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Centurion Prefect XDLoLz[1703] XDLoLz
VS BR 53

KDR: 2.2

Score: 34.1m

Last Seen: Sep 9th, 2019 3:56 AM
- OFFLINE - 282.3 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald - Outfit Member of Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 21
Level Progress (to 54): 24%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Proton II PPA-H Supernova VPC Supernova FPC C-4 Tank Mine Proximity Mine Orion VS54 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $496,647 MLG Score: 397
Fun Score: N/A
Cheeseburgers Flipped: 257TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.722%19.702%40826118818,0791.628590.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.228%-0.084C+-0.176C-0.983D--HEAD ++ (~9.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.191C++12.50.125C++47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.596%0.943%164112137425781781.28152415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.079C+-0.596D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.801B++11.80.778B++20.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.962%1.731%352512094,505129621963.47608205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.411%-1.168D*-0.534D1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.175C++9.20.263C*22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.009%2.174%5921611986,393117124715.45478259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.353%-0.48D-0.561D0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.567B+160.598B+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.857%69.893%592312111,488102261.45455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.316%-0.17C0.183C++-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.50.212C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.568%13.075%5922121297975221.30186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.244%0.334C**-0.308C1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.495B+30.376C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 21
34.1m286.2%323 (19.4k)287 (17.2k)2.198348,45522,0422.7041653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214318316.795%11.57%19405:2419

41% Engineer19% Heavy Assault16% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 10:19 PMDec 22nd, 2016 12:10 AMSep 20th, 2019 4:59 AM (12h) (PST)Sep 8th, 2019 11:58 PM (12d) (PST)Sep 8th, 2019 11:56 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071015060.4070.1850.0471.4010.082397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3956,05430,3412411384517,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1981.8h/82.6d 11,150 5,606 17,547 166.6k 2,062 6,283 9,740 72.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,200
Deaths:793
KDR:1.513
Accuracy:17.416% D
