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Maj. General X0NIQNC[] X0NIQNC
NC BR 85

KDR: 5.7

Score: 30m

Last Seen: Nov 2nd, 2019 9:24 AM
- OFFLINE - 407.3 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Emerald
Level Progress (to 86): 66%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44G Commissioner GD-7F NC6A GODSAW NC6 Gauss SAW AF-4G Cyclone EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,934,379 MLG Score: 23129
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 19.3%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.043%46.083%175335118483,6897.06892-1.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.243%3.27M*3.803M**-0.971D--HEAD ++ (~27.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.775B++6.40.554B+10.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.61%1.004%279212174982151492.30556332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.107%-0.283C-0.533D2.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.668B+18.60.65B+35.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.339%82.922%02121711,6238384713.8534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.221%3.067M++1.026B**-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.71B++1.60.5B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
85.821%25.134%011218374136730.273392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.666M**2.039A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.837B++1.80.621B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30m180.1%777 (46.6k)677 (40.6k)5.69659104,20218,2925.7444885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12191554537.487%47.4%177702:2523

62% Heavy Assault17% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 3:35 PMDec 31st, 1969 6:00 PMNov 3rd, 2019 2:41 AM (16d) (PST)Nov 2nd, 2019 5:35 AM (17d) (PST)Nov 2nd, 2019 5:24 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4134131,0002.3500.4131.1144.3180.04723129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,78224,76760,0151412567259340,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
739h/30.8d 876 49,392 24,926 191.5k 452 3,676 2,086 62.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:30,714
Deaths:3,732
KDR:8.230
Accuracy:37.522% A**
HSR:49.118% M++
NC6A GODSAW
M++
Kills:5,830
Deaths:629
KDR:9.269
Accuracy:37.623% A
HSR:49.554% M++
NC6 Gauss SAW
M++
Kills:4,990
Deaths:521
KDR:9.578
Accuracy:36.577% M+
HSR:43.227% M++
EM6
M++
Kills:3,046
Deaths:312
KDR:9.763
Accuracy:35.725% A**
HSR:45.437% M++
MGR-L1 Promise
M**
Kills:1,656
Deaths:206
KDR:8.039
Accuracy:37.233% A**
HSR:53.080% M**
NS-15M AE
M++
Kills:1,406
Deaths:158
KDR:8.899
Accuracy:36.421% A*
HSR:55.192% M++
GD-22S
M*
Kills:1,216
Deaths:134
KDR:9.075
Accuracy:36.265% A**
HSR:47.697% M*
NS-15M1
S
Kills:1,165
Deaths:148
KDR:7.872
Accuracy:34.018% A*
HSR:54.421% S
EM1
M**
Kills:317
Deaths:32
KDR:9.906
Accuracy:33.707% A*
HSR:47.634% M**
Kills:50,340
Deaths (as Heavy Assault):5,872
Deaths (to Heavy Assaults):5,944
KDR:8.57289
Kill Difference:44,468
Playtime:455.506 hours
Usage:62%
Score:19.847m
Score/min:726
Accuracy (listed only):36.121%
HSR (listed only):49.484%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:5,906
Deaths:675
KDR:8.750
Accuracy:38.034% M
HSR:29.055% A+
AF-4G Cyclone
S
Kills:4,562
Deaths:569
KDR:8.018
Accuracy:37.114% A++
HSR:53.639% S
MGR-S1 Gladius
S
Kills:1,799
Deaths:175
