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Field Marshal A.S.P. Operative XX420AIMBOTXXWEEEDWIZARD420XX[FedX] XX420AIMBOTXXWEEEDWIZARD420XX
TR BR 158

KDR: 13.29

Score: 59.3m

Last Seen: Jan 12th, 2019 2:12 AM
- OFFLINE - 899.7 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH M18 Rotary L100 Python HESH Tomcat A2AM Pods M18 Needler CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $871,947 MLG Score: 697
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.526%28.061%688710151,8461.7252311.568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.467%0.675B+1.136B**0.288C*HEAD ++ (~15.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.444B10.20.286C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.699%0.7%7653310199,711162250959.5767387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.87%-0.076C+-0.831D--1.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.569B+25.50.519B+44

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.759%1.018%91476101624,570449822354.7216299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.968%0.67B+-1.028D*1.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.753B++4.60.636B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.175%5.273%22461510074,286255181316.8078236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.43%0.188C++0.23C++0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.225C++350.112C+56.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.134%87.296%22461102179511906.68067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.916B*1.322A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+1.70.465B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.573%13.61%22461102167680168.34568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.011B**-0.182C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++5.5-0.14C4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.3m869.9%1033 (62k)962 (57.7k)13.292854,1684,07518.2339158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022467424.935%4.084%10215:098

81% Engineer8% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 10:19 PMMay 23rd, 2017 4:09 AMFeb 9th, 2019 3:18 PM (9d) (PST)Jan 11th, 2019 11:41 PM (37d) (PST)Jan 11th, 2019 10:12 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,425431,3820.8790.0660.0369.7030.236697

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,5032,60682,89753425821457,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1027.1h/42.8d 20,135 2,212 14,532 598k 433 1,541 14,573 87.8m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:676
Deaths:463
KDR:1.460
Accuracy:53.573% A+
HSR:13.610% C
TRAC-5
C**
Kills:64
Deaths:82
KDR:0.780
Accuracy:22.891% C**
HSR:18.750% C+
Kills:740
Deaths (as Engineer):545
Deaths (to Engineers):1,146
KDR:1.3578
Kill Difference:195
