Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,902)players online:
fbmarder (9)  Aeflic (8)  Chremoa (4)  lukazz12 (2)  Spaxter (1) 24
stats.dasanfall.com
Field Marshal XKQKade[OO] XKQKade
TR BR 128

KDR: 5.92

Score: 35.3m

Last Seen: Jun 16th, 2019 7:29 AM
- OFFLINE - 77.5 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 54
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee P525 Marauder-H TSAR-42 M12 Kobalt MRC3 Mercy MRC3 Mercy Ripper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XKQKade



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,506,000 MLG Score: 6000
Fun Score: N/A
Cheeseburgers Flipped: 275TIME WITH MEDKIT: 12.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.258%34.372%110939117138,1364.856231.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.653%2.17A*2.071A*-0.57DHEAD ++ (~18.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.634B+8.80.383C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.374%0.525%76085120512,179215147056.6465828%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.244%0.106C+-0.984D--0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.67B+20.40.615B+32.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.406%0.912%1045212082,85249110215.80855279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%1.017B**-1.072D*-1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.80.7B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.335%3.939%2860512057,51532482323.1231912%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.584%-0.079C+-0.121C+1.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.868B*5.50.86B*10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.678%84.828%2860312073,75785024.41481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.154%1.752A++1.154B**0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.70.477B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.532%21.566%2860312071,762935111.88449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.573%1.919A++1.367A0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.763B++20.585B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 54
35.3m428.6%746 (44.8k)643 (38.6k)5.9195284,87414,3386.16878128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12101058628.383%23.893%67803:5030

7% Combat Medic37% Engineer37% Heavy Assault7% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 4:47 PMJul 10th, 2017 8:57 PMJun 17th, 2019 8:01 PM (1d) (PST)Jun 16th, 2019 3:46 AM (3d) (PST)Jun 16th, 2019 3:29 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1633398241.5440.2610.3696.9970.0886000

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,78620,35649,430931622420538,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
915.9h/38.2d 3,574 20,279 19,677 384.5k 913 3,088 4,844 63.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:12,311
Deaths:2,201
KDR:5.593
Accuracy:30.713% A++
HSR:36.577% A++
T9 CARV
A**
Kills:2,243
Deaths:392
KDR:5.722
Accuracy:30.884% A**
HSR:34.240% A++
MG-H1 Watchman
A++
Kills:1,872
Deaths:310
KDR:6.039
Accuracy:31.822% A++
HSR:34.615% B**
T9A "Butcher"
A
Kills:1,224
Deaths:226
KDR:5.416