HSR:21.583% C-
Flare VE6
C+
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:19.279% D
HSR:24.655% C+
VX29 Polaris
D
Kills:1,159
Deaths:414
KDR:2.800
Accuracy:19.718% D
HSR:17.601% D
SVA-88
C--
Kills:1,157
Deaths:378
KDR:3.061
Accuracy:20.645% D
HSR:21.521% C--
Pulsar LSW
C--
Kills:1,156
Deaths:649
KDR:1.781
Accuracy:18.270% D-
HSR:20.415% C--
Betelgeuse 54-A
D--
Kills:936
Deaths:484
KDR:1.934
Accuracy:19.178% F
HSR:22.970% D--
NS-15M AE
D
Kills:208
Deaths:125
KDR:1.664
Accuracy:20.641% D--
HSR:20.673% D
Kills:6,976
Deaths (as Heavy Assault):3,357
Deaths (to Heavy Assaults):6,040
KDR:2.07805
Kill Difference:3,619
Playtime:367.137 hours
Usage:19%
Score:5.703m
Score/min:259
Accuracy (listed only):19.307%
HSR (listed only):21.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,190
Deaths:937
KDR:1.270
Accuracy:22.659% C
HSR:21.681% B*
Serpent VE92
C
Kills:1,165
Deaths:1,111
KDR:1.049
Accuracy:18.069% D*
HSR:17.854% C
Solstice VE3
B+
Kills:1,165
Deaths:903
KDR:1.290
Accuracy:20.356% C--
HSR:23.004% B+
Pulsar C
D
Kills:1,155
Deaths:789
KDR:1.464
Accuracy:21.657% D
HSR:19.913% D
Phobos VX86
C
Kills:810
Deaths:541
KDR:1.497
Accuracy:54.280% C
HSR:13.457% C-
NS Baron G5AE
C
Kills:347
Deaths:268
KDR:1.295
Accuracy:36.311% D--
HSR:14.121% C
VX6-7
C+
Kills:226
Deaths:141
KDR:1.603
Accuracy:20.205% D-
HSR:20.354% C+
Thanatos VE70
D--
Kills:169
Deaths:138
KDR:1.225
Accuracy:30.962% D--
HSR:11.243% D--
NSX-P Tanto
C+
Kills:107
Deaths:63
KDR:1.698
Accuracy:22.452% D
HSR:25.234% C+
Kills:6,334
Deaths (as Engineer):4,891
Deaths (to Engineers):5,330
KDR:1.29503
Kill Difference:1,443
Playtime:813.248 hours
Usage:41%
Score:15.094m
Score/min:309
Accuracy (listed only):27.439%
HSR (listed only):18.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,198
Deaths:951
KDR:1.260
Accuracy:20.715% D
HSR:14.107% D
Solstice SF
B*
Kills:1,190
Deaths:937
KDR:1.270
Accuracy:22.659% C
HSR:21.681% B*
Serpent VE92
C
Kills:1,165
Deaths:1,111
KDR:1.049
Accuracy:18.069% D*
HSR:17.854% C
Solstice VE3
B+
Kills:1,165
Deaths:903
KDR:1.290
Accuracy:20.356% C--
HSR:23.004% B+
MKV Suppressed
C++
Kills:1,157
Deaths:700
KDR:1.653
Accuracy:26.333% C++
HSR:19.965% C++
Pulsar C
D
Kills:1,155
Deaths:789
KDR:1.464
Accuracy:21.657% D
HSR:19.913% D
NS-7 PDW
C++
Kills:1,155
Deaths:591
KDR:1.954
Accuracy:24.346% C+
HSR:18.701% C++
Eridani SX5
C
Kills:1,152
Deaths:746
KDR:1.544
Accuracy:22.942% D
HSR:17.622% C
Phobos VX86
C
Kills:810
Deaths:541
KDR:1.497
Accuracy:54.280% C
HSR:13.457% C-
NS Baron G5AE
C
Kills:347
Deaths:268
KDR:1.295
Accuracy:36.311% D--
HSR:14.121% C
Skorpios
C--
Kills:311
Deaths:180
KDR:1.728
Accuracy:24.726% D
HSR:18.006% C--
VX6-7
C+
Kills:226
Deaths:141
KDR:1.603
Accuracy:20.205% D-
HSR:20.354% C+
Thanatos VE70
D--
Kills:169
Deaths:138
KDR:1.225
Accuracy:30.962% D--
