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Director General X0NIQNC[X0NI] X0NIQNC
NC BR 94

KDR: 5.49

Score: 33.5m

Last Seen: Jul 23rd, 2020 10:34 AM
- OFFLINE - 213.8 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Emerald
Level Progress (to 95): 90%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44G Commissioner NC6A GODSAW GD-7F NC6 Gauss SAW AF-4G Cyclone EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $29,973,960 MLG Score: 23960
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 19.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.146%46.939%179136131393,7706.89435-1.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.137%3.271M*3.883M**-0.886D--HEAD ++ (~27.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.774B++6.40.553B+10.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.693%0.99%270213475052261522.22467330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.11%-0.268C-0.534D2.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.673B+18.40.653B+34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.504%83.132%02134712,5629615013.0718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.123%3.096M++1.034B**-1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.712B++1.60.502B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
85.61%26.915%011348457154640.295411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.612M**2.356A*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.84B++1.80.63B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.5m176.2%801 (48.1k)696 (41.8k)5.49404116,16621,1445.540294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491684637.581%48.075%180702:1623

63% Heavy Assault17% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 3:35 PMJun 10th, 2020 9:40 AMJul 24th, 2020 9:20 PM (18d) (PST)Jul 23rd, 2020 6:39 AM (19d) (PST)Jul 23rd, 2020 6:34 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4524331,0192.4170.4401.1624.3460.05023960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,11225,97461,1381452670261341,770

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
801.1h/33.4d 976 55,847 28,138 208.9k 496 3,946 2,392 69.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:35,101
Deaths:4,456
KDR:7.877
Accuracy:37.649% A++
HSR:49.776% A**
NC6A GODSAW
A**
Kills:6,333
Deaths:713
KDR:8.882
Accuracy:37.741% B**
HSR:49.550% A**
NC6 Gauss SAW
A*
Kills:5,297
Deaths:569
KDR:9.309
Accuracy:36.642% A*
HSR:43.723% A*
EM6
A*
Kills:3,106
Deaths:319
KDR:9.737
Accuracy:35.697% A++
HSR:45.621% A*
MGR-L1 Promise
M
Kills:3,037
Deaths:441
KDR:6.887
Accuracy:37.390% A++
HSR:54.067% M
NS-15M AE
A**
Kills:2,187
Deaths:281
KDR:7.783
Accuracy:37.399% A++
HSR:56.013% A**
GD-22S
A*
Kills:1,216
Deaths:134
KDR:9.075
Accuracy:36.265% A++
HSR:47.697% A*
NS-15M1
