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Field Marshal X0NIQTR[XNQT] X0NIQTR
TR BR 128

KDR: 5.02

Score: 34.9m

Last Seen: Aug 2nd, 2020 10:15 AM
- OFFLINE - 51.3 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 T9 CARV NS-44G Commissioner MG-H1 Watchman NS-15M AE LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,210,050 MLG Score: 22550
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 19%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.522%48.562%177443130699,9426.46455-1.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.993%2.956M+4.127S-0.784D-HEAD ++ (~30.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.729B++7.30.486B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.14%2.202%353313465452061142.64563474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.739%0.096C+0.591B+-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.80.49B+31.60.406B51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.755%84.311%04134510,0071048409.54866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.803%2.983M+1.11B**1.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.706B++1.60.498B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.241%26.249%0213479411753110.536794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.166%3.005M++2.226A*0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.807B++20.593B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.9m170.8%806 (48.4k)693 (41.6k)5.01682121,40724,2005.06231128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13491647935.715%48.889%174602:0527

12% Combat Medic62% Heavy Assault13% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 6:23 AMJun 2nd, 2020 2:53 AMAug 3rd, 2020 8:10 PM (55d) (PST)Aug 2nd, 2020 6:49 AM (56d) (PST)Aug 2nd, 2020 6:15 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4465049422.4100.4801.1784.2000.04922550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,73830,24956,4891452971252341,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
839.5h/35d 1,101 59,354 28,947 211.6k 555 4,210 2,473 72.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M
Kills:29,508
Deaths:4,212
KDR:7.006
Accuracy:36.367% A++
HSR:52.403% M
T9A "Butcher"
A++
Kills:14,899
Deaths:1,885
KDR:7.904
Accuracy:34.368% A+
HSR:47.299% A++
T9 CARV
M++
Kills:7,313
Deaths:981
KDR:7.455
Accuracy:34.896% A*
HSR:52.578% M++
MG-H1 Watchman
M
Kills:4,050
Deaths:608
KDR:6.661
Accuracy:35.659% A++
HSR:54.395% M
NS-15M AE
A*
Kills:3,770
Deaths:446
KDR:8.453
Accuracy:38.192% A*
HSR:51.777% A*
TMG-50
A++
Kills:2,172
Deaths:320
KDR:6.788
Accuracy:36.191% A++
HSR:45.718% A++
NS-15M1
A*
Kills:1,207
Deaths:138
KDR:8.746
Accuracy:35.495% A++
HSR:47.059% A*
NS-15M2
A*
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:38.587% A*
HSR:50.940% A*
T9 CARV-S
A++
Kills:1,160
Deaths:149
KDR:7.785
Accuracy:34.506% A++
HSR:42.845% A+
T16 Rhino
M**
Kills:215
Deaths:24
KDR:8.958
Accuracy:33.915% A++
HSR:54.419% M**
T32 Bull
M+
Kills:156
Deaths:25
KDR:6.240
