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Primarch Consul XKQKadeVS[O0] XKQKadeVS
VS BR 96

KDR: 6.32

Score: 6.4m

Last Seen: Jan 17th, 2019 7:31 AM
- OFFLINE - 64.9 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of Recursion[O0] Recursion
VS outfit on Emerald

Members: 30
Level Progress (to 97): 22%
Level 100 Progress: 34% 303h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15MG NS-15M2 NS-15MB VE-H Maw Pulsar C Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,171,881 MLG Score: 8131
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 14.7%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.981%35.31%120014100811,2976.78499-0.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.355%2.55A**2.224A*-0.429C--HEAD ++ (~18.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.68B+8.20.428B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.66%0.624%16411102148153689.07547697%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.474A+-0.882D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.902B*8.20.846B*7.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.277%0.548%2668310199137127112.8591336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.578%1.741A++-1.296D**-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.878B*2.90.78B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.892%1.373%2311310191,0205743417.8947234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.309%0.87B*-0.782D--0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.958B*5.90.942B*10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.558%87.351%23111102192518415.02717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.065A*1.363A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.644B+1.70.461B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.131%21.154%2311110215217500.295455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.56A+1.328A-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.554B+3.50.271C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0] Recursion
VS outfit on Emerald

Members: 30
6.4m391%686 (41.2k)596 (35.8k)6.3156917,6652,7976.6564296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022229428.433%29.697%84403:516

