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Field Marshal XaPuToHbI4[TRXF] XaPuToHbI4
TR BR 185

KDR: 2.2

Score: 89.1m

Last Seen: Jul 12th, 2020 12:45 PM
- OFFLINE - 28.9 hour(s)

Prestige 1, Battle Rank 100 (185 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT P2-120 HEAT Tank Mine NS-15M1 Claymore HC1 Cougar Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 2042TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.957%15.449%18522132726,9020.778911.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.782%-1.801F--0.851D--0.785B++HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.5-1.128D*18.8-0.321C138.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.004%2.444%196061343111,26363592658817.4969418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.616%-0.876D---0.036C+0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.626B+4.60.631B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.006%5.168%17813411,21936767380.33161165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.181%-1.96F-0.156C++-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
488.9-3.065T-73.4-0.823D-415.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.735%66.861%1711348172412320.0417071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.542F-0.012C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.599D3.9-0.231C12

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89.1m186.9%190 (11.4k)172 (10.3k)2.20362167,91676,2002.81278185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134981898.805%4.622%4106:4822

68% Engineer17% Heavy Assault6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 6:15 AMAug 14th, 2018 9:48 AMJul 15th, 2020 6:22 PM (135d) (PST)Jul 12th, 2020 2:05 PM (138d) (PST)Jul 12th, 2020 8:45 AM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
586855010.3240.1470.0150.7350.07070

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1635,09230,071199144410,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8649h/360.4d 46,418 7,761 47,207 381.3k 12,063 32,490 36,089 304.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:4,473
Deaths:5,852
KDR:0.764
Accuracy:13.076% F--
HSR:15.158% D*
NS-15M2
F-
Kills:1,466
Deaths:2,418
KDR:0.606
Accuracy:11.046% T-
HSR:14.393% F-
T9 CARV
D-
Kills:1,430
Deaths:2,559
KDR:0.559
Accuracy:10.776% F--
HSR:19.441% D-
TMG-50
D**
Kills:1,179
Deaths:2,271
KDR:0.519
Accuracy:11.661% F-
HSR:14.928% D**
MSW-R
F
Kills:1,154
Deaths:1,851
KDR:0.623
Accuracy:11.978% F*
HSR:15.251% F
T16 Rhino
F
Kills:140
Deaths:347
KDR:0.403
Accuracy:12.184% F-
HSR:12.143% F
T9 CARV-S
D--
Kills:89
Deaths:174
KDR:0.511
Accuracy:10.341% F*