HSR:11.243% D--
VE-S Canis
D
Kills:121
Deaths:98
KDR:1.235
Accuracy:22.249% D
HSR:14.876% D
NSX-P Tanto
C+
Kills:107
Deaths:63
KDR:1.698
Accuracy:22.452% D
HSR:25.234% C+
Kills:11,428
Deaths (as Light Assault):8,157
Deaths (to Light Assaults):3,785
KDR:1.40101
Kill Difference:3,271
Playtime:364.277 hours
Usage:18%
Score:6.014m
Score/min:275
Accuracy (listed only):25.884%
HSR (listed only):18.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,198
Deaths:951
KDR:1.260
Accuracy:20.715% D
HSR:14.107% D
MKV Suppressed
C++
Kills:1,157
Deaths:700
KDR:1.653
Accuracy:26.333% C++
HSR:19.965% C++
NS-7 PDW
C++
Kills:1,155
Deaths:591
KDR:1.954
Accuracy:24.346% C+
HSR:18.701% C++
Eridani SX5
C
Kills:1,152
Deaths:746
KDR:1.544
Accuracy:22.942% D
HSR:17.622% C
Phobos VX86
C
Kills:810
Deaths:541
KDR:1.497
Accuracy:54.280% C
HSR:13.457% C-
H-V45
C+
Kills:354
Deaths:261
KDR:1.356
Accuracy:20.268% D
HSR:21.469% C+
NS Baron G5AE
C
Kills:347
Deaths:268
KDR:1.295
Accuracy:36.311% D--
HSR:14.121% C
Skorpios
C--
Kills:311
Deaths:180
KDR:1.728
Accuracy:24.726% D
HSR:18.006% C--
Corvus VA55
D-
Kills:197
Deaths:228
KDR:0.864
Accuracy:16.540% D**
HSR:17.767% D-
Thanatos VE70
D--
Kills:169
Deaths:138
KDR:1.225
Accuracy:30.962% D--
HSR:11.243% D--
VE-S Canis
D
Kills:121
Deaths:98
KDR:1.235
Accuracy:22.249% D
HSR:14.876% D
NS-11P
D
Kills:72
Deaths:81
KDR:0.889
Accuracy:19.214% D-
HSR:15.278% D
Kills:7,043
Deaths (as Combat Medic):4,783
Deaths (to Combat Medics):2,152
KDR:1.47251
Kill Difference:2,260
Playtime:79.808 hours
Usage:4%
Score:1.278m
Score/min:267
Accuracy (listed only):26.574%
HSR (listed only):16.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,198
Deaths:951
KDR:1.260
Accuracy:20.715% D
HSR:14.107% D
MKV Suppressed
C++
Kills:1,157
Deaths:700
KDR:1.653
Accuracy:26.333% C++
HSR:19.965% C++
NS-7 PDW
C++
Kills:1,155
Deaths:591
KDR:1.954
Accuracy:24.346% C+
HSR:18.701% C++
Eridani SX5
C
Kills:1,152
Deaths:746
KDR:1.544
Accuracy:22.942% D
HSR:17.622% C
Ghost
C+
Kills:1,015
Deaths:282
KDR:3.599
Accuracy:35.440% C--
HSR:67.488% C+
NS-44 Commissioner
D
Kills:654
Deaths:555
KDR:1.178
Accuracy:31.013% D
HSR:15.291% D--
Artemis VX26
C
Kills:564
Deaths:401
KDR:1.406
Accuracy:25.330% C-
HSR:20.213% C
Skorpios
C--
Kills:311
Deaths:180
KDR:1.728
Accuracy:24.726% D
HSR:18.006% C--
XM98
C
Kills:282
Deaths:107
KDR:2.636
Accuracy:31.901% D-
HSR:71.277% C
NS-357 Underboss
C
Kills:201
Deaths:325
KDR:0.618
Accuracy:24.671% D**
HSR:19.403% C
Phaseshift VX-S
B+
Kills:191
Deaths:46
KDR:4.152
Accuracy:30.297% D
HSR:80.628% B+
VE-S Canis
D
Kills:121
Deaths:98
KDR:1.235
Accuracy:22.249% D
HSR:14.876% D
NS-61 Emissary
C
Kills:93
Deaths:142
KDR:0.655
Accuracy:20.162% D*
HSR:15.054% C
NS-AM7 Archer
C+
Kills:56
Deaths:148
KDR:0.378
Accuracy:50.135% D*
HSR:16.071% C+
Kills:8,150
