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Lt. Colonel XDLoLzTR[GOD5] XDLoLzTR
TR BR 69

KDR: 3.76

Score: 5.6m

Last Seen: Mar 16th, 2019 3:19 AM
- OFFLINE - 12.1 hour(s)

Battle Rank 69 - Terran Republic on Emerald - Outfit Leader of gogo powerreangers[GOD5] gogo powerreangers
TR outfit on Emerald

Members: 3
Level Progress (to 70): 94%
Level 100 Progress: 30% 657h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd-H T9 CARV P525 Marauder-H Tank Mine TRAC-5 E540 Halberd G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.965%20.463%429310221,0801.449662.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.63%-0.031C+-0.058C+-0.612DHEAD ++ (~9.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.6-0.053C+16.5-0.154C62.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.326%0.87%5611024115318640.360502177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.334C**-1.12D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++5.10.596B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.508%1.545%4407510204,725167184928.2934255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.962%0.805B++-0.715D-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.321C*36.50.086C+45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.797%65.882%440711024857121.19718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.7B++-0.082C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.23C++30.051C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
gogo powerreangers[GOD5] gogo powerreangers
TR outfit on Emerald

Members: 3
5.6m274.8%336 (20.2k)309 (18.5k)3.762838,9482,3784.7939469 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102547223.012%4.56%10507:382

