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Primarch Dreadnaught X0NIQVS[] X0NIQVS
VS BR 98

KDR: 5.8

Score: 64.8m

Last Seen: Mar 21st, 2019 7:02 AM
- OFFLINE - 24.7 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 25%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44G Commissioner NS Decimator Pulsar LSW Serpent VE92 Pulsar C Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,000,784 MLG Score: 20784
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 19.8%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.001%46.119%161442991175,5977.61479-1.813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.309%2.717M3.904M**-1.057D*HEAD ++ (~28.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.719B++7.30.486B+13.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.968%1.642%371310301,5235453072.78938494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.125%0.058C+0.035C+0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.661B+20.70.609B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
74.39%1.923%201103252687610.075691484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.264M*-0.444C---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++70.438B2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.146%83.253%03103017,35816655610.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.269%2.872M+1.055B**-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.704B++1.60.503B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.589%28.939%0210311,3202652130.49755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.005%3.515M**2.87M+-1.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.20.835B++1.80.625B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.8m171.6%825 (49.5k)711 (42.7k)5.80169210,38136,2625.8602198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10333016934.919%46.394%162002:3130

74% Heavy Assault13% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 1:31 PMDec 31st, 1969 6:00 PMMar 22nd, 2019 7:06 AM (3d) (PST)Mar 21st, 2019 3:33 AM (4d) (PST)Mar 21st, 2019 3:02 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4103751,0352.3090.3981.0714.0480.05020784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,61622,51862,0981392464243342,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1518.5h/63.3d 2,122 97,604 49,773 368.8k 1,068 8,023 4,548 128.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:120,954
Deaths:13,694
KDR:8.833
Accuracy:34.229% A++
HSR:47.082% A*
Pulsar LSW
M+
Kills:4,137
Deaths:465
KDR:8.897
Accuracy:34.705% A*
HSR:45.685% M+
Orion VS54
M**
Kills:3,159
Deaths:372
KDR:8.492
Accuracy:34.283% M
HSR:51.282% M**
VE-H Maw
M*
Kills:2,383
Deaths:306
KDR:7.788
Accuracy:36.281% A++
HSR:56.022% M*
Flare VE6
M++
Kills:1,914
Deaths:159
KDR:12.038
Accuracy:34.502% A*
HSR:45.350% M++
SVA-88
A*
Kills:1,601
