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Brigadier X0NIQNC[] X0NIQNC
NC BR 80

KDR: 5.81

Score: 28.4m

Last Seen: Apr 19th, 2019 8:43 AM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Emerald
Level Progress (to 81): 46%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-7F NC6A GODSAW NS-44G Commissioner NC6 Gauss SAW AF-4G Cyclone EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,137,492 MLG Score: 22492
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 19.4%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.898%45.589%172835100078,5917.16287-1.351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.261%3.275M*3.814M**-1.016D*HEAD ++ (~26.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.775B++6.40.554B+10.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.569%1.016%288210334922071482.37681330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.09%-0.298C-0.537D2.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.663B+18.80.645B+35.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.163%82.254%02103310,9607654714.3081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.563%3.026M++0.99B*-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.705B++1.60.495B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
86.326%24.042%011034287123730.231826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.736M**1.883A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.84B++1.80.624B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m184.2%768 (46.1k)669 (40.1k)5.81297,75216,8195.8615380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10351479337.343%46.894%175102:3122

61% Heavy Assault17% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 3:35 PMDec 31st, 1969 6:00 PMApr 19th, 2019 2:46 PM (4d) (PST)Apr 19th, 2019 4:51 AM (5d) (PST)Apr 19th, 2019 4:43 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3903999912.3070.3971.0824.3320.04622492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,40823,94059,4681382465260340,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
706.3h/29.4d 833 45,840 23,365 183.6k 436 3,572 1,944 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:27,666
Deaths:3,256
KDR:8.497
Accuracy:37.292% A*
HSR:48.399% M++
NC6A GODSAW
M++
Kills:5,593
Deaths:601
KDR:9.306
Accuracy:37.483% A
HSR:49.330% M++
NC6 Gauss SAW
M++
Kills:4,945
Deaths:514
KDR:9.621
Accuracy:36.619% M+
HSR:42.993% M++
EM6
M*
Kills:3,024
Deaths:309
KDR:9.786
Accuracy:35.688% A**
HSR:45.337% M*
NS-15M AE
M++
Kills:1,271
Deaths:132
KDR:9.629
Accuracy:35.755% A++
HSR:55.547% M++
GD-22S
M*
Kills:1,216
Deaths:134
KDR:9.075
Accuracy:36.265% A**
HSR:47.697% M*
MGR-L1 Promise
M**
Kills:1,213
Deaths:156
KDR:7.776
Accuracy:36.159% A*
HSR:55.235% M**
NS-15M1
S
Kills:1,165
Deaths:148
KDR:7.872
Accuracy:34.018% A*
HSR:54.421% S
NC05 Jackhammer
S
Kills:377
Deaths:74
KDR:5.095
Accuracy:60.782% A*
HSR:31.830% S
EM1
S
Kills:317
Deaths:32
KDR:9.906
Accuracy:33.707% A*
HSR:47.634% S
Kills:46,787
Deaths (as Heavy Assault):5,356
Deaths (to Heavy Assaults):5,394
KDR:8.73544
Kill Difference:41,431
Playtime:431.474 hours
Usage:61%
Score:18.568m
Score/min:717
Accuracy (listed only):38.377%
HSR (listed only):47.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:5,658
Deaths:631
KDR:8.967
Accuracy:37.956% M
HSR:28.880% A++
AF-4G Cyclone
