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Lt. General X0NIQTR[] X0NIQTR
TR BR 90

KDR: 5.25

Score: 29.8m

Last Seen: Nov 24th, 2019 4:16 AM
- OFFLINE - 246.4 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Emerald
Level Progress (to 91): 98%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 T9 CARV NS-44G Commissioner LC3 Jaguar NS-15M AE TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,855,217 MLG Score: 21467
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 19.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.373%47.62%173243118485,4726.7986-1.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.063%2.944M+4.023S-0.845D--HEAD ++ (~29.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.729B++7.30.487B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.017%2.243%363312245351961112.72959478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.722%0.079C+0.619B+-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.30.485B+31.70.403B51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.557%83.613%0412238,8678473810.4564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.671%2.946M+1.071B**1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.701B++1.60.493B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.244%24.198%021225686151770.452208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.288%2.955M+1.856A++0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.793B++2.10.566B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m177.4%774 (46.4k)666 (40k)5.25297103,34719,6745.3019790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12271462135.533%48.168%171202:1727

12% Combat Medic61% Heavy Assault13% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 6:23 AMDec 31st, 1969 6:00 PMNov 25th, 2019 11:48 PM (12d) (PST)Nov 24th, 2019 12:20 AM (14d) (PST)Nov 24th, 2019 12:16 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3874789092.3080.4391.1124.1750.04521467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,20928,69454,5151382667250339,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
746.2h/31.1d 964 49,780 24,274 186.9k 510 3,929 2,035 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:23,453
Deaths:3,129
KDR:7.495
Accuracy:36.118% A**
HSR:51.802% M**
T9A "Butcher"
A**
Kills:13,225
Deaths:1,612
KDR:8.204
Accuracy:34.127% A*
HSR:46.389% A**
T9 CARV
S
Kills:6,816
Deaths:889
KDR:7.667
Accuracy:34.851% M+
HSR:52.905% S
NS-15M AE
M
Kills:3,201
Deaths:355
KDR:9.017
Accuracy:37.932% A*
HSR:50.578% M
TMG-50
M++
Kills:2,116
Deaths:312
KDR:6.782
Accuracy:36.279% M
HSR:45.416% M++
MG-H1 Watchman
S
Kills:1,485
Deaths:197
KDR:7.538
Accuracy:34.989% A*
HSR:57.778% S
NS-15M1
M++
Kills:1,207
Deaths:138
KDR:8.746
Accuracy:35.495% A*
HSR:47.059% M++
NS-15M2
M++
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:38.587% M
HSR:50.940% M++
T9 CARV-S
A**
Kills:1,160
Deaths:149
KDR:7.785
Accuracy:34.506% A*
HSR:42.845% A**
T16 Rhino
S
Kills:215
