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Field Marshal A.S.P. Operative XX420AIMBOTXXWEEEDWIZARD420XX[FedX] XX420AIMBOTXXWEEEDWIZARD420XX
TR BR 165

KDR: 13.35

Score: 66.4m

Last Seen: Jan 5th, 2020 4:01 AM
- OFFLINE - 5100.4 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P2-120 HESH M18 Rotary Tomcat A2AM Pods L100 Python HESH M18 Needler CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $824,409 MLG Score: 659
Fun Score: N/A
Cheeseburgers Flipped: 350TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.038%26.96%675813411,9771.5409211.81

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.428%0.733B++0.88B*-1.803F-HEAD ++ (~14.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.451B+10.20.287C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.283%0.676%109314134519,539226320586.0749609%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%-0.1C+-0.826D--1.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.65B+20.60.613B+36.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.054%0.979%76006134326,977597909445.1876297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.967%0.68B+-0.984D--1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.50.639B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.666%4.845%21471613335,139324216615.8611237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.35%0.226C++0.078C+0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.269C*340.155C++54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.318%87.407%21471134894513706.89781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.807B++1.31A-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.70.48B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.31%13.013%21472134785398188.70408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.928%0.951B*-0.351C--0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.277C*5.1-0.041C+4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.4m728.9%906 (54.4k)846 (50.8k)13.351171,0415,32117.7408165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349656125%3.836%9614:428

82% Engineer7% Heavy Assault6% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2017 10:19 PMMay 23rd, 2017 4:09 AMJan 9th, 2020 2:40 PM (208d) (PST)Jan 5th, 2020 12:04 AM (212d) (PST)Jan 5th, 2020 12:01 AM (212d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,387501,3370.9050.0680.0358.1900.218659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,1913,01980,17254424911350,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1307.8h/54.5d 23,358 2,725 18,784 642.6k 695 1,910 17,123 108.8m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:780
Deaths:540
KDR:1.444
Accuracy:52.853% B*
