Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,270)players online:
Myian (45)  Massai_Games (8)  TOFIX_ZERG (5)  ari_ess (3)  hrew99 (2)  paulwrangell (2) 65
stats.dasanfall.com
Field Marshal XKQKade[OO] XKQKade
TR BR 122

KDR: 5.93

Score: 30.8m

Last Seen: Oct 19th, 2018 4:47 PM
- OFFLINE - 97.4 hour(s)

Prestige 1, Battle Rank 100 (122 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee P525 Marauder-H M12 Kobalt TSAR-42 Ripper T9 CARV MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XKQKade



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,627,347 MLG Score: 6097
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 12.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.256%34.235%11043797634,0504.939790.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.753%2.208A*2.136A*-0.675DHEAD ++ (~18.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.636B+8.80.382C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.014%0.512%7173510089,579173104255.3699918%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.379%-0.046C+-1.015D*0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.678B+19.10.637B+32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.635%0.936%1252210112,7774009676.92519287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.364%1.059B**-1.11D*-1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.70.702B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.27%2.675%2947410096,39328364622.5901988%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.657%0.108C+-0.421C--1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.878B*5.30.863B*8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.632%84.388%2947310103,38275214.49137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.233%1.732A++1.136B**0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.70.476B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.049%21.863%2947310101,610815111.97546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.987%2.066A*1.499A+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.769B++20.585B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 66
30.8m421.3%760 (45.6k)654 (39.2k)5.9316273,99112,4746.17524122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1013929228.038%24.157%67703:4625

8% Combat Medic34% Engineer38% Heavy Assault7% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2017 4:47 PMJul 10th, 2017 8:57 PMOct 21st, 2018 9:33 PM (2d) (PST)Oct 19th, 2018 1:18 PM (4d) (PST)Oct 19th, 2018 12:47 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1673498181.5730.2650.3806.9830.0846097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,99520,96249,033941623419539,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
783.8h/32.7d 3,039 17,874 17,135 328.4k 813 2,742 3,957 54.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:9,652
Deaths:1,666
KDR:5.794
Accuracy:30.469% A++
HSR:36.366% A++
T9 CARV
A**
Kills:2,179
Deaths:378
KDR:5.765
Accuracy:31.060% A**
HSR:34.282% A++
MG-H1 Watchman
A++
Kills:1,871
