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Brigadier Creepy X2Creosote[GODS] X2Creosote
NC BR 78

KDR: 6.03

Score: 34.8m

Last Seen: Jul 24th, 2020 12:02 PM
- OFFLINE - 197.5 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Miller
Level Progress (to 79): 94%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor SAS-R GD-22S AC-X11 Blitz GD-10 NS-15M2 Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,399,010 MLG Score: 11510
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.65%45.479%148545130477,8937.16785-1.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.399%2.206A*3.663M**-0.363C-HEAD ++ (~29.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.704B++7.10.499B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.742%1.105%602413452,5344676235.41453406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.421%-0.581D-0.427C--1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.611B+20.10.623B+43.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.194%8.741%898813412,4714444125.55281598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.051%0.921B*1.019B**1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.882B*6.60.837B++7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.9%84.116%8986134310,1361550246.53514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.002%1.799A++1.098B**-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.70.452B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.751%24.389%898413454,785937325.10672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.334%1.069B**1.864A++0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.635B+2.60.461B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.8m165.1%515 (30.9k)456 (27.4k)6.02783114,13718,9356.2307978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13491375032.424%41.89%135804:0248

9% Combat Medic54% Heavy Assault23% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2017 6:06 PMMar 7th, 2020 6:56 PMJul 28th, 2020 8:22 PM (126d) (PST)Jul 24th, 2020 9:03 AM (130d) (PST)Jul 24th, 2020 8:02 AM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0002047961.4960.2480.6272.5470.04611510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,97712,25447,723901538153327,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1271.5h/53d 3,843 47,812 29,434 194.3k 1,626 6,310 3,525 76.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A++
Kills:27,991
Deaths:3,600
KDR:7.775
Accuracy:34.224% B+
HSR:45.200% A++
LA1 Anchor
A*
Kills:4,722
Deaths:746
KDR:6.330
Accuracy:31.933% B++
HSR:47.798% A*
GD-22S
A**
Kills:2,874
Deaths:472
KDR:6.089
Accuracy:31.127% B*
HSR:49.583% A**
NS-15M2
M+
Kills:2,103
Deaths:443
KDR:4.747
Accuracy:29.097% C**
HSR:56.871% M+
NC6 Gauss SAW
A++
Kills:1,341
Deaths:256
KDR:5.238
Accuracy:28.520% B++
HSR:39.001% A++
EM1
A*
Kills:1,288
Deaths:238
KDR:5.412
Accuracy:28.447% B+
HSR:43.634% A*
NS-15 Gallows
A*
Kills:1,164
Deaths:178
KDR:6.539
