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Field Marshal XKQKade[OO] XKQKade
TR BR 125

KDR: 5.97

Score: 33.1m

Last Seen: Dec 14th, 2018 2:35 PM
- OFFLINE - 24 minute(s)

Prestige 1, Battle Rank 100 (125 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 67
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee P525 Marauder-H M12 Kobalt TSAR-42 MRC3 Mercy Ripper T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,449,705 MLG Score: 5955
Fun Score: N/A
Cheeseburgers Flipped: 259TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.217%34.204%11023998336,1274.913231.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.661%2.189A*2.107A*-0.592DHEAD ++ (~18.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.635B+8.80.383C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.156%0.508%74615101711,016192116957.375942%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.191%-0.037C+-1.011D*0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.684B+18.90.643B+32

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.404%0.92%1129210202,8254499796.27778288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.196%1.03B**-1.103D*-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++3.80.7B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.391%3.889%2999510177,48230880324.2136931%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.554%-0.069C+-0.115C+1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.867B*5.50.858B*10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.628%84.713%2999310193,55280914.3906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.519%1.738A++1.155B**0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.639B+1.70.477B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.782%21.459%2999310191,673884111.89253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.367%1.95A++1.398A0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.763B++20.582B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 67
33.1m422.7%745 (44.7k)642 (38.5k)5.9712180,27713,4446.2201125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10221007527.913%23.889%66703:5029

8% Combat Medic36% Engineer37% Heavy Assault7% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 4:47 PMJul 10th, 2017 8:57 PMDec 14th, 2018 9:35 AM (4h) (PST)Dec 14th, 2018 11:00 AM (2h) (PST)Dec 14th, 2018 10:35 AM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1603438171.5590.2610.3726.9450.0845955

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,58620,59148,995941622417538,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
858.5h/35.8d 3,346 19,177 18,632 357.7k 874 2,932 4,351 59.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:10,885