Accuracy:30.072% A
HSR:35.376% B**
NS-15M2
A*
Kills:1,183
Deaths:186
KDR:6.360
Accuracy:32.402% A++
HSR:41.758% A*
NS-15MP
A
Kills:1,176
Deaths:174
KDR:6.759
Accuracy:33.854% A
HSR:37.840% B*
NSX Naginata
A*
Kills:1,170
Deaths:205
KDR:5.707
Accuracy:32.350% A*
HSR:35.983% B**
NS-15MB
B**
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:32.521% B**
HSR:40.154% B**
NS-15MG
A++
Kills:450
Deaths:97
KDR:4.639
Accuracy:33.197% A
HSR:47.556% A++
MG-H1 Watchman AE
A+
Kills:352
Deaths:80
KDR:4.400
Accuracy:30.972% B**
HSR:41.477% A+
TMG-50
A*
Kills:338
Deaths:70
KDR:4.829
Accuracy:32.072% A*
HSR:36.095% A*
T7 Mini-Chaingun
A++
Kills:316
Deaths:61
KDR:5.180
Accuracy:26.245% A++
HSR:13.291% C++
NS-15M AE
A+
Kills:286
Deaths:46
KDR:6.217
Accuracy:32.685% A
HSR:39.511% A+
T9 CARV-S
M
Kills:159
Deaths:21
KDR:7.571
Accuracy:26.863% B**
HSR:42.767% M
T32 Bull
A*
Kills:88
Deaths:23
KDR:3.826
Accuracy:34.643% A*
HSR:32.955% A
Kills:24,336
Deaths (as Heavy Assault):4,275
Deaths (to Heavy Assaults):4,237
KDR:5.69263
Kill Difference:20,061
Playtime:337.866 hours
Usage:37%
Score:14.012m
Score/min:691
Accuracy (listed only):31.420%
HSR (listed only):36.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
A++
Kills:1,261
Deaths:314
KDR:4.016
Accuracy:72.354% A
HSR:24.346% A++
HC1 Cougar
A++
Kills:1,185
Deaths:187
KDR:6.337
Accuracy:33.235% A++
HSR:23.629% C**
LC3 Jaguar
A+
Kills:1,184
Deaths:205
KDR:5.776
Accuracy:30.426% A+
HSR:22.466% B+
MG-S1 Jackal
A
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% A
HSR:28.864% A
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B*
LC2 Lynx
A**
Kills:629
Deaths:165
KDR:3.812
Accuracy:32.408% A++
HSR:34.817% A**
AS16 NightHawk
A
Kills:387
Deaths:84
KDR:4.607
Accuracy:52.697% A
HSR:12.145% D
MKV-B Suppressed
A**
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% A
HSR:36.245% A**
TRAC-5
M+
Kills:209
Deaths:35
KDR:5.971
Accuracy:35.038% M+
HSR:27.273% A+
SMG-46 Armistice
A++
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A++
HSR:27.326% A++
PS1-AV Suppressor
B**
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B**
HSR:28.462% B++
TAS-16 Blackjack
A+
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A+
HSR:22.807% A+
LC2 Lynx AE
B*
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B*
HSR:26.606% C++
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:8,009
Deaths (as Light Assault):1,615
Deaths (to Light Assaults):2,645
KDR:4.95913
Kill Difference:6,394
Playtime:77.216 hours
Usage:8%
Score:2.466m
Score/min:532
Accuracy (listed only):42.085%
HSR (listed only):25.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A++
Kills:1,261
Deaths:314
KDR:4.016
Accuracy:72.354% A
HSR:24.346% A++
TAR-AE
A
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:33.194% A
HSR:33.561% B*
MG-S1 Jackal
A
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% A
HSR:28.864% A
NS-11A
A**
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:35.990% A**
HSR:36.325% A*
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B*
TAR
A**
Kills:1,134
Deaths:215
KDR:5.274
Accuracy:34.596% A**
HSR:28.395% B**
AS16 NightHawk
A
Kills:387
Deaths:84
KDR:4.607
