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Sergeant Consul XKQ[OO0] XKQ
TR BR 12

KDR: 2.29

Score: 133.5m

Last Seen: Feb 2nd, 2019 9:15 AM
- OFFLINE - 399.5 hour(s)

Prestige 1, Battle Rank 12 - Terran Republic on Connery - Outfit Member of Recursion[OO0] Recursion
TR outfit on Connery

Members: 32
Level Progress (to 13): 5%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods CAS30 Tank Buster T9A "Butcher" P525 Marauder-H MRC3 Mercy M14 Banshee M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $620,496 MLG Score: 496
Fun Score: N/A
Cheeseburgers Flipped: 890TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.903%22.385%5133998330,8691.977010.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.53%0.358C**0.263C*-0.489DHEAD ++ (~10.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.401B10.30.281C*34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.072%1.785%597510179,413171438765.48863243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.619%-0.668D0.166C++0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.10.285C*35.80.325C*79.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.212%2.277%351710154,963218819602.26725253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.19%0.324C*-0.219C-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.60.555B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.895%1.002%5261310098,979196627444.56714327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.63%-0.302C-0.853D--0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.655B+13.40.659B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.723%70.019%526310192,158130641.65111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.719%0.254C*0.189C++0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.431B2.10.351C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.468%11.267%526410181,358142630.952314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.714%-0.329C--0.649D0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.214C++3.90.2C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO0] Recursion
TR outfit on Connery

Members: 32
133.5m739.3%844 (50.6k)703 (42.2k)2.2865382,65136,1472.5903712 (12)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022626718.405%12.67%23305:1631

49% Engineer18% Heavy Assault21% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2013 6:08 AMAug 24th, 2016 2:15 AMFeb 17th, 2019 4:16 PM (1d) (PST)Feb 2nd, 2019 5:27 AM (17d) (PST)Feb 2nd, 2019 5:15 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6081214870.4350.1900.0553.9660.101496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4967,25129,24526113238642,204

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3164.1h/131.8d 10,983 10,472 32,548 752.9k 2,655 7,597 19,183 115.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:6,379
Deaths:2,199
KDR:2.901
Accuracy:23.634% C*
HSR:25.819% C**
T9A "Butcher"
B
Kills:1,981
Deaths:564
KDR:3.512
Accuracy:23.984% C+
HSR:30.035% B
NS-15M AE
D
Kills:1,217
Deaths:576
KDR:2.113
Accuracy:21.577% D
HSR:20.132% D
T9 CARV
C+
Kills:1,189
Deaths:728
KDR:1.633
Accuracy:19.102% C+
HSR:19.680% C-
TMG-50
C++
Kills:1,177
Deaths:465
KDR:2.531
Accuracy:22.151% C++
HSR:22.770% C+
NS-15MP
D*
Kills:1,176
Deaths:491
KDR:2.395
Accuracy:21.924% D*
HSR:18.793% D*
NS-15M2
C+
Kills:1,159
Deaths:377
KDR:3.074
Accuracy:23.667% C+
HSR:25.367% C+
