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Lt. General X0NIQTR[] X0NIQTR
TR BR 91

KDR: 5.24

Score: 30.3m

Last Seen: Jan 13th, 2020 4:57 PM
- OFFLINE - 9.9 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Emerald
Level Progress (to 92): 47%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 T9 CARV NS-44G Commissioner LC3 Jaguar NS-15M AE TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,955,297 MLG Score: 21547
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 19.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.395%47.663%173543118986,5526.77723-1.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.057%2.944M+4.023S-0.845D--HEAD ++ (~29.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.729B++7.30.487B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.02%2.23%365312295381951122.7449476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.717%0.079C+0.619B+-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.485B+31.50.403B51.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.546%83.625%0412288,9718593910.4435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.642%2.946M+1.071B**1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.701B++1.60.493B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.239%24.093%021230689153170.449739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.282%2.955M+1.856A++0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.793B++2.10.566B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.3m177.1%779 (46.7k)670 (40.2k)5.24094104,73519,9845.2897391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12321479335.566%48.193%171402:1627

12% Combat Medic61% Heavy Assault13% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2015 6:23 AMDec 31st, 1969 6:00 PMJan 14th, 2020 3:26 PM (13d) (PST)Jan 13th, 2020 1:20 PM (14d) (PST)Jan 13th, 2020 12:57 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3924799132.3150.4421.1164.1800.04621547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,50928,76354,7461392767251340,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
754h/31.4d 975 50,475 24,639 189.1k 511 3,947 2,061 63m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:24,147
Deaths:3,241
KDR:7.450
Accuracy:36.150% A**
HSR:51.766% M**
T9A "Butcher"
A**
Kills:13,316
Deaths:1,627
KDR:8.184
Accuracy:34.145% A*
HSR:46.440% A**
T9 CARV
S
Kills:6,816
Deaths:889
KDR:7.667
Accuracy:34.851% M+
HSR:52.905% S
NS-15M AE
M
Kills:3,201
Deaths:355
KDR:9.017
Accuracy:37.932% A*
HSR:50.578% M
TMG-50
M++
Kills:2,116
Deaths:312
KDR:6.782
Accuracy:36.279% M
HSR:45.416% M++
MG-H1 Watchman
S
Kills:1,485
Deaths:197
KDR:7.538
Accuracy:34.989% A*
HSR:57.778% S
NS-15M1
M++
Kills:1,207
Deaths:138
KDR:8.746
Accuracy:35.495% A*
HSR:47.059% M++
NS-15M2
M++
Kills:1,170
Deaths:125
KDR:9.360
Accuracy:38.587% M
HSR:50.940% M++
T9 CARV-S
A**
Kills:1,160
Deaths:149
KDR:7.785
Accuracy:34.506% A*
HSR:42.845% A**
T16 Rhino
S
Kills:215
Deaths:24
KDR:8.958
