Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (18,718)players online:
Bobisz (12)  AlexWhite (7)  haiyangxu (6)  larx_x (3)  Ragnar_Fjord (2)  L0rdNik0n (2) 32
stats.dasanfall.com
Immortal X0NIQxVS[XNQ] X0NIQxVS
VS BR 68

KDR: 5.31

Score: 5.1m

Last Seen: Apr 7th, 2019 12:51 AM
- OFFLINE - 329.4 hour(s)

Battle Rank 68 - Vanu Sovereignty on Connery - Outfit Leader of No fights on Emerald[XNQ] No fights on Emerald
VS outfit on Connery

Members: 1
Level Progress (to 69): 40%
Level 100 Progress: 27% 282h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A NS-44G Commissioner NS-15M1 Orion VS54 SVA-GG VE-H Maw NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:X0NIQxVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,414,210 MLG Score: 26710
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 25.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.943%57.818%213611102416,4177.69667-2.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.662%3.089M++5.69S-1.307D**HEAD ++ (~39.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.749B++6.90.515B+11.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.17%84.501%01103467117713.79096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.576A**1.137B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.701B++1.50.515B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
84.793%26.168%01103410730020.355482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.609M**2.305A*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.846B*1.70.646B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
No fights on Emerald[XNQ] No fights on Emerald
VS outfit on Connery

Members: 1
5.1m148.1%812 (48.7k)676 (40.6k)5.3067618,3033,4495.3632968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035237236.8%55.603%204602:128

94% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2018 10:26 AMDec 11th, 2018 10:46 AMApr 18th, 2019 9:01 PM (2d) (PST)Apr 6th, 2019 9:05 PM (14d) (PST)Apr 6th, 2019 8:51 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4413811,0602.4020.4531.3363.6570.06726710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,45522,87363,5821442780219440,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
127h/5.3d 195 10,177 4,136 27.9k 143 589 510 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
S
Kills:5,264
Deaths:735
KDR:7.162
Accuracy:36.993% A**
HSR:58.397% S
Betelgeuse 54-A
M**
Kills:3,125
Deaths:366
KDR:8.538
Accuracy:36.609% A**
HSR:58.656% M**
NS-15M1
S
Kills:1,239
Deaths:138
KDR:8.978
Accuracy:36.672% M
HSR:64.165% S
Orion VS54
S
Kills:1,205
Deaths:142
KDR:8.486
Accuracy:34.756% M
HSR:57.676% S
SVA-GG
M*
Kills:1,189
Deaths:164
KDR:7.250
Accuracy:35.179% A++
HSR:57.107% M*
VE-H Maw
M++
Kills:1,185
Deaths:143
KDR:8.287
Accuracy:36.365% A*
HSR:54.768% M++
NS-15M AE
M*
Kills:1,176
Deaths:108
KDR:10.889
Accuracy:37.337% A*
HSR:58.503% M*
Pulsar LSW
M**
Kills:351
Deaths:62
KDR:5.661
Accuracy:35.992% A**
HSR:49.858% M**
Kills:14,734
Deaths (as Heavy Assault):1,858
Deaths (to Heavy Assaults):1,155
KDR:7.93003
Kill Difference:12,876
Playtime:119.217 hours
Usage:94%
Score:4.901m
Score/min:685
Accuracy (listed only):36.238%
HSR (listed only):57.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A*
Kills:107
Deaths:15
KDR:7.133
Accuracy:84.793% A*
HSR:26.168% A++
NS-11C
S
Kills:65
Deaths:7
KDR:9.286
Accuracy:36.466% A**
HSR:52.308% S
Kills:172
Deaths (as Light Assault):22
Deaths (to Light Assaults):695
KDR:7.81818
Kill Difference:150
Playtime:0.665 hours
Usage:1%
Score:0.018m
Score/min:451
Accuracy (listed only):60.629%
HSR (listed only):39.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
M+
Kills:1,319
Deaths:392
KDR:3.365
Accuracy:56.228% A+
HSR:53.601% M+
Ghost
A*
Kills:671
Deaths:90
KDR:7.456
Accuracy:52.170% A*
HSR:84.501% A+
NS-357 Underboss
S
Kills:299
Deaths:130
KDR:2.300
Accuracy:52.020% A++
HSR:54.515% S
Kills:2,289
Deaths (as Infiltrator):612
Deaths (to Infiltrators):400
KDR:3.7402
Kill Difference:1,677
Playtime:6.823 hours
Usage:5%
Score:0.227m
Score/min:554
Accuracy (listed only):53.473%
HSR (listed only):64.206%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 5,3465,2647357.162M*1.8636.993%A**58.397%S200.2S3.1S58626.3h7.6A+20.7B**
Betelgeuse 54-A 3,1693,1253668.538A++3.2336.609%A**58.656%M**226.4S3.2S75113.8h7.3A++20A+
NS-44G Commissioner 1,3381,3193923.365A+1.9456.228%A+53.601%M+219.8M*3.2S5736h2.4B**4.3B++
NS-15M1 1,2541,2391388.978S3.6736.672%M64.165%S242.9S2.9S5765.1h7A++19.1B**
Orion VS54 1,2311,2051428.486S3.1834.756%M57.676%S182.6S3.9S4616.6h7.5A+21.7B**
SVA-GG 1,2161,1891647.25M*1.9435.179%A++57.107%M*216.2M*4.9S4675.5h7.5B**21.4B++
VE-H Maw 1,2031,1851438.287S2.9836.365%A*54.768%M++227.9S3.5S4985.2h6.7A18.5B**
NS-15M AE 1,1931,17610810.889S5.5837.337%A*58.503%M*230.6S3.3S5355.1h7.3A++19.5B**
Ghost 672671907.456A+2.1552.17%A*84.501%A+149.1SN/A3774.5h1.5A3B**
NS Decimator 602414656.369S1.0676.241%A++3.14%B*108.9S49.5M**5793.8h2.6A3.4A+
Damascus Edge 3703683,2340.114A*5.1950.556%A++7.609%C++3.3B++N/A9112.8h1.5B**2.9B++
Pulsar LSW 353351625.661M**0.3535.992%A**49.858%M**206.5S1.2A++5341.7h8.2A+22.7B**
NS-357 Underboss 3012991302.3A3.0152.02%A++54.515%S149.5M**1B**4412h3.1B**6B**
S1 159110225S0.3171.108%A+N/A78.6S35M+5021.4h4.6B**6.5A
Deimos VA29 109107157.133S1.8384.793%A*26.168%A++214S4M+7770.5h1.7B**2B*
NS-11C 666579.286S3.9836.466%A**52.308%S216.7S3.3S6040.3h7.5A+20.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13760.2h
Motion Spotter24170.2h
Medical Applicator01160h
Nano-Armor Kit05640h
Medical Kit8384,24832.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 2.18s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.