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Hater WycliffSlim[PBRO] WycliffSlim
VS BR 152

KDR: 2.39

Score: 54.4m

Last Seen: Jan 9th, 2019 3:23 AM
- OFFLINE - 5300.2 hour(s)

Battle Rank 101 (152 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Betelgeuse 54-A Pulsar LSW Parallax VX3 Ghost Maelstrom Turbo Laser NS-30G Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.543%21.984%60532118225,8692.231430.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.838%1.244B**0.172C++-0.698DHEAD ++ (~8.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.52B+9.90.31C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.661%1.396%435512097,237219055393.30306131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.719%0.033C+-0.179C-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.20.299C*42.60.196C++70.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.172%3.118%361612083,336136312272.44754272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.235%0.115C+0.359C**0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+50.601B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.442%0.834%7011112039,237144948276.37035191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.338%-0.439C---0.892D--0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.841B*60.85B*13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.719%77.754%701312113,80390174.21619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.042%1.313A0.693B+-0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+20.387C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.935%9.427%701412102,1111048192.01431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.506%0.697B+-1.028D*0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.586B+2.70.44B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.4m310.2%445 (26.7k)434 (26k)2.3921364,73127,0602.79664152 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121495425.065%15.005%37604:3825

6% Combat Medic50% Engineer14% Heavy Assault14% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 7:45 PMJan 11th, 2013 2:22 AMFeb 6th, 2019 1:24 AM (193d) (PST)Jan 9th, 2019 12:19 AM (221d) (PST)Jan 8th, 2019 11:23 PM (221d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7891546350.5170.2160.0781.9710.119949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3529,22338,12931135118726,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2087.7h/87d 10,946 9,713 11,103 246.9k 1,822 4,618 14,869 98.9m

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:1,226
Deaths:852
KDR:1.439
Accuracy:57.043% C+
HSR:8.972% D*
Serpent VE92
B*
Kills:1,203
Deaths:590
KDR:2.039
Accuracy:28.186% B*
HSR:17.041% C--
VX6-7
C
Kills:1,176
Deaths:1,245
KDR:0.945
Accuracy:23.119% C
HSR:15.646% D-
Pulsar C
