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Field Marshal XKQKade[OO] XKQKade
TR BR 129

KDR: 5.95

Score: 35.8m

Last Seen: Nov 18th, 2019 9:08 PM
- OFFLINE - 84.8 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee P525 Marauder-H TSAR-42 M12 Kobalt MRC3 Mercy MRC3 Mercy Ripper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,490,988 MLG Score: 5988
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.253%34.417%111039118738,3444.84081.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.64%2.145A*2.032A*-0.542DHEAD ++ (~18.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.632B+8.80.383C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.358%0.525%74805122112,201219147255.7123828%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.249%0.113C+-0.977D--0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.672B+20.40.616B+32.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.406%0.912%1028212242,85249910405.71543274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%1.005B**-1.043D*-1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++3.80.699B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.516%4.436%3059612208,07132888324.6067913%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.068%-0.065C+-0.014C+0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.851B*6.40.842B*11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.728%84.844%3059312233,77485924.39348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.15%1.763A++1.149B**0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.479B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.272%21.433%3059312231,773936131.89423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.575%1.879A++1.314A0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.76B++20.583B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 31
35.8m426%746 (44.8k)643 (38.6k)5.9542286,10414,4616.20704129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12261076328.301%23.821%67403:5131

7% Combat Medic37% Engineer37% Heavy Assault7% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 4:47 PMJul 10th, 2017 8:57 PMNov 20th, 2019 11:43 PM (1d) (PST)Nov 18th, 2019 5:53 PM (3d) (PST)Nov 18th, 2019 5:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1683408281.5480.2600.3696.9740.0895988

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,08820,41749,671931622418538,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
926.9h/38.6d 3,656 20,511 19,980 387.8k 920 3,108 4,939 65m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:12,509
Deaths:2,257
KDR:5.542
Accuracy:30.733% A+
HSR:36.670% A++
T9 CARV
A*
Kills:2,243
Deaths:392
KDR:5.722
Accuracy:30.884% A*
HSR:34.240% A++
MG-H1 Watchman
A++
Kills:1,872
Deaths:310
KDR:6.039
Accuracy:31.822% A++
HSR:34.615% B**
T9A "Butcher"
B**
Kills:1,224
Deaths:226
KDR:5.416
Accuracy:30.072% B**
HSR:35.376% B**
NS-15M2
A*
Kills:1,183
Deaths:186
KDR:6.360
Accuracy:32.402% A+
HSR:41.758% A*
NS-15MP
B**
Kills:1,176
Deaths:174
KDR:6.759
Accuracy:33.854% B**
HSR:37.840% B++
NSX Naginata
A++
Kills:1,170
Deaths:205
KDR:5.707
Accuracy:32.350% A++
