Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,486)players online:
WOLF1617 (14)  ZugieMac (13)  milsimprodigy (5)  VTGone (4)  waspyeh (2)  johnnyhyphen1024 (2) 40
stats.dasanfall.com
Immortal XXXxThePRINCESSofVANUxXXX[TBoD] XXXxThePRINCESSofVANUxXXX
VS BR 101

KDR: 2

Score: 19.2m

Last Seen: Feb 3rd, 2019 7:35 PM
- OFFLINE - 323.2 hour(s)

Battle Rank 105 (101 total) - Vanu Sovereignty on Miller - Outfit Member of Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 59
Level Progress (to 106): 71%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-61 Emissary Sirius SX12 Proximity Mine Artemis VX26 NSX Tengu NS-44L Blackhand NS-45 Pilot The Slasher
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XXXxThePRINCESSofVANUxXXX



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $831,915 MLG Score: 665
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.767%22.074%61312101019,1811.818620.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.263%1.298A0.207C++-1.747F-HEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.391B12.50.115C+32.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.972%7.495%209210204673683081.26902151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.499%1.008B**0.809B++-1.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.3-0.796D-99.7-1.538F112.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.198%49.666%2093101944972190.621884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.411%-1.026D*-1.146D*-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.635D4.5-0.431C--11.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blade of Darkness[TBoD] Blade of Darkness
VS outfit on Miller

Members: 59
19.2m319.5%243 (14.6k)219 (13.1k)2.0034431,47215,7092.11261101 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022355926.164%17.701%46305:336

91% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2017 10:29 PMMay 7th, 2017 4:31 PMFeb 16th, 2019 3:14 PM (9h) (PST)Feb 3rd, 2019 9:03 PM (13d) (PST)Feb 3rd, 2019 3:35 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2871091780.3600.1800.0641.2080.018665