T7 Mini-Chaingun
B+
Kills:1,159
Deaths:512
KDR:2.264
Accuracy:19.166% B+
HSR:13.115% C+
T9 CARV-S
B+
Kills:1,155
Deaths:346
KDR:3.338
Accuracy:24.020% B+
HSR:25.455% C++
NS-15MB
B++
Kills:457
Deaths:118
KDR:3.873
Accuracy:25.619% C+
HSR:37.199% B++
T32 Bull
C+
Kills:359
Deaths:159
KDR:2.258
Accuracy:23.462% C+
HSR:23.955% C+
NS-15MG
A+
Kills:82
Deaths:22
KDR:3.727
Accuracy:33.774% A+
HSR:36.585% B+
Kills:17,490
Deaths (as Heavy Assault):6,557
Deaths (to Heavy Assaults):10,416
KDR:2.66738
Kill Difference:10,933
Playtime:576.294 hours
Usage:18%
Score:19.502m
Score/min:564
Accuracy (listed only):23.507%
HSR (listed only):24.909%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C-
Kills:1,441
Deaths:928
KDR:1.553
Accuracy:21.560% C-
HSR:17.765% C-
TRAC-5 Burst
C*
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:26.215% C++
HSR:24.483% C*
TRAC-5
C--
Kills:1,160
Deaths:906
KDR:1.280
Accuracy:18.898% C--
HSR:13.103% D--
NS-11CG
C++
Kills:1,158
Deaths:315
KDR:3.676
Accuracy:26.210% C++
HSR:19.516% C+
TRAC-5 S
C++
Kills:1,158
Deaths:699
KDR:1.657
Accuracy:23.296% C++
HSR:16.494% C+
NS Baron G5AE
D
Kills:1,155
Deaths:687
KDR:1.681
Accuracy:37.377% D-
HSR:11.342% D
NS-11CP
D
Kills:1,153
Deaths:503
KDR:2.292
Accuracy:22.624% D*
HSR:18.387% D
AS16 NightHawk
C-
Kills:781
Deaths:964
KDR:0.810
Accuracy:34.847% C-
HSR:7.811% F
TRS-12 Uppercut
C
Kills:381
Deaths:214
KDR:1.780
Accuracy:51.575% C--
HSR:13.911% C
LC2 Lynx
B+
Kills:371
Deaths:306
KDR:1.212
Accuracy:21.587% C
HSR:23.720% B+
HC1 Cougar
B++
Kills:317
Deaths:175
KDR:1.811
Accuracy:23.180% C+
HSR:25.552% B++
AMR-66
C++
Kills:223
Deaths:132
KDR:1.689
Accuracy:26.233% C+
HSR:25.561% C++
NSX Tanto
A+
Kills:162
Deaths:35
KDR:4.629
Accuracy:33.907% A+
HSR:25.309% C+
TAS-16 Blackjack
B**
Kills:131
Deaths:66
KDR:1.985
Accuracy:59.535% C+
HSR:20.611% B**
T5 AMC
C+
Kills:77
Deaths:44
KDR:1.750
Accuracy:22.896% C+
HSR:18.182% C
FA1 Barrage
B+
Kills:65
Deaths:34
KDR:1.912
Accuracy:31.395% D-
HSR:18.462% B+
Kills:10,893
Deaths (as Engineer):6,359
Deaths (to Engineers):9,847
KDR:1.71301
Kill Difference:4,534
Playtime:1,541.115 hours
Usage:49%
Score:73.482m
Score/min:795
Accuracy (listed only):30.083%
HSR (listed only):18.763%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C-
Kills:1,441
Deaths:928
KDR:1.553
Accuracy:21.560% C-
HSR:17.765% C-
TRAC-5 Burst
C*
Kills:1,160
Deaths:351
KDR:3.305
Accuracy:26.215% C++
HSR:24.483% C*
TRAC-5
C--
Kills:1,160
Deaths:906
KDR:1.280
Accuracy:18.898% C--
HSR:13.103% D--
NS-11CG
C++
Kills:1,158
Deaths:315
KDR:3.676
Accuracy:26.210% C++
HSR:19.516% C+
TRAC-5 S
C++
Kills:1,158
Deaths:699
KDR:1.657
Accuracy:23.296% C++
HSR:16.494% C+
NS Baron G5AE
D
Kills:1,155
Deaths:687
KDR:1.681
Accuracy:37.377% D-
HSR:11.342% D
NS-11CP
D
Kills:1,153
Deaths:503
KDR:2.292
Accuracy:22.624% D*
HSR:18.387% D
NS-7G PDW
C+
Kills:1,150
Deaths:1,084
KDR:1.061
Accuracy:21.585% C--
HSR:16.348% C+
AS16 NightHawk
C-
Kills:781
Deaths:964
KDR:0.810
Accuracy:34.847% C-
HSR:7.811% F
PDW-16 Hailstorm
B+
Kills:664
Deaths:637
KDR:1.042
Accuracy:26.715% B+
HSR:13.855% C
TRS-12 Uppercut
C
Kills:381
Deaths:214
KDR:1.780
Accuracy:51.575% C--
HSR:13.911% C
LC2 Lynx
B+
Kills:371
Deaths:306
KDR:1.212
Accuracy:21.587% C
HSR:23.720% B+
SMG-46 Armistice
B*
Kills:320
Deaths:122
KDR:2.623
Accuracy:25.778% C+
HSR:21.875% B*
HC1 Cougar
B++
Kills:317
Deaths:175
KDR:1.811
