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Field Marshal A.S.P. Operative XX420AIMBOTXXWEEEDWIZARD420XX[FedX] XX420AIMBOTXXWEEEDWIZARD420XX
TR BR 156

KDR: 13.34

Score: 57.8m

Last Seen: Jun 20th, 2018 12:12 AM
- OFFLINE - 104.8 hour(s)

Prestige 1, Battle Rank 100 (156 total) - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH M18 Rotary L100 Python HESH M18 Needler Tomcat A2AM Pods CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $895,716 MLG Score: 716
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.532%28.052%68879901,8431.8338311.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.465%0.713B++1.219B**0.257C*HEAD ++ (~15.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.449B10.20.285C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.035%0.679%737039948,244144232156.8552355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.032%-0.059C+-0.876D---1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.539B+27.10.483B+46.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.691%1.024%9638699124,309420815657.7411298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.974%0.687B+-1.1D*1.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.60.634B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.458%5.277%2337159824,150239175317.364237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.44%0.232C++0.282C*0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.225C++34.30.095C+55

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.274%87.291%2337199677911506.77391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.915B*1.341A-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.576B+1.70.46B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.001%13.65%2337199665278168.35897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.068B**-0.127C-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.215C++5.6-0.157C4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 34
57.8m908.7%1085 (65.1k)1010 (60.6k)13.344250,8683,81218.4538156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997431825.017%4.113%10314:568

82% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 10:19 PMMay 23rd, 2017 4:09 AMJun 24th, 2018 1:18 AM (3h) (PST)Jun 19th, 2018 9:01 PM (4d) (PST)Jun 19th, 2018 8:12 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,476391,4370.8880.0670.03710.3070.246716

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,5692,32686,24353426181560,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
954.3h/39.8d 19,478 2,092 13,515 590.1k 387 1,426 14,072 84.5m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:652
Deaths:442
KDR:1.475
Accuracy:54.001% A+
HSR:13.650% C
TRAC-5
B
Kills:64
Deaths:82
KDR:0.780
Accuracy:22.891% B
HSR:18.750% C+
Kills:716
Deaths (as Engineer):524
Deaths (to Engineers):1,069
KDR:1.36641
Kill Difference:192
Playtime:787.194 hours
Usage:82%
Score:33.243m
Score/min:704
Accuracy (listed only):38.446%
HSR (listed only):16.200%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:814
Deaths:224
KDR:3.634
Accuracy:24.331% B+
HSR:29.116% B*
T9 CARV
A+
Kills:485
Deaths:168
KDR:2.887
Accuracy:23.847% B**
HSR:32.165% A+
NS-15M AE
B+
Kills:247
Deaths:98
KDR:2.520
Accuracy:26.368% C**
HSR:30.769% B+
Kills:1,546