A++
Kills:1,169
Deaths:394
KDR:2.967
Accuracy:33.461% A++
HSR:29.684% B**
NS-11C
B**
Kills:1,162
Deaths:619
KDR:1.877
Accuracy:29.811% B**
HSR:17.470% C
Zenith VX-5
A
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:31.586% A
HSR:24.548% B+
Pandora VX25
C**
Kills:450
Deaths:270
KDR:1.667
Accuracy:42.786% C**
HSR:8.667% F
Eclipse VE3A
B**
Kills:269
Deaths:141
KDR:1.908
Accuracy:31.778% B**
HSR:25.651% B**
Deimos VA29
C*
Kills:245
Deaths:158
KDR:1.551
Accuracy:63.280% C*
HSR:13.061% D
Nova
C
Kills:190
Deaths:123
KDR:1.545
Accuracy:40.561% C
HSR:9.474% D*
NS Baron G5G
C
Kills:155
Deaths:93
KDR:1.667
Accuracy:40.174% C
HSR:10.323% D-
Solstice VE3
C
Kills:68
Deaths:68
KDR:1
Accuracy:15.937% D*
HSR:17.647% C
Kills:8,474
Deaths (as Engineer):4,922
Deaths (to Engineers):8,110
KDR:1.72166
Kill Difference:3,552
Playtime:1,041.525 hours
Usage:50%
Score:31.934m
Score/min:511
Accuracy (listed only):36.477%
HSR (listed only):16.515%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:2,809
Deaths:994
KDR:2.826
Accuracy:27.829% B
HSR:31.114% C+
Pulsar LSW
D-
Kills:1,920
Deaths:1,024
KDR:1.875
Accuracy:18.827% D-
HSR:16.927% D--
Orion VS54
B**
Kills:1,220
Deaths:440
KDR:2.773
Accuracy:26.219% B**
HSR:20.656% D
SVA-88
B++
Kills:1,181
Deaths:392
KDR:3.013
Accuracy:26.826% B++
HSR:21.423% D
NS-15M1
B+
Kills:1,177
Deaths:521
KDR:2.259
Accuracy:24.927% B+
HSR:21.410% C+
Flare VE6
B+
Kills:1,160
Deaths:390
KDR:2.974
Accuracy:24.888% B+
HSR:20.517% D
NS-15M AE
B*
Kills:434
Deaths:194
KDR:2.237
Accuracy:30.339% B*
HSR:32.028% B+
VX29 Polaris
B++
Kills:67
Deaths:22
KDR:3.045
Accuracy:27.657% B++
HSR:16.418% D-
Kills:9,968
Deaths (as Heavy Assault):3,977
Deaths (to Heavy Assaults):6,739
KDR:2.50641
Kill Difference:5,991
Playtime:301.417 hours
Usage:14%
Score:6.780m
Score/min:375
Accuracy (listed only):25.939%
HSR (listed only):22.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C+
Kills:1,226
Deaths:852
KDR:1.439
Accuracy:57.043% C+
HSR:8.972% D*
Serpent VE92
B*
Kills:1,203
Deaths:590
KDR:2.039
Accuracy:28.186% B*
HSR:17.041% C--
VX6-7
C
Kills:1,176
Deaths:1,245
KDR:0.945
Accuracy:23.119% C
HSR:15.646% D-
Pulsar C
A++
Kills:1,169
Deaths:394
KDR:2.967
Accuracy:33.461% A++
HSR:29.684% B**
NS-11C
B**
Kills:1,162
Deaths:619
KDR:1.877
Accuracy:29.811% B**
HSR:17.470% C
Zenith VX-5
A
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:31.586% A
HSR:24.548% B+
Sirius SX12
A+
Kills:1,160
Deaths:689
KDR:1.684
Accuracy:31.930% A+
HSR:12.155% D--
Pandora VX25
C**
Kills:450
Deaths:270
KDR:1.667
Accuracy:42.786% C**
HSR:8.667% F
NS-7G PDW
B*
Kills:405
Deaths:370
KDR:1.095
Accuracy:28.702% B*
HSR:10.124% D*
Eridani SX5
B**
Kills:343
Deaths:198
KDR:1.732
Accuracy:31.330% B**
HSR:14.286% D-
Eridani SX5G
A
Kills:325
Deaths:109