Accuracy:52.697% A
HSR:12.145% D
NS-11AB
A*
Kills:376
Deaths:94
KDR:4
Accuracy:36.030% A*
HSR:35.106% A++
Cycler TRV
A*
Kills:255
Deaths:48
KDR:5.313
Accuracy:32.942% A*
HSR:34.510% A*
MKV-B Suppressed
A**
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% A
HSR:36.245% A**
TORQ-9
A++
Kills:221
Deaths:38
KDR:5.816
Accuracy:32.363% A++
HSR:33.937% A+
SMG-46 Armistice
A++
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A++
HSR:27.326% A++
PS1-AV Suppressor
B**
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B**
HSR:28.462% B++
TAS-16 Blackjack
A+
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A+
HSR:22.807% A+
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
T1 Cycler
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:36.860% N/A
HSR:30% N/A
Kills:9,070
Deaths (as Combat Medic):1,791
Deaths (to Combat Medics):1,581
KDR:5.06421
Kill Difference:7,279
Playtime:67.964 hours
Usage:7%
Score:3.618m
Score/min:887
Accuracy (listed only):41.803%
HSR (listed only):28.619%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
A++
Kills:1,261
Deaths:314
KDR:4.016
Accuracy:72.354% A
HSR:24.346% A++
HC1 Cougar
A++
Kills:1,185
Deaths:187
KDR:6.337
Accuracy:33.235% A++
HSR:23.629% C**
LC3 Jaguar
A+
Kills:1,184
Deaths:205
KDR:5.776
Accuracy:30.426% A+
HSR:22.466% B+
LC2 Lynx
A**
Kills:629
Deaths:165
KDR:3.812
Accuracy:32.408% A++
HSR:34.817% A**
AS16 NightHawk
A
Kills:387
Deaths:84
KDR:4.607
Accuracy:52.697% A
HSR:12.145% D
TRAC-5
M+
Kills:209
Deaths:35
KDR:5.971
Accuracy:35.038% M+
HSR:27.273% A+
AMR-66
A*
Kills:151
Deaths:58
KDR:2.603
Accuracy:39.138% A*
HSR:33.775% A
TAS-16 Blackjack
A+
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A+
HSR:22.807% A+
LC2 Lynx AE
B*
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B*
HSR:26.606% C++
MG-HBR1 Dragoon
A++
Kills:107
Deaths:22
KDR:4.864
Accuracy:43.689% A++
HSR:21.495% D-
Kills:5,336
Deaths (as Engineer):1,130
Deaths (to Engineers):1,894
KDR:4.72212
Kill Difference:4,206
Playtime:336.207 hours
Usage:37%
Score:11.392m
Score/min:565
Accuracy (listed only):44.783%
HSR (listed only):24.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,307
Deaths:462
KDR:7.158
Accuracy:46.237% B**
HSR:83.973% A++
NS-357P Underboss
B++
Kills:1,173
Deaths:456
KDR:2.572
Accuracy:47.235% B++
HSR:31.202% B++
MG-S1 Jackal
A
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% A
HSR:28.864% A
NS-44P Commissioner
B+
Kills:1,170
Deaths:547
KDR:2.139
Accuracy:46.204% B+
HSR:31.282% B+
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B*
NS-45 Pilot
B++
Kills:666
Deaths:321
KDR:2.075
Accuracy:36.176% B++
HSR:28.529% B
NSX Daimyo
A++
Kills:304
Deaths:43
KDR:7.070
Accuracy:52.348% A++
HSR:97.040% B*
MKV-B Suppressed
A**
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% A
HSR:36.245% A**
NS-44 Commissioner AE
B*
Kills:217
Deaths:101
KDR:2.149
Accuracy:46.522% B+
HSR:32.258% B*
NS-357G Underboss
A+
Kills:200
Deaths:114
KDR:1.754
Accuracy:45.373% B++
HSR:40.500% A+
SMG-46 Armistice
A++
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A++
HSR:27.326% A++
RAMS .50M
B*
Kills:146
Deaths:18
KDR:8.111
Accuracy:44.031% B*
