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Paragon Dreadnaught X0NIQVS[XNQ] X0NIQVS
VS BR 174

KDR: 5.5

Score: 76.2m

Last Seen: Jul 12th, 2020 8:12 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 100 (174 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44G Commissioner NS Decimator Orion VS54 Pulsar LSW NS-15M AE Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,727,164 MLG Score: 22164
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 19.7%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.344%47.481%1678441303210,5347.2628-1.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.2%2.729M3.94M**-0.958D--HEAD ++ (~29.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.72B++7.30.487B+13.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.055%1.681%322313441,5476393102.42097497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.107%0.087C+0.105C+0.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.665B+20.70.611B+33.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
74.85%1.887%171134653802620.066002584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.277M*-0.398C---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++7.10.433B2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.307%83.862%03134419,5872152609.09754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.228%2.903M+1.072B**-1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.709B++1.60.51B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
84.29%29.361%0213451,6113309150.486854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.709%3.502M**2.842M+-1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.837B++1.80.628B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.2m166.6%846 (50.8k)726 (43.6k)5.50246252,90445,9625.55726174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13473497235.268%47.537%167702:1733

75% Heavy Assault12% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 1:31 PMJun 1st, 2020 11:03 PMJul 12th, 2020 10:10 PM (2h) (PST)Jul 12th, 2020 5:45 PM (7h) (PST)Jul 12th, 2020 4:12 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4644071,0572.4120.4381.1464.1080.05322164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,84924,44463,4051452669246343,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1747.8h/72.8d 2,519 120,224 60,466 430.8k 1,236 9,010 5,605 153.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:143,526
Deaths:17,476
KDR:8.213
Accuracy:34.544% A+
HSR:48.056% A++
Orion VS54
M*
Kills:4,388
Deaths:555
KDR:7.906
Accuracy:35.254% A**
HSR:52.849% M*
Pulsar LSW
A*
Kills:4,276
Deaths:486
KDR:8.798
Accuracy:34.842% A++
