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Archon XINGzeroLING[VSKO] XINGzeroLING
VS BR 78

KDR: 3.42

Score: 6.8m

Last Seen: Jul 20th, 2019 12:48 PM
- OFFLINE - 328.2 hour(s)

Battle Rank 78 - Vanu Sovereignty on Connery
Level Progress (to 79): 36%
Level 100 Progress: 36% 1295h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 L100 Python HESH NSX Daimyo V10 XM98 Ghost VA39 Spectre C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,765,161 MLG Score: 1411
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.248%26.051%397512719750.6112852.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.528%-1.161D*0.758B++-0.458DHEAD ++ (~18.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.8-0.237C140.02C+77.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.812%0.715%966312732,9373275248.95427559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.267%-0.992D---1.162D*-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.513B+5.80.537B+13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.652%14.976%159412724141701302.43529316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.486%-1.623F2.539A**-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142-0.179C26.50.343C**115.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.811%77.168%159612707,7044312717.8747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%-1.078D*0.654B+-0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.099C+2.50.22C++6.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m243.2%155 (9.3k)141 (8.5k)3.4214715,0104,3873.8509278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1276114819.623%42.452%83310:597

7% Heavy Assault87% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2016 3:24 AMJun 18th, 2018 7:55 AMAug 18th, 2019 12:27 PM (230d) (PST)Jul 20th, 2019 8:48 AM (259d) (PST)Jul 20th, 2019 8:48 AM (259d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
292532390.3110.0910.1320.8180.0251411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5353,16614,36919584928,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
804.3h/33.5d 1,884 6,372 5,264 39.5k 1,056 2,443 1,214 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:187
Deaths:303
KDR:0.617
Accuracy:11.273% F-
HSR:21.925% C-
VE-H Maw
B++
Kills:63
Deaths:70
KDR:0.900
Accuracy:14.085% F--
HSR:34.921% B++
Kills:250
Deaths (as Heavy Assault):373
Deaths (to Heavy Assaults):790
KDR:0.67024
Kill Difference:123
Playtime:60.216 hours
Usage:7%
Score:0.549m
Score/min:152
Accuracy (listed only):12.679%
HSR (listed only):28.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,764
Deaths:444
KDR:3.973
Accuracy:32.688% D*
HSR:82.143% B+
NSX Daimyo
C+
Kills:1,241
Deaths:347
KDR:3.576
Accuracy:28.497% F-
HSR:93.554% C+
V10
B+
Kills:1,193
Deaths:333
KDR:3.583
Accuracy:29.859% F
HSR:82.816% B+
XM98
B++
Kills:1,172
Deaths:257
KDR:4.560
Accuracy:30.969% D*
HSR:82.167% B++
Ghost
C
Kills:1,168
Deaths:410
KDR:2.849
Accuracy:24.654% F--
HSR:68.065% C
VA39 Spectre
B**
Kills:1,166
Deaths:207
KDR:5.633
Accuracy:24.715% D**
HSR:50.515% B**
Nyx VX31
B**
Kills:329
Deaths:96
KDR:3.427
Accuracy:24.812% F
HSR:39.818% B**
NS-61 Emissary
C--
Kills:306
Deaths:454
KDR:0.674
Accuracy:17.079% F-
HSR:14.379% C--
NS-44L Blackhand
F-
Kills:90
Deaths:188
KDR:0.479
Accuracy:16.455% T
HSR:17.778% F-
Kills:8,429
Deaths (as Infiltrator):2,736
Deaths (to Infiltrators):1,049
KDR:3.08077
Kill Difference:5,693
Playtime:703.489 hours
Usage:87%
Score:5.834m
Score/min:138
Accuracy (listed only):25.525%
HSR (listed only):59.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):848
KDR:0
Kill Difference:UNR
Playtime:36.074 hours
Usage:4%
Score:0.354m
Score/min:164
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:60
Deaths:45
KDR:1.333
Accuracy:10.490% F--
HSR:16.667% D--
Blueshift VM5
C-
Kills:56
Deaths:40
KDR:1.400
Accuracy:10.969% F--
HSR:19.643% C-
Kills:116
Deaths (as MAX Suit):42.500
Deaths (to MAX Suits):92
KDR:2.72941
Kill Difference:73.500
Playtime:8.760 hours
Usage:1%
Score:0.071m
Score/min:135
Accuracy (listed only):10.730%
HSR (listed only):18.155%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,316
V. Kills:207 N/A
Deaths:99
KDR:13.293