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,2216,52810,6932211472113,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1456.4h/60.7d 1,715 5,571 15,561 105.6k 1,710 5,136 1,573 25.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:94
Deaths:94
KDR:1
Accuracy:18.393% C-
HSR:23.404% C+
Kills:94
Deaths (as Heavy Assault):94
Deaths (to Heavy Assaults):4,919
KDR:1
Kill Difference:UNR
Playtime:32.237 hours
Usage:2%
Score:0.230m
Score/min:119
Accuracy (listed only):18.393%
HSR (listed only):23.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B++
Kills:6,085
Deaths:3,185
KDR:1.911
Accuracy:32.432% B++
HSR:19.326% B+
Sirius SX12
B+
Kills:5,879
Deaths:3,395
KDR:1.732
Accuracy:25.919% C**
HSR:21.262% B+
Artemis VX26
C**
Kills:2,930
Deaths:1,706
KDR:1.717
Accuracy:23.513% D
HSR:24.778% C**
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
NS-44L Blackhand
B
Kills:1,538
Deaths:554
KDR:2.776
Accuracy:44.867% B
HSR:40.637% C+
NS-45 Pilot
C++
Kills:807
Deaths:352
KDR:2.293
Accuracy:32.190% C++
HSR:16.233% D*
NS-44 Commissioner
B+
Kills:556
Deaths:393
KDR:1.415
Accuracy:41.072% B+
HSR:16.907% D
NS-357 Underboss
C++
Kills:486
Deaths:378
KDR:1.286
Accuracy:37.183% C++
HSR:14.198% D-
Soldier Soaker
C++
Kills:378
Deaths:230
KDR:1.643
Accuracy:34.912% C++
HSR:11.905% C--
Phantom VA23
D**
Kills:266
Deaths:165
KDR:1.612
Accuracy:25.277% D**
HSR:14.662% F
VA39 Spectre
D-
Kills:232
Deaths:142
KDR:1.634
Accuracy:26.917% D-
HSR:24.569% D*
Ghost
B
Kills:162
Deaths:84
KDR:1.929
Accuracy:32.505% D--
HSR:71.605% B
NSX Daimyo
D-
Kills:55
Deaths:26
KDR:2.115
Accuracy:29.027% F-
HSR:90.909% D-
Kills:21,801
Deaths (as Infiltrator):12,061
Deaths (to Infiltrators):2,938
KDR:1.80756
Kill Difference:9,740
Playtime:1,332.099 hours
Usage:91%
Score:17.314m
Score/min:217
Accuracy (listed only):32.343%
HSR (listed only):29.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:5,879
Deaths:3,395
KDR:1.732
Accuracy:25.919% C**
HSR:21.262% B+
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
Solstice VE3
C+
Kills:272
Deaths:242
KDR:1.124
Accuracy:21.303% C
HSR:18.750% C+
Kills:8,578
Deaths (as Light Assault):5,088
Deaths (to Light Assaults):2,705
KDR:1.68593
Kill Difference:3,490
Playtime:59.324 hours
Usage:4%
Score:0.488m
Score/min:137
Accuracy (listed only):27.288%
HSR (listed only):20.287%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:272
Deaths:242
KDR:1.124
Accuracy:21.303% C
HSR:18.750% C+
Eidolon VE33
C
Kills:194
Deaths:144
KDR:1.347
Accuracy:25.633% C
HSR:17.526% D*
VE-LR Obelisk
D--
Kills:74
Deaths:32
KDR:2.313
Accuracy:20.243% F-
HSR:22.973% D--
Kills:540
Deaths (as Engineer):418
Deaths (to Engineers):1,993
KDR:1.29187
Kill Difference:122
Playtime:71.921 hours
Usage:5%
Score:0.823m
Score/min:191
Accuracy (listed only):22.393%
HSR (listed only):19.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:5,879
Deaths:3,395
KDR:1.732
Accuracy:25.919% C**
HSR:21.262% B+
NSX Tengu
C+
Kills:2,427
Deaths:1,451
KDR:1.673
Accuracy:34.642% C
HSR:20.849% C+
Kills:8,306
Deaths (as Combat Medic):4,846
Deaths (to Combat Medics):1,729
KDR:1.71399
Kill Difference:3,460
Playtime:8.439 hours
Usage:1%
Score:0.060m
Score/min:119
Accuracy (listed only):30.280%
HSR (listed only):21.055%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:206
Deaths:133
KDR:1.549
Accuracy:15.045% C
HSR:22.330% B+
Quasar VM1
B**
Kills:154
Deaths:86
KDR:1.791
Accuracy:15.120% C+
HSR:24.026% B**
Blueshift VM5
B++
Kills:112
Deaths:81
KDR:1.383
Accuracy:16.720% D
HSR:25% B++
Kills:472
Deaths (as MAX Suit):150
Deaths (to MAX Suits):381
KDR:3.14667
Kill Difference:322
Playtime:21.759 hours
Usage:1%
Score:0.240m
Score/min:184
Accuracy (listed only):15.629%
HSR (listed only):23.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:60
V. Kills:28 207%
Deaths:7
KDR:8.571
Accuracy:52.498% A
KPH:26.800 C+
VKPH:12.500 A
Kills:60 (60 + 0)
Deaths:7
KDR:8.571
VKDR:4
Vehicle Kills:28
Kill Difference:53
Playtime:2.236 hours
Usage:0%
Score:0.032m
Score/min:240
Driving Accuracy:52.498%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:59
V. Kills:26 219%
Deaths:6
KDR:9.833
Accuracy:52.908% C
KPH:45.800 B+
VKPH:20.200 C
Kills:59 (0 + 59)
Deaths:6
KDR:9.833
VKDR:4.333
Vehicle Kills:26
Kill Difference:53
Playtime:1.287 hours
Usage:0%
Score:0.025m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:52.908%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:283
