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X2Creosote[TM7s] X2Creosote
NC BR 115

KDR: 5.86

Score: 26.6m

Last Seen: Mar 28th, 2019 12:42 PM
- OFFLINE - 523.9 hour(s)

Battle Rank 119 (115 total) - New Conglomerate on Miller - Outfit Leader of UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 6
Level Progress (to 120): 15%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor GD-22S NS-15M2 SAS-R NC14 Bolt Driver EM1 LA80
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,251,843 MLG Score: 10593
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.36%45.026%14574099558,0916.56692-0.711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.541%2.198A*3.735M**-0.49DHEAD ++ (~28.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.699B+7.30.49B+15.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.313%1.253%567410311,9963865745.17098347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.415%-0.642D-0.318C1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.10.54B+23.20.562B+50.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.746%7.212%930710282,1773833965.68407548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.595%0.981B*0.711B++1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.888B*6.20.842B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.333%83.669%930610297,9971240196.44919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.093%1.849A++1.083B**-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.439B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.726%24.429%930410314,769726326.56887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.338%1.107B**1.964A++0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.638B+2.60.461B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UDF from Werner[TM7s] UDF from Werner
NC outfit on Miller

Members: 6
26.6m163%479 (28.7k)422 (25.3k)5.856189,20615,2336.06821115 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10351078632.404%40.853%132404:0843

9% Combat Medic50% Heavy Assault25% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2017 6:06 PMFeb 11th, 2018 7:19 AMApr 17th, 2019 7:04 PM (1d) (PST)Mar 28th, 2019 8:44 AM (22d) (PST)Mar 28th, 2019 8:42 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9551967591.4150.2420.5782.3830.04710593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,32311,77345,550851435143325,340

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1051.1h/43.8d 3,231 36,443 22,162 150.3k 1,349 5,169 2,986 60.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M
Kills:16,482
Deaths:2,118
KDR:7.782
Accuracy:34.246% B*
HSR:45.122% M
LA1 Anchor
M++
Kills:4,339
Deaths:680
KDR:6.381
Accuracy:31.813% A
HSR:47.914% M++
GD-22S
M**
Kills:2,511
Deaths:419
KDR:5.993
Accuracy:30.890% A+
HSR:48.785% M**
NS-15M2
M**
Kills:2,086
Deaths:440
KDR:4.741
Accuracy:29.087% B**
HSR:56.807% M**
EM1
M**
Kills:1,274
Deaths:238
KDR:5.353
Accuracy:28.465% A
HSR:43.485% M**
NC6 Gauss SAW
A**
Kills:1,225
Deaths:243
KDR:5.041
Accuracy:28.097% A+
HSR:37.714% A**
NC05 Jackhammer
A*
Kills:1,165
Deaths:150
KDR:7.767
Accuracy:61.684% A*