Accuracy:23.180% C+
HSR:25.552% B++
NSX Tanto
A+
Kills:162
Deaths:35
KDR:4.629
Accuracy:33.907% A+
HSR:25.309% C+
TAS-16 Blackjack
B**
Kills:131
Deaths:66
KDR:1.985
Accuracy:59.535% C+
HSR:20.611% B**
MKV Suppressed
C+
Kills:87
Deaths:41
KDR:2.122
Accuracy:21.009% D-
HSR:19.540% C+
T5 AMC
C+
Kills:77
Deaths:44
KDR:1.750
Accuracy:22.896% C+
HSR:18.182% C
FA1 Barrage
B+
Kills:65
Deaths:34
KDR:1.912
Accuracy:31.395% D-
HSR:18.462% B+
Kills:12,891
Deaths (as Light Assault):8,111
Deaths (to Light Assaults):6,393
KDR:1.58932
Kill Difference:4,780
Playtime:667.667 hours
Usage:21%
Score:19.381m
Score/min:484
Accuracy (listed only):28.957%
HSR (listed only):18.224%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
D
Kills:1,155
Deaths:687
KDR:1.681
Accuracy:37.377% D-
HSR:11.342% D
NS-11P
C+
Kills:1,152
Deaths:721
KDR:1.598
Accuracy:21.609% C
HSR:19.010% C+
NS-7G PDW
C+
Kills:1,150
Deaths:1,084
KDR:1.061
Accuracy:21.585% C--
HSR:16.348% C+
AS16 NightHawk
C-
Kills:781
Deaths:964
KDR:0.810
Accuracy:34.847% C-
HSR:7.811% F
PDW-16 Hailstorm
B+
Kills:664
Deaths:637
KDR:1.042
Accuracy:26.715% B+
HSR:13.855% C
TRS-12 Uppercut
C
Kills:381
Deaths:214
KDR:1.780
Accuracy:51.575% C--
HSR:13.911% C
SMG-46 Armistice
B*
Kills:320
Deaths:122
KDR:2.623
Accuracy:25.778% C+
HSR:21.875% B*
T1 Cycler
C+
Kills:212
Deaths:121
KDR:1.752
Accuracy:21.597% C+
HSR:18.868% C
TAR
B
Kills:207
Deaths:71
KDR:2.915
Accuracy:21.402% C-
HSR:23.672% B
TORQ-9
C+
Kills:161
Deaths:75
KDR:2.147
Accuracy:22.930% C
HSR:22.981% C+
SABR-13
D--
Kills:158
Deaths:148
KDR:1.068
Accuracy:20.517% D*
HSR:18.354% D--
TAS-16 Blackjack
B**
Kills:131
Deaths:66
KDR:1.985
Accuracy:59.535% C+
HSR:20.611% B**
MKV Suppressed
C+
Kills:87
Deaths:41
KDR:2.122
Accuracy:21.009% D-
HSR:19.540% C+
FA1 Barrage
B+
Kills:65
Deaths:34
KDR:1.912
Accuracy:31.395% D-
HSR:18.462% B+
Kills:6,624
Deaths (as Combat Medic):4,985
Deaths (to Combat Medics):2,845
KDR:1.32879
Kill Difference:1,639
Playtime:98.834 hours
Usage:3%
Score:2.316m
Score/min:391
Accuracy (listed only):29.848%
HSR (listed only):17.617%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
D-
Kills:1,309
Deaths:1,367
KDR:0.958
Accuracy:27.695% D*
HSR:16.425% D-
TSAR-42
C+
Kills:1,203
Deaths:361
KDR:3.332
Accuracy:37.307% C+
HSR:66.334% C
NS-7G PDW
C+
Kills:1,150
Deaths:1,084
KDR:1.061
Accuracy:21.585% C--
HSR:16.348% C+
RAMS .50M
C+
Kills:791
Deaths:201
KDR:3.935
Accuracy:38.757% C+
HSR:76.486% C
NS-44 Commissioner
B
Kills:737
Deaths:631
KDR:1.168
Accuracy:28.615% D-
HSR:24.559% B
PDW-16 Hailstorm
B+
Kills:664
Deaths:637
KDR:1.042
Accuracy:26.715% B+
HSR:13.855% C
NS-357G Underboss
B
Kills:350
Deaths:244
KDR:1.434
Accuracy:33.951% C--
HSR:29.429% B
SMG-46 Armistice
B*
Kills:320
Deaths:122
KDR:2.623
Accuracy:25.778% C+
HSR:21.875% B*
NS-30G Vandal
D-
Kills:219
Deaths:160
KDR:1.369
Accuracy:24.727% D*
HSR:20.548% D-
M77-B
D*
Kills:164
Deaths:77
KDR:2.130
Accuracy:28.696% D*
HSR:65.854% D*
KSR-35
C*
Kills:162
Deaths:66
KDR:2.455
Accuracy:29.045% D--
HSR:30.247% C*
NS-30 Vandal
C-
Kills:160
Deaths:52
KDR:3.077
Accuracy:30.320% C-
HSR:17.500% D--
NS-357P Underboss
D*
Kills:124
Deaths:98
KDR:1.265
Accuracy:29.053% F-
HSR:13.710% D*
TX1 Repeater
F
Kills:88
Deaths:133
KDR:0.662
Accuracy:12.588% F-
HSR:10.227% F
MKV Suppressed
C+
Kills:87
Deaths:41
KDR:2.122
Accuracy:21.009% D-
HSR:19.540% C+
NS-44L "Ravenous" Blackhand