Deaths:1,911
KDR:5.696
Accuracy:30.519% A++
HSR:36.408% A++
T9 CARV
A**
Kills:2,223
Deaths:387
KDR:5.744
Accuracy:30.879% A**
HSR:34.278% A++
MG-H1 Watchman
A++
Kills:1,872
Deaths:310
KDR:6.039
Accuracy:31.822% A++
HSR:34.615% B**
NS-15MP
A
Kills:1,176
Deaths:174
KDR:6.759
Accuracy:33.854% A
HSR:37.840% B**
NSX Naginata
A*
Kills:1,170
Deaths:205
KDR:5.707
Accuracy:32.350% A*
HSR:35.983% B**
T9A "Butcher"
A
Kills:1,170
Deaths:213
KDR:5.493
Accuracy:30.023% A
HSR:34.615% B**
NS-15M2
A*
Kills:1,170
Deaths:184
KDR:6.359
Accuracy:32.443% A++
HSR:41.709% A*
NS-15MB
B**
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:32.521% B**
HSR:40.154% B**
NS-15MG
A++
Kills:450
Deaths:97
KDR:4.639
Accuracy:33.197% A
HSR:47.556% A++
TMG-50
A*
Kills:334
Deaths:68
KDR:4.912
Accuracy:32.137% A*
HSR:35.629% A++
T7 Mini-Chaingun
A++
Kills:315
Deaths:61
KDR:5.164
Accuracy:26.245% A++
HSR:13.016% C+
NS-15M AE
A+
Kills:286
Deaths:46
KDR:6.217
Accuracy:32.685% A+
HSR:39.511% A+
MG-H1 Watchman AE
A
Kills:252
Deaths:47
KDR:5.362
Accuracy:31.366% B**
HSR:40.476% A
T9 CARV-S
M
Kills:159
Deaths:21
KDR:7.571
Accuracy:26.878% B**
HSR:42.767% M
T32 Bull
A*
Kills:88
Deaths:23
KDR:3.826
Accuracy:34.643% A*
HSR:32.955% A
Kills:22,718
Deaths (as Heavy Assault):3,930
Deaths (to Heavy Assaults):3,960
KDR:5.78066
Kill Difference:18,788
Playtime:317.528 hours
Usage:37%
Score:12.675m
Score/min:665
Accuracy (listed only):31.437%
HSR (listed only):36.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
A++
Kills:1,208
Deaths:292
KDR:4.137
Accuracy:72.641% A
HSR:24.421% A++
HC1 Cougar
A++
Kills:1,185
Deaths:187
KDR:6.337
Accuracy:33.235% A++
HSR:23.629% C**
LC3 Jaguar
A+
Kills:1,182
Deaths:204
KDR:5.794
Accuracy:30.415% A+
HSR:22.504% B+
MG-S1 Jackal
A
Kills:1,167
Deaths:253
KDR:4.613
Accuracy:33.534% A
HSR:28.963% A
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B*
LC2 Lynx
A**
Kills:578
Deaths:161
KDR:3.590
Accuracy:32.298% A*
HSR:35.813% A**
AS16 NightHawk
A+
Kills:373
Deaths:79
KDR:4.722
Accuracy:53.226% A+
HSR:11.796% D
MKV-B Suppressed
M+
Kills:201
Deaths:38
KDR:5.289
Accuracy:33.105% B**
HSR:37.313% M+
TRAC-5
M++
Kills:133
Deaths:17
KDR:7.824
Accuracy:35.905% M++
HSR:29.323% A++
PS1-AV Suppressor
B**
Kills:113
Deaths:24
KDR:4.708
Accuracy:34.780% B**
HSR:28.319% B++
LC2 Lynx AE
B*
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B*
HSR:26.606% C++
TAS-16 Blackjack
A+
Kills:92
Deaths:34
KDR:2.706
Accuracy:77.209% A+
HSR:21.739% A
SMG-46 Armistice
A++
Kills:91
Deaths:14
KDR:6.500
Accuracy:34.171% A++
HSR:19.780% B+
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:7,661
Deaths (as Light Assault):1,538
Deaths (to Light Assaults):2,478
KDR:4.98114
Kill Difference:6,123
