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Archon XINGzeroLING[VSKO] XINGzeroLING
VS BR 76

KDR: 3.38

Score: 6.4m

Last Seen: Mar 27th, 2019 5:08 AM
- OFFLINE - 545.2 hour(s)

Battle Rank 76 - Vanu Sovereignty on Connery - Outfit Member of Sniper Legion[VSKO] Sniper Legion
VS outfit on Connery

Members: 21
Level Progress (to 77): 17%
Level 100 Progress: 34% 1381h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 L100 Python HESH NSX Daimyo V10 XM98 Ghost C75 Viper Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,736,388 MLG Score: 1388
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.417%18.56%268410316250.4128142.969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.324%-1.308D**-0.307C0.395BHEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.1-0.689D18.2-0.271C107.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.841%0.722%972310322,9083225179.0031561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.301%-0.981D---1.21D*-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.517B+5.80.541B+12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.744%15.365%159410313971641292.42073305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.658%-1.617F2.764M-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.4-0.182C26.30.335C**114.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.03%79.322%159610297,3123992018.3258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.707%-1.034D*0.817B++-0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.141C++2.40.25C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sniper Legion[VSKO] Sniper Legion
VS outfit on Connery

Members: 21
6.4m236.3%151 (9.1k)137 (8.2k)3.3819314,1504,1843.8193176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035106019.393%43.011%83411:076

