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Castellan Prefect XDLoLz[MAG3] XDLoLz
VS BR 64

KDR: 2.27

Score: 35.8m

Last Seen: May 23rd, 2020 12:07 AM
- OFFLINE - 118.4 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Emerald
Level Progress (to 65): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Proton II PPA-H Supernova VPC Tank Mine C-4 Eridani SX5 Proximity Mine Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $497,898 MLG Score: 398
Fun Score: N/A
Cheeseburgers Flipped: 257TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.751%19.793%41126132318,3501.633870.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.158%-0.098C+-0.198C-0.901D--HEAD ++ (~9.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.187C++12.50.125C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.596%0.943%161113487425901781.2555415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.067C+-0.577D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.802B++11.80.779B++20.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.543%1.526%414513445,375134125424.00522211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.304%-1.114D*-0.63D1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.279C*8.20.343C**19.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.317%2.085%6051613336,715121625885.51767259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.417%-0.453D-0.589D0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.582B+15.70.609B+34.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.863%69.457%605313461,529103371.48015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%-0.166C0.155C++-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.50.215C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.591%13.048%6052134798176921.27568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.248%0.314C*-0.345C-1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.493B+30.375C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.8m290%326 (19.6k)290 (17.4k)2.2674850,93922,4652.8022764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349332016.717%11.223%18805:2819

43% Engineer18% Heavy Assault16% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 10:19 PMFeb 7th, 2020 4:51 AMMay 27th, 2020 5:40 PM (123d) (PST)May 22nd, 2020 9:38 PM (128d) (PST)May 22nd, 2020 8:07 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
622995230.4140.1830.0461.4460.085398

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3085,93031,3782511387517,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2051.4h/85.5d 12,014 5,717 18,361 178k 2,114 6,466 10,454 76.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,200
Deaths:793
KDR:1.513
Accuracy:17.416% D*
HSR:21.583% D-
Flare VE6
C-
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:19.279% D*
