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Lt. Colonel X0NIQTR[] X0NIQTR
TR BR 67

KDR: 5.48

Score: 23.7m

Last Seen: Nov 14th, 2018 11:42 AM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Emerald
Level Progress (to 68): 29%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 T9 CARV NS-44G Commissioner LC3 Jaguar NS-15M AE TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,655,508 MLG Score: 20508
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 19.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.106%46.386%16753998267,8667.02619-1.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.268%2.957M+4.01M**-1.046D*HEAD ++ (~28.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.728B++7.40.483B+13

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.542%2.835%312210193881591082.44025356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.218%-0.095C+1.125B**-1.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.375C**36.50.306C*63.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.317%82.542%0410177,6076123812.4297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.609%2.894M+1.006B**1.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.691B+1.60.479B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.769%23.832%021019428113970.375768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.876%3.003M++1.744A++0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.782B++2.20.541B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m187.3%751 (45.1k)651 (39.1k)5.4801781,37514,8495.5324367 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10211189635.44%47.187%167202:2724

10% Combat Medic61% Heavy Assault14% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 6:23 AMDec 31st, 1969 6:00 PMNov 14th, 2018 7:16 PM (3d) (PST)Nov 14th, 2018 8:25 AM (3d) (PST)Nov 14th, 2018 7:42 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3534329212.2310.4071.0534.2570.04220508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,15225,92455,2281342463255339,030

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
608h/25.3d 776 38,398 19,168 155.3k 407 3,316 1,545 49.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:16,956
Deaths:2,147
KDR:7.898
Accuracy:35.663% M
HSR:50.749% M**
T9A "Butcher"
A**
Kills:10,397
Deaths:1,179
KDR:8.818
Accuracy:33.936% A*
HSR:44.532% A**
T9 CARV
S
Kills:5,143
Deaths:637
KDR:8.074
Accuracy:34.043% M++
HSR:51.779% S
NS-15M AE
M
Kills:2,918
Deaths:310
KDR:9.413
Accuracy:37.736% A**
HSR:49.520% M
TMG-50
M*
Kills:2,036
Deaths:304
KDR:6.697
Accuracy:36.200% M+
HSR:45.236% M*
MG-H1 Watchman
S
Kills:1,295
Deaths:171
KDR:7.573
Accuracy:34.447% A*
HSR:57.992% S
NS-15M1
M*
Kills:1,207
Deaths:138
KDR:8.746
Accuracy:35.495% A**
HSR:47.059% M*
NS-15M2
M*
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:38.587% M++
