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Paragon Dreadnaught X0NIQVS[] X0NIQVS
VS BR 167

KDR: 5.71

Score: 68.5m

Last Seen: Sep 20th, 2019 7:56 AM
- OFFLINE - 63 hour(s)

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44G Commissioner NS Decimator Orion VS54 Pulsar LSW Serpent VE92 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,643,798 MLG Score: 21298
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 19.7%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.169%46.664%1641431171187,6567.48767-1.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.25%2.708M3.877M**-1.032D*HEAD ++ (~29.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.719B++7.30.485B+13.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.991%1.702%355312111,5285713072.67133496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.117%0.065C+0.107C+0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.662B+20.70.609B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
74.85%1.887%191121353722620.073407284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.289M*-0.434C---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++7.10.435B2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.124%83.438%03121117,9261824589.82247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.274%2.88M+1.052B**-1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.706B++1.60.505B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.852%28.621%0212121,4502839150.510743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.889%3.504M**2.768M-1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.835B++1.80.625B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.5m169.7%829 (49.7k)713 (42.8k)5.71406224,99139,3755.77161167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12143190435.082%46.8%164202:2632

74% Heavy Assault12% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 1:31 PMDec 31st, 1969 6:00 PMSep 21st, 2019 11:43 AM (1d) (PST)Sep 20th, 2019 4:04 AM (3d) (PST)Sep 20th, 2019 3:56 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4273871,0402.3440.4101.0974.0630.05121298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,61223,21362,3991412566244342,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1599.8h/66.7d 2,266 105,295 53,005 390k 1,130 8,352 4,896 137m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:127,962
Deaths:14,800
KDR:8.646
Accuracy:34.356% A++
HSR:47.445% A*
Orion VS54
M**
Kills:4,268
Deaths:534
KDR:7.993
Accuracy:35.226% M+
HSR:52.882% M**
Pulsar LSW
M+
Kills:4,195
Deaths:474
KDR:8.850
Accuracy:34.765% A*
HSR:45.745% M+
VE-H Maw
M*
Kills:3,417
Deaths:450
KDR:7.593
Accuracy:37.438% A*
HSR:55.985% M*
Flare VE6
M+
Kills:1,924
Deaths:161
KDR:11.950
Accuracy:34.523% A*
HSR:45.374% M+
NS-15M AE
M++
Kills:1,680
Deaths:191
KDR:8.796
Accuracy:36.163% A*
HSR:54.762% M++
NSX Naginata
M*
Kills:1,657