KDR:10.280
Accuracy:38.733% A*
HSR:58.421% S
AF-19 Mercenary
M+
Kills:1,731
Deaths:178
KDR:9.725
Accuracy:37.390% M+
HSR:35.933% A**
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
NS-11C
A**
Kills:1,306
Deaths:104
KDR:12.558
Accuracy:36.744% A**
HSR:30.628% A*
Gauss Compact Burst
M
Kills:1,194
Deaths:131
KDR:9.115
Accuracy:40.362% M
HSR:30.988% B++
AF-4A Bandit
M
Kills:1,189
Deaths:123
KDR:9.667
Accuracy:37.232% M
HSR:33.389% A++
GD-66 Claw
A*
Kills:374
Deaths:74
KDR:5.054
Accuracy:85.821% A*
HSR:25.134% A++
AC-X11
M+
Kills:218
Deaths:15
KDR:14.533
Accuracy:40.710% M+
HSR:27.982% B**
19A Fortuna
M
Kills:134
Deaths:20
KDR:6.700
Accuracy:37.612% M
HSR:32.090% A*
MGR-C1 Charger
S
Kills:92
Deaths:9
KDR:10.222
Accuracy:38.213% A*
HSR:52.174% S
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
Kills:20,066
Deaths (as Light Assault):2,250
Deaths (to Light Assaults):3,724
KDR:8.91822
Kill Difference:17,816
Playtime:107.050 hours
Usage:14%
Score:3.726m
Score/min:580
Accuracy (listed only):41.943%
HSR (listed only):38.883%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
S
Kills:4,562
Deaths:569
KDR:8.018
Accuracy:37.114% A++
HSR:53.639% S
MGR-S1 Gladius
S
Kills:1,799
Deaths:175
KDR:10.280
Accuracy:38.733% A*
HSR:58.421% S
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
Carnage AR
M*
Kills:1,257
Deaths:184
KDR:6.832
Accuracy:39.786% M++
HSR:45.744% M*
GR-22
M**
Kills:1,204
Deaths:138
KDR:8.725
Accuracy:38.824% M+
HSR:47.176% M**
Reaper DMR
M**
Kills:873
Deaths:134
KDR:6.515
Accuracy:41.782% M+
HSR:51.546% M**
GD-66 Claw
A*
Kills:374
Deaths:74
KDR:5.054
Accuracy:85.821% A*
HSR:25.134% A++
NC1 Gauss Rifle
M**
Kills:332
Deaths:50
KDR:6.640
Accuracy:39.205% M++
HSR:48.795% M**
Gauss Rifle Burst
M
Kills:192
Deaths:34
KDR:5.647
Accuracy:41.188% M
HSR:43.229% A++
MGR-A1 Vanquisher
M+
Kills:183
Deaths:30
KDR:6.100
Accuracy:44.326% M+
HSR:41.530% A*
NS-11A
M**
Kills:134
Deaths:18
KDR:7.444
Accuracy:38.540% M+
HSR:52.239% M**
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
Kills:12,471
Deaths (as Combat Medic):1,583
Deaths (to Combat Medics):2,246
KDR:7.87808
Kill Difference:10,888
Playtime:37.178 hours
Usage:5%
Score:1.471m
Score/min:659
Accuracy (listed only):43.551%
HSR (listed only):46.958%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
M
Kills:10,840
Deaths:1,200
KDR:9.033
Accuracy:55.296% M
HSR:81.790% A
NS-44G Commissioner
A*
Kills:6,035
Deaths:1,918
KDR:3.147
Accuracy:57.476% A++
HSR:44.225% A*
AF-4G Cyclone
S
Kills:4,562
Deaths:569
KDR:8.018
Accuracy:37.114% A++
HSR:53.639% S
MGR-S1 Gladius
S
Kills:1,799
Deaths:175
KDR:10.280
Accuracy:38.733% A*
HSR:58.421% S
NS-44B Commissioner
A*
Kills:1,706
Deaths:526
KDR:3.243
Accuracy:58.741% A*
HSR:43.025% A++
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
NSX Daimyo
A*
Kills:783
Deaths:115
KDR:6.809
Accuracy:55.921% A*
HSR:98.595% A
NS-357 Underboss
M+
Kills:491
Deaths:175
KDR:2.806
Accuracy:57.406% A**
HSR:46.436% M+
NC4-FB Mag-Shot
A
Kills:457
Deaths:125
KDR:3.656
Accuracy:41.629% A
HSR:31.729% B**
NS-45 Pilot
A**
Kills:345
Deaths:125
KDR:2.760
Accuracy:42.656% A++
HSR:46.957% A**
NS-30 Vandal
M+
Kills:324
Deaths:47
KDR:6.894
Accuracy:51.409% M+
HSR:41.975% A++
LA8 Rebel
A++
Kills:97
Deaths:26
KDR:3.731
Accuracy:45.488% A++
HSR:25.773% B+
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
LA3 Desperado
M++
Kills:54
Deaths:15
KDR:3.600