KDR:2.982
Accuracy:35.159% A
HSR:21.231% C+
Eclipse VE3A
B**
Kills:269
Deaths:141
KDR:1.908
Accuracy:31.778% B**
HSR:25.651% B**
Deimos VA29
C*
Kills:245
Deaths:158
KDR:1.551
Accuracy:63.280% C*
HSR:13.061% D
Nova
C
Kills:190
Deaths:123
KDR:1.545
Accuracy:40.561% C
HSR:9.474% D*
NS Baron G5G
C
Kills:155
Deaths:93
KDR:1.667
Accuracy:40.174% C
HSR:10.323% D-
Solstice VE3
C
Kills:68
Deaths:68
KDR:1
Accuracy:15.937% D*
HSR:17.647% C
Kills:10,707
Deaths (as Light Assault):6,288
Deaths (to Light Assaults):4,650
KDR:1.70277
Kill Difference:4,419
Playtime:254.987 hours
Usage:12%
Score:6.302m
Score/min:412
Accuracy (listed only):35.303%
HSR (listed only):15.999%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:1,226
Deaths:852
KDR:1.439
Accuracy:57.043% C+
HSR:8.972% D*
NS-11A
B**
Kills:1,173
Deaths:660
KDR:1.777
Accuracy:29.960% B**
HSR:17.818% D
H-V45
B**
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:29.934% B**
HSR:21.189% C+
Sirius SX12
A+
Kills:1,160
Deaths:689
KDR:1.684
Accuracy:31.930% A+
HSR:12.155% D--
Terminus VX-9
B**
Kills:1,038
Deaths:513
KDR:2.023
Accuracy:31.054% B**
HSR:25.337% C+
Pandora VX25
C**
Kills:450
Deaths:270
KDR:1.667
Accuracy:42.786% C**
HSR:8.667% F
NS-7G PDW
B*
Kills:405
Deaths:370
KDR:1.095
Accuracy:28.702% B*
HSR:10.124% D*
Eridani SX5
B**
Kills:343
Deaths:198
KDR:1.732
Accuracy:31.330% B**
HSR:14.286% D-
Eridani SX5G
A
Kills:325
Deaths:109
KDR:2.982
Accuracy:35.159% A
HSR:21.231% C+
Deimos VA29
C*
Kills:245
Deaths:158
KDR:1.551
Accuracy:63.280% C*
HSR:13.061% D
Nova
C
Kills:190
Deaths:123
KDR:1.545
Accuracy:40.561% C
HSR:9.474% D*
Corvus VA55
C**
Kills:163
Deaths:116
KDR:1.405
Accuracy:24.892% C++
HSR:25.153% C**
CME
A
Kills:160
Deaths:80
KDR:2
Accuracy:33.426% A
HSR:25% B
NS Baron G5G
C
Kills:155
Deaths:93
KDR:1.667
Accuracy:40.174% C
HSR:10.323% D-
Kills:8,194
Deaths (as Combat Medic):4,832
Deaths (to Combat Medics):2,955
KDR:1.69578
Kill Difference:3,362
Playtime:131.781 hours
Usage:6%
Score:3.194m
Score/min:404
Accuracy (listed only):37.159%
HSR (listed only):15.913%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:1,585
Deaths:347
KDR:4.568
Accuracy:44.990% B*
HSR:83.281% B++
Ghost
B+
Kills:1,448
Deaths:738
KDR:1.962
Accuracy:41.725% B+
HSR:68.923% C+
NS-30G Vandal
A
Kills:1,295
Deaths:515
KDR:2.515
Accuracy:44.884% A
HSR:26.023% C
NS-44G Commissioner
C
Kills:1,244
Deaths:1,047
KDR:1.188
Accuracy:34.446% C
HSR:21.061% C
Sirius SX12
A+
Kills:1,160
Deaths:689
KDR:1.684
Accuracy:31.930% A+
HSR:12.155% D--
XM98
A
Kills:770
Deaths:108
KDR:7.130
Accuracy:45.599% A
HSR:82.987% B**
NS-7G PDW
B*
Kills:405
Deaths:370
KDR:1.095
Accuracy:28.702% B*
HSR:10.124% D*
Eridani SX5
B**
Kills:343
Deaths:198
KDR:1.732
Accuracy:31.330% B**
HSR:14.286% D-
Eridani SX5G
A
