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Ascendant Imperator XHBarney[FPSK] XHBarney
VS BR 44

KDR: 2.12

Score: 52.5m

Last Seen: Feb 18th, 2019 10:58 AM
- OFFLINE - 71 minute(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 131
Level Progress (to 45): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH NS-15M1 SVA-88 Zenith VX-5 Blueshift VM5 NS-11C Dual Photon Pods Nova
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $733,086 MLG Score: 586
Fun Score: N/A
Cheeseburgers Flipped: 1493TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.362%20.073%42919100332,1031.749860.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.883%0.03C+-0.065C+0.188C++HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.133C++13.70.036C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.584%0.676%226210202,071123810681.67151194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.86%0.103C+-0.815D-0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.263C*44.80.14C++71.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.971%2.031%5984101815,901241627506.57882578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.345%-1.457F-0.375C-1.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.299C*70.439B20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.104%3.359%2901310095,121167524473.05549209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.12%-0.847D---0.261C0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.5-0.269C40.5-0.031C+109

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.977%43.734%29041018391179130.218192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.208%-0.912D---1.538F0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.9-1.519F7.2-1.266D**17.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.34%12.148%290410183,3421566372.13274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.47%-0.035C+-0.428C---0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.182C++4.40.088C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 131
52.5m263.1%312 (18.7k)286 (17.2k)2.1170687,78241,4642.7598244 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022316022.445%11.093%24904:2522

48% Engineer24% Heavy Assault10% Infiltrator10% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:24 PMOct 7th, 2017 8:06 AMFeb 18th, 2019 7:11 AM (2h) (PST)Feb 18th, 2019 9:00 AM (17m) (PST)Feb 18th, 2019 6:58 AM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8201406800.4790.2260.0531.4710.080586

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,1858,42340,7622914388517,188

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3056.1h/127.3d 26,651 9,738 23,481 269.7k 6,631 6,845 14,745 150.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:8,138
Deaths:3,481
KDR:2.338
Accuracy:20.906% C
HSR:19.563% C
SVA-88
C
Kills:5,603
