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Immortal XaeVS[GOKU] XaeVS
VS BR 66

KDR: 2.04

Score: 58.6m

Last Seen: Aug 19th, 2018 2:39 PM
- OFFLINE - 5887.8 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Emerald
Level Progress (to 67): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Nova C-4 ARX Light PPA Eclipse VE3A Solstice SF Sticky Grenade Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,218,474 MLG Score: 974
Fun Score: N/A
Cheeseburgers Flipped: 758TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.374%23.627%6473699927,1931.317810.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.466%1.223B**0.445B-1.892F-HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.534B+9.50.333C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.213%0.984%1233310325,5886389308.75862600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.506%0.296C*-0.566D0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.722B++180.66B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.16%1.452%632810276,266108113205.79648474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.98%-0.95D---0.738D-0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.5-0.201C14.5-0.154C32

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.336%7.015%527102878411882440.659378320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.341%-1.283D**0.658B+1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.698B+80.798B++27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.068%87.412%52210331,700122031.39344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.582%1.059B**1.328A-0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.80.426B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.561%12.079%52610299,0571560205.80205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.366%1.758A++-0.491D1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.387C**5.1-0.043C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.6m331.9%536 (32.2k)505 (30.3k)2.0352682,35940,4662.3745666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035171626.284%12.772%33602:5233

34% Engineer12% Heavy Assault40% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:05 PMApr 27th, 2016 7:50 PMSep 18th, 2018 12:39 AM (216d) (PST)Aug 19th, 2018 10:48 AM (245d) (PST)Aug 19th, 2018 10:39 AM (245d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7532445090.7090.3480.0912.5890.071974

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,19214,65930,53343215155430,287

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1935.3h/80.6d 13,730 10,519 15,304 300.6k 2,538 7,188 8,213 87.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A++
Kills:1,211
Deaths:360
KDR:3.364
Accuracy:31.999% A++
HSR:34.847% A+
Lasher X2
B+
Kills:1,181
Deaths:759
KDR:1.556
Accuracy:29.587% B+
HSR:3.472% C
