Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 4 (18,908)players online:
LatrodectusVS (27)  GelosTheStrimmer (18)  Faber0ne (17)  spots24 (10)  fbmarder (5)  Zer0R7 (3) 80
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (30 days). The data shown below may not be accurate.

Field Marshal A.S.P. Operative XX420AIMBOTXXWEEEDWIZARD420XX[FedX] XX420AIMBOTXXWEEEDWIZARD420XX
TR BR 159

KDR: 13.21

Score: 60.6m

Last Seen: May 27th, 2019 3:37 AM
- OFFLINE - 716 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH M18 Rotary L100 Python HESH Tomcat A2AM Pods M18 Needler CAS 14-E
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XX420AIMBOTXXWEEEDWIZARD420XX



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $868,194 MLG Score: 694
Fun Score: N/A
Cheeseburgers Flipped: 276TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.54%28.142%691712031,8621.6789911.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.471%0.664B+1.12B**0.287C*HEAD ++ (~15.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.443B10.20.286C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.582%0.676%79593120710,505168263062.1598399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.753%-0.083C+-0.846D---1.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.576B+250.528B+43.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.86%1.007%89196120424,918467835553.2436298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.966%0.672B+-1.01D*1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.753B++4.60.635B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.58%5.267%22361511954,405265187116.5602235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%0.221C++0.209C++0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.20.226C++35.60.105C+56.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.08%87.302%22361120981912006.7686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.914B*1.316A-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.70.469B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.455%13.162%22361120969984168.22353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.994B*-0.284C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.223C++5.5-0.127C4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.6m853.8%1015 (60.9k)945 (56.7k)13.214956,1374,24818.0869159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210485924.705%4.135%10215:098

81% Engineer8% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 10:19 PMMay 23rd, 2017 4:09 AMJun 10th, 2019 12:30 AM (16d) (PST)May 27th, 2019 1:16 AM (30d) (PST)May 26th, 2019 11:37 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,416471,3690.8750.0660.0369.4650.233694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,9582,80082,15853425681456,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1069.2h/44.5d 20,696 2,321 15,389 607.2k 476 1,610 14,970 90.8m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A