Accuracy:33.915% A**
HSR:54.419% S
T32 Bull
M*
Kills:156
Deaths:25
KDR:6.240
Accuracy:41.900% M*
HSR:51.282% M*
NSX Naginata
M*
Kills:56
Deaths:15
KDR:3.733
Accuracy:38.894% M++
HSR:53.571% M*
Kills:55,045
Deaths (as Heavy Assault):7,097
Deaths (to Heavy Assaults):6,501
KDR:7.75609
Kill Difference:47,948
Playtime:459.345 hours
Usage:61%
Score:19.775m
Score/min:717
Accuracy (listed only):36.470%
HSR (listed only):50.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:3,354
Deaths:353
KDR:9.501
Accuracy:34.842% A*
HSR:32.558% A*
LC2 Lynx
A**
Kills:2,124
Deaths:253
KDR:8.395
Accuracy:36.117% A**
HSR:30.509% A+
HC1 Cougar
M+
Kills:1,594
Deaths:176
KDR:9.057
Accuracy:39.331% M+
HSR:33.312% A++
MG-C1 Kindred
S
Kills:1,476
Deaths:264
KDR:5.591
Accuracy:40.532% M
HSR:52.710% S
MG-S1 Jackal
S
Kills:1,370
Deaths:185
KDR:7.405
Accuracy:37.885% A*
HSR:52.628% S
TRAC-5
M++
Kills:1,293
Deaths:128
KDR:10.102
Accuracy:37.107% M++
HSR:28.770% A++
TRAC-5 Burst
A*
Kills:1,246
Deaths:135
KDR:9.230
Accuracy:36.854% A*
HSR:31.059% B**
SMG-46G Armistice
A**
Kills:851
Deaths:116
KDR:7.336
Accuracy:38.161% A++
HSR:37.720% A**
TRS-12 Uppercut
A*
Kills:593
Deaths:113
KDR:5.248
Accuracy:81.205% A*
HSR:25.127% A++
TRAC-Shot
M*
Kills:262
Deaths:38
KDR:6.895
Accuracy:35.503% A*
HSR:36.260% M*
NS-11C
M*
Kills:248
Deaths:31
KDR:8
Accuracy:39.384% M++
HSR:39.113% M*
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
FA1 Barrage
M
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M
HSR:17.708% B+
T5 AMC
M
Kills:69
Deaths:12
KDR:5.750
Accuracy:37.106% M
HSR:24.638% B*
Kills:14,749
Deaths (as Light Assault):1,847
Deaths (to Light Assaults):4,241
KDR:7.98538
Kill Difference:12,902
Playtime:92.023 hours
Usage:12%
Score:3.312m
Score/min:600
Accuracy (listed only):42.675%
HSR (listed only):35.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M*
Kills:2,746
Deaths:378
KDR:7.265
Accuracy:36.143% A**
HSR:47.305% M*
TORQ-9
M*
Kills:1,514
Deaths:230
KDR:6.583
Accuracy:38.359% M+
HSR:48.679% M*
MG-S1 Jackal
S
Kills:1,370
Deaths:185
KDR:7.405
Accuracy:37.885% A*
HSR:52.628% S
NS-11A
S
Kills:1,208
Deaths:169
KDR:7.148
Accuracy:37.030% A**
HSR:58.692% S
Cycler TRV
M**
Kills:1,199
Deaths:172
KDR:6.971
Accuracy:37.232% M
HSR:48.207% M**
T1 Cycler
M**
Kills:1,180
Deaths:187
KDR:6.310
Accuracy:35.819% M+
HSR:47.034% M**
T1B Cycler
M++
Kills:1,170
Deaths:160
KDR:7.313
Accuracy:38.184% A**
HSR:52.992% M++
SMG-46G Armistice
A**
Kills:851
Deaths:116
KDR:7.336
Accuracy:38.161% A++
HSR:37.720% A**
TRS-12 Uppercut
A*
Kills:593
Deaths:113
KDR:5.248
Accuracy:81.205% A*
HSR:25.127% A++
SABR-13
M*
Kills:244
Deaths:26
KDR:9.385
Accuracy:42.318% M++
HSR:51.230% M*
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
T1A Unity
M++
Kills:167
Deaths:28
KDR:5.964
Accuracy:34.695% A*
HSR:49.701% M++
FA1 Barrage
M
Kills:96
Deaths:17
KDR:5.647
Accuracy:66.265% M
HSR:17.708% B+
Kills:12,511
Deaths (as Combat Medic):1,807
Deaths (to Combat Medics):2,352
KDR:6.92363