Deaths (as Infiltrator):5,272
Deaths (to Infiltrators):2,911
KDR:1.5459
Kill Difference:2,878
Playtime:318.378 hours
Usage:16%
Score:5.320m
Score/min:279
Accuracy (listed only):27.876%
HSR (listed only):29.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:293
Deaths:105
KDR:2.790
Accuracy:14.073% C-
HSR:17.747% C
Cosmos VM3
C
Kills:141
Deaths:39
KDR:3.615
Accuracy:13.844% D
HSR:17.731% C
Nebula VM20
C++
Kills:125
Deaths:65
KDR:1.923
Accuracy:16.364% C
HSR:21.600% C++
Nebula VM20
C*
Kills:84
Deaths:37
KDR:2.270
Accuracy:16.865% C
HSR:21.429% C*
NS-10 Burster
B+
Kills:74
Deaths:55
KDR:1.345
Accuracy:32.659% B+
HSR:1.351% D*
NS-10 Burster
B+
Kills:66
Deaths:57
KDR:1.158
Accuracy:32.026% B+
HSR:4.545% D
Comet VM2
D
Kills:65
Deaths:63
KDR:1.032
Accuracy:35.706% D-
HSR:3.077% D
Kills:848
Deaths (as MAX Suit):210.500
Deaths (to MAX Suits):869
KDR:4.0285
Kill Difference:637.500
Playtime:32.225 hours
Usage:2%
Score:0.689m
Score/min:356
Accuracy (listed only):23.077%
HSR (listed only):12.497%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:742
V. Kills:100 N/A
Deaths:156
KDR:4.756
Accuracy:36.596% D
KPH:32.500 C-
VKPH:4.400 B+
Hornet Missiles
C+
Kills:134
V. Kills:100 133%
Deaths:17
KDR:7.882
Accuracy:57.402% D
KPH:46.900 C
VKPH:35 C+
Dual Photon Pods
C
Kills:75
V. Kills:29 250%
Deaths:14
KDR:5.357
Accuracy:44.083% D--
KPH:33.600 D-
VKPH:13 C
Kills:951 (742 + 0)
Deaths:187
KDR:5.086
VKDR:1.225
Vehicle Kills:229
Kill Difference:764
Playtime:27.915 hours
Usage:1%
Score:0.271m
Score/min:162
Piloting Accuracy:36.596%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:86
V. Kills:12 N/A
Deaths:14
KDR:6.143
Accuracy:35.068% D-
KPH:33.400 D
VKPH:4.700 C--
C150 Dalton
D-
Kills:55
V. Kills:46 117%
Deaths:18
KDR:3.056
Accuracy:40.027% C++
KPH:16.700 D--
VKPH:13.900 D-
Kills:141 (0 + 141)
Deaths:32
KDR:4.406
VKDR:1.813
Vehicle Kills:58
Kill Difference:109
Playtime:5.875 hours
Usage:0%
Score:0.112m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:40.027%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:173
V. Kills:140 123%
Deaths:33
KDR:5.242
Accuracy:21.183% D*
KPH:11.500 C-
VKPH:9.300 C+
L100 Python HEAT
C+
Kills:172
V. Kills:91 187%
Deaths:27
KDR:6.370
Accuracy:51.439% C+
KPH:22.400 D
VKPH:11.900 C+
Kills:345 (345 + 0)
Deaths:60
KDR:5.750
VKDR:3.850
Vehicle Kills:231
Kill Difference:285
Playtime:22.741 hours
Usage:1%
Score:0.269m
Score/min:197
Driving Accuracy:51.439%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:2,016
V. Kills:494 407%
Deaths:140
KDR:14.400
Accuracy:49.542% C+
KPH:34.500 C-
VKPH:8.400 C++
Supernova FPC
C
Kills:1,787
V. Kills:1,305 137%
Deaths:264
KDR:6.769
Accuracy:51.251% C
KPH:19.400 D
VKPH:14.100 C
Saron HRB
C
Kills:1,003
V. Kills:631 159%
Deaths:122
KDR:8.221
Accuracy:35.498% D--
KPH:20.700 C
VKPH:13 C