HSR:12.949% D
TAS-16 Blackjack
C++
Kills:73
Deaths:55
KDR:1.327
Accuracy:66.793% C++
HSR:13.699% C
TRAC-5
C
Kills:64
Deaths:84
KDR:0.762
Accuracy:23.010% C
HSR:18.750% C
Kills:917
Deaths (as Engineer):679
Deaths (to Engineers):1,531
KDR:1.35052
Kill Difference:238
Playtime:1,078.786 hours
Usage:82%
Score:40.601m
Score/min:627
Accuracy (listed only):47.552%
HSR (listed only):15.132%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:851
Deaths:242
KDR:3.517
Accuracy:24.201% C++
HSR:29.142% C+
T9 CARV
B+
Kills:485
Deaths:168
KDR:2.887
Accuracy:23.847% C++
HSR:32.165% B+
NS-15M AE
C+
Kills:247
Deaths:98
KDR:2.520
Accuracy:26.368% C-
HSR:30.769% C+
Kills:1,583
Deaths (as Heavy Assault):508
Deaths (to Heavy Assaults):1,075
KDR:3.11614
Kill Difference:1,075
Playtime:89.224 hours
Usage:7%
Score:22.034m
Score/min:4,116
Accuracy (listed only):24.805%
HSR (listed only):30.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:780
Deaths:540
KDR:1.444
Accuracy:52.853% B*
HSR:12.949% D
MG-S1 Jackal
D--
Kills:128
Deaths:68
KDR:1.882
Accuracy:24.850% D--
HSR:14.844% D*
TAS-16 Blackjack
C++
Kills:73
Deaths:55
KDR:1.327
Accuracy:66.793% C++
HSR:13.699% C
TRAC-5
C
Kills:64
Deaths:84
KDR:0.762
Accuracy:23.010% C
HSR:18.750% C
Kills:1,045
Deaths (as Light Assault):747
Deaths (to Light Assaults):536
KDR:1.39893
Kill Difference:298
Playtime:13.197 hours
Usage:1%
Score:0.226m
Score/min:285
Accuracy (listed only):41.876%
HSR (listed only):15.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
B**
Kills:945
Deaths:85
KDR:11.118
Accuracy:40.318% C--
HSR:87.407% B**
MG-S1 Jackal
D--
Kills:128
Deaths:68
KDR:1.882
Accuracy:24.850% D--
HSR:14.844% D*
NS-AM7 AE/TR Archer
D**
Kills:85
Deaths:144
KDR:0.590
Accuracy:49.547% D**
HSR:2.353% T*
TX1 Repeater
C+
Kills:66
Deaths:49
KDR:1.347
Accuracy:25.584% C+
HSR:19.697% C-
NS-44 Commissioner
D--
Kills:51
Deaths:68
KDR:0.750
Accuracy:31.573% D--
HSR:13.726% D**
Kills:1,275
Deaths (as Infiltrator):414
Deaths (to Infiltrators):457
KDR:3.07971
Kill Difference:861
Playtime:75.050 hours
Usage:6%
Score:2.421m
Score/min:538
Accuracy (listed only):34.374%
HSR (listed only):27.605%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:688
Deaths:160
KDR:4.300
Accuracy:16.690% D
HSR:18.023% D
MRC3 Mercy
C+
Kills:657
Deaths:155
KDR:4.239
Accuracy:16.959% D
HSR:22.983% C+
M6 Onslaught
C-
Kills:359
Deaths:71
KDR:5.056
Accuracy:16.224% D
HSR:19.777% C-
M6 Onslaught
C-
Kills:312
Deaths:68
KDR:4.588
Accuracy:16.719% D
HSR:19.872% C-
M3 Pounder HEG
C**
Kills:252
Deaths:78
KDR:3.231
Accuracy:35.430% D--
HSR:3.571% C**
M3 Pounder HEG
D--
Kills:218
Deaths:70
KDR:3.114
Accuracy:35.720% D--
HSR:1.835% D--
NS-10 Burster
B
Kills:87
Deaths:3