HSR:20.225% D--
Kills:9,931
Deaths (as Heavy Assault):15,472
Deaths (to Heavy Assaults):17,800
KDR:0.64187
Kill Difference:5,541
Playtime:1,435.221 hours
Usage:17%
Score:10.500m
Score/min:122
Accuracy (listed only):11.580%
HSR (listed only):15.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
D**
Kills:3,397
Deaths:6,542
KDR:0.519
Accuracy:11.224% T
HSR:16.161% D**
NS-11C
D-
Kills:2,689
Deaths:3,223
KDR:0.834
Accuracy:12.926% F*
HSR:15.508% D-
TRAC-5
D
Kills:1,928
Deaths:2,844
KDR:0.678
Accuracy:13.220% F-
HSR:16.494% D
LC2 Lynx
D--
Kills:1,311
Deaths:2,364
KDR:0.555
Accuracy:12.701% F*
HSR:17.239% D--
NSX Tanto
D*
Kills:1,202
Deaths:3,502
KDR:0.343
Accuracy:11.443% T*
HSR:18.220% D*
TRAC-5 S
C-
Kills:949
Deaths:1,000
KDR:0.949
Accuracy:12.929% F--
HSR:14.542% C-
LC3 Jaguar
D--
Kills:329
Deaths:1,083
KDR:0.304
Accuracy:11.151% T
HSR:15.806% D--
AMR-66
D**
Kills:61
Deaths:114
KDR:0.535
Accuracy:10.819% T
HSR:14.754% D**
Kills:11,866
Deaths (as Engineer):20,672
Deaths (to Engineers):17,699
KDR:0.57401
Kill Difference:8,806
Playtime:5,906.144 hours
Usage:68%
Score:68.743m
Score/min:194
Accuracy (listed only):12.052%
HSR (listed only):16.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
D**
Kills:3,397
Deaths:6,542
KDR:0.519
Accuracy:11.224% T
HSR:16.161% D**
NS-11C
D-
Kills:2,689
Deaths:3,223
KDR:0.834
Accuracy:12.926% F*
HSR:15.508% D-
TRAC-5
D
Kills:1,928
Deaths:2,844
KDR:0.678
Accuracy:13.220% F-
HSR:16.494% D
LC2 Lynx
D--
Kills:1,311
Deaths:2,364
KDR:0.555
Accuracy:12.701% F*
HSR:17.239% D--
NSX Tanto
D*
Kills:1,202
Deaths:3,502
KDR:0.343
Accuracy:11.443% T*
HSR:18.220% D*
PDW-16 Hailstorm
D--
Kills:1,177
Deaths:2,584
KDR:0.455
Accuracy:12.842% F*
HSR:11.470% D--
SMG-46 Armistice
D*
Kills:953
Deaths:2,784
KDR:0.342
Accuracy:9.594% T*
HSR:9.654% D*
TRAC-5 S
C-
Kills:949
Deaths:1,000
KDR:0.949
Accuracy:12.929% F--
HSR:14.542% C-
LC3 Jaguar
D--
Kills:329
Deaths:1,083
KDR:0.304
Accuracy:11.151% T
HSR:15.806% D--
MKV Suppressed
D--
Kills:111
Deaths:413
KDR:0.269
Accuracy:7.638% T*
HSR:13.514% D--
MG-S1 Jackal
F-
Kills:56
Deaths:147
KDR:0.381
Accuracy:10.825% T*
HSR:7.143% F-
Kills:14,102
Deaths (as Light Assault):26,486
Deaths (to Light Assaults):14,688
KDR:0.53243
Kill Difference:12,384
Playtime:543.011 hours
Usage:6%
Score:4.118m
Score/min:126
Accuracy (listed only):11.499%
HSR (listed only):14.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D--
Kills:1,177
Deaths:2,584
KDR:0.455
Accuracy:12.842% F*
HSR:11.470% D--
SMG-46 Armistice
D*
Kills:953
Deaths:2,784
KDR:0.342
Accuracy:9.594% T*
HSR:9.654% D*
HSR-1
F
Kills:301
Deaths:418
KDR:0.720
Accuracy:15.002% T*
HSR:15.282% F
RAMS .50M
