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Field Marshal XKQKade[] XKQKade
TR BR 131

KDR: 5.87

Score: 36.8m

Last Seen: Apr 30th, 2020 8:36 PM
- OFFLINE - 275.2 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee P525 Marauder-H TSAR-42 M12 Kobalt MRC3 Mercy MRC3 Mercy Ripper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,548,534 MLG Score: 6034
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 12.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.293%34.58%111739130740,3624.848871.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.638%2.139A*2.028A*-0.533DHEAD ++ (~18.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.632B+8.80.383C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.372%0.548%74435134112,580227157155.4185800%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.271%0.12C+-0.945D--0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.668B+20.70.611B+33.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.406%0.912%998213442,85251310425.54864273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%1.005B**-1.028D*-1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++3.80.699B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.452%4.505%2948613408,10234188323.7595917%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.092%-0.071C+-0.003C+0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.85B*6.40.841B*11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.716%84.851%2948313433,78989524.2288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.151%1.772A++1.146B**0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.479B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.989%21.297%2948313431,789986131.8144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.526%1.833A++1.263A0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.757B++20.58B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m422%744 (44.6k)641 (38.5k)5.8663688,98115,1686.11544131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13461103728.378%23.971%68003:4731

7% Combat Medic37% Engineer37% Heavy Assault7% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 4:47 PMJul 10th, 2017 8:57 PMMay 1st, 2020 3:30 AM (68d) (PST)Apr 30th, 2020 4:36 PM (68d) (PST)Apr 30th, 2020 4:36 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1693398301.5510.2640.3726.9220.0896034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,11120,35649,755931622415538,485

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
956.1h/39.8d 3,778 21,330 20,728 397.1k 929 3,206 5,119 67m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:14,303
Deaths:2,640
KDR:5.418
Accuracy:30.997% A
HSR:36.894% A+
T9 CARV
A*
Kills:2,243
Deaths:392
KDR:5.722
Accuracy:30.884% A*
HSR:34.240% A+
MG-H1 Watchman
A+
Kills:1,872