KDR:29
Accuracy:33.463% B
HSR:0% F-
NS-10 Burster
C++
Kills:72
Deaths:3
KDR:24
Accuracy:32.451% C++
HSR:0% F-
M1 Heavy Cycler
D
Kills:59
Deaths:19
KDR:3.105
Accuracy:13.272% D
HSR:6.780% F*
Kills:2,704
Deaths (as MAX Suit):313.500
Deaths (to MAX Suits):256
KDR:8.6252
Kill Difference:2,390.500
Playtime:43.893 hours
Usage:3%
Score:1.026m
Score/min:390
Accuracy (listed only):24.103%
HSR (listed only):10.316%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:15,934
V. Kills:565 N/A
Deaths:467
KDR:34.120
Accuracy:37.979% A
KPH:129.400 A+
VKPH:4.600 C*
M18 Rotary
B++
Kills:2,288
V. Kills:1,197 191%
Deaths:158
KDR:14.481
Accuracy:34.013% C++
KPH:34.800 B++
VKPH:18.200 B+
Tomcat A2AM Pods
C**
Kills:1,420
V. Kills:716 198%
Deaths:59
KDR:24.068
Accuracy:78.942% C++
KPH:73.900 C**
VKPH:37.300 C
M18 Needler
A
Kills:1,241
V. Kills:679 183%
Deaths:114
KDR:10.886
Accuracy:36.171% B+
KPH:35.500 A
VKPH:19.400 B*
Hornet Missiles
C+
Kills:264
V. Kills:170 154%
Deaths:9
KDR:29.333
Accuracy:68.504% B*
KPH:76.600 C+
VKPH:49.300 C+
Coyote Missiles
C+
Kills:249
V. Kills:121 204%
Deaths:16
KDR:15.563
Accuracy:52.939% C-
KPH:47.400 C+
VKPH:23 C
M18 Locust
B+
Kills:220
V. Kills:115 190%
Deaths:
KDR:
Accuracy:36.943% B
KPH:38.800 B+
VKPH:20.300 C++
M202 Wyrm
N/A
Kills:50
V. Kills:28 172%
Deaths:1
KDR:50
Accuracy:53.463% N/A
KPH:112.700 N/A
VKPH:63.100 N/A
Kills:21,666 (19,683 + 0)
Deaths:824
KDR:26.294
VKDR:4.358
Vehicle Kills:3,591
Kill Difference:20,842
Playtime:257.837 hours
Usage:20%
Score:5.568m
Score/min:360
Piloting Accuracy:36.943%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:689
V. Kills:32 N/A
Deaths:8
KDR:86.125
Accuracy:41.114% C+
KPH:77.400 C+
VKPH:3.600 D
AP30 Shredder
B*
Kills:411
V. Kills:259 158%
Deaths:11
KDR:37.364
Accuracy:38.274% B+
KPH:45.600 B+
VKPH:28.700 B*
C150 Dalton
C*
Kills:362
V. Kills:188 192%
Deaths:3
KDR:120.667
Accuracy:33.465% D
KPH:50.300 C*
VKPH:26.100 C+
L105 Zephyr
A+
Kills:122
V. Kills:7 N/A
Deaths:3
KDR:40.667
Accuracy:56.434% A
KPH:108.500 A+
VKPH:6.200 D
L-30R Vektor
C--
Kills:76
V. Kills:39 190%
Deaths:9
KDR:8.444
Accuracy:33.706% D
KPH:4.800 D-
VKPH:2.500 C--
Kills:1,660 (76 + 1,584)
Deaths:34
KDR:48.824
VKDR:15.441
Vehicle Kills:525
Kill Difference:1,626
Playtime:42.143 hours
Usage:3%
Score:0.612m
Score/min:242
Piloting Accuracy:33.706%
Gunner Accuracy:56.434%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,385
V. Kills:175 N/A
Deaths:27
KDR:51.296
Accuracy:56.400% B+
KPH:124.100 A++
VKPH:15.700 B**
C75 Viper
A+
Kills:291
V. Kills:107 269%
Deaths:16
KDR:18.188
Accuracy:55.077% A
KPH:52 B+
VKPH:19.100 A+
Skyguard
M+
Kills:151
V. Kills:73 204%
Deaths:8
KDR:18.875
Accuracy:24.239% D--
KPH:40.900 M+