Kills:325
Deaths:109
KDR:2.982
Accuracy:35.159% A
HSR:21.231% C+
Artemis VX26
A+
Kills:284
Deaths:119
KDR:2.387
Accuracy:34.160% A+
HSR:18.310% D
Beamer VS3
C+
Kills:250
Deaths:190
KDR:1.316
Accuracy:23.214% D
HSR:21.600% C+
Nyx VX31
C++
Kills:224
Deaths:79
KDR:2.835
Accuracy:34.175% C+
HSR:30.804% C++
Cerberus
B+
Kills:215
Deaths:157
KDR:1.369
Accuracy:34.639% B+
HSR:27.907% B+
NSX Tomoe
A
Kills:191
Deaths:123
KDR:1.553
Accuracy:34.570% A
HSR:42.408% B+
NS-30 Vandal
A+
Kills:62
Deaths:25
KDR:2.480
Accuracy:39.195% B**
HSR:38.710% A+
Kills:9,801
Deaths (as Infiltrator):4,814
Deaths (to Infiltrators):3,026
KDR:2.03594
Kill Difference:4,987
Playtime:298.609 hours
Usage:14%
Score:4.909m
Score/min:274
Accuracy (listed only):35.915%
HSR (listed only):34.654%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:615
Deaths:242
KDR:2.541
Accuracy:20.298% B+
HSR:17.398% C
Cosmos VM3
B+
Kills:613
Deaths:242
KDR:2.533
Accuracy:20.029% B+
HSR:14.845% D--
Comet VM2
C+
Kills:331
Deaths:153
KDR:2.163
Accuracy:41.413% C+
HSR:2.719% D
Comet VM2
C+
Kills:265
Deaths:154
KDR:1.721
Accuracy:43.890% C+
HSR:3.774% C
Blueshift VM5
B**
Kills:140
Deaths:36
KDR:3.889
Accuracy:23.525% B*
HSR:27.143% B**
Blueshift VM5
B*
Kills:110
Deaths:36
KDR:3.056
Accuracy:24.006% B*
HSR:21.818% C++
NS-10 Burster
B
Kills:101
Deaths:88
KDR:1.148
Accuracy:29.502% C++
HSR:8.911% B
NS-10 Burster
C+
Kills:63
Deaths:85
KDR:0.741
Accuracy:29.985% C+
HSR:4.762% C
Kills:2,238
Deaths (as MAX Suit):518
Deaths (to MAX Suits):1,375
KDR:4.32046
Kill Difference:1,720
Playtime:49.774 hours
Usage:2%
Score:1.248m
Score/min:418
Accuracy (listed only):29.081%
HSR (listed only):12.671%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:1,312
V. Kills:1,177 111%
Deaths:685
KDR:1.915
Accuracy:31.958% C++
KPH:14.500 C+
VKPH:13 C**
Dual Photon Pods
B*
Kills:1,010
V. Kills:289 348%
Deaths:84
KDR:12.024
Accuracy:54.780% B
KPH:95.300 B
VKPH:27.300 B*
Saron Laser Cannon
A
Kills:716
V. Kills:680 105%
Deaths:373
KDR:1.920
Accuracy:35.554% B++
KPH:18.100 B+
VKPH:17.200 A
Light PPA
C*
Kills:56
V. Kills:6 N/A
Deaths:23
KDR:2.435
Accuracy:34.125% D-
KPH:36.600 C
VKPH:3.900 C*
Kills:3,094 (2,084 + 0)
Deaths:1,165
KDR:2.656
VKDR:1.847
Vehicle Kills:2,152
Kill Difference:1,929
Playtime:142.293 hours
Usage:7%
Score:3.310m
Score/min:388
Piloting Accuracy:34.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:5,091
V. Kills:3,519 145%
Deaths:775
KDR:6.569
Accuracy:37.594% C+
KPH:18,327,600 U
VKPH:12,668,400 U
CAS30 Tank Buster
B**
Kills:4,143
V. Kills:3,340 124%
Deaths:1,837
KDR:2.255
Accuracy:44.357% C+
KPH:14.100 B**
VKPH:11.400 B*
L105 Zephyr
U
Kills:1,081
V. Kills:243 443%
Deaths:80
KDR:13.513
Accuracy:38.985% C-
KPH:3,891,600 U
VKPH:874,800 U
AP30 Shredder
U
Kills:529