Kills:699
Deaths:475
KDR:1.472
Accuracy:53.455% A
HSR:13.162% C-
TRAC-5
C**
Kills:64
Deaths:84
KDR:0.762
Accuracy:22.819% C**
HSR:18.750% C+
Kills:763
Deaths (as Engineer):559
Deaths (to Engineers):1,197
KDR:1.36494
Kill Difference:204
Playtime:867.219 hours
Usage:81%
Score:35.435m
Score/min:681
Accuracy (listed only):38.137%
HSR (listed only):15.956%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:833
Deaths:235
KDR:3.545
Accuracy:24.369% B+
HSR:29.292% B*
T9 CARV
A+
Kills:485
Deaths:168
KDR:2.887
Accuracy:23.847% B**
HSR:32.165% A+
NS-15M AE
B+
Kills:247
Deaths:98
KDR:2.520
Accuracy:26.368% C++
HSR:30.769% B+
Kills:1,565
Deaths (as Heavy Assault):501
Deaths (to Heavy Assaults):822
KDR:3.12375
Kill Difference:1,064
Playtime:83.232 hours
Usage:8%
Score:21.962m
Score/min:4,398
Accuracy (listed only):24.861%
HSR (listed only):30.742%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A
Kills:699
Deaths:475
KDR:1.472
Accuracy:53.455% A
HSR:13.162% C-
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.544% C
HSR:13.793% D-
TRAC-5
C**
Kills:64
Deaths:84
KDR:0.762
Accuracy:22.819% C**
HSR:18.750% C+
Kills:879
Deaths (as Light Assault):623
Deaths (to Light Assaults):446
KDR:1.41091
Kill Difference:256
Playtime:11.676 hours
Usage:1%
Score:0.195m
Score/min:278
Accuracy (listed only):33.606%
HSR (listed only):15.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B*
Kills:819
Deaths:75
KDR:10.920
Accuracy:41.080% C+
HSR:87.302% B*
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.544% C
HSR:13.793% D-
TX1 Repeater
C*
Kills:66
Deaths:49
KDR:1.347
Accuracy:25.584% C*
HSR:19.697% C
NS-44 Commissioner
C--
Kills:51
Deaths:68
KDR:0.750
Accuracy:31.756% C--
HSR:13.726% D*
Kills:1,052
Deaths (as Infiltrator):256
Deaths (to Infiltrators):389
KDR:4.10938
Kill Difference:796
Playtime:66.968 hours
Usage:6%
Score:2.258m
Score/min:562
Accuracy (listed only):30.741%
HSR (listed only):33.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:485
Deaths:106
KDR:4.575
Accuracy:16.696% C++
HSR:17.732% C--
MRC3 Mercy
C++
Kills:464
Deaths:101
KDR:4.594
Accuracy:17.112% C++
HSR:21.121% C++
M3 Pounder HEG
B*
Kills:207
Deaths:66
KDR:3.136
Accuracy:35.350% C
HSR:4.348% B*
M3 Pounder HEG
C--
Kills:186
Deaths:58
KDR:3.207
Accuracy:35.478% C--
HSR:2.151% D
M6 Onslaught
B*
Kills:150
Deaths:23
KDR:6.522
Accuracy:13.722% D
HSR:24% B*
M6 Onslaught
C++
Kills:144
Deaths:20
KDR:7.200
Accuracy:14.416% D
HSR:20.139% C++
NS-10 Burster
B**
Kills:87
Deaths:3
KDR:29
Accuracy:34.329% B**
HSR:0% F
NS-10 Burster
B++
Kills:72
Deaths:3
KDR:24
Accuracy:33.327% B++
HSR:0% F
M1 Heavy Cycler
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.272% C
HSR:6.780% F--
Kills:1,854
Deaths (as MAX Suit):199.500
Deaths (to MAX Suits):178
KDR:9.29323
Kill Difference:1,654.500
Playtime:34.540 hours
Usage:3%
Score:0.735m
Score/min:355
Accuracy (listed only):23.745%
HSR (listed only):10.697%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:7,499
