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Field Marshal A.S.P. Operative XX420AIMBOTXXWEEEDWIZARD420XX[FedX] XX420AIMBOTXXWEEEDWIZARD420XX
TR BR 160

KDR: 13.08

Score: 61.3m

Last Seen: Sep 17th, 2019 1:25 AM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 100 (160 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH M18 Rotary L100 Python HESH Tomcat A2AM Pods M18 Needler CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $878,202 MLG Score: 702
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.552%28.068%689712071,8741.6424211.44

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.479%0.66B+1.11B**0.288C*HEAD ++ (~15.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.442B10.20.285C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.486%0.681%80643121111,304179271863.1508416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.705%-0.08C+-0.843D---1.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.576B+24.50.528B+42.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.851%1.013%86586120825,279488844551.6953299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.943%0.668B+-1D*1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.752B++4.60.635B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.557%5.321%21761511994,435274188416.1273235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.395%0.221C++0.202C++0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.228C++36.20.108C+57.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.67%87.321%21761121383612606.63492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.916B*1.314A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.70.469B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.157%13.352%21761121373487178.43678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.989B*-0.291C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.222C++5.4-0.127C4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.3m836.8%1000 (60k)934 (56k)13.082557,8644,42317.8316160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214505224.675%4.172%10314:568

81% Engineer8% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 10:19 PMMay 23rd, 2017 4:09 AMSep 17th, 2019 12:01 AM (6d) (PST)Sep 17th, 2019 12:32 AM (6d) (PST)Sep 16th, 2019 9:25 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,416501,3660.8810.0670.0379.3080.232702

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,9893,00181,98853425581456,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1095h/45.6d 21,005 2,414 15,870 611.5k 513 1,660 15,217 93.1m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A
Kills:734
Deaths:489
KDR:1.501
Accuracy:53.157% A
HSR:13.352% C-
TRAC-5
C*
Kills:64
Deaths:84
KDR:0.762
Accuracy:22.819% C*
HSR:18.750% C+
Kills:798
Deaths (as Engineer):573
Deaths (to Engineers):1,241
KDR:1.39267
Kill Difference:225
Playtime:892.042 hours
Usage:81%
Score:36.030m
Score/min:673