Accuracy:32.354% B+
HSR:56.959% A*
NSX Naginata
A*
Kills:1,164
Deaths:217
KDR:5.364
Accuracy:27.709% B
HSR:48.625% A*
MGR-L1 Promise
A+
Kills:752
Deaths:109
KDR:6.899
Accuracy:33.115% B**
HSR:43.750% A+
NSX-P Naginata
A++
Kills:579
Deaths:90
KDR:6.433
Accuracy:29.140% B+
HSR:47.841% A++
EM6
A*
Kills:436
Deaths:61
KDR:7.148
Accuracy:30.676% B*
HSR:45.642% A*
Kills:44,414
Deaths (as Heavy Assault):6,410
Deaths (to Heavy Assaults):5,752
KDR:6.92886
Kill Difference:38,004
Playtime:682.904 hours
Usage:54%
Score:19.754m
Score/min:482
Accuracy (listed only):30.577%
HSR (listed only):47.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A*
Kills:2,239
Deaths:289
KDR:7.747
Accuracy:34.068% B**
HSR:39.259% A*
Blitz GD-10
M*
Kills:2,106
Deaths:355
KDR:5.932
Accuracy:30.613% B+
HSR:47.816% M*
AF-4 Cyclone
A*
Kills:1,278
Deaths:211
KDR:6.057
Accuracy:32.771% B*
HSR:40.454% A*
AF-19 Mercenary
M
Kills:1,261
Deaths:202
KDR:6.243
Accuracy:32.138% B**
HSR:40.920% M
LA39 Bruiser
B+
Kills:1,228
Deaths:212
KDR:5.792
Accuracy:72.344% B+
HSR:16.857% C**
GD-66 Claw
M*
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C
HSR:39.901% M*
GD-7F
A**
Kills:1,207
Deaths:204
KDR:5.917
Accuracy:31.778% B++
HSR:40.597% A**
Razor GD-23
M*
Kills:1,177
Deaths:190
KDR:6.195
Accuracy:31.310% B++
HSR:44.265% M*
AF-57 Piston
B*
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.988% B*
HSR:17.602% B++
Mauler S6
A
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B+
HSR:23.031% A
AF-4A Bandit
A**
Kills:1,168
Deaths:184
KDR:6.348
Accuracy:30.988% B++
HSR:44.606% A**
NS-7 PDW
M+
Kills:1,167
Deaths:268
KDR:4.354
Accuracy:28.952% C*
HSR:43.873% M+
MKV Suppressed
M++
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% C*
HSR:46.101% M++
NSX Tengu
A
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% B++
HSR:33.162% A
NS Baron G5
A*
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B+
HSR:26.913% A*
NSX Tanto
A++
Kills:1,161
Deaths:190
KDR:6.111
Accuracy:32.144% B+
HSR:42.808% A++
NS-11CB
A*
Kills:365
Deaths:65
KDR:5.615
Accuracy:30.932% B+
HSR:40% A*
MGR-S1 Gladius
A*
Kills:260
Deaths:39
KDR:6.667
Accuracy:35.960% B**
HSR:44.615% A*
Tempest
A*
Kills:136
Deaths:29
KDR:4.690
Accuracy:30.605% B+
HSR:42.647% A*
19A Fortuna
B**
Kills:100
Deaths:36
KDR:2.778
Accuracy:28.921% C*
HSR:28% B**
MGR-C1 Charger
B+
Kills:87
Deaths:13
KDR:6.692
Accuracy:32.906% B+
HSR:28.736% C*
The Little Helper
A*
Kills:52
Deaths:9
KDR:5.778
Accuracy:45.742% C
HSR:26.923% A*
Kills:22,043
Deaths (as Light Assault):3,629
Deaths (to Light Assaults):3,382
KDR:6.07413
Kill Difference:18,414
Playtime:143.884 hours
Usage:11%
Score:3.922m
Score/min:454
Accuracy (listed only):38.538%
HSR (listed only):36.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
M*
Kills:2,106
Deaths:355
KDR:5.932
Accuracy:30.613% B+
HSR:47.816% M*
Reaper DMR
A*
Kills:1,836
Deaths:235
KDR:7.813
Accuracy:33.041% B*
HSR:47.168% A*
NC1 Gauss Rifle
A**
Kills:1,328
Deaths:219
