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Archon Imperator XHBarney[FPSK] XHBarney
VS BR 78

KDR: 2.12

Score: 57m

Last Seen: Apr 22nd, 2019 4:24 AM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 112
Level Progress (to 79): 46%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH NS-15M1 VE-S Canis SVA-88 Zenith VX-5 Blueshift VM5 NS-11C Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $755,604 MLG Score: 604
Fun Score: N/A
Cheeseburgers Flipped: 1500TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.3%19.227%42922101338,3061.826090.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.922%0.233C++-0.229C-0.043C+HEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.2C++13.30.066C+46.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.847%0.684%216210332,192138011091.58726197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.837%0.152C++-0.842D--0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.3C*43.90.173C++69.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.005%1.992%5814103116,217254028576.38464567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.422%-1.452F-0.391C--1.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.294C*7.10.434B20.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.77%5.157%2981510205,953180025723.30722231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.857%-0.952D--0.134C++0.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.2-0.265C38.70.016C+111.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.977%43.734%29841031391192030.20354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.208%-0.908D---1.53F0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.9-1.522F7.2-1.27D**17.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.441%12.102%298410313,5451835401.93083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.439%0C+-0.491D-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.187C++4.40.084C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 112
57m268.8%310 (18.6k)284 (17k)2.1297,69846,0842.7311478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035390022.899%11.114%25404:2124

47% Engineer22% Heavy Assault14% Infiltrator9% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:24 PMOct 7th, 2017 8:06 AMApr 24th, 2019 5:10 PM (15h) (PST)Apr 22nd, 2019 3:53 AM (3d) (PST)Apr 22nd, 2019 12:24 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8061396670.4880.2300.0541.5250.080604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,3898,36840,0212914391517,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3339.1h/139.1d 28,164 10,858 26,729 305.5k 7,155 7,585 15,958 161.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:8,215
Deaths:3,544
KDR:2.318
Accuracy:20.887% C
HSR:19.562% C
SVA-88
C
Kills:5,603
Deaths:4,331
KDR:1.294
Accuracy:20.555% D
HSR:22.881% C
NSX Naginata
C+
Kills:1,669
Deaths:1,381
KDR:1.209
Accuracy:18.354% D
HSR:27.621% C+
VX29 Polaris
D
Kills:1,362
Deaths:28
KDR:48.643
Accuracy:15.763% D**