Deaths:310
KDR:6.039
Accuracy:31.824% A+
HSR:34.615% B*
T9A "Butcher"
B**
Kills:1,224
Deaths:226
KDR:5.416
Accuracy:30.072% B**
HSR:35.376% B*
NS-15M2
A+
Kills:1,183
Deaths:186
KDR:6.360
Accuracy:32.402% A
HSR:41.758% A+
NS-15MP
B**
Kills:1,176
Deaths:174
KDR:6.759
Accuracy:33.854% B**
HSR:37.840% B+
NSX Naginata
A++
Kills:1,170
Deaths:205
KDR:5.707
Accuracy:32.350% A++
HSR:35.983% B*
NS-15MB
B++
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:32.521% B++
HSR:40.154% B++
NS-15MG
A++
Kills:450
Deaths:97
KDR:4.639
Accuracy:33.197% B**
HSR:47.556% A++
MG-H1 Watchman AE
A
Kills:352
Deaths:80
KDR:4.400
Accuracy:30.972% B*
HSR:41.477% A
TMG-50
A++
Kills:338
Deaths:70
KDR:4.829
Accuracy:32.072% A++
HSR:36.095% A+
NS-15M AE
B**
Kills:286
Deaths:46
KDR:6.217
Accuracy:32.685% B**
HSR:39.511% B**
T9 CARV-S
A*
Kills:159
Deaths:21
KDR:7.571
Accuracy:26.863% B++
HSR:42.767% A*
T32 Bull
A++
Kills:88
Deaths:23
KDR:3.826
Accuracy:34.643% A++
HSR:32.955% B**
Kills:26,012
Deaths (as Heavy Assault):4,653
Deaths (to Heavy Assaults):4,522
KDR:5.59037
Kill Difference:21,359
Playtime:357.204 hours
Usage:37%
Score:14.780m
Score/min:690
Accuracy (listed only):31.810%
HSR (listed only):38.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
A
Kills:1,281
Deaths:329
KDR:3.894
Accuracy:71.406% B**
HSR:23.966% A
LC3 Jaguar
B**
Kills:1,281
Deaths:222
KDR:5.770
Accuracy:30.450% B**
HSR:22.248% C++
HC1 Cougar
A+
Kills:1,186
Deaths:187
KDR:6.342
Accuracy:33.225% A+
HSR:23.609% C+
MG-S1 Jackal
B**
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% B**
HSR:28.864% B**
SMG-46AE Armistice
B++
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B++
HSR:28.952% B+
LC2 Lynx
A*
Kills:630
Deaths:168
KDR:3.750
Accuracy:32.260% A+
HSR:34.921% A*
AS16 NightHawk
B**
Kills:394
Deaths:87
KDR:4.529
Accuracy:52.575% B**
HSR:12.183% D
MKV-B Suppressed
A**
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% B**
HSR:36.245% A**
TRAC-5
A**
Kills:209
Deaths:35
KDR:5.971
Accuracy:35.038% A**
HSR:27.273% A
SMG-46 Armistice
A+
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A+
HSR:27.326% A+
PS1-AV Suppressor
B*
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B*
HSR:28.462% B+
TAS-16 Blackjack
A
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A
HSR:22.807% A
LC2 Lynx AE
B++
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B++
HSR:26.606% C+
NSX Tengu
A**
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% A**
HSR:16.923% D
Kills:8,135
Deaths (as Light Assault):1,653
Deaths (to Light Assaults):2,797
KDR:4.92136
Kill Difference:6,482
Playtime:78.170 hours
Usage:8%
Score:2.503m
Score/min:534
Accuracy (listed only):41.999%
HSR (listed only):25.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A
Kills:1,281
Deaths:329
KDR:3.894
Accuracy:71.406% B**