HSR:24.655% C-
VX29 Polaris
D--
Kills:1,159
Deaths:414
KDR:2.800
Accuracy:19.718% D*
HSR:17.601% D--
SVA-88
D
Kills:1,157
Deaths:378
KDR:3.061
Accuracy:20.645% D--
HSR:21.521% D
Pulsar LSW
D-
Kills:1,156
Deaths:649
KDR:1.781
Accuracy:18.270% D**
HSR:20.415% D-
Betelgeuse 54-A
D**
Kills:1,023
Deaths:540
KDR:1.894
Accuracy:19.204% F--
HSR:22.776% D**
NS-15M AE
D*
Kills:208
Deaths:125
KDR:1.664
Accuracy:20.641% F
HSR:20.673% D*
Kills:7,063
Deaths (as Heavy Assault):3,413
Deaths (to Heavy Assaults):6,124
KDR:2.06944
Kill Difference:3,650
Playtime:371.842 hours
Usage:18%
Score:5.808m
Score/min:260
Accuracy (listed only):19.310%
HSR (listed only):21.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,190
Deaths:937
KDR:1.270
Accuracy:22.659% D
HSR:21.681% B++
Solstice VE3
C*
Kills:1,165
Deaths:903
KDR:1.290
Accuracy:20.356% D--
HSR:23.004% C*
Serpent VE92
D
Kills:1,165
Deaths:1,111
KDR:1.049
Accuracy:18.069% F
HSR:17.854% D
Pulsar C
D-
Kills:1,155
Deaths:789
KDR:1.464
Accuracy:21.657% D*
HSR:19.913% D-
Phobos VX86
D
Kills:812
Deaths:545
KDR:1.490
Accuracy:54.292% D-
HSR:13.424% D
NS Baron G5AE
C--
Kills:347
Deaths:268
KDR:1.295
Accuracy:36.311% D**
HSR:14.121% C--
VX6-7
C
Kills:243
Deaths:168
KDR:1.446
Accuracy:20.295% D**
HSR:21.399% C
Thanatos VE70
D--
Kills:169
Deaths:138
KDR:1.225
Accuracy:30.962% D*
HSR:11.243% D--
NSX-P Tanto
D
Kills:108
Deaths:64
KDR:1.688
Accuracy:22.553% D*
HSR:25% D
Kills:6,354
Deaths (as Engineer):4,923
Deaths (to Engineers):5,472
KDR:1.29068
Kill Difference:1,431
Playtime:874.135 hours
Usage:43%
Score:16.519m
Score/min:315
Accuracy (listed only):27.462%
HSR (listed only):18.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C--
Kills:1,284
Deaths:790
KDR:1.625
Accuracy:23.152% D*
HSR:18.925% C--
Sirius SX12
D-
Kills:1,198
Deaths:951
KDR:1.260
Accuracy:20.715% D*
HSR:14.107% D-
Solstice SF
B++
Kills:1,190
Deaths:937
KDR:1.270
Accuracy:22.659% D
HSR:21.681% B++
Solstice VE3
C*
Kills:1,165
Deaths:903
KDR:1.290
Accuracy:20.356% D--
HSR:23.004% C*
Serpent VE92
D
Kills:1,165
Deaths:1,111
KDR:1.049
Accuracy:18.069% F
HSR:17.854% D
MKV Suppressed
C
Kills:1,157
Deaths:700
KDR:1.653
Accuracy:26.333% C-
HSR:19.965% C
NS-7 PDW
C
Kills:1,155
Deaths:591
KDR:1.954
Accuracy:24.346% D
HSR:18.701% C
Pulsar C
D-
Kills:1,155
Deaths:789
KDR:1.464
Accuracy:21.657% D*
HSR:19.913% D-
Phobos VX86
D
Kills:812
Deaths:545
KDR:1.490
Accuracy:54.292% D-
HSR:13.424% D
NS Baron G5AE
C--
Kills:347
Deaths:268
KDR:1.295
Accuracy:36.311% D**
HSR:14.121% C--
Skorpios
D
Kills:326
Deaths:190
KDR:1.716
Accuracy:24.997% D-
HSR:17.791% D
VX6-7
C
Kills:243
Deaths:168
KDR:1.446
Accuracy:20.295% D**
HSR:21.399% C
Thanatos VE70
D--
Kills:169
Deaths:138
KDR:1.225
Accuracy:30.962% D*
HSR:11.243% D--
VE-S Canis
D--
Kills:121
Deaths:99
KDR:1.222
Accuracy:22.119% D**
