Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,309)players online:
Lammutaya (46)  Nefinub (34)  Maldrasou (22)  TrueImpHunter (12)  EmpressBSG (10)  ZugieMac (6) 130
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (25 days). The data shown below may not be accurate.

Legate XINGzeroLING[VSKO] XINGzeroLING
VS BR 75

KDR: 3.37

Score: 6.3m

Last Seen: Oct 21st, 2018 3:39 AM
- OFFLINE - 616.9 hour(s)

Battle Rank 75 - Vanu Sovereignty on Connery - Outfit Member of Sniper Legion[VSKO] Sniper Legion
VS outfit on Connery

Members: 62
Level Progress (to 76): 89%
Level 100 Progress: 33% 1388h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 L100 Python HESH NSX Daimyo V10 XM98 Ghost C75 Viper Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XINGzeroLING



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,725,129 MLG Score: 1379
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.319%18.669%267410156160.4103932.959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.313%-1.31D**-0.294C0.398BHEAD ++ (~11.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.9-0.68D18-0.264C107.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.793%0.724%973310162,8993215129.03115565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.28%-0.98D---1.24D*-0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.516B+5.80.54B+12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.72%13.766%156410153851621292.37654296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.639%-1.617F2.453A**-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.2-0.21C26.60.317C*115.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.31%80.008%156610137,1783951918.1263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.646%-1.012D*0.847B*-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.152C++2.40.255C*6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sniper Legion[VSKO] Sniper Legion
VS outfit on Connery

Members: 62
6.3m235.9%151 (9.1k)138 (8.3k)3.3694513,9634,1443.8086475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1019104319.28%43.114%83110:596

8% Heavy Assault87% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2016 3:24 AMJun 18th, 2018 7:55 AMNov 15th, 2018 7:28 AM (7h) (PST)Oct 21st, 2018 2:14 AM (26d) (PST)Oct 20th, 2018 11:39 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
289532360.3050.0910.1320.7800.0261379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,3363,16914,16718584728,252