Deaths:223
KDR:7.430
Accuracy:34.475% A**
HSR:52.263% M*
SVA-88
A*
Kills:1,601
Deaths:160
KDR:10.006
Accuracy:32.865% A++
HSR:42.536% A*
SVA-GG
A*
Kills:1,407
Deaths:101
KDR:13.931
Accuracy:32.346% B**
HSR:45.558% A*
NS-15M2
S
Kills:1,309
Deaths:179
KDR:7.313
Accuracy:37.611% M
HSR:59.053% S
NS-15M1
M+
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:32.779% A++
HSR:43.793% M+
Ursa
M+
Kills:563
Deaths:60
KDR:9.383
Accuracy:38.953% M+
HSR:39.609% A*
VX29 Polaris
S
Kills:65
Deaths:13
KDR:5
Accuracy:37.903% A**
HSR:52.308% S
Kills:151,208
Deaths (as Heavy Assault):17,446
Deaths (to Heavy Assaults):12,962
KDR:8.6672
Kill Difference:133,762
Playtime:1,184.940 hours
Usage:74%
Score:53.727m
Score/min:756
Accuracy (listed only):35.339%
HSR (listed only):49.024%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M
Kills:3,479
Deaths:415
KDR:8.383
Accuracy:36.417% M
HSR:28.227% A+
Pulsar C
M
Kills:3,453
Deaths:373
KDR:9.257
Accuracy:38.437% M
HSR:36.258% A*
VX6-7
A**
Kills:1,977
Deaths:242
KDR:8.169
Accuracy:36.562% A**
HSR:26.960% B**
NS-11C
A**
Kills:1,949
Deaths:217
KDR:8.982
Accuracy:36.247% A**
HSR:29.708% A++
Deimos VA29
A*
Kills:1,309
Deaths:243
KDR:5.387
Accuracy:83.587% A++
HSR:29.488% A*
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
Eridani SX5G
A**
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% A**
NSX Tanto
A*
Kills:1,178
Deaths:114
KDR:10.333
Accuracy:38.045% A*
HSR:34.635% A
Solstice Burst
A*
Kills:1,174
Deaths:87
KDR:13.494
Accuracy:37.647% A*
HSR:30.153% B*
VE-C Horizon
M*
Kills:1,040
Deaths:154
KDR:6.753
Accuracy:47.537% A*
HSR:48.365% M*
Eridani SX5
S
Kills:462
Deaths:99
KDR:4.667
Accuracy:36.521% A*
HSR:49.567% S
Eclipse VE3A
A*
Kills:392
Deaths:38
KDR:10.316
Accuracy:36.472% A*
HSR:23.214% B+
NSX Tengu
M++
Kills:377
Deaths:60
KDR:6.283
Accuracy:49.137% A++
HSR:40.849% M++
NS Baron G5AE
A*
Kills:338
Deaths:55
KDR:6.145
Accuracy:67.178% A*
HSR:19.823% B++
Sirius SX12
M**
Kills:271
Deaths:51
KDR:5.314
Accuracy:36.252% A*
HSR:40.959% M**
NS-7 PDW
S
Kills:175
Deaths:25
KDR:7
Accuracy:34.825% A++
HSR:51.429% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B++
NSX-P Tanto
M**
Kills:94
Deaths:11
KDR:8.545
Accuracy:36.262% A*
HSR:52.128% M**
Kills:20,296
Deaths (as Light Assault):2,528
Deaths (to Light Assaults):8,050
KDR:8.02848
Kill Difference:17,768
Playtime:149.119 hours
Usage:9%
Score:4.959m
Score/min:554
Accuracy (listed only):45.373%
HSR (listed only):36.835%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A*
Kills:1,309
Deaths:243
KDR:5.387
Accuracy:83.587% A++
HSR:29.488% A*
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
Terminus VX-9
M**
Kills:1,240
Deaths:181
KDR:6.851
Accuracy:36.598% A*
HSR:53.629% M**
H-V45
M**
Kills:1,226
Deaths:160
KDR:7.663
Accuracy:37.943% M+
HSR:47.064% M**
Eridani SX5G
A**
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% A**
NS-11A
S
