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Harbinger Dreadnaught X0NIQVS[] X0NIQVS
VS BR 90

KDR: 5.88

Score: 61.8m

Last Seen: Jan 20th, 2019 12:46 PM
- OFFLINE - 50 minute(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 40%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44G Commissioner Pulsar LSW NS Decimator Serpent VE92 Orion VS54 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,798,122 MLG Score: 20622
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 19.5%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.913%45.731%159741981166,6247.72874-1.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.364%2.71M3.868M**-1.103D*HEAD ++ (~28.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.718B++7.40.485B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.877%1.664%387310191,5025143032.91651494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.066%0.049C+0.061C+0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.657B+20.90.605B+34.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
74.39%1.923%201102152668610.077844384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.271M*-0.454D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++70.438B2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.152%82.936%03101916,90715395610.9857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.264%2.869M+1.036B**-1.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.704B++1.60.503B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
84.065%30.484%021020971250380.38778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.856%3.562M**3.432M*-1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.838B++1.80.629B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.8m172.5%822 (49.3k)711 (42.7k)5.8783199,88034,0035.9375390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10222907434.838%46.138%160702:3328

73% Heavy Assault13% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 1:31 PMDec 31st, 1969 6:00 PMJan 20th, 2019 4:54 PM (1d) (PST)Jan 20th, 2019 9:24 AM (2d) (PST)Jan 20th, 2019 8:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4073711,0362.3010.3911.0624.0550.04920622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,44222,28062,1621382364243342,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1447.8h/60.3d 2,014 92,220 47,510 352.3k 1,019 7,690 4,294 122.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:113,603
Deaths:12,618
KDR:9.003
Accuracy:34.117% A++
HSR:46.594% A*
Pulsar LSW
M+
Kills:4,137
Deaths:465
KDR:8.897
Accuracy:34.705% A*
HSR:45.685% M+
Orion VS54
M**
Kills:3,159
Deaths:372
KDR:8.492
Accuracy:34.283% M
HSR:51.282% M**
VE-H Maw
M*
Kills:2,373
Deaths:304
KDR:7.806
Accuracy:36.226% A*
HSR:56.216% M*
Flare VE6
M++
Kills:1,914
Deaths:159
KDR:12.038
Accuracy:34.502% A*