E540 Halberd
C+
Kills:464
V. Kills:327 141%
Deaths:30
KDR:15.467
Accuracy:38.409% D*
KPH:23.100 D
VKPH:16.300 C+
Supernova PC
C
Kills:357
V. Kills:153 232%
Deaths:56
KDR:6.375
Accuracy:43.747% D
KPH:17.400 C--
VKPH:7.400 C
Proton II PPA
C-
Kills:235
V. Kills:17 N/A
Deaths:26
KDR:9.038
Accuracy:16.958% D*
KPH:38.200 D
VKPH:2.800 C-
Aphelion VEX-4
C
Kills:80
V. Kills:71 111%
Deaths:16
KDR:5
Accuracy:31.160% C-
KPH:17.500 D
VKPH:15.500 C
Kills:5,942 (4,160 + 1,782)
Deaths:654
KDR:9.086
VKDR:4.584
Vehicle Kills:2,998
Kill Difference:5,288
Playtime:250.623 hours
Usage:13%
Score:3.551m
Score/min:236
Driving Accuracy:43.747%
Gunner Accuracy:31.160%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:2,123
V. Kills:128 N/A
Deaths:105
KDR:20.219
Accuracy:34.181% C
KPH:130.300 B*
VKPH:7.900 B+
E540 Halberd-H
B**
Kills:709
V. Kills:590 120%
Deaths:73
KDR:9.712
Accuracy:60.304% B
KPH:36.900 C
VKPH:30.700 B**
Aphelion VEX-4H
B+
Kills:489
V. Kills:429 114%
Deaths:61
KDR:8.016
Accuracy:43.708% C
KPH:37.700 C+
VKPH:33.100 B+
Saron HRB-H
B++
Kills:476
V. Kills:355 134%
Deaths:69
KDR:6.899
Accuracy:51.402% C--
KPH:41.700 C**
VKPH:31.100 B++
M40 Fury-H
C++
Kills:418
V. Kills:58 N/A
Deaths:32
KDR:13.063
Accuracy:42.750% C+
KPH:94.200 C++
VKPH:13.100 C+
Kills:4,215 (0 + 4,215)
Deaths:340
KDR:12.397
VKDR:4.588
Vehicle Kills:1,560
Kill Difference:3,875
Playtime:64.310 hours
Usage:3%
Score:1.332m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:42.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:222
V. Kills:15 N/A
Deaths:11
KDR:20.182
Accuracy:16.590% C
KPH:60.400 C
VKPH:4.100 C**
M40 Fury
C--
Kills:120
V. Kills:19 N/A
Deaths:11
KDR:10.909
Accuracy:27.901% D--
KPH:39.500 C--
VKPH:6.200 D
M40 Fury
D
Kills:119
V. Kills:21 N/A
Deaths:16
KDR:7.438
Accuracy:31.140% D
KPH:30.200 D
VKPH:5.300 D
M60-G Bulldog
A
Kills:114
V. Kills:39 285%
Deaths:15
KDR:7.600
Accuracy:28.353% D
KPH:31.200 C++
VKPH:10.700 A
M20 Basilisk
C
Kills:105
V. Kills:46 223%
Deaths:12
KDR:8.750
Accuracy:27.901% D*
KPH:14.400 C--
VKPH:6.300 C
M12 Kobalt
D
Kills:77
V. Kills:3 N/A
Deaths:4
KDR:19.250
Accuracy:11.657% D*
KPH:40.600 D
VKPH:1.600 D
M20 Basilisk
C
Kills:70
V. Kills:33 206%
Deaths:4
KDR:17.500
Accuracy:29.253% D--
KPH:16.500 C-
VKPH:7.800 C
G30 Walker
C
Kills:52
V. Kills:19 260%
Deaths:10
KDR:5.200
Accuracy:20.639% D**
KPH:14.100 C
VKPH:5.200 D-
Kills:879 (0 + 879)
Deaths:83
KDR:10.590
VKDR:2.349
Vehicle Kills:195
Kill Difference:796
Playtime:31.429 hours
Usage:2%
Score:0.400m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:20.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:316
V. Kills:16 N/A
Deaths:163
KDR:1.939
Accuracy:33.138% D--
KPH:25.600 D-
VKPH:1.300 D
Kills:316 (316 + 0)
Deaths:163
KDR:1.939
VKDR:0.098
Vehicle Kills:16
Kill Difference:153
Playtime:12.363 hours
