Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,184)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Field Marshal A.S.P. Operative XX420AIMBOTXXWEEEDWIZARD420XX[FedX] XX420AIMBOTXXWEEEDWIZARD420XX
TR BR 162

KDR: 13.23

Score: 63.8m

Last Seen: Oct 19th, 2019 5:33 AM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH M18 Rotary L100 Python HESH Tomcat A2AM Pods M18 Needler CAS 14-E
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XX420AIMBOTXXWEEEDWIZARD420XX



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $860,688 MLG Score: 688
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.01%27.125%678812181,9651.6172811.617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.603%0.739B++0.932B*-1.941F-HEAD ++ (~14.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.453B+10.20.288C*30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.551%0.686%96854122215,445203295475.7108523%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.835%-0.078C+-0.827D--1.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.625B+22.20.582B+38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.909%0.998%80926122026,447548884548.2609299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.964%0.666B+-0.988D--1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.50.639B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.587%4.952%22631612104,826288205616.7569235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.238%0.219C++0.112C+0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.267C*340.155C++54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.327%87.286%22631122593613007.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.807B++1.308A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.70.48B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.1%12.953%22631122577289188.57778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.952B*-0.347C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++5.3-0.088C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.8m775.9%947 (56.8k)883 (53k)13.234164,6094,88217.7706162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1226583724.842%4.047%10114:428

82% Engineer7% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 10:19 PMMay 23rd, 2017 4:09 AMOct 19th, 2019 6:58 AM (34d) (PST)Oct 19th, 2019 2:08 AM (34d) (PST)Oct 19th, 2019 1:33 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,394501,3440.8940.0680.0368.6760.224688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,6193,02780,59254425211352,980

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1204.8h/50.2d 22,147 2,615 17,293 627.2k 611 1,781 16,220 100.7m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A
Kills:772
Deaths:526
KDR:1.468
Accuracy:53.100% A
HSR:12.953% C--
TRAC-5
C**
Kills:64
Deaths:84
KDR:0.762
Accuracy:23.010% C**
HSR:18.750% C+
Kills:836
Deaths (as Engineer):610
Deaths (to Engineers):1,386
KDR:1.37049
Kill Difference:226
Playtime:984.710 hours
Usage:82%
Score:38.265m
Score/min:648
Accuracy (listed only):38.055%