HSR:45.350% M++
SVA-88
A**
Kills:1,601
Deaths:160
KDR:10.006
Accuracy:32.865% A++
HSR:42.536% A**
SVA-GG
A*
Kills:1,407
Deaths:101
KDR:13.931
Accuracy:32.346% A
HSR:45.558% A*
NS-15M AE
M+
Kills:1,194
Deaths:105
KDR:11.371
Accuracy:35.315% A++
HSR:52.764% M+
Lasher X2
M*
Kills:1,191
Deaths:216
KDR:5.514
Accuracy:49.687% M*
HSR:6.549% A
NSX Naginata
M++
Kills:1,167
Deaths:144
KDR:8.104
Accuracy:33.370% A*
HSR:50.728% M++
NS-15M1
M+
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:32.779% A*
HSR:43.793% M+
NS-15M2
S
Kills:775
Deaths:93
KDR:8.333
Accuracy:35.684% A*
HSR:56.258% S
Ursa
M++
Kills:559
Deaths:60
KDR:9.317
Accuracy:38.965% M++
HSR:39.356% A*
Kills:134,240
Deaths (as Heavy Assault):14,897
Deaths (to Heavy Assaults):11,032
KDR:9.01121
Kill Difference:119,343
Playtime:1,063.279 hours
Usage:73%
Score:48.281m
Score/min:757
Accuracy (listed only):35.757%
HSR (listed only):44.821%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M
Kills:3,355
Deaths:398
KDR:8.430
Accuracy:36.296% M
HSR:28.227% A+
Pulsar C
M
Kills:3,080
Deaths:319
KDR:9.655
Accuracy:38.234% M
HSR:36.364% A**
NS-11C
A**
Kills:1,949
Deaths:217
KDR:8.982
Accuracy:36.247% A**
HSR:29.708% A++
VX6-7
A*
Kills:1,871
Deaths:226
KDR:8.279
Accuracy:36.343% A*
HSR:26.831% B**
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
Eridani SX5G
M+
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M+
NSX Tanto
A*
Kills:1,178
Deaths:114
KDR:10.333
Accuracy:38.045% A*
HSR:34.635% A+
Solstice Burst
A*
Kills:1,163
Deaths:85
KDR:13.682
Accuracy:37.636% A*
HSR:30.095% B**
Deimos VA29
A**
Kills:830
Deaths:148
KDR:5.608
Accuracy:83.683% A*
HSR:32.169% A**
Eclipse VE3A
A*
Kills:387
Deaths:38
KDR:10.184
Accuracy:36.457% A*
HSR:23.256% B++
NS Baron G5AE
A*
Kills:338
Deaths:55
KDR:6.145
Accuracy:67.178% A*
HSR:19.823% B*
NSX Tengu
M++
Kills:327
Deaths:49
KDR:6.673
Accuracy:49.101% A++
HSR:40.367% M++
Eridani SX5
M**
Kills:268
Deaths:54
KDR:4.963
Accuracy:35.605% A++
HSR:47.761% M**
Sirius SX12
S
Kills:229
Deaths:44
KDR:5.205
Accuracy:35.978% A*
HSR:42.795% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B++
NS-7 PDW
S
Kills:126
Deaths:12
KDR:10.500
Accuracy:34.664% A++
HSR:53.175% S
NSX-P Tanto
M**
Kills:94
Deaths:11
KDR:8.545
Accuracy:36.262% A*
HSR:52.128% M**
Kills:17,823
Deaths (as Light Assault):2,114
Deaths (to Light Assaults):7,143
KDR:8.43094
Kill Difference:15,709
Playtime:139.101 hours
Usage:10%
Score:4.557m
Score/min:546
Accuracy (listed only):45.136%
HSR (listed only):36.388%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
H-V45
M**
Kills:1,226
Deaths:160
KDR:7.663
Accuracy:37.943% M+
HSR:47.064% M**
Terminus VX-9
M**
Kills:1,220
Deaths:180
KDR:6.778
Accuracy:36.579% A*
HSR:53.197% M**
Eridani SX5G
M+
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M+
Deimos VA29
A**
Kills:830