Deaths:4,331
KDR:1.294
Accuracy:20.558% D
HSR:22.881% C
NSX Naginata
C+
Kills:1,669
Deaths:1,381
KDR:1.209
Accuracy:18.354% D
HSR:27.621% C+
VX29 Polaris
D
Kills:1,362
Deaths:28
KDR:48.643
Accuracy:15.763% D**
HSR:17.401% D
Lasher X2
D-
Kills:905
Deaths:103
KDR:8.786
Accuracy:18.842% D-
HSR:1.878% D*
Flare VE6
C
Kills:648
Deaths:584
KDR:1.110
Accuracy:20.394% C
HSR:22.222% C
NS-15M2
C+
Kills:248
Deaths:207
KDR:1.198
Accuracy:23.849% C+
HSR:16.936% D--
Kills:18,573
Deaths (as Heavy Assault):10,115
Deaths (to Heavy Assaults):12,021
KDR:1.83618
Kill Difference:8,458
Playtime:728.651 hours
Usage:24%
Score:12.045m
Score/min:275
Accuracy (listed only):19.809%
HSR (listed only):18.357%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C+
Kills:4,528
Deaths:3,583
KDR:1.264
Accuracy:22.312% D
HSR:21.643% C+
NS-11C
D
Kills:2,636
Deaths:1,874
KDR:1.407
Accuracy:20.740% D
HSR:14.264% D-
Nova
C
Kills:1,812
Deaths:1,242
KDR:1.459
Accuracy:38.780% D
HSR:13.521% C
Pandora VX25
B+
Kills:1,225
Deaths:1,047
KDR:1.170
Accuracy:44.499% B+
HSR:10.612% D*
Solstice SF
C-
Kills:1,126
Deaths:653
KDR:1.724
Accuracy:21.585% C-
HSR:12.700% D
NS Baron G5
C*
Kills:1,116
Deaths:917
KDR:1.217
Accuracy:45.799% C*
HSR:9.677% D--
NSX Tanto
C++
Kills:1,007
Deaths:862
KDR:1.168
Accuracy:24.524% C
HSR:25.422% C++
Thanatos VE70
B*
Kills:176
Deaths:157
KDR:1.121
Accuracy:47.308% B*
HSR:10.227% D*
Deimos VA29
C-
Kills:129
Deaths:120
KDR:1.075
Accuracy:55.456% C-
HSR:10.078% D--
Pulsar C
D*
Kills:93
Deaths:
KDR:
Accuracy:17.506% D*
HSR:12.903% F-
Kills:13,848
Deaths (as Engineer):10,455
Deaths (to Engineers):9,351
KDR:1.32453
Kill Difference:3,393
Playtime:1,478.267 hours
Usage:48%
Score:24.801m
Score/min:280
Accuracy (listed only):33.851%
HSR (listed only):14.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C+
Kills:4,528
Deaths:3,583
KDR:1.264
Accuracy:22.312% D
HSR:21.643% C+
NS-11C
D
Kills:2,636
Deaths:1,874
KDR:1.407
Accuracy:20.740% D
HSR:14.264% D-
Nova
C
Kills:1,812
Deaths:1,242
KDR:1.459
Accuracy:38.780% D
HSR:13.521% C
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.208% C++
HSR:16.501% C
NSX Tengu
C
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C
Pandora VX25
B+
Kills:1,225
Deaths:1,047
KDR:1.170
Accuracy:44.499% B+
HSR:10.612% D*
Solstice SF
C-
Kills:1,126
Deaths:653
KDR:1.724
Accuracy:21.585% C-
HSR:12.700% D
NS Baron G5
C*
Kills:1,116
Deaths:917
KDR:1.217
Accuracy:45.799% C*
HSR:9.677% D--
NSX Tanto
C++
Kills:1,007
Deaths:862
KDR:1.168
Accuracy:24.524% C
HSR:25.422% C++
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.215% C**
HSR:17.188% C+
VE-S Canis
B++
Kills:439
Deaths:334
KDR:1.314
Accuracy:31.482% B++
HSR:9.567% D*
Thanatos VE70
B*
Kills:176
Deaths:157
KDR:1.121
Accuracy:47.308% B*
HSR:10.227% D*
Deimos VA29
C-
Kills:129
Deaths:120
KDR:1.075
Accuracy:55.456% C-