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:41.129% C
HSR:48.214% C++
Kills:7,584
Deaths (as Infiltrator):5,296
Deaths (to Infiltrators):3,993
KDR:1.43202
Kill Difference:2,288
Playtime:153.247 hours
Usage:5%
Score:14.963m
Score/min:1,627
Accuracy (listed only):28.561%
HSR (listed only):30.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,534
Deaths:645
KDR:2.378
Accuracy:20.366% B*
HSR:18.318% C
MRC3 Mercy
B*
Kills:1,157
Deaths:473
KDR:2.446
Accuracy:21.259% B*
HSR:19.015% C
M3 Pounder HEG
A
Kills:774
Deaths:281
KDR:2.754
Accuracy:49.437% A
HSR:2.196% D
M3 Pounder HEG
A
Kills:717
Deaths:266
KDR:2.695
Accuracy:51.999% A
HSR:2.929% C+
M1 Heavy Cycler
C**
Kills:339
Deaths:204
KDR:1.662
Accuracy:15.353% C**
HSR:14.749% D
M2 Mutilator
M+
Kills:161
Deaths:39
KDR:4.128
Accuracy:25.828% M+
HSR:24.845% A+
M2 Mutilator
M
Kills:136
Deaths:39
KDR:3.487
Accuracy:25.820% M
HSR:27.941% A*
MR1 Fracture
B++
Kills:124
Deaths:173
KDR:0.717
Accuracy:36.354% C+
HSR:5.645% B++
MR1 Fracture
B+
Kills:118
Deaths:175
KDR:0.674
Accuracy:36.370% C+
HSR:5.085% B+
NS-10 Burster
B+
Kills:65
Deaths:90
KDR:0.722
Accuracy:30.849% B+
HSR:1.538% D*
NS-10 Burster
B++
Kills:58
Deaths:71
KDR:0.817
Accuracy:33.351% B++
HSR:3.448% D
Kills:5,183
Deaths (as MAX Suit):1,228
Deaths (to MAX Suits):2,233
KDR:4.22068
Kill Difference:3,955
Playtime:111.489 hours
Usage:4%
Score:3.895m
Score/min:582
Accuracy (listed only):31.544%
HSR (listed only):11.428%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:3,820
V. Kills:368 N/A
Deaths:244
KDR:15.656
Accuracy:52.968% B+
KPH:140.400 B**
VKPH:13.500 C+
M14 Banshee
C*
Kills:1,523
V. Kills:109 N/A
Deaths:302
KDR:5.043
Accuracy:25.777% D
KPH:50.600 C*
VKPH:3.600 C+
M18 Needler
B
Kills:1,109
V. Kills:793 140%
Deaths:505
KDR:2.196
Accuracy:26.103% D--
KPH:16.400 B
VKPH:11.700 B
M18 Rotary
C
Kills:881
V. Kills:562 156%
Deaths:860
KDR:1.024
Accuracy:24.536% D*
KPH:9.900 C
VKPH:6.300 C--
Hornet Missiles
C*
Kills:863
V. Kills:353 244%
Deaths:102
KDR:8.461
Accuracy:61.723% C++
KPH:75 C*
VKPH:30.700 C
Coyote Missiles
C**
Kills:93
V. Kills:52 175%
Deaths:28
KDR:3.321
Accuracy:56.122% C**
KPH:30.700 C+
VKPH:17.200 C-
Tomcat A2AM Pods
D
Kills:63
V. Kills:64 97%
Deaths:21
KDR:3
Accuracy:77.090% D
KPH:23.200 D
VKPH:23.500 D
Kills:8,352 (3,513 + 0)
Deaths:2,062
KDR:4.050
VKDR:1.116
Vehicle Kills:2,301
Kill Difference:6,290
Playtime:231.518 hours
Usage:7%
Score:5.217m
Score/min:376
Piloting Accuracy:24.536%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:2,080
V. Kills:1,978 105%
Deaths:1,183
KDR:1.758
Accuracy:45.224% C+
KPH:11.500 B++
VKPH:10.900 B++
C150 Dalton
C++
Kills:1,322
V. Kills:820 161%
Deaths:202
KDR:6.545
Accuracy:32.499% D
KPH:35.300 C++
VKPH:21.900 C+
L105 Zephyr
B++
Kills:1,106
V. Kills:113 N/A
Deaths:81
KDR:13.654
Accuracy:43.944% C++
KPH:67.200 B++
VKPH:6.900 C
AP30 Shredder
D
Kills:90
V. Kills:81 110%
Deaths:51
KDR:1.765
Accuracy:20.389% D**
KPH:14.700 D-
VKPH:13.300 D
Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:5
KDR:10
Accuracy:33.971% N/A
KPH:42.700 N/A
VKPH:3.400 N/A
Kills:4,648 (2,080 + 2,568)
Deaths:1,522
KDR:3.054
VKDR:1.968
Vehicle Kills:2,996
Kill Difference:3,126
Playtime:242.124 hours
Usage:8%
Score:5.614m
Score/min:386
Piloting Accuracy:45.224%
Gunner Accuracy:33.971%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:897
V. Kills:91 N/A
Deaths:95
KDR:9.442
Accuracy:40.171% C*
