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Paragon XHBarney[AM01] XHBarney
VS BR 166

KDR: 2.12

Score: 67.6m

Last Seen: Aug 22nd, 2019 1:30 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Connery - Outfit Member of Animus Makana Connery[AM01] Animus Makana Connery
VS outfit on Connery

Members: 61
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH VE-S Canis NS-15M1 SVA-88 Zenith VX-5 Blueshift VM5 NS-11C Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $755,604 MLG Score: 604
Fun Score: N/A
Cheeseburgers Flipped: 1533TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.728%19.045%43323119145,0511.794790.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.689%0.282C*-0.274C-1.321D**HEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.216C++13.20.075C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.933%0.678%198212122,212152211151.45335198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.855%0.167C++-0.841D--0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.301C*43.90.171C++68.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.357%1.938%5534121016,876281330655.99716550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.451%-1.431D**-0.396C--1.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.295C*7.20.43B20.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.345%7.585%3821811969,348199831124.67634300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.418%-1.21D*0.88B*0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155-0.351C-36.20.065C+118.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.889%44.175%38241210412218730.1883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.995%-0.917D---1.514F0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-1.528F7.1-1.272D**17.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.528%12.272%382412104,2702232541.91223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.365%-0.011C+-0.462D-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.184C++4.40.084C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Animus Makana Connery[AM01] Animus Makana Connery
VS outfit on Connery

Members: 61
67.6m312.9%328 (19.7k)299 (17.9k)2.1183113,45653,5602.68716166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214486622.369%11.225%25104:1328

48% Engineer20% Heavy Assault16% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:24 PMMay 30th, 2019 1:30 AMAug 22nd, 2019 11:44 PM (4h) (PST)Aug 22nd, 2019 9:31 AM (18h) (PST)Aug 22nd, 2019 9:30 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7971406570.5020.2370.0561.8150.078604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8228,42839,39430143109517,945

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3768.9h/157d 30,468 12,735 33,702 410.5k 8,080 8,951 17,749 180.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:8,260
Deaths:3,574
KDR:2.311
Accuracy:20.869% C
HSR:19.576% C
SVA-88
C
Kills:5,609
Deaths:4,337
KDR:1.293
Accuracy:20.550% D
HSR:22.892% C
NSX Naginata
C+
Kills:1,892
Deaths:1,636
KDR:1.156
Accuracy:18.266% D
HSR:27.378% C+
NS-15M2
C+
Kills:1,363
Deaths:1,113
KDR:1.225
Accuracy:23.557% C+
HSR:22.157% C-
