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Paragon XXXBLACKATTTACKXXX[NSVS] XXXBLACKATTTACKXXX
VS BR 128

KDR: 2.49

Score: 34.9m

Last Seen: May 26th, 2020 8:20 AM
- OFFLINE - 120.5 hour(s)

Battle Rank 106 (128 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP Betelgeuse 54-A Pulsar C Proton II PPA NS-15M1 Flare VE6 Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $646,767 MLG Score: 517
Fun Score: N/A
Cheeseburgers Flipped: 327TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.588%18.538%47415126813,9821.881070.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.627%0.841B*-0.379C--1.154D*HEAD + (~5.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.444B10.60.261C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.966%1.301%477412791,99845410494.40088190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.414%-0.666D-0.252C0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.30.098C+45.30.148C++101

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.262%1.584%19068127513,5721202817111.2818166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.528%0.675B+-0.514D0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.72B++50.587B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.86%1.637%451512782,4437368123.31479300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.731%0.243C++-0.696D0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.803B++9.20.771B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.208%61.782%4513128069674220.936743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.524%0.188C++-0.338C--1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.308C*2.50.22C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.592%10.735%451212811,593595112.67282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.196%1.482A+-0.847D---0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.673B+2.60.473B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.9m298.8%562 (33.7k)486 (29.2k)2.4872642,46517,0733.1992128 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283118816.733%9.5%15904:1211

65% Engineer17% Heavy Assault7% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2014 9:57 AMNov 24th, 2015 12:40 PMMay 26th, 2020 3:50 AM (5d) (PST)May 26th, 2020 4:20 AM (5d) (PST)May 26th, 2020 4:20 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0281298990.5910.2380.0562.2550.163517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,6557,75153,904351431351029,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1197.2h/49.9d 12,155 4,034 10,309 162k 1,514 2,502 11,742 73.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,470
Deaths:1,213
KDR:1.212
Accuracy:28.301% B+
HSR:20.952% C--
Solstice VE3
C**
Kills:1,211
Deaths:1,225
KDR:0.989
Accuracy:25.358% C**
HSR:16.185% D
Deimos VA29
C++
Kills:1,110
Deaths:911
KDR:1.218
Accuracy:64.784% C++
HSR:11.171% D--
Serpent VE92
C++
Kills:554
Deaths:473
KDR:1.171
Accuracy:25.623% C++
HSR:16.426% D
Thanatos VE70
A
Kills:483
Deaths:307
KDR:1.573