Accuracy (listed only):37.988%
HSR (listed only):16.051%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:840
Deaths:238
KDR:3.529
Accuracy:24.356% B
HSR:29.167% B++
T9 CARV
A
Kills:485
Deaths:168
KDR:2.887
Accuracy:23.847% B*
HSR:32.165% A
NS-15M AE
B
Kills:247
Deaths:98
KDR:2.520
Accuracy:26.368% C++
HSR:30.769% B
Kills:1,572
Deaths (as Heavy Assault):504
Deaths (to Heavy Assaults):861
KDR:3.11905
Kill Difference:1,068
Playtime:84.067 hours
Usage:8%
Score:21.971m
Score/min:4,356
Accuracy (listed only):24.857%
HSR (listed only):30.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A
Kills:734
Deaths:489
KDR:1.501
Accuracy:53.157% A
HSR:13.352% C-
MG-S1 Jackal
C
Kills:121
Deaths:65
KDR:1.862
Accuracy:24.818% C
HSR:14.050% D-
TRAC-5
C*
Kills:64
Deaths:84
KDR:0.762
Accuracy:22.819% C*
HSR:18.750% C+
Kills:919
Deaths (as Light Assault):638
Deaths (to Light Assaults):462
KDR:1.44044
Kill Difference:281
Playtime:11.879 hours
Usage:1%
Score:0.196m
Score/min:276
Accuracy (listed only):33.598%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:836
Deaths:76
KDR:11
Accuracy:40.670% C+
HSR:87.321% B**
MG-S1 Jackal
C
Kills:121
Deaths:65
KDR:1.862
Accuracy:24.818% C
HSR:14.050% D-
TX1 Repeater
C++
Kills:66
Deaths:49
KDR:1.347
Accuracy:25.584% C++
HSR:19.697% C
NS-44 Commissioner
C--
Kills:51
Deaths:68
KDR:0.750
Accuracy:31.841% C--
HSR:13.726% D*
Kills:1,074
Deaths (as Infiltrator):258
Deaths (to Infiltrators):400
KDR:4.16279
Kill Difference:816
Playtime:67.501 hours
Usage:6%
Score:2.266m
Score/min:560
Accuracy (listed only):30.728%
HSR (listed only):33.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:540
Deaths:117
KDR:4.615
Accuracy:16.550% C+
HSR:17.222% D
MRC3 Mercy
C++
Kills:512
Deaths:112
KDR:4.571
Accuracy:16.942% C+
HSR:21.094% C++
M3 Pounder HEG
B+
Kills:233
Deaths:75
KDR:3.107
Accuracy:35.097% C-
HSR:3.863% B+
M6 Onslaught
B*
Kills:219
Deaths:36
KDR:6.083
Accuracy:14.187% D
HSR:23.744% B*
M6 Onslaught
C+
Kills:201
Deaths:33
KDR:6.091
Accuracy:14.816% D
HSR:19.403% C+
M3 Pounder HEG
D
Kills:200
Deaths:67
KDR:2.985
Accuracy:35.224% D
HSR:2% D
NS-10 Burster
B*
Kills:87
Deaths:3
KDR:29
Accuracy:34.329% B*
HSR:0% F
NS-10 Burster
B++
Kills:72
Deaths:3
KDR:24
Accuracy:33.327% B++
HSR:0% F-
M1 Heavy Cycler
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.272% C
HSR:6.780% F--
Kills:2,123
Deaths (as MAX Suit):232.500
Deaths (to MAX Suits):192
KDR:9.13118
Kill Difference:1,890.500
Playtime:37.311 hours
Usage:3%
Score:0.826m
Score/min:369
Accuracy (listed only):23.749%
HSR (listed only):10.456%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:8,190
V. Kills:356 N/A
Deaths:467
KDR:17.538
Accuracy:37.927% A+
KPH:118 A**
VKPH:5.100 B*
M18 Rotary
A*
Kills:1,906
V. Kills:1,005 189%
Deaths:158
KDR:12.063
Accuracy:35.109% B++
KPH:38.600 A*
VKPH:20.300 A+
Tomcat A2AM Pods
B+
Kills:1,311
V. Kills:670 195%
Deaths:59
KDR:22.220
Accuracy:79.376% C+