Deaths:310
KDR:6.035
Accuracy:31.825% A++
HSR:34.634% B**
NS-15MP
A
Kills:1,176
Deaths:174
KDR:6.759
Accuracy:33.854% A
HSR:37.840% B**
NSX Naginata
A*
Kills:1,170
Deaths:205
KDR:5.707
Accuracy:32.350% A*
HSR:35.983% B**
NS-15M2
A*
Kills:1,170
Deaths:184
KDR:6.359
Accuracy:32.443% A++
HSR:41.709% A*
NS-15MB
B**
Kills:1,168
Deaths:183
KDR:6.383
Accuracy:32.521% B**
HSR:40.154% B**
T9A "Butcher"
A+
Kills:1,128
Deaths:207
KDR:5.449
Accuracy:30.360% A+
HSR:34.043% B**
NS-15MG
A*
Kills:437
Deaths:91
KDR:4.802
Accuracy:33.119% A+
HSR:47.597% A*
TMG-50
A*
Kills:334
Deaths:68
KDR:4.912
Accuracy:32.137% A*
HSR:35.629% A++
T7 Mini-Chaingun
A++
Kills:314
Deaths:61
KDR:5.148
Accuracy:26.202% A++
HSR:13.057% C+
NS-15M AE
A+
Kills:286
Deaths:46
KDR:6.217
Accuracy:32.685% A+
HSR:39.511% A+
T9 CARV-S
M
Kills:159
Deaths:21
KDR:7.571
Accuracy:26.878% B**
HSR:42.767% M
T32 Bull
A*
Kills:88
Deaths:23
KDR:3.826
Accuracy:34.643% A*
HSR:32.955% A
Kills:21,132
Deaths (as Heavy Assault):3,617
Deaths (to Heavy Assaults):3,693
KDR:5.84241
Kill Difference:17,515
Playtime:295.998 hours
Usage:38%
Score:12.063m
Score/min:679
Accuracy (listed only):31.468%
HSR (listed only):36.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
A++
Kills:1,185
Deaths:187
KDR:6.337
Accuracy:33.235% A++
HSR:23.629% B
LC3 Jaguar
A+
Kills:1,178
Deaths:204
KDR:5.775
Accuracy:30.498% A+
HSR:22.411% B+
TRS-12 Uppercut
A++
Kills:1,178
Deaths:275
KDR:4.284
Accuracy:73.116% A
HSR:24.618% A++
SMG-46AE Armistice
B**
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B**
HSR:28.952% B**
MG-S1 Jackal
A+
Kills:945
Deaths:193
KDR:4.896
Accuracy:33.563% A
HSR:29.841% A+
LC2 Lynx
A**
Kills:576
Deaths:159
KDR:3.623
Accuracy:32.327% A*
HSR:35.764% A**
AS16 NightHawk
A++
Kills:340
Deaths:67
KDR:5.075
Accuracy:54.729% A++
HSR:12.353% C--
MKV-B Suppressed
M++
Kills:165
Deaths:34
KDR:4.853
Accuracy:32.634% B**
HSR:38.788% M++
LC2 Lynx AE
B**
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B**
HSR:26.606% C++
PS1-AV Suppressor
B**
Kills:108
Deaths:22
KDR:4.909
Accuracy:34.991% B**
HSR:28.704% B++
TAS-16 Blackjack
A+
Kills:92
Deaths:34
KDR:2.706
Accuracy:77.209% A+
HSR:21.739% A
SMG-46 Armistice
A++
Kills:83
Deaths:12
KDR:6.917
Accuracy:34.097% A++
HSR:19.277% B+
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:7,188
Deaths (as Light Assault):1,422
Deaths (to Light Assaults):2,330
KDR:5.05485
Kill Difference:5,766
Playtime:73.349 hours
Usage:9%
Score:2.340m
Score/min:532
Accuracy (listed only):42.768%
HSR (listed only):25.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A++
Kills:1,178
Deaths:275
KDR:4.284
Accuracy:73.116% A
HSR:24.618% A++
TAR-AE
A
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:33.194% A
HSR:33.561% B*
NS-11A
A**
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:35.990% A**
HSR:36.325% A*
SMG-46AE Armistice
B**
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B**
HSR:28.952% B**
TAR
A**
Kills:1,054
Deaths:194
KDR:5.433
Accuracy:34.364% A**
HSR:27.894% B**
MG-S1 Jackal
A+
Kills:945
