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Primus Immortal XXXxThePRINCESSofVANUxXXX[TBoD] XXXxThePRINCESSofVANUxXXX
VS BR 47

KDR: 2.06

Score: 20.5m

Last Seen: May 11th, 2019 2:58 PM
- OFFLINE - 2452.3 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Miller
Level Progress (to 48): 57%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-61 Emissary Sirius SX12 Artemis VX26 Proximity Mine NSX Tengu NS-44L Blackhand NS-45 Pilot M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $789,381 MLG Score: 631
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.71%22.839%63313120120,6881.892430.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.216%1.277A0.302C*-1.691F-HEAD ++ (~8.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.406B12.30.141C++32

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.063%7.322%202212124783903301.22564144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.479%1.005B**0.709B++-1.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218-0.824D-102.6-1.571F115.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.224%49.666%2023121144976690.585398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.443%-1.018D*-1.131D*-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.628D4.5-0.429C--11.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m344.2%238 (14.3k)204 (12.2k)2.0637633,95316,4522.1850847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214376925.16%18.149%45706:067

7% Engineer85% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2017 10:29 PMMay 7th, 2017 4:31 PMJun 9th, 2019 5:41 PM (73d) (PST)May 11th, 2019 11:33 AM (102d) (PST)May 11th, 2019 10:58 AM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
275991760.3380.1640.0611.2220.017631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5145,93410,5802010473112,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1673.7h/69.7d 1,996 6,162 16,596 122.7k 1,845 5,666 1,703 27.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:94
Deaths:94
KDR:1
Accuracy:18.393% C--
HSR:23.404% C+
Kills:94
Deaths (as Heavy Assault):94
Deaths (to Heavy Assaults):5,118
KDR:1
Kill Difference:UNR
Playtime:34.166 hours
Usage:2%
Score:0.241m
Score/min:118
Accuracy (listed only):18.393%
HSR (listed only):23.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B++
Kills:6,172
Deaths:3,222
KDR:1.916
Accuracy:32.455% B++
HSR:19.362% B+
Sirius SX12
B+
Kills:5,912
Deaths:3,417
KDR:1.730
Accuracy:25.920% C**
HSR:21.228% B+
Artemis VX26
C*
Kills:3,256
Deaths:1,878
KDR:1.734
Accuracy:23.230% D-
HSR:24.324% C*
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
NS-44L Blackhand
B+
Kills:2,027
Deaths:674
KDR:3.007
Accuracy:45.199% B+
HSR:45.042% C**
NS-45 Pilot
C*
Kills:1,202
Deaths:512
KDR:2.348
Accuracy:32.567% C*
HSR:16.306% D*
NS-44 Commissioner
B+
Kills:556
Deaths:393
KDR:1.415
Accuracy:41.072% B+
HSR:16.907% D
NS-357 Underboss
C+
Kills:552
Deaths:414
KDR:1.333
Accuracy:36.705% C+
HSR:15.217% D-
Soldier Soaker
C++
Kills:378
Deaths:230
KDR:1.643
Accuracy:34.912% C++
HSR:11.905% C
Phantom VA23
D**
Kills:266
Deaths:165
KDR:1.612
Accuracy:25.277% D**
HSR:14.662% F
VA39 Spectre
D-
Kills:232
Deaths:142
KDR:1.634
Accuracy:26.917% D-
HSR:24.569% D*
Ghost
C**
Kills:162
Deaths:84
KDR:1.929
Accuracy:32.626% D--
HSR:71.605% C**
NSX Daimyo
D-
Kills:55
Deaths:26
KDR:2.115
Accuracy:29.027% F-
HSR:90.909% D-
Kills:23,197
Deaths (as Infiltrator):12,608
Deaths (to Infiltrators):3,082
KDR:1.83986
Kill Difference:10,589
Playtime:1,423.113 hours
Usage:85%
Score:18.111m
Score/min:212
Accuracy (listed only):32.350%