Accuracy:43.513% A**
HSR:40.741% M++
Kills:29,054
Deaths (as Infiltrator):5,193
Deaths (to Infiltrators):2,617
KDR:5.59484
Kill Difference:23,861
Playtime:126.504 hours
Usage:17%
Score:4.313m
Score/min:568
Accuracy (listed only):47.334%
HSR (listed only):50.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:935
Deaths:160
KDR:5.844
Accuracy:53.254% A*
HSR:19.893% B++
AF-34 Mattock
M
Kills:865
Deaths:160
KDR:5.406
Accuracy:60.325% M
HSR:23.121% B**
NCM1 Scattercannon
A*
Kills:94
Deaths:26
KDR:3.615
Accuracy:61.871% A*
HSR:19.149% B*
NCM1 Scattercannon
A++
Kills:91
Deaths:26
KDR:3.500
Accuracy:55.844% A++
HSR:23.077% A++
Kills:1,985
Deaths (as MAX Suit):186
Deaths (to MAX Suits):668
KDR:10.67204
Kill Difference:1,799
Playtime:9.519 hours
Usage:1%
Score:0.584m
Score/min:1,022
Accuracy (listed only):57.823%
HSR (listed only):21.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:337
V. Kills:22 N/A
Deaths:21
KDR:16.048
Accuracy:67.862% A++
KPH:59.900 C**
VKPH:3.900 C
Vortek Rotary
B+
Kills:161
V. Kills:111 144%
Deaths:21
KDR:7.667
Accuracy:30.790% C+
KPH:23.400 B+
VKPH:16.200 B+
Breaker Rocket Pods
A*
Kills:73
V. Kills:14 N/A
Deaths:2
KDR:36.500
Accuracy:63.085% A++
KPH:213.500 A++
VKPH:40.900 A*
Kills:571 (498 + 0)
Deaths:44
KDR:12.977
VKDR:3.341
Vehicle Kills:147
Kill Difference:527
Playtime:12.839 hours
Usage:2%
Score:0.169m
Score/min:220
Piloting Accuracy:30.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:107
V. Kills:3 N/A
Deaths:31
KDR:3.452
Accuracy:51.495% B**
KPH:47.100 C+
VKPH:1.300 C
Kills:107 (107 + 0)
Deaths:31
KDR:3.452
VKDR:0.097
Vehicle Kills:3
Kill Difference:76
Playtime:2.271 hours
Usage:0%
Score:0.014m
Score/min:103
Driving Accuracy:51.495%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 30,97830,7143,7328.23A*2.5337.522%A**49.118%M++188.9S1.6A++499162.6h6.6A++17.6B**
SAS-R 10,88710,8401,2009.033A*3.3455.296%M81.79%A135.8SN/A34079.8h1.6A2.9A
NS-44G Commissioner 6,0526,0351,9183.147A+2.5557.476%A++44.225%A*245.3M**N/A64724.6h2.3B**4.1B*
GD-7F 5,9795,9066758.75S3.0538.034%M29.055%A+178.4S2.2M**46533.1h8.9A23.4B**
NC6A GODSAW 5,8885,8306299.269M*3.5737.623%A49.554%M++203.1S2A56128.7h5.8B+15.5B**
NC6 Gauss SAW 5,0194,9905219.578S3.8836.577%M+43.227%M++194.9S1.1B**52625.6h6A16.3B**
AF-4G Cyclone 4,5844,5625698.018M*2.3237.114%A++53.639%S207.4M**1A53422h6.4A+17.3B**
EM6 3,0613,0463129.763S4.0735.725%A**45.437%M++175.1SN/A46417.4h6.9A+19.3B**
MGR-S1 Gladius 1,8131,79917510.28S4.5838.733%A*58.421%S236.7S1.8A**7237.6h5.6A14.5B**
NS Decimator 2,6151,7653275.398S0.3069.956%B**3.966%A++98.1M**47.2M**57118h3B**4.2A
AF-19 Mercenary 1,7491,7311789.725U4.0337.39%M+35.933%A**174.8S1.8M**5959.9h7.5A20.2B**
NS-44B Commissioner 1,7101,7065263.243A*2.4558.741%A*43.025%A++221.6M**N/A5557.7h2.6B**4.4B**
MGR-L1 Promise 1,6681,6562068.039S2.3437.233%A**53.08%M**207S1.5B*6598h7.6A+20.5B**
AF-4 Cyclone 1,4761,4711559.49S3.7937.729%A**48.267%S173.1SN/A5048.5h6.7A17.8B**
Mag-Cutter 1,4691,46114,4100.101M+5.6042.219%B**6.366%C+2.4AN/A6597.4h1.7B++4B++
NS-15M AE 1,4141,4061588.899M*3.2036.421%A*55.192%M++203.8S1.2B*4976.9h7.4A+20.2B**
NS-11C 1,3171,30610412.558U6.8636.744%A**30.628%A*186.6S1.6A**4677h8.3A+22.5B**
Carnage AR 1,2631,2571846.832S1.1439.786%M++45.744%M*184.9SN/A4556.8h8A++20.2A+
GD-22S 1,2251,2161349.075S3.3836.265%A**47.697%M*157.9S1.2A+4287.7h7.2A+19.8B**
GR-22 1,2221,2041388.725S3.0338.824%M+47.176%M**200.7S3S5406h8A++20.6A+
