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Commissar X0NIQTR[] X0NIQTR
TR BR 77

KDR: 5.41

Score: 25.8m

Last Seen: Jan 10th, 2019 5:13 PM
- OFFLINE - 41.5 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Emerald
Level Progress (to 78): 23%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 T9 CARV NS-44G Commissioner LC3 Jaguar NS-15M AE TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,820,640 MLG Score: 20640
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 19.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.102%46.783%16894198174,6497.04834-1.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.189%2.944M+4.039S-0.972D--HEAD ++ (~28.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.728B++7.40.485B+13

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.546%2.696%298210204081741112.33143364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.306%-0.097C+1.001B**-1.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.392B35.80.325C*62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.357%83.034%0410188,2347093811.5972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%2.899M+1.044B**1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.694B+1.60.484B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.367%24.691%021020486127470.381177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.753%3.078M++2.034A*0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.788B++2.20.549B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m182.1%751 (45.1k)648 (38.9k)5.4050189,18816,5015.4572477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10221288135.329%47.578%168102:2525

11% Combat Medic61% Heavy Assault14% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 6:23 AMDec 31st, 1969 6:00 PMJan 11th, 2019 6:30 AM (5d) (PST)Jan 10th, 2019 1:58 PM (5d) (PST)Jan 10th, 2019 1:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3554509052.2420.4151.0664.1610.04320640

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,27826,97854,3001342564250338,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
663.2h/27.6d 862 42,434 20,971 165.6k 449 3,612 1,714 53.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:18,597
Deaths:2,404
KDR:7.736
Accuracy:35.670% M
HSR:50.852% M**
T9A "Butcher"
M
Kills:12,447
Deaths:1,495
KDR:8.326
Accuracy:33.964% A*
HSR:45.915% M
T9 CARV
S
Kills:5,143
Deaths:637
KDR:8.074
Accuracy:34.043% M++
HSR:51.779% S
NS-15M AE
A**
Kills:2,942
Deaths:318
KDR:9.252
Accuracy:37.713% A*
HSR:49.558% A**
TMG-50
M*
Kills:2,044
Deaths:307
KDR:6.658
Accuracy:36.192% M+
HSR:45.254% M*
MG-H1 Watchman
S
Kills:1,309
Deaths:174
KDR:7.523
Accuracy:34.419% A*
HSR:58.060% S
NS-15M1
M*
Kills:1,207
Deaths:138
KDR:8.746
Accuracy:35.495% A**
HSR:47.059% M*
NS-15M2
M*
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:38.587% M+
HSR:50.940% M*
T9 CARV-S
M