V. Kills:335 N/A
Deaths:467
KDR:16.058
Accuracy:38.162% A++
KPH:116.600 A**
VKPH:5.200 B*
M18 Rotary
A*
Kills:1,804
V. Kills:945 191%
Deaths:158
KDR:11.418
Accuracy:35.159% B++
KPH:38 A*
VKPH:19.900 A+
Tomcat A2AM Pods
B+
Kills:1,308
V. Kills:668 196%
Deaths:59
KDR:22.170
Accuracy:79.471% C+
KPH:72.800 B+
VKPH:37.200 C+
M18 Needler
A**
Kills:1,202
V. Kills:656 183%
Deaths:114
KDR:10.544
Accuracy:36.451% B++
KPH:36.100 A**
VKPH:19.700 A++
Coyote Missiles
C++
Kills:215
V. Kills:105 203%
Deaths:16
KDR:13.438
Accuracy:52.597% C+
KPH:45 C++
VKPH:22 C+
Hornet Missiles
B++
Kills:173
V. Kills:109 157%
Deaths:9
KDR:19.222
Accuracy:65.003% B+
KPH:81.900 B+
VKPH:51.600 B++
Kills:12,201 (10,505 + 0)
Deaths:823
KDR:14.825
VKDR:3.424
Vehicle Kills:2,818
Kill Difference:11,378
Playtime:169.879 hours
Usage:16%
Score:3.703m
Score/min:363
Piloting Accuracy:36.451%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C**
Kills:678
V. Kills:32 N/A
Deaths:8
KDR:84.750
Accuracy:41.010% C**
KPH:77.500 C**
VKPH:3.700 C
AP30 Shredder
A
Kills:390
V. Kills:242 160%
Deaths:11
KDR:35.455
Accuracy:37.938% B++
KPH:47.400 A
VKPH:29.400 A
L105 Zephyr
A*
Kills:122
V. Kills:7 N/A
Deaths:3
KDR:40.667
Accuracy:56.538% A++
KPH:108.800 A*
VKPH:6.200 C--
Kills:1,190 (0 + 1,190)
Deaths:22
KDR:54.091
VKDR:12.773
Vehicle Kills:281
Kill Difference:1,168
Playtime:18.096 hours
Usage:2%
Score:0.355m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:56.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,330
V. Kills:167 N/A
Deaths:27
KDR:49.259
Accuracy:56.466% B*
KPH:122.800 M+
VKPH:15.400 A*
C75 Viper
A*
Kills:264
V. Kills:95 275%
Deaths:16
KDR:16.500
Accuracy:54.228% A++
KPH:50.100 A
VKPH:18 A*
Skyguard
S
Kills:147
V. Kills:71 204%
Deaths:8
KDR:18.375
Accuracy:24.055% D-
KPH:42.200 S
VKPH:20.400 M++
Kills:1,741 (1,741 + 0)
Deaths:51
KDR:34.137
VKDR:6.529
Vehicle Kills:333
Kill Difference:1,690
Playtime:19.584 hours
Usage:2%
Score:0.464m
Score/min:395
Driving Accuracy:24.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:17,321
V. Kills:6,518 266%
Deaths:339
KDR:51.094
Accuracy:52.462% B++
KPH:83.700 S
VKPH:31.500 A*
P2-120 HESH
A*
Kills:4,934
V. Kills:854 N/A
Deaths:101
KDR:48.852
Accuracy:44.492% C**
KPH:97.700 A*
VKPH:16.900 A+
P2-120 HEAT
S
Kills:922
V. Kills:650 142%
Deaths:51
KDR:18.078
Accuracy:64.280% A**
KPH:49.700 A*
VKPH:35 S
E540 Halberd
M+
Kills:909
V. Kills:461 197%
Deaths:45
KDR:20.200
Accuracy:53.459% A++
KPH:49.100 A**
VKPH:24.900 M+
G30 Vulcan
A*
Kills:269
V. Kills:145 184%
Deaths:19
KDR:14.158
Accuracy:46.482% A*
KPH:44.500 A*
VKPH:24 A
MR11 Gatekeeper
A+
Kills:69
V. Kills:38 177%
Deaths:3
KDR:23
Accuracy:50.699% A+
KPH:29.800 B++
VKPH:16.400 C+
Kills:24,424 (23,177 + 1,247)
Deaths:558
KDR:43.771
VKDR:15.530
Vehicle Kills:8,666
Kill Difference:23,866
Playtime:302.910 hours
Usage:28%
Score:8.670m
Score/min:477
Driving Accuracy:64.280%
