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Paragon Dreadnaught X0NIQVS[] X0NIQVS
VS BR 168

KDR: 5.68

Score: 69.6m

Last Seen: Dec 5th, 2019 6:44 AM
- OFFLINE - 198.7 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44G Commissioner NS Decimator Orion VS54 Pulsar LSW Serpent VE92 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,801,424 MLG Score: 21424
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 19.7%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.182%46.85%1648431184190,6707.45533-1.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.25%2.713M3.915M**-0.976D--HEAD ++ (~29.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.72B++7.30.487B+13.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.98%1.7%352312241,5295773072.64991496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.113%0.073C+0.113C+0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.663B+20.70.61B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
74.85%1.887%191122653733620.072207184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.278M*-0.415C---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++7.10.434B2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.104%83.47%03122418,1431867599.71253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.282%2.882M+1.063B**-1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.708B++1.60.508B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.854%28.474%0212251,4612912150.501545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.888%3.503M**2.693M-1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.835B++1.80.626B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.6m169.5%832 (49.9k)715 (42.9k)5.68407228,65340,2275.74104168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12273230835.102%46.959%164802:2533

74% Heavy Assault12% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 1:31 PMDec 31st, 1969 6:00 PMDec 5th, 2019 11:44 PM (7d) (PST)Dec 5th, 2019 3:21 AM (8d) (PST)Dec 5th, 2019 2:44 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4313891,0422.3520.4141.1044.0720.05121424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,84423,36662,4781412566244342,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1620.4h/67.5d 2,292 107,374 53,984 395.9k 1,144 8,444 4,961 139.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:129,430
Deaths:15,066
KDR:8.591
Accuracy:34.362% A++
HSR:47.532% A*
Orion VS54
M**
Kills:4,268
Deaths:534
KDR:7.993
Accuracy:35.226% M
HSR:52.882% M**
Pulsar LSW
M+
Kills:4,209
Deaths:476
KDR:8.842
Accuracy:34.763% A*
HSR:45.640% M+
VE-H Maw
M*
Kills:3,431
Deaths:455
KDR:7.541
Accuracy:37.441% A*
HSR:55.990% M*
NS-15M AE
M*
Kills:2,925
Deaths:392
KDR:7.462
Accuracy:36.316% A*
HSR:57.744% M*
Flare VE6
M+
Kills:1,924
Deaths:161
KDR:11.950
Accuracy:34.523% A*
HSR:45.374% M+
NSX Naginata
M*
Kills:1,657
Deaths:223
KDR:7.430
Accuracy:34.475% A*
HSR:52.263% M*