Usage:1%
Score:0.071m
Score/min:96
Driving Accuracy:33.138%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:106
V. Kills:6 N/A
Deaths:12
KDR:8.833
Accuracy:29.152% D
KPH:67.300 C+
VKPH:3.800 D
Kills:106 (0 + 106)
Deaths:12
KDR:8.833
VKDR:0.500
Vehicle Kills:6
Kill Difference:94
Playtime:1.575 hours
Usage:0%
Score:0.015m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:29.152%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 2,2512,12310520.219B++18.0234.181%C1.743%C++130.2B*7.9B+34616.3h9.2B+26.8C**
Supernova VPC 2,5102,01614014.4C*12.2049.542%C+1.24%C34.5C-8.4C++15158.5h3.4C+6.8C++
Supernova FPC 3,0921,7872646.769C++4.5751.251%C1.679%C19.4D14.2C28092.2h5.4C+10.5C+
C-4 2,2211,3895792.399B++0.2018.096%D**N/A75.1C+45B**91518.5h1.3B+7.1C
Tank Mine 2,3171,3531837.393A**5.1930.124%CN/A178A+126.8A*17757.6h1.8C*6C*
Proximity Mine 1,2571,2572046.162B++3.9642.21%C+N/A163.2B*N/A4777.7h1.8B4.3B
Orion VS54 1,2141,2007931.513C++0.6917.416%D21.583%C-24.2CN/A10449.6h12B+69C+
Sirius SX12 1,2121,1989511.26C*0.9420.715%D14.107%D24.9C+N/A10948.2h14.9C++71.9C+
Solstice SF 1,2051,1909371.27B0.9322.659%C21.681%B*17.4CN/A6168.3h13.7C+60.6C+
Serpent VE92 1,1751,1651,1111.049C+1.1518.069%D*17.854%C17.3C--N/A6867.5h15.3C84.4D
Solstice VE3 1,1841,1659031.29B*0.9120.356%C--23.004%B+15.3CN/A5476h13.9B+68.5C++
Flare VE6 1,1701,1605142.257B*0.0619.279%D24.655%C+41.3C+N/A10628.1h10.3C**53.7C+
VX29 Polaris 1,1651,1594142.8B**0.6019.718%D17.601%D42.3C+N/A9727.4h12.6C+63.8C+
MKV Suppressed 1,1801,1577001.653B++0.5526.333%C++19.965%C++32.2C+N/A8735.9h13.3B50.4C**
SVA-88 1,1711,1573783.061B+0.8620.645%D21.521%C--50.7C*N/A15122.8h10.3B++50C*
Pulsar LSW 1,1591,1566491.781C**0.4218.27%D-20.415%C--35.8CN/A11032.3h12.5C++68.6C
Pulsar C 1,1821,1557891.464C++0.7321.657%D19.913%D20.2CN/A6657.2h13.2C+60.8C+
NS-7 PDW 1,1651,1555911.954A0.2424.346%C+18.701%C++35.6B+N/A9932.4h11.9B*48.9B+
Eridani SX5 1,1641,1527461.544B0.6522.942%D17.622%C27.5CN/A8641.9h11.9C*52C+
Ghost 1,0201,0152823.599B+1.4035.44%C--67.488%C+32.5CN/A9931.2h2.4C+6.9C+
Saron HRB 1,6341,0031228.221B+6.0235.498%D--N/A20.7C13C25248.5h21.9C*61.6C
Betelgeuse 54-A 9559364841.934C0.2619.178%F22.97%D--32.5D--N/A10628.8h14.3F-74.8F-
Phobos VX86 8128105411.497C++0.7054.28%C13.457%C-30.8C--N/A7126.3h2.7C5C+
Light PPA 8427421564.756C++2.5636.596%DN/A32.5C-4.4B+10922.8h11.8C**32.2C*
E540 Halberd-H 1,299709739.712C++7.5160.304%BN/A36.9C30.7B**31519.2h8.5D--14.1D
NS-44 Commissioner 6656545551.178C*1.0231.013%D15.291%D--35.7C++N/A11418.3h3.6B11.5C++
C-4 ARX 8966512422.69B+0.4919.297%F-N/A105C39.5C**6046.2h1B++5.2C
Artemis VX26 5685644011.406C++0.7925.33%C-20.213%C31.5C+N/A11417.9h12.5C+49.2C+
Lasher X2 5495344201.271B+0.9320.271%D3.745%C+25.9CN/A7820.6h23.3D115.1C--
NS Decimator 7524912721.805B**0.3953.613%D-2.037%C+33.4C+17.8C*28414.7h5C+9.4C