KPH:76.500 M
VKPH:7.800 C+
L100 Python HESH
M+
Kills:257
V. Kills:17 N/A
Deaths:19
KDR:13.526
Accuracy:53.987% B+
KPH:124.600 M+
VKPH:8.200 C+
L100 Python AP
A*
Kills:235
V. Kills:113 206%
Deaths:32
KDR:7.344
Accuracy:54.952% C+
KPH:54.100 A*
VKPH:26 A+
L100 Python HEAT
B**
Kills:149
V. Kills:46 317%
Deaths:32
KDR:4.656
Accuracy:53.167% C*
KPH:45.200 B**
VKPH:14 B+
Skyguard
C+
Kills:62
V. Kills:50 122%
Deaths:21
KDR:2.952
Accuracy:31.044% B
KPH:11.200 C
VKPH:9 C+
Kills:1,600 (1,600 + 0)
Deaths:199
KDR:8.040
VKDR:1.593
Vehicle Kills:317
Kill Difference:1,401
Playtime:26.986 hours
Usage:1%
Score:1.086m
Score/min:671
Driving Accuracy:31.044%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:1,454
V. Kills:1,178 123%
Deaths:316
KDR:4.601
Accuracy:44.185% C+
KPH:22.900 C--
VKPH:18.500 C*
P2-120 HESH
C*
Kills:1,089
V. Kills:110 N/A
Deaths:99
KDR:11
Accuracy:40.578% C+
KPH:53.300 C*
VKPH:5.400 D
P2-120 HEAT
B+
Kills:882
V. Kills:355 248%
Deaths:156
KDR:5.654
Accuracy:49.569% B*
KPH:30.800 B+
VKPH:12.400 B+
E540 Halberd
D
Kills:97
V. Kills:65 147%
Deaths:25
KDR:3.880
Accuracy:37.680% C
KPH:14.500 D*
VKPH:9.700 D
G30 Vulcan
C
Kills:93
V. Kills:62 148%
Deaths:23
KDR:4.043
Accuracy:20.529% D--
KPH:16.700 C-
VKPH:11.100 C
MR11 Gatekeeper
B*
Kills:51
V. Kills:36 138%
Deaths:5
KDR:10.200
Accuracy:43.459% B+
KPH:27.600 B*
VKPH:19.500 B+
Kills:3,666 (3,425 + 241)
Deaths:624
KDR:5.875
VKDR:2.894
Vehicle Kills:1,806
Kill Difference:3,042
Playtime:126.791 hours
Usage:4%
Score:4.278m
Score/min:562
Driving Accuracy:49.569%
Gunner Accuracy:43.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,879
V. Kills:102 N/A
Deaths:106
KDR:17.726
Accuracy:33.766% C+
KPH:101.500 C+
VKPH:5.500 C
E540 Halberd-H
C++
Kills:849
V. Kills:474 179%
Deaths:118
KDR:7.195
Accuracy:58.746% C++
KPH:42.600 C+
VKPH:23.800 C++
G20 Vulcan-H
D
Kills:408
V. Kills:318 128%
Deaths:92
KDR:4.435
Accuracy:34.607% D**
KPH:23.300 D--
VKPH:18.200 D
G30 Walker
B+
Kills:105
V. Kills:57 181%
Deaths:10
KDR:10.500
Accuracy:37.785% B+
KPH:29.800 C++
VKPH:16.200 C+
M12 Kobalt-H
D--
Kills:79
V. Kills:2 N/A
Deaths:7
KDR:11.286
Accuracy:14.159% D**
KPH:60.600 D--
VKPH:1.500 D*
M40 Fury-H
D
Kills:61
V. Kills:10 N/A
Deaths:8
KDR:7.625
Accuracy:37.019% D
KPH:53.500 D
VKPH:8.800 D
Kills:3,381 (0 + 3,381)
Deaths:341
KDR:9.915
VKDR:2.824
Vehicle Kills:963
Kill Difference:3,040
Playtime:61.886 hours
Usage:2%
Score:1.977m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:37.019%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,479
V. Kills:305 483%
Deaths:98
KDR:15.092
Accuracy:37.144% C++
KPH:72.900 B*
VKPH:15 B++
M40 Fury
B++
Kills:1,411
V. Kills:224 N/A
Deaths:85
KDR:16.600
Accuracy:34.223% C+
KPH:59.500 B++
VKPH:9.400 C++
Kills:2,890 (0 + 2,890)
Deaths:183
KDR:15.792
VKDR:2.891
Vehicle Kills:529
Kill Difference:2,707
Playtime:43.990 hours
Usage:1%
Score:4.434m
Score/min:1,680
Driving Accuracy:N/A%
Gunner Accuracy:34.223%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:778
V. Kills:101 N/A
Deaths:388
KDR:2.005
Accuracy:43.908% C--
KPH:46.200 A
VKPH:6 C+
S12 Renegade
C*
Kills:234
V. Kills:7 N/A
Deaths:85
KDR:2.753
Accuracy:29.624% D*
KPH:55.800 C*
VKPH:1.700 C+
Kills:1,012 (1,012 + 0)
Deaths:473
KDR:2.140
VKDR:0.228
Vehicle Kills:108
Kill Difference:539
Playtime:21.034 hours
Usage:1%
Score:0.397m
Score/min:314