HSR:10.078% D--
Pulsar C
D*
Kills:93
Deaths:
KDR:
Accuracy:17.506% D*
HSR:12.903% F-
Kills:17,892
Deaths (as Light Assault):13,866
Deaths (to Light Assaults):6,445
KDR:1.29035
Kill Difference:4,026
Playtime:295.976 hours
Usage:10%
Score:5.696m
Score/min:321
Accuracy (listed only):32.499%
HSR (listed only):14.464%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C
Kills:1,812
Deaths:1,242
KDR:1.459
Accuracy:38.780% D
HSR:13.521% C
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.208% C++
HSR:16.501% C
NSX Tengu
C
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C
Pandora VX25
B+
Kills:1,225
Deaths:1,047
KDR:1.170
Accuracy:44.499% B+
HSR:10.612% D*
NS Baron G5
C*
Kills:1,116
Deaths:917
KDR:1.217
Accuracy:45.799% C*
HSR:9.677% D--
NS-11P
C**
Kills:638
Deaths:505
KDR:1.263
Accuracy:23.011% C+
HSR:20.690% C**
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.215% C**
HSR:17.188% C+
VE-S Canis
B++
Kills:439
Deaths:334
KDR:1.314
Accuracy:31.482% B++
HSR:9.567% D*
Thanatos VE70
B*
Kills:176
Deaths:157
KDR:1.121
Accuracy:47.308% B*
HSR:10.227% D*
Deimos VA29
C-
Kills:129
Deaths:120
KDR:1.075
Accuracy:55.456% C-
HSR:10.078% D--
NSX Yumi
F
Kills:95
Deaths:67
KDR:1.418
Accuracy:18.163% F
HSR:10.526% F
Kills:9,235
Deaths (as Combat Medic):7,466
Deaths (to Combat Medics):3,516
KDR:1.23694
Kill Difference:1,769
Playtime:61.080 hours
Usage:2%
Score:1.056m
Score/min:288
Accuracy (listed only):35.409%
HSR (listed only):13.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.208% C++
HSR:16.501% C
NS-61 Emissary
C+
Kills:1,486
Deaths:1,574
KDR:0.944
Accuracy:24.115% D
HSR:15.411% C+
NSX Tengu
C
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C
NS-44 Commissioner
D--
Kills:516
Deaths:430
KDR:1.200
Accuracy:28.036% D--
HSR:14.535% D--
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.215% C**
HSR:17.188% C+
VE-S Canis
B++
Kills:439
Deaths:334
KDR:1.314
Accuracy:31.482% B++
HSR:9.567% D*
NSX Tomoe
C-
Kills:429
Deaths:433
KDR:0.991
Accuracy:27.077% C-
HSR:25.874% D--
NS-30 Vandal
B+
Kills:249
Deaths:35
KDR:7.114
Accuracy:23.933% D**
HSR:30.924% B+
VA39 Spectre
C
Kills:169
Deaths:64
KDR:2.641
Accuracy:29.918% C
HSR:33.728% C
Beamer VS3
D-
Kills:88
Deaths:41
KDR:2.146
Accuracy:22.003% D-
HSR:12.500% D*
XM98
D*
Kills:85
Deaths:20
KDR:4.250
Accuracy:29.433% D*
HSR:48.235% T
Phaseshift VX-S
D**
Kills:80
Deaths:16
KDR:5
Accuracy:24.589% D**
HSR:36.250% F*
Parallax VX3
C+
Kills:57
Deaths:11
KDR:5.182
Accuracy:35.385% D
HSR:77.193% C+
Kills:7,203
Deaths (as Infiltrator):6,035
Deaths (to Infiltrators):4,895
KDR:1.19354
Kill Difference:1,168
Playtime:302.521 hours
Usage:10%
Score:4.329m
Score/min:238
Accuracy (listed only):27.767%
HSR (listed only):27.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,710
Deaths:1,092
KDR:2.482
Accuracy:14.224% D--
HSR:23.173% B+