Accuracy:52.916% A
HSR:9.731% D*
Eidolon VE33
B+
Kills:201
Deaths:121
KDR:1.661
Accuracy:32.948% B+
HSR:25.373% C+
Kills:5,029
Deaths (as Engineer):4,250
Deaths (to Engineers):4,399
KDR:1.18329
Kill Difference:779
Playtime:776.214 hours
Usage:65%
Score:24.487m
Score/min:526
Accuracy (listed only):38.321%
HSR (listed only):16.640%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,313
Deaths:1,260
KDR:1.836
Accuracy:24.148% D
HSR:20.925% D**
NS-15M1
B+
Kills:1,427
Deaths:795
KDR:1.795
Accuracy:26.882% B+
HSR:18.150% D
Flare VE6
C++
Kills:1,310
Deaths:717
KDR:1.827
Accuracy:24.754% C++
HSR:16.870% D*
Ursa
C+
Kills:1,277
Deaths:777
KDR:1.644
Accuracy:24.011% C+
HSR:14.252% D**
Orion VS54
B+
Kills:1,240
Deaths:759
KDR:1.634
Accuracy:24.378% B+
HSR:20.645% D
SVA-88
C+
Kills:1,151
Deaths:717
KDR:1.605
Accuracy:24.215% C+
HSR:19.027% D--
Kills:8,718
Deaths (as Heavy Assault):5,025
Deaths (to Heavy Assaults):4,591
KDR:1.73493
Kill Difference:3,693
Playtime:203.132 hours
Usage:17%
Score:6.002m
Score/min:492
Accuracy (listed only):24.731%
HSR (listed only):18.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,470
Deaths:1,213
KDR:1.212
Accuracy:28.301% B+
HSR:20.952% C--
Solstice VE3
C**
Kills:1,211
Deaths:1,225
KDR:0.989
Accuracy:25.358% C**
HSR:16.185% D
Deimos VA29
C++
Kills:1,110
Deaths:911
KDR:1.218
Accuracy:64.784% C++
HSR:11.171% D--
Serpent VE92
C++
Kills:554
Deaths:473
KDR:1.171
Accuracy:25.623% C++
HSR:16.426% D
Thanatos VE70
A
Kills:483
Deaths:307
KDR:1.573
Accuracy:52.916% A
HSR:9.731% D*
Kills:4,828
Deaths (as Light Assault):4,129
Deaths (to Light Assaults):2,872
KDR:1.16929
Kill Difference:699
Playtime:86.618 hours
Usage:7%
Score:1.826m
Score/min:351
Accuracy (listed only):39.396%
HSR (listed only):14.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,110
Deaths:911
KDR:1.218
Accuracy:64.784% C++
HSR:11.171% D--
Pulsar VS1
B
Kills:800
Deaths:699
KDR:1.144
Accuracy:26.251% B
HSR:16% D-
Thanatos VE70
A
Kills:483
Deaths:307
KDR:1.573
Accuracy:52.916% A
HSR:9.731% D*
H-V45
C*
Kills:362
Deaths:284
KDR:1.275
Accuracy:26.168% C*
HSR:12.983% D*
Kills:2,755
Deaths (as Combat Medic):2,201
Deaths (to Combat Medics):1,661
KDR:1.2517
Kill Difference:554
Playtime:54.025 hours
Usage:5%
Score:0.955m
Score/min:295
Accuracy (listed only):42.530%
HSR (listed only):12.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C
Kills:437
Deaths:231
KDR:1.892
Accuracy:37.019% C
HSR:70.481% D
NS-44 Commissioner
B
Kills:433
Deaths:485
KDR:0.893
Accuracy:33.655% C-
HSR:25.635% B
Beamer VS3
C
Kills:169
Deaths:201
KDR:0.841
Accuracy:25.416% C
HSR:17.160% D
VA39 Spectre
B+
Kills:130
Deaths:88
KDR:1.477
Accuracy:35.433% B+
HSR:33.077% C-
Ghost
D-
Kills:129
Deaths:86
KDR:1.500
Accuracy:35.040% D-
HSR:61.240% D-
NS-AM7 Archer
C
Kills:64
Deaths:171
KDR:0.374
Accuracy:52.197% D-
HSR:15.625% C
Kills:1,362
Deaths (as Infiltrator):1,262
Deaths (to Infiltrators):2,023
KDR:1.07924
Kill Difference:100
Playtime:29.211 hours
Usage:2%
Score:0.443m
Score/min:253
Accuracy (listed only):36.460%