Driving Accuracy:29.624%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 6,4276,3792,1992.901B+0.6123.634%C*25.819%C**67.7B**N/A48894.2h9.8B**41.3B+
Hellfire Rocket Pods 4,1883,82024415.656B**13.3752.968%B+1.126%C++140.4B**13.5C+87827.2h12B+22.7B++
CAS30 Tank Buster 4,0582,0801,1831.758C*0.5345.224%C+1.01%C11.5B++10.9B++289180.9h41.2B++91.1B+
T9A "Butcher" 1,9891,9815643.512B*1.2323.984%C+30.035%B85.8B**N/A25723.1h9.6B**39.9B+
P525 Marauder-H 1,9811,87910617.726B15.4433.766%C+N/A101.6C+5.5C50318.5h5.2B++15.5B+
MRC3 Mercy 1,5541,5346452.378C*0.0920.366%B*18.318%C34.5B+N/A17844.4h15.7B**76.9B*
M14 Banshee 1,6321,5233025.043C+2.7625.777%D1.051%C+50.6C*3.6C+35530.1h14.2B++55.2B+
M40 Fury 1,7841,4799815.092B*12.8137.144%C++1.014%D-72.9B*15B++185420.3h9.7B++26B++
P2-120 AP 2,6321,4543164.601C2.3144.185%C+2.889%C22.9C--18.5C*54563.6h7.4C++16.6C++
LC3 Jaguar 1,4531,4419281.553C*0.7321.56%C-17.765%C-16.4DN/A9687.9h12.7C*58.7C++
M40 Fury 1,6351,4118516.6B**14.3134.223%C+N/A59.5B++9.5C++153023.7h9.5B*27.6B++
Tank Mine 2,3481,3303973.35B+1.0628.836%CN/A71.5D54.7C249818.6h1.9C++6.6C+
C150 Dalton 2,1421,3222026.545C+4.2632.499%DN/A35.3C++21.9C+75437.5h3.5B++10.8B
NS-44G Commissioner 1,3201,3091,3670.958C1.3327.695%D*16.425%D-22.8DN/A12357.3h3.2B11.6C+
NS-15M AE 1,2211,2175762.113C+0.1721.577%D20.132%D44.4CN/A25627.4h10.5B+48.6C++
TSAR-42 1,2051,2033613.332C++1.0537.307%C+66.334%C53B++N/A281522.7h2B++5.5B
T9 CARV 1,1981,1897281.633C**0.6519.102%C+19.68%C-32.9C**N/A30636.1h11.7B++61.4B+
TMG-50 1,1831,1774652.531A0.2422.151%C++22.77%C+53.5B*N/A35022h8.8B*39.7B+
NS-15MP 1,1831,1764912.395C+0.1121.924%D*18.793%D*57.4CN/A31220.5h11.3C+51.6C-
TRAC-5 Burst 1,1681,1603513.305B++1.0226.215%C++24.483%C*74.8AN/A34715.5h10.7B++40.8B+
TRAC-5 1,1751,1609061.28B++1.0118.898%C--13.103%D--14.3CN/A12181.2h13.5B+71.2C**
NS-15M2 1,1721,1593773.074B*0.7923.667%C+25.367%C+68.2B*N/A30317h10.3B++43.7B+
T7 Mini-Chaingun 1,1641,1595122.264A+0.0219.166%B+13.115%C+66.2A++N/A28717.5h10.6B**55.3B++
NS-11CG 1,1711,1583153.676M**1.3926.21%C++19.516%C+51.5C**N/A28122.5h11.1B+42.4B+
TRAC-5 S 1,1691,1586991.657B**0.6323.296%C++16.494%C+14.7CN/A9278.6h12.1C*52C**
MRC3 Mercy 1,1691,1574732.446C*0.1621.259%B*19.015%C39.4B*N/A20929.4h15.5B**72.8B*
T9 CARV-S 1,1651,1553463.338A1.0524.02%B+25.455%C++85.6A++N/A31313.5h9.9B*41B+
NS Baron G5AE 1,1731,1556871.681C**0.6137.377%D-11.342%D52.3BN/A26522.1h4.2C*11.3C+
NS-11CP 1,1671,1535032.292B+0.0122.624%D*18.387%D46.1CN/A23325h12C++52.9C
NS-11P 1,1731,1527211.598B+0.6921.609%C19.01%C+37.5B+N/A20730.7h11.7B*54.2B+
NS-7G PDW 1,1611,1501,0841.061C++1.2321.585%C--16.348%C+14DN/A6081.9h14.1C*65.4C++
M18 Needler 1,9021,1095052.196C++0.0926.103%D--3.517%B*16.4B11.7B31667.8h88.9B++340.7B+
L105 Zephyr 1,2191,1068113.654C**11.3743.944%C++N/A67.4B++6.9C56916.4h4.3B**9.9B*
P2-120 HESH 1,1991,0899911C+8.7140.578%C+1.286%B+53.4C*5.4D51820.4h3.7B*9.1B++
The Kraken 1,4771,0604592.309B+0.0253.375%D--2.642%B**42.9C+16.9C+35924.7h4.2C+7.9C
C75 Viper 988897959.442B**7.1640.171%C*N/A76.7M7.8C+63111.7h6.4B**15.9B**
P2-120 HEAT 1,2378821565.654C++3.3749.569%B*4.308%B++30.7B+12.4B+54328.7h5.9B++11.8B**
M18 Rotary 1,4438818601.024C1.2624.536%D*5.562%A*9.9C6.3C--18689.1h96.2B+392.2C**
Hornet Missiles 1,2168631028.461B+6.1761.723%C++N/A75C*30.7C87911.5h6.8B*11B*
E540 Halberd-H 1,3238491187.195C+4.9158.746%C++1.296%C-42.7C+23.8C++61119.9h6C*10.3C**