HSR:18.455% B*
NSX Naginata
M+
Kills:1,164
Deaths:217
KDR:5.364
Accuracy:27.709% B**
HSR:48.625% M+
NC05 Jackhammer AE
A
Kills:1,143
Deaths:191
KDR:5.984
Accuracy:58.371% A
HSR:15.136% C
MGR-L1 Promise
A**
Kills:618
Deaths:87
KDR:7.103
Accuracy:33.449% A++
HSR:42.718% A**
EM6
M*
Kills:436
Deaths:61
KDR:7.148
Accuracy:30.676% A++
HSR:45.642% M*
NSX-P Naginata
A*
Kills:427
Deaths:71
KDR:6.014
Accuracy:28.701% B**
HSR:48.009% A*
Kills:32,870
Deaths (as Heavy Assault):4,915
Deaths (to Heavy Assaults):4,647
KDR:6.68769
Kill Difference:27,955
Playtime:528.983 hours
Usage:50%
Score:13.913m
Score/min:438
Accuracy (listed only):35.266%
HSR (listed only):41.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
S
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C++
HSR:39.901% S
LA39 Bruiser
B**
Kills:1,212
Deaths:209
KDR:5.799
Accuracy:72.362% B**
HSR:16.914% B+
AC-X11
M*
Kills:1,184
Deaths:166
KDR:7.133
Accuracy:33.268% A++
HSR:40.203% M*
Razor GD-23
S
Kills:1,177
Deaths:188
KDR:6.261
Accuracy:31.336% A
HSR:44.265% S
AF-57 Piston
A
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.982% A
HSR:17.602% B**
AF-19 Mercenary
M*
Kills:1,168
Deaths:186
KDR:6.280
Accuracy:32.173% A++
HSR:40.582% M*
Mauler S6
A+
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B*
HSR:23.031% A+
MKV Suppressed
S
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% B++
HSR:46.101% S
AF-4A Bandit
M**
Kills:1,166
Deaths:184
KDR:6.337
Accuracy:30.999% A
HSR:44.597% M**
NSX Tengu
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% A
HSR:33.162% A*
NS-7 PDW
S
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:28.978% B*
HSR:43.852% S
NS Baron G5
M
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B*
HSR:26.913% M
GD-7F
M**
Kills:1,162
Deaths:189
KDR:6.148
Accuracy:31.822% A+
HSR:40.189% M**
NSX Tanto
M
Kills:1,161
Deaths:190
KDR:6.111
Accuracy:32.144% B**
HSR:42.808% M
Blitz GD-10
S
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:29.463% B**
HSR:46.379% S
AF-4 Cyclone
M++
Kills:1,157
Deaths:194
KDR:5.964
Accuracy:32.896% A+
HSR:40.190% M++
NS-11CB
M
Kills:357
Deaths:65
KDR:5.492
Accuracy:31.027% B**
HSR:39.496% M
19A Fortuna
A+
Kills:82
Deaths:32
KDR:2.563
Accuracy:28.980% B+
HSR:29.268% A+
Kills:19,200
Deaths (as Light Assault):3,236
Deaths (to Light Assaults):2,698
KDR:5.93325
Kill Difference:15,964
Playtime:131.416 hours
Usage:13%
Score:3.231m
Score/min:410
Accuracy (listed only):38.950%
HSR (listed only):36.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,976
Deaths:202
KDR:9.782
Accuracy:47.922% A
HSR:77.783% B**
NC14 Bolt Driver
A++
Kills:1,628
Deaths:174
KDR:9.356
Accuracy:47.874% A++
HSR:80.467% B++
LA80
B**
Kills:1,271
Deaths:100
KDR:12.710
Accuracy:48.296% B**
HSR:84.028% B++
NSX Daimyo
B++
Kills:1,210
Deaths:113
KDR:10.708
Accuracy:43.528% C**
HSR:96.281% B++
NSX Tomoe
A*
Kills:1,176
Deaths:192
KDR:6.125
Accuracy:31.882% B+
HSR:58.248% A*
MKV Suppressed
S
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% B++
HSR:46.101% S
NS-44 Commissioner AE
A
Kills:1,165
Deaths:450
KDR:2.589
Accuracy:47.157% B++
HSR:35.794% A
NSX Tengu