V. Kills:240 220%
Deaths:51
KDR:10.373
Accuracy:22.492% F
KPH:1,904,400 U
VKPH:864,000 U
Dual-75 Duster
U
Kills:125
V. Kills:47 260%
Deaths:7
KDR:17.857
Accuracy:30.784% D--
KPH:138.900 A*
VKPH:52.200 U
Kills:10,969 (4,143 + 6,826)
Deaths:2,750
KDR:3.989
VKDR:2.687
Vehicle Kills:7,389
Kill Difference:8,219
Playtime:294.847 hours
Usage:14%
Score:10.236m
Score/min:579
Piloting Accuracy:44.357%
Gunner Accuracy:30.784%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:299
V. Kills:47 N/A
Deaths:20
KDR:14.950
Accuracy:58.828% B**
KPH:73 B**
VKPH:11.500 B*
C75 Viper
B**
Kills:232
V. Kills:30 N/A
Deaths:21
KDR:11.048
Accuracy:35.153% C--
KPH:50.500 B**
VKPH:6.500 C
L100 Python HEAT
C++
Kills:106
V. Kills:21 N/A
Deaths:9
KDR:11.778
Accuracy:39.514% D*
KPH:31.100 C++
VKPH:6.200 D*
Skyguard
B
Kills:62
V. Kills:45 135%
Deaths:14
KDR:4.429
Accuracy:33.239% B++
KPH:14.800 C+
VKPH:10.800 B
Kills:699 (699 + 0)
Deaths:64
KDR:10.922
VKDR:2.234
Vehicle Kills:143
Kill Difference:635
Playtime:16.276 hours
Usage:1%
Score:0.385m
Score/min:394
Driving Accuracy:33.239%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,247
V. Kills:697 179%
Deaths:187
KDR:6.668
Accuracy:47.828% D
KPH:28.700 C**
VKPH:16 C++
Supernova PC
B*
Kills:1,162
V. Kills:306 379%
Deaths:150
KDR:7.747
Accuracy:52.500% B
KPH:31.100 B*
VKPH:8.200 C+
Proton II PPA
A**
Kills:937
V. Kills:31 N/A
Deaths:16
KDR:58.563
Accuracy:29.823% B*
KPH:125.600 A**
VKPH:4.200 C**
Supernova VPC
B*
Kills:460
V. Kills:58 N/A
Deaths:49
KDR:9.388
Accuracy:59.057% B*
KPH:51.500 B+
VKPH:6.500 C
Saron HRB
B+
Kills:450
V. Kills:188 238%
Deaths:48
KDR:9.375
Accuracy:40.679% C
KPH:30.900 B+
VKPH:12.900 C
E540 Halberd
B
Kills:449
V. Kills:237 189%
Deaths:37
KDR:12.135
Accuracy:48.402% C++
KPH:34.800 C**
VKPH:18.400 B
Kills:4,705 (2,869 + 1,836)
Deaths:487
KDR:9.661
VKDR:3.115
Vehicle Kills:1,517
Kill Difference:4,218
Playtime:124.766 hours
Usage:6%
Score:3.170m
Score/min:424
Driving Accuracy:59.057%
Gunner Accuracy:48.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:261
V. Kills:153 169%
Deaths:32
KDR:8.156
Accuracy:56.792% C+
KPH:33.900 C--
VKPH:19.900 C+
Proton II PPA-H
C**
Kills:160
V. Kills:11 N/A
Deaths:13
KDR:12.308
Accuracy:37.597% C+
KPH:101.200 C**
VKPH:7 C*
Saron HRB-H
C+
Kills:65
V. Kills:34 186%
Deaths:6
KDR:10.833
Accuracy:53.127% C
KPH:36.200 C+
VKPH:18.900 C--
Kills:486 (0 + 486)
Deaths:51
KDR:9.529
VKDR:3.882
Vehicle Kills:198
Kill Difference:435
Playtime:11.081 hours
Usage:1%
Score:0.316m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:53.127%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:91
V. Kills:10 N/A
Deaths:14
KDR:6.500
Accuracy:30.537% C-
KPH:33 C*
VKPH:3.600 D
M60-G Bulldog
N/A
Kills:50
V. Kills:11 417%
Deaths:1
KDR:50
Accuracy:39.875% N/A