HSR:50.940% M*
T9 CARV-S
M
Kills:1,160
Deaths:149
KDR:7.785
Accuracy:34.506% A**
HSR:42.845% M
T7 Mini-Chaingun
M**
Kills:520
Deaths:65
KDR:8
Accuracy:29.935% M
HSR:28.077% M**
T16 Rhino
S
Kills:215
Deaths:24
KDR:8.958
Accuracy:33.915% M
HSR:54.419% S
T32 Bull
M**
Kills:144
Deaths:21
KDR:6.857
Accuracy:41.954% M**
HSR:51.389% M**
Kills:43,161
Deaths (as Heavy Assault):5,270
Deaths (to Heavy Assaults):4,755
KDR:8.18994
Kill Difference:37,891
Playtime:372.505 hours
Usage:61%
Score:15.489m
Score/min:693
Accuracy (listed only):35.535%
HSR (listed only):47.878%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:2,975
Deaths:286
KDR:10.402
Accuracy:34.745% A**
HSR:32.403% A*
LC2 Lynx
M+
Kills:1,920
Deaths:220
KDR:8.727
Accuracy:36.002% M+
HSR:30.313% A+
HC1 Cougar
M++
Kills:1,450
Deaths:162
KDR:8.951
Accuracy:39.283% M++
HSR:32.966% A*
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
TRAC-5
M*
Kills:1,293
Deaths:128
KDR:10.102
Accuracy:37.107% M*
HSR:28.770% A++
TRAC-5 Burst
A*
Kills:1,185
Deaths:126
KDR:9.405
Accuracy:36.844% A*
HSR:30.633% B**
SMG-46G Armistice
M*
Kills:652
Deaths:65
KDR:10.031
Accuracy:38.578% A*
HSR:38.497% M*
TRS-12 Uppercut
A**
Kills:332
Deaths:59
KDR:5.627
Accuracy:85.714% A**
HSR:25.602% A*
TRAC-Shot
M**
Kills:203
Deaths:28
KDR:7.250
Accuracy:35.199% A**
HSR:35.468% M**
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A**
HSR:58.382% S
NS-11C
M++
Kills:157
Deaths:19
KDR:8.263
Accuracy:39.059% M++
HSR:35.032% M+
FA1 Barrage
M+
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M+
HSR:17.708% B+
T5 AMC
M+
Kills:67
Deaths:11
KDR:6.091
Accuracy:36.874% M+
HSR:25.373% B**
Kills:11,865
Deaths (as Light Assault):1,331
Deaths (to Light Assaults):3,206
KDR:8.91435
Kill Difference:10,534
Playtime:82.927 hours
Usage:14%
Score:2.854m
Score/min:574
Accuracy (listed only):43.124%
HSR (listed only):34.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:7,028
Deaths:837
KDR:8.397
Accuracy:55.040% A**
HSR:82.299% A+
NS-44G Commissioner
A**
Kills:3,882
Deaths:1,276
KDR:3.042
Accuracy:57.591% A++
HSR:44.384% A**
NS-44B Commissioner
A**
Kills:1,995
Deaths:652
KDR:3.060
Accuracy:58.425% A*
HSR:46.216% A**
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
SMG-46G Armistice
M*
Kills:652
Deaths:65
KDR:10.031
Accuracy:38.578% A*
HSR:38.497% M*
NSX Daimyo
A*
Kills:449
Deaths:73
KDR:6.151
Accuracy:55.704% A*
HSR:98.886% A+
NS-45 Pilot
A**
Kills:412
Deaths:122
KDR:3.377
Accuracy:40.637% A+
HSR:45.388% A**
NS-357 Underboss
M**
Kills:270
Deaths:95
KDR:2.842
Accuracy:58.111% M
HSR:49.630% M**
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A**
HSR:58.382% S
TX2 Emperor
A*
Kills:117
Deaths:40
KDR:2.925
Accuracy:41.183% A++
HSR:36.752% A*
NSX Tomoe
A**
Kills:75
Deaths:8
KDR:9.375
Accuracy:37.336% A++