Playtime:74.947 hours
Usage:9%
Score:2.371m
Score/min:527
Accuracy (listed only):42.150%
HSR (listed only):25.434%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A++
Kills:1,208
Deaths:292
KDR:4.137
Accuracy:72.641% A
HSR:24.421% A++
TAR-AE
A
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:33.194% A
HSR:33.561% B*
NS-11A
A**
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:35.990% A**
HSR:36.325% A*
MG-S1 Jackal
A
Kills:1,167
Deaths:253
KDR:4.613
Accuracy:33.534% A
HSR:28.963% A
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B*
TAR
A*
Kills:1,059
Deaths:196
KDR:5.403
Accuracy:34.344% A*
HSR:27.951% B**
NS-11AB
A*
Kills:376
Deaths:94
KDR:4
Accuracy:36.030% A*
HSR:35.106% A+
AS16 NightHawk
A+
Kills:373
Deaths:79
KDR:4.722
Accuracy:53.226% A+
HSR:11.796% D
Cycler TRV
A*
Kills:255
Deaths:48
KDR:5.313
Accuracy:32.942% A*
HSR:34.510% A*
TORQ-9
A++
Kills:221
Deaths:38
KDR:5.816
Accuracy:32.363% A++
HSR:33.937% A+
MKV-B Suppressed
M+
Kills:201
Deaths:38
KDR:5.289
Accuracy:33.105% B**
HSR:37.313% M+
PS1-AV Suppressor
B**
Kills:113
Deaths:24
KDR:4.708
Accuracy:34.780% B**
HSR:28.319% B++
TAS-16 Blackjack
A+
Kills:92
Deaths:34
KDR:2.706
Accuracy:77.209% A+
HSR:21.739% A
SMG-46 Armistice
A++
Kills:91
Deaths:14
KDR:6.500
Accuracy:34.171% A++
HSR:19.780% B+
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
T1 Cycler
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:36.860% N/A
HSR:30% N/A
Kills:8,776
Deaths (as Combat Medic):1,718
Deaths (to Combat Medics):1,480
KDR:5.10827
Kill Difference:7,058
Playtime:66.708 hours
Usage:8%
Score:3.587m
Score/min:896
Accuracy (listed only):41.798%
HSR (listed only):28.100%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
A++
Kills:1,208
Deaths:292
KDR:4.137
Accuracy:72.641% A
HSR:24.421% A++
HC1 Cougar
A++
Kills:1,185
Deaths:187
KDR:6.337
Accuracy:33.235% A++
HSR:23.629% C**
LC3 Jaguar
A+
Kills:1,182
Deaths:204
KDR:5.794
Accuracy:30.415% A+
HSR:22.504% B+
LC2 Lynx
A**
Kills:578
Deaths:161
KDR:3.590
Accuracy:32.298% A*
HSR:35.813% A**
AS16 NightHawk
A+
Kills:373
Deaths:79
KDR:4.722
Accuracy:53.226% A+
HSR:11.796% D
AMR-66
A*
Kills:151
Deaths:58
KDR:2.603
Accuracy:39.138% A*
HSR:33.775% A
TRAC-5
M++
Kills:133
Deaths:17
KDR:7.824
Accuracy:35.905% M++
HSR:29.323% A++
LC2 Lynx AE
B*
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B*
HSR:26.606% C++
MG-HBR1 Dragoon
A++
Kills:106
Deaths:21
KDR:5.048
Accuracy:43.610% A++
HSR:20.755% D--
TAS-16 Blackjack
A+
Kills:92
Deaths:34
KDR:2.706
Accuracy:77.209% A+
HSR:21.739% A
Kills:5,117
Deaths (as Engineer):1,074
Deaths (to Engineers):1,764
KDR:4.76443
Kill Difference:4,043
Playtime:309.038 hours
Usage:36%
Score:10.741m
Score/min:579
Accuracy (listed only):44.888%