Playtime:831.975 hours
Usage:81%
Score:34.250m
Score/min:686
Accuracy (listed only):38.232%
HSR (listed only):16.180%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:817
Deaths:227
KDR:3.599
Accuracy:24.324% B
HSR:29.131% B++
T9 CARV
A+
Kills:485
Deaths:168
KDR:2.887
Accuracy:23.847% B*
HSR:32.165% A+
NS-15M AE
B+
Kills:247
Deaths:98
KDR:2.520
Accuracy:26.368% C++
HSR:30.769% B+
Kills:1,549
Deaths (as Heavy Assault):493
Deaths (to Heavy Assaults):788
KDR:3.14199
Kill Difference:1,056
Playtime:82.084 hours
Usage:8%
Score:21.952m
Score/min:4,457
Accuracy (listed only):24.846%
HSR (listed only):30.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A+
Kills:676
Deaths:463
KDR:1.460
Accuracy:53.573% A+
HSR:13.610% C
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.544% C
HSR:13.793% D-
TRAC-5
C**
Kills:64
Deaths:82
KDR:0.780
Accuracy:22.891% C**
HSR:18.750% C+
Kills:856
Deaths (as Light Assault):609
Deaths (to Light Assaults):428
KDR:1.40558
Kill Difference:247
Playtime:11.273 hours
Usage:1%
Score:0.193m
Score/min:285
Accuracy (listed only):33.669%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:795
Deaths:73
KDR:10.890
Accuracy:41.134% C+
HSR:87.296% B**
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.544% C
HSR:13.793% D-
TX1 Repeater
C++
Kills:66
Deaths:49
KDR:1.347
Accuracy:25.584% C++
HSR:19.697% C
NS-44 Commissioner
C--
Kills:51
Deaths:68
KDR:0.750
Accuracy:31.756% C--
HSR:13.726% D*
Kills:1,028
Deaths (as Infiltrator):254
Deaths (to Infiltrators):380
KDR:4.04724
Kill Difference:774
Playtime:65.378 hours
Usage:6%
Score:2.215m
Score/min:565
Accuracy (listed only):30.754%
HSR (listed only):33.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:418
Deaths:90
KDR:4.644
Accuracy:16.905% C++
HSR:16.986% D
MRC3 Mercy
C++
Kills:399
Deaths:85
KDR:4.694
Accuracy:17.406% C++
HSR:20.802% C++
M3 Pounder HEG
B++
Kills:207
Deaths:66
KDR:3.136
Accuracy:35.350% C
HSR:4.348% B++
M3 Pounder HEG
C--
Kills:186
Deaths:58
KDR:3.207
Accuracy:35.478% C--
HSR:2.151% D
NS-10 Burster
B**
Kills:87
Deaths:3
KDR:29
Accuracy:34.329% B**
HSR:0% F
M6 Onslaught
B+
Kills:83
Deaths:14
KDR:5.929
Accuracy:16.455% C+
HSR:21.687% B+
NS-10 Burster
B++
Kills:72
Deaths:3
KDR:24
Accuracy:33.327% B++
HSR:0% F-
M6 Onslaught
B+
Kills:60
Deaths:11
KDR:5.455
Accuracy:19.378% B+
HSR:11.667% F
M1 Heavy Cycler
C+
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.272% C+
HSR:6.780% F--
Kills:1,571
Deaths (as MAX Suit):174.500
Deaths (to MAX Suits):167
KDR:9.00287
Kill Difference:1,396.500
Playtime:31.341 hours
Usage:3%
Score:0.612m
Score/min:325
Accuracy (listed only):24.655%
HSR (listed only):9.380%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:6,847
V. Kills:313 N/A
Deaths:417
KDR:16.420
Accuracy:38.561% A+
KPH:116.600 A*
VKPH:5.300 B*
M18 Rotary
A++
Kills:1,683