S
Kills:4,421
Deaths:533
KDR:8.295
Accuracy:37.058% A++
HSR:53.585% S
MGR-S1 Gladius
S
Kills:1,726
Deaths:171
KDR:10.094
Accuracy:38.532% A*
HSR:58.807% S
AF-19 Mercenary
M+
Kills:1,720
Deaths:175
KDR:9.829
Accuracy:37.397% M+
HSR:35.930% A**
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
NS-11C
A**
Kills:1,306
Deaths:104
KDR:12.558
Accuracy:36.744% A**
HSR:30.628% A*
Gauss Compact Burst
A**
Kills:1,194
Deaths:131
KDR:9.115
Accuracy:40.362% A**
HSR:30.988% B*
AF-4A Bandit
M
Kills:1,185
Deaths:123
KDR:9.634
Accuracy:37.220% M
HSR:33.502% A++
GD-66 Claw
A**
Kills:287
Deaths:55
KDR:5.218
Accuracy:86.326% A**
HSR:24.042% A++
AC-X11
M++
Kills:218
Deaths:15
KDR:14.533
Accuracy:40.710% M++
HSR:27.982% B**
19A Fortuna
M
Kills:134
Deaths:20
KDR:6.700
Accuracy:37.612% M
HSR:32.090% A*
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
Kills:19,410
Deaths (as Light Assault):2,135
Deaths (to Light Assaults):3,463
KDR:9.09133
Kill Difference:17,275
Playtime:106.031 hours
Usage:15%
Score:3.684m
Score/min:579
Accuracy (listed only):42.267%
HSR (listed only):37.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
S
Kills:4,421
Deaths:533
KDR:8.295
Accuracy:37.058% A++
HSR:53.585% S
MGR-S1 Gladius
S
Kills:1,726
Deaths:171
KDR:10.094
Accuracy:38.532% A*
HSR:58.807% S
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
Carnage AR
M**
Kills:1,257
Deaths:184
KDR:6.832
Accuracy:39.786% M++
HSR:45.744% M**
GR-22
M**
Kills:1,067
Deaths:112
KDR:9.527
Accuracy:38.928% M+
HSR:48.735% M**
Reaper DMR
M**
Kills:873
Deaths:134
KDR:6.515
Accuracy:41.782% M++
HSR:51.546% M**
NC1 Gauss Rifle
S
Kills:332
Deaths:50
KDR:6.640
Accuracy:39.205% M*
HSR:48.795% S
GD-66 Claw
A**
Kills:287
Deaths:55
KDR:5.218
Accuracy:86.326% A**
HSR:24.042% A++
Gauss Rifle Burst
M
Kills:192
Deaths:34
KDR:5.647
Accuracy:41.188% M
HSR:43.229% A*
NS-11A
S
Kills:134
Deaths:18
KDR:7.444
Accuracy:38.540% M+
HSR:52.239% S
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
Kills:11,850
Deaths (as Combat Medic):1,468
Deaths (to Combat Medics):2,055
KDR:8.07221
Kill Difference:10,382
Playtime:34.046 hours
Usage:5%
Score:1.328m
Score/min:650
Accuracy (listed only):43.512%
HSR (listed only):47.524%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A**
Kills:10,408
Deaths:1,126
KDR:9.243
Accuracy:55.250% A**
HSR:81.389% A
NS-44G Commissioner
A++
Kills:5,515
Deaths:1,646
KDR:3.351
Accuracy:57.385% A++
HSR:42.539% A++
AF-4G Cyclone
S
Kills:4,421
Deaths:533
KDR:8.295
Accuracy:37.058% A++
HSR:53.585% S
MGR-S1 Gladius
S
Kills:1,726
Deaths:171
KDR:10.094
Accuracy:38.532% A*
HSR:58.807% S
NS-44B Commissioner
A*
Kills:1,706
Deaths:526
KDR:3.243
Accuracy:58.741% A++
HSR:43.025% A*
AF-4 Cyclone
S
Kills:1,471
Deaths:155
KDR:9.490
Accuracy:37.729% A**
HSR:48.267% S
NSX Daimyo
A++
Kills:552
Deaths:81
KDR:6.815
Accuracy:53.657% A++
HSR:98.551% A
NS-357 Underboss
M++
Kills:485
Deaths:174
KDR:2.787
Accuracy:57.328% A**
HSR:46.186% M++
NC4-FB Mag-Shot
A
Kills:448
Deaths:119
KDR:3.765
Accuracy:41.702% A
HSR:31.696% A
NS-45 Pilot
A**
Kills:328
Deaths:114
KDR:2.877
Accuracy:42.483% A++
HSR:46.951% A**
NS-30 Vandal
M+
Kills:324
Deaths:47
KDR:6.894
Accuracy:51.409% M+
HSR:41.975% A++
LA8 Rebel
A++
Kills:97
Deaths:26
KDR:3.731
Accuracy:45.488% A++
HSR:25.773% B+
Blitz GD-10
S
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.560% M+
