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Maj. General X0NIQNC[] X0NIQNC
NC BR 87

KDR: 5.68

Score: 30.5m

Last Seen: Jan 15th, 2020 8:03 AM
- OFFLINE - 59.9 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Emerald
Level Progress (to 88): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44G Commissioner GD-7F NC6A GODSAW NC6 Gauss SAW AF-4G Cyclone EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $29,033,208 MLG Score: 23208
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 19.3%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.038%46.16%175635119784,8337.06647-1.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%3.27M*3.803M**-0.971D--HEAD ++ (~27.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.775B++6.40.554B+10.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.613%1.004%279212304982151492.30556332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.111%-0.283C-0.533D2.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.668B+18.60.65B+35.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.354%82.943%02123011,6908504713.7529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.215%3.067M++1.026B**-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.71B++1.60.5B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
85.785%24.934%011231377139130.271028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.666M**2.039A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.837B++1.80.621B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.5m180%782 (46.9k)681 (40.9k)5.68036105,50718,5745.7281787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12321570237.491%47.445%177902:2523

62% Heavy Assault17% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 3:35 PMDec 31st, 1969 6:00 PMJan 16th, 2020 9:58 PM (16h) (PST)Jan 15th, 2020 4:27 AM (2d) (PST)Jan 15th, 2020 4:03 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4174141,0032.3570.4151.1184.3290.04723208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,03524,86560,1701412567260340,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
745.9h/31.1d 888 50,058 25,292 193.8k 455 3,698 2,115 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:31,429
Deaths:3,835
KDR:8.195
Accuracy:37.509% A*
HSR:49.184% M++
NC6A GODSAW
M++
Kills:5,909
Deaths:641
KDR:9.218
Accuracy:37.652% A+
HSR:49.585% M++
NC6 Gauss SAW
M++
Kills:5,009
Deaths:526
KDR:9.523
Accuracy:36.581% M+
HSR:43.322% M++
EM6
M++
Kills:3,065
Deaths:314
KDR:9.761
Accuracy:35.721% A**
HSR:45.481% M++
MGR-L1 Promise
M**
Kills:1,738
Deaths:218
KDR:7.972
Accuracy:37.261% A**
HSR:52.877% M**
NS-15M AE
M++
Kills:1,406
Deaths:158
KDR:8.899
Accuracy:36.421% A*
HSR:55.192% M++
GD-22S
M*
Kills:1,216
Deaths:134
KDR:9.075
Accuracy:36.265% A**
HSR:47.697% M*
NS-15M1
S
Kills:1,165
Deaths:148
KDR:7.872
Accuracy:34.018% A*
HSR:54.421% S
EM1
M**
Kills:317
Deaths:32
KDR:9.906
Accuracy:33.707% A*
HSR:47.634% M**
Kills:51,254
Deaths (as Heavy Assault):6,006
Deaths (to Heavy Assaults):6,033
KDR:8.5338
Kill Difference:45,248
Playtime:461.138 hours
Usage:62%
Score:20.250m
Score/min:732
Accuracy (listed only):36.126%
HSR (listed only):49.488%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:5,966
Deaths:681
KDR:8.761
Accuracy:37.999% M
HSR:29.082% A+
AF-4G Cyclone
S
Kills:4,579
Deaths:574
KDR:7.977
Accuracy:37.097% A++
HSR:53.636% S
MGR-S1 Gladius
S
Kills:1,799
Deaths:175