HSR:14.876% D--
NSX-P Tanto
D
Kills:108
Deaths:64
KDR:1.688
Accuracy:22.553% D*
HSR:25% D
Kills:11,595
Deaths (as Light Assault):8,244
Deaths (to Light Assaults):3,824
KDR:1.40648
Kill Difference:3,351
Playtime:365.771 hours
Usage:18%
Score:6.048m
Score/min:276
Accuracy (listed only):25.921%
HSR (listed only):18.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:1,284
Deaths:790
KDR:1.625
Accuracy:23.152% D*
HSR:18.925% C--
Sirius SX12
D-
Kills:1,198
Deaths:951
KDR:1.260
Accuracy:20.715% D*
HSR:14.107% D-
MKV Suppressed
C
Kills:1,157
Deaths:700
KDR:1.653
Accuracy:26.333% C-
HSR:19.965% C
NS-7 PDW
C
Kills:1,155
Deaths:591
KDR:1.954
Accuracy:24.346% D
HSR:18.701% C
Phobos VX86
D
Kills:812
Deaths:545
KDR:1.490
Accuracy:54.292% D-
HSR:13.424% D
H-V45
C-
Kills:354
Deaths:261
KDR:1.356
Accuracy:20.268% D**
HSR:21.469% C-
NS Baron G5AE
C--
Kills:347
Deaths:268
KDR:1.295
Accuracy:36.311% D**
HSR:14.121% C--
Skorpios
D
Kills:326
Deaths:190
KDR:1.716
Accuracy:24.997% D-
HSR:17.791% D
Corvus VA55
D--
Kills:197
Deaths:228
KDR:0.864
Accuracy:16.540% F--
HSR:17.767% D--
Thanatos VE70
D--
Kills:169
Deaths:138
KDR:1.225
Accuracy:30.962% D*
HSR:11.243% D--
VE-S Canis
D--
Kills:121
Deaths:99
KDR:1.222
Accuracy:22.119% D**
HSR:14.876% D--
NS-11P
D*
Kills:72
Deaths:81
KDR:0.889
Accuracy:19.214% F
HSR:15.278% D*
Kills:7,192
Deaths (as Combat Medic):4,842
Deaths (to Combat Medics):2,188
KDR:1.48534
Kill Difference:2,350
Playtime:80.012 hours
Usage:4%
Score:1.278m
Score/min:266
Accuracy (listed only):26.604%
HSR (listed only):16.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:1,284
Deaths:790
KDR:1.625
Accuracy:23.152% D*
HSR:18.925% C--
Sirius SX12
D-
Kills:1,198
Deaths:951
KDR:1.260
Accuracy:20.715% D*
HSR:14.107% D-
MKV Suppressed
C
Kills:1,157
Deaths:700
KDR:1.653
Accuracy:26.333% C-
HSR:19.965% C
NS-7 PDW
C
Kills:1,155
Deaths:591
KDR:1.954
Accuracy:24.346% D
HSR:18.701% C
Ghost
D
Kills:1,054
Deaths:289
KDR:3.647
Accuracy:35.387% D--
HSR:67.078% D
NS-44 Commissioner
D--
Kills:666
Deaths:564
KDR:1.181
Accuracy:31.089% D--
HSR:15.315% D*
Artemis VX26
D
Kills:564
Deaths:401
KDR:1.406
Accuracy:25.330% D-
HSR:20.213% D
Skorpios
D
Kills:326
Deaths:190
KDR:1.716
Accuracy:24.997% D-
HSR:17.791% D
XM98
D
Kills:282
Deaths:107
KDR:2.636
Accuracy:31.856% D*
HSR:71.277% D
NS-357 Underboss
D
Kills:201
Deaths:325
KDR:0.618
Accuracy:24.671% F-
HSR:19.403% D
Phaseshift VX-S
C*
Kills:193
Deaths:47
KDR:4.106
Accuracy:30.353% D*
HSR:79.793% C*
VE-S Canis
D--
Kills:121
Deaths:99
KDR:1.222
Accuracy:22.119% D**
HSR:14.876% D--
NS-61 Emissary
C-
Kills:99
Deaths:147
KDR:0.673
Accuracy:20.394% D*
HSR:16.162% C-
NS-AM7 Archer
C
Kills:57
Deaths:165
KDR:0.345
Accuracy:49.288% D*
HSR:15.790% C
Kills:8,357
Deaths (as Infiltrator):5,366
Deaths (to Infiltrators):2,958
KDR:1.5574