HSR:78.767% C+
PS1-AV Suppressor
B**
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B**
HSR:28.462% B++
NS-30G Vandal
A++
Kills:98
Deaths:27
KDR:3.630
Accuracy:35.618% C++
HSR:44.898% A++
NSX Tomoe
M
Kills:89
Deaths:12
KDR:7.417
Accuracy:41.514% M
HSR:34.832% C+
NS-44G Commissioner
A
Kills:88
Deaths:32
KDR:2.750
Accuracy:48.479% B**
HSR:35.227% A
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:10,389
Deaths (as Infiltrator):2,698
Deaths (to Infiltrators):1,933
KDR:3.85063
Kill Difference:7,691
Playtime:62.509 hours
Usage:7%
Score:2.071m
Score/min:552
Accuracy (listed only):41.995%
HSR (listed only):41.487%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:2,438
Deaths:303
KDR:8.046
Accuracy:29.409% M+
HSR:24.446% B*
MRC3 Mercy
M+
Kills:2,331
Deaths:303
KDR:7.693
Accuracy:29.880% M+
HSR:25.869% B**
M3 Pounder HEG
A*
Kills:163
Deaths:30
KDR:5.433
Accuracy:58.384% A*
HSR:1.227% D*
M3 Pounder HEG
M
Kills:156
Deaths:30
KDR:5.200
Accuracy:60.372% A*
HSR:7.051% M
M6 Onslaught
M
Kills:147
Deaths:23
KDR:6.391
Accuracy:28.992% M
HSR:26.531% A+
M6 Onslaught
M
Kills:130
Deaths:23
KDR:5.652
Accuracy:30.162% M
HSR:24.615% B**
M2 Mutilator
M+
Kills:75
Deaths:10
KDR:7.500
Accuracy:26.088% M+
HSR:21.333% B+
M2 Mutilator
M
Kills:71
Deaths:10
KDR:7.100
Accuracy:25.867% M
HSR:15.493% D
Kills:5,511
Deaths (as MAX Suit):366
Deaths (to MAX Suits):627
KDR:15.05738
Kill Difference:5,145
Playtime:34.412 hours
Usage:4%
Score:1.785m
Score/min:864
Accuracy (listed only):36.144%
HSR (listed only):18.321%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:8,788
V. Kills:258 N/A
Deaths:439
KDR:20.018
Accuracy:34.353% B*
KPH:152.500 M**
VKPH:4.500 B+
Hellfire Rocket Pods
A*
Kills:1,169
V. Kills:123 N/A
Deaths:26
KDR:44.962
Accuracy:63.665% A++
KPH:204.900 A*
VKPH:21.600 B*
M18 Needler
M*
Kills:1,140
V. Kills:543 210%
Deaths:133
KDR:8.571
Accuracy:37.819% B**
KPH:46 M*
VKPH:21.900 A*
M18 Rotary
M**
Kills:866
V. Kills:420 206%
Deaths:57
KDR:15.193
Accuracy:43.994% A*
KPH:58.300 M**
VKPH:28.300 M
Kills:11,963 (10,794 + 0)
Deaths:655
KDR:18.264
VKDR:2.052
Vehicle Kills:1,344
Kill Difference:11,308
Playtime:102.966 hours
Usage:11%
Score:2.568m
Score/min:416
Piloting Accuracy:43.994%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:216
V. Kills:116 185%
Deaths:46
KDR:4.696
Accuracy:56.658% B**
KPH:18.400 A*
VKPH:9.900 B++
Kills:216 (216 + 0)
Deaths:46
KDR:4.696
VKDR:2.522
Vehicle Kills:116
Kill Difference:170
Playtime:11.756 hours
Usage:1%
Score:0.099m
Score/min:141
Piloting Accuracy:56.658%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M**
Kills:1,594
V. Kills:479 332%
Deaths:60
KDR:26.567
Accuracy:52.900% A
KPH:94.600 A*
VKPH:28.400 M**
P2-120 AP
S
Kills:1,258
V. Kills:471 267%
Deaths:38
KDR:33.105
Accuracy:49.560% B+
KPH:89.100 S
VKPH:33.400 M
P2-120 HEAT
M+
Kills:209
V. Kills:62 332%
Deaths:7
KDR:29.857
Accuracy:57.498% A++
KPH:59.200 M+
VKPH:17.500 A++
E540 Halberd
A**
Kills:200
V. Kills:76 260%
Deaths:9
KDR:22.222
Accuracy:47.931% B*
KPH:47.600 A**
VKPH:18.100 A
Kills:3,261 (3,061 + 200)
Deaths:114
KDR:28.605
VKDR:9.544
Vehicle Kills:1,088
Kill Difference:3,147
Playtime:38.702 hours
