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Field Marshal XD4rkCiph3rX[FIGN] XD4rkCiph3rX
TR BR 134

KDR: 2.41

Score: 39.5m

Last Seen: Jan 17th, 2019 6:53 AM
- OFFLINE - 1516.6 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Terran Republic on Briggs
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler P2-120 AP M18 Rotary CAS30 Tank Buster M14 Banshee FA1 Barrage HC1 Cougar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $879,453 MLG Score: 703
Fun Score: N/A
Cheeseburgers Flipped: 459TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.637%31.17%86117101614,5591.199851.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.778%1.281A1.612A+-1.399D**HEAD ++ (~17.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+10.30.278C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.723%0.65%7016102710,158171055555.93688183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%-0.389C--0.877D---0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.10.024C+53-0C+104.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.289%3.569%471610273,979113328023.51191142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.301%-0.254C0.612B+0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.087C+13.5-0.078C+21.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.56%0.788%1098910249,773117070008.35299140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.59%0.13C++-0.907D--0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.673B+14.50.631B+24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.979%81.508%1098410292,520114352.2028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.916%0.593B+0.942B*2.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.488B+20.38C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.975%14.009%1098410294,1831221583.42588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.453%0.212C++-0.104C+1.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B3.30.322C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.5m332.1%296 (17.8k)262 (15.7k)2.4127359,79024,7812.83011134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1033431422.823%14.243%32506:0624

69% Engineer7% Heavy Assault14% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 3:28 AMFeb 1st, 2019 9:07 AMFeb 9th, 2019 3:20 PM (40d) (PST)Jan 17th, 2019 3:11 AM (63d) (PST)Jan 17th, 2019 2:53 AM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
772846880.3960.1640.0561.7610.134703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3505,06941,28124103106815,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2514.4h/104.8d 10,343 8,516 19,069 265.6k 2,132 5,497 20,190 116.5m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
HC1 Cougar
A*
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:32.804% A++
HSR:32.993% A*
LC3 Jaguar
S
Kills:1,170
Deaths:466
KDR:2.511
Accuracy:32.791% A++
HSR:42.308% S
AS16 NightHawk
B*
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:47.987% B*
HSR:13.500% C+