HSR:23.966% A
TAR-AE
B**
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:33.194% B**
HSR:33.561% B+
MG-S1 Jackal
B**
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% B**
HSR:28.864% B**
NS-11A
A*
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:35.990% A*
HSR:36.325% A++
SMG-46AE Armistice
B++
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B++
HSR:28.952% B+
TAR
A*
Kills:1,134
Deaths:215
KDR:5.274
Accuracy:34.596% A*
HSR:28.395% B*
AS16 NightHawk
B**
Kills:394
Deaths:87
KDR:4.529
Accuracy:52.575% B**
HSR:12.183% D
NS-11AB
A++
Kills:376
Deaths:94
KDR:4
Accuracy:36.030% A++
HSR:35.106% B**
Cycler TRV
A++
Kills:255
Deaths:48
KDR:5.313
Accuracy:32.942% A++
HSR:34.510% A++
MKV-B Suppressed
A**
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% B**
HSR:36.245% A**
TORQ-9
A+
Kills:221
Deaths:38
KDR:5.816
Accuracy:32.363% A+
HSR:33.937% B**
SMG-46 Armistice
A+
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A+
HSR:27.326% A+
PS1-AV Suppressor
B*
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B*
HSR:28.462% B+
TAS-16 Blackjack
A
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A
HSR:22.807% A
NSX Tengu
A**
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% A**
HSR:16.923% D
T1 Cycler
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:36.860% N/A
HSR:30% N/A
Kills:9,097
Deaths (as Combat Medic):1,809
Deaths (to Combat Medics):1,672
KDR:5.02875
Kill Difference:7,288
Playtime:68.016 hours
Usage:7%
Score:3.621m
Score/min:887
Accuracy (listed only):41.736%
HSR (listed only):28.597%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
A
Kills:1,281
Deaths:329
KDR:3.894
Accuracy:71.406% B**
HSR:23.966% A
LC3 Jaguar
B**
Kills:1,281
Deaths:222
KDR:5.770
Accuracy:30.450% B**
HSR:22.248% C++
HC1 Cougar
A+
Kills:1,186
Deaths:187
KDR:6.342
Accuracy:33.225% A+
HSR:23.609% C+
LC2 Lynx
A*
Kills:630
Deaths:168
KDR:3.750
Accuracy:32.260% A+
HSR:34.921% A*
AS16 NightHawk
B**
Kills:394
Deaths:87
KDR:4.529
Accuracy:52.575% B**
HSR:12.183% D
TRAC-5
A**
Kills:209
Deaths:35
KDR:5.971
Accuracy:35.038% A**
HSR:27.273% A
AMR-66
A++
Kills:151
Deaths:58
KDR:2.603
Accuracy:39.138% A++
HSR:33.775% B**
TAS-16 Blackjack
A
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A
HSR:22.807% A
LC2 Lynx AE
B++
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B++
HSR:26.606% C+
MG-HBR1 Dragoon
A+
Kills:107
Deaths:22
KDR:4.864
Accuracy:43.689% A+
HSR:21.495% D--
Kills:5,462
Deaths (as Engineer):1,168
Deaths (to Engineers):2,004
KDR:4.67637
Kill Difference:4,294
Playtime:354.151 hours
Usage:37%
Score:11.922m
Score/min:561
Accuracy (listed only):44.663%
HSR (listed only):24.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,339
Deaths:469
KDR:7.119
Accuracy:46.285% B**
HSR:84.007% A+
NS-357P Underboss
B+
Kills:1,173
