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Field Marshal A.S.P. Operative XX420AIMBOTXXWEEEDWIZARD420XX[FedX] XX420AIMBOTXXWEEEDWIZARD420XX
TR BR 159

KDR: 13.23

Score: 60.2m

Last Seen: Apr 5th, 2019 3:52 AM
- OFFLINE - 400.2 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH M18 Rotary L100 Python HESH Tomcat A2AM Pods M18 Needler CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $868,194 MLG Score: 694
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.56%28.118%691710281,8601.703311.525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.469%0.675B+1.134B**0.288C*HEAD ++ (~15.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.444B10.20.286C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.649%0.692%77283103210,122168257160.25394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.852%-0.079C+-0.835D--1.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.574B+25.20.525B+43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.826%1.015%89826102924,738461829453.6616298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.969%0.672B+-1.019D*1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.753B++4.60.635B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.277%5.258%21981510204,298261182016.4046236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.438%0.195C++0.217C++0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.70.228C++35.10.113C+56.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.131%87.286%21981103481811906.81667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.918B*1.319A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.70.468B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.558%13.411%21981103468683168.16667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.009B**-0.227C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.22C++5.5-0.136C4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 35
60.2m863.4%1025 (61.5k)954 (57.2k)13.228455,2024,17318.1174159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035477424.686%4.136%10215:098

81% Engineer8% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 10:19 PMMay 23rd, 2017 4:09 AMApr 20th, 2019 2:00 PM (1d) (PST)Apr 5th, 2019 2:02 AM (17d) (PST)Apr 4th, 2019 11:52 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,417461,3710.8750.0660.0369.5740.234694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,0152,75682,25952425741457,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1051.7h/43.8d 20,402 2,283 15,181 604.2k 463 1,581 14,769 89.4m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A+
Kills:686
Deaths:468
KDR:1.466
Accuracy:53.558% A+
HSR:13.411% C
TRAC-5
C*
Kills:64
Deaths:84
KDR:0.762
Accuracy:22.819% C*
HSR:18.750% C+
Kills:750
Deaths (as Engineer):552
Deaths (to Engineers):1,173
KDR:1.3587
Kill Difference:198
Playtime:852.005 hours
Usage:81%
Score:35.012m
Score/min:685