Kills:1,160
Deaths:149
KDR:7.785
Accuracy:34.506% A**
HSR:42.845% M
T7 Mini-Chaingun
M**
Kills:520
Deaths:65
KDR:8
Accuracy:29.935% M
HSR:28.077% M**
T16 Rhino
S
Kills:215
Deaths:24
KDR:8.958
Accuracy:33.915% M
HSR:54.419% S
T32 Bull
M**
Kills:144
Deaths:21
KDR:6.857
Accuracy:41.954% M**
HSR:51.389% M**
Kills:46,898
Deaths (as Heavy Assault):5,857
Deaths (to Heavy Assaults):5,256
KDR:8.00717
Kill Difference:41,041
Playtime:401.513 hours
Usage:61%
Score:16.624m
Score/min:690
Accuracy (listed only):35.533%
HSR (listed only):48.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:3,054
Deaths:295
KDR:10.353
Accuracy:34.701% A*
HSR:32.417% A*
LC2 Lynx
M
Kills:1,944
Deaths:224
KDR:8.679
Accuracy:35.965% M
HSR:30.196% A+
HC1 Cougar
M++
Kills:1,486
Deaths:164
KDR:9.061
Accuracy:39.299% M++
HSR:33.109% A*
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
TRAC-5
M++
Kills:1,293
Deaths:128
KDR:10.102
Accuracy:37.107% M++
HSR:28.770% A++
TRAC-5 Burst
A*
Kills:1,238
Deaths:133
KDR:9.308
Accuracy:36.857% A*
HSR:31.018% B**
SMG-46G Armistice
M++
Kills:710
Deaths:73
KDR:9.726
Accuracy:38.247% A*
HSR:38.592% M++
TRS-12 Uppercut
A*
Kills:390
Deaths:70
KDR:5.571
Accuracy:85.366% A*
HSR:26.410% A*
TRAC-Shot
M*
Kills:203
Deaths:28
KDR:7.250
Accuracy:35.199% A*
HSR:35.468% M*
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A**
HSR:58.382% S
NS-11C
M++
Kills:161
Deaths:19
KDR:8.474
Accuracy:39.160% M++
HSR:34.783% M+
FA1 Barrage
M
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M
HSR:17.708% B+
T5 AMC
M+
Kills:67
Deaths:11
KDR:6.091
Accuracy:36.874% M+
HSR:25.373% B**
Kills:12,177
Deaths (as Light Assault):1,372
Deaths (to Light Assaults):3,489
KDR:8.87536
Kill Difference:10,805
Playtime:84.962 hours
Usage:13%
Score:2.929m
Score/min:575
Accuracy (listed only):43.075%
HSR (listed only):34.226%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M**
Kills:2,300
Deaths:303
KDR:7.591
Accuracy:35.767% M
HSR:48.261% M**
TORQ-9
M**
Kills:1,447
Deaths:213
KDR:6.793
Accuracy:38.210% M+
HSR:48.307% M**
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
NS-11A
S
Kills:1,208
Deaths:169
KDR:7.148
Accuracy:37.030% M
HSR:58.692% S
T1 Cycler
M**
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:35.804% M+
HSR:47.229% M**
T1B Cycler
M++
Kills:1,170
Deaths:160
KDR:7.313
Accuracy:38.184% A**
HSR:52.992% M++
Cycler TRV
S
Kills:907
Deaths:115
KDR:7.887
Accuracy:37.320% M++
HSR:49.504% S
SMG-46G Armistice
M++
Kills:710
Deaths:73
KDR:9.726
Accuracy:38.247% A*
HSR:38.592% M++
TRS-12 Uppercut
A*
Kills:390
Deaths:70
KDR:5.571
Accuracy:85.366% A*
HSR:26.410% A*
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A**
HSR:58.382% S
T1A Unity
M*
Kills:162
Deaths:27
KDR:6
Accuracy:34.777% A*
HSR:49.383% M*
SABR-13
M**
Kills:110
Deaths:12
KDR:9.167
Accuracy:41.648% M++
HSR:51.818% M**
FA1 Barrage
M
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M