M+
Kills:1,165
Deaths:148
KDR:7.872
Accuracy:34.018% A+
HSR:54.421% M+
EM1
A**
Kills:317
Deaths:32
KDR:9.906
Accuracy:33.707% A
HSR:47.634% A**
Kills:57,759
Deaths (as Heavy Assault):7,093
Deaths (to Heavy Assaults):6,950
KDR:8.1431
Kill Difference:50,666
Playtime:501.337 hours
Usage:63%
Score:22.599m
Score/min:751
Accuracy (listed only):36.279%
HSR (listed only):49.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:6,192
Deaths:726
KDR:8.529
Accuracy:38.015% A++
HSR:29.086% B*
AF-4G Cyclone
M+
Kills:4,676
Deaths:603
KDR:7.755
Accuracy:37.071% A+
HSR:53.657% M+
MGR-S1 Gladius
M**
Kills:2,258
Deaths:244
KDR:9.254
Accuracy:39.397% A++
HSR:59.167% M**
AF-19 Mercenary
A*
Kills:1,776
Deaths:184
KDR:9.652
Accuracy:37.530% A*
HSR:35.755% A++
AF-4 Cyclone
M++
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A++
HSR:48.267% M++
AF-4A Bandit
A*
Kills:1,350
Deaths:149
KDR:9.060
Accuracy:37.282% A*
HSR:34.889% A
NS-11C
A++
Kills:1,306
Deaths:104
KDR:12.558
Accuracy:36.744% A++
HSR:30.628% A
Gauss Compact Burst
A*
Kills:1,194
Deaths:131
KDR:9.115
Accuracy:40.362% A*
HSR:30.988% B+
GD-66 Claw
A*
Kills:457
Deaths:93
KDR:4.914
Accuracy:85.610% A*
HSR:26.915% A+
AC-X11
A*
Kills:218
Deaths:15
KDR:14.533
Accuracy:40.710% A*
HSR:27.982% B+
19A Fortuna
A*
Kills:134
Deaths:20
KDR:6.700
Accuracy:37.612% A*
HSR:32.090% A++
MGR-C1 Charger
M*
Kills:114
Deaths:10
KDR:11.400
Accuracy:37.725% A+
HSR:52.632% M*
Blitz GD-10
M*
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% A*
HSR:47.778% M*
Kills:21,236
Deaths (as Light Assault):2,456
Deaths (to Light Assaults):4,238
KDR:8.64658
Kill Difference:18,780
Playtime:110.625 hours
Usage:14%
Score:3.885m
Score/min:585
Accuracy (listed only):41.950%
HSR (listed only):39.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M+
Kills:4,676
Deaths:603
KDR:7.755
Accuracy:37.071% A+
HSR:53.657% M+
MGR-S1 Gladius
M**
Kills:2,258
Deaths:244
KDR:9.254
Accuracy:39.397% A++
HSR:59.167% M**
GR-22
M
Kills:1,491
Deaths:183
KDR:8.148
Accuracy:38.790% A*
HSR:46.881% M
AF-4 Cyclone
M++
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A++
HSR:48.267% M++
Carnage AR
A**
Kills:1,316
Deaths:191
KDR:6.890
Accuracy:39.685% A*
HSR:46.125% A**
Reaper DMR
M+
Kills:941
Deaths:144
KDR:6.535
Accuracy:41.662% A**
HSR:52.072% M+
GD-66 Claw
A*
Kills:457
Deaths:93
KDR:4.914
Accuracy:85.610% A*
HSR:26.915% A+
NC1 Gauss Rifle
M
Kills:332
Deaths:50
KDR:6.640
Accuracy:39.205% A*
HSR:48.795% M
MGR-A1 Vanquisher
A**
Kills:248
Deaths:44
KDR:5.636
Accuracy:44.356% A**
HSR:41.129% A++
Gauss Rifle Burst
A*
Kills:192
Deaths:34
KDR:5.647
Accuracy:41.188% A*
HSR:43.229% A
NS-11A
M*
Kills:164
Deaths:23
KDR:7.130
Accuracy:38.019% A*
HSR:56.707% M*
Blitz GD-10
M*
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% A*
HSR:47.778% M*
Kills:13,636