Accuracy (listed only):38.189%
HSR (listed only):16.081%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:831
Deaths:235
KDR:3.536
Accuracy:24.410% B
HSR:29.242% B++
T9 CARV
A+
Kills:485
Deaths:168
KDR:2.887
Accuracy:23.847% B*
HSR:32.165% A+
NS-15M AE
B+
Kills:247
Deaths:98
KDR:2.520
Accuracy:26.368% C++
HSR:30.769% B+
Kills:1,563
Deaths (as Heavy Assault):501
Deaths (to Heavy Assaults):806
KDR:3.11976
Kill Difference:1,062
Playtime:82.916 hours
Usage:8%
Score:21.961m
Score/min:4,414
Accuracy (listed only):24.875%
HSR (listed only):30.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A+
Kills:686
Deaths:468
KDR:1.466
Accuracy:53.558% A+
HSR:13.411% C
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.544% C
HSR:13.793% D-
TRAC-5
C*
Kills:64
Deaths:84
KDR:0.762
Accuracy:22.819% C*
HSR:18.750% C+
Kills:866
Deaths (as Light Assault):616
Deaths (to Light Assaults):442
KDR:1.40584
Kill Difference:250
Playtime:11.352 hours
Usage:1%
Score:0.193m
Score/min:284
Accuracy (listed only):33.640%
HSR (listed only):15.318%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B*
Kills:818
Deaths:75
KDR:10.907
Accuracy:41.131% C+
HSR:87.286% B*
MG-S1 Jackal
C
Kills:116
Deaths:64
KDR:1.813
Accuracy:24.544% C
HSR:13.793% D-
TX1 Repeater
C++
Kills:66
Deaths:49
KDR:1.347
Accuracy:25.584% C++
HSR:19.697% C
NS-44 Commissioner
D
Kills:51
Deaths:68
KDR:0.750
Accuracy:31.756% D
HSR:13.726% D*
Kills:1,051
Deaths (as Infiltrator):256
Deaths (to Infiltrators):385
KDR:4.10547
Kill Difference:795
Playtime:66.822 hours
Usage:6%
Score:2.257m
Score/min:563
Accuracy (listed only):30.754%
HSR (listed only):33.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:464
Deaths:98
KDR:4.735
Accuracy:16.667% C+
HSR:17.457% D
MRC3 Mercy
C++
Kills:454
Deaths:93
KDR:4.882
Accuracy:17.121% C++
HSR:21.145% C++
M3 Pounder HEG
B*
Kills:207
Deaths:66
KDR:3.136
Accuracy:35.350% C
HSR:4.348% B*
M3 Pounder HEG
C--
Kills:186
Deaths:58
KDR:3.207
Accuracy:35.478% C--
HSR:2.151% D
M6 Onslaught
B*
Kills:112
Deaths:22
KDR:5.091
Accuracy:13.575% D
HSR:24.107% B*
M6 Onslaught
D
Kills:97
Deaths:19
KDR:5.105
Accuracy:14.383% D
HSR:16.495% D
NS-10 Burster
B**
Kills:87
Deaths:3
KDR:29
Accuracy:34.329% B**
HSR:0% F
NS-10 Burster
B++
Kills:72
Deaths:3
KDR:24
Accuracy:33.327% B++
HSR:0% F
M1 Heavy Cycler
C+
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.272% C+
HSR:6.780% F--
Kills:1,738
Deaths (as MAX Suit):190.500
Deaths (to MAX Suits):173
KDR:9.12336
Kill Difference:1,547.500
Playtime:33.412 hours
Usage:3%
Score:0.707m
Score/min:352
Accuracy (listed only):23.722%
HSR (listed only):10.276%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:7,202
V. Kills:321 N/A
Deaths:436
KDR:16.518
Accuracy:38.453% A+
KPH:116.600 A*
VKPH:5.200 B*
M18 Rotary
A++
Kills:1,718
V. Kills:902 190%
Deaths:154
KDR:11.156
Accuracy:35.064% B+
KPH:37.200 A++
VKPH:19.600 A
Tomcat A2AM Pods