Kills:822
Deaths:93
KDR:8.839
Accuracy:37.715% M
HSR:59.611% S
Equinox VE2 Burst
A**
Kills:546
Deaths:90
KDR:6.067
Accuracy:40.020% A**
HSR:50.733% A**
Eridani SX5
S
Kills:462
Deaths:99
KDR:4.667
Accuracy:36.521% A*
HSR:49.567% S
NSX Tengu
M++
Kills:377
Deaths:60
KDR:6.283
Accuracy:49.137% A++
HSR:40.849% M++
NS Baron G5AE
A*
Kills:338
Deaths:55
KDR:6.145
Accuracy:67.178% A*
HSR:19.823% B++
Sirius SX12
M**
Kills:271
Deaths:51
KDR:5.314
Accuracy:36.252% A*
HSR:40.959% M**
NS-7 PDW
S
Kills:175
Deaths:25
KDR:7
Accuracy:34.825% A++
HSR:51.429% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B++
Kills:9,394
Deaths (as Combat Medic):1,401
Deaths (to Combat Medics):4,937
KDR:6.70521
Kill Difference:7,993
Playtime:40.078 hours
Usage:3%
Score:1.659m
Score/min:690
Accuracy (listed only):48.105%
HSR (listed only):43.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:16,009
Deaths:1,669
KDR:9.592
Accuracy:54.080% A**
HSR:81.723% A
NS-44G Commissioner
M+
Kills:6,770
Deaths:2,579
KDR:2.625
Accuracy:56.205% A++
HSR:50.133% M+
NS-44 Commissioner
A**
Kills:2,702
Deaths:779
KDR:3.469
Accuracy:56.257% A**
HSR:36.825% A*
NSX Daimyo
A*
Kills:1,855
Deaths:273
KDR:6.795
Accuracy:54.441% A*
HSR:97.898% B**
NS-44B Commissioner
M
Kills:1,482
Deaths:476
KDR:3.113
Accuracy:54.966% A++
HSR:44.872% M
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
Eridani SX5G
A**
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% A**
NS-45 Pilot
M
Kills:1,174
Deaths:484
KDR:2.426
Accuracy:42.255% A++
HSR:48.211% M
NS-357 Underboss
M+
Kills:1,167
Deaths:449
KDR:2.599
Accuracy:54.666% A*
HSR:43.959% M+
NSX Tomoe
A*
Kills:502
Deaths:75
KDR:6.693
Accuracy:38.601% A*
HSR:60.558% A*
Eridani SX5
S
Kills:462
Deaths:99
KDR:4.667
Accuracy:36.521% A*
HSR:49.567% S
NS-30 Vandal
M
Kills:447
Deaths:60
KDR:7.450
Accuracy:49.475% M
HSR:42.282% A++
NSX Tengu
M++
Kills:377
Deaths:60
KDR:6.283
Accuracy:49.137% A++
HSR:40.849% M++
Beamer VS3-FB
M
Kills:294
Deaths:93
KDR:3.161
Accuracy:39.632% A
HSR:52.381% M
Sirius SX12
M**
Kills:271
Deaths:51
KDR:5.314
Accuracy:36.252% A*
HSR:40.959% M**
Cerberus
A**
Kills:211
Deaths:72
KDR:2.931
Accuracy:42.903% A++
HSR:46.446% A**
NS-7 PDW
S
Kills:175
Deaths:25
KDR:7
Accuracy:34.825% A++
HSR:51.429% S
NS-44L Blackhand
A
Kills:135
Deaths:29
KDR:4.655
Accuracy:46.645% B+
HSR:59.259% A
Nyx VX31
A*
Kills:134
Deaths:11
KDR:12.182
Accuracy:47.568% A*
HSR:43.284% A+
Soldier Soaker
A++
Kills:122
Deaths:36
KDR:3.389
Accuracy:43.792% B**
HSR:25.410% A++
Phaseshift VX-S
M
Kills:62
Deaths:8
KDR:7.750
Accuracy:55.159% M
HSR:93.548% A
Kills:36,838
Deaths (as Infiltrator):7,650
Deaths (to Infiltrators):5,308
KDR:4.81542
Kill Difference:29,188
Playtime:198.944 hours
Usage:12%
Score:7.243m
Score/min:607
Accuracy (listed only):46.327%
HSR (listed only):52.871%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:943
Deaths:180
KDR:5.239
Accuracy:30.152% A*