HSR (listed only):25.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,172
Deaths:434
KDR:7.309
Accuracy:46.224% B**
HSR:84.048% A++
NS-357P Underboss
B*
Kills:1,173
Deaths:456
KDR:2.572
Accuracy:47.235% B*
HSR:31.202% B++
NS-44P Commissioner
B++
Kills:1,170
Deaths:547
KDR:2.139
Accuracy:46.204% B++
HSR:31.282% B++
MG-S1 Jackal
A
Kills:1,167
Deaths:253
KDR:4.613
Accuracy:33.534% A
HSR:28.963% A
SMG-46AE Armistice
B*
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B*
HSR:28.952% B*
NS-45 Pilot
B*
Kills:624
Deaths:300
KDR:2.080
Accuracy:36.256% B*
HSR:28.846% B+
NSX Daimyo
A++
Kills:234
Deaths:35
KDR:6.686
Accuracy:53.644% A++
HSR:97.436% B**
NS-44 Commissioner AE
B++
Kills:208
Deaths:98
KDR:2.122
Accuracy:44.642% B+
HSR:31.250% B++
MKV-B Suppressed
M+
Kills:201
Deaths:38
KDR:5.289
Accuracy:33.105% B**
HSR:37.313% M+
RAMS .50M
B*
Kills:146
Deaths:18
KDR:8.111
Accuracy:44.031% B*
HSR:78.767% C+
PS1-AV Suppressor
B**
Kills:113
Deaths:24
KDR:4.708
Accuracy:34.780% B**
HSR:28.319% B++
NS-30G Vandal
A+
Kills:98
Deaths:27
KDR:3.630
Accuracy:35.618% C++
HSR:44.898% A+
NS-357G Underboss
B**
Kills:94
Deaths:43
KDR:2.186
Accuracy:47.282% B**
HSR:28.723% B
SMG-46 Armistice
A++
Kills:91
Deaths:14
KDR:6.500
Accuracy:34.171% A++
HSR:19.780% B+
NSX Tomoe
M
Kills:89
Deaths:12
KDR:7.417
Accuracy:41.514% M
HSR:34.832% C+
NS-44G Commissioner
A
Kills:88
Deaths:32
KDR:2.750
Accuracy:48.479% B*
HSR:35.227% A
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:9,897
Deaths (as Infiltrator):2,545
Deaths (to Infiltrators):1,830
KDR:3.8888
Kill Difference:7,352
Playtime:58.677 hours
Usage:7%
Score:1.990m
Score/min:565
Accuracy (listed only):42.065%
HSR (listed only):40.398%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:2,318
Deaths:289
KDR:8.021
Accuracy:29.198% M+
HSR:24.720% B*
MRC3 Mercy
M+
Kills:2,194
Deaths:289
KDR:7.592
Accuracy:29.593% M+
HSR:25.615% B**
M6 Onslaught
M
Kills:147
Deaths:23
KDR:6.391
Accuracy:28.992% M
HSR:26.531% A+
M3 Pounder HEG
M*
Kills:134
Deaths:29
KDR:4.621
Accuracy:59.804% A*
HSR:8.209% M*
M3 Pounder HEG
A*
Kills:133
Deaths:29
KDR:4.586
Accuracy:57.819% A*
HSR:0.752% F
M6 Onslaught
M
Kills:130
Deaths:23
KDR:5.652
Accuracy:30.162% M
HSR:24.615% B**
M2 Mutilator
M+
Kills:75
Deaths:10
KDR:7.500
Accuracy:26.088% M+
HSR:21.333% B++
M2 Mutilator
M
Kills:71
Deaths:10
KDR:7.100
Accuracy:25.867% M
HSR:15.493% D
Kills:5,202
Deaths (as MAX Suit):351
Deaths (to MAX Suits):597
KDR:14.82051
Kill Difference:4,851
Playtime:32.463 hours
Usage:4%
Score:1.701m
Score/min:873
Accuracy (listed only):35.940%
HSR (listed only):18.409%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:8,546
V. Kills:250 N/A
Deaths:421
KDR:20.299
Accuracy:34.306% B*