Deaths:456
KDR:2.572
Accuracy:47.235% B+
HSR:31.202% B+
MG-S1 Jackal
B**
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% B**
HSR:28.864% B**
NS-44P Commissioner
B
Kills:1,170
Deaths:547
KDR:2.139
Accuracy:46.204% B
HSR:31.282% B
SMG-46AE Armistice
B++
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B++
HSR:28.952% B+
NS-45 Pilot
B+
Kills:688
Deaths:331
KDR:2.079
Accuracy:36.026% B+
HSR:28.634% C+
NS-357G Underboss
B*
Kills:313
Deaths:197
KDR:1.589
Accuracy:44.879% B+
HSR:41.214% B*
NSX Daimyo
A+
Kills:304
Deaths:43
KDR:7.070
Accuracy:52.348% A+
HSR:97.040% B++
MKV-B Suppressed
A**
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% B**
HSR:36.245% A**
NS-44 Commissioner AE
B++
Kills:217
Deaths:101
KDR:2.149
Accuracy:46.522% B+
HSR:32.258% B++
SMG-46 Armistice
A+
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A+
HSR:27.326% A+
RAMS .50M
B++
Kills:146
Deaths:18
KDR:8.111
Accuracy:44.031% B++
HSR:78.767% C+
PS1-AV Suppressor
B*
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B*
HSR:28.462% B+
NS-30G Vandal
A+
Kills:98
Deaths:27
KDR:3.630
Accuracy:35.618% C+
HSR:44.898% A+
NSX Tomoe
A**
Kills:89
Deaths:12
KDR:7.417
Accuracy:41.514% A**
HSR:34.832% C
NS-44G Commissioner
B**
Kills:88
Deaths:32
KDR:2.750
Accuracy:48.479% B++
HSR:35.227% B**
NSX Tengu
A**
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% A**
HSR:16.923% D
Kills:10,556
Deaths (as Infiltrator):2,798
Deaths (to Infiltrators):2,040
KDR:3.77269
Kill Difference:7,758
Playtime:62.813 hours
Usage:7%
Score:2.081m
Score/min:552
Accuracy (listed only):41.960%
HSR (listed only):41.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:2,612
Deaths:320
KDR:8.163
Accuracy:29.213% A**
HSR:24.464% B+
MRC3 Mercy
A**
Kills:2,523
Deaths:320
KDR:7.884
Accuracy:29.657% A**
HSR:25.406% B++
M3 Pounder HEG
A*
Kills:163
Deaths:30
KDR:5.433
Accuracy:58.384% A*
HSR:1.227% D*
M3 Pounder HEG
M
Kills:156
Deaths:30
KDR:5.200
Accuracy:60.372% A++
HSR:7.051% M
M6 Onslaught
A*
Kills:147
Deaths:23
KDR:6.391
Accuracy:28.992% A*
HSR:26.531% A
M6 Onslaught
A*
Kills:130
Deaths:23
KDR:5.652
Accuracy:30.162% A*
HSR:24.615% B*
M2 Mutilator
M
Kills:75
Deaths:10
KDR:7.500
Accuracy:26.088% M
HSR:21.333% B+
M2 Mutilator
A**
Kills:71
Deaths:10
KDR:7.100
Accuracy:25.867% A**
HSR:15.493% D
Kills:5,877
Deaths (as MAX Suit):383
Deaths (to MAX Suits):642
KDR:15.34465
Kill Difference:5,494
Playtime:35.864 hours
Usage:4%
Score:1.890m
Score/min:878
Accuracy (listed only):36.092%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:8,995
V. Kills:267 N/A
Deaths:439
KDR:20.490
Accuracy:34.375% B*
KPH:153.700 M+
VKPH:4.600 B+
Hellfire Rocket Pods
A++
Kills:1,169
V. Kills:123 N/A
Deaths:26
KDR:44.962
Accuracy:63.665% A++
KPH:204.900 A++
VKPH:21.600 B+
M18 Needler
A**
Kills:1,145
V. Kills:545 210%