Gunner Accuracy:50.699%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:742
V. Kills:22 N/A
Deaths:10
KDR:74.200
Accuracy:24.110% B+
KPH:143.600 B+
VKPH:4.300 C
M40 Fury-H
A+
Kills:659
V. Kills:305 215%
Deaths:33
KDR:19.970
Accuracy:56.202% A
KPH:75.700 C
VKPH:35.100 A+
G20 Vulcan-H
A+
Kills:409
V. Kills:219 186%
Deaths:31
KDR:13.194
Accuracy:55.706% B**
KPH:76.100 A+
VKPH:40.700 A
P525 Marauder-H
A++
Kills:188
V. Kills:13 N/A
Deaths:9
KDR:20.889
Accuracy:44.133% B**
KPH:177 A++
VKPH:12.200 A+
MR11 Gatekeeper-H
A++
Kills:52
V. Kills:31 163%
Deaths:7
KDR:7.429
Accuracy:54.068% C++
KPH:56.600 A++
VKPH:33.800 B+
Kills:2,050 (0 + 2,050)
Deaths:90
KDR:22.778
VKDR:6.556
Vehicle Kills:590
Kill Difference:1,960
Playtime:21.223 hours
Usage:2%
Score:0.670m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:54.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:424
V. Kills:11 N/A
Deaths:6
KDR:70.667
Accuracy:16.227% C
KPH:93.400 B*
VKPH:2.400 C
M20 Basilisk
B+
Kills:297
V. Kills:112 263%
Deaths:15
KDR:19.800
Accuracy:46.113% B*
KPH:26.900 B+
VKPH:10.100 B+
M12 Kobalt
B*
Kills:228
V. Kills:13 N/A
Deaths:3
KDR:76
Accuracy:17.789% C++
KPH:99.800 B*
VKPH:5.700 B*
M20 Basilisk
B**
Kills:149
V. Kills:64 229%
Deaths:2
KDR:74.500
Accuracy:43.430% B+
KPH:32.200 B*
VKPH:13.800 B**
G30 Walker
A+
Kills:97
V. Kills:44 216%
Deaths:7
KDR:13.857
Accuracy:35.650% B*
KPH:28 A+
VKPH:12.700 B++
M40 Fury
B*
Kills:82
V. Kills:33 241%
Deaths:7
KDR:11.714
Accuracy:48.640% A+
KPH:32.300 D
VKPH:13 B*
M60-G Bulldog
A*
Kills:67
V. Kills:9 N/A
Deaths:5
KDR:13.400
Accuracy:41.721% B++
KPH:65.800 A*
VKPH:8.800 B++
G30 Walker
B**
Kills:62
V. Kills:22 270%
Deaths:4
KDR:15.500
Accuracy:33.572% B+
KPH:25.400 B**
VKPH:9 C
G40-F Ranger
C++
Kills:58
V. Kills:30 187%
Deaths:1
KDR:58
Accuracy:32.095% C++
KPH:18.700 C+
VKPH:9.700 C-
M40 Fury
A+
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:54.475% A*
KPH:50.200 C+
VKPH:19.400 A+
Kills:1,521 (0 + 1,521)
Deaths:53
KDR:28.698
VKDR:6.792
Vehicle Kills:360
Kill Difference:1,468
Playtime:36.229 hours
Usage:3%
Score:0.740m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:54.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:956
V. Kills:50 N/A
Deaths:13
KDR:73.539
Accuracy:38.309% B+
KPH:147.700 A*
VKPH:7.700 B
M20 Wyvern
A++
Kills:191
V. Kills:92 205%
Deaths:4
KDR:47.750
Accuracy:43.134% B+
KPH:53.700 A++
VKPH:25.900 A
Pelter Rocket Pod
B*
Kills:111
V. Kills:53 206%
Deaths:8
KDR:13.875
Accuracy:51.655% B+
KPH:56.500 C+
VKPH:27 B*
VLG Missile Launcher
A
Kills:51
V. Kills:14 340%
Deaths:2
KDR:25.500
Accuracy:54.587% C++
KPH:96.400 A
VKPH:26.500 C*
Kills:1,309 (0 + 1,309)
Deaths:27
KDR:48.481
VKDR:7.741
Vehicle Kills:209
Kill Difference:1,282
Playtime:12.523 hours
Usage:1%
Score:0.296m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:54.587%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,83917,32133951.094S37.8852.462%B++1.235%D--83.7S31.5A*473207h4.1A7.8A