KPH:153.200 M**
VKPH:4.500 B+
M18 Needler
M*
Kills:1,131
V. Kills:538 210%
Deaths:132
KDR:8.568
Accuracy:37.827% B**
KPH:45.900 M*
VKPH:21.800 A*
Hellfire Rocket Pods
A*
Kills:757
V. Kills:84 N/A
Deaths:14
KDR:54.071
Accuracy:62.754% A++
KPH:216.100 A*
VKPH:24 B**
M18 Rotary
S
Kills:366
V. Kills:171 213%
Deaths:16
KDR:22.875
Accuracy:41.790% A++
KPH:69 S
VKPH:32.200 M*
Kills:10,800 (10,043 + 0)
Deaths:583
KDR:18.525
VKDR:1.789
Vehicle Kills:1,043
Kill Difference:10,217
Playtime:89.204 hours
Usage:10%
Score:2.294m
Score/min:429
Piloting Accuracy:41.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:216
V. Kills:116 185%
Deaths:46
KDR:4.696
Accuracy:56.658% B**
KPH:18.400 A++
VKPH:9.900 B+
Kills:216 (216 + 0)
Deaths:46
KDR:4.696
VKDR:2.522
Vehicle Kills:116
Kill Difference:170
Playtime:11.756 hours
Usage:1%
Score:0.099m
Score/min:140
Piloting Accuracy:56.658%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M**
Kills:1,594
V. Kills:479 332%
Deaths:60
KDR:26.567
Accuracy:52.900% A
KPH:94.600 A*
VKPH:28.400 M**
P2-120 AP
S
Kills:1,231
V. Kills:459 268%
Deaths:38
KDR:32.395
Accuracy:49.518% B+
KPH:89.600 S
VKPH:33.400 M
E540 Halberd
A**
Kills:200
V. Kills:76 260%
Deaths:8
KDR:25
Accuracy:47.918% B*
KPH:48 A**
VKPH:18.300 A
P2-120 HEAT
M*
Kills:96
V. Kills:32 291%
Deaths:4
KDR:24
Accuracy:57.875% A++
KPH:65.100 M*
VKPH:21.700 M+
Kills:3,121 (2,921 + 200)
Deaths:110
KDR:28.373
VKDR:9.509
Vehicle Kills:1,046
Kill Difference:3,011
Playtime:36.230 hours
Usage:4%
Score:1.225m
Score/min:564
Driving Accuracy:57.875%
Gunner Accuracy:47.918%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:4,959
V. Kills:282 N/A
Deaths:132
KDR:37.568
Accuracy:41.811% B*
KPH:165.900 A
VKPH:9.400 B*
E540 Halberd-H
M+
Kills:1,185
V. Kills:347 341%
Deaths:40
KDR:29.625
Accuracy:60.555% B+
KPH:103.500 M+
VKPH:30.300 B*
M12 Kobalt-H
B*
Kills:1,042
V. Kills:33 N/A
Deaths:19
KDR:54.842
Accuracy:25.026% B*
KPH:163.100 B*
VKPH:5.200 C++
G20 Vulcan-H
N/A
Kills:50
V. Kills:17 278%
Deaths:6
KDR:8.333
Accuracy:51.368% N/A
KPH:84.300 N/A
VKPH:28.700 N/A
Kills:7,236 (0 + 7,236)
Deaths:197
KDR:36.731
VKDR:3.447
Vehicle Kills:679
Kill Difference:7,039
Playtime:48.319 hours
Usage:6%
Score:1.290m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:51.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:121
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:29.042% A**
KPH:168.800 M+
VKPH:5.600 B++
M12 Kobalt
A++
Kills:96
V. Kills:2 N/A
Deaths:1
KDR:96
Accuracy:25.839% A++
KPH:94.500 B**
VKPH:2 C--
Kills:217 (0 + 217)
Deaths:1
KDR:217
VKDR:6
Vehicle Kills:6
Kill Difference:216
Playtime:1.733 hours
Usage:0%
Score:0.053m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:25.839%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M+
