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Maverick X2Creosote[TM7s] X2Creosote
NC BR 20

KDR: 5.87

Score: 27.6m

Last Seen: Feb 1st, 2020 3:07 PM
- OFFLINE - 48.3 hour(s)

Prestige 1, Battle Rank 20 - New Conglomerate on Miller
Level Progress (to 21): 12%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor GD-22S SAS-R NS-15M2 NC14 Bolt Driver EM1 LA80
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,310,640 MLG Score: 10640
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.41%44.896%145540123660,6296.62974-0.759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.534%2.169A*3.603M**-0.462DHEAD ++ (~28.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.698B+7.30.491B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.357%1.208%568412722,0694005895.1725351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.311%-0.625D-0.338C-1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.55B+22.90.569B+50.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.05%7.188%934712692,2123904025.67179549%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.552%1.001B**0.65B+1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.887B*6.40.842B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.213%83.625%934612708,4581288196.56677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.135%1.846A++1.07B**-0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.80.446B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.726%24.429%934412724,769757326.29156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.338%1.077B**1.885A++0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.636B+2.60.461B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m162.3%480 (28.8k)423 (25.4k)5.870492,58815,7726.0810320 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12761117432.405%40.943%132704:0943

9% Combat Medic51% Heavy Assault25% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2017 6:06 PMFeb 11th, 2018 7:19 AMFeb 2nd, 2020 6:37 PM (63d) (PST)Feb 1st, 2020 1:08 PM (65d) (PST)Feb 1st, 2020 11:07 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9571967611.4180.2410.5802.3770.04710640

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,40911,77445,635851435143325,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1088.5h/45.4d 3,322 37,908 23,207 155.3k 1,398 5,406 3,061 62.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:18,769
Deaths:2,443
KDR:7.683
Accuracy:34.164% B*
HSR:44.739% A*
LA1 Anchor
M+
Kills:4,346
Deaths:682
KDR:6.372
Accuracy:31.806% A
HSR:47.906% M+
GD-22S
M*
Kills:2,511
Deaths:419
KDR:5.993
Accuracy:30.881% A
HSR:48.785% M*
NS-15M2
M**
Kills:2,092
Deaths:440
KDR:4.755
Accuracy:29.090% B++
HSR:56.836% M**
EM1
M++
Kills:1,274
Deaths:238
KDR:5.353
Accuracy:28.465% A
HSR:43.485% M++
NC6 Gauss SAW
A*
Kills:1,225
Deaths:243
KDR:5.041
Accuracy:28.097% A
HSR:37.714% A*
NSX Naginata
M
Kills:1,164
Deaths:217
KDR:5.364
Accuracy:27.709% B*
HSR:48.625% M
MGR-L1 Promise
A*
Kills:631
Deaths:89
KDR:7.090
Accuracy:33.421% A++
HSR:42.789% A*
EM6
M++