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% A
HSR:33.162% A*
NS-7 PDW
S
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:28.978% B*
HSR:43.852% S
Impetus
A*
Kills:1,162
Deaths:160
KDR:7.263
Accuracy:39.407% B*
HSR:45.095% A*
LA8 Rebel
A**
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:39.952% A
HSR:38.587% A**
Blitz GD-10
S
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:29.463% B**
HSR:46.379% S
EM4 Longshot
A++
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:50.129% A++
HSR:84.397% B*
AF-18 Stalker
M*
Kills:1,159
Deaths:190
KDR:6.100
Accuracy:32.742% B**
HSR:43.658% M*
AF-6 Shadow
A**
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:41.656% A
HSR:46.978% A**
AF-4 Cyclone
M++
Kills:1,157
Deaths:194
KDR:5.964
Accuracy:32.896% A+
HSR:40.190% M++
NS-30 Vandal
A*
Kills:1,157
Deaths:131
KDR:8.832
Accuracy:41.091% A
HSR:43.820% A*
The Moonshot
B*
Kills:752
Deaths:39
KDR:19.282
Accuracy:46.998% B*
HSR:84.043% B++
NS-44L Blackhand
B+
Kills:705
Deaths:168
KDR:4.196
Accuracy:47.000% B+
HSR:46.525% B
NS-357 Underboss
A*
Kills:352
Deaths:141
KDR:2.496
Accuracy:43.978% B*
HSR:38.636% A*
LA3 Desperado
A*
Kills:339
Deaths:134
KDR:2.530
Accuracy:36.818% A
HSR:33.333% A*
NS CandyCannon 3000
C*
Kills:165
Deaths:66
KDR:2.500
Accuracy:38.487% C*
HSR:26.667% C--
NC Triumph Flare Gun
U
Kills:77
Deaths:18
KDR:4.278
Accuracy:20.572% B**
HSR:0% U
Soldier Soaker
S
Kills:71
Deaths:17
KDR:4.176
Accuracy:40.287% B++
HSR:49.296% S
NS-45 Pilot
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:33.859% B+
HSR:32.813% B*
Kills:23,719
Deaths (as Infiltrator):3,982
Deaths (to Infiltrators):2,777
KDR:5.95655
Kill Difference:19,737
Playtime:263.859 hours
Usage:25%
Score:6.447m
Score/min:407
Accuracy (listed only):39.413%
HSR (listed only):50.245%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
S
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C++
HSR:39.901% S
LA39 Bruiser
B**
Kills:1,212
Deaths:209
KDR:5.799
Accuracy:72.362% B**
HSR:16.914% B+
AF-57 Piston
A
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.982% A
HSR:17.602% B**
NC1 Gauss Rifle
M**
Kills:1,168
Deaths:201
KDR:5.811
Accuracy:32.279% A++
HSR:46.747% M**
NC9 A-Tross
M*
Kills:1,168
Deaths:190
KDR:6.147
Accuracy:31.358% A
HSR:47.517% M*
Gauss Rifle S
M**
Kills:1,168
Deaths:208
KDR:5.615
Accuracy:32.894% A+
HSR:45.976% M**
Mauler S6
A+
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B*
HSR:23.031% A+
MKV Suppressed
S
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% B++
HSR:46.101% S
Reaper DMR
M**
Kills:1,166
Deaths:156
KDR:7.474
Accuracy:33.537% A+
HSR:48.628% M**
GR-22
M**
Kills:1,165
Deaths:198
KDR:5.884
Accuracy:30.909% A
HSR:46.352% M**
NSX Tengu
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% A
HSR:33.162% A*
NS-7 PDW
S
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:28.978% B*
HSR:43.852% S
NS Baron G5
M
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B*
HSR:26.913% M
Blitz GD-10
S
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:29.463% B**
HSR:46.379% S
AF-4 Cyclone
M++
Kills:1,157
Deaths:194
KDR:5.964
Accuracy:32.896% A+
HSR:40.190% M++