HSR:17.401% D
Lasher X2
D-
Kills:905
Deaths:103
KDR:8.786
Accuracy:18.842% D-
HSR:1.878% D*
Flare VE6
C
Kills:648
Deaths:584
KDR:1.110
Accuracy:20.394% C
HSR:22.222% C
NS-15M2
C++
Kills:363
Deaths:297
KDR:1.222
Accuracy:24.444% C++
HSR:19.835% D
VE-H Maw
D
Kills:66
Deaths:63
KDR:1.048
Accuracy:21.175% D-
HSR:19.697% D
Kills:18,831
Deaths (as Heavy Assault):10,331
Deaths (to Heavy Assaults):13,423
KDR:1.82277
Kill Difference:8,500
Playtime:735.131 hours
Usage:22%
Score:12.120m
Score/min:275
Accuracy (listed only):20.052%
HSR (listed only):18.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C+
Kills:4,528
Deaths:3,583
KDR:1.264
Accuracy:22.312% D
HSR:21.643% C+
NS-11C
D
Kills:2,642
Deaths:1,880
KDR:1.405
Accuracy:20.737% D
HSR:14.232% D-
Nova
C
Kills:1,833
Deaths:1,262
KDR:1.452
Accuracy:38.688% C--
HSR:13.530% C
Pandora VX25
B+
Kills:1,407
Deaths:1,215
KDR:1.158
Accuracy:44.616% B+
HSR:10.661% D*
NSX Tanto
C++
Kills:1,173
Deaths:990
KDR:1.185
Accuracy:24.499% C
HSR:25.917% C++
NS Baron G5
C*
Kills:1,139
Deaths:950
KDR:1.199
Accuracy:45.616% C*
HSR:9.658% D--
Solstice SF
C-
Kills:1,126
Deaths:655
KDR:1.719
Accuracy:21.625% C-
HSR:12.700% D
Thanatos VE70
B*
Kills:176
Deaths:157
KDR:1.121
Accuracy:47.308% B*
HSR:10.227% D*
VE-LR Obelisk
C
Kills:156
Deaths:28
KDR:5.571
Accuracy:25.705% D-
HSR:28.846% C
Deimos VA29
C-
Kills:129
Deaths:120
KDR:1.075
Accuracy:55.259% C-
HSR:10.078% D--
Pulsar C
D*
Kills:93
Deaths:
KDR:
Accuracy:17.506% D*
HSR:12.903% F-
Kills:14,402
Deaths (as Engineer):10,840
Deaths (to Engineers):10,069
KDR:1.3286
Kill Difference:3,562
Playtime:1,566.792 hours
Usage:47%
Score:26.004m
Score/min:277
Accuracy (listed only):33.079%
HSR (listed only):15.490%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B*
Kills:5,857
Deaths:3,366
KDR:1.740
Accuracy:32.294% B*
HSR:13.232% D-
Zenith VX-5
C+
Kills:4,528
Deaths:3,583
KDR:1.264
Accuracy:22.312% D
HSR:21.643% C+
NS-11C
D
Kills:2,642
Deaths:1,880
KDR:1.405
Accuracy:20.737% D
HSR:14.232% D-
Nova
C
Kills:1,833
Deaths:1,262
KDR:1.452
Accuracy:38.688% C--
HSR:13.530% C
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.208% C++
HSR:16.501% C
Pandora VX25
B+
Kills:1,407
Deaths:1,215
KDR:1.158
Accuracy:44.616% B+
HSR:10.661% D*
NSX Tengu
C
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C
NSX Tanto
C++
Kills:1,173
Deaths:990
KDR:1.185
Accuracy:24.499% C
HSR:25.917% C++
NS Baron G5
C*
Kills:1,139
Deaths:950
KDR:1.199
Accuracy:45.616% C*
HSR:9.658% D--
Solstice SF
C-
Kills:1,126
Deaths:655
KDR:1.719
Accuracy:21.625% C-
HSR:12.700% D
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.212% C**
HSR:17.188% C+
Thanatos VE70
B*
Kills:176
Deaths:157
KDR:1.121
Accuracy:47.308% B*
HSR:10.227% D*
Deimos VA29
C-
Kills:129
Deaths:120
KDR:1.075
Accuracy:55.259% C-
HSR:10.078% D--
Pulsar C
D*
Kills:93
Deaths:
KDR:
Accuracy:17.506% D*
HSR:12.903% F-
Kills:23,708
Deaths (as Light Assault):17,255
Deaths (to Light Assaults):7,210
KDR:1.37398
Kill Difference:6,453