VX29 Polaris
D
Kills:1,362
Deaths:28
KDR:48.643
Accuracy:15.763% D**
HSR:17.401% D
Flare VE6
C
Kills:648
Deaths:584
KDR:1.110
Accuracy:20.394% C
HSR:22.222% C
VE-H Maw
C+
Kills:395
Deaths:360
KDR:1.097
Accuracy:21.483% D
HSR:24.557% C+
Kills:19,529
Deaths (as Heavy Assault):11,632
Deaths (to Heavy Assaults):15,723
KDR:1.6789
Kill Difference:7,897
Playtime:768.500 hours
Usage:20%
Score:12.750m
Score/min:277
Accuracy (listed only):20.126%
HSR (listed only):22.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C+
Kills:4,528
Deaths:3,583
KDR:1.264
Accuracy:22.312% D
HSR:21.643% C+
NS-11C
D
Kills:2,721
Deaths:1,949
KDR:1.396
Accuracy:20.770% D
HSR:14.076% D-
Pandora VX25
B+
Kills:2,074
Deaths:1,800
KDR:1.152
Accuracy:44.094% B+
HSR:11.524% D-
Nova
C
Kills:1,886
Deaths:1,309
KDR:1.441
Accuracy:38.508% D
HSR:13.468% C
NS Baron G5
C++
Kills:1,278
Deaths:1,100
KDR:1.162
Accuracy:44.714% C++
HSR:9.781% D--
NSX Tanto
C++
Kills:1,179
Deaths:1,000
KDR:1.179
Accuracy:24.512% C
HSR:25.785% C++
Solstice SF
C-
Kills:1,149
Deaths:672
KDR:1.710
Accuracy:21.676% C-
HSR:12.707% D
VE-LR Obelisk
C-
Kills:283
Deaths:45
KDR:6.289
Accuracy:26.825% D
HSR:27.915% C-
Thanatos VE70
B++
Kills:177
Deaths:161
KDR:1.099
Accuracy:47.245% B++
HSR:10.170% D*
Deimos VA29
C--
Kills:133
Deaths:124
KDR:1.073
Accuracy:54.639% C--
HSR:9.774% D*
Pulsar C
D*
Kills:93
Deaths:
KDR:
Accuracy:17.506% D*
HSR:12.903% F-
Kills:15,501
Deaths (as Engineer):11,743
Deaths (to Engineers):11,252
KDR:1.32002
Kill Difference:3,758
Playtime:1,797.084 hours
Usage:48%
Score:32.113m
Score/min:298
Accuracy (listed only):32.982%
HSR (listed only):15.431%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:10,402
Deaths:6,803
KDR:1.529
Accuracy:30.281% B+
HSR:14.401% D
Zenith VX-5
C+
Kills:4,528
Deaths:3,583
KDR:1.264
Accuracy:22.312% D
HSR:21.643% C+
NS-11C
D
Kills:2,721
Deaths:1,949
KDR:1.396
Accuracy:20.770% D
HSR:14.076% D-
Pandora VX25
B+
Kills:2,074
Deaths:1,800
KDR:1.152
Accuracy:44.094% B+
HSR:11.524% D-
Nova
C
Kills:1,886
Deaths:1,309
KDR:1.441
Accuracy:38.508% D
HSR:13.468% C
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.199% C++
HSR:16.501% C
NSX Tengu
C-
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C-
NS Baron G5
C++
Kills:1,278
Deaths:1,100
KDR:1.162
Accuracy:44.714% C++
HSR:9.781% D--
NSX Tanto
C++
Kills:1,179
Deaths:1,000
KDR:1.179
Accuracy:24.512% C
HSR:25.785% C++
Solstice SF
C-
Kills:1,149
Deaths:672
KDR:1.710
Accuracy:21.676% C-
HSR:12.707% D
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.212% C**
HSR:17.188% C+
Thanatos VE70
B++
Kills:177
Deaths:161
KDR:1.099
Accuracy:47.245% B++
HSR:10.170% D*
Deimos VA29
C--
Kills:133
Deaths:124
KDR:1.073
Accuracy:54.639% C--
HSR:9.774% D*
Pulsar C
D*
Kills:93
Deaths:
KDR:
Accuracy:17.506% D*
HSR:12.903% F-
Kills:29,225
Deaths (as Light Assault):21,578
Deaths (to Light Assaults):8,475
KDR:1.35439
Kill Difference:7,647
Playtime:324.615 hours
Usage:9%
Score:6.285m
Score/min:323
Accuracy (listed only):32.232%
HSR (listed only):14.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:10,402
Deaths:6,803
KDR:1.529
Accuracy:30.281% B+
HSR:14.401% D
Pandora VX25
B+