Kill Difference:10,704
Playtime:92.719 hours
Usage:12%
Score:3.539m
Score/min:636
Accuracy (listed only):43.112%
HSR (listed only):45.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A**
Kills:8,160
Deaths:1,001
KDR:8.152
Accuracy:55.161% A**
HSR:83.076% A+
NS-44G Commissioner
A**
Kills:5,414
Deaths:1,895
KDR:2.857
Accuracy:57.297% A++
HSR:47.728% A**
NS-44B Commissioner
A*
Kills:1,995
Deaths:652
KDR:3.060
Accuracy:58.425% A*
HSR:46.216% A*
MG-S1 Jackal
S
Kills:1,370
Deaths:185
KDR:7.405
Accuracy:37.885% A*
HSR:52.628% S
SMG-46G Armistice
A**
Kills:851
Deaths:116
KDR:7.336
Accuracy:38.161% A++
HSR:37.720% A**
NSX Daimyo
A*
Kills:681
Deaths:109
KDR:6.248
Accuracy:55.808% A*
HSR:98.678% A
NS-357 Underboss
M**
Kills:566
Deaths:200
KDR:2.830
Accuracy:56.366% A*
HSR:52.120% M**
NS-45 Pilot
A*
Kills:443
Deaths:132
KDR:3.356
Accuracy:40.200% A+
HSR:45.373% A*
NS-30 Vandal
M**
Kills:318
Deaths:56
KDR:5.679
Accuracy:50.571% M+
HSR:56.289% M**
NS-7 PDW
S
Kills:173
Deaths:26
KDR:6.654
Accuracy:37.160% A*
HSR:58.382% S
TX2 Emperor
A*
Kills:117
Deaths:40
KDR:2.925
Accuracy:41.183% A++
HSR:36.752% A*
TS2 Inquisitor
S
Kills:101
Deaths:38
KDR:2.658
Accuracy:39.144% A++
HSR:47.525% S
TX1-FB Repeater
A*
Kills:93
Deaths:39
KDR:2.385
Accuracy:35.456% B*
HSR:43.011% A*
NSX Tomoe
A*
Kills:84
Deaths:9
KDR:9.333
Accuracy:37.935% A++
HSR:60.714% A*
TRAP-M1
A**
Kills:74
Deaths:10
KDR:7.400
Accuracy:42.512% A**
HSR:33.784% B**
SOAS-20
M*
Kills:70
Deaths:4
KDR:17.500
Accuracy:36.195% A++
HSR:44.286% M*
Soldier Soaker
S
Kills:61
Deaths:17
KDR:3.588
Accuracy:38.919% B+
HSR:37.705% S
99SV
A++
Kills:56
Deaths:6
KDR:9.333
Accuracy:43.264% A++
HSR:46.429% A
Kills:20,627
Deaths (as Infiltrator):4,535
Deaths (to Infiltrators):2,683
KDR:4.5484
Kill Difference:16,092
Playtime:100.890 hours
Usage:13%
Score:3.430m
Score/min:567
Accuracy (listed only):44.536%
HSR (listed only):51.579%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M*
Kills:227
Deaths:46
KDR:4.935
Accuracy:33.703% M*
HSR:24.229% B+
MRC3 Mercy
M*
Kills:210
Deaths:45
KDR:4.667
Accuracy:33.601% M*
HSR:31.429% A++
M3 Pounder HEG
A**
Kills:167
Deaths:57
KDR:2.930
Accuracy:59.887% A**
HSR:6.587% A*
M3 Pounder HEG
A**
Kills:142
Deaths:54
KDR:2.630
Accuracy:63.604% A*
HSR:6.338% A**
Kills:746
Deaths (as MAX Suit):101
Deaths (to MAX Suits):842
KDR:7.38614
Kill Difference:645
Playtime:4.834 hours
Usage:1%
Score:0.240m
Score/min:827
Accuracy (listed only):47.699%
HSR (listed only):17.146%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:313
V. Kills:12 N/A
Deaths:27
KDR:11.593
Accuracy:34.068% B*
KPH:48.700 C++
VKPH:1.900 D
M18 Needler
B*
Kills:117
V. Kills:75 154%
Deaths:21
KDR:5.571
Accuracy:37.543% B*
KPH:21.800 B*
VKPH:14 B++
Hellfire Rocket Pods
M**
Kills:108
V. Kills:25 415%
Deaths:1
KDR:108
Accuracy:55.379% B*
KPH:218.800 A*
VKPH:50.600 M**
Kills:538 (430 + 0)
Deaths:49
KDR:10.980
VKDR:2.286
Vehicle Kills:112
Kill Difference:489
Playtime:12.292 hours
Usage:2%
Score:0.145m