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
762.8h/31.8d 1,820 6,020 4,884 35.7k 1,015 2,265 1,173 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:186
Deaths:303
KDR:0.614
Accuracy:11.267% F-
HSR:21.505% C-
VE-H Maw
B*
Kills:54
Deaths:60
KDR:0.900
Accuracy:14.477% F-
HSR:33.333% B*
Kills:240
Deaths (as Heavy Assault):363
Deaths (to Heavy Assaults):744
KDR:0.66116
Kill Difference:123
Playtime:58.877 hours
Usage:8%
Score:0.543m
Score/min:154
Accuracy (listed only):12.872%
HSR (listed only):27.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:1,764
Deaths:444
KDR:3.973
Accuracy:32.688% D--
HSR:82.143% B+
NSX Daimyo
C+
Kills:1,241
Deaths:347
KDR:3.576
Accuracy:28.497% F-
HSR:93.554% C+
V10
B++
Kills:1,193
Deaths:333
KDR:3.583
Accuracy:29.859% D**
HSR:82.816% B++
XM98
B*
Kills:1,171
Deaths:257
KDR:4.556
Accuracy:31.004% D--
HSR:82.237% B*
Ghost
C+
Kills:1,168
Deaths:410
KDR:2.849
Accuracy:24.654% F--
HSR:68.065% C+
VA39 Spectre
A++
Kills:641
Deaths:125
KDR:5.128
Accuracy:24.785% D*
HSR:60.374% A++
NS-61 Emissary
C
Kills:286
Deaths:434
KDR:0.659
Accuracy:17.118% F
HSR:14.336% C
NS-44L Blackhand
F
Kills:90
Deaths:185
KDR:0.486
Accuracy:16.455% F**
HSR:17.778% F
Kills:7,554
Deaths (as Infiltrator):2,535
Deaths (to Infiltrators):983
KDR:2.97988
Kill Difference:5,019
Playtime:665.972 hours
Usage:87%
Score:5.333m
Score/min:133
Accuracy (listed only):25.632%
HSR (listed only):62.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):806
KDR:0
Kill Difference:UNR
Playtime:35.554 hours
Usage:5%
Score:0.347m
Score/min:163
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:60
Deaths:45
KDR:1.333
Accuracy:10.490% F-
HSR:16.667% D
Blueshift VM5
C
Kills:56
Deaths:40
KDR:1.400
Accuracy:10.969% F-
HSR:19.643% C
Kills:116
Deaths (as MAX Suit):42.500
Deaths (to MAX Suits):86
KDR:2.72941
Kill Difference:73.500
Playtime:8.760 hours
Usage:1%
Score:0.071m
Score/min:135
Accuracy (listed only):10.730%
HSR (listed only):18.155%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,316
V. Kills:207 N/A
Deaths:99
KDR:13.293
Accuracy:36.935% D*
KPH:40.100 C-
VKPH:6.300 C-
C75 Viper
C+
Kills:1,117
V. Kills:158 N/A
Deaths:100
KDR:11.170
Accuracy:28.064% D*
KPH:28 C+
VKPH:4 D--
L100 Python HEAT
C
Kills:466
V. Kills:144 321%
Deaths:35
KDR:13.314
Accuracy:34.333% F-
KPH:25.600 C
VKPH:7.900 D
Kills:2,899 (2,899 + 0)
Deaths:234
KDR:12.389
VKDR:2.175
Vehicle Kills:509
Kill Difference:2,665
Playtime:90.930 hours
Usage:12%
Score:0.525m
Score/min:96
Driving Accuracy:34.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:55
V. Kills:31 172%
Deaths:15
KDR:3.667
Accuracy:30.404% F
KPH:19.300 C--
VKPH:10.900 D
Kills:55 (0 + 55)
Deaths:15
KDR:3.667
VKDR:2.067
Vehicle Kills:31
Kill Difference:40
Playtime:2.857 hours
Usage:0%
Score:0.026m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:30.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:107
V. Kills:24 428%
Deaths:26
KDR:4.115
Accuracy:25.985% D**
KPH:26.900 B+
VKPH:6 D
M12 Kobalt
D--
Kills:95
V. Kills:4 N/A
Deaths:14
KDR:6.786
Accuracy:13.878% D
KPH:27 D--
VKPH:1.100 D--
M12 Kobalt
D
Kills:92
V. Kills:6 N/A
Deaths:12
KDR:7.667
Accuracy:9.434% F
KPH:28.100 D*
VKPH:1.800 D
M20 Basilisk
C+
Kills:91
V. Kills:14 N/A
Deaths:26
KDR:3.500
Accuracy:28.622% D*
KPH:20.300 C+
VKPH:3.100 D*
Kills:385 (0 + 385)
Deaths:78
KDR:4.936
VKDR:0.615
Vehicle Kills:48
Kill Difference:307
Playtime:15.259 hours
Usage:2%
Score:0.092m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:28.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:141
V. Kills:7 N/A
Deaths:124
KDR:1.137
Accuracy:23.620% F-
KPH:8.500 D*
VKPH:0.400 D*
Kills:141 (141 + 0)
Deaths:124
KDR:1.137
VKDR:0.056
Vehicle Kills:7
Kill Difference:17
Playtime:16.663 hours
Usage:2%
Score:0.024m
Score/min:24
Driving Accuracy:23.620%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,7691,7644443.973B0.6032.688%D--82.143%B+15.2D-N/A43116.3h1.9B+5.9C++
L100 Python HESH 1,5231,3169913.293C*9.9236.935%D*N/A40.1C-6.3C-11032.8h3.2C++8.6C
NSX Daimyo 1,2431,2413473.576C++0.2128.497%F-93.554%C+16.2D*N/A3976.6h2.7C+9.4D-
V10 1,1941,1933333.583C++0.2129.859%D**82.816%B++16.8D-N/A3671h2B+6.6C+
XM98 1,1731,1712574.556A1.1931.004%D--82.237%B*20.8CN/A4556.4h2B*6.4C**
Ghost 1,1751,1684102.849C++0.5224.654%F--68.065%C+18.5D-N/A4263h2.3C++9.3D-
C75 Viper 1,2751,11710011.17A+7.8028.064%D*1.432%C+28C+4D--9439.9h8.9B*31.6B
Proximity Mine 9099091456.269B*2.9034.117%D-N/A86.6DN/A22410.5h2C5.8D
VA39 Spectre 6436411255.128A**1.7624.785%D*60.374%A++16.4CN/A4139h4.4B*17.9C**
L100 Python HEAT 6104663513.314A*9.9434.333%F-N/A25.6C7.9D7718.2h5.6B16.2D
Tank Mine 6124213512.029S8.6621.856%D-N/A191.4A++86.8B*10172.2h1.1A+5B*
NS-61 Emissary 3002864340.659C+2.7117.118%F14.336%C9.8D-N/A2329.1h19.3D112.7D**
NS Annihilator 3442141042.058M**1.3176.442%D--N/A14.2B*8.6C+11115.1h7.2A+9.5A
Spear Anti-Vehicle Phalanx Turret 2541951413.929B**10.5637.258%D5.641%B++32C9.7D*1316.1h6.6B++17.8B+
Orion VS54 1921863030.614C-2.7611.267%F-21.505%C-8D--N/A3423.2h19.3F171.7D--
S12 Renegade 1481411241.137C2.2323.62%F-4.965%C+8.4D**N/A2416.7h3.8C16.1F
M20 Basilisk 131107264.115B++0.7525.985%D**11.215%A*26.8B+6D1174h34.5A++132.6B**
Frag Grenade 9898198N/A94.6341.896%C-N/A245D--N/A7710.4h5.6D**13.3D--
M12 Kobalt 9995146.786D3.4213.878%D13.684%D--27.1D--1.1D--863.5h19.2C++138.6C+
M12 Kobalt 9892127.667C4.309.434%F21.739%B++27.9D*1.8D923.3h16.6B+175.9D
M20 Basilisk 10591263.5B0.1328.622%D*8.791%B**20.2C+3.1D*1034.5h35.3A+123.2B**
NS-44L Blackhand 93901850.486D2.8816.455%F**17.778%F4D*N/A1222.7h4.7C+28.8F--
Blueshift VM5 6160451.333C-2.0410.49%F-16.667%D9.8D**N/A216.1h26.3T251T
Blueshift VM5 5656401.4C1.9710.969%F-19.643%C10.6D**N/A275.3h25.7F*234.6F**
Saron HRB 8655153.667C0.3030.404%FN/A19D10.7D1502.9h16.5B**54.4C+
VE-H Maw 5854600.9C-2.4714.477%F-33.333%B*9.3D*N/A315.8h28.9T*199.7T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter596,8287.9h
Spawn Beacon21980.3h
Medical Applicator14120.1h
G30 Walker01120h
G40-F Ranger01040.1h
Nano-Armor Kit1436,3523h
Recon Detection Device331,4425.5h
Ammunition Package21100.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 1.99s on queries, 1.48s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.