V. Kills:884 190%
Deaths:150
KDR:11.220
Accuracy:35.100% B+
KPH:37.100 A++
VKPH:19.500 A
Tomcat A2AM Pods
B+
Kills:1,272
V. Kills:650 195%
Deaths:58
KDR:21.931
Accuracy:79.366% C
KPH:71.600 B+
VKPH:36.600 C+
M18 Needler
A*
Kills:1,181
V. Kills:643 183%
Deaths:111
KDR:10.640
Accuracy:36.526% B++
KPH:36.400 A*
VKPH:19.800 A++
Coyote Missiles
C+
Kills:204
V. Kills:99 204%
Deaths:16
KDR:12.750
Accuracy:52.489% C+
KPH:42.900 C+
VKPH:20.800 C+
Hornet Missiles
B+
Kills:166
V. Kills:104 158%
Deaths:7
KDR:23.714
Accuracy:63.804% B+
KPH:83.800 B
VKPH:52.500 B+
Kills:11,353 (9,711 + 0)
Deaths:759
KDR:14.958
VKDR:3.548
Vehicle Kills:2,693
Kill Difference:10,594
Playtime:161.005 hours
Usage:16%
Score:3.438m
Score/min:356
Piloting Accuracy:36.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C**
Kills:599
V. Kills:25 N/A
Deaths:6
KDR:99.833
Accuracy:41.140% C**
KPH:80.400 C**
VKPH:3.400 D
AP30 Shredder
A
Kills:379
V. Kills:236 160%
Deaths:11
KDR:34.455
Accuracy:37.432% B++
KPH:46.800 A
VKPH:29.100 A
L105 Zephyr
A*
Kills:122
V. Kills:7 N/A
Deaths:3
KDR:40.667
Accuracy:56.538% A++
KPH:108.800 A*
VKPH:6.200 C-
Kills:1,100 (0 + 1,100)
Deaths:20
KDR:55
VKDR:13.400
Vehicle Kills:268
Kill Difference:1,080
Playtime:16.676 hours
Usage:2%
Score:0.321m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:56.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,330
V. Kills:167 N/A
Deaths:27
KDR:49.259
Accuracy:56.466% B*
KPH:122.800 M+
VKPH:15.400 A++
C75 Viper
A**
Kills:258
V. Kills:93 274%
Deaths:16
KDR:16.125
Accuracy:54.232% A++
KPH:50.600 A
VKPH:18.200 A**
Skyguard
S
Kills:147
V. Kills:71 204%
Deaths:8
KDR:18.375
Accuracy:24.055% D
KPH:42.200 S
VKPH:20.400 M+
Kills:1,735 (1,735 + 0)
Deaths:51
KDR:34.020
VKDR:6.490
Vehicle Kills:331
Kill Difference:1,684
Playtime:19.414 hours
Usage:2%
Score:0.457m
Score/min:393
Driving Accuracy:24.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:17,024
V. Kills:6,398 266%
Deaths:334
KDR:50.970
Accuracy:52.407% B++
KPH:84.100 S
VKPH:31.600 A*
P2-120 HESH
A*
Kills:4,889
V. Kills:844 N/A
Deaths:101
KDR:48.406
Accuracy:44.401% B
KPH:97.600 A*
VKPH:16.900 A+
P2-120 HEAT
S
Kills:922
V. Kills:650 142%
Deaths:51
KDR:18.078
Accuracy:64.280% A**
KPH:49.700 A*
VKPH:35 S
E540 Halberd
M
Kills:886
V. Kills:451 196%
Deaths:45
KDR:19.689
Accuracy:53.427% A++
KPH:48.800 A**
VKPH:24.800 M
G30 Vulcan
A*
Kills:269
V. Kills:145 184%
Deaths:19
KDR:14.158
Accuracy:46.482% A*
KPH:44.500 A*
VKPH:24 A
Kills:23,990 (22,835 + 1,155)
Deaths:550
KDR:43.618
VKDR:15.433
Vehicle Kills:8,488
Kill Difference:23,440
Playtime:295.288 hours
Usage:29%
Score:8.428m
Score/min:476
Driving Accuracy:64.280%
Gunner Accuracy:46.482%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:742
V. Kills:22 N/A
Deaths:10
KDR:74.200
Accuracy:24.110% B+
KPH:143.600 B+
VKPH:4.300 C