SVA-88
A*
Kills:1,601
Deaths:160
KDR:10.006
Accuracy:32.865% A++
HSR:42.536% A*
SVA-GG
A++
Kills:1,407
Deaths:101
KDR:13.931
Accuracy:32.346% B**
HSR:45.558% A++
NS-15M2
S
Kills:1,309
Deaths:179
KDR:7.313
Accuracy:37.611% A**
HSR:59.053% S
NS-15M1
M
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:32.779% A++
HSR:43.793% M
Ursa
M
Kills:563
Deaths:60
KDR:9.383
Accuracy:38.953% M
HSR:39.609% A*
VX29 Polaris
M**
Kills:65
Deaths:13
KDR:5
Accuracy:37.903% A**
HSR:52.308% M**
Kills:153,949
Deaths (as Heavy Assault):17,920
Deaths (to Heavy Assaults):13,270
KDR:8.5909
Kill Difference:136,029
Playtime:1,202.262 hours
Usage:74%
Score:54.665m
Score/min:758
Accuracy (listed only):35.351%
HSR (listed only):49.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A**
Kills:3,480
Deaths:415
KDR:8.386
Accuracy:36.418% A**
HSR:28.218% A+
Pulsar C
M
Kills:3,453
Deaths:373
KDR:9.257
Accuracy:38.437% M
HSR:36.258% A*
VX6-7
A*
Kills:1,977
Deaths:242
KDR:8.169
Accuracy:36.562% A*
HSR:26.960% B**
NS-11C
A**
Kills:1,949
Deaths:217
KDR:8.982
Accuracy:36.247% A**
HSR:29.708% A++
Deimos VA29
A*
Kills:1,320
Deaths:247
KDR:5.344
Accuracy:83.592% A++
HSR:29.318% A*
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% M
HSR:58.193% S
VE-C Horizon
M*
Kills:1,241
Deaths:189
KDR:6.566
Accuracy:47.224% A++
HSR:47.542% M*
Eridani SX5G
A**
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% A**
NSX Tanto
A*
Kills:1,178
Deaths:114
KDR:10.333
Accuracy:38.045% A*
HSR:34.635% A+
Solstice Burst
A*
Kills:1,174
Deaths:87
KDR:13.494
Accuracy:37.647% A*
HSR:30.153% B**
Eridani SX5
S
Kills:477
Deaths:112
KDR:4.259
Accuracy:36.518% A++
HSR:50.105% S
Eclipse VE3A
A*
Kills:392
Deaths:38
KDR:10.316
Accuracy:36.472% A*
HSR:23.214% B+
NSX Tengu
M++
Kills:380
Deaths:60
KDR:6.333
Accuracy:49.061% A++
HSR:40.790% M++
NS Baron G5AE
A*
Kills:338
Deaths:55
KDR:6.145
Accuracy:67.178% A*
HSR:19.823% B*
Sirius SX12
M*
Kills:271
Deaths:51
KDR:5.314
Accuracy:36.252% A*
HSR:40.959% M*
NS-7 PDW
S
Kills:176
Deaths:25
KDR:7.040
Accuracy:34.876% A++
HSR:51.705% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B+
NSX-P Tanto
M**
Kills:94
Deaths:11
KDR:8.545
Accuracy:36.262% A*
HSR:52.128% M**
Kills:20,528
Deaths (as Light Assault):2,580
Deaths (to Light Assaults):8,206
KDR:7.95659
Kill Difference:17,948
Playtime:150.300 hours
Usage:9%
Score:5.010m
Score/min:556
Accuracy (listed only):45.354%
HSR (listed only):36.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A*
Kills:1,320
Deaths:247
KDR:5.344
Accuracy:83.592% A++
HSR:29.318% A*
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% M
HSR:58.193% S
Terminus VX-9
M*
Kills:1,261
Deaths:187
KDR:6.743
Accuracy:36.676% A*
HSR:53.608% M*
H-V45
M**
Kills:1,226
Deaths:160
KDR:7.663
Accuracy:37.943% M
HSR:47.064% M**
Eridani SX5G
A**
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% A**
NS-11A
S
Kills:822
Deaths:93
KDR:8.839
Accuracy:37.715% M
HSR:59.611% S