Deaths:160
KDR:10.006
Accuracy:32.865% A++
HSR:42.536% A*
SVA-GG
A*
Kills:1,407
Deaths:101
KDR:13.931
Accuracy:32.346% B**
HSR:45.558% A*
NS-15M AE
M+
Kills:1,194
Deaths:105
KDR:11.371
Accuracy:35.315% A++
HSR:52.764% M+
Lasher X2
M*
Kills:1,191
Deaths:216
KDR:5.514
Accuracy:49.687% M*
HSR:6.549% A+
NSX Naginata
M++
Kills:1,167
Deaths:144
KDR:8.104
Accuracy:33.370% A*
HSR:50.728% M++
NS-15M1
M
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:32.779% A++
HSR:43.793% M
NS-15M2
M**
Kills:791
Deaths:95
KDR:8.326
Accuracy:35.707% A*
HSR:56.258% M**
Ursa
M+
Kills:559
Deaths:60
KDR:9.317
Accuracy:38.965% M+
HSR:39.356% A*
Kills:141,617
Deaths (as Heavy Assault):15,977
Deaths (to Heavy Assaults):11,775
KDR:8.8638
Kill Difference:125,640
Playtime:1,119.815 hours
Usage:74%
Score:50.752m
Score/min:755
Accuracy (listed only):35.772%
HSR (listed only):44.843%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M
Kills:3,425
Deaths:408
KDR:8.395
Accuracy:36.333% M
HSR:28.029% A+
Pulsar C
M
Kills:3,297
Deaths:353
KDR:9.340
Accuracy:38.286% M
HSR:36.124% A*
VX6-7
A*
Kills:1,971
Deaths:242
KDR:8.145
Accuracy:36.573% A*
HSR:26.941% B**
NS-11C
A**
Kills:1,949
Deaths:217
KDR:8.982
Accuracy:36.247% A**
HSR:29.708% A++
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
Eridani SX5G
M
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M
Deimos VA29
A*
Kills:1,179
Deaths:215
KDR:5.484
Accuracy:83.261% A++
HSR:29.941% A*
NSX Tanto
A*
Kills:1,178
Deaths:114
KDR:10.333
Accuracy:38.045% A*
HSR:34.635% A+
Solstice Burst
A*
Kills:1,163
Deaths:85
KDR:13.682
Accuracy:37.636% A*
HSR:30.095% B**
Eridani SX5
S
Kills:414
Deaths:79
KDR:5.241
Accuracy:36.282% A++
HSR:49.034% S
Eclipse VE3A
A*
Kills:387
Deaths:38
KDR:10.184
Accuracy:36.457% A*
HSR:23.256% B++
NSX Tengu
M++
Kills:368
Deaths:57
KDR:6.456
Accuracy:49.236% A++
HSR:41.033% M++
NS Baron G5AE
A*
Kills:338
Deaths:55
KDR:6.145
Accuracy:67.178% A*
HSR:19.823% B*
Sirius SX12
M**
Kills:267
Deaths:51
KDR:5.235
Accuracy:36.320% A*
HSR:40.824% M**
NS-7 PDW
S
Kills:142
Deaths:16
KDR:8.875
Accuracy:34.612% A++
HSR:53.521% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B++
NSX-P Tanto
M**
Kills:94
Deaths:11
KDR:8.545
Accuracy:36.262% A*
HSR:52.128% M**
Kills:18,800
Deaths (as Light Assault):2,285
Deaths (to Light Assaults):7,543
KDR:8.22757
Kill Difference:16,515
Playtime:146.099 hours
Usage:10%
Score:4.861m
Score/min:555
Accuracy (listed only):45.195%
HSR (listed only):36.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
Terminus VX-9
M**
Kills:1,240
Deaths:181
KDR:6.851
Accuracy:36.598% A*
HSR:53.629% M**
H-V45
M**
Kills:1,226
Deaths:160
KDR:7.663
Accuracy:37.943% M+
HSR:47.064% M**
Eridani SX5G
M
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M
Deimos VA29
A*
Kills:1,179
Deaths:215
KDR:5.484
Accuracy:83.261% A++
HSR:29.941% A*
NS-11A
S
Kills:759
