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Justicar X3Creosote[RFUS] X3Creosote
VS BR 41

KDR: 6.91

Score: 1.5m

Last Seen: May 29th, 2018 10:34 AM
- OFFLINE - 563.3 hour(s)

Battle Rank 41 - Vanu Sovereignty on Miller
Level Progress (to 42): 57%
Level 100 Progress: 8% 500h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW Flare VE6 SVA-88 Orion VS54 VE-H Maw NS-44 Commissioner AE S1 Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:X3Creosote



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,614,080 MLG Score: 14080
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.668%47.136%149369914,43410.009-3.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.225%2.117A*4.234S-1.212D*HEAD ++ (~31.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.69B+7.40.482B+15.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.826%16.364%1315199655787.85714611%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.11B**3.253M*-1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.648B+19.40.489B+21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.5m134.6%581 (34.9k)515 (30.9k)6.90724,9877227.110841 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS99759031.74%43.633%138503:543

94% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2018 10:01 AMMar 2nd, 2018 9:16 AMJun 13th, 2018 8:22 PM (8d) (PST)May 29th, 2018 7:29 AM (23d) (PST)May 29th, 2018 6:34 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1042108941.7690.2560.7722.4400.04314080

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,25512,58853,6671061546146330,879

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
47h/2d 147 2,176 1,117 6.9k 44 284 121 3.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
M*
Kills:1,168
Deaths:157
KDR:7.439
Accuracy:31.488% A++
HSR:46.832% M*
Flare VE6
S
Kills:1,166
Deaths:118
KDR:9.881
Accuracy:32.681% A*
HSR:51.372% S
SVA-88
A**
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:30.870% A++
HSR:42.562% A**
Orion VS54
S
Kills:409
Deaths:44
KDR:9.295
Accuracy:31.071% A*
HSR:54.034% S
VE-H Maw
A**
Kills:324
Deaths:44
KDR:7.364
Accuracy:31.527% B**
HSR:48.457% A**
Kills:4,230
Deaths (as Heavy Assault):519
Deaths (to Heavy Assaults):253
KDR:8.15029
Kill Difference:3,711
Playtime:44.046 hours
Usage:94%
Score:1.390m
Score/min:526
Accuracy (listed only):31.527%
HSR (listed only):48.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):127
KDR:0
Kill Difference:UNR
Playtime:0.762 hours
Usage:2%
Score:0.015m
Score/min:326
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):84
KDR:0
Kill Difference:UNR
Playtime:0.261 hours
Usage:1%
Score:0.005m
Score/min:298
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:204
Deaths:71
KDR:2.873
Accuracy:47.253% B++
HSR:34.804% B**
XM98
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:38.403% N/A
HSR:76% N/A
Kills:254
Deaths (as Infiltrator):76
Deaths (to Infiltrators):93
KDR:3.34211
Kill Difference:178
Playtime:1.123 hours
Usage:2%
Score:0.027m
Score/min:395
Accuracy (listed only):42.828%
HSR (listed only):55.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):72
KDR:0
Kill Difference:UNR
Playtime:0.559 hours
Usage:1%
Score:0.015m
Score/min:442
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:55
V. Kills:5 N/A
Deaths:2
KDR:27.500
Accuracy:47.826% C++
KPH:255.800 S
VKPH:23.300 C*
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:53
Playtime:0.215 hours
Usage:0%
Score:0.008m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:47.826%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,1761,1681577.439S0.5331.488%A++46.832%M*112.3M+N/A25110.4h8.5A27B**
Flare VE6 1,1721,1661189.881S2.9732.681%A*51.372%S131M**N/A2868.9h6.4A++19.7B**
SVA-88 1,1661,1631567.455M+0.5530.87%A++42.562%A**110.8MN/A36410.5h8.4A27.3B**
Orion VS54 410409449.295S2.3931.071%A*54.034%S107.6M**N/A3033.8h6.9A++22.1B+
VE-H Maw 325324447.364M**0.4631.527%B**48.457%A**115.7A*N/A3962.8h6.9A+21.8B**
NS-44 Commissioner AE 207204712.873A4.0347.253%B++34.804%B**185.5M**2.7M**4791.1h2.1A+4.5B**
S1 180118157.867U0.9659.893%BN/A56.2A**29.5A**4332.1h4.7B*7.9B*
Frag Grenade 1051021102N/A95.0952.321%B**N/A510C++15B*18210.2h2.9B*5.5B*
M20 Basilisk-H 6055227.5M+20.5947.826%C++16.364%S275S25C**6340.2h19.4B++40.6B**
XM98 5050510S3.0938.403%C++76%C++55.6A++N/A2370.9h2B*5.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0820h
Medical Applicator05180h
Nano-Armor Kit01,9380.1h
Medical Kit908490.8h

Check the help document for the dictionary if you want to learn more about words used here.


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