KDR:6.064
Accuracy:32.147% B**
HSR:46.536% A**
AF-4 Cyclone
A*
Kills:1,278
Deaths:211
KDR:6.057
Accuracy:32.771% B*
HSR:40.454% A*
LA39 Bruiser
B+
Kills:1,228
Deaths:212
KDR:5.792
Accuracy:72.344% B+
HSR:16.857% C**
GD-66 Claw
M*
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C
HSR:39.901% M*
NC9 A-Tross
A**
Kills:1,206
Deaths:202
KDR:5.970
Accuracy:31.301% B++
HSR:47.678% A**
AF-57 Piston
B*
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.988% B*
HSR:17.602% B++
GR-22
M
Kills:1,173
Deaths:198
KDR:5.924
Accuracy:30.883% B+
HSR:46.206% M
Gauss Rifle S
A**
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.894% B*
HSR:45.904% A**
NS-11P
M+
Kills:1,170
Deaths:174
KDR:6.724
Accuracy:31.024% B++
HSR:53.419% M+
Mauler S6
A
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B+
HSR:23.031% A
NS-7 PDW
M+
Kills:1,167
Deaths:268
KDR:4.354
Accuracy:28.952% C*
HSR:43.873% M+
MKV Suppressed
M++
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% C*
HSR:46.101% M++
NSX Tengu
A
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% B++
HSR:33.162% A
NS Baron G5
A*
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B+
HSR:26.913% A*
NS-11A
A*
Kills:319
Deaths:72
KDR:4.431
Accuracy:31.527% B*
HSR:46.709% A*
MGR-S1 Gladius
A*
Kills:260
Deaths:39
KDR:6.667
Accuracy:35.960% B**
HSR:44.615% A*
Carnage AR
M
Kills:175
Deaths:29
KDR:6.034
Accuracy:32.131% B*
HSR:48% M
Gauss Prime
A+
Kills:161
Deaths:39
KDR:4.128
Accuracy:28.601% C+
HSR:37.888% A+
Tempest
A*
Kills:136
Deaths:29
KDR:4.690
Accuracy:30.605% B+
HSR:42.647% A*
MGR-A1 Vanquisher
A*
Kills:83
Deaths:14
KDR:5.929
Accuracy:32.851% B+
HSR:44.578% A*
The Little Helper
A*
Kills:52
Deaths:9
KDR:5.778
Accuracy:45.742% C
HSR:26.923% A*
Kills:21,901
Deaths (as Combat Medic):3,646
Deaths (to Combat Medics):1,953
KDR:6.00686
Kill Difference:18,255
Playtime:117.751 hours
Usage:9%
Score:3.133m
Score/min:443
Accuracy (listed only):38.219%
HSR (listed only):39.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,268
Deaths:311
KDR:10.508
Accuracy:46.874% B*
HSR:79.468% B++
Blitz GD-10
M*
Kills:2,106
Deaths:355
KDR:5.932
Accuracy:30.613% B+
HSR:47.816% M*
NC14 Bolt Driver
A
Kills:1,679
Deaths:181
KDR:9.276
Accuracy:47.558% A
HSR:80.882% B+
NSX Daimyo
B+
Kills:1,597
Deaths:152
KDR:10.507
Accuracy:44.547% C++
HSR:96.055% B+
AF-4 Cyclone
A*
Kills:1,278
Deaths:211
KDR:6.057
Accuracy:32.771% B*
HSR:40.454% A*
LA80
B*
Kills:1,272
Deaths:100
KDR:12.720
Accuracy:48.266% B*
HSR:84.041% B+
NSX Tomoe
A
Kills:1,176
Deaths:192
KDR:6.125
Accuracy:31.882% C++
HSR:58.248% A
NS-44L Blackhand
B++
Kills:1,168
Deaths:270
KDR:4.326
Accuracy:46.199% C*
HSR:52.569% B++
NS-7 PDW
M+
Kills:1,167
Deaths:268
KDR:4.354
Accuracy:28.952% C*
HSR:43.873% M+
MKV Suppressed
M++
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% C*
HSR:46.101% M++
NS-44 Commissioner AE
B**
Kills:1,165
Deaths:450
KDR:2.589
Accuracy:47.157% B+
HSR:35.794% B**
NSX Tengu
A