Kills:436
Deaths:61
KDR:7.148
Accuracy:30.676% A+
HSR:45.642% M++
NSX-P Naginata
A**
Kills:427
Deaths:71
KDR:6.014
Accuracy:28.701% B**
HSR:48.009% A**
Kills:32,875
Deaths (as Heavy Assault):4,903
Deaths (to Heavy Assaults):4,814
KDR:6.70508
Kill Difference:27,972
Playtime:557.474 hours
Usage:51%
Score:14.681m
Score/min:439
Accuracy (listed only):30.301%
HSR (listed only):46.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
S
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C+
HSR:39.901% S
LA39 Bruiser
B*
Kills:1,212
Deaths:209
KDR:5.799
Accuracy:72.362% B*
HSR:16.914% B
AC-X11
M++
Kills:1,184
Deaths:166
KDR:7.133
Accuracy:33.268% A+
HSR:40.203% M++
Razor GD-23
S
Kills:1,177
Deaths:188
KDR:6.261
Accuracy:31.336% A
HSR:44.265% S
AF-57 Piston
B*
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.982% B*
HSR:17.602% B*
AF-19 Mercenary
M*
Kills:1,168
Deaths:186
KDR:6.280
Accuracy:32.173% A++
HSR:40.582% M*
Mauler S6
A+
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B++
HSR:23.031% A+
MKV Suppressed
S
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% B+
HSR:46.101% S
AF-4A Bandit
M*
Kills:1,166
Deaths:184
KDR:6.337
Accuracy:30.999% B**
HSR:44.597% M*
NSX Tengu
A++
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% B**
HSR:33.162% A++
NS-7 PDW
S
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:28.978% B++
HSR:43.852% S
NS Baron G5
M
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B++
HSR:26.913% M
Blitz GD-10
S
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:29.493% B*
HSR:46.432% S
GD-7F
M*
Kills:1,162
Deaths:189
KDR:6.148
Accuracy:31.822% A
HSR:40.189% M*
NSX Tanto
A**
Kills:1,161
Deaths:190
KDR:6.111
Accuracy:32.144% B*
HSR:42.808% A**
AF-4 Cyclone
M++
Kills:1,157
Deaths:194
KDR:5.964
Accuracy:32.896% A
HSR:40.190% M++
NS-11CB
A**
Kills:357
Deaths:65
KDR:5.492
Accuracy:31.027% B**
HSR:39.496% A**
19A Fortuna
A+
Kills:82
Deaths:32
KDR:2.563
Accuracy:28.980% B+
HSR:29.268% A+
Kills:19,203
Deaths (as Light Assault):3,236
Deaths (to Light Assaults):2,803
KDR:5.93418
Kill Difference:15,967
Playtime:131.656 hours
Usage:12%
Score:3.234m
Score/min:409
Accuracy (listed only):38.952%
HSR (listed only):36.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,242
Deaths:222
KDR:10.099
Accuracy:47.877% A
HSR:77.922% B*
NC14 Bolt Driver
A++
Kills:1,652
Deaths:176
KDR:9.386
Accuracy:47.796% A++
HSR:80.630% B++
LA80
B**
Kills:1,271
Deaths:100
KDR:12.710
Accuracy:48.296% B**
HSR:84.028% B++
NSX Daimyo
B+
Kills:1,210
Deaths:113
KDR:10.708
Accuracy:43.530% C++
HSR:96.281% B+
NSX Tomoe
A++
Kills:1,176
Deaths:192
KDR:6.125
Accuracy:31.882% B+
HSR:58.248% A++
MKV Suppressed
S
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% B+
HSR:46.101% S
NS-44 Commissioner AE
B**
Kills:1,165
Deaths:450
KDR:2.589
Accuracy:47.157% B++
HSR:35.794% B**
NSX Tengu
A++
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% B**
HSR:33.162% A++
NS-7 PDW
S
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:28.978% B++
HSR:43.852% S
Blitz GD-10
S
