Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,427)players online:
Nefinub (57)  VTGone (15)  iHacksx (15)  milsimprodigy (8)  aspzn (3)  TheFactions (3) 101
stats.dasanfall.com
Major XDLoLzTR[GOD5] XDLoLzTR
TR BR 65

KDR: 3.78

Score: 4.8m

Last Seen: Jan 19th, 2019 3:04 AM
- OFFLINE - 27.4 hour(s)

Battle Rank 65 - Terran Republic on Emerald - Outfit Leader of gogo powerreangers[GOD5] gogo powerreangers
TR outfit on Emerald

Members: 3
Level Progress (to 66): 25%
Level 100 Progress: 25% 704h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd-H P525 Marauder-H T9 CARV Tank Mine TRAC-5 G40-F Ranger P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XDLoLzTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.739%19.522%405210207531.246692.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.666%-0.015C+-0.209C-0.556DHEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-0.102C+17.1-0.212C65.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.064%0.909%6211021110281640.390071169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.285C*-1.005D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.67B+5.10.554B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.492%1.134%4487410184,143146163328.1837254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.872%0.898B*-0.805D-0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
780.356C**35.50.113C+42.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.851%64.103%448711021785121.52941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.44B-0.362C--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.219C++2.90.08C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
gogo powerreangers[GOD5] gogo powerreangers
TR outfit on Emerald

Members: 3
4.8m272.1%334 (20k)305 (18.3k)3.780037,6472,0234.8353965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102238723.025%4.054%9307:452