HSR:45.603% A*
NS-15M AE
M*
Kills:4,263
Deaths:599
KDR:7.117
Accuracy:36.491% A++
HSR:58.292% M*
VE-H Maw
M+
Kills:3,709
Deaths:498
KDR:7.448
Accuracy:37.462% A++
HSR:56.026% M+
Flare VE6
A**
Kills:1,974
Deaths:165
KDR:11.964
Accuracy:34.616% A++
HSR:45.491% A**
NSX Naginata
M+
Kills:1,824
Deaths:254
KDR:7.181
Accuracy:34.442% A*
HSR:52.412% M+
SVA-88
A++
Kills:1,601
Deaths:160
KDR:10.006
Accuracy:32.865% A+
HSR:42.536% A++
SVA-GG
A++
Kills:1,420
Deaths:102
KDR:13.922
Accuracy:32.357% B++
HSR:45.775% A++
NS-15M2
M**
Kills:1,388
Deaths:206
KDR:6.738
Accuracy:37.577% A*
HSR:59.222% M**
NS-15M1
A**
Kills:1,160
Deaths:100
KDR:11.600
Accuracy:32.779% A++
HSR:43.793% A**
Ursa
A**
Kills:593
Deaths:65
KDR:9.123
Accuracy:38.782% A**
HSR:39.966% A++
VX29 Polaris
M++
Kills:239
Deaths:46
KDR:5.196
Accuracy:38.274% A*
HSR:50.209% M++
Kills:170,361
Deaths (as Heavy Assault):20,712
Deaths (to Heavy Assaults):15,179
KDR:8.22523
Kill Difference:149,649
Playtime:1,304.634 hours
Usage:75%
Score:60.178m
Score/min:769
Accuracy (listed only):35.407%
HSR (listed only):49.249%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:3,833
Deaths:453
KDR:8.461
Accuracy:38.539% A**
HSR:36.968% A*
Serpent VE92
A*
Kills:3,668
Deaths:445
KDR:8.243
Accuracy:36.517% A*
HSR:28.871% A
VX6-7
A*
Kills:1,996
Deaths:249
KDR:8.016
Accuracy:36.567% A*
HSR:27.305% B*
NS-11C
A*
Kills:1,977
Deaths:225
KDR:8.787
Accuracy:36.281% A*
HSR:29.540% A+
VE-C Horizon
M
Kills:1,721
Deaths:287
KDR:5.997
Accuracy:46.381% A++
HSR:45.264% M
Deimos VA29
A*
Kills:1,470
Deaths:279
KDR:5.269
Accuracy:84.097% A++
HSR:30.204% A*
VE-S Canis
M**
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A*
HSR:58.193% M**
Eridani SX5G
A*
Kills:1,181
Deaths:155
KDR:7.619
Accuracy:36.662% A++
HSR:42.506% A*
NSX Tanto
A*
Kills:1,178
Deaths:114
KDR:10.333
Accuracy:38.045% A*
HSR:34.635% B**
Solstice Burst
A*
Kills:1,176
Deaths:87
KDR:13.517
Accuracy:37.618% A*
HSR:30.187% B++
NS-66 Punisher
U
Kills:726
Deaths:137
KDR:5.299
Accuracy:36.923% U
HSR:57.714% U
Eridani SX5
M**
Kills:564
Deaths:136
KDR:4.147
Accuracy:36.197% A++
HSR:49.114% M**
NS Baron G5AE
A
Kills:417
Deaths:78
KDR:5.346
Accuracy:62.069% A
HSR:19.904% B++
Eclipse VE3A
A*
Kills:401
Deaths:40
KDR:10.025
Accuracy:36.442% A*
HSR:23.691% B+
NSX Tengu
M
Kills:380
Deaths:61
KDR:6.230
Accuracy:49.021% A++
HSR:40.790% M
Sirius SX12
M*
Kills:348
Deaths:81
KDR:4.296
Accuracy:37.192% A*
HSR:41.954% M*
NS-7 PDW
S
Kills:197
Deaths:27
KDR:7.296
Accuracy:35.345% A++
HSR:52.284% S
NSX-P Tanto
M**
Kills:142
Deaths:19
KDR:7.474
Accuracy:37.097% A*
HSR:52.817% M**