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:29.493% B*
HSR:46.432% S
Impetus
A++
Kills:1,162
Deaths:160
KDR:7.263
Accuracy:39.407% B++
HSR:45.095% A++
LA8 Rebel
A*
Kills:1,161
Deaths:306
KDR:3.794
Accuracy:39.952% A
HSR:38.587% A*
EM4 Longshot
A+
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:50.129% A+
HSR:84.397% B*
AF-18 Stalker
M++
Kills:1,159
Deaths:190
KDR:6.100
Accuracy:32.742% B**
HSR:43.658% M++
AF-6 Shadow
A*
Kills:1,158
Deaths:154
KDR:7.519
Accuracy:41.656% B**
HSR:46.978% A*
AF-4 Cyclone
M++
Kills:1,157
Deaths:194
KDR:5.964
Accuracy:32.896% A
HSR:40.190% M++
NS-30 Vandal
A*
Kills:1,157
Deaths:131
KDR:8.832
Accuracy:41.091% B**
HSR:43.820% A*
The Moonshot
B+
Kills:923
Deaths:48
KDR:19.229
Accuracy:45.890% B
HSR:84.724% B+
NS-44L Blackhand
B+
Kills:705
Deaths:168
KDR:4.196
Accuracy:47.000% B+
HSR:46.525% C**
NS-357 Underboss
A*
Kills:455
Deaths:196
KDR:2.321
Accuracy:43.558% B++
HSR:40.659% A*
LA3 Desperado
A*
Kills:400
Deaths:154
KDR:2.597
Accuracy:37.158% A
HSR:34.500% A*
NS CandyCannon 3000
B
Kills:165
Deaths:66
KDR:2.500
Accuracy:38.487% B
HSR:26.667% C-
NC Triumph Flare Gun
U
Kills:77
Deaths:18
KDR:4.278
Accuracy:20.572% U
HSR:0% U
Soldier Soaker
S
Kills:77
Deaths:19
KDR:4.053
Accuracy:39.197% B+
HSR:46.753% S
NS-45 Pilot
B+
Kills:64
Deaths:22
KDR:2.909
Accuracy:33.859% C**
HSR:32.813% B+
Kills:24,353
Deaths (as Infiltrator):4,090
Deaths (to Infiltrators):2,879
KDR:5.95428
Kill Difference:20,263
Playtime:269.733 hours
Usage:25%
Score:6.602m
Score/min:408
Accuracy (listed only):39.318%
HSR (listed only):50.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
S
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C+
HSR:39.901% S
LA39 Bruiser
B*
Kills:1,212
Deaths:209
KDR:5.799
Accuracy:72.362% B*
HSR:16.914% B
AF-57 Piston
B*
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.982% B*
HSR:17.602% B*
Gauss Rifle S
M*
Kills:1,168
Deaths:208
KDR:5.615
Accuracy:32.894% A+
HSR:45.976% M*
NC1 Gauss Rifle
M**
Kills:1,168
Deaths:201
KDR:5.811
Accuracy:32.279% A++
HSR:46.747% M**
NC9 A-Tross
M*
Kills:1,168
Deaths:190
KDR:6.147
Accuracy:31.358% B**
HSR:47.517% M*
Mauler S6
A+
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B++
HSR:23.031% A+
MKV Suppressed
S
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:29.437% B+
HSR:46.101% S
Reaper DMR
M++
Kills:1,166
Deaths:156
KDR:7.474
Accuracy:33.537% A+
HSR:48.628% M++
GR-22
M*
Kills:1,165
Deaths:198
KDR:5.884
Accuracy:30.909% A
HSR:46.352% M*
NSX Tengu
A++
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:44.918% B**
HSR:33.162% A++
NS-7 PDW
S
Kills:1,163
Deaths:266
KDR:4.372
Accuracy:28.978% B++
HSR:43.852% S
NS Baron G5
M
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B++
HSR:26.913% M
Blitz GD-10
S
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:29.493% B*
HSR:46.432% S
AF-4 Cyclone
M++
Kills:1,157
Deaths:194
KDR:5.964
Accuracy:32.896% A
HSR:40.190% M++
NS-11A
M++
Kills:297
Deaths:67
KDR:4.433
Accuracy:31.784% A
HSR:46.801% M++
Gauss Prime
A*
Kills:125
Deaths:33
KDR:3.788
Accuracy:28.765% B+
HSR:40% A*