Deaths:24
KDR:8.958
Accuracy:33.915% A**
HSR:54.419% S
T32 Bull
M*
Kills:156
Deaths:25
KDR:6.240
Accuracy:41.900% M*
HSR:51.282% M*
NSX Naginata
M*
Kills:56
Deaths:15
KDR:3.733
Accuracy:38.894% M++
HSR:53.571% M*
Kills:54,260
Deaths (as Heavy Assault):6,970
Deaths (to Heavy Assaults):6,403
KDR:7.78479
Kill Difference:47,290
Playtime:453.919 hours
Usage:61%
Score:19.431m
Score/min:713
Accuracy (listed only):36.466%
HSR (listed only):50.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:3,339
Deaths:346
KDR:9.650
Accuracy:34.859% A*
HSR:32.525% A*
LC2 Lynx
A**
Kills:2,120
Deaths:252
KDR:8.413
Accuracy:36.120% A**
HSR:30.519% A+
HC1 Cougar
M+
Kills:1,594
Deaths:176
KDR:9.057
Accuracy:39.331% M+
HSR:33.312% A++
MG-S1 Jackal
S
Kills:1,370
Deaths:185
KDR:7.405
Accuracy:37.885% A*
HSR:52.628% S
MG-C1 Kindred
S
Kills:1,358
Deaths:243
KDR:5.588
Accuracy:40.526% M
HSR:54.050% S
TRAC-5
M++
Kills:1,293
Deaths:128
KDR:10.102
Accuracy:37.107% M++
HSR:28.770% A++
TRAC-5 Burst
A*
Kills:1,246
Deaths:135
KDR:9.230
Accuracy:36.854% A*
HSR:31.059% B**
SMG-46G Armistice
M
Kills:822
Deaths:112
KDR:7.339
Accuracy:38.156% A++
HSR:38.200% M
TRS-12 Uppercut
A*
Kills:590
Deaths:112
KDR:5.268
Accuracy:81.223% A*
HSR:25.254% A++
TRAC-Shot
M*
Kills:262
Deaths:38
KDR:6.895
Accuracy:35.503% A*
HSR:36.260% M*
NS-11C
M++
Kills:217
Deaths:30
KDR:7.233
Accuracy:39.488% M++
HSR:36.866% M++
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
FA1 Barrage
M
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M
HSR:17.708% B+
T5 AMC
M
Kills:67
Deaths:11
KDR:6.091
Accuracy:36.874% M
HSR:25.373% B*
Kills:14,547
Deaths (as Light Assault):1,811
Deaths (to Light Assaults):4,177
KDR:8.03258
Kill Difference:12,736
Playtime:91.123 hours
Usage:12%
Score:3.226m
Score/min:590
Accuracy (listed only):42.668%
HSR (listed only):35.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M**
Kills:2,702
Deaths:374
KDR:7.225
Accuracy:36.063% A**
HSR:47.409% M**
TORQ-9
M*
Kills:1,483
Deaths:220
KDR:6.741
Accuracy:38.199% M+
HSR:48.483% M*
MG-S1 Jackal
S
Kills:1,370
Deaths:185
KDR:7.405
Accuracy:37.885% A*
HSR:52.628% S
NS-11A
S
Kills:1,208
Deaths:169
KDR:7.148
Accuracy:37.030% A**
HSR:58.692% S
Cycler TRV
M**
Kills:1,199
Deaths:172
KDR:6.971
Accuracy:37.232% M
HSR:48.207% M**
T1 Cycler
M**
Kills:1,180
Deaths:187
KDR:6.310
Accuracy:35.819% M+
HSR:47.034% M**
T1B Cycler
M++
Kills:1,170
Deaths:160
KDR:7.313
Accuracy:38.184% A**
HSR:52.992% M++
SMG-46G Armistice
M
Kills:822
Deaths:112
KDR:7.339
Accuracy:38.156% A++
HSR:38.200% M
TRS-12 Uppercut
A*
Kills:590
Deaths:112
KDR:5.268
Accuracy:81.223% A*
HSR:25.254% A++
SABR-13
M*
Kills:244
Deaths:26
KDR:9.385
Accuracy:42.318% M++
HSR:51.230% M*
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
T1A Unity
M++
Kills:167
Deaths:28
KDR:5.964
Accuracy:34.695% A*
HSR:49.701% M++
FA1 Barrage
M
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M
HSR:17.708% B+
Kills:12,404
Deaths (as Combat Medic):1,788