Aphelion VEX-4H 918489618.016C**5.8243.708%C2.045%D37.6C+33B+40813h65.4C+149.6C+
Saron HRB-H 831476696.899B4.7051.402%C--N/A41.8C**31.1B++34311.4h24.3C*47.4C++
E540 Halberd 7914643015.467B+13.2738.409%D*2.371%C+23.1D16.3C+29920.1h6.5C-16.9D--
M40 Fury-H 4764183213.063C++10.8642.75%C+1.196%C+95C++13.2C+2954.4h10.2C23.9C+
Frag Grenade 3803781378N/A375.8042.06%C-N/A420C2.2D14980.9h3.9C+9.2C+
Spear Anti-Vehicle Phalanx Turret 5983631919.105A++16.9137.1%D2.755%D40.8C++26.4B+4268.9h7.7B+20.8C++
Supernova PC 510357566.375C++4.1843.747%D2.241%C+17.4C--7.5C19820.5h5.1C*11.7C+
H-V45 3583542611.356C+0.8420.268%D21.469%C+23.3CN/A9315.2h14.8C73C-
NS Baron G5AE 3523472681.295C+0.9036.311%D--14.121%C25.5DN/A7313.6h4.9C-13.5C+
Nemesis VSH9 5663304440.743C++1.4658.507%D3.03%C**10.9C7.8C16330.2h9.8D16.7D
S12 Renegade 3323161631.939C0.2633.138%D--4.43%C25.5D-1.3D9612.4h4.3D-12.9D-
Skorpios 3143111801.728C++0.4724.726%D18.006%C--34.6CN/A829h12.3C-49.9C--
Quasar VM1 2952931052.79B*0.5914.073%C-17.747%C29B+N/A10910.1h12.5B*89.1C*
XM98 2832821072.636B0.4431.901%D-71.277%C18.4C-N/A6615.3h2.4C*7.6C+
Proton II PPA 252235269.038C6.8416.958%D*1.277%D37.9D2.7C--1356.2h9.5C*56.2C-
S1 3732302450.939B+1.2655.616%C+2.174%C22.8C+14.2C*35110.1h7.6C13.7C+
VX6-7 2292261411.603C**0.6020.205%D-20.354%C+24.3CN/A969.3h15.2C-75.4C--
M12 Kobalt 2372221120.182C*17.9816.59%C14.414%D-60C4.1C**2213.7h21.6C130.4C+
NS-15M AE 2112081251.664C+0.5320.641%D--20.673%D31DN/A926.7h12C+58.2C
NS-357 Underboss 2052013250.618C1.5824.671%D**19.403%C15.8D-N/A5412.7h4.4C+17.8D-
Corvus VA55 2011972280.864C1.3316.54%D**17.767%D-12.2D-N/A4516.2h12.6C+76.3D-
Phaseshift VX-S 191191464.152B+1.9530.297%D80.628%B+21.5C-N/A728.9h3C++10.1C+
Skyguard 313173335.242B*3.0421.183%D*1.734%C+11.5C-9.3C+16215.1h128C+604.2D-
L100 Python HEAT 263172276.37B+4.1751.439%C+6.977%M++22.3D11.8C+2677.7h6.8C+13.1C+
Thanatos VE70 1691691381.225B+0.9730.962%D--11.243%D--19.4C-N/A1048.7h4.5B14.4C+
Anti-Vehicle Grenade 2401661166N/A163.8042.657%D-N/A237.1D105.7C++18660.7h6.8C-15.9D
Hunter QCX 1961522790.545C+1.6545.282%C++11.842%D-8.6C--2.5C+5817.6h7.8C+17.3C++
Damascus Edge 1481458,1600.018C-2.187.694%F4.138%C--0.3CN/A1476.2h2.2C+28.9F
Cosmos VM3 143141393.615B**1.4213.844%D17.731%C32.8C++N/A1024.3h12.7B+91.7C+
Hornet Missiles 234134177.882B+5.6857.402%D1.493%C+46.2C34.5C+4202.9h14.4C25.1C
Lumine Edge 1301302,0980.062C+2.149.852%F17.692%C**0.8C--N/A3155.7h1.8D18.7D-
Nebula VM20 125125651.923C+0.2816.364%C21.6%C++25.5C--N/A1074.9h18.7C--114.4C
MANA Anti-Vehicle Turret 224125821.524C0.6736.934%D*1.6%D**1250C+990C+4339070.1h10.3C--27.9D--
VE-S Canis 122121981.235C++0.9622.249%D14.876%D24.7C-N/A754.9h12.3C++55.1C+
M40 Fury 1391201110.909B+8.7127.901%D--1.667%C+40C-6.3D2963h11B+39.4C++