Kills:18,003
Deaths (as Combat Medic):3,089
Deaths (to Combat Medics):1,593
KDR:5.8281
Kill Difference:14,914
Playtime:92.933 hours
Usage:9%
Score:2.383m
Score/min:427
Accuracy (listed only):39.465%
HSR (listed only):38.595%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
S
Kills:1,213
Deaths:204
KDR:5.946
Accuracy:58.949% C+
HSR:39.901% S
LA39 Bruiser
B*
Kills:1,212
Deaths:209
KDR:5.799
Accuracy:72.362% B*
HSR:16.914% B
AC-X11
M++
Kills:1,184
Deaths:166
KDR:7.133
Accuracy:33.268% A+
HSR:40.203% M++
Razor GD-23
S
Kills:1,177
Deaths:188
KDR:6.261
Accuracy:31.336% A
HSR:44.265% S
AF-57 Piston
B*
Kills:1,176
Deaths:170
KDR:6.918
Accuracy:51.982% B*
HSR:17.602% B*
AF-19 Mercenary
M*
Kills:1,168
Deaths:186
KDR:6.280
Accuracy:32.173% A++
HSR:40.582% M*
Mauler S6
A+
Kills:1,168
Deaths:188
KDR:6.213
Accuracy:48.065% B++
HSR:23.031% A+
AF-4A Bandit
M*
Kills:1,166
Deaths:184
KDR:6.337
Accuracy:30.999% B**
HSR:44.597% M*
NS Baron G5
M
Kills:1,163
Deaths:178
KDR:6.534
Accuracy:52.306% B++
HSR:26.913% M
GD-7F
M*
Kills:1,162
Deaths:189
KDR:6.148
Accuracy:31.822% A
HSR:40.189% M*
NSX Tanto
A**
Kills:1,161
Deaths:190
KDR:6.111
Accuracy:32.144% B*
HSR:42.808% A**
Warden
A+
Kills:1,145
Deaths:191
KDR:5.995
Accuracy:37.007% A+
HSR:32.751% B**
NS-11CB
A**
Kills:357
Deaths:65
KDR:5.492
Accuracy:31.027% B**
HSR:39.496% A**
19A Fortuna
A+
Kills:82
Deaths:32
KDR:2.563
Accuracy:28.980% B+
HSR:29.268% A+
MGR-M1 Bishop
B**
Kills:78
Deaths:19
KDR:4.105
Accuracy:40% B**
HSR:35.897% B+
Kills:14,612
Deaths (as Engineer):2,359
Deaths (to Engineers):1,966
KDR:6.19415
Kill Difference:12,253
Playtime:31.150 hours
Usage:3%
Score:0.729m
Score/min:390
Accuracy (listed only):40.828%
HSR (listed only):34.295%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:831
V. Kills:42 N/A
Deaths:70
KDR:11.871
Accuracy:61.908% B++
KPH:99 A
VKPH:5 C+
M20 Mustang
B**
Kills:706
V. Kills:401 176%
Deaths:111
KDR:6.360
Accuracy:27.380% D
KPH:23.300 B**
VKPH:13.200 B+
Breaker Rocket Pods
S
Kills:413
V. Kills:70 N/A
Deaths:5
KDR:82.600
Accuracy:62.400% A++
KPH:647.800 S
VKPH:109.800 S
Vortek Rotary
B+
Kills:119
V. Kills:74 159%
Deaths:26
KDR:4.577
Accuracy:32.894% B
KPH:20.900 B+
VKPH:13 C**
Kills:2,069 (1,656 + 0)
Deaths:212
KDR:9.759
VKDR:2.769
Vehicle Kills:587
Kill Difference:1,857
Playtime:45.065 hours
Usage:4%
Score:0.720m
Score/min:266
Piloting Accuracy:32.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
S
Kills:70
V. Kills:22 304%
Deaths:4
KDR:17.500
Accuracy:60.606% A*
KPH:87.300 S
VKPH:27.400 A**
Kills:70 (0 + 70)
Deaths:4
KDR:17.500
VKDR:5.500
Vehicle Kills:22
Kill Difference:66
Playtime:0.803 hours
Usage:0%
Score:0.024m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:60.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
S
Kills:1,199
V. Kills:214 N/A
Deaths:20
KDR:59.950
Accuracy:61.725% B++
KPH:202.700 S
VKPH:36.200 A++
C85 Canister-H
S
Kills:623
V. Kills:38 N/A
Deaths:16
KDR:38.938
Accuracy:71.917% A*
KPH:486.900 S
VKPH:29.700 S
M12 Kobalt-H
A*
Kills:125
V. Kills:2 N/A
Deaths:2
KDR:62.500