Deaths (as Combat Medic):1,786
Deaths (to Combat Medics):2,613
KDR:7.63494
Kill Difference:11,850
Playtime:41.464 hours
Usage:5%
Score:1.661m
Score/min:668
Accuracy (listed only):43.523%
HSR (listed only):47.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:11,706
Deaths:1,369
KDR:8.551
Accuracy:55.480% A*
HSR:81.992% B**
NS-44G Commissioner
A+
Kills:6,889
Deaths:2,281
KDR:3.020
Accuracy:57.167% A
HSR:45.914% A+
AF-4G Cyclone
M+
Kills:4,676
Deaths:603
KDR:7.755
Accuracy:37.071% A+
HSR:53.657% M+
MGR-S1 Gladius
M**
Kills:2,258
Deaths:244
KDR:9.254
Accuracy:39.397% A++
HSR:59.167% M**
NS-44B Commissioner
A++
Kills:1,706
Deaths:526
KDR:3.243
Accuracy:58.741% A++
HSR:43.025% A
AF-4 Cyclone
M++
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A++
HSR:48.267% M++
NSX Daimyo
A++
Kills:856
Deaths:123
KDR:6.959
Accuracy:55.827% A++
HSR:98.715% B**
NS-357 Underboss
M
Kills:709
Deaths:288
KDR:2.462
Accuracy:56.081% A++
HSR:50.917% M
NC4-FB Mag-Shot
B**
Kills:457
Deaths:125
KDR:3.656
Accuracy:41.629% B**
HSR:31.729% B++
NS-45 Pilot
A++
Kills:345
Deaths:125
KDR:2.760
Accuracy:42.656% A+
HSR:46.957% A++
NS-30 Vandal
A*
Kills:337
Deaths:51
KDR:6.608
Accuracy:51.030% A*
HSR:42.137% A+
LA8 Rebel
A++
Kills:99
Deaths:28
KDR:3.536
Accuracy:45.562% A++
HSR:27.273% B+
Blitz GD-10
M*
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% A*
HSR:47.778% M*
LA3 Desperado
M
Kills:54
Deaths:16
KDR:3.375
Accuracy:43.189% A++
HSR:40.741% M
Kills:31,653
Deaths (as Infiltrator):5,956
Deaths (to Infiltrators):3,015
KDR:5.31447
Kill Difference:25,697
Playtime:134.269 hours
Usage:17%
Score:4.659m
Score/min:578
Accuracy (listed only):47.223%
HSR (listed only):51.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:939
Deaths:162
KDR:5.796
Accuracy:53.382% A*
HSR:20.021% B+
AF-34 Mattock
A*
Kills:873
Deaths:162
KDR:5.389
Accuracy:60.402% A*
HSR:23.253% B*
NCM1 Scattercannon
A++
Kills:99
Deaths:27
KDR:3.667
Accuracy:62.177% A++
HSR:19.192% B+
NCM1 Scattercannon
A++
Kills:96
Deaths:27
KDR:3.556
Accuracy:56.207% A
HSR:25% A++
Kills:2,007
Deaths (as MAX Suit):189
Deaths (to MAX Suits):771
KDR:10.61905
Kill Difference:1,818
Playtime:9.596 hours
Usage:1%
Score:0.597m
Score/min:1,037
Accuracy (listed only):58.042%
HSR (listed only):21.867%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:344
V. Kills:24 N/A
Deaths:21
KDR:16.381
Accuracy:67.870% A
KPH:58.900 C
VKPH:4.100 C--
Vortek Rotary
C+
Kills:161
V. Kills:111 144%
Deaths:21
KDR:7.667
Accuracy:30.790% C
KPH:23.400 C+
VKPH:16.200 C+
Breaker Rocket Pods
A*
Kills:75
V. Kills:15 469%
Deaths:2
KDR:37.500
Accuracy:63.348% A
KPH:214.500 B**
VKPH:42.900 A*
Kills:580 (505 + 0)
Deaths:44
KDR:13.182
VKDR:3.409
Vehicle Kills:150
Kill Difference:536
Playtime:13.057 hours
Usage:2%
Score:0.172m
Score/min:220