Usage:4%
Score:1.266m
Score/min:545
Driving Accuracy:57.498%
Gunner Accuracy:47.931%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:4,959
V. Kills:282 N/A
Deaths:132
KDR:37.568
Accuracy:41.811% B*
KPH:165.900 A
VKPH:9.400 B*
E540 Halberd-H
M++
Kills:1,189
V. Kills:349 340%
Deaths:40
KDR:29.725
Accuracy:60.637% B+
KPH:103.600 M++
VKPH:30.400 B*
M12 Kobalt-H
B*
Kills:1,067
V. Kills:34 N/A
Deaths:19
KDR:56.158
Accuracy:25.034% B++
KPH:166.300 B*
VKPH:5.300 C++
G20 Vulcan-H
N/A
Kills:50
V. Kills:17 278%
Deaths:6
KDR:8.333
Accuracy:51.368% N/A
KPH:84.300 N/A
VKPH:28.700 N/A
Kills:7,265 (0 + 7,265)
Deaths:197
KDR:36.878
VKDR:3.462
Vehicle Kills:682
Kill Difference:7,068
Playtime:48.367 hours
Usage:5%
Score:1.297m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:51.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:121
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:29.042% A**
KPH:168.300 M
VKPH:5.600 B*
M12 Kobalt
A++
Kills:100
V. Kills:2 N/A
Deaths:1
KDR:100
Accuracy:25.701% A++
KPH:97.300 B**
VKPH:1.900 D
Kills:221 (0 + 221)
Deaths:1
KDR:221
VKDR:6
Vehicle Kills:6
Kill Difference:220
Playtime:1.747 hours
Usage:0%
Score:0.054m
Score/min:514
Driving Accuracy:N/A%
Gunner Accuracy:25.701%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:294
V. Kills:2 N/A
Deaths:69
KDR:4.261
Accuracy:49.213% B++
KPH:130.600 M
VKPH:0.900 D
Kills:294 (294 + 0)
Deaths:69
KDR:4.261
VKDR:0.029
Vehicle Kills:2
Kill Difference:225
Playtime:2.251 hours
Usage:0%
Score:0.039m
Score/min:292
Driving Accuracy:49.213%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:403
V. Kills:25 N/A
Deaths:11
KDR:36.636
Accuracy:39.718% B*
KPH:119.700 A
VKPH:7.400 C**
Kills:403 (0 + 403)
Deaths:11
KDR:36.636
VKDR:2.273
Vehicle Kills:25
Kill Difference:392
Playtime:3.367 hours
Usage:0%
Score:0.074m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:39.718%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,41212,3112,2015.593A+0.3330.713%A++36.577%A++132.7M**1.1A++45192.8h9.2B**29.8B**
M14 Banshee 9,0468,78843920.018A+14.1034.353%B*N/A152.6M**4.5B+45557.6h12.9B++37.6B++
P525 Marauder-H 5,2414,95913237.568A++31.6541.811%B*N/A165.9A9.4B*42229.9h4.9B*11.7B*
TSAR-42 3,3093,3074627.158B*1.2446.237%B**83.973%A++103.7M++N/A32231.9h1.6A3.5B**
M12 Kobalt 3,2503,1853299.531M93.6125.698%B++19.309%B195.4A++4C46716.3h10.7B**41.7B**
MRC3 Mercy 2,4542,4383038.046M2.1329.409%M+24.446%B*86.8SN/A26528.1h14.6A49.6B**
MRC3 Mercy 2,3592,3313037.693A**1.7729.88%M+25.869%B**83S1B*24528.1h15.6B**52.2B**
Ripper 2,2632,2592,9150.775S5.1448.432%A*27.313%A+18.4B**N/A73122.6h1.1B++2.2C+
T9 CARV 2,2592,2433925.722M0.2030.884%A**34.24%A++128.9SN/A56217.4h9.4A30.6B**
MG-H1 Watchman 1,8811,8723106.039M++0.1231.822%A++34.615%B**133.7M**N/A43714h10.6B**33.3B**
P2-120 HESH 2,0731,5946026.567B**20.6552.9%AN/A94.3A++28.3M**42516.9h3.8B*7.2B**
NS Decimator-G 1,8841,2902106.143S0.2267.766%B+N/A97.7A**45A*57013.2h3B*4.5B*
TRS-12 Uppercut 1,2681,2613144.016A**1.9072.354%A24.346%A++151.9SN/A4378.3h1.7A+2.4B*
P2-120 AP 1,7291,2583833.105M**27.1949.56%B+1.669%D-89.2S33.4M67914.1h3.7A+7.4A
T9A "Butcher" 1,2301,2242265.416A*0.5030.072%A35.376%B**127.5A*N/A3809.6h9.3B**30.8B**