Kill Difference:2,991
Playtime:322.437 hours
Usage:16%
Score:5.409m
Score/min:280
Accuracy (listed only):27.859%
HSR (listed only):29.243%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:293
Deaths:105
KDR:2.790
Accuracy:14.073% D-
HSR:17.747% C--
Cosmos VM3
C-
Kills:141
Deaths:39
KDR:3.615
Accuracy:13.844% D*
HSR:17.731% C-
Nebula VM20
C+
Kills:125
Deaths:65
KDR:1.923
Accuracy:16.364% D--
HSR:21.600% C+
Nebula VM20
C
Kills:84
Deaths:37
KDR:2.270
Accuracy:16.865% D--
HSR:21.429% C
NS-10 Burster
C+
Kills:74
Deaths:55
KDR:1.345
Accuracy:32.659% C+
HSR:1.351% F
NS-10 Burster
C+
Kills:66
Deaths:57
KDR:1.158
Accuracy:32.026% C+
HSR:4.545% C-
Comet VM2
D
Kills:65
Deaths:63
KDR:1.032
Accuracy:35.706% D*
HSR:3.077% D
Kills:848
Deaths (as MAX Suit):210.500
Deaths (to MAX Suits):875
KDR:4.0285
Kill Difference:637.500
Playtime:32.247 hours
Usage:2%
Score:0.689m
Score/min:356
Accuracy (listed only):23.077%
HSR (listed only):12.497%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:742
V. Kills:100 N/A
Deaths:156
KDR:4.756
Accuracy:36.596% D--
KPH:32.500 D
VKPH:4.400 C++
Hornet Missiles
C-
Kills:134
V. Kills:100 133%
Deaths:17
KDR:7.882
Accuracy:57.401% D-
KPH:46.900 D
VKPH:35 C-
Dual Photon Pods
D
Kills:75
V. Kills:29 250%
Deaths:14
KDR:5.357
Accuracy:44.083% D**
KPH:33.600 D--
VKPH:13 D
Kills:951 (742 + 0)
Deaths:187
KDR:5.086
VKDR:1.225
Vehicle Kills:229
Kill Difference:764
Playtime:27.915 hours
Usage:1%
Score:0.273m
Score/min:163
Piloting Accuracy:36.596%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:86
V. Kills:12 N/A
Deaths:14
KDR:6.143
Accuracy:35.068% D--
KPH:33.400 D-
VKPH:4.700 D-
C150 Dalton
D*
Kills:55
V. Kills:46 117%
Deaths:18
KDR:3.056
Accuracy:40.027% C*
KPH:16.700 D*
VKPH:13.900 D*
Kills:141 (0 + 141)
Deaths:32
KDR:4.406
VKDR:1.813
Vehicle Kills:58
Kill Difference:109
Playtime:5.875 hours
Usage:0%
Score:0.115m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:40.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:173
V. Kills:140 123%
Deaths:33
KDR:5.242
Accuracy:21.183% F
KPH:11.500 D
VKPH:9.300 C-
L100 Python HEAT
C
Kills:172
V. Kills:91 187%
Deaths:27
KDR:6.370
Accuracy:51.439% C
KPH:22.400 D--
VKPH:11.900 C
Kills:345 (345 + 0)
Deaths:60
KDR:5.750
VKDR:3.850
Vehicle Kills:231
Kill Difference:285
Playtime:22.741 hours
Usage:1%
Score:0.273m
Score/min:200
Driving Accuracy:51.439%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:2,589
V. Kills:1,630 159%
Deaths:264
KDR:9.807
Accuracy:49.810% D
KPH:23.700 D
VKPH:14.900 C--
Supernova VPC
C+
Kills:2,084
V. Kills:515 404%
Deaths:140
KDR:14.886
Accuracy:49.465% C-
KPH:34.900 D-
VKPH:8.600 C+
Saron HRB
C
Kills:1,045
V. Kills:651 160%
Deaths:122
KDR:8.566
Accuracy:35.616% D**
KPH:21 D
VKPH:13.100 C
E540 Halberd
C+
Kills:547
V. Kills:369 148%
Deaths:30
KDR:18.233
Accuracy:39.572% F