HSR:17.708% B+
Kills:11,208
Deaths (as Combat Medic):1,553
Deaths (to Combat Medics):1,957
KDR:7.217
Kill Difference:9,655
Playtime:73.460 hours
Usage:11%
Score:2.794m
Score/min:634
Accuracy (listed only):43.351%
HSR (listed only):46.153%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:7,543
Deaths:899
KDR:8.390
Accuracy:55.032% A**
HSR:82.633% A+
NS-44G Commissioner
A**
Kills:4,358
Deaths:1,459
KDR:2.987
Accuracy:57.178% A++
HSR:45.250% A**
NS-44B Commissioner
A**
Kills:1,995
Deaths:652
KDR:3.060
Accuracy:58.425% A*
HSR:46.216% A**
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
SMG-46G Armistice
M++
Kills:710
Deaths:73
KDR:9.726
Accuracy:38.247% A*
HSR:38.592% M++
NSX Daimyo
A*
Kills:561
Deaths:90
KDR:6.233
Accuracy:55.497% A*
HSR:98.574% A
NS-45 Pilot
A**
Kills:441
Deaths:131
KDR:3.366
Accuracy:40.271% A+
HSR:45.352% A**
NS-357 Underboss
M**
Kills:428
Deaths:147
KDR:2.912
Accuracy:56.253% A**
HSR:51.402% M**
NS-30 Vandal
M*
Kills:294
Deaths:50
KDR:5.880
Accuracy:50.400% M+
HSR:54.762% M*
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A**
HSR:58.382% S
TX2 Emperor
A*
Kills:117
Deaths:40
KDR:2.925
Accuracy:41.183% A++
HSR:36.752% A*
TX1-FB Repeater
M
Kills:77
Deaths:31
KDR:2.484
Accuracy:35.777% A
HSR:41.558% M
NSX Tomoe
A*
Kills:75
Deaths:8
KDR:9.375
Accuracy:37.336% A++
HSR:61.333% A*
TRAP-M1
A**
Kills:74
Deaths:10
KDR:7.400
Accuracy:42.512% A**
HSR:33.784% B**
SOAS-20
M*
Kills:70
Deaths:4
KDR:17.500
Accuracy:36.195% A++
HSR:44.286% M*
Soldier Soaker
M**
Kills:57
Deaths:15
KDR:3.800
Accuracy:37.815% B+
HSR:38.597% M**
99SV
A*
Kills:56
Deaths:6
KDR:9.333
Accuracy:43.264% A*
HSR:46.429% A
Kills:18,391
Deaths (as Infiltrator):3,825
Deaths (to Infiltrators):2,260
KDR:4.8081
Kill Difference:14,566
Playtime:94.757 hours
Usage:14%
Score:3.184m
Score/min:560
Accuracy (listed only):44.725%
HSR (listed only):51.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:227
Deaths:45
KDR:5.044
Accuracy:33.577% M**
HSR:24.229% B*
MRC3 Mercy
M**
Kills:205
Deaths:44
KDR:4.659
Accuracy:33.497% M**
HSR:31.220% A*
M3 Pounder HEG
A**
Kills:167
Deaths:57
KDR:2.930
Accuracy:59.887% A**
HSR:6.587% A**
M3 Pounder HEG
A**
Kills:142
Deaths:54
KDR:2.630
Accuracy:63.604% A**
HSR:6.338% A*
Kills:741
Deaths (as MAX Suit):100
Deaths (to MAX Suits):726
KDR:7.41
Kill Difference:641
Playtime:4.817 hours
Usage:1%
Score:0.239m
Score/min:827
Accuracy (listed only):47.641%
HSR (listed only):17.093%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:291
V. Kills:11 N/A
Deaths:27
KDR:10.778
Accuracy:33.934% B*
KPH:48.600 C++
VKPH:1.800 D-
M18 Needler
B**
Kills:117
V. Kills:75 154%
Deaths:19
KDR:6.158
Accuracy:37.628% B*
KPH:22.400 B**
VKPH:14.400 B*
Hellfire Rocket Pods
M**
Kills:102
V. Kills:25 392%
Deaths:1
KDR:102
Accuracy:55.313% B*
KPH:208.400 A*
VKPH:51.100 M**
Kills:510 (408 + 0)
Deaths:47
KDR:10.851