VKPH:19.800 A++
Kills:1,827 (1,827 + 0)
Deaths:51
KDR:35.824
VKDR:6.961
Vehicle Kills:355
Kill Difference:1,776
Playtime:20.449 hours
Usage:2%
Score:0.491m
Score/min:400
Driving Accuracy:24.239%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:19,147
V. Kills:7,193 266%
Deaths:339
KDR:56.481
Accuracy:52.491% B+
KPH:83.800 M+
VKPH:31.500 A+
P2-120 HESH
B**
Kills:5,081
V. Kills:880 N/A
Deaths:101
KDR:50.307
Accuracy:44.354% C+
KPH:96.200 B**
VKPH:16.700 B*
P2-120 HEAT
S
Kills:922
V. Kills:650 142%
Deaths:51
KDR:18.078
Accuracy:64.280% A*
KPH:49.700 B**
VKPH:35 S
E540 Halberd
A*
Kills:909
V. Kills:461 197%
Deaths:45
KDR:20.200
Accuracy:53.459% A
KPH:49.100 A++
VKPH:24.900 A*
G30 Vulcan
A++
Kills:269
V. Kills:145 184%
Deaths:19
KDR:14.158
Accuracy:46.482% A++
KPH:44.500 A
VKPH:24 B**
MR11 Gatekeeper
B**
Kills:106
V. Kills:61 171%
Deaths:3
KDR:35.333
Accuracy:52.278% B**
KPH:28.600 C**
VKPH:16.500 C
Kills:26,434 (25,150 + 1,284)
Deaths:558
KDR:47.373
VKDR:16.828
Vehicle Kills:9,390
Kill Difference:25,876
Playtime:328.190 hours
Usage:25%
Score:9.379m
Score/min:476
Driving Accuracy:64.280%
Gunner Accuracy:52.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:742
V. Kills:22 N/A
Deaths:10
KDR:74.200
Accuracy:24.110% C++
KPH:143.600 C+
VKPH:4.300 C
M40 Fury-H
B**
Kills:659
V. Kills:305 215%
Deaths:33
KDR:19.970
Accuracy:56.199% B**
KPH:75.700 C--
VKPH:35.100 B**
G20 Vulcan-H
A
Kills:518
V. Kills:273 189%
Deaths:31
KDR:16.710
Accuracy:55.753% B*
KPH:80.200 A
VKPH:42.300 B**
P525 Marauder-H
A
Kills:188
V. Kills:13 N/A
Deaths:9
KDR:20.889
Accuracy:44.133% B*
KPH:177 B**
VKPH:12.200 A
MR11 Gatekeeper-H
B**
Kills:52
V. Kills:31 163%
Deaths:7
KDR:7.429
Accuracy:54.068% C+
KPH:56.600 B**
VKPH:33.800 C*
Kills:2,159 (0 + 2,159)
Deaths:90
KDR:23.989
VKDR:7.156
Vehicle Kills:644
Kill Difference:2,069
Playtime:22.305 hours
Usage:2%
Score:0.721m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:54.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:451
V. Kills:13 N/A
Deaths:6
KDR:75.167
Accuracy:16.368% D
KPH:89.200 C*
VKPH:2.600 C-
M20 Basilisk
B+
Kills:308
V. Kills:115 266%
Deaths:15
KDR:20.533
Accuracy:46.225% B+
KPH:26.900 C*
VKPH:10.100 B+
M12 Kobalt
B+
Kills:255
V. Kills:13 N/A
Deaths:3
KDR:85
Accuracy:17.695% C
KPH:102.600 B+
VKPH:5.200 B+
M20 Basilisk
B++
Kills:149
V. Kills:64 229%
Deaths:2
KDR:74.500
Accuracy:43.430% C++
KPH:32.100 B+
VKPH:13.800 B++
G30 Walker
C**
Kills:108
V. Kills:48 220%
Deaths:7
KDR:15.429
Accuracy:34.051% C++
KPH:25.200 C**
VKPH:11.200 C+
M60-G Bulldog
B**
Kills:92
V. Kills:16 N/A
Deaths:5
KDR:18.400
Accuracy:43.462% C**
KPH:64.200 B**
VKPH:11.200 B+
M40 Fury
B++
Kills:82
V. Kills:33 241%
Deaths:7
KDR:11.714
Accuracy:48.640% A