KPH:25.800 D--
VKPH:17.400 C+
Supernova PC
C--
Kills:357
V. Kills:153 232%
Deaths:56
KDR:6.375
Accuracy:43.747% D-
KPH:17.400 D-
VKPH:7.400 C--
Proton II PPA
D
Kills:235
V. Kills:17 N/A
Deaths:26
KDR:9.038
Accuracy:16.958% D**
KPH:38.200 D-
VKPH:2.800 D
Aphelion VEX-4
C
Kills:107
V. Kills:81 130%
Deaths:16
KDR:6.688
Accuracy:30.670% D
KPH:20 D
VKPH:15.200 C
Kills:6,964 (5,030 + 1,934)
Deaths:654
KDR:10.648
VKDR:5.223
Vehicle Kills:3,416
Kill Difference:6,310
Playtime:272.025 hours
Usage:13%
Score:3.947m
Score/min:242
Driving Accuracy:43.747%
Gunner Accuracy:30.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:2,277
V. Kills:139 N/A
Deaths:105
KDR:21.686
Accuracy:34.762% D
KPH:131.800 B+
VKPH:8 C**
Aphelion VEX-4H
B
Kills:843
V. Kills:570 148%
Deaths:61
KDR:13.820
Accuracy:43.674% C-
KPH:49.200 C+
VKPH:33.200 B
E540 Halberd-H
B+
Kills:730
V. Kills:603 121%
Deaths:73
KDR:10
Accuracy:60.358% C++
KPH:37.400 D
VKPH:30.900 B+
Saron HRB-H
B+
Kills:496
V. Kills:366 135%
Deaths:69
KDR:7.188
Accuracy:52.028% D
KPH:41.700 C+
VKPH:30.700 B+
M40 Fury-H
C+
Kills:418
V. Kills:58 N/A
Deaths:32
KDR:13.063
Accuracy:42.750% C
KPH:94.200 C+
VKPH:13.100 C
G40-F Ranger
C
Kills:57
V. Kills:31 178%
Deaths:
KDR:
Accuracy:28.431% D*
KPH:35.800 C
VKPH:19.500 C-
Kills:4,821 (0 + 4,821)
Deaths:340
KDR:14.179
VKDR:5.197
Vehicle Kills:1,767
Kill Difference:4,481
Playtime:71.863 hours
Usage:4%
Score:1.512m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:28.431%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:224
V. Kills:15 N/A
Deaths:11
KDR:20.364
Accuracy:16.570% D
KPH:60.300 D
VKPH:4 C++
M40 Fury
D-
Kills:120
V. Kills:19 N/A
Deaths:11
KDR:10.909
Accuracy:27.901% D*
KPH:39.500 D-
VKPH:6.200 D--
M40 Fury
D-
Kills:119
V. Kills:21 N/A
Deaths:16
KDR:7.438
Accuracy:31.140% D-
KPH:30.200 D--
VKPH:5.300 D--
M60-G Bulldog
B+
Kills:114
V. Kills:39 285%
Deaths:15
KDR:7.600
Accuracy:28.353% D*
KPH:31.100 C
VKPH:10.600 B+
M20 Basilisk
D
Kills:105
V. Kills:46 223%
Deaths:12
KDR:8.750
Accuracy:27.874% F
KPH:14.300 D
VKPH:6.300 D
M12 Kobalt
D-
Kills:77
V. Kills:3 N/A
Deaths:4
KDR:19.250
Accuracy:11.658% F
KPH:40.500 D-
VKPH:1.600 D--
M20 Basilisk
D
Kills:70
V. Kills:33 206%
Deaths:4
KDR:17.500
Accuracy:29.239% D**
KPH:16.500 D
VKPH:7.800 D
G30 Walker
D
Kills:52
V. Kills:19 260%
Deaths:10
KDR:5.200
Accuracy:20.639% F-
KPH:14.100 D
VKPH:5.200 D*
Kills:881 (0 + 881)
Deaths:83
KDR:10.614
VKDR:2.349
Vehicle Kills:195
Kill Difference:798
Playtime:31.499 hours
Usage:2%
Score:0.404m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:20.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:316
V. Kills:16 N/A
Deaths:163
KDR:1.939
Accuracy:33.138% D**
KPH:25.600 D--
VKPH:1.300 D
Kills:316 (316 + 0)
Deaths:163
KDR:1.939
VKDR:0.098
Vehicle Kills:16
Kill Difference:153
Playtime:12.363 hours
