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Commando Vigilante XXXCaptainUniverseXXX[ACEX] XXXCaptainUniverseXXX
NC BR 36

KDR: 2.22

Score: 1m

Last Seen: Dec 6th, 2019 1:43 PM
- OFFLINE - 10.1 hour(s)

Battle Rank 36 - New Conglomerate on Miller
Level Progress (to 37): 59%
Level 100 Progress: 6% 1880h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand M12 Kobalt NC4 Mag-Shot Bouncing Betty NS-45 Pilot G30 Walker NSX-P Tengu LA3 Desperado
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $492,894 MLG Score: 394
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.318%33.437%1014412236431.837140.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.07%1.139B**-0.042C+-0.331C-HEAD ++ (~18.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.486B+7.10.276C*16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1m557.2%158 (9.5k)137 (8.2k)2.220141,5436952.4388536 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122712021.577%20.48%44210:590

15% Engineer77% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2019 7:17 PMMay 10th, 2019 6:46 PMDec 6th, 2019 9:04 AM (4d) (PST)Dec 6th, 2019 11:03 AM (3d) (PST)Dec 6th, 2019 9:43 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
193501430.2020.0910.0411.1860.010394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,5873,0148,57312527118,225

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
127.2h/5.3d 152 316 622 9k 83 350 80 1.5m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:300
Deaths:73
KDR:4.110
Accuracy:50.514% B**
HSR:49.667% B+
NC4 Mag-Shot
B+
Kills:214
Deaths:185
KDR:1.157
Accuracy:27.261% C+
HSR:23.832% B+
NS-45 Pilot
C+
Kills:76
Deaths:31
KDR:2.452
Accuracy:30.964% C+
HSR:10.526% F-
NSX-P Tengu
C+
Kills:68
Deaths:43
KDR:1.581
Accuracy:30.972% D
HSR:20.588% C+
LA3 Desperado
D-
Kills:53
Deaths:31
KDR:1.710
Accuracy:23.087% D-
HSR:13.208% D--
Kills:711
Deaths (as Infiltrator):363
Deaths (to Infiltrators):188
KDR:1.95868
Kill Difference:348
Playtime:97.350 hours
Usage:77%
Score:0.803m
Score/min:138
Accuracy (listed only):32.559%
HSR (listed only):23.564%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):150
KDR:0
Kill Difference:UNR
Playtime:1.545 hours
Usage:1%
Score:0.004m
Score/min:38
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tengu
C+
Kills:68
Deaths:43
KDR:1.581
Accuracy:30.972% D
HSR:20.588% C+
Kills:68
Deaths (as Light Assault):43
Deaths (to Light Assaults):121
KDR:1.5814
Kill Difference:25
Playtime:5.499 hours
Usage:4%
Score:0.029m
Score/min:87
Accuracy (listed only):30.972%
HSR (listed only):20.588%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):90
KDR:0
Kill Difference:UNR
Playtime:18.474 hours
Usage:15%
Score:0.169m
Score/min:153
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
C+
Kills:68
Deaths:43
KDR:1.581
Accuracy:30.972% D
HSR:20.588% C+
NC1 Gauss Rifle
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:15.274% N/A
HSR:8% N/A
Kills:118
Deaths (as Combat Medic):86
Deaths (to Combat Medics):50
KDR:1.37209
Kill Difference:32
Playtime:3.667 hours
Usage:3%
Score:0.041m
Score/min:188
Accuracy (listed only):23.123%
HSR (listed only):14.294%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 300300734.11M1.8950.514%B**49.667%B+15.5C--N/A6819.4h3.4B*6.8B++
M12 Kobalt 2522451245A++242.7818.336%D13.469%D--70D2D-2513.5h26.4D144.2D
NC4 Mag-Shot 2162141851.157B++1.0627.261%C+23.832%B+10.5DN/A3220.3h10.5C-38.6C+
Bouncing Betty 125125158.333A6.1136.872%DN/A78.1D--N/A2361.6h2.1C--5.6D
NS-45 Pilot 7676312.452B*0.2330.964%C+10.526%F-11.7D--N/A426.5h9.5D-30.7C
G30 Walker 10075175U72.7829.419%D*2.667%C+32.6C+10.9D-3622.3h140.9B*479C**
NSX-P Tengu 7068431.581B+0.6430.972%D20.588%C+13.3D-N/A315.1h21.7D**70.2D--
LA3 Desperado 5553311.71B**0.5123.087%D-13.208%D--14.7DN/A633.6h10.5C45.6D
NC1 Gauss Rifle 5350431.163C++1.0615.274%F8%F-18.5C1.1A+552.7h14.2C93.1D--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator75,1120.4h
Motion Spotter132,2101.6h
M40 Fury0630h
Ammunition Package0880h
Nano-Armor Kit98,0850.5h
Recon Detection Device15801.6h

Check the help document for the dictionary if you want to learn more about words used here.


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