HSR (listed only):37.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:895
Deaths:270
KDR:3.315
Accuracy:21.303% C+
HSR:19.888% C
Blueshift VM5
C++
Kills:836
Deaths:239
KDR:3.498
Accuracy:20.473% C+
HSR:22.368% C++
Cosmos VM3
C+
Kills:200
Deaths:76
KDR:2.632
Accuracy:18.434% C+
HSR:18% C
Comet VM2
B
Kills:199
Deaths:92
KDR:2.163
Accuracy:49.414% C**
HSR:5.025% B
Comet VM2
C**
Kills:196
Deaths:102
KDR:1.922
Accuracy:46.805% C**
HSR:3.061% D
Quasar VM1
C++
Kills:144
Deaths:55
KDR:2.618
Accuracy:17.248% C++
HSR:16.667% C--
Kills:2,470
Deaths (as MAX Suit):417
Deaths (to MAX Suits):1,190
KDR:5.92326
Kill Difference:2,053
Playtime:40.970 hours
Usage:3%
Score:1.183m
Score/min:481
Accuracy (listed only):28.946%
HSR (listed only):14.168%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:1,087
V. Kills:345 314%
Deaths:115
KDR:9.452
Accuracy:55.196% C*
KPH:77.300 C
VKPH:24.500 C**
Saron Laser Cannon
C+
Kills:512
V. Kills:523 98%
Deaths:531
KDR:0.964
Accuracy:26.397% D-
KPH:9.300 C--
VKPH:9.500 C+
Hornet Missiles
C+
Kills:310
V. Kills:196 157%
Deaths:69
KDR:4.493
Accuracy:60.818% C
KPH:67.200 C+
VKPH:42.500 C+
Light PPA
A+
Kills:218
V. Kills:21 N/A
Deaths:33
KDR:6.606
Accuracy:39.334% C
KPH:75.500 B+
VKPH:7.300 A+
Maelstrom Turbo Laser
C
Kills:181
V. Kills:116 155%
Deaths:102
KDR:1.775
Accuracy:30.141% C
KPH:14.100 C
VKPH:9.100 C
Kills:2,308 (911 + 0)
Deaths:850
KDR:2.715
VKDR:1.413
Vehicle Kills:1,201
Kill Difference:1,458
Playtime:89.332 hours
Usage:7%
Score:1.709m
Score/min:319
Piloting Accuracy:30.141%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:89
V. Kills:33 262%
Deaths:28
KDR:3.179
Accuracy:50.226% A
KPH:25 D
VKPH:9.300 D*
Kills:89 (0 + 89)
Deaths:28
KDR:3.179
VKDR:1.179
Vehicle Kills:33
Kill Difference:61
Playtime:3.558 hours
Usage:0%
Score:0.081m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:50.226%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:2,836
V. Kills:1,904 149%
Deaths:230
KDR:12.330
Accuracy:54.955% C+
KPH:45.900 B++
VKPH:30.800 A++
L100 Python HEAT
A*
Kills:890
V. Kills:347 256%
Deaths:74
KDR:12.027
Accuracy:56.483% B+
KPH:58.600 A+
VKPH:22.900 A*
C75 Viper
C*
Kills:628
V. Kills:96 N/A
Deaths:47
KDR:13.362
Accuracy:33.712% D
KPH:39.200 C*
VKPH:6 D
L100 Python HESH
C*
Kills:105
V. Kills:11 N/A
Deaths:2
KDR:52.500
Accuracy:46.459% C
KPH:62.300 C*
VKPH:6.500 C--
Skyguard
A+
Kills:69
V. Kills:66 103%
Deaths:20
KDR:3.450
Accuracy:34.589% B*
KPH:15.900 C+
VKPH:15.200 A+
Kills:4,528 (4,528 + 0)
Deaths:373
KDR:12.139
VKDR:6.499
Vehicle Kills:2,424
Kill Difference:4,155
Playtime:99.056 hours
Usage:8%
Score:2.233m
Score/min:376
Driving Accuracy:34.589%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:7,535
V. Kills:5,422 139%
Deaths:764
KDR:9.863
Accuracy:53.835% C+
KPH:32.900 B
VKPH:23.700 A+
Proton II PPA
M
Kills:1,469
V. Kills:81 N/A
Deaths:21
KDR:69.952
Accuracy:29.995% B++
KPH:151.800 M
VKPH:8.400 A*
Supernova PC
B**
Kills:1,142
V. Kills:274 415%
Deaths:95
KDR:12.021
Accuracy:51.985% C*