B+
Kills:1,308
V. Kills:668 196%
Deaths:59
KDR:22.170
Accuracy:79.471% C
KPH:72.800 B+
VKPH:37.200 C+
M18 Needler
A*
Kills:1,202
V. Kills:656 183%
Deaths:114
KDR:10.544
Accuracy:36.451% B++
KPH:36.100 A*
VKPH:19.700 A++
Coyote Missiles
C+
Kills:209
V. Kills:102 203%
Deaths:16
KDR:13.063
Accuracy:52.742% C+
KPH:43.900 C+
VKPH:21.400 C+
Hornet Missiles
B+
Kills:169
V. Kills:106 158%
Deaths:9
KDR:18.778
Accuracy:64.273% B+
KPH:80.400 C**
VKPH:50.400 B+
Kills:11,808 (10,122 + 0)
Deaths:788
KDR:14.985
VKDR:3.496
Vehicle Kills:2,755
Kill Difference:11,020
Playtime:165.999 hours
Usage:16%
Score:3.616m
Score/min:363
Piloting Accuracy:36.451%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C**
Kills:637
V. Kills:29 N/A
Deaths:6
KDR:106.167
Accuracy:41.275% C**
KPH:76.900 C*
VKPH:3.500 C--
AP30 Shredder
A
Kills:379
V. Kills:236 160%
Deaths:11
KDR:34.455
Accuracy:37.432% B+
KPH:46.800 A
VKPH:29.100 A
L105 Zephyr
A*
Kills:122
V. Kills:7 N/A
Deaths:3
KDR:40.667
Accuracy:56.538% A++
KPH:108.800 A*
VKPH:6.200 C-
Kills:1,138 (0 + 1,138)
Deaths:20
KDR:56.900
VKDR:13.600
Vehicle Kills:272
Kill Difference:1,118
Playtime:17.511 hours
Usage:2%
Score:0.344m
Score/min:328
Piloting Accuracy:N/A%
Gunner Accuracy:56.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,330
V. Kills:167 N/A
Deaths:27
KDR:49.259
Accuracy:56.466% B*
KPH:122.800 M+
VKPH:15.400 A++
C75 Viper
A*
Kills:264
V. Kills:95 275%
Deaths:16
KDR:16.500
Accuracy:54.228% A++
KPH:50.100 A
VKPH:18 A*
Skyguard
S
Kills:147
V. Kills:71 204%
Deaths:8
KDR:18.375
Accuracy:24.055% D-
KPH:42.200 S
VKPH:20.400 M+
Kills:1,741 (1,741 + 0)
Deaths:51
KDR:34.137
VKDR:6.529
Vehicle Kills:333
Kill Difference:1,690
Playtime:19.584 hours
Usage:2%
Score:0.462m
Score/min:393
Driving Accuracy:24.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:17,186
V. Kills:6,467 266%
Deaths:337
KDR:50.997
Accuracy:52.465% B++
KPH:83.900 S
VKPH:31.600 A*
P2-120 HESH
A*
Kills:4,889
V. Kills:844 N/A
Deaths:101
KDR:48.406
Accuracy:44.401% C**
KPH:97.600 A*
VKPH:16.900 A+
P2-120 HEAT
S
Kills:922
V. Kills:650 142%
Deaths:51
KDR:18.078
Accuracy:64.280% A*
KPH:49.700 A*
VKPH:35 S
E540 Halberd
M+
Kills:887
V. Kills:451 196%
Deaths:45
KDR:19.711
Accuracy:53.420% A+
KPH:48.900 A**
VKPH:24.800 M+
G30 Vulcan
A*
Kills:269
V. Kills:145 184%
Deaths:19
KDR:14.158
Accuracy:46.482% A++
KPH:44.500 A*
VKPH:24 A
MR11 Gatekeeper
A+
Kills:51
V. Kills:30 165%
Deaths:3
KDR:17
Accuracy:47.779% B**
KPH:32 A+
VKPH:18.800 B+
Kills:24,204 (22,997 + 1,207)
Deaths:556
KDR:43.532
VKDR:15.444
Vehicle Kills:8,587
Kill Difference:23,648
Playtime:299.324 hours
Usage:28%
Score:8.575m
Score/min:477
Driving Accuracy:64.280%
Gunner Accuracy:47.779%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:742
V. Kills:22 N/A
Deaths:10
KDR:74.200
Accuracy:24.110% B+
KPH:143.600 B+
VKPH:4.300 C
M40 Fury-H
A
Kills:659
V. Kills:305 215%
Deaths:33