Accuracy:41.900% M+
HSR:51.282% M
NSX Naginata
M
Kills:101
Deaths:25
KDR:4.040
Accuracy:38.179% A*
HSR:54.455% M
Kills:65,721
Deaths (as Heavy Assault):8,938
Deaths (to Heavy Assaults):8,067
KDR:7.35299
Kill Difference:56,783
Playtime:522.934 hours
Usage:62%
Score:23.431m
Score/min:747
Accuracy (listed only):36.521%
HSR (listed only):50.431%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:3,433
Deaths:363
KDR:9.457
Accuracy:34.876% A+
HSR:32.450% A
MG-C1 Kindred
M++
Kills:2,253
Deaths:407
KDR:5.536
Accuracy:40.291% A*
HSR:48.247% M++
LC2 Lynx
A++
Kills:2,163
Deaths:259
KDR:8.351
Accuracy:36.210% A++
HSR:30.698% B*
HC1 Cougar
A*
Kills:1,594
Deaths:176
KDR:9.057
Accuracy:39.331% A*
HSR:33.312% B**
MG-S1 Jackal
M*
Kills:1,403
Deaths:191
KDR:7.346
Accuracy:37.985% A+
HSR:52.245% M*
TRAC-5
A*
Kills:1,293
Deaths:128
KDR:10.102
Accuracy:37.107% A*
HSR:28.770% B**
TRAC-5 Burst
A++
Kills:1,251
Deaths:138
KDR:9.065
Accuracy:36.729% A++
HSR:31.175% B+
SMG-46G Armistice
A++
Kills:964
Deaths:160
KDR:6.025
Accuracy:37.960% A+
HSR:39.834% A++
TRS-12 Uppercut
A++
Kills:839
Deaths:180
KDR:4.661
Accuracy:81.408% A++
HSR:27.175% A++
TRAC-Shot
M
Kills:262
Deaths:38
KDR:6.895
Accuracy:35.503% A*
HSR:36.260% M
NS-11C
A**
Kills:248
Deaths:31
KDR:8
Accuracy:39.384% A*
HSR:39.113% A**
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A++
HSR:58.382% S
FA1 Barrage
A*
Kills:102
Deaths:18
KDR:5.667
Accuracy:66.796% A*
HSR:18.627% B+
T5 AMC
A*
Kills:71
Deaths:13
KDR:5.462
Accuracy:36.923% A*
HSR:26.761% B++
Kills:16,049
Deaths (as Light Assault):2,128
Deaths (to Light Assaults):4,975
KDR:7.54182
Kill Difference:13,921
Playtime:97.577 hours
Usage:12%
Score:3.570m
Score/min:610
Accuracy (listed only):42.690%
HSR (listed only):35.932%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:3,166
Deaths:459
KDR:6.898
Accuracy:36.555% A*
HSR:47.852% M
Cycler TRV
M+
Kills:1,622
Deaths:254
KDR:6.386
Accuracy:36.929% A*
HSR:48.397% M+
TORQ-9
M
Kills:1,533
Deaths:236
KDR:6.496
Accuracy:38.327% A*
HSR:48.793% M
MG-S1 Jackal
M*
Kills:1,403
Deaths:191
KDR:7.346
Accuracy:37.985% A+
HSR:52.245% M*
NS-11A
M**
Kills:1,208
Deaths:169
KDR:7.148
Accuracy:37.030% A++
HSR:58.692% M**
T1 Cycler
M
Kills:1,180
Deaths:187
KDR:6.310
Accuracy:35.819% A*
HSR:47.034% M
T1B Cycler
A**
Kills:1,170
Deaths:160
KDR:7.313
Accuracy:38.184% A*
HSR:52.992% A**
SMG-46G Armistice
A++
Kills:964
Deaths:160
KDR:6.025
Accuracy:37.960% A+
HSR:39.834% A++
TRS-12 Uppercut
A++
Kills:839
Deaths:180
KDR:4.661
Accuracy:81.408% A++
HSR:27.175% A++
SABR-13
A**
Kills:312
Deaths:36
KDR:8.667
Accuracy:41.530% A**
HSR:49.039% A*
T1A Unity
M
Kills:187
Deaths:33
KDR:5.667
Accuracy:34.914% A++
HSR:49.733% M
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A++
HSR:58.382% S
FA1 Barrage
A*
Kills:102
Deaths:18
KDR:5.667
Accuracy:66.796% A*
HSR:18.627% B+
Kills:13,859
Deaths (as Combat Medic):2,109
Deaths (to Combat Medics):2,945
KDR:6.57136
Kill Difference:11,750
Playtime:99.542 hours
Usage:12%
Score:3.845m
Score/min:644