HSR (listed only):15.852%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:847
Deaths:241
KDR:3.515
Accuracy:24.243% C**
HSR:29.280% B++
T9 CARV
A
Kills:485
Deaths:168
KDR:2.887
Accuracy:23.847% B*
HSR:32.165% A
NS-15M AE
B+
Kills:247
Deaths:98
KDR:2.520
Accuracy:26.368% C++
HSR:30.769% B+
Kills:1,579
Deaths (as Heavy Assault):507
Deaths (to Heavy Assaults):977
KDR:3.1144
Kill Difference:1,072
Playtime:88.093 hours
Usage:7%
Score:22.017m
Score/min:4,166
Accuracy (listed only):24.819%
HSR (listed only):30.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A
Kills:772
Deaths:526
KDR:1.468
Accuracy:53.100% A
HSR:12.953% C--
MG-S1 Jackal
C
Kills:128
Deaths:68
KDR:1.882
Accuracy:24.850% C
HSR:14.844% D
TRAC-5
C**
Kills:64
Deaths:84
KDR:0.762
Accuracy:23.010% C**
HSR:18.750% C+
Kills:964
Deaths (as Light Assault):678
Deaths (to Light Assaults):500
KDR:1.42183
Kill Difference:286
Playtime:12.459 hours
Usage:1%
Score:0.209m
Score/min:279
Accuracy (listed only):33.653%
HSR (listed only):15.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:936
Deaths:82
KDR:11.415
Accuracy:40.327% C+
HSR:87.286% B**
MG-S1 Jackal
C
Kills:128
Deaths:68
KDR:1.882
Accuracy:24.850% C
HSR:14.844% D
NS-AM7 AE/TR Archer
D*
Kills:77
Deaths:106
KDR:0.726
Accuracy:50.585% D*
HSR:2.597% D*
TX1 Repeater
C++
Kills:66
Deaths:49
KDR:1.347
Accuracy:25.584% C++
HSR:19.697% C
NS-44 Commissioner
D
Kills:51
Deaths:68
KDR:0.750
Accuracy:31.611% D
HSR:13.726% D*
Kills:1,258
Deaths (as Infiltrator):373
Deaths (to Infiltrators):426
KDR:3.37265
Kill Difference:885
Playtime:71.560 hours
Usage:6%
Score:2.326m
Score/min:542
Accuracy (listed only):34.591%
HSR (listed only):27.630%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:611
Deaths:139
KDR:4.396
Accuracy:16.587% C+
HSR:17.676% D
MRC3 Mercy
C++
Kills:579
Deaths:134
KDR:4.321
Accuracy:16.966% C+
HSR:21.762% C++
M6 Onslaught
C*
Kills:314
Deaths:61
KDR:5.148
Accuracy:15.693% C
HSR:21.338% C*
M6 Onslaught
C
Kills:266
Deaths:58
KDR:4.586
Accuracy:16.293% C
HSR:19.173% C
M3 Pounder HEG
B
Kills:248
Deaths:77
KDR:3.221
Accuracy:35.279% C
HSR:3.629% B
M3 Pounder HEG
D
Kills:211
Deaths:69
KDR:3.058
Accuracy:35.552% D
HSR:1.896% D-
NS-10 Burster
B*
Kills:87
Deaths:3
KDR:29
Accuracy:34.329% B*
HSR:0% F
NS-10 Burster
B++
Kills:72
Deaths:3
KDR:24
Accuracy:33.327% B++
HSR:0% F
M1 Heavy Cycler
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.272% C
HSR:6.780% F--
Kills:2,447
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):222
KDR:8.69272
Kill Difference:2,165.500
Playtime:41.233 hours
Usage:3%
Score:0.947m
Score/min:383
Accuracy (listed only):24.144%
HSR (listed only):10.250%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:12,033
V. Kills:449 N/A
Deaths:467
KDR:25.767
Accuracy:38.271% A+
KPH:124.600 A**
VKPH:4.600 B+
M18 Rotary
A+
Kills:2,142
V. Kills:1,125 190%
Deaths:158
KDR:13.557
Accuracy:34.595% B+
KPH:36.500 A+
VKPH:19.200 B**
Tomcat A2AM Pods
B+
Kills:1,334
V. Kills:680 196%
Deaths:59
KDR:22.610
Accuracy:79.278% C+
KPH:74 B+
VKPH:37.700 C+
M18 Needler
A*
Kills:1,212
V. Kills:661 183%