F-
Kills:172
Deaths:200
KDR:0.860
Accuracy:24.735% F*
HSR:66.861% F-
MKV Suppressed
D--
Kills:111
Deaths:413
KDR:0.269
Accuracy:7.638% T*
HSR:13.514% D--
TX1 Repeater
C+
Kills:60
Deaths:481
KDR:0.125
Accuracy:10.467% F**
HSR:21.667% C+
MG-S1 Jackal
F-
Kills:56
Deaths:147
KDR:0.381
Accuracy:10.825% T*
HSR:7.143% F-
Kills:2,830
Deaths (as Infiltrator):7,027
Deaths (to Infiltrators):11,707
KDR:0.40273
Kill Difference:4,197
Playtime:175.237 hours
Usage:2%
Score:1.198m
Score/min:114
Accuracy (listed only):13.015%
HSR (listed only):20.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
D*
Kills:2,996
Deaths:4,010
KDR:0.747
Accuracy:13.531% F*
HSR:14.686% D*
PDW-16 Hailstorm
D--
Kills:1,177
Deaths:2,584
KDR:0.455
Accuracy:12.842% F*
HSR:11.470% D--
SMG-46 Armistice
D*
Kills:953
Deaths:2,784
KDR:0.342
Accuracy:9.594% T*
HSR:9.654% D*
T1 Cycler
D--
Kills:400
Deaths:719
KDR:0.556
Accuracy:10.563% F**
HSR:16.750% D--
MKV Suppressed
D--
Kills:111
Deaths:413
KDR:0.269
Accuracy:7.638% T*
HSR:13.514% D--
MG-S1 Jackal
F-
Kills:56
Deaths:147
KDR:0.381
Accuracy:10.825% T*
HSR:7.143% F-
Kills:5,693
Deaths (as Combat Medic):10,657
Deaths (to Combat Medics):6,033
KDR:0.5342
Kill Difference:4,964
Playtime:310.586 hours
Usage:4%
Score:2.432m
Score/min:130
Accuracy (listed only):10.832%
HSR (listed only):12.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D*
Kills:1,322
Deaths:1,067
KDR:1.239
Accuracy:9.335% F
HSR:13.389% D*
M2 Mutilator
D**
Kills:1,263
Deaths:1,055
KDR:1.197
Accuracy:9.289% F
HSR:12.827% D**
M1 Heavy Cycler
D*
Kills:325
Deaths:496
KDR:0.655
Accuracy:4.041% F--
HSR:12% D*
NS-10 Burster
B*
Kills:201
Deaths:534
KDR:0.376
Accuracy:15.035% F--
HSR:7.960% B*
MR1 Fracture
D
Kills:181
Deaths:416
KDR:0.435
Accuracy:19.900% F-
HSR:2.210% D
MR1 Fracture
D
Kills:169
Deaths:433
KDR:0.390
Accuracy:19.746% F--
HSR:2.367% D
NS-10 Burster
B++
Kills:79
Deaths:114
KDR:0.693
Accuracy:20.015% F-
HSR:6.329% B++
Kills:3,540
Deaths (as MAX Suit):2,057.500
Deaths (to MAX Suits):3,702
KDR:1.72053
Kill Difference:1,482.500
Playtime:255.762 hours
Usage:3%
Score:2.064m
Score/min:134
Accuracy (listed only):13.909%
HSR (listed only):8.155%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:48,814
V. Kills:10,219 478%
Deaths:4,163
KDR:11.726
Accuracy:36.405% F
KPH:35.800 D*
VKPH:7.500 C--
L100 Python HEAT
D
Kills:46,734
V. Kills:12,243 382%
Deaths:7,024
KDR:6.653
Accuracy:36.985% F-
KPH:28.300 D
VKPH:7.400 D*
L100 Python AP
D--
Kills:395
V. Kills:193 204%
Deaths:118
KDR:3.347
Accuracy:34.783% F*
KPH:24.400 D--
VKPH:11.900 D**
Skyguard
D*
Kills:147
V. Kills:81 179%
Deaths:78
KDR:1.885
Accuracy:15.863% F--
KPH:7.400 D*