RAMS .50M 7937912013.935C**1.6538.757%C+76.486%C46B**N/A22917.2h2B+5.1B+
AS16 NightHawk 7827819640.81C1.4834.847%C-7.811%F22.3C--N/A12835.1h5C+14.4C+
M40 Fury-F 8797783882.005B+0.2843.908%C--N/A46.3A6C+33516.8h6.1B++13.9B*
M3 Pounder HEG 8957742812.754B*0.4749.437%A2.196%D25.6B*4B+27330.2h14.2B+28.8B++
NS-44 Commissioner 7437376311.168C*1.1228.615%D-24.559%B23.5CN/A8231.3h3.3B++11.7C++
Sticky Grenade 7297221722N/A719.7156.801%B+N/A1444B**14C++95510.5h1.4B*2.5B++
M3 Pounder HEG 8627172662.695B++0.4151.999%A2.929%C+25.2B++5.1B++24328.5h15.8B+30.4B+
C-4 1,0977076461.094C+1.1911.103%F*N/A20.1D*11.1D*38635.2h1.8C-15.8T
PDW-16 Hailstorm 7316646371.042C+1.2426.715%B+13.855%C19.9C-2S10033.3h18.6D69.5C++
NS Decimator-G 1,2145974871.226C1.0658.016%D1.005%D*28.3D-29.2B++48921.1h5.2D9D
Claymore 5885881444.083C1.8037.311%B+N/A106.9C--N/A5995.5h1.2C++3.1B+
NS-15MB 4594571183.873A++1.5925.619%C+37.199%B++89.6B*N/A2245.1h9.8B+38.1C*
G20 Vulcan-H 726408924.435C*2.1534.607%D**1.961%D23.3D--18.2D49717.5h97C**280.2C-
M60-A Bulldog 4303961428.286C*26.0059.119%A2.273%C+70.7A+6.1B+2735.6h5.1B++8.6B*
TRS-12 Uppercut 3823812141.78B+0.5151.575%C--13.911%C35.9C+N/A18410.6h2.3B+4.5C*
LC2 Lynx 3763713061.212C++1.0721.587%C23.72%B+21.2CN/A16317.5h12B*55.6B+
M60-A Bulldog 4033691133.545C*31.2657.143%B**3.252%B+83.9A++7.7B**4034.4h4.8B++8.4B*
T32 Bull 3603591592.258B++0.0323.462%C+23.955%C+49.9B+N/A4117.2h10.5B++44.9B+
Frag Grenade 3613571357N/A354.7143.63%C+N/A446.3C+5C--35510.8h3.7C*8.5C*
NS-357G Underboss 3533502441.434C*0.8533.951%C--29.429%B47.9CN/A1557.3h3.4B++10C*
M1 Heavy Cycler 3423392041.662B0.6215.353%C**14.749%D17.1CN/A10219.8h19.1C+124.6C**
SMG-46 Armistice 3213201222.623A+0.3425.778%C+21.875%B*59.3A+N/A3805.4h12.6B+48.7B+
HC1 Cougar 3213171751.811B++0.4823.18%C+25.552%B++26.4C+N/A19412h10.2B++44.2B+
L100 Python HESH 2742571913.526C*11.2453.987%B+1.556%C+122.4M+8.1C+9082.1h1.9A+3.6A
L100 Python AP 348235327.344B++5.0654.952%C+2.128%C-54.7A*26.3A+10194.3h4.1A7.5B**
S12 Renegade 241234852.753C++0.4729.624%D*N/A55.7C*1.7C+2294.2h2.4B*8.2C++
MANA Anti-Personnel Turret 2322291012.267N/A0.0215.974%UN/A2290U30U5573700.1h13.4T*84T*
AMR-66 2262231321.689B**0.6026.233%C+25.561%C++27.5B+N/A2078.1h6.3B**24.1B++
NS-30G Vandal 2192191601.369C--0.9224.727%D*20.548%D-30DN/A1477.3h5.3C++21.3C
T1 Cycler 2142121211.752B++0.5321.597%C+18.868%C35.3B++N/A4006h13B+60.1B+
TAR 208207712.915B**0.6321.402%C-23.672%B73.9A++N/A4022.8h10.3B**48.2B+
Icikill 2072057,7370.026C--2.264.096%F-14.146%B+0.4CN/A3456.5h1.7B*42.2T*
M77-B 164164772.13C++0.1628.696%D*65.854%D*31.5BN/A2455.2h2.6C+9.1C--
NSX Tanto 162162354.629M**2.3433.907%A+25.309%C+108M++N/A2371.5h10.1B++29.8B+
KSR-35 163162662.455C*0.1729.045%D--30.247%C*70.4A+N/A3892.3h3.5B**12.1C**
TORQ-9 163161752.147B++0.1422.93%C22.981%C+57.5B**N/A3732.8h13B++56.5B
M2 Mutilator 161161394.128A++1.8425.828%M+24.845%A+70SN/A4202.3h11.7A++45.4A
NS-30 Vandal 161160523.077B*0.7930.32%C-17.5%D--59.3B**N/A2372.7h5.3B+17.6C++
SABR-13 1611581481.068C+1.2220.517%D*18.354%D--25.5CN/A1516.2h13.4C65.3D
L100 Python HEAT 195149324.656C+2.3753.167%C*3.356%B+45.2B**13.9B+6793.3h4B**7.5B**
Anti-Vehicle Grenade 1941461146N/A143.7147.803%CN/A365C+120C**60560.4h4.9B+10.3B
M2 Mutilator 137136393.487A1.2025.82%M27.941%A*59.1M+N/A3552.3h13.8B**53.6B**
TAS-16 Blackjack 131131661.985B*0.3059.535%C+20.611%B**57B++N/A3392.3h2B*3.3B+