Deaths:148
KDR:5.608
Accuracy:83.683% A*
HSR:32.169% A**
NS-11A
S
Kills:756
Deaths:86
KDR:8.791
Accuracy:37.710% M+
HSR:60.318% S
Equinox VE2 Burst
M+
Kills:488
Deaths:78
KDR:6.256
Accuracy:39.689% A**
HSR:52.049% M+
NS Baron G5AE
A*
Kills:338
Deaths:55
KDR:6.145
Accuracy:67.178% A*
HSR:19.823% B*
NSX Tengu
M++
Kills:327
Deaths:49
KDR:6.673
Accuracy:49.101% A++
HSR:40.367% M++
Eridani SX5
M**
Kills:268
Deaths:54
KDR:4.963
Accuracy:35.605% A++
HSR:47.761% M**
Sirius SX12
S
Kills:229
Deaths:44
KDR:5.205
Accuracy:35.978% A*
HSR:42.795% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B++
NS-7 PDW
S
Kills:126
Deaths:12
KDR:10.500
Accuracy:34.664% A++
HSR:53.175% S
Kills:8,436
Deaths (as Combat Medic):1,210
Deaths (to Combat Medics):4,152
KDR:6.9719
Kill Difference:7,226
Playtime:31.661 hours
Usage:2%
Score:1.198m
Score/min:631
Accuracy (listed only):47.979%
HSR (listed only):43.845%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:15,346
Deaths:1,569
KDR:9.781
Accuracy:54.102% A*
HSR:81.448% A
NS-44G Commissioner
M+
Kills:6,023
Deaths:2,255
KDR:2.671
Accuracy:56.416% A++
HSR:49.145% M+
NS-44 Commissioner
A**
Kills:2,702
Deaths:779
KDR:3.469
Accuracy:56.257% A**
HSR:36.825% A*
NSX Daimyo
A*
Kills:1,499
Deaths:219
KDR:6.845
Accuracy:54.603% A*
HSR:97.732% B**
NS-44B Commissioner
A**
Kills:1,482
Deaths:476
KDR:3.113
Accuracy:54.966% A++
HSR:44.872% A**
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
Eridani SX5G
M+
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M+
NS-357 Underboss
M
Kills:989
Deaths:375
KDR:2.637
Accuracy:54.976% A*
HSR:42.164% M
NSX Tomoe
A*
Kills:497
Deaths:74
KDR:6.716
Accuracy:38.528% A*
HSR:60.563% A*
NS-45 Pilot
A*
Kills:490
Deaths:175
KDR:2.800
Accuracy:42.230% A++
HSR:44.490% A*
NS-30 Vandal
M
Kills:447
Deaths:60
KDR:7.450
Accuracy:49.475% M
HSR:42.282% A++
NSX Tengu
M++
Kills:327
Deaths:49
KDR:6.673
Accuracy:49.101% A++
HSR:40.367% M++
Beamer VS3-FB
M*
Kills:294
Deaths:93
KDR:3.161
Accuracy:39.632% A
HSR:52.381% M*
Eridani SX5
M**
Kills:268
Deaths:54
KDR:4.963
Accuracy:35.605% A++
HSR:47.761% M**
Sirius SX12
S
Kills:229
Deaths:44
KDR:5.205
Accuracy:35.978% A*
HSR:42.795% S
Cerberus
M+
Kills:202
Deaths:68
KDR:2.971
Accuracy:42.617% A++
HSR:45.545% M+
Nyx VX31
A*
Kills:134
Deaths:11
KDR:12.182
Accuracy:47.568% A*
HSR:43.284% A+
NS-7 PDW
S
Kills:126
Deaths:12
KDR:10.500
Accuracy:34.664% A++
HSR:53.175% S
Soldier Soaker
A++
Kills:121
Deaths:34
KDR:3.559
Accuracy:43.645% B**
HSR:25.620% A++
Phaseshift VX-S
A**
Kills:62
Deaths:8
KDR:7.750
Accuracy:55.159% A**
HSR:93.548% A
Kills:33,725
Deaths (as Infiltrator):6,677
Deaths (to Infiltrators):4,615
KDR:5.05092
Kill Difference:27,048
Playtime:188.509 hours
Usage:13%
Score:6.890m
Score/min:609
Accuracy (listed only):46.250%
HSR (listed only):52.235%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:934