Kills:289
V. Kills:2 N/A
Deaths:67
KDR:4.313
Accuracy:49.663% B*
KPH:141.800 M+
VKPH:1 D
Kills:289 (289 + 0)
Deaths:67
KDR:4.313
VKDR:0.030
Vehicle Kills:2
Kill Difference:222
Playtime:2.038 hours
Usage:0%
Score:0.039m
Score/min:319
Driving Accuracy:49.663%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:403
V. Kills:25 N/A
Deaths:11
KDR:36.636
Accuracy:39.737% B**
KPH:120.100 A+
VKPH:7.400 C**
Kills:403 (0 + 403)
Deaths:11
KDR:36.636
VKDR:2.273
Vehicle Kills:25
Kill Difference:392
Playtime:3.356 hours
Usage:0%
Score:0.074m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:39.737%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,96710,8851,9115.696A+0.2830.519%A++36.408%A++131S1A+44783.1h9.2B**30.1B**
M14 Banshee 8,7968,54642120.299A++14.3334.306%B*N/A153.2M**4.5B+46055.8h12.9B++37.6B++
P525 Marauder-H 5,2414,95913237.568A++31.6041.811%B*N/A165.9A9.4B*42229.9h4.9B*11.7B**
M12 Kobalt 3,2413,1763299.25M++93.2825.7%B*19.333%B194.8A++4C46616.3h10.7B**41.7B**
TSAR-42 3,1733,1724347.309B*1.3446.224%B**84.048%A++103.3M++N/A32430.7h1.6A3.5B**
MRC3 Mercy 2,3302,3182898.021M+2.0529.198%M+24.72%B*87.5SN/A27026.5h14.3A49B**
Ripper 2,2422,2382,8540.784S5.1948.351%A*27.257%A+18.9B**N/A76118.2h1.1B++2.2B+
T9 CARV 2,2392,2233875.744M**0.2330.879%A**34.278%A++129.2SN/A55717.2h9.4A30.6B**
MRC3 Mercy 2,2182,1942897.592M1.6229.593%M+25.615%B**82.8SN/A24626.5h15.4B**52.2B**
MG-H1 Watchman 1,8811,8723106.039M++0.0731.822%A++34.615%B**133.7M**N/A43514h10.6B**33.3B**
P2-120 HESH 2,0731,5946026.567B**20.6052.9%AN/A94.3A*28.3M**42416.9h3.8B*7.2B**
P2-120 AP 1,6901,2313832.395S26.4249.518%B+1.706%D-89.9S33.5M68713.7h3.7A++7.4A+
NS Decimator-G 1,7701,2142006.07S0.1067.581%B+N/A96.3A**44.1A*56612.6h3.1B++4.5B++
TRS-12 Uppercut 1,2151,2082924.137M1.8372.641%A24.421%A++152.9SN/A4417.9h1.7A2.4B**
HC1 Cougar 1,2061,1851876.337S0.3733.235%A++23.629%C**111.8S2S44910.6h9.4B*28.3B*
E540 Halberd-H 1,5321,1854029.625M++23.6560.555%B+N/A103M+30.2B*44711.5h2.8A4.7A+
LC3 Jaguar 1,2011,1822045.794M++0.1830.415%A+22.504%B+69.5A*1.1A*20517h10.5B++34.5B*
NS-15MP 1,1941,1761746.759M0.7933.854%A37.84%B**140A*2.1M**3448.4h9.2B*27.1B++
NS-357P Underboss 1,1801,1734562.572B*3.4047.235%B*31.202%B++156.4A*N/A6067.5h3.2B++6.7B*
TAR-AE 1,1781,1711936.067M+0.1033.194%A33.561%B*141.1M+N/A6188.3h9.5B**28.5B**
NSX Naginata 1,1801,1702055.707M**0.2632.35%A*35.983%B**148.1S1.3B**3337.9h8.5B**26.3B*
T9A "Butcher" 1,1751,1702135.493A*0.4830.023%A34.615%B**125.8MN/A3639.3h9.3B**31.1B**
NS-44P Commissioner 1,1751,1705472.139B++3.8346.204%B++31.282%B++134.5A*N/A4428.7h2.8B*6.1B++
NS-11A 1,1831,1701806.5S0.5335.99%A**36.325%A*162.5S1.8M**4487.2h9.2A+25.5A