VKPH:4.100 D**
Kills:96,090 (96,090 + 0)
Deaths:11,383
KDR:8.442
VKDR:1.997
Vehicle Kills:22,736
Kill Difference:84,707
Playtime:3,048.469 hours
Usage:35%
Score:20.126m
Score/min:110
Driving Accuracy:15.863%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C--
Kills:14,571
V. Kills:3,476 419%
Deaths:2,250
KDR:6.476
Accuracy:22.435% F--
KPH:25 C--
VKPH:6 D*
P2-120 AP
D**
Kills:602
V. Kills:349 172%
Deaths:137
KDR:4.394
Accuracy:20.886% T
KPH:15.400 D**
VKPH:8.900 F
E540 Halberd
F-
Kills:318
V. Kills:157 201%
Deaths:131
KDR:2.427
Accuracy:18.009% T*
KPH:11 F-
VKPH:5.400 F-
G30 Vulcan
D*
Kills:181
V. Kills:100 179%
Deaths:130
KDR:1.392
Accuracy:10.560% F--
KPH:8.800 D*
VKPH:4.900 D**
M20 Basilisk
D--
Kills:160
V. Kills:84 188%
Deaths:153
KDR:1.046
Accuracy:12.957% F--
KPH:6 D**
VKPH:3.100 D--
MR11 Gatekeeper
D*
Kills:103
V. Kills:87 117%
Deaths:80
KDR:1.288
Accuracy:21.400% F**
KPH:9.300 F-
VKPH:7.800 D*
P525 Marauder
D
Kills:97
V. Kills:10 N/A
Deaths:15
KDR:6.467
Accuracy:8.121% F--
KPH:19.700 D**
VKPH:2 D
Kills:16,032 (15,173 + 859)
Deaths:2,896
KDR:5.536
VKDR:1.472
Vehicle Kills:4,263
Kill Difference:13,136
Playtime:713.508 hours
Usage:8%
Score:5.565m
Score/min:130
Driving Accuracy:20.886%
Gunner Accuracy:8.121%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D*
Kills:155
V. Kills:113 136%
Deaths:145
KDR:1.069
Accuracy:28.256% T
KPH:20.200 D**
VKPH:14.700 D*
P525 Marauder-H
F-
Kills:79
V. Kills:2 N/A
Deaths:25
KDR:3.160
Accuracy:14.359% T-
KPH:21.300 F-
VKPH:0.500 F-
Kills:234 (0 + 234)
Deaths:170
KDR:1.376
VKDR:0.676
Vehicle Kills:115
Kill Difference:64
Playtime:11.397 hours
Usage:0%
Score:0.385m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:14.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D**
Kills:163
V. Kills:93 173%
Deaths:142
KDR:1.148
Accuracy:17.010% T
KPH:6.200 D**
VKPH:3.500 D**
M40 Fury
D**
Kills:108
V. Kills:19 N/A
Deaths:55
KDR:1.964
Accuracy:13.528% T
KPH:15.800 D**
VKPH:2.800 F
M20 Basilisk
D**
Kills:76
V. Kills:49 152%
Deaths:61
KDR:1.246
Accuracy:14.395% T-
KPH:5.600 D**
VKPH:3.600 D**
M60-G Bulldog
D*
Kills:69
V. Kills:12 N/A
Deaths:31
KDR:2.226
Accuracy:10.200% T
KPH:8.900 D*
VKPH:1.500 D*
Kills:416 (0 + 416)
Deaths:289
KDR:1.439
VKDR:0.599
Vehicle Kills:173
Kill Difference:127
Playtime:54.548 hours
Usage:1%
Score:0.422m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:10.200%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 59,03348,8144,16311.726C-9.5236.405%FN/A35.8D*7.5C--1111363.3h3.9D-10.8F
L100 Python HEAT 58,97746,7347,0246.653C4.4536.985%F-3.702%B**28.3D7.4D*1061649.2h4.7B+12.8C--
P2-120 HEAT 18,04714,5712,2506.476C4.2722.435%F--4.104%B++25C--6D*105582.4h5.1B+22.8D-