Deaths:176
KDR:5.307
Accuracy:30.036% A*
HSR:33.940% A**
Blueshift VM5
A**
Kills:925
Deaths:176
KDR:5.256
Accuracy:30.839% A*
HSR:34.378% A**
Nebula VM20
S
Kills:185
Deaths:31
KDR:5.968
Accuracy:29.569% A**
HSR:42.703% S
Nebula VM20
S
Kills:170
Deaths:31
KDR:5.484
Accuracy:29.809% A*
HSR:42.941% S
Comet VM2
S
Kills:116
Deaths:36
KDR:3.222
Accuracy:65.052% A**
HSR:13.793% S
Comet VM2
M**
Kills:105
Deaths:36
KDR:2.917
Accuracy:69.001% A**
HSR:12.381% M**
Kills:2,435
Deaths (as MAX Suit):243
Deaths (to MAX Suits):1,445
KDR:10.02058
Kill Difference:2,192
Playtime:12.023 hours
Usage:1%
Score:0.765m
Score/min:1,060
Accuracy (listed only):42.384%
HSR (listed only):30.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,090
V. Kills:48 N/A
Deaths:84
KDR:12.976
Accuracy:49.732% B**
KPH:60.300 B+
VKPH:2.700 C
Saron Laser Cannon
B**
Kills:278
V. Kills:175 158%
Deaths:51
KDR:5.451
Accuracy:32.353% C++
KPH:25 B**
VKPH:15.700 B**
Dual Photon Pods
S
Kills:134
V. Kills:80 165%
Deaths:4
KDR:33.500
Accuracy:60.345% B**
KPH:235.700 M+
VKPH:140.700 S
Kills:1,502 (1,368 + 0)
Deaths:139
KDR:10.806
VKDR:2.180
Vehicle Kills:303
Kill Difference:1,363
Playtime:29.777 hours
Usage:2%
Score:0.421m
Score/min:235
Piloting Accuracy:32.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:52
V. Kills:49 104%
Deaths:3
KDR:17.333
Accuracy:74.390% A*
KPH:48.800 A++
VKPH:45.900 S
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:16.333
Vehicle Kills:49
Kill Difference:49
Playtime:1.067 hours
Usage:0%
Score:0.037m
Score/min:572
Driving Accuracy:74.390%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:377
V. Kills:5 N/A
Deaths:69
KDR:5.464
Accuracy:54.317% A+
KPH:78.900 B*
VKPH:1 D
M40 Fury-F
B+
Kills:63
V. Kills:10 N/A
Deaths:31
KDR:2.032
Accuracy:51.987% C**
KPH:29.300 B+
VKPH:4.600 C
Kills:440 (440 + 0)
Deaths:100
KDR:4.400
VKDR:0.150
Vehicle Kills:15
Kill Difference:340
Playtime:6.929 hours
Usage:0%
Score:0.058m
Score/min:140
Driving Accuracy:51.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 114,541113,60312,6189.003A++3.1234.117%A++46.594%A*194.9M**1.6A*529583h7.8A++22.7A
Ghost 15,40215,3461,5699.781A*3.9054.102%A*81.448%A137.1SN/A389111.9h1.6A2.9B**
NS-44G Commissioner 6,0476,0232,2552.671A3.2156.416%A++49.145%M+218.2M**N/A62427.6h2.4B**4.3B*
Pulsar LSW 4,1654,1374658.897S3.0234.705%A*45.685%M+176S1.2A++56423.5h7.8A+22.4B**
NS Decimator 5,9684,0718304.905S0.9769.254%B**3.611%B**83.8M++39M62948.6h3.4B**4.9B**
Serpent VE92 3,3963,3553988.43S2.5536.296%M28.227%A+168.6S2.1S46719.9h8.5A23.5B**
Orion VS54 3,1753,1593728.492S2.6134.283%M51.282%M**145.6SN/A66221.7h7.9A+23.1B**
Pulsar C 3,1193,0803199.655S3.7838.234%M36.364%A**161.3S2S44119.1h7.7A20.2B**
NS-44 Commissioner 2,7052,7027793.469A**2.4156.257%A**36.825%A*252.5SN/A66510.7h2.3A+4A