KPH:35.100 N/A
VKPH:7.700 N/A
Kills:141 (0 + 141)
Deaths:15
KDR:9.400
VKDR:1.400
Vehicle Kills:21
Kill Difference:126
Playtime:4.181 hours
Usage:0%
Score:0.080m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:39.875%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:95
V. Kills:13 N/A
Deaths:80
KDR:1.188
Accuracy:34.679% D*
KPH:17.100 C
VKPH:2.300 D-
Kills:95 (95 + 0)
Deaths:80
KDR:1.188
VKDR:0.163
Vehicle Kills:13
Kill Difference:15
Playtime:5.546 hours
Usage:0%
Score:0.031m
Score/min:94
Driving Accuracy:34.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,6105,0917756.569C+4.1837.594%C+N/A50910U35190U514993200.1h3.1B++8.2B++
CAS30 Tank Buster 7,4834,1431,8372.255B++0.1444.357%C+1.279%C+14.1B**11.4B*237293.9h28.3B**63.8B*
Betelgeuse 54-A 2,8322,8099942.826C+0.4327.829%B31.114%C+117.5A+1B53323.9h9.4B++33.7B+
Pulsar LSW 1,9351,9201,0241.875B0.5218.827%D-16.927%D--29.1C-N/A15366h11B+58.5C++
Parallax VX3 1,5881,5853474.568B+2.1844.99%B*83.281%B++22.5CN/A9170.5h2B+4.4B++
Ghost 1,4501,4487381.962C+0.4341.725%B+68.923%C+41.6C++N/A18534.8h2.1B+4.9B+
Maelstrom Turbo Laser 2,4891,3126851.915C++0.4831.958%C++1.905%C14.5C+13C**30590.7h80.7B+252.6B+
NS-30G Vandal 1,2971,2955152.515C++0.1244.884%A26.023%C52.9C++N/A18624.5h4.5B+10.1B*
Supernova FPC 1,9441,2471876.668C++4.2847.828%D4.09%B**28.7C**16C++48843.5h3.5B**7.3B*
NS-44G Commissioner 1,2521,2441,0471.188C++1.2034.446%C21.061%C33.3CN/A13137.4h3.2B+9.1B
Phobos VX86 1,2361,2268521.439C++0.9557.043%C+8.972%D*35.1CN/A15734.9h2.3B4C**
Orion VS54 1,2231,2204402.773B*0.3826.219%B**20.656%D68.5A+N/A36317.8h10.1B*38.4C**
Serpent VE92 1,2081,2035902.039B*0.3528.186%B*17.041%C--54.2B**N/A28422.2h10.2B*36.3B++
SVA-88 1,1831,1813923.013B+0.6226.826%B++21.423%D75.7B**N/A31815.6h10.2B++38.1B+
NS-15M1 1,1791,1775212.259B+0.1324.927%B+21.41%C+43.8C++N/A18526.9h10.9B++43.5B+
VX6-7 1,1981,1761,2450.945C1.4523.119%C15.646%D-13.3DN/A6488.2h13.4C+58C+
NS-11A 1,1801,1736601.777B0.6229.96%B**17.818%D38.3BN/A13830.6h11.6B*38.8B*
Pulsar C 1,1811,1693942.967B**0.5733.461%A++29.684%B**114.6M**1.2A++65810.2h8.7B**25.9B*
Supernova PC 1,4681,1621507.747B+5.3552.5%B2.324%C+31.1B*8.2C+25937.4h3A5.8A
NS-11C 1,1711,1626191.877B**0.5229.811%B**17.47%C35B+N/A16333.2h12.1B+40.7B++
Zenith VX-5 1,1671,1613693.146A*0.7531.586%A24.548%B+89.3A*N/A46013h10.5B*33.1B*
H-V45 1,1621,1616011.932B0.4629.934%B**21.189%C+46.4B++N/A20325h10.9B*36.5B*
Flare VE6 1,1611,1603902.974A+0.5824.888%B+20.517%D62.7B++N/A31718.5h8.9B++35.9B+
Sirius SX12 1,1631,1606891.684B+0.7131.93%A+12.155%D--38.8B+N/A17729.9h11.2B*34.9B*
NS Decimator 1,4991,1598311.395B+1.0058.032%C1.812%C37.4C++11D35331h3.5B*6B++
Force-Blade 1,1441,11220,4170.054B**2.3438.437%B++N/A1.2B+N/A5957.3h2.1B+5.3B+