HSR:61.333% A**
TX1-FB Repeater
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:36.204% A
HSR:42.667% M++
TRAP-M1
A**
Kills:74
Deaths:10
KDR:7.400
Accuracy:42.512% A**
HSR:33.784% B**
SOAS-20
M*
Kills:70
Deaths:4
KDR:17.500
Accuracy:36.195% A++
HSR:44.286% M*
Soldier Soaker
M*
Kills:57
Deaths:15
KDR:3.800
Accuracy:37.815% B+
HSR:38.597% M*
99SV
A*
Kills:56
Deaths:6
KDR:9.333
Accuracy:43.264% A*
HSR:46.429% A
Kills:16,747
Deaths (as Infiltrator):3,443
Deaths (to Infiltrators):2,037
KDR:4.86407
Kill Difference:13,304
Playtime:85.904 hours
Usage:14%
Score:2.867m
Score/min:556
Accuracy (listed only):44.596%
HSR (listed only):51.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:1,462
Deaths:195
KDR:7.497
Accuracy:35.409% M
HSR:49.658% S
TORQ-9
M**
Kills:1,418
Deaths:210
KDR:6.752
Accuracy:38.168% M++
HSR:48.449% M**
MG-S1 Jackal
S
Kills:1,362
Deaths:184
KDR:7.402
Accuracy:37.781% A*
HSR:52.717% S
NS-11A
S
Kills:1,208
Deaths:169
KDR:7.148
Accuracy:37.030% M
HSR:58.692% S
T1 Cycler
S
Kills:1,173
Deaths:184
KDR:6.375
Accuracy:35.804% M++
HSR:47.229% S
T1B Cycler
M*
Kills:1,168
Deaths:159
KDR:7.346
Accuracy:38.212% M
HSR:53.082% M*
SMG-46G Armistice
M*
Kills:652
Deaths:65
KDR:10.031
Accuracy:38.578% A*
HSR:38.497% M*
TRS-12 Uppercut
A**
Kills:332
Deaths:59
KDR:5.627
Accuracy:85.714% A**
HSR:25.602% A*
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A**
HSR:58.382% S
T1A Unity
M**
Kills:150
Deaths:26
KDR:5.769
Accuracy:35.361% A**
HSR:48.667% M**
SABR-13
M**
Kills:98
Deaths:12
KDR:8.167
Accuracy:42.148% M*
HSR:52.041% M**
FA1 Barrage
M+
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M+
HSR:17.708% B+
Kills:9,292
Deaths (as Combat Medic):1,306
Deaths (to Combat Medics):1,718
KDR:7.11485
Kill Difference:7,986
Playtime:58.625 hours
Usage:10%
Score:2.265m
Score/min:644
Accuracy (listed only):43.969%
HSR (listed only):45.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M**
Kills:210
Deaths:44
KDR:4.773
Accuracy:33.784% M**
HSR:23.810% B++
MRC3 Mercy
M**
Kills:191
Deaths:43
KDR:4.442
Accuracy:33.469% M**
HSR:30.367% A++
M3 Pounder HEG
M
Kills:167
Deaths:57
KDR:2.930
Accuracy:59.887% M
HSR:6.587% A*
M3 Pounder HEG
M
Kills:142
Deaths:54
KDR:2.630
Accuracy:63.604% M
HSR:6.338% A*
Kills:710
Deaths (as MAX Suit):99
Deaths (to MAX Suits):634
KDR:7.17172
Kill Difference:611
Playtime:4.702 hours
Usage:1%
Score:0.232m
Score/min:824
Accuracy (listed only):47.686%
HSR (listed only):16.775%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:275
V. Kills:10 N/A
Deaths:25
KDR:11
Accuracy:34.056% B*
KPH:49.100 C*
VKPH:1.800 D-
M18 Needler
B**
Kills:113
V. Kills:73 153%
Deaths:19
KDR:5.947
Accuracy:37.501% B**
KPH:22.100 B**
VKPH:14.300 B*
Hellfire Rocket Pods
S
Kills:97
V. Kills:25 373%
Deaths:1
KDR:97
Accuracy:55.592% B*
KPH:201.300 A*
VKPH:51.900 S