M14 Banshee 7,8347,49946716.058B**2.8438.162%A++N/A116.6A**5.2B*36164.3h13.4B++35B*
P2-120 HESH 5,7884,93410148.851M35.6444.492%C**N/A97.7A*16.9A+34850.5h4.4B+9.9B+
M18 Rotary 2,7491,80415811.418S1.8035.159%B++N/A38.1A*19.9A+27847.4h53.6B**152.4B**
L100 Python HESH 1,4971,3302749.259M*36.0456.466%B*N/A123.1M+15.5A*39810.8h2.4B**4.2B**
Tomcat A2AM Pods 1,9761,3085922.169M**8.9579.471%C+N/A72.7B+37.1C+63318h6.9B*8.7B*
M18 Needler 1,8581,20211410.544M+2.6736.451%B++N/A36.1A**19.7A++31833.3h54.7B**150.1B**
CAS 14-E 1,0069561373.538A*60.3238.309%B+N/A147.1A*7.7B3416.5h18B**47B**
P2-120 HEAT 1,5729225118.078A++4.8664.28%A**1.41%D--49.8A*35.1S40118.5h9.1D14.1B++
E540 Halberd 1,3709094520.2A*6.9953.459%A++N/A49.1A**24.9M+95818.5h4.7B*8.9B**
MSW-R 8488332353.545B++9.6724.369%B+29.292%B*64.1B**1.2A++595013h10.4B++42.6B+
RAMS-AE .50M 8198197510.92A*2.2941.08%C+87.302%B*53.2C**N/A13015.4h1.7B++4.1B+
M12 Kobalt 7967695153.8S140.5922.15%C++14.564%D226.2A*7.9B4903.4h10.6B**47.7B*
M12 Kobalt-H 7647421074.2M60.9924.11%B+14.151%C--142.7B+4.2C3065.2h12.4B+51.4B++
FA1 Barrage 7156994751.472B+11.7453.455%A13.162%C-12.4D-N/A29756.3h5.5C10.2B+
Dual-75 Duster 710678884.75S71.5441.01%C**N/A77C**3.6C-2488.8h6.2C+15C*
M40 Fury-H 9646593319.97B++6.7656.202%AN/A75.7C35.1A+4938.7h12.8D22.8C++
T9 CARV 4884851682.887B**10.3323.847%B**32.165%A+57.1A++N/A1778.5h10B**42.1B*
MRC3 Mercy 5004851064.575B**8.6416.696%C++17.732%C--39.4B*1.2A12012.3h17.7B+106.2B+
MRC3 Mercy 4704641014.594B**8.6217.112%C++21.121%C++39B*N/A12011.9h18B+105.4B+
M12 Kobalt 435424670.667M**57.4516.227%C11.321%D**94.2B*2.4C3294.5h12.4B**76.5B+
Orbital Strike Uplink 4934181418N/A404.79567.442%UN/A2090U375U91800.2h0.6T*0.1T*
G20 Vulcan-H 6284093113.194A**0.0255.706%B**1.467%D--75.7A+40.6A7815.4h67B**120.3A
C-4 5693991213.298A9.9222.883%C-N/A72.5C+30.9C++6735.5h0.8A3.3B**
AP30 Shredder 6323901135.455A22.2437.938%B++N/A47.6A29.5A4158.2h68.7B+181B++
T2 Striker 495313545.796U7.4239.492%D*N/A23.2A++13.5B+21713.5h16.4A++41.4B**
M20 Basilisk 4092971519.8S6.5946.113%B*3.367%D--26.8B+10.1B+30011.1h79.4B+172.1B++
M20 Drake 4652931420.929A*7.7134.768%C*N/A25.3A*14.8A+20211.6h73.1B**210.2B**
G30 Vulcan 4142691914.158A*0.9446.482%A*1.859%D-44.8A*24.2A4666h87.1B187.4B**
C75 Viper 3592641616.5A*3.2954.228%A++N/A49.8A17.9A*3845.3h9.7B+17.9B**
NS-15M AE 248247982.52C**10.6926.368%C++30.769%B+47.5C+N/A1115.2h10.2B+38.6B+
NS Decimator 345229852.694A*10.5267.825%B*N/A44B+22.3B*3355.2h3.2B**4.8B**
M12 Kobalt 241228376M**62.7917.789%C++14.912%D-99.1B*5.7B*4412.3h13.7B*76.9B+
Coyote Missiles 3202151613.438M++0.2252.597%C+N/A44.8C+21.9C+2994.8h17.8A+33.9A
M3 Pounder HEG 243207663.136B**10.0835.35%C4.348%B*28.4A4.9B**1437.3h13.9B+39.2C**
Tank Mine 2621991513.267S0.05264.207%UN/A165.8A52.5C13841.2h3.6F**1.4M
M20 Wyvern 283191447.75S34.5443.134%B+1.047%D*53.1A++25.6A4683.6h38.3A88.7A
P525 Marauder-H 201188920.889B+7.6744.133%B**N/A170.9A+11.8A+5211.1h5B*11.4B*