Flare VE6
B+
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:24.603% B+
HSR:25.431% C++
NS-15M1
B+
Kills:1,158
Deaths:442
KDR:2.620
Accuracy:25.012% B+
HSR:22.539% C+
Orion VS54
C++
Kills:1,157
Deaths:779
KDR:1.485
Accuracy:21.416% C++
HSR:20.570% D
SVA-88
C
Kills:1,151
Deaths:743
KDR:1.549
Accuracy:21.908% C
HSR:22.328% C-
Betelgeuse 54-A
B+
Kills:634
Deaths:228
KDR:2.781
Accuracy:26.816% C++
HSR:35.016% B+
NS-15M AE
B+
Kills:355
Deaths:138
KDR:2.572
Accuracy:28.676% B+
HSR:23.944% C
Pulsar LSW
C
Kills:110
Deaths:58
KDR:1.897
Accuracy:17.868% D--
HSR:21.818% C
Kills:8,117
Deaths (as Heavy Assault):3,969
Deaths (to Heavy Assaults):11,822
KDR:2.0451
Kill Difference:4,148
Playtime:236.226 hours
Usage:12%
Score:7.184m
Score/min:507
Accuracy (listed only):25.320%
HSR (listed only):23.329%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
M
Kills:5,001
Deaths:1,334
KDR:3.749
Accuracy:73.897% M
HSR:12.837% C-
Eclipse VE3A
A+
Kills:2,985
Deaths:2,407
KDR:1.240
Accuracy:33.443% A+
HSR:20.972% C*
Solstice SF
B+
Kills:2,840
Deaths:1,628
KDR:1.744
Accuracy:26.788% B+
HSR:8.415% D**
Pulsar C
B+
Kills:1,628
Deaths:1,329
KDR:1.225
Accuracy:26.777% B+
HSR:23.956% C++
Deimos VA29
B+
Kills:1,386
Deaths:1,124
KDR:1.233
Accuracy:65.181% B+
HSR:10.967% D--
NS Baron G5G
B**
Kills:1,352
Deaths:808
KDR:1.673
Accuracy:57.033% B**
HSR:11.982% D
VX6-7
C+
Kills:1,348
Deaths:826
KDR:1.632
Accuracy:23.788% C+
HSR:17.507% D
Eidolon VE33
B+
Kills:1,214
Deaths:913
KDR:1.330
Accuracy:30.254% B+
HSR:28.336% B+
NS Baron G5
C
Kills:1,204
Deaths:1,108
KDR:1.087
Accuracy:40.468% C
HSR:10.050% D--
Pandora VX25
C+
Kills:1,175
Deaths:1,099
KDR:1.069
Accuracy:39.726% C+
HSR:12.255% D
NS-11C
B+
Kills:1,162
Deaths:1,082
KDR:1.074
Accuracy:26.082% B+
HSR:15.146% D
Zenith VX-5
C++
Kills:1,160
Deaths:1,039
KDR:1.116
Accuracy:25.773% C++
HSR:17.672% D
Thanatos VE70
C
Kills:1,158
Deaths:834
KDR:1.388
Accuracy:36.769% C
HSR:10.363% D*
NS Baron G5AE
B++
Kills:1,124
Deaths:644
KDR:1.745
Accuracy:54.010% B++
HSR:13.078% C-
Solstice Burst
A++
Kills:625
Deaths:275
KDR:2.273
Accuracy:32.143% B**
HSR:34.560% A++
VE-LR Obelisk
M+
Kills:246
Deaths:102
KDR:2.412
Accuracy:52.206% M+
HSR:45.122% A+
Phobos VX86
A
Kills:169
Deaths:96
KDR:1.760
Accuracy:74.396% A
HSR:13.610% C-
Chaos
C
Kills:168
Deaths:127
KDR:1.323
Accuracy:50.891% C
HSR:7.738% D**
Kills:25,945
Deaths (as Engineer):16,775
Deaths (to Engineers):8,661
KDR:1.54665
Kill Difference:9,170
Playtime:649.528 hours
Usage:34%
Score:17.357m
Score/min:445
Accuracy (listed only):42.757%
HSR (listed only):17.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M
Kills:5,001
Deaths:1,334
KDR:3.749
Accuracy:73.897% M
HSR:12.837% C-
Deimos VA29
B+
Kills:1,386
Deaths:1,124
KDR:1.233
Accuracy:65.181% B+
HSR:10.967% D--
NS Baron G5G
B**
Kills:1,352
Deaths:808
KDR:1.673