Deaths:114
KDR:10.632
Accuracy:36.414% B++
KPH:36.100 A*
VKPH:19.700 A+
Coyote Missiles
C+
Kills:238
V. Kills:115 205%
Deaths:16
KDR:14.875
Accuracy:53.091% C+
KPH:48.400 C+
VKPH:23.400 C+
Hornet Missiles
B+
Kills:204
V. Kills:129 157%
Deaths:9
KDR:22.667
Accuracy:65.063% B+
KPH:83.600 C**
VKPH:52.900 B+
M18 Locust
A++
Kills:64
V. Kills:37 168%
Deaths:
KDR:
Accuracy:35.033% B+
KPH:46 A++
VKPH:26.600 A+
M202 Wyrm
N/A
Kills:50
V. Kills:28 172%
Deaths:1
KDR:50
Accuracy:53.463% N/A
KPH:112.700 N/A
VKPH:63.100 N/A
Kills:17,277 (15,451 + 0)
Deaths:824
KDR:20.967
VKDR:3.913
Vehicle Kills:3,224
Kill Difference:16,453
Playtime:216.037 hours
Usage:18%
Score:4.724m
Score/min:364
Piloting Accuracy:35.033%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C**
Kills:688
V. Kills:32 N/A
Deaths:8
KDR:86
Accuracy:41.098% C**
KPH:77.400 C**
VKPH:3.600 C-
AP30 Shredder
B**
Kills:405
V. Kills:254 159%
Deaths:11
KDR:36.818
Accuracy:38.341% B++
KPH:45.400 B**
VKPH:28.500 B**
C150 Dalton
B*
Kills:349
V. Kills:178 195%
Deaths:3
KDR:116.333
Accuracy:33.264% D
KPH:51.300 B*
VKPH:26.200 C++
L105 Zephyr
A*
Kills:122
V. Kills:7 N/A
Deaths:3
KDR:40.667
Accuracy:56.434% A+
KPH:108.500 A*
VKPH:6.200 C--
L-30R Vektor
C--
Kills:58
V. Kills:30 187%
Deaths:9
KDR:6.444
Accuracy:34.965% C
KPH:4.300 D-
VKPH:2.200 C--
Kills:1,622 (58 + 1,564)
Deaths:34
KDR:47.706
VKDR:14.735
Vehicle Kills:501
Kill Difference:1,588
Playtime:39.139 hours
Usage:3%
Score:0.568m
Score/min:242
Piloting Accuracy:34.965%
Gunner Accuracy:56.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,345
V. Kills:171 N/A
Deaths:27
KDR:49.815
Accuracy:56.512% B*
KPH:123.100 M+
VKPH:15.700 A
C75 Viper
A*
Kills:277
V. Kills:102 269%
Deaths:16
KDR:17.313
Accuracy:54.835% A+
KPH:51.400 A
VKPH:18.900 A*
Skyguard
M**
Kills:151
V. Kills:73 204%
Deaths:8
KDR:18.875
Accuracy:24.213% D-
KPH:42.100 M**
VKPH:20.300 A**
Kills:1,773 (1,773 + 0)
Deaths:51
KDR:34.765
VKDR:6.784
Vehicle Kills:346
Kill Difference:1,722
Playtime:19.909 hours
Usage:2%
Score:0.477m
Score/min:399
Driving Accuracy:24.213%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:18,671
V. Kills:6,969 268%
Deaths:339
KDR:55.077
Accuracy:52.353% B++
KPH:84 S
VKPH:31.300 A*
P2-120 HESH
A++
Kills:5,081
V. Kills:880 N/A
Deaths:101
KDR:50.307
Accuracy:44.354% C*
KPH:96.200 A++
VKPH:16.700 A
P2-120 HEAT
S
Kills:922
V. Kills:650 142%
Deaths:51
KDR:18.078
Accuracy:64.280% A*
KPH:49.700 A*
VKPH:35 S
E540 Halberd
M+
Kills:909
V. Kills:461 197%
Deaths:45
KDR:20.200
Accuracy:53.459% A+
KPH:49.100 A**
VKPH:24.900 M+
G30 Vulcan
A*
Kills:269
V. Kills:145 184%
Deaths:19
KDR:14.158
Accuracy:46.482% A++
KPH:44.500 A*
VKPH:24 A+
MR11 Gatekeeper
A+
Kills:98
V. Kills:57 169%
Deaths:3
KDR:32.667
Accuracy:52.060% A+
KPH:29.600 B**
VKPH:17.200 C*
Kills:25,950 (24,674 + 1,276)
Deaths:558
KDR:46.505
VKDR:16.419
Vehicle Kills:9,162
Kill Difference:25,392
Playtime:321.590 hours
Usage:27%
Score:9.152m
Score/min:474
Driving Accuracy:64.280%
Gunner Accuracy:52.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:742
V. Kills:22 N/A