Deaths:86
KDR:8.826
Accuracy:37.706% M
HSR:60.343% S
Equinox VE2 Burst
M
Kills:541
Deaths:88
KDR:6.148
Accuracy:39.982% A**
HSR:50.832% M
Eridani SX5
S
Kills:414
Deaths:79
KDR:5.241
Accuracy:36.282% A++
HSR:49.034% S
NSX Tengu
M++
Kills:368
Deaths:57
KDR:6.456
Accuracy:49.236% A++
HSR:41.033% M++
NS Baron G5AE
A*
Kills:338
Deaths:55
KDR:6.145
Accuracy:67.178% A*
HSR:19.823% B*
Sirius SX12
M**
Kills:267
Deaths:51
KDR:5.235
Accuracy:36.320% A*
HSR:40.824% M**
NS-7 PDW
S
Kills:142
Deaths:16
KDR:8.875
Accuracy:34.612% A++
HSR:53.521% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B++
Kills:9,102
Deaths (as Combat Medic):1,332
Deaths (to Combat Medics):4,508
KDR:6.83333
Kill Difference:7,770
Playtime:33.297 hours
Usage:2%
Score:1.258m
Score/min:630
Accuracy (listed only):48.054%
HSR (listed only):43.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:15,498
Deaths:1,591
KDR:9.741
Accuracy:54.105% A*
HSR:81.514% A
NS-44G Commissioner
M+
Kills:6,415
Deaths:2,412
KDR:2.660
Accuracy:56.251% A++
HSR:49.696% M+
NS-44 Commissioner
A**
Kills:2,702
Deaths:779
KDR:3.469
Accuracy:56.257% A**
HSR:36.825% A*
NSX Daimyo
A++
Kills:1,798
Deaths:265
KDR:6.785
Accuracy:54.445% A++
HSR:97.887% B**
NS-44B Commissioner
A*
Kills:1,482
Deaths:476
KDR:3.113
Accuracy:54.966% A++
HSR:44.872% A*
VE-S Canis
S
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A**
HSR:58.193% S
Eridani SX5G
M
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:36.653% A++
HSR:42.506% M
NS-357 Underboss
M+
Kills:1,166
Deaths:446
KDR:2.614
Accuracy:54.665% A*
HSR:43.997% M+
NS-45 Pilot
M
Kills:701
Deaths:271
KDR:2.587
Accuracy:41.562% A++
HSR:47.218% M
NSX Tomoe
A*
Kills:502
Deaths:75
KDR:6.693
Accuracy:38.601% A*
HSR:60.558% A*
NS-30 Vandal
M
Kills:447
Deaths:60
KDR:7.450
Accuracy:49.475% M
HSR:42.282% A++
Eridani SX5
S
Kills:414
Deaths:79
KDR:5.241
Accuracy:36.282% A++
HSR:49.034% S
NSX Tengu
M++
Kills:368
Deaths:57
KDR:6.456
Accuracy:49.236% A++
HSR:41.033% M++
Beamer VS3-FB
M**
Kills:294
Deaths:93
KDR:3.161
Accuracy:39.632% A
HSR:52.381% M**
Sirius SX12
M**
Kills:267
Deaths:51
KDR:5.235
Accuracy:36.320% A*
HSR:40.824% M**
Cerberus
M+
Kills:211
Deaths:72
KDR:2.931
Accuracy:42.903% A++
HSR:46.446% M+
NS-7 PDW
S
Kills:142
Deaths:16
KDR:8.875
Accuracy:34.612% A++
HSR:53.521% S
Nyx VX31
A*
Kills:134
Deaths:11
KDR:12.182
Accuracy:47.568% A*
HSR:43.284% A+
Soldier Soaker
A++
Kills:121
Deaths:34
KDR:3.559
Accuracy:43.645% B**
HSR:25.620% A++
NS-44L Blackhand
B**
Kills:84
Deaths:17
KDR:4.941
Accuracy:44.231% C**
HSR:58.333% B**
Phaseshift VX-S
A**
Kills:62
Deaths:8
KDR:7.750
Accuracy:55.159% A**
HSR:93.548% A
Kills:35,295
Deaths (as Infiltrator):7,135
Deaths (to Infiltrators):4,907
KDR:4.94674
Kill Difference:28,160
Playtime:193.767 hours
Usage:13%
Score:7.078m
Score/min:609
Accuracy (listed only):46.162%