L105 Zephyr 1,3241,0818013.513B+11.1238.985%C-N/A10810U2430U43830500.1h4.6B**11.7B++
Terminus VX-9 1,0451,0385132.023C**0.3731.054%B**25.337%C+64.1B**N/A28916.2h10.8B++34.8B*
Dual Photon Pods 1,2991,0108412.024B*9.6354.78%B1.386%C*95.3B27.3B*83710.6h16.7B++30.5B++
Proton II PPA 9689371658.563M56.1729.823%B*1.708%C124.9A*4.1C*5627.5h6.2B**20.7B**
C-4 1,2588856021.47C++0.9220.442%D--N/A59.4C--25C81614.9h1.3B+6.5C+
XM98 7727701087.13M+4.7445.599%A82.987%B**87.5M**N/A4608.8h1.7A3.8B**
Saron Laser Cannon 1,3967163731.92C++0.4735.554%B++1.117%D18.1B+17.2A45639.5h94.6B+266B++
Cosmos VM3 6196152422.541B+0.1520.298%B+17.398%C38.7B+N/A14915.9h12.7B+62.5C**
Cosmos VM3 6156132422.533B0.1420.029%B+14.845%D--38.6B+N/A15515.9h12.4B+61.8B+
AP30 Shredder 7695295110.373B+7.9822.492%FN/A5290U2400U37991600.1h30.7A++136.5B**
Supernova VPC 518460499.388C+7.0059.057%B*1.739%C*51.7B+6.5C3378.9h2.4B**4.1B*
Saron HRB 638450489.375B*6.9840.679%C2%B+30.8B+12.9C47014.6h13.4A32.9B**
Pandora VX25 4534502701.667B0.7342.786%C**8.667%F52.9B+N/A2118.5h3.8B+8.9B+
E540 Halberd 6864493712.135C**9.7448.402%C++2.673%C*34.8C**18.4B60812.9h5B++10.3B++
NS-15M AE 4404341942.237C++0.1630.339%B*32.028%B+83.5B*1.2B**2205.2h11.3C*37.2B+
Frag Grenade 4084061406N/A403.6141.409%DN/A676.7B*3.3D28500.6h3.2B+7.7B
NS-7G PDW 4094053701.095C++1.3028.702%B*10.124%D*14.9C--N/A5427.2h14.5C**50.5B+
Eridani SX5 3433431981.732B+0.6631.33%B**14.286%D-38.5C++N/A1748.9h9.7B++30.9B++
Tank Mine 6423341512.212C+0.1833.799%C+N/A83.5C-77B+19084h2C+5.8C**
Comet VM2 4023311532.163A++0.2341.413%C+2.719%D28.3M++6.1B**23011.7h8.3A+20B**
Eridani SX5G 3273251092.982A0.5935.159%A21.231%C+135.4A*N/A5692.4h9B*25.6B++
L100 Python HESH 3462992014.95B+12.5658.828%B**4.348%A**72.9B**11.5B*4284.1h2.8B+4.7B*
Artemis VX26 2852841192.387B*0.0134.16%A+18.31%D101.4M*N/A4462.8h10B*29.4B*
Proximity Mine 274274475.83B++3.4456.085%A++N/A195.7A+N/A7841.4h1.5A2.8A
Eclipse VE3A 2712691411.908C*0.4831.778%B**25.651%B**81.5A+N/A4053.3h11.7C**37B+
Comet VM2 3162651541.721B*0.6743.89%C+3.774%C22.6A++4.4C16911.7h11A25B**
E540 Halberd-H 414261328.156C+5.7656.792%C+4.598%A++33.9C--19.9C+4347.7h4.6B*8.1B*
Beamer VS3 2512501901.316B++1.0823.214%D21.6%C+20.3CN/A13312.3h8B+34.5C++
Deimos VA29 2502451581.551C**0.8463.28%C*13.061%D48C++1B2645.1h2.1B+3.3B+
C75 Viper 2622322111.048A+8.6635.153%C--N/A50.4B**6.5C3834.6h6A17.1B**
Hunter QCX-G 2332312320.996C**1.4045.866%C*31.169%C++22.9B*N/A7710.1h2.8B+6.1C*
Nyx VX31 225224792.835B0.4434.175%C+30.804%C++25.5C--N/A1528.8h6.2C18C+
MANA Anti-Vehicle Turret 3722181052.076C+0.3243.602%C--3.67%C+2180A++1540B*8657900.1h5.8B*13.2B+
Cerberus 2192151571.369B1.0234.639%B+27.907%B+71.7A1.3B**3383h4.8B*13.8B++
NSX Tomoe 1921911231.553C+0.8434.57%A42.408%B+59.7B*N/A1283.2h12.4B+36B++