Piloting Accuracy:30.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:116
V. Kills:3 N/A
Deaths:32
KDR:3.625
Accuracy:51.242% B++
KPH:47.300 C
VKPH:1.200 C--
Kills:116 (116 + 0)
Deaths:32
KDR:3.625
VKDR:0.094
Vehicle Kills:3
Kill Difference:84
Playtime:2.451 hours
Usage:0%
Score:0.015m
Score/min:105
Driving Accuracy:51.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 35,41635,1014,4567.877A+2.3837.649%A++49.776%A**194.4M++1.7B**520180.6h6.6A++17.5A
SAS-R 11,75611,7061,3698.551A+3.0655.48%A*81.992%B**138A*N/A34884.8h1.6B**2.9A
NS-44G Commissioner 6,9126,8892,2813.02B*2.4757.167%A45.914%A+253.3A**N/A67027.2h2.4A4.1B*
NC6A GODSAW 6,4096,3337138.882A++3.3937.741%B**49.55%A**205M+2.5B++56730.9h5.8B+15.4B**
GD-7F 6,2716,1927268.529M**3.0338.015%A++29.086%B*179.5M+2.3A*47134.5h8.9B**23.5B**
NC6 Gauss SAW 5,3335,2975699.309M**3.8136.642%A*43.723%A*196.2M*1.3B+53327h6B**16.3B*
AF-4G Cyclone 4,6994,6766037.755A*2.2637.071%A+53.657%M+208.8A*1C+53622.4h6.4A++17.2B**
EM6 3,1223,1063199.737M++4.2435.697%A++45.621%A*175.5MN/A46917.7h6.9A+19.3B**
MGR-L1 Promise 3,0643,0374416.887M**1.3937.39%A++54.067%M235.4M**2.1B*70712.9h7.5B**20.1B*
MGR-S1 Gladius 2,2812,2582449.254M3.7639.397%A++59.167%M**242.8M**2.5A++7419.3h5.7B*14.4B++
NS-15M AE 2,2162,1872817.783A*2.2937.399%A++56.013%A**212.3M+2.8A*54710.3h7.6A+20.2A
NS Decimator 3,0232,0303915.192M0.3070.769%B**3.744%A++103.6M+50.7M58819.6h2.9B++4.1B*
AF-19 Mercenary 1,7951,7761849.652S4.1637.53%A*35.755%A++175.8M**1.9A++60710.1h7.6B*20.1B++
NS-44B Commissioner 1,7101,7065263.243A++2.2558.741%A++43.025%A221.6A**N/A5557.7h2.6B*4.4B++
Mag-Cutter 1,5611,55315,2140.102A*5.3942.748%B*6.761%C**2.5A++N/A6617.1h1.7B++4B+
GR-22 1,5121,4911838.148M*2.6538.79%A*46.881%M204.2S2.9M5457.3h8A++20.7A
AF-4 Cyclone 1,4761,4711559.49S4.0037.729%A++48.267%M++173.1M+N/A5098.5h6.7A+17.8A
AF-4A Bandit 1,3661,3501499.06S3.5737.282%A*34.889%A187.5M*2.2A+4997.2h7.2A19.3A
Carnage AR 1,3241,3161916.89M++1.4039.685%A*46.125%A**188S1.1B++4667h8A++20.2A
NS-11C 1,3171,30610412.558S7.0636.744%A++30.628%A186.6M**1.6A4747h8.3A+22.5B**
GD-22S 1,2251,2161349.075M+3.5836.265%A++47.697%A*157.9M1.2B+4367.7h7.2B**19.8B**
Gauss Compact Burst 1,2091,1941319.115A**3.6240.362%A*30.988%B+170.6M2.1A*4257h7.7B**19.1B**
NS-15M1 1,1671,1651487.872A**2.3834.018%A+54.421%M+176.5MN/A4286.6h7.5A++22.2B**
Reaper DMR 9529411446.535M++1.0441.662%A**52.072%M+181S2.1A*4475.2h6.1A++14.6A+
AF-34 Mattock 9529391625.796C**0.3053.382%A*20.021%B+123.6M++1.7A*3877.6h4.5B++8.5B**
AF-34 Mattock 8908731625.389C*0.1160.402%A*23.253%B*114.9M++2.2M+3717.6h5.5B++9.2B**
NSX Daimyo 8568561236.959B*1.4655.827%A++98.715%B**161.5A*N/A4015.3h1.6A2.9A
NS-357 Underboss 7157092882.462B*3.0356.081%A++50.917%M228.7M**1.9A*6153.1h2.8A5B**
GD-66 Claw 461457934.914A**0.5885.61%A*26.915%A+268.8S2.4M9221.7h1.8B**2.1B**