HSR:47.778% S
LA3 Desperado
M*
Kills:54
Deaths:15
KDR:3.600
Accuracy:43.513% A**
HSR:40.741% M*
Kills:27,625
Deaths (as Infiltrator):4,755
Deaths (to Infiltrators):2,409
KDR:5.80967
Kill Difference:22,870
Playtime:122.019 hours
Usage:17%
Score:4.128m
Score/min:564
Accuracy (listed only):47.131%
HSR (listed only):50.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:935
Deaths:160
KDR:5.844
Accuracy:53.254% A*
HSR:19.893% B*
AF-34 Mattock
M
Kills:865
Deaths:160
KDR:5.406
Accuracy:60.325% M
HSR:23.121% A
NCM1 Scattercannon
A**
Kills:94
Deaths:26
KDR:3.615
Accuracy:61.871% A**
HSR:19.149% B*
NCM1 Scattercannon
A*
Kills:91
Deaths:26
KDR:3.500
Accuracy:55.844% A*
HSR:23.077% A++
Kills:1,985
Deaths (as MAX Suit):186
Deaths (to MAX Suits):637
KDR:10.67204
Kill Difference:1,799
Playtime:9.519 hours
Usage:1%
Score:0.584m
Score/min:1,022
Accuracy (listed only):57.823%
HSR (listed only):21.310%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:331
V. Kills:22 N/A
Deaths:21
KDR:15.762
Accuracy:67.814% A+
KPH:59.100 C**
VKPH:3.900 C
Vortek Rotary
B++
Kills:161
V. Kills:111 144%
Deaths:21
KDR:7.667
Accuracy:30.790% C+
KPH:23.500 B++
VKPH:16.200 B++
Breaker Rocket Pods
A++
Kills:71
V. Kills:13 N/A
Deaths:2
KDR:35.500
Accuracy:62.987% A++
KPH:207.600 A
VKPH:38 A++
Kills:563 (492 + 0)
Deaths:44
KDR:12.795
VKDR:3.318
Vehicle Kills:146
Kill Difference:519
Playtime:12.805 hours
Usage:2%
Score:0.167m
Score/min:217
Piloting Accuracy:30.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:107
V. Kills:3 N/A
Deaths:31
KDR:3.452
Accuracy:51.510% B**
KPH:48 C+
VKPH:1.300 C
Kills:107 (107 + 0)
Deaths:31
KDR:3.452
VKDR:0.097
Vehicle Kills:3
Kill Difference:76
Playtime:2.230 hours
Usage:0%
Score:0.014m
Score/min:105
Driving Accuracy:51.510%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 27,89227,6663,2568.497A*2.6937.292%A*48.399%M++184.3S1.5A*490150.1h6.6A++17.8B**
SAS-R 10,45510,4081,1269.243A**3.4355.25%A**81.389%A134.6SN/A33677.3h1.6A2.9A
GD-7F 5,7295,6586318.967S3.1637.956%M28.88%A++176.3S2.2S46032.1h8.9A23.5B**
NC6A GODSAW 5,6465,5936019.306M*3.4937.483%A49.33%M++201.2S1.9A++55927.8h5.8C**15.5B**
NS-44G Commissioner 5,5305,5151,6463.351A+2.4657.385%A++42.539%A++245.1M**N/A64322.5h2.3B**4B++
NC6 Gauss SAW 4,9734,9455149.621S3.8136.619%M+42.993%M++195.5S1.1A52525.3h6A+16.3B**
AF-4G Cyclone 4,4424,4215338.295M**2.4837.058%A++53.585%S205.6M**1A+53121.5h6.4A+17.3B**
EM6 3,0393,0243099.786S3.9735.688%A**45.337%M*174.8SN/A46217.3h6.9A+19.4B**
MGR-S1 Gladius 1,7371,72617110.094S4.2838.532%A*58.807%S236.4S1.5A*7157.3h5.6A14.5B**
AF-19 Mercenary 1,7381,7201759.829U4.0237.397%M+35.93%A**175.5S1.8S5919.8h7.5A20.2B**
NS-44B Commissioner 1,7101,7065263.243S2.5758.741%A++43.025%A*221.6SN/A5547.7h2.6B**4.4B*
NS Decimator 2,4231,6422995.492S0.3269.697%B**4.141%A++95.5M**45.4M**57117.2h3B**4.3A
AF-4 Cyclone 1,4761,4711559.49S3.6837.729%A**48.267%S173.1SN/A5028.5h6.7A+17.8B**
Mag-Cutter 1,4411,43313,9370.103M+5.7142.04%B**6.281%C+2.4A++N/A6587.5h1.7B*4.1B++
NS-11C 1,3171,30610412.558U6.7536.744%A**30.628%A*186.6S1.6M++4657h8.3A+22.5B**
NS-15M AE 1,2761,2711329.629M**3.8235.755%A++55.547%M++205SN/A4916.2h7.2A++20.1B**
Carnage AR 1,2631,2571846.832M**1.0239.786%M++45.744%M**184.9SN/A4536.8h8A++20.2A+
GD-22S 1,2251,2161349.075S3.2636.265%A**47.697%M*157.9S1.2A++4257.7h7.2A+19.8B**