Accuracy (listed only):43.123%
HSR (listed only):46.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:8,953
Deaths:1,157
KDR:7.738
Accuracy:55.220% A*
HSR:83.503% A
NS-44G Commissioner
A++
Kills:6,447
Deaths:2,365
KDR:2.726
Accuracy:56.967% A
HSR:49.837% A++
NS-44B Commissioner
A++
Kills:1,995
Deaths:652
KDR:3.060
Accuracy:58.425% A++
HSR:46.216% A+
MG-S1 Jackal
M*
Kills:1,403
Deaths:191
KDR:7.346
Accuracy:37.985% A+
HSR:52.245% M*
SMG-46G Armistice
A++
Kills:964
Deaths:160
KDR:6.025
Accuracy:37.960% A+
HSR:39.834% A++
NSX Daimyo
A*
Kills:924
Deaths:153
KDR:6.039
Accuracy:56.787% A*
HSR:98.485% B**
NS-357 Underboss
M++
Kills:844
Deaths:329
KDR:2.565
Accuracy:55.779% A++
HSR:54.739% M++
NS-45 Pilot
A++
Kills:482
Deaths:142
KDR:3.394
Accuracy:39.776% B**
HSR:46.058% A++
NS-30 Vandal
M++
Kills:322
Deaths:58
KDR:5.552
Accuracy:50.170% A*
HSR:56.211% M++
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A++
HSR:58.382% S
TS2 Inquisitor
M++
Kills:166
Deaths:62
KDR:2.677
Accuracy:39.297% A
HSR:44.578% M++
TX1-FB Repeater
M+
Kills:148
Deaths:61
KDR:2.426
Accuracy:35.502% B**
HSR:52.703% M+
TX2 Emperor
A++
Kills:117
Deaths:41
KDR:2.854
Accuracy:40.966% A+
HSR:36.752% A++
Soldier Soaker
S
Kills:96
Deaths:35
KDR:2.743
Accuracy:45.274% B*
HSR:38.542% S
NSX Tomoe
A+
Kills:84
Deaths:9
KDR:9.333
Accuracy:37.935% A+
HSR:60.714% A+
SOAS-20
A**
Kills:81
Deaths:5
KDR:16.200
Accuracy:35.969% B**
HSR:44.444% A**
TRAP-M1
A++
Kills:74
Deaths:10
KDR:7.400
Accuracy:42.512% A++
HSR:33.784% B++
99SV
A
Kills:56
Deaths:6
KDR:9.333
Accuracy:43.264% A
HSR:46.429% B**
Kills:23,329
Deaths (as Infiltrator):5,462
Deaths (to Infiltrators):3,222
KDR:4.27115
Kill Difference:17,867
Playtime:109.269 hours
Usage:13%
Score:3.789m
Score/min:578
Accuracy (listed only):44.830%
HSR (listed only):52.414%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:234
Deaths:49
KDR:4.776
Accuracy:33.378% M+
HSR:24.359% C*
MRC3 Mercy
M
Kills:220
Deaths:48
KDR:4.583
Accuracy:33.375% M
HSR:31.364% A
M3 Pounder HEG
A**
Kills:167
Deaths:57
KDR:2.930
Accuracy:59.887% A++
HSR:6.587% A**
M3 Pounder HEG
A*
Kills:142
Deaths:54
KDR:2.630
Accuracy:63.604% A*
HSR:6.338% A*
Kills:763
Deaths (as MAX Suit):104
Deaths (to MAX Suits):956
KDR:7.33654
Kill Difference:659
Playtime:4.903 hours
Usage:1%
Score:0.245m
Score/min:831
Accuracy (listed only):47.561%
HSR (listed only):17.162%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:320
V. Kills:14 N/A
Deaths:27
KDR:11.852
Accuracy:34.383% B+
KPH:48.500 C-
VKPH:2.100 D
M18 Needler
B++
Kills:117
V. Kills:75 154%
Deaths:21
KDR:5.571
Accuracy:37.543% B++
KPH:21.700 C*
VKPH:13.900 C++
Hellfire Rocket Pods
M++
Kills:108
V. Kills:25 415%
Deaths:1
KDR:108
Accuracy:55.653% B
KPH:218.800 B**
VKPH:50.600 M++
Kills:545 (437 + 0)
Deaths:49
KDR:11.122
VKDR:2.327
Vehicle Kills:114
Kill Difference:496
Playtime:12.495 hours
Usage:1%
Score:0.148m
Score/min:197
Piloting Accuracy:37.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:165
V. Kills:3 N/A
Deaths:53
