Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,606)players online:
CapreseMartini (3)  TUDIBIRD (1) 4
stats.dasanfall.com
Commissar X0NIQTR[] X0NIQTR
TR BR 81

KDR: 5.36

Score: 26.9m

Last Seen: Mar 24th, 2019 5:52 AM
- OFFLINE - 64 minute(s)

Prestige 1, Battle Rank 81 - Terran Republic on Emerald
Level Progress (to 82): 60%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 T9 CARV NS-44G Commissioner LC3 Jaguar NS-15M AE TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:X0NIQTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,760,592 MLG Score: 20592
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 19.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.137%46.903%16954199276,7676.95039-1.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.188%2.941M+4.027S-0.972D--HEAD ++ (~28.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.728B++7.30.486B+13

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.487%2.663%288210314131831112.25683369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.306%-0.098C+0.975B*-1.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.60.394B35.60.328C**62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.337%83.106%0410298,2997393811.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%2.902M+1.047B**1.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.695B+1.60.485B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.429%23.913%021031598132870.450301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%2.912M+1.867A++0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++2.10.558B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.9m181.9%758 (45.5k)653 (39.2k)5.3623692,41517,2345.4144181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10331329135.312%47.608%168102:2426

12% Combat Medic60% Heavy Assault14% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 6:23 AMDec 31st, 1969 6:00 PMMar 24th, 2019 4:11 AM (1d) (PST)Mar 24th, 2019 4:14 AM (1d) (PST)Mar 24th, 2019 1:52 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3534618922.2400.4181.0674.1550.04320592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,15727,64153,5161342564249339,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
687.5h/28.6d 897 43,997 21,652 171.4k 463 3,692 1,792 55.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:19,079
Deaths:2,468
KDR:7.731
Accuracy:35.690% A**
HSR:50.972% M**
T9A "Butcher"
A**
Kills:12,689
Deaths:1,531
KDR:8.288
Accuracy:33.985% A*
HSR:46.048% A**
T9 CARV
S
Kills:5,590
Deaths:696
KDR:8.032
Accuracy:34.213% M++
HSR:52.236% S
NS-15M AE
A**
Kills:2,942
Deaths:318
KDR:9.252
Accuracy:37.713% A*
HSR:49.558% A**
TMG-50
M*
Kills:2,044
Deaths:307
KDR:6.658
Accuracy:36.192% M
HSR:45.254% M*
MG-H1 Watchman
M**
Kills:1,309
Deaths:174
KDR:7.523
Accuracy:34.419% A*
HSR:58.060% M**
NS-15M1
M++
Kills:1,207
Deaths:138
KDR:8.746
Accuracy:35.495% A**
HSR:47.059% M++
NS-15M2
M++