KPH:32.300 D-
VKPH:13 B++
M60-G Bulldog
B**
Kills:76
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:52.339% B**
KPH:82.800 B*
VKPH:15.300 C**
G30 Walker
B*
Kills:71
V. Kills:25 273%
Deaths:4
KDR:17.750
Accuracy:33.527% C++
KPH:26.500 B*
VKPH:9.300 C--
G40-F Ranger
C-
Kills:60
V. Kills:31 188%
Deaths:1
KDR:60
Accuracy:32.599% C-
KPH:18.100 D
VKPH:9.300 D-
M40 Fury
A
Kills:57
V. Kills:22 248%
Deaths:3
KDR:19
Accuracy:54.475% A++
KPH:49.900 C-
VKPH:19.300 A
Kills:1,709 (0 + 1,709)
Deaths:53
KDR:32.245
VKDR:7.434
Vehicle Kills:394
Kill Difference:1,656
Playtime:39.944 hours
Usage:3%
Score:0.811m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:54.475%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:956
V. Kills:50 N/A
Deaths:13
KDR:73.539
Accuracy:38.309% B+
KPH:147.700 A+
VKPH:7.700 B
M20 Wyvern
A++
Kills:192
V. Kills:92 206%
Deaths:4
KDR:48
Accuracy:43.007% B+
KPH:53.900 A++
VKPH:25.800 A++
VLG Missile Launcher
B*
Kills:129
V. Kills:36 349%
Deaths:2
KDR:64.500
Accuracy:59.019% C**
KPH:84.300 B*
VKPH:23.500 C+
Pelter Rocket Pod
B+
Kills:111
V. Kills:53 206%
Deaths:8
KDR:13.875
Accuracy:51.655% C++
KPH:56.500 D
VKPH:27 B+
Kills:1,388 (0 + 1,388)
Deaths:27
KDR:51.407
VKDR:8.556
Vehicle Kills:231
Kill Difference:1,361
Playtime:13.530 hours
Usage:1%
Score:0.327m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:51.655%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 26,34019,14733956.481S43.1352.491%B+1.18%D83.8M+31.5A+471228.6h4B**7.7B**
M14 Banshee 16,49915,93446734.12A++20.7737.979%AN/A129.3A+4.6C*366123.2h12.7B++33.4B++
P2-120 HESH 5,9615,08110150.307A++36.9644.354%C+N/A96.2B**16.7B*34552.8h4.4C+9.9C++
M18 Rotary 3,4852,28815814.481M+1.1334.013%C++N/A34.8B++18.2B+26665.7h55.8B*164B*
Tomcat A2AM Pods 2,1361,4205924.068B**10.7278.942%C++N/A74C**37.3C63419.2h6.8B*8.7B**
L100 Python HESH 1,5601,3852751.296A*37.9456.4%B+N/A123.7A++15.6B**40311.2h2.4B+4.2B++
M18 Needler 1,9201,24111410.886A+2.4736.171%B+N/A35.6A19.5B**32634.9h55.5B++153.4B++
CAS 14-E 1,0069561373.538A+60.1938.309%B+N/A147.1A+7.7B3476.5h18B**47B*
RAMS-AE .50M 9459458511.118A++2.2340.318%C--87.407%B**54.6CN/A13617.3h1.7B+4.1C*
P2-120 HEAT 1,5729225118.078A+4.7364.28%A*1.41%D--49.8B**35.1S40418.5h9.1D--14.1C**
E540 Halberd 1,3709094520.2B**6.8553.459%AN/A49.1A++24.9A*97018.5h4.7B+8.9B*
MSW-R 8678512423.517C**9.8324.201%C++29.142%C+61.2C+1.2B+560813.9h10.3B42.7C++
M12 Kobalt 8348075161.4M+148.0521.88%C+14.87%D-218.1A7.3B++4823.7h10.7B**48.8B++
FA1 Barrage 7967805401.444C+11.9152.853%B*12.949%D12.8D--N/A27960.8h5.3D10C*
M12 Kobalt-H 7647421074.2A60.8524.11%C++14.151%D142.7C+4.2C-3085.2h12.4C*51.4B+
Dual-75 Duster 721689886.125A**72.7741.114%C+N/A77.4C+3.6D2768.9h6.2C15C+