Deaths:10
KDR:74.200
Accuracy:24.110% B+
KPH:143.600 B+
VKPH:4.300 C
M40 Fury-H
A
Kills:659
V. Kills:305 215%
Deaths:33
KDR:19.970
Accuracy:56.199% A
KPH:75.700 C
VKPH:35.100 A
G20 Vulcan-H
A++
Kills:427
V. Kills:228 186%
Deaths:31
KDR:13.774
Accuracy:55.666% B*
KPH:76.600 A++
VKPH:40.900 A
P525 Marauder-H
A++
Kills:188
V. Kills:13 N/A
Deaths:9
KDR:20.889
Accuracy:44.133% B**
KPH:177 A++
VKPH:12.200 A+
MR11 Gatekeeper-H
A*
Kills:52
V. Kills:31 163%
Deaths:7
KDR:7.429
Accuracy:54.068% C++
KPH:56.600 A*
VKPH:33.800 B+
Kills:2,068 (0 + 2,068)
Deaths:90
KDR:22.978
VKDR:6.656
Vehicle Kills:599
Kill Difference:1,978
Playtime:21.425 hours
Usage:2%
Score:0.683m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:54.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:436
V. Kills:11 N/A
Deaths:6
KDR:72.667
Accuracy:16.532% C+
KPH:91.400 B*
VKPH:2.300 C-
M20 Basilisk
B++
Kills:299
V. Kills:112 265%
Deaths:15
KDR:19.933
Accuracy:46.071% B*
KPH:26.900 B+
VKPH:10.100 B++
M12 Kobalt
B*
Kills:239
V. Kills:13 N/A
Deaths:3
KDR:79.667
Accuracy:17.553% C++
KPH:100.300 B*
VKPH:5.500 B+
M20 Basilisk
B**
Kills:149
V. Kills:64 229%
Deaths:2
KDR:74.500
Accuracy:43.430% B+
KPH:32.100 B*
VKPH:13.800 B**
G30 Walker
B**
Kills:101
V. Kills:45 220%
Deaths:7
KDR:14.429
Accuracy:35.543% B++
KPH:25.900 B**
VKPH:11.500 B+
M40 Fury
B*
Kills:82
V. Kills:33 241%
Deaths:7
KDR:11.714
Accuracy:48.640% A+
KPH:32.300 C-
VKPH:13 B*
M60-G Bulldog
A++
Kills:75
V. Kills:13 N/A
Deaths:5
KDR:15
Accuracy:43.108% B*
KPH:60.500 A++
VKPH:10.500 A
G30 Walker
B**
Kills:62
V. Kills:22 270%
Deaths:4
KDR:15.500
Accuracy:33.572% B+
KPH:25.400 B**
VKPH:9 C
G40-F Ranger
C++
Kills:58
V. Kills:30 187%
Deaths:1
KDR:58
Accuracy:32.658% C++
KPH:17.800 C+
VKPH:9.200 C-
M40 Fury
A
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:54.475% A*
KPH:49.900 C+
VKPH:19.300 A
Kills:1,558 (0 + 1,558)
Deaths:53
KDR:29.396
VKDR:6.887
Vehicle Kills:365
Kill Difference:1,505
Playtime:37.438 hours
Usage:3%
Score:0.760m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:54.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:956
V. Kills:50 N/A
Deaths:13
KDR:73.539
Accuracy:38.309% B++
KPH:147.700 A*
VKPH:7.700 B+
M20 Wyvern
A*
Kills:191
V. Kills:92 205%
Deaths:4
KDR:47.750
Accuracy:43.134% B+
KPH:53.700 A*
VKPH:25.900 A++
VLG Missile Launcher
B**
Kills:121
V. Kills:33 356%
Deaths:2
KDR:60.500
Accuracy:58.749% B+
KPH:84.700 B**
VKPH:23.100 C++
Pelter Rocket Pod
B*
Kills:111
V. Kills:53 206%
Deaths:8
KDR:13.875
Accuracy:51.655% B+
KPH:56.500 C+
VKPH:27 B*
Kills:1,379 (0 + 1,379)
Deaths:27
KDR:51.074
VKDR:8.444
Vehicle Kills:228
Kill Difference:1,352
Playtime:13.423 hours
Usage:1%
Score:0.321m
Score/min:399
Piloting Accuracy:N/A%
Gunner Accuracy:51.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 25,64018,67133955.077S41.8452.353%B++1.21%D-84S31.3A*470222.4h4A7.7A
M14 Banshee 12,48212,03346725.767A++12.5338.271%A+N/A124.6A**4.6B+36596.6h13B++33.9B++
P2-120 HESH 5,9615,08110150.307M+37.0744.354%C*N/A96.2A++16.7A34552.8h4.4B+9.9B+