Deaths:133
KDR:8.609
Accuracy:37.770% B**
KPH:45.800 A**
VKPH:21.800 A+
M18 Rotary
M+
Kills:1,051
V. Kills:505 208%
Deaths:57
KDR:18.439
Accuracy:43.138% A++
KPH:59.100 M+
VKPH:28.400 A*
Kills:12,360 (11,191 + 0)
Deaths:655
KDR:18.870
VKDR:2.198
Vehicle Kills:1,440
Kill Difference:11,705
Playtime:107.001 hours
Usage:11%
Score:2.696m
Score/min:420
Piloting Accuracy:43.138%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:220
V. Kills:118 185%
Deaths:46
KDR:4.783
Accuracy:56.593% B**
KPH:17.800 A++
VKPH:9.600 B+
C150 Dalton
B+
Kills:60
V. Kills:37 158%
Deaths:3
KDR:20
Accuracy:30.928% D--
KPH:50.600 B+
VKPH:31.200 B+
Kills:280 (220 + 60)
Deaths:49
KDR:5.714
VKDR:3.163
Vehicle Kills:155
Kill Difference:231
Playtime:13.515 hours
Usage:1%
Score:0.165m
Score/min:203
Piloting Accuracy:56.593%
Gunner Accuracy:30.928%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M**
Kills:1,594
V. Kills:479 332%
Deaths:60
KDR:26.567
Accuracy:52.900% B**
KPH:94.600 A++
VKPH:28.400 M**
P2-120 AP
S
Kills:1,258
V. Kills:471 267%
Deaths:38
KDR:33.105
Accuracy:49.560% B
KPH:89.100 S
VKPH:33.400 A*
P2-120 HEAT
M++
Kills:298
V. Kills:83 355%
Deaths:7
KDR:42.571
Accuracy:56.373% A+
KPH:67 M++
VKPH:18.700 A++
E540 Halberd
A**
Kills:261
V. Kills:95 272%
Deaths:9
KDR:29
Accuracy:46.683% B+
KPH:50.900 A**
VKPH:18.500 A
Kills:3,411 (3,150 + 261)
Deaths:114
KDR:29.921
VKDR:9.895
Vehicle Kills:1,128
Kill Difference:3,297
Playtime:40.549 hours
Usage:4%
Score:1.313m
Score/min:539
Driving Accuracy:56.373%
Gunner Accuracy:46.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:4,959
V. Kills:282 N/A
Deaths:132
KDR:37.568
Accuracy:41.811% B++
KPH:165.900 B**
VKPH:9.400 B++
M12 Kobalt-H
B++
Kills:1,479
V. Kills:46 N/A
Deaths:19
KDR:77.842
Accuracy:25.908% B++
KPH:164 B++
VKPH:5.100 C+
E540 Halberd-H
M
Kills:1,224
V. Kills:362 337%
Deaths:40
KDR:30.600
Accuracy:60.578% B
KPH:103.600 M
VKPH:30.600 B**
G20 Vulcan-H
A*
Kills:77
V. Kills:27 275%
Deaths:6
KDR:12.833
Accuracy:52.265% B+
KPH:87.400 A*
VKPH:30.600 B
Halberd-H SE
A*
Kills:51
V. Kills:22 222%
Deaths:
KDR:
Accuracy:64.835% B++
KPH:113.800 A
VKPH:49.100 A*
Kills:7,790 (0 + 7,790)
Deaths:197
KDR:39.543
VKDR:3.751
Vehicle Kills:739
Kill Difference:7,593
Playtime:52.051 hours
Usage:5%
Score:1.394m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:64.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:125
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:29.099% A**
KPH:171.400 M
VKPH:5.500 B*
M12 Kobalt
A+
Kills:102
V. Kills:2 N/A
Deaths:1
KDR:102
Accuracy:25.427% A+
KPH:96.800 B++
VKPH:1.900 C
Kills:227 (0 + 227)
Deaths:1
KDR:227
VKDR:6
Vehicle Kills:6
Kill Difference:226
Playtime:1.783 hours
Usage:0%
Score:0.056m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:25.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:294