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B+
Kills:22,822
Deaths (as Light Assault):3,063
Deaths (to Light Assaults):9,245
KDR:7.45087
Kill Difference:19,759
Playtime:157.668 hours
Usage:9%
Score:5.336m
Score/min:564
Accuracy (listed only):44.733%
HSR (listed only):38.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A*
Kills:1,470
Deaths:279
KDR:5.269
Accuracy:84.097% A++
HSR:30.204% A*
Terminus VX-9
M++
Kills:1,407
Deaths:209
KDR:6.732
Accuracy:36.951% A*
HSR:52.594% M++
VE-S Canis
M**
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A*
HSR:58.193% M**
H-V45
M++
Kills:1,268
Deaths:169
KDR:7.503
Accuracy:37.910% M
HSR:47.161% M++
Eridani SX5G
A*
Kills:1,181
Deaths:155
KDR:7.619
Accuracy:36.662% A++
HSR:42.506% A*
NS-11A
S
Kills:1,129
Deaths:127
KDR:8.890
Accuracy:38.352% M
HSR:57.839% S
NS-66 Punisher
U
Kills:726
Deaths:137
KDR:5.299
Accuracy:36.923% U
HSR:57.714% U
Eridani SX5
M**
Kills:564
Deaths:136
KDR:4.147
Accuracy:36.197% A++
HSR:49.114% M**
Equinox VE2 Burst
A**
Kills:546
Deaths:90
KDR:6.067
Accuracy:40.027% A*
HSR:50.733% A**
NS Baron G5AE
A
Kills:417
Deaths:78
KDR:5.346
Accuracy:62.069% A
HSR:19.904% B++
NSX Tengu
M
Kills:380
Deaths:61
KDR:6.230
Accuracy:49.021% A++
HSR:40.790% M
Sirius SX12
M*
Kills:348
Deaths:81
KDR:4.296
Accuracy:37.192% A*
HSR:41.954% M*
NS-7 PDW
S
Kills:197
Deaths:27
KDR:7.296
Accuracy:35.345% A++
HSR:52.284% S
Phobos VX86
A*
Kills:141
Deaths:22
KDR:6.409
Accuracy:86.103% A*
HSR:20.567% B+
VE-A Lacerta
A*
Kills:66
Deaths:8
KDR:8.250
Accuracy:41.602% A*
HSR:37.879% A
Kills:11,146
Deaths (as Combat Medic):1,747
Deaths (to Combat Medics):5,856
KDR:6.38008
Kill Difference:9,399
Playtime:45.629 hours
Usage:3%
Score:1.904m
Score/min:696
Accuracy (listed only):46.752%
HSR (listed only):43.962%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:17,307
Deaths:1,934
KDR:8.949
Accuracy:54.240% A*
HSR:82.036% B**
NS-44G Commissioner
M+
Kills:8,336
Deaths:3,215
KDR:2.593
Accuracy:56.028% A+
HSR:52.039% M+
NS-44 Commissioner
A*
Kills:2,702
Deaths:779
KDR:3.469
Accuracy:56.257% A*
HSR:36.825% A++
NSX Daimyo
A++
Kills:2,213
Deaths:326
KDR:6.788
Accuracy:54.790% A++
HSR:97.921% B**
NS-357 Underboss
M
Kills:1,485
Deaths:576
KDR:2.578
Accuracy:54.078% A++
HSR:47.205% M
NS-44B Commissioner
A*
Kills:1,482
Deaths:476
KDR:3.113
Accuracy:54.966% A+
HSR:44.872% A*
VE-S Canis
M**
Kills:1,306
Deaths:168
KDR:7.774
Accuracy:42.835% A*
HSR:58.193% M**
NS-45 Pilot
A*
Kills:1,269
Deaths:513
KDR:2.474
Accuracy:42.147% A++
HSR:49.173% A*
Eridani SX5G
A*
Kills:1,181
Deaths:155
KDR:7.619
Accuracy:36.662% A++
HSR:42.506% A*
NS-66 Punisher
U
Kills:726
Deaths:137
KDR:5.299