KDR:19.970
Accuracy:56.202% A
KPH:75.700 C
VKPH:35.100 A
G20 Vulcan-H
A++
Kills:350
V. Kills:188 185%
Deaths:29
KDR:12.069
Accuracy:56.402% B**
KPH:77.600 A++
VKPH:41.700 A
P525 Marauder-H
A++
Kills:188
V. Kills:13 N/A
Deaths:9
KDR:20.889
Accuracy:44.133% B**
KPH:177 A++
VKPH:12.200 A+
MR11 Gatekeeper-H
A++
Kills:52
V. Kills:31 163%
Deaths:7
KDR:7.429
Accuracy:54.068% C++
KPH:56.600 A++
VKPH:33.800 B+
Kills:1,991 (0 + 1,991)
Deaths:88
KDR:22.625
VKDR:6.352
Vehicle Kills:559
Kill Difference:1,903
Playtime:20.357 hours
Usage:2%
Score:0.647m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:54.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:424
V. Kills:11 N/A
Deaths:6
KDR:70.667
Accuracy:16.235% C+
KPH:94.300 B*
VKPH:2.400 C
M20 Basilisk
B+
Kills:295
V. Kills:112 261%
Deaths:15
KDR:19.667
Accuracy:46.076% B*
KPH:26.800 B+
VKPH:10.200 B+
M12 Kobalt
B*
Kills:217
V. Kills:13 N/A
Deaths:2
KDR:108.500
Accuracy:17.923% C++
KPH:97.700 B*
VKPH:5.900 B*
M20 Basilisk
B**
Kills:149
V. Kills:64 229%
Deaths:2
KDR:74.500
Accuracy:43.430% B+
KPH:32.300 B*
VKPH:13.900 B**
G30 Walker
A+
Kills:95
V. Kills:43 216%
Deaths:6
KDR:15.833
Accuracy:35.884% B*
KPH:28.300 A+
VKPH:12.800 B*
M40 Fury
B*
Kills:82
V. Kills:33 241%
Deaths:7
KDR:11.714
Accuracy:48.640% A+
KPH:32.300 C--
VKPH:13 B*
M60-G Bulldog
A*
Kills:67
V. Kills:9 N/A
Deaths:5
KDR:13.400
Accuracy:41.721% B++
KPH:65.800 A*
VKPH:8.800 B++
G30 Walker
A+
Kills:62
V. Kills:22 270%
Deaths:4
KDR:15.500
Accuracy:33.572% B++
KPH:25.500 A+
VKPH:9 C+
M40 Fury
A+
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:54.475% A*
KPH:50.200 C+
VKPH:19.400 A+
G40-F Ranger
C++
Kills:57
V. Kills:29 190%
Deaths:1
KDR:57
Accuracy:32.294% C+
KPH:19.200 C++
VKPH:9.800 C
Kills:1,505 (0 + 1,505)
Deaths:51
KDR:29.510
VKDR:7.020
Vehicle Kills:358
Kill Difference:1,454
Playtime:35.799 hours
Usage:3%
Score:0.731m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:32.294%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:956
V. Kills:50 N/A
Deaths:13
KDR:73.539
Accuracy:38.309% B+
KPH:147.700 A*
VKPH:7.700 B
M20 Wyvern
A++
Kills:191
V. Kills:92 205%
Deaths:4
KDR:47.750
Accuracy:43.134% B+
KPH:53.700 A++
VKPH:25.900 A
Pelter Rocket Pod
B++
Kills:111
V. Kills:53 206%
Deaths:8
KDR:13.875
Accuracy:51.655% B
KPH:56.500 C+
VKPH:27 B++
VLG Missile Launcher
B**
Kills:51
V. Kills:14 340%
Deaths:2
KDR:25.500
Accuracy:54.587% C++
KPH:96.400 B**
VKPH:26.500 C++
Kills:1,309 (0 + 1,309)
Deaths:27
KDR:48.481
VKDR:7.741
Vehicle Kills:209
Kill Difference:1,282
Playtime:12.523 hours
Usage:1%
Score:0.296m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:54.587%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,65317,18633750.997S37.7752.465%B++1.245%D--83.9S31.6A*473204.9h4.1A+7.8A
M14 Banshee 7,5237,20243616.518B**3.2938.453%A+N/A116.7A*5.2B*36361.7h13.4B++34.9B++
P2-120 HESH 5,7334,88910148.406A++35.1844.401%C**N/A97.6A*16.8A+34750.1h4.4B+10B+