Deaths:193
KDR:4.896
Accuracy:33.563% A
HSR:29.841% A+
AS16 NightHawk
A++
Kills:340
Deaths:67
KDR:5.075
Accuracy:54.729% A++
HSR:12.353% C--
NS-11AB
A*
Kills:312
Deaths:78
KDR:4
Accuracy:37.339% A*
HSR:35.897% A+
Cycler TRV
A*
Kills:255
Deaths:46
KDR:5.543
Accuracy:32.956% A*
HSR:34.510% A*
TORQ-9
A++
Kills:211
Deaths:35
KDR:6.029
Accuracy:32.697% A++
HSR:34.597% A++
MKV-B Suppressed
M++
Kills:165
Deaths:34
KDR:4.853
Accuracy:32.634% B**
HSR:38.788% M++
PS1-AV Suppressor
B**
Kills:108
Deaths:22
KDR:4.909
Accuracy:34.991% B**
HSR:28.704% B++
TAS-16 Blackjack
A+
Kills:92
Deaths:34
KDR:2.706
Accuracy:77.209% A+
HSR:21.739% A
SMG-46 Armistice
A++
Kills:83
Deaths:12
KDR:6.917
Accuracy:34.097% A++
HSR:19.277% B+
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:8,313
Deaths (as Combat Medic):1,577
Deaths (to Combat Medics):1,343
KDR:5.2714
Kill Difference:6,736
Playtime:60.600 hours
Usage:8%
Score:3.437m
Score/min:945
Accuracy (listed only):42.351%
HSR (listed only):28.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
A++
Kills:1,185
Deaths:187
KDR:6.337
Accuracy:33.235% A++
HSR:23.629% B
LC3 Jaguar
A+
Kills:1,178
Deaths:204
KDR:5.775
Accuracy:30.498% A+
HSR:22.411% B+
TRS-12 Uppercut
A++
Kills:1,178
Deaths:275
KDR:4.284
Accuracy:73.116% A
HSR:24.618% A++
LC2 Lynx
A**
Kills:576
Deaths:159
KDR:3.623
Accuracy:32.327% A*
HSR:35.764% A**
AS16 NightHawk
A++
Kills:340
Deaths:67
KDR:5.075
Accuracy:54.729% A++
HSR:12.353% C--
LC2 Lynx AE
B**
Kills:109
Deaths:21
KDR:5.190
Accuracy:31.201% B**
HSR:26.606% C++
MG-HBR1 Dragoon
A++
Kills:106
Deaths:21
KDR:5.048
Accuracy:43.610% A++
HSR:20.755% D--
TAS-16 Blackjack
A+
Kills:92
Deaths:34
KDR:2.706
Accuracy:77.209% A+
HSR:21.739% A
Kills:4,764
Deaths (as Engineer):968
Deaths (to Engineers):1,610
KDR:4.92149
Kill Difference:3,796
Playtime:269.368 hours
Usage:34%
Score:9.515m
Score/min:589
Accuracy (listed only):46.991%
HSR (listed only):23.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,022
Deaths:411
KDR:7.353
Accuracy:46.322% A
HSR:83.753% A++
NS-357P Underboss
B++
Kills:1,173
Deaths:456
KDR:2.572
Accuracy:47.235% B++
HSR:31.202% B++
NS-44P Commissioner
B++
Kills:1,170
Deaths:547
KDR:2.139
Accuracy:46.204% B++
HSR:31.282% B++
SMG-46AE Armistice
B**
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:34.039% B**
HSR:28.952% B**
MG-S1 Jackal
A+
Kills:945
Deaths:193
KDR:4.896
Accuracy:33.563% A
HSR:29.841% A+
NS-45 Pilot
B*
Kills:526
Deaths:247
KDR:2.130
Accuracy:36.295% B*
HSR:30.799% B++
NSX Daimyo
A++
Kills:214
Deaths:31
KDR:6.903
Accuracy:52.652% A++
HSR:97.196% B**
NS-44 Commissioner AE
B*
Kills:208
Deaths:98
KDR:2.122
Accuracy:44.633% B+
HSR:31.250% B*
MKV-B Suppressed
M++
Kills:165
Deaths:34
KDR:4.853
Accuracy:32.634% B**
HSR:38.788% M++
RAMS .50M
B*
Kills:146
Deaths:18
KDR:8.111
Accuracy:44.031% B*
HSR:78.767% C+
PS1-AV Suppressor
B**
Kills:108
Deaths:22
KDR:4.909
Accuracy:34.991% B**
HSR:28.704% B++
NS-30G Vandal
A+
Kills:98
Deaths:27
KDR:3.630
Accuracy:35.618% C*
HSR:44.898% A+
NS-357G Underboss
B**