KPH:39 B**
VKPH:9.400 C+
Saron HRB
B+
Kills:606
V. Kills:374 162%
Deaths:94
KDR:6.447
Accuracy:48.153% B+
KPH:32 B+
VKPH:19.700 C**
Supernova VPC
B++
Kills:367
V. Kills:51 N/A
Deaths:26
KDR:14.115
Accuracy:52.177% C+
KPH:63.100 B++
VKPH:8.800 C++
E540 Halberd
M
Kills:226
V. Kills:160 140%
Deaths:15
KDR:15.067
Accuracy:57.535% B**
KPH:45.500 B**
VKPH:32.200 M
Kills:11,345 (9,044 + 2,301)
Deaths:1,015
KDR:11.177
VKDR:6.268
Vehicle Kills:6,362
Kill Difference:10,330
Playtime:297.367 hours
Usage:25%
Score:8.810m
Score/min:494
Driving Accuracy:52.177%
Gunner Accuracy:57.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:87
V. Kills:49 174%
Deaths:10
KDR:8.700
Accuracy:57.404% C*
KPH:47.500 B+
VKPH:26.700 C*
Proton II PPA-H
C++
Kills:53
V. Kills:5 N/A
Deaths:4
KDR:13.250
Accuracy:34.500% C--
KPH:73.400 C--
VKPH:6.900 C++
Kills:140 (0 + 140)
Deaths:14
KDR:10
VKDR:3.857
Vehicle Kills:54
Kill Difference:126
Playtime:2.554 hours
Usage:0%
Score:0.113m
Score/min:738
Driving Accuracy:N/A%
Gunner Accuracy:34.500%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,9577,5357649.863C++7.3853.835%C+1.553%C-32.9B23.7A+445228.7h4.4B+8.1B+
L100 Python AP 4,7402,83623012.33B+9.8454.955%C+N/A45.9B++30.8A++36661.8h4.5B+8.1B+
Betelgeuse 54-A 2,3272,3131,2601.836C0.6524.148%D20.925%D**68.8CN/A28733.6h10.6C+43.8C
Pulsar C 1,4931,4701,2131.212C+1.2828.301%B+20.952%C--19.9C--N/A8573.7h11.2C++39.6B+
Proton II PPA 1,5501,4692169.952A**67.4629.995%B++1.634%C151.4M8.4A*6349.7h6B**20.1B**
NS-15M1 1,4411,4277951.795C++0.6926.882%B+18.15%D70B++N/A27320.4h10.8B+40B+
Flare VE6 1,3201,3107171.827C++0.6624.754%C++16.87%D*65.8B+N/A45819.9h8.9B+36.1B+
Ursa 1,2811,2777771.644C++0.8424.011%C+14.252%D**67.9B+N/A25218.8h9.3B+38.8B+
Orion VS54 1,2471,2407591.634C+0.8524.378%B+20.645%D46.6C**N/A22626.6h10.7B+43.7C++
Solstice VE3 1,2221,2111,2250.989C++1.5025.358%C**16.185%D16.1CN/A7375.2h13.3B+52.5C++
SVA-88 1,1551,1517171.605C+0.8824.215%C+19.027%D--43.8CN/A16926.3h10.4B+42.8C**
Supernova PC 1,4161,1429512.021B++9.5351.985%C*3.152%B++39.1B**9.4C+36129.2h2.9B**5.6B**
Deimos VA29 1,1201,1109111.218C+1.2764.784%C++11.171%D--54.4C+N/A15820.4h2.3C+3.5C*
Dual Photon Pods 1,4321,0871159.452C*6.9655.196%C*N/A77.1C24.5C**71614.1h19.3C*34.9B
Blueshift VM5 9028952703.315C**0.8321.303%C+19.888%C39.4C+N/A14822.7h15C*70.4C**
L100 Python HEAT 1,2378907412.027B*9.5456.483%B+1.91%C58.6A+22.8A++44515.2h3.9B*6.9B++
Blueshift VM5 8458362393.498B+1.0120.473%C+22.368%C++40.6C++N/A16020.6h14.5C**70.9C*
Pulsar VS1 8058006991.144C+1.3426.251%B16%D-30C+N/A12426.7h12.4B+47.1B+
C75 Viper 7246284713.362A10.8733.712%D1.433%C++39.3C*6D30416h7B**20.8B+
Saron HRB 980606946.447C++3.9648.153%B+1.32%C31.9B+19.7C**78019h19B39.5B+
S1 8605768550.674C1.8167.325%B**1.563%D29.7C++14.6C++45019.4h5.4B+8.1B+
Serpent VE92 5645544731.171C+1.3225.623%C++16.426%D35.7C+N/A12315.5h11.7C**45.5B
Saron Laser Cannon 1,0355125310.964C1.5226.397%D-N/A9.3C--9.5C+20355h105.5C**399.6C++
Thanatos VE70 4834833071.573B+0.9152.916%A9.731%D*48.8B++N/A2679.9h3.3B**6.2B**