V. Kills:2 N/A
Deaths:69
KDR:4.261
Accuracy:48.860% B++
KPH:129.500 A*
VKPH:0.900 D
Kills:294 (294 + 0)
Deaths:69
KDR:4.261
VKDR:0.029
Vehicle Kills:2
Kill Difference:225
Playtime:2.270 hours
Usage:0%
Score:0.039m
Score/min:289
Driving Accuracy:48.860%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:403
V. Kills:25 N/A
Deaths:11
KDR:36.636
Accuracy:39.718% B**
KPH:119.700 A
VKPH:7.400 B
Kills:403 (0 + 403)
Deaths:11
KDR:36.636
VKDR:2.273
Vehicle Kills:25
Kill Difference:392
Playtime:3.367 hours
Usage:0%
Score:0.074m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:39.718%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,42614,3032,6405.418B**0.4530.997%A36.894%A+136.9M++1.2B++457104.5h9.1B**29.4B*
M14 Banshee 9,2628,99543920.49A14.6234.375%B*N/A153.8M+4.6B+45858.5h12.9B+37.4B++
P525 Marauder-H 5,2414,95913237.568A31.7041.811%B++N/A165.9B**9.4B++42229.9h4.9B*11.7B*
TSAR-42 3,3413,3394697.119B**1.2546.285%B**84.007%A+104A*N/A32332.1h1.6A3.5B**
M12 Kobalt 3,2723,20632100.188M94.3225.679%B++19.245%C**193.1A+4C46416.6h10.7B**41.8B**
MRC3 Mercy 2,6302,6123208.163A*2.3029.213%A**24.464%B+88.5M**N/A26929.5h14.5B**49.6B**
MRC3 Mercy 2,5532,5233207.884A++2.0229.657%A**25.406%B++85.5M*1B25029.5h15.3B**51.7B**
Ripper 2,2732,2692,9660.765S5.1048.391%A++27.281%A+18.2B++N/A72124.9h1.1B*2.2B++
T9 CARV 2,2592,2433925.722A*0.1430.884%A*34.24%A+128.9M**N/A56517.4h9.4B**30.6B*
MG-H1 Watchman 1,8811,8723106.039M+0.1731.824%A+34.615%B*133.7A**N/A44114h10.6B**33.4B*
P2-120 HESH 2,0731,5946026.567B*20.7052.9%B**N/A94.3A++28.3M**42516.9h3.8B++7.2B*
M12 Kobalt-H 1,5251,4791977.842A+71.9825.908%B++18.458%C*164.3B++5.1C+4579h11.5B+44.5B++
NS Decimator-G 1,8841,2902106.143S0.2867.766%B+N/A97.7A++45A57013.2h3B+4.5B+
TRS-12 Uppercut 1,2881,2813293.894A*1.9771.406%B**23.966%A149M*N/A4268.6h1.7A2.4B*
LC3 Jaguar 1,3011,2812225.77M0.1030.45%B**22.248%C++72.4A1.1B*21617.7h10.5B+34.5B++
P2-120 AP 1,7291,2583833.105M+27.2449.56%B1.669%D89.2S33.4A*69214.1h3.7A7.4A
T9A "Butcher" 1,2301,2242265.416A++0.4530.072%B**35.376%B*127.5A++N/A3829.6h9.3B**30.8B*
E540 Halberd-H 1,5861,2244030.6A*24.7360.578%BN/A103.7M30.7B**45011.8h2.8A+4.7A+
HC1 Cougar 1,2071,1861876.342S0.4833.225%A+23.609%C+111.9M++2A*45210.6h9.4B*28.3B*
NS-15M2 1,1941,1831866.36A*0.4932.402%A41.758%A+131.4A*1.2B+3319h9.4B**29B*
NS-15MP 1,1941,1761746.759A++0.8933.854%B**37.84%B+140A+2.1A3458.4h9.2B++27.1B++
NS-357P Underboss 1,1801,1734562.572B++3.2947.235%B+31.202%B+156.4A++N/A6067.5h3.2B++6.7B++
TAR-AE 1,1781,1711936.067A*0.2033.194%B**33.561%B+141.1A*N/A6198.3h9.5B*28.5B*
MG-S1 Jackal 1,1761,1712534.628A**1.2433.537%B**28.864%B**120.7A**N/A3799.7h8B**23.7B*
NS-11A 1,1831,1701806.5M0.6335.99%A*36.325%A++162.5S1.8A++4517.2h9.2A+25.5A
