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Praetor Dreadnaught X0NIQVS[] X0NIQVS
VS BR 83

KDR: 5.92

Score: 59.4m

Last Seen: Nov 14th, 2018 10:16 AM
- OFFLINE - 24.6 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald
Level Progress (to 84): 96%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44G Commissioner Pulsar LSW NS Decimator Serpent VE92 Orion VS54 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,632,990 MLG Score: 20490
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 19.5%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.886%45.461%158641973159,7477.75095-1.836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.368%2.719M3.869M**-1.126D*HEAD ++ (~28.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.719B++7.40.484B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.773%1.69%398310111,4794902953.01222500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.165%0.031C+0.068C+0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.656B+20.80.605B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
74.39%1.923%211101352645610.080495484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.281M*-0.472D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++70.439B2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.354%82.846%03101116,30514545411.2062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.574%2.891M+1.033B**-0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.704B++1.60.502B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
84.211%32.852%021012831236360.351523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.823%3.575M**3.704M**-1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.839B++1.80.631B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.4m173.9%820 (49.2k)710 (42.6k)5.91507191,81432,4285.9746283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10142804234.834%45.918%160002:3528

73% Heavy Assault13% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 1:31 PMDec 31st, 1969 6:00 PMNov 14th, 2018 11:01 AM (18h) (PST)Nov 14th, 2018 7:42 AM (21h) (PST)Nov 14th, 2018 6:16 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4053671,0382.2940.3881.0534.0730.04920490

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,29722,04662,2511382363244342,599

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1393.7h/58.1d 1,931 88,078 45,678 340.6k 971 7,497 4,094 117.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:108,343
Deaths:11,930
KDR:9.082
Accuracy:34.089% A*
HSR:46.310% A*
Pulsar LSW
M++
Kills:4,116
Deaths:457
KDR:9.007
Accuracy:34.718% A*
HSR:45.748% M++
Orion VS54
M**
Kills:3,159
Deaths:372
KDR:8.492
Accuracy:34.283% M+
HSR:51.282% M**
VE-H Maw
M*
Kills:2,362
Deaths:301
KDR:7.847
Accuracy:36.218% A*
HSR:56.181% M*
Flare VE6
M++
Kills:1,913
Deaths:158
KDR:12.108
Accuracy:34.492% A*