25% Engineer53% Heavy Assault7% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2018 1:53 PMMar 3rd, 2018 12:27 AMJan 19th, 2019 3:55 PM (3h) (PST)Jan 17th, 2019 3:57 AM (3d) (PST)Jan 17th, 2019 3:31 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2442599851.6410.2600.4876.8370.1078131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,63215,55659,076981629410635,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
179.4h/7.5d 953 5,246 4,070 73.6k 134 689 1,153 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,368
Deaths:377
KDR:6.281
Accuracy:32.187% A+
HSR:39.654% B**
Orion VS54
A*
Kills:1,264
Deaths:191
KDR:6.618
Accuracy:32.287% A*
HSR:34.019% A
NS-15MG
A+
Kills:1,186
Deaths:158
KDR:7.506
Accuracy:34.496% A+
HSR:34.907% B+
NS-15M2
A*
Kills:1,179
Deaths:122
KDR:9.664
Accuracy:34.739% A*
HSR:37.659% A++
NS-15MB
B**
Kills:1,176
Deaths:150
KDR:7.840
Accuracy:33.328% B**
HSR:41.412% B**
VE-H Maw
A+
Kills:1,168
Deaths:162
KDR:7.210
Accuracy:33.479% A+
HSR:33.134% B++
Pulsar LSW
A*
Kills:132
Deaths:20
KDR:6.600
Accuracy:34.822% A*
HSR:32.576% B**
NS-15M1
A**
Kills:122
Deaths:22
KDR:5.545
Accuracy:35.012% A**
HSR:40.164% A**
Lasher X2
M++
Kills:52
Deaths:16
KDR:3.250
Accuracy:47.843% M++
HSR:3.846% C+
Kills:8,647
Deaths (as Heavy Assault):1,218
Deaths (to Heavy Assaults):820
KDR:7.09934
Kill Difference:7,429
Playtime:95.264 hours
Usage:53%
Score:3.506m
Score/min:613
Accuracy (listed only):35.355%
HSR (listed only):33.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:992
Deaths:116
KDR:8.552
Accuracy:36.760% A**
HSR:20.766% C
Eridani SX5-AE
A+
Kills:389
Deaths:51
KDR:7.627
Accuracy:35.468% A
HSR:39.332% A+
Serpent VE92
A*
Kills:280
Deaths:30
KDR:9.333
Accuracy:33.280% A*
HSR:22.857% B+
Thanatos VE70
A*
Kills:52
Deaths:11
KDR:4.727
Accuracy:60.131% A*
HSR:21.154% B**
Kills:1,713
Deaths (as Light Assault):208
Deaths (to Light Assaults):571
KDR:8.23558
Kill Difference:1,505
Playtime:18.121 hours
Usage:10%
Score:0.556m
Score/min:511
Accuracy (listed only):41.410%
HSR (listed only):26.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
A+
Kills:389
Deaths:51
KDR:7.627
Accuracy:35.468% A
HSR:39.332% A+
Corvus VA55
M
Kills:58
Deaths:19
KDR:3.053
Accuracy:37.252% M
HSR:31.035% A
Thanatos VE70
A*
Kills:52
Deaths:11
KDR:4.727
Accuracy:60.131% A*
HSR:21.154% B**
Kills:499
Deaths (as Combat Medic):81
Deaths (to Combat Medics):316
KDR:6.16049
Kill Difference:418
Playtime:1.473 hours
Usage:1%
Score:0.057m
Score/min:649
Accuracy (listed only):44.284%
HSR (listed only):30.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:992
Deaths:116
KDR:8.552
Accuracy:36.760% A**
HSR:20.766% C
Serpent VE92
A*
Kills:280
Deaths:30
KDR:9.333
Accuracy:33.280% A*
HSR:22.857% B+
Thanatos VE70
A*
Kills:52
Deaths:11
KDR:4.727
Accuracy:60.131% A*
HSR:21.154% B**
Kills:1,324
Deaths (as Engineer):157
Deaths (to Engineers):348
KDR:8.43312
Kill Difference:1,167
Playtime:45.382 hours
Usage:25%
Score:1.580m
Score/min:580
Accuracy (listed only):43.390%
HSR (listed only):21.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:925
Deaths:116
KDR:7.974
Accuracy:48.558% A+
HSR:87.351% A++
NS-357G Underboss
A
Kills:801
Deaths:329
KDR:2.435
Accuracy:48.663% A
HSR:37.953% A
Eridani SX5-AE
A+
Kills:389
Deaths:51
KDR:7.627
Accuracy:35.468% A
HSR:39.332% A+
NS-44P Commissioner
B+
Kills:182
Deaths:79
KDR:2.304
Accuracy:44.404% B+
HSR:28.022% C**
Kills:2,297
Deaths (as Infiltrator):575
Deaths (to Infiltrators):422
KDR:3.99478
Kill Difference:1,722
Playtime:12.696 hours
Usage:7%
Score:0.367m
Score/min:482
Accuracy (listed only):44.273%
HSR (listed only):48.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:521
Deaths:55
KDR:9.473
Accuracy:26.449% A++
HSR:30.326% A*
Quasar VM1
A**
Kills:496
Deaths:55
KDR:9.018
Accuracy:27.133% A**
HSR:25% A
Kills:1,017
Deaths (as MAX Suit):55
Deaths (to MAX Suits):92
KDR:18.49091
Kill Difference:962
Playtime:5.879 hours
Usage:3%
Score:0.351m
Score/min:994
Accuracy (listed only):26.791%
HSR (listed only):27.663%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:481
V. Kills:11 N/A
Deaths:33
KDR:14.576
Accuracy:51.660% A+
KPH:179.100 S
VKPH:4.100 C**
Saron Laser Cannon
M**
Kills:120
V. Kills:54 218%
Deaths:13
KDR:9.231
Accuracy:32.461% C++
KPH:49.800 M**
VKPH:22.400 A*
Kills:601 (601 + 0)
Deaths:46
KDR:13.065
VKDR:1.413
Vehicle Kills:65
Kill Difference:555
Playtime:5.094 hours
Usage:3%
Score:0.121m
Score/min:395
Piloting Accuracy:32.461%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:650
V. Kills:303 214%
Deaths:9
KDR:72.222
Accuracy:41.878% B