XM98 4384372311.892C0.6037.019%C70.481%D32.9C++N/A14913.3h2.1B+5.8C**
NS-44 Commissioner 4394334850.893C+1.5933.655%C-25.635%B38.3C+N/A13011.3h3.9C+11.5C+
C-4 6104262092.038C**0.4533.813%B**N/A101.4C*43.8B**15124.2h1.3C**3.8B++
Supernova VPC 4183672614.115C+11.6352.177%C+1.362%C+63.3B++8.8C++3595.8h2.2B**4.3B*
H-V45 3643622841.275C+1.2126.168%C*12.983%D*35.5C+N/A14410.2h11.2B+43B+
Hornet Missiles 506310694.493C2.0160.818%CN/A67.4C+42.6C+7874.6h8.7B+14.4B+
Plasma Grenade 2772771277N/A274.5159.51%A+N/A692.5B+N/A32080.4h2.9B+4.9B*
Force-Blade 23822914,2810.016C2.4728.265%CN/A0.4CN/A2562.6h2.4C*8.4C*
E540 Halberd 3862261515.067C**12.5857.535%B**2.655%C*45.2B**32M23235h4.5B*7.9B**
Light PPA 239218336.606C++4.1239.334%C1.835%B**75.2B+7.2A+4172.9h10.9C**27.7C*
Eidolon VE33 2012011211.661C++0.8332.948%B+25.373%C+50.3B++N/A1694h6.9B+21.1B++
Cosmos VM3 203200762.632C*0.1418.434%C+18%C26.7C--N/A1297.5h15.3D83C+
Comet VM2 245199922.163B**0.3249.414%C**5.025%B22.4A5.2C++2198.9h14.2B**28.7B*
Comet VM2 2491961021.922B**0.5746.805%C**3.061%D19.4B**5.2B24510.1h14.7B++31.4B+
Spear Anti-Vehicle Phalanx Turret 2731831611.438B+8.9537.784%D3.279%C49.5C**24.3C++7223.7h6B++15.9B
Maelstrom Turbo Laser 2971811021.775C+0.7130.141%C4.42%B**14.1C9.1C18712.8h72.8B+241.6B+
Beamer VS3 1731692010.841C+1.6525.416%C17.16%D33.8C++N/A1655h8.4C**33.1C*
Anti-Vehicle Grenade 1691521152N/A149.5167.655%A++N/A760A85C+50960.2h3.5B**5.1B**
Tank Mine 223151662.288C0.2097.514%SN/A107.9C+51.4C-19831.4h3.4F*3.5A+
Quasar VM1 145144552.618B+0.1317.248%C++16.667%C--20.6C-N/A1457h17.4D101C+
VA39 Spectre 130130881.477C+1.0135.433%B+33.077%C-31C**N/A1754.2h4.2B*11.7B*
Lasher X2 1311301330.977C+1.5123.886%C--1.538%D*31CN/A1944.2h16.3B+68.4C*
Ghost 129129861.5C--0.9935.04%D-61.24%D-32.3DN/A1514h2B5.8C+
MANA Anti-Vehicle Turret 227126841.5C-0.9946.986%D*3.968%B*1260C1010B++6690730.1h8.4C17.9D-
MANA Anti-Personnel Turret 109108442.455N/A0.0320.886%UN/A1080U10U4372800.1h29.6T*141.9T*
L100 Python HESH 116105252.5A*50.0146.459%C2.857%A61.8C*6.5C--6101.7h2.6C**5.5B+
C150 Dalton 12289283.179D0.6950.226%A1.124%B24.7D9.2D*3793.6h6.2D*12.4C
Saron HRB-H 13687108.7B+6.2157.404%C*N/A48.3B+27.2C*8271.8h23.1C++40.2C**
Nemesis VSH9 120761100.691C+1.8065.666%C**2.632%C+17.7C+10.2C+5004.3h6.6B+10.1B++
Skyguard 13569203.45C+0.9634.589%B*2.899%B*15.7C+15A4534.4h141.2D408.3C++
NS-AM7 Archer 95641710.374C2.1152.197%D-15.625%C5.2C--2.5C+4512.3h22.8C43.7C-
Proton II PPA-H 5853413.25C+10.7634.5%C--1.887%C**75.7C-7.1C++5110.7h10.2C+29.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7301,031,01075.5h
Medical Applicator28397,1387.5h
Spawn Beacon43180.5h
Anti-Vehicle MANA Turret185901.5h
Restoration Kit71300.3h
Nanite Revive Grenade0640h
Deconstruction Tool0560h
Recon Detection Device61390.4h
Ammunition Package176260.7h
Anti-Infantry MANA Turret10510.4h

Check the help document for the dictionary if you want to learn more about words used here.


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