NS-11A
M*
Kills:297
Deaths:67
KDR:4.433
Accuracy:31.784% A+
HSR:46.801% M*
Gauss Prime
M**
Kills:90
Deaths:23
KDR:3.913
Accuracy:28.377% B
HSR:47.778% M**
Kills:17,965
Deaths (as Combat Medic):3,079
Deaths (to Combat Medics):1,547
KDR:5.83469
Kill Difference:14,886
Playtime:91.086 hours
Usage:9%
Score:2.331m
Score/min:427
Accuracy (listed only):39.441%
HSR (listed only):39.050%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
S
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C++
HSR:39.901% S
LA39 Bruiser
B**
Kills:1,212
Deaths:209
KDR:5.799
Accuracy:72.362% B**
HSR:16.914% B+
AC-X11
M*
Kills:1,184
Deaths:166
KDR:7.133
Accuracy:33.268% A++
HSR:40.203% M*
Razor GD-23
S
Kills:1,177
Deaths:188
KDR:6.261
Accuracy:31.336% A
HSR:44.265% S
AF-57 Piston
A
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.982% A
HSR:17.602% B**
AF-19 Mercenary
M*
Kills:1,168
Deaths:186
KDR:6.280
Accuracy:32.173% A++
HSR:40.582% M*
Mauler S6
A+
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B*
HSR:23.031% A+
AF-4A Bandit
M**
Kills:1,166
Deaths:184
KDR:6.337
Accuracy:30.999% A
HSR:44.597% M**
NS Baron G5
M
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B*
HSR:26.913% M
GD-7F
M**
Kills:1,162
Deaths:189
KDR:6.148
Accuracy:31.822% A+
HSR:40.189% M**
NSX Tanto
M
Kills:1,161
Deaths:190
KDR:6.111
Accuracy:32.144% B**
HSR:42.808% M
Warden
A++
Kills:1,145
Deaths:191
KDR:5.995
Accuracy:37.007% A++
HSR:32.751% A
NS-11CB
M
Kills:357
Deaths:65
KDR:5.492
Accuracy:31.027% B**
HSR:39.496% M
19A Fortuna
A+
Kills:82
Deaths:32
KDR:2.563
Accuracy:28.980% B+
HSR:29.268% A+
MGR-M1 Bishop
B**
Kills:55
Deaths:13
KDR:4.231
Accuracy:39.621% B**
HSR:36.364% B*
Kills:14,589
Deaths (as Engineer):2,353
Deaths (to Engineers):1,904
KDR:6.20017
Kill Difference:12,236
Playtime:30.293 hours
Usage:3%
Score:0.699m
Score/min:385
Accuracy (listed only):40.803%
HSR (listed only):34.326%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:787
V. Kills:42 N/A
Deaths:70
KDR:11.243
Accuracy:62.355% B*
KPH:96.700 A+
VKPH:5.200 C++
M20 Mustang
B*
Kills:680
V. Kills:386 176%
Deaths:111
KDR:6.126
Accuracy:27.291% D
KPH:22.800 B*
VKPH:13 B+
Breaker Rocket Pods
S
Kills:410
V. Kills:70 N/A
Deaths:5
KDR:82
Accuracy:62.579% A+
KPH:643.100 S
VKPH:109.800 S
Vortek Rotary
B+
Kills:119
V. Kills:74 159%
Deaths:26
KDR:4.577
Accuracy:32.894% B
KPH:20.900 B+
VKPH:13 C**
Kills:1,996 (1,586 + 0)
Deaths:212
KDR:9.415
VKDR:2.698
Vehicle Kills:572
Kill Difference:1,784
Playtime:44.234 hours
Usage:4%
Score:0.706m
Score/min:266
Piloting Accuracy:32.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
S
Kills:62
V. Kills:21 282%
Deaths:4
KDR:15.500
Accuracy:61.253% A*
KPH:81.600 S
VKPH:27.700 M
Kills:62 (0 + 62)
Deaths:4
KDR:15.500
VKDR:5.250
Vehicle Kills:21
Kill Difference:58
Playtime:0.760 hours
Usage:0%
Score:0.022m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:61.253%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,176
V. Kills:209 N/A
Deaths:20
KDR:58.800
Accuracy:61.588% B++
KPH:201.100 S
VKPH:35.700 A++
C85 Canister-H
S
Kills:622
V. Kills:38 N/A
Deaths:16
KDR:38.875
Accuracy:71.974% A*