Accuracy:57.033% B**
HSR:11.982% D
NS Baron G5
C
Kills:1,204
Deaths:1,108
KDR:1.087
Accuracy:40.468% C
HSR:10.050% D--
Pandora VX25
C+
Kills:1,175
Deaths:1,099
KDR:1.069
Accuracy:39.726% C+
HSR:12.255% D
Corvus VA55
B+
Kills:1,165
Deaths:520
KDR:2.240
Accuracy:26.254% B+
HSR:24.893% C**
Thanatos VE70
C
Kills:1,158
Deaths:834
KDR:1.388
Accuracy:36.769% C
HSR:10.363% D*
Sirius SX12
B+
Kills:1,157
Deaths:1,024
KDR:1.130
Accuracy:26.770% B+
HSR:18.064% C+
Eridani SX5
B
Kills:1,156
Deaths:991
KDR:1.167
Accuracy:28.088% B
HSR:16.955% C
NS-7 PDW
B+
Kills:1,156
Deaths:863
KDR:1.340
Accuracy:27.821% B+
HSR:19.723% C**
MKV Suppressed
C**
Kills:1,148
Deaths:1,017
KDR:1.129
Accuracy:27.252% C**
HSR:16.202% C--
NS Baron G5AE
B++
Kills:1,124
Deaths:644
KDR:1.745
Accuracy:54.010% B++
HSR:13.078% C-
H-V45
B++
Kills:579
Deaths:292
KDR:1.983
Accuracy:27.800% B++
HSR:22.280% C++
CME
C++
Kills:323
Deaths:222
KDR:1.455
Accuracy:26.912% C++
HSR:22.601% C+
Terminus VX-9
B+
Kills:281
Deaths:212
KDR:1.325
Accuracy:27.849% B+
HSR:26.335% C+
Equinox VE2 Burst
B+
Kills:240
Deaths:108
KDR:2.222
Accuracy:30.136% B+
HSR:28.750% C++
NS-11P
A++
Kills:233
Deaths:129
KDR:1.806
Accuracy:31.085% A++
HSR:25.751% B**
Phobos VX86
A
Kills:169
Deaths:96
KDR:1.760
Accuracy:74.396% A
HSR:13.610% C-
Chaos
C
Kills:168
Deaths:127
KDR:1.323
Accuracy:50.891% C
HSR:7.738% D**
Equinox VE2
C
Kills:107
Deaths:57
KDR:1.877
Accuracy:24.457% C
HSR:7.477% F-
Kills:20,282
Deaths (as Combat Medic):12,609
Deaths (to Combat Medics):5,216
KDR:1.60853
Kill Difference:7,673
Playtime:78.514 hours
Usage:4%
Score:2.621m
Score/min:556
Accuracy (listed only):39.840%
HSR (listed only):16.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
M
Kills:5,001
Deaths:1,334
KDR:3.749
Accuracy:73.897% M
HSR:12.837% C-
Eclipse VE3A
A+
Kills:2,985
Deaths:2,407
KDR:1.240
Accuracy:33.443% A+
HSR:20.972% C*
Solstice SF
B+
Kills:2,840
Deaths:1,628
KDR:1.744
Accuracy:26.788% B+
HSR:8.415% D**
Pulsar C
B+
Kills:1,628
Deaths:1,329
KDR:1.225
Accuracy:26.777% B+
HSR:23.956% C++
Deimos VA29
B+
Kills:1,386
Deaths:1,124
KDR:1.233
Accuracy:65.181% B+
HSR:10.967% D--
NS Baron G5G
B**
Kills:1,352
Deaths:808
KDR:1.673
Accuracy:57.033% B**
HSR:11.982% D
VX6-7
C+
Kills:1,348
Deaths:826
KDR:1.632
Accuracy:23.788% C+
HSR:17.507% D
NS Baron G5
C
Kills:1,204
Deaths:1,108
KDR:1.087
Accuracy:40.468% C
HSR:10.050% D--
Pandora VX25
C+
Kills:1,175
Deaths:1,099
KDR:1.069
Accuracy:39.726% C+
HSR:12.255% D
NS-11C
B+
Kills:1,162
Deaths:1,082
KDR:1.074
Accuracy:26.082% B+
HSR:15.146% D
Zenith VX-5
C++
Kills:1,160
Deaths:1,039
KDR:1.116
Accuracy:25.773% C++
HSR:17.672% D
Thanatos VE70
C
Kills:1,158
Deaths:834
KDR:1.388
Accuracy:36.769% C
HSR:10.363% D*
Sirius SX12
B+
Kills:1,157
Deaths:1,024
KDR:1.130
Accuracy:26.770% B+
HSR:18.064% C+
Eridani SX5
B
Kills:1,156
Deaths:991
KDR:1.167