HSR (listed only):52.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:934
Deaths:176
KDR:5.307
Accuracy:30.030% A*
HSR:33.940% A**
Blueshift VM5
A**
Kills:925
Deaths:176
KDR:5.256
Accuracy:30.833% A*
HSR:34.378% A**
Nebula VM20
S
Kills:185
Deaths:31
KDR:5.968
Accuracy:29.569% A**
HSR:42.703% S
Nebula VM20
S
Kills:170
Deaths:31
KDR:5.484
Accuracy:29.809% A*
HSR:42.941% S
Comet VM2
S
Kills:116
Deaths:36
KDR:3.222
Accuracy:65.052% A**
HSR:13.793% S
Comet VM2
M**
Kills:105
Deaths:36
KDR:2.917
Accuracy:69.001% A**
HSR:12.381% M**
Kills:2,435
Deaths (as MAX Suit):243
Deaths (to MAX Suits):1,551
KDR:10.02058
Kill Difference:2,192
Playtime:12.042 hours
Usage:1%
Score:0.765m
Score/min:1,058
Accuracy (listed only):42.382%
HSR (listed only):30.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,107
V. Kills:52 N/A
Deaths:85
KDR:13.024
Accuracy:49.825% A
KPH:60.200 B+
VKPH:2.800 C
Saron Laser Cannon
B**
Kills:278
V. Kills:175 158%
Deaths:54
KDR:5.148
Accuracy:32.352% C++
KPH:24.300 B**
VKPH:15.300 B*
Dual Photon Pods
S
Kills:138
V. Kills:80 170%
Deaths:4
KDR:34.500
Accuracy:60.588% B**
KPH:242.700 M++
VKPH:140.700 S
Kills:1,523 (1,385 + 0)
Deaths:143
KDR:10.650
VKDR:2.147
Vehicle Kills:307
Kill Difference:1,380
Playtime:30.390 hours
Usage:2%
Score:0.424m
Score/min:233
Piloting Accuracy:32.352%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:52
V. Kills:49 104%
Deaths:3
KDR:17.333
Accuracy:74.390% A*
KPH:48.800 A++
VKPH:45.900 S
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:16.333
Vehicle Kills:49
Kill Difference:49
Playtime:1.067 hours
Usage:0%
Score:0.037m
Score/min:577
Driving Accuracy:74.390%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:388
V. Kills:5 N/A
Deaths:75
KDR:5.173
Accuracy:53.891% A+
KPH:76 B*
VKPH:1 D
M40 Fury-F
B
Kills:63
V. Kills:10 N/A
Deaths:31
KDR:2.032
Accuracy:51.987% C*
KPH:29.300 B
VKPH:4.600 C
Kills:451 (451 + 0)
Deaths:106
KDR:4.255
VKDR:0.142
Vehicle Kills:15
Kill Difference:345
Playtime:7.256 hours
Usage:0%
Score:0.059m
Score/min:136
Driving Accuracy:51.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 121,981120,95413,6948.833A++3.0334.229%A++47.082%A*196.8M**1.7A*535614.6h7.7A++22.6A
Ghost 15,55415,4981,5919.741A*3.9454.105%A*81.514%A136.9SN/A389113.2h1.6A2.9B**
NS-44G Commissioner 6,4416,4152,4122.66A3.1456.251%A++49.696%M+216M*N/A61629.7h2.4B**4.3B*
NS Decimator 6,3354,3258764.937S0.8669.454%B**3.538%B**84M*39M62051.5h3.3B**4.8B**
Pulsar LSW 4,1654,1374658.897S3.1034.705%A*45.685%M+176S1.2A++56523.5h7.8A+22.4B**
Serpent VE92 3,4693,4254088.395S2.5936.333%M28.029%A+167.9S2.2S46920.4h8.5A23.5B**
Pulsar C 3,3393,2973539.34S3.5438.286%M36.124%A*161.6S2.1S44320.4h7.7B**20.2B*
Orion VS54 3,1753,1593728.492S2.6934.283%M51.282%M**144.9SN/A66821.8h7.9A+23.1B+
NS-44 Commissioner 2,7052,7027793.469A**2.3356.257%A**36.825%A*252.5SN/A66810.7h2.3A+4A