M18 Rotary 3,2672,14215813.557S0.3234.595%B+N/A36.5A+19.2B**27058.7h54.8B*158.5B**
L100 Python HESH 1,5161,3452749.815M**36.5856.512%B*N/A123.4M+15.7A40110.9h2.4B**4.2B**
Tomcat A2AM Pods 2,0141,3345922.61M*9.3879.278%C+N/A74.1B+37.8C+64218h6.9B*8.7B**
M18 Needler 1,8731,21211410.632M2.6036.414%B++N/A36.2A*19.7A+32533.5h54.7B**150.3B**
CAS 14-E 1,0069561373.538A*60.3038.309%B++N/A147.1A*7.7B+3456.5h18B**47B**
RAMS-AE .50M 9369368211.415A**1.8240.327%C+87.286%B**54.7BN/A13617.1h1.7B++4.1B+
P2-120 HEAT 1,5729225118.078A*4.8464.28%A*1.41%D--49.8A*35.1S40218.5h9.1C--14.1B++
E540 Halberd 1,3709094520.2A++6.9753.459%A+N/A49.1A**24.9M+96718.5h4.7B*8.9B**
MSW-R 8638472413.515B++9.7224.243%C**29.28%B++62.3B*1.2A+571313.6h10.3B++42.6B+
M12 Kobalt 8338065161.2S147.9722.028%C+14.888%D217.8A*7.3C*4843.7h10.6B**48.2B++
FA1 Barrage 7887725261.468B+11.7753.1%A12.953%C--12.9D-N/A28359.8h5.3C+10B+
M12 Kobalt-H 7647421074.2A**60.9724.11%B+14.151%D142.7B+4.2C3075.2h12.4B+51.4B++
Dual-75 Duster 720688886S72.7741.098%C**N/A77.3C**3.6C-2498.9h6.2C+15C*
M40 Fury-H 9646593319.97B+6.7456.199%AN/A75.7C35.1A4938.7h12.8C--22.8C*
MRC3 Mercy 6286111394.396B**8.8416.587%C+17.676%D40.5B*1.1B*12615.1h17B++102.4B+
MRC3 Mercy 5855791344.321B**8.9116.966%C+21.762%C++39.4B++N/A12314.7h17.6B++103.6B+
T9 CARV 4884851682.887A10.3523.847%B*32.165%A57.1AN/A1828.5h10B**42.1B++
C-4 6334451453.069B**10.1723.315%C--N/A68.5C28.9C+6316.5h0.8A3.3B*
M12 Kobalt 447436672.667M**59.4316.532%C+11.468%F90.8B*2.3C-3244.8h12.7B**76.8B+
G20 Vulcan-H 6554273113.774A*0.5455.666%B*1.405%D--76.3A++40.7A7905.6h67B**120.4A
Orbital Strike Uplink 5044251425N/A411.77602.273%UN/A2125U395U84100.2h0.6T*0.1T*
AP30 Shredder 6594051136.818B**23.5838.341%B++N/A45.5B**28.5B**4108.9h74B+193.1B++
C150 Dalton 5273493116.333U103.1033.264%DN/A51.3B*26.2C++3766.8h2.3B**6.9B**
T2 Striker 528334625.387U7.8539.501%D*N/A22.9A++13.3B+21914.6h16.5A++41.8B**
M6 Onslaught 316314615.148A++8.0915.693%C21.338%C*57.1A+N/A1785.5h15.4B**98.1B+
M20 Basilisk 4112991519.933S6.7046.071%B*3.344%D--26.9B+10.1B++30211.1h79.5B+172.5B*
M20 Drake 4672941421A*7.7734.88%C*N/A25.1A++14.8A++20611.7h73.3B**210.3B**
C75 Viper 3792771617.313M*4.0854.835%A+N/A51.3A18.9A*3945.4h9.8B+17.8B**
G30 Vulcan 4142691914.158A**0.9246.482%A++1.859%D-44.8A*24.2A+4696h87.1B+187.4B**
M6 Onslaught 270266584.586A8.6516.293%C19.173%C55.4A+N/A1754.8h16.9B+104C**
M3 Pounder HEG 290248773.221B**10.0135.279%C3.629%B30.6A5.2B**1498.1h13.6B++38.5B+
NS-15M AE 248247982.52C**10.7126.368%C++30.769%B+47.5C+N/A1115.2h10.2B+38.6B+
M12 Kobalt 252239379.667M+66.4317.553%C++15.063%D-99.6B*5.4B+4372.4h13.4B*76.2B+
Coyote Missiles 3532381614.875M**1.6453.091%C+N/A48.6C+23.5C+3204.9h19.1A+36B**
NS Decimator 351233862.709A*10.5368.134%B*N/A39.5C*20B+3065.9h3.3B**4.9B**
Tank Mine 2872201613.75S0.52281.181%UN/A183.3A+55.8C14551.2h3.5F*1.2M+
M3 Pounder HEG 240211693.058B*10.1835.552%D1.896%D-28.1B**3.9C++1347.5h15.3B+42.9C**
Hornet Missiles 333204922.667A*9.4365.063%B+N/A85B53.8B+8702.4h6.6B*10.1B**
M20 Wyvern 283191447.75S34.5243.134%B+1.047%D*53.1A*25.6A++4683.6h38.3A88.7A