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B+
TRAC-5 S
B*
Kills:1,161
Deaths:1,146
KDR:1.013
Accuracy:27.023% B*
HSR:19.638% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C-
TRAC-5
C+
Kills:1,148
Deaths:1,354
KDR:0.848
Accuracy:20.641% C+
HSR:15.157% D
TRS-12 Uppercut
B**
Kills:673
Deaths:315
KDR:2.137
Accuracy:69.846% B**
HSR:21.100% B**
NSX-P Tanto
A*
Kills:246
Deaths:142
KDR:1.732
Accuracy:29.069% B++
HSR:39.431% A*
NS Baron G5AE
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:51.087% B+
HSR:24.658% A++
AMR-66
M**
Kills:69
Deaths:29
KDR:2.379
Accuracy:36.527% A++
HSR:50.725% M**
Kills:10,388
Deaths (as Engineer):7,808
Deaths (to Engineers):5,564
KDR:1.33043
Kill Difference:2,580
Playtime:1,737.319 hours
Usage:69%
Score:26.059m
Score/min:250
Accuracy (listed only):41.803%
HSR (listed only):25.028%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:1,172
Deaths:443
KDR:2.646
Accuracy:30.565% A+
HSR:35.495% A+
NS-15M AE
B**
Kills:1,170
Deaths:396
KDR:2.955
Accuracy:31.673% B**
HSR:37.521% B**
T9 CARV
B*
Kills:1,163
Deaths:840
KDR:1.385
Accuracy:23.517% B*
HSR:23.732% C++
NSX-P Naginata
A*
Kills:450
Deaths:172
KDR:2.616
Accuracy:30.894% A++
HSR:46.444% A*
T7 Mini-Chaingun
A+
Kills:335
Deaths:259
KDR:1.293
Accuracy:24.504% A+
HSR:15.821% B++
T7 Mini-Chaingun AE
M**
Kills:222
Deaths:103
KDR:2.155
Accuracy:29.145% A++
HSR:30.631% M**
Kills:4,512
Deaths (as Heavy Assault):2,213
Deaths (to Heavy Assaults):6,761
KDR:2.03886
Kill Difference:2,299
Playtime:187.332 hours
Usage:7%
Score:2.950m
Score/min:262
Accuracy (listed only):28.383%
HSR (listed only):31.607%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
HC1 Cougar
A*
Kills:1,176
Deaths:469
KDR:2.507
Accuracy:32.804% A++
HSR:32.993% A*
LC3 Jaguar
S
Kills:1,170
Deaths:466
KDR:2.511
Accuracy:32.791% A++
HSR:42.308% S
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
SMG-46AE Armistice
A*
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A*
AS16 NightHawk
B*
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:47.987% B*
HSR:13.500% C+
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B+
TRAC-5 S
B*
Kills:1,161
Deaths:1,146
KDR:1.013
Accuracy:27.023% B*
HSR:19.638% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C-
TRAC-5
C+
Kills:1,148
Deaths:1,354
KDR:0.848
Accuracy:20.641% C+
HSR:15.157% D
TRS-12 Uppercut
B**
Kills:673
Deaths:315
KDR:2.137
Accuracy:69.846% B**
HSR:21.100% B**
NSX-P Tanto
A*
Kills:246
Deaths:142
KDR:1.732
Accuracy:29.069% B++
HSR:39.431% A*
NS Baron G5AE
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:51.087% B+
HSR:24.658% A++
Kills:13,819
Deaths (as Light Assault):10,281
Deaths (to Light Assaults):4,389
KDR:1.34413
Kill Difference:3,538
Playtime:352.077 hours
Usage:14%
Score:5.877m
Score/min:278
Accuracy (listed only):39.745%
HSR (listed only):25.049%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
RAMS-AE .50M
B*
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:38.706% C--
HSR:86.953% B*