VE-H Maw 2,3992,3833067.788S1.9936.281%A++56.022%M*198.6S1.3B**57112h6.4A+17.6B**
VX6-7 1,9891,9712428.145S2.3436.573%A*26.941%B**176S1.6M+51411.2h8.6B**23.4B**
NS-11C 1,9741,9492178.982S3.1836.247%A**29.708%A++158.5S2S45912.3h9A24.7B**
Flare VE6 1,9261,91415912.038U6.2434.502%A*45.35%M++177.2S1.1A++64810.8h6.7A+19.5B**
NSX Daimyo 1,7981,7982656.785B**0.9854.445%A++97.887%B**140.5M++N/A34612.8h1.6A3B**
Force-Blade 1,6831,67125,0570.067A+5.7344.483%B**5.266%C+1.5B*N/A41078.7h1.8B++4B++
SVA-88 1,6101,60116010.006S4.2032.865%A++42.536%A*170.3S1A13449.4h8.1A24.6B**
NS-44B Commissioner 1,4861,4824763.113M*2.6954.966%A++44.872%A*243SN/A6366.1h2.5B**4.5B**
SVA-GG 1,4131,40710113.931S8.1332.346%B**45.558%A*201M++N/A6997h7.3B**22.5B++
VE-S Canis 1,3131,3061687.774S1.9742.835%A**58.193%S229.1S1.2A6145.7h6.5A+15.1B**
Terminus VX-9 1,2711,2401816.851M++1.0536.598%A*53.629%M**165.3S4.1S4447.5h7.9A++21.5A
H-V45 1,2451,2261607.663M*1.8637.943%M+47.064%M**204.3S3.2S5906h7.7A*20.4A+
NS-15M AE 1,2021,19410511.371S5.5735.315%A++52.764%M+173M**1.2A4166.9h7.8A+21.9B**
Lasher X2 1,2241,1912165.514S0.2949.687%M*6.549%A+148.9S4.1M**3738h10.5A*21.1A
Eridani SX5G 1,1921,1811547.669S1.8736.653%A++42.506%M200.2S1.9M*4985.9h7.4A20.2B**
Deimos VA29 1,1921,1792155.484M**0.3283.261%A++29.941%A*199.8S2.2A+6635.9h1.8B**2.2B*
NSX Tanto 1,1891,17811410.333S4.5338.045%A*34.635%A+173.2S1.6M4086.8h8.1B**21.2B+
NSX Naginata 1,1781,1671448.104S2.3033.37%A*50.728%M++176.8S1.7A**4316.6h7.1A21.3B**
NS-357 Underboss 1,1721,1664462.614A++3.1954.665%A*43.997%M+191.1S1B**5156.1h2.9A5.3A
Solstice Burst 1,1701,1638513.682S7.8837.636%A*30.095%B**181.7S1.1A4936.4h8.8A23.5B**
NS-15M1 1,1671,16010011.6S5.8032.779%A++43.793%M181.3S1.1A++15976.4h7.5A++22.9B**
Light PPA 1,1591,1078513.024A+7.2249.825%A1.626%B+60.2B+2.8C19418.4h7.6B++15.2B++
Blueshift VM5 9459341765.307A+0.4930.03%A*33.94%A**111.2S1.3A+3808.4h9.4A*31.4A
Blueshift VM5 9339251765.256A0.5530.833%A*34.378%A**110.1S1B**3898.4h9.9A++32.2A
NS-15M2 797791958.326M**2.5235.707%A*56.258%M**197.8S1.5A*6754h7A++19.7B**
NS-11A 775759868.826S3.0237.706%M60.343%S199.7S4.2S6293.8h7.7A*20.5A+
NS-45 Pilot 7047012712.587B**3.2141.562%A++47.218%M200.3SN/A5573.5h4.9B**11.9B**
Anti-Vehicle Grenade 7846381638N/A632.2054.699%B+N/A531.7B*121.7C**40901.2h3.5B**6.5B**
Ursa 562559609.317S3.5238.965%M+39.356%A*180.3S1A6713.1h6.8A+17.5B**
Damascus Edge 5525488,6420.063B++5.7450.231%A++8.029%C++2B+N/A5278.5h1.6B*3.2B++
Equinox VE2 Burst 547541886.148M0.3539.982%A**50.832%M186.6S2.1M++5592.9h8.1A+20.3A
NSX Tomoe 503502756.693M*0.8938.601%A*60.558%A*167.3SN/A4803h8.3A+21.5A
NS-30 Vandal 449447607.45M**1.6549.475%M42.282%A++149SN/A4263h3.8A+7.7A
Eridani SX5 417414795.241M**0.5636.282%A++49.034%S180S1.3A*7432.3h7.4A20.4B**
S12 Renegade 393388755.173B+0.6353.891%A+1.289%D*76.1B*1D1525.1h2.4B**4.4B**