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:38.587% M+
HSR:50.940% M++
T9 CARV-S
M
Kills:1,160
Deaths:149
KDR:7.785
Accuracy:34.506% A**
HSR:42.845% M
T7 Mini-Chaingun
M**
Kills:520
Deaths:65
KDR:8
Accuracy:29.935% M
HSR:28.077% M**
T16 Rhino
S
Kills:215
Deaths:24
KDR:8.958
Accuracy:33.915% A**
HSR:54.419% S
T32 Bull
M**
Kills:144
Deaths:21
KDR:6.857
Accuracy:41.954% M*
HSR:51.389% M**
Kills:48,069
Deaths (as Heavy Assault):6,016
Deaths (to Heavy Assaults):5,522
KDR:7.99019
Kill Difference:42,053
Playtime:411.846 hours
Usage:60%
Score:17.187m
Score/min:696
Accuracy (listed only):35.550%
HSR (listed only):48.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:3,165
Deaths:308
KDR:10.276
Accuracy:34.813% A*
HSR:32.575% A*
LC2 Lynx
A**
Kills:1,946
Deaths:224
KDR:8.688
Accuracy:35.968% A**
HSR:30.216% A+
HC1 Cougar
M++
Kills:1,512
Deaths:166
KDR:9.108
Accuracy:39.349% M++
HSR:33.003% A*
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
TRAC-5
M++
Kills:1,293
Deaths:128
KDR:10.102
Accuracy:37.107% M++
HSR:28.770% A++
TRAC-5 Burst
A*
Kills:1,238
Deaths:133
KDR:9.308
Accuracy:36.857% A*
HSR:31.018% B**
SMG-46G Armistice
M+
Kills:772
Deaths:84
KDR:9.190
Accuracy:38.116% A++
HSR:38.342% M+
MG-C1 Kindred
U
Kills:681
Deaths:122
KDR:5.582
Accuracy:40.328% U
HSR:51.101% U
TRS-12 Uppercut
A++
Kills:502
Deaths:94
KDR:5.340
Accuracy:80.711% A++
HSR:25.100% A++
TRAC-Shot
M**
Kills:203
Deaths:28
KDR:7.250
Accuracy:35.199% A*
HSR:35.468% M**
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
NS-11C
M++
Kills:161
Deaths:19
KDR:8.474
Accuracy:39.160% M++
HSR:34.783% M+
FA1 Barrage
M
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M
HSR:17.708% B+
T5 AMC
M
Kills:67
Deaths:11
KDR:6.091
Accuracy:36.874% M
HSR:25.373% B**
Kills:13,171
Deaths (as Light Assault):1,544
Deaths (to Light Assaults):3,639
KDR:8.53044
Kill Difference:11,627
Playtime:87.803 hours
Usage:13%
Score:3.083m
Score/min:585
Accuracy (listed only):42.549%
HSR (listed only):35.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M**
Kills:2,419
Deaths:321
KDR:7.536
Accuracy:35.882% A**
HSR:47.747% M**
TORQ-9
M*
Kills:1,449
Deaths:214
KDR:6.771
Accuracy:38.219% M+
HSR:48.240% M*
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
NS-11A
S
Kills:1,208
Deaths:169
KDR:7.148
Accuracy:37.030% A**
HSR:58.692% S
Cycler TRV
S
Kills:1,191
Deaths:171
KDR:6.965
Accuracy:37.234% M+
HSR:48.279% S
T1 Cycler
M**
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:35.804% M+
HSR:47.229% M**
T1B Cycler
M++
Kills:1,170
Deaths:160
KDR:7.313
Accuracy:38.184% A**
HSR:52.992% M++
SMG-46G Armistice
M+
Kills:772
Deaths:84
KDR:9.190
Accuracy:38.116% A++
HSR:38.342% M+
TRS-12 Uppercut
A++
Kills:502
Deaths:94
KDR:5.340
Accuracy:80.711% A++
HSR:25.100% A++
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
T1A Unity
M*
Kills:162
Deaths:27
KDR:6
Accuracy:34.777% A*
HSR:49.383% M*
SABR-13
M**
Kills:125
Deaths:12
KDR:10.417