HSR (listed only):30.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:5,912
Deaths:3,417
KDR:1.730
Accuracy:25.920% C**
HSR:21.228% B+
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
Solstice VE3
C+
Kills:323
Deaths:281
KDR:1.149
Accuracy:21.543% C
HSR:19.814% C+
NSX-P Tanto
A
Kills:56
Deaths:72
KDR:0.778
Accuracy:22.216% D
HSR:33.929% A
Kills:8,718
Deaths (as Light Assault):5,221
Deaths (to Light Assaults):2,836
KDR:1.6698
Kill Difference:3,497
Playtime:62.397 hours
Usage:4%
Score:0.516m
Score/min:138
Accuracy (listed only):26.080%
HSR (listed only):23.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:323
Deaths:281
KDR:1.149
Accuracy:21.543% C
HSR:19.814% C+
Eidolon VE33
C
Kills:194
Deaths:144
KDR:1.347
Accuracy:25.633% C
HSR:17.526% D*
VE-LR Obelisk
D--
Kills:78
Deaths:33
KDR:2.364
Accuracy:19.925% F-
HSR:23.077% D--
NSX-P Tanto
A
Kills:56
Deaths:72
KDR:0.778
Accuracy:22.216% D
HSR:33.929% A
Kills:651
Deaths (as Engineer):530
Deaths (to Engineers):2,106
KDR:1.2283
Kill Difference:121
Playtime:112.244 hours
Usage:7%
Score:1.335m
Score/min:198
Accuracy (listed only):22.329%
HSR (listed only):23.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:5,912
Deaths:3,417
KDR:1.730
Accuracy:25.920% C**
HSR:21.228% B+
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
Kills:8,339
Deaths (as Combat Medic):4,868
Deaths (to Combat Medics):1,782
KDR:1.71302
Kill Difference:3,471
Playtime:9.679 hours
Usage:1%
Score:0.072m
Score/min:123
Accuracy (listed only):30.281%
HSR (listed only):21.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:206
Deaths:133
KDR:1.549
Accuracy:15.045% C-
HSR:22.330% B++
Quasar VM1
B**
Kills:154
Deaths:86
KDR:1.791
Accuracy:15.120% C+
HSR:24.026% B**
Blueshift VM5
B++
Kills:115
Deaths:85
KDR:1.353
Accuracy:16.685% D
HSR:25.217% B++
Kills:475
Deaths (as MAX Suit):152
Deaths (to MAX Suits):399
KDR:3.125
Kill Difference:323
Playtime:22.360 hours
Usage:1%
Score:0.244m
Score/min:182
Accuracy (listed only):15.617%
HSR (listed only):23.858%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:60
V. Kills:28 207%
Deaths:7
KDR:8.571
Accuracy:52.498% A
KPH:26.800 C+
VKPH:12.500 B*
Kills:60 (60 + 0)
Deaths:7
KDR:8.571
VKDR:4
Vehicle Kills:28
Kill Difference:53
Playtime:2.236 hours
Usage:0%
Score:0.033m
Score/min:246
Driving Accuracy:52.498%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:61
V. Kills:26 226%
Deaths:6
KDR:10.167
Accuracy:50.900% D
KPH:41 C*
VKPH:17.500 D
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:4.333
Vehicle Kills:26
Kill Difference:55
Playtime:1.488 hours
Usage:0%
Score:0.025m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:50.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:293
V. Kills:123 236%
Deaths:39
KDR:7.513
Accuracy:47.622% B*
KPH:26.100 B+
VKPH:11 B*
M20 Basilisk
A
Kills:185
V. Kills:105 175%
Deaths:38
KDR:4.868
Accuracy:46.266% B*
KPH:28 B+
VKPH:15.900 A
Kills:478 (0 + 478)
Deaths:77
KDR:6.208
VKDR:2.961
Vehicle Kills:228
Kill Difference:401
Playtime:17.838 hours
Usage:1%
Score:0.205m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:46.266%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:478
V. Kills:229 208%
Deaths:209
KDR:2.287
Accuracy:50.733% C++
KPH:18.400 C
VKPH:8.800 B+
M12 Kobalt-F
C+
Kills:139
V. Kills:9 N/A
Deaths:63
KDR:2.206
Accuracy:21.152% C+
KPH:21.800 C
VKPH:1.400 C+
Kills:617 (617 + 0)
Deaths:272
KDR:2.268
VKDR:0.875
Vehicle Kills:238
Kill Difference:345
Playtime:32.309 hours
Usage:2%
Score:0.166m
Score/min:85
Driving Accuracy:21.152%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 6,2196,1723,2221.916A+0.1532.455%B++19.362%B+30.5C*N/A81202.4h13.4C*41.2B+