Usage:1%
Score:0.072m
Score/min:96
Driving Accuracy:33.138%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:106
V. Kills:6 N/A
Deaths:12
KDR:8.833
Accuracy:29.152% D--
KPH:67.100 C
VKPH:3.800 D-
Kills:106 (0 + 106)
Deaths:12
KDR:8.833
VKDR:0.500
Vehicle Kills:6
Kill Difference:94
Playtime:1.579 hours
Usage:0%
Score:0.015m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:29.152%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,2192,5892649.807C+7.5449.81%D1.313%C23.7D14.9C--279109.2h4.6C+9.3C
Proton II PPA-H 2,4162,27710521.686B19.4234.762%D1.669%C*131.6B+8C**34917.3h9.3C*26.7C+
Supernova VPC 2,5992,08414014.886C12.6249.465%C-1.2%C+34.8D-8.6C+15459.8h3.3C-6.7C
Tank Mine 2,4611,4511887.718A*5.4530.351%DN/A186B**129.5A*17847.8h1.8C*5.8C
C-4 2,2291,3945792.408B0.1418.126%D*N/A75.4C--45.1B*91918.5h1.3C+7.1D
Eridani SX5 1,2971,2847901.625C+0.6423.152%D*18.925%C--29.5DN/A9043.5h11.7C50.7D
Proximity Mine 1,2581,2582046.167B+3.9042.19%CN/A161.3B+N/A4777.8h1.8C++4.3C+
Orion VS54 1,2141,2007931.513C0.7517.416%D*21.583%D-24.2DN/A10549.6h12C+69C+
Sirius SX12 1,2121,1989511.26C+1.0120.715%D*14.107%D-24.9DN/A11048.2h14.9C+71.9C--
Solstice SF 1,2051,1909371.27C++1.0022.659%D21.681%B++17.4C-N/A6168.3h13.7C60.6C-
Solstice VE3 1,1841,1659031.29C*0.9820.356%D--23.004%C*15.3C--N/A5476.1h13.9C+68.5C+
Serpent VE92 1,1751,1651,1111.049C1.2218.069%F17.854%D17.3DN/A6867.5h15.3D*84.4D**
Flare VE6 1,1701,1605142.257C++0.0119.279%D*24.655%C-41.3DN/A10628.1h10.3C53.7D
VX29 Polaris 1,1651,1594142.8B+0.5319.718%D*17.601%D--42.3C--N/A9727.4h12.6C--63.8D
SVA-88 1,1711,1573783.061B+0.7920.645%D--21.521%D50.7CN/A15222.8h10.3B50C
MKV Suppressed 1,1801,1577001.653C++0.6126.333%C-19.965%C32.2C--N/A8735.9h13.3C+50.4C+
Pulsar LSW 1,1591,1566491.781C+0.4918.27%D**20.415%D-35.8DN/A11032.3h12.5D68.6D
NS-7 PDW 1,1651,1555911.954B0.3124.346%D18.701%C35.6CN/A9932.4h11.9B+48.9C++
Pulsar C 1,1821,1557891.464C+0.8021.657%D*19.913%D-20.2DN/A6757.2h13.2D-60.8D-
Ghost 1,0601,0542893.647C+1.3835.387%D--67.078%D32.8D-N/A9932.1h2.4D6.9D-
Saron HRB 1,6961,0451228.566C**6.3035.616%D**N/A21D13.1C25349.8h21.6C+60.6D-
Betelgeuse 54-A 1,0451,0235401.894C0.3719.204%F--22.776%D**32.2D*N/A10931.8h14.3F--74.5F**
Aphelion VEX-4H 1,4138436113.82C*11.5543.674%C-1.898%D49.3C+33.3B40417.1h51.3C+117.4C+
Phobos VX86 8148125451.49C+0.7854.292%D-13.424%D30.5D-N/A7126.6h2.7D5C--
Light PPA 8427421564.756C2.4936.596%D--N/A32.5D4.4C++11022.8h11.8C++32.2C+
E540 Halberd-H 1,3337307310C7.7360.358%C++N/A37.4D30.9B+33019.5h8.4D**13.9D*
NS-44 Commissioner 6776665641.181C+1.0931.089%D--15.315%D*36.2C-N/A11418.4h3.6C+11.5C
C-4 ARX 9166642472.688C++0.4219.339%D**N/A103.8C-39.4C++6046.4h1B+5.2C
Lasher X2 5825674331.309C+0.9620.483%D*3.527%C26.6DN/A8021.3h23D--112.5D--
Artemis VX26 5685644011.406C0.8625.33%D-20.213%D31.5DN/A11417.9h12.5C-49.2C--