Score/min:197
Piloting Accuracy:37.543%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:158
V. Kills:3 N/A
Deaths:52
KDR:3.038
Accuracy:52.151% B**
KPH:45.800 C+
VKPH:0.900 D
Kills:158 (158 + 0)
Deaths:52
KDR:3.038
VKDR:0.058
Vehicle Kills:3
Kill Difference:106
Playtime:3.446 hours
Usage:0%
Score:0.021m
Score/min:103
Driving Accuracy:52.151%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 24,34424,1473,2417.45A*2.2136.15%A**51.766%M**183.9S1.5A*504131.3h7.6A++20.9B**
T9A "Butcher" 13,44813,3161,6278.184M**2.9434.145%A*46.44%A**199.6S2A*52066.7h7.9A++23.1A
TSAR-42 8,1988,1601,0018.152B*2.9155.161%A**83.076%A+134.7SN/A35160.6h1.6A2.8A
T9 CARV 6,8856,8168897.667S2.4334.851%M+52.905%S193.6S2M*52735.2h7.6A++21.9B**
NS-44G Commissioner 5,4355,4141,8952.857A2.3857.297%A++47.728%A**230.4M*N/A62523.5h2.4B**4.1B*
LC3 Jaguar 3,3893,3543539.501S4.2634.842%A*32.558%A*174.7S1.8M++47119.2h8.6B**24.8B**
NS-15M AE 3,2313,2013559.017M*3.7837.932%A*50.578%M187.2M**1.8A*45717.1h7.6A+20.1B**
TAR 2,7882,7463787.265M**2.0236.143%A**47.305%M*208S3.2S59313.2h8A++22.2A+
LC2 Lynx 2,1452,1242538.395S3.1536.117%A**30.509%A+175.5S1.7M++46912.1h9.6A26.5A
TMG-50 2,1262,1163126.782S1.5436.279%M45.416%M++166.6SN/A40512.7h7.2A19.8B**
NS-44B Commissioner 2,0001,9956523.06A++2.1858.425%A*46.216%A*216.8M**N/A5799.2h2.5B**4.4B**
NS Decimator 2,4361,6544084.054M*1.1972.213%A+3.446%B**89.9M++42.5M++51918.4h3.2B**4.5B**
HC1 Cougar 1,6191,5941769.057S3.8239.331%M+33.312%A++183.2S2.9S5068.7h7.9A20.2B**
Chainblade 1,5211,51919,1080.079A*5.1641.431%B**7.242%C++2.2A**N/A6701h1.6B*4B++
TORQ-9 1,5311,5142306.583M**1.3438.359%M+48.679%M*178.1S2M++4308.5h9.3A++24.3A+
MG-H1 Watchman 1,4921,4851977.538M*2.3034.989%A*57.778%S206.3S1C**5427.2h8.4A+24.1B**
MG-C1 Kindred 1,5031,4762645.591M0.3540.532%M52.71%S207.9S3.8S4987.1h6.8A16.7A
MG-S1 Jackal 1,3801,3701857.405S2.1637.885%A*52.628%S217.5S1.6A++5366.3h6.4B++16.9B**
TRAC-5 1,3031,29312810.102U4.8637.107%M++28.77%A++190.1U1.5M*6486.8h8.5A22.9B**
TRAC-5 Burst 1,2551,2461359.23A**3.9936.854%A*31.059%B**180.6S1.3A+5096.9h8.6A23.2A
NS-11A 1,2261,2081697.148S1.9137.03%A**58.692%S204.7S3.1S6325.9h7.4A*20.1A+
NS-15M1 1,2191,2071388.746S3.5135.495%A*47.059%M++158.8S1.6M+4947.6h7.8A++22.1B**
Cycler TRV 1,2281,1991726.971S1.7337.232%M48.207%M**184.5S4.5S4546.5h8.5A++22.9A+
T1 Cycler 1,1871,1801876.31S1.0735.819%M+47.034%M**157.3SN/A4677.5h8A++22.4A+
NS-15M2 1,1781,1701259.36M*4.1238.587%M50.94%M++191.8S1.3B**4776.1h7.9A+20.4B**
T1B Cycler 1,1831,1701607.313A**2.0738.184%A**52.992%M++185.7S2.1A*5236.3h8.1A++21.1A+
T9 CARV-S 1,1661,1601497.785S2.5434.506%A*42.845%A**168.1SN/A4916.9h8.1A23.6B**
T7 Mini-Chaingun 9108881316.779S1.5430.701%M30.068%S206.5S5.1S5374.3h9.2A30.1B**
SMG-46G Armistice 8548511167.336S2.1038.161%A++37.72%A**193.4M**N/A5374.4h8.9A23.4B*
NSX Daimyo 6816811096.248B**1.0155.808%A*98.678%A154.8M**N/A4144.4h1.7B**3A
TRS-12 Uppercut 5985931135.248M**0.0181.205%A*25.127%A++191.3S1.6A**5023.1h1.9B**2.3B**