Accuracy:28.299% A
KPH:253.100 A*
VKPH:4 C+
G40-F Ranger
M*
Kills:84
V. Kills:46 179%
Deaths:3
KDR:28
Accuracy:32.708% C
KPH:84.700 M*
VKPH:46.400 M++
M20 Basilisk-H
M+
Kills:52
V. Kills:5 N/A
Deaths:1
KDR:52
Accuracy:48.624% B+
KPH:204.800 M+
VKPH:19.700 C++
Kills:2,083 (0 + 2,083)
Deaths:42
KDR:49.595
VKDR:7.262
Vehicle Kills:305
Kill Difference:2,041
Playtime:8.935 hours
Usage:1%
Score:0.374m
Score/min:697
Driving Accuracy:N/A%
Gunner Accuracy:48.624%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:79
V. Kills:4 N/A
Deaths:4
KDR:19.750
Accuracy:26.572% A++
KPH:118.900 A+
VKPH:6 A**
M20 Basilisk
M
Kills:64
V. Kills:14 427%
Deaths:1
KDR:64
Accuracy:47.448% B**
KPH:49.900 M
VKPH:10.900 B**
Kills:143 (0 + 143)
Deaths:5
KDR:28.600
VKDR:3.600
Vehicle Kills:18
Kill Difference:138
Playtime:1.948 hours
Usage:0%
Score:0.037m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:47.448%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:106
V. Kills: N/A
Deaths:10
KDR:10.600
Accuracy:54.531% A
KPH:114.800 A++
VKPH:0 D**
Kills:106 (106 + 0)
Deaths:10
KDR:10.600
VKDR:0
Vehicle Kills:0
Kill Difference:96
Playtime:0.924 hours
Usage:0%
Score:0.014m
Score/min:256
Driving Accuracy:54.531%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:520
V. Kills:20 N/A
Deaths:9
KDR:57.778
Accuracy:43.818% A++
KPH:224.800 S
VKPH:8.600 B*
Kills:520 (0 + 520)
Deaths:9
KDR:57.778
VKDR:2.222
Vehicle Kills:20
Kill Difference:511
Playtime:2.313 hours
Usage:0%
Score:0.073m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:43.818%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 18,89118,7692,4437.683A**1.8134.164%B*44.739%A*100B**N/A267187.7h7C**20.5B++
LA1 Anchor 4,3694,3466826.372A0.5031.806%A47.906%M+97A+N/A25044.8h7.2A22.5B**
GD-22S 2,5232,5114195.993A*0.1230.881%A48.785%M*82.3A+N/A21830.5h7.4A+24.1B**
SAS-R 2,2522,24222210.099A**4.2347.877%A77.922%B*92.3A++N/A23624.3h1.7B**3.6B**
NS-15M2 2,1032,0924404.755A1.1229.09%B++56.836%M**78.6B*N/A21326.6h8.3A28.4B*
NC14 Bolt Driver 1,6541,6521769.386M+3.5247.796%A++80.63%B++83.4M**N/A21219.8h1.8B**3.7B**
EM1 1,2791,2742385.353M**0.5228.465%A43.485%M++91A*N/A23914h8.8A+31B*
LA80 1,2741,27110012.71S6.8448.296%B**84.028%B++94.9A*N/A20913.4h1.8B++3.7B*
Frag Grenade 1,2651,24611246N/A1,240.1349.716%B+N/A461.5C7C-13122.7h3.8C+7.6C++
NC6 Gauss SAW 1,2301,2252435.041A*0.8328.097%A37.714%A*77.5A++N/A31515.8h6.7B**24B*
GD-66 Claw 1,2221,2132045.946M++0.0858.949%C+39.901%S96.3A++N/A22512.6h2.1B++3.5B+
LA39 Bruiser 1,2171,2122095.799S0.0772.362%B*16.914%B98.5A*N/A23612.3h1.9B*2.7B++
NSX Daimyo 1,2101,21011310.708A++4.8443.53%C++96.281%B+83.4B++N/A19014.5h2.1B+4.8B+
E540 Halberd-H 1,4131,1992059.95S54.0861.725%B++2.335%C**203.2S36.3A++6005.9h2.6A++4.2A++
AC-X11 1,1881,1841667.133S1.2633.268%A+40.203%M++97M+N/A24312.2h7.1B**21.4B*
Razor GD-23 1,1861,1771886.261S0.3931.336%A44.265%S91.2M++N/A21612.9h8.2B+26.1B++
NSX Tomoe 1,1821,1761926.125A**0.2531.882%B+58.248%A++95.6A++N/A21712.3h10.1B**31.6B*
AF-57 Piston 1,1851,1761706.918S1.0551.982%B*17.602%B*105.9A**N/A24611.1h3.2B**6.1B++