Playtime:312.445 hours
Usage:9%
Score:5.957m
Score/min:318
Accuracy (listed only):32.533%
HSR (listed only):14.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B*
Kills:5,857
Deaths:3,366
KDR:1.740
Accuracy:32.294% B*
HSR:13.232% D-
Nova
C
Kills:1,833
Deaths:1,262
KDR:1.452
Accuracy:38.688% C--
HSR:13.530% C
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.208% C++
HSR:16.501% C
Pandora VX25
B+
Kills:1,407
Deaths:1,215
KDR:1.158
Accuracy:44.616% B+
HSR:10.661% D*
NSX Tengu
C
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C
NS Baron G5
C*
Kills:1,139
Deaths:950
KDR:1.199
Accuracy:45.616% C*
HSR:9.658% D--
NS-11P
C*
Kills:650
Deaths:518
KDR:1.255
Accuracy:23.250% C++
HSR:20.615% C*
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.212% C**
HSR:17.188% C+
Thanatos VE70
B*
Kills:176
Deaths:157
KDR:1.121
Accuracy:47.308% B*
HSR:10.227% D*
Deimos VA29
C-
Kills:129
Deaths:120
KDR:1.075
Accuracy:55.259% C-
HSR:10.078% D--
NSX Yumi
F
Kills:106
Deaths:78
KDR:1.359
Accuracy:18.128% F
HSR:10.377% F
Kills:14,902
Deaths (as Combat Medic):10,743
Deaths (to Combat Medics):4,020
KDR:1.38714
Kill Difference:4,159
Playtime:63.412 hours
Usage:2%
Score:1.091m
Score/min:287
Accuracy (listed only):35.469%
HSR (listed only):13.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B*
Kills:5,857
Deaths:3,366
KDR:1.740
Accuracy:32.294% B*
HSR:13.232% D-
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.208% C++
HSR:16.501% C
NS-61 Emissary
C+
Kills:1,504
Deaths:1,601
KDR:0.939
Accuracy:24.089% D
HSR:15.293% C+
NSX Tengu
C
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C
NS-44 Commissioner
D--
Kills:526
Deaths:452
KDR:1.164
Accuracy:28.098% D--
HSR:14.639% D--
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.212% C**
HSR:17.188% C+
NSX Tomoe
C-
Kills:429
Deaths:433
KDR:0.991
Accuracy:27.077% C-
HSR:25.874% D--
NS-30 Vandal
B+
Kills:249
Deaths:35
KDR:7.114
Accuracy:23.933% D**
HSR:30.924% B+
VA39 Spectre
C
Kills:169
Deaths:64
KDR:2.641
Accuracy:29.916% C
HSR:33.728% C
NS-45 Pilot
C--
Kills:148
Deaths:110
KDR:1.345
Accuracy:28.495% C--
HSR:20.946% D
Beamer VS3
D-
Kills:88
Deaths:41
KDR:2.146
Accuracy:22.003% D-
HSR:12.500% D*
XM98
D*
Kills:85
Deaths:20
KDR:4.250
Accuracy:29.433% D*
HSR:48.235% T
Phaseshift VX-S
D**
Kills:80
Deaths:16
KDR:5
Accuracy:24.589% D**
HSR:36.250% F*
Parallax VX3
C+
Kills:57
Deaths:11
KDR:5.182
Accuracy:35.385% D
HSR:77.193% C+
Kills:12,797
Deaths (as Infiltrator):9,226
Deaths (to Infiltrators):5,490
KDR:1.38706
Kill Difference:3,571
Playtime:472.282 hours
Usage:14%
Score:7.175m
Score/min:253
Accuracy (listed only):27.879%
HSR (listed only):27.192%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,727
Deaths:1,108
KDR:2.461
Accuracy:14.217% D--
HSR:23.249% B+
Blueshift VM5
C++
Kills:1,796
Deaths:690
KDR:2.603
Accuracy:15.114% D--
HSR:21.492% C++
Nebula VM20
B
Kills:1,044
Deaths:461
KDR:2.265
Accuracy:13.971% D--
HSR:22.222% B
Vortex VM21
C**
Kills:567
Deaths:281
KDR:2.018
Accuracy:39.715% C+