E540 Halberd 9165473018.233C++15.9739.572%F2.011%C++25.8D--17.4C+32521.2h6.1D15.4D**
NS Decimator 7765042741.839C*0.4353.608%D*1.984%C+33.6D18.1C+28915h5C-9.3D-
Saron HRB-H 862496697.188C+4.9252.028%DN/A41.7C+30.8B+34011.9h24.3C+46.8C
M40 Fury-H 4764183213.063C10.8042.75%C1.196%C++95C+13.2C3004.4h10.2C23.9C-
Plasma Grenade 3873851385N/A382.7342.182%D--N/A427.8D-2.2D15280.9h3.8D-9.1D--
Spear Anti-Vehicle Phalanx Turret 5983631919.105B**16.8437.086%D*2.755%D40.8C-26.4C+4318.9h7.7C++20.8C+
Supernova PC 510357566.375C4.1143.747%D-2.241%C++17.4D-7.5C--20120.5h5.1C11.7D
H-V45 3583542611.356C0.9120.268%D**21.469%C-23.3DN/A9415.2h14.8D*73D*
NS Baron G5AE 3523472681.295C0.9736.311%D**14.121%C--25.3D--N/A7313.7h4.9D*13.5C
Nemesis VSH9 5693324440.748C1.5258.551%D--3.012%C*11C-7.8C16430.3h9.7D-16.6D*
Skorpios 3293261901.716C+0.5524.997%D-17.791%D35.4DN/A849.2h12.4D49.7D-
S12 Renegade 3323161631.939C0.3333.138%D**4.43%C25.5D--1.3D9612.4h4.3D*12.9F
Quasar VM1 2952931052.79B+0.5214.073%D-17.747%C--29C+N/A11010.1h12.5B+89.1C+
XM98 2832821072.636C0.3731.856%D*71.277%D18.4D-N/A6615.3h2.4C7.6D
VX6-7 2462431681.446C+0.8220.295%D**21.399%C18.8DN/A7412.9h15.9D*78.4D*
Proton II PPA 252235269.038C-6.7716.958%D**1.277%D37.9D-2.7D1366.2h9.5C++56.2D-
S1 3732302450.939C+1.3355.616%C--2.174%C22.8D14.2C35510.1h7.6D13.7C
M12 Kobalt 2392241120.364C+18.1016.57%D14.286%D*60.5D4.1C++2203.7h21.6D-130.3D
NS-15M AE 2112081251.664C0.6020.641%F20.673%D*31D--N/A936.7h12D58.2D*
NS-357 Underboss 2052013250.618C--1.6524.671%F-19.403%D15.8D--N/A5412.7h4.4D17.8F
Corvus VA55 2011972280.864D1.4016.54%F--17.767%D--12.2D*N/A4516.2h12.6D76.3F-
Phaseshift VX-S 193193474.106C+1.8430.353%D*79.793%C*21.7D-N/A738.9h3C10D
Skyguard 313173335.242C+2.9721.183%F1.734%C+11.5D9.3C-16315.1h128C604.2D*
L100 Python HEAT 263172276.37C4.1051.439%C6.977%M*22.3D--11.8C2737.7h6.8D13.1C+
Hunter QCX 2211713070.557C1.7146.291%C++11.111%D9.3D2.7C6118.3h7.7C++16.7C++
Thanatos VE70 1691691381.225C+1.0430.962%D*11.243%D--19.4DN/A1058.7h4.5C+14.4D
Anti-Vehicle Grenade 2411671167N/A164.7342.668%D*N/A208.8D--92.5C+18760.8h6.8D15.8D-
Damascus Edge 1571548,3310.018C--2.257.906%F3.896%C-0.3D-N/A1484.3h2.2C-27.8D*
Cosmos VM3 143141393.615B+1.3513.844%D*17.731%C-32.8CN/A1024.3h12.7C*91.7C--
Hornet Missiles 234134177.882C+5.6157.401%D-1.493%C+46.2D34.5C-4232.9h14.5D-25.2D--
Lumine Edge 1301302,0980.062C2.219.852%F17.692%C*0.8C--N/A3155.8h1.8D*18.7F-
MANA Anti-Vehicle Turret 224125821.524D0.7436.934%T-1.6%B+1250C+990C4342830.1h10.3D-27.9F**
Nebula VM20 125125651.923C0.3416.364%D--21.6%C+25.5D--N/A1084.9h18.7D--114.4D*
VE-S Canis 122121991.222C1.0522.119%D**14.876%D--23.7D-N/A755.1h12.4C56D
M40 Fury 1391201110.909C+8.6427.901%D*1.667%C+40D-6.3D--2963h11B39.4C
M40 Fury 140119167.438C+5.1731.14%D-1.681%C*30.5D--5.4D--2083.9h14.7C+47.1C--
