Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,908)players online:
Aeflic (48)  KrypTheBear (7)  zer0367 (5)  atypick (4)  kingmotu (3)  IceCo1dKi11er (3) 70
stats.dasanfall.com
Commissar XDLoLzTR[GOD5] XDLoLzTR
TR BR 78

KDR: 3.83

Score: 7.7m

Last Seen: Jun 21st, 2019 4:44 AM
- OFFLINE - 86.5 hour(s)

Battle Rank 78 - Terran Republic on Emerald - Outfit Leader of gogo powerreangers[GOD5] gogo powerreangers
TR outfit on Emerald

Members: 2
Level Progress (to 79): 74%
Level 100 Progress: 41% 536h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd-H T9 CARV P525 Marauder-H Tank Mine TRAC-5 E540 Halberd G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XDLoLzTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.645%21.622%446312071,5541.558682.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.483%-0.105C+0.176C++-0.508DHEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.6-0.065C+16.2-0.145C62.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.489%0.667%6111209150390840.384615176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.441B-1.229D*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++4.90.611B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.874%1.493%4169512055,628211224326.5472251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.912%0.789B++-0.723D-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.306C*37.30.069C+45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.183%67.347%416911209989421.03158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.264C*-0.052C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.166C++30.047C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
gogo powerreangers[GOD5] gogo powerreangers
TR outfit on Emerald

Members: 2
7.7m290.4%347 (20.8k)318 (19.1k)3.8284111,9143,1124.8293778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121064622.527%4.684%10607:492