Deaths (to Combat Medics):2,315
KDR:6.93736
Kill Difference:10,616
Playtime:92.117 hours
Usage:12%
Score:3.516m
Score/min:636
Accuracy (listed only):43.094%
HSR (listed only):45.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:8,064
Deaths:980
KDR:8.229
Accuracy:55.167% A**
HSR:83.073% A+
NS-44G Commissioner
A*
Kills:5,287
Deaths:1,855
KDR:2.850
Accuracy:57.306% A++
HSR:47.437% A*
NS-44B Commissioner
A*
Kills:1,995
Deaths:652
KDR:3.060
Accuracy:58.425% A*
HSR:46.216% A*
MG-S1 Jackal
S
Kills:1,370
Deaths:185
KDR:7.405
Accuracy:37.885% A*
HSR:52.628% S
SMG-46G Armistice
M
Kills:822
Deaths:112
KDR:7.339
Accuracy:38.156% A++
HSR:38.200% M
NSX Daimyo
A*
Kills:673
Deaths:107
KDR:6.290
Accuracy:55.996% A*
HSR:98.663% A
NS-357 Underboss
M**
Kills:566
Deaths:200
KDR:2.830
Accuracy:56.366% A*
HSR:52.120% M**
NS-45 Pilot
A*
Kills:441
Deaths:131
KDR:3.366
Accuracy:40.271% A+
HSR:45.352% A*
NS-30 Vandal
M**
Kills:318
Deaths:56
KDR:5.679
Accuracy:50.571% M+
HSR:56.289% M**
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
TX2 Emperor
A*
Kills:117
Deaths:40
KDR:2.925
Accuracy:41.183% A++
HSR:36.752% A*
TS2 Inquisitor
S
Kills:101
Deaths:38
KDR:2.658
Accuracy:39.144% A++
HSR:47.525% S
NSX Tomoe
A*
Kills:84
Deaths:9
KDR:9.333
Accuracy:37.935% A++
HSR:60.714% A*
TX1-FB Repeater
A++
Kills:83
Deaths:37
KDR:2.243
Accuracy:35.075% B*
HSR:39.759% A++
TRAP-M1
A**
Kills:74
Deaths:10
KDR:7.400
Accuracy:42.512% A**
HSR:33.784% B**
SOAS-20
M*
Kills:70
Deaths:4
KDR:17.500
Accuracy:36.195% A++
HSR:44.286% M*
Soldier Soaker
S
Kills:61
Deaths:17
KDR:3.588
Accuracy:38.919% B+
HSR:37.705% S
99SV
A++
Kills:56
Deaths:6
KDR:9.333
Accuracy:43.264% A++
HSR:46.429% A
Kills:20,355
Deaths (as Infiltrator):4,465
Deaths (to Infiltrators):2,643
KDR:4.55879
Kill Difference:15,890
Playtime:100.119 hours
Usage:13%
Score:3.391m
Score/min:564
Accuracy (listed only):44.529%
HSR (listed only):51.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:227
Deaths:45
KDR:5.044
Accuracy:33.577% M*
HSR:24.229% B+
MRC3 Mercy
M*
Kills:205
Deaths:44
KDR:4.659
Accuracy:33.497% M*
HSR:31.220% A++
M3 Pounder HEG
A**
Kills:167
Deaths:57
KDR:2.930
Accuracy:59.887% A**
HSR:6.587% A*
M3 Pounder HEG
A**
Kills:142
Deaths:54
KDR:2.630
Accuracy:63.604% A*
HSR:6.338% A**
Kills:741
Deaths (as MAX Suit):100
Deaths (to MAX Suits):819
KDR:7.41
Kill Difference:641
Playtime:4.817 hours
Usage:1%
Score:0.239m
Score/min:827
Accuracy (listed only):47.641%
HSR (listed only):17.093%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:310
V. Kills:11 N/A
Deaths:27
KDR:11.482
Accuracy:34.037% B*
KPH:48.400 C++
VKPH:1.700 D-
M18 Needler
B*
Kills:117
V. Kills:75 154%
Deaths:21
KDR:5.571
Accuracy:37.543% B*
KPH:21.800 B*
VKPH:14 B++
Hellfire Rocket Pods
M**
Kills:108
V. Kills:25 415%
Deaths:1
KDR:108
Accuracy:55.379% B*
KPH:218.800 A*
VKPH:50.600 M**
Kills:535 (427 + 0)
Deaths:49
KDR:10.918
VKDR:2.265
Vehicle Kills:111
Kill Difference:486
Playtime:12.275 hours
Usage:2%
Score:0.145m
