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Archon X0NIQxVS[XNQx] X0NIQxVS
VS BR 78

KDR: 4.9

Score: 7.6m

Last Seen: Aug 2nd, 2020 4:53 PM
- OFFLINE - 5.8 hour(s)

Battle Rank 78 - Vanu Sovereignty on Connery
Level Progress (to 79): 81%
Level 100 Progress: 40% 218h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A NS-44G Commissioner NS-15M AE NS-15M1 Orion VS54 VE-H Maw SVA-GG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $34,289,910 MLG Score: 27410
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 23.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.844%57.287%211115133423,9397.28072-2.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.803%3.027M++5.44S-1.434D**HEAD ++ (~38.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.744B++70.509B+12

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.83%85.923%0113481,09426624.09738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.636M1.193B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.713B++1.50.531B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.446%27.703%01134814846920.315565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.435M*2.51A**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.847B*1.70.656B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m145.2%863 (51.8k)718 (43.1k)4.9042726,7435,4534.955878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349332636.641%55.439%203101:568

92% Heavy Assault6% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2018 10:26 AMMay 13th, 2020 6:10 PMAug 3rd, 2020 9:10 PM (20h) (PST)Aug 2nd, 2020 3:01 PM (2d) (PST)Aug 2nd, 2020 12:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5234241,0992.5380.5181.4073.7890.07027410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,38125,45065,9311523184227443,066