Accuracy:36.923% U
HSR:57.714% U
Eridani SX5
M**
Kills:564
Deaths:136
KDR:4.147
Accuracy:36.197% A++
HSR:49.114% M**
NSX Tomoe
A*
Kills:522
Deaths:79
KDR:6.608
Accuracy:38.396% A++
HSR:60.536% A*
NS-30 Vandal
A*
Kills:447
Deaths:60
KDR:7.450
Accuracy:49.475% A*
HSR:42.282% A++
NSX Tengu
M
Kills:380
Deaths:61
KDR:6.230
Accuracy:49.021% A++
HSR:40.790% M
Sirius SX12
M*
Kills:348
Deaths:81
KDR:4.296
Accuracy:37.192% A*
HSR:41.954% M*
Beamer VS3-FB
M**
Kills:340
Deaths:110
KDR:3.091
Accuracy:40.183% A
HSR:52.353% M**
NS-44L Blackhand
A+
Kills:270
Deaths:63
KDR:4.286
Accuracy:49.380% B*
HSR:62.593% A+
Cerberus
A**
Kills:211
Deaths:72
KDR:2.931
Accuracy:42.903% A+
HSR:46.446% A**
NS-7 PDW
S
Kills:197
Deaths:27
KDR:7.296
Accuracy:35.345% A++
HSR:52.284% S
Nyx VX31
A*
Kills:146
Deaths:13
KDR:11.231
Accuracy:47.358% A*
HSR:42.466% A
Soldier Soaker
A++
Kills:122
Deaths:36
KDR:3.389
Accuracy:43.792% B*
HSR:25.410% A++
NS-61 Emissary
S
Kills:68
Deaths:17
KDR:4
Accuracy:37.252% A
HSR:48.529% S
Phaseshift VX-S
A*
Kills:67
Deaths:8
KDR:8.375
Accuracy:55.147% A*
HSR:91.045% B**
Kills:41,689
Deaths (as Infiltrator):9,042
Deaths (to Infiltrators):6,134
KDR:4.6106
Kill Difference:32,647
Playtime:211.090 hours
Usage:12%
Score:7.826m
Score/min:618
Accuracy (listed only):45.677%
HSR (listed only):53.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:988
Deaths:192
KDR:5.146
Accuracy:30.790% A*
HSR:34.514% A*
Blueshift VM5
A*
Kills:987
Deaths:192
KDR:5.141
Accuracy:31.479% A*
HSR:34.752% A*
Nebula VM20
S
Kills:191
Deaths:33
KDR:5.788
Accuracy:30.700% A*
HSR:43.456% S
Nebula VM20
S
Kills:175
Deaths:33
KDR:5.303
Accuracy:30.986% A*
HSR:43.429% S
Comet VM2
S
Kills:116
Deaths:36
KDR:3.222
Accuracy:65.052% A**
HSR:13.793% S
Comet VM2
M**
Kills:105
Deaths:36
KDR:2.917
Accuracy:69.001% A**
HSR:12.381% M**
Kills:2,562
Deaths (as MAX Suit):261
Deaths (to MAX Suits):1,860
KDR:9.81609
Kill Difference:2,301
Playtime:13.274 hours
Usage:1%
Score:0.841m
Score/min:1,055
Accuracy (listed only):43.001%
HSR (listed only):30.387%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,128
V. Kills:53 N/A
Deaths:86
KDR:13.116
Accuracy:49.589% B**
KPH:59.200 C++
VKPH:2.800 C-
Saron Laser Cannon
B++
Kills:280
V. Kills:176 158%
Deaths:55
KDR:5.091
Accuracy:32.374% C++
KPH:24.400 B++
VKPH:15.300 B++
Dual Photon Pods
S
Kills:139
V. Kills:81 170%
Deaths:4
KDR:34.750
Accuracy:60.574% B*
KPH:244.500 A*
VKPH:142.500 S
Kills:1,547 (1,408 + 0)
Deaths:145
KDR:10.669
VKDR:2.138
Vehicle Kills:310
Kill Difference:1,402
Playtime:31.112 hours
Usage:2%
Score:0.430m
Score/min:230
Piloting Accuracy:32.374%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:53