HSR:45.374% M++
SVA-88
A**
Kills:1,601
Deaths:160
KDR:10.006
Accuracy:32.865% A*
HSR:42.536% A**
SVA-GG
A**
Kills:1,407
Deaths:101
KDR:13.931
Accuracy:32.346% A
HSR:45.558% A**
NS-15M AE
M++
Kills:1,194
Deaths:105
KDR:11.371
Accuracy:35.315% A*
HSR:52.764% M++
Lasher X2
M*
Kills:1,191
Deaths:216
KDR:5.514
Accuracy:49.687% M*
HSR:6.549% A
NSX Naginata
M++
Kills:1,167
Deaths:144
KDR:8.104
Accuracy:33.370% A*
HSR:50.728% M++
NS-15M1
M+
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:32.779% A*
HSR:43.793% M+
NS-15M2
S
Kills:711
Deaths:86
KDR:8.267
Accuracy:35.962% A**
HSR:56.118% S
Ursa
M++
Kills:559
Deaths:60
KDR:9.317
Accuracy:38.965% M++
HSR:39.356% A**
Kills:128,883
Deaths (as Heavy Assault):14,190
Deaths (to Heavy Assaults):10,533
KDR:9.08266
Kill Difference:114,693
Playtime:1,024.177 hours
Usage:73%
Score:46.440m
Score/min:756
Accuracy (listed only):35.776%
HSR (listed only):44.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M
Kills:3,273
Deaths:391
KDR:8.371
Accuracy:36.198% M
HSR:28.109% A+
Pulsar C
M+
Kills:2,862
Deaths:295
KDR:9.702
Accuracy:38.351% M+
HSR:36.094% A*
NS-11C
A**
Kills:1,949
Deaths:217
KDR:8.982
Accuracy:36.247% A**
HSR:29.708% A++
VX6-7
A**
Kills:1,870
Deaths:226
KDR:8.274
Accuracy:36.353% A**
HSR:26.845% B**
VE-S Canis
S
Kills:1,278
Deaths:161
KDR:7.938
Accuracy:42.901% A**
HSR:58.216% S
Eridani SX5G
M+
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M+
NSX Tanto
A*
Kills:1,178
Deaths:114
KDR:10.333
Accuracy:38.045% A*
HSR:34.635% A+
Solstice Burst
A*
Kills:1,163
Deaths:85
KDR:13.682
Accuracy:37.636% A*
HSR:30.095% B*
Deimos VA29
M*
Kills:690
Deaths:125
KDR:5.520
Accuracy:83.774% A*
HSR:35.362% M*
Eclipse VE3A
A*
Kills:387
Deaths:38
KDR:10.184
Accuracy:36.457% A*
HSR:23.256% B++
NS Baron G5AE
A*
Kills:335
Deaths:54
KDR:6.204
Accuracy:67.371% A*
HSR:20% B**
NSX Tengu
M++
Kills:322
Deaths:43
KDR:7.488
Accuracy:49.015% A++
HSR:40.994% M++
Sirius SX12
S
Kills:229
Deaths:44
KDR:5.205
Accuracy:35.978% A*
HSR:42.795% S
Eridani SX5
S
Kills:171
Deaths:39
KDR:4.385
Accuracy:35.899% A++
HSR:50.877% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B*
NS-7 PDW
S
Kills:126
Deaths:12
KDR:10.500
Accuracy:34.664% A++
HSR:53.175% S
NSX-P Tanto
M**
Kills:94
Deaths:11
KDR:8.545
Accuracy:36.262% A*
HSR:52.128% M**
Kills:17,249
Deaths (as Light Assault):2,031
Deaths (to Light Assaults):6,855
KDR:8.49286
Kill Difference:15,218
Playtime:135.260 hours
Usage:10%
Score:4.419m
Score/min:545
Accuracy (listed only):45.171%
HSR (listed only):36.786%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
S
Kills:1,278
Deaths:161
KDR:7.938
Accuracy:42.901% A**
HSR:58.216% S
H-V45
M**
Kills:1,219
Deaths:159
KDR:7.667
Accuracy:37.978% M+
HSR:47.088% M**
Terminus VX-9
M**
Kills:1,216
Deaths:179
KDR:6.793
Accuracy:36.600% A*
HSR:53.043% M**
Eridani SX5G