M3 Pounder HEG 213186583.207B**10.0135.478%C--2.151%D28.2B**4.1C++1366.6h14.6B+41C**
M60-A Bulldog 184180445B+31.7956.842%B**N/A62.1B**1.4D-2232.9h6.1C+10.8B+
Hornet Missiles 282173919.222A*6.0165.003%B+N/A82.4B+51.9B++9082.1h6.5B**10B**
M6 Onslaught 152150236.522A*6.6913.722%D24%B*45.5B*N/A1393.3h16B++116.8C++
M20 Basilisk 213149274.5U61.2943.43%B+1.342%F32.4B*13.9B**3764.6h66.8B*153.9B*
Skyguard 218147818.375S5.1624.055%D-N/A42S20.3M++4003.5h51.3A+213.2A
M6 Onslaught 146144207.2M6.0114.416%D20.139%C++55.4A+N/A1772.6h14.4A100.2B
L105 Zephyr 129122340.667M+27.4556.538%A++N/A110.9A*6.4C-2961.1h5B++8.9B**
M60-A Bulldog 127117258.5S45.2952.863%A++1.709%C*65A+5.6C+6271.8h4.7B*9B**
MG-S1 Jackal 117116641.813B++11.4024.544%C13.793%D-10.1D--N/A3211.5h9.6B+39.2B+
Pelter Rocket Pod 164111813.875C++0.6651.655%B+N/A55.5C+26.5B*4082h19.8B38.4B+
G30 Walker 14197713.857S0.6435.65%B*2.062%D--27.7A+12.6B++2363.5h127.8B**358.6B**
NS-10 Burster 13187329U15.7934.329%B**N/A16.7S8.5M**1165.2h38.8A**113.1A++
M40 Fury 11582711.714B+1.5048.64%A+N/A32.8C--13.2B*3812.5h23.3D*48C+
M20 Basilisk 11379145.643C-7.5755.269%B3.797%C23.2D-10D*1923.4h75.4B*136.5B*
NS-10 Burster 11272324U10.7933.327%B++N/A13.8S7.7M++1055.2h45.5M136.4A++
MR11 Gatekeeper 10769323S9.7950.699%A+N/A30B++16.5C+4562.3h51C++100.5B++
M60-G Bulldog 7667513.4A++0.1941.721%B++2.985%C+67A*9B++3191h4.8B**11.4B**
TX1 Repeater 6766491.347B++11.8725.584%C*19.697%C17.4C--N/A603.8h11.8B+46.1B+
Hexedge 64642,3180.028C+13.195.067%F-17.188%A0.2CN/A166294.2h1.9B+38.2T*
TRAC-5 6764840.762C+12.4522.819%C**18.75%C+7.2D-N/A728.9h12.7B+55.5B+
G30 Walker 8462415.5M**2.2933.572%B+6.452%B**25.8A9.2C3312.4h136.9B**407.8B**
M1 Heavy Cycler 5959193.105A+10.1113.272%C6.78%F--28.1B++N/A852.1h16.4B+123.7C**
G40-F Ranger 8858158U44.7932.095%C++N/A18.7C+9.7C-2863.1h87.6B*272.8B*
M40 Fury 7957319A+5.7954.475%A*1.754%C+51.8C+20A+8481.1h17.3D31.8B+
MR11 Gatekeeper-H 835277.429B++5.7954.068%C++N/A57.8A++34.4B+5870.9h20.6A++38.1A+
NS-44 Commissioner 5351680.75C+12.4631.756%C--13.726%D*6.5D--N/A387.8h5D-15.7D
VLG Missile Launcher 6551225.5B+12.2954.587%C++1.961%C*102A+28B4940.5h4.7B+8.5B+
Frag Grenade 5151151N/A37.7956.173%A+N/A510C++N/A30460.1h3.6C**6.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon66761.1h
Nano-Armor Kit361960,78093.2h
Skywall Shield Emitter0650.2h
Repair Module0790.2h
Turret AI Module0810.3h
Cortium Silo0790.2h
Spitfire Auto-Turret98972h
Motion Spotter11980.3h
Rampart Wall0870.6h
Welding Device01,9900.3h
Ammunition Package385502.8h
Medical Applicator32,4420.4h
Medical Kit1828965.8h
Anti-Infantry MANA Turret21030.3h
Nano-Repair Grenade04330.1h
MG-H1 Watchman01030.1h
Flail Targeting Dart248335.7h
Recon Detection Device54232h
Orbital Strike Target Designator161002.9h
MANA Anti-Personnel Turret0830h
WLT-Howler Mining Laser24,8473.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.92s on queries, 2.45s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.