Kills:2,074
Deaths:1,800
KDR:1.152
Accuracy:44.094% B+
HSR:11.524% D-
Nova
C
Kills:1,886
Deaths:1,309
KDR:1.441
Accuracy:38.508% D
HSR:13.468% C
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.199% C++
HSR:16.501% C
NSX Tengu
C-
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C-
NS Baron G5
C++
Kills:1,278
Deaths:1,100
KDR:1.162
Accuracy:44.714% C++
HSR:9.781% D--
NS-11P
C+
Kills:775
Deaths:624
KDR:1.242
Accuracy:23.164% C+
HSR:19.742% C+
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.212% C**
HSR:17.188% C+
Thanatos VE70
B++
Kills:177
Deaths:161
KDR:1.099
Accuracy:47.245% B++
HSR:10.170% D*
Deimos VA29
C--
Kills:133
Deaths:124
KDR:1.073
Accuracy:54.639% C--
HSR:9.774% D*
NSX Yumi
F
Kills:106
Deaths:78
KDR:1.359
Accuracy:18.128% F
HSR:10.377% F
Kills:20,436
Deaths (as Combat Medic):15,076
Deaths (to Combat Medics):4,940
KDR:1.35553
Kill Difference:5,360
Playtime:72.338 hours
Usage:2%
Score:1.237m
Score/min:285
Accuracy (listed only):35.069%
HSR (listed only):13.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:10,402
Deaths:6,803
KDR:1.529
Accuracy:30.281% B+
HSR:14.401% D
Sirius SX12
C++
Kills:1,812
Deaths:1,405
KDR:1.290
Accuracy:25.199% C++
HSR:16.501% C
NS-61 Emissary
C
Kills:1,528
Deaths:1,625
KDR:0.940
Accuracy:24.228% D
HSR:15.314% C
NSX Tengu
C-
Kills:1,281
Deaths:1,218
KDR:1.052
Accuracy:33.580% C-
HSR:18.189% C-
NS-44 Commissioner
D--
Kills:541
Deaths:466
KDR:1.161
Accuracy:28.025% D--
HSR:14.603% D--
NSX Tomoe
C
Kills:538
Deaths:503
KDR:1.070
Accuracy:27.436% C
HSR:25.465% D*
NS-7 PDW
C**
Kills:512
Deaths:454
KDR:1.128
Accuracy:26.212% C**
HSR:17.188% C+
NS-30 Vandal
B+
Kills:249
Deaths:35
KDR:7.114
Accuracy:23.933% D**
HSR:30.924% B+
NS-45 Pilot
D
Kills:209
Deaths:152
KDR:1.375
Accuracy:27.616% D
HSR:21.053% D
VA39 Spectre
C
Kills:180
Deaths:68
KDR:2.647
Accuracy:29.786% C
HSR:34.445% C
Soldier Soaker
D*
Kills:91
Deaths:66
KDR:1.379
Accuracy:21.572% D*
HSR:6.593% D*
Beamer VS3
D-
Kills:88
Deaths:41
KDR:2.146
Accuracy:22.003% D-
HSR:12.500% D*
XM98
D*
Kills:85
Deaths:20
KDR:4.250
Accuracy:29.218% D*
HSR:48.235% T
Phaseshift VX-S
F
Kills:80
Deaths:16
KDR:5
Accuracy:24.589% F
HSR:36.250% F*
Parallax VX3
C
Kills:67
Deaths:11
KDR:6.091
Accuracy:34.343% D
HSR:74.627% C
NS-AM7 Archer
D
Kills:51
Deaths:57
KDR:0.895
Accuracy:54.268% D
HSR:7.843% D--
Kills:17,714
Deaths (as Infiltrator):12,940
Deaths (to Infiltrators):6,333
KDR:1.36893
Kill Difference:4,774
Playtime:611.363 hours
Usage:16%
Score:10.526m
Score/min:287
Accuracy (listed only):28.893%
HSR (listed only):24.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,769
Deaths:1,128
KDR:2.455
Accuracy:14.204% D*
HSR:23.402% B+
Blueshift VM5
C++
Kills:1,823
Deaths:705
KDR:2.586
Accuracy:15.125% D--
HSR:21.722% C++
Nebula VM20
B
Kills:1,075
Deaths:474
KDR:2.268
Accuracy:13.968% D--
HSR:22.233% B
Vortex VM21
C**
Kills:567
Deaths:281
KDR:2.018
Accuracy:39.920% C+
HSR:4.233% C**
Vortex VM21
C++
Kills:494
Deaths:284
KDR:1.739
Accuracy:39.257% C+
HSR:4.251% C++
Quasar VM1
C++
Kills:155
Deaths:39
KDR:3.974
Accuracy:11.996% D-
HSR:19.355% C++
Nebula VM20
B+
Kills:154
Deaths:84
KDR:1.833
Accuracy:13.903% D-