HSR:35.983% B**
NS-15MB
B**
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:32.521% B**
HSR:40.154% B**
NS-15MG
A++
Kills:450
Deaths:97
KDR:4.639
Accuracy:33.197% A
HSR:47.556% A++
MG-H1 Watchman AE
A++
Kills:352
Deaths:80
KDR:4.400
Accuracy:30.972% B**
HSR:41.477% A++
TMG-50
A++
Kills:338
Deaths:70
KDR:4.829
Accuracy:32.072% A++
HSR:36.095% A++
NS-15M AE
A
Kills:286
Deaths:46
KDR:6.217
Accuracy:32.685% A
HSR:39.511% A
T9 CARV-S
A**
Kills:159
Deaths:21
KDR:7.571
Accuracy:26.863% B*
HSR:42.767% A**
T32 Bull
A*
Kills:88
Deaths:23
KDR:3.826
Accuracy:34.643% A*
HSR:32.955% B**
Kills:24,218
Deaths (as Heavy Assault):4,270
Deaths (to Heavy Assaults):4,276
KDR:5.67166
Kill Difference:19,948
Playtime:339.856 hours
Usage:37%
Score:14.118m
Score/min:692
Accuracy (listed only):31.791%
HSR (listed only):38.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
A+
Kills:1,268
Deaths:317
KDR:4
Accuracy:72.012% B**
HSR:24.211% A+
HC1 Cougar
A++
Kills:1,185
Deaths:187
KDR:6.337
Accuracy:33.235% A++
HSR:23.629% C*
LC3 Jaguar
A
Kills:1,184
Deaths:205
KDR:5.776
Accuracy:30.426% A
HSR:22.466% B
MG-S1 Jackal
A
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% A
HSR:28.864% A
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B+
LC2 Lynx
A*
Kills:630
Deaths:168
KDR:3.750
Accuracy:32.260% A++
HSR:34.921% A*
AS16 NightHawk
A
Kills:391
Deaths:84
KDR:4.655
Accuracy:52.584% A
HSR:12.021% D
MKV-B Suppressed
A*
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% B**
HSR:36.245% A*
TRAC-5
M
Kills:209
Deaths:35
KDR:5.971
Accuracy:35.038% M
HSR:27.273% A+
SMG-46 Armistice
A++
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A++
HSR:27.326% A++
PS1-AV Suppressor
B**
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B**
HSR:28.462% B+
TAS-16 Blackjack
A+
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A+
HSR:22.807% A
LC2 Lynx AE
B*
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B*
HSR:26.606% C++
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:8,021
Deaths (as Light Assault):1,621
Deaths (to Light Assaults):2,658
KDR:4.94818
Kill Difference:6,400
Playtime:77.278 hours
Usage:8%
Score:2.467m
Score/min:532
Accuracy (listed only):42.041%
HSR (listed only):25.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A+
Kills:1,268
Deaths:317
KDR:4
Accuracy:72.012% B**
HSR:24.211% A+
TAR-AE
B**
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:33.194% B**
HSR:33.561% B++
MG-S1 Jackal
A
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% A
HSR:28.864% A
NS-11A
A*
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:35.990% A*
HSR:36.325% A++
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B+
TAR
A*
Kills:1,134
Deaths:215
KDR:5.274
Accuracy:34.596% A*
HSR:28.395% B*
AS16 NightHawk
A
Kills:391
Deaths:84
KDR:4.655
Accuracy:52.584% A
HSR:12.021% D
NS-11AB
A++
Kills:376
Deaths:94
KDR:4
Accuracy:36.030% A++
HSR:35.106% A+
Cycler TRV
A*
Kills:255
Deaths:48
KDR:5.313
Accuracy:32.942% A++
HSR:34.510% A*
MKV-B Suppressed
A*
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% B**
HSR:36.245% A*
TORQ-9
A++
Kills:221
Deaths:38
KDR:5.816