Equinox VE2 Burst
M
Kills:546
Deaths:90
KDR:6.067
Accuracy:40.020% A*
HSR:50.733% M
Eridani SX5
S
Kills:477
Deaths:112
KDR:4.259
Accuracy:36.518% A++
HSR:50.105% S
NSX Tengu
M++
Kills:380
Deaths:60
KDR:6.333
Accuracy:49.061% A++
HSR:40.790% M++
NS Baron G5AE
A*
Kills:338
Deaths:55
KDR:6.145
Accuracy:67.178% A*
HSR:19.823% B*
Sirius SX12
M*
Kills:271
Deaths:51
KDR:5.314
Accuracy:36.252% A*
HSR:40.959% M*
NS-7 PDW
S
Kills:176
Deaths:25
KDR:7.040
Accuracy:34.876% A++
HSR:51.705% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B+
VE-A Lacerta
A*
Kills:59
Deaths:8
KDR:7.375
Accuracy:42.189% A*
HSR:37.288% B**
Kills:9,504
Deaths (as Combat Medic):1,432
Deaths (to Combat Medics):5,048
KDR:6.63687
Kill Difference:8,072
Playtime:40.604 hours
Usage:3%
Score:1.678m
Score/min:689
Accuracy (listed only):47.686%
HSR (listed only):43.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:16,195
Deaths:1,695
KDR:9.555
Accuracy:54.067% A*
HSR:81.747% A
NS-44G Commissioner
M
Kills:7,005
Deaths:2,675
KDR:2.619
Accuracy:56.229% A++
HSR:50.607% M
NS-44 Commissioner
A*
Kills:2,702
Deaths:779
KDR:3.469
Accuracy:56.257% A*
HSR:36.825% A++
NSX Daimyo
A*
Kills:1,886
Deaths:277
KDR:6.809
Accuracy:54.365% A*
HSR:97.932% B**
NS-44B Commissioner
A*
Kills:1,482
Deaths:476
KDR:3.113
Accuracy:54.966% A++
HSR:44.872% A*
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% M
HSR:58.193% S
Eridani SX5G
A**
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% A**
NS-45 Pilot
A**
Kills:1,174
Deaths:484
KDR:2.426
Accuracy:42.255% A++
HSR:48.211% A**
NS-357 Underboss
A**
Kills:1,167
Deaths:449
KDR:2.599
Accuracy:54.666% A*
HSR:43.959% A**
NSX Tomoe
A*
Kills:502
Deaths:75
KDR:6.693
Accuracy:38.601% A*
HSR:60.558% A*
Eridani SX5
S
Kills:477
Deaths:112
KDR:4.259
Accuracy:36.518% A++
HSR:50.105% S
NS-30 Vandal
M
Kills:447
Deaths:60
KDR:7.450
Accuracy:49.475% M
HSR:42.282% A++
NSX Tengu
M++
Kills:380
Deaths:60
KDR:6.333
Accuracy:49.061% A++
HSR:40.790% M++
Beamer VS3-FB
M*
Kills:294
Deaths:93
KDR:3.161
Accuracy:39.632% B**
HSR:52.381% M*
Sirius SX12
M*
Kills:271
Deaths:51
KDR:5.314
Accuracy:36.252% A*
HSR:40.959% M*
Cerberus
M
Kills:211
Deaths:72
KDR:2.931
Accuracy:42.903% A+
HSR:46.446% M
NS-7 PDW
S
Kills:176
Deaths:25
KDR:7.040
Accuracy:34.876% A++
HSR:51.705% S
NS-44L Blackhand
A
Kills:135
Deaths:30
KDR:4.500
Accuracy:46.711% B+
HSR:59.259% A
Nyx VX31
A*
Kills:134
Deaths:11
KDR:12.182
Accuracy:47.568% A*
HSR:43.284% A+
Soldier Soaker
A*
Kills:122
Deaths:36
KDR:3.389
Accuracy:43.792% B**
HSR:25.410% A*
Phaseshift VX-S
M
Kills:62
Deaths:8
KDR:7.750
Accuracy:55.159% M
HSR:93.548% A
Kills:37,309
Deaths (as Infiltrator):7,790
Deaths (to Infiltrators):5,403
KDR:4.78935
Kill Difference:29,519
Playtime:200.274 hours
Usage:12%
Score:7.323m
Score/min:609
Accuracy (listed only):46.326%
HSR (listed only):52.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:952
Deaths:182
KDR:5.231
Accuracy:30.205% A*