Gauss Compact Burst 1,2091,1941319.115S3.4240.362%M30.988%B++170.6S2.1M4257h7.7A19.1A
AF-4A Bandit 1,2001,1891239.667S3.9737.232%M33.389%A++180.2S1.7A*4856.6h7.2A19.3A
NS-15M1 1,1671,1651487.872S2.1834.018%A*54.421%S176.5SN/A4246.6h7.5A++22.2B**
AF-34 Mattock 9489351605.844B*0.1553.254%A*19.893%B++123S1.7A**3847.6h4.5B*8.4B**
Reaper DMR 8838731346.515A++0.8241.782%M+51.546%M**178.2S2M++4404.9h6.1A++14.6A+
AF-34 Mattock 8828651605.406B*0.2960.325%M23.121%B**113.8S2.2M*3687.6h5.5B++9.2B**
NSX Daimyo 7837831156.809B**1.1155.921%A*98.595%A159.8M**N/A3914.9h1.6A2.9A
NS-357 Underboss 4964911752.806A++2.8957.406%A**46.436%M+213.5S2.2M+5422.3h2.7A+4.8A
NC4-FB Mag-Shot 4584571253.656A+2.0441.629%A31.729%B**190.4M*N/A5122.4h5B**12.1A+
NC05 Jackhammer 382380774.935M**0.7660.808%A*31.579%M**253.3S1.3A++8251.5h3.1A+5B**
GD-66 Claw 377374745.054M*0.6485.821%A*25.134%A++249.3S2M*8991.5h1.8B**2.1B**
NS-45 Pilot 3463451252.76B**2.9442.656%A++46.957%A**202.9M**N/A5391.7h4.8B**11.3B**
M30 Mustang AH 3593372116.048B**10.3567.862%A++N/A60.2C**3.9C1915.6h5.6B+8.2B++
NC1 Gauss Rifle 332332506.64S0.9439.205%M++48.795%M**158.1SN/A6432.1h6.6A*16.8A+
NS-30 Vandal 332324476.894M+1.2051.409%M+41.975%A++162S4S4782h3.4A++6.7A
EM1 319317329.906S4.2133.707%A*47.634%M**198.1S1.3A*5571.6h7.6A+22.5B**
Anti-Vehicle Grenade 3342851285N/A279.3055.528%B+N/A712.5A++122.5C**41830.4h3.1A5.6B**
Hardlight Dagger 2552543,2730.078A5.6248.194%A+12.205%B*2.6B*N/A797.2h1.5B*3.2B+
MGR-M1 Bishop 249248396.359A*0.6650.549%M56.855%M*155SN/A3761.6h3.7A++7.3A
Shrike 367239594.051S1.6570.401%A++3.347%B70.3M**37.6M**6893.4h4.3B**6.2A
AC-X11 2232181514.533U8.8440.71%M+27.982%B**167.7S3.8S6401.3h6.8A16.7B**
Gauss Rifle Burst 195192345.647A+0.0541.188%M43.229%A++174.5S2.7S4331.1h6.6A++16A+
MGR-A1 Vanquisher 189183306.1M*0.4044.326%M+41.53%A*261.4S8.6S6470.7h6.3A++14.3A+
Carver 1771773410.519A*5.1851.544%A*39.548%M*18.6B**N/A599.5h1.2B+2.4B+
Vortek Rotary 272161217.667A++1.9730.79%C+1.863%C+23.3B+16.1B+2076.9h45.9B++149.2B++
NS-11A 135134187.444S1.7538.54%M+52.239%M**223.3S1.7A*6690.6h7.3A*18.9A+
19A Fortuna 138134206.7S1.0037.612%M32.09%A*148.9S4.4S3540.9h6.6A+17.5A+
S12 Renegade 110107313.452C+2.2451.495%B**1.869%D*46.5C+1.3C1032.3h2.9B+5.6B*
LA8 Rebel 9797263.731M++1.9745.488%A++25.773%B+242.5SN/A5710.4h3.8A+8.3A
NCM1 Scattercannon 9594263.615B*2.0861.871%A*19.149%B*117.5S1.3A**4880.8h4.6A7.4B**
MGR-C1 Charger 9292910.222U4.5338.213%A*52.174%S230SN/A6760.4h6A++15.8A
NCM1 Scattercannon 9191263.5C**2.2055.844%A++23.077%A++113.8SN/A3780.8h4.3B**7.6A
Blitz GD-10 9290224.091M+1.6139.56%M+47.778%S128.6S2.9S7640.7h10.2B**25.8B**
Breaker Rocket Pods 8773236.5M**30.8063.085%A++N/A243.3A*46.7M9400.3h13.7B+21.7B++
Frag Grenade 6968168N/A62.3047.907%C**N/A680B**10C++36890.1h3B*6.3B++
Spear Anti-Vehicle Phalanx Turret 7763512.6B**6.9063.141%A++11.111%M**210S46.7A**10080.3h3.1A+5A+
LA3 Desperado 5654153.6M++2.1043.513%A**40.741%M++180S6.7U6450.3h7B*16.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit112,1100.5h
Nanite Healing Grenade0910h
Spawn Beacon31,5630.9h
Medical Kit4,19123,522135.9h
Motion Spotter3212,0846.7h
Restoration Kit1452,0266.7h
Ammunition Package2500h
Medical Applicator614,3310.9h

Check the help document for the dictionary if you want to learn more about words used here.


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