M18 Rotary 2,6201,71815411.156S2.0735.064%B+N/A37.3A++19.6A27546.1h53.8B*153.3B**
L100 Python HESH 1,4971,3302749.259M*36.0356.466%B*N/A123.1M+15.5A++39710.8h2.4B**4.2B**
Tomcat A2AM Pods 1,9761,3085922.169S8.9479.471%CN/A72.7B+37.1C+63218h6.9B*8.7B*
M18 Needler 1,8581,20211410.544M++2.6836.451%B++N/A36.1A*19.7A++31633.3h54.7B**150.1B**
CAS 14-E 1,0069561373.538A*60.3138.309%B+N/A147.1A*7.7B3416.5h18B**47B**
P2-120 HEAT 1,5729225118.078A*4.8564.28%A*1.41%D--49.8A*35.1S40018.5h9.1C-14.1B++
E540 Halberd 1,3388874519.711A++6.4853.42%A+N/A48.7A**24.8M+96618.2h4.8B*8.9B**
MSW-R 8468312353.536B++9.6924.41%B29.242%B++63.9B**1.2A++598013h10.4B++42.6B+
RAMS-AE .50M 8188187510.907A*2.3241.131%C+87.286%B*53.1C**N/A13015.4h1.7B++4.1B+
M12 Kobalt 7967695153.8S140.5722.15%C++14.564%D226.2A*7.9B++4903.4h10.6B**47.7B*
M12 Kobalt-H 7647421074.2M**60.9724.11%B+14.151%D142.7B+4.2C3065.2h12.4B++51.4B++
FA1 Barrage 7026864681.466B++11.7653.558%A+13.411%C12.4D-N/A30155.4h5.5C+10.3B+
M40 Fury-H 9646593319.97B*6.7456.202%AN/A75.7C35.1A4928.7h12.8C--22.8C*
Dual-75 Duster 6666376106.167S92.9441.275%C**N/A76.7C*3.5C--2518.3h6.2C15.1C*
T9 CARV 4884851682.887B**10.3423.847%B*32.165%A+57.1A+N/A1768.5h10B**42.1B*
MRC3 Mercy 477464984.735A8.4916.667%C+17.457%D39B*1.1B*12111.9h17.9B+107.3B+
MRC3 Mercy 460454934.882A8.3517.121%C++21.145%C++39.5B*N/A12211.5h17.8B+103.9B+
M12 Kobalt 435424670.667S57.4416.235%C+11.321%D**94.2B*2.4C3264.5h12.4A76.3B+
Orbital Strike Uplink 4934181418N/A404.77567.442%UN/A2090U375U91800.2h0.6T*0.1T*
C-4 5633941163.397A+9.8322.671%DN/A73C+31.3C++6875.4h0.7A+3.3B**
AP30 Shredder 6153791134.455B*21.2337.432%B+N/A46.8A29.1A4108.1h68.5B+182.9B++
G20 Vulcan-H 5383502912.069A*1.1656.402%B**1.429%D-77.8A++41.8A+8484.5h66.1B**117.3A
T2 Striker 492311545.759U7.4739.429%D*N/A23.2A++13.5B+21713.4h16.4A++41.5B**
M20 Basilisk 4072951519.667S6.4446.076%B*3.39%D--26.8B+10.2B+29811h79.6B+172.7B++
M20 Drake 4652931420.929A*7.7034.769%C*N/A25.5A*15A+20311.5h73.1B**210.2B**
G30 Vulcan 4142691914.158A*0.9346.482%A++1.859%D-44.8A*24.2A4666h87.1B+187.4B**
C75 Viper 3592641616.5A*3.2754.228%A++N/A49.8A17.9A*3815.3h9.7B+17.9B**
NS-15M AE 248247982.52C**10.7126.368%C++30.769%B+47.5C+N/A1115.2h10.2B+38.6B+
NS Decimator 345229852.694A*10.5367.887%B*N/A44B+22.3B++3355.2h3.2B**4.8B**
M12 Kobalt 2302172108.5S95.2717.923%C++13.364%D*98.6B*5.9B*4382.2h13.8B*77.1B+
Coyote Missiles 3112091613.063M**0.1752.742%C+N/A43.5C+21.3C+2924.8h18.1A+34.4A
M3 Pounder HEG 243207663.136B**10.0935.35%C4.348%B*28.4A4.9B**1437.3h13.9B+39.2B
Tank Mine 2621991513.267S0.04262.362%UN/A165.8A52.5C13821.2h3.6F*1.4M
M20 Wyvern 283191447.75S34.5243.134%B+1.047%D*53.1A++25.6A4683.6h38.3A88.7A
P525 Marauder-H 201188920.889B+7.6644.133%B**N/A170.9A+11.8A+5181.1h5B*11.4B*
M3 Pounder HEG 213186583.207B**10.0235.478%C--2.151%D28.2B**4.1C++1366.6h14.6B+41C**