HSR:4.233% C**
Vortex VM21
C++
Kills:488
Deaths:284
KDR:1.718
Accuracy:39.055% C+
HSR:4.303% C++
Quasar VM1
C++
Kills:155
Deaths:39
KDR:3.974
Accuracy:11.996% D
HSR:19.355% C++
Nebula VM20
B*
Kills:141
Deaths:76
KDR:1.855
Accuracy:13.324% D--
HSR:24.823% B*
NS-10 Burster
D--
Kills:121
Deaths:74
KDR:1.635
Accuracy:20.492% D*
HSR:2.479% D--
NS-10 Burster
A
Kills:88
Deaths:74
KDR:1.189
Accuracy:20.390% D**
HSR:10.227% A
NS-20 Gorgon
A*
Kills:72
Deaths:104
KDR:0.692
Accuracy:42.238% A*
HSR:15.278% D
NS-20 Gorgon
A*
Kills:69
Deaths:104
KDR:0.663
Accuracy:41.819% A*
HSR:26.087% A
Kills:7,268
Deaths (as MAX Suit):1,647.500
Deaths (to MAX Suits):2,575
KDR:4.41153
Kill Difference:5,620.500
Playtime:187.911 hours
Usage:6%
Score:4.621m
Score/min:410
Accuracy (listed only):24.757%
HSR (listed only):15.795%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C
Kills:2,069
V. Kills:1,871 111%
Deaths:1,281
KDR:1.615
Accuracy:34.791% B+
KPH:11.800 C--
VKPH:10.700 C
Dual Photon Pods
D
Kills:1,959
V. Kills:629 311%
Deaths:395
KDR:4.959
Accuracy:50.827% C+
KPH:32.800 D-
VKPH:10.500 D
Hornet Missiles
D
Kills:317
V. Kills:241 131%
Deaths:73
KDR:4.342
Accuracy:56.479% D
KPH:27.600 D
VKPH:21 D
Photon A2A Missile Pods
D--
Kills:250
V. Kills:253 98%
Deaths:88
KDR:2.841
Accuracy:77.835% C
KPH:13.800 D--
VKPH:14 D--
Maelstrom Turbo Laser
C
Kills:233
V. Kills:212 109%
Deaths:165
KDR:1.412
Accuracy:28.661% C-
KPH:8.700 C--
VKPH:7.900 C
Coyote Missiles
D-
Kills:92
V. Kills:58 156%
Deaths:96
KDR:0.958
Accuracy:54.437% C++
KPH:16.400 D-
VKPH:10.400 D-
Kills:4,920 (2,302 + 0)
Deaths:2,098
KDR:2.345
VKDR:1.556
Vehicle Kills:3,264
Kill Difference:2,822
Playtime:296.258 hours
Usage:9%
Score:3.315m
Score/min:186
Piloting Accuracy:28.661%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:795
V. Kills:567 140%
Deaths:121
KDR:6.570
Accuracy:33.603% C+
KPH:31.600 C++
VKPH:22.500 C++
L105 Zephyr
C
Kills:448
V. Kills:93 477%
Deaths:54
KDR:8.296
Accuracy:39.213% C-
KPH:35.400 C--
VKPH:7.300 C
C150 Dalton
D
Kills:118
V. Kills:96 122%
Deaths:32
KDR:3.688
Accuracy:41.628% B+
KPH:19.200 D
VKPH:15.600 D
Kills:1,361 (0 + 1,361)
Deaths:207
KDR:6.575
VKDR:3.652
Vehicle Kills:756
Kill Difference:1,154
Playtime:43.980 hours
Usage:1%
Score:0.772m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:41.628%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:13,993
V. Kills:1,972 N/A
Deaths:962
KDR:14.546
Accuracy:39.130% D--
KPH:42.800 C
VKPH:6 D
C75 Viper
B
Kills:1,197
V. Kills:195 N/A
Deaths:122
KDR:9.811
Accuracy:27.197% D*
KPH:35.500 B
VKPH:5.800 C--
L100 Python AP
C+
Kills:709
V. Kills:424 167%
Deaths:170
KDR:4.171
Accuracy:51.329% D
KPH:28.200 C+
VKPH:16.800 C+
Skyguard
D
Kills:318
V. Kills:228 139%
Deaths:71
KDR:4.479
Accuracy:17.014% F-
KPH:8.800 D
VKPH:6.300 D-
Kills:16,217 (16,217 + 0)
Deaths:1,325
KDR:12.239
VKDR:2.128
Vehicle Kills:2,819
Kill Difference:14,892
Playtime:421.659 hours
Usage:13%
Score:3.798m
Score/min:150
