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Deputy XKQKadeNC[0O] XKQKadeNC
NC BR 43

KDR: 7.28

Score: 1m

Last Seen: Dec 14th, 2018 2:15 PM
- OFFLINE - 32.2 hour(s)

Battle Rank 43 - New Conglomerate on Emerald - Outfit Member of Recursion[0O] Recursion
NC outfit on Emerald

Members: 23
Level Progress (to 44): 94%
Level 100 Progress: 5% 455h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor AF-4 Cyclone M12 Kobalt-H AF-34 Mattock AF-34 Mattock AF-19 Mercenary MGR-S1 Gladius SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,801,934 MLG Score: 9434
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 17.2%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.572%31.681%1159610161,6956.324630.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.732%3.042M++1.716A++0.827B++HEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.726B++7.50.475B+13

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.326%2.817%19671102171868.8751014%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.719M1.106B**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.962B*3.90.926B*2.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.376%18.31%87602102042653085.21374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.93%-0.627D3.578M**4.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.739B++90.769B++21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.487%85.916%8760110211423004.73333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.111A*1.164B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.469B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
NC outfit on Emerald

Members: 23
1m285.7%656 (39.4k)560 (33.6k)7.284753,2494467.4730943 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102246631.176%27.362%85303:520

15% Engineer60% Heavy Assault8% Infiltrator10% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2018 8:12 PMMar 23rd, 2018 2:01 AMDec 15th, 2018 2:58 AM (13h) (PST)Dec 14th, 2018 10:35 AM (1d) (PST)Dec 14th, 2018 10:15 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2063218851.8900.2590.5175.5750.0619434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,37519,24953,1261131631335433,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
28.7h/1.2d 84 889 646 9.6k 26 126 104 2.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:778
Deaths:84
KDR:9.262
Accuracy:35.677% A*
HSR:32.776% B**
NC6 Gauss SAW
M**
Kills:119
Deaths:11
KDR:10.818
Accuracy:39.086% M**
HSR:32.773% A+
Kills:897
Deaths (as Heavy Assault):95
Deaths (to Heavy Assaults):135
KDR:9.44211
Kill Difference:802
Playtime:17.185 hours
Usage:60%
Score:0.599m
Score/min:581
Accuracy (listed only):37.381%
HSR (listed only):32.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:388
Deaths:41
KDR:9.463
Accuracy:36.238% A*
HSR:30.412% A++
AF-19 Mercenary
M*
Kills:156
Deaths:13
KDR:12
Accuracy:39.193% M*
HSR:30.128% A+
MGR-S1 Gladius
A++
Kills:150
Deaths:21
KDR:7.143
Accuracy:36.850% A++
HSR:33.333% A+
Blitz GD-10
A**
Kills:104
Deaths:19
KDR:5.474
Accuracy:37.201% A**
HSR:26.923% A++
Kills:798
Deaths (as Light Assault):94
Deaths (to Light Assaults):93
KDR:8.48936
Kill Difference:704
Playtime:2.773 hours
Usage:10%
Score:0.055m
Score/min:330
Accuracy (listed only):37.371%
HSR (listed only):30.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M*
Kills:156
Deaths:13
KDR:12
Accuracy:39.193% M*
HSR:30.128% A+
Kills:156
Deaths (as Engineer):13
Deaths (to Engineers):53
KDR:12
Kill Difference:143
Playtime:4.428 hours
Usage:15%