M+
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M+
Deimos VA29
M*
Kills:690
Deaths:125
KDR:5.520
Accuracy:83.774% A*
HSR:35.362% M*
NS-11A
S
Kills:554
Deaths:62
KDR:8.935
Accuracy:37.605% M+
HSR:61.913% S
NS Baron G5AE
A*
Kills:335
Deaths:54
KDR:6.204
Accuracy:67.371% A*
HSR:20% B**
NSX Tengu
M++
Kills:322
Deaths:43
KDR:7.488
Accuracy:49.015% A++
HSR:40.994% M++
Sirius SX12
S
Kills:229
Deaths:44
KDR:5.205
Accuracy:35.978% A*
HSR:42.795% S
Equinox VE2 Burst
M+
Kills:182
Deaths:32
KDR:5.688
Accuracy:38.862% A*
HSR:52.747% M+
Eridani SX5
S
Kills:171
Deaths:39
KDR:4.385
Accuracy:35.899% A++
HSR:50.877% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B*
NS-7 PDW
S
Kills:126
Deaths:12
KDR:10.500
Accuracy:34.664% A++
HSR:53.175% S
Kills:7,644
Deaths (as Combat Medic):1,086
Deaths (to Combat Medics):3,916
KDR:7.03867
Kill Difference:6,558
Playtime:27.621 hours
Usage:2%
Score:1.039m
Score/min:627
Accuracy (listed only):47.954%
HSR (listed only):44.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:14,785
Deaths:1,495
KDR:9.890
Accuracy:54.267% A**
HSR:81.332% A
NS-44G Commissioner
M+
Kills:5,618
Deaths:2,068
KDR:2.717
Accuracy:56.441% A++
HSR:48.950% M+
NS-44 Commissioner
A**
Kills:2,702
Deaths:779
KDR:3.469
Accuracy:56.257% A**
HSR:36.825% A*
NS-44B Commissioner
A*
Kills:1,482
Deaths:476
KDR:3.113
Accuracy:54.966% A++
HSR:44.872% A*
NSX Daimyo
A*
Kills:1,460
Deaths:209
KDR:6.986
Accuracy:55.115% A*
HSR:97.740% B**
VE-S Canis
S
Kills:1,278
Deaths:161
KDR:7.938
Accuracy:42.901% A**
HSR:58.216% S
Eridani SX5G
M+
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M+
NS-357 Underboss
M
Kills:899
Deaths:335
KDR:2.684
Accuracy:54.948% A*
HSR:41.157% M
NS-45 Pilot
A**
Kills:490
Deaths:175
KDR:2.800
Accuracy:42.230% A++
HSR:44.490% A**
NS-30 Vandal
M+
Kills:447
Deaths:60
KDR:7.450
Accuracy:49.475% M+
HSR:42.282% A++
NSX Tomoe
A*
Kills:445
Deaths:68
KDR:6.544
Accuracy:38.831% A*
HSR:58.427% A*
NSX Tengu
M++
Kills:322
Deaths:43
KDR:7.488
Accuracy:49.015% A++
HSR:40.994% M++
Beamer VS3-FB
S
Kills:294
Deaths:93
KDR:3.161
Accuracy:39.649% A
HSR:52.381% S
Sirius SX12
S
Kills:229
Deaths:44
KDR:5.205
Accuracy:35.978% A*
HSR:42.795% S
Cerberus
M+
Kills:202
Deaths:68
KDR:2.971
Accuracy:42.617% A+
HSR:45.545% M+
Eridani SX5
S
Kills:171
Deaths:39
KDR:4.385
Accuracy:35.899% A++
HSR:50.877% S
Nyx VX31
A*
Kills:134
Deaths:11
KDR:12.182
Accuracy:47.568% A*
HSR:43.284% A+
NS-7 PDW
S
Kills:126
Deaths:12
KDR:10.500
Accuracy:34.664% A++
HSR:53.175% S
Soldier Soaker
A+
Kills:121
Deaths:34
KDR:3.559
Accuracy:43.645% B**
HSR:25.620% A+
Phaseshift VX-S
M
Kills:60
Deaths:8
KDR:7.500
Accuracy:56.540% M
HSR:93.333% A
Kills:32,446
Deaths (as Infiltrator):6,332
Deaths (to Infiltrators):4,414
KDR:5.12413
Kill Difference:26,114
Playtime:181.423 hours
Usage:13%
Score:6.628m
Score/min:609