Eclipse VE3A 3973873810.184S4.3836.457%A*23.256%B++161.3S4.2S5672.4h8.8B**24.2A
NSX Tengu 373368576.456S0.6549.236%A++41.033%M++184S2.5S5342h7.3A14.8B**
VE-LR Obelisk 368365477.766M**1.9647.239%A*59.178%M++158.7S1.3B*4202.3h3.4A+7.2A
NS Baron G5AE 341338556.145S0.3467.178%A*19.823%B*177.9S1.6M4401.9h3.2B**4.8C+
Lumine Edge 3113113800.818M++4.9850.541%A*37.942%M*28.5MN/A7810.9h1.1B++2.1B*
Beamer VS3-FB 297294933.161A++2.6439.632%A52.381%M**196S2A**4421.5h6.2B**15.7B**
Saron Laser Cannon 453278545.148B**0.6532.352%C++2.158%C+24.4B**15.4B*20611.4h70.1B*216.7B*
Sirius SX12 272267515.235M**0.5736.32%A*40.824%M**205.4S3.8U12131.3h9A+24.9B**
Cerberus 211211722.931A*2.8742.903%A++46.446%M+211SN/A5191h3.8A+8.9A
Nebula VM20 186185315.968A*0.1729.569%A**42.703%S154.2SN/A4841.2h9.5A++32.2A
Lancer VS22 273178453.956S1.8555.082%D-1.685%C+37.1M+19.8B**2734.8h9.6B++17.4B++
Nebula VM20 172170315.484A++0.3229.809%A*42.941%S141.7S1.7M4551.2h10.4A++34.8B**
NS-7 PDW 142142168.875U3.0734.612%A++53.521%S177.5SN/A10100.8h7.9A++23B**
Phobos VX86 141141226.409S0.6186.103%A*20.567%B++156.7SN/A7010.9h2B*2.3B*
Dual Photon Pods 218138434.5S28.7060.588%B**N/A230M+133.3S20010.6h26.9C44.3C*
Nyx VX31 1351341112.182S6.3847.568%A*43.284%A+167.5S1.3A**4710.8h3.3A6.9A
Eidolon VE33 130128235.565M**0.2446.357%M++49.219%M*128S2M++6291h5.2A11.3A
Soldier Soaker 121121343.559A**2.2443.645%B**25.62%A++151.3M*N/A8230.8h4.7B**10.8B**
Comet VM2 150116363.222M+2.5865.052%A**13.793%S48.3S14.2S3902.4h10.9A16.7B**
Spear Anti-Vehicle Phalanx Turret 154112337.333S31.5370.995%M8.036%A*160S60M**13510.7h4.6A6.5A+
Frag Grenade 1091071107N/A101.2051.763%B*N/A535C*10B+58790.2h2.6B**5B**
Comet VM2 126105362.917A*2.8869.001%A**12.381%M**43.8S8.8A*2682.4h12.8A18.5A
NSX-P Tanto 9594118.545S2.7436.262%A*52.128%M**156.7S1.7A5820.6h8.3A+22.9A
NSX Amaterasu 90891,3770.065B+5.7416.42%D12.36%C1.5CN/A459.5h2.7C**16.7B
NS-44L Blackhand 8484174.941M**0.8644.231%C**58.333%B**70MN/A2881.2h3.3B*7.4B++
C-4 9378117.091S1.2983.929%UN/A260S50A+34760.3h1.2B++1.4A++
Tank Mine 8969417.25S11.45742.424%UN/A690U200S75780.1h3.6F*0.5M++
M40 Fury-F 7363312.032C**3.7751.987%C*N/A28.6B4.5C1002.2h7.7B+14.8B++
Phaseshift VX-S 626287.75A++1.9555.159%A**93.548%A88.6M*N/A3010.7h2.2B+4.1B*
Auraxium Force-Blade 59594130.143M5.6631.29%C++6.78%C+3.5A+N/A917.1h1.6B**5.3B+
S1 745787.125U1.3268.814%A5.263%A+71.3M**21.3A23010.8h3.6A+5.2A
L100 Python AP 10152317.333M11.5374.39%A*1.923%C--47.3A+44.5S5761.1h7C+9.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4517,8409.7h
Nano-Armor Kit616,7630.7h
Spawn Beacon212,7521.6h
Restoration Kit841,9255.1h
Nanite Healing Grenade01210h
Medical Kit8,98649,819294.9h
Medical Applicator912,0120.7h
Ammunition Package1890h

Check the help document for the dictionary if you want to learn more about words used here.


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