82% Engineer11% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2016 6:15 AMAug 2nd, 2018 2:38 AMJun 22nd, 2019 2:05 PM (2d) (PST)Jun 21st, 2019 1:43 AM (4d) (PST)Jun 21st, 2019 12:44 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
657426150.4910.1280.0231.7880.124327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4172,51536,9022981107719,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
404.1h/16.8d 3,115 558 4,531 43.4k 291 972 3,015 15.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:478
Deaths:415
KDR:1.152
Accuracy:24.376% B+
HSR:16.946% C
Kills:478
Deaths (as Engineer):415
Deaths (to Engineers):919
KDR:1.15181
Kill Difference:63
Playtime:333.225 hours
Usage:82%
Score:6.655m
Score/min:333
Accuracy (listed only):24.376%
HSR (listed only):16.946%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,022
Deaths:657
KDR:1.556
Accuracy:18.694% C+
HSR:23.875% C*
Kills:1,022
Deaths (as Heavy Assault):657
Deaths (to Heavy Assaults):683
KDR:1.55556
Kill Difference:365
Playtime:44.092 hours
Usage:11%
Score:0.668m
Score/min:253
Accuracy (listed only):18.694%
HSR (listed only):23.875%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:478
Deaths:415
KDR:1.152
Accuracy:24.376% B+
HSR:16.946% C
NS-7 PDW
B++
Kills:54
Deaths:51
KDR:1.059
Accuracy:28.589% B++
HSR:20.370% B+
Kills:532
Deaths (as Light Assault):466
Deaths (to Light Assaults):322
KDR:1.14163
Kill Difference:66
Playtime:13.841 hours
Usage:3%
Score:0.175m
Score/min:211
Accuracy (listed only):26.483%
HSR (listed only):18.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:98
Deaths:27
KDR:3.630
Accuracy:37.183% C+
HSR:67.347% C+
NS-7 PDW
B++
Kills:54
Deaths:51
KDR:1.059
Accuracy:28.589% B++
HSR:20.370% B+
Kills:152
Deaths (as Infiltrator):78
Deaths (to Infiltrators):293
KDR:1.94872
Kill Difference:74
Playtime:9.366 hours
Usage:2%
Score:0.150m
Score/min:267
Accuracy (listed only):32.886%
HSR (listed only):43.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:54
Deaths:51
KDR:1.059
Accuracy:28.589% B++
HSR:20.370% B+
Kills:54
Deaths (as Combat Medic):51
Deaths (to Combat Medics):201
KDR:1.05882
Kill Difference:3
Playtime:3.784 hours
Usage:1%
Score:0.054m
Score/min:237
Accuracy (listed only):28.589%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C**
Kills:75
V. Kills:42 174%
Deaths:40
KDR:1.875
Accuracy:23.594% D**
KPH:14.700 C**
VKPH:8.200 C+
Kills:75 (75 + 0)
Deaths:40
KDR:1.875
VKDR:1.050
Vehicle Kills:42
Kill Difference:35
Playtime:5.095 hours
Usage:1%
Score:0.048m
Score/min:157
Piloting Accuracy:23.594%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A+
Kills:244
V. Kills:106 228%
Deaths:26
KDR:9.385
Accuracy:51.160% A
KPH:40 A+
VKPH:17.400 B**
P2-120 HEAT
A++
Kills:150
V. Kills:58 254%
Deaths:16
KDR:9.375
Accuracy:45.489% B+
KPH:45.100 A++
VKPH:17.400 A++
G30 Vulcan
A*
Kills:79
V. Kills:37 208%
Deaths:8
KDR:9.875
Accuracy:39.318% B**
KPH:46.300 A*
VKPH:21.700 B**
P2-120 AP
B++
Kills:59
V. Kills:20 281%
Deaths:4
KDR:14.750
Accuracy:33.280% D**
KPH:37.600 B++
VKPH:12.700 D
Kills:532 (209 + 323)
Deaths:54
KDR:9.852
VKDR:4.093
Vehicle Kills:221
Kill Difference:478
Playtime:12.699 hours
Usage:3%
Score:0.365m
Score/min:480
Driving Accuracy:33.280%
Gunner Accuracy:39.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
M
Kills:3,192
V. Kills:1,456 219%
Deaths:186
KDR:17.161
Accuracy:47.330% C+
KPH:102.200 M
VKPH:46.600 A++
E540 Halberd-H
A**
Kills:1,224
V. Kills:380 321%
Deaths:26
KDR:47.077
Accuracy:57.302% C+
KPH:91.300 A**
VKPH:28.300 B++
P525 Marauder-H
A++
Kills:909
V. Kills:92 N/A
Deaths:22
KDR:41.318
Accuracy:41.642% B*
KPH:132.900 B++
VKPH:13.500 A++
G40-F Ranger
B+
Kills:208
V. Kills:118 175%
Deaths:16
KDR:13
Accuracy:30.575% C
KPH:38.600 B+
VKPH:21.900 B+
M12 Kobalt-H
C**
Kills:95
V. Kills:1 N/A
Deaths:5
KDR:19
Accuracy:22.113% C++
KPH:130 C**
VKPH:1.400 D*
Kills:5,628 (0 + 5,628)
Deaths:255
KDR:22.071
VKDR:8.027
Vehicle Kills:2,047
Kill Difference:5,373
Playtime:57.608 hours
Usage:14%
Score:1.633m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:22.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 4,6483,19218617.161M*13.3347.33%C+1.754%D102.3M46.7A++56131.2h56.2A+118.6A
E540 Halberd-H 1,6041,2242647.077S43.2557.302%C+N/A91.3A**28.4B++36513.4h3.5B**6.1A
T9 CARV 1,0411,0226571.556C*2.2718.694%C+23.875%C*28.9C++N/A7735.4h15.1C+80.8C++
P525 Marauder-H 1,0019092241.318A*37.4941.642%B*N/A133.7B++13.5A++4056.8h8.7D20.8C++
Tank Mine 865582629.387M**5.5633.333%C+N/A323.3S157.2M*20131.8h1.5B++4.4B**
TRAC-5 4954784151.152B+2.6824.376%B+16.946%C11.6C--N/A3941.1h18.6C--76.2C++
E540 Halberd 350244269.385B+5.5651.16%AN/A40A+17.4B**2486.1h5.7C*11.1B*
G40-F Ranger 3262081613B**9.1730.575%CN/A38.5B+21.9B+3315.4h81.1C+265.1C+
P2-120 HEAT 208150169.375B+5.5545.489%B+N/A45.5A++17.6A++3973.3h4.9B**10.7B**
M12 Kobalt 107105617.5C-13.6717.594%D21.905%B**70D1.3D1861.5h16.1C**91.6C+
TSAR-42 10098273.63C++0.2037.183%C+67.347%C+28CN/A1003.5h3D--8C--
M12 Kobalt-H 9695519C+15.1722.113%C++20%B+135.7B1.4D*3020.7h17.7C80C+
ML-7 15089551.618A+2.2159.268%BN/A30.7B++21A+3202.9h8.2D13.8C+
G30 Vulcan 1167989.875B**6.0539.318%B**N/A46.5A**21.8B**3811.7h75B++190.7B**
M18 Needler 11775401.875C++1.9523.594%D**N/A14.7C**8.2C+1575.1h115.2B+488.2C++
C-4 9061134.692A*0.8632.883%AN/A67.8C32.2C*9960.9h1.2B+3.6B*
P2-120 AP 7959414.75B**10.9233.28%D**N/A36.9B+12.5D16571.6h3.5A++10.6B*
NS-7 PDW 5554511.059C++2.7728.589%B++20.37%B+19.3CN/A522.8h16.9C58.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93730.6h
Nano-Armor Kit239486,40041.6h
Nanite Revive Grenade0520h
Medical Applicator136,2190.6h
Motion Spotter01190.1h
Ammunition Package51,2210.5h
Chainblade17510315.5h
Medical Kit363731.8h
Anti-Infantry MANA Turret0570.1h
M4-F Pillager01800h
M20 Drake0620h
Recon Detection Device21900.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 2.71s on queries, 2.40s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.