517.9h29.1C80.1C--
TMG-50 7767628370.91C1.119.934%F-19.423%D17.2DN/A8644.3h15.3D--154.4F-
Claymore 759758769.974B+7.9526.93%DN/A176.3B++N/A7534.3h1.2C++4.4C+
TSAR-42 7607572413.141C++1.1230.984%D--60.766%D32.8C+N/A15023.1h2.9D-9.4D-
AS16 NightHawk 6706675941.123C+0.9028.785%D--19.64%A+20.1DN/A9633.2h5.4C-18.6D
MSW-R 6096055801.043C0.9813.16%F-18.843%D20.9DN/A10828.9h15.6D--118.7F
L100 Python HEAT 6085002025S22.9839.053%D*1.6%D39.4B+8.5D15412.7h5.5B+14C
C75 Viper 5874984311.581A+9.5625.908%D*1.606%C++29.6C++5.3D15016.8h12.4C**48C
Sticky Grenade 4544481448N/A445.9847.883%C--N/A896C+12C+40600.5h2B4.1C*
NS Decimator 6174344311.007C+1.0147.049%F2.074%C+23.5D9.9D21218.5h5.1C+10.9D
NS-30 Vandal 4003922031.931C++0.0926.404%D--35.714%B**28.2C-N/A9113.9h7.6D--28.6D--
T5 AMC 3923825840.654C1.3710.549%F*20.419%C++10.7DN/A5235.7h20.2D*191.3T-
T2 Striker 6793194090.78B+1.2440.676%D*N/A8.5C-9.6C22637.4h44.3C++109C
ML-7 4182953020.977B+1.0447.704%D--3.051%C++22.5C+9.4C35513.1h5.8B+12.2C++
T32 Bull 2902893370.858C-1.1610.888%F--20.761%C-18D-N/A7416.1h18.9F-173.3T*
SOAS-20 2812792781.004C1.0215.042%F*20.789%C+20.4DN/A9113.7h16.6D--110.2T-
C-4 3452771711.62C*0.4024.885%C+N/A76.9C+18.9D8903.6h1.4C**5.5B
MANA Anti-Vehicle Turret 4332691471.83C**0.1945.004%D-4.461%C++27.7C16.9D3859.7h8.9C**19.7C++
Skyguard 3902471813.722S11.7021.411%D*N/A17.2B+9.9C++18914.4h93.6B++436.9C*
MRC3 Mercy 2402361851.276C0.748.599%F22.881%B+19.7DN/A8512h19.3C++224.2D*
LC3 Jaguar 2392343250.72C1.3011.867%F--19.231%C+14.3DN/A8616.4h17D143.5F--
T1 Cycler 2292271981.146C++0.8715.569%D**26.872%B*14.9DN/A7615.2h19.7D*126.3D**
MRC3 Mercy 2252241851.211C0.818.781%F20.536%C+18.7DN/A8312h20.8C+236.9D*
PDW-16 Hailstorm 2252233910.57C--1.4512.071%F--14.35%C13.7DN/A7116.3h22.3D*185.1F--
TAR 2232192800.782C1.2413.049%F--19.635%C11D--N/A4020h20F--153.4T-
Tank Mine 327217504.34B**2.3226.575%C--N/A127.6B+64.7C++12471.7h1.8C**6.7C+
NS-44 Commissioner 1991962650.74C+1.2823.804%D**12.245%D**33.2C+N/A1795.9h4.5C18.8D--
T7 Mini-Chaingun 1991931291.496B+0.5210.937%D*12.435%C+23.3C-N/A1098.3h19C-173.4D
SMG-46 Armistice 1911902000.95C+1.0715.255%F-11.579%D13.3DN/A7214.3h19.5D--127.5F
HC1 Cougar 1641621950.831C+1.1912.682%F--27.161%B*15.9DN/A8110.2h15.8D124.5F-
TRAC-5 1661622510.645C+1.3811.435%F-28.395%A++10.3C--N/A12115.7h20D174.7F-
T9 CARV 1641602490.643C1.3810.242%F21.25%C21.1CN/A2817.6h17.7D173.1D**
M9 SKEP Launcher 2321582440.648C*1.3758.265%D*1.899%C15C+7D18010.5h9.4C+16.2D
Anti-Vehicle Grenade 1841581158N/A155.9848.737%CN/A395C++65C31030.4h4.9B+10B+
TRS-12 Uppercut 1411401610.87C1.1543.392%D*12.857%C-20.3DN/A1076.9h3.9F-9D**
NS-357 Underboss 1401401910.733C1.2925.813%D*9.286%D**41.2C++N/A1873.4h4.8C-18.5D-
NS-7 PDW 1201161111.045C*0.9814.057%F-17.241%C+13.8DN/A678.4h18.6D132D**
MR1 Fracture 1951131410.801C++1.2225.987%D*1.77%D--6.8C4.9C++9416.7h63.2C243.3D
P2-120 HEAT 1451101110B*7.9824.256%F-4.545%B*19C--6D-3585.8h7.6C++31.1D**
TX1 Repeater 1031031710.602C+1.4216.006%D**14.563%D--30.3C++N/A2143.4h14.8C+92.6D
MR1 Fracture 157961410.681C+1.3427.208%D--3.125%C5.7D3.7D8316.7h75.5D-277.5D--
TRAP-M1 8987531.642C+0.3822.683%D*48.276%M++22.9DN/A1313.8h14.5D**64.1D**
Spear Anti-Vehicle Phalanx Turret 1198499.333B+7.3131.235%D*7.143%A+36.5C+15.2D5652.3h7.6C**24.4C+
NS-15M AE 7978741.054C-0.979.913%F**17.949%D--23.6D-N/A1503.3h15.8D*159.8T*
MANA Anti-Personnel Turret 7775322.344N/A0.3211.562%UN/A750U20U3641100.1h31T*268.1T*
TORQ-9 75731010.723C1.3014.629%F-23.288%C+9.2D*N/A517.9h22.1F-151F**
T9 CARV-S 7473920.793C-1.238.561%F*21.918%C16.2D--N/A934.5h17.6D**205.5T*
M20 Basilisk 10170193.684C**1.6623.335%F2.857%D*18.9C+8.4C++1923.7h78.4B+335.8C-
Chainblade 67678,2880.008C-2.0126.304%CN/A0.2DN/A1445.5h1.7B*6.6B+
KSR-35 6666381.737C+0.2831.05%D31.818%B+38.8C+N/A1941.7h5.3D17C-
NS-10 Burster 11563561.125C++0.9026.608%C4.762%C+4.9C+4.1B+13812.8h187.8C705.7C
M18 Needler 9261710.859C1.1622.584%F4.918%A++5D2.5D--9512.3h435.9F--1930.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret411,1824.5h
Motion Spotter74630.3h
Restoration Kit232750.2h
NS Patriot Flare Gun0890.1h
Nano-Armor Kit278359,09926.3h
Nanite Revive Grenade04140.1h
Medical Applicator20339,0298.2h
Ammunition Package245,6762h
Medical Kit1061,4751.4h
Anti-Infantry MANA Turret42250.7h
Nano-Repair Grenade04000.1h
Shield Recharging Field61,3640.5h
Recon Detection Device23526,03036.5h

Check the help document for the dictionary if you want to learn more about words used here.


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