KPH:72.700 B+
VKPH:37.100 C+
M18 Needler
A*
Kills:1,208
V. Kills:660 183%
Deaths:114
KDR:10.597
Accuracy:36.432% B++
KPH:36.100 A*
VKPH:19.700 A++
Coyote Missiles
C++
Kills:219
V. Kills:107 203%
Deaths:16
KDR:13.688
Accuracy:52.541% C+
KPH:45.700 C++
VKPH:22.300 C+
Hornet Missiles
B+
Kills:174
V. Kills:110 157%
Deaths:9
KDR:19.333
Accuracy:65.404% B+
KPH:75.500 C**
VKPH:47.700 B+
Kills:13,008 (11,304 + 0)
Deaths:823
KDR:15.806
VKDR:3.533
Vehicle Kills:2,908
Kill Difference:12,185
Playtime:177.423 hours
Usage:16%
Score:3.869m
Score/min:363
Piloting Accuracy:36.432%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B
Kills:688
V. Kills:32 N/A
Deaths:8
KDR:86
Accuracy:41.098% B
KPH:77.400 C**
VKPH:3.600 C-
AP30 Shredder
B**
Kills:405
V. Kills:254 159%
Deaths:11
KDR:36.818
Accuracy:38.146% B++
KPH:45.800 B**
VKPH:28.700 B**
L105 Zephyr
A*
Kills:122
V. Kills:7 N/A
Deaths:3
KDR:40.667
Accuracy:56.538% A++
KPH:108.800 A*
VKPH:6.200 C--
L-30R Vektor
N/A
Kills:50
V. Kills:26 185%
Deaths:9
KDR:5.556
Accuracy:36.407% N/A
KPH:4.800 N/A
VKPH:2.500 N/A
Kills:1,265 (50 + 1,215)
Deaths:31
KDR:40.806
VKDR:10.290
Vehicle Kills:319
Kill Difference:1,234
Playtime:29.314 hours
Usage:3%
Score:0.405m
Score/min:230
Piloting Accuracy:36.407%
Gunner Accuracy:56.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,330
V. Kills:167 N/A
Deaths:27
KDR:49.259
Accuracy:56.466% B*
KPH:122.800 M+
VKPH:15.400 A++
C75 Viper
A*
Kills:269
V. Kills:98 272%
Deaths:16
KDR:16.813
Accuracy:54.428% A++
KPH:50.700 A
VKPH:18.500 A*
Skyguard
S
Kills:151
V. Kills:73 204%
Deaths:8
KDR:18.875
Accuracy:24.213% D-
KPH:42.100 S
VKPH:20.300 M
Kills:1,750 (1,750 + 0)
Deaths:51
KDR:34.314
VKDR:6.627
Vehicle Kills:338
Kill Difference:1,699
Playtime:19.727 hours
Usage:2%
Score:0.468m
Score/min:396
Driving Accuracy:24.213%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:17,673
V. Kills:6,603 268%
Deaths:339
KDR:52.133
Accuracy:52.405% B++
KPH:83.800 S
VKPH:31.300 A*
P2-120 HESH
A*
Kills:4,934
V. Kills:854 N/A
Deaths:101
KDR:48.852
Accuracy:44.492% C**
KPH:97.700 A*
VKPH:16.900 A+
P2-120 HEAT
S
Kills:922
V. Kills:650 142%
Deaths:51
KDR:18.078
Accuracy:64.280% A**
KPH:49.700 A*
VKPH:35 S
E540 Halberd
A*
Kills:909
V. Kills:461 197%
Deaths:45
KDR:20.200
Accuracy:53.459% A+
KPH:49.100 A*
VKPH:24.900 A*
G30 Vulcan
A*
Kills:269
V. Kills:145 184%
Deaths:19
KDR:14.158
Accuracy:46.482% A++
KPH:44.500 A*
VKPH:24 A
MR11 Gatekeeper
A+
Kills:76
V. Kills:43 173%
Deaths:3
KDR:25.333
Accuracy:51.181% A+
KPH:29.100 B+
VKPH:16.500 C+
Kills:24,783 (23,529 + 1,254)
Deaths:558
KDR:44.414
VKDR:15.692
Vehicle Kills:8,756
Kill Difference:24,225
Playtime:307.193 hours
Usage:28%
Score:8.767m
Score/min:476
Driving Accuracy:64.280%
Gunner Accuracy:51.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:742
V. Kills:22 N/A
Deaths:10
KDR:74.200
Accuracy:24.110% B+
KPH:143.600 B+
VKPH:4.300 C
M40 Fury-H
A+
Kills:659