KPH:77.300 A*
VKPH:36.100 B++
Dual-75 Duster
A++
Kills:125
V. Kills:5 N/A
Deaths:1
KDR:125
Accuracy:48.131% A
KPH:123.900 A++
VKPH:5 C+
AP30 Shredder
A*
Kills:106
V. Kills:42 247%
Deaths:2
KDR:53
Accuracy:33.246% C
KPH:67.800 A*
VKPH:26.900 B+
Kills:881 (0 + 881)
Deaths:12
KDR:73.417
VKDR:29.167
Vehicle Kills:350
Kill Difference:869
Playtime:10.977 hours
Usage:6%
Score:0.315m
Score/min:479
Piloting Accuracy:N/A%
Gunner Accuracy:33.246%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:150
V. Kills:26 N/A
Deaths:4
KDR:37.500
Accuracy:59.655% A
KPH:112.200 M
VKPH:19.400 M+
Kills:150 (150 + 0)
Deaths:4
KDR:37.500
VKDR:6.500
Vehicle Kills:26
Kill Difference:146
Playtime:1.337 hours
Usage:1%
Score:0.040m
Score/min:501
Driving Accuracy:59.655%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:596
V. Kills:204 291%
Deaths:18
KDR:33.111
Accuracy:59.771% B++
KPH:63.100 M**
VKPH:21.600 A+
E540 Halberd
M**
Kills:264
V. Kills:84 311%
Deaths:6
KDR:44
Accuracy:54.363% B*
KPH:69.300 M**
VKPH:22.100 B*
Supernova PC
M
Kills:167
V. Kills:39 418%
Deaths:5
KDR:33.400
Accuracy:57.714% B**
KPH:50.300 M
VKPH:11.700 B**
Kills:1,027 (763 + 264)
Deaths:29
KDR:35.414
VKDR:11.276
Vehicle Kills:327
Kill Difference:998
Playtime:16.579 hours
Usage:9%
Score:0.383m
Score/min:385
Driving Accuracy:57.714%
Gunner Accuracy:54.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:27.308% A++
KPH:197.900 M**
VKPH:3.500 C++
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:57
Playtime:0.288 hours
Usage:0%
Score:0.010m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:27.308%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,3952,3683776.281B**0.0332.187%A+39.654%B**165.6M++1.9M52414.3h8.8B**27.5B**
Orion VS54 1,2781,2641916.618M*0.3032.287%A*34.019%A143.6S1.6M*4038.8h8.6A26.5B**
NS-15MG 1,1921,1861587.506S1.1934.496%A+34.907%B+160.3MN/A3327.4h8.8B*25.6B+
NS-15M2 1,1891,1791229.664S3.3534.739%A*37.659%A++193.3S1.6A*4716.1h8.7A25B**
NS-15MB 1,1871,1761507.84S1.5233.328%B**41.412%B**168M++1.6A*3637h8.7B**26B+
VE-H Maw 1,1761,1681627.21S0.8933.479%A+33.134%B++155.7M*1.1B+3407.5h7.8B**23.2B*
Pulsar C 9999921168.552S2.2436.76%A**20.766%C148.1S1A++3496.7h9.1B*24.8B*
Ghost 9269251167.974A++1.6648.558%A+87.351%A++102.8M+N/A2789h1.7B**3.4B**
NS-357G Underboss 8048013292.435A3.8848.663%A37.953%A170.4MN/A4214.7h2.9A+6B**
C150 Dalton 953650972.222S65.9141.878%BN/A77.4A*36.1B++4578.4h2A+4.7A+
Supernova FPC 8005961833.111S26.8059.771%B++N/A63.4M**21.7A+3219.4h2.9A+4.8A+
Quasar VM1 524521559.473S3.1626.449%A++30.326%A*94.7SN/A2625.5h8.9A++33.6B**
Quasar VM1 498496559.018S2.7027.133%A**25%A90.2SN/A2855.5h9.6A+35.5B++
NS Decimator-G 705483499.857S3.5466.869%B+1.035%D*123.8S56.9M++6073.9h2.5B**3.8B**
Light PPA 4924813314.576B**8.2651.66%A+N/A178.1S4.1C**4522.7h8.2B++15.8B++
Eridani SX5-AE 390389517.627S1.3135.468%A39.332%A+149.6MN/A4392.6h8.6B++24.3B++
Serpent VE92 281280309.333S3.0233.28%A*22.857%B+127.3SN/A3682.2h9.7B**29.3B**
E540 Halberd 348264644M++37.6854.363%B*1.894%C-69.5M**22.1B*4813.8h3.3A*6A++
M12 Kobalt 250241380.333M+74.0226.336%B*21.992%B**133.9B+5C+4841.8h12.5B++47.6B*
NS-44P Commissioner 185182792.304B*4.0144.404%B+28.022%C**82.7B++1.4A++2592.2h2.7B*6B++
Force-Blade 1771752,6270.067A6.2526.125%C1.143%D-1.3B+N/A6132h1.7B+6.6B+
Supernova PC 206167533.4S27.0857.714%B**N/A50.6M+11.8B**4573.3h3.6B**6.3B**
L100 Python HESH 176150437.5A*31.1859.655%AN/A115.4M20M+5001.3h2.3B**3.9B**
Frag Grenade 1471461146N/A139.6851.529%B*N/A730B**5C19670.2h3.1B++6B++
Pulsar LSW 133132206.6S0.2834.822%A*32.576%B**146.7M**1.1A+7150.9h9.3B**26.6B**
Dual-75 Duster 1301251125S118.6848.131%AN/A125A++5C+5211h4.9B++10.3B++
NS-15M1 122122225.545M*0.7735.012%A**40.164%A**152.5SN/A3510.8h9.4B**26.9B**
Saron Laser Cannon 174120139.231A**2.9232.461%C++N/A50M**22.5A*3322.4h50.2B**154.8B**
AP30 Shredder 148106253M++46.6833.246%C2.83%B+66.3A*26.3B+5681.6h37A+111.2A
Corvus VA55 5858193.053A*3.2637.252%M31.035%A116SN/A3640.5h8.4A+22.6A
M12 Kobalt 5857157S50.6827.308%A++42.105%S190M*3.3C+5890.3h12.3A45B**
Thanatos VE70 5252114.727S1.5960.131%A*21.154%B**130SN/A4580.4h3.5B**5.9B**
Lasher X2 5252163.25M**3.0747.843%M++3.846%C+130SN/A7480.4h14.5B**30.3B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3520.3h
Nano-Repair Grenade0510h
Spawn Beacon03860.2h
Nano-Armor Kit13,7950.3h
AE Nano-Armor Kit2072,6366.5h
AE Medical Applicator01,0150h
Medical Kit5263,69426.1h
Medical Applicator01560h
M20 Drake0590h
Recon Detection Device01210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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