SMG-46AE Armistice
A*
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A*
TSAR-42
B**
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:46.478% B**
HSR:79.070% B**
NS-44 Commissioner
B+
Kills:818
Deaths:833
KDR:0.982
Accuracy:39.126% B
HSR:25.428% B+
NS-61 Emissary
C*
Kills:361
Deaths:427
KDR:0.845
Accuracy:24.161% D
HSR:17.729% C*
TX1 Repeater
D*
Kills:161
Deaths:359
KDR:0.448
Accuracy:12.382% F--
HSR:13.665% D*
99SV
B+
Kills:112
Deaths:119
KDR:0.941
Accuracy:26.144% D-
HSR:41.071% B+
NSX Daimyo
B*
Kills:82
Deaths:30
KDR:2.733
Accuracy:47.403% B*
HSR:93.902% C+
NS-AM7 AE/TR Archer
C
Kills:69
Deaths:90
KDR:0.767
Accuracy:45.393% F
HSR:14.493% C
Kills:7,429
Deaths (as Infiltrator):5,075
Deaths (to Infiltrators):3,344
KDR:1.46384
Kill Difference:2,354
Playtime:136.663 hours
Usage:5%
Score:2.016m
Score/min:246
Accuracy (listed only):33.738%
HSR (listed only):43.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:1,196
Deaths:1,352
KDR:0.885
Accuracy:33.408% D
HSR:11.622% D
TAR-AE
B**
Kills:1,171
Deaths:515
KDR:2.274
Accuracy:31.417% B*
HSR:35.269% B**
SMG-46 Armistice
A**
Kills:1,168
Deaths:784
KDR:1.490
Accuracy:28.405% B+
HSR:31.764% A**
MKV Suppressed
A++
Kills:1,167
Deaths:1,257
KDR:0.928
Accuracy:26.665% C*
HSR:31.020% A++
SMG-46AE Armistice
A*
Kills:1,165
Deaths:461
KDR:2.527
Accuracy:36.251% A
HSR:38.283% A*
T1 Cycler
A
Kills:1,165
Deaths:821
KDR:1.419
Accuracy:28.608% A
HSR:27.640% B*
AS16 NightHawk
B*
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:47.987% B*
HSR:13.500% C+
NS Baron G5
B**
Kills:1,162
Deaths:901
KDR:1.290
Accuracy:54.343% B**
HSR:16.351% B+
TAS-16 Blackjack
B+
Kills:1,151
Deaths:931
KDR:1.236
Accuracy:66.111% B+
HSR:12.858% C-
TRS-12 Uppercut
B**
Kills:673
Deaths:315
KDR:2.137
Accuracy:69.846% B**
HSR:21.100% B**
NS Baron G5AE
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:51.087% B+
HSR:24.658% A++
Kills:11,254
Deaths (as Combat Medic):8,040
Deaths (to Combat Medics):2,464
KDR:1.39975
Kill Difference:3,214
Playtime:85.652 hours
Usage:3%
Score:1.712m
Score/min:333
Accuracy (listed only):43.102%
HSR (listed only):24.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D
Kills:200
Deaths:126
KDR:1.587
Accuracy:9.636% D*
HSR:16% D
M3 Pounder HEG
C-
Kills:199
Deaths:157
KDR:1.268
Accuracy:34.427% C-
HSR:2.010% D
M2 Mutilator
D*
Kills:194
Deaths:109
KDR:1.780
Accuracy:9.158% D*
HSR:12.371% D**
M1 Heavy Cycler
B+
Kills:132
Deaths:98
KDR:1.347
Accuracy:16.584% B+
HSR:14.394% D
MRC3 Mercy
B*
Kills:105
Deaths:30
KDR:3.500
Accuracy:16.154% C+
HSR:24.762% B*
MRC3 Mercy
C**
Kills:82
Deaths:30
KDR:2.733
Accuracy:16.140% C+
HSR:21.951% C**
M3 Pounder HEG
C+
Kills:66
Deaths:53
KDR:1.245
Accuracy:33.407% D
HSR:3.030% C+
Kills:978
Deaths (as MAX Suit):301.500
Deaths (to MAX Suits):831
KDR:3.24378
Kill Difference:676.500
Playtime:57.429 hours
Usage:2%
Score:0.859m
Score/min:249
Accuracy (listed only):19.358%
HSR (listed only):13.503%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:4,362