VKDR:2.362
Vehicle Kills:111
Kill Difference:463
Playtime:11.699 hours
Usage:2%
Score:0.140m
Score/min:199
Piloting Accuracy:37.628%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:152
V. Kills:3 N/A
Deaths:47
KDR:3.234
Accuracy:52.682% B**
KPH:48 C+
VKPH:0.900 D
Kills:152 (152 + 0)
Deaths:47
KDR:3.234
VKDR:0.064
Vehicle Kills:3
Kill Difference:105
Playtime:3.167 hours
Usage:0%
Score:0.021m
Score/min:109
Driving Accuracy:52.682%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 18,73518,5972,4047.736A*2.3335.67%M50.852%M**172.4S1.3A**472107.9h7.6A++21.3A
T9A "Butcher" 12,56112,4471,4958.326M**2.9233.964%A*45.915%M196.6S1.8M50363.3h7.9A++23.3A+
TSAR-42 7,5807,5438998.39B**2.9855.032%A**82.633%A+132.3SN/A34257h1.6A2.9A
T9 CARV 5,1985,1436378.074S2.6734.043%M++51.779%S187S2S50627.5h7.6A++22.3B**
NS-44G Commissioner 4,3724,3581,4592.987A+2.4257.178%A++45.25%A**228.2M**N/A59019.1h2.4B**4.1B*
LC3 Jaguar 3,0823,05429510.353S4.9534.701%A*32.417%A*174.5S1.6M**44817.5h8.6B**24.8B**
NS-15M AE 2,9662,9423189.252M**3.8537.713%A*49.558%A**183.9S1.5A*45016h7.6A+20.3B**
TAR 2,3342,3003037.591M**2.1935.767%M48.261%M**205.4S3S49711.2h8A++22.4A+
TMG-50 2,0532,0443076.658S1.2536.192%M+45.254%M*164.8SN/A39912.4h7.2A+19.9B**
NS-44B Commissioner 2,0001,9956523.06M++2.3558.425%A*46.216%A**216.8SN/A5799.2h2.5B**4.4B*
LC2 Lynx 1,9631,9442248.679S3.2735.965%M30.196%A+172S1.7M**45111.3h9.5A26.5B**
HC1 Cougar 1,5071,4861649.061S3.6639.299%M++33.109%A*181.2S2.6S5038.2h8A20.3B**
TORQ-9 1,4631,4472136.793S1.3938.21%M+48.307%M**176.5S2M**4248.2h9.3A++24.2A+
NS Decimator 2,0081,3763553.876M**1.5371.478%A3.779%B**84.9M*39M51816.2h3.3B**4.7B**
MG-S1 Jackal 1,3711,3621847.402S2.0037.781%A*52.717%S216.2S1.4A++5316.3h6.4B*16.9B**
MG-H1 Watchman 1,3151,3091747.523M**2.1234.419%A*58.06%S198.3SN/A5216.6h8.4A+24.5B**
TRAC-5 1,3031,29312810.102U4.7037.107%M++28.77%A++190.1U1.5S6296.8h8.5A+22.9B**
TRAC-5 Burst 1,2471,2381339.308M**3.9036.857%A*31.018%B**182.1S1.3A++5086.8h8.6A23.2A
NS-11A 1,2261,2081697.148M**1.7437.03%M58.692%S204.7S3.1S6295.9h7.4A*20.1A+
Chainblade 1,2101,20816,2910.074A++5.3338.87%B*6.623%C+1.9A++N/A5632.2h1.7B*4.3B++
NS-15M1 1,2191,2071388.746S3.3435.495%A**47.059%M*158.8S1.6M++4927.6h7.8A++22.1B**
T1 Cycler 1,1801,1731846.375S0.9735.804%M+47.229%M**158.5SN/A4537.4h8A*22.4A+
NS-15M2 1,1781,1701259.36S3.9538.587%M+50.94%M*191.8S1.3A++4666.1h7.9A+20.4B**
T1B Cycler 1,1831,1701607.313M++1.9138.184%A**52.992%M++185.7S2.1M*5186.3h8.1A++21.1A
T9 CARV-S 1,1661,1601497.785S2.3834.506%A**42.845%M168.1SN/A4876.9h8.1A+23.6B**
Cycler TRV 9339071157.887S2.4837.32%M++49.504%S189S5.4U4704.8h8.4A++22.4A+
SMG-46G Armistice 711710739.726S4.3238.247%A*38.592%M++186.8SN/A4983.8h8.9A23.3B**
NSX Daimyo 561561906.233B*0.8355.497%A*98.574%A151.6M**N/A4153.7h1.7A3A
T7 Mini-Chaingun 529520658S2.5929.935%M28.077%M**185.7S3.2M*4772.8h9.2A30.6B**