Blueshift VM5
C++
Kills:1,782
Deaths:674
KDR:2.644
Accuracy:15.130% D--
HSR:21.437% C++
Nebula VM20
C**
Kills:1,044
Deaths:461
KDR:2.265
Accuracy:13.971% D--
HSR:22.222% C**
Vortex VM21
C*
Kills:567
Deaths:281
KDR:2.018
Accuracy:39.715% C+
HSR:4.233% C*
Vortex VM21
C++
Kills:488
Deaths:284
KDR:1.718
Accuracy:39.055% C+
HSR:4.303% C++
Quasar VM1
C++
Kills:155
Deaths:39
KDR:3.974
Accuracy:11.996% D
HSR:19.355% C++
Nebula VM20
B*
Kills:141
Deaths:76
KDR:1.855
Accuracy:13.324% D--
HSR:24.823% B*
NS-10 Burster
D--
Kills:113
Deaths:72
KDR:1.569
Accuracy:20.320% D*
HSR:2.655% D--
NS-10 Burster
A
Kills:85
Deaths:72
KDR:1.181
Accuracy:20.162% D**
HSR:10.588% A
NS-20 Gorgon
A*
Kills:72
Deaths:104
KDR:0.692
Accuracy:42.238% A*
HSR:15.278% D
NS-20 Gorgon
A++
Kills:69
Deaths:104
KDR:0.663
Accuracy:41.819% A++
HSR:26.087% B**
Kills:7,226
Deaths (as MAX Suit):1,629.500
Deaths (to MAX Suits):2,400
KDR:4.43449
Kill Difference:5,596.500
Playtime:186.938 hours
Usage:6%
Score:4.601m
Score/min:410
Accuracy (listed only):24.723%
HSR (listed only):15.832%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,845
V. Kills:593 311%
Deaths:374
KDR:4.933
Accuracy:50.822% C+
KPH:32.200 D-
VKPH:10.300 D
Antares LC
C
Kills:1,558
V. Kills:1,581 98%
Deaths:1,060
KDR:1.470
Accuracy:34.505% B
KPH:10.400 D
VKPH:10.500 C
Photon A2A Missile Pods
D-
Kills:250
V. Kills:253 98%
Deaths:88
KDR:2.841
Accuracy:78.113% C
KPH:13.800 D--
VKPH:14 D-
Maelstrom Turbo Laser
C
Kills:226
V. Kills:208 108%
Deaths:163
KDR:1.387
Accuracy:28.591% C-
KPH:8.500 C--
VKPH:7.800 C
Hornet Missiles
D
Kills:152
V. Kills:135 112%
Deaths:42
KDR:3.619
Accuracy:56.920% D
KPH:23.100 D
VKPH:20.500 D
Kills:4,031 (1,784 + 0)
Deaths:1,727
KDR:2.334
VKDR:1.604
Vehicle Kills:2,770
Kill Difference:2,304
Playtime:258.972 hours
Usage:8%
Score:2.952m
Score/min:190
Piloting Accuracy:28.591%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:791
V. Kills:563 140%
Deaths:119
KDR:6.647
Accuracy:33.553% C+
KPH:31.800 C++
VKPH:22.600 C++
L105 Zephyr
C
Kills:448
V. Kills:93 477%
Deaths:54
KDR:8.296
Accuracy:39.213% C
KPH:35.400 C--
VKPH:7.300 C
C150 Dalton
D
Kills:117
V. Kills:95 122%
Deaths:31
KDR:3.774
Accuracy:41.994% B+
KPH:19.200 D
VKPH:15.600 D
Kills:1,356 (0 + 1,356)
Deaths:204
KDR:6.647
VKDR:3.681
Vehicle Kills:751
Kill Difference:1,152
Playtime:43.634 hours
Usage:1%
Score:0.761m
Score/min:291
Piloting Accuracy:N/A%
Gunner Accuracy:41.994%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:13,760
V. Kills:1,911 N/A
Deaths:946
KDR:14.546
Accuracy:39.023% D--
KPH:42.600 C
VKPH:5.900 D
C75 Viper
B
Kills:1,197
V. Kills:195 N/A
Deaths:122
KDR:9.811
Accuracy:27.162% D*
KPH:35.500 B
VKPH:5.800 C-
L100 Python AP
C+
Kills:656
V. Kills:396 165%
Deaths:161
KDR:4.075
Accuracy:50.816% D
KPH:27.200 C+
VKPH:16.400 C
Skyguard
D-
Kills:288