V. Kills:2,550 171%
Deaths:690
KDR:6.322
Accuracy:31.117% C+
KPH:23.100 B**
VKPH:13.500 B+
M18 Rotary
B++
Kills:1,616
V. Kills:1,071 151%
Deaths:377
KDR:4.286
Accuracy:35.170% B+
KPH:22.200 B++
VKPH:14.700 B+
M14 Banshee
B**
Kills:1,280
V. Kills:107 N/A
Deaths:154
KDR:8.312
Accuracy:34.740% B*
KPH:69.800 B*
VKPH:5.800 B**
M18 Locust
B
Kills:1,108
V. Kills:697 159%
Deaths:256
KDR:4.328
Accuracy:34.040% C**
KPH:23.600 B
VKPH:14.800 C++
Hellfire Rocket Pods
B++
Kills:1,081
V. Kills:259 416%
Deaths:99
KDR:10.919
Accuracy:62.480% A++
KPH:84.500 C++
VKPH:20.200 B++
Hornet Missiles
C--
Kills:340
V. Kills:227 149%
Deaths:85
KDR:4
Accuracy:71.517% A
KPH:35.100 C--
VKPH:23.400 C--
Tomcat A2AM Pods
A++
Kills:87
V. Kills:51 167%
Deaths:2
KDR:43.500
Accuracy:91.154% A++
KPH:111.200 A+
VKPH:65.200 B*
Coyote Missiles
B*
Kills:51
V. Kills:50 100%
Deaths:21
KDR:2.429
Accuracy:59.764% B*
KPH:18.100 C
VKPH:17.800 C
Kills:9,925 (8,366 + 0)
Deaths:1,684
KDR:5.894
VKDR:2.976
Vehicle Kills:5,012
Kill Difference:8,241
Playtime:353.205 hours
Usage:14%
Score:4.276m
Score/min:202
Piloting Accuracy:34.040%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:6,696
V. Kills:5,224 128%
Deaths:543
KDR:12.332
Accuracy:28.375% D*
KPH:50.700 B**
VKPH:39.600 A
CAS30 Tank Buster
C
Kills:1,453
V. Kills:1,315 110%
Deaths:821
KDR:1.770
Accuracy:42.479% C
KPH:5.300 C--
VKPH:4.800 D
AP30 Shredder
M+
Kills:464
V. Kills:345 134%
Deaths:39
KDR:11.897
Accuracy:38.863% B*
KPH:55.200 A++
VKPH:41 M+
L-30R Vektor
C+
Kills:366
V. Kills:202 180%
Deaths:82
KDR:4.463
Accuracy:33.383% D
KPH:10.500 C+
VKPH:5.800 C
L105 Zephyr
C+
Kills:234
V. Kills:40 N/A
Deaths:8
KDR:29.250
Accuracy:51.848% B**
KPH:47.800 C+
VKPH:8.200 C+
L-24R Spur
B++
Kills:227
V. Kills:14 N/A
Deaths:7
KDR:32.429
Accuracy:44.521% C**
KPH:53.700 B++
VKPH:3.300 C+
Kills:9,440 (2,046 + 7,394)
Deaths:1,500
KDR:6.293
VKDR:4.760
Vehicle Kills:7,140
Kill Difference:7,940
Playtime:459.157 hours
Usage:18%
Score:4.789m
Score/min:174
Piloting Accuracy:44.521%
Gunner Accuracy:51.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:457
V. Kills:350 130%
Deaths:62
KDR:7.371
Accuracy:56.501% C++
KPH:24.600 C
VKPH:18.800 C*
L100 Python HEAT
D-
Kills:313
V. Kills:147 211%
Deaths:46
KDR:6.804
Accuracy:44.300% D
KPH:15.800 D--
VKPH:7.400 D-
C75 Viper
C+
Kills:162
V. Kills:33 476%
Deaths:35
KDR:4.629
Accuracy:37.924% C+
KPH:25.400 C+
VKPH:5.200 D
Skyguard
C
Kills:147
V. Kills:155 94%
Deaths:41
KDR:3.585
Accuracy:32.191% B+
KPH:7.600 D-
VKPH:8 C
Kills:1,079 (1,079 + 0)
Deaths:184
KDR:5.864
VKDR:3.723
Vehicle Kills:685
Kill Difference:895
Playtime:64.071 hours
Usage:3%
Score:0.649m
Score/min:169
Driving Accuracy:32.191%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,847
V. Kills:1,566 118%
Deaths:242
KDR:7.632
Accuracy:48.798% C**
KPH:24.300 C
VKPH:20.600 B+
P2-120 HEAT
C+
Kills:1,053
V. Kills:544 193%
Deaths:156
KDR:6.750
Accuracy:39.803% C
KPH:18.400 D
VKPH:9.500 C+
E540 Halberd
B+
Kills:674
V. Kills:287 234%