Accuracy (listed only):46.383%
HSR (listed only):52.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:934
Deaths:176
KDR:5.307
Accuracy:30.036% A**
HSR:33.940% A**
Blueshift VM5
A**
Kills:925
Deaths:176
KDR:5.256
Accuracy:30.839% A**
HSR:34.378% A**
Nebula VM20
S
Kills:175
Deaths:29
KDR:6.034
Accuracy:29.282% A**
HSR:44.571% S
Nebula VM20
S
Kills:157
Deaths:29
KDR:5.414
Accuracy:29.612% A**
HSR:43.949% S
Comet VM2
S
Kills:116
Deaths:36
KDR:3.222
Accuracy:65.052% A**
HSR:13.793% S
Comet VM2
M**
Kills:105
Deaths:36
KDR:2.917
Accuracy:69.001% A**
HSR:12.381% M**
Kills:2,412
Deaths (as MAX Suit):241
Deaths (to MAX Suits):1,383
KDR:10.0083
Kill Difference:2,171
Playtime:11.917 hours
Usage:1%
Score:0.755m
Score/min:1,057
Accuracy (listed only):42.304%
HSR (listed only):30.502%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,080
V. Kills:46 N/A
Deaths:81
KDR:13.333
Accuracy:49.774% A
KPH:60.600 B+
VKPH:2.600 C
Saron Laser Cannon
B**
Kills:270
V. Kills:171 157%
Deaths:51
KDR:5.294
Accuracy:32.193% C++
KPH:24.700 B**
VKPH:15.600 B**
Dual Photon Pods
U
Kills:129
V. Kills:78 163%
Deaths:3
KDR:43
Accuracy:60.586% B**
KPH:266.900 M**
VKPH:161.400 U
Kills:1,479 (1,350 + 0)
Deaths:135
KDR:10.956
VKDR:2.185
Vehicle Kills:295
Kill Difference:1,344
Playtime:29.221 hours
Usage:2%
Score:0.414m
Score/min:236
Piloting Accuracy:32.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:52
V. Kills:49 104%
Deaths:3
KDR:17.333
Accuracy:74.390% A*
KPH:48.800 A++
VKPH:45.900 S
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:16.333
Vehicle Kills:49
Kill Difference:49
Playtime:1.067 hours
Usage:0%
Score:0.036m
Score/min:569
Driving Accuracy:74.390%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:368
V. Kills:5 N/A
Deaths:67
KDR:5.493
Accuracy:54.408% A+
KPH:79.900 B**
VKPH:1.100 D
M40 Fury-F
B+
Kills:63
V. Kills:10 N/A
Deaths:31
KDR:2.032
Accuracy:51.987% C*
KPH:29.300 B+
VKPH:4.600 C
Kills:431 (431 + 0)
Deaths:98
KDR:4.398
VKDR:0.153
Vehicle Kills:15
Kill Difference:333
Playtime:6.758 hours
Usage:0%
Score:0.057m
Score/min:140
Driving Accuracy:51.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 109,201108,34311,9309.082A*3.1734.089%A*46.31%A*194.2S1.5A*526557.9h7.8A++22.8A+
Ghost 14,83914,7851,4959.89A*3.9754.267%A**81.332%A137.3SN/A389107.7h1.6A2.9A
NS-44G Commissioner 5,6405,6182,0682.717A3.2056.441%A++48.95%M+221.2M**N/A63125.4h2.4B**4.3B*
Pulsar LSW 4,1444,1164579.007S3.0934.718%A*45.748%M++175.9S1.2A++56323.4h7.8A+22.4B**
NS Decimator 5,7413,9098134.808S1.1169.031%B**3.684%B**82.8M++38.8M62947.2h3.4B**4.9B**
Serpent VE92 3,3143,2733918.371S2.4636.198%M28.109%A+167.8S2.1S45819.5h8.5A23.6B**
Orion VS54 3,1753,1593728.492S2.5834.283%M+51.282%M**148.3SN/A66621.3h7.9A+23.1B+
Pulsar C 2,8992,8622959.702S3.7938.351%M+36.094%A*161.7S2.1S44917.7h7.7A20.2B**