VE-H Maw 2,3882,3733047.806S1.9336.226%A*56.216%M*197.8S1.3B**56912h6.4A+17.6B**
NS-11C 1,9741,9492178.982S3.1036.247%A**29.708%A++158.5S2S45412.3h9A24.7B**
Flare VE6 1,9261,91415912.038U6.1634.502%A*45.35%M++177.2S1.1A++64610.8h6.7A+19.5B**
VX6-7 1,8861,8712268.279S2.4036.343%A*26.831%B**176.5S1.4A**51410.6h8.5A23.3B**
Force-Blade 1,6741,66224,9630.067A5.8144.414%B**5.295%C1.5B+N/A41075h1.8B+4B++
SVA-88 1,6101,60116010.006S4.1332.865%A++42.536%A**170.3S1A+13429.4h8.1A+24.6B**
NSX Daimyo 1,4991,4992196.845B**0.9754.603%A*97.732%B**138.8M*N/A32010.8h1.6A2.9A
NS-44B Commissioner 1,4861,4824763.113M++2.7754.966%A++44.872%A**243SN/A6366.1h2.5B**4.5B*
SVA-GG 1,4131,40710113.931S8.0532.346%A45.558%A*201M*N/A6997h7.3A22.5B++
VE-S Canis 1,3131,3061687.774S1.9042.835%A**58.193%S229.1S1.2A6065.7h6.5A+15.1B**
H-V45 1,2451,2261607.663M**1.7837.943%M+47.064%M**204.3S3.2S5826h7.7A*20.4A+
Terminus VX-9 1,2511,2201806.778M++0.9036.579%A*53.197%M**164.9S4.2S4397.4h7.9A++21.5A
NS-15M AE 1,2021,19410511.371S5.4935.315%A++52.764%M+173M**1.2A4096.9h7.8A+21.9B**
Lasher X2 1,2241,1912165.514S0.3649.687%M*6.549%A148.9S4.1M**3698h10.5A*21.1A
Eridani SX5G 1,1921,1811547.669S1.7936.653%A++42.506%M+200.2S1.9M**4975.9h7.4A20.2B*
NSX Tanto 1,1891,17811410.333S4.4538.045%A*34.635%A+173.2S1.6M4076.8h8.1B**21.2B++
NSX Naginata 1,1781,1671448.104S2.2333.37%A*50.728%M++176.8S1.7A++4306.6h7.1A21.3B**
Solstice Burst 1,1701,1638513.682S7.8037.636%A*30.095%B**181.7S1.1B**4906.4h8.8A23.5A
NS-15M1 1,1671,16010011.6S5.7232.779%A*43.793%M+181.3S1.1A++15946.4h7.5A++22.9B**
Light PPA 1,1381,0908412.976B**7.1049.732%B**1.651%B+60.2B+2.7C19618.1h7.6B++15.3B++
NS-357 Underboss 9949893752.637A++3.2454.976%A*42.164%M190.2S1B**5305.2h2.9A5.3A
Blueshift VM5 9459341765.307A0.5730.036%A*33.94%A**111.2S1.3A++3798.4h9.4A++31.4A
Blueshift VM5 9339251765.256A0.6230.839%A*34.378%A**110.1S1B**3868.4h9.9A++32.1A
Deimos VA29 8388301485.608M**0.2783.683%A*32.169%A**207.5S2A5864h1.8B**2.1B*
NS-15M2 781775938.333M**2.4535.684%A*56.258%S198.7S1.5A*6653.9h7A++19.7B**
NS-11A 772756868.791S2.9137.71%M+60.318%S204.3S4.3U6253.7h7.7A*20.5A+
Anti-Vehicle Grenade 7686251625N/A619.1254.514%BN/A568.2B*130B+41131.1h3.5B**6.5B**
Ursa 562559609.317S3.4438.965%M++39.356%A*180.3S1A6673.1h6.8A+17.5B**
NSX Tomoe 498497746.716M**0.8438.528%A*60.563%A*165.7SN/A4753h8.2A++21.3A
NS-45 Pilot 4924901752.8B**3.0842.23%A++44.49%A*204.2SN/A5322.4h5B**11.8B**
Equinox VE2 Burst 491488786.256M0.3839.689%A**52.049%M+180.7S1.1B**5742.7h8.1A++20.3A
NS-30 Vandal 449447607.45M*1.5749.475%M42.282%A++149SN/A4243h3.8A+7.7A
Eclipse VE3A 3973873810.184S4.3136.457%A*23.256%B++161.3S4.2S5602.4h8.8B**24.2A
S12 Renegade 382377695.464B++0.4154.317%A+1.326%D*78.5B*1D1574.8h2.4B**4.3B**
Damascus Edge 3743726,6340.056B+5.8249.795%A+10.753%B+1.7C++N/A4217.3h1.6B*3.3B++