HSR:33.934% A**
Blueshift VM5
A**
Kills:941
Deaths:180
KDR:5.228
Accuracy:31.005% A*
HSR:34.325% A**
Nebula VM20
S
Kills:185
Deaths:31
KDR:5.968
Accuracy:29.569% A*
HSR:42.703% S
Nebula VM20
S
Kills:170
Deaths:31
KDR:5.484
Accuracy:29.809% A*
HSR:42.941% S
Comet VM2
S
Kills:116
Deaths:36
KDR:3.222
Accuracy:65.052% A**
HSR:13.793% S
Comet VM2
M**
Kills:105
Deaths:36
KDR:2.917
Accuracy:69.001% A**
HSR:12.381% M**
Kills:2,460
Deaths (as MAX Suit):247
Deaths (to MAX Suits):1,633
KDR:9.95951
Kill Difference:2,213
Playtime:12.472 hours
Usage:1%
Score:0.786m
Score/min:1,051
Accuracy (listed only):42.431%
HSR (listed only):30.013%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,112
V. Kills:52 N/A
Deaths:86
KDR:12.930
Accuracy:49.770% A
KPH:59.400 B+
VKPH:2.800 C
Saron Laser Cannon
B**
Kills:278
V. Kills:175 158%
Deaths:55
KDR:5.055
Accuracy:32.351% C++
KPH:24.200 B**
VKPH:15.300 B*
Dual Photon Pods
U
Kills:138
V. Kills:80 170%
Deaths:4
KDR:34.500
Accuracy:60.559% B**
KPH:242.700 M++
VKPH:140.700 U
Kills:1,528 (1,390 + 0)
Deaths:145
KDR:10.538
VKDR:2.117
Vehicle Kills:307
Kill Difference:1,383
Playtime:30.753 hours
Usage:2%
Score:0.425m
Score/min:230
Piloting Accuracy:32.351%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:53
V. Kills:50 104%
Deaths:3
KDR:17.667
Accuracy:74.850% A*
KPH:49.200 A
VKPH:46.400 S
Kills:53 (53 + 0)
Deaths:3
KDR:17.667
VKDR:16.667
Vehicle Kills:50
Kill Difference:50
Playtime:1.077 hours
Usage:0%
Score:0.038m
Score/min:583
Driving Accuracy:74.850%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:397
V. Kills:5 N/A
Deaths:77
KDR:5.156
Accuracy:53.398% A
KPH:73.700 B++
VKPH:0.900 D-
M40 Fury-F
B+
Kills:63
V. Kills:10 N/A
Deaths:31
KDR:2.032
Accuracy:51.987% C*
KPH:29.300 B+
VKPH:4.600 C
Kills:460 (460 + 0)
Deaths:108
KDR:4.259
VKDR:0.139
Vehicle Kills:15
Kill Difference:352
Playtime:7.536 hours
Usage:0%
Score:0.060m
Score/min:134
Driving Accuracy:51.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 129,079127,96214,8008.646A++2.9334.356%A++47.445%A*198.8M**1.7A++536643.7h7.7A++22.5A+
Ghost 16,06716,0091,6699.592A**3.8854.08%A**81.723%A137.4SN/A389116.5h1.6B**2.9B**
NS-44G Commissioner 6,7976,7702,5792.625A3.0956.205%A++50.133%M+217.7M**N/A61731.1h2.4B**4.3B**
NS Decimator 6,7854,6269374.937S0.7869.693%B**3.394%B**86M++40.1M+61653.8h3.3B**4.7B**
Orion VS54 4,2954,2685347.993S2.2835.226%M+52.882%M**161.7S1A65726.4h7.8A+22B+
Pulsar LSW 4,2244,1954748.85S3.1434.765%A*45.745%M+176.3S1.2A+56723.8h7.8A+22.4B**
Serpent VE92 3,5253,4794158.383S2.6736.417%M28.227%A+168.9S2.2S47120.6h8.5A23.4B**
Pulsar C 3,4983,4533739.257S3.5438.437%M36.258%A*164.4S2.1S44721h7.7A20.1B**
VE-H Maw 3,4473,4174507.593S1.8837.438%A*55.985%M*213.6S1.9A++58116h6.5A+17.3B**
NS-44 Commissioner 2,7052,7027793.469A*2.2556.257%A**36.825%A*252.5SN/A67010.7h2.3A+4A
VX6-7 1,9951,9772428.169S2.4536.562%A**26.96%B**176.5S1.6A*51611.2h8.6B**23.4B**