Accuracy:32.363% A++
HSR:33.937% A
SMG-46 Armistice
A++
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A++
HSR:27.326% A++
PS1-AV Suppressor
B**
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B**
HSR:28.462% B+
TAS-16 Blackjack
A+
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A+
HSR:22.807% A
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
T1 Cycler
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:36.860% N/A
HSR:30% N/A
Kills:9,081
Deaths (as Combat Medic):1,794
Deaths (to Combat Medics):1,594
KDR:5.06187
Kill Difference:7,287
Playtime:67.964 hours
Usage:7%
Score:3.618m
Score/min:887
Accuracy (listed only):41.775%
HSR (listed only):28.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
A+
Kills:1,268
Deaths:317
KDR:4
Accuracy:72.012% B**
HSR:24.211% A+
HC1 Cougar
A++
Kills:1,185
Deaths:187
KDR:6.337
Accuracy:33.235% A++
HSR:23.629% C*
LC3 Jaguar
A
Kills:1,184
Deaths:205
KDR:5.776
Accuracy:30.426% A
HSR:22.466% B
LC2 Lynx
A*
Kills:630
Deaths:168
KDR:3.750
Accuracy:32.260% A++
HSR:34.921% A*
AS16 NightHawk
A
Kills:391
Deaths:84
KDR:4.655
Accuracy:52.584% A
HSR:12.021% D
TRAC-5
M
Kills:209
Deaths:35
KDR:5.971
Accuracy:35.038% M
HSR:27.273% A+
AMR-66
A*
Kills:151
Deaths:58
KDR:2.603
Accuracy:39.138% A*
HSR:33.775% A
TAS-16 Blackjack
A+
Kills:114
Deaths:39
KDR:2.923
Accuracy:77.647% A+
HSR:22.807% A
LC2 Lynx AE
B*
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B*
HSR:26.606% C++
MG-HBR1 Dragoon
A+
Kills:107
Deaths:22
KDR:4.864
Accuracy:43.689% A+
HSR:21.495% D-
Kills:5,348
Deaths (as Engineer):1,136
Deaths (to Engineers):1,913
KDR:4.70775
Kill Difference:4,212
Playtime:343.808 hours
Usage:37%
Score:11.618m
Score/min:563
Accuracy (listed only):44.723%
HSR (listed only):24.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,324
Deaths:465
KDR:7.148
Accuracy:46.296% B**
HSR:83.995% A+
NS-357P Underboss
B*
Kills:1,173
Deaths:456
KDR:2.572
Accuracy:47.235% B*
HSR:31.202% B+
MG-S1 Jackal
A
Kills:1,171
Deaths:253
KDR:4.628
Accuracy:33.537% A
HSR:28.864% A
NS-44P Commissioner
B+
Kills:1,170
Deaths:547
KDR:2.139
Accuracy:46.204% B+
HSR:31.282% B+
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B+
NS-45 Pilot
B++
Kills:672
Deaths:322
KDR:2.087
Accuracy:36.140% B++
HSR:28.571% C**
NSX Daimyo
A++
Kills:304
Deaths:43
KDR:7.070
Accuracy:52.348% A++
HSR:97.040% B*
MKV-B Suppressed
A*
Kills:229
Deaths:41
KDR:5.585
Accuracy:33.493% B**
HSR:36.245% A*
NS-44 Commissioner AE
B*
Kills:217
Deaths:101
KDR:2.149
Accuracy:46.522% B++
HSR:32.258% B*
NS-357G Underboss
A+
Kills:203
Deaths:117
KDR:1.735
Accuracy:44.823% B
HSR:40.887% A+
SMG-46 Armistice
A++
Kills:172
Deaths:29
KDR:5.931
Accuracy:34.337% A++
HSR:27.326% A++
RAMS .50M
B*
Kills:146
Deaths:18
KDR:8.111
Accuracy:44.031% B*
HSR:78.767% C+
PS1-AV Suppressor
B**
Kills:130
Deaths:28
KDR:4.643
Accuracy:34.427% B**
HSR:28.462% B+
NS-30G Vandal
A*
Kills:98
Deaths:27
KDR:3.630
Accuracy:35.618% C++
HSR:44.898% A*
NSX Tomoe
M
Kills:89
Deaths:12
KDR:7.417
Accuracy:41.514% M
HSR:34.832% C+
NS-44G Commissioner
B**
Kills:88
Deaths:32
KDR:2.750
Accuracy:48.479% B*
HSR:35.227% B**