Kills:92
Deaths:42
KDR:2.190
Accuracy:48% B**
HSR:29.348% B
NSX Tomoe
M
Kills:89
Deaths:12
KDR:7.417
Accuracy:41.514% M
HSR:34.832% C+
NS-44G Commissioner
A
Kills:84
Deaths:31
KDR:2.710
Accuracy:48.992% B**
HSR:36.905% A
SMG-46 Armistice
A++
Kills:83
Deaths:12
KDR:6.917
Accuracy:34.097% A++
HSR:19.277% B+
NSX Tengu
M
Kills:65
Deaths:12
KDR:5.417
Accuracy:54.346% M
HSR:16.923% D
Kills:9,352
Deaths (as Infiltrator):2,395
Deaths (to Infiltrators):1,719
KDR:3.9048
Kill Difference:6,957
Playtime:55.947 hours
Usage:7%
Score:1.937m
Score/min:577
Accuracy (listed only):42.068%
HSR (listed only):40.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
M+
Kills:1,969
Deaths:261
KDR:7.544
Accuracy:28.524% M+
HSR:24.226% B*
MRC3 Mercy
M
Kills:1,899
Deaths:261
KDR:7.276
Accuracy:28.860% M
HSR:24.697% B*
M6 Onslaught
M
Kills:147
Deaths:23
KDR:6.391
Accuracy:28.992% M
HSR:26.531% A+
M3 Pounder HEG
M**
Kills:134
Deaths:29
KDR:4.621
Accuracy:59.804% A*
HSR:8.209% M**
M3 Pounder HEG
A**
Kills:133
Deaths:29
KDR:4.586
Accuracy:57.819% A**
HSR:0.752% F
M6 Onslaught
M
Kills:130
Deaths:23
KDR:5.652
Accuracy:30.162% M
HSR:24.615% B**
M2 Mutilator
M+
Kills:75
Deaths:10
KDR:7.500
Accuracy:26.088% M+
HSR:21.333% B++
M2 Mutilator
M
Kills:71
Deaths:10
KDR:7.100
Accuracy:25.867% M
HSR:15.493% D
Kills:4,558
Deaths (as MAX Suit):323
Deaths (to MAX Suits):556
KDR:14.11146
Kill Difference:4,235
Playtime:29.140 hours
Usage:4%
Score:1.460m
Score/min:835
Accuracy (listed only):35.764%
HSR (listed only):18.232%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:7,507
V. Kills:222 N/A
Deaths:365
KDR:20.567
Accuracy:34.423% B*
KPH:156.900 M**
VKPH:4.600 B+
M18 Needler
M*
Kills:1,128
V. Kills:536 210%
Deaths:129
KDR:8.744
Accuracy:37.847% B**
KPH:46.100 M*
VKPH:21.900 A*
Hellfire Rocket Pods
A**
Kills:527
V. Kills:66 N/A
Deaths:10
KDR:52.700
Accuracy:63.505% A++
KPH:220.600 A**
VKPH:27.600 A+
M18 Rotary
S
Kills:201
V. Kills:95 209%
Deaths:6
KDR:33.500
Accuracy:40.298% A+
KPH:77.700 S
VKPH:36.700 S
Kills:9,363 (8,836 + 0)
Deaths:510
KDR:18.359
VKDR:1.802
Vehicle Kills:919
Kill Difference:8,853
Playtime:77.298 hours
Usage:10%
Score:1.944m
Score/min:419
Piloting Accuracy:40.298%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:216
V. Kills:116 185%
Deaths:46
KDR:4.696
Accuracy:56.637% B**
KPH:19 A++
VKPH:10.200 B+
Kills:216 (216 + 0)
Deaths:46
KDR:4.696
VKDR:2.522
Vehicle Kills:116
Kill Difference:170
Playtime:11.382 hours
Usage:1%
Score:0.099m
Score/min:145
Piloting Accuracy:56.637%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M**
Kills:1,557
V. Kills:471 330%
Deaths:58
KDR:26.845
Accuracy:53.378% A+
KPH:97.700 A*
VKPH:29.600 M**
P2-120 AP
S
Kills:1,220
V. Kills:455 268%
Deaths:37
KDR:32.973
Accuracy:49.520% B+
KPH:90.200 S
VKPH:33.600 M
E540 Halberd
A**
Kills:200
V. Kills:76 260%
Deaths:8
KDR:25
Accuracy:47.818% B**
KPH:48.600 A**
VKPH:18.500 A
P2-120 HEAT
M*
Kills:96
V. Kills:32 291%
Deaths:4
KDR:24
Accuracy:57.875% A++
KPH:65.100 M*
VKPH:21.700 M+
Kills:3,073 (2,873 + 200)
Deaths:107