NS-357 Underboss 5695662002.83A++2.4156.366%A*52.12%M**209.6S1.1A6482.7h2.9A5.1A
NS-45 Pilot 4434431323.356A+1.8840.2%A+45.373%A*221.5SN/A5902h4.7A11.7B**
NS-30 Vandal 321318565.679A*0.4450.571%M+56.289%M**138.3M**1.3A++3772.3h3.2A++6.3A+
M14 Banshee 3253132711.593B+6.3534.068%B*1.917%A48.9C++1.9D1346.4h13.7B++40.2B++
TRAC-Shot 266262386.895S1.6535.503%A*36.26%M*163.8S2.5S4691.6h8.4B**23.6A
Anti-Vehicle Grenade 2992551255N/A249.7658.323%B*N/A637.5A110C++39030.4h3.5B**6.1B**
NS-11C 253248318S2.7639.384%M++39.113%M*225.5S4.5S7871.1h9.2A23.4B**
SABR-13 247244269.385S4.1442.318%M++51.23%M*174.3S2.1A**6751.4h6.6A*15.5A+
MRC3 Mercy 231227464.935B**0.3133.703%M*24.229%B+113.5S2M3592h12.7A++37.8A
T16 Rhino 216215248.958S3.7233.915%A**54.419%S179.2SN/A6671.2h7.7A22.7B**
ML-7 316213553.873S1.3771.316%A++3.286%C*68.7S33.2M*5993.1h4.7B**6.6A
Ripper 2132136370.334A*4.9141.322%A41.315%M*11.5B+N/A2818.6h1.2B+2.8B+
MRC3 Mercy 211210454.667B**0.5733.601%M*31.429%A++110.5SN/A3401.9h13.6A+40.3A
MG-HBR1 Dragoon 176176296.069S0.8349.923%A**54.546%M+160SN/A4431.1h3.7A7.3A
NS-7 PDW 175173266.654S1.4137.16%A*58.382%S157.3S1.8S10071.1h7.7A+20.6B**
M3 Pounder HEG 181167572.93B*2.3159.887%A**6.587%A*61.9S5.2B**2882.7h8.3A+13.8B**
T1A Unity 169167285.964A**0.7234.695%A*49.701%M++139.2S1.7A++4021.2h8.4A*24.3A++
S12 Renegade 161158523.038C*2.2052.151%B**1.899%D46.5C+N/A1033.4h2.5B++4.9B**
T32 Bull 157156256.24M**1.0041.9%M*51.282%M*173.3S1.1B**6190.9h8.6A20.6B**
M3 Pounder HEG 156142542.63B+2.6163.604%A*6.338%A**54.6M**5.4B**2272.6h10A15.8B**
AMR-66 118118235.13S0.1144.575%M+50%M**131.1SN/A6010.9h4.5A+10.1A
TX2 Emperor 117117402.925A*2.3241.183%A++36.752%A*167.1SN/A4950.7h6.4A15.6A
M18 Needler 192117215.571B**0.3337.543%B*4.274%A++21.7B*13.9B++1905.4h91.2B++243B*
Hellfire Rocket Pods 1331081108U102.7655.379%B*N/A216A*50M**10880.5h18.7C*33.7B+
TS2 Inquisitor 102101382.658A++2.5839.144%A++47.525%S126.3M++1.3B**3660.8h7.3B*18.7B**
FA1 Barrage 9896175.647M**0.4166.265%M17.708%B+240U5U12920.4h3.4B**5.2B**
TX1-FB Repeater 9493392.385A2.8635.456%B*43.011%A*186M++2M4300.5h8.4A23.8B**
NSX Tomoe 858499.333S4.0937.935%A++60.714%A*168S2S4870.5h8.8A+23.3B**
TRAP-M1 7574107.4S2.1642.512%A**33.784%B**123.3S1.7M++4050.6h5.9B**14B**
SOAS-20 7170417.5U12.2636.195%A++44.286%M*175S2.5S6400.4h7.2A+20A+
T5 AMC 6969125.75S0.5137.106%M24.638%B*172.5SN/A8880.4h9.9A26.6B**
Soldier Soaker 6161173.588A*1.6538.919%B+37.705%S152.5M*N/A9210.4h4.7B++12.1B*
99SV 565669.333S4.0943.264%A++46.429%A140SN/A8480.4h3A++6.9A
NSX Naginata 5656153.733A**1.5138.894%M++53.571%M*186.7SN/A10050.3h7.5B**19.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,5740.9h
Nanite Healing Grenade02850.1h
Medical Applicator3633,3022.2h
Restoration Kit3355,70420.2h
Motion Spotter329,4775.2h
Nano-Armor Kit18,3830.4h
Medical Kit4,02722,338124.7h

Check the help document for the dictionary if you want to learn more about words used here.


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