Deaths:33
KDR:20.424
Accuracy:44.060% B+
KPH:25.700 C+
VKPH:10.900 C-
G30 Vulcan
C-
Kills:51
V. Kills:44 113%
Deaths:20
KDR:2.550
Accuracy:24.402% C--
KPH:12 D-
VKPH:10.400 C-
Kills:3,625 (2,900 + 725)
Deaths:451
KDR:8.038
VKDR:5.412
Vehicle Kills:2,441
Kill Difference:3,174
Playtime:163.689 hours
Usage:7%
Score:2.121m
Score/min:216
Driving Accuracy:39.803%
Gunner Accuracy:24.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:684
V. Kills:445 153%
Deaths:110
KDR:6.218
Accuracy:46.750% C+
KPH:36.700 C
VKPH:23.900 C+
E540 Halberd-H
B+
Kills:540
V. Kills:294 183%
Deaths:49
KDR:11.020
Accuracy:59.526% C**
KPH:48.600 C**
VKPH:26.500 B+
P525 Marauder-H
A+
Kills:114
V. Kills:13 N/A
Deaths:8
KDR:14.250
Accuracy:43.299% B**
KPH:109.300 C++
VKPH:12.500 A+
Kills:1,338 (0 + 1,338)
Deaths:167
KDR:8.012
VKDR:4.503
Vehicle Kills:752
Kill Difference:1,171
Playtime:30.780 hours
Usage:1%
Score:0.637m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:43.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:71
V. Kills:7 N/A
Deaths:31
KDR:2.290
Accuracy:42.882% C++
KPH:32.500 D
VKPH:3.200 B**
Kills:71 (71 + 0)
Deaths:31
KDR:2.290
VKDR:0.226
Vehicle Kills:7
Kill Difference:40
Playtime:2.183 hours
Usage:0%
Score:0.016m
Score/min:120
Driving Accuracy:42.882%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:120
V. Kills:71 167%
Deaths:16
KDR:7.500
Accuracy:44.940% B*
KPH:36.900 B++
VKPH:21.800 B*
Kills:120 (0 + 120)
Deaths:16
KDR:7.500
VKDR:4.438
Vehicle Kills:71
Kill Difference:104
Playtime:3.255 hours
Usage:0%
Score:0.054m
Score/min:276
Piloting Accuracy:N/A%
Gunner Accuracy:44.940%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 11,9206,69654312.331B*9.9228.375%D*N/A50.7B**39.6A419132h3.4B++12.1C++
M18 Needler 6,9124,3626906.322A+3.9131.117%C+N/A23.1B**13.5B+169189.1h70.4B*226.2B*
P2-120 AP 3,4131,8472427.632C*5.2248.798%C**4.44%B+24.3C20.6B+28875.9h8.4C17.2C++
M18 Rotary 2,6871,6163774.286A1.8735.17%B+N/A22.2B++14.7B+18772.8h69.2B++196.8B*
CAS30 Tank Buster 2,7681,4538211.77C*0.6442.479%CN/A5.3C--4.8D57274.7h41.6B++97.8B+
M14 Banshee 1,3871,2801548.312B+5.9034.74%B*N/A69.9B*5.8B**27218.3h20.7B59.7B+
FA1 Barrage 1,2251,1961,3520.885C+1.5333.408%D11.622%D10.8D-N/A31111h4.6B+13.8C++
HC1 Cougar 1,1921,1764692.507A+0.0932.804%A++32.993%A*70A*1A+18216.8h8.5B**25.9B**
MSW-R 1,1831,1724432.646B0.2330.565%A+35.495%A+69.8AN/A24316.8h9.3B**30.3B*
TAR-AE 1,1821,1715152.274B+0.1431.417%B*35.269%B**71B++N/A19916.5h9.3B**29.7B*
LC3 Jaguar 1,1841,1704662.511B*0.1032.791%A++42.308%S77A*N/A23515.2h9.2B**28.2B**
NS-15M AE 1,1791,1703962.955B+0.5431.673%B**37.521%B**68B+N/A18117.2h9.7B*30.7B++
SMG-46 Armistice 1,1771,1687841.49B+0.9228.405%B+31.764%A**32.6C++N/A9235.8h11.5B*40.6B++
MKV Suppressed 1,1851,1671,2570.928C+1.4826.665%C*31.02%A++19DN/A5961.5h13.1B49.1B
RAMS-AE .50M 1,1681,1652764.221C++1.8138.706%C--86.953%B*47C++N/A12124.8h1.6B**4.2B+
SMG-46AE Armistice 1,1701,1654612.527B**0.1136.251%A38.283%A*86.3B**N/A22113.5h9.4B**25.8B*