P525 Marauder-H 201188920.889B+7.6544.133%B**N/A170.9A+11.8A5261.1h5B*11.4B**
M60-A Bulldog 191187446.75B+33.5256.051%B*N/A60.3B*1.3D-2283.1h6.1C++10.9B+
Skyguard 224151818.875S5.6424.213%D-N/A41.9M**20.3A**4003.6h51.1A+210.9A
M20 Basilisk 213149274.5U61.2743.43%B+1.342%F32.4B**13.9B**3784.6h66.8B*153.9B*
MG-S1 Jackal 129128681.882B+11.3524.85%C14.844%D10.9D-N/A3511.7h9.4B37.7B+
L105 Zephyr 129122340.667A**27.4356.434%A+N/A110.9A*6.4C--3041.1h5B++8.9B*
VLG Missile Launcher 154121260.5A+47.2758.749%B+2.479%B**86.4B**23.6C++4551.4h5B+8.5B++
M60-A Bulldog 129119259.5S46.2752.832%A++1.681%C*66.1A+5.6C7311.8h4.8B++9.1B**
Pelter Rocket Pod 164111813.875C+0.6451.655%B+N/A55.5C+26.5B*4082h19.8B38.4B+
G30 Walker 146101714.429S1.1935.543%B++1.98%D--25.9B**11.5B+2283.9h139.1B*391.4B*
MR11 Gatekeeper 15598332.667S19.4352.06%A+N/A29.7B**17.3C*4823.3h52.5C+100.8B++
NS-10 Burster 13187329U15.7734.329%B*N/A16.7S8.5M**1195.2h38.8A**113.1A++
M40 Fury 11582711.714B+1.5248.64%A+N/A32.8C-13.2B*3812.5h23.3D*48C+
M20 Basilisk 11379145.643C-7.5955.269%C**3.797%C23.2D-10D*1923.4h75.4B*136.5B*
NS-AM7 AE/TR Archer 105771060.726C+12.5150.585%D*2.597%D*3.9D1.4C--2619.8h10.1C*20C*
M60-G Bulldog 8875515A*1.7743.108%B*2.667%C+62.5A++10.8A3001.2h4.9B**11.4B**
NS-10 Burster 11272324U10.7733.327%B++N/A13.8M**7.7M++1055.2h45.5A**136.4A++
TX1 Repeater 6766491.347B*11.8925.584%C++19.697%C16.9C--N/A623.9h11.8B+46.1B+
Hexedge 66662,9200.023C+13.215.107%F-16.667%B**0.2C--N/A149328.9h1.9B+37.7T
M18 Locust 10164164U50.7735.033%B+N/A45.7A++26.4A+7681.4h44B+125.6B*
TRAC-5 6764840.762C+12.4723.01%C**18.75%C+7DN/A769.1h12.9B+56B+
G30 Walker 8462415.5M++2.2733.572%B+6.452%B**25.8A9.2C+3342.4h136.9B**407.8B**
Frag Grenade 6362162N/A48.7756.471%A+N/A620B++10C++36160.1h3.1B++5.5B*
M1 Heavy Cycler 5959193.105A+10.1313.272%C6.78%F--28.1B++N/A982.1h16.4B++123.7B
L-30R Vektor 885896.444A*6.7934.965%C1.724%C4.3D-2.2C--5113.4h51.5B++147.2B+
G40-F Ranger 8858158U44.7732.658%C++N/A17.6C+9.1C-2893.3h94B*287.8B*
M40 Fury 7957319A+5.7754.475%A*1.754%C+51.8C+20A+8431.1h17.3D31.8B+
MR11 Gatekeeper-H 835277.429B++5.8154.068%C++N/A57.8A*34.4B+5980.9h20.6A++38.1A+
NS-44 Commissioner 5351680.75C+12.4831.611%D13.726%D*6.5D--N/A397.9h5D-15.9C--
M202 Wyrm 7850150S36.7753.463%C2%C+125C++70B+7660.4h39.5C**73.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon88151.3h
Nano-Armor Kit7471,066,842107.2h
Skywall Shield Emitter0660.2h
Turret AI Module0860.3h
Repair Module0850.2h
Cortium Silo0880.2h
Spitfire Auto-Turret101,0472.2h
Motion Spotter11980.3h
Rampart Wall0890.7h
Welding Device02,3890.3h
Ammunition Package416513h
Medical Applicator62,9850.5h
Medical Kit1839176h
Anti-Infantry MANA Turret21080.3h
Recon Detection Device65642.4h
MG-H1 Watchman01030.1h
Flail Targeting Dart248415.7h
Nano-Repair Grenade05120.1h
Orbital Strike Target Designator181053h
MANA Anti-Personnel Turret0830h
WLT-Howler Mining Laser27,8126.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 3.11s on queries, 2.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.