Kills:485 (388 + 0)
Deaths:45
KDR:10.778
VKDR:2.400
Vehicle Kills:108
Kill Difference:440
Playtime:11.194 hours
Usage:2%
Score:0.134m
Score/min:199
Piloting Accuracy:37.501%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:136
V. Kills:3 N/A
Deaths:36
KDR:3.778
Accuracy:53.150% A
KPH:49.600 C+
VKPH:1.100 D
Kills:136 (136 + 0)
Deaths:36
KDR:3.778
VKDR:0.083
Vehicle Kills:3
Kill Difference:100
Playtime:2.741 hours
Usage:0%
Score:0.018m
Score/min:112
Driving Accuracy:53.150%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 17,06816,9562,1477.898A**2.4235.663%M50.749%M**172.3S1.1A++47198.4h7.6A++21.3A
T9A "Butcher" 10,48610,3971,1798.818M**3.3433.936%A*44.532%A**194.3S1.7M51153.5h7.9A++23.3A+
TSAR-42 7,0657,0288378.397B**2.9255.04%A**82.299%A+131.9SN/A34053.3h1.6A2.9A
T9 CARV 5,1985,1436378.074S2.5934.043%M++51.779%S187S2S50327.5h7.6A++22.3A
NS-44G Commissioner 3,8943,8821,2763.042A+2.4457.591%A++44.384%A**229.7M**N/A59316.9h2.4B**4.1B*
LC3 Jaguar 3,0012,97528610.402S4.9234.745%A**32.403%A*175S1.5M*44517h8.6B**24.7B**
NS-15M AE 2,9422,9183109.413M**3.9337.736%A**49.52%M185.9S1.5A*44915.7h7.7A+20.3B**
TMG-50 2,0452,0363046.697S1.2236.2%M+45.236%M*164.2SN/A39812.4h7.2A+19.9B**
NS-44B Commissioner 2,0001,9956523.06M*2.4258.425%A*46.216%A**216.8SN/A5799.2h2.5A4.4B**
LC2 Lynx 1,9381,9202208.727S3.2536.002%M+30.313%A+171.4S1.6M**44611.2h9.5A26.5A
TAR 1,4821,4621957.497S2.0235.409%M49.658%S203.1S2.8S5057.2h7.9A*22.3A+
HC1 Cougar 1,4701,4501628.951S3.4739.283%M++32.966%A*181.3S2.5S5058h8A20.3B**
TORQ-9 1,4341,4182106.752M**1.2738.168%M++48.449%M**175.1S2S4228.1h9.2A++24.2A+
MG-S1 Jackal 1,3711,3621847.402S1.9237.781%A*52.717%S216.2S1.4A*5306.3h6.4B*16.9B**
MG-H1 Watchman 1,3011,2951717.573S2.0934.447%A*57.992%S199.2SN/A5166.5h8.4A+24.5B**
TRAC-5 1,3031,29312810.102U4.6237.107%M*28.77%A++190.1U1.5S6206.8h8.5A+22.9A
NS Decimator 1,8151,2373153.927M**1.5571.12%A4.123%A83M++38.8M52114.9h3.4B**4.8B**
NS-11A 1,2261,2081697.148S1.6737.03%M58.692%S204.7S3.1S6275.9h7.4A*20.1A+
NS-15M1 1,2191,2071388.746S3.2735.495%A**47.059%M*158.8S1.6M**4917.6h7.8A++22.1B**
TRAC-5 Burst 1,1921,1851269.405S3.9236.844%A*30.633%B**182.3S1.1A5146.5h8.5A23.2A
T1 Cycler 1,1801,1731846.375S0.8935.804%M++47.229%S158.5SN/A4447.4h8A*22.4A++
NS-15M2 1,1781,1701259.36M**3.8838.587%M++50.94%M*191.8S1.3A*4646.1h7.9A+20.4A
T1B Cycler 1,1811,1681597.346M++1.8738.212%M53.082%M*185.4S2.1M**5186.3h8.1A++21.1A+
T9 CARV-S 1,1661,1601497.785S2.3034.506%A**42.845%M168.1SN/A4866.9h8.1A+23.6B**
Chainblade 1,0951,09314,6620.075A++5.4138.052%B++6.587%C+1.9A++N/A5578.9h1.7B*4.4C++
SMG-46G Armistice 6536526510.031S4.5538.578%A*38.497%M*186.3SN/A4903.5h9.1A23.5B**
T7 Mini-Chaingun 529520658S2.5229.935%M28.077%M**185.7S3.2M*4752.8h9.2A30.6B**
NSX Daimyo 449449736.151B**0.6755.704%A*98.886%A+144.8M**N/A3773.1h1.7A3A