MRC3 Mercy 7066881604.3B+9.0516.69%D18.023%D41.4C++1.1B+13016.6h17.2C*102.9C+
Orbital Strike Uplink 8316741674N/A660.65742.593%UN/A3370U785U111350.2h0.6T*0.1T*
M40 Fury-H 9646593319.97C++6.6256.199%B**N/A75.7C--35.1B**4938.7h12.8D22.8C+
MRC3 Mercy 6646571554.239B+9.1116.959%D22.983%C+40.8C++N/A12616.1h17.6C*103.7C+
G20 Vulcan-H 7915183116.71B++3.3655.753%B*1.351%D--79.7A42B**7716.5h66B*118.3B**
C-4 6884931702.9B+10.4523.975%DN/A69.4D27.5C6077.1h0.8A3.3B++
T9 CARV 4884851682.887B+10.4623.847%C++32.165%B+57.1C*N/A1858.5h10B++42.1B
M12 Kobalt 464451675.167A*61.8216.368%D11.087%F88.4C++2.5C--3145.1h12.8B*78.2C*
AP30 Shredder 6704111137.364B+24.0138.274%B+N/A45.7B+28.8B*4209h74.6C*194.9B+
C150 Dalton 5503623120.667U107.3233.465%DN/A50.3C*26.1C+3837.2h2.3B*7B++
M6 Onslaught 363359715.056B**8.3016.224%D19.777%C-57B++N/A1776.3h16B+98.8C+
T2 Striker 545345625.565S7.7939.474%FN/A23.3B**13.5C++22214.8h16.3A++41.3B**
M6 Onslaught 316312684.588B*8.7616.719%D19.872%C-55.7B++N/A1715.6h17.3C++103.3C+
M20 Basilisk 4233081520.533M*7.1846.225%B+3.571%D--27C*10.1B+30011.4h78.9B170.7B+
M20 Drake 4672941421A7.6534.985%F--N/A24.7U14.5A+20611.9h73.9A**211.1A
C75 Viper 3982911618.188A4.8455.077%AN/A52B+19.1A+3975.6h9.7C++17.6B+
G30 Vulcan 4142691914.158A0.8146.482%A++1.859%D-44.8A24.2B**4706h87.1C++187.4B++
Hornet Missiles 434264929.333B**15.9868.504%B*N/A77.6C+50C++7583.4h8.6B+12.5B+
M12 Kobalt 268255385A++71.6517.695%C17.255%C102B+5.2B+4342.5h13.4B++75.5B+
M3 Pounder HEG 294252783.231B+10.1235.43%D--3.571%C**30.7B++5.1B++1518.2h13.5B+38.2C++
M60-A Bulldog 2812492124.5S111.1555.075%A+N/A73.2B**9.4C++5203.4h4.9B+8.8B*
Coyote Missiles 3702491615.563A*2.2152.939%C-N/A47C+22.8C3195.3h19.5A36.9B**
NS-15M AE 248247982.52C+10.8326.368%C-30.769%C+47.5DN/A1125.2h10.2C**38.6C++
Tank Mine 3062391614.938S1.59290.406%UN/A199.2A55.8C15151.2h3.3F--1.1M+
NS Decimator 351233862.709B*10.6468.007%B++N/A38.8C19.7C+3086h3.3B+4.9B++
M18 Locust 3352201220U206.6536.943%BN/A38.6B+20.2C++3725.7h59.7C++161.7B+
M3 Pounder HEG 249218703.114B+10.2435.72%D--1.835%D--29.1B+4.1C+1397.5h15C**41.9C+
M60-A Bulldog 222216454C*40.6554.594%B+N/A58.4B+1.6D-2363.7h6.2C+11.4C*
M20 Wyvern 284192448U34.6543.007%B+1.042%D*53.3A++25.6A++4683.6h38.1B**88.6B**
P525 Marauder-H 201188920.889C++7.5444.133%B*N/A170.9B**11.8A5271.1h5B*11.4B*
Skyguard 224151818.875S5.5224.239%D--N/A40.8M+19.7A++3953.7h51.3B*211.6B**
M20 Basilisk 213149274.5U61.1543.43%C++1.342%F32.4B+13.9B*3814.6h66.8B*153.9B*
VLG Missile Launcher 165129264.5B+51.1559.019%C**2.326%A**86B*24C+4741.5h4.9B+8.4B+
MG-S1 Jackal 129128681.882C++11.4724.85%D--14.844%D*10.9D*N/A3611.7h9.4B+37.7C+
L105 Zephyr 129122340.667A+27.3256.434%AN/A110.9A++6.4D3231.1h5B+8.9B++