Driving Accuracy:17.014%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,673
V. Kills:1,088 154%
Deaths:290
KDR:5.769
Accuracy:39.862% C-
KPH:23 C+
VKPH:15 C+
Proton II PPA
C++
Kills:938
V. Kills:55 N/A
Deaths:85
KDR:11.035
Accuracy:15.854% D*
KPH:56.900 C++
VKPH:3.300 C
E540 Halberd
C
Kills:360
V. Kills:169 212%
Deaths:54
KDR:6.667
Accuracy:44.401% C-
KPH:27.600 C
VKPH:12.900 D
Aphelion VEX-4
C+
Kills:98
V. Kills:57 169%
Deaths:22
KDR:4.455
Accuracy:25.474% D*
KPH:24.700 C+
VKPH:14.400 C
Supernova PC
B+
Kills:66
V. Kills:19 330%
Deaths:8
KDR:8.250
Accuracy:40.358% D--
KPH:26 B+
VKPH:7.500 C
Kills:3,135 (66 + 3,069)
Deaths:459
KDR:6.830
VKDR:3.024
Vehicle Kills:1,388
Kill Difference:2,676
Playtime:108.777 hours
Usage:3%
Score:1.520m
Score/min:233
Driving Accuracy:40.358%
Gunner Accuracy:25.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:128
V. Kills:80 158%
Deaths:39
KDR:3.282
Accuracy:51.909% C-
KPH:36.300 C+
VKPH:22.700 C+
M12 Kobalt-H
C+
Kills:103
V. Kills:1 N/A
Deaths:7
KDR:14.714
Accuracy:15.666% D**
KPH:120.500 C+
VKPH:1.200 D*
Aphelion VEX-4H
D
Kills:95
V. Kills:67 140%
Deaths:46
KDR:2.065
Accuracy:36.217% D*
KPH:28.200 D
VKPH:19.900 D
Proton II PPA-H
D-
Kills:80
V. Kills:1 N/A
Deaths:9
KDR:8.889
Accuracy:18.492% F--
KPH:52.200 D-
VKPH:0.700 D**
E540 Halberd-H
C
Kills:51
V. Kills:21 232%
Deaths:10
KDR:5.100
Accuracy:55.698% C
KPH:37.300 C
VKPH:15.400 D
Kills:457 (0 + 457)
Deaths:111
KDR:4.117
VKDR:1.532
Vehicle Kills:170
Kill Difference:346
Playtime:10.652 hours
Usage:0%
Score:0.299m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:55.698%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:703
V. Kills:27 N/A
Deaths:37
KDR:19
Accuracy:11.117% D*
KPH:49.300 C
VKPH:1.900 D
M12 Kobalt
C+
Kills:238
V. Kills:16 N/A
Deaths:15
KDR:15.867
Accuracy:11.375% D*
KPH:43.100 D
VKPH:2.900 C+
M20 Basilisk
C-
Kills:218
V. Kills:80 269%
Deaths:62
KDR:3.516
Accuracy:30.887% D-
KPH:15.100 C-
VKPH:5.600 D
M20 Basilisk
D
Kills:104
V. Kills:42 242%
Deaths:24
KDR:4.333
Accuracy:29.835% D--
KPH:12.200 D
VKPH:4.900 D-
G30 Walker
C
Kills:81
V. Kills:37 213%
Deaths:9
KDR:9
Accuracy:20.685% D**
KPH:13.400 C
VKPH:6.100 D
G30 Walker
D
Kills:69
V. Kills:34 197%
Deaths:13
KDR:5.308
Accuracy:20.919% D*
KPH:10.800 D
VKPH:5.300 D-
M40 Fury
D*
Kills:54
V. Kills:14 360%
Deaths:13
KDR:4.154
Accuracy:16.172% F--
KPH:13.800 D*
VKPH:3.600 D*
Kills:1,467 (0 + 1,467)
Deaths:173
KDR:8.480
VKDR:1.445
Vehicle Kills:250
Kill Difference:1,294
Playtime:59.011 hours
Usage:2%
Score:0.472m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:16.172%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:150
V. Kills:19 N/A
Deaths:25
KDR:6
Accuracy:29.179% D
KPH:39 D
VKPH:4.900 C
M20 Wyvern
D
Kills:64
V. Kills:29 213%
Deaths:30
KDR:2.133
Accuracy:25.789% D**
KPH:12.600 D
VKPH:5.700 D--
Kills:214 (0 + 214)
Deaths:55
KDR:3.891
VKDR:0.873
Vehicle Kills:48
Kill Difference:159
Playtime:8.932 hours
Usage:0%
Score:0.057m
Score/min:107
Piloting Accuracy:N/A%