Score:0.147m
Score/min:552
Accuracy (listed only):39.193%
HSR (listed only):30.128%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:388
Deaths:41
KDR:9.463
Accuracy:36.238% A*
HSR:30.412% A++
MGR-S1 Gladius
A++
Kills:150
Deaths:21
KDR:7.143
Accuracy:36.850% A++
HSR:33.333% A+
SAS-R
A++
Kills:142
Deaths:21
KDR:6.762
Accuracy:49.487% A++
HSR:85.916% A++
Blitz GD-10
A**
Kills:104
Deaths:19
KDR:5.474
Accuracy:37.201% A**
HSR:26.923% A++
Kills:784
Deaths (as Infiltrator):102
Deaths (to Infiltrators):69
KDR:7.68627
Kill Difference:682
Playtime:2.301 hours
Usage:8%
Score:0.050m
Score/min:362
Accuracy (listed only):39.944%
HSR (listed only):44.146%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:170
Deaths:24
KDR:7.083
Accuracy:33.824% C+
HSR:22.941% A++
AF-34 Mattock
B**
Kills:160
Deaths:24
KDR:6.667
Accuracy:37.921% C*
HSR:21.875% B**
Kills:330
Deaths (as MAX Suit):24
Deaths (to MAX Suits):10
KDR:13.75
Kill Difference:306
Playtime:1.891 hours
Usage:7%
Score:0.112m
Score/min:988
Accuracy (listed only):35.872%
HSR (listed only):22.408%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:71
V. Kills:1 N/A
Deaths:2
KDR:35.500
Accuracy:63.326% B**
KPH:144.400 M+
VKPH:2 D-
Kills:71 (71 + 0)
Deaths:2
KDR:35.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:69
Playtime:0.492 hours
Usage:2%
Score:0.009m
Score/min:307
Piloting Accuracy:63.326%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A+
Kills:54
V. Kills: N/A
Deaths:
KDR:
Accuracy:37.789% C+
KPH:133.500 A+
VKPH:0 D**
Kills:54 (0 + 54)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:54
Playtime:0.405 hours
Usage:1%
Score:0.008m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:37.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:330
V. Kills:8 N/A
Deaths:1
KDR:330
Accuracy:26.746% B*
KPH:173.800 B**
VKPH:4.200 C+
C85 Canister-H
A*
Kills:96
V. Kills:3 N/A
Deaths:1
KDR:96
Accuracy:71.802% A*
KPH:145.300 B++
VKPH:4.500 D
Kills:426 (0 + 426)
Deaths:2
KDR:213
VKDR:5.500
Vehicle Kills:11
Kill Difference:424
Playtime:2.560 hours
Usage:9%
Score:0.060m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:71.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 784778849.262M+1.9835.677%A*32.776%B**165.5S1.3A5074.7h7.3A20.4B**
AF-4 Cyclone 390388419.463S2.1836.238%A*30.412%A++204.2S1.1A**6181.9h7.3A20.2B**
M12 Kobalt-H 3383301330U322.7226.746%B*21.515%B**173.7B**4.2C+4071.9h10B++37.4B**
AF-34 Mattock 172170247.083B**0.2033.824%C+22.941%A++94.4M+1.1B**3291.8h3.5A+10.4B**
AF-34 Mattock 161160246.667A0.6237.921%C*21.875%B**88.9MN/A2961.8h4.2A11.1B**
AF-19 Mercenary 1581561312U4.7239.193%M*30.128%A+130S1.7S3231.2h8.8B**22.6B**
MGR-S1 Gladius 150150217.143M**0.1436.85%A++33.333%A+166.7SN/A3950.9h6.4A17.4B**
SAS-R 142142216.762A+0.5249.487%A++85.916%A++94.7MN/A2831.5h1.7B**3.4B**
NC6 Gauss SAW 1191191110.818S3.5339.086%M**32.773%A+132.2SN/A3450.9h6.7B**17.1B**
Blitz GD-10 105104195.474M**1.8137.201%A**26.923%A++148.6S1.4M*3860.7h10.2B**27.3B**
C85 Canister-H 9996196S88.7271.802%A*7.292%D*137.1B+4.3D3310.7h5.7B8B*
NS "Jackpot" Decimator 13087117.909M**0.6268.927%B+1.149%C--96.7A++47.8A4630.9h2.8B**4.1B**
M30 Mustang AH 7271235.5M**28.2263.326%B**2.817%A*142M+2D-3070.5h3.9B*6.2B*
Dual-75 Duster 5454154S46.7237.789%C+N/A135A+N/A3230.4h4.2B**11.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit38,4690.7h
Medical Kit955724.9h

Check the help document for the dictionary if you want to learn more about words used here.


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