8% Heavy Assault87% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2016 3:24 AMJun 18th, 2018 7:55 AMApr 18th, 2019 10:56 AM (6h) (PST)Mar 27th, 2019 1:41 AM (23d) (PST)Mar 27th, 2019 1:08 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
290532370.3060.0900.1320.7830.0261388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4023,15714,24518584728,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
771.3h/32.1d 1,830 6,086 4,953 36.2k 1,022 2,299 1,183 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:186
Deaths:303
KDR:0.614
Accuracy:11.267% F-
HSR:21.505% C-
VE-H Maw
B++
Kills:55
Deaths:60
KDR:0.917
Accuracy:14.657% F-
HSR:32.727% B++
Kills:241
Deaths (as Heavy Assault):363
Deaths (to Heavy Assaults):751
KDR:0.66391
Kill Difference:122
Playtime:59.126 hours
Usage:8%
Score:0.544m
Score/min:153
Accuracy (listed only):12.962%
HSR (listed only):27.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,764
Deaths:444
KDR:3.973
Accuracy:32.688% D--
HSR:82.143% B+
NSX Daimyo
C+
Kills:1,241
Deaths:347
KDR:3.576
Accuracy:28.497% F-
HSR:93.554% C+
V10
B++
Kills:1,193
Deaths:333
KDR:3.583
Accuracy:29.859% D**
HSR:82.816% B++
XM98
B*
Kills:1,171
Deaths:257
KDR:4.556
Accuracy:31.000% D--
HSR:82.237% B*
Ghost
C+
Kills:1,168
Deaths:410
KDR:2.849
Accuracy:24.654% F--
HSR:68.065% C+
VA39 Spectre
A++
Kills:775
Deaths:143
KDR:5.420
Accuracy:24.278% D*
HSR:57.290% A++
NS-61 Emissary
C
Kills:294
Deaths:441
KDR:0.667
Accuracy:17.217% F
HSR:14.286% C
NS-44L Blackhand
F
Kills:90
Deaths:187
KDR:0.481
Accuracy:16.455% F**
HSR:17.778% F
Kills:7,696
Deaths (as Infiltrator):2,562
Deaths (to Infiltrators):991
KDR:3.0039
Kill Difference:5,134
Playtime:673.021 hours
Usage:87%
Score:5.388m
Score/min:133
Accuracy (listed only):25.581%
HSR (listed only):62.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):812
KDR:0
Kill Difference:UNR
Playtime:35.819 hours
Usage:5%
Score:0.353m
Score/min:164
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:60
Deaths:45
KDR:1.333
Accuracy:10.490% F-
HSR:16.667% D-
Blueshift VM5
C
Kills:56
Deaths:40
KDR:1.400
Accuracy:10.969% F-
HSR:19.643% C
Kills:116
Deaths (as MAX Suit):42.500
Deaths (to MAX Suits):89
KDR:2.72941
Kill Difference:73.500
Playtime:8.760 hours
Usage:1%
Score:0.071m
Score/min:135
Accuracy (listed only):10.730%
HSR (listed only):18.155%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,316
V. Kills:207 N/A
Deaths:99
KDR:13.293
Accuracy:36.935% D*
KPH:40.100 C-
VKPH:6.300 D
C75 Viper
C+
Kills:1,117
V. Kills:158 N/A
Deaths:100
KDR:11.170
Accuracy:28.064% D*
KPH:28 C+
VKPH:4 D-
L100 Python HEAT
C
Kills:475
V. Kills:149 317%
Deaths:36
KDR:13.194
Accuracy:34.623% F
KPH:25.700 C
VKPH:8.100 D
Kills:2,908 (2,908 + 0)
Deaths:235
KDR:12.374
VKDR:2.187
Vehicle Kills:514
Kill Difference:2,673
Playtime:91.208 hours
Usage:12%
Score:0.526m
Score/min:96
Driving Accuracy:34.623%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:55
V. Kills:31 172%
Deaths:15
KDR:3.667
Accuracy:30.779% D**
KPH:19.300 C--
VKPH:10.900 D
Kills:55 (0 + 55)
Deaths:15
KDR:3.667
VKDR:2.067
Vehicle Kills:31
Kill Difference:40
Playtime:2.857 hours
Usage:0%
Score:0.026m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:30.779%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:107
V. Kills:4 N/A
Deaths:15
KDR:7.133
Accuracy:14.024% D-
KPH:29.700 D--
VKPH:1.100 D--
M20 Basilisk
B+
Kills:107
V. Kills:24 428%
Deaths:26
KDR:4.115
Accuracy:26.015% D**
KPH:26.700 B+
VKPH:6 D
M12 Kobalt
C-
Kills:92
V. Kills:6 N/A
Deaths:12
KDR:7.667
Accuracy:9.434% F
KPH:28.100 D*
VKPH:1.800 C-
M20 Basilisk
C+
Kills:91
V. Kills:14 N/A
Deaths:27
KDR:3.370
Accuracy:28.806% D*
KPH:20.200 C+
VKPH:3.100 D*
Kills:397 (0 + 397)
Deaths:80
KDR:4.963
VKDR:0.600
Vehicle Kills:48
Kill Difference:317
Playtime:15.388 hours
Usage:2%
Score:0.094m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:28.806%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:141
V. Kills:7 N/A
Deaths:124
KDR:1.137
Accuracy:23.620% F--
KPH:8.500 D**
VKPH:0.400 D*
Kills:141 (141 + 0)
Deaths:124
KDR:1.137
VKDR:0.056
Vehicle Kills:7
Kill Difference:17
Playtime:16.663 hours
Usage:2%
Score:0.024m
Score/min:24
Driving Accuracy:23.620%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,7691,7644443.973C**0.5932.688%D--82.143%B+15.2DN/A43116.3h1.9B++5.9C++
L100 Python HESH 1,5231,3169913.293C*9.9136.935%D*N/A40.1C-6.3D11032.8h3.2B8.6C
NSX Daimyo 1,2431,2413473.576C++0.1928.497%F-93.554%C+16.2D*N/A3976.6h2.7C+9.4D-
V10 1,1941,1933333.583C**0.2029.859%D**82.816%B++16.8D-N/A3671h2B+6.6C+
XM98 1,1731,1712574.556B**1.1731%D--82.237%B*20.8CN/A4556.4h2B*6.4C**
Ghost 1,1751,1684102.849C++0.5324.654%F--68.065%C+18.5D-N/A4263h2.3C++9.3D--
C75 Viper 1,2751,11710011.17A++7.7928.064%D*1.432%C++28C+4D-9439.9h8.9B**31.6B+
Proximity Mine 9159151456.31B++2.9334.078%D-N/A87.1DN/A22410.5h2C+5.8D
VA39 Spectre 7787751435.42M++2.0424.278%D*57.29%A++17.3CN/A4244.8h4.5B*18.6C**
L100 Python HEAT 6244753613.194A*9.8134.623%FN/A25.7C8.1D7718.5h5.6B+16.2C--
Tank Mine 6124213512.029S8.6521.999%D-N/A191.4A++86.8B*10122.2h1.1A5.1B++
NS-61 Emissary 3082944410.667C+2.7117.217%F14.286%C10D-N/A2429.5h19.4C--112.6F
NS Annihilator 3442141042.058M**1.3276.45%D*N/A14.1B*8.6C+11115.2h7.3A+9.5A
Spear Anti-Vehicle Phalanx Turret 2541951413.929B**10.5537.248%D5.641%B*31.5C9.5D*1306.2h6.6B*17.8B+
Orion VS54 1921863030.614C-2.7711.267%F-21.505%C-8D--N/A3423.2h19.3D**171.7F-
S12 Renegade 1481411241.137C-2.2423.62%F--4.965%C+8.4D**N/A2416.7h3.8C16.1D**
M12 Kobalt 111107157.133C--3.7514.024%D-19.626%B29.7D--1.1D--923.6h18.4C**131.2C+
M20 Basilisk 131107264.115B++0.7326.015%D**11.215%A*26.8B+6D1164h34.7A++133.2A
Frag Grenade 9999199N/A95.6241.723%C-N/A247.5D--N/A7680.4h5.6D**13.4D--
M12 Kobalt 9892127.667C4.299.434%F21.739%B*27.9D*1.8C-923.3h16.6B+175.9D
M20 Basilisk 10591273.37C*0.0128.806%D*8.791%A20.2C+3.1D*1024.5h35.6A++123.7A
NS-44L Blackhand 93901870.481D2.9016.455%F**17.778%F3.9D*N/A1222.8h4.7C+28.8F--
Blueshift VM5 6160451.333C2.0510.49%F-16.667%D-9.8D**N/A226.1h26.3F**251T
Blueshift VM5 5656401.4C1.9810.969%F-19.643%C10.6D**N/A275.3h25.7F*234.6F**
VE-H Maw 5955600.917C--2.4614.657%F-32.727%B++9.5D*N/A315.8h29.8T*203.4T*
Saron HRB 8655153.667C0.2930.779%D**N/A19D10.7D1512.9h17B*55.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter606,9878h
Spawn Beacon21980.3h
Medical Applicator14120.1h
G30 Walker01120h
G40-F Ranger01040.1h
Nano-Armor Kit1536,6273h
Recon Detection Device331,4425.5h
Ammunition Package21100.1h

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