NS-45 Pilot 4124121223.377A++2.1040.637%A+45.388%A**228.9SN/A6161.8h4.7A11.5A
TRS-12 Uppercut 337332595.627S0.1585.714%A**25.602%A*221.3S3.3S5971.5h1.9B**2.2B**
M14 Banshee 2852752511B++5.5234.056%B*2.182%A++49.1C*1.8D-1325.6h13.4B++39.2B++
NS-357 Underboss 271270952.842A*2.6458.111%M49.63%M**225SN/A7621.2h2.8A+4.9B**
Anti-Vehicle Grenade 2702331233N/A227.5257.525%B++N/A582.5B**92.5C+40400.4h3.4B**5.9B**
T16 Rhino 216215248.958S3.4833.915%M54.419%S179.2SN/A6351.2h7.7A++22.7B**
ML-7 316213553.873S1.6171.316%A++3.286%C*68.7S33.2M+5673.1h4.7B**6.6A
MRC3 Mercy 214210444.773A0.7133.784%M**23.81%B++110.5S2.1M*3511.9h12.9A++38A
TRAC-Shot 207203287.25S1.7735.199%A**35.468%M**145S2.9S4281.4h8.3A23.7A
MRC3 Mercy 192191434.442B**1.0433.469%M**30.367%A++106.1SN/A3291.8h13.8A+41.3A
NS-7 PDW 175173266.654S1.1737.16%A**58.382%S157.3S1.8S9811.1h7.7A++20.6A
M3 Pounder HEG 181167572.93B*2.5559.887%M6.587%A*61.9S5.2B**2842.7h8.3A+13.8B**
MG-HBR1 Dragoon 158158246.583M**1.1050.66%M52.532%A**158SN/A4351h3.6A+7.2A+
NS-11C 162157198.263S2.7839.059%M++35.032%M+196.3S6.3U7030.8h9.3A23.7B**
T1A Unity 152150265.769S0.2935.361%A**48.667%M**150S2M*4511h8.5A*24.1A++
T32 Bull 145144216.857S1.3841.954%M**51.389%M**160S1.1A++5970.9h8.7A20.8A
M3 Pounder HEG 156142542.63B+2.8563.604%M6.338%A*54.6S5.4B**2252.6h10A15.8B**
S12 Renegade 139136363.778B+1.7053.15%A1.471%D50.4C+1.1D1122.7h2.4B*4.6B**
TX2 Emperor 117117402.925A*2.5641.183%A++36.752%A*195SN/A5300.6h6.4B**15.6C*
M18 Needler 186113195.947A+0.4737.501%B**4.425%A+22.2B**14.3B*1935.1h92.8B++247.5B*
SABR-13 9998128.167M**2.6942.148%M*52.041%M**122.5S1.3A++5800.8h6.8A++16.2A++
Hellfire Rocket Pods 12297197U91.5255.592%B*N/A194A*50M**10290.5h19.1B+34.3B+
FA1 Barrage 9896175.647M**0.1766.265%M+17.708%B+240U5U11670.4h3.4B**5.2B**
NSX Tomoe 767589.375M**3.8937.336%A++61.333%A**150S2M**4290.5h8.7A+23.4A
TX1-FB Repeater 7575302.5B**2.9836.204%A42.667%M++187.5M**N/A4130.4h8.5B*23.5B**
TRAP-M1 7574107.4S1.9242.512%A**33.784%B**123.3M**1.7S4000.6h5.9A14A
SOAS-20 7170417.5U12.0236.195%A++44.286%M*175S2.5S5910.4h7.2A20A
T5 AMC 6767116.091S0.6136.874%M+25.373%B**167.5SN/A7970.4h9.9A26.8B**
Ripper 6464361.778U3.7035.106%B*45.313%M**64SN/A1401h1B*2.9B+
AMR-66 5757115.182S0.3049.365%M**33.333%A142.5SN/A7510.4h4.8A+9.7A
Soldier Soaker 5757153.8A**1.6837.815%B+38.597%M*190SN/A9180.3h4.7B**12.5B*
99SV 565669.333S3.8543.264%A*46.429%A140SN/A7180.4h3A++6.9A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter298,1304.5h
Restoration Kit1573,56711.6h
Spawn Beacon31,3580.8h
Medical Applicator1618,6381.3h
Nanite Healing Grenade01330h
Nano-Armor Kit17,9070.4h
Medical Kit3,21818,197104.4h

Check the help document for the dictionary if you want to learn more about words used here.


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