V. Kills:212 135%
Deaths:69
KDR:4.174
Accuracy:16.859% F-
KPH:8.200 D-
VKPH:6 D--
Kills:15,901 (15,901 + 0)
Deaths:1,298
KDR:12.250
VKDR:2.091
Vehicle Kills:2,714
Kill Difference:14,603
Playtime:415.569 hours
Usage:14%
Score:3.705m
Score/min:149
Driving Accuracy:16.859%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,639
V. Kills:1,073 153%
Deaths:285
KDR:5.751
Accuracy:39.718% C-
KPH:22.800 C+
VKPH:15 C+
Proton II PPA
C+
Kills:935
V. Kills:55 N/A
Deaths:83
KDR:11.265
Accuracy:15.691% D*
KPH:57.200 C+
VKPH:3.400 C+
E540 Halberd
C
Kills:340
V. Kills:159 213%
Deaths:51
KDR:6.667
Accuracy:44.236% C--
KPH:27.100 C
VKPH:12.700 D
Aphelion VEX-4
C+
Kills:98
V. Kills:57 169%
Deaths:22
KDR:4.455
Accuracy:25.474% D*
KPH:24.700 C+
VKPH:14.400 C-
Supernova PC
C**
Kills:64
V. Kills:18 337%
Deaths:8
KDR:8
Accuracy:40.120% D--
KPH:25.200 C**
VKPH:7.100 C
Kills:3,076 (64 + 3,012)
Deaths:449
KDR:6.851
VKDR:3.033
Vehicle Kills:1,362
Kill Difference:2,627
Playtime:107.129 hours
Usage:4%
Score:1.494m
Score/min:232
Driving Accuracy:40.120%
Gunner Accuracy:25.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:98
V. Kills:67 144%
Deaths:34
KDR:2.882
Accuracy:51.475% C--
KPH:33 C
VKPH:22.600 C+
Proton II PPA-H
D
Kills:79
V. Kills:1 N/A
Deaths:8
KDR:9.875
Accuracy:18.407% F--
KPH:52.700 D
VKPH:0.700 F
Aphelion VEX-4H
C--
Kills:68
V. Kills:55 121%
Deaths:44
KDR:1.545
Accuracy:35.773% D*
KPH:26.800 D
VKPH:21.600 C--
Kills:245 (0 + 245)
Deaths:86
KDR:2.849
VKDR:1.430
Vehicle Kills:123
Kill Difference:159
Playtime:7.009 hours
Usage:0%
Score:0.216m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:35.773%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:271
V. Kills:12 N/A
Deaths:28
KDR:9.679
Accuracy:10.491% D**
KPH:36.900 D
VKPH:1.600 D
M20 Basilisk
C--
Kills:184
V. Kills:68 267%
Deaths:54
KDR:3.407
Accuracy:30.183% D--
KPH:14.300 C--
VKPH:5.300 D
M12 Kobalt
D
Kills:108
V. Kills:6 N/A
Deaths:10
KDR:10.800
Accuracy:9.297% F
KPH:31.400 D--
VKPH:1.700 D
M20 Basilisk
D-
Kills:89
V. Kills:37 234%
Deaths:22
KDR:4.045
Accuracy:27.432% D*
KPH:11.400 D-
VKPH:4.700 D--
G30 Walker
C+
Kills:77
V. Kills:36 208%
Deaths:9
KDR:8.556
Accuracy:20.404% D**
KPH:14.500 C+
VKPH:6.800 D
G30 Walker
D
Kills:68
V. Kills:34 194%
Deaths:13
KDR:5.231
Accuracy:20.961% D*
KPH:11 D
VKPH:5.500 D-
M40 Fury
D*
Kills:54
V. Kills:14 360%
Deaths:13
KDR:4.154
Accuracy:16.129% F--
KPH:14.100 D*
VKPH:3.600 D*
Kills:851 (0 + 851)
Deaths:149
KDR:5.711
VKDR:1.389
Vehicle Kills:207
Kill Difference:702
Playtime:46.770 hours
Usage:2%
Score:0.372m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:16.129%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:96
V. Kills:12 N/A
Deaths:20
KDR:4.800
Accuracy:27.826% D-
KPH:37.400 D
VKPH:4.700 C-
M20 Wyvern
D
Kills:58
V. Kills:27 207%
Deaths:28
KDR:2.071
Accuracy:25.199% F