KDR:10.280
Accuracy:38.733% A*
HSR:58.421% S
AF-19 Mercenary
M+
Kills:1,741
Deaths:178
KDR:9.781
Accuracy:37.449% M+
HSR:35.842% A**
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
NS-11C
A**
Kills:1,306
Deaths:104
KDR:12.558
Accuracy:36.744% A**
HSR:30.628% A*
Gauss Compact Burst
M
Kills:1,194
Deaths:131
KDR:9.115
Accuracy:40.362% M
HSR:30.988% B++
AF-4A Bandit
M
Kills:1,189
Deaths:123
KDR:9.667
Accuracy:37.232% M
HSR:33.389% A++
GD-66 Claw
A*
Kills:377
Deaths:76
KDR:4.961
Accuracy:85.785% A*
HSR:24.934% A++
AC-X11
M+
Kills:218
Deaths:15
KDR:14.533
Accuracy:40.710% M+
HSR:27.982% B**
19A Fortuna
M
Kills:134
Deaths:20
KDR:6.700
Accuracy:37.612% M
HSR:32.090% A*
MGR-C1 Charger
S
Kills:92
Deaths:9
KDR:10.222
Accuracy:38.213% A*
HSR:52.174% S
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
Kills:20,156
Deaths (as Light Assault):2,263
Deaths (to Light Assaults):3,778
KDR:8.90676
Kill Difference:17,893
Playtime:107.577 hours
Usage:14%
Score:3.752m
Score/min:581
Accuracy (listed only):41.940%
HSR (listed only):38.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
S
Kills:4,579
Deaths:574
KDR:7.977
Accuracy:37.097% A++
HSR:53.636% S
MGR-S1 Gladius
S
Kills:1,799
Deaths:175
KDR:10.280
Accuracy:38.733% A*
HSR:58.421% S
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
Carnage AR
M*
Kills:1,257
Deaths:184
KDR:6.832
Accuracy:39.786% M++
HSR:45.744% M*
GR-22
M**
Kills:1,221
Deaths:141
KDR:8.660
Accuracy:38.854% M+
HSR:47.175% M**
Reaper DMR
M**
Kills:873
Deaths:134
KDR:6.515
Accuracy:41.782% M+
HSR:51.546% M**
GD-66 Claw
A*
Kills:377
Deaths:76
KDR:4.961
Accuracy:85.785% A*
HSR:24.934% A++
NC1 Gauss Rifle
M**
Kills:332
Deaths:50
KDR:6.640
Accuracy:39.205% M++
HSR:48.795% M**
MGR-A1 Vanquisher
M+
Kills:194
Deaths:33
KDR:5.879
Accuracy:44.291% M+
HSR:41.753% A*
Gauss Rifle Burst
M
Kills:192
Deaths:34
KDR:5.647
Accuracy:41.188% M
HSR:43.229% A++
NS-11A
M**
Kills:134
Deaths:18
KDR:7.444
Accuracy:38.540% M+
HSR:52.239% M**
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
Kills:12,519
Deaths (as Combat Medic):1,596
Deaths (to Combat Medics):2,285
KDR:7.84398
Kill Difference:10,923
Playtime:37.442 hours
Usage:5%
Score:1.480m
Score/min:659
Accuracy (listed only):43.546%
HSR (listed only):46.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
M
Kills:10,907
Deaths:1,209
KDR:9.022
Accuracy:55.313% M
HSR:81.819% A
NS-44G Commissioner
A*
Kills:6,161
Deaths:1,967
KDR:3.132
Accuracy:57.433% A++
HSR:44.603% A*
AF-4G Cyclone
S
Kills:4,579
Deaths:574
KDR:7.977
Accuracy:37.097% A++
HSR:53.636% S
MGR-S1 Gladius
S
Kills:1,799
Deaths:175
KDR:10.280
Accuracy:38.733% A*
HSR:58.421% S
NS-44B Commissioner
A*
Kills:1,706
Deaths:526
KDR:3.243
Accuracy:58.741% A*
HSR:43.025% A++
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
NSX Daimyo
A*
Kills:783
Deaths:115
KDR:6.809
Accuracy:55.921% A*
HSR:98.595% A
NS-357 Underboss
M+
Kills:491
Deaths:175
KDR:2.806
Accuracy:57.406% A**
HSR:46.436% M+
NC4-FB Mag-Shot
A
Kills:457
Deaths:125
KDR:3.656
Accuracy:41.629% A
HSR:31.729% B**
NS-45 Pilot
A**
Kills:345
Deaths:125
KDR:2.760
Accuracy:42.656% A++
HSR:46.957% A**
NS-30 Vandal
M+
Kills:324
Deaths:47
KDR:6.894
Accuracy:51.409% M+
HSR:41.975% A++
LA8 Rebel
A++
Kills:97
Deaths:26
KDR:3.731
Accuracy:45.488% A++
HSR:25.773% B+
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
LA3 Desperado
M++
Kills:54
Deaths:15
KDR:3.600