Score/min:196
Piloting Accuracy:37.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:158
V. Kills:3 N/A
Deaths:52
KDR:3.038
Accuracy:52.219% B**
KPH:46 C+
VKPH:0.900 D
Kills:158 (158 + 0)
Deaths:52
KDR:3.038
VKDR:0.058
Vehicle Kills:3
Kill Difference:106
Playtime:3.439 hours
Usage:0%
Score:0.021m
Score/min:103
Driving Accuracy:52.219%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 23,64523,4533,1297.495A*2.2436.118%A**51.802%M**182.8S1.5A*496128.3h7.5A++20.9B**
T9A "Butcher" 13,35713,2251,6128.204M**2.9534.127%A*46.389%A**199.5S2A*51866.3h7.9A++23.1A
TSAR-42 8,1018,0649808.229B*2.9855.167%A**83.073%A+134.4SN/A34860h1.6A2.8A
T9 CARV 6,8856,8168897.667S2.4134.851%M+52.905%S194.7S2M*53035h7.6A++21.9B**
NS-44G Commissioner 5,3075,2871,8552.85A2.4057.306%A++47.437%A*228.9M*N/A61923.1h2.4B**4.1B*
LC3 Jaguar 3,3743,3393469.65S4.4034.859%A*32.525%A*174.8S1.8M++47019.1h8.6B**24.8B**
NS-15M AE 3,2313,2013559.017M*3.7637.932%A*50.578%M187.2M**1.8A*45717.1h7.6A+20.1B**
TAR 2,7432,7023747.225M**1.9736.063%A**47.409%M**207.8S3.2S59113h8A++22.2A+
LC2 Lynx 2,1412,1202528.413S3.1636.12%A**30.519%A+176.7S1.8M*46912h9.6A26.4A
TMG-50 2,1262,1163126.782S1.5336.279%M45.416%M++166.6SN/A40512.7h7.2A19.8B**
NS-44B Commissioner 2,0001,9956523.06A++2.1958.425%A*46.216%A*216.8M**N/A5799.2h2.5B**4.4B**
NS Decimator 2,3931,6233984.078M*1.1772.109%A3.45%B**89.7M++42.5M++51918.1h3.2B**4.5B**
HC1 Cougar 1,6191,5941769.057S3.8039.331%M+33.312%A++183.2S2.9S5068.7h7.9A20.2B**
Chainblade 1,5001,49818,8540.079A*5.1741.297%B**7.21%C++2.2A**N/A6694.8h1.6B*4B++
MG-H1 Watchman 1,4921,4851977.538M*2.2934.989%A*57.778%S206.3S1C**5427.2h8.4A+24.1B**
TORQ-9 1,4991,4832206.741M**1.4938.199%M+48.483%M*176.5S1.9M+4288.4h9.3A++24.3A+
MG-S1 Jackal 1,3801,3701857.405S2.1537.885%A*52.628%S217.5S1.6A++5356.3h6.4B++16.9B**
MG-C1 Kindred 1,3831,3582435.588M0.3440.526%M54.05%S205.8S3.8S4496.6h6.7A+16.5A
TRAC-5 1,3031,29312810.102U4.8537.107%M++28.77%A++190.1U1.5M*6476.8h8.5A22.9B**
TRAC-5 Burst 1,2551,2461359.23A**3.9836.854%A*31.059%B**180.6S1.3A+5096.9h8.6A23.2A
NS-11A 1,2261,2081697.148S1.9037.03%A**58.692%S204.7S3.1S6325.9h7.4A*20.1A+
NS-15M1 1,2191,2071388.746S3.4935.495%A*47.059%M++158.8S1.6M+4947.6h7.8A++22.1B**
Cycler TRV 1,2281,1991726.971S1.7237.232%M48.207%M**184.5S4.5S4546.5h8.5A++22.9A+
T1 Cycler 1,1871,1801876.31S1.0635.819%M+47.034%M**157.3SN/A4667.5h8A++22.4A+
T1B Cycler 1,1831,1701607.313A**2.0638.184%A**52.992%M++185.7S2.1A*5236.3h8.1A++21.1A+
NS-15M2 1,1781,1701259.36M*4.1138.587%M50.94%M++191.8S1.3B**4756.1h7.9A+20.4B**
T9 CARV-S 1,1661,1601497.785S2.5334.506%A*42.845%A**168.1SN/A4906.9h8.1A23.6B**
T7 Mini-Chaingun 9108881316.779S1.5330.701%M30.068%S206.5S5.1S5364.3h9.2A30.1B**
SMG-46G Armistice 8258221127.339S2.0938.156%A++38.2%M191.2M**N/A5014.3h9A23.6B*
NSX Daimyo 6736731076.29B**1.0455.996%A*98.663%A156.5M**N/A4134.3h1.7B**3A
TRS-12 Uppercut 5955901125.268M**0.0281.223%A*25.254%A++190.3S1.6A**4993.1h1.9B**2.3B**