KPH:12.600 D
VKPH:5.900 D--
Kills:154 (0 + 154)
Deaths:48
KDR:3.208
VKDR:0.813
Vehicle Kills:39
Kill Difference:106
Playtime:7.163 hours
Usage:0%
Score:0.047m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:25.199%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,67113,76094614.545C**12.4339.023%D--1.999%B42.6C5.9D136322.7h3.9C10.1D
NS-15M1 8,2178,1383,4812.338B++0.2220.906%C19.563%C52.8B+N/A176154.1h13.5C+64.7C+
SVA-88 5,6715,6034,3311.294C0.8220.558%D22.881%C39CN/A121143.8h14.6D-71.1C-
Zenith VX-5 4,5924,5283,5831.264C++0.8522.312%D21.643%C+20.9C--N/A57216.9h14.8C66.2C
Blueshift VM5 2,7382,7101,0922.482C++0.3614.224%D--23.173%B+35C++N/A12877.5h16.2C+113.7C
NS-11C 2,6542,6361,8741.407B+0.7120.74%D14.264%D-19CN/A58138.8h14.4C++69.4C+
Dual Photon Pods 2,4381,8453744.933C+2.8250.822%C+N/A32.1D-10.3D24357.4h29.8D58.6C
Nova 1,8231,8121,2421.459C++0.6638.78%D13.521%C39.3C++N/A11146.1h4.6C++12C+
Sirius SX12 1,8351,8121,4051.29C**0.8325.208%C++16.501%C23.4CN/A7477.3h13.7B+54.3B
Blueshift VM5 1,7981,7826742.644C++0.5315.13%D--21.437%C++37C*N/A13948.2h16.9C+111.6C
NSX Naginata 1,6981,6691,3811.209C+0.9118.354%D27.621%C+43.1C++N/A10338.7h13.6C+74.2C+
Saron HRB 2,7121,6392855.751C++3.6339.718%C-1.952%B22.9C+15C+20071.7h20.1B+50.7C*
Proximity Mine 1,6161,61614411.222A**9.1040.147%CN/A113C+N/A32614.3h2.1C--5.3C
Antares LC 3,1391,5581,0601.47C+0.6534.505%B1.155%D10.4D10.5C157150.3h230.4D-667.8D
NS-61 Emissary 1,5091,4861,5740.944C*1.1724.115%D15.411%C+29.8C*N/A8349.9h11B+45.8B
Frag Grenade 1,4841,47311473N/A1,470.8839.753%DN/A818.3A6.1C21801.8h2.2A+5.5B*
Spear Anti-Vehicle Phalanx Turret 2,2881,44813710.569B+8.4540.108%C-2.762%D27.2D15.8C--22353.3h14.6D*36.3D*
VX29 Polaris 1,3651,3622848.643U46.5315.763%D**17.401%D31.2C-N/A15843.6h12.2C++77.6C-
C-4 1,8681,3111,0171.289C+0.8320.805%D-N/A79.9C+34B79216.4h1.4C**6.6C+
NSX Tengu 1,3191,2811,2181.052C+1.0733.58%C-18.189%C25.2C-N/A7750.8h15.8C47.1C+
Pandora VX25 1,2441,2251,0471.17C++0.9544.499%B+10.612%D*50.6B+N/A20224.2h4.4C++9.9B+
C75 Viper 1,3921,1971229.811A7.6927.162%D*2.089%B++35.5B5.8C-23633.7h11.1B+40.9C+
Solstice SF 1,1411,1266531.724B*0.3921.585%C-12.7%D19.7C+N/A5757.1h10.3B47.8B
NS Baron G5 1,1201,1169171.217C*0.9045.799%C*9.677%D--40.7BN/A14427.4h5C+10.9C+
Nemesis VSH9 1,6651,0661,0651.001B+1.1260.089%C2.627%C+16.6C+9.3C+17864.4h7.7C**12.8C*
Nebula VM20 1,0581,0444612.265C++0.1513.971%D--22.222%C**35.8C++N/A13229.2h17C+121.7C
NSX Tanto 1,0231,0078621.168C+0.9524.524%C25.422%C++18.1DN/A5755.5h15.1C+61.5C+
Proton II PPA 9909358311.265C+9.1515.691%D*2.888%B++57.4C+3.4C+20016.3h8.3B+52.8C
Lasher X2 9269051038.786U6.6718.842%D-1.878%D*22.4CN/A13240.4h22.1C117.4C--
MANA Anti-Vehicle Turret 1,5718043982.02C0.1054.473%D1.741%D8040A+7670A++7284990.1h11.7C*21.6C+
AP30 Shredder 1,3547911196.647C*4.5333.553%C+1.138%D31.8C++22.6C++31324.9h110.9C330.6C+