Gunner Accuracy:25.789%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,96513,99396214.546C**12.4339.13%D--1.965%B42.8C6D137326.7h4C10.1D
NS-15M1 8,2968,2153,5442.318B++0.2020.887%C19.562%C51.6B+N/A172159.1h13.6C+64.9C+
VE-S Canis 6,0095,8573,3661.74B+0.3832.294%B*13.232%D-46.9C*1.2B**130124.9h11.1B34.5B+
SVA-88 5,6715,6034,3311.294C0.8320.555%D22.881%C39C+N/A122143.8h14.6D-71.1C-
Zenith VX-5 4,5924,5283,5831.264C++0.8622.312%D21.643%C+20.8C--N/A57217.3h14.8C66.2C
Blueshift VM5 2,7552,7271,1082.461C++0.3414.217%D--23.249%B+34.9C++N/A12778.2h16.2C+113.7C
NS-11C 2,6602,6421,8801.405B+0.7220.737%D14.232%D-19CN/A59139h14.4C*69.4C+
Antares LC 3,9402,0691,2811.615C+0.5134.791%B+1.305%C-11.8C--10.7C152174.8h203.6D585.2C
Proximity Mine 2,0432,04317611.608A**9.4940.637%C+N/A117.4C+N/A33317.4h2.1C--5.3C
Dual Photon Pods 2,5881,9593954.959C+2.8450.827%C+N/A32.8D-10.5D24259.7h29.5C--58.1C
Nova 1,8441,8331,2621.452C++0.6738.688%C--13.53%C38C++N/A10848.2h4.7C+12.1C+
Sirius SX12 1,8351,8121,4051.29C**0.8325.208%C++16.501%C23.4CN/A7477.3h13.7B+54.3B
Blueshift VM5 1,8131,7966902.603C++0.4815.114%D--21.492%C++36.7C**N/A13848.9h16.9C+111.8C
Saron HRB 2,7611,6732905.769C++3.6539.862%C-1.913%B23C+15C+20072.7h20.2B+50.6C*
NSX Naginata 1,6981,6691,3811.209C+0.9118.354%D27.621%C+43.1C++N/A10338.7h13.6C+74.2C+
NS-61 Emissary 1,5281,5041,6010.939C*1.1824.089%D15.293%C+29.8C*N/A8350.5h11.1B+46B
Spear Anti-Vehicle Phalanx Turret 2,3471,48413910.676B+8.5640.398%C2.695%D27.3D15.9C--22454.3h14.5D*36D--
Frag Grenade 1,4881,47711477N/A1,474.8839.7%DN/A820.6A+6.1C21781.8h2.2A+5.5B*
Pandora VX25 1,4291,4071,2151.158C+0.9644.616%B+10.661%D*50.8B+N/A20127.7h4.4C++9.8B+
VX29 Polaris 1,3651,3622848.643U46.5215.763%D**17.401%D31.2C-N/A15943.6h12.2C*77.6C
C-4 1,8841,3261,0171.304C+0.8220.991%D-N/A80.9C+34B80516.4h1.4C**6.5C+
NSX Tengu 1,3191,2811,2181.052C+1.0733.58%C-18.189%C25.1C-N/A7651.1h15.8C47.1C+
C75 Viper 1,3921,1971229.811A7.6927.197%D*2.089%B*35.5B5.8C--23733.7h11.1B+40.9C+
NSX Tanto 1,1931,1739901.185C++0.9424.499%C25.917%C++18.9C--N/A5862.1h14.7C+59.9C++
NS Baron G5 1,1431,1399501.199C++0.9245.616%C*9.658%D--40.2BN/A14228.3h5C+11C+
Solstice SF 1,1411,1266551.719B*0.4021.625%C-12.7%D19.7C+N/A5857.1h10.3C**47.8B
Nemesis VSH9 1,6921,0841,0870.997B+1.1260.2%C2.583%C+16.5C+9.3C+17865.6h7.7C**12.7C*
Nebula VM20 1,0581,0444612.265C*0.1513.971%D--22.222%B35.8C*N/A13229.2h17C+121.7C
Proton II PPA 9939388511.035C+8.9215.854%D*2.878%B*56.8C++3.3C19816.5h8.4B+53.2C
Lasher X2 9269051038.786U6.6718.842%D-1.878%D*22.4CN/A13340.4h22.1C117.4C--
Tank Mine 1,3268531734.931A2.8130.956%C+N/A131.2B+72.8B12136.5h1.7B+5.6B+
MANA Anti-Vehicle Turret 1,5828104002.025C+0.1054.671%C+1.728%D*8100A+7720A++8207350.1h11.9D*21.7D
AP30 Shredder 1,3627951216.57C++4.4533.603%C+1.132%D31.5C++22.5C++31525.2h111.9C332.9C+
L100 Python AP 1,1337091704.171C+2.0551.329%D2.68%C+28.1C+16.8C+23425.2h7.5C14.6C-
M12 Kobalt 7307033719B++16.8811.117%D*19.061%C*49.2C-1.9D12414.3h21.6C194.6D