Nova 1911901231.545C++0.8540.561%C9.474%D*36.5C+N/A1805.2h3.9B+9.6C**
Nemesis VSH9 2651712030.842C**1.5559.057%C--N/A17.3C+9.5C+2959.9h5.9B**10B*
M60-A Bulldog 184167723.857B21.4646.051%C+1.796%C72.6A++7.4B**4282.3h3.9B**8.5B*
Corvus VA55 1631631161.405B+0.9924.892%C++25.153%C**31.3C++N/A1905.2h9.6B**38.4B++
Lasher X2 1631611880.856C+1.5424.802%C+1.863%D*33.5C++N/A2104.8h24.6D-99C+
CME 163160802B++0.3933.426%A25%B76.2A++1.4A*2812.1h12.8B38.4B++
Proton II PPA-H 1711601312.308C++9.9237.597%C+N/A100C**6.9C*5571.6h7.9B++21B+
NS Baron G5G 158155931.667B+0.7340.174%C10.323%D-47B+N/A2103.3h4.2C*10.4C**
M60-A Bulldog 168141720.143C**17.7540.965%C--1.418%D41.5B+7.9A3133.4h4.8B*11.6B+
Blueshift VM5 140140363.889B++1.5023.525%B*27.143%B**51.9B**N/A3222.7h13B*55.1B++
Dual-75 Duster 172125717.857B**15.4630.784%D--N/A138.9A*52.2U15610.9h5.3B+17.3C+
M60-A Bulldog 139123158.2B+5.8128.925%D-N/A1230U160U11840700.1h3.6A+12.5B+
Blueshift VM5 110110363.056C**0.6624.006%B*21.818%C++40.7B+N/A2392.7h17C+70.9B+
L100 Python HEAT 127106911.778A++9.3939.514%D*3.774%B*31.2C++6.2D*3533.4h3.4A8.5B*
NS-10 Burster 162101881.148C**1.2429.502%C++8.911%B6.5C**3.9C*16515.5h105.4B++357.4B+
M40 Fury-F 10895801.188C+1.2034.679%D*N/A17.3C2.4D-945.5h7.1B++20.3B+
M60-G Bulldog 10191146.5B++4.1130.537%C-2.198%C-32.5C*3.6D3052.8h4.4A14.5B*
A30 Walker 16983372.243C*0.1515.052%FN/A830U860U14476000.1h52.3A347.1B++
Spear Anti-Vehicle Phalanx Turret 1478299.111C**6.7254.11%B**2.439%D-43.2C**34.2B**10251.9h8.3C**15.3B+
Blackheart 7474681.088C+1.3055.862%B++39.189%B+28.5C++N/A902.6h2.2B+3.9B+
Heartstring 7373651.123C++1.2757.317%B**35.616%B++24.3C++N/A793h2.6B4.5B++
Solstice VE3 6968681B1.3915.937%D*17.647%C8.5DN/A2488h11.4B*71.2C++
VX29 Polaris 6767223.045A0.6527.657%B++16.418%D-95.7A++N/A9030.7h10.3B*37.1B++
Saron HRB-H 9965610.833B**8.4453.127%C1.538%C+36.1C+18.9C--5801.8h14.8A27.8B**
NS-10 Burster 11263850.741C-1.6529.985%C+4.762%C4.4D3.4C13114.3h162.3C541.3C+
NS-30 Vandal 6262252.48B+0.0939.195%B**38.71%A+88.6A*N/A5680.7h4.2B**10.8B**
Skyguard 10762144.429B+2.0433.239%B++1.613%C14.8C+10.7B4074.2h104.3B+313.7B++
Light PPA 6256232.435C0.0434.125%D-1.786%B*37.3C4C**4361.5h12.6C*36.8C++
S1 7852152U49.6154.68%C7.692%M++17.9C--9D8872.9h6.4C*11.7C++
M60-G Bulldog 6150150U47.6139.875%C*N/A35.7C+7.9C+3411.4h6.4B+16B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon287982.2h
Anti-Vehicle MANA Turret313442h
Nano-Armor Kit658569,598107.2h
Nanite Revive Grenade03500.1h
Medical Applicator21464,6058.3h
Motion Spotter54700.4h
Restoration Kit6590.5h
Recon Detection Device301,7283.3h
Ammunition Package182080.5h
Medical Kit1,0556,82144.3h
Anti-Infantry MANA Turret4500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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