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Centurion Immortal XXXxThePRINCESSofVANUxXXX[OBoD] XXXxThePRINCESSofVANUxXXX
VS BR 51

KDR: 2.1

Score: 21m

Last Seen: Jan 11th, 2020 9:20 PM
- OFFLINE - 148.4 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Miller - Outfit Member of Blade of Darkness[OBoD] Blade of Darkness
VS outfit on Miller

Members: 43
Level Progress (to 52): 55%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-61 Emissary Sirius SX12 Artemis VX26 Proximity Mine NSX Tengu NS-44L Blackhand M12 Kobalt NS-45 Pilot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $778,122 MLG Score: 622
Fun Score: N/A
Cheeseburgers Flipped: 183TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.711%23.104%64013121920,9881.909560.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.203%1.263A0.291C*-1.672F-HEAD ++ (~9.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.404B12.20.141C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.351%8.348%210312295634073391.38329166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.282%1.001B**0.689B+-1.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.1-0.811D-90.7-1.548F118.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.907%49.359%2103122946879190.591656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.473%-1.02D*-1.141D*-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.612D4.6-0.414C--11.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blade of Darkness[OBoD] Blade of Darkness
VS outfit on Miller

Members: 43
21m347.7%233 (14k)200 (12k)2.0980134,93416,6512.2249751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232383524.776%18.246%45206:178

7% Engineer84% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2017 10:29 PMMay 7th, 2017 4:31 PMJan 16th, 2020 7:55 PM (24h) (PST)Jan 11th, 2020 8:05 PM (6d) (PST)Jan 11th, 2020 5:20 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
274961780.3330.1590.0611.2160.017622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,4525,73910,7132010473112,001