NS-11P 6566505181.255C++0.8723.25%C++20.615%C*25.2C+N/A7725.8h13.7C*58.9C**
Flare VE6 6606485841.11C1.0120.394%C22.222%C38.6C+N/A13316.8h14.3D--70.2C
Vortex VM21 9745672812.018B*0.1039.715%C+4.233%C**9.4C++6.8C**9360.2h49.8C+125.3C+
NS-44 Commissioner 5315264521.164C*0.9628.098%D--14.639%D--32.1C+N/A14216.4h3.6B12.9C+
NS-7 PDW 5185124541.128C**0.9926.212%C**17.188%C+16.2C--N/A7031.7h16.5C+62.9C++
Vortex VM21 8334882841.718B*0.4039.055%C+4.303%C++7.9C++5.6B8161.5h59.9C+153.5C+
MANA Anti-Personnel Turret 4634591702.7N/A0.5811.551%UN/A4590U40U10543000.1h25.3T*219.1T*
L105 Zephyr 541448548.296C+6.1839.213%C-N/A35.3C--7.3C23012.7h9.4D**24D--
NSX Tomoe 4444294330.991C1.1327.077%C-25.874%D--17.8D-N/A4624.1h17.7D65.3C-
C-4 ARX 5393982691.48C0.6424.939%CN/A102.1C+36.2C++7153.9h1.3C+5.1C+
NS-15M2 3803632971.222C+0.9024.444%C++19.835%D31.3C1.5A*15411.6h16.2D-66.3C+
E540 Halberd 529360546.667C+4.5544.401%C-3.889%B*27.5C12.9D21713.1h6.3C14.2C
Skyguard 546318714.479B++2.3617.014%F-1.258%D8.8D6.3D-13136h129.5C+761.1D**
Hornet Missiles 558317734.342C+2.2256.479%DN/A27.6D21D33611.5h18.1D32D-
NS Decimator 4503133280.954C+1.1759.624%C+N/A26.8C--11.7C--28511.7h6.1D10.2D
Hades VSH4 5102971821.632A*0.4964.217%C--1.347%D14.9C+10.7C+13520h9.4C+14.7C
Rocklet Rifle 5282855560.513C1.6151.414%C+N/A19.7D16.8D28914.5h40.9C+79.5C+
Photon A2A Missile Pods 503250882.841C0.7277.835%CN/A13.8D--14D--25918.1h9.7C12.5D
NS-30 Vandal 250249357.114M**4.9923.933%D**30.924%B+28C-N/A1218.9h8.4F35.1F-
M12 Kobalt 2542381515.867C++13.7511.375%D*18.908%C*43.3D2.9C+1275.5h24D210.9D--
Maelstrom Turbo Laser 4452331651.412C+0.7128.661%C-N/A8.7C--7.9C17626.7h164.6D574.2D
M20 Basilisk 298218623.516C**1.4030.887%D-5.505%C+15.1C-5.6D15714.4h106.9C+346.3C--
Thanatos VE70 1811761571.121B1.0047.308%B*10.227%D*45.1B**1.3A**4613.9h4.2B+8.9B++
Spear Anti-Vehicle Phalanx Tower 294174534.8B**32.6838.788%D*4.598%C**27.6C--19C-1906.3h13.2D34D*
VA39 Spectre 171169642.641B*0.5229.916%C33.728%C12.5DN/A8013.5h10.1F33.9D*
VE-LR Obelisk 166156285.571A*3.4525.705%D-28.846%C22.9C-1.5B**666.8h8.4C--32.7D
Quasar VM1 156155393.974A++1.8511.996%D19.355%C++16.3C--N/A1399.5h17.4C-144.8C
CAS 14-E 169150256C-3.8829.179%D2%C**39.5D5C1073.8h37.9C130C
NS-45 Pilot 1551481101.345C++0.7828.495%C--20.946%D37C1.8A*1234h7.9C+27.8C+
Nebula VM20 143141761.855C+0.2713.324%D--24.823%B*37.1C**N/A1273.8h15.5C**116.1C
Deimos VA29 1311291201.075C+1.0555.259%C-10.078%D--41.6C+N/A3083.1h2.4C++4.3C++
Saron HRB-H 208128393.282C1.1651.909%C-N/A36.6C+22.9C+6233.5h25.4C++48.9C+
NS-10 Burster 208121741.635B**0.4920.492%D*2.479%D--5.9C++4.2B+9620.5h136.5C++666.1D
C150 Dalton 214118323.688C1.5741.628%B+N/A19.3D15.7D3276.1h6.8D**16.3D
Aspis Anti-Aircraft Phalanx Turret 206113195.947B**3.8319.318%D-N/A10.1C+8.3C--19211.2h139.6B+722.4C+
NSX Yumi 112106781.359C+0.7618.128%F10.377%F15.4D-N/A516.9h10.7B+58.9C
M20 Basilisk 146104244.333B**2.2129.835%D--4.808%C12.2D4.9D-1398.5h134.6D451D*
M12 Kobalt-H 104103714.714C+12.5915.666%D**17.476%C*114.4C+1.1D*2670.9h13.4B+85.8C