KDR:28.720
VKDR:9.664
Vehicle Kills:1,034
Kill Difference:2,966
Playtime:35.051 hours
Usage:4%
Score:1.198m
Score/min:569
Driving Accuracy:57.875%
Gunner Accuracy:47.818%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:4,957
V. Kills:281 N/A
Deaths:132
KDR:37.553
Accuracy:41.808% B**
KPH:165.900 A
VKPH:9.400 B*
M12 Kobalt-H
B++
Kills:631
V. Kills:22 N/A
Deaths:9
KDR:70.111
Accuracy:24.450% B++
KPH:160.400 B++
VKPH:5.600 C++
E540 Halberd-H
A*
Kills:605
V. Kills:213 283%
Deaths:29
KDR:20.862
Accuracy:61.380% B+
KPH:90.400 A*
VKPH:31.800 B**
G20 Vulcan-H
N/A
Kills:50
V. Kills:17 278%
Deaths:6
KDR:8.333
Accuracy:51.368% N/A
KPH:84.300 N/A
VKPH:28.700 N/A
Kills:6,243 (0 + 6,243)
Deaths:176
KDR:35.472
VKDR:3.028
Vehicle Kills:533
Kill Difference:6,067
Playtime:41.103 hours
Usage:5%
Score:1.115m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:51.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:60
V. Kills: N/A
Deaths:
KDR:
Accuracy:26.128% A++
KPH:83.400 B++
VKPH:0 D*
M12 Kobalt
S
Kills:58
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:27.736% A*
KPH:221.900 S
VKPH:7.700 A+
Kills:118 (0 + 118)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:118
Playtime:0.981 hours
Usage:0%
Score:0.034m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:27.736%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M++
Kills:288
V. Kills:1 N/A
Deaths:64
KDR:4.500
Accuracy:49.966% B*
KPH:150.600 M++
VKPH:0.500 D--
Kills:288 (288 + 0)
Deaths:64
KDR:4.500
VKDR:0.016
Vehicle Kills:1
Kill Difference:224
Playtime:1.913 hours
Usage:0%
Score:0.038m
Score/min:335
Driving Accuracy:49.966%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:383
V. Kills:25 N/A
Deaths:9
KDR:42.556
Accuracy:40.800% B**
KPH:125.700 A+
VKPH:8.200 B+
Kills:383 (0 + 383)
Deaths:9
KDR:42.556
VKDR:2.778
Vehicle Kills:25
Kill Difference:374
Playtime:3.046 hours
Usage:0%
Score:0.070m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:40.800%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,7279,6521,6665.794A+0.1430.469%A++36.366%A++132.4M**1A+46572.9h9.2B**30.2B**
M14 Banshee 7,7297,50736520.567A++14.6434.423%B*N/A157.1M**4.6B+45547.8h12.8B++37.1B++
P525 Marauder-H 5,2384,95713237.553A++31.6241.808%B**N/A165.8A9.4B*42229.9h4.9B*11.7B**
M12 Kobalt 3,2043,14230104.733M++98.8025.798%B*19.446%B+195.2A++3.9C46116.1h10.7B**41.6B**
TSAR-42 3,0233,0224117.353B*1.4246.322%A83.753%A++103.8M++N/A32629.1h1.6A3.5B**
Ripper 2,2302,2262,7790.801S5.1348.401%A*27.359%A+19.6AN/A78113.6h1.1B++2.2B+
T9 CARV 2,1952,1793785.765M*0.1731.06%A**34.282%A++129.7S1A+53916.8h9.5A30.4B**
MRC3 Mercy 1,9801,9692617.544M1.6128.524%M+24.226%B*84.9SN/A25023.2h13.8A+48.5A
MRC3 Mercy 1,9191,8992617.276A**1.3428.86%M24.697%B*81.9SN/A23623.2h14.6A50.7B**
MG-H1 Watchman 1,8801,8713106.035M++0.1031.825%A++34.634%B**134.6M**N/A43213.9h10.6B**33.3B**
P2-120 HESH 2,0281,5575826.845B*20.9153.378%A+N/A97.9A*29.6M**43515.9h3.8B*7.1B**
P2-120 AP 1,6751,2203732.973S27.0449.52%B+1.721%D-90.4S33.7M68713.5h3.7A++7.4A+