Tank Mine 11,1487,08759311.951S9.7519.508%D*N/A239.4A++137.2A*170429.6h1.1A5.7C+
NS-15M1 4,4964,4735,8520.764D1.4413.076%F--15.158%D*12.9D*N/A31347.1h16.6F--126.9T*
Claymore 4,1894,18932412.929B+10.7338.675%B+N/A228.9AN/A59918.3h1.2C+3.1B+
HC1 Cougar 3,4783,3976,5420.519D1.6811.224%T16.161%D**6.1D*N/A17557.8h19.2F*170.8T*
Cycler TRV 3,0112,9964,0100.747C--1.4613.531%F*14.686%D*13.4D*N/A33223.4h15.6D**115.2T-
NS-11C 2,7142,6893,2230.834C-1.3712.926%F*15.508%D-9.1D--N/A23294.8h19.9F-153.8T*
TRAC-5 1,9361,9282,8440.678D1.5313.22%F-16.494%D12DN/A58160.5h15.9C119.9D*
C-4 2,3201,7589371.876C+0.3329.409%C++N/A65.4D20.9D58426.9h1.6D-5.4C+
NS-15M2 1,4931,4662,4180.606C--1.6011.046%T-14.393%F-9.9D*N/A27147.6h18F*163.3T*
Frag Grenade 1,4781,45911459N/A1,456.8042.721%DN/A383.9D-5D--12663.8h3.9D9.1D
T9 CARV 1,4641,4302,5590.559D1.6410.776%F--19.441%D-9.3D*N/A51154.3h20.9F*193.7F*
M2 Mutilator 1,3381,3221,0671.239C0.969.335%F13.389%D*12.2D**N/A35108.1h20.3D*217.8D**
LC2 Lynx 1,3241,3112,3640.555D1.6512.701%F*17.239%D--10.3D--N/A37127.1h19.4F152.8T
M2 Mutilator 1,2801,2631,0551.197C-1.019.289%F12.827%D**11.7D**N/A33107.7h21D**226.1D*
NSX Tanto 1,2611,2023,5020.343D*1.8611.443%T*18.22%D*4.8D*N/A13248.7h24.5T-214T*
TMG-50 1,2021,1792,2710.519D-1.6811.661%F-14.928%D**8.4D*N/A31140.3h18.8F-161T*
NS Decimator 1,4671,1791,8310.644D1.5638.825%T3.223%A16.4D**4D**10071.8h4.9C12.7F-
PDW-16 Hailstorm 1,1941,1772,5840.455D1.7512.842%F*11.47%D--7.5D*N/A25156.3h21.3F-165.9T*
MSW-R 1,1681,1541,8510.623D1.5811.978%F*15.251%F13.6D*N/A6184.9h17.1F**143T*
SMG-46 Armistice 1,0019532,7840.342D*1.869.594%T*9.654%D*2.8D**N/A10337.9h28.9T*301.5T*
TRAC-5 S 9579491,0000.949C1.2512.929%F--14.542%C-10.9DN/A3487.3h15.7D*121.4F--
NS Annihilator 1,6119229201.002B+1.2080.567%C+N/A7.5D-5.6D*90122.5h13.7D--17D-
P2-120 AP 9516021374.394D2.1920.886%T6.312%A*15.4D**8.9F45939h5.3B+25.2F-
Spear Anti-Vehicle Phalanx Turret 9305841933.026D0.8224.789%F--2.055%D--11.9F7F15449.2h11.2D--45.1T
T2 Striker 1,3195427950.682C1.5252.342%C+N/A6.1D8.8C12688.8h40.4C+77.2C+
ML-7 7305351,1510.465D1.7435.138%T-3.364%B+9.4D*3.4D--18157.2h6.5C+18.4D**
T1 Cycler 4124007190.556C--1.6510.563%F**16.75%D--8.9D*N/A7545h19.8F--187.5T*
L100 Python AP 5883951183.347C-1.1434.783%F*4.304%A24.4D--11.9D**43216.2h5.2C+15D*
LC3 Jaguar 3483291,0830.304D-1.9011.151%T15.806%D--4.8D*N/A2968.5h23.8D**213.6T*
M1 Heavy Cycler 3423254960.655D1.554.041%F--12%D*5D**N/A2764.4h22.4D*554.4T*
E540 Halberd 4753181312.427D-0.2218.009%T*5.346%A11F-5.5F-21028.8h6.5D-36.2T*
HSR-1 3233014180.72D1.4815.002%T*15.282%F8.5D**N/A2635.6h9.7T*65T*