Deaths (as Heavy Assault):490
Deaths (to Heavy Assaults):734
KDR:3.1551
Kill Difference:1,056
Playtime:79.306 hours
Usage:8%
Score:21.928m
Score/min:4,608
Accuracy (listed only):24.849%
HSR (listed only):30.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A+
Kills:652
Deaths:442
KDR:1.475
Accuracy:54.001% A+
HSR:13.650% C
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.582% C
HSR:13.793% D-
TRAC-5
B
Kills:64
Deaths:82
KDR:0.780
Accuracy:22.891% B
HSR:18.750% C+
Kills:832
Deaths (as Light Assault):588
Deaths (to Light Assaults):409
KDR:1.41497
Kill Difference:244
Playtime:11.038 hours
Usage:1%
Score:0.188m
Score/min:285
Accuracy (listed only):33.824%
HSR (listed only):15.398%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:779
Deaths:73
KDR:10.671
Accuracy:41.274% C+
HSR:87.291% B**
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.582% C
HSR:13.793% D-
TX1 Repeater
C*
Kills:66
Deaths:49
KDR:1.347
Accuracy:25.584% C*
HSR:19.697% C+
NS-44 Commissioner
C-
Kills:51
Deaths:68
KDR:0.750
Accuracy:31.756% C-
HSR:13.726% D*
Kills:1,012
Deaths (as Infiltrator):254
Deaths (to Infiltrators):362
KDR:3.98425
Kill Difference:758
Playtime:47.939 hours
Usage:5%
Score:1.963m
Score/min:683
Accuracy (listed only):30.799%
HSR (listed only):33.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:297
Deaths:59
KDR:5.034
Accuracy:17.103% C**
HSR:16.835% D
MRC3 Mercy
C**
Kills:291
Deaths:54
KDR:5.389
Accuracy:17.643% C**
HSR:17.869% C-
M3 Pounder HEG
B+
Kills:151
Deaths:61
KDR:2.475
Accuracy:41.258% B+
HSR:2.649% C
M3 Pounder HEG
B
Kills:121
Deaths:53
KDR:2.283
Accuracy:42.390% B
HSR:0.826% F
NS-10 Burster
B**
Kills:87
Deaths:3
KDR:29
Accuracy:34.305% B**
HSR:0% F
NS-10 Burster
B++
Kills:72
Deaths:3
KDR:24
Accuracy:33.289% B++
HSR:0% F-
M1 Heavy Cycler
C+
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.272% C+
HSR:6.780% F--
Kills:1,078
Deaths (as MAX Suit):126
Deaths (to MAX Suits):145
KDR:8.55556
Kill Difference:952
Playtime:25.049 hours
Usage:3%
Score:0.459m
Score/min:306
Accuracy (listed only):28.466%
HSR (listed only):6.423%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:5,552
V. Kills:263 N/A
Deaths:331
KDR:16.773
Accuracy:39.431% A++
KPH:117.100 A**
VKPH:5.500 B*
M18 Rotary
A*
Kills:1,514
V. Kills:799 189%
Deaths:124
KDR:12.210
Accuracy:35.430% B++
KPH:36.700 A*
VKPH:19.400 A+
M18 Needler
M
Kills:1,178
V. Kills:642 183%
Deaths:110
KDR:10.709
Accuracy:36.552% B++
KPH:36.800 M
VKPH:20.100 A++
Tomcat A2AM Pods
B+
Kills:1,176
V. Kills:604 194%
Deaths:46
KDR:25.565
Accuracy:78.963% C+
KPH:70.100 B+
VKPH:36 C
Coyote Missiles
C*
Kills:204
V. Kills:99 204%
Deaths:16
KDR:12.750
Accuracy:53.003% C+
KPH:44.300 C*
VKPH:21.500 C+
Hornet Missiles
B+
Kills:147
V. Kills:91 160%
Deaths:7
KDR:21
Accuracy:62.670% C**
KPH:78.600 B+
VKPH:48.700 B+
Kills:9,771 (8,244 + 0)
Deaths:634
KDR:15.412
VKDR:3.940
Vehicle Kills:2,498
Kill Difference:9,137
Playtime:143.840 hours
Usage:15%
Score:3.146m
Score/min:365
Piloting Accuracy:36.552%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:591
V. Kills:25 N/A
Deaths:5
KDR:118.200
Accuracy:41.203% B+
KPH:81.100 B+
VKPH:3.400 C--
AP30 Shredder
B**
Kills:305
V. Kills:189 161%
Deaths:11
KDR:27.727
Accuracy:37.761% B*
KPH:44.200 B**
VKPH:27.400 B**
L105 Zephyr
A*
Kills:122
