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Field Marshal A.S.P. Operative XX420AIMBOTXXWEEEDWIZARD420XX[FedX] XX420AIMBOTXXWEEEDWIZARD420XX
TR BR 157

KDR: 13.35

Score: 58.3m

Last Seen: Aug 17th, 2018 9:54 PM
- OFFLINE - 12.7 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 41
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH M18 Rotary L100 Python HESH Tomcat A2AM Pods M18 Needler CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $896,967 MLG Score: 717
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.536%28.037%68879981,8441.7868211.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.466%0.702B++1.191B**0.28C*HEAD ++ (~15.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.446B10.20.284C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.811%0.717%7492310028,781151241058.1523364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.958%-0.067C+-0.825D--1.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.548B+26.40.494B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.721%1.021%9508699924,478429819556.9256299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.967%0.681B+-1.074D*1.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++4.60.635B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.242%5.377%2315159904,203242176217.2963238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.426%0.207C++0.282C*0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.231C++34.20.11C+55.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.236%87.296%23151100479511506.85345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.918B*1.335A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.579B+1.70.462B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.805%13.746%23151100466278168.37975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.05B**-0.116C+-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.215C++5.6-0.152C4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 41
58.3m895.3%1073 (64.4k)999 (59.9k)13.347951,9503,89218.416157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1005443624.905%4.133%10314:568

82% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 10:19 PMMay 23rd, 2017 4:09 AMAug 18th, 2018 12:48 PM (14h) (PST)Aug 17th, 2018 6:43 PM (1d) (PST)Aug 17th, 2018 5:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,470411,4290.8900.0670.03710.1560.244717

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,1872,43985,74853426091559,927

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
972.5h/40.5d 19,725 2,147 13,890 592.6k 396 1,474 14,241 85.8m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:662
Deaths:451
KDR:1.468
Accuracy:53.805% A+
HSR:13.746% C
TRAC-5
B
Kills:64
Deaths:82
KDR:0.780
Accuracy:22.891% B
HSR:18.750% C+
Kills:726
Deaths (as Engineer):533
Deaths (to Engineers):1,101
KDR:1.3621
Kill Difference:193
Playtime:801.270 hours
Usage:82%
Score:33.623m
Score/min:699
Accuracy (listed only):38.348%
HSR (listed only):16.248%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:815
Deaths:226
KDR:3.606
Accuracy:24.346% B+
HSR:29.080% B++
T9 CARV
A+
Kills:485
Deaths:168
KDR:2.887
Accuracy:23.847% B**
HSR:32.165% A+
NS-15M AE
B+
Kills:247
Deaths:98
KDR:2.520
Accuracy:26.368% C**
HSR:30.769% B+
Kills:1,547
Deaths (as Heavy Assault):492