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% B++
HSR:33.162% A
Impetus
A+
Kills:1,162
Deaths:160
KDR:7.263
Accuracy:39.407% B+
HSR:45.095% A+
LA8 Rebel
A*
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:39.952% B*
HSR:38.587% A*
EM4 Longshot
A
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:50.129% A
HSR:84.397% B++
The Moonshot
B+
Kills:1,160
Deaths:57
KDR:20.351
Accuracy:45.433% C++
HSR:85.259% B+
AF-18 Stalker
A**
Kills:1,159
Deaths:190
KDR:6.100
Accuracy:32.742% B+
HSR:43.658% A**
AF-6 Shadow
A++
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:41.656% B++
HSR:46.978% A++
NS-30 Vandal
A++
Kills:1,157
Deaths:131
KDR:8.832
Accuracy:41.091% B++
HSR:43.820% A++
NS-357 Underboss
A++
Kills:804
Deaths:316
KDR:2.544
Accuracy:44.495% B+
HSR:41.667% A++
LA3 Desperado
A*
Kills:501
Deaths:198
KDR:2.530
Accuracy:36.511% B*
HSR:36.527% A*
MGR-S1 Gladius
A*
Kills:260
Deaths:39
KDR:6.667
Accuracy:35.960% B**
HSR:44.615% A*
NS CandyCannon 3000
B
Kills:165
Deaths:66
KDR:2.500
Accuracy:38.487% B
HSR:26.667% D
Soldier Soaker
M*
Kills:150
Deaths:34
KDR:4.412
Accuracy:36.158% C+
HSR:32.667% M*
Tempest
A*
Kills:136
Deaths:29
KDR:4.690
Accuracy:30.605% B+
HSR:42.647% A*
NC Triumph Flare Gun
U
Kills:77
Deaths:18
KDR:4.278
Accuracy:20.572% U
HSR:0% U
NS-45 Pilot
C*
Kills:64
Deaths:22
KDR:2.909
Accuracy:33.859% C+
HSR:32.813% C*
Kills:28,481
Deaths (as Infiltrator):4,721
Deaths (to Infiltrators):3,500
KDR:6.03283
Kill Difference:23,760
Playtime:288.426 hours
Usage:23%
Score:7.204m
Score/min:416
Accuracy (listed only):38.749%
HSR (listed only):49.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A*
Kills:2,239
Deaths:289
KDR:7.747
Accuracy:34.068% B**
HSR:39.259% A*
AF-19 Mercenary
M
Kills:1,261
Deaths:202
KDR:6.243
Accuracy:32.138% B**
HSR:40.920% M
LA39 Bruiser
B+
Kills:1,228
Deaths:212
KDR:5.792
Accuracy:72.344% B+
HSR:16.857% C**
GD-66 Claw
M*
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C
HSR:39.901% M*
GD-7F
A**
Kills:1,207
Deaths:204
KDR:5.917
Accuracy:31.778% B++
HSR:40.597% A**
Razor GD-23
M*
Kills:1,177
Deaths:190
KDR:6.195
Accuracy:31.310% B++
HSR:44.265% M*
AF-57 Piston
B*
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.988% B*
HSR:17.602% B++
Mauler S6
A
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B+
HSR:23.031% A
AF-4A Bandit
A**
Kills:1,168
Deaths:184
KDR:6.348
Accuracy:30.988% B++
HSR:44.606% A**
NS Baron G5
A*
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B+
HSR:26.913% A*
NSX Tanto
A++
Kills:1,161
Deaths:190
KDR:6.111
Accuracy:32.144% B+
HSR:42.808% A++
Warden
B*
Kills:1,145
Deaths:191
KDR:5.995
Accuracy:37.007% B*
HSR:32.751% B++
NS-11CB
A*
Kills:365
Deaths:65
KDR:5.615
Accuracy:30.932% B+
HSR:40% A*
19A Fortuna
B**
Kills:100
Deaths:36
KDR:2.778
Accuracy:28.921% C*
HSR:28% B**
MGR-C1 Charger
B+
Kills:87
Deaths:13
KDR:6.692
Accuracy:32.906% B+
HSR:28.736% C*
MGR-M1 Bishop
B+
Kills:78
Deaths:19
KDR:4.105
Accuracy:40% B+
HSR:35.897% C*
The Little Helper