VE-LR Obelisk 355352477.489M*1.6147.183%A*59.943%M++153S1.3B**4092.3h3.4A+7.3A
NS Baron G5AE 341338556.145S0.2767.178%A*19.823%B*177.9S1.6M++4411.9h3.2B**4.8C++
NSX Tengu 331327496.673S0.7949.101%A++40.367%M++172.1S2.1M**4751.9h7.4A15.1B**
Beamer VS3-FB 297294933.161A+2.7239.632%A52.381%M*196S2A*4421.5h6.2B**15.7B**
Saron Laser Cannon 453278515.451A0.4332.353%C++2.158%C+25B**15.8B**21211.1h70.1B*216.5B*
Eridani SX5 270268544.963M**0.9235.605%A++47.761%M**178.7S1.3M8251.5h7.6A21.4B**
Sirius SX12 234229445.205M**0.6735.978%A*42.795%S190.8S4.2U11511.2h9.2A25.6B**
Lumine Edge 2172172230.973M**4.9147.347%A++39.631%M**31.9M++N/A896.8h1.1B++2.3B++
Cerberus 202202682.971A*2.9142.617%A++45.545%M+224.4SN/A5440.9h3.8A+8.9A
Nebula VM20 186185315.968A*0.0929.569%A**42.703%S154.2SN/A4831.2h9.5A++32.2A
Nebula VM20 172170315.484A++0.3929.809%A*42.941%S141.7S1.7M4571.2h10.4A++34.8B**
Lancer VS22 228148423.524M**2.3555.682%D-2.027%C*34.4M18.6B**2574.3h10.9B++19.6B+
Phobos VX86 141141226.409S0.5386.103%A*20.567%B++156.7SN/A6750.9h2B++2.3C*
Nyx VX31 1351341112.182S6.3047.568%A*43.284%A+167.5S1.3M4680.8h3.3A++6.9A+
Dual Photon Pods 214134433.5S27.6260.345%B**N/A223.3M133.3S19590.6h27.1C44.9C++
NS-7 PDW 1261261210.5U4.6234.664%A++53.175%S180SN/A10630.7h8A+23.1B**
Soldier Soaker 121121343.559A*2.3243.645%B**25.62%A++151.3M*N/A8230.8h4.7B**10.8B**
Comet VM2 150116363.222M+2.6665.052%A**13.793%S48.3S14.2S3892.4h10.9B**16.7B**
Spear Anti-Vehicle Phalanx Turret 154112337.333S31.4571.031%M+8.036%A*160S60M**13540.7h4.6A6.4A+
Frag Grenade 1091071107N/A101.1251.763%B*N/A535C*10C**57550.2h2.6B**5B**
Comet VM2 126105362.917A*2.9669.001%A**12.381%M**43.8S8.8A*2652.4h12.8B**18.5A
NSX-P Tanto 9594118.545S2.6736.262%A*52.128%M**156.7S1.7A5360.6h8.3A22.9A
NSX Amaterasu 90891,3770.065B+5.8116.42%D12.36%C1.5CN/A459.5h2.7C++16.7C**
Eidolon VE33 8886175.059M*0.8247.034%M*58.14%S107.5S2.5S6550.8h5.3A11.2A
C-4 9176116.909M**1.0383.784%UN/A253.3S50A+35380.3h1.2B+1.5A+
Tank Mine 8969417.25S11.37733.333%UN/A690U200S74370.1h3.5F--0.5M++
M40 Fury-F 7363312.032C**3.8551.987%C**N/A28.6B4.5C1002.2h7.7B+14.8B++
Phaseshift VX-S 626287.75A++1.8755.159%A**93.548%A88.6M**N/A2930.7h2.2B+4.1B*
Auraxium Force-Blade 59594130.143M5.7431.29%C++6.78%C+3.5A++N/A917.1h1.6B*5.3B+
S1 745787.125U1.2568.814%A5.263%A81.4S24.3A++23120.7h3.6A+5.2A+
L100 Python AP 10152317.333M++11.4574.39%A*1.923%D47.3A+44.5S5711.1h7C+9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4017,3659.5h
Restoration Kit771,8174.7h
Nano-Armor Kit616,1750.6h
Spawn Beacon202,6261.5h
Nanite Healing Grenade01010h
Medical Kit8,51947,378277.8h
Medical Applicator611,2320.7h
Ammunition Package1880h

Check the help document for the dictionary if you want to learn more about words used here.


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