V. Kills:7 N/A
Deaths:3
KDR:40.667
Accuracy:56.538% A++
KPH:108.800 A*
VKPH:6.200 C
Kills:1,018 (0 + 1,018)
Deaths:19
KDR:53.579
VKDR:11.632
Vehicle Kills:221
Kill Difference:999
Playtime:15.308 hours
Usage:2%
Score:0.280m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:56.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:1,286
V. Kills:164 N/A
Deaths:27
KDR:47.630
Accuracy:56.560% B**
KPH:125.100 M++
VKPH:16 A**
C75 Viper
M*
Kills:254
V. Kills:91 276%
Deaths:16
KDR:15.875
Accuracy:54.132% A++
KPH:50.100 A
VKPH:18 M*
Skyguard
S
Kills:147
V. Kills:71 204%
Deaths:8
KDR:18.375
Accuracy:24.055% D
KPH:42.200 S
VKPH:20.400 M++
Kills:1,687 (1,687 + 0)
Deaths:51
KDR:33.078
VKDR:6.392
Vehicle Kills:326
Kill Difference:1,636
Playtime:18.831 hours
Usage:2%
Score:0.447m
Score/min:396
Driving Accuracy:24.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:16,898
V. Kills:6,350 266%
Deaths:332
KDR:50.898
Accuracy:52.381% B*
KPH:84.400 S
VKPH:31.700 A*
P2-120 HESH
A*
Kills:4,802
V. Kills:830 N/A
Deaths:98
KDR:49
Accuracy:44.257% B+
KPH:97.600 A*
VKPH:16.900 A+
P2-120 HEAT
S
Kills:922
V. Kills:650 142%
Deaths:51
KDR:18.078
Accuracy:64.280% A**
KPH:49.700 A*
VKPH:35 S
E540 Halberd
M
Kills:886
V. Kills:451 196%
Deaths:45
KDR:19.689
Accuracy:53.427% A++
KPH:48.800 M
VKPH:24.800 M
G30 Vulcan
A**
Kills:257
V. Kills:139 184%
Deaths:19
KDR:13.526
Accuracy:46.999% A*
KPH:44 A**
VKPH:23.800 B**
Kills:23,765 (22,622 + 1,143)
Deaths:545
KDR:43.606
VKDR:15.450
Vehicle Kills:8,420
Kill Difference:23,220
Playtime:292.050 hours
Usage:31%
Score:8.336m
Score/min:476
Driving Accuracy:64.280%
Gunner Accuracy:46.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:742
V. Kills:22 N/A
Deaths:10
KDR:74.200
Accuracy:24.110% B+
KPH:143.600 B+
VKPH:4.300 C
M40 Fury-H
A+
Kills:659
V. Kills:305 215%
Deaths:33
KDR:19.970
Accuracy:56.202% A+
KPH:75.700 C
VKPH:35.100 A+
G20 Vulcan-H
A*
Kills:341
V. Kills:181 187%
Deaths:28
KDR:12.179
Accuracy:55.954% B**
KPH:78.700 A*
VKPH:41.800 A
P525 Marauder-H
A+
Kills:188
V. Kills:13 N/A
Deaths:9
KDR:20.889
Accuracy:44.133% A
KPH:177 A+
VKPH:12.200 A+
MR11 Gatekeeper-H
A*
Kills:52
V. Kills:31 163%
Deaths:7
KDR:7.429
Accuracy:54.068% C*
KPH:56.600 A*
VKPH:33.800 B+
Kills:1,982 (0 + 1,982)
Deaths:87
KDR:22.782
VKDR:6.345
Vehicle Kills:552
Kill Difference:1,895
Playtime:20.179 hours
Usage:2%
Score:0.635m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:54.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:401
V. Kills:10 N/A
Deaths:6
KDR:66.833
Accuracy:16.213% C+
KPH:95 B**
VKPH:2.400 C
M20 Basilisk
B**
Kills:288
V. Kills:109 262%
Deaths:15
KDR:19.200
Accuracy:46.142% B**
KPH:26.500 B++
VKPH:10 B+
M12 Kobalt
B**
Kills:203
V. Kills:13 N/A
Deaths:2
KDR:101.500
Accuracy:17.872% C*
KPH:103.400 B**
VKPH:6.600 B**
M20 Basilisk
B**
Kills:145
V. Kills:62 230%
Deaths:2
KDR:72.500
Accuracy:43.178% B+
KPH:31.900 B**
VKPH:13.700 B*
G30 Walker
A++
Kills:94
V. Kills:43 214%
Deaths:5
KDR:18.800
Accuracy:35.990% B**
KPH:28.300 A++
VKPH:13 B++
M40 Fury
B*
Kills:82
V. Kills:33 241%
Deaths:7
KDR:11.714
Accuracy:48.640% A+
KPH:32.300 C--
VKPH:13 B*
M60-G Bulldog
A++
Kills:65
V. Kills:8 N/A
Deaths:5
KDR:13
Accuracy:41.425% B++
KPH:64.400 A++
VKPH:7.900 B
G30 Walker
A+
Kills:62
V. Kills:22 270%
Deaths:4