NS-11C 1,9741,9492178.982S3.2736.247%A**29.708%A++158.5S2S46012.3h9A24.7B**
Flare VE6 1,9361,92416111.95U6.2434.523%A*45.374%M+176.5S1.1A+64910.9h6.7A+19.5B**
NSX Daimyo 1,8551,8552736.795B**1.0854.441%A*97.898%B**140.5M++N/A34613.2h1.6A3A
NS-15M AE 1,6901,6801918.796A**3.0836.163%A*54.762%M++188.8M**1.1B*4678.9h7.7A+21.3B**
Force-Blade 1,6871,67525,1590.067A5.6544.501%A5.254%C1.5B*N/A41081.9h1.8B++4B++
NSX Naginata 1,6761,6572237.43S1.7234.475%A**52.263%M*199.6S2.3M*4838.3h7.1A20.6B**
SVA-88 1,6101,60116010.006M**4.2932.865%A++42.536%A*170.3S1A13489.4h8.1A+24.6B**
NS-44B Commissioner 1,4861,4824763.113A++2.6054.966%A++44.872%M243SN/A6376.1h2.5B**4.5B*
SVA-GG 1,4131,40710113.931S8.2232.346%B**45.558%A*201M++N/A7007h7.3A22.5B++
NS-15M2 1,3221,3091797.313M++1.6037.611%M59.053%S204.5S2M+6236.4h7.3A+19.4B**
Deimos VA29 1,3241,3092435.387M**0.3383.587%A++29.488%A*207.8S2.4A++6746.3h1.8B**2.2B*
VE-S Canis 1,3131,3061687.774S2.0642.835%A**58.193%S229.1S1.2B**6265.7h6.5A+15.1B**
Terminus VX-9 1,2711,2401816.851A**1.1436.598%A*53.629%M**165.3S4.1S4487.5h7.9A++21.5A
H-V45 1,2451,2261607.663M*1.9537.943%M+47.064%M**204.3S3.2S5956h7.7A*20.4A+
Lasher X2 1,2241,1912165.514S0.2049.687%M*6.549%A+148.9S4.1M*3748h10.5A*21.1A
Eridani SX5G 1,1921,1811547.669S1.9536.653%A++42.506%A**200.2S1.9A**4985.9h7.4A20.2B**
NSX Tanto 1,1891,17811410.333S4.6238.045%A*34.635%A173.2S1.6A**4126.8h8.1B**21.2B++
NS-45 Pilot 1,1801,1744842.426B*3.2942.255%A++48.211%M202.4M**1B+5395.8h4.9B**11.7B**
Solstice Burst 1,1811,1748713.494S7.7837.647%A*30.153%B*180.6S1.1B*4926.5h8.8A23.5B**
NS-357 Underboss 1,1731,1674492.599A++3.1254.666%A*43.959%M+191.3S1B**5156.1h2.9A5.3A
NS-15M1 1,1671,16010011.6S5.8932.779%A++43.793%M+181.3S1.1A++16036.4h7.5A++22.9B**
Light PPA 1,1641,1128612.93A+7.2249.77%A1.709%B++59.5B+2.8C19218.7h7.6B++15.3B++
VE-C Horizon 1,0631,0401546.753M**1.0447.537%A*48.365%M*226.1S5S7394.6h8A+16.8A
Blueshift VM5 9559431805.239A0.4830.152%A*33.934%A**110.9S1.4A3818.5h9.5A++31.5A
Blueshift VM5 9499411805.228B**0.4931.005%A*34.325%A**110.7SN/A3918.5h9.9A++32.1A
NS-11A 840822938.839S3.1237.715%M59.611%S200.5S4.4S6314.1h7.6A*20.2A+
Damascus Edge 79879311,4180.069B*5.6549.57%A++6.936%C+2.3C++N/A6346.5h1.5B*3.1B++
Anti-Vehicle Grenade 8096591659N/A653.2955.031%B+N/A549.2B*125B40581.2h3.6B**6.5B**
Ursa 566563609.383S3.6738.953%M+39.609%A*181.6S1B**6743.1h6.8A+17.5B**
Equinox VE2 Burst 553546906.067A*0.3540.02%A**50.733%A**170.6S2.2M++5163.2h8.1A+20.3A
NSX Tomoe 503502756.693M*0.9838.601%A*60.558%A*167.3SN/A4803h8.3A+21.5A
Eridani SX5 465462994.667M*1.0536.521%A*49.567%S184.8S1.2A*7542.5h7.4A20.4B**
NS-30 Vandal 449447607.45M**1.7449.475%M42.282%A++149SN/A4283h3.8A+7.7A
Lumine Edge 4354356050.719A**5.0052.667%A*38.621%M**25.3A*N/A7017.2h1.1B++2B
S12 Renegade 402397775.156B+0.5653.398%A1.259%D*73.5B++N/A1475.4h2.4B**4.4B**