V. Kills:50 104%
Deaths:3
KDR:17.667
Accuracy:74.850% A*
KPH:49.200 B*
VKPH:46.400 S
Kills:53 (53 + 0)
Deaths:3
KDR:17.667
VKDR:16.667
Vehicle Kills:50
Kill Difference:50
Playtime:1.077 hours
Usage:0%
Score:0.038m
Score/min:584
Driving Accuracy:74.850%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:415
V. Kills:5 N/A
Deaths:78
KDR:5.321
Accuracy:52.882% B**
KPH:72 B+
VKPH:0.900 D-
M40 Fury-F
B
Kills:63
V. Kills:10 N/A
Deaths:31
KDR:2.032
Accuracy:51.987% C*
KPH:29.300 B
VKPH:4.600 C
Kills:478 (478 + 0)
Deaths:109
KDR:4.385
VKDR:0.138
Vehicle Kills:15
Kill Difference:369
Playtime:7.917 hours
Usage:0%
Score:0.062m
Score/min:131
Driving Accuracy:51.987%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 144,886143,52617,4768.213A+2.7134.544%A+48.056%A++203.6M+1.9B*548704.9h7.7A+22.3A
Ghost 17,36717,3071,9348.949A++3.4554.24%A*82.036%B**140M++N/A397123.6h1.6B**2.9B**
NS-44G Commissioner 8,3698,3363,2152.593B*2.9156.028%A+52.039%M+229M++N/A64436.4h2.4B**4.3B*
NS Decimator 7,7035,2281,0484.989M**0.5170.044%B**3.175%B*90.1M42.7M61658h3.2B*4.6B**
Orion VS54 4,4164,3885557.906M2.4035.254%A**52.849%M*160.7M**1B+66327.3h7.7A21.9C*
Pulsar LSW 4,3054,2764868.798S3.3034.842%A++45.603%A*177.4M*1.2B+57524.1h7.8A+22.4B*
NS-15M AE 4,3084,2635997.117A*1.6136.491%A++58.292%M*216.4M**2.3A++57319.7h7.5A+20.6B**
Pulsar C 3,8883,8334538.461M2.9638.539%A**36.968%A*169.6S2.4A**45822.6h7.7B**20B**
VE-H Maw 3,7473,7094987.448S1.9537.462%A++56.026%M+218.2S2.2B**60117h6.5A17.2B**
Serpent VE92 3,7153,6684458.243S2.7436.517%A*28.871%A171.4S2.2A**48121.4h8.5A23.4B**
NS-44 Commissioner 2,7052,7027793.469A*2.0356.257%A*36.825%A++252.5SN/A67510.7h2.3A+4A
NSX Daimyo 2,2132,2133266.788B++1.2954.79%A++97.921%B**148.5A**N/A38014.9h1.6A2.9B**
VX6-7 2,0141,9962498.016M*2.5136.567%A*27.305%B*176.6S1.6A52011.3h8.6B*23.4B**
NS-11C 2,0021,9772258.787S3.2836.281%A*29.54%A+159.4S2A*46912.4h9A24.8B**
Flare VE6 1,9871,97416511.964S6.4634.616%A++45.491%A**176.3M**1.2B*65311.2h6.7A19.5B**
NSX Naginata 1,8481,8242547.181S1.6834.442%A*52.412%M+202.7S2.7A**4949h7.2A+20.8B**
VE-C Horizon 1,7601,7212875.997A**0.4946.381%A++45.264%M229.5M**5.2M*6947.5h8.2A+17.6B**
Force-Blade 1,7041,69225,4280.067B**5.4444.529%B**5.201%C+1.6B++N/A41087.5h1.8B++4B+
SVA-88 1,6101,60116010.006S4.5032.865%A+42.536%A++170.3M*1B+13559.4h8.1A24.6B**
NS-357 Underboss 1,4941,4855762.578A2.9254.078%A++47.205%M203.4S1.2B**5637.3h2.9A5.3B**
NS-44B Commissioner 1,4861,4824763.113A++2.3954.966%A+44.872%A*243M**N/A6376.1h2.5B**4.5B*
Deimos VA29 1,4851,4702795.269M*0.2384.097%A++30.204%A*219.4S2.2A*7036.7h1.8B**2.1B**