Accuracy:28.088% B
HSR:16.955% C
NS-7 PDW
B+
Kills:1,156
Deaths:863
KDR:1.340
Accuracy:27.821% B+
HSR:19.723% C**
MKV Suppressed
C**
Kills:1,148
Deaths:1,017
KDR:1.129
Accuracy:27.252% C**
HSR:16.202% C--
NS Baron G5AE
B++
Kills:1,124
Deaths:644
KDR:1.745
Accuracy:54.010% B++
HSR:13.078% C-
Solstice Burst
A++
Kills:625
Deaths:275
KDR:2.273
Accuracy:32.143% B**
HSR:34.560% A++
Phobos VX86
A
Kills:169
Deaths:96
KDR:1.760
Accuracy:74.396% A
HSR:13.610% C-
Chaos
C
Kills:168
Deaths:127
KDR:1.323
Accuracy:50.891% C
HSR:7.738% D**
Kills:29,102
Deaths (as Light Assault):19,655
Deaths (to Light Assaults):7,404
KDR:1.48064
Kill Difference:9,447
Playtime:764.531 hours
Usage:40%
Score:25.844m
Score/min:563
Accuracy (listed only):39.855%
HSR (listed only):15.603%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,301
Deaths:82
KDR:15.866
Accuracy:41.710% B++
HSR:90.392% B**
Sirius SX12
B+
Kills:1,157
Deaths:1,024
KDR:1.130
Accuracy:26.770% B+
HSR:18.064% C+
Eridani SX5
B
Kills:1,156
Deaths:991
KDR:1.167
Accuracy:28.088% B
HSR:16.955% C
NS-7 PDW
B+
Kills:1,156
Deaths:863
KDR:1.340
Accuracy:27.821% B+
HSR:19.723% C**
MKV Suppressed
C**
Kills:1,148
Deaths:1,017
KDR:1.129
Accuracy:27.252% C**
HSR:16.202% C--
Nyx VX31
B**
Kills:655
Deaths:291
KDR:2.251
Accuracy:40.317% B**
HSR:30.076% C+
Beamer VS3-FB
B**
Kills:473
Deaths:419
KDR:1.129
Accuracy:32.537% C++
HSR:33.404% B**
Ghost
B*
Kills:399
Deaths:111
KDR:3.595
Accuracy:43.356% B++
HSR:77.694% B*
NS-44L Blackhand
A+
Kills:381
Deaths:159
KDR:2.396
Accuracy:55.670% A+
HSR:51.181% B++
NS-44 Commissioner
C+
Kills:311
Deaths:317
KDR:0.981
Accuracy:30.682% D
HSR:20.900% C+
NS-AM7 Archer
B*
Kills:252
Deaths:247
KDR:1.020
Accuracy:60.199% C*
HSR:25% B*
Artemis VX26
B+
Kills:120
Deaths:74
KDR:1.622
Accuracy:27.892% C++
HSR:26.667% B+
Manticore SX40
C
Kills:74
Deaths:36
KDR:2.056
Accuracy:22.792% D--
HSR:18.919% C
Cerberus
A
Kills:68
Deaths:76
KDR:0.895
Accuracy:27.954% D
HSR:33.824% A
Phantom VA23
A*
Kills:65
Deaths:35
KDR:1.857
Accuracy:36.539% C*
HSR:47.692% A*
Spiker
M**
Kills:52
Deaths:51
KDR:1.020
Accuracy:29.403% C+
HSR:48.077% M**
Kills:8,768
Deaths (as Infiltrator):5,793
Deaths (to Infiltrators):4,080
KDR:1.51355
Kill Difference:2,975
Playtime:102.016 hours
Usage:5%
Score:2.424m
Score/min:396
Accuracy (listed only):34.936%
HSR (listed only):35.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:613
Deaths:210
KDR:2.919
Accuracy:18.338% C
HSR:19.902% C
Blueshift VM5
C
Kills:610
Deaths:210
KDR:2.905
Accuracy:18.018% C
HSR:16.885% D
NS-10 Burster
C
Kills:346
Deaths:144
KDR:2.403
Accuracy:27.186% C
HSR:4.624% C
NS-10 Burster
C
Kills:340
Deaths:144
KDR:2.361
Accuracy:27.137% C
HSR:2.941% D--
Cosmos VM3
D-
Kills:145
Deaths:47
KDR:3.085
Accuracy:12.391% D--
HSR:15.862% D-
Comet VM2
C*
Kills:131
Deaths:81
KDR:1.617
Accuracy:44.914% C*