85% Engineer8% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2016 6:15 AMAug 2nd, 2018 2:38 AMJan 19th, 2019 6:31 PM (6h) (PST)Jan 19th, 2019 1:49 AM (23h) (PST)Jan 18th, 2019 11:04 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
705376680.4890.1290.0201.6950.134291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3242,22640,0982981102818,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
260.8h/10.9d 2,135 310 2,931 26.5k 201 582 2,100 11m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:308
Deaths:272
KDR:1.132
Accuracy:25.222% B*
HSR:16.234% C--
Kills:308
Deaths (as Engineer):272
Deaths (to Engineers):603
KDR:1.13235
Kill Difference:36
Playtime:220.909 hours
Usage:85%
Score:4.212m
Score/min:318
Accuracy (listed only):25.222%
HSR (listed only):16.234%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:445
Deaths:352
KDR:1.264
Accuracy:17.682% C
HSR:21.798% C+
Kills:445
Deaths (as Heavy Assault):352
Deaths (to Heavy Assaults):453
KDR:1.2642
Kill Difference:93
Playtime:20.914 hours
Usage:8%
Score:0.278m
Score/min:222
Accuracy (listed only):17.682%
HSR (listed only):21.798%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:308
Deaths:272
KDR:1.132
Accuracy:25.222% B*
HSR:16.234% C--
Kills:308
Deaths (as Light Assault):272
Deaths (to Light Assaults):201
KDR:1.13235
Kill Difference:36
Playtime:7.986 hours
Usage:3%
Score:0.096m
Score/min:201
Accuracy (listed only):25.222%
HSR (listed only):16.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:78
Deaths:20
KDR:3.900
Accuracy:38.851% C++
HSR:64.103% C
Kills:78
Deaths (as Infiltrator):20
Deaths (to Infiltrators):192
KDR:3.9
Kill Difference:58
Playtime:7.617 hours
Usage:3%
Score:0.130m
Score/min:284
Accuracy (listed only):38.851%
HSR (listed only):64.103%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):117
KDR:0
Kill Difference:UNR
Playtime:3.756 hours
Usage:1%
Score:0.053m
Score/min:235
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:63
V. Kills:35 175%
Deaths:29
KDR:2.172
Accuracy:23.352% D**
KPH:16.300 B+
VKPH:9.100 C+
Kills:63 (63 + 0)
Deaths:29
KDR:2.172
VKDR:1.207
Vehicle Kills:35
Kill Difference:34
Playtime:3.864 hours
Usage:1%
Score:0.039m
Score/min:167
Piloting Accuracy:23.352%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:110
V. Kills:44 244%
Deaths:14
KDR:7.857
Accuracy:45.064% B
KPH:41.700 A+
VKPH:16.700 A++
E540 Halberd
A+
Kills:103
V. Kills:48 210%
Deaths:12
KDR:8.583
Accuracy:49.354% B**
KPH:40.200 A+
VKPH:18.700 A
G30 Vulcan
M++
Kills:73
V. Kills:33 215%
Deaths:7
KDR:10.429
Accuracy:38.976% A
KPH:51.600 M++
VKPH:23.300 A+
P2-120 AP
B++
Kills:59
V. Kills:20 281%
Deaths:4
KDR:14.750
Accuracy:33.280% D*
KPH:37.600 B++
VKPH:12.700 D
Kills:345 (169 + 176)
Deaths:37
KDR:9.324
VKDR:3.919
Vehicle Kills:145
Kill Difference:308
Playtime:8.183 hours
Usage:3%
Score:0.233m
Score/min:474
Driving Accuracy:33.280%
Gunner Accuracy:38.976%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M+
Kills:2,283
V. Kills:1,041 219%
Deaths:145
KDR:15.745
Accuracy:47.403% C+
KPH:100.200 M+
VKPH:45.700 A++
E540 Halberd-H
A*
Kills:1,205
V. Kills:372 323%
Deaths:26
KDR:46.346
Accuracy:57.157% C+
KPH:91.500 A*
VKPH:28.300 B++
P525 Marauder-H
A
Kills:535
V. Kills:52 N/A
Deaths:17
KDR:31.471
Accuracy:41.237% B*
KPH:119.900 B
VKPH:11.600 A
G40-F Ranger
C*
Kills:120
V. Kills:66 179%
Deaths:9
KDR:13.333
Accuracy:29.109% D
KPH:36.700 C*
VKPH:20.200 C++
Kills:4,143 (0 + 4,143)
Deaths:197
KDR:21.030
VKDR:7.772
Vehicle Kills:1,531
Kill Difference:3,946
Playtime:43.685 hours
Usage:17%
Score:1.198m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:29.109%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 3,3242,28314515.745M*11.9647.403%C+1.708%D100.1M+45.7A++55422.8h56.2A+118.6A
E540 Halberd-H 1,5771,2052646.346S42.5757.157%C+N/A91.3A*28.2B++34413.2h3.4B**6A
P525 Marauder-H 5875351731.471A+27.6941.237%B*N/A118.9B11.6A3844.5h8.5D20.6C++
T9 CARV 4514453521.264C++2.5217.682%C21.798%C+26.3C+N/A7116.9h14.6C+82.8C++
Tank Mine 480324388.526M++4.7535.035%C++N/A294.5S141.8M18131.1h1.7B+4.8B*
TRAC-5 3203082721.132B+2.6525.222%B*16.234%C--10.7C--N/A3628.8h20.6D-81.6C+
G40-F Ranger 186120913.333B+9.5529.109%DN/A36.4C*20C++3323.3h82.2C+282.5C+
P2-120 HEAT 154110147.857B+4.0845.064%BN/A42.3A+16.9A++3592.6h5.1B**11.4B**
E540 Halberd 151103128.583B+4.8049.354%B**N/A39.6A+18.5A3112.6h5.2B+10.5B*
M12 Kobalt 9088422C18.2217.035%D-22.727%B**80C-1.8D--2091.1h15B+87.9C++
TSAR-42 8078203.9C*0.1238.851%C++64.103%C30CN/A1032.6h2.9D-7.6C
G30 Vulcan 10673710.429A+6.6538.976%AN/A52.1M++23.6A+4151.4h67.3B**172.8B**
M18 Needler 9863292.172C++1.6123.352%D**N/A16.2B+9C+1673.9h102.5B+438.8C**
P2-120 AP 7959414.75A10.9733.28%D*N/A36.9B++12.5D9831.6h3.5A++10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0890.1h
M4-F Pillager01800h
Spawn Beacon51820.3h
Nano-Armor Kit183328,30228.5h
Nanite Revive Grenade0520h
Medical Applicator136,1080.6h
Chainblade13810113h
Ammunition Package28260.4h
Medical Kit211700.8h
Recon Detection Device21270.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.01s
Server spent 1.08s on queries, 1.06s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.