Accuracy:43.513% A**
HSR:40.741% M++
Kills:29,264
Deaths (as Infiltrator):5,256
Deaths (to Infiltrators):2,666
KDR:5.56773
Kill Difference:24,008
Playtime:126.950 hours
Usage:17%
Score:4.343m
Score/min:570
Accuracy (listed only):47.331%
HSR (listed only):50.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:938
Deaths:161
KDR:5.826
Accuracy:53.349% A*
HSR:19.936% B++
AF-34 Mattock
M
Kills:873
Deaths:161
KDR:5.422
Accuracy:60.393% M
HSR:23.253% A
NCM1 Scattercannon
A*
Kills:94
Deaths:26
KDR:3.615
Accuracy:61.871% A*
HSR:19.149% B*
NCM1 Scattercannon
A++
Kills:91
Deaths:26
KDR:3.500
Accuracy:55.844% A++
HSR:23.077% A++
Kills:1,996
Deaths (as MAX Suit):187
Deaths (to MAX Suits):681
KDR:10.6738
Kill Difference:1,809
Playtime:9.544 hours
Usage:1%
Score:0.590m
Score/min:1,031
Accuracy (listed only):57.864%
HSR (listed only):21.354%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:337
V. Kills:22 N/A
Deaths:21
KDR:16.048
Accuracy:67.874% A++
KPH:59.600 C**
VKPH:3.900 C
Vortek Rotary
B+
Kills:161
V. Kills:111 144%
Deaths:21
KDR:7.667
Accuracy:30.790% C+
KPH:23.400 B+
VKPH:16.200 B+
Breaker Rocket Pods
A*
Kills:73
V. Kills:14 N/A
Deaths:2
KDR:36.500
Accuracy:63.085% A++
KPH:213.500 A++
VKPH:40.900 A*
Kills:571 (498 + 0)
Deaths:44
KDR:12.977
VKDR:3.341
Vehicle Kills:147
Kill Difference:527
Playtime:12.861 hours
Usage:2%
Score:0.169m
Score/min:219
Piloting Accuracy:30.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:110
V. Kills:3 N/A
Deaths:31
KDR:3.548
Accuracy:51.942% B**
KPH:48.200 C+
VKPH:1.300 C
Kills:110 (110 + 0)
Deaths:31
KDR:3.548
VKDR:0.097
Vehicle Kills:3
Kill Difference:79
Playtime:2.282 hours
Usage:0%
Score:0.015m
Score/min:107
Driving Accuracy:51.942%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 31,70031,4293,8358.195A*2.5137.509%A*49.184%M++189.9S1.6A++506165.5h6.6A++17.6B**
SAS-R 10,95410,9071,2099.022A*3.3455.313%M81.819%A136.2SN/A34180.1h1.6A2.9A
NS-44G Commissioner 6,1786,1611,9673.132A+2.5557.433%A++44.603%A*246.4M**N/A65125h2.3B**4.1B*
GD-7F 6,0405,9666818.761S3.0837.999%M29.082%A+179.2S2.2M**46733.3h8.9A23.4B**
NC6A GODSAW 5,9705,9096419.218M*3.5437.652%A+49.585%M++203.8S2.1A56429h5.8B+15.5B**
NC6 Gauss SAW 5,0395,0095269.523S3.8436.581%M+43.322%M++194.9S1.2A52825.7h6A16.3B**
AF-4G Cyclone 4,6014,5795747.977M*2.3037.097%A++53.636%S208.1M**1A53522h6.4A+17.3B**
EM6 3,0803,0653149.761S4.0835.721%A**45.481%M++175.1SN/A46517.5h6.9A+19.4B**
MGR-S1 Gladius 1,8131,79917510.28S4.6038.733%A*58.421%S236.7S1.8A**7257.6h5.6A14.5B**
NS Decimator 2,6601,7943365.339S0.3470.042%B**3.902%A98M**47.3M**57418.3h3B**4.2A
AF-19 Mercenary 1,7591,7411789.781U4.1037.449%M+35.842%A**175.9S1.8M**5969.9h7.6A20.2B**
MGR-L1 Promise 1,7501,7382187.972S2.2937.261%A**52.877%M**204.5S1.4B++6648.5h7.6A+20.5B**
NS-44B Commissioner 1,7101,7065263.243A*2.4458.741%A*43.025%A++221.6M**N/A5557.7h2.6B**4.4B**
AF-4 Cyclone 1,4761,4711559.49S3.8137.729%A**48.267%S173.1SN/A5058.5h6.7A17.8B**
Mag-Cutter 1,4741,46614,4690.101M+5.5842.232%B**6.412%C+2.4AN/A6598.9h1.7B++4B++
NS-15M AE 1,4141,4061588.899M*3.2236.421%A*55.192%M++203.8S1.2B*4986.9h7.4A+20.2B**
NS-11C 1,3171,30610412.558U6.8836.744%A**30.628%A*186.6S1.6A**4697h8.3A+22.5A
Carnage AR 1,2631,2571846.832S1.1539.786%M++45.744%M*184.9SN/A4556.8h8A++20.2A+
GR-22 1,2391,2211418.66S2.9838.854%M+47.175%M**200.2S3S5376.1h8A++20.6A+
GD-22S 1,2251,2161349.075S3.3936.265%A**47.697%M*157.9S1.2A+4297.7h7.2A+19.8B**