NSX Naginata 1,1801,1702055.707M**0.1632.35%A++35.983%B*148.1M+1.3B+3347.9h8.5B**26.3B*
NS-44P Commissioner 1,1751,1705472.139B+3.7346.204%B31.282%B134.5A+N/A4428.7h2.8B++6.1B+
Hellfire Rocket Pods 1,2921,1692644.962M**39.1063.665%A++N/A205.1A++21.6B+6635.7h13.3C**20.9B+
NS-15MB 1,1741,1681836.383M**0.5232.521%B++40.154%B++118B**N/A3319.9h9.6B+29.5B+
SMG-46AE Armistice 1,1681,1642025.762S0.1034.039%B++28.952%B+163.9A*N/A5137.1h10.1B++29.7B++
M18 Needler 1,6901,1451338.609A+2.7437.77%B**N/A45.8A**21.8A+31125h58.2B**154.1B**
TAR 1,1421,1342155.274A*0.5934.596%A*28.395%B*162S1.1B*5407h8.8A+25.5A
M18 Rotary 1,5561,0515718.439S12.5743.138%A++1.332%D59M+28.4A*36817.8h53.3B**123.5B**
NS-45 Pilot 6896883312.079B+3.7936.026%B+28.634%C+125.1AN/A3525.5h5.3B*14.6B*
LC2 Lynx 6346301683.75A*2.1232.26%A+34.921%A*90A*N/A4157h11B*34B**
MANA Anti-Personnel Turret 626623837.506N/A1.6428.243%UN/A6230U30U13537500.1h11.4T*40.2T*
NS Harrower 4824788,0040.06B5.8121.228%D4.393%D1.5C+N/A9324.4h1.7B*8C**
NS-15MG 453450974.639A**1.2333.197%B**47.556%A++121.6B**N/A3453.7h10.1B+30.4B+
T7 Mini-Chaingun 419412825.024S0.8426.577%A++13.592%C+142.1S2.4A++5612.9h10.2B**38.5B*
CAS 14-E 4284031136.636B++30.7739.718%B**N/A118.5A7.4B3663.4h18.1B**45.6B**
AS16 NightHawk 400394874.529A*1.3452.575%B**12.183%D135.9M++2.1A*4322.9h3.1B**5.9B**
NS-11AB 380376944A*1.8736.03%A++35.106%B**125.3A++1.3B+2843h9.2A25.5B**
MG-H1 Watchman AE 356352804.4A++1.4730.972%B*41.477%A121.4A+1.4C++3182.9h9.8B**31.6B**
TMG-50 338338704.829M1.0432.072%A++36.095%A+109A**N/A4133.1h8.4B*26.3B**
NS-357G Underboss 3163131971.589C*4.2844.879%B+41.214%B*104.3B+1A2903h3.2B+7B+
Tank Mine 443306349M+3.1361.887%A++N/A180A80.6B+13881.7h2.1C3.5A+
NSX Daimyo 304304437.07B*1.2052.348%A+97.04%B++95B**N/A3033.2h2B++3.8B*
P2-120 HEAT 381298742.571S36.7056.373%A+N/A67.7M++18.9A++3784.4h4.9B*8.7A
S12 Renegade 296294694.261B1.6148.86%B++N/A127.8A*N/A2892.3h2.6B+5.2B*
NS-15M AE 287286466.217A++0.3532.685%B**39.511%B**130A++N/A6142.2h9.3B*28.6B++
E540 Halberd 356261929A*23.1346.683%B+1.149%D--51.2A**18.6A6345.1h3.6A++7.7A
Cycler TRV 261255485.313S0.5532.942%A++34.51%A++150S3.5S6931.7h8.7A+26.4A
MKV-B Suppressed 229229415.585M*0.2833.493%B**36.245%A**143.1M*N/A3101.6h10.1B*30B+
TORQ-9 222221385.816M0.0532.363%A+33.937%B**138.1SN/A6491.6h10.9A33.6B**
CAS30 Tank Buster 338220464.783A+1.0856.593%B**N/A17.9A++9.6B+13612.3h30.4B**53.7B*
NS-44 Commissioner AE 2172171012.149B++3.7246.522%B+32.258%B++108.5AN/A4412h3B6.4B+
TRAC-5 209209355.971S0.1035.038%A**27.273%A83.6M++N/A6802.5h9.8B**27.9B**
SMG-46 Armistice 173172295.931S0.0634.337%A+27.326%A+122.9M**N/A6761.4h10.9B**31.7B*
Sticky Grenade 1751711171N/A165.1361.526%B**N/A855C20B+46280.2h2.2C+3.5B
M3 Pounder HEG 171163305.433A*0.4358.384%A*1.227%D*50.9M++2.5D2283.2h12.3B++21.1B*