M40 Fury-H
A+
Kills:659
V. Kills:305 215%
Deaths:33
KDR:19.970
Accuracy:56.202% A
KPH:75.700 C
VKPH:35.100 A+
G20 Vulcan-H
A++
Kills:341
V. Kills:181 187%
Deaths:28
KDR:12.179
Accuracy:55.954% B**
KPH:78.700 A++
VKPH:41.800 A+
P525 Marauder-H
A+
Kills:188
V. Kills:13 N/A
Deaths:9
KDR:20.889
Accuracy:44.133% B**
KPH:177 A+
VKPH:12.200 A+
MR11 Gatekeeper-H
A++
Kills:52
V. Kills:31 163%
Deaths:7
KDR:7.429
Accuracy:54.068% C++
KPH:56.600 A++
VKPH:33.800 B+
Kills:1,982 (0 + 1,982)
Deaths:87
KDR:22.782
VKDR:6.345
Vehicle Kills:552
Kill Difference:1,895
Playtime:20.179 hours
Usage:2%
Score:0.638m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:54.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:424
V. Kills:11 N/A
Deaths:6
KDR:70.667
Accuracy:16.235% C+
KPH:94.300 B*
VKPH:2.400 C
M20 Basilisk
B+
Kills:294
V. Kills:112 260%
Deaths:15
KDR:19.600
Accuracy:46.083% B*
KPH:26.700 B+
VKPH:10.200 B+
M12 Kobalt
B*
Kills:217
V. Kills:13 N/A
Deaths:2
KDR:108.500
Accuracy:17.928% C++
KPH:98.400 B++
VKPH:5.900 B*
M20 Basilisk
B*
Kills:149
V. Kills:64 229%
Deaths:2
KDR:74.500
Accuracy:43.430% B+
KPH:32.300 B*
VKPH:13.900 B++
G30 Walker
A++
Kills:95
V. Kills:43 216%
Deaths:6
KDR:15.833
Accuracy:35.884% B*
KPH:28.300 A++
VKPH:12.800 B*
M40 Fury
B*
Kills:82
V. Kills:33 241%
Deaths:7
KDR:11.714
Accuracy:48.640% A+
KPH:32.300 C--
VKPH:13 B*
M60-G Bulldog
A++
Kills:67
V. Kills:9 N/A
Deaths:5
KDR:13.400
Accuracy:41.721% B++
KPH:65.800 A++
VKPH:8.800 B+
G30 Walker
B**
Kills:62
V. Kills:22 270%
Deaths:4
KDR:15.500
Accuracy:33.572% B++
KPH:25.500 B**
VKPH:9 C+
M40 Fury
A+
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:54.475% A*
KPH:50.200 C+
VKPH:19.400 A+
G40-F Ranger
C*
Kills:57
V. Kills:29 190%
Deaths:1
KDR:57
Accuracy:33.388% C*
KPH:20.100 C++
VKPH:10.200 C
Kills:1,504 (0 + 1,504)
Deaths:51
KDR:29.490
VKDR:7.020
Vehicle Kills:358
Kill Difference:1,453
Playtime:35.635 hours
Usage:3%
Score:0.726m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:33.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:956
V. Kills:50 N/A
Deaths:13
KDR:73.539
Accuracy:38.309% B+
KPH:147.700 A*
VKPH:7.700 B
M20 Wyvern
A++
Kills:191
V. Kills:92 205%
Deaths:4
KDR:47.750
Accuracy:43.134% B+
KPH:53.700 A++
VKPH:25.900 A+
Pelter Rocket Pod
B++
Kills:111
V. Kills:53 206%
Deaths:8
KDR:13.875
Accuracy:51.655% C**
KPH:56.500 C+
VKPH:27 B++
Kills:1,258 (0 + 1,258)
Deaths:25
KDR:50.320
VKDR:7.800
Vehicle Kills:195
Kill Difference:1,233
Playtime:11.994 hours
Usage:1%
Score:0.280m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:51.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,42217,02433450.97S37.6852.407%B++1.251%D--84.1S31.6A*471202.5h4.1A+7.7A
M14 Banshee 7,1606,84741716.42B**3.1338.561%A+N/A116.6A*5.3B*35358.7h13.5B++34.9B++
P2-120 HESH 5,7334,88910148.406M35.1144.401%BN/A97.6A*16.8A+34750.1h4.4B+10B+