E540 Halberd-H 1,5381,1894029.725M+23.8160.637%B+N/A103.4M++30.3B*44911.5h2.8A4.7A+
HC1 Cougar 1,2061,1851876.337S0.4233.235%A++23.629%C**111.8S2S45110.6h9.4B**28.3B**
LC3 Jaguar 1,2031,1842055.776M+0.1430.426%A+22.466%B+69.6A++1.1A++20517h10.5B++34.5B*
NS-15M2 1,1941,1831866.36M0.4432.402%A++41.758%A*131.4M++1.2A3319h9.4B**29B*
NS-15MP 1,1941,1761746.759A*0.8433.854%A37.84%B*140A*2.1A*3458.4h9.2B*27.1B++
NS-357P Underboss 1,1801,1734562.572B*3.3547.235%B++31.202%B++156.4A*N/A6067.5h3.2B++6.7B*
TAR-AE 1,1781,1711936.067M+0.1533.194%A33.561%B*141.1M++N/A6188.3h9.5B**28.5B**
MG-S1 Jackal 1,1761,1712534.628M*1.2933.537%A28.864%A122M**N/A3809.6h8B+23.7B**
NS-11A 1,1831,1701806.5M*0.5835.99%A**36.325%A*162.5S1.8M++4507.2h9.2A+25.5A
NS-44P Commissioner 1,1751,1705472.139B*3.7846.204%B+31.282%B+134.5A++N/A4428.7h2.8B++6.1B++
NSX Naginata 1,1801,1702055.707S0.2132.35%A*35.983%B**148.1M**1.3A3337.9h8.5B**26.3B*
Hellfire Rocket Pods 1,2921,1692644.962S39.0463.665%A++N/A205.1A*21.6B*6625.7h13.3B+20.9B*
NS-15MB 1,1741,1681836.383M**0.4632.521%B**40.154%B**118A+N/A3319.9h9.6B++29.5B+
SMG-46AE Armistice 1,1681,1642025.762M++0.1634.039%B*28.952%B*163.9M+N/A5137.1h10.1B*29.7B++
M18 Needler 1,6831,1401338.571A*2.6537.819%B**N/A46M*21.9A*30424.8h58.2B**153.8B**
TAR 1,1421,1342155.274A**0.6534.596%A**28.395%B**162S1.1A++5377h8.8A++25.5A
M12 Kobalt-H 1,1011,0671956.158A++50.2425.034%B++19.494%B+166.7B*5.3C++4656.4h11.1B*44.2B*
M18 Rotary 1,2868665715.193S9.2743.994%A*1.27%D58.1M**28.2M35614.9h53.9B**122.5B**
NS-45 Pilot 6676663212.075B+3.8436.176%B++28.529%B125.7A*N/A3485.3h5.3B**14.7B*
LC2 Lynx 6336291653.812A*2.1132.408%A++34.817%A**89.9M++N/A4187h10.9B**33.8B**
MANA Anti-Personnel Turret 626623837.506N/A1.5928.243%UN/A6230U30U13488800.1h11.4T*40.2T*
NS Harrower 4584547,2910.062C**5.8620.963%D4.626%D1.5C+N/A9304.6h1.7B++8.1C*
NS-15MG 453450974.639A+1.2833.197%A47.556%A++121.6A++N/A3453.7h10.1B+30.4B+
CAS 14-E 4284031136.636B*30.7239.718%B*N/A118.5A7.4C**3663.4h18.1B**45.6B**
AS16 NightHawk 391387844.607M++1.3152.697%A12.145%D138.2S1.4A*4222.8h3.1B*5.8B**
NS-11AB 380376944A*1.9236.03%A*35.106%A++125.3M+1.3A+2833h9.2A25.5B**
MG-H1 Watchman AE 356352804.4A++1.5230.972%B**41.477%A+121.4A*1.4B+3182.9h9.8B**31.6B*
TMG-50 338338704.829M*1.0932.072%A*36.095%A*109M**N/A4113.1h8.4B**26.3B**
T7 Mini-Chaingun 318316615.18S0.7426.245%A++13.291%C++131.7SN/A5762.4h10.2B**38.9B*
NSX Daimyo 304304437.07A1.1552.348%A++97.04%B*95A++N/A3003.2h2B*3.8B**
S12 Renegade 296294694.261B++1.6649.213%B++N/A127.8A**N/A2922.3h2.6B++5.2B*
Tank Mine 424293319.452M**3.5365.539%A**N/A183.1A++81.9B++14341.6h2.1C3.2A++
NS-15M AE 287286466.217A*0.3032.685%A39.511%A+130A*N/A6122.2h9.3B*28.6B*
Cycler TRV 261255485.313M**0.6132.942%A*34.51%A*150S3.5S6741.7h8.7A++26.4A
MKV-B Suppressed 229229415.585S0.3333.493%A36.245%A**143.1M**N/A3101.6h10.1B*30B*
TORQ-9 222221385.816M*0.1032.363%A++33.937%A+138.1SN/A6471.6h10.9A33.6B**
NS-44 Commissioner AE 2172171012.149B++3.7746.522%B+32.258%B*108.5A++N/A4412h3B+6.4B++
CAS30 Tank Buster 332216464.696A*1.2256.658%B**N/A18.3A*9.8B+14111.8h30.3B**53.5B**