V. Kills:305 215%
Deaths:33
KDR:19.970
Accuracy:56.199% A
KPH:75.700 C
VKPH:35.100 A+
G20 Vulcan-H
A+
Kills:409
V. Kills:219 186%
Deaths:31
KDR:13.194
Accuracy:55.689% B**
KPH:76 A+
VKPH:40.700 A
P525 Marauder-H
A+
Kills:188
V. Kills:13 N/A
Deaths:9
KDR:20.889
Accuracy:44.133% B**
KPH:177 A+
VKPH:12.200 A+
MR11 Gatekeeper-H
A++
Kills:52
V. Kills:31 163%
Deaths:7
KDR:7.429
Accuracy:54.068% C++
KPH:56.600 A++
VKPH:33.800 B+
Kills:2,050 (0 + 2,050)
Deaths:90
KDR:22.778
VKDR:6.556
Vehicle Kills:590
Kill Difference:1,960
Playtime:21.230 hours
Usage:2%
Score:0.672m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:54.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:432
V. Kills:11 N/A
Deaths:6
KDR:72
Accuracy:16.246% C
KPH:94 B*
VKPH:2.400 C
M20 Basilisk
B+
Kills:297
V. Kills:112 263%
Deaths:15
KDR:19.800
Accuracy:46.146% B*
KPH:26.800 B+
VKPH:10.100 B+
M12 Kobalt
B*
Kills:232
V. Kills:13 N/A
Deaths:3
KDR:77.333
Accuracy:17.715% C++
KPH:100.800 B*
VKPH:5.600 B++
M20 Basilisk
B**
Kills:149
V. Kills:64 229%
Deaths:2
KDR:74.500
Accuracy:43.430% B+
KPH:32.200 B*
VKPH:13.800 B**
G30 Walker
B**
Kills:100
V. Kills:45 217%
Deaths:7
KDR:14.286
Accuracy:35.648% B*
KPH:26.500 B**
VKPH:11.900 B+
M40 Fury
B*
Kills:82
V. Kills:33 241%
Deaths:7
KDR:11.714
Accuracy:48.640% A+
KPH:32.300 C--
VKPH:13 B*
M60-G Bulldog
A*
Kills:67
V. Kills:9 N/A
Deaths:5
KDR:13.400
Accuracy:41.721% B++
KPH:65.800 A*
VKPH:8.800 B++
G30 Walker
B**
Kills:62
V. Kills:22 270%
Deaths:4
KDR:15.500
Accuracy:33.572% B+
KPH:25.400 B**
VKPH:9 C
G40-F Ranger
C+
Kills:58
V. Kills:30 187%
Deaths:1
KDR:58
Accuracy:32.066% C+
KPH:18.700 C+
VKPH:9.700 C-
M40 Fury
A
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:54.475% A*
KPH:50.200 C+
VKPH:19.400 A
Kills:1,536 (0 + 1,536)
Deaths:53
KDR:28.981
VKDR:6.811
Vehicle Kills:361
Kill Difference:1,483
Playtime:36.609 hours
Usage:3%
Score:0.747m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:54.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:956
V. Kills:50 N/A
Deaths:13
KDR:73.539
Accuracy:38.309% B+
KPH:147.700 A*
VKPH:7.700 B
M20 Wyvern
A*
Kills:191
V. Kills:92 205%
Deaths:4
KDR:47.750
Accuracy:43.134% B+
KPH:53.700 A*
VKPH:25.900 A+
Pelter Rocket Pod
B++
Kills:111
V. Kills:53 206%
Deaths:8
KDR:13.875
Accuracy:51.655% C**
KPH:56.500 C+
VKPH:27 B++
VLG Missile Launcher
A
Kills:53
V. Kills:15 331%
Deaths:2
KDR:26.500
Accuracy:56.768% C**
KPH:92.700 A
VKPH:26.200 C**
Kills:1,311 (0 + 1,311)
Deaths:27
KDR:48.556
VKDR:7.778
Vehicle Kills:210
Kill Difference:1,284
Playtime:12.566 hours
Usage:1%
Score:0.298m
Score/min:395
Piloting Accuracy:N/A%
Gunner Accuracy:56.768%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 24,27617,67333952.133S39.0552.405%B++1.239%D-83.8S31.3A*471210.9h4.1A7.7A
M14 Banshee 8,5468,19046717.537B**4.4537.927%A+N/A118A**5.1B*36369.4h13.2B++34.9B*
P2-120 HESH 5,7884,93410148.851M+35.7744.492%C**N/A97.7A*16.9A+34850.5h4.4B+9.9B+