M18 Rotary 2,5671,68315011.22S2.0735.1%B+N/A37.1A++19.5A27245.4h54B*153.9B**
L100 Python HESH 1,4971,3302749.259M*35.9756.466%B*N/A123.1M+15.5A++39610.8h2.4B**4.2B**
Tomcat A2AM Pods 1,9221,2725821.931S8.6479.366%CN/A71.5B+36.5C+61417.8h6.9B*8.7B*
M18 Needler 1,8241,18111110.64M+2.6536.526%B++N/A36.5A*19.8A++31532.4h54.6B**149.4B**
CAS 14-E 1,0069561373.538A*60.2538.309%B+N/A147.1A*7.7B3406.5h18B**47B**
P2-120 HEAT 1,5729225118.078A*4.7964.28%A**1.41%D--49.8A*35.1S39818.5h9.1C-14.1B++
E540 Halberd 1,3378864519.689A++6.4053.427%A++N/A48.7A**24.8M96318.2h4.8B*8.9B**
MSW-R 8308172273.599B++9.6924.324%B29.131%B++66.4B**1.1A++627512.3h10.4B++42.7B+
RAMS-AE .50M 7957957310.89A*2.4041.134%C+87.296%B**52.6C**N/A12515.1h1.7B++4.1B+
M12 Kobalt 7967695153.8S140.5122.15%C++14.564%D226.2A*7.9C**4903.4h10.6B**47.7B*
M12 Kobalt-H 7647421074.2A**60.9124.11%B+14.151%D142.7B+4.2C3065.2h12.4B++51.4B++
FA1 Barrage 6926764631.46B++11.8353.573%A+13.61%C12.4D-N/A30554.6h5.5C+10.3B+
M40 Fury-H 9646593319.97B++6.6856.202%AN/A75.7C35.1A+4928.7h12.8D22.8C++
Dual-75 Duster 624599699.833S86.5441.14%C**N/A80.9C**3.4D2497.4h6.1C14.8C*
T9 CARV 4884851682.887B**10.4123.847%B*32.165%A+57.1A+N/A1758.5h10B**42.1B*
M12 Kobalt 435424670.667S57.3716.235%C+11.321%D**94.2B*2.4C3254.5h12.4A76.3B+
MRC3 Mercy 429418904.644B**8.6516.905%C++16.986%D38.3B++1B*11610.9h17.8B+105.4B+
Orbital Strike Uplink 4914171417N/A403.71569.048%UN/A2085U370U91660.2h0.6T*0.1T*
MRC3 Mercy 403399854.694A8.6017.406%C++20.802%C++38B++N/A11310.5h18.1B+104B+
AP30 Shredder 6153791134.455A21.1637.432%B++N/A46.8A29.1A3908.1h68.5B+182.9B++
C-4 5463781123.375A+9.9222.052%DN/A72.7C+32.3C*6805.2h0.7A+3.3B**
G20 Vulcan-H 5223412812.179A*1.1155.954%B**1.466%D--79.3A++42.1A+8474.3h65.3B**116.7A
T2 Striker 492311545.759U7.5339.353%D*N/A23.2A+13.5B+21613.4h16.3A++41.4B**
M20 Basilisk 4062941519.6S6.3146.083%B*3.401%D--26.7B+10.2B+29411h79.8B+173.1B++
M20 Drake 4582891420.643A*7.3534.577%BN/A25.8A**15.1A++20511.2h72.4B**209.3B**
G30 Vulcan 4142691914.158A*0.8746.482%A*1.859%D-44.8A*24.2A4666h87.1B+187.4B**
C75 Viper 3512581616.125A**2.8354.232%A++N/A50.6A18.2A**3855.1h9.5B++17.5B**
NS-15M AE 248247982.52C*10.7726.368%C++30.769%B+47.5C+N/A1105.2h10.2B+38.6B+
NS Decimator 345229852.694A*10.6067.887%B*N/A44B+22.3B++3335.2h3.2B**4.8B**
M12 Kobalt 2302172108.5S95.2117.928%C++13.364%D*98.6B++5.9B*4412.2h13.8B*77.1B+
M3 Pounder HEG 243207663.136B**10.1635.35%C4.348%B++28.4A4.9B**1437.3h13.9B+39.2B
Coyote Missiles 3032041612.75M+0.5452.489%C+N/A42.5C+20.6C2784.8h18.2A+34.7A
Tank Mine 2551921512.8S0.49258.889%UN/A174.5A+57.3C+14391.1h3.6F*1.4M
M20 Wyvern 283191447.75S34.4643.134%B+1.047%D*53.1A++25.6A4683.6h38.3A88.7A
P525 Marauder-H 201188920.889B+7.6044.133%B**N/A170.9A+11.8A5181.1h5B*11.4B**