KPH:486.900 S
VKPH:29.700 S
M12 Kobalt-H
A**
Kills:123
V. Kills:2 N/A
Deaths:2
KDR:61.500
Accuracy:28.404% A
KPH:252.700 A**
VKPH:4.100 C+
G40-F Ranger
M++
Kills:84
V. Kills:46 179%
Deaths:3
KDR:28
Accuracy:32.708% C+
KPH:84.700 M++
VKPH:46.400 M+
M20 Basilisk-H
A**
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:48.624% C*
KPH:204.800 A**
VKPH:19.700 C**
Kills:2,057 (0 + 2,057)
Deaths:42
KDR:48.976
VKDR:7.143
Vehicle Kills:300
Kill Difference:2,015
Playtime:8.859 hours
Usage:1%
Score:0.369m
Score/min:694
Driving Accuracy:N/A%
Gunner Accuracy:48.624%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:79
V. Kills:4 N/A
Deaths:4
KDR:19.750
Accuracy:26.572% A++
KPH:118.900 A++
VKPH:6 A**
M20 Basilisk
M+
Kills:63
V. Kills:14 420%
Deaths:1
KDR:63
Accuracy:45.933% B**
KPH:52.500 M+
VKPH:11.700 B**
Kills:142 (0 + 142)
Deaths:5
KDR:28.400
VKDR:3.600
Vehicle Kills:18
Kill Difference:137
Playtime:1.864 hours
Usage:0%
Score:0.037m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:45.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:106
V. Kills: N/A
Deaths:10
KDR:10.600
Accuracy:54.531% A
KPH:115.600 A*
VKPH:0 D--
Kills:106 (106 + 0)
Deaths:10
KDR:10.600
VKDR:0
Vehicle Kills:0
Kill Difference:96
Playtime:0.918 hours
Usage:0%
Score:0.014m
Score/min:258
Driving Accuracy:54.531%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:480
V. Kills:20 N/A
Deaths:9
KDR:53.333
Accuracy:43.935% A++
KPH:222.300 M**
VKPH:9.300 B**
Kills:480 (0 + 480)
Deaths:9
KDR:53.333
VKDR:2.222
Vehicle Kills:20
Kill Difference:471
Playtime:2.159 hours
Usage:0%
Score:0.068m
Score/min:524
Piloting Accuracy:N/A%
Gunner Accuracy:43.935%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 16,58816,4822,1187.782M1.9334.246%B*45.122%M99.8A+N/A270165.1h7C*20.5B++
LA1 Anchor 4,3624,3396806.381A+0.5231.813%A47.914%M++97.1A++N/A24944.7h7.2A+22.5B**
GD-22S 2,5232,5114195.993M0.1430.89%A+48.785%M**82.3A++N/A21730.5h7.4A+24.1B**
NS-15M2 2,0972,0864404.741A++1.1229.087%B**56.807%M**79AN/A21226.4h8.3A28.4B*
SAS-R 1,9861,9762029.782M3.9347.922%A77.783%B**91.1A**N/A23321.7h1.8B*3.7B*
NC14 Bolt Driver 1,6301,6281749.356S3.5047.874%A++80.467%B++83.1SN/A21119.6h1.8A3.7A
EM1 1,2791,2742385.353S0.5028.465%A43.485%M**91MN/A23914h8.8B+31B*
LA80 1,2741,27110012.71M+6.8548.296%B**84.028%B++94.9A**N/A20913.4h1.8B++3.7B*
NC6 Gauss SAW 1,2301,2252435.041M**0.8228.097%A+37.714%A**77.5A**N/A31115.8h6.7B**24B*
GD-66 Claw 1,2221,2132045.946M*0.0958.949%C++39.901%S96.3A**N/A22412.6h2.1B++3.5B+
LA39 Bruiser 1,2171,2122095.799S0.0672.362%B**16.914%B+98.5MN/A23612.3h1.9B**2.7B++
NSX Daimyo 1,2101,21011310.708A**4.8543.528%C**96.281%B++84AN/A18914.4h2.1B++4.8B++
Frag Grenade 1,2291,21011210N/A1,204.1450.093%B+N/A465.4C+7.3C+13232.6h3.8C*7.6B+
AC-X11 1,1881,1841667.133S1.2833.268%A++40.203%M*97M*N/A24212.2h7.1B**21.4B*
Razor GD-23 1,1861,1771886.261S0.4031.336%A44.265%S91.2M**N/A21512.9h8.2A26.1B*
NSX Tomoe 1,1821,1761926.125A*0.2731.882%B+58.248%A*95.6A**N/A21712.3h10.1B**31.6B*
E540 Halberd-H 1,3851,1762058.8S52.9461.588%B++2.381%B202.8S36A++5955.8h2.6A4.2A+