HC1 Cougar 1,2061,1851876.337S0.4133.235%A++23.629%B111.8S2S44610.6h9.4B*28.3B*
LC3 Jaguar 1,1971,1782045.775M++0.1630.498%A+22.411%B+71A*1.1A*20716.6h10.5B++34.5B*
TRS-12 Uppercut 1,1851,1782754.284M++1.6573.116%A24.618%A++157.1SN/A4517.5h1.7A+2.3B**
NS-15MP 1,1941,1761746.759M0.8333.854%A37.84%B**140A*2.1M*3438.4h9.2B*27.1B*
NS-357P Underboss 1,1801,1734562.572B*3.3647.235%B++31.202%B++156.4A*N/A6067.5h3.2B++6.7B*
TAR-AE 1,1781,1711936.067M+0.1433.194%A33.561%B*141.1M++N/A6178.3h9.5B**28.5B**
NSX Naginata 1,1801,1702055.707M**0.2232.35%A*35.983%B**148.1S1.3B**3337.9h8.5B**26.3B*
NS-44P Commissioner 1,1751,1705472.139B++3.7946.204%B++31.282%B++134.5A*N/A4428.7h2.8B*6.1B++
NS-11A 1,1831,1701806.5S0.5735.99%A**36.325%A*162.5S1.8S4477.2h9.2A+25.5A
NS-15M2 1,1811,1701846.359A**0.4332.443%A++41.709%A*131.5M*1.2A++3248.9h9.4B**28.9B*
NS-15MB 1,1741,1681836.383M*0.4532.521%B**40.154%B**118A+N/A3299.9h9.6B++29.5B++
SMG-46AE Armistice 1,1681,1642025.762M**0.1734.039%B**28.952%B**163.9M*N/A5137.1h10.1B*29.7B++
NS Decimator-G 1,6741,1491836.279S0.3567.781%B++N/A95.8M43.8A*56712h3.1B*4.5B*
M18 Needler 1,6641,1281298.744A**2.8137.847%B**N/A46M*21.9A*29724.5h58.3B**154B**
T9A "Butcher" 1,1321,1282075.449A++0.4830.36%A+34.043%B**125.3A**N/A3559h9.3B**30.7B**
TAR 1,0611,0541945.433M0.5034.364%A**27.894%B**167.3S1.1A*5566.3h8.6A++25.1A+
MG-S1 Jackal 9489451934.896M*1.0433.563%A29.841%A+129.5M**N/A4247.3h7.9B+23.5B**
M12 Kobalt-H 653631970.111M64.1824.45%B++18.701%B+161.8B*5.6C++4943.9h10.9B**44.5B*
MANA Anti-Personnel Turret 626623837.506N/A1.5728.304%UN/A6230U30U13303000.1h11.4T*40.1T*
E540 Halberd-H 8186052920.862A++14.9361.38%B+N/A90.3A*31.8B**4856.7h3.3B**5.4A
LC2 Lynx 5795761593.623A*2.3132.327%A*35.764%A**91.4M**N/A4156.3h10.8B**33.3B**
Hellfire Rocket Pods 5935271052.7S46.7763.505%A++N/A219.6A**27.5A+7082.4h13B**20.4B*
NS-45 Pilot 5265262472.13B++3.8036.295%B*30.799%B++119.5A*N/A3394.4h5.3B**14.6B**
NS-15MG 440437914.802A1.1333.119%A+47.597%A*128.5A*N/A3523.4h10.1B+30.6B+
CAS 14-E 408383942.556B**36.6240.8%B**N/A127.7A++8.3B+3853h17.7B**43.3B**
NS Harrower 3473455,9310.058C++5.8718.182%D-4.348%D1.4CN/A10253h1.7B++9.3C++
AS16 NightHawk 344340675.075M**0.8654.729%A++12.353%C--154.5S1.8M**4712.2h3.1B*5.7B**
TMG-50 334334684.912M**1.0232.137%A*35.629%A++107.7M*N/A4033.1h8.4B**26.1B**
T7 Mini-Chaingun 316314615.148S0.7826.202%A++13.057%C+130.8SN/A5592.4h10.1B**38.7B*
NS-11AB 316312784A**1.9337.339%A*35.897%A+124.8M*1.6A*2842.5h9.6A25.6B**
S12 Renegade 289288644.5B++1.4349.966%B*N/A151.6M*N/A3351.9h2.6B++5.1B*
NS-15M AE 287286466.217A*0.2932.685%A+39.511%A+130A**N/A6012.2h9.3B**28.6B*
Cycler TRV 261255465.543S0.3932.956%A*34.51%A*150S3.5S6691.7h8.7A++26.3A
Tank Mine 358244269.385M**3.4571.822%M+N/A187.7A++87.7B*14601.3h2.2C3.1A++
CAS30 Tank Buster 332216464.696A++1.2456.637%B**N/A18.9A++10.2B+14511.4h30.2B**53.4B*
NSX Daimyo 214214316.903A0.9752.652%A++97.196%B**93A++N/A3252.3h1.9B**3.6B**
TORQ-9 212211356.029M*0.1032.697%A++34.597%A++140.7SN/A6731.5h10.9A33.3A