M18 Rotary 2,9111,90615812.063S1.0235.109%B++N/A38.6A*20.3A+27949.4h53.9B**153.4B**
L100 Python HESH 1,4971,3302749.259M*36.1856.466%B*N/A123.1M+15.5A++39810.8h2.4B**4.2B**
Tomcat A2AM Pods 1,9811,3115922.22S9.1479.376%C+N/A72.8B+37.2C+63218h6.9B*8.8B**
M18 Needler 1,8681,20811410.596M+2.4936.432%B++N/A36.1A*19.7A++32033.5h54.8B**150.3B**
CAS 14-E 1,0069561373.538A**60.4638.309%B+N/A147.1A*7.7B3426.5h18B**47B**
P2-120 HEAT 1,5729225118.078A++5.0064.28%A**1.41%D--49.8A*35.1S40118.5h9.1D14.1B++
E540 Halberd 1,3709094520.2A++7.1253.459%A+N/A49.1A*24.9A*96018.5h4.7B*8.9B**
MSW-R 8568402383.529B++9.5524.356%B29.167%B++63.6B*1.2A++586613.2h10.4B++42.5B+
RAMS-AE .50M 8368367611A**2.0840.67%C+87.321%B**52.9BN/A13015.8h1.7B++4.1B+
M12 Kobalt 8338065161.2S148.1222.033%C++14.888%D223.9A*7.5C**4853.6h10.6B**48.2B*
M12 Kobalt-H 7647421074.2M+61.1224.11%B+14.151%D142.7B+4.2C3065.2h12.4B+51.4B++
FA1 Barrage 7507344891.501B+11.5853.157%A13.352%C-12.8D-N/A29457.3h5.4C+10.1B+
Dual-75 Duster 720688886S72.9241.098%BN/A77.3C**3.6C-2488.9h6.2C+15C**
M40 Fury-H 9646593319.97B++6.8956.199%AN/A75.7C35.1A+4938.7h12.8C--22.8C++
MRC3 Mercy 5555401174.615B**8.4716.55%C+17.222%D40.3B*1.1B**12413.4h17.3B+104.4B+
MRC3 Mercy 5185121124.571B**8.5116.942%C+21.094%C++39.4B++N/A12113h17.8B+104.9B+
T9 CARV 4884851682.887A10.2023.847%B*32.165%A57.1A+N/A1788.5h10B**42.1B*
M12 Kobalt 443432672M**58.9216.246%C11.574%D**93.9B*2.4C3314.6h12.4A76.2B+
Orbital Strike Uplink 4934181418N/A404.92567.442%UN/A2090U375U82650.2h0.6T*0.1T*
C-4 5844101273.228A9.8522.747%DN/A71.9C30.5C++6625.7h0.8A3.3B**
G20 Vulcan-H 6284093113.194A**0.1155.689%B**1.467%D-75.7A+40.6A7865.4h67.2B**120.6A
AP30 Shredder 6594051136.818A23.7438.146%B++N/A46B**28.9B**4068.8h72.7B+190.7B++
T2 Striker 497314585.414U7.6739.597%D*N/A22.6B**13.2C++21413.9h16.8A++42.5B**
M20 Basilisk 4092971519.8S6.7246.146%B*3.367%D--26.8B+10.1B+30111.1h79.5B+172.3B++
M20 Drake 4652931420.929M*7.8534.771%C+N/A25S14.7A++20111.7h73.1A++210.3A+
C75 Viper 3672691616.813A**3.7354.428%A++N/A50.8A18.5A*3905.3h9.7B+17.8B**
G30 Vulcan 4142691914.158A++1.0846.482%A++1.859%D-44.8A*24.2A4676h87.1B+187.4B**
NS-15M AE 248247982.52C++10.5626.368%C++30.769%B47.5C+N/A1115.2h10.2B+38.6B+
M3 Pounder HEG 271233753.107B**9.9835.097%C-3.863%B+29.9A+4.9B**1467.8h13.7B+39B
M12 Kobalt 245232377.333M++64.2517.715%C++15.517%D100.9B*5.7B++4412.3h13.6B*76.5B+
NS Decimator 346230852.706A*10.3867.818%B*N/A44.2B+22.3B++3375.2h3.2B**4.8B**
M6 Onslaught 221219366.083A*7.0014.187%D23.744%B*52.1AN/A1634.2h15B**105.8C**
Coyote Missiles 3262191613.688M**0.6152.541%C+N/A45.6C++22.3C+3034.8h17.7A+33.8A
Tank Mine 2712061513.733S0.65266.79%UN/A171.7A54.2C14211.2h3.5F*1.3M
M6 Onslaught 203201336.091A*6.9914.816%D19.403%C+57.4A++N/A1843.5h14.8B**99.7B
M3 Pounder HEG 228200672.985B*10.1035.224%D2%D28.2B**3.9C+1347.1h15.2B+43C**
M20 Wyvern 283191447.75S34.6743.134%B+1.047%D*53.1A*25.6A+4683.6h38.3A88.7A+