M3 Pounder HEG 213186583.207B**10.0935.478%C--2.151%D28.2B**4.1C++1356.6h14.6B+41C**
M60-A Bulldog 184180445B+31.7156.842%B**N/A62.1B**1.4D-2102.9h6.1C+10.8B+
Hornet Missiles 270166723.714A**10.4263.804%B+N/A83B52B+9102h6B**9.5B**
M20 Basilisk 213149274.5U61.2143.43%B+1.342%F32.4B*13.9B++3774.6h66.8B++153.9B**
Skyguard 218147818.375S5.0824.055%DN/A42S20.3M+3933.5h51.3A213.2A
L105 Zephyr 129122340.667M27.3756.538%A++N/A110.9A**6.4C-2961.1h5B++8.9B*
M60-A Bulldog 126116258S44.7153.869%A++1.724%C**68.2A++5.9C+5591.7h4.7B*8.7B**
MG-S1 Jackal 117116641.813B++11.4824.544%C13.793%D-10.2D-N/A3211.4h9.6B+39.2B+
Pelter Rocket Pod 164111813.875C+0.5851.655%C**N/A55.5C+26.5B+4082h19.8C**38.4B
G30 Walker 13895615.833S2.5435.884%B*2.105%D--27.9A++12.6B*2393.4h126.5B**352.4B**
NS-10 Burster 13187329U15.7134.329%B**N/A16.7S8.5M**1145.2h38.8A**113.1A++
M6 Onslaught 8483145.929A*7.3616.455%C+21.687%B+43.7B++N/A1291.9h17.5B106.3C**
M40 Fury 11582711.714B+1.5848.64%A+N/A32.8C--13.2B*3812.5h23.3D*48C+
M20 Basilisk 11379145.643C-7.6555.424%B+3.797%C23.2D-10D*1913.4h74.3B*134.1B*
NS-10 Burster 11272324U10.7133.327%B++N/A13.8S7.7M++1055.2h45.5M136.4A++
M60-G Bulldog 7667513.4A*0.1141.721%B++2.985%C+67A*9B++3181h4.8B**11.4B**
TX1 Repeater 6766491.347B*11.9525.584%C++19.697%C17.4C-N/A603.8h11.8B+46.1C**
TRAC-5 6764820.78C+12.5122.891%C**18.75%C+7.6DN/A728.4h12.5B++54.8B+
Hexedge 63632,2470.028C+13.265.106%F-17.46%B**0.2C-N/A174281.8h2B+38.2T
G30 Walker 8462415.5M*2.2133.572%B++6.452%B*25.8B**9.2C+3252.4h136.9B**407.8B**
M6 Onslaught 6160115.455A++7.8419.378%B+11.667%F50B**N/A1541.2h18.6C++95.9B+
M1 Heavy Cycler 5959193.105A+10.1913.272%C+6.78%F--28.1B++N/A812.1h16.4B+123.7C**
M40 Fury 7957319A5.7154.475%A*1.754%C+51.8C+20A++8471.1h17.3D31.8B+
G40-F Ranger 8657157U43.7133.388%C*N/A20.4C*10.4C2962.8h78.6B**235.3B**
MR11 Gatekeeper-H 835277.429B++5.8654.068%C++N/A57.8A*34.4B+5870.9h20.6A++38.1A+
Frag Grenade 5151151N/A37.7156.173%A+N/A510C++N/A28470.1h3.6C**6.4B++
NS-44 Commissioner 5351680.75C+12.5431.756%C--13.726%D*6.5D--N/A377.8h5D-15.7D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11980.3h
Nano-Armor Kit342905,86488h
MG-H1 Watchman01030.1h
Flail Targeting Dart248335.7h
Spawn Beacon56191h
Turret AI Module0760.3h
Repair Module0730.2h
Skywall Shield Emitter0600.2h
Cortium Silo0730.2h
Welding Device01,9740.3h
Spitfire Auto-Turret98632h
Rampart Wall0820.6h
Ammunition Package365252.6h
Medical Kit1808955.8h
Anti-Infantry MANA Turret21030.3h
Medical Applicator22,1280.3h
MANA Anti-Personnel Turret0830h
WLT-Howler Mining Laser23,3302.5h
Nano-Repair Grenade04090.1h
Orbital Strike Target Designator16992.9h
Recon Detection Device54022h

Check the help document for the dictionary if you want to learn more about words used here.


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