Accuracy:36.935% F
KPH:40.100 D
VKPH:6.300 D
C75 Viper
C
Kills:1,117
V. Kills:158 N/A
Deaths:100
KDR:11.170
Accuracy:28.064% D*
KPH:28 C
VKPH:4 D--
L100 Python HEAT
C--
Kills:504
V. Kills:156 321%
Deaths:39
KDR:12.923
Accuracy:34.134% F-
KPH:25.500 C--
VKPH:7.900 D
Kills:2,937 (2,937 + 0)
Deaths:238
KDR:12.340
VKDR:2.189
Vehicle Kills:521
Kill Difference:2,699
Playtime:92.484 hours
Usage:11%
Score:0.538m
Score/min:97
Driving Accuracy:34.134%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:55
V. Kills:31 172%
Deaths:15
KDR:3.667
Accuracy:30.779% F
KPH:19.300 D
VKPH:10.900 D
Kills:55 (0 + 55)
Deaths:15
KDR:3.667
VKDR:2.067
Vehicle Kills:31
Kill Difference:40
Playtime:2.857 hours
Usage:0%
Score:0.027m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:30.779%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:113
V. Kills:5 N/A
Deaths:17
KDR:6.647
Accuracy:13.807% D--
KPH:29.900 D--
VKPH:1.300 D-
M20 Basilisk
C**
Kills:108
V. Kills:24 432%
Deaths:26
KDR:4.154
Accuracy:26.066% D**
KPH:26.700 C**
VKPH:5.900 D-
M12 Kobalt
D
Kills:101
V. Kills:6 N/A
Deaths:13
KDR:7.769
Accuracy:10.278% F
KPH:28.700 D*
VKPH:1.700 D
M20 Basilisk
C+
Kills:92
V. Kills:14 N/A
Deaths:27
KDR:3.407
Accuracy:28.502% D*
KPH:19.800 C+
VKPH:3 D*
Kills:414 (0 + 414)
Deaths:83
KDR:4.988
VKDR:0.590
Vehicle Kills:49
Kill Difference:331
Playtime:15.985 hours
Usage:2%
Score:0.097m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:28.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:142
V. Kills:7 N/A
Deaths:124
KDR:1.145
Accuracy:23.822% F--
KPH:8.500 D**
VKPH:0.400 D*
Kills:142 (142 + 0)
Deaths:124
KDR:1.145
VKDR:0.056
Vehicle Kills:7
Kill Difference:18
Playtime:16.663 hours
Usage:2%
Score:0.025m
Score/min:25
Driving Accuracy:23.822%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,7691,7644443.973C++0.5532.688%D*82.143%B+15.2D--N/A43116.4h1.9B+5.9C+
L100 Python HESH 1,5231,3169913.293C+9.8736.935%FN/A40.1D6.3D11032.8h3.2C++8.6D
NSX Daimyo 1,2431,2413473.576C+0.1528.497%F-93.554%C+16.2D*N/A3976.6h2.7C9.4D*
V10 1,1941,1933333.583C+0.1629.859%F82.816%B+16.8D-N/A3671h2B6.6C
XM98 1,1741,1722574.56A1.1430.969%D*82.167%B++20.7C--N/A4556.5h2B++6.4C++
Ghost 1,1751,1684102.849C+0.5724.654%F--68.065%C18.5D--N/A4263h2.3C+9.3D**
VA39 Spectre 1,1761,1662075.633A+2.2124.715%D**50.515%B**20.3CN/A5457.5h4.4B++17.8C++
C75 Viper 1,2751,11710011.17B*7.7528.064%D*1.432%C+28C4D--9439.9h8.9B++31.6C++
Proximity Mine 9539531486.439B++3.0234.227%D--N/A88.2D-N/A23510.8h2C-5.8D-
L100 Python HEAT 6605043912.923A9.5034.134%F-N/A25.5C--7.9D8119.8h5.6C++16.5D
Tank Mine 6154233512.086S8.6622.125%D-N/A192.3A++87.3B*10112.2h1.1A5.1B+
Nyx VX31 333329963.427B0.0124.812%F39.818%B**25.7DN/A11912.8h5.9C23.9D--
NS-61 Emissary 3223064540.674C2.7517.079%F-14.379%C--10.1D-N/A2530.2h19.3D113D**
NS Annihilator 3462151052.048M*1.3776.537%D--N/A14.1B*8.6C+11115.3h7.3A+9.5A
Spear Anti-Vehicle Phalanx Turret 2571971414.071B*10.6537.453%D-5.584%B*31.8C--9.7D*1346.2h6.6B+17.7C*
Orion VS54 1931873030.617C--2.8011.273%F-21.925%C-8D--N/A3623.3h19.3F-171D
S12 Renegade 1491421241.145C2.2823.822%F--4.93%C+8.5D**N/A2516.7h3.8C--16F-
M12 Kobalt 118113176.647D3.2313.807%D--18.584%C++29.7D--1.3D-923.8h18.6C++134.9C
M20 Basilisk 132108264.154B0.7326.066%D**11.111%A*27C**6D1164h34.9A+133.8B**
Plasma Grenade 1011011101N/A97.5842.082%DN/A252.5D*N/A7830.4h5.7F--13.5D**
M12 Kobalt 107101137.769C4.3510.278%F20.792%B+28.9D*1.7D913.5h17.9C++173.8D--
M20 Basilisk 10692273.407C+0.0128.502%D*8.696%A20C+3D*1054.6h35.8A+125.5B**
NS-44L Blackhand 93901880.479D2.9416.455%T17.778%F-3.9D*N/A1222.8h4.7C+28.8T
VE-H Maw 6763700.9D2.5214.085%F--34.921%B++9.8D**N/A326.4h27.9T*198T*
Blueshift VM5 6160451.333C--2.0910.49%F--16.667%D--9.8D**N/A226.1h26.3T-251T*
Blueshift VM5 5656401.4C--2.0210.969%F--19.643%C-10.6D**N/A275.3h25.7T234.6T*
Saron HRB 8655153.667C0.2530.779%FN/A19D10.7D1552.9h17B++55.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21980.3h
Medical Applicator14120.1h
Motion Spotter617,5458.3h
G30 Walker01120h
G40-F Ranger01040.1h
Recon Detection Device331,4425.5h
Ammunition Package21120.1h
Nano-Armor Kit1536,6773.1h

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