A*
Kills:52
Deaths:9
KDR:5.778
Accuracy:45.742% C
HSR:26.923% A*
Kills:15,988
Deaths (as Engineer):2,544
Deaths (to Engineers):2,350
KDR:6.28459
Kill Difference:13,444
Playtime:32.378 hours
Usage:3%
Score:0.750m
Score/min:386
Accuracy (listed only):40.681%
HSR (listed only):33.474%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,160
V. Kills:51 N/A
Deaths:70
KDR:16.571
Accuracy:62.536% B+
KPH:115.900 B*
VKPH:5.100 C
M20 Mustang
C*
Kills:753
V. Kills:422 178%
Deaths:111
KDR:6.784
Accuracy:27.289% D
KPH:23.700 C*
VKPH:13.300 C+
Breaker Rocket Pods
S
Kills:502
V. Kills:74 N/A
Deaths:5
KDR:100.400
Accuracy:62.431% A
KPH:711.800 S
VKPH:104.900 S
Vortek Rotary
C+
Kills:119
V. Kills:74 159%
Deaths:26
KDR:4.577
Accuracy:32.894% C+
KPH:20.900 C
VKPH:13 C
Kills:2,534 (2,032 + 0)
Deaths:212
KDR:11.953
VKDR:2.929
Vehicle Kills:621
Kill Difference:2,322
Playtime:48.131 hours
Usage:4%
Score:0.819m
Score/min:283
Piloting Accuracy:32.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M**
Kills:71
V. Kills:22 309%
Deaths:4
KDR:17.750
Accuracy:60.430% A++
KPH:88 M**
VKPH:27.300 A
Kills:71 (0 + 71)
Deaths:4
KDR:17.750
VKDR:5.500
Vehicle Kills:22
Kill Difference:67
Playtime:0.807 hours
Usage:0%
Score:0.024m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:60.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,199
V. Kills:214 N/A
Deaths:20
KDR:59.950
Accuracy:61.725% B+
KPH:202.700 S
VKPH:36.200 A+
C85 Canister-H
S
Kills:762
V. Kills:40 N/A
Deaths:16
KDR:47.625
Accuracy:71.968% A++
KPH:518 S
VKPH:27.200 S
M12 Kobalt-H
A++
Kills:177
V. Kills:2 N/A
Deaths:2
KDR:88.500
Accuracy:28.538% B**
KPH:286.300 A++
VKPH:3.200 D
G40-F Ranger
A++
Kills:93
V. Kills:52 175%
Deaths:3
KDR:31
Accuracy:32.121% D
KPH:68.900 A++
VKPH:38.500 A+
M20 Basilisk-H
A**
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:48.624% C**
KPH:204.800 A**
VKPH:19.700 C*
Kills:2,283 (0 + 2,283)
Deaths:42
KDR:54.357
VKDR:7.452
Vehicle Kills:313
Kill Difference:2,241
Playtime:9.610 hours
Usage:1%
Score:0.406m
Score/min:704
Driving Accuracy:N/A%
Gunner Accuracy:48.624%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:88
V. Kills:5 N/A
Deaths:4
KDR:22
Accuracy:27.212% A+
KPH:125.200 B**
VKPH:7.100 M
M20 Basilisk
A++
Kills:70
V. Kills:15 438%
Deaths:1
KDR:70
Accuracy:47.331% B++
KPH:51.400 A++
VKPH:11 B+
M12 Kobalt
A**
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:38.725% S
KPH:188.500 A**
VKPH:7.300 A**
Kills:210 (0 + 210)
Deaths:7
KDR:30
VKDR:3.143
Vehicle Kills:22
Kill Difference:203
Playtime:2.341 hours
Usage:0%
Score:0.052m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:38.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:106
V. Kills: N/A
Deaths:10
KDR:10.600
Accuracy:54.531% B**
KPH:114.800 A+
VKPH:0 D**
Kills:106 (106 + 0)
Deaths:10
KDR:10.600
VKDR:0
Vehicle Kills:0
Kill Difference:96
Playtime:0.924 hours
Usage:0%
Score:0.015m
Score/min:275
Driving Accuracy:54.531%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:558