HSR:23.377% B+
NS-10 Burster
D--
Kills:128
Deaths:79
KDR:1.620
Accuracy:20.900% D*
HSR:2.344% D--
NS-20 Gorgon
A*
Kills:105
Deaths:126
KDR:0.833
Accuracy:40.967% A*
HSR:12.381% D*
NS-10 Burster
B**
Kills:95
Deaths:79
KDR:1.203
Accuracy:20.948% D**
HSR:9.474% B**
NS-20 Gorgon
A++
Kills:85
Deaths:126
KDR:0.675
Accuracy:40.685% A++
HSR:23.529% B++
Kills:7,450
Deaths (as MAX Suit):1,702.500
Deaths (to MAX Suits):2,877
KDR:4.37592
Kill Difference:5,747.500
Playtime:192.051 hours
Usage:5%
Score:4.722m
Score/min:410
Accuracy (listed only):24.716%
HSR (listed only):15.118%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C
Kills:2,184
V. Kills:1,933 113%
Deaths:1,345
KDR:1.624
Accuracy:34.746% B+
KPH:12.200 C-
VKPH:10.800 C
Dual Photon Pods
D
Kills:1,979
V. Kills:632 313%
Deaths:401
KDR:4.935
Accuracy:50.855% C+
KPH:32.900 D-
VKPH:10.500 D
Hornet Missiles
D
Kills:336
V. Kills:251 133%
Deaths:76
KDR:4.421
Accuracy:55.987% D
KPH:28.200 D
VKPH:21.100 D
Photon A2A Missile Pods
D--
Kills:253
V. Kills:255 99%
Deaths:91
KDR:2.780
Accuracy:77.536% C+
KPH:13.800 D--
VKPH:13.900 D--
Maelstrom Turbo Laser
C
Kills:233
V. Kills:212 109%
Deaths:165
KDR:1.412
Accuracy:28.637% C-
KPH:8.700 C--
VKPH:7.900 C
Coyote Missiles
C+
Kills:102
V. Kills:64 157%
Deaths:108
KDR:0.944
Accuracy:52.803% C+
KPH:15.900 D
VKPH:10 D-
Kills:5,087 (2,417 + 0)
Deaths:2,186
KDR:2.327
VKDR:1.531
Vehicle Kills:3,347
Kill Difference:2,901
Playtime:302.587 hours
Usage:8%
Score:3.446m
Score/min:190
Piloting Accuracy:28.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:868
V. Kills:611 142%
Deaths:130
KDR:6.677
Accuracy:33.821% C+
KPH:31.400 C+
VKPH:22.100 C++
L105 Zephyr
C
Kills:456
V. Kills:94 480%
Deaths:56
KDR:8.143
Accuracy:39.383% C
KPH:35.200 C--
VKPH:7.300 C
C150 Dalton
D
Kills:121
V. Kills:98 122%
Deaths:32
KDR:3.781
Accuracy:41.850% B+
KPH:19.500 D
VKPH:15.800 D
Kills:1,445 (0 + 1,445)
Deaths:218
KDR:6.628
VKDR:3.683
Vehicle Kills:803
Kill Difference:1,227
Playtime:46.829 hours
Usage:1%
Score:0.845m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:41.850%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:14,474
V. Kills:2,094 N/A
Deaths:1,014
KDR:14.274
Accuracy:39.384% D--
KPH:43.200 C
VKPH:6.300 C--
C75 Viper
B
Kills:1,222
V. Kills:207 N/A
Deaths:127
KDR:9.622
Accuracy:27.352% D*
KPH:35.600 B
VKPH:6 C--
L100 Python AP
C+
Kills:824
V. Kills:477 172%
Deaths:184
KDR:4.478
Accuracy:51.927% D
KPH:29.900 C+
VKPH:17.300 C+
Skyguard
D
Kills:356
V. Kills:246 144%
Deaths:76
KDR:4.684
Accuracy:17.516% F-
KPH:9.400 D
VKPH:6.500 D--
Kills:16,876 (16,876 + 0)
Deaths:1,401
KDR:12.046
VKDR:2.158
Vehicle Kills:3,024
Kill Difference:15,475
Playtime:434.338 hours
Usage:12%
Score:4.088m
Score/min:157
Driving Accuracy:17.516%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,740
V. Kills:1,114 156%
Deaths:296
KDR:5.878
Accuracy:40.095% C
KPH:23.500 C+
VKPH:15.100 C+
Proton II PPA
C+
Kills:948
V. Kills:56 N/A
Deaths:86
KDR:11.023
Accuracy:16.057% D*
KPH:56.800 C+
VKPH:3.400 C+
E540 Halberd
C+
Kills:548
V. Kills:253 216%
Deaths:59
KDR:9.288
Accuracy:46.977% C+
KPH:31.700 C+
VKPH:14.600 C
Aphelion VEX-4
C+
Kills:98
V. Kills:57 169%