Pelter Rocket Pod 164111813.875C-0.5251.655%C++N/A55.5D26.5B+4092h19.8C+38.4C++
G30 Walker 156108715.429A+2.0834.051%C++1.852%D-25.1C**11.2C+2294.3h145.6B**427.5B++
MR11 Gatekeeper 167106335.333M+21.9852.278%B**N/A28.6C**16.5C5613.7h53.6C102.5C*
M60-G Bulldog 10892518.4B*5.0543.462%C**2.174%C65.7A11.4B+3191.4h5.1B*11.8B++
NS-10 Burster 13187329U15.6533.463%BN/A16.7S8.5M*1195.2h39.4M+117.9A*
NS-AM7 AE/TR Archer 115851440.59C*12.7649.547%D**2.353%T*3.5D*1.3D--2524h10.3B**20.8B++
M40 Fury 11582711.714C*1.6448.64%AN/A32.8D-13.2B++3822.5h23.3F-48D
M20 Basilisk 11379145.643D7.7155.269%B3.797%C-23.2D--10D**1933.4h75.4B+136.5B+
M60-G Bulldog 9076176U62.6552.339%B**N/A84.4B**15.6B4620.9h5.4B+10.4B++
L-30R Vektor 1157698.444B**4.9133.706%D1.316%C-4.8D-2.5C--5215.9h51.6B+153.2B+
TAS-16 Blackjack 7573551.327C+12.0266.793%C++13.699%C13D*N/A103925.6h2.4C3.6C++
NS-10 Burster 11272324U10.6532.451%C++N/A13.8M*7.7M++1065.2h46.1A**142.2A++
G30 Walker 9671417.75A*4.4033.527%C++5.634%B*26.3B*9.3C--3272.7h133.2A+397.2B**
Frag Grenade 7069169N/A55.6557.527%AN/A690C**10C37670.1h3.1C*5.4B+
Hexedge 69693,3600.021C13.335.062%F-15.942%A*0.2DN/A138353.9h1.9C**37.2T*
TX1 Repeater 6766491.347B+12.0025.584%C+19.697%C-16.9DN/A633.9h11.8C**46.1C*
TRAC-5 6764840.762D12.5923.01%C18.75%C7D-N/A799.2h12.9C++56C++
G40-F Ranger 9160160S46.6532.599%C-N/A18.2D9.4D-2923.3h93.4B+286.6C**
M1 Heavy Cycler 5959193.105B*10.2513.272%D6.78%F*28.1C++N/A1072.1h16.4C**123.7C+
M40 Fury 7957319B++5.6554.475%A++1.754%C**51.8C20A8431.1h17.3D31.8C*
MR11 Gatekeeper-H 835277.429C*5.9254.068%C+N/A57.8B**34.4C*6510.9h20.6A38.1A
NS-44 Commissioner 5351680.75C12.6031.573%D--13.726%D**6.5D*N/A407.9h5D**16D*
A30 Walker 7851317C**3.6526.74%C--N/A20.4B**10.8C+1932.5h113.2B**423.4B*
M202 Wyrm 7850150A*36.6553.463%C2%C+125C++70C*8240.4h39.5C**73.9C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0381,144,628117.7h
Spawn Beacon109311.4h
Repair Module0960.3h
Turret AI Module0900.4h
Skywall Shield Emitter0700.2h
Rampart Wall0890.7h
Cortium Silo0990.2h
Motion Spotter11980.3h
Welding Device03,0300.4h
Spitfire Auto-Turret101,1252.3h
Recon Detection Device66142.6h
Ammunition Package417283.1h
Medical Applicator73,8940.6h
Medical Kit1859246.2h
Anti-Infantry MANA Turret21080.3h
Flail Targeting Dart248415.7h
MG-H1 Watchman01030.1h
WLT-Howler Mining Laser211,3419.3h
MANA Anti-Personnel Turret0830h
Vehicle Ramp0510.4h
Nano-Repair Grenade05510.2h
Hardlight Barrier0590.1h
Light Air Terminal0530.3h
Orbital Strike Target Designator301414.2h

Check the help document for the dictionary if you want to learn more about words used here.


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