V. Kills:20 N/A
Deaths:9
KDR:62
Accuracy:44.081% A++
KPH:228.100 M+
VKPH:8.200 B++
Kills:558 (0 + 558)
Deaths:9
KDR:62
VKDR:2.222
Vehicle Kills:20
Kill Difference:549
Playtime:2.446 hours
Usage:0%
Score:0.078m
Score/min:531
Piloting Accuracy:N/A%
Gunner Accuracy:44.081%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 28,21127,9913,6007.775A+1.7534.224%B+45.2%A++107.4B+N/A285260.7h6.8C**20B++
LA1 Anchor 4,7494,7227466.33B**0.3031.933%B++47.798%A*98.4B++N/A26448h7.2A22.5B**
SAS-R 3,2833,26831110.508A*4.4846.874%B*79.468%B++97.6B**N/A25333.5h1.7B*3.6B*
GD-22S 2,8872,8744726.089A++0.0631.127%B*49.583%A**85.5B++N/A23333.6h7.4B**23.7B++
AC-X11 2,2472,2392897.747M++1.7234.068%B**39.259%A*114.8A++N/A41019.5h6.6A19.5B**
Blitz GD-10 2,1142,1063555.932M*0.1030.613%B+47.816%M*104.3AN/A35320.2h9.4B*30.7B+
NS-15M2 2,1142,1034434.747B+1.2829.097%C**56.871%M+78.8C*N/A21926.7h8.3B**28.4B++
Reaper DMR 1,8531,8362357.813M**1.7933.041%B*47.168%A*100.9A+N/A25518.2h6.5A19.8B**
NC14 Bolt Driver 1,6811,6791819.276A+3.2547.558%A80.882%B+83.1A++N/A21620.2h1.8B*3.7B*
Frag Grenade 1,6551,61811618N/A1,611.9749.22%C+N/A490.3C--11.2C14433.3h3.6C7.4C+
NSX Daimyo 1,5971,59715210.507A++4.4844.547%C++96.055%B+89.2B+N/A21617.9h2.1B+4.6B+
NC6 Gauss SAW 1,3491,3412565.238A++0.7928.52%B++39.001%A++80.3B+N/A35116.7h6.7B*23.6B++
NC1 Gauss Rifle 1,3381,3282196.064S0.0432.147%B**46.536%A**84.6A+N/A29415.7h8.1A25.1B**
EM1 1,2931,2882385.412A++0.6228.447%B+43.634%A*90.7B*N/A24314.2h8.8B**30.9B++
AF-4 Cyclone 1,2851,2782116.057M+0.0332.771%B*40.454%A*91.3B*N/A26814h8B**24.5B*
LA80 1,2751,27210012.72A++6.6948.266%B*84.041%B+94.9AN/A21113.4h1.8B3.7B+
AF-19 Mercenary 1,2671,2612026.243M*0.2232.138%B**40.92%M80.8AN/A33615.6h8.5B++26.3B+
LA39 Bruiser 1,2331,2282125.792S0.2472.344%B+16.857%C**98.2B**N/A24512.5h1.9B++2.6B++
GD-66 Claw 1,2221,2132045.946M++0.0858.949%C39.901%M*96.3B*N/A22812.6h2.1B+3.5C**
GD-7F 1,2211,2072045.917A*0.1131.778%B++40.597%A**81B++N/A25814.9h9.8B++30.9B++
NC9 A-Tross 1,2161,2062025.97M**0.0631.301%B++47.678%A**92.1A++N/A21113.1h6.7A+21.4B**
E540 Halberd-H 1,4131,1992059.95A**53.9261.725%B+2.335%B+203.2S36.3A+6015.9h2.6C**4.2B+
Razor GD-23 1,1861,1771906.195M*0.1731.31%B++44.265%M*91.2AN/A22112.9h8.2B*26.2B+
NSX Tomoe 1,1821,1761926.125B**0.1031.882%C++58.248%A95.6B**N/A21912.3h10.1B*31.6B++
AF-57 Piston 1,1851,1761706.918S0.8951.988%B*17.602%B++105.9AN/A25011.1h3.2B**6.1B*
GR-22 1,1791,1731985.924A*0.1030.883%B+46.206%M83.8B**N/A22514h8.8A28.6B*
Gauss Rifle S 1,1891,1722085.635A*0.3932.894%B*45.904%A**82A1.2B23514.3h8.3B+25.1B+
NS-11P 1,1791,1701746.724M**0.7031.024%B++53.419%M+130A*1C+3279h7.8A++25.2B**
Mauler S6 1,1771,1681886.213S0.1948.065%B+23.031%A79.5AN/A20314.7h3.4B*7.1B++
NS-44L Blackhand 1,1781,1682704.326A+1.7046.199%C*52.569%B++90.5A++N/A25212.9h3.1B++6.7B+
AF-4A Bandit 1,1751,1681846.348M0.3230.988%B++44.606%A**86.5B++N/A28013.5h8B**26B*