Tank Mine 1,1997631604.769A2.6531.313%C+N/A127.2B+72.7B12446h1.7B+5.6B+
L100 Python AP 1,0526561614.075C+1.9650.816%D2.896%C+27.2C+16.4C23024.1h7.8C15.3C-
Flare VE6 6606485841.11C1.0120.394%C22.222%C38.6C+N/A13116.8h14.3D--70.2C
NS-11P 6446385051.263C++0.8523.011%C+20.69%C**25.2C+N/A7725.3h13.5C**58.7C**
Vortex VM21 9745672812.018B*0.1039.715%C+4.233%C*9.4C+6.8C*9360.2h49.8C+125.3C+
NS-44 Commissioner 5205164301.2C**0.9228.036%D--14.535%D--34.4C+N/A15115h3.6B12.8C+
NS-7 PDW 5185124541.128C**0.9926.215%C**17.188%C+16.2C--N/A7031.7h16.5C+62.9C++
Vortex VM21 8334882841.718B*0.4039.055%C+4.303%C++7.9C++5.6B8161.5h59.9C+153.5C+
MANA Anti-Personnel Turret 4634591702.7N/A0.5811.554%UN/A4590U40U10504000.1h25.3T*219T*
L105 Zephyr 541448548.296C+6.1839.213%CN/A35.3C--7.3C23012.7h9.4D**24D--
VE-S Canis 4514393341.314C++0.8031.482%B++9.567%D*38.8C+1.1B**20211.3h11.8C*37.5B+
NSX Tomoe 4444294330.991C1.1327.077%C-25.874%D--17.8D-N/A4624.1h17.7D65.3C--
E540 Halberd 499340516.667C+4.5544.236%C--4.118%B**27.2C12.7D21512.5h6.4C14.4C
NS Decimator 4453103240.957C+1.1659.605%C+N/A26.5C-11.5C--27411.7h6.1D10.3D
C-4 ARX 3902982071.44C0.6824.323%DN/A102.8C+31.7C+7512.9h1.2C++5C+
Hades VSH4 5102971821.632A*0.4964.217%C-1.347%D14.9C+10.7C+13420h9.4C+14.7C
Skyguard 500288694.174B++2.0616.859%F-1.389%C--8.2D-6.1D-12835h136.5C+809.6F
M12 Kobalt 283271289.679C7.5610.491%D**17.712%C+37.1D1.6D1107.3h25.3D--241.2D**
Photon A2A Missile Pods 503250882.841C0.7278.113%CN/A13.8D--14D-25518.1h9.7C-12.5D
NS-30 Vandal 250249357.114M*5.0023.933%D**30.924%B+28C-N/A1208.9h8.4F35.1F-
NS-15M2 2632482071.198C+0.9223.849%C+16.936%D--35.4C2.1M**2027h16.1D-67.7C+
Maelstrom Turbo Laser 4342261631.387C+0.7328.591%C-N/A8.5C--7.8C16726.6h167.6D586.3D
Rocklet Rifle 4012104760.441C--1.6850.806%CN/A16.7D-15.2D-26512.6h46.2D91C
M20 Basilisk 252184543.407C**1.2930.183%D--5.978%C++14.4C--5.3D16212.8h108.5C+359.5D
Thanatos VE70 1811761571.121C**1.0047.308%B*10.227%D*45.1B*1.3A**4473.9h4.2B+8.9B++
VA39 Spectre 171169642.641B*0.5229.918%C33.728%C14C-N/A8612.1h10.1F-33.8D*
Spear Anti-Vehicle Phalanx Tower 282168533.6B**31.4838.387%D*4.762%B27.5C--18.7C-1916.1h13.2C--34.4D*
Quasar VM1 156155393.974A++1.8611.996%D19.355%C++16.3DN/A1359.5h17.4C-144.8C
Hornet Missiles 287152423.619C1.5056.92%D1.316%C23D20.5D3986.6h21.3D-37.5D*
Nebula VM20 143141761.855C+0.2613.324%D--24.823%B*37.1C**N/A1243.8h15.5C**116.1C
Deimos VA29 1311291201.075C+1.0455.456%C-10.078%D--41.6C+N/A2953.1h2.4C++4.3C++
C150 Dalton 212117313.774C1.6641.994%B+N/A19.2D15.6D3226.1h6.8D*16.1D
NS-10 Burster 195113721.569B**0.5520.32%D*2.655%D--5.6C+4C**9420.3h143.6C+706.8D
Aspis Anti-Aircraft Phalanx Turret 200109186.056B**3.9419.083%D--N/A10.2C+8.5C--19910.7h136.4B+714.7C+
M12 Kobalt 1141081010.8C+8.689.297%F17.593%C+31.8D--1.8D1153.4h26.6D*286.2F-