NS-44 Commissioner AE 208208982.122B++3.8144.633%B+31.25%B*115.6A*N/A4721.8h2.8B*6.2B++
M18 Rotary 296201633.5U27.5740.298%A+0.995%D-77.3S36.5M**6422.6h39.5B**98B**
E540 Halberd 276200825M+19.0747.818%B**1.5%D--48.8M18.5A6914.1h3.8A+8A
Sticky Grenade 1721681168N/A162.0761.79%B**N/A840C20B*46340.2h2.1C*3.5B+
MKV-B Suppressed 165165344.853S1.0832.634%B**38.788%M++150SN/A3071.1h10.3B*31.5B++
T9 CARV-S 159159217.571S1.6426.878%B**42.767%M122.3M++N/A5181.3h9.1B**33.7B*
M6 Onslaught 148147236.391A**0.4628.992%M26.531%A+91.9M**N/A2461.6h13.9A48.1B*
RAMS .50M 146146188.111A+2.1844.031%B*78.767%C+85.9M**N/A4711.7h1.5A3.5B*
M3 Pounder HEG 156134294.621A++1.3159.804%A*8.209%M**46.2M++7.6A*1852.9h12.7B*21.3B*
M3 Pounder HEG 139133294.586A*1.3557.819%A**N/A45.9M*2.1D2202.9h12.4B*21.4B*
M6 Onslaught 130130235.652A*0.2830.162%M24.615%B**76.5M+N/A1951.7h17.4B+57.8B**
LC2 Lynx AE 110109215.19M+0.7431.201%B**26.606%C++109M+1B++3601h11B*35.1B++
PS1-AV Suppressor 108108224.909A*1.0234.991%B**28.704%B++120MN/A3500.9h10.7B++30.5B*
MG-HBR1 Dragoon 106106215.048A**0.8843.61%A++20.755%D--96.4M**N/A2771.1h4.6B**10.6B**
NS-30G Vandal 9898273.63A*2.3035.618%C*44.898%A+81.7B**N/A3191.2h4.6B+12.8B+
Frag Grenade 9997197N/A91.0750.767%B++N/A485C+10B26410.2h3.8C++7.4B+
P2-120 HEAT 12896424M+18.0757.875%A++N/A64M*21.3M6071.5h6.4B+11B**
NS-357G Underboss 9292422.19B**3.7448%B**29.348%B153.3A*N/A3750.6h3B**6.3B*
TAS-16 Blackjack 9292342.706A3.2377.209%A+21.739%A153.3SN/A7860.6h1.8B**2.3B*
NSX Tomoe 9089127.417S1.4941.514%M34.832%C+148.3S1.7M++7740.6h10.4B**25.1B**
T32 Bull 8888233.826A*2.1134.643%A*32.955%A110M++N/A4440.8h10.6B++30.7B*
NS-44G Commissioner 8684312.71A3.2248.992%B**36.905%A105B**2.5S3970.8h2.9B++5.9B+
SMG-46 Armistice 8383126.917S0.9934.097%A++19.277%B+118.6SN/A9300.7h10A29.5B**
M2 Mutilator 7675107.5M**1.5726.088%M+21.333%B++62.5M*N/A1991.2h13.6B**52.1A
Chainblade 75742,0540.036B+5.909.561%F1.351%D-0.6C+N/A2134.4h1.5B**15.7C+
M2 Mutilator 7271107.1M**1.1725.867%M15.493%D64.5M**N/A2041.1h13A50.4B**
C-4 776797.444S1.51106.452%UN/A223.3M*33.3C**40310.3h2D1.9B
NSX Tengu 6565125.417S0.5154.346%M16.923%D130M**N/A7930.5h9.5B*17.5B**
NS "Jackpot" Decimator 8363125.25A++0.6865.461%C++3.175%A70B**22.2C*6060.9h3.2B++4.8B++
M12 Kobalt 6060160M*54.0726.128%A++33.333%M*85.7B++N/A4260.7h14.8B++56.5B*
M12 Kobalt 6058158M+52.0727.736%A*18.966%C+193.3M*6.7B**9620.3h10.1A+36.6B**
G20 Vulcan-H 675068.333A+2.4051.368%B+4%B++83.3A*28.3C*13110.6h58.6A114A

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0790h
Nanite Healing Grenade01390h
Motion Spotter13370.2h
Nano-Armor Kit4881,8608.1h
Spawn Beacon41,1450.9h
AE Nano-Armor Kit145267,72029.6h
AE Medical Applicator2135,2002.1h
Spitfire Auto-Turret4500.1h
Restoration Kit3496,31220.1h
Ammunition Package35590.3h
Medical Kit1,70710,31680.6h
Anti-Infantry MANA Turret145100.9h
Medical Applicator17700.1h
Nano-Repair Grenade07510.2h
Recon Detection Device29471.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 1.94s on queries, 1.90s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.