AF-57 Piston 1,1851,1761706.918S1.0651.982%A17.602%B**105.9M*N/A24511.1h3.2B**6.1B++
NC1 Gauss Rifle 1,1771,1682015.811S0.0532.279%A++46.747%M**81.7M**N/A27914.3h8.2A+25.4A
AF-19 Mercenary 1,1741,1681866.28S0.4232.173%A++40.582%M*78.9M**N/A30614.8h8.5B**26.5B*
NC9 A-Tross 1,1781,1681906.147S0.2931.358%A47.517%M*92.7M+N/A20912.6h6.7A++21.3B**
Gauss Rifle S 1,1851,1682085.615S0.2432.894%A+45.976%M**81.7M++1.2B+22814.3h8.3B**25.1B**
Mauler S6 1,1771,1681886.213S0.3648.065%B*23.031%A+79.5M++N/A19614.7h3.4B**7.1B*
MKV Suppressed 1,1711,1672075.638S0.2229.437%B++46.101%S94.1M+N/A21412.4h9.6B**32.5B++
Reaper DMR 1,1741,1661567.474A*1.6233.537%A+48.628%M**98.8M++N/A24811.8h6.6A+19.6A
AF-4A Bandit 1,1731,1661846.337S0.4830.999%A44.597%M**87A*N/A27613.4h8B**26B*
NS-44 Commissioner AE 1,1711,1654502.589A3.2747.157%B++35.794%A151.3M++N/A3657.7h2.4B**5.1B*
NC05 Jackhammer 1,1751,1651507.767S1.9161.684%A*18.455%B*105MN/A25711.1h4.1B++6.7B*
GR-22 1,1711,1651985.884M**0.0330.909%A46.352%M**83.8A**N/A21813.9h8.8A++28.6B**
NSX Tengu 1,1721,1641866.258S0.4044.918%A33.162%A*88.2A*N/A20913.2h9.8B*21.8B++
NSX Naginata 1,1701,1642175.364M**0.4927.709%B**48.625%M+97A*N/A22912h8.7B*31.6B*
NS-7 PDW 1,1711,1632664.372S1.4828.978%B*43.852%S71.8A*N/A17516.2h10.1B**34.7B++
NS Baron G5 1,1681,1631786.534S0.6852.306%B*26.913%M90.9M+N/A20612.8h3.5B**6.7C*
GD-7F 1,1761,1621896.148S0.2931.822%A+40.189%M**80.7A**1A++24714.4h9.8B**30.9B*
Impetus 1,1691,1621607.263M**1.4139.407%B*45.095%A*91.5A*N/A19912.7h3.7B**9.3B*
LA8 Rebel 1,1701,1613063.794M*2.0639.952%A38.587%A**138.2S1.1B**3188.4h3.9A9.8B**
NSX Tanto 1,1641,1611906.111S0.2532.144%B**42.808%M106.5M++N/A24310.9h9B*28B*
Blitz GD-10 1,1651,1602344.957M**0.9029.463%B**46.379%S88.5M++N/A22713.1h9.8A33.3B*
EM4 Longshot 1,1641,1601189.831A*3.9750.129%A++84.397%B*79.5MN/A17614.6h1.7B*3.4B**
AF-18 Stalker 1,1651,1591906.1S0.2432.742%B**43.658%M*80.5A**N/A18314.4h9.7B**29.6B*
AF-6 Shadow 1,1621,1581547.519M**1.6641.656%A46.978%A**81A++N/A17714.3h4.4B**10.6B**
AF-4 Cyclone 1,1641,1571945.964M**0.1132.896%A+40.19%M++89.7A**N/A23912.9h8.1B**24.5B*
NS-30 Vandal 1,1661,1571318.832S2.9841.091%A43.82%A*93.3A**N/A20912.4h4.3B**10.6B**
Warden 1,1821,1451915.995S0.1437.007%A++32.751%A73.4M*2.4M**18715.6h5.2A14B**
NC05 Jackhammer AE 1,1541,1431915.984M**0.1358.371%A15.136%C92.9B**N/A21012.3h4.1B+7.1B+
Shrike 1,4259722344.154S1.7065.592%B**3.292%B60.4M++28.1A*39016.1h4.4B**6.7B**
M30 Mustang AH 8297877011.243B*5.3962.355%B*N/A97.2A+5.2C++2638.1h5.8B+9.3B++
The Moonshot 7527523919.282M*13.4346.998%B*84.043%B++82.6AN/A2099.1h1.5A3.2B**
NS-44L Blackhand 7137051684.196M1.6647%B+46.525%B86M**1A*2108.2h3.2B*6.8B++
M20 Mustang 1,0666801116.126A++0.2727.291%D2.647%B+22.8B*13B+23429.8h46.5B**170.3B**
C85 Canister-H 6606221638.875A+33.0271.974%A*9.807%C478.5S29.2S12611.3h5.3B+7.4B**
MGR-L1 Promise 622618877.103S1.2533.449%A++42.718%A**114.4MN/A3565.4h8.3A+24.8B**
Icikill 6115984,6720.128A5.7342.678%B*16.722%B++2C+N/A5296.8h2.3C+5.3B+
CAS 14-E 500480953.333A++47.4843.935%A++1.458%C-218.2M**9.1B**5232.2h22.1B++50.3B**
EM6 438436617.148M**1.2930.676%A++45.642%M*92.8A*N/A3254.7h7.8A25.5B*