KDR:15.500
Accuracy:33.479% B+
KPH:26.500 A+
VKPH:9.400 C+
G40-F Ranger
B+
Kills:57
V. Kills:29 190%
Deaths:1
KDR:57
Accuracy:33.093% B
KPH:20.400 B+
VKPH:10.400 C
M40 Fury
A+
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:54.475% A*
KPH:50.200 C+
VKPH:19.400 A+
Kills:1,454 (0 + 1,454)
Deaths:50
KDR:29.080
VKDR:7.020
Vehicle Kills:351
Kill Difference:1,404
Playtime:34.753 hours
Usage:4%
Score:0.705m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:54.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:956
V. Kills:50 N/A
Deaths:13
KDR:73.539
Accuracy:38.309% B++
KPH:147.700 A*
VKPH:7.700 B+
M20 Wyvern
A++
Kills:183
V. Kills:88 206%
Deaths:4
KDR:45.750
Accuracy:43.782% B++
KPH:53.200 A++
VKPH:25.600 A
Pelter Rocket Pod
B+
Kills:111
V. Kills:53 206%
Deaths:8
KDR:13.875
Accuracy:51.655% B
KPH:56.500 C+
VKPH:27 B+
Kills:1,250 (0 + 1,250)
Deaths:25
KDR:50
VKDR:7.640
Vehicle Kills:191
Kill Difference:1,225
Playtime:11.877 hours
Usage:1%
Score:0.274m
Score/min:384
Piloting Accuracy:N/A%
Gunner Accuracy:51.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,24816,89833250.898S37.5552.381%B*1.261%D*84.4S31.7A*471200.3h4A+7.7A+
M14 Banshee 5,8155,55233116.773A+3.4339.431%A++N/A117.1A**5.5B*37847.4h13.7B++34.8B++
P2-120 HESH 5,6324,8029849A*35.6644.257%B+N/A97.6A*16.9A+34749.2h4.4B+10B+
M18 Rotary 2,3131,51412412.21S1.1335.43%B++N/A36.7A*19.4A+27541.2h55.1B**155.5B**
L100 Python HESH 1,4501,2862747.63M++34.2956.56%B**N/A124.9M++15.9A*40510.3h2.4B**4.2B**
M18 Needler 1,8201,17811010.709M++2.6436.552%B++N/A36.8M20.1A++31332h54.5B**149B**
Tomcat A2AM Pods 1,7801,1764625.565S12.2278.963%C+N/A70B+36C61016.8h6.8B*8.6B*
CAS 14-E 1,0069561373.538A*60.1938.309%B++N/A147.1A*7.7B+3406.5h18B*47B**
P2-120 HEAT 1,5729225118.078A++4.7364.28%A**1.41%D--49.8A*35.1S39718.5h9.1C--14.1B++
E540 Halberd 1,3378864519.689A++6.3453.427%A++N/A48.7M24.8M95818.2h4.8B*8.9A
MSW-R 8278142243.634B++9.7124.331%B+29.116%B*67.8A1.1A++644112h10.3B*42.4B++
RAMS-AE .50M 7797797310.671A++2.6741.274%C+87.291%B**53BN/A12614.7h1.7B++4.1B+
M12 Kobalt 7967695153.8S140.4622.15%C*14.564%D226.2A*7.9B*4893.4h10.6B**47.7B*
M12 Kobalt-H 7647421074.2M++60.8624.11%B+14.151%C142.7B+4.2C3055.2h12.4B*51.4B++
M40 Fury-H 9646593319.97B++6.6356.202%A+N/A75.7C35.1A+4928.7h12.8D22.8C++
FA1 Barrage 6686524421.475B++11.8754.001%A+13.65%C12.6D-N/A32051.8h5.6C10.4B+
Dual-75 Duster 6165915118.2S104.8641.203%B+N/A81B+3.4C--2527.3h6.1C14.8C++
T9 CARV 4884851682.887A10.4623.847%B**32.165%A+57.1A++N/A1738.5h10B**42.1B*
M12 Kobalt 411401666.833S53.4916.213%C+10.973%F95.5B**2.4C3164.2h12.3B**75.7B+
Orbital Strike Uplink 4533901390N/A376.66489.744%UN/A1950U315U90590.2h0.5S0.1A*
C-4 5253591073.355A+9.9921.053%DN/A73.3C+33.9B6894.9h0.7A+3.3B*
G20 Vulcan-H 5223412812.179M+1.1755.954%B**1.466%D--79.3A*42.1A+8394.3h65.3A116.7A
AP30 Shredder 4943051127.727A14.3837.761%B*N/A44.2B**27.4B**3656.9h64.7B+171.4B++
MRC3 Mercy 306297595.034A+8.3117.103%C**16.835%D35.4B++1.1A1098.4h18.8C++110B
MRC3 Mercy 295291545.389A++7.9617.643%C**17.869%C-36.4B++N/A1098h18.3B103.6B+
M20 Drake 4582891420.643A++7.3034.577%C+N/A25.8A**15.1A++20511.2h72.4A209.3B**
M20 Basilisk 3972881519.2S5.8646.142%B**3.472%D--26.4B++10B+29110.9h81B175.5B++
T2 Striker 456287535.415U7.9339.679%D*N/A23B**13.5B+21712.5h16.8A+42.3B**