Accuracy:41.583% M++
HSR:52% M**
FA1 Barrage
M
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M
HSR:17.708% B+
Kills:11,802
Deaths (as Combat Medic):1,663
Deaths (to Combat Medics):2,046
KDR:7.09681
Kill Difference:10,139
Playtime:83.232 hours
Usage:12%
Score:3.197m
Score/min:640
Accuracy (listed only):42.980%
HSR (listed only):45.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:7,608
Deaths:911
KDR:8.351
Accuracy:55.000% A**
HSR:82.716% A+
NS-44G Commissioner
A**
Kills:4,548
Deaths:1,531
KDR:2.971
Accuracy:57.215% A++
HSR:45.624% A**
NS-44B Commissioner
A**
Kills:1,995
Deaths:652
KDR:3.060
Accuracy:58.425% A*
HSR:46.216% A**
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
SMG-46G Armistice
M+
Kills:772
Deaths:84
KDR:9.190
Accuracy:38.116% A++
HSR:38.342% M+
NSX Daimyo
A*
Kills:561
Deaths:90
KDR:6.233
Accuracy:55.523% A*
HSR:98.574% A
NS-357 Underboss
M**
Kills:546
Deaths:185
KDR:2.951
Accuracy:56.236% A**
HSR:51.832% M**
NS-45 Pilot
A**
Kills:441
Deaths:131
KDR:3.366
Accuracy:40.271% A+
HSR:45.352% A**
NS-30 Vandal
M**
Kills:312
Deaths:53
KDR:5.887
Accuracy:50.506% M+
HSR:56.090% M**
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
TX2 Emperor
A*
Kills:117
Deaths:40
KDR:2.925
Accuracy:41.183% A++
HSR:36.752% A*
TX1-FB Repeater
A**
Kills:77
Deaths:31
KDR:2.484
Accuracy:35.777% B**
HSR:41.558% A**
NSX Tomoe
A**
Kills:75
Deaths:8
KDR:9.375
Accuracy:37.336% A++
HSR:61.333% A**
TRAP-M1
A*
Kills:74
Deaths:10
KDR:7.400
Accuracy:42.512% A*
HSR:33.784% B**
SOAS-20
M*
Kills:70
Deaths:4
KDR:17.500
Accuracy:36.195% A++
HSR:44.286% M*
Soldier Soaker
M**
Kills:57
Deaths:15
KDR:3.800
Accuracy:37.815% B
HSR:38.597% M**
99SV
A*
Kills:56
Deaths:6
KDR:9.333
Accuracy:43.264% A*
HSR:46.429% A
Kills:18,844
Deaths (as Infiltrator):3,961
Deaths (to Infiltrators):2,345
KDR:4.75738
Kill Difference:14,883
Playtime:95.949 hours
Usage:14%
Score:3.209m
Score/min:557
Accuracy (listed only):44.724%
HSR (listed only):51.681%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:227
Deaths:45
KDR:5.044
Accuracy:33.577% M**
HSR:24.229% B++
MRC3 Mercy
M*
Kills:205
Deaths:44
KDR:4.659
Accuracy:33.497% M*
HSR:31.220% A*
M3 Pounder HEG
A**
Kills:167
Deaths:57
KDR:2.930
Accuracy:59.887% A**
HSR:6.587% A*
M3 Pounder HEG
A**
Kills:142
Deaths:54
KDR:2.630
Accuracy:63.604% A**
HSR:6.338% A*
Kills:741
Deaths (as MAX Suit):100
Deaths (to MAX Suits):750
KDR:7.41
Kill Difference:641
Playtime:4.817 hours
Usage:1%
Score:0.239m
Score/min:827
Accuracy (listed only):47.641%
HSR (listed only):17.093%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:296
V. Kills:11 N/A
Deaths:27
KDR:10.963
Accuracy:33.890% B++
KPH:48.300 C++
VKPH:1.800 D-
M18 Needler
B*
Kills:117
V. Kills:75 154%
Deaths:20
KDR:5.850
Accuracy:37.584% B*
KPH:22 B*
VKPH:14.100 B++
Hellfire Rocket Pods
M**
Kills:105
V. Kills:25 404%
Deaths:1
KDR:105
Accuracy:54.980% B*
KPH:212.700 A*
VKPH:50.600 M**
Kills:518 (413 + 0)