Deaths (to Heavy Assaults):746
KDR:3.14431
Kill Difference:1,055
Playtime:81.134 hours
Usage:8%
Score:21.952m
Score/min:4,509
Accuracy (listed only):24.853%
HSR (listed only):30.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A+
Kills:662
Deaths:451
KDR:1.468
Accuracy:53.805% A+
HSR:13.746% C
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.544% C
HSR:13.793% D-
TRAC-5
B
Kills:64
Deaths:82
KDR:0.780
Accuracy:22.891% B
HSR:18.750% C+
Kills:842
Deaths (as Light Assault):597
Deaths (to Light Assaults):412
KDR:1.41039
Kill Difference:245
Playtime:11.095 hours
Usage:1%
Score:0.190m
Score/min:285
Accuracy (listed only):33.746%
HSR (listed only):15.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:795
Deaths:73
KDR:10.890
Accuracy:41.236% C+
HSR:87.296% B**
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.544% C
HSR:13.793% D-
TX1 Repeater
C*
Kills:66
Deaths:49
KDR:1.347
Accuracy:25.584% C*
HSR:19.697% C+
NS-44 Commissioner
C-
Kills:51
Deaths:68
KDR:0.750
Accuracy:31.756% C-
HSR:13.726% D*
Kills:1,028
Deaths (as Infiltrator):254
Deaths (to Infiltrators):366
KDR:4.04724
Kill Difference:774
Playtime:48.263 hours
Usage:5%
Score:1.968m
Score/min:680
Accuracy (listed only):30.780%
HSR (listed only):33.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:359
Deaths:74
KDR:4.851
Accuracy:17.115% C**
HSR:16.435% D
MRC3 Mercy
C**
Kills:336
Deaths:69
KDR:4.870
Accuracy:17.633% C**
HSR:19.048% C
M3 Pounder HEG
C**
Kills:173
Deaths:62
KDR:2.790
Accuracy:39.990% C**
HSR:3.468% C*
M3 Pounder HEG
C++
Kills:144
Deaths:54
KDR:2.667
Accuracy:40.667% C++
HSR:0.694% F
NS-10 Burster
B**
Kills:87
Deaths:3
KDR:29
Accuracy:34.305% B**
HSR:0% F
NS-10 Burster
B++
Kills:72
Deaths:3
KDR:24
Accuracy:33.289% B++
HSR:0% F-
M1 Heavy Cycler
C+
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.272% C+
HSR:6.780% F--
Kills:1,230
Deaths (as MAX Suit):142
Deaths (to MAX Suits):148
KDR:8.66197
Kill Difference:1,088
Playtime:26.800 hours
Usage:3%
Score:0.506m
Score/min:315
Accuracy (listed only):28.039%
HSR (listed only):6.632%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:6,007
V. Kills:284 N/A
Deaths:353
KDR:17.017
Accuracy:38.955% A++
KPH:117.200 A**
VKPH:5.500 B*
M18 Rotary
A*
Kills:1,596
V. Kills:841 190%
Deaths:138
KDR:11.565
Accuracy:35.169% B++
KPH:37.300 A*
VKPH:19.700 A+
Tomcat A2AM Pods
B+
Kills:1,229
V. Kills:630 195%
Deaths:50
KDR:24.580
Accuracy:79.208% C+
KPH:70.800 B+
VKPH:36.300 C
M18 Needler
A**
Kills:1,178
V. Kills:642 183%
Deaths:110
KDR:10.709
Accuracy:36.552% B++
KPH:36.800 A**
VKPH:20.100 A++
Coyote Missiles
C++
Kills:204
V. Kills:99 204%
Deaths:16
KDR:12.750
Accuracy:52.560% C+
KPH:44.300 C++
VKPH:21.500 C+
Hornet Missiles
B+
Kills:147
V. Kills:91 160%
Deaths:7
KDR:21
Accuracy:62.723% C**
KPH:78.600 B+
VKPH:48.700 B+
Kills:10,361 (8,781 + 0)
Deaths:674
KDR:15.372
VKDR:3.838
Vehicle Kills:2,587
Kill Difference:9,687
Playtime:149.809 hours
Usage:15%
Score:3.257m
Score/min:362
Piloting Accuracy:36.552%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:591
V. Kills:25 N/A
Deaths:5
KDR:118.200
Accuracy:41.203% B+
KPH:81.100 B+
VKPH:3.400 D
AP30 Shredder
B**
Kills:305
V. Kills:189 161%
Deaths:11
KDR:27.727
Accuracy:37.761% B*
KPH:44.200 B**
VKPH:27.400 B**
L105 Zephyr
A*
Kills:122
V. Kills:7 N/A