TRAC-5 209209355.971S0.0535.038%M+27.273%A+83.6SN/A6592.5h9.8B**27.9B**
P2-120 HEAT 271209729.857M*23.9457.498%A++N/A59.7M+17.7A++3823.5h5.5B*9.6A
NS-357G Underboss 2012001141.754B*4.1745.373%B++40.5%A+125A++N/A3341.6h3A6.7B*
E540 Halberd 276200922.222A*16.3047.931%B*1.5%D--47.6A**18.1A7154.2h3.9A+8.1A
SMG-46 Armistice 173172295.931S0.0134.337%A++27.326%A++122.9SN/A6711.4h10.9B**31.7B*
Sticky Grenade 1751711171N/A165.0861.5%B**N/A855C20B++46650.2h2.2C++3.5B+
M3 Pounder HEG 171163305.433A**0.4958.384%A*1.227%D*50.9M**2.5C--2263.2h12.3B*21.1B*
T9 CARV-S 159159217.571S1.6526.863%B**42.767%M122.3M*N/A5041.3h9.1B**33.8B++
M3 Pounder HEG 183156305.2A*0.7260.372%A*7.051%M48.8M**8.4M+1813.2h13.3B*22B*
AMR-66 151151582.603A++3.3239.138%A*33.775%A68.6M++N/A3442.2h7.6B++19.4B**
M6 Onslaught 148147236.391A*0.4728.992%M26.531%A+91.9SN/A2521.6h13.9A48.1B**
RAMS .50M 146146188.111A+2.1944.031%B*78.767%C+85.9M**N/A4851.7h1.5A3.5B**
M6 Onslaught 130130235.652A++0.2730.162%M24.615%B**76.5M+N/A2171.7h17.4B+57.8B**
PS1-AV Suppressor 130130284.643A++1.2834.427%B**28.462%B++118.2A**N/A3211.1h10.7B*31.2B*
M12 Kobalt 1251211121S115.0829.042%A**28.926%A*172.9M+5.7B*6220.7h12B**41.1B**
TAS-16 Blackjack 114114392.923A++3.0077.647%A+22.807%A+162.9SN/A8950.7h1.7A2.2B**
LC2 Lynx AE 110109215.19M+0.7331.201%B*26.606%C++109A**1C**3581h11B*35.1B++
MG-HBR1 Dragoon 107107224.864M*1.0643.689%A++21.495%D-97.3M**N/A2981.1h4.6B**10.6B**
M12 Kobalt 1021001100S94.0825.701%A++31%M+100B**2D4361h13.9B*54.2B*
NS-30G Vandal 9898273.63A*2.2935.618%C++44.898%A++81.7B**N/A3191.2h4.6B+12.8B+
Frag Grenade 9997197N/A91.0851.16%B*N/A485C+10C**28520.2h3.9C+7.6B+
NSX Tomoe 9089127.417M+1.5041.514%M34.832%C+148.3S1.7M**7970.6h10.4B**25.1B**
T32 Bull 8888233.826A*2.0934.643%A*32.955%A110M+N/A4790.8h10.6B++30.7B*
NS-44G Commissioner 9088322.75A3.1748.479%B**35.227%A110A+2.5S3940.8h2.9B++6B++
C-4 9983117.545S1.6381.482%SN/A207.5M+40B++34580.4h1.9D2.3A
Chainblade 82812,1440.038B+5.8810.216%F2.469%D0.6C+N/A2145.9h1.5B**14.9C+
M2 Mutilator 7675107.5M**1.5826.088%M+21.333%B+62.5M*N/A2101.2h13.6B**52.1B**
M2 Mutilator 7271107.1M**1.1825.867%M15.493%D64.5M*N/A2111.1h13A50.4B**
NSX Tengu 6565125.417S0.5054.346%M16.923%D130M++N/A8130.5h9.5B*17.5B*
NS "Jackpot" Decimator 8363125.25A*0.6765.461%C++3.175%A70B++22.2C+6060.9h3.2B++4.8B++
T1 Cycler 5250212.381B**3.5436.86%M++30%A71.4M++2.9S15640.7h10.8A29.3A
G20 Vulcan-H 675068.333B**2.4151.368%B+4%B++83.3A++28.3C++14320.6h58.6A114A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69117,39012h
Spawn Beacon51,3141h
Nanite Healing Grenade01390h
Nanite Revive Grenade02930.1h
AE Medical Applicator3240,4522.7h
AE Nano-Armor Kit157306,71234.2h
Motion Spotter13370.2h
Restoration Kit3726,59621.1h
Welding Device01870h
Spitfire Auto-Turret4600.2h
Medical Applicator17700.1h
Ammunition Package36040.3h
Medical Kit1,94711,92792.1h
Anti-Infantry MANA Turret145120.9h
Nano-Repair Grenade09000.3h
Flail Targeting Dart1670.5h
Snowman Soldier2530.1h
Recon Detection Device41,1461.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 1.77s on queries, 1.21s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.