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:10,415
Deaths (as Infiltrator):2,705
Deaths (to Infiltrators):1,955
KDR:3.85028
Kill Difference:7,710
Playtime:62.635 hours
Usage:7%
Score:2.077m
Score/min:553
Accuracy (listed only):41.964%
HSR (listed only):41.514%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A**
Kills:2,594
Deaths:314
KDR:8.261
Accuracy:29.254% A**
HSR:24.364% B++
MRC3 Mercy
A**
Kills:2,502
Deaths:314
KDR:7.968
Accuracy:29.695% A**
HSR:25.340% B*
M3 Pounder HEG
A*
Kills:163
Deaths:30
KDR:5.433
Accuracy:58.384% A*
HSR:1.227% D*
M3 Pounder HEG
M+
Kills:156
Deaths:30
KDR:5.200
Accuracy:60.372% A*
HSR:7.051% M+
M6 Onslaught
A**
Kills:147
Deaths:23
KDR:6.391
Accuracy:28.992% A**
HSR:26.531% A
M6 Onslaught
M
Kills:130
Deaths:23
KDR:5.652
Accuracy:30.162% M
HSR:24.615% B*
M2 Mutilator
M
Kills:75
Deaths:10
KDR:7.500
Accuracy:26.088% M
HSR:21.333% B+
M2 Mutilator
A**
Kills:71
Deaths:10
KDR:7.100
Accuracy:25.867% A**
HSR:15.493% D
Kills:5,838
Deaths (as MAX Suit):377
Deaths (to MAX Suits):630
KDR:15.48541
Kill Difference:5,461
Playtime:35.634 hours
Usage:4%
Score:1.873m
Score/min:876
Accuracy (listed only):36.102%
HSR (listed only):18.244%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:8,805
V. Kills:258 N/A
Deaths:439
KDR:20.057
Accuracy:34.355% B*
KPH:152.500 M*
VKPH:4.500 B+
Hellfire Rocket Pods
A*
Kills:1,169
V. Kills:123 N/A
Deaths:26
KDR:44.962
Accuracy:63.665% A++
KPH:204.900 A*
VKPH:21.600 B*
M18 Needler
M++
Kills:1,145
V. Kills:545 210%
Deaths:133
KDR:8.609
Accuracy:37.770% B**
KPH:45.900 M++
VKPH:21.900 A++
M18 Rotary
M++
Kills:866
V. Kills:420 206%
Deaths:57
KDR:15.193
Accuracy:43.994% A*
KPH:58.300 M++
VKPH:28.300 A*
Kills:11,985 (10,816 + 0)
Deaths:655
KDR:18.298
VKDR:2.055
Vehicle Kills:1,346
Kill Difference:11,330
Playtime:103.249 hours
Usage:11%
Score:2.574m
Score/min:415
Piloting Accuracy:43.994%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:216
V. Kills:116 185%
Deaths:46
KDR:4.696
Accuracy:56.658% B*
KPH:18.400 A++
VKPH:9.900 B+
C150 Dalton
B*
Kills:60
V. Kills:37 158%
Deaths:3
KDR:20
Accuracy:32.385% D
KPH:52 B*
VKPH:32.100 B+
Kills:276 (216 + 60)
Deaths:49
KDR:5.633
VKDR:3.122
Vehicle Kills:153
Kill Difference:227
Playtime:12.915 hours
Usage:1%
Score:0.162m
Score/min:209
Piloting Accuracy:56.658%
Gunner Accuracy:32.385%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M++
Kills:1,594
V. Kills:479 332%
Deaths:60
KDR:26.567
Accuracy:52.900% B**
KPH:94.600 A++
VKPH:28.400 M++
P2-120 AP
S
Kills:1,258
V. Kills:471 267%
Deaths:38
KDR:33.105
Accuracy:49.560% B
KPH:89.100 S
VKPH:33.400 A**
P2-120 HEAT
M**
Kills:289
V. Kills:81 352%
Deaths:7
KDR:41.286
Accuracy:56.587% A+
KPH:67.400 M**
VKPH:18.900 A*
E540 Halberd
M
Kills:261
V. Kills:95 272%
Deaths:9
KDR:29
Accuracy:46.683% B++
KPH:50.900 M
VKPH:18.500 A+
Kills:3,402 (3,141 + 261)
Deaths:114
KDR:29.842
VKDR:9.877
Vehicle Kills:1,126
Kill Difference:3,288
Playtime:40.389 hours
Usage:4%
Score:1.309m
Score/min:540
Driving Accuracy:56.587%
Gunner Accuracy:46.683%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:4,959
V. Kills:282 N/A
Deaths:132