Deaths:23
KDR:4.261
Accuracy:25.457% D*
KPH:24.600 C+
VKPH:14.300 C
Supernova PC
C**
Kills:66
V. Kills:19 330%
Deaths:8
KDR:8.250
Accuracy:40.358% D--
KPH:25.700 C**
VKPH:7.400 C
Halberd SE
B**
Kills:64
V. Kills:30 206%
Deaths:4
KDR:16
Accuracy:48.054% C
KPH:56.800 B+
VKPH:26.600 B**
Kills:3,464 (66 + 3,398)
Deaths:476
KDR:7.277
VKDR:3.212
Vehicle Kills:1,529
Kill Difference:2,988
Playtime:115.611 hours
Usage:3%
Score:1.713m
Score/min:247
Driving Accuracy:40.358%
Gunner Accuracy:48.054%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Halberd-H SE
B+
Kills:447
V. Kills:193 230%
Deaths:21
KDR:21.286
Accuracy:68.663% B**
KPH:71.500 C+
VKPH:30.900 B+
Aphelion VEX-4H
B++
Kills:422
V. Kills:203 207%
Deaths:52
KDR:8.115
Accuracy:43.705% C
KPH:53 B++
VKPH:25.500 C+
Proton II PPA-H
C+
Kills:305
V. Kills:18 N/A
Deaths:16
KDR:19.063
Accuracy:35.485% C
KPH:84.500 C+
VKPH:5 C
E540 Halberd-H
B*
Kills:282
V. Kills:140 200%
Deaths:11
KDR:25.636
Accuracy:69.336% A+
KPH:57.800 B++
VKPH:28.700 B*
M12 Kobalt-H
B
Kills:193
V. Kills:11 N/A
Deaths:8
KDR:24.125
Accuracy:19.168% D
KPH:110.600 C
VKPH:6.300 B
Saron HRB-H
C+
Kills:142
V. Kills:86 163%
Deaths:40
KDR:3.550
Accuracy:51.629% C-
KPH:36.600 C+
VKPH:22.200 C+
G40-F Ranger
A+
Kills:53
V. Kills:28 183%
Deaths:1
KDR:53
Accuracy:43.389% A+
KPH:35.800 C+
VKPH:18.900 C
Kills:1,844 (0 + 1,844)
Deaths:149
KDR:12.376
VKDR:4.557
Vehicle Kills:679
Kill Difference:1,695
Playtime:29.798 hours
Usage:1%
Score:0.902m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:43.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:2,509
V. Kills:101 N/A
Deaths:89
KDR:28.191
Accuracy:12.198% D*
KPH:61.400 C+
VKPH:2.500 C
M12 Kobalt
C+
Kills:498
V. Kills:29 N/A
Deaths:31
KDR:16.065
Accuracy:12.150% D*
KPH:50.800 C--
VKPH:3 C+
G30 Walker
C**
Kills:255
V. Kills:92 274%
Deaths:25
KDR:10.200
Accuracy:23.101% D--
KPH:17.900 C**
VKPH:6.500 D
M20 Basilisk
C
Kills:249
V. Kills:90 274%
Deaths:67
KDR:3.716
Accuracy:31.700% D-
KPH:16.200 C
VKPH:5.800 C--
M20 Basilisk
D
Kills:121
V. Kills:50 237%
Deaths:30
KDR:4.033
Accuracy:30.302% D-
KPH:13.600 D
VKPH:5.600 D
G30 Walker
C-
Kills:88
V. Kills:39 220%
Deaths:11
KDR:8
Accuracy:20.785% D**
KPH:14 C-
VKPH:6.200 D
M40 Fury
D--
Kills:57
V. Kills:16 335%
Deaths:13
KDR:4.385
Accuracy:16.471% F--
KPH:14.400 D*
VKPH:4 D--
Kills:3,777 (0 + 3,777)
Deaths:266
KDR:14.199
VKDR:1.568
Vehicle Kills:417
Kill Difference:3,511
Playtime:99.441 hours
Usage:3%
Score:1.130m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:16.471%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:250
V. Kills:25 N/A
Deaths:38
KDR:6.579
Accuracy:30.714% C-
KPH:50.500 C
VKPH:5.100 C
M20 Wyvern
D-
Kills:64
V. Kills:29 213%
Deaths:33
KDR:1.939
Accuracy:26.203% D**
KPH:12 D-
VKPH:5.400 D--
Kills:314 (0 + 314)
Deaths:71
KDR:4.423
VKDR:0.761
Vehicle Kills:54
Kill Difference:243
Playtime:10.276 hours
Usage:0%
Score:0.077m
Score/min:125
Piloting Accuracy:N/A%
Gunner Accuracy:26.203%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 16,56814,4741,01414.274B12.1639.384%D--1.921%B43.2C6.3C--142334.8h4C10D
VE-S Canis 10,63610,4026,8031.529B0.5930.281%B+14.401%D47.3C*1.1B*149219.8h11B+36.2B+