Eclipse VE3A 4023923810.316S4.6036.472%A*23.214%B+163.3S4.2S5682.4h8.9B**24.3A
NSX Tengu 382377606.283S0.5749.137%A++40.849%M++179.5S2.4S5302.1h7.3A14.8B**
VE-LR Obelisk 372369497.531M*1.8247.204%A*58.808%M++153.8S1.3B*4352.4h3.4A++7.3A
NS Baron G5AE 341338556.145S0.4367.178%A*19.823%B++177.9S1.6A*4461.9h3.2B**4.8C++
Beamer VS3-FB 297294933.161A+2.5539.632%A52.381%M196S2M4421.5h6.2B**15.7B**
Saron Laser Cannon 453278555.055B**0.6632.351%C++2.158%C+24.2B**15.2B*20511.5h70.1B*216.7B*
Sirius SX12 276271515.314M**0.4036.252%A*40.959%M**208.5S3.8U12231.3h9A24.9B**
Cerberus 211211722.931A++2.7842.903%A++46.446%A**211SN/A5201h3.8A+8.9A
Lancer VS22 317206514.039M**1.6855.165%D-1.456%C+39.6A++21.3B+2835.2h8.9B++16.2B++
Nebula VM20 186185315.968A++0.2529.569%A*42.703%S154.2SN/A4911.2h9.5A++32.2A
NS-7 PDW 175175257S1.2934.825%A++51.429%S134.6SN/A7301.3h8.1A++23.2B**
Nebula VM20 172170315.484A++0.2329.809%A*42.941%S141.7S1.7A*4591.2h10.4A++34.8B**
Phobos VX86 141141226.409S0.6986.103%A*20.567%B++156.7M**N/A7070.9h2B++2.3B*
Dual Photon Pods 218138434.5S28.7960.559%B**N/A230M+133.3S20090.6h27.2C44.9C++
Eidolon VE33 138136265.231S0.4846.605%M++47.794%M++123.6S1.8A*6501.1h5.2A11.2A
NS-44L Blackhand 135135294.655M1.0646.645%B+59.259%A79.4M++N/A2531.7h3.1B*6.7B++
Nyx VX31 1351341112.182S6.4747.568%A*43.284%A+167.5S1.3A++4780.8h3.3A++6.9A
Soldier Soaker 122122363.389A*2.3343.792%B**25.41%A++152.5M*N/A8250.8h4.8B++10.9B**
Comet VM2 150116363.222M+2.4965.052%A**13.793%S48.3S14.2S3942.4h10.9B**16.7B**
Spear Anti-Vehicle Phalanx Turret 155113337.667S31.9570.959%M7.965%A*161.4S60M**13530.7h4.6B**6.5A
Frag Grenade 1091071107N/A101.2951.763%B*N/A535C*10C++60810.2h2.6B**5B**
Comet VM2 126105362.917A*2.8069.001%A**12.381%M**43.8S8.8A*2692.4h12.8A18.5A
NSX-P Tanto 9594118.545S2.8336.262%A*52.128%M**156.7S1.7A*6230.6h8.3A22.9B**
NSX Amaterasu 94931,3790.067C*5.6516.399%D13.979%C1.6C-N/A459.6h2.7C++16.7C*
C-4 9580117.273S1.5687.5%UN/A266.7S50A+36450.3h1.2B+1.4A+
Tank Mine 9472418S12.29751.515%UN/A720U220S78140.1h3.4F--0.5M++
VX29 Polaris 6565135M++0.7137.903%A**52.308%S162.5SN/A17300.4h8.7A22.9B**
M40 Fury-F 7363312.032C**3.6851.987%C*N/A28.6B4.5C1002.2h7.7B+14.8B++
Phaseshift VX-S 626287.75A++2.0455.159%M93.548%A88.6M**N/A3050.7h2.2B++4.1B*
Auraxium Force-Blade 59594130.143A**5.5731.29%C++6.78%C+3.5C++N/A917.1h1.6B**5.3B+
S1 745787.125U1.4168.814%A5.263%A+71.3M*21.3B**23060.8h3.6A+5.2A
L100 Python AP 10353317.667M11.9574.85%A*1.887%C48.2A45.5S5831.1h7.1C9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit617,5500.7h
Spawn Beacon212,8021.6h
Nanite Healing Grenade01570h
Motion Spotter4518,28810h
Restoration Kit1292,3786.9h
Ammunition Package1910h
Medical Kit9,50852,859308.3h
Medical Applicator915,9841h

Check the help document for the dictionary if you want to learn more about words used here.


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