MANA Anti-Vehicle Turret 4592403100.774D1.4329.055%F*5.417%B+10.9D**9.9D*25922.1h13.7C47.1F--
NS-10 Burster 2932015340.376D1.8315.035%F--7.96%B*2.2F1F-2590.9h135.1B+898.8F-
G30 Vulcan 2811811301.392C-0.8110.56%F--5.525%B**8.8D*4.9D**14820.5h105.6C1000.3T-
MR1 Fracture 2901814160.435D-1.7719.9%F-2.21%D4D*2.4F5645.6h49.7C++249.8D*
RAMS .50M 1721722000.86D-1.3424.735%F*66.861%F-6.1FN/A5628.4h3.9T*15.9T*
MR1 Fracture 2821694330.39D--1.8119.746%F--2.367%D3.6D**2.4F5546.9h55C278.4F
M20 Basilisk 2561631421.148D-1.0617.01%T7.975%B*6.2D**3.5D**12226.5h132.4D*778.1T*
M20 Basilisk 2441601531.046D1.1612.957%F--6.25%B++6D**3.1D--6526.7h105D810.6T
G20 Vulcan-H 2681551451.069D1.1328.256%T1.29%D--20.1D**14.7D*7067.7h124.8D-441.6T-
Sticky Grenade 1551551155N/A152.8045.206%D--N/A775DN/A34470.2h1.9C*4.2C+
Skyguard 228147781.885D0.3215.863%F--4.082%A++7.4D*4.1D**11219.8h131.1C826.2F--
T16 Rhino 1421403470.403D1.8012.184%F-12.143%F6.2D*N/A5422.6h23.2T*190.2T*
MANA Anti-Personnel Turret 125122512.392N/A0.197.616%UN/A1220U30U5433000.1h19.2T*252.7T*
MKV Suppressed 1161114130.269D*1.937.638%T*13.514%D--2.5D**N/A1744.5h29.2T*382.6T*
M40 Fury 127108551.964D0.2413.528%TN/A15.9D**2.8F1726.8h15.9C--117.5T*
MR11 Gatekeeper 190103801.288D0.9221.4%F**2.913%B++9.3F-7.8D*22111.1h70.4D*329.2T*
P525 Marauder 10797156.467D4.268.121%F--3.093%A+19.8D**2D1084.9h7.6D93.1T*
Aspis Anti-Aircraft Phalanx Turret 18693631.476D--0.7314.719%F-N/A3.6D**3.6F6425.7h188.4D*1279.9F**
T9 CARV-S 96891740.511D1.6910.341%F*20.225%D--9.6D**N/A649.3h25T*241.3T*
NS-10 Burster 144791140.693D1.5120.015%F-6.329%B++2.5D**2.1D**4731.5h227.9D**1138.6F*
P525 Marauder-H 8179253.16D--0.9614.359%T-N/A21.4F-N/A2643.7h9.9D*69.3T*
M20 Basilisk 12576611.246D-0.9614.395%T-6.579%C**5.6D**3.6D**13613.5h122.2D-848.6T*
M9 SKEP Launcher 9172980.735C1.4751.346%F*1.389%D13.3C3.5C3775.4h7.7C++15D-
M60-G Bulldog 8169312.226D0.0210.2%T4.348%A8.8D*1.5D*1027.8h7.3C71.8T*
AMR-66 61611140.535D1.6710.819%T14.754%D**7.8D--N/A1237.8h12.8F-118T*
TX1 Repeater 60604810.125D--2.0810.467%F**21.667%C+2.8D*N/A5121.6h27.9T*266.4T*
MG-S1 Jackal 61561470.381D-1.8210.825%T*7.143%F-6.7D*N/A538.4h19F**175.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,8877,276,235462.7h
Anti-Vehicle MANA Turret1202,29113.8h
Spawn Beacon123960.6h
Medical Applicator231162,51711.9h
TS2 Inquisitor11020.1h
Welding Device02360h
G40-F Ranger0830.1h
Spitfire Auto-Turret104750.8h
Medical Kit981,0256.5h
Ammunition Package25224,71414.1h
KSR-1600.1h
Anti-Infantry MANA Turret222252.6h

Check the help document for the dictionary if you want to learn more about words used here.


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