NS-44 Commissioner 2,7052,7027793.469A**2.4556.257%A**36.825%A*252.5SN/A66310.7h2.3A+4A
VE-H Maw 2,3772,3623017.847S1.9336.218%A*56.181%M*198.5S1.3B**56711.9h6.4A+17.6B**
NS-11C 1,9741,9492178.982S3.0736.247%A**29.708%A++158.5S2S45112.3h9A24.7B**
Flare VE6 1,9251,91315812.108S6.1934.492%A*45.374%M++178.8S1.1A++65110.7h6.7A+19.5B**
VX6-7 1,8851,8702268.274S2.3636.353%A**26.845%B**176.4S1.4A**51410.6h8.5A23.3B**
Force-Blade 1,6621,65024,8830.066A5.8544.328%B**5.273%C1.5B+N/A41071.3h1.8B++4B+
SVA-88 1,6101,60116010.006M**4.0932.865%A*42.536%A**170.3S1A+13399.4h8.1A+24.6B**
NS-44B Commissioner 1,4861,4824763.113M*2.8054.966%A++44.872%A*243SN/A6366.1h2.5A4.5B**
NSX Daimyo 1,4601,4602096.986A1.0755.115%A*97.74%B**139M*N/A32010.5h1.6A2.9A
SVA-GG 1,4131,40710113.931S8.0232.346%A45.558%A**201M*N/A6997h7.3A22.5B++
VE-S Canis 1,2851,2781617.938S2.0242.901%A**58.216%S232.4S1.3A+5975.5h6.5A15.1B**
H-V45 1,2381,2191597.667M**1.7537.978%M+47.088%M**206.6S3.2S5855.9h7.7A*20.4A+
Terminus VX-9 1,2471,2161796.793M*0.8836.6%A*53.043%M**164.3S4.2S4377.4h7.9A++21.5A+
NS-15M AE 1,2021,19410511.371S5.4635.315%A*52.764%M++173M**1.2A4076.9h7.8A+21.9B**
Lasher X2 1,2241,1912165.514S0.4049.687%M*6.549%A148.9S4.1A+3688h10.5A*21.1A
Eridani SX5G 1,1921,1811547.669S1.7536.653%A++42.506%M+200.2S1.9M**4975.9h7.4A20.2B*
NSX Tanto 1,1891,17811410.333S4.4238.045%A*34.635%A+173.2S1.6M4066.8h8.1B**21.2B**
NSX Naginata 1,1781,1671448.104S2.1933.37%A*50.728%M++176.8S1.7A++4306.6h7.1A21.3B**
Solstice Burst 1,1701,1638513.682S7.7737.636%A*30.095%B*181.7S1.1A4906.4h8.8A23.5B**
NS-15M1 1,1671,16010011.6S5.6832.779%A*43.793%M+181.3S1.1A*15926.4h7.5A++22.9B**
Light PPA 1,1261,0808113.333B**7.4249.774%A1.667%B+60.7B+2.6C19717.8h7.6B++15.2B++
Blueshift VM5 9459341765.307A0.6130.036%A**33.94%A**111.2S1.3A++3788.4h9.4A*31.4A
Blueshift VM5 9339251765.256A0.6630.839%A**34.378%A**110.1S1B**3858.4h9.9A++32.1A
NS-357 Underboss 9028993352.684A++3.2354.948%A*41.157%M195.4SN/A5434.6h2.9A5.2B**
NS-15M2 717711868.267M*2.3535.962%A**56.118%S197.5S1.7M++6803.6h7.1A++19.7A
Deimos VA29 6966901255.52M**0.4083.774%A*35.362%M*209.1S1.8A6003.3h1.7B**2.1B++
Anti-Vehicle Grenade 7536131613N/A607.0854.289%BN/A557.3B*127.3B+41001.1h3.5B**6.5B**
Ursa 562559609.317S3.4038.965%M++39.356%A**180.3S1A6643.1h6.8A++17.5B**
NS-11A 563554628.935S3.0237.605%M+61.913%S197.9S3.2S6552.8h7.6A*20.2A+
NS-45 Pilot 4924901752.8A3.1242.23%A++44.49%A**204.2SN/A5312.4h5B**11.8A
NS-30 Vandal 449447607.45M*1.5349.475%M+42.282%A++149SN/A4223h3.8A+7.7A
NSX Tomoe 446445686.544A**0.6338.831%A*58.427%A*158.9SN/A4422.8h8.2A++21.2A
Eclipse VE3A 3973873810.184M**4.2736.457%A*23.256%B++161.3S4.2S5532.4h8.8B**24.2A
S12 Renegade 373368675.493B+0.4254.408%A+1.359%D*80B**1.1D1594.6h2.3B**4.3B**
VE-LR Obelisk 355352477.489M*1.5747.183%A*59.943%M++153S1.3B*3972.3h3.4A+7.3A