M40 Fury 140119167.438C**5.2431.14%D1.681%C+30.5C--5.4D2073.9h14.7C++47.1C+
M60-G Bulldog 153114157.6B**5.4028.353%DN/A30.8C++10.5B**2753.7h6.8B+24.1C++
Aspis Anti-Aircraft Phalanx Turret 249112167A4.8025.106%C+N/A11.9C*14.6B++2359.4h164.7C655.9C++
NSX-P Tanto 108107631.698B*0.5022.452%D25.234%C+26.1C+N/A634.1h13.6B60.6C++
Rocklet Rifle 212106661.606A++0.5940.296%D**N/A19.6D19.6C-2685.4h37.3C++92.5C
CAS 14-E 112106128.833C6.6329.152%D1.887%C++66.3C+3.8D1561.6h22.6B++77.5B+
M20 Basilisk 151105128.75M6.5527.901%D*8.571%B**14.4C--6.3C1867.3h95C++340.6C-
Force-Blade 103955,9370.016C2.1818.934%D-N/A0.3CN/A1357.9h3.2C16.8C-
NS-61 Emissary 94931420.655C+1.5420.162%D*15.054%C18.2CN/A655.1h15.5C+77D
L105 Zephyr 9886146.143C3.9435.068%D-2.326%A*33.1D4.6C--2072.6h6B+17.2C+
Nebula VM20 8484372.27C++0.0716.865%C21.429%C*29CN/A1082.9h17.7C105C+
Aphelion VEX-4 15180165C++2.8031.16%C-3.75%C+17.4D15.4C3114.6h74.8C-240C--
M12 Kobalt 8077419.25B+17.0511.657%D*18.182%C+40.5D1.6D1991.9h19.9C++170.7C-
Dual Photon Pods 10475145.357C+3.1644.083%D--N/A34.1D-13.2C3702.2h26.7C60.6C
NS-10 Burster 14374551.345B0.8532.659%B+1.351%D*6.3C**5.9A+11411.7h193.9D--593.6C
M60-A Bulldog 8472236B**33.8036.916%D-2.778%B+19.5D3.2C1023.7h7.3C--19.9D
NS-11P 7372810.889C1.3119.214%D-15.278%D17.1DN/A944.2h15.3C79.5C
M20 Basilisk 10370417.5S15.3029.253%D--2.857%D--16.7C7.9C2184.2h84.8B+290C+
MANA Anti-Personnel Turret 6867223.045N/A0.859.987%UN/A670U10U2404400.1h24.8T*248.7T*
NS-10 Burster 12766571.158C**1.0432.026%B+4.545%D5.5C+5.1B**12011.9h216.2F675.1D
Comet VM2 9965631.032C*1.1735.706%D-3.077%D6.8D-3.6C1179.5h39.7D**111.1D*
Hades VSH4 10365840.774B+1.4265.145%CN/A16.7C+9.7C+2383.9h9.7C14.8C
Sticky Grenade 6161161N/A58.8037.279%F-N/A305D**N/A14710.2h3.5D*9.3D**
M40 Fury 796187.625C-5.4338.118%D--1.639%C++33.9D--10D1601.8h12.9C**33.8C++
M60-A Bulldog 675787.125C4.9331.498%D**3.509%B*18.4D3.2C1193.1h6.1C++19.4D
NS-AM7 Archer 85561480.378C1.8250.135%D*16.071%C+1.8D*N/A1831.8h29.9D59.7D--
C150 Dalton 10155183.056C-0.8640.027%C++N/A16.7D--13.9D-4053.3h5.4D13.5C
G30 Walker 7152105.2B+3.0020.639%D**3.846%C+14.1C5.1D-1283.7h140.2A679.4C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon391,3142.4h
Anti-Vehicle MANA Turret161,2461.4h
Nano-Armor Kit7141,093,60490h
NS-TMC-01 "His Regards"2730.5h
Nanite Revive Grenade03800.1h
Medical Applicator24293,1117.3h
Spitfire Auto-Turret106190.5h
Restoration Kit332031.7h
Motion Spotter255,9393.9h
Xiphos Anti-Personnel Phalanx Tower0940h
Deconstruction Tool19470.2h
Smoke Grenade02130.1h
Recon Detection Device445,0338.8h
Ammunition Package333,2042.1h
Medical Kit3443,18712.7h
Anti-Infantry MANA Turret112510.6h
Nano-Repair Grenade02450.1h

Check the help document for the dictionary if you want to learn more about words used here.


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