MGR-L1 Promise 1,2161,2131567.776S1.9636.159%A*55.235%M**183.8SN/A6506.6h7.6A+21B**
Gauss Compact Burst 1,2091,1941319.115M++3.3040.362%A**30.988%B*170.6S2.1M**4247h7.7B**19.1B++
AF-4A Bandit 1,1961,1851239.634S3.8237.22%M33.502%A++179.5S1.7M+4836.6h7.2A19.3B**
NS-15M1 1,1671,1651487.872S2.0634.018%A*54.421%S176.5SN/A4236.6h7.5A++22.2B**
GR-22 1,0851,0671129.527S3.7238.928%M+48.735%M**197.6S3.3S5375.4h8.1A++20.7A+
AF-34 Mattock 9489351605.844B*0.0353.254%A*19.893%B*123S1.7A**3847.6h4.5B*8.4A
Reaper DMR 8838731346.515A++0.7041.782%M++51.546%M**178.2S2M**4384.9h6.1A++14.6A+
AF-34 Mattock 8828651605.406B*0.4160.325%M23.121%A113.8M**2.2M*3687.6h5.5B+9.2B**
NSX Daimyo 552552816.815B**1.0053.657%A++98.551%A134.6M++N/A3384.1h1.7A3.2B**
NS-357 Underboss 4904851742.787A++3.0357.328%A**46.186%M++210.9S2.2M**5332.3h2.7A+4.8A
NC4-FB Mag-Shot 4494481193.765A*2.0541.702%A31.696%A194.8SN/A5132.3h5.1B*12.1B**
NC05 Jackhammer 379377745.095S0.7260.782%A*31.83%S269.3S1.4A*8201.4h3.1A+5B**
NC1 Gauss Rifle 332332506.64S0.8339.205%M*48.795%S158.1SN/A6262.1h6.6A*16.8A+
M30 Mustang AH 3533312115.762A9.9567.814%A+N/A59.1C**3.9C1885.6h5.6B++8.3B++
NS-45 Pilot 3293281142.877A+2.9442.483%A++46.951%A**205SN/A5471.6h4.7A11.2B**
NS-30 Vandal 332324476.894M*1.0851.409%M+41.975%A++162S4U4732h3.4A++6.7A+
EM1 319317329.906S4.0933.707%A*47.634%S198.1S1.3A*5501.6h7.6B++22.5B**
GD-66 Claw 290287555.218M**0.5986.326%A**24.042%A++220.8S2.3S8871.3h1.8B**2.1B*
Anti-Vehicle Grenade 3302811281N/A275.1955.374%B+N/A702.5A+122.5C**42900.4h3A+5.4B**
MGR-M1 Bishop 247246386.474M+0.6650.696%M56.504%M*164SN/A3701.5h3.7A+7.3A
Shrike 367239594.051S1.7670.401%A+3.347%B70.3S37.6M**6883.4h4.3A6.2A
AC-X11 2232181514.533U8.7240.71%M++27.982%B**167.7S3.8S6341.3h6.8A16.7B**
Gauss Rifle Burst 195192345.647A++0.1741.188%M43.229%A*174.5S2.7S4291.1h6.6A++16A+
Hardlight Dagger 1631622,4190.067B**5.7542.408%B**10.494%B2.1C+N/A678.3h1.5B**3.5B+
Vortek Rotary 272161217.667A*1.8630.79%C+1.863%C23.3B++16.1B++2076.9h45.9B*149.2B++
Carver 1511511950.774A++5.0451.268%A*41.06%M**23.6A++N/A786.4h1.2B+2.4B+
NS-11A 135134187.444S1.6338.54%M+52.239%S223.3S1.7M+6440.6h7.3A*18.9A+
19A Fortuna 138134206.7S0.8937.612%M32.09%A*148.9S4.4S3500.9h6.6A+17.5A+
S12 Renegade 110107313.452C*2.3651.51%B**1.869%D--48.6C+1.4C1052.2h2.9B+5.6B*
LA8 Rebel 9797263.731M*2.0845.488%A++25.773%B+242.5SN/A5630.4h3.8A8.3B**
NCM1 Scattercannon 9594263.615B**2.2061.871%A**19.149%B*117.5S1.3M+4820.8h4.6A7.4B**
NCM1 Scattercannon 9191263.5B+2.3155.844%A*23.077%A++113.8SN/A3780.8h4.3B**7.6A
Blitz GD-10 9290224.091M*1.7239.56%M+47.778%S128.6S2.9S7490.7h10.2B**25.8B**
Breaker Rocket Pods 8471235.5M**29.6962.987%A++N/A236.7A+43.3A*8950.3h13.7B+21.7B++
Frag Grenade 6968168N/A62.1947.907%BN/A680B**10B34680.1h3B*6.3B++
Spear Anti-Vehicle Phalanx Turret 7763512.6B**6.7963.141%A*11.111%M**210S46.7A*10080.3h3.1A+5A+
LA3 Desperado 5654153.6M*2.2143.513%A**40.741%M*180S6.7U6340.3h7B**16.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3011,7346.5h
Restoration Kit1161,7675.9h
Spawn Beacon31,5630.9h
Nano-Armor Kit112,0380.5h
Medical Kit3,96922,231131h
Nanite Healing Grenade0720h
Ammunition Package2500h
Medical Applicator513,2210.8h

Check the help document for the dictionary if you want to learn more about words used here.


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