84% Engineer10% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2016 6:15 AMAug 2nd, 2018 2:38 AMMar 17th, 2019 5:49 PM (17h) (PST)Mar 16th, 2019 12:08 AM (2d) (PST)Mar 15th, 2019 11:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
703406630.4910.1310.0221.7110.131327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,1512,38239,7692981103818,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
303.5h/12.6d 2,452 408 3,372 31.1k 229 699 2,386 12.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:367
Deaths:322
KDR:1.140
Accuracy:24.978% B++
HSR:16.349% C-
Kills:367
Deaths (as Engineer):322
Deaths (to Engineers):696
KDR:1.13975
Kill Difference:45
Playtime:253.833 hours
Usage:84%
Score:4.872m
Score/min:320
Accuracy (listed only):24.978%
HSR (listed only):16.349%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:659
Deaths:468
KDR:1.408
Accuracy:18.299% C+
HSR:22.762% C+
Kills:659
Deaths (as Heavy Assault):468
Deaths (to Heavy Assaults):528
KDR:1.40812
Kill Difference:191
Playtime:29.352 hours
Usage:10%
Score:0.444m
Score/min:252
Accuracy (listed only):18.299%
HSR (listed only):22.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:367
Deaths:322
KDR:1.140
Accuracy:24.978% B++
HSR:16.349% C-
NS-7 PDW
B++
Kills:54
Deaths:49
KDR:1.102
Accuracy:28.680% B++
HSR:20.370% B+
Kills:421
Deaths (as Light Assault):371
Deaths (to Light Assaults):245
KDR:1.13477
Kill Difference:50
Playtime:9.036 hours
Usage:3%
Score:0.105m
Score/min:194
Accuracy (listed only):26.829%
HSR (listed only):18.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:85
Deaths:23
KDR:3.696
Accuracy:38.797% C++
HSR:65.882% C
NS-7 PDW
B++
Kills:54
Deaths:49
KDR:1.102
Accuracy:28.680% B++
HSR:20.370% B+
Kills:139
Deaths (as Infiltrator):72
Deaths (to Infiltrators):235
KDR:1.93056
Kill Difference:67
Playtime:8.648 hours
Usage:3%
Score:0.143m
Score/min:275
Accuracy (listed only):33.738%
HSR (listed only):43.126%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:54
Deaths:49
KDR:1.102
Accuracy:28.680% B++
HSR:20.370% B+
Kills:54
Deaths (as Combat Medic):49
Deaths (to Combat Medics):146
KDR:1.10204
Kill Difference:5
Playtime:3.763 hours
Usage:1%
Score:0.053m
Score/min:236
Accuracy (listed only):28.680%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B
Kills:66
V. Kills:36 178%
Deaths:30
KDR:2.200
Accuracy:23.267% D**
KPH:16.400 B
VKPH:9 C+
Kills:66 (66 + 0)
Deaths:30
KDR:2.200
VKDR:1.200
Vehicle Kills:36
Kill Difference:36
Playtime:4.017 hours
Usage:1%
Score:0.041m
Score/min:170
Piloting Accuracy:23.267%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:181
V. Kills:86 208%
Deaths:17
KDR:10.647
Accuracy:52.345% A+
KPH:40.700 A++
VKPH:19.400 A+
P2-120 HEAT
A+
Kills:115
V. Kills:44 256%
Deaths:14
KDR:8.214
Accuracy:44.326% C*
KPH:41.900 A
VKPH:16 A+
G30 Vulcan
M
Kills:73
V. Kills:33 215%
Deaths:7
KDR:10.429
Accuracy:39.110% B**
KPH:49.400 M
VKPH:22.300 B**
P2-120 AP
B++
Kills:59
V. Kills:20 281%
Deaths:4
KDR:14.750
Accuracy:33.280% D*
KPH:37.600 B++
VKPH:12.700 D
Kills:428 (174 + 254)
Deaths:42
KDR:10.190
VKDR:4.357
Vehicle Kills:183
Kill Difference:386
Playtime:10.233 hours
Usage:3%
Score:0.289m
Score/min:470
Driving Accuracy:33.280%
Gunner Accuracy:39.110%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:2,640
V. Kills:1,197 220%
Deaths:165
KDR:16
Accuracy:46.689% C+
KPH:93.800 A**
VKPH:42.500 A+
E540 Halberd-H
A**
Kills:1,206
V. Kills:373 322%
Deaths:26
KDR:46.385
Accuracy:57.202% C+
KPH:91.400 A**
VKPH:28.300 B++
P525 Marauder-H
A+
Kills:652
V. Kills:62 N/A
Deaths:19
KDR:34.316
Accuracy:42.202% B*
KPH:125.900 B+
VKPH:12 A+
G40-F Ranger
C*
Kills:132
V. Kills:73 178%
Deaths:12
KDR:11
Accuracy:29.457% C--
KPH:35.400 C*
VKPH:19.600 C++
M12 Kobalt-H
C*
Kills:95
V. Kills:1 N/A
Deaths:5
KDR:19
Accuracy:22.113% C++
KPH:130 C*
VKPH:1.400 D*
Kills:4,725 (0 + 4,725)
Deaths:227
KDR:20.815
VKDR:7.515
Vehicle Kills:1,706
Kill Difference:4,498
Playtime:50.994 hours
Usage:17%
Score:1.365m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:22.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 3,8372,64016516M*12.2446.689%C+1.742%D93.6A**42.4A+51528.2h56.7A+121.4A
E540 Halberd-H 1,5791,2062646.385S42.6257.202%C+N/A91.4A**28.3B++35413.2h3.5B**6A
T9 CARV 6706594681.408C++2.3518.299%C+22.762%C+27.6C+N/A7623.9h14.7C+80.1C++
P525 Marauder-H 7146521934.316A++30.5542.202%B*N/A125.4B+11.9A4135.2h8.6D20.4C++
Tank Mine 578393439.14M**5.3834.533%C++N/A302.3S142.3M18511.3h1.6B+4.7B**
TRAC-5 3823673221.14B+2.6224.978%B++16.349%C-11.4C-N/A3832.3h19.7D78.9C++
E540 Halberd 2671811710.647B+6.8852.345%A+N/A41.1A++19.5A+2874.4h5.8C++11.1B*
G40-F Ranger 2051321211C*7.2429.457%C--N/A35.7C*19.7C++3233.7h87.6C297.3C-
P2-120 HEAT 159115148.214B+4.4544.326%C*N/A42.6A+16.3A+3572.7h5.1B**11.4B**
M12 Kobalt 9997519.4C15.6417.821%D21.65%B*69.3D1.4D1831.4h16.5C**92.3C+
M12 Kobalt-H 9695519C+15.2422.113%C++20%B++135.7C**1.4D*3000.7h17.7C80C+
TSAR-42 8785233.696C**0.0738.797%C++65.882%C27.4C-N/A933.1h3D--7.8C
G30 Vulcan 10673710.429A6.6739.11%B**N/A48.7A**22B**3991.5h69.7B*178.3B**
M18 Needler 10266302.2C++1.5623.267%D**N/A16.5B9C+1704h99.1B+426.1B
ML-7 11166361.833A++1.9358.101%C*N/A36.7B**25A++3791.8h7C+12C*
P2-120 AP 7959414.75A10.9933.28%D*N/A36.9B++12.5D12501.6h3.5A++10.6B**
NS-7 PDW 5554491.102C**2.6628.68%B++20.37%B+19.3CN/A522.8h16.9C58.8C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01180.1h
M4-F Pillager01800h
Spawn Beacon72220.5h
Nano-Armor Kit204377,52332.2h
Nanite Revive Grenade0520h
Medical Applicator136,1950.6h
Anti-Infantry MANA Turret0520.1h
Chainblade17510315.5h
Ammunition Package39350.4h
Medical Kit222341h
Recon Detection Device21530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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