Deaths:48
KDR:10.792
VKDR:2.313
Vehicle Kills:111
Kill Difference:470
Playtime:11.942 hours
Usage:2%
Score:0.142m
Score/min:198
Piloting Accuracy:37.584%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:155
V. Kills:3 N/A
Deaths:50
KDR:3.100
Accuracy:52.197% B**
KPH:46.600 C+
VKPH:0.900 D
Kills:155 (155 + 0)
Deaths:50
KDR:3.100
VKDR:0.060
Vehicle Kills:3
Kill Difference:105
Playtime:3.330 hours
Usage:0%
Score:0.021m
Score/min:106
Driving Accuracy:52.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 19,22619,0792,4687.731A*2.3735.69%A**50.972%M**172.3S1.3A*475110.7h7.6A++21.3A
T9A "Butcher" 12,80912,6891,5318.288M**2.9333.985%A*46.048%A**197S1.9M51164.4h7.9A++23.3A+
TSAR-42 7,6457,6089118.351A++2.9955%A**82.716%A+132.1SN/A34157.6h1.6A2.9A
T9 CARV 5,6515,5906968.032M**2.6734.213%M++52.236%S189.5S2.1S51029.5h7.6A++22.2B**
NS-44G Commissioner 4,5644,5481,5312.971A+2.3957.215%A++45.624%A**226.3M**N/A61120.1h2.4B**4.1B*
LC3 Jaguar 3,1963,16530810.276S4.9134.813%A*32.575%A*173.9S1.7M**46818.2h8.6B**24.7B**
NS-15M AE 2,9662,9423189.252M*3.8937.713%A*49.558%A**183.9M**1.5A++45116h7.6A+20.3B**
TAR 2,4552,4193217.536M**2.1735.882%A**47.747%M**203.3S3S58911.9h8A++22.4A+
TMG-50 2,0532,0443076.658S1.3036.192%M45.254%M*164.8SN/A40012.4h7.2A+19.9B**
NS-44B Commissioner 2,0001,9956523.06M*2.3058.425%A*46.216%A**216.8SN/A5799.2h2.5B**4.4B**
LC2 Lynx 1,9651,9462248.688S3.3335.968%A**30.216%A+170.7S1.7M**45111.4h9.5A26.5B**
HC1 Cougar 1,5341,5121669.108S3.7539.349%M++33.003%A*180S2.6S5038.4h8A20.2B**
TORQ-9 1,4651,4492146.771S1.4138.219%M+48.24%M*176.7S2M**4258.2h9.3A++24.2A+
NS Decimator 2,0761,4183643.896M**1.4771.728%A3.667%B**85.4M*39.6M51716.6h3.3B**4.6A
MG-S1 Jackal 1,3711,3621847.402S2.0437.781%A*52.717%S216.2S1.4A++5316.3h6.4B*16.9B**
MG-H1 Watchman 1,3151,3091747.523M**2.1634.419%A*58.06%M**198.3SN/A5246.6h8.4A+24.5B**
TRAC-5 1,3031,29312810.102U4.7437.107%M++28.77%A++190.1U1.5M**6306.8h8.5A22.9A
Chainblade 1,2921,29016,7560.077A++5.2939.574%B*7.054%C+2A*N/A5647.6h1.7B*4.2B++
TRAC-5 Burst 1,2471,2381339.308M++3.9536.857%A*31.018%B**182.1S1.3A++5086.8h8.6B**23.2A
NS-11A 1,2261,2081697.148M**1.7937.03%A**58.692%S204.7S3.1S6305.9h7.4A*20.1A+
NS-15M1 1,2191,2071388.746S3.3835.495%A**47.059%M++158.8S1.6M++4937.6h7.8A+22.1B**
Cycler TRV 1,2201,1911716.965S1.6037.234%M+48.279%S186.1S4.5U4516.4h8.5A++22.8A
T1 Cycler 1,1801,1731846.375S1.0135.804%M+47.229%M**158.5SN/A4567.4h8A*22.4A+
T1B Cycler 1,1831,1701607.313M++1.9538.184%A**52.992%M++185.7S2.1M*5216.3h8.1A++21.1A
NS-15M2 1,1781,1701259.36S4.0038.587%M+50.94%M++191.8S1.3A++4686.1h7.9A+20.4B**
T9 CARV-S 1,1661,1601497.785S2.4234.506%A**42.845%M168.1SN/A4886.9h8.1A+23.6B**
SMG-46G Armistice 774772849.19S3.8338.116%A++38.342%M+188.3SN/A4954.1h9A23.7B*
MG-C1 Kindred 6936811225.582N/A0.2240.328%UN/A219.7U3.9U4593.1h6.7T*16.6T*
NSX Daimyo 561561906.233B*0.8755.523%A*98.574%A147.6M*N/A4143.8h1.7B**3B**