NC4-FB Mag-Shot 4584571253.656B**1.8441.629%B**31.729%B++190.4M+N/A5122.4h5B**12.1B**
NC05 Jackhammer 382380774.935M**0.5660.808%A++31.579%M++253.3S1.3B++8451.5h3.1A+5A
NS-45 Pilot 3463451252.76B++2.7342.656%A+46.957%A++191.7A*N/A5321.8h4.8B**11.3B**
M30 Mustang AH 3683442116.381B+10.8967.87%AN/A59.3C4.1C--1895.8h5.6B+8.2B++
NS-30 Vandal 346337516.608B*1.1151.03%A*42.137%A+160.5M+4.3S4712.1h3.5A6.8A
NC1 Gauss Rifle 332332506.64S1.1539.205%A*48.795%M158.1SN/A6802.1h6.6A++16.8A+
Hardlight Dagger 3193183,9090.081B++5.4150.105%A11.321%B++2.9C+N/A8110.5h1.5B*3B+
EM1 319317329.906S4.4133.707%A47.634%A**198.1M**1.3B+5731.6h7.6A+22.5B**
Anti-Vehicle Grenade 3462951295N/A289.5155.575%BN/A590B++102C+40810.5h3.2B**5.7B**
MGR-M1 Bishop 253252406.3A++0.8150.839%A*56.746%A**157.5M**N/A3911.6h3.7A7.3A
MGR-A1 Vanquisher 255248445.636A++0.1444.356%A**41.129%A++248S7S6581h6.3B**14.2B**
Shrike 367239594.051M*1.4470.401%A+3.347%B+70.3M+37.6A**6973.4h4.3B**6.2A
Carver 2272274360.521A+4.9750.652%A+41.85%M**19.1B+N/A6111.9h1.2B+2.4B+
AC-X11 2232181514.533S9.0440.71%A*27.982%B+167.7M++3.8S6841.3h6.8A16.7B**
NSX Amaterasu 1941941,3240.147B*5.3540.751%B**31.443%A++7.9B+N/A2424.6h2.2C++5.5B+
Gauss Rifle Burst 195192345.647A++0.1541.188%A*43.229%A174.5M*2.7A**4351.1h6.6A++16A
NS-11A 166164237.13M**1.6438.019%A*56.707%M*234.3S2.9M6600.7h7.4A++19.5A
Vortek Rotary 272161217.667B**2.1730.79%C1.863%C++23.3C+16.1C+2076.9h45.9B+149.2B
19A Fortuna 138134206.7M**1.2137.612%A*32.09%A++148.9M4.4S3540.9h6.6A+17.5A+
S12 Renegade 119116323.625C+1.8751.242%B++1.724%D--46.4C1.2C--1052.5h2.8B+5.6B+
MGR-C1 Charger 1151141011.4S5.9137.725%A+52.632%M*228S2B**6230.5h6.6A++17.5A
NCM1 Scattercannon 10099273.667B*1.8362.177%A++19.192%B+123.8S1.3A++5340.8h4.6A7.4A
LA8 Rebel 9999283.536A*1.9645.562%A++27.273%B+198SN/A5710.5h3.9A+8.5B**
NCM1 Scattercannon 9696273.556B1.9456.207%A25%A++120M++N/A4150.8h4.3B**7.6A
Blitz GD-10 9290224.091A++1.4039.56%A*47.778%M*128.6A*2.9S8360.7h10.2B++25.8B+
Breaker Rocket Pods 9075237.5M++32.0163.348%AN/A250A+50M+9670.3h13.8C+21.8C**
Frag Grenade 6968168N/A62.5147.907%CN/A680C**10C39290.1h3B6.3C*
Spear Anti-Vehicle Phalanx Turret 7763512.6B7.1163.141%A+11.111%S210S46.7A++10250.3h3.1A++5A+
Warden 6262106.2S0.7144.701%A*45.161%A*155M**N/A7650.4h4.7A10.5B**
LA3 Desperado 5654163.375A*2.1243.189%A++40.741%M180M**6.7S6280.3h7.2B++16.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,5670.9h
Nano-Armor Kit112,3470.5h
Nanite Healing Grenade01180h
Medical Kit4,65126,017145.8h
Motion Spotter3412,7547h
Restoration Kit1702,3627.9h
Ammunition Package2500h
Medical Applicator816,3781h

Check the help document for the dictionary if you want to learn more about words used here.


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