AF-19 Mercenary 1,1741,1681866.28S0.4132.173%A++40.582%M*78.9M++N/A30914.8h8.5B**26.5B**
Gauss Rifle S 1,1851,1682085.615S0.2632.894%A+45.976%M*81.7A**1.2B**22914.3h8.3B**25.1B**
NC1 Gauss Rifle 1,1771,1682015.811M++0.0632.279%A++46.747%M**81.7M++N/A28014.3h8.2A+25.4A
NC9 A-Tross 1,1781,1681906.147S0.2831.358%B**47.517%M*92.7MN/A20912.6h6.7A+21.3B**
Mauler S6 1,1771,1681886.213S0.3448.065%B++23.031%A+79.5A**N/A19714.7h3.4B**7.1B*
MKV Suppressed 1,1711,1672075.638S0.2329.437%B+46.101%S94.1A*N/A21512.4h9.6B**32.5B++
AF-4A Bandit 1,1731,1661846.337S0.4730.999%B**44.597%M*87A++N/A27713.4h8B**26B**
Reaper DMR 1,1741,1661567.474M*1.6033.537%A+48.628%M++98.8A**N/A25111.8h6.6A+19.6A
GR-22 1,1711,1651985.884M++0.0130.909%A46.352%M*83.8A*N/A21813.9h8.8A+28.6B**
NS-44 Commissioner AE 1,1711,1654502.589B**3.2847.157%B++35.794%B**151.3MN/A3667.7h2.4B**5.1B**
NC05 Jackhammer 1,1751,1651507.767S1.9061.684%A*18.455%B*105A*N/A25811.1h4.1B++6.7B*
NSX Tengu 1,1721,1641866.258S0.3944.918%B**33.162%A++88.2A+N/A20913.2h9.8B*21.8B++
NSX Naginata 1,1701,1642175.364M*0.5127.709%B*48.625%M97A+N/A22912h8.7B*31.6B++
NS-7 PDW 1,1711,1632664.372M*1.5028.978%B++43.852%S71.8A++N/A17616.2h10.1B**34.7B*
NS Baron G5 1,1681,1631786.534S0.6652.306%B++26.913%M90.9A*N/A20612.8h3.5B**6.7B+
Blitz GD-10 1,1681,1632344.97M**0.9029.493%B*46.432%S88.8A**N/A22713.1h9.8A33.2B*
Impetus 1,1691,1621607.263A**1.3939.407%B++45.095%A++91.5A++N/A19912.7h3.7B*9.3B*
GD-7F 1,1761,1621896.148M*0.2831.822%A40.189%M*80.7A++1B**24814.4h9.8B**30.9B*
LA8 Rebel 1,1701,1613063.794M++2.0839.952%A38.587%A*138.2S1.1B**3188.4h3.9A+9.8B**
NSX Tanto 1,1641,1611906.111S0.2432.144%B*42.808%A**106.5A**N/A24310.9h9B**28B*
EM4 Longshot 1,1641,1601189.831A*3.9650.129%A+84.397%B*79.5A**N/A17714.6h1.7B*3.4B**
AF-18 Stalker 1,1651,1591906.1M*0.2332.742%B**43.658%M++80.5A*N/A18314.4h9.7B**29.6B*
AF-6 Shadow 1,1621,1581547.519M*1.6541.656%B**46.978%A*81AN/A17714.3h4.4B*10.6B*
AF-4 Cyclone 1,1641,1571945.964M+0.0932.896%A40.19%M++89.7A*N/A23912.9h8.1B**24.5B++
NS-30 Vandal 1,1661,1571318.832M2.9641.091%B**43.82%A*93.3A++N/A20912.4h4.3B**10.6B*
Warden 1,1821,1451915.995M*0.1237.007%A+32.751%B**73.4A**2.4M*18815.6h5.2A+14B**
NC05 Jackhammer AE 1,1541,1431915.984M+0.1158.371%B**15.136%C92.9B++N/A21012.3h4.1B7.1B+
Shrike 1,4259722344.154S1.7265.592%B**3.292%B60.4M++28.1A**39116.1h4.4B**6.7B**
The Moonshot 9239234819.229M**13.3645.89%B84.724%B+83.2B**N/A21311.1h1.5B**3.3B*
M30 Mustang AH 8738317011.871B+6.0061.908%B++N/A98.9A5C+2648.4h5.7B+9.2B+
M20 Mustang 1,1077061116.36A+0.4927.38%D2.55%B+23.3B**13.2B+23530.3h46B**168.1B**
NS-44L Blackhand 7137051684.196A**1.6747%B+46.525%C**86M1A++2118.2h3.2B*6.8B++
Icikill 6586455,1250.126A5.7440.713%B+15.659%B++2CN/A5322.7h2.2C+5.4B+
MGR-L1 Promise 635631897.09S1.2233.421%A++42.789%A*114.7A*N/A3585.5h8.3A+24.8B**
C85 Canister-H 6616231638.938B**33.0771.917%A*9.952%C479.2S29.2S12621.3h5.3B+7.4B**
CAS 14-E 540520957.778A*51.9143.818%A++1.346%C--226.1S8.7B**5252.3h22.2B++50.6B**