M60-G Bulldog 153114157.6C*5.3328.353%D*N/A30.8C10.5B+2743.7h6.8C+24.1C--
Aspis Anti-Aircraft Phalanx Turret 249112167B*4.7325.106%DN/A11.9C14.6C**2359.4h164.7D655.9C
NSX-P Tanto 109108641.688C++0.5822.553%D*25%D25.7DN/A634.2h13.7C+60.6C
Rocklet Rifle 216108661.636B**0.6340.184%D**N/A19.6D-19.6D2775.5h36.9C91.7C-
Aphelion VEX-4 188107166.688C++4.4230.67%D2.804%C-20.2D15.3C3065.3h62.6C204.3C-
CAS 14-E 112106128.833C-6.5729.152%D--1.887%C++66.3C3.8D-1581.6h22.6B+77.5C**
M20 Basilisk 151105128.75A++6.4827.874%F8.571%B**14.4D6.3D1907.3h95.1C+341D
NS-61 Emissary 100991470.673C--1.5920.394%D*16.162%C-19DN/A675.2h15.1C+73.9D
Force-Blade 103955,9400.016C2.2518.934%D--N/A0.3C-N/A1358.2h3.2D16.8D
L105 Zephyr 9886146.143C-3.8835.068%D--2.326%M+33.1D-4.6D-2072.6h6C*17.2C
Nebula VM20 8484372.27C0.0016.865%D--21.429%C29D-N/A1092.9h17.7C105D--
M12 Kobalt 8077419.25C+16.9811.658%F18.182%C40.5D-1.6D--2051.9h19.9C170.8D
Dual Photon Pods 10475145.357C--3.0944.083%D**N/A34.1D--13.2D3732.2h26.7D-60.6D--
NS-10 Burster 14374551.345C+0.9232.659%C+1.351%F6.3C5.9B*11511.7h193.9F593.6D--
NS-11P 7372810.889D1.3819.214%F15.278%D*17.1D--N/A954.2h15.3D*79.5F
M60-A Bulldog 8472236B+33.7336.916%D*2.778%B+19.5D-3.2C--1023.7h7.3D--19.9D*
M20 Basilisk 10370417.5S15.2329.239%D**2.857%D*16.7D7.9C--2214.2h85B290.9C-
MANA Anti-Personnel Turret 6867223.045N/A0.789.987%UN/A670U10U2422600.1h24.8T*248.7T*
NS-10 Burster 12766571.158C+1.1132.026%C+4.545%C-5.5C--5.1B+12111.9h216.2F*675.1D--
Comet VM2 9965631.032C+1.2435.706%D*3.077%D6.8D--3.6D1189.5h39.7F-111.1D*
Hades VSH4 10365840.774C1.4965.145%DN/A16.7C9.7C2433.9h9.7D14.8D
Sticky Grenade 6161161N/A58.7337.544%F-N/A305FN/A14800.2h3.5F-9.3F--
M40 Fury 796187.625D5.3638.118%D*1.639%C+33.9D*10D1601.8h12.9C+33.8D
M60-A Bulldog 675787.125C--4.8631.498%F-3.509%A18.4D-3.2C--1193.1h6.1C19.4D*
NS-AM7 Archer 86571650.345C1.9249.288%D*15.79%C1.7D--N/A1833.4h31D**62.8F-
G40-F Ranger 8857157M++54.7328.431%D*N/A35.6C19.4C-2681.6h72C253.2D--
C150 Dalton 10155183.056D0.7940.027%C*N/A16.7D*13.9D*4173.3h5.4D**13.5D--
G30 Walker 7152105.2C+2.9320.639%F-3.846%C+14.1D5.1D*1303.7h140.2B**679.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9051,189,62698.4h
Spawn Beacon401,4102.5h
Anti-Vehicle MANA Turret161,2461.4h
NS-TMC-01 "His Regards"2730.5h
Nanite Revive Grenade03800.1h
Medical Applicator24293,1117.3h
Motion Spotter255,9393.9h
Restoration Kit332031.7h
Deconstruction Tool19470.2h
Xiphos Anti-Personnel Phalanx Tower0940h
Spitfire Auto-Turret107130.6h
Recon Detection Device465,2979.2h
Smoke Grenade02130.1h
Medical Kit3543,27412.9h
Ammunition Package333,2892.1h
Anti-Infantry MANA Turret112510.6h
Nano-Repair Grenade05510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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