NS Decimator 1,1741301171.111C++1.1879.933%A**4.615%A++28.3C227U12264.6h11.1T*13.8F
NS-357P Underboss 124124981.265C+1.0229.053%F-13.71%D*34.4DN/A2033.6h3.3B+11.5D
MR1 Fracture 1841241730.717C+1.5736.354%C+5.645%B++9C++4.3C18713.8h37B++101.8B+
Chainblade 1311247,4540.017C+2.275.048%F-8.065%C*0.2DN/A1554.5h2.3B+46.3F*
MR1 Fracture 1691181750.674C+1.6136.37%C+5.085%B+8.6C++3.7D18913.7h39B*107.3B+
MANA Anti-Vehicle Turret 222117961.219C+1.0745.184%D-1.709%D--25.4C22.8C10574.6h9.3C*20.7C+
G30 Walker 1621051010.5B8.2137.785%B+6.667%A+30C++16.3C+5473.5h128.5B++340.2B+
MAX Punch 3851011,2280.082C+2.2052.974%B+N/A1C2.7A11104.9h6.6D12.5D-
E540 Halberd 16297253.88C1.5937.68%C4.124%B14.5D*9.7D11516.7h5.9C++15.7C+
Coyote Missiles 14593283.321C+1.0356.122%C**N/A31C+17.3C-7753h34B+60.5B+
G30 Vulcan 15593234.043C++1.7620.529%D--2.151%D16.6C-11.1C4205.6h67.7B*330C**
Spear Anti-Vehicle Phalanx Turret 13093109.3B+7.0140.501%C3.226%C--42.3C**16.8C12212.2h5.4B+13.3B++
AP30 Shredder 17190511.765C0.5220.389%D**3.333%B+14.8D-13.3D5316.1h78C**382.7C
TX1 Repeater 88881330.662C+1.6212.588%F-10.227%F5.6D--N/A5815.7h13.6C++107.7D-
ML-7 1,18087621.403B**0.8886.883%M**N/A16.4D206.2U17235.3h25.3T*29.1T-
MKV Suppressed 8887412.122A0.1621.009%D-19.54%C+25.6CN/A2573.4h12.8B+61.1C++
Auraxium Slasher 85854,1000.021C2.275.666%F-8.235%C+0.4C-N/A1207.3h1.7B*29.5F
NS-15MG 8282223.727B**1.4433.774%A+36.585%B+136.7A++N/A3340.6h9B*26.8B+
M12 Kobalt-H 8179711.286C9.0014.159%D**6.329%F--60.8D--1.5D*2251.3h14.7C**104.1C--
T5 AMC 7977441.75B++0.5422.896%C+18.182%C28.5BN/A6532.7h12.3B++53.5B+
Ripper 74722,3410.031C-2.266.227%F22.222%B*0.5C-N/A3140.9h1.6C+26.1C-
M60-A Bulldog 7365115.909C+3.6227.273%D--N/A27.1C-3.3D-8062.4h5.1B+18.8C+
NS-10 Burster 11065900.722C1.5630.849%B+1.538%D*4.5C3.1C+15614.5h148.3C*480.7B+
FA1 Barrage 6665341.912A0.3731.395%D-18.462%B+43.3B*N/A7451.5h3.3A10.6B+
Tomcat A2AM Pods 12763213C--0.7177.09%DN/A23.3D23.7D7052.7h7.9B+10.3C**
Skyguard 11262212.952C++0.6731.044%BN/A11.1C8.9C+3895.6h112.9C**363.8B+
The Slasher 62613,6370.017D2.2715.063%D**N/A0.3DN/A2206.6h2B13C--
M40 Fury-H 716187.625C5.3437.019%D1.639%B+55.5D9.1D4841.1h8.7C**23.4C++
M40 Fury 7860160S57.7147.588%C+1.667%B+66.7C-20C++4290.9h11B23.2C**
Blackheart 6060541.111C+1.1833.273%D-15%D--21.4C+N/A1432.8h3.1C*9.2C++
ASP-30 Grounder 1,17359561.054B++1.2385.314%M++5.085%B**13.1C247.6U11904.5h23.2T*27.2T-
NS-10 Burster 9958710.817C1.4733.351%B++3.448%D5C+3.5C+18111.6h155.5C**466.3B+
A30 Walker 11656212.667C+0.3824.664%C--N/A10.4C+11.1C++2495.4h169.3B+686.5C**
NS-44L "Ravenous" Blackhand 5656222.545B+0.2641.129%C48.214%C++93.3A*N/A1960.6h2.7B**6.6B++
MR11 Gatekeeper 8751510.2A+7.9143.459%B+1.961%C+26.8B++18.9B+2551.9h41.3B++95B*
Dual-75 Duster 5450510C7.7133.971%C--N/A41.7D-3.3D2951.2h4.6B*13.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter301,1263.1h
Nano-Armor Kit1,3241,628,259165.8h
Anti-Vehicle MANA Turret175302.3h
Spawn Beacon352,3804.5h
AE Nano-Armor Kit131190,51621h
Nanite Revive Grenade03710.1h
Medical Applicator23763,9358.8h
Spitfire Auto-Turret3770.2h
AE Medical Applicator105,7880.5h
Ammunition Package241,4281.6h
Medical Kit2,92019,074180.2h
Anti-Infantry MANA Turret103771.5h
WLT-Howler Mining Laser02540.1h
Recon Detection Device135291.9h

Check the help document for the dictionary if you want to learn more about words used here.


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