HSR:34.139% A**
Blueshift VM5
A**
Kills:946
Deaths:182
KDR:5.198
Accuracy:31.050% A*
HSR:34.567% A**
Nebula VM20
S
Kills:185
Deaths:31
KDR:5.968
Accuracy:29.569% A*
HSR:42.703% S
Nebula VM20
S
Kills:170
Deaths:31
KDR:5.484
Accuracy:29.809% A*
HSR:42.941% S
Comet VM2
S
Kills:116
Deaths:36
KDR:3.222
Accuracy:65.052% A**
HSR:13.793% S
Comet VM2
M**
Kills:105
Deaths:36
KDR:2.917
Accuracy:69.001% A**
HSR:12.381% M**
Kills:2,474
Deaths (as MAX Suit):249
Deaths (to MAX Suits):1,650
KDR:9.93574
Kill Difference:2,225
Playtime:12.556 hours
Usage:1%
Score:0.789m
Score/min:1,048
Accuracy (listed only):42.448%
HSR (listed only):30.087%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,113
V. Kills:52 N/A
Deaths:86
KDR:12.942
Accuracy:49.663% B**
KPH:59.300 B
VKPH:2.800 C
Saron Laser Cannon
B**
Kills:278
V. Kills:175 158%
Deaths:55
KDR:5.055
Accuracy:32.351% C++
KPH:24.200 B**
VKPH:15.300 B*
Dual Photon Pods
S
Kills:138
V. Kills:80 170%
Deaths:4
KDR:34.500
Accuracy:60.559% B**
KPH:242.700 M+
VKPH:140.700 S
Kills:1,529 (1,391 + 0)
Deaths:145
KDR:10.545
VKDR:2.117
Vehicle Kills:307
Kill Difference:1,384
Playtime:30.801 hours
Usage:2%
Score:0.425m
Score/min:230
Piloting Accuracy:32.351%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:53
V. Kills:50 104%
Deaths:3
KDR:17.667
Accuracy:74.850% A*
KPH:49.200 A
VKPH:46.400 S
Kills:53 (53 + 0)
Deaths:3
KDR:17.667
VKDR:16.667
Vehicle Kills:50
Kill Difference:50
Playtime:1.077 hours
Usage:0%
Score:0.038m
Score/min:583
Driving Accuracy:74.850%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:397
V. Kills:5 N/A
Deaths:77
KDR:5.156
Accuracy:53.398% A
KPH:73.700 B+
VKPH:0.900 D-
M40 Fury-F
C**
Kills:63
V. Kills:10 N/A
Deaths:31
KDR:2.032
Accuracy:51.987% C**
KPH:29.300 C**
VKPH:4.600 C
Kills:460 (460 + 0)
Deaths:108
KDR:4.259
VKDR:0.139
Vehicle Kills:15
Kill Difference:352
Playtime:7.539 hours
Usage:0%
Score:0.060m
Score/min:134
Driving Accuracy:51.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 130,558129,43015,0668.591A++2.9134.362%A++47.532%A*199.1M**1.7A+538650.1h7.7A++22.5A
Ghost 16,25416,1951,6959.555A*3.8754.067%A*81.747%A137.9M**N/A392117.4h1.6B**2.9B**
NS-44G Commissioner 7,0327,0052,6752.619B**3.0756.229%A++50.607%M219.6M++N/A62431.9h2.4B**4.3B*
NS Decimator 6,8704,6819484.938S0.7569.762%B**3.375%B**86M++40.2M+61554.4h3.3B*4.7B**
Orion VS54 4,2954,2685347.993S2.3135.226%M52.882%M**160.5S1B**65326.6h7.8A+22B
Pulsar LSW 4,2384,2094768.842S3.1634.763%A*45.64%M+176.1S1.2A56923.9h7.8A+22.4B**
Serpent VE92 3,5263,4804158.386S2.7036.418%A**28.218%A+168.9S2.2M**47220.6h8.5B**23.4B*
Pulsar C 3,4983,4533739.257S3.5738.437%M36.258%A*164.4S2.1M**44821h7.7B**20.1B**
VE-H Maw 3,4613,4314557.541S1.8637.441%A*55.99%M*214.4S1.9A++58116h6.5A+17.3B**
NS-15M AE 2,9462,9253927.462M1.7836.316%A*57.744%M*210.4S1.5A+53613.9h7.5A+20.6B**
NS-44 Commissioner 2,7052,7027793.469A*2.2256.257%A*36.825%A++252.5SN/A67010.7h2.3A+4B**