NS Baron G5AE 338335546.204S0.2967.371%A*20%B**186.1S1.7M++4381.8h3.2B**4.8C++
NSX Tengu 325322437.488S1.5749.015%A++40.994%M++178.9S1.7M+4821.8h7.3A15B**
Beamer VS3-FB 297294933.161A++2.7539.649%A52.381%S196S2A**4421.5h6.2B**15.7B**
Saron Laser Cannon 441270515.294B**0.6232.193%C++2.222%C+24.8B**15.7B**21110.9h70.5B*219.1B*
Damascus Edge 2702685,1770.052B5.8648.837%A+13.433%B*1.6C++N/A4168.9h1.6B++3.4B++
Sirius SX12 234229445.205M**0.7135.978%A*42.795%S190.8S4.2U11241.2h9.2A25.6B**
Lumine Edge 2052051901.079S4.8447.414%A++40.976%M**34.7M*N/A985.9h1.1B++2.3B++
Cerberus 202202682.971A++2.9442.617%A+45.545%M+224.4SN/A5430.9h3.8A+8.9A
Equinox VE2 Burst 183182325.688A*0.2338.862%A*52.747%M+165.5SN/A7241.1h7.9A++20.3A
Nebula VM20 176175296.034A++0.1229.282%A**44.571%S159.1SN/A4881.1h9.3A++31.9A
Eridani SX5 172171394.385M*1.5335.899%A++50.877%S171S1A++9481h7.9A22B*
Nebula VM20 159157295.414A++0.5029.612%A**43.949%S142.7S1.8M*4461.1h10.5A++35.3B**
Phobos VX86 141141226.409M**0.4986.103%A*20.567%B*156.7SN/A6650.9h2B*2.3B*
Nyx VX31 1351341112.182S6.2747.568%A*43.284%A+167.5S1.3M4660.8h3.3A6.9A
Dual Photon Pods 207129343S37.0860.586%B**N/A258M**156U22270.5h27.4C45.3C++
NS-7 PDW 1261261210.5U4.5834.664%A++53.175%S180SN/A10530.7h8A++23.1B**
Lancer VS22 186121373.27M*2.6555.369%D-2.479%C*31A*16.7B+2393.9h12.2B+22.1B+
Soldier Soaker 121121343.559A*2.3643.645%B**25.62%A+151.3M**N/A8230.8h4.7B**10.8B**
Comet VM2 150116363.222M+2.6965.052%A**13.793%S48.3S14.2S3892.4h10.9B**16.7B**
Spear Anti-Vehicle Phalanx Turret 152111337S31.0871.429%M+8.108%A*185S68.3S13520.6h4.5A6.4A+
Frag Grenade 1091071107N/A101.0851.763%B*N/A535C*10B+55890.2h2.6B**5B**
Comet VM2 126105362.917A*3.0069.001%A**12.381%M**43.8S8.8A++2652.4h12.8A18.5A
NSX-P Tanto 9594118.545S2.6336.262%A*52.128%M**156.7S1.7A+5150.6h8.3A22.9A
NSX Amaterasu 90891,3770.065C**5.8516.42%D12.36%C1.5CN/A459.5h2.7C++16.7C**
C-4 8469116.273M**0.3677.57%SN/A230M**50A+33890.3h1.2B+1.6B
Tank Mine 8466416.5S10.58712.121%UN/A660U180S69900.1h3.6F*0.5M++
M40 Fury-F 7363312.032B3.8851.987%C*N/A28.6B+4.5C-1002.2h7.7B++14.8B++
Phaseshift VX-S 606087.5A++1.5856.54%M93.333%A85.7M*N/A2980.7h2.2B+4B*
Auraxium Force-Blade 59594130.143M5.7731.29%C++6.78%C+3.5A+N/A817.1h1.6B*5.3B+
Eidolon VE33 5858144.143M1.7747.51%M*51.724%M**82.9M**N/A6830.7h6.1B**12.8B**
S1 745787.125U1.2168.814%A5.263%A+81.4S24.3A++23180.7h3.6A+5.2A
L100 Python AP 10152317.333M++11.4274.39%A*1.923%D47.3A++44.5S5681.1h7C+9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit511,5383.8h
Motion Spotter3816,6889.1h
Nano-Armor Kit615,2860.6h
Spawn Beacon192,5201.4h
Nanite Healing Grenade0910h
Medical Kit8,19645,720268.2h
Medical Applicator69,2220.6h
Ammunition Package1860h

Check the help document for the dictionary if you want to learn more about words used here.


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