NSX-P Naginata 429427716.014M*0.1628.701%B**48.009%A*74.9AN/A1595.7h8.9B**30.9B*
Breaker Rocket Pods 480410582U76.1462.579%A+N/A683.3S116.7S20580.6h10.2B*16.3B*
NS Decimator 548389675.806S0.0563.224%C**2.314%C++59.8A++24.5B**3746.5h3.5B*5.6B*
NC15 Phoenix 585364576.386S0.5355.747%C**N/A38.7M+23.5A2619.4h5.1A+9.1A++
NS-11CB 364357655.492S0.3631.027%B**39.496%M77.6A+1.5A**3124.6h10.1B*32.6B++
NS-357 Underboss 3553521412.496A+3.3643.978%B*38.636%A*125.7M+1.1A3282.8h2.9A6.6B**
LA3 Desperado 3443391342.53A++3.3336.818%A33.333%A*125.6M**1.9M++3222.7h5.2A++14.2A
The Slasher 3393282,3530.139A++5.7241.881%B+10.976%C+2.1C+N/A5157.5h2B+4.7B+
NS-11A 297297674.433M+1.4231.784%A+46.801%M*80.3A**N/A2263.7h9.1A+28.5A
Mag-Cutter 2322046,8600.03B5.8342.586%AN/A0.5C+N/A1412.4h2.2B+5.2B+
Rocklet Rifle 302177424.214S1.6454.066%C*N/A47.8A++33.8B*4923.7h24.2B**44.7B*
NS CandyCannon 3000 174165662.5M+3.3638.487%C*26.667%C--68.8B*3.8M**1512.4h2.8A7.3B*
Spear Anti-Vehicle Phalanx Turret 211161723M17.1465.222%A*4.969%B+134.2S41.7A++6511.2h4.3B**6.6A
Anti-Vehicle Grenade 2151571157N/A151.1447.895%CN/A314C116C++15520.5h5.6C*11.6C++
Hawk GD-68 247148226.727U0.8768.913%B*N/A41.1M+27.5M+3963.6h6.1B**8.8B**
C-4 144125284.464A*1.3956.053%SN/A250M**38B+25410.5h1.7C3B**
M12 Kobalt-H 125123261.5S55.6428.404%A26.829%A*246A**4C+7380.5h13B+45.8B*
Vortek Rotary 193119264.577B**1.2832.894%B2.521%C*20.9B+13C**2355.7h50.2B++152.5B++
S12 Renegade 1061061010.6A4.7454.531%A1.887%D--117.8A*N/A2580.9h3.1B5.7B*
Gauss Prime 9090233.913A++1.9428.377%B47.778%M**47.4C**N/A1551.9h9B**31.8B*
G40-F Ranger 13084328A*22.1432.708%C+N/A84M++46M+5531h48.8B*149B++
19A Fortuna 8682322.563B**3.2928.98%B+29.268%A+39C*1.9M*1922.1h9B+31.1B+
M12 Kobalt 8379419.75B++13.8926.572%A++18.987%C++112.9A+5.7A*3730.7h15.6B*58.6B*
NC Triumph Flare Gun 8377184.278U1.5820.572%B**N/A51.3B*4B*1181.5h2B*9.5B**
Soldier Soaker 7171174.176M++1.6840.287%B++49.296%S88.8AN/A5340.8h4.4B**10.8B**
NS-45 Pilot 6464222.909A+2.9533.859%B+32.813%B*91.4AN/A2590.7h4.4A12.9B**
M20 Basilisk 7763163U57.1445.933%B**15.873%M**52.5M+11.7B**3011.2h42.6A++92.7A+
E540 Halberd 8362415.5B**9.6461.253%A*3.226%C++77.5S26.3A**4810.8h4.3B**7A+
MGR-M1 Bishop 5555134.231A+1.6339.621%B**36.364%B*45.8B++N/A2871.2h6.5C*16.3B+
MANA Anti-Personnel Turret 5754510.8N/A4.9425.63%UN/A540U30U1735900.1h12.1T*47T*
M12 Kobalt 5653153C*47.1428.65%A16.981%C+132.5B+7.5B**4200.4h17.8C++62B++
M20 Basilisk-H 5752152S46.1448.624%C*15.385%A*173.3A++16.7C+5590.3h27.2B**55.9B**

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier21620.2h
Motion Spotter1812,2355.4h
Nano-Armor Kit04,8380.3h
Anti-Vehicle MANA Turret41840.1h
Spawn Beacon91,4270.7h
AE Nano-Armor Kit921,0821.4h
AE Medical Applicator6255,4933.6h
Nanite Revive Grenade02410.1h
Medical Kit1,78217,70716.6h
Medical Applicator11550h
Recon Detection Device0540.1h
Ammunition Package41,0940.3h
Anti-Infantry MANA Turret95790.4h
Xiphos Anti-Personnel Phalanx Turret0620h
A30 Walker0960h

Check the help document for the dictionary if you want to learn more about words used here.


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