Deaths:3
KDR:40.667
Accuracy:56.538% A++
KPH:108.800 A*
VKPH:6.200 C
Kills:1,018 (0 + 1,018)
Deaths:19
KDR:53.579
VKDR:11.632
Vehicle Kills:221
Kill Difference:999
Playtime:15.308 hours
Usage:2%
Score:0.280m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:56.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,330
V. Kills:167 N/A
Deaths:27
KDR:49.259
Accuracy:56.466% B**
KPH:122.800 M+
VKPH:15.400 A*
C75 Viper
M+
Kills:254
V. Kills:91 276%
Deaths:16
KDR:15.875
Accuracy:54.132% A++
KPH:50.100 A
VKPH:18 M+
Skyguard
S
Kills:147
V. Kills:71 204%
Deaths:8
KDR:18.375
Accuracy:24.055% D
KPH:42.200 S
VKPH:20.400 M
Kills:1,731 (1,731 + 0)
Deaths:51
KDR:33.941
VKDR:6.451
Vehicle Kills:329
Kill Difference:1,680
Playtime:19.383 hours
Usage:2%
Score:0.455m
Score/min:391
Driving Accuracy:24.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:16,992
V. Kills:6,383 266%
Deaths:333
KDR:51.027
Accuracy:52.379% B*
KPH:84.100 S
VKPH:31.600 A*
P2-120 HESH
A*
Kills:4,833
V. Kills:833 N/A
Deaths:99
KDR:48.818
Accuracy:44.297% B+
KPH:97.700 A*
VKPH:16.800 A+
P2-120 HEAT
S
Kills:922
V. Kills:650 142%
Deaths:51
KDR:18.078
Accuracy:64.280% A**
KPH:49.700 A*
VKPH:35 S
E540 Halberd
M
Kills:886
V. Kills:451 196%
Deaths:45
KDR:19.689
Accuracy:53.427% A++
KPH:48.800 M
VKPH:24.800 M
G30 Vulcan
A**
Kills:269
V. Kills:145 184%
Deaths:19
KDR:14.158
Accuracy:46.482% A*
KPH:44.500 A**
VKPH:24 A+
Kills:23,902 (22,747 + 1,155)
Deaths:547
KDR:43.697
VKDR:15.470
Vehicle Kills:8,462
Kill Difference:23,355
Playtime:294.262 hours
Usage:30%
Score:8.386m
Score/min:475
Driving Accuracy:64.280%
Gunner Accuracy:46.482%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:742
V. Kills:22 N/A
Deaths:10
KDR:74.200
Accuracy:24.110% B+
KPH:143.600 B+
VKPH:4.300 C
M40 Fury-H
A+
Kills:659
V. Kills:305 215%
Deaths:33
KDR:19.970
Accuracy:56.202% A+
KPH:75.700 C
VKPH:35.100 A+
G20 Vulcan-H
A*
Kills:341
V. Kills:181 187%
Deaths:28
KDR:12.179
Accuracy:55.954% B**
KPH:78.700 A*
VKPH:41.800 A+
P525 Marauder-H
A++
Kills:188
V. Kills:13 N/A
Deaths:9
KDR:20.889
Accuracy:44.133% A
KPH:177 A+
VKPH:12.200 A++
MR11 Gatekeeper-H
A*
Kills:52
V. Kills:31 163%
Deaths:7
KDR:7.429
Accuracy:54.068% C*
KPH:56.600 A*
VKPH:33.800 B+
Kills:1,982 (0 + 1,982)
Deaths:87
KDR:22.782
VKDR:6.345
Vehicle Kills:552
Kill Difference:1,895
Playtime:20.179 hours
Usage:2%
Score:0.637m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:54.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:424
V. Kills:11 N/A
Deaths:6
KDR:70.667
Accuracy:16.235% C+
KPH:94.900 B**
VKPH:2.500 C
M20 Basilisk
B**
Kills:291
V. Kills:111 260%
Deaths:15
KDR:19.400
Accuracy:46.166% B**
KPH:26.600 B+
VKPH:10.200 B+
M12 Kobalt
B*
Kills:217
V. Kills:13 N/A
Deaths:2
KDR:108.500
Accuracy:17.928% C*
KPH:99.800 B*
VKPH:6 B*
M20 Basilisk
B*
Kills:145
V. Kills:62 230%
Deaths:2
KDR:72.500
Accuracy:43.178% B+
KPH:31.900 B*
VKPH:13.600 B++
G30 Walker
A++
Kills:95
V. Kills:43 216%
Deaths:6
KDR:15.833
Accuracy:35.884% B**
KPH:28.300 A++
VKPH:12.800 B++
M40 Fury
B*
Kills:82
V. Kills:33 241%
Deaths:7
KDR:11.714
Accuracy:48.640% A+
KPH:32.300 C--
VKPH:13 B*
M60-G Bulldog
A*
Kills:65
V. Kills:8 N/A
Deaths:5
KDR:13
Accuracy:41.425% B++
KPH:64.400 A*
VKPH:7.900 B
G30 Walker
A+
Kills:62
V. Kills:22 270%
Deaths:4
KDR:15.500
Accuracy:33.572% B++