KDR:37.568
Accuracy:41.811% B++
KPH:165.900 A
VKPH:9.400 B++
M12 Kobalt-H
B*
Kills:1,450
V. Kills:46 N/A
Deaths:19
KDR:76.316
Accuracy:25.849% B*
KPH:163.300 B*
VKPH:5.200 C++
E540 Halberd-H
M++
Kills:1,224
V. Kills:362 337%
Deaths:40
KDR:30.600
Accuracy:60.588% B
KPH:103.600 M++
VKPH:30.600 B**
G20 Vulcan-H
A*
Kills:77
V. Kills:27 275%
Deaths:6
KDR:12.833
Accuracy:52.265% B+
KPH:87.400 A*
VKPH:30.600 B
Kills:7,710 (0 + 7,710)
Deaths:197
KDR:39.137
VKDR:3.640
Vehicle Kills:717
Kill Difference:7,513
Playtime:51.463 hours
Usage:6%
Score:1.378m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:52.265%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:121
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:29.042% A**
KPH:168.300 M
VKPH:5.600 B+
M12 Kobalt
A++
Kills:100
V. Kills:2 N/A
Deaths:1
KDR:100
Accuracy:25.701% A++
KPH:97.300 B**
VKPH:1.900 D
Kills:221 (0 + 221)
Deaths:1
KDR:221
VKDR:6
Vehicle Kills:6
Kill Difference:220
Playtime:1.747 hours
Usage:0%
Score:0.054m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:25.701%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:294
V. Kills:2 N/A
Deaths:69
KDR:4.261
Accuracy:48.860% B++
KPH:130.100 M
VKPH:0.900 D
Kills:294 (294 + 0)
Deaths:69
KDR:4.261
VKDR:0.029
Vehicle Kills:2
Kill Difference:225
Playtime:2.259 hours
Usage:0%
Score:0.039m
Score/min:291
Driving Accuracy:48.860%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:403
V. Kills:25 N/A
Deaths:11
KDR:36.636
Accuracy:39.718% B*
KPH:119.700 A
VKPH:7.400 B
Kills:403 (0 + 403)
Deaths:11
KDR:36.636
VKDR:2.273
Vehicle Kills:25
Kill Difference:392
Playtime:3.367 hours
Usage:0%
Score:0.074m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:39.718%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,61012,5092,2575.542A+0.4130.733%A+36.67%A++132.9M**1.1A45494.1h9.2B**29.8B*
M14 Banshee 9,0638,80543920.057B**14.1034.355%B*N/A152.6M*4.5B+45557.7h12.9B++37.5B++
P525 Marauder-H 5,2414,95913237.568A++31.6141.811%B++N/A165.9A9.4B++42229.9h4.9B*11.7B**
TSAR-42 3,3263,3244657.148B++1.1946.296%B**83.995%A+103.9M+N/A32332h1.6A3.5B**
M12 Kobalt 3,2713,20532100.156A**94.2025.679%B++19.22%C**193.1A++4C46416.6h10.7B**41.8B*
MRC3 Mercy 2,6122,5943148.261A**2.3129.254%A**24.364%B++88.5SN/A26929.3h14.5A49.5B**
MRC3 Mercy 2,5322,5023147.968A**2.0129.695%A**25.34%B*85.4M**1B++25029.3h15.3B**51.6B**
Ripper 2,2632,2592,9280.772S5.1848.432%A*27.313%A+18.3B*N/A73123.5h1.1B*2.2B+
T9 CARV 2,2592,2433925.722M++0.2330.884%A*34.24%A++128.9SN/A56317.4h9.4A30.6B**
MG-H1 Watchman 1,8811,8723106.039M0.0831.822%A++34.615%B**133.7M++N/A43814h10.6B**33.3B*
P2-120 HESH 2,0731,5946026.567B**20.6152.9%B**N/A94.3A++28.3M++42516.9h3.8B*7.2B**
M12 Kobalt-H 1,4961,4501976.316A**70.3625.849%B*18.414%C*162.9B*5.2C++4538.9h11.5B++44.7B*
NS Decimator-G 1,8841,2902106.143S0.1967.766%B+N/A97.7A*45A*57013.2h3B++4.5B++
TRS-12 Uppercut 1,2751,2683174M1.9572.012%B**24.211%A+151SN/A4338.4h1.7A2.4B*
P2-120 AP 1,7291,2583833.105M*27.1549.56%B1.669%D89.2S33.4A**69114.1h3.7A+7.4A
E540 Halberd-H 1,5861,2244030.6M24.6560.588%BN/A103.7M++30.7B**45011.8h2.8A++4.7A++