NS-15M1 8,3448,2603,5742.311B++0.1920.869%C19.576%C51.1B+N/A171161.5h13.6C65C+
SVA-88 5,6775,6094,3371.293C0.8320.55%D22.892%C39CN/A123143.9h14.6D-71.1C--
Zenith VX-5 4,5924,5283,5831.264C++0.8522.312%D21.643%C+20.8C--N/A57217.3h14.8C66.2C
Blueshift VM5 2,7992,7691,1282.455C++0.3414.204%D*23.402%B+34.7C++N/A12879.8h16.2C+114.3C--
NS-11C 2,7392,7211,9491.396B+0.7220.77%D14.076%D-19.3CN/A60141.1h14.3C++68.9C+
Proximity Mine 2,6792,67924910.759A*8.6441.301%C+N/A127.6C++N/A37821h2.1C--5.1C+
M12 Kobalt 2,6102,5098928.191A+26.0712.198%D*18.493%C++61.3C+2.5C22340.9h19.4C++158.8C
Antares LC 4,1172,1841,3451.624C++0.4934.746%B+1.236%C--12.2C-10.8C155179.2h198.2D570.5C
Pandora VX25 2,1082,0741,8001.152C+0.9744.094%B+11.524%D-49.7B+N/A18241.7h4.4C*9.9B+
Dual Photon Pods 2,6111,9794014.935C+2.8250.855%C+N/A32.9D-10.5D24460.1h29.7D58.5C
NSX Naginata 1,9291,8921,6361.156C+0.9618.266%D27.378%C+38.7C+N/A9648.9h14.1C77.4C
Nova 1,8991,8861,3091.441C++0.6838.508%D13.468%C37.1C++N/A10750.9h4.7C+12.2C+
Blueshift VM5 1,8411,8237052.586C++0.4715.125%D--21.722%C++36.6C++N/A13849.8h17C+112.5C-
Sirius SX12 1,8351,8121,4051.29C**0.8325.199%C++16.501%C23.4CN/A7677.3h13.7B54.3B
Saron HRB 2,8541,7402965.878C++3.7640.095%C1.839%C*23.5C+15.1C+20574h20.1B+50.1C*
Frag Grenade 1,6351,61911619N/A1,616.8840.95%DN/A809.5A8C+22852h2.2A+5.4B*
Spear Anti-Vehicle Phalanx Turret 2,5271,60414511.062B+8.9440.639%C-2.618%D28.4D16.3C--23156.5h14D--34.6D-
NS-61 Emissary 1,5541,5281,6250.94C*1.1824.228%D15.314%C29.8C*N/A8451.3h11.1B+46B
C-4 1,9451,3801,0171.357C+0.7621.363%DN/A84.1C++34.5B+84916.4h1.3B+6.2C+
NS-15M2 1,4081,3631,1131.225C+0.8923.557%C+22.157%C-30.6C-1B*11144.6h15.4D65.4C+
VX29 Polaris 1,3651,3622848.643U46.5215.763%D**17.401%D31.2C-N/A16143.6h12.2C++77.6C--
NSX Tengu 1,3191,2811,2181.052C+1.0733.58%C-18.189%C-24.8C-N/A7651.6h15.8C47.1C+
NS Baron G5 1,2851,2781,1001.162C++0.9644.714%C++9.781%D--39.9C**N/A14132h5C+11.2C+
C75 Viper 1,4291,2221279.622A7.5027.352%D*2.046%B++35.6B6C--24434.3h11.2B+40.8C+
NSX Tanto 1,1991,1791,0001.179C++0.9424.512%C25.785%C++18.9C--N/A6062.4h14.7C+59.9C+
Tank Mine 1,7551,1752614.502B**2.3828.395%CN/A129.1B+63.7C++11539.1h1.7B5.9C**
Solstice SF 1,1651,1496721.71B*0.4121.676%C-12.707%D19.9C+N/A6057.7h10.2C**47.2B
Nemesis VSH9 1,7031,0911,0970.995B+1.1260.296%C2.566%C+16.5C+9.3C+18066.1h7.7C**12.8C*
Nebula VM20 1,0901,0754742.268C++0.1513.968%D--22.233%B35.5C++N/A13230.3h17C+121.9C
Proton II PPA 1,0049488611.023C+8.9016.057%D*2.848%B++56.8C+3.4C+19916.7h8.6B+53.5C
Lasher X2 9329111098.358U6.2418.861%D--1.866%D*22.5C-N/A13640.5h22.1C117.1D
AP30 Shredder 1,4798681306.677C+4.5633.821%C+1.037%D-31.3C+22.1C++31827.7h115.7C--342.1C
L100 Python AP 1,3018241844.478C+2.3651.927%D2.306%C+29.9C+17.3C+25427.6h7.2C13.9C
MANA Anti-Vehicle Turret 1,5888144002.035C+0.0854.637%C+1.72%D--8140U7740S8245030.1h11.8D*21.6D
NS-11P 7817756241.242C++0.8823.164%C+19.742%C+26C+N/A7829.8h13.7C*58.9C**
Flare VE6 6606485841.11C1.0120.394%C22.222%C38.6C+N/A14216.8h14.3D--70.2C-
Vortex VM21 9745672812.018B+0.1039.92%C+4.233%C**9.3C+6.7C**9360.8h50.4C+126.2C+