NS-45 Pilot 4414411313.366A+2.0440.271%A+45.352%A**232.1SN/A6191.9h4.7A11.7B**
NS-357 Underboss 4314281472.912A*2.4956.253%A**51.402%M**214S1.5A++6762h2.8A+5A
TRS-12 Uppercut 395390705.571M**0.1785.366%A*26.41%A*216.7S2.8S5851.8h1.9B**2.2B**
NS-30 Vandal 297294505.88A**0.4750.4%M+54.762%M*133.6S1.4M+3642.2h3.2A++6.4A+
M14 Banshee 3022912710.778B+5.3733.934%B*2.062%A+48.5C++1.8D-1346h13.6B++40.2B++
Anti-Vehicle Grenade 2752371237N/A231.5957.542%B++N/A592.5B**95C+39650.4h3.5B**6B**
MRC3 Mercy 231227455.044A0.3633.577%M**24.229%B*113.5S2M+3552h12.5A++37.3A
T16 Rhino 216215248.958S3.5533.915%M54.419%S179.2SN/A6531.2h7.7A++22.7A
ML-7 316213553.873S1.5371.316%A++3.286%C**68.7S33.2M++5853.1h4.7B**6.6A
MRC3 Mercy 206205444.659A0.7533.497%M**31.22%A*107.9SN/A3291.9h13.7A+40.8A
TRAC-Shot 207203287.25S1.8435.199%A*35.468%M*145S2.9S4281.4h8.3A23.7A
MG-HBR1 Dragoon 176176286.286M**0.8850%A**54.546%M160SN/A4341.1h3.7A+7.3A
NS-7 PDW 175173266.654S1.2537.16%A**58.382%S157.3S1.8S9891.1h7.7A++20.6A
M3 Pounder HEG 181167572.93B*2.4859.887%A**6.587%A**61.9S5.2B**2872.7h8.3A+13.8B**
T1A Unity 164162276S0.5934.777%A*49.383%M*147.3S1.8M+4071.1h8.5A*24.4A++
NS-11C 166161198.474S3.0739.16%M++34.783%M+201.3S6.3U7180.8h9.2A23.5B**
S12 Renegade 155152473.234C*2.1752.682%B**1.974%D47.5C+N/A1093.2h2.5B*4.8B**
T32 Bull 145144216.857S1.4541.954%M**51.389%M**160S1.1A++6000.9h8.7A20.8B**
M3 Pounder HEG 156142542.63B+2.7863.604%A**6.338%A*54.6S5.4B*2262.6h10A15.8B**
M18 Needler 192117196.158A+0.7537.628%B*4.274%A22.5B**14.4B*1945.2h90.9B++241.5B*
TX2 Emperor 117117402.925A*2.4841.183%A++36.752%A*195SN/A5340.6h6.4B**15.6C*
SABR-13 112110129.167M**3.7641.648%M++51.818%M**122.2S2.2M*5540.9h6.8A++16.3A++
Hellfire Rocket Pods 1271021102U96.5955.313%B*N/A204A*50M**10560.5h19.1B+34.5B+
FA1 Barrage 9896175.647M**0.2466.265%M17.708%B+240U5U11920.4h3.4B**5.2B**
Ripper 8888481.833U3.5739.575%A50%S67.7SN/A1511.3h1.1B++2.7B++
TX1-FB Repeater 7877312.484B**2.9235.777%A41.558%M192.5S2.5M**4110.4h8.5B++23.7A
NSX Tomoe 767589.375S3.9737.336%A++61.333%A*150S2M**4440.5h8.7A+23.4A
TRAP-M1 7574107.4S1.9942.512%A**33.784%B**123.3S1.7M**4020.6h5.9A14B**
AMR-66 7272154.8S0.6147.714%M**40.278%A*120SN/A6540.6h4.6A++9.7A
SOAS-20 7170417.5U12.0936.195%A++44.286%M*175S2.5S6150.4h7.2A20A
T5 AMC 6767116.091S0.6936.874%M+25.373%B**167.5SN/A8360.4h9.9A26.8A
Soldier Soaker 5757153.8A**1.6137.815%B+38.597%M**190SN/A9180.3h4.7B**12.5B*
99SV 565669.333S3.9343.264%A*46.429%A140SN/A7430.4h3A++6.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter308,9214.9h
Restoration Kit2394,45915.2h
Spawn Beacon51,4680.8h
Medical Applicator2325,4541.7h
Nanite Healing Grenade01970.1h
Nano-Armor Kit18,0300.4h
Medical Kit3,47519,518111.5h

Check the help document for the dictionary if you want to learn more about words used here.


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