KPH:26.300 A+
VKPH:9.300 C
G40-F Ranger
B
Kills:57
V. Kills:29 190%
Deaths:1
KDR:57
Accuracy:33.071% B
KPH:20.200 B
VKPH:10.300 C
M40 Fury
A+
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:54.475% A*
KPH:50.200 C+
VKPH:19.400 A+
Kills:1,495 (0 + 1,495)
Deaths:51
KDR:29.314
VKDR:6.941
Vehicle Kills:354
Kill Difference:1,444
Playtime:35.342 hours
Usage:4%
Score:0.720m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:54.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:956
V. Kills:50 N/A
Deaths:13
KDR:73.539
Accuracy:38.309% B++
KPH:147.700 A*
VKPH:7.700 B+
M20 Wyvern
A++
Kills:183
V. Kills:88 206%
Deaths:4
KDR:45.750
Accuracy:43.782% B++
KPH:53.200 A++
VKPH:25.600 A
Pelter Rocket Pod
B++
Kills:111
V. Kills:53 206%
Deaths:8
KDR:13.875
Accuracy:51.655% B
KPH:56.500 C+
VKPH:27 B++
Kills:1,250 (0 + 1,250)
Deaths:25
KDR:50
VKDR:7.640
Vehicle Kills:191
Kill Difference:1,225
Playtime:11.877 hours
Usage:1%
Score:0.277m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:51.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,37516,99233351.027S37.6852.379%B*1.254%D*84.1S31.6A*470202h4.1A+7.7A+
M14 Banshee 6,2916,00735317.017A+3.6738.955%A++N/A117.1A**5.5B*36851.3h13.6B++34.8B*
P2-120 HESH 5,6664,8339948.818A*35.4744.297%B+N/A97.6A*16.8A+34749.5h4.4B+10B+
M18 Rotary 2,4371,59613811.565S1.7835.169%B++N/A37.4A*19.7A+27742.7h54B**153.6B**
L100 Python HESH 1,4971,3302749.259M*35.9156.466%B**N/A123.1M+15.5A*39610.8h2.4B**4.2B**
Tomcat A2AM Pods 1,8591,2295024.58S11.2379.208%C+N/A70.6B+36.2C60817.4h6.8B++8.6B*
M18 Needler 1,8201,17811010.709M++2.6436.552%B++N/A36.8A**20.1A++31532h54.5B**149B**
CAS 14-E 1,0069561373.538A++60.1938.309%B++N/A147.1A*7.7B+3406.5h18B**47B**
P2-120 HEAT 1,5729225118.078A+4.7364.28%A**1.41%D--49.8A*35.1S39818.5h9.1C-14.1B++
E540 Halberd 1,3378864519.689A++6.3453.427%A++N/A48.7M24.8M95918.2h4.8B*8.9A
MSW-R 8288152263.606B++9.7424.346%B+29.08%B++66.8A1.1A*636312.2h10.4B++42.7B+
RAMS-AE .50M 7957957310.89A++2.4641.236%C+87.296%B**53.4C**N/A12714.9h1.7B++4.1B+
M12 Kobalt 7967695153.8S140.4522.15%C*14.564%D226.2A*7.9B*4903.4h10.6B**47.7B*
M12 Kobalt-H 7647421074.2M60.8524.11%B+14.151%C-142.7B+4.2C3055.2h12.4B*51.4B++
FA1 Barrage 6786624511.468B++11.8853.805%A+13.746%C12.6D-N/A31552.6h5.6C10.4B+
M40 Fury-H 9646593319.97B*6.6256.202%A+N/A75.7C35.1A+4928.7h12.8D22.8C++
Dual-75 Duster 6165915118.2S104.8541.203%B+N/A81B+3.4D2527.3h6.1C14.8C*
T9 CARV 4884851682.887A10.4623.847%B**32.165%A+57.1A++N/A1748.5h10B**42.1B*
M12 Kobalt 435424670.667S57.3216.235%C+11.321%F94.2B**2.4C3264.5h12.4B**76.3B+
Orbital Strike Uplink 4663981398N/A384.65507.5%UN/A1990U340U90390.2h0.5T*0.1T*
C-4 5313641083.37A+9.9821.257%DN/A71.4C+32.7C*6785.1h0.7A+3.3B**
MRC3 Mercy 369359744.851A8.5017.115%C**16.435%D37.8B*1.1A1169.5h18.2C**106.4B+
G20 Vulcan-H 5223412812.179M1.1755.954%B**1.466%D--79.3A*42.1A+8454.3h65.3B**116.7A
MRC3 Mercy 340336694.87A8.4817.633%C**19.048%C36.9B++N/A1119.1h18.7C**106B+
T2 Striker 492311545.759U7.5939.356%D*N/A23.6B**13.7C*21813.2h16.3A++41.4B**
AP30 Shredder 4943051127.727A14.3837.761%B*N/A44.2B**27.4B**3656.9h64.7B+171.4B*
M20 Basilisk 4022911519.4S6.0546.166%B**3.436%D--26.7B++10.2B+29310.9h80.4B174.1B++
M20 Drake 4582891420.643A++7.3034.577%C+N/A25.8A*15.1A+20511.2h72.4B**209.3B*