T1 Cycler 1,1761,1658211.419B+0.9928.608%A27.64%B*38.8B**N/A12030h10.8A37.9B**
T9 CARV 1,1841,1638401.385C++1.0323.517%B*23.732%C++28.3C++N/A9541.1h11B*46.8B++
AS16 NightHawk 1,1771,1636751.723B+0.6947.987%B*13.5%C+22.9C-N/A9250.7h3.6B*7.6B*
NS Baron G5 1,1701,1629011.29C**1.1254.343%B**16.351%B+36.9C*N/A11531.5h4.4B8.1C++
TSAR-42 1,1621,1614392.645C+0.2346.478%B**79.07%B**55.3B*N/A20021h1.8B**3.9B*
TRAC-5 S 1,1751,1611,1461.013C++1.4027.023%B*19.638%B+18.5C+N/A5462.8h11B+40.6B+
TAS-16 Blackjack 1,1611,1519311.236C++1.1866.111%B+12.858%C-38.9C+N/A18629.6h2.3B+3.4B+
TRAC-5 1,1831,1481,3540.848C++1.5620.641%C+15.157%D10.9C--N/A40105.4h14.2B68.8C**
M18 Locust 1,8051,1082564.328A1.9234.04%C**N/A23.6B14.8C++18647h77.9C*228.9B+
Hellfire Rocket Pods 1,3401,0819910.919B+8.5162.48%A++N/A84.5C++20.2B++55212.8h16.1B+25.8B++
P2-120 HEAT 1,5971,0531566.75C*4.3439.803%C3.324%C++18.3D9.5C+14457.4h7.8C+19.5C++
C-4 1,5148934621.933B+0.4821.226%DN/A70.9C+49.3A+83212.6h1.4C**6.6C+
NS-44 Commissioner 8218188330.982C++1.4339.126%B25.428%B+25.2CN/A8132.4h3.4B+8.8B+
G20 Vulcan-H 1,1296841106.218B++3.8146.75%C+3.801%B+36.8C23.9C+32018.6h82.7B++176.9B+
E540 Halberd 9616743320.424A++18.0144.06%B+1.929%D25.7C+11C17526.2h4.3B**9.8B**
TRS-12 Uppercut 6786733152.137B*0.2869.846%B**21.1%B**74.8A+N/A2379h2.1B*3B*
E540 Halberd-H 8345404911.02B+8.6159.526%C**1.667%C+48.6C**26.5B+34611.1h5.8C**9.7B+
Chainblade 60250717,2370.029C*2.3810.484%D**7.89%C++0.5C+N/A21028.3h4.1D-39.2F-
AP30 Shredder 8094643911.897C++9.4838.863%B*N/A55.2A++41.1M+5518.4h88.2C++227B+
L100 Python AP 807457627.371B++4.9656.501%C++3.063%C++24.6C18.8C*23618.6h5.6B+9.9B+
NSX-P Naginata 4544501722.616B*0.2030.894%A++46.444%A*77.6AN/A1875.8h9.1B**29.3B**
Hyena Missile Launcher 6053823710.324S7.9138.34%B*N/A86.8S50.7S5664.4h8.2A*21.3A++
L-30R Vektor 568366824.463A++2.0533.383%DN/A10.5C+5.8C7134.9h41.1B++123.2B+
NS-61 Emissary 3733614270.845C++1.5724.161%D17.729%C*17.4C-N/A6420.8h16.2C+67C
Tank Mine 697353903.922B++1.5133.703%C+N/A78.4D76.4B+11404.5h2.1C6.1C*
Hornet Missiles 567340854C+1.5971.517%A1.765%C*35.1C--23.4C--3199.7h9.9C**13.8B+
T7 Mini-Chaingun 3393352591.293B1.1224.504%A+15.821%B++39.9B+N/A1478.4h12.5B++51B++
L100 Python HEAT 460313466.804B+4.3944.3%DN/A15.8D--7.4D-10919.8h4.7B*10.6B+
NSX-P Tanto 2492461421.732B*0.6829.069%B++39.431%A*45.6B*N/A1325.4h10.4B**35.7B*
A30 Walker 413243288.679S6.2723.897%B1.235%D45.8A++32.1A*4315.3h34A+142.4A
NS Decimator 3642411142.114A0.3063.839%B+1.66%C-51.3B**26.2A3934.7h3.2B**5B**
L105 Zephyr 274234829.25A+26.8451.848%B**1.709%A+47.8C+8.2C+1854.9h6.2C++12B+
L-24R Spur 241227732.429M+30.0244.521%C**3.084%B*54B*3.3C+1844.2h16.2B+36.3B+
T7 Mini-Chaingun AE 2232221032.155B++0.2629.145%A++30.631%M**69.4B**N/A1553.2h10B*34.4B*
ML-7 4142083690.564C+1.8557.335%C++2.885%C++15.2D15B+26813.7h8.8D15.3C-
M2 Mutilator 2042001261.587C+0.839.636%D*16%D12.1D*N/A4016.5h19.7C-204.7D
M3 Pounder HEG 2811991571.268C+1.1434.427%C-2.01%D9.4D-3.9B6921.2h18.6C+53.9C+