P525 Marauder-H 201188920.889B++7.8144.133%B**N/A170.9A+11.8A5221.1h5B*11.4B**
M60-A Bulldog 184180445B+31.9256.696%B**N/A60B**1.3D-2223h6.1C+10.8B+
Hornet Missiles 284174919.333A++6.2565.404%B+N/A75.7C**47.8B+8402.3h6.6B*10.2B**
Skyguard 224151818.875S5.7924.213%D-N/A41.9S20.3M3953.6h51.1A+210.9A
M20 Basilisk 213149274.5U61.4243.43%B+1.342%F32.4B**13.9B**3774.6h66.8B*153.9B*
L105 Zephyr 129122340.667A**27.5856.538%A++N/A110.9A**6.4C-2981.1h5B++8.9B**
MG-S1 Jackal 122121651.862B++11.2224.818%C14.05%D-10.4D--N/A3311.6h9.6B38.5B+
M60-A Bulldog 127117258.5S45.4252.863%A++1.709%C*65A+5.6C+6371.8h4.7B*9B**
Pelter Rocket Pod 164111813.875C+0.7951.655%C**N/A55.5C+26.5B++4082h19.8C**38.4B+
G30 Walker 145100714.286S1.2035.648%B*2%D--26.3B**11.8B+2243.8h133.6B**374.9B*
NS-10 Burster 13187329U15.9234.329%B*N/A16.7S8.5M**1195.2h38.8A**113.1A++
M40 Fury 11582711.714B+1.3748.64%A+N/A32.8C--13.2B*3812.5h23.3D*48C+
M20 Basilisk 11379145.643C-7.4455.269%B3.797%C23.2D-10D*1923.4h75.4B*136.5B*
MR11 Gatekeeper 11976325.333S12.2551.181%A+N/A29.2B++16.5C+4462.6h53.3C+104.2B++
NS-10 Burster 11272324U10.9233.327%B++N/A13.8S7.7M++1055.2h45.5M136.4A++
M60-G Bulldog 7667513.4A*0.3241.721%B++2.985%C+67A*9B*3191h4.8B**11.4B**
TX1 Repeater 6766491.347B++11.7425.584%C++19.697%C17.4C--N/A613.8h11.8B+46.1B+
Hexedge 65652,4650.026C+13.065.083%F-16.923%A0.2C--N/A162302.6h1.9B+38.1F**
TRAC-5 6764840.762C+12.3222.819%C*18.75%C+7.2DN/A738.9h12.7B+55.5B+
G30 Walker 8462415.5M++2.4233.572%B+6.452%B**25.8B**9.2C3322.4h136.9B**407.8B**
M1 Heavy Cycler 5959193.105A9.9813.272%C6.78%F--28.1B++N/A912.1h16.4B+123.7C**
G40-F Ranger 8858158U44.9232.066%C+N/A18.7C+9.7C-2933.1h87.6B*273.1B*
M40 Fury 7957319A++5.9254.475%A*1.754%C+51.8C+20A+8481.1h17.3D31.8B+
VLG Missile Launcher 6853226.5B+13.4256.768%C**1.887%C**88.3B**25C++4870.6h5.3B9.3B+
MR11 Gatekeeper-H 835277.429B+5.6554.068%C++N/A57.8A*34.4B+5870.9h20.6A++38.1A+
Frag Grenade 5252152N/A38.9255.963%A+N/A520C*N/A31450.1h3.5B+6.3B++
NS-44 Commissioner 5351680.75C+12.3331.841%C--13.726%D*6.5D--N/A387.8h5D-15.8D
L-30R Vektor 765095.556A*7.5336.407%CN/A4.8D2.5C--5910.5h52.1B+143.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87011.1h
Nano-Armor Kit440985,55696.4h
Skywall Shield Emitter0650.2h
Repair Module0810.2h
Turret AI Module0830.3h
Cortium Silo0830.2h
Spitfire Auto-Turret109532.1h
Motion Spotter11980.3h
Rampart Wall0870.6h
Welding Device02,2630.3h
Ammunition Package416112.9h
Medical Applicator62,8900.5h
Medical Kit1829045.9h
Anti-Infantry MANA Turret21030.3h
MG-H1 Watchman01030.1h
Nano-Repair Grenade04500.1h
Flail Targeting Dart248415.7h
Recon Detection Device64732.1h
Orbital Strike Target Designator161002.9h
MANA Anti-Personnel Turret0830h
WLT-Howler Mining Laser26,4464.7h

Check the help document for the dictionary if you want to learn more about words used here.


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