NS-15M2 1,1811,1701846.359A**0.3932.443%A++41.709%A*131.5M*1.2A+3268.9h9.4B**28.9B*
NS-15MB 1,1741,1681836.383M**0.4132.521%B**40.154%B**118A++N/A3309.9h9.6B++29.5B+
MG-S1 Jackal 1,1721,1672534.613M++1.3633.534%A28.963%A121.6M**N/A3809.6h8B+23.8B*
SMG-46AE Armistice 1,1681,1642025.762M**0.2134.039%B*28.952%B*163.9M++N/A5137.1h10.1B*29.7B++
M18 Needler 1,6691,1311328.568A*2.6037.827%B**N/A46M*21.9A*29924.6h58.3B**154.2B**
TAR 1,0661,0591965.403A**0.5734.344%A*27.951%B**165.5S1.1A++5546.4h8.6A++25.1A
M12 Kobalt-H 1,0751,0421954.842A++48.8725.026%B*19.674%B+162.8B*5.2C++4576.4h11.2B**44.7B*
Hellfire Rocket Pods 8417571454.071S48.1062.754%A++N/A216.3A*24B**7593.5h13B**20.7B*
NS-45 Pilot 6246243002.08B++3.8936.256%B*28.846%B+124.8A*N/A3515h5.3B**14.6B**
MANA Anti-Personnel Turret 626623837.506N/A1.5328.304%UN/A6230U30U13470200.1h11.4T*40.1T*
LC2 Lynx 5825781613.59A*2.3832.298%A*35.813%A**88.9M*N/A4096.5h10.8B**33.5B**
NS-15MG 453450974.639A1.3333.197%A47.556%A++121.6A++N/A3453.7h10.1B+30.4B+
CAS 14-E 4284031136.636B++30.6639.737%B**N/A118.5A7.4C**3653.4h18.1B**45.5B**
NS Harrower 3993966,5980.06C*5.9119.744%D5.051%C--1.4CN/A9280.9h1.7B++8.7C++
NS-11AB 380376944A*1.9736.03%A*35.106%A+125.3M++1.3A+2833h9.2A25.5A
AS16 NightHawk 377373794.722M*1.2553.226%A+11.796%D138.1S1.5M4232.7h3.1B*5.8B**
M18 Rotary 5373661622.875S16.9041.79%A++N/A69.1S32.3M*4825.3h42.9B**102.7B**
TMG-50 334334684.912M**1.0632.137%A*35.629%A++107.7M*N/A4073.1h8.4B**26.1B**
T7 Mini-Chaingun 317315615.164S0.8126.245%A++13.016%C+131.3SN/A5692.4h10.2B**38.8B*
S12 Renegade 291289674.313B+1.6649.663%B*N/A144.5M++1D3182h2.5B*5.1B*
NS-15M AE 287286466.217A*0.2532.685%A+39.511%A+130A**N/A6092.2h9.3B**28.6B*
Tank Mine 401277289.893M**3.9268.99%MN/A184.7A++82.7B++14441.5h2.1C3.1A++
Cycler TRV 261255485.313M**0.6632.942%A*34.51%A*150S3.5S6671.7h8.7A++26.4A
MG-H1 Watchman AE 255252475.362A++0.6131.366%B**40.476%A132.6A**1.6B+3031.9h9.7A+31B**
NSX Daimyo 234234356.686B**0.7153.644%A++97.436%B**93.6A++N/A3132.5h1.9B**3.6B**
TORQ-9 222221385.816M*0.1632.363%A++33.937%A+138.1SN/A6381.6h10.9A33.6A
CAS30 Tank Buster 332216464.696A*1.2856.658%B**N/A18.3A++9.8B+14011.8h30.3B+53.5B*
NS-44 Commissioner AE 208208982.122B++3.8544.642%B+31.25%B++115.6A++N/A4691.8h2.8B*6.2B++
MKV-B Suppressed 201201385.289M**0.6833.105%B**37.313%M+143.6M**N/A3081.4h10.4B*31.3B++
E540 Halberd 276200825M19.0347.918%B*1.5%D--47.6A**18.1A7044.2h3.9A+8A
Sticky Grenade 1721681168N/A162.0361.815%B**N/A840C20B+47440.2h2.1C++3.5B+
T9 CARV-S 159159217.571S1.6026.878%B**42.767%M122.3M*N/A5101.3h9.1B**33.7B*
AMR-66 151151582.603A*3.3739.138%A*33.775%A68.6M*N/A3422.2h7.6B++19.4B*
M6 Onslaught 148147236.391A**0.4228.992%M26.531%A+91.9M**N/A2501.6h13.9A48.1B**