V. Kills:118 238%
Deaths:39
KDR:7.256
Accuracy:47.555% B*
KPH:26.500 B+
VKPH:11.100 B*
M20 Basilisk
A+
Kills:184
V. Kills:105 174%
Deaths:38
KDR:4.842
Accuracy:46.144% B++
KPH:29.200 B++
VKPH:16.700 A+
Kills:467 (0 + 467)
Deaths:77
KDR:6.065
VKDR:2.896
Vehicle Kills:223
Kill Difference:390
Playtime:16.968 hours
Usage:1%
Score:0.196m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:46.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:475
V. Kills:228 207%
Deaths:209
KDR:2.273
Accuracy:50.733% C++
KPH:18.400 C
VKPH:8.800 B+
M12 Kobalt-F
C++
Kills:139
V. Kills:9 N/A
Deaths:63
KDR:2.206
Accuracy:21.152% C+
KPH:21.800 C
VKPH:1.400 C++
Kills:614 (614 + 0)
Deaths:272
KDR:2.257
VKDR:0.871
Vehicle Kills:237
Kill Difference:342
Playtime:32.218 hours
Usage:2%
Score:0.165m
Score/min:85
Driving Accuracy:21.152%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 6,1316,0853,1851.911A++0.0932.432%B++19.326%B+30.8C**N/A81197.7h13.3C*41.1B+
Sirius SX12 5,9415,8793,3951.732B++0.2725.919%C**21.262%B+30.4C++N/A76193.7h15.4C+59.4C*
Proximity Mine 3,0653,06221814.046M*12.0435.248%D-N/A137.3BN/A40322.3h2C5.7D
Artemis VX26 2,9582,9301,7061.717B0.2923.513%D24.778%C**24.5C-N/A68119.8h14.2D60.3D
NSX Tengu 2,4502,4271,4511.673B+0.3334.642%C20.849%C+29.7CN/A7481.8h13.1C*37.9C++
NS-44L Blackhand 1,5491,5385542.776A+0.7744.867%B40.637%C+19.7CN/A5478h4.1B9.1B+
NS-45 Pilot 8138073522.293B*0.2932.19%C++16.233%D*19.4DN/A4641.7h8C+25C++
The Slasher 6616484,4330.146A*1.8632.922%C+10.803%C+1.3CN/A4481.7h2.7C-8.1C+
NS-44 Commissioner 5575563931.415B+0.5941.072%B+16.907%D23.3CN/A6923.9h4.1C+9.9B
M12 Kobalt 564533688.833M++86.8316.188%D*17.073%C+75.1D4.4C2267.1h23.2C-143.6D--
NS-357 Underboss 4894863781.286B0.7237.183%C++14.198%D-18DN/A5327h5.2D-14C+
Hunter QCX 6734842761.754A+0.2553.193%B+12.397%D-16.9C*6.6B++8228.6h12.1C22.7C+
Force-Blade 47747610,5360.045B++1.9623.819%C--11.975%B++0.6C+N/A2813h3C+12.8C+
M40 Fury-F 7034752092.273B+0.2750.733%C++N/A18.4C8.8B+9525.8h19.1D-37.6D
Soldier Soaker 3793782301.643B+0.3634.912%C++11.905%C--23.9D-N/A14015.8h6.6C18.9C++
M20 Basilisk 363300742.857S40.8538.696%D**6%B+54.5B+11.5D--2095.5h50.4A130.2B*
M20 Basilisk 401283397.256A*5.2547.555%B*8.481%B**26.4B+11B*17310.7h97.8C++205.6B+
Solstice VE3 2762722421.124B+0.8821.303%C18.75%C+10.7C--N/A7025.4h15.3C*71.7C++
Phantom VA23 2672661651.612C+0.3925.277%D**14.662%F26.1C-N/A7810.2h4.8C+19D
VA39 Spectre 2412321421.634C++0.3726.917%D-24.569%D*17.8CN/A5713h6C++22.3C+
Cosmos VM3 2122061331.549C+0.4515.045%C22.33%B+18.6D-N/A6011.1h14.5C+96.1C+
Eidolon VE33 1981941441.347C*0.6625.633%C17.526%D*17.8CN/A7010.9h8.4B+32.6C**
M20 Basilisk 289184384.842B**2.8446.144%B++5.978%C++29.2B++16.7A+2266.3h102.7C++222.6B+
Tank Mine 245177535.4U33.4052.477%A+N/A252.9M++97.1A13950.7h1.9C++3.6A+
Ghost 162162841.929C0.0732.505%D--71.605%B16.7D-N/A689.7h2.8D8.7D
Quasar VM1 159154861.791C*0.2115.12%C+24.026%B**17.9CN/A688.6h14B+92.5C*
M12 Kobalt-F 148139632.206C**0.2021.152%C+16.547%B**21.7C1.4C++466.4h16.9C+79.8C++
C-4 204139334.212A*2.2129.05%B+N/A63.2C29.5C+5372.2h1.9D6.7C+
Blueshift VM5 113112811.383C0.6216.72%D25%B++15.1D--N/A567.4h19.4D-116.2C--
Spear Anti-Vehicle Phalanx Turret 14199166.188C+4.1841.672%CN/A39.6C++16.8C-2482.5h6.6B*15.9B++
Orion VS54 9494941C1.0018.393%C-23.404%C+14.2DN/A1996.6h12.2B66.5C+
Rocklet Rifle 15176372.054M0.0549.967%CN/A23.8C23.4C+3503.2h29.9B++59.8B+
VE-LR Obelisk 7574322.313B+0.3120.243%F-22.973%D--10.9D--N/A406.8h9.7D*47.9F-
C75 Viper 886078.571B**6.5752.498%AN/A27.3C+12.7A2402.2h18.9D36C++
Saron HRB-H 855969.833B**7.8352.908%CN/A45.4B+20C-3211.3h25.3C++47.8C++
NS Annihilator 9856341.647M0.3682.806%B+N/A8.2C-6.2D-796.8h10.8B+13B+
NSX Daimyo 5555262.115C0.1129.027%F-90.909%D-22D--N/A932.5h3.5D*12F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11545,07820.2h
Nano-Repair Grenade01780.1h
Spawn Beacon81,2851.7h
Proton II PPA-H11350h
Medical Applicator1611,4131.3h
Spitfire Auto-Turret11790.2h
Anti-Infantry MANA Turret0510.1h
Nano-Armor Kit37116,4357h
Xiphos Anti-Personnel Phalanx Turret0910h
Shield Recharging Field0920h
Ammunition Package46610.3h
AP30 Shredder01410h
Recon Detection Device9216,68032.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 2.09s on queries, 1.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.