M60-A Bulldog 106101714.429C+12.3131.755%D**N/A17.1DN/A645.9h6.4C+20.1D
Saron HRB-H 16598342.882C0.7651.475%C--N/A32.7C22.3C+6663h27.8C+54C
Aphelion VEX-4 15598224.455C+2.3425.474%D*2.041%D-24.5C+14.3C-2034h61.6C++241.9D
CAS 14-E 10896204.8D2.6827.826%D-2.083%B+36.9D4.6C--1072.6h38.9C-139.8D
NSX Yumi 9995671.418C+0.7018.163%F10.526%F14.6D-N/A486.5h10.9B+60C-
Pulsar C 9393193U90.8817.506%D*12.903%F-10.3DN/A1749h11.3C**64.7C
M20 Basilisk 12689224.045B++1.9327.432%D*4.494%C-11.4D-4.7D--1297.8h129.7C--472.8D*
Beamer VS3 8988412.146A++0.0322.003%D-12.5%D*20.5CN/A1724.3h7.5B++34C++
NS Annihilator 15485821.037B**1.0875.484%D**N/A13.1B++10.6B++3586.5h8.3A10.9B**
XM98 8585204.25A2.1329.433%D*48.235%T18.5CN/A1374.6h4.7T16F*
NS-10 Burster 14685721.181C*0.9420.162%D**10.588%A5.4C+3.9C+9415.8h148.7C++737.3D-
Anti-Vehicle Grenade 9885185N/A82.8847.751%CN/A425C*65C24740.2h4.9B+10.2B
M60-A Bulldog 10081194.263C+2.1527.663%D--N/A23.1D5.4C2893.5h7.2D26.2D-
Phaseshift VX-S 8180165B++2.8824.589%D**36.25%F*14.8DN/A665.4h6.5F-26.6F--
Proton II PPA-H 807989.875C+7.7618.407%F--N/A52.7DN/A2861.5h7.6B++41.5D
G30 Walker 1137798.556A+6.4420.404%D**2.597%D14.5C+6.8D1345.3h185.6B+909.5C
NS-20 Gorgon 91721040.692C-1.4342.238%A*15.278%D10D-2.6A487.2h236.7T*560.4F*
Hyena Missile Launcher 11871352.029B+0.0921.48%F-N/A9.7D6.4D1077.3h39.5C183.9D*
NS-20 Gorgon 88691040.663C-1.4541.819%A++26.087%B**9.6D-2.6A+537.2h245.1T*586.2F*
G30 Walker 10268135.231B++3.1120.961%D*4.412%C++11D5.5D-1256.2h221.3C+1055.7D
Aphelion VEX-4H 12368441.545C0.5735.773%D*1.471%D--27.2D22C--4692.5h71.8C200.7D
S1 9265690.942B+1.1862.018%B+N/A28.3C*11.7C+16022.3h6.4C*10.4B+
Supernova PC 826488B+5.8840.12%D--N/A25.6B7.2C15012.5h3.1A7.8B*
Lancer VS22 13564750.853C*1.2663.097%C*N/A8D8.9D4348h41.9C--66.4C-
NSX Amaterasu 736117,8250.003D-2.1116.488%DN/A0.1CN/A0758.7h9.1C+55.1C--
M20 Wyvern 8558282.071C-0.0525.199%F5.172%C**12.6D5.9D--1104.6h78C*309.5D
Parallax VX3 5757115.182B+3.0635.385%D77.193%C+21.1CN/A2172.7h3.2D*9.1D--
M40 Fury 6854134.154C2.0416.129%F--1.852%C++14.2D*3.7D*1103.8h23D-142.8T*

Consumables
  Name Deaths Consumed Time Equipped
Solstice Burst0960.1h
Motion Spotter183,7625.6h
Restoration Kit419311.3h
Nano-Armor Kit475894,23071h
Anti-Vehicle MANA Turret311,6814.5h
Spawn Beacon191,4041.9h
Nanite Revive Grenade05430.2h
Medical Applicator14765,5057.2h
Deconstruction Tool09160.2h
Spitfire Auto-Turret232,9733.9h
Ammunition Package242,9802h
Medical Kit385180.9h
Anti-Infantry MANA Turret87171.6h
WLT-Howler Mining Laser14,3581.6h
Nano-Repair Grenade01810.1h
Recon Detection Device6510,80627.3h
Shield Recharging Field261,2870.8h
Smoke Grenade05500.2h
L-24R Spur01690h

Check the help document for the dictionary if you want to learn more about words used here.


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