G30 Vulcan 4142691914.158A*0.8146.482%A*1.859%D--44.8A**24.2A+4656h87.1B187.4B**
C75 Viper 3452541615.875A*2.5354.132%A++N/A49.8A17.8M+3825.1h9.6B+17.7B**
NS-15M AE 248247982.52C**10.8326.368%C**30.769%B+47.5C+N/A1105.2h10.2B+38.6B+
NS Decimator 345229852.694A*10.6567.887%B*N/A44B++22.3B*3285.2h3.2B**4.8B**
M12 Kobalt 2302172108.5S95.1517.928%C*13.364%D*98.6B*5.9B*4462.2h13.8B*77.1B+
Coyote Missiles 3032041612.75M*0.6052.56%C+N/A44.3C++21.5C+2814.6h17.7A+33.6A
P525 Marauder-H 201188920.889B+7.5444.133%AN/A170.9A+11.8A+5181.1h5B++11.4B**
Tank Mine 2481871512.467S0.88257.736%UN/A187A++61C+14741h3.7F*1.4M
M20 Wyvern 271183445.75S32.4043.782%B++1.093%D*53.8A++25.9A4713.4h38.4B*87.6A
M60-A Bulldog 184180445B+31.6556.842%B**N/A62.1B**1.4D2102.9h6.1C+10.8B+
M3 Pounder HEG 208173622.79B*10.5639.99%C**3.468%C*29.3A5.9A+1535.9h13.9B+34.7B+
Skyguard 218147818.375S5.0324.055%DN/A42S20.3M3893.5h51.3A+213.2A
Hornet Missiles 238147721A**7.6562.723%C**N/A77.4B47.9B+8891.9h6B**9.5B**
M20 Basilisk 207145272.5U59.1543.178%B+1.379%F32.2B**13.8B++3764.5h67.7B++156.8B*
M3 Pounder HEG 169144542.667B++10.6840.667%C++N/A27.2B**4.7B+1375.3h15.6B+38.3B
L105 Zephyr 129122340.667M27.3256.538%A++N/A110.9A*6.4C2771.1h5B++8.9B*
MG-S1 Jackal 117116641.813B+11.5324.544%C13.793%D-10.2D-N/A3111.4h9.6B+39.2B+
M60-A Bulldog 126116258S44.6553.869%A++1.724%C**68.2A+5.9C+5561.7h4.7B*8.7B**
Pelter Rocket Pod 164111813.875C++0.5351.655%BN/A55.5C+26.5B+4082h19.8C*38.4B+
G30 Walker 13895615.833S2.4935.884%B**2.105%D--27.9A++12.6B+2393.4h126.5A352.4B**
NS-10 Burster 13187329U15.6534.305%B**N/A17.1S8.6M**1145.1h38.7A**112.8A++
M40 Fury 11582711.714B+1.6348.64%A+N/A32.8C--13.2B**3812.5h23.3D**48C+
NS-10 Burster 11272324U10.6533.289%B++N/A14.1S7.8M++1065.1h45.3M136.1A++
M20 Basilisk 10472145.143C-8.2055.343%B+4.167%C21.2D-9.4D*1783.4h76.9B*138.9B*
TX1 Repeater 6766491.347B*12.0025.584%C*19.697%C+17.4C-N/A593.8h11.8B+46.1C*
M60-G Bulldog 7365513A++0.3541.425%B++3.077%C+65A*8B+3101h4.8B**11.7B**
TRAC-5 6764820.78C+12.5722.891%B18.75%C+7.7DN/A728.3h12.5B++54.8B+
Hexedge 63632,1820.029C+13.325.108%F17.46%B**0.2CN/A185263.8h2B+38.2D--
G30 Walker 8462415.5M**2.1533.572%B++6.452%B**25.8A9.2C3352.4h136.9A407.8B**
M1 Heavy Cycler 5959193.105A10.2413.272%C+6.78%F--28.1B*N/A812.1h16.4B+123.7C**
G40-F Ranger 8657157U43.6533.071%BN/A20.4B10.4C2892.8h76.5B**231.4B**
M40 Fury 7957319A+5.6554.475%A*1.754%C+51.8C+20A+8471.1h17.3D31.8B+
MR11 Gatekeeper-H 835277.429B*5.9254.068%C*N/A57.8A*34.4B+5870.9h20.6A++38.1A+
NS-44 Commissioner 5351680.75C+12.6031.756%C-13.726%D*6.5D--N/A377.8h5D-15.7C-
Frag Grenade 5151151N/A37.6556.173%A+N/A510C++N/A26860.1h3.6C*6.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11980.3h
Nano-Armor Kit332887,34885.1h
MG-H1 Watchman01030.1h
Spawn Beacon45750.7h
Welding Device01,7350.2h
Spitfire Auto-Turret98381.9h
Rampart Wall0700.6h
Anti-Infantry MANA Turret21030.3h
Ammunition Package365032.6h
Medical Kit1788885.5h
Medical Applicator13600.1h
WLT-Howler Mining Laser19920.6h
MANA Anti-Personnel Turret0830h
Nano-Repair Grenade03950.1h
Orbital Strike Target Designator15902.8h
Recon Detection Device53411.5h

Check the help document for the dictionary if you want to learn more about words used here.


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