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
175.6h/7.3d 281 14,826 6,233 39.9k 188 734 736 16m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
M+
Kills:10,130
Deaths:1,555
KDR:6.514
Accuracy:36.634% A++
HSR:58.559% M+
Betelgeuse 54-A
M
Kills:4,269
Deaths:542
KDR:7.876
Accuracy:36.479% A++
HSR:56.055% M
NS-15M AE
M+
Kills:1,327
Deaths:138
KDR:9.616
Accuracy:37.192% A++
HSR:59.156% M+
NS-15M1
M**
Kills:1,280
Deaths:143
KDR:8.951
Accuracy:36.460% A++
HSR:63.516% M**
Orion VS54
M++
Kills:1,239
Deaths:153
KDR:8.098
Accuracy:34.827% A++
HSR:57.466% M++
VE-H Maw
A**
Kills:1,193
Deaths:146
KDR:8.171
Accuracy:36.441% A+
HSR:54.904% A**
SVA-GG
M+
Kills:1,189
Deaths:164
KDR:7.250
Accuracy:35.179% A
HSR:57.107% M+
Pulsar LSW
A*
Kills:354
Deaths:62
KDR:5.710
Accuracy:36.077% A++
HSR:49.718% A*
NSX Naginata
A**
Kills:71
Deaths:11
KDR:6.455
Accuracy:36.401% A*
HSR:53.521% A**
Kills:21,052
Deaths (as Heavy Assault):2,914
Deaths (to Heavy Assaults):1,793
KDR:7.22443
Kill Difference:18,138
Playtime:161.123 hours
Usage:92%
Score:7.045m
Score/min:729
Accuracy (listed only):36.188%
HSR (listed only):56.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M+
Kills:305
Deaths:43
KDR:7.093
Accuracy:35.091% A+
HSR:41.312% M+
Deimos VA29
A+
Kills:148
Deaths:28
KDR:5.286
Accuracy:83.446% A+
HSR:27.703% A
Eridani SX5G
A*
Kills:108
Deaths:18
KDR:6
Accuracy:37.342% A+
HSR:50% A*
Pulsar C
A*
Kills:85
Deaths:19
KDR:4.474
Accuracy:35.991% A+
HSR:40% A*
Kills:646
Deaths (as Light Assault):108
Deaths (to Light Assaults):1,104
KDR:5.98148
Kill Difference:538
Playtime:2.904 hours
Usage:2%
Score:0.105m
Score/min:602
Accuracy (listed only):47.967%
HSR (listed only):39.754%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
A*
Kills:1,668
Deaths:523
KDR:3.189
Accuracy:56.214% B**
HSR:54.017% A*
Ghost
A++
Kills:1,094
Deaths:165
KDR:6.630
Accuracy:52.830% A++
HSR:85.923% A+
NS-44B Commissioner
M+
Kills:395
Deaths:194
KDR:2.036
Accuracy:55.141% A
HSR:60.506% M+
NS-357 Underboss
M++
Kills:326
Deaths:146
KDR:2.233
Accuracy:51.649% A
HSR:54.295% M++
Eridani SX5G
A*
Kills:108
Deaths:18
KDR:6
Accuracy:37.342% A+
HSR:50% A*
Kills:3,591
Deaths (as Infiltrator):1,046
Deaths (to Infiltrators):653
KDR:3.43308
Kill Difference:2,545
Playtime:10.434 hours
Usage:6%
Score:0.394m
Score/min:629
Accuracy (listed only):50.635%
HSR (listed only):60.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 10,28110,1301,5556.514A+1.6136.634%A++58.559%M+214.6M*3.2A*60647.2h7.6A20.9B**
Betelgeuse 54-A 4,3384,2695427.876A2.9736.479%A++56.055%M230.8M+3.7A*73018.5h7.4A+20.4A
NS-44G Commissioner 1,6891,6685233.189B**1.7256.214%B**54.017%A*222.4A*2.8M**6117.5h2.4B*4.3B+
NS-15M AE 1,3511,3271389.616M++4.7137.192%A++59.156%M+221.2M++4M**5146h7.3A++19.6A
NS-15M1 1,2951,2801438.951M+4.0536.46%A++63.516%M**246.2S2.9M++5775.2h7A++19.3A
Orion VS54 1,2661,2391538.098A*3.1934.827%A++57.466%M++182.2M*4S4846.8h7.5B*21.7C++
VE-H Maw 1,2111,1931468.171M**3.2736.441%A+54.904%A**225.1M++3.4A**5055.3h6.8B**18.5B*
SVA-GG 1,2161,1891647.25A*2.3535.179%A57.107%M+216.2A*4.9M**4675.5h7.5A21.4B**
Ghost 1,0961,0941656.63B*1.7352.83%A++85.923%A+158.6M++N/A4196.9h1.5B**2.8B**
NS Decimator 9226191016.129M++1.2274.474%A+3.069%B**116.8M**57.2M*5885.3h2.6B*3.5B**
Damascus Edge 4804784,3900.109B**4.8051.719%A+7.322%C++3.4A*N/A9139.2h1.5B++2.9B*
NS-44B Commissioner 3953951942.036B+2.8755.141%A60.506%M+232.4MN/A6071.7h2.6B*4.8B++
Pulsar LSW 356354625.71A*0.8136.077%A++49.718%A*208.2M**1.2B+5731.7h8.2A22.8B+
NS-357 Underboss 3283261462.233B++2.6751.649%A54.295%M++148.2A*N/A4522.2h3.1B*6B*
NS-11C 307305437.093S2.1935.091%A+41.312%M+203.3S1.3B*5291.5h8.2A+23.5B**
Deimos VA29 150148285.286A*0.3883.446%A+27.703%A246.7S3.3M++8070.6h1.7B**2B+
S1 159110225S0.1071.108%AN/A78.6M+35A*5171.4h4.6B++6.5B
Eridani SX5G 109108186A*1.1037.342%A+50%A*270M*2.5A12000.4h7.1A++19A
Pulsar C 8585194.474B*0.4335.991%A+40%A*212.5SN/A6750.4h7.8B**21.5B*
NSX Amaterasu 79786390.122B++4.7840.045%B**32.051%A++5.5C*N/A1914.3h2.3C++5.7B+
NSX Naginata 7171116.455A*1.5536.401%A*53.521%A**236.7SN/A8070.3h8.7B++23.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13760.2h
Medical Applicator06210h
Motion Spotter27550.4h
Nano-Armor Kit07510h
Medical Kit1,2026,09841.8h

Check the help document for the dictionary if you want to learn more about words used here.


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