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1748.9h/72.9d 2,114 6,374 16,983 127.6k 1,881 5,796 1,768 28.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:94
Deaths:94
KDR:1
Accuracy:18.393% C--
HSR:23.404% C
Kills:94
Deaths (as Heavy Assault):94
Deaths (to Heavy Assaults):5,141
KDR:1
Kill Difference:UNR
Playtime:38.820 hours
Usage:2%
Score:0.263m
Score/min:113
Accuracy (listed only):18.393%
HSR (listed only):23.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B++
Kills:6,178
Deaths:3,226
KDR:1.915
Accuracy:32.443% B++
HSR:19.343% B+
Sirius SX12
B+
Kills:5,912
Deaths:3,417
KDR:1.730
Accuracy:25.920% C*
HSR:21.228% B+
Artemis VX26
C*
Kills:3,325
Deaths:1,917
KDR:1.734
Accuracy:23.264% D-
HSR:24.391% C*
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
NS-44L Blackhand
B
Kills:2,165
Deaths:728
KDR:2.974
Accuracy:45.321% B
HSR:45.774% C**
NS-45 Pilot
C*
Kills:1,237
Deaths:530
KDR:2.334
Accuracy:32.674% C*
HSR:16.007% D*
NS-44 Commissioner
B+
Kills:556
Deaths:393
KDR:1.415
Accuracy:41.072% B+
HSR:16.907% D
NS-357 Underboss
C+
Kills:554
Deaths:418
KDR:1.325
Accuracy:36.716% C+
HSR:15.163% D-
Soldier Soaker
C++
Kills:378
Deaths:230
KDR:1.643
Accuracy:34.912% C++
HSR:11.905% C
Phantom VA23
D**
Kills:266
Deaths:165
KDR:1.612
Accuracy:25.211% D**
HSR:14.662% F-
VA39 Spectre
D--
Kills:241
Deaths:143
KDR:1.685
Accuracy:26.536% D--
HSR:24.896% D*
Ghost
C++
Kills:172
Deaths:84
KDR:2.048
Accuracy:32.406% D--
HSR:70.349% C++
NSX Daimyo
D-
Kills:55
Deaths:26
KDR:2.115
Accuracy:29.027% F-
HSR:90.909% D-
Kills:23,466
Deaths (as Infiltrator):12,728
Deaths (to Infiltrators):3,142
KDR:1.84365
Kill Difference:10,738
Playtime:1,477.353 hours
Usage:84%
Score:18.453m
Score/min:208
Accuracy (listed only):32.319%
HSR (listed only):30.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:5,912
Deaths:3,417
KDR:1.730
Accuracy:25.920% C*
HSR:21.228% B+
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
Solstice VE3
C+
Kills:323
Deaths:281
KDR:1.149
Accuracy:21.543% C
HSR:19.814% C+
NSX-P Tanto
A
Kills:56
Deaths:72
KDR:0.778
Accuracy:22.216% D
HSR:33.929% A
Kills:8,718
Deaths (as Light Assault):5,221
Deaths (to Light Assaults):2,859
KDR:1.6698
Kill Difference:3,497
Playtime:63.482 hours
Usage:4%
Score:0.516m
Score/min:136
Accuracy (listed only):26.080%
HSR (listed only):23.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:323
Deaths:281
KDR:1.149
Accuracy:21.543% C
HSR:19.814% C+
Eidolon VE33
C
Kills:195
Deaths:145
KDR:1.345
Accuracy:25.652% C
HSR:17.436% D*
VE-LR Obelisk
C*
Kills:127
Deaths:41
KDR:3.098
Accuracy:20.533% F
HSR:33.858% C*
NSX-P Tanto
A
Kills:56
Deaths:72
KDR:0.778
Accuracy:22.216% D
HSR:33.929% A
Kills:701
Deaths (as Engineer):539
Deaths (to Engineers):2,147
KDR:1.30056
Kill Difference:162
Playtime:126.230 hours
Usage:7%
Score:1.437m
Score/min:190
Accuracy (listed only):22.486%
HSR (listed only):26.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:5,912
Deaths:3,417
KDR:1.730
Accuracy:25.920% C*
HSR:21.228% B+
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
Kills:8,339
Deaths (as Combat Medic):4,868
Deaths (to Combat Medics):1,788
KDR:1.71302