E540 Halberd 801548599.288C++7.1746.977%C+2.555%C++31.7C+14.6C25917.3h5.9C+12.6C++
NS-44 Commissioner 5465414661.161C*0.9628.025%D--14.603%D--31.6C+N/A14417.1h3.6B12.9C+
NSX Tomoe 5565385031.07C1.0527.436%C25.465%D*19.6D-N/A5127.5h17.5D63.9C-
NS-7 PDW 5185124541.128C**0.9926.212%C**17.188%C+16.2C--N/A7331.7h16.5C62.9C++
M12 Kobalt 5274983116.065C+13.9512.15%D*17.872%C+50.8C--3C+2169.8h22.6D186.3D
Vortex VM21 8414942841.739B+0.3839.257%C+4.251%C++8C+5.6C**8162.1h60C152.7C+
C-4 ARX 6694913321.479C0.6424.773%C--N/A100.2C36.3C++7334.9h1.3C+5.4C
MANA Anti-Personnel Turret 4724651752.657N/A0.5411.589%UN/A4650U70U10862400.1h25.3T*218.6T*
L105 Zephyr 550456568.143C+6.0239.383%CN/A35.1C--7.2C23513h9.5D*24D-
Halberd-H SE 6404472121.286B+19.1768.663%B**N/A72.1C+31.1B+3496.2h5.2D7.6C+
Aphelion VEX-4H 625422528.115C**6.0043.705%C1.896%D52.8B++25.4C+5158h48.5B+110.9B+
VE-H Maw 4083953601.097C1.0221.483%D24.557%C+22.6D-N/A10517.5h16.5F76.7D--
M12 Kobalt 4043871624.188C+22.0716.336%D--17.83%C+90C4C2494.3h21.8C-133.6D
NS Decimator 5253664060.901C+1.2260.394%C+1.093%D-26.5D11.5D29913.8h6.3D-10.4D
Skyguard 602356764.684B++2.5717.516%F-1.404%C-9.4D6.5D--14037.7h124.5C+710.5D*
Rocklet Rifle 6183376420.525C1.5951.142%CN/A19.9D16.6D31016.9h40.8C+79.8C+
Hornet Missiles 587336764.421C+2.3055.987%DN/A28.2D21.1D35911.9h17.6D31.5D--
Proton II PPA-H 3233051619.063B++16.9435.485%CN/A84.7C+5C3593.6h12C33.7C+
Hades VSH4 5102971821.632A*0.4964.204%C-1.347%D14.9C+10.7C+13720h9.4C+14.7C
VE-LR Obelisk 302283456.289M4.1726.825%D27.915%C-26.7C1.8A++9910.6h7.9C29.5C-
E540 Halberd-H 4222821125.636A23.5269.336%A+1.418%C57.6B++28.6B*7464.9h5.9C*8.5B++
G30 Walker 3472552510.2M8.0823.101%D--3.922%C+18C**6.5D16014.2h175.9B++761.4C++
Photon A2A Missile Pods 508253912.78C0.6677.536%C+N/A13.8D--13.9D--26018.3h9.7C12.5C-
CAS 14-E 275250386.579C-4.4630.714%C-2%C*51C5.1C1504.9h31.5C++102.7C++
NS-30 Vandal 250249357.114M*5.0023.933%D**30.924%B+28C-N/A1268.9h8.4F35.1F-
M20 Basilisk 339249673.716B+1.6031.7%D-5.221%C+16.2C5.8C--16915.4h102.2C+322.4C
Maelstrom Turbo Laser 4452331651.412C+0.7128.637%C-N/A8.7C--7.9C17926.7h164.6D574.9D
NS-45 Pilot 2192091521.375C++0.7427.616%D21.053%D32.7C-1.6A++1216.4h7.9C+28.5C
M12 Kobalt-H 204193824.125B+22.0119.168%D16.062%C+113.5C+6.5B+3621.7h16.1C+84C
VA39 Spectre 182180682.647B**0.5329.786%C34.445%C11.4DN/A8015.8h10.1F-33.8D*
Thanatos VE70 1821771611.099C*1.0247.245%B++10.17%D*44.3B*1.3A*4944h4.2B+8.9B++
Spear Anti-Vehicle Phalanx Tower 300177535.4B**33.2838.848%D*4.52%C**28.1D19.5C-1966.3h13.1D33.7D*
Quasar VM1 156155393.974A++1.8611.996%D-19.355%C++16.3DN/A1509.5h17.4C-144.8C
Nebula VM20 156154841.833C+0.2913.903%D-23.377%B+37.6C**N/A1344.1h16.2C++116.6C
Saron HRB-H 228142403.55C1.4351.629%C-N/A36.4C+22.1C+6063.9h25.1C++48.6C+
Deimos VA29 1351331241.073C+1.0554.639%C--9.774%D*40.3C+N/A3213.3h2.4C++4.4C+
NS-10 Burster 218128791.62B**0.5020.9%D*2.344%D--6.1C++4.3B+9721h134.5C++643.6C--
Aspis Anti-Aircraft Phalanx Turret 222124225.636B*3.5219.72%D-N/A10.6C+8.4C--19711.7h135.8B+688.7C+
C150 Dalton 219121323.781C1.6641.85%B+N/A19.5D15.8D3616.2h6.8D*16.2D
M20 Basilisk 171121304.033B+1.9130.302%D-4.132%D13.6D5.6D1618.9h124.2C409.8D-