T9A "Butcher" 1,2301,2242265.416A*0.5430.072%B**35.376%B**127.5A*N/A3809.6h9.3B**30.8B**
HC1 Cougar 1,2061,1851876.337S0.3833.235%A++23.629%C*111.8M*2M*45110.6h9.4B**28.3B*
LC3 Jaguar 1,2031,1842055.776M+0.1830.426%A22.466%B69.2A++1.1A+20517.1h10.5B+34.5B*
NS-15M2 1,1941,1831866.36A*0.4132.402%A+41.758%A*131.4M1.2B**3319h9.4B*29B*
NS-15MP 1,1941,1761746.759A++0.8033.854%B**37.84%B++140A++2.1A++3458.4h9.2B++27.1B++
NS-357P Underboss 1,1801,1734562.572B*3.3847.235%B*31.202%B+156.4A*N/A6067.5h3.2B++6.7B*
TAR-AE 1,1781,1711936.067A**0.1133.194%B**33.561%B++141.1MN/A6188.3h9.5B**28.5B*
MG-S1 Jackal 1,1761,1712534.628M+1.3333.537%A28.864%A122M**N/A3819.6h8B+23.7B*
NS-11A 1,1831,1701806.5S0.5535.99%A*36.325%A++162.5S1.8A**4507.2h9.2A+25.5A
NS-44P Commissioner 1,1751,1705472.139B*3.8246.204%B+31.282%B+134.5A++N/A4428.7h2.8B+6.1B++
NSX Naginata 1,1801,1702055.707S0.2532.35%A++35.983%B**148.1M**1.3B**3347.9h8.5B*26.3B*
Hellfire Rocket Pods 1,2921,1692644.962S39.0163.665%A++N/A205.1A*21.6B*6625.7h13.3B+20.9B++
NS-15MB 1,1741,1681836.383M**0.4332.521%B**40.154%B**118A+N/A3319.9h9.6B*29.5B++
SMG-46AE Armistice 1,1681,1642025.762S0.1934.039%B*28.952%B+163.9A**N/A5137.1h10.1B*29.7B++
M18 Needler 1,6901,1451338.609A*2.6537.77%B**N/A46M++21.9A++30324.9h58.2B**154.1B**
TAR 1,1421,1342155.274M0.6834.596%A*28.395%B*162S1.1A5387h8.8A++25.5A
M18 Rotary 1,2868665715.193S9.2443.994%A*1.27%D58.1M++28.2A*35714.9h53.9B*122.5B**
NS-45 Pilot 6736723222.087B++3.8736.14%B++28.571%C**124.4A++N/A3515.4h5.3B**14.7B*
LC2 Lynx 6346301683.75A**2.2032.26%A++34.921%A*90MN/A4147h11B**34B**
MANA Anti-Personnel Turret 626623837.506N/A1.5528.243%UN/A6230U30U13524200.1h11.4T*40.2T*
NS Harrower 4604567,3720.062C**5.8920.977%D4.605%D1.5CN/A9306.8h1.7B*8.1C*
NS-15MG 453450974.639M*1.3233.197%A47.556%A++121.6A++N/A3453.7h10.1B+30.4B+
CAS 14-E 4284031136.636B++30.6839.718%B*N/A118.5A7.4B3663.4h18.1B**45.6B**
AS16 NightHawk 397391844.655M++1.3052.584%A12.021%D134.8M**2.1M*4252.9h3.1A5.9B**
NS-11AB 380376944A**1.9536.03%A++35.106%A+125.3A*1.3A2833h9.2A25.5B**
MG-H1 Watchman AE 356352804.4A*1.5530.972%B**41.477%A++121.4A*1.4C**3182.9h9.8B**31.6B**
TMG-50 338338704.829M**1.1332.072%A++36.095%A++109M++N/A4113.1h8.4B**26.3B*
T7 Mini-Chaingun 318316615.18S0.7726.245%A++13.291%C+131.7SN/A5772.4h10.2B**38.9B*
NSX Daimyo 304304437.07A1.1252.348%A++97.04%B*95A+N/A3003.2h2B*3.8B**
Tank Mine 436301339.121M*3.1763.636%A*N/A188.1A+84.4B++14271.6h2.1C3.4A+
S12 Renegade 296294694.261B++1.6948.86%B++N/A127.8MN/A2912.3h2.6B++5.2B*
P2-120 HEAT 370289741.286S35.3356.587%A+N/A67.2M**18.8A*3854.3h4.9B**8.7A+
NS-15M AE 287286466.217A*0.2632.685%A39.511%A130A*N/A6122.2h9.3B*28.6B*
E540 Halberd 356261929M+23.0546.683%B++1.149%D--51.2M18.6A+6335.1h3.6A++7.7A+
Cycler TRV 261255485.313M**0.6432.942%A++34.51%A*150S3.5S6891.7h8.7A++26.4A
MKV-B Suppressed 229229415.585M**0.3733.493%B**36.245%A*143.1M*N/A3101.6h10.1B*30B++
TORQ-9 222221385.816M++0.1432.363%A++33.937%A138.1SN/A6481.6h10.9A33.6B**
NS-44 Commissioner AE 2172171012.149B++3.8146.522%B++32.258%B*108.5A++N/A4412h3B++6.4B+
CAS30 Tank Buster 332216464.696A+1.2656.658%B*N/A18.3A++9.8B+14111.8h30.3B**53.5B*