KDR:3.113
Accuracy:51.961% B*
KPH:44.900 C-
VKPH:0.800 D-
Kills:165 (165 + 0)
Deaths:53
KDR:3.113
VKDR:0.057
Vehicle Kills:3
Kill Difference:112
Playtime:3.677 hours
Usage:0%
Score:0.023m
Score/min:102
Driving Accuracy:51.961%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 29,76729,5084,2127.006A1.9936.367%A++52.403%M192.2M*1.7B**528153.5h7.6A+20.8B**
T9A "Butcher" 15,06614,8991,8857.904A**2.8934.368%A+47.299%A++204.7M++2.3A+53072.8h7.9A++22.9A
TSAR-42 8,9928,9531,1577.738B**2.7255.22%A*83.503%A138A**N/A36364.9h1.6B**2.8B**
T9 CARV 7,3877,3139817.455M2.4434.896%A*52.578%M++194.5M**2A++53237.6h7.6A21.9B++
NS-44G Commissioner 6,4706,4472,3652.726B++2.2956.967%A49.837%A++238.8A*N/A65527h2.4A4.2B*
MG-H1 Watchman 4,0954,0506086.661A+1.6435.659%A++54.395%M230.1M**2.6A+64217.6h8.5A+23.9B**
NS-15M AE 3,8093,7704468.453A**3.4438.192%A*51.777%A*195.3A**2B**49319.3h7.6A+20A
LC3 Jaguar 3,4703,4333639.457S4.4434.876%A+32.45%A174.3M++1.9A47019.7h8.6B+24.7B++
TAR 3,2193,1664596.898M1.8836.555%A*47.852%M211.1S3.5S59415h8A++22A
MG-C1 Kindred 2,2982,2534075.536M**0.5240.291%A*48.247%M++214.6M**4.3A**52610.5h7.1A17.6A
TMG-50 2,1832,1723206.788M*1.7736.191%A++45.718%A++167.1M++N/A41113h7.2B++19.8B**
LC2 Lynx 2,1862,1632598.351S3.3336.21%A++30.698%B*177.3M*1.9A+47712.2h9.6B**26.4B*
NS Decimator 2,9661,9954874.097A++0.9272.891%A3.058%B**98.3M47.8A**53320.3h3.1B+4.2B*
NS-44B Commissioner 2,0001,9956523.06A++1.9658.425%A++46.216%A+216.8A**N/A5799.2h2.5B**4.4B++
Chainblade 1,6431,64120,1590.081A+4.9442.333%B*8.41%B+2.3A+N/A6723.1h1.6B++3.9B++
Cycler TRV 1,6541,6222546.386A**1.3736.929%A*48.397%M+195.4S3.9S4888.3h8.3A+22.6A
HC1 Cougar 1,6191,5941769.057S4.0439.331%A*33.312%B**183.2M**2.9M5128.7h7.9B**20.2B**
TORQ-9 1,5511,5332366.496A**1.4838.327%A*48.793%M176.2S2.1A++4318.7h9.3A++24.4A
MG-S1 Jackal 1,4131,4031917.346M**2.3337.985%A+52.245%M*215.8S1.5B++5426.5h6.5A+17B*
TRAC-5 1,3031,29312810.102U5.0937.107%A*28.77%B**190.1S1.5A++6776.8h8.5B*22.9B*
TRAC-5 Burst 1,2601,2511389.065A*4.0536.729%A++31.175%B+181.3M++1.3C*5076.9h8.6A+23.4A
NS-11A 1,2261,2081697.148M**2.1337.03%A++58.692%M**204.7S3.1M++6375.9h7.4A++20.1A
NS-15M1 1,2191,2071388.746M+3.7335.495%A++47.059%A*158.8A*1.6A4997.6h7.8A+22.1B**
T1 Cycler 1,1871,1801876.31M1.2935.819%A*47.034%M157.3SN/A4807.5h8A++22.4B**
NS-15M2 1,1781,1701259.36A++4.3438.587%A*50.94%A*191.8M1.3C**4916.1h7.9A20.4B**
T1B Cycler 1,1831,1701607.313A*2.3038.184%A*52.992%A**185.7M**2.1A++5246.3h8.1A++21.1A+
T9 CARV-S 1,1661,1601497.785A**2.7734.506%A++42.845%A+168.1M+N/A4956.9h8.1B**23.6B*
T7 Mini-Chaingun 1,0281,0021526.592S1.5830.689%A++30.439%M++217.8S5.7S5594.6h9.2B**30.1B**
SMG-46G Armistice 9699641606.025M**1.0137.96%A+39.834%A++205.1A*1.1B++5584.7h8.8B**23.2B*
NSX Daimyo 9249241536.039B+1.0256.787%A*98.485%B**162.1A*N/A4315.7h1.6A2.9A
NS-357 Underboss 8488443292.565B**2.4555.779%A++54.739%M++241.1S1.1B*7163.5h2.9B**5.2B**
TRS-12 Uppercut 8488391804.661A**0.3681.408%A++27.175%A++220.8S2.4A5853.8h1.8B**2.2B++