NS-357 Underboss 5495461852.951A*2.4156.236%A**51.832%M**210S1.2A+6382.6h2.8A+5.1A
T7 Mini-Chaingun 529520658S2.6429.935%M28.077%M**185.7S3.2S4792.8h9.2A30.6B**
TRS-12 Uppercut 507502945.34M**0.0280.711%A++25.1%A++179.3S1.8M*4772.8h1.9B**2.4B**
NS-45 Pilot 4414411313.366A++2.0040.271%A+45.352%A**220.5SN/A5872h4.7A11.7B**
NS-30 Vandal 315312535.887M0.5250.506%M+56.09%M**141.8S1.4M3732.2h3.2A++6.3A+
M14 Banshee 3072962710.963B*5.6033.89%B++2.027%A+48.5C++1.8D-1346.1h13.7B++40.5B++
Anti-Vehicle Grenade 2772381238N/A232.6457.557%B++N/A595B**97.5C+39410.4h3.5B**6.1B**
MRC3 Mercy 231227455.044A0.3233.577%M**24.229%B++113.5S2M++3582h12.5A++37.3A
T16 Rhino 216215248.958S3.6033.915%A**54.419%S179.2SN/A6561.2h7.7A++22.7B**
ML-7 316213553.873S1.4971.316%A++3.286%B68.7M**33.2M++5883.1h4.7B**6.6A
MRC3 Mercy 206205444.659B**0.7033.497%M*31.22%A*107.9SN/A3311.9h13.7A+40.8A
TRAC-Shot 207203287.25S1.8935.199%A*35.468%M**145S2.9S4301.4h8.3A23.7A
MG-HBR1 Dragoon 176176286.286S0.9250%A**54.546%M+160SN/A4341.1h3.7A7.3A
NS-7 PDW 175173266.654S1.2937.16%A*58.382%S157.3S1.8S9931.1h7.7A++20.6A
M3 Pounder HEG 181167572.93B**2.4359.887%A**6.587%A*61.9S5.2B**2882.7h8.3A13.8B**
Ripper 1621623160.513M**4.8542.691%A+43.827%M**17.1B**N/A419.5h1.1B*2.7C+
T1A Unity 164162276S0.6434.777%A*49.383%M*135S1.7A*3991.2h8.5A*24.4A++
NS-11C 166161198.474S3.1139.16%M++34.783%M+201.3S6.3U7290.8h9.2A23.5B**
S12 Renegade 158155503.1C*2.2652.197%B**1.935%D47C+N/A1053.3h2.5B++4.8B**
T32 Bull 145144216.857S1.4941.954%M*51.389%M**160S1.1A+6000.9h8.7A20.8B**
M3 Pounder HEG 156142542.63B++2.7363.604%A**6.338%A*54.6S5.4B**2262.6h10A15.8B**
SABR-13 1271251210.417S5.0541.583%M++52%M**138.9S2.2M*5800.9h6.6A++15.9A++
TX2 Emperor 117117402.925A*2.4441.183%A++36.752%A*167.1SN/A4850.7h6.4B**15.6A
M18 Needler 192117205.85A0.4937.584%B*4.274%A+22.1B*14.2B++1925.3h91B++242.2B*
Hellfire Rocket Pods 1301051105U99.6454.98%B*N/A210A*50M**10630.5h18.7C**34B+
FA1 Barrage 9896175.647S0.2866.265%M17.708%B+240U5U12230.4h3.4B**5.2B**
TX1-FB Repeater 7877312.484B**2.8835.777%B**41.558%A**154M+2M3960.5h8.5B*23.7B**
NSX Tomoe 767589.375S4.0137.336%A++61.333%A**150S2S4590.5h8.7A+23.4A
TRAP-M1 7574107.4S2.0442.512%A*33.784%B**123.3S1.7M**4020.6h5.9A14B**
AMR-66 7272154.8S0.5647.714%M**40.278%A*120SN/A6140.6h4.6A++9.7A
SOAS-20 7170417.5U12.1436.195%A++44.286%M*175S2.5S6150.4h7.2A20A
T5 AMC 6767116.091S0.7336.874%M25.373%B**167.5SN/A8470.4h9.9A26.8A
Soldier Soaker 5757153.8M1.5637.815%B38.597%M**190SN/A9180.3h4.7B**12.5B*
99SV 565669.333S3.9743.264%A*46.429%A140SN/A7580.4h3A++6.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter309,0175h
Restoration Kit2865,05117.8h
Spawn Beacon51,5520.9h
Medical Applicator3029,8742h
Nanite Healing Grenade02430.1h
Nano-Armor Kit18,3460.4h
Medical Kit3,58120,006114.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.21s
Server spent 1.26s on queries, 1.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.