T9 CARV-S 159159217.571M*1.7026.863%B++42.767%A*122.3MN/A5101.3h9.1B**33.8B++
M3 Pounder HEG 183156305.2A++0.6760.372%A++7.051%M48.8M+8.4M1813.2h13.3B++22B*
AMR-66 151151582.603A+3.2639.138%A++33.775%B**68.6A*N/A3522.2h7.6B+19.4B*
M6 Onslaught 148147236.391A**0.5228.992%A*26.531%A91.9M++N/A2551.6h13.9B**48.1B*
RAMS .50M 146146188.111A+2.2444.031%B++78.767%C+85.9M++N/A4921.7h1.5A3.5B**
M6 Onslaught 130130235.652A++0.2130.162%A*24.615%B*76.5A**N/A2181.7h17.4C**57.8B**
PS1-AV Suppressor 130130284.643A++1.2234.427%B*28.462%B+118.2A++N/A3211.1h10.7B++31.2B++
M12 Kobalt 1291251125M*119.1329.099%A**28%A++178.6M+5.7B*6400.7h11.9B**40.9B**
TAS-16 Blackjack 114114392.923B**2.9477.647%A22.807%A162.9M**N/A9040.7h1.7B**2.2B++
LC2 Lynx AE 110109215.19M0.6831.201%B++26.606%C+109A1C+3581h11B*35.1B++
MG-HBR1 Dragoon 107107224.864A*1.0043.689%A+21.495%D--97.3M+N/A3121.1h4.6B**10.6B**
Frag Grenade 1071051105N/A99.1351.175%B++N/A525C+10C+29370.2h3.7C+7.3C*
M12 Kobalt 1041021102S96.1325.427%A+31.373%M+92.7B+1.8C4421.1h14B*55.1B++
NS-30G Vandal 9898273.63A*2.2435.618%C+44.898%A+81.7B**N/A3191.2h4.6B+12.8B
C-4 11394146.714M*0.8567.315%SN/A156.7A31.7C++25100.6h1.8D2.7B**
NSX Tomoe 9089127.417M++1.5541.514%A**34.832%C148.3M*1.7M7970.6h10.4B*25.1B**
NS-44G Commissioner 9088322.75B*3.1248.479%B++35.227%B**110B*2.5S3940.8h2.9B+6B+
T32 Bull 8888233.826A++2.0434.643%A++32.955%B**110A*N/A5050.8h10.6B++30.7B*
Chainblade 82812,1990.037B+5.8310.199%F2.469%D0.5CN/A2148.1h1.5B**14.9C
NS Decimator 1127798.556S2.6962.295%C++N/A128.3S58.3S15040.6h2.5A4A
G20 Vulcan-H 10477612.833A*6.9752.265%B+3.896%B++85.6A*30C**11370.9h59.2A113.2A
M2 Mutilator 7675107.5M++1.6326.088%M21.333%B+62.5MN/A2141.2h13.6B**52.1B**
M2 Mutilator 7271107.1M++1.2325.867%A**15.493%D64.5MN/A2111.1h13B**50.4B**
NSX Tengu 6565125.417M**0.4554.346%A**16.923%D130MN/A8170.5h9.5B*17.5B*
NS "Jackpot" Decimator 8363125.25A*0.6265.461%C+3.175%A+70B+22.2C+6060.9h3.2B4.8B+
C150 Dalton 9760320A+14.1330.928%D--N/A50B+30.8B+9031.2h2.5B*8.1B+
Halberd-H SE 7351151B+45.1364.835%B++N/A127.5A++55M3580.4h2.3A*3.6A*
T1 Cycler 5250212.381B*3.4936.86%M+30%B**71.4A*2.9S16250.7h10.8B**29.3A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit105131,90413.8h
Spawn Beacon51,3481h
Nanite Revive Grenade02930.1h
Nanite Healing Grenade01390h
AE Medical Applicator3240,4522.7h
AE Nano-Armor Kit186315,75635.5h
Motion Spotter13370.2h
Restoration Kit3736,60621.2h
Welding Device01870h
Spitfire Auto-Turret4680.2h
Recon Detection Device41,1541.4h
Medical Applicator17700.1h
Medical Kit2,07012,71197h
Ammunition Package36220.3h
Anti-Infantry MANA Turret145120.9h
Snowman Soldier2530.1h
Flail Targeting Dart1670.5h
Nano-Repair Grenade09620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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