Kill Difference:3,471
Playtime:9.912 hours
Usage:1%
Score:0.074m
Score/min:125
Accuracy (listed only):30.281%
HSR (listed only):21.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:206
Deaths:133
KDR:1.549
Accuracy:15.045% C--
HSR:22.330% B++
Quasar VM1
B**
Kills:154
Deaths:86
KDR:1.791
Accuracy:15.120% C+
HSR:24.026% B**
Blueshift VM5
B*
Kills:116
Deaths:85
KDR:1.365
Accuracy:16.563% D
HSR:25.862% B*
Kills:476
Deaths (as MAX Suit):152
Deaths (to MAX Suits):400
KDR:3.13158
Kill Difference:324
Playtime:22.915 hours
Usage:1%
Score:0.246m
Score/min:179
Accuracy (listed only):15.576%
HSR (listed only):24.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:60
V. Kills:28 207%
Deaths:7
KDR:8.571
Accuracy:52.498% A
KPH:26.800 C+
VKPH:12.500 B**
Kills:60 (60 + 0)
Deaths:7
KDR:8.571
VKDR:4
Vehicle Kills:28
Kill Difference:53
Playtime:2.236 hours
Usage:0%
Score:0.033m
Score/min:248
Driving Accuracy:52.498%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:66
V. Kills:30 213%
Deaths:6
KDR:11
Accuracy:50.278% D
KPH:35.500 C+
VKPH:16.100 D
M12 Kobalt-H
N/A
Kills:50
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.323% N/A
KPH:72.400 N/A
VKPH:2.900 N/A
Kills:116 (0 + 116)
Deaths:6
KDR:19.333
VKDR:5.333
Vehicle Kills:32
Kill Difference:110
Playtime:2.552 hours
Usage:0%
Score:0.041m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:23.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:293
V. Kills:123 236%
Deaths:39
KDR:7.513
Accuracy:47.620% B*
KPH:26 B+
VKPH:10.900 B*
M20 Basilisk
A+
Kills:185
V. Kills:105 175%
Deaths:38
KDR:4.868
Accuracy:46.251% B++
KPH:27.900 B+
VKPH:15.800 A+
M12 Kobalt
D
Kills:85
V. Kills:3 N/A
Deaths:8
KDR:10.625
Accuracy:14.803% D
KPH:39.900 D
VKPH:1.400 D-
Kills:563 (0 + 563)
Deaths:85
KDR:6.624
VKDR:2.718
Vehicle Kills:231
Kill Difference:478
Playtime:20.036 hours
Usage:1%
Score:0.223m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:14.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:480
V. Kills:230 208%
Deaths:209
KDR:2.297
Accuracy:50.553% C++
KPH:18.100 C
VKPH:8.700 B+
M12 Kobalt-F
C++
Kills:139
V. Kills:9 N/A
Deaths:63
KDR:2.206
Accuracy:21.152% C
KPH:21.600 C
VKPH:1.400 C++
Kills:619 (619 + 0)
Deaths:272
KDR:2.276
VKDR:0.879
Vehicle Kills:239
Kill Difference:347
Playtime:32.931 hours
Usage:2%
Score:0.167m
Score/min:84
Driving Accuracy:21.152%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 6,2256,1783,2261.915A+0.1832.443%B++19.343%B+30.4C*N/A81202.9h13.4C++41.2B+
Sirius SX12 5,9755,9123,4171.73B++0.3725.92%C*21.228%B+30.3C+N/A76195.1h15.4C+59.4C*
Artemis VX26 3,3593,3251,9171.734B0.3623.264%D-24.391%C*23.9C--N/A66139.2h14.6D62.6D
Proximity Mine 3,2303,22723413.791M++11.6935.164%DN/A132.3C*N/A38524.4h2C5.8D
NSX Tengu 2,4502,4271,4511.673B+0.4334.642%C20.849%C+29.6CN/A7481.9h13.1C*37.9C++
NS-44L Blackhand 2,1792,1657282.974A++0.8845.321%B45.774%C**18.2CN/A50118.8h3.9B+8.7B+
M12 Kobalt 1,5491,46214104.429S102.3315.615%D*17.1%C+70.6D4.2C21320.7h23.6D151D*
NS-45 Pilot 1,2431,2375302.334B*0.2432.674%C*16.007%D*18.7DN/A4566.3h8.2C25.1C++
The Slasher 6986855,3310.128A++1.9732.187%C+10.803%C+1.1CN/A3621.8h2.7C-8.4C+