NS-357 Underboss 5695662002.83A++2.4256.366%A*52.12%M**209.6S1.1A6482.7h2.9A5.1A
NS-45 Pilot 4414411313.366A+1.8940.271%A+45.352%A*220.5SN/A5912h4.7A11.7B**
NS-30 Vandal 321318565.679A*0.4350.571%M+56.289%M**138.3S1.3A*3772.3h3.2A++6.3A+
M14 Banshee 3213102711.481B+6.2334.037%B*1.935%A48.4C++1.7D-1336.4h13.7B++40.4B++
TRAC-Shot 266262386.895S1.6435.503%A*36.26%M*163.8S2.5S4661.6h8.4B**23.6A
Anti-Vehicle Grenade 2972531253N/A247.7558.088%B*N/A632.5A110C++38910.4h3.5B**6B**
SABR-13 247244269.385S4.1342.318%M++51.23%M*174.3S2.1A**6751.4h6.6A*15.5A+
MRC3 Mercy 231227455.044A0.2133.577%M*24.229%B+113.5S2M3602h12.5A++37.3A
NS-11C 222217307.233S1.9839.488%M++36.866%M++217S5S6991h9.3A23.6B**
T16 Rhino 216215248.958S3.7133.915%A**54.419%S179.2SN/A6671.2h7.7A22.7B**
ML-7 316213553.873S1.3871.316%A++3.286%C*68.7S33.2M*5953.1h4.7B**6.6A
Ripper 2082086160.338A*4.9142.042%A41.827%M*11.5B+N/A2818.1h1.2B+2.8B+
MRC3 Mercy 206205444.659B**0.5933.497%M*31.22%A++107.9SN/A3341.9h13.7A+40.8A
MG-HBR1 Dragoon 176176296.069S0.8249.923%A**54.546%M+160SN/A4421.1h3.7A7.3A
NS-7 PDW 175173266.654S1.4037.16%A*58.382%S157.3S1.8S10071.1h7.7A+20.6B**
M3 Pounder HEG 181167572.93B*2.3259.887%A**6.587%A*61.9S5.2B**2882.7h8.3A+13.8B**
T1A Unity 169167285.964A**0.7134.695%A*49.701%M++139.2S1.7A++4021.2h8.4A*24.3A++
S12 Renegade 161158523.038C*2.2152.219%B**1.899%D46.5C+N/A1033.4h2.5B++4.8B**
T32 Bull 157156256.24M**0.9941.9%M*51.282%M*173.3S1.1B**6190.9h8.6A20.6B**
M3 Pounder HEG 156142542.63B+2.6263.604%A*6.338%A**54.6M**5.4B**2262.6h10A15.8B**
AMR-66 118118235.13S0.1244.575%M+50%M**131.1SN/A5990.9h4.5A+10.1A
TX2 Emperor 117117402.925A*2.3341.183%A++36.752%A*167.1SN/A4950.7h6.4A15.6A
M18 Needler 192117215.571B**0.3237.543%B*4.274%A++21.7B*13.9B++1905.4h91.2B++243B*
Hellfire Rocket Pods 1331081108U102.7555.379%B*N/A216A*50M**10880.5h18.7C*33.7B+
TS2 Inquisitor 102101382.658A++2.5939.144%A++47.525%S126.3M++1.3B**3640.8h7.3B*18.7B**
FA1 Barrage 9896175.647M**0.3966.265%M17.708%B+240U5U12810.4h3.4B**5.2B**
NSX Tomoe 858499.333S4.0837.935%A++60.714%A*168S2S4870.5h8.8A+23.3B**
TX1-FB Repeater 8483372.243B**3.0135.075%B*39.759%A++166M2M3880.5h8.7B**24.9B**
TRAP-M1 7574107.4S2.1542.512%A**33.784%B**123.3S1.7M++4050.6h5.9B**14B**
SOAS-20 7170417.5U12.2536.195%A++44.286%M*175S2.5S6400.4h7.2A+20A+
T5 AMC 6767116.091S0.8436.874%M25.373%B*167.5SN/A8940.4h9.9A26.8B**
Soldier Soaker 6161173.588A*1.6638.919%B+37.705%S152.5M*N/A9210.4h4.7B++12.1B*
NSX Naginata 5656153.733A**1.5238.894%M++53.571%M*186.7SN/A9950.3h7.5B**19.4B**
99SV 565669.333S4.0843.264%A++46.429%A140SN/A8270.4h3A++6.9A

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade02850.1h
Spawn Beacon51,5740.9h
Medical Applicator3633,1572.2h
Restoration Kit3315,65920h
Motion Spotter319,3925.1h
Nano-Armor Kit18,3830.4h
Medical Kit3,98222,063123.3h

Check the help document for the dictionary if you want to learn more about words used here.


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