NS-03 Thumper 1111081160.931C**1.1921.814%F1.852%C17.7DN/A636.1h10.6C--48.7D*
NSX Yumi 112106781.359C+0.7618.128%F10.377%F15.1D-N/A567h10.7B+58.9C
M60-A Bulldog 110105715C++12.8832.157%D**N/A17.8DN/A685.9h6.3C+19.7D
NS-20 Gorgon 1281051260.833C1.2940.967%A*12.381%D*12.8D2.8A+618.2h174T*424.7F
Coyote Missiles 1661021080.944D1.1752.803%C+N/A15.9D10D-1946.4h65.8D--124.5D
NS Annihilator 179100991.01B**1.1177.656%D-N/A12.2B+9.6B3468.2h9.9B++12.8B+
Aphelion VEX-4 15598234.261C+2.1425.457%D*2.041%D-24.5C+14.3C2054h61.8C+242.7D
M60-A Bulldog 11795195C+2.8829.364%D-N/A25D5.8C+2923.8h7.3D-24.8D-
NS-10 Burster 16295791.203C*0.9220.948%D**9.474%B**5.8C++4.1C*9716.5h143.8C++686.3D
Anti-Vehicle Grenade 10794194N/A91.8847.289%C-N/A313.3C43.3D25370.3h5B+10.6C**
Pulsar C 9393193U90.8817.506%D*12.903%F-10.3DN/A1979h11.3C**64.7C
Soldier Soaker 9391661.379C*0.7421.572%D*6.593%D*41.4CN/A1882.2h5.3B+24.6C-
Beamer VS3 8988412.146A++0.0322.003%D-12.5%D*16.3C--N/A1555.4h7.5B++34C++
G30 Walker 12788118B**5.8820.785%D**2.273%D-14C-6.2D1306.3h193.4C*930.4D
XM98 8585204.25A2.1329.218%D*48.235%T18.5C--N/A1594.6h4.7T16.1F*
NS-20 Gorgon 105851260.675C-1.4440.685%A++23.529%B++10.2D2.4A588.3h213.8T*525.6F--
Fatestealer 84843050.275T*1.8427.817%D-28.571%B++4.8D-N/A1117.6h2.3C++8.3C-
Phaseshift VX-S 8180165B*2.8824.589%F36.25%F*14.8D-N/A715.4h6.5F--26.6F*
NSX Amaterasu 927923,0820.003D--2.1214.262%D-7.595%D--0.1DN/A0955.6h7.6C+53.3D
Hyena Missile Launcher 12676382C*0.1221.756%F-N/A9.6D6.3D1077.9h40.8C187.5D*
Parallax VX3 6767116.091B*3.9734.343%D74.627%C22.3CN/A2313h3D--8.9D-
Supernova PC 856688.25B+6.1340.358%D--N/A25.4C**7.3C16142.6h3.1A7.6B*
S1 9466720.917B+1.2061.974%B+N/A28.7C**12.2C+17422.3h6.5C*10.4B+
Halberd SE 9464416B+13.8848.054%CN/A58.2B+27.3B**5691.1h4.4C+9.2C+
M20 Wyvern 9364331.939C-0.1826.203%D**4.688%C**12.1D-5.5D--1025.3h85.8C+327.3D-
Lancer VS22 13564760.842C++1.2863.411%C**N/A7.9D8.8C--4408.1h43.1D68D
A30 Walker 9057282.036C++0.0820.237%D5.263%M*10.6C--6.1D1675.4h180.7C892.9C-
M40 Fury 7357134.385C2.2716.471%F--1.754%C+14.3D*4D--1254h22.8D--138.7T*
NS-TMC-01 "His Regards" 63556,1770.009D2.119.622%D*18.182%A++0.2C-N/A1276.7h2.5C+26.5D
G40-F Ranger 8153153S50.8843.389%A+3.774%M**35.3C+18.7C5561.5h77.9C179.5B+
NS-AM7 Archer 8651570.895B**1.2254.268%D7.843%D--3.1D-2.1C4816.7h41.1D**75.8F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon312,3513.6h
Solstice Burst0960.1h
Anti-Vehicle MANA Turret311,6944.5h
Nano-Armor Kit7521,206,88199.3h
Turret AI Module0600.3h
Nanite Revive Grenade05970.2h
Medical Applicator17880,3328.6h
Restoration Kit429601.3h
Spitfire Auto-Turret465,2176.3h
Motion Spotter306,76510.6h
Rampart Wall0560.7h
Welding Device01,3900.1h
Deconstruction Tool09160.2h
Smoke Grenade07220.2h
Recon Detection Device15324,87658.2h
Shield Recharging Field261,3050.8h
Ammunition Package414,2672.7h
Medical Kit598981.3h
Anti-Infantry MANA Turret87241.6h
Hardlight Barrier31030.2h
Nano-Repair Grenade08330.2h
L-24R Spur01690h
WLT-Howler Mining Laser234,35814.5h

Check the help document for the dictionary if you want to learn more about words used here.


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