Sirius SX12 5,9755,9123,4171.73B++0.3325.92%C**21.228%B+30.3C++N/A76195.1h15.4C+59.4C*
Artemis VX26 3,2883,2561,8781.734B0.3323.23%D-24.324%C*24.4C-N/A67133.5h14.4D62D
Proximity Mine 3,1983,19523013.891M*11.8335.256%D-N/A133.7C**N/A39023.9h2C5.8D
NSX Tengu 2,4502,4271,4511.673B+0.3934.642%C20.849%C+29.6CN/A7481.9h13.1C*37.9C++
NS-44L Blackhand 2,0402,0276743.007A+0.9445.199%B+45.042%C**19.2CN/A52105.8h3.9B+8.7B+
NS-45 Pilot 1,2081,2025122.348B*0.2832.567%C*16.306%D*18.8D-N/A4664h8.1C25C++
M12 Kobalt 1,1801,1131479.5M77.4416.083%D*16.981%C+70.4D4.2C22115.8h24.6D-153D*
The Slasher 6886755,1240.132A++1.9332.549%C+10.963%C+1.2CN/A3585.9h2.7C-8.3C+
NS-44 Commissioner 5575563931.415B+0.6541.072%B+16.907%D23.3CN/A7023.9h4.1C+9.9B
NS-357 Underboss 5555524141.333B0.7336.705%C+15.217%D-17.4DN/A5131.8h5.1D13.9C+
Hunter QCX 6814922811.751A++0.3153.324%B+12.602%D-16.6C**6.4B++8029.7h12.2C-22.8C+
M40 Fury-F 7074782092.287B+0.2250.733%C++N/A18.5C8.8B+9525.9h19D-37.4D
Force-Blade 47747610,5360.045B++2.0223.819%C--11.975%B++0.6C+N/A2813.2h3C+12.8C+
Soldier Soaker 3793782301.643B+0.4234.912%C++11.905%C23.9D-N/A14015.8h6.6C+18.9C*
Solstice VE3 3293232811.149B+0.9121.543%C19.814%C+10DN/A6232.3h14.9C*69.1C++
M20 Basilisk 365301743S40.9438.77%D**5.98%B++54.7B+11.6D--2085.5h50.7B**130.8B*
M20 Basilisk 416293397.513A*5.4547.622%B*8.191%B**26.2B+11B*17311.2h99.5C+209B+
Phantom VA23 2672661651.612C+0.4525.277%D**14.662%F26.1DN/A7910.2h4.8C+19D
VA39 Spectre 2412321421.634C*0.4326.917%D-24.569%D*17.8CN/A6013h6C++22.3C+
Cosmos VM3 2122061331.549C0.5115.045%C-22.33%B++18.4D-N/A6011.2h14.5C+96.1C+
Tank Mine 281203633.833U31.7748.942%B**N/A225.6A**86.7B*13310.9h1.8C*3.7A+
Eidolon VE33 1981941441.347C*0.7225.633%C17.526%D*17.8CN/A7310.9h8.4B+32.6C*
M20 Basilisk 290185384.868B**2.8046.266%B*5.946%C++28B+15.9A2226.6h107.5C+232.3B+
Ghost 162162841.929C0.1332.626%D--71.605%C**16.5D-N/A729.8h2.8D8.7D
Quasar VM1 159154861.791C*0.2715.12%C+24.026%B**17.9C-N/A708.6h14B+92.5C*
C-4 208143354.086A++2.0228.912%B+N/A62.2C-28.3C+5482.3h2D-6.7C+
M12 Kobalt-F 148139632.206C*0.1421.152%C+16.547%A21.7C1.4C+466.4h16.9C+79.8C++
Blueshift VM5 116115851.353C-0.7116.685%D25.217%B++14.6D*N/A577.9h20.8D*124.8D
Spear Anti-Vehicle Phalanx Turret 146103166.438C+4.3742.594%CN/A41.2C*17.2C2512.5h6.7B++15.8B+
Orion VS54 9494941C1.0618.393%C--23.404%C+14.2DN/A2156.6h12.2B66.5C+
Rocklet Rifle 16181421.929A**0.1349.81%CN/A23.1C22.9C+3553.5h30.7B+61.6B
VE-LR Obelisk 7978332.364B+0.3019.925%F-23.077%D--10.4D--N/A467.5h9.6D*48.1F-
G30 Walker 10677419.25A*17.1924.404%F-2.597%C26.6C--10D--1682.9h133.5B*547C+
NS Annihilator 11164351.829M+0.2382.991%B+N/A8.1C--5.9D--807.9h11.4C*13.7C**
Saron HRB-H 8761610.167B**8.1050.9%DN/A40.7C*17.3D2821.5h27.8C+54.7C
C75 Viper 886078.571B**6.5152.498%AN/A27.3C+12.7B**2452.2h18.9D36C++
NSX-P Tanto 5656720.778C+1.2922.216%D33.929%A6.2D--N/A409h15.2C++68.3C+
NSX Daimyo 5555262.115C0.0529.027%F-90.909%D-22D--N/A932.5h3.5D*12F-

Consumables
  Name Deaths Consumed Time Equipped
Proton II PPA-H11350h
Spawn Beacon81,3011.9h
Medical Applicator2014,5131.7h
Spitfire Auto-Turret13070.3h
Motion Spotter11645,42420.4h
Ammunition Package47960.4h
Nano-Armor Kit47148,6478.9h
Anti-Infantry MANA Turret0510.1h
Nano-Repair Grenade03230.1h
AP30 Shredder01410h
Shield Recharging Field0920h
Recon Detection Device12021,05640.8h
Xiphos Anti-Personnel Phalanx Turret0910h

Check the help document for the dictionary if you want to learn more about words used here.


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