SVA-GG 1,4271,42010213.922S8.4232.357%B++45.775%A++200A**1C+7017.1h7.3B**22.5B+
Terminus VX-9 1,4401,4072096.732A++1.2336.951%A*52.594%M++169.5S4S4628.3h7.9A++21.5A
NS-15M2 1,4021,3882066.738A*1.2437.577%A*59.222%M**201.2S2A+6256.9h7.3A++19.6B**
VE-S Canis 1,3131,3061687.774S2.2742.835%A*58.193%M**229.1S1.2B6445.7h6.5A15.1B*
NS-45 Pilot 1,2751,2695132.474B*3.0342.147%A++49.173%A*208M+1C++5576.1h4.9B**11.7B**
H-V45 1,2881,2681697.503M2.0037.91%M47.161%M++204.5S3.2S6066.2h7.8A++20.5A+
Lasher X2 1,2241,1912165.514M**0.0149.687%M6.549%A+148.9S4.1M+3818h10.5A++21.1A
Eridani SX5G 1,1921,1811557.619S2.1236.662%A++42.506%A*200.2M*1.9A*4985.9h7.4A+20.2B**
NSX Tanto 1,1891,17811410.333S4.8338.045%A*34.635%B**173.2S1.6A4176.8h8.1A+21.2B**
Solstice Burst 1,1831,1768713.517S8.0137.618%A*30.187%B++180.9M**1.1B++4956.5h8.8A23.5B**
NS-15M1 1,1671,16010011.6S6.1032.779%A++43.793%A**181.3S1.1B*16116.4h7.5A++22.9B**
NS-11A 1,1561,1291278.89M**3.3938.352%M57.839%S201.6S4.8S6195.6h7.9A++20.7A+
Light PPA 1,1811,1288613.116B**7.6149.589%B**1.684%B*59.1C++2.8C-19019.1h7.7B++15.4B++
Damascus Edge 1,0531,04814,6130.072B++5.4350.883%A+7.252%C++2.5B+N/A6416.6h1.5B*3B++
Blueshift VM5 1,0019881925.146B**0.3630.79%A*34.514%A*109.8M**1.4B**3819h9.8A++31.8B**
Blueshift VM5 9959871925.141B**0.3631.479%A*34.752%A*109.7M**N/A3939h10.2A++32.4A
NS-66 Punisher 7347261375.299N/A0.2036.923%UN/A250.3U2.8U7202.9h7.4T*20.2T*
Anti-Vehicle Grenade 8617031703N/A697.5055.361%BN/A540.8B+121.5B40491.3h3.6B*6.4B*
Ursa 598593659.123S3.6238.782%A**39.966%A++185.3S1.6B**6853.2h6.9A+17.7B**
Eridani SX5 5685641364.147A*1.3636.197%A++49.114%M**201.4S1.4A++7902.8h7.3A+20.2B**
Equinox VE2 Burst 553546906.067A*0.5640.027%A*50.733%A**170.6M**2.2A++5203.2h8.2A+20.4A
NSX Tomoe 523522796.608M1.1138.396%A++60.536%A*163.1M**N/A4873.2h8.3A+21.5A
Lumine Edge 4724727020.672A+4.8351.742%A*37.924%M*23.7AN/A6519.9h1.1B*2.1B+
NS-30 Vandal 449447607.45A*1.9549.475%A*42.282%A++149M**N/A4333h3.8A7.7A
NSX Amaterasu 4524474,3940.102B5.4028.51%C*30.649%A++3.6C+N/A10123.6h2.2C**7.8B+
NS Baron G5AE 420417785.346M*0.1662.069%A19.904%B++173.8M**1.3A4292.4h3.4B*5.4C++
S12 Renegade 420415785.321C++0.1852.882%B**1.687%D--71.6B+N/A1435.8h2.4B**4.5B**
Eclipse VE3A 4114014010.025M++4.5236.442%A*23.691%B+160.4M*4S5692.5h8.9B**24.5A
NSX Tengu 385380616.23S0.7349.021%A++40.79%M181S2.4M++5412.1h7.2A14.8B**
VE-LR Obelisk 377374507.48M*1.9847.143%A*58.556%M+155.8S1.3B+4642.4h3.4A+7.3B**
Sirius SX12 356348814.296A*1.2137.192%A*41.954%M*217.5S5S11911.6h9.1A24.6B*
Beamer VS3-FB 3433401103.091A2.4140.183%A52.353%M**200S1.8A*4601.7h6.2B*15.4A