NS-7 PDW 1,1751,1672684.354A++1.6728.952%C*43.873%M+71.6B*N/A17716.3h10.1B*34.8B+
MKV Suppressed 1,1711,1672075.638M**0.3929.437%C*46.101%M++94.1A+N/A21712.4h9.6B++32.5B++
NC05 Jackhammer 1,1751,1651507.767S1.7461.684%A++18.455%B+105B**N/A26711.1h4.1B+6.7B*
NS-44 Commissioner AE 1,1711,1654502.589B*3.4447.157%B+35.794%B**151.3A*N/A3687.7h2.4A+5.1B*
NS-15 Gallows 1,1661,1641786.539A++0.5132.354%B+56.959%A*149.2B**N/A6677.8h7.5A++23.3B**
NSX Tengu 1,1721,1641866.258S0.2344.918%B++33.162%A88.2B++N/A20913.2h9.8B+21.8B+
NSX Naginata 1,1701,1642175.364M+0.6627.709%B48.625%A*97B++N/A23312h8.7B++31.6B+
NS Baron G5 1,1681,1631786.534S0.5152.306%B+26.913%A*90.9A+N/A20712.8h3.5B*6.7C++
Impetus 1,1691,1621607.263A++1.2439.407%B+45.095%A+91.5B**N/A20112.7h3.7B*9.3B++
NSX Tanto 1,1641,1611906.111S0.0832.144%B+42.808%A++106.5AN/A24610.9h9B**28B++
LA8 Rebel 1,1701,1613063.794A*2.2339.952%B*38.587%A*138.2M+1.1B+3198.4h3.9A+9.8B*
EM4 Longshot 1,1641,1601189.831A3.8050.129%A84.397%B++79.5A+N/A17814.6h1.7B++3.4B*
M30 Mustang AH 1,2111,1607016.571B+10.5462.536%B+N/A116B*5.1C32510h5.2B++8.4B++
The Moonshot 1,1601,1605720.351S14.3245.433%C++85.259%B+87.9B**N/A23313.2h1.5B**3.3B++
AF-18 Stalker 1,1651,1591906.1A**0.0732.742%B+43.658%A**80.5AN/A18514.4h9.7B++29.6B+
AF-6 Shadow 1,1621,1581547.519M1.4941.656%B++46.978%A++81B+N/A17814.3h4.4B++10.6B++
NS-30 Vandal 1,1661,1571318.832A2.8041.091%B++43.82%A++93.3B**N/A21112.4h4.3B++10.6B++
Warden 1,1821,1451915.995S0.0337.007%B*32.751%B++73.4B**2.4A**19115.6h5.2B**14B*
NC05 Jackhammer AE 1,1541,1431915.984A++0.0458.371%B**15.136%C92.9C**N/A21212.3h4.1C*7.1B+
Shrike 1,4259722344.154M**1.8765.592%B*3.292%B+60.4A*28.1A+39816.1h4.4B**6.7B**
Icikill 8978818,1210.108B**5.9236.075%C*13.167%B+1.8CN/A5484.6h2C++5.6C*
NS-357 Underboss 8098043162.544B**3.4844.495%B+41.667%A++125.6A+N/A3476.4h2.9B**6.6B*
C85 Canister-H 8027621647.625A*41.6071.968%A++10.892%C+508S26.7S13201.5h5.1B+7.1B**
M20 Mustang 1,1757531116.784B+0.7627.289%D2.39%B++23.8C*13.3C+23431.7h45.1B*165.4B++
MGR-L1 Promise 7587521096.899M**0.8733.115%B**43.75%A+113.9B**N/A3896.6h8.3B*25.2B++
NS Decimator 9957131076.664M**0.6462.813%C++1.823%C+66.6B**26.4B+39210.7h3.4B+5.5B+
NSX-P Naginata 581579906.433M+0.4129.14%B+47.841%A++82.7C++N/A1967h8.8B+30.1B+
CAS 14-E 578558962A+55.9744.081%A++1.254%D232.5M++8.3B++5312.4h22B+49.9B*
Breaker Rocket Pods 5765025100.4S94.3762.431%AN/A717.1S105.7S22840.7h9.5B++15.3B++
LA3 Desperado 5095011982.53A3.5036.511%B*36.527%A*135.4A*2.2A*3493.7h5.3A++14.5B**
NC15 Phoenix 726448647M*0.9755.297%B+N/A42.3M++26.2A+28210.6h4.7A+8.4A++
EM6 438436617.148A*1.1230.676%B*45.642%A*92.8B++N/A3474.7h7.8B**25.5B++
NS-11CB 372365655.615M0.4130.932%B+40%A*77.7B1.5B+3154.7h10.1B++32.6B+
The Slasher 3543432,6130.131A++5.9039.905%B+11.079%C++1.9CN/A4177.4h2C**4.9B+
NS-11A 319319724.431A++1.6031.527%B*46.709%A*79.8B*N/A2454h9.3B**29.4B*
MGR-S1 Gladius 262260396.667A++0.6435.96%B**44.615%A*83.9B+N/A6963.1h6.8B+19B+