VX6-7 1,9951,9772428.169S2.4836.562%A*26.96%B**176.5S1.6A*51711.2h8.6B**23.4B**
NS-11C 1,9741,9492178.982S3.3036.247%A**29.708%A++158.5S2M*46212.3h9A24.7B**
Flare VE6 1,9361,92416111.95U6.2734.523%A*45.374%M+176.5S1.1A65010.9h6.7A+19.5B**
NSX Daimyo 1,8861,8862776.809B**1.1254.365%A*97.932%B**140.7M++N/A34913.4h1.6A3A
Force-Blade 1,6901,67825,2210.067A5.6244.523%B**5.244%C1.5B++N/A41083.2h1.8B++4B++
NSX Naginata 1,6761,6572237.43S1.7534.475%A*52.263%M*199.6S2.3M++4848.3h7.1A20.6B**
SVA-88 1,6101,60116010.006S4.3232.865%A++42.536%A*170.3S1B**13489.4h8.1A24.6B**
NS-44B Commissioner 1,4861,4824763.113A++2.5754.966%A++44.872%A*243SN/A6376.1h2.5B**4.5B**
SVA-GG 1,4131,40710113.931S8.2532.346%B**45.558%A++201M++N/A7007h7.3B**22.5B++
Deimos VA29 1,3351,3202475.344M*0.3483.592%A++29.318%A*209.5S2.4M**6766.3h1.8B**2.2B++
NS-15M2 1,3221,3091797.313A**1.6337.611%A**59.053%S204.5S2A**6246.4h7.3A+19.4B**
VE-S Canis 1,3131,3061687.774S2.0942.835%M58.193%S229.1S1.2B**6305.7h6.5A15.1B**
Terminus VX-9 1,2921,2611876.743A**1.0636.676%A*53.608%M*165.9S4.1S4497.6h7.9A++21.6A
VE-C Horizon 1,2721,2411896.566M**0.8847.224%A++47.542%M*229.8S5.7S7285.4h8A+17B**
H-V45 1,2451,2261607.663M*1.9837.943%M47.064%M**204.3S3.2S5996h7.7A*20.4A+
Lasher X2 1,2241,1912165.514S0.1749.687%M++6.549%A+148.9S4.1A**3768h10.5A++21.1A
Eridani SX5G 1,1921,1811547.669S1.9836.653%A++42.506%A**200.2S1.9M++4985.9h7.4A20.2B**
NSX Tanto 1,1891,17811410.333S4.6538.045%A*34.635%A+173.2S1.6A**4136.8h8.1B*21.2B**
NS-45 Pilot 1,1801,1744842.426B*3.2642.255%A++48.211%A**202.4M**1B+5405.8h4.9B**11.7B**
Solstice Burst 1,1811,1748713.494S7.8137.647%A*30.153%B**180.6S1.1B*4936.5h8.8A23.5B**
NS-357 Underboss 1,1731,1674492.599A++3.0954.666%A*43.959%A**191.3S1B**5176.1h2.9A5.3A
NS-15M1 1,1671,16010011.6S5.9232.779%A++43.793%M181.3S1.1A+16056.4h7.5A++22.9B**
Light PPA 1,1651,1138612.942A+7.2649.663%B**1.707%B++59.2B2.8C19118.8h7.6B+15.3B+
Blueshift VM5 9649521825.231A0.4530.205%A*34.139%A**110.7S1.4A3808.6h9.5A*31.5A
Blueshift VM5 9549461825.198A0.4931.05%A*34.567%A**110SN/A3898.6h10A++32.2A
Damascus Edge 85184612,1820.069B**5.6250.174%A++7.21%C+2.3C++N/A6364.3h1.5B*3.1B++
NS-11A 840822938.839S3.1537.715%M59.611%S200.5S4.4S6324.1h7.6A*20.2A+
Anti-Vehicle Grenade 8236701670N/A664.3255.027%B+N/A558.3B*127.5B41041.2h3.5B**6.4B**
Ursa 566563609.383S3.7038.953%M39.609%A*181.6S1B*6743.1h6.8A+17.5B**
Equinox VE2 Burst 553546906.067M*0.3840.02%A*50.733%M170.6S2.2M5193.2h8.1A20.3A
NSX Tomoe 503502756.693M**1.0138.601%A*60.558%A*167.3SN/A4833h8.3A+21.5A
Eridani SX5 4804771124.259M++1.4336.518%A++50.105%S190.8S1.2A++7582.5h7.5A20.5B**
NS-30 Vandal 449447607.45M*1.7749.475%M42.282%A++149SN/A4283h3.8A+7.7A
Lumine Edge 4374376290.695A++4.9952.775%A*38.444%M**24.7A+N/A6817.7h1.1B++2B*
S12 Renegade 402397775.156B+0.5353.398%A1.259%D*73.5B+N/A1475.4h2.4B*4.4B*
Eclipse VE3A 4023923810.316M*4.6336.472%A*23.214%B+163.3S4.2S5702.4h8.9B**24.3A