Saron Laser Cannon 456280555.091B+0.4132.374%C++2.143%C+24.3B++15.3B++20611.5h69.8B++215.6B*
NS-44L Blackhand 270270634.286A**1.2249.38%B*62.593%A+100M++N/A2922.7h3B*6B*
VX29 Polaris 240239465.196M0.3138.274%A*50.209%M++239S1B11171h7.7A20.1B**
Lancer VS22 336219583.776A++1.7355.396%D1.37%C+39.1A20.9B2855.6h9B+16.2B+
Cerberus 211211722.931A+2.5742.903%A+46.446%A**191.8SN/A5031.1h3.8A+8.9B**
Eidolon VE33 210204414.976A++0.5345.714%M51.471%M++145.7S4.3S6381.4h5.1B**11.2B**
NS-7 PDW 198197277.296S1.7935.345%A++52.284%S140.7SN/A7071.4h8.3A+23.4B**
Nebula VM20 192191335.788A+0.2930.7%A*43.456%S159.2SN/A4931.2h10.2A++33.1A
Nebula VM20 177175335.303A0.2030.986%A*43.429%S145.8S1.7A+4661.2h11.1B*35.9B**
Nyx VX31 1471461311.231M++5.7347.358%A*42.466%A162.2S1.1B**4620.9h3.3A++7A
NSX-P Tanto 143142197.474S1.9737.097%A*52.817%M**157.8S1.1C**6580.9h8.3B**22.3A
Phobos VX86 141141226.409S0.9186.103%A*20.567%B+156.7M++N/A7300.9h2B++2.3B*
Dual Photon Pods 220139434.75M**29.2560.574%B*N/A231.7A*135S20400.6h27.5D45.4C+
Soldier Soaker 122122363.389A++2.1143.792%B*25.41%A++152.5MN/A8250.8h4.8B**10.9B**
Comet VM2 150116363.222A**2.2865.052%A**13.793%S48.3S14.2S3962.4h10.9B**16.7B*
Spear Anti-Vehicle Phalanx Turret 155113337.667M**32.1670.963%A**7.965%A*161.4S60M++13540.7h4.6B**6.5B**
Plasma Grenade 1091071107N/A101.5051.763%B+N/A535C+10C+65720.2h2.6B*5B++
Comet VM2 126105362.917A*2.5969.001%A**12.381%M**43.8S8.8A*2722.4h12.8B**18.5B**
C-4 11192146.571M*1.0781.25%SN/A230M47.5A35120.4h1.1B++1.4A+
Tank Mine 9573418.25S12.75658.974%UN/A730U220S56210.1h3.5F*0.5M++
NSX Fujin 7070170N/A64.5041.341%C+57.143%C-350DN/A12570.2h3.2C+7.7C+
NS-61 Emissary 6868174S1.5037.252%A48.529%S340UN/A15800.2h6.6B**17.8B*
Phaseshift VX-S 676788.375A*2.8755.147%A*91.045%B**83.8MN/A3240.8h2.2B+4.1B++
VE-A Lacerta 666688.25S2.7541.602%A*37.879%A220SN/A8860.3h7.3A++17.6A+
M40 Fury-F 7363312.032C++3.4751.987%C*N/A28.6C**4.5C-1002.2h7.7B+14.8B++
Auraxium Force-Blade 59594130.143A**5.3631.29%C++6.78%C+3.5A+N/A917.1h1.6B**5.3B+
S1 745787.125U1.6268.814%A5.263%A+71.3M++21.3B*23520.8h3.6A5.2B**
L100 Python AP 10353317.667A12.1674.85%A*1.887%C48.2B*45.5S5831.1h7.1C-9.5C*
Rocklet Rifle 8952173.059M**2.4454.752%C*1.923%A*30.6C+21.8C4691.7h41.2C75.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit717,8760.7h
Spawn Beacon232,8281.6h
Nanite Healing Grenade01870.1h
Motion Spotter5119,41810.5h
Restoration Kit1672,7878.1h
Ammunition Package1980h
Medical Kit10,66758,923336.1h
Medical Applicator1018,5551.1h

Check the help document for the dictionary if you want to learn more about words used here.


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