Gauss Compact Burst 1,2091,1941319.115S3.4340.362%M30.988%B++170.6S2.1M4257h7.7A19.1A
AF-4A Bandit 1,2001,1891239.667S3.9937.232%M33.389%A++180.2S1.7A*4866.6h7.2A19.3A
NS-15M1 1,1671,1651487.872S2.1934.018%A*54.421%S176.5SN/A4246.6h7.5A++22.2B**
AF-34 Mattock 9519381615.826B*0.1553.349%A*19.936%B++123.4S1.7A**3877.6h4.5B*8.5B**
Reaper DMR 8838731346.515A++0.8341.782%M+51.546%M**178.2S2M++4404.9h6.1A++14.6A+
AF-34 Mattock 8908731615.422B*0.2660.393%M23.253%A114.9S2.2M*3727.6h5.5B++9.2B**
NSX Daimyo 7837831156.809B**1.1355.921%A*98.595%A159.8M**N/A3914.9h1.6A2.9A
NS-357 Underboss 4964911752.806A++2.8757.406%A**46.436%M+213.5S2.2M**5422.3h2.7A+4.8A
NC4-FB Mag-Shot 4584571253.656A+2.0241.629%A31.729%B**190.4M*N/A5122.4h5B**12.1A+
NC05 Jackhammer 382380774.935M**0.7560.808%A*31.579%M**253.3S1.3A++8251.5h3.1A+5B**
GD-66 Claw 380377764.961M*0.7285.785%A*24.934%A++251.3S2M*9071.5h1.8B**2.1B**
NS-45 Pilot 3463451252.76B**2.9242.656%A++46.957%A**202.9M**N/A5381.7h4.8B**11.3B**
M30 Mustang AH 3593372116.048B**10.3767.874%A++N/A59.1C*3.9C1905.7h5.6B+8.2B++
NC1 Gauss Rifle 332332506.64S0.9639.205%M++48.795%M**158.1SN/A6492.1h6.6A*16.8A+
NS-30 Vandal 332324476.894M1.2151.409%M+41.975%A++162S4S4782h3.4A++6.7A+
EM1 319317329.906S4.2333.707%A*47.634%M**198.1S1.3A*5591.6h7.6A+22.5B**
Anti-Vehicle Grenade 3362861286N/A280.3255.416%B+N/A572B**100C+41730.5h3.1A5.6B**
Hardlight Dagger 2722713,4860.078A5.6049.004%A+12.546%B*2.7B*N/A8102.2h1.5B*3.1B+
MGR-M1 Bishop 249248396.359A*0.6850.549%M56.855%M*155SN/A3761.6h3.7A++7.3A
Shrike 367239594.051S1.6370.401%A++3.347%B70.3M**37.6M**6933.4h4.3B**6.2A
AC-X11 2232181514.533U8.8540.71%M+27.982%B**167.7S3.8S6411.3h6.8A16.7B**
MGR-A1 Vanquisher 200194335.879M++0.2044.291%M+41.753%A*242.5S7.5S6620.8h6.4A++14.5A+
Gauss Rifle Burst 195192345.647A+0.0341.188%M43.229%A++174.5S2.7S4341.1h6.6A++16A+
Carver 1771773500.506A*5.1751.544%A*39.548%M*18.2B**N/A589.7h1.2B+2.4B+
Vortek Rotary 272161217.667A++1.9930.79%C+1.863%C+23.3B+16.1B+2076.9h45.9B++149.2B++
NS-11A 135134187.444S1.7638.54%M+52.239%M**223.3S1.7A**6710.6h7.3A*18.9A+
19A Fortuna 138134206.7S1.0237.612%M32.09%A*148.9S4.4S3540.9h6.6A+17.5A+
S12 Renegade 113110313.548C+2.1351.942%B**1.818%D*47.8C+1.3C1072.3h2.9B+5.6B*
LA8 Rebel 9797263.731M++1.9545.488%A++25.773%B+242.5SN/A5730.4h3.8A+8.3A
NCM1 Scattercannon 9594263.615B*2.0761.871%A*19.149%B*117.5S1.3A**4910.8h4.6A7.4B**
MGR-C1 Charger 9292910.222U4.5438.213%A*52.174%S230SN/A6830.4h6A++15.8A
NCM1 Scattercannon 9191263.5C**2.1855.844%A++23.077%A++113.8SN/A3780.8h4.3B**7.6A
Blitz GD-10 9290224.091M+1.5939.56%M+47.778%S128.6S2.9S7740.7h10.2B**25.8B**
Breaker Rocket Pods 8773236.5M**30.8263.085%A++N/A243.3A*46.7M9400.3h13.7B+21.7B++
Frag Grenade 6968168N/A62.3247.907%C**N/A680B**10C++37260.1h3B*6.3B++
Spear Anti-Vehicle Phalanx Turret 7763512.6B**6.9263.141%A++11.111%M**210S46.7A**10080.3h3.1A+5A+
LA3 Desperado 5654153.6M++2.0843.513%A**40.741%M++180S6.7U6450.3h7B*16.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit112,1100.5h
Spawn Beacon31,5630.9h
Nanite Healing Grenade0920h
Medical Kit4,24023,801137.2h
Restoration Kit1462,0446.8h
Motion Spotter3312,1296.7h
Ammunition Package2500h
Medical Applicator614,3800.9h

Check the help document for the dictionary if you want to learn more about words used here.


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