NSX Tengu 385380606.333S0.6549.061%A++40.79%M++181S2.4M**5402.1h7.2A14.7B**
VE-LR Obelisk 372369497.531M**1.8547.204%A*58.808%M++153.8S1.3B++4482.4h3.4A+7.3A
NS Baron G5AE 341338556.145S0.4667.178%A*19.823%B*177.9S1.6M4461.9h3.2B**4.8C++
Beamer VS3-FB 297294933.161A+2.5239.632%B**52.381%M*196S2M++4421.5h6.2B++15.7B*
Saron Laser Cannon 453278555.055B*0.6332.351%C++2.158%C+24.2B**15.2B*20511.5h70.1B*216.7B*
Sirius SX12 276271515.314M**0.3736.252%A*40.959%M*208.5S3.8S12241.3h9A24.9B**
Cerberus 211211722.931A++2.7542.903%A+46.446%M211SN/A5201h3.8A8.9B**
Lancer VS22 320208524M++1.6855.244%D-1.442%C+40A*21.5B*2865.2h8.9B++16.1B++
Nebula VM20 186185315.968A*0.2829.569%A*42.703%S154.2SN/A4911.2h9.5A*32.2A
NS-7 PDW 176176257.04S1.3634.876%A++51.705%S135.4SN/A7251.3h8.1A+23.2B**
Nebula VM20 172170315.484A++0.2029.809%A*42.941%S141.7S1.7A*4591.2h10.4A++34.8B**
Phobos VX86 141141226.409M**0.7286.103%A*20.567%B+156.7M**N/A7110.9h2B++2.3B*
Dual Photon Pods 218138434.5S28.8260.559%B**N/A230M133.3S20120.6h27.2C44.9C++
Eidolon VE33 138136265.231S0.4546.605%M++47.794%M++123.6S1.8A*6531.1h5.2A11.2B**
NS-44L Blackhand 135135304.5M+1.1846.711%B+59.259%A79.4MN/A2531.7h3.2B*6.8B++
Nyx VX31 1351341112.182S6.5047.568%A*43.284%A+167.5S1.3A*4780.8h3.3A++6.9A+
Soldier Soaker 122122363.389A*2.3043.792%B**25.41%A*152.5M*N/A8250.8h4.8B++10.9B**
Comet VM2 150116363.222M+2.4665.052%A**13.793%S48.3S14.2S3942.4h10.9A16.7B**
Spear Anti-Vehicle Phalanx Turret 155113337.667S31.9870.981%M7.965%A*161.4S60M**13490.7h4.6B**6.5A
Plasma Grenade 1091071107N/A101.3251.763%B*N/A535C*10C++61630.2h2.6B**5B**
Comet VM2 126105362.917A*2.7769.001%A**12.381%M**43.8S8.8A*2712.4h12.8B**18.5A
NSX-P Tanto 9594118.545S2.8636.262%A*52.128%M**156.7S1.7A++6310.6h8.3A22.9B**
NSX Amaterasu 94931,3790.067C++5.6216.399%D13.979%C1.6CN/A459.6h2.7C++16.7C*
C-4 9580117.273S1.5987.5%UN/A266.7M**50A+36840.3h1.2B+1.4A+
Tank Mine 9472418S12.32757.576%UN/A720U220S78150.1h3.5F*0.5M++
VX29 Polaris 6565135M++0.6837.903%A**52.308%M**162.5M**N/A17480.4h8.7A22.9B**
M40 Fury-F 7363312.032C*3.6551.987%C**N/A28.6C**4.5C1002.2h7.7B+14.8B++
Phaseshift VX-S 626287.75A*2.0755.159%M93.548%A88.6M*N/A3050.7h2.2B+4.1B*
VE-A Lacerta 595987.375M**1.6942.189%A*37.288%B**295SN/A6500.2h7.2A+17A
Auraxium Force-Blade 59594130.143A**5.5431.29%C+6.78%C+3.5B**N/A917.1h1.6B**5.3B+
S1 745787.125U1.4468.814%A5.263%A+71.3M**21.3B**23140.8h3.6A+5.2A
L100 Python AP 10353317.667A**11.9874.85%A*1.887%C48.2A45.5S5831.1h7.1C9.5B+
NSX Fujin 5151151N/A45.3241.753%C+50.98%D-510C+N/A12680.1h3.2C+7.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,8061.6h
Nano-Armor Kit617,7500.7h
Nanite Healing Grenade01600h
Restoration Kit1382,4137h
Motion Spotter4618,42610h
Ammunition Package1910h
Medical Kit9,65853,670312.5h
Medical Applicator915,9981h

Check the help document for the dictionary if you want to learn more about words used here.


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