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Legate X0NIQxVS[XNQ] X0NIQxVS
VS BR 71

KDR: 5.16

Score: 5.8m

Last Seen: Sep 13th, 2019 9:14 AM
- OFFLINE - 70.8 hour(s)

Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Leader of No fights on Emerald[XNQ] No fights on Emerald
VS outfit on Connery

Members: 1
Level Progress (to 72): 45%
Level 100 Progress: 31% 267h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A NS-44G Commissioner NS-15M1 Orion VS54 VE-H Maw SVA-GG NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,807,024 MLG Score: 27024
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 24.7%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.035%57.469%212813120118,7707.48704-2.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.1%3.08M++5.597S-1.274D**HEAD ++ (~38.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.748B++70.513B+11.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.21%85.464%01121379820713.83654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.647M1.125B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.706B++1.50.52B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
84.099%27.273%01121314335320.405099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.533M**2.494A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.85B*1.70.657B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No fights on Emerald[XNQ] No fights on Emerald
VS outfit on Connery

Members: 1
5.8m144.1%817 (49k)679 (40.7k)5.1611220,9494,0595.2158271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214269136.899%55.368%204302:068

93% Heavy Assault6% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2018 10:26 AMDec 11th, 2018 10:46 AMSep 14th, 2019 5:20 PM (1d) (PST)Sep 13th, 2019 6:04 AM (3d) (PST)Sep 13th, 2019 5:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4683961,0722.4510.4751.3573.6290.06827024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,06023,75864,3021472881218440,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
142.4h/5.9d 222 11,599 4,727 31k 162 655 578 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
S
Kills:6,861
Deaths:995
KDR:6.895
Accuracy:37.040% A**
HSR:58.403% S
Betelgeuse 54-A
M*
Kills:3,495
Deaths:416
KDR:8.401
Accuracy:36.724% A**
HSR:57.282% M*
NS-15M1
S
Kills:1,239
Deaths:138
KDR:8.978
Accuracy:36.672% M
HSR:64.165% S
Orion VS54
S
Kills:1,237
Deaths:152
KDR:8.138
Accuracy:34.853% M
HSR:57.478% S
VE-H Maw
M*
Kills:1,191
Deaths:144
KDR:8.271
Accuracy:36.387% A*
HSR:54.996% M*
SVA-GG
M**
Kills:1,189
Deaths:164
KDR:7.250
Accuracy:35.179% A++
HSR:57.107% M**
NS-15M AE
M*
Kills:1,176
Deaths:108
KDR:10.889
Accuracy:37.337% A*
HSR:58.503% M*
Pulsar LSW
M*
Kills:351
Deaths:62
KDR:5.661
Accuracy:35.992% A**
HSR:49.858% M*
Kills:16,739
Deaths (as Heavy Assault):2,179
Deaths (to Heavy Assaults):1,342
KDR:7.68196
Kill Difference:14,560
Playtime:132.724 hours
Usage:93%
Score:5.492m
Score/min:690
Accuracy (listed only):36.273%
HSR (listed only):57.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A*
Kills:143
Deaths:26
KDR:5.500
Accuracy:84.099% A*
HSR:27.273% A++
NS-11C
M**
Kills:136
Deaths:16
KDR:8.500
Accuracy:35.987% A**
HSR:40.441% M**
Eridani SX5G
S
Kills:65
Deaths:10
KDR:6.500
Accuracy:37.343% A++
HSR:55.385% S
Kills:344
Deaths (as Light Assault):52
Deaths (to Light Assaults):823
KDR:6.61538
Kill Difference:292
Playtime:1.123 hours
Usage:1%
Score:0.038m
Score/min:557
Accuracy (listed only):52.476%
HSR (listed only):41.033%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
M++
Kills:1,347
Deaths:405
KDR:3.326
Accuracy:56.280% A++
HSR:53.378% M++
Ghost
A*
Kills:798
Deaths:104
KDR:7.673
Accuracy:52.210% A*
HSR:85.464% A++
NS-357 Underboss
S
Kills:300
Deaths:131
KDR:2.290
Accuracy:51.871% A++
HSR:54.667% S
NS-44B Commissioner
M**
Kills:183
Deaths:88
KDR:2.080
Accuracy:56.316% A++
HSR:55.191% M**
Eridani SX5G
S
Kills:65
Deaths:10
KDR:6.500
Accuracy:37.343% A++
HSR:55.385% S
Kills:2,693
Deaths (as Infiltrator):738
Deaths (to Infiltrators):472
KDR:3.64905
Kill Difference:1,955
Playtime:8.148 hours
Usage:6%
Score:0.268m
Score/min:548
Accuracy (listed only):50.804%
HSR (listed only):60.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 6,9646,8619956.895M+1.7337.04%A**58.403%S206.7S3.1S58033.2h7.6A+20.6B**
Betelgeuse 54-A 3,5463,4954168.401A++3.2436.724%A**57.282%M*229.9S3.4S73515.2h7.3A++20A+
NS-44G Commissioner 1,3661,3474053.326A*1.8456.28%A++53.378%M++213.8M**3S5566.3h2.4B**4.3B**
NS-15M1 1,2541,2391388.978S3.8236.672%M64.165%S242.9S2.9S5765.1h7A++19.1A
Orion VS54 1,2641,2371528.138S2.9834.853%M57.478%S184.6S4S4666.7h7.5A+21.6B+
VE-H Maw 1,2091,1911448.271S3.1136.387%A*54.996%M*224.7S3.4S5025.3h6.7A+18.5B**
SVA-GG 1,2161,1891647.25M*2.0935.179%A++57.107%M**216.2M**4.9S4675.5h7.5A21.4B++
NS-15M AE 1,1931,17610810.889M*5.7337.337%A*58.503%M*230.6S3.3S5335.1h7.3A++19.5B**
Ghost 7997981047.673A++2.5152.21%A*85.464%A++150.6SN/A3865.3h1.5A2.9B**
NS Decimator 707482746.514S1.3576.229%A++3.112%B++112.1S52.3S5704.3h2.6A+3.4A+
Damascus Edge 4334313,7960.114A++5.0551.15%A++7.193%C+3.4B+N/A9125.8h1.5B*2.9B*
Pulsar LSW 353351625.661M*0.5035.992%A**49.858%M*206.5S1.2A+5491.7h8.2A+22.7B**
NS-357 Underboss 3023001312.29A2.8751.871%A++54.667%S150M**1B**4432h3.1B**6B**
NS-44B Commissioner 183183882.08B*3.0856.316%A++55.191%M**228.8SN/A4970.8h2.6B**4.6B*
Deimos VA29 145143265.5M**0.3484.099%A*27.273%A++238.3S3.3A**7990.6h1.7B**2B*
NS-11C 137136168.5S3.3435.987%A**40.441%M**194.3S1.4A**5300.7h8A+22.4B**
S1 159110225S0.1671.108%A+N/A78.6M**35M++5021.4h4.6B**6.5B**
Eridani SX5G 6665106.5S1.3437.343%A++55.385%S216.7S3.3S10270.3h7.3A19.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13760.2h
Medical Applicator01160h
Motion Spotter25260.3h
Nano-Armor Kit05640h
Medical Kit9684,80235.2h

Check the help document for the dictionary if you want to learn more about words used here.


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