Mag-Cutter 2322046,8690.03C++6.0042.586%B*N/A0.5CN/A1413.2h2.2C*5.2B+
Rocklet Rifle 331193434.488S1.5452.634%C+N/A44.9B**32.1B+4964.3h25.2B*47.9B*
M12 Kobalt-H 179177288.5M**82.4728.538%B**28.814%A*295A*3.3D8140.6h11.7B+40.9B++
Carnage AR 178175296.034A**0.0132.131%B*48%M83.3B**1.4B**4762.1h9.1A28.3B**
Hawk GD-68 287170276.296S0.2767.09%BN/A42.5A*29.3A**4044h5.9B*8.8B*
NS CandyCannon 3000 174165662.5A*3.5338.487%B26.667%D68.8A*3.8S1502.4h2.8A+7.3B*
Spear Anti-Vehicle Phalanx Turret 214163723.286A++17.2665.37%A++4.908%B+135.8M*42.5A6641.2h4.3A6.6A
Gauss Prime 161161394.128A+1.9028.601%C+37.888%A+55.5C++N/A1712.9h8.6B**30.1B++
Anti-Vehicle Grenade 2191601160N/A153.9748.11%C--N/A320C-118C++15490.5h5.6C+11.6C+
Soldier Soaker 150150344.412A*1.6236.158%C+32.667%M*100B*N/A4361.5h4.5A12.4B++
Tempest 137136294.69A**1.3430.605%B+42.647%A*113.3AN/A5831.2h7.9B*25.9B++
C-4 146127294.379A+1.6559.744%SN/A254A*38B+28440.5h1.8D*3.1B++
Vortek Rotary 193119264.577B1.4532.894%C+2.521%B+20.9C13C2355.7h50.2C**152.5B
S12 Renegade 1061061010.6B**4.5754.531%B**1.887%D--117.8A+N/A2750.9h3.1C++5.7B+
19A Fortuna 104100362.778B*3.2528.921%C*28%B**41.7C1.7A1942.4h8.3B++28.6B+
G40-F Ranger 14593331A+24.9732.121%DN/A66.4A+37.1A4601.4h53.5B*166.5B+
M12 Kobalt 9388422C+15.9727.212%A+21.591%B+125.7B**7.1M4130.7h15.3B+56.4B++
MGR-C1 Charger 8787136.692S0.6632.906%B+28.736%C*87B++N/A3361h9.1B**27.8B++
MGR-A1 Vanquisher 8383145.929A++0.1032.851%B+44.578%A*63.8C++N/A2691.3h7.7B+23.3B+
MGR-M1 Bishop 7878194.105B*1.9240%B+35.897%C*52C++N/A3251.5h5.9C+14.8C**
NC Triumph Flare Gun 8377184.278U1.7520.572%UN/A51.3U4U1181.5h2T*9.5T*
E540 Halberd 9371417.75B+11.7260.43%A++2.817%C++88.8M**27.5A4950.8h4B**6.5A
M20 Basilisk 8570170U63.9747.331%B++15.714%M**50A++10.7B+2941.4h47.6A100.6A
NS-45 Pilot 6464222.909B*3.1233.859%C+32.813%C*91.4C*N/A2950.7h4.4A12.9B*
M12 Kobalt 6158158C+51.9728.501%A17.241%C145C*7.5B*4550.4h16.9C+59.2B+
MANA Anti-Personnel Turret 5754510.8N/A4.7725.63%UN/A540U30U1942900.1h12.1T*47T*
The Little Helper 525295.778M**0.2545.742%C26.923%A*86.7B++N/A2080.6h3.6B*7.9B+
M20 Basilisk-H 5752152A*45.9748.624%C**15.385%A**173.3A++16.7C+5600.3h27.2B++55.9B*
M12 Kobalt 5452226C++19.9738.725%S26.923%A+173.3A*6.7A*6470.3h16.1C**41.6B*
Tank Mine 6250150U43.97366.667%UN/A500S120A++27950.1h4.8T*1.3M

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,8790.8h
Nano-Armor Kit47,6320.5h
Anti-Vehicle MANA Turret41840.1h
Ordnance Dampener1700.1h
AE Nano-Armor Kit921,0821.4h
AE Medical Applicator7672,0874.7h
Nanite Revive Grenade02970.1h
Medical Kit2,27722,56320.5h
Medical Applicator11550h
Motion Spotter1813,5275.8h
Recon Detection Device0710.1h
Ammunition Package41,0990.3h
Anti-Infantry MANA Turret95830.4h
Snowman Soldier31960.2h
Xiphos Anti-Personnel Phalanx Turret0620h
A30 Walker0960h

Check the help document for the dictionary if you want to learn more about words used here.


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