M60-A Bulldog 184180445B+31.7756.842%B**N/A62.1B**1.4D-2242.9h6.1C++10.8B+
Hornet Missiles 275169918.778A*5.5564.273%B+N/A80.5C**50.5B+8882.1h6.3B*9.8B**
M20 Basilisk 213149274.5U61.2743.43%B+1.342%F32.4B**13.9B**3774.6h66.8B*153.9B*
Skyguard 218147818.375S5.1524.055%D-N/A42S20.3M+3963.5h51.3A+213.2A
L105 Zephyr 129122340.667M27.4456.538%A++N/A110.9A*6.4C-2961.1h5B++8.9B**
M60-A Bulldog 127117258.5S45.2753.547%A++1.709%C*65A+5.6C+6271.8h4.7B*8.8B**
MG-S1 Jackal 117116641.813B++11.4224.544%C13.793%D-10.2D-N/A3211.4h9.6B39.2B+
M6 Onslaught 113112225.091A+8.1413.575%D24.107%B*40B+N/A1362.8h16.6B+122.2C++
Pelter Rocket Pod 164111813.875C+0.6551.655%BN/A55.5C+26.5B++4082h19.8B+38.4B+
M6 Onslaught 9997195.105A+8.1214.383%D16.495%D46.2B*1B**1722.1h15.7B*109.5C*
G30 Walker 13895615.833S2.6035.884%B*2.105%D--27.9A+12.6B*2403.4h126.5B**352.4B**
NS-10 Burster 13187329U15.7734.329%B**N/A16.7S8.5M**1165.2h38.8A**113.1A++
M40 Fury 11582711.714B+1.5148.64%A+N/A32.8C-13.2B*3812.5h23.3D*48C+
M20 Basilisk 11379145.643C--7.5955.269%B3.797%C23.2D-10D*1923.4h75.4B*136.5B*
NS-10 Burster 11272324U10.7733.327%B++N/A13.8S7.7M++1055.2h45.5M136.4A++
M60-G Bulldog 7667513.4A*0.1741.721%B++2.985%C+67A*9B*3191h4.8B**11.4B**
TX1 Repeater 6766491.347B*11.8825.584%C++19.697%C17.4C-N/A603.8h11.8B+46.1B+
TRAC-5 6764840.762C+12.4722.819%C*18.75%C+7.3DN/A708.8h12.7B+55.5B+
Hexedge 63632,2920.027C+13.205.081%F-17.46%A0.2CN/A169289.4h2B+38.4T
G30 Walker 8462415.5M**2.2733.572%B++6.452%B**25.8A+9.2C+3292.4h136.9B**407.8B**
M1 Heavy Cycler 5959193.105A+10.1213.272%C+6.78%F--28.1B*N/A842.1h16.4B+123.7B
M40 Fury 7957319A+5.7754.475%A*1.754%C+51.8C+20A++8471.1h17.3C--31.8B+
G40-F Ranger 8657157U43.7732.294%C+N/A19C++9.7C2893h84.6B**262.1B*
MR11 Gatekeeper-H 835277.429B*5.8054.068%C++N/A57.8A*34.4B+5870.9h20.6A++38.1A+
MR11 Gatekeeper 8151317M*3.7747.779%B**N/A31.9A+18.8B+5761.6h46.6B+97.5B*
Frag Grenade 5151151N/A37.7756.173%A+N/A510C++N/A28870.1h3.6B6.4B++
VLG Missile Launcher 6551225.5B+12.2754.587%C++1.961%C+102A28C**4800.5h4.7B+8.5B+
NS-44 Commissioner 5351680.75C+12.4831.756%D13.726%D*6.5D--N/A377.8h5D-15.7C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11980.3h
Nano-Armor Kit353941,04291.2h
Flail Targeting Dart248335.7h
Spawn Beacon66411h
Turret AI Module0800.3h
Repair Module0780.2h
Skywall Shield Emitter0640.2h
Cortium Silo0770.2h
Spitfire Auto-Turret98762h
Welding Device01,9900.3h
Rampart Wall0870.6h
Ammunition Package385402.7h
Medical Kit1828955.8h
Anti-Infantry MANA Turret21030.3h
Medical Applicator32,2450.4h
MANA Anti-Personnel Turret0830h
WLT-Howler Mining Laser24,4833.6h
Nano-Repair Grenade04260.1h
MG-H1 Watchman01030.1h
Orbital Strike Target Designator161002.9h
Recon Detection Device54192h

Check the help document for the dictionary if you want to learn more about words used here.


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