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General XI3[] XI3
TR BR 99

KDR: 5.24

Score: 12.3m

Last Seen: Dec 15th, 2018 12:03 PM
- OFFLINE - 289.1 hour(s)

Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 71%
Level 100 Progress: 65% 251h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Locust M18 Needler M18 Rotary M14 Banshee TSAR-42 Hellfire Rocket Pods TAS-16 Blackjack NSX Tengu
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $562,950 MLG Score: 450
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.651%27.692%627210201300.1477275.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.079%0.309C*1.079B**-3.815T*HEAD ++ (~16.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.3-0.074C+18.2-0.274C62.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.34%0.493%14214101810,343976576910.5865179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.53%0.096C+-1.022D*-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.5-0.102C+68.1-0.285C109.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.805%65.134%0110215227766.69231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.717B++-0.132C-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++30.064C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.47%16.748%02102041260126.7541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.357%0.753B++0.442B-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.374C**4.20.141C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m249.7%433 (26k)405 (24.3k)5.2366320,9574,0026.1194499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022105635.489%2.648%9407:385

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2017 11:51 PMOct 27th, 2017 9:21 AMDec 19th, 2018 2:10 PM (62d) (PST)Dec 15th, 2018 8:14 AM (66d) (PST)Dec 15th, 2018 8:03 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,607311,5760.6880.1310.0182.5300.326450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,3911,83594,55641811522024,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
508h/21.2d 3,533 555 5,619 77.1k 158 360 9,933 49m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:312
Deaths:320
KDR:0.975
Accuracy:55.785% C
HSR:17.949% B+
FA1 Barrage
B
Kills:100
Deaths:94
KDR:1.064
Accuracy:43.461% B
HSR:13% C--
Kills:412
Deaths (as Engineer):414
Deaths (to Engineers):1,520
KDR:0.99517
Kill Difference:2
Playtime:462.903 hours
Usage:91%
Score:11.762m
Score/min:423
Accuracy (listed only):49.623%
HSR (listed only):15.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:312
Deaths:320
KDR:0.975
Accuracy:55.785% C
HSR:17.949% B+
NSX Tengu
D**
Kills:309
Deaths:378
KDR:0.817
Accuracy:26.054% D**
HSR:10.032% F
FA1 Barrage
B
Kills:100
Deaths:94
KDR:1.064
Accuracy:43.461% B
HSR:13% C--
Kills:721
Deaths (as Light Assault):792
Deaths (to Light Assaults):671
KDR:0.91035
Kill Difference:71
Playtime:13.807 hours
Usage:3%
Score:0.228m
Score/min:276
Accuracy (listed only):41.766%
HSR (listed only):13.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:522
Deaths:169
KDR:3.089
Accuracy:39.805% C*
HSR:65.134% C
NSX Tengu
D**
Kills:309
Deaths:378
KDR:0.817
Accuracy:26.054% D**
HSR:10.032% F
T4 AMP
D--
Kills:66
Deaths:111
KDR:0.595
Accuracy:20.707% D--
HSR:13.636% D--
NS-44L Blackhand
C+
Kills:64
Deaths:65
KDR:0.985
Accuracy:40.730% C+
HSR:42.188% C+
Kills:961
Deaths (as Infiltrator):723
Deaths (to Infiltrators):349
KDR:1.32918
Kill Difference:238
Playtime:27.388 hours
Usage:5%
Score:0.331m
Score/min:201
Accuracy (listed only):31.824%
HSR (listed only):32.748%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
A++
Kills:6,266
V. Kills:3,672 171%
Deaths:924
KDR:6.781
Accuracy:36.796% B++
KPH:45.900 A++
VKPH:26.900 A+
M18 Needler
A*
Kills:4,885
V. Kills:3,170 154%
Deaths:916
KDR:5.333
Accuracy:36.597% B++
KPH:36.300 A*
VKPH:23.600 A*
M18 Rotary
A**
Kills:3,685
V. Kills:2,387 154%
Deaths:686
KDR:5.372
Accuracy:40.277% A+
KPH:42.100 A*
VKPH:27.300 A**
M14 Banshee
A**
Kills:1,359
V. Kills:132 N/A
Deaths:141
KDR:9.638
Accuracy:39.230% A++
KPH:92.200 A+
VKPH:9 A**
Hellfire Rocket Pods
C+
Kills:414
V. Kills:76 N/A
Deaths:39
KDR:10.615
Accuracy:60.601% A+
KPH:77.900 C+
VKPH:14.300 C+
Coyote Missiles
C**
Kills:95
V. Kills:49 190%
Deaths:14
KDR:6.786
Accuracy:61.104% B**
KPH:55.400 C+
VKPH:28.600 C**
Kills:16,704 (16,195 + 0)
Deaths:2,720
KDR:6.141
VKDR:3.488
Vehicle Kills:9,486
Kill Difference:13,984
Playtime:380.303 hours
Usage:75%
Score:6.909m
Score/min:303
Piloting Accuracy:39.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Locust 9,9386,2669246.781A**1.5436.796%B++N/A45.9A++26.9A+344136.4h71.6C**194.5B+
M18 Needler 8,0554,8859165.333B**0.1036.597%B++N/A36.3A*23.6A*273134.6h77.1B*210.6B*
M18 Rotary 6,0723,6856865.372A++0.1440.277%A+N/A42.1A*27.2A**29587.6h75.3B++186.9B*
M14 Banshee 1,4911,3591419.638B+4.4039.23%A++N/A92.4A+9A**24914.7h29.4C+74.9C**
TSAR-42 5285221693.089C+2.1539.805%C*65.134%C31.3CN/A7016.7h3D--7.5C
Hellfire Rocket Pods 4904143910.615B+5.3860.601%A+N/A78.1C+14.3C+2715.3h24.3C+40.1B
TAS-16 Blackjack 3213123200.975C+4.2655.785%C17.949%B+18.7D-N/A5516.7h3.5D*6.2C--
NSX Tengu 3203093780.817C4.4226.054%D**10.032%F12.4D-N/A4124.9h17.9D68.9D--
FA1 Barrage 103100941.064C*4.1743.461%B13%C--22.7CN/A704.4h6.4D14.7C+
Coyote Missiles 14495146.786B**1.5561.104%B**N/A55.9C+28.8C**3521.7h42.6C++69.8B
T4 AMP 68661110.595C4.6420.707%D--13.636%D--24.4CN/A652.7h29.6F**142.8F--
NS-44L Blackhand 6564650.985C+4.2540.73%C+42.188%C+29.1C**N/A782.2h6.5D--15.8C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1500h
Nano-Armor Kit96186,63435.3h
Medical Applicator77920.1h
Xiphos Anti-Personnel Phalanx Tower0800h
Hoplon Anti-Aircraft Phalanx Tower01750h
G30 Walker0580h
M20 Drake01840h
Ammunition Package35410.2h
Recon Detection Device124350.7h

Check the help document for the dictionary if you want to learn more about words used here.


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