M60-A Bulldog 106101714.429C+12.3131.693%D**N/A17.1DN/A645.9h6.4C+20.1D
Aphelion VEX-4 15598224.455C++2.3425.474%D*2.041%D-24.5C+14.3C2034h61.6C+241.9D
Aphelion VEX-4H 16295462.065C0.0636.217%D*1.053%D*27.9D19.7D4173.4h67C+184.9C-
Pulsar C 9393193U90.8817.506%D*12.903%F-10.3DN/A1829h11.3B64.7C+
Coyote Missiles 15092960.958D1.1654.437%C++N/A16.4D-10.4D-1975.6h63.6D-116.8D
Beamer VS3 8988412.146A++0.0322.003%D-12.5%D*18.3CN/A1584.8h7.5B+34C++
NS Annihilator 16088851.035B**1.0976.124%D*N/A12.8B+10.4B+3526.9h8.7B**11.4B*
NS-10 Burster 15188741.189C++0.9320.39%D**10.227%A5.5C+3.9C++9516h146.9C++720.6D
XM98 8585204.25B**2.1329.433%D*48.235%T18.5C-N/A1424.6h4.7T16F--
Anti-Vehicle Grenade 9885185N/A82.8847.761%CN/A425C**65C25020.2h4.9B+10.2B+
Fatestealer 84843050.275T*1.8527.817%D-28.571%B+4.8D--N/A1117.6h2.3C*8.3C
G30 Walker 1188199A++6.8820.685%D**2.469%D13.5C6.2D1236h196C**947.8D
M60-A Bulldog 10081194.263C+2.1427.663%D--N/A23.1D5.4C2893.5h7.2D26.2D--
Phaseshift VX-S 8180165B++2.8824.589%D**36.25%F*14.8D-N/A665.4h6.5F26.6F--
Proton II PPA-H 818098.889C+6.7718.492%F--N/A53.3DN/A2871.5h7.7B++41.8D
NS-20 Gorgon 91721040.692C-1.4342.238%A*15.278%D10D-2.6A+487.2h236.7T*560.4F*
Hyena Missile Launcher 11871352.029B+0.0921.508%F-N/A9.5D6.3D1067.5h40.1C186.6D*
G30 Walker 10369135.308B*3.1920.919%D*4.348%C++10.8D5.3D-1226.4h222.5C+1063.7D
NS-20 Gorgon 88691040.663C-1.4641.819%A*26.087%A9.6D-2.6A+537.2h245.1T*586.2F--
NSX Amaterasu 796718,9700.004D-2.1215.593%D-2.985%D*0.1DN/A0819.9h8.5C+54.7D
VE-H Maw 7166631.048C-1.0721.175%D-19.697%D30D2.3M++1522.2h16.7F78.9D--
Supernova PC 856688.25B+6.1340.358%D--N/A26.4B+7.6C15262.5h3.1A7.6B*
S1 9265690.942B+1.1862.018%B+N/A28.3C**11.7C+16512.3h6.4C**10.4B+
M20 Wyvern 9364302.133C-0.0125.789%D**4.688%C**12.5D5.7D--1075.1h80.6C++312.5D
Lancer VS22 13564750.853C++1.2763.154%C*N/A8D8.9D4348h42.4C--67.2C
Parallax VX3 5757115.182B+3.0635.385%D77.193%C+21.1C-N/A2272.7h3.2D**9.1D--
M40 Fury 6854134.154C2.0316.172%F--1.852%C++13.8D*3.6D*1083.9h23.4D*144.7T*
NS-TMC-01 "His Regards" 55514,8220.011C--2.119.657%D*19.608%A++0.2CN/A1224.6h2.4C+25.2D
E540 Halberd-H 7251105.1C2.9855.698%C5.882%M+36.4C15D-5231.4h6.8C+12.2C+

Consumables
  Name Deaths Consumed Time Equipped
Solstice Burst0960.1h
Motion Spotter275,9709.3h
Nano-Armor Kit511945,62377h
Anti-Vehicle MANA Turret311,6914.5h
Spawn Beacon261,8642.6h
Nanite Revive Grenade05550.2h
Medical Applicator15767,8827.5h
Spitfire Auto-Turret273,3114.3h
Rampart Wall0520.6h
Welding Device01,0360.1h
Deconstruction Tool09160.2h
Restoration Kit419341.3h
Ammunition Package243,1802.1h
Medical Kit395651h
Anti-Infantry MANA Turret87201.6h
WLT-Howler Mining Laser34,3584.5h
Nano-Repair Grenade03270.1h
Shield Recharging Field261,2870.8h
Recon Detection Device10717,82442.6h
Smoke Grenade06640.2h
L-24R Spur01690h

Check the help document for the dictionary if you want to learn more about words used here.


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