Frag Grenade 1981961196N/A193.5945.44%C++N/A392C4D14370.5h4.3C9.5C+
M2 Mutilator 1971941091.78C++0.639.158%D*12.371%D**14.7D--N/A4913.2h17.7C+193.6D
Spear Anti-Vehicle Phalanx Turret 356192326C+3.5941.283%C6.771%A24.6D-21C+2927.8h9.3C+22.6C+
M60-A Bulldog 215187920.778A++18.3753.455%A++1.07%C-51.9B*7.8B+2303.6h5.6C*10.5B*
MANA Anti-Vehicle Turret 4311671800.928C1.4851.372%C2.994%C-15D-23.8C+28111.1h15.8D30.8D--
C75 Viper 195162354.629C++2.2237.924%C+2.469%B**25.3C+5.2D2286.4h8.8B++23.1B*
TX1 Repeater 1631613590.448C1.9612.382%F--13.665%D*6.5D--N/A2424.9h13.6C++110.2D*
Rocklet Rifle 271150642.344M+0.0757.845%B+N/A41.7B**33.6B++4913.6h21.3A36.9B**
Skyguard 302147413.585B+1.1732.191%B+2.721%B+7.6D-8C14719.3h167.5D520.3C+
T2 Striker 214134652.062M**0.3547.674%C-N/A22A13.1B2736.1h22.9A48.1B*
M1 Heavy Cycler 133132981.347C++1.0716.584%B+14.394%D10.8D--N/A3712.2h18.2C*109.7B+
Claymore 129129284.607C2.1947.231%A++N/A161.3B+N/A5170.8h1.1B*2.4B**
M20 Wyvern 191120167.5B+5.0944.94%B*1.667%D-36.4B++21.5B*2763.3h80.4C++178.9B+
P525 Marauder-H 127114814.25C++11.8443.299%B**N/A114C*13A++7711h8.4C-19.3C*
99SV 1131121190.941C1.4726.144%D-41.071%B+15.3C--N/A627.3h6.6C-25.2D
MRC3 Mercy 106105303.5B++1.0916.154%C+24.762%B*35B+N/A1593h15.8B**98B+
Hunter QCX 107941920.49C1.9231.748%D22.34%C5.5DN/A2417h6.7C++21.2C+
Tomcat A2AM Pods 13887243.5U41.0991.154%A++N/A108.8A63.8B++10510.8h7B*7.7A
NSX Daimyo 8282302.733C+0.3247.403%B*93.902%C+39C-N/A1162.1h2.7C+5.6B
MRC3 Mercy 8482302.733B0.3216.14%C+21.951%C**27.3C+N/A1553h20.4C+126.3C++
MANA Anti-Personnel Turret 8079551.436N/A0.9816.3%UN/A790U10U2059800.1h31T*190.1T*
NS Baron G5AE 7673282.607B**0.1951.087%B+24.658%A++73B**3S1841h3.2B**6.3C+
S12 Renegade 7871312.29C+0.1242.882%C++2.817%D32.3D3.2B**1202.2h3.4C+8C*
AMR-66 6969292.379A*0.0336.527%A++50.725%M**30B++N/A1442.3h5.3A+14.5B**
NS-AM7 AE/TR Archer 9869900.767C+1.6545.393%F14.493%C2.8D-1.2C--1724.7h13.6C*30C+
ASP-30 Grounder 140671480.453C-1.9667.663%B++1.493%D-6.8D-7.4C1749.9h14.5F*21.5F-
M3 Pounder HEG 10966531.245C1.1733.407%D3.03%C+7.3D*4.7B+759.1h29.8D**89.2D--
G30 Vulcan 9551202.55C0.1424.402%C--3.922%C++12.1D-10.5C1654.2h94.8C*388.5C+
Coyote Missiles 10151212.429C0.0259.764%B*N/A18.2C17.9C3732.8h48.7C81.4C++

Consumables
  Name Deaths Consumed Time Equipped
TR Patriot Flare Gun84,4985.4h
Motion Spotter92,7163.5h
Nano-Armor Kit6461,094,483144.1h
Flail Targeting Dart1600.4h
Spawn Beacon45941.8h
Anti-Vehicle MANA Turret181,1753.7h
AE Nano-Armor Kit142241,87335.3h
Nanite Revive Grenade02270.1h
Medical Applicator332118,04110.7h
Spitfire Auto-Turret51900.8h
AE Medical Applicator12844,1204.6h
Welding Device01,0300.1h
Ammunition Package132,8661.5h
Shield Recharging Field63750.2h
Medical Kit2133,1833.8h
Anti-Infantry MANA Turret171871h
WLT-Howler Mining Laser11,0460.2h
Nano-Repair Grenade01000h
Recon Detection Device169611.8h
M20 Drake11160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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