TRAC-5 209209355.971S0.0235.038%M27.273%A+83.6SN/A6632.5h9.8B**27.9B**
NS-357G Underboss 2042031171.735B++4.2244.823%B40.887%A+119.4B**N/A3251.7h3B+6.8B
SMG-46 Armistice 173172295.931S0.0234.337%A++27.326%A++122.9SN/A6741.4h10.9B**31.7B*
Sticky Grenade 1751711171N/A165.0561.526%B**N/A855C20B+46210.2h2.2C++3.5B+
M3 Pounder HEG 171163305.433A**0.5258.384%A*1.227%D*50.9M**2.5C--2273.2h12.3B*21.1B*
T9 CARV-S 159159217.571S1.6226.863%B*42.767%A**122.3M++N/A5061.3h9.1B**33.8B++
M3 Pounder HEG 183156305.2A*0.7560.372%A*7.051%M+48.8M++8.4M+1813.2h13.3B*22B*
AMR-66 151151582.603A*3.3539.138%A*33.775%A68.6MN/A3472.2h7.6B++19.4B*
M6 Onslaught 148147236.391A*0.4428.992%A**26.531%A91.9M*N/A2521.6h13.9A48.1B**
RAMS .50M 146146188.111A+2.1644.031%B*78.767%C+85.9M*N/A4891.7h1.5A3.5B*
M6 Onslaught 130130235.652A++0.3030.162%M24.615%B*76.5MN/A2171.7h17.4B+57.8B*
PS1-AV Suppressor 130130284.643A*1.3134.427%B**28.462%B+118.2A*N/A3211.1h10.7B*31.2B*
M12 Kobalt 1251211121S115.0529.042%A**28.926%A*172.9M+5.7B++6220.7h12B**41.1B**
TAS-16 Blackjack 114114392.923A++3.0377.647%A+22.807%A162.9SN/A8980.7h1.7A2.2B*
LC2 Lynx AE 110109215.19M+0.7631.201%B*26.606%C++109A*1C*3581h11B*35.1B*
MG-HBR1 Dragoon 107107224.864M**1.0943.689%A+21.495%D-97.3M**N/A3041.1h4.6B**10.6B**
M12 Kobalt 1021001100S94.0525.701%A++31%M100B**2D4391h13.9B**54.2B*
NS-30G Vandal 9898273.63M2.3235.618%C++44.898%A*81.7AN/A3191.2h4.6B+12.8B+
Frag Grenade 9997197N/A91.0551.16%B*N/A485C++10C++28890.2h3.9C+7.6B+
NSX Tomoe 9089127.417S1.4641.514%M34.832%C+148.3S1.7M*7970.6h10.4B**25.1B**
NS-44G Commissioner 9088322.75B**3.2048.479%B*35.227%B**110B**2.5M++3940.8h2.9B+6B+
T32 Bull 8888233.826A++2.1334.643%A*32.955%B**110A**N/A4870.8h10.6B++30.7B*
C-4 10285127.083S1.1371.806%SN/A170A++34B28060.5h1.9D2.7B**
Chainblade 82812,1640.037B+5.9210.216%D**2.469%D0.6C+N/A2146.9h1.5B**14.9C+
G20 Vulcan-H 10477612.833A++6.8852.265%B+3.896%B*85.6A*30B11330.9h59.2A113.2A
M2 Mutilator 7675107.5M**1.5526.088%M21.333%B+62.5M++N/A2131.2h13.6B**52.1B**
M2 Mutilator 7271107.1M**1.1525.867%A**15.493%D64.5M+N/A2111.1h13A50.4B*
NSX Tengu 6565125.417S0.5454.346%M16.923%D130M++N/A8130.5h9.5B*17.5B*
NS "Jackpot" Decimator 8363125.25A**0.7065.461%C++3.175%A70B++22.2C+6060.9h3.2B++4.8B++
C150 Dalton 9760320A+14.0532.385%DN/A50B*30.8B+9081.2h2.5B**7.6B*
T1 Cycler 5250212.381B**3.5736.86%M++30%A71.4M+2.9S15900.7h10.8B**29.3A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,3181h
Nano-Armor Kit78123,01112.7h
AE Nano-Armor Kit169313,05534.9h
AE Medical Applicator3240,4522.7h
Nanite Revive Grenade02930.1h
Nanite Healing Grenade01390h
Restoration Kit3736,59721.1h
Spitfire Auto-Turret4640.2h
Motion Spotter13370.2h
Welding Device01870h
Medical Applicator17700.1h
Medical Kit1,96312,01092.6h
Ammunition Package36150.3h
Anti-Infantry MANA Turret145120.9h
Nano-Repair Grenade09340.3h
Snowman Soldier2530.1h
Flail Targeting Dart1670.5h
Recon Detection Device41,1521.3h

Check the help document for the dictionary if you want to learn more about words used here.


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