G30 Vulcan 3962571913.526A**0.1846.999%A*1.946%D--44.3A**24B**4685.8h89.6C**190.7B**
C75 Viper 3452541615.875A*2.5354.132%A++N/A49.8A17.8M++3825.1h9.6B+17.7B**
NS-15M AE 248247982.52B10.8226.368%C**30.769%B+47.5C+N/A1105.2h10.2B+38.6B+
NS Decimator 339225852.647A*10.7067.808%B*N/A43.3B++21.9B++3245.2h3.3B**4.8A
Coyote Missiles 3032041612.75S0.5953.003%C+N/A44.3C*21.5C+2784.6h17.4A+32.9A
M12 Kobalt 2162032101.5S88.1617.872%C*12.808%D*101.5B**6.5B**4592h13.7B*76.7B+
P525 Marauder-H 201188920.889B+7.5444.133%AN/A170.9A+11.8A+5181.1h5B++11.4B**
Tank Mine 2481871512.467S0.88255.094%UN/A187A++61C+14701h3.6F*1.4M
M20 Wyvern 271183445.75S32.4143.782%B++1.093%D*53.8A++25.9A+4533.4h38.4B**87.6B**
M60-A Bulldog 184180445B+31.6656.9%B**N/A62.1A1.4D2152.9h6.1C+10.8B+
M3 Pounder HEG 185151612.475B++10.8741.258%B+2.649%C27.5B**6.2A++1495.5h13.8B+33.4B+
Skyguard 218147818.375S5.0324.055%DN/A42S20.3M++3893.5h51.3A+213.2A+
Hornet Missiles 238147721A*7.6662.67%C**N/A77.4B47.9B+8861.9h6A9.5B**
M20 Basilisk 207145272.5U59.1643.178%B+1.379%F32.2B**13.8B*3764.5h67.7B++156.8B*
L105 Zephyr 129122340.667A**27.3256.538%A++N/A110.9A*6.4C2771.1h5B++8.9B*
M3 Pounder HEG 146121532.283B+11.0642.39%BN/A24.7B++5.1B*1264.9h16B37.7B+
M60-A Bulldog 126116258S44.6653.869%A*1.724%C**68.2A++5.9C+5561.7h4.7B*8.7B**
MG-S1 Jackal 117116641.813B+11.5324.582%C13.793%D-10.2D--N/A3111.4h9.6B++39.2B+
Pelter Rocket Pod 164111813.875C++0.5351.655%BN/A55.5C+26.5B+4082h19.8C*38.4B
G30 Walker 13794518.8S5.4635.99%B**2.128%D-28.5A++13B++2403.3h127.6B**354.4B**
NS-10 Burster 13187329U15.6634.305%B**N/A17.1S8.6M**1145.1h38.7A**112.8A++
M40 Fury 11582711.714B+1.6348.64%A+N/A32.8C--13.2B**3812.5h23.3F48C+
NS-10 Burster 11272324U10.6633.289%B++N/A14.1S7.8M*1065.1h45.3M136.1A++
M20 Basilisk 10472145.143C-8.2055.343%B+4.167%C21.2D-9.4D*1783.4h76.9B*138.9B**
TX1 Repeater 6766491.347B*12.0025.584%C*19.697%C+17.4C-N/A593.8h11.8B+46.1C*
M60-G Bulldog 7365513A*0.3441.425%B++3.077%C+65A++8B3001h4.8B**11.7B**
TRAC-5 6764820.78C+12.5622.891%B18.75%C+7.7DN/A708.3h12.5B++54.8B+
G30 Walker 8462415.5M**2.1633.479%B+6.452%B**27A++9.6C+3382.3h135.9A405.8B**
Hexedge 62622,1630.029C+13.325.098%F-17.742%B**0.2CN/A189258.4h2B+38.6F*
M1 Heavy Cycler 5959193.105A+10.2413.272%C+6.78%F--28.1B*N/A802.1h16.4B+123.7C**
G40-F Ranger 8657157U43.6633.093%BN/A20.4B+10.4C2912.8h76.5B**231.1B**
M40 Fury 7957319A+5.6654.475%A*1.754%C+51.8C+20A+8471.1h17.3D31.8B+
MR11 Gatekeeper-H 835277.429B*5.9254.068%C*N/A57.8A*34.4B+5860.9h20.6A++38.1A+
NS-44 Commissioner 5351680.75C+12.5931.756%C-13.726%D*6.5D--N/A377.8h5D-15.7C-
Frag Grenade 5151151N/A37.6656.037%A+N/A510C++N/A26500.1h3.5C**6.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11980.3h
MG-H1 Watchman01030.1h
Nano-Armor Kit331876,63683.8h
Spawn Beacon45690.7h
Deconstruction Tool01,7350.2h
Spitfire Auto-Turret98181.9h
Rampart Wall0700.6h
Anti-Infantry MANA Turret21030.3h
Ammunition Package364932.5h
Medical Kit1788855.5h
Medical Applicator13600.1h
MANA Anti-Personnel Turret0830h
WLT-Howler Mining Laser19920.6h
Orbital Strike Target Designator15872.7h
Recon Detection Device53411.5h
Nano-Repair Grenade03900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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