NS-357 Underboss 4584551962.321B**3.5543.558%B++40.659%A*126.4A*N/A3283.6h2.9A6.6B*
EM6 438436617.148M1.2830.676%A+45.642%M++92.8A++N/A3244.7h7.8A25.5B*
NSX-P Naginata 429427716.014M**0.1428.701%B**48.009%A**73.6B++N/A1625.8h8.9B**30.9B*
Breaker Rocket Pods 483413582.6S76.7362.4%A++N/A688.3S116.7S20790.6h10.2B*16.3B*
NS Decimator 571405695.87S0.0063.052%C*2.222%C+60.4A24.8B*3726.7h3.5B++5.5B*
LA3 Desperado 4064001542.597A++3.2737.158%A34.5%A*133.3M**2M++3493h5.3A+14.2A
NC15 Phoenix 585364576.386M**0.5255.747%C**N/A38.7M++23.5A2619.4h5.1A+9.1A+
NS-11CB 364357655.492S0.3831.027%B**39.496%A**77.6B**1.5A+3124.6h10.1B*32.6B*
The Slasher 3453342,4340.137A*5.7341.477%B+11.377%C++2C+N/A5165.1h2B4.7B
NS-11A 297297674.433M1.4431.784%A46.801%M++80.3A++N/A2293.7h9.1A+28.5B**
Mag-Cutter 2322046,8670.03C*5.8442.586%B**N/A0.5C+N/A1413h2.2B+5.2B+
Rocklet Rifle 302177424.214S1.6654.066%C*N/A47.8A++33.8B*4953.7h24.2B**44.7B**
NS CandyCannon 3000 174165662.5M3.3738.487%B26.667%C-68.8M3.8S1512.4h2.8A+7.3B*
Spear Anti-Vehicle Phalanx Turret 214163723.286A**17.4265.46%A*4.908%B+135.8S42.5A*6491.2h4.3A6.6A
Anti-Vehicle Grenade 2171591159N/A153.1348.048%C--N/A318C-116B+15450.5h5.6C+11.6C+
Hawk GD-68 255153246.375U0.5068.298%B*N/A41.4M++27.6M**3943.7h6.1B**8.9B**
M12 Kobalt-H 127125262.5A+56.6328.299%A27.2%A++250A*4C+7430.5h13B++45.8B*
Gauss Prime 125125333.788A++2.0828.765%B+40%A*50C**N/A1582.5h9B**31.3B*
C-4 144125284.464A++1.4156.842%SN/A250M*38B+25800.5h1.7C--3B**
Vortek Rotary 193119264.577B*1.2932.894%B2.521%C++20.9B+13C**2355.7h50.2B++152.5B++
S12 Renegade 1061061010.6A++4.7354.531%A1.887%D--117.8A*N/A2560.9h3.1B5.7B++
G40-F Ranger 13084328A*22.1332.708%CN/A84M*46M++5531h48.8B**149B*
19A Fortuna 8682322.563B**3.3128.98%B+29.268%A+39C+1.9M1932.1h9B+31.1B+
M12 Kobalt 8379419.75B13.8826.572%A++18.987%C++112.9A5.7A*3800.7h15.6B++58.6B++
MGR-M1 Bishop 7878194.105A*1.7740%B**35.897%B+52B*N/A2641.5h5.9B+14.8B+
NC Triumph Flare Gun 8377184.278U1.5920.572%UN/A51.3U4U1181.5h2T*9.5T*
Soldier Soaker 7777194.053A**1.8239.197%B+46.753%S96.3AN/A5310.8h4.3B++11B**
E540 Halberd 9270417.5B**11.6360.606%A*2.857%C+87.5S27.5A**4880.8h4A6.6A+
NS-45 Pilot 6464222.909B**2.9633.859%C**32.813%B+91.4B++N/A2680.7h4.4A12.9B**
M20 Basilisk 7864164U58.1347.448%B**15.625%M**49.2A**10.8B**2871.3h49.3A103.8A
MANA Anti-Personnel Turret 5754510.8N/A4.9325.63%UN/A540U30U1768800.1h12.1T*47T*
M12 Kobalt 5653153C+47.1328.641%A16.981%C132.5B+7.5B**4230.4h17.8C++62.2B+
M20 Basilisk-H 5752152M**46.1348.624%B+15.385%M173.3A*16.7C+5590.3h27.2B**55.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit15,7960.4h
Spawn Beacon91,5210.7h
Anti-Vehicle MANA Turret41840.1h
AE Nano-Armor Kit921,0821.4h
AE Medical Applicator6658,2023.8h
Nanite Revive Grenade02890.1h
Medical Kit1,84418,33917.1h
Medical Applicator11550h
Motion Spotter1812,4935.5h
Recon Detection Device0710.1h
Ammunition Package41,0960.3h
Anti-Infantry MANA Turret95830.4h
Snowman Soldier31960.2h
A30 Walker0960h
Xiphos Anti-Personnel Phalanx Turret0620h

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