NS-44 Commissioner 5575563931.415B+0.6841.072%B+16.907%D23.3C-N/A7023.9h4.1C+9.9B
NS-357 Underboss 5575544181.325B0.7736.716%C+15.163%D-17.3D-N/A5032h5.1D13.9C+
Hunter QCX 6814922821.745A+0.3553.178%B+12.602%D-16.5B6.3B++8029.9h12.2C22.9C+
M40 Fury-F 7104802092.297B0.2050.553%C++N/A18.1C8.7B+9426.5h19D-37.7D
Force-Blade 47747610,5360.045B+2.0523.819%D11.975%B++0.6C+N/A2813.4h3C+12.8C+
Soldier Soaker 3793782301.643B+0.4634.912%C++11.905%C23.9DN/A14015.8h6.6C+18.9C*
Solstice VE3 3293232811.149B++0.9521.543%C19.814%C+9.9DN/A6332.5h14.9C**69.1C++
M20 Basilisk 365301743S40.9038.77%F5.98%B++54.7B++11.6D--2095.5h50.7A130.8B**
M20 Basilisk 416293397.513A*5.4147.62%B*8.191%B**25.9B+10.9B*17311.3h99.5C++209B+
Phantom VA23 2672661651.612C+0.4925.211%D**14.662%F-25.8DN/A7910.3h4.8C+19.1D
VA39 Spectre 2502411431.685C++0.4126.536%D--24.896%D*17CN/A5714.2h6C++22.8C+
Tank Mine 2882081020.8S18.7046.845%B*N/A173.3A66.7C++9771.2h1.9C+4A
Cosmos VM3 2122061331.549C0.5515.045%C--22.33%B++18.4D-N/A6011.2h14.5C+96.1C+
Eidolon VE33 1991951451.345C**0.7525.652%C17.436%D*17.7CN/A7311h8.4B32.6C*
M20 Basilisk 290185384.868B*2.7746.251%B++5.946%C++28B+15.9A+2236.6h107.5C+232.4B+
Ghost 172172842.048C+0.0532.406%D--70.349%C++16.5D--N/A7110.4h2.8D8.8D-
Quasar VM1 159154861.791C++0.3115.12%C+24.026%B**17.9C-N/A708.6h14B+92.5C*
C-4 208143354.086A++1.9928.912%B+N/A62.2C-28.3C+5492.3h2D-6.7C+
M12 Kobalt-F 148139632.206C++0.1121.152%C16.547%B**21.7C1.4C++466.4h16.9C79.8C+
VE-LR Obelisk 128127413.098B**1.0020.533%F33.858%C*12.2D-N/A4510.4h8.4D41.1D**
Blueshift VM5 117116851.365C0.7316.563%D25.862%B*14.5D*N/A568h20.8D--125.8D
Spear Anti-Vehicle Phalanx Turret 146103166.438C+4.3442.638%C+N/A41.2C*17.2C2522.5h6.7B++15.8B+
G30 Walker 142103425.75M++23.6525.419%F-1.942%D24.5D9.3D*2264.2h161B+633.3D
Orion VS54 9494941C1.1018.393%C--23.404%C14.2DN/A2176.6h12.2B66.5C+
Lasher X2 9388601.467B++0.6318.16%D--2.273%D--16.3DN/A635.4h21.2C+117C--
M12 Kobalt 8885810.625C8.5314.803%D14.118%D-40.5D1.4D-1392.1h23.6C-159.1C
Rocklet Rifle 16181421.929A**0.1749.891%CN/A22.5C22.2C+3493.6h30.9B++62B+
NS Annihilator 11667361.861M++0.2483.532%B++N/A8.2C--6D-818.2h11.5C*13.8B
Saron HRB-H 9666611B**8.9050.278%DN/A34.7C+15.8D2371.9h27.4C+54.6C
C75 Viper 886078.571B*6.4752.498%AN/A27.3C+12.7B**2482.2h18.9D36C++
NSX-P Tanto 5656720.778C+1.3222.216%D33.929%A6.2D--N/A419h15.2C++68.3C+
NSX Daimyo 5555262.115C0.0229.027%F-90.909%D-20.4D--N/A872.7h3.5D*12F
S1 10051391.308A0.7953.033%C-N/A13.1D-12.6C+2503.9h10.6F20D*
M12 Kobalt-H 5250150A*47.9023.323%C++20%B+71.4D-2.9D3520.7h29.3F--125.8D*

Consumables
  Name Deaths Consumed Time Equipped
Proton II PPA-H11350h
Spawn Beacon81,3011.9h
Medical Applicator2015,0231.7h
Spitfire Auto-Turret23410.4h
Motion Spotter11645,93320.8h
Ammunition Package68490.4h
Nano-Armor Kit51153,9329.2h
Medical Kit0510.2h
Anti-Infantry MANA Turret0510.1h
Nano-Repair Grenade03730.1h
AP30 Shredder01410h
Shield Recharging Field0920h
Recon Detection Device12321,61942h
Xiphos Anti-Personnel Phalanx Turret0910h

Check the help document for the dictionary if you want to learn more about words used here.


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