RAMS .50M 146146188.111A+2.1444.031%B*78.767%C+85.9M**N/A4811.7h1.5A3.5B*
M3 Pounder HEG 156134294.621A++1.3559.804%A*8.209%M*46.2M*7.6A*1872.9h12.7B*21.3B*
M3 Pounder HEG 139133294.586A*1.3957.819%A*N/A45.9M*2.1D2252.9h12.4B*21.4B*
TRAC-5 133133177.824S1.8535.905%M++29.323%A++73.9SN/A7591.8h9.2A25.6B**
M6 Onslaught 130130235.652A*0.3230.162%M24.615%B**76.5M+N/A2171.7h17.4B+57.8B**
M12 Kobalt 1251211121S115.0329.042%A**28.926%A*172.9M+5.7B*6220.7h12B**41.1B**
PS1-AV Suppressor 113113244.708A++1.2634.78%B**28.319%B++113A*N/A3361h11B++31.6B++
LC2 Lynx AE 110109215.19M+0.7831.201%B*26.606%C++109M1B+3631h11B*35.1B++
MG-HBR1 Dragoon 106106215.048M0.9243.61%A++20.755%D--96.4M**N/A2981.1h4.6B**10.6B**
NS-30G Vandal 9898273.63A*2.3435.618%C++44.898%A+81.7AN/A3191.2h4.6B+12.8B+
Frag Grenade 9997197N/A91.0350.902%B++N/A485C+10C**27720.2h3.8C++7.4B+
P2-120 HEAT 12896424M+18.0357.875%A++N/A64M*21.3M+6121.5h6.4B+11B**
M12 Kobalt 9896196S90.0325.839%A++30.208%M96B**2C--4251h14.2B*54.9B*
NS-357G Underboss 9494432.186B**3.7947.282%B**28.723%B134.3A++N/A3380.7h3.1B**6.5B*
TAS-16 Blackjack 9292342.706A3.2777.209%A+21.739%A153.3SN/A8280.6h1.8B**2.3B*
SMG-46 Armistice 9191146.5S0.5334.171%A++19.78%B+130SN/A8730.7h10.6B**31B*
NSX Tomoe 9089127.417M+1.4541.514%M34.832%C+148.3S1.7M++7840.6h10.4B**25.1B**
T32 Bull 8888233.826A*2.1534.643%A*32.955%A110M++N/A4670.8h10.6B++30.7B*
NS-44G Commissioner 9088322.75A3.2248.479%B*35.227%A110A2.5S3920.8h2.9B+6B+
C-4 968199S3.0383.146%UN/A202.5M+37.5B+36070.4h1.8C-2.2A
Chainblade 79782,1070.037B+5.939.933%D**2.564%D0.6C+N/A2141.3h1.5B**15.2C+
M2 Mutilator 7675107.5M**1.5326.088%M+21.333%B++62.5M*N/A2081.2h13.6B**52.1B**
M2 Mutilator 7271107.1M**1.1325.867%M15.493%D64.5M*N/A2091.1h13A50.4B**
NSX Tengu 6565125.417M**0.5554.346%M16.923%D130M**N/A8040.5h9.5B*17.5B**
NS "Jackpot" Decimator 8363125.25A*0.7265.461%C++3.175%B*70B*22.2C+6060.9h3.2B++4.8B++
G20 Vulcan-H 675068.333A2.3651.368%B+4%B++83.3A*28.3C*13970.6h58.6A114A
T1 Cycler 5250212.381A3.5936.86%M*30%A71.4M++2.9S15200.7h10.8A29.3A

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02900.1h
Nanite Healing Grenade01390h
Motion Spotter13370.2h
Nano-Armor Kit58102,32010.2h
Snowman Soldier2530.1h
Spawn Beacon41,2331h
AE Nano-Armor Kit157295,80432.7h
AE Medical Applicator3140,0132.7h
Spitfire Auto-Turret4510.1h
Restoration Kit3606,47120.6h
Ammunition Package35830.3h
Medical Kit1,80511,07686.3h
Anti-Infantry MANA Turret145110.9h
Medical Applicator17700.1h
Nano-Repair Grenade08590.2h
Recon Detection Device41,0161.2h

Check the help document for the dictionary if you want to learn more about words used here.


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