NS-45 Pilot 4824821423.394B**1.6239.776%B**46.058%A++229.5MN/A6082.1h4.7B**11.8B**
NSX Amaterasu 4554523,1930.142B*4.8746.358%A++34.513%A*7.4B+N/A2260.7h2.2C++4.7B+
NS-30 Vandal 325322585.552B+0.5450.17%A*56.211%M++140A*1.3B**3812.3h3.2A++6.4A
M14 Banshee 3343202711.852C++6.8434.383%B+1.875%A*48.5C-2.1D1356.6h13.9B+40.5B+
SABR-13 318312368.667M++3.6541.53%A**49.039%A*173.3S3.3M**6301.8h6.6A++16A++
Anti-Vehicle Grenade 3242741274N/A268.9858.526%B++N/A548B+100C+37810.5h3.6B*6.1B*
TRAC-Shot 266262386.895M++1.8835.503%A*36.26%M163.8S2.5A++4691.6h8.4B**23.6A
NS-11C 253248318S2.9839.384%A*39.113%A**225.5S4.5S8021.1h9.2B**23.4B**
Ripper 2422426920.35A++4.6742.066%B**41.736%M++12.1C++N/A2920h1.2B+2.8B+
MRC3 Mercy 238234494.776B+0.2433.378%M+24.359%C*111.4M**1.9A++3652.1h12.7A+38.1B**
MRC3 Mercy 221220484.583B+0.4333.375%M31.364%A110M**N/A3472h13.4A40B**
T16 Rhino 216215248.958S3.9433.915%A++54.419%M**179.2M*N/A6931.2h7.7A++22.7B**
ML-7 316213553.873M++1.1471.316%A+3.286%B+68.7A**33.2A+6033.1h4.7B+6.6B*
T1A Unity 189187335.667A**0.6534.914%A++49.733%M143.8M*1.5B**4161.3h8.3A++23.8A++
MG-HBR1 Dragoon 184184306.133M*1.1249.408%A++53.804%A*153.3M**N/A4591.2h3.6B**7.3B**
NS-7 PDW 175173266.654M*1.6437.16%A++58.382%S157.3M**1.8A*10351.1h7.7A++20.6B**
M3 Pounder HEG 181167572.93B2.0959.887%A++6.587%A**61.9M*5.2B++2902.7h8.3A13.8B**
TS2 Inquisitor 167166622.677B+2.3439.297%A44.578%M++166M*1C*4761h7.3B*18.5B*
S12 Renegade 168165533.113C+1.9051.961%B*1.818%D44.6C-N/A1023.7h2.6B+4.9B++
T32 Bull 157156256.24M1.2241.9%M+51.282%M173.3M*1.1B6370.9h8.6A20.6B**
TX1-FB Repeater 149148612.426B+2.5935.502%B**52.703%M+211.4M++1.4B*5040.7h8.4B++23.7B*
M3 Pounder HEG 156142542.63C++2.3963.604%A*6.338%A*54.6M5.4B+2292.6h10B**15.8B**
AMR-66 118118235.13M*0.1144.575%A*50%M131.1M++N/A6000.9h4.5A+10.1B**
TX2 Emperor 117117412.854A+2.1640.966%A+36.752%A++167.1SN/A5030.7h6.5B**15.8B**
M18 Needler 192117215.571C**0.5537.543%B++4.274%A*21.7C*13.9C++1895.4h91.2B243B+
Hellfire Rocket Pods 1331081108U102.9855.653%BN/A216B**50M+11070.5h19.3C+34.7C++
FA1 Barrage 104102185.667A**0.6566.796%A*18.627%B+204S4S14050.5h3.4B**5B**
NSX Naginata 103101254.04A++0.9838.179%A*54.455%M252.5S5S8640.4h7.7B**20.2B**
Soldier Soaker 9696352.743B*2.2745.274%B*38.542%S192M++N/A8490.5h5B*11B*
NSX Tomoe 858499.333A*4.3237.935%A+60.714%A+168M*2M+4910.5h8.8B**23.3B**
SOAS-20 8281516.2U11.1835.969%B**44.444%A**202.5S2.5M**6520.4h7B++19.4A
TRAP-M1 7574107.4S2.3842.512%A++33.784%B++123.3M1.7A++4080.6h5.9B*14B**
T5 AMC 7171135.462S0.4536.923%A*26.761%B++177.5SN/A8840.4h10.1A27.5B**
99SV 565669.333S4.3243.264%A46.429%B**140M**N/A9450.4h3A6.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,5760.9h
Nanite Healing Grenade03190.1h
Medical Applicator4236,7312.4h
Motion Spotter3710,2965.6h
Restoration Kit3876,28221.7h
Nano-Armor Kit210,4250.5h
Medical Kit4,68825,894137.4h

Check the help document for the dictionary if you want to learn more about words used here.


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