HSR:2.290% D--
Cosmos VM3
B
Kills:130
Deaths:47
KDR:2.766
Accuracy:12.820% D-
HSR:20.769% B
Comet VM2
B**
Kills:109
Deaths:81
KDR:1.346
Accuracy:46.396% C++
HSR:6.422% B**
Kills:2,424
Deaths (as MAX Suit):482
Deaths (to MAX Suits):2,839
KDR:5.02905
Kill Difference:1,942
Playtime:94.941 hours
Usage:5%
Score:3.185m
Score/min:559
Accuracy (listed only):25.900%
HSR (listed only):11.212%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:3,526
V. Kills:69 N/A
Deaths:381
KDR:9.255
Accuracy:50.050% A
KPH:85.600 A
VKPH:1.700 D
Dual Photon Pods
C*
Kills:1,771
V. Kills:464 381%
Deaths:125
KDR:14.168
Accuracy:59.941% B*
KPH:78.800 C+
VKPH:20.600 C*
Maelstrom Turbo Laser
C+
Kills:291
V. Kills:233 124%
Deaths:311
KDR:0.936
Accuracy:30.444% C+
KPH:6.200 D
VKPH:4.900 D
Hornet Missiles
A*
Kills:149
V. Kills:34 426%
Deaths:13
KDR:11.462
Accuracy:69.642% B*
KPH:192.900 A*
VKPH:44 C*
Photon A2A Missile Pods
C
Kills:98
V. Kills:104 93%
Deaths:18
KDR:5.444
Accuracy:68.574% F-
KPH:29.100 D
VKPH:30.900 C
Kills:5,835 (3,817 + 0)
Deaths:848
KDR:6.881
VKDR:1.066
Vehicle Kills:904
Kill Difference:4,987
Playtime:115.002 hours
Usage:6%
Score:2.604m
Score/min:377
Piloting Accuracy:30.444%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:59
V. Kills:7 N/A
Deaths:3
KDR:19.667
Accuracy:37.791% D
KPH:212,400 U
VKPH:25,200 U
Kills:59 (0 + 59)
Deaths:3
KDR:19.667
VKDR:2.333
Vehicle Kills:7
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.037m
Score/min:1,117,140
Piloting Accuracy:N/A%
Gunner Accuracy:37.791%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:1,553
V. Kills:151 N/A
Deaths:141
KDR:11.014
Accuracy:35.215% C-
KPH:81.600 M+
VKPH:7.900 C+
L100 Python HESH
B++
Kills:802
V. Kills:45 N/A
Deaths:26
KDR:30.846
Accuracy:55.573% B++
KPH:49.800 C+
VKPH:2.800 D**
Skyguard
B
Kills:614
V. Kills:427 143%
Deaths:102
KDR:6.020
Accuracy:28.846% C+
KPH:16 C**
VKPH:11.100 B
L100 Python AP
B*
Kills:191
V. Kills:96 197%
Deaths:34
KDR:5.618
Accuracy:52.235% C--
KPH:40.200 B*
VKPH:20.200 B+
L100 Python HEAT
A++
Kills:83
V. Kills:12 N/A
Deaths:2
KDR:41.500
Accuracy:49.206% C
KPH:53.800 A++
VKPH:7.800 D-
Kills:3,243 (3,243 + 0)
Deaths:305
KDR:10.633
VKDR:2.397
Vehicle Kills:731
Kill Difference:2,938
Playtime:79.866 hours
Usage:4%
Score:1.960m
Score/min:409
Driving Accuracy:49.206%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:1,909
V. Kills:387 492%
Deaths:114
KDR:16.746
Accuracy:50.966% C*
KPH:42.700 A*
VKPH:8.600 C+
Supernova VPC
B**
Kills:948
V. Kills:96 N/A
Deaths:72
KDR:13.167
Accuracy:55.895% B+
KPH:63.600 B**
VKPH:6.400 C
Saron HRB
A++
Kills:265
V. Kills:96 273%
Deaths:10
KDR:26.500
Accuracy:36.273% D-
KPH:45 A++
VKPH:16.300 C++
Supernova FPC
C+
Kills:166
V. Kills:106 155%
Deaths:21
KDR:7.905
Accuracy:41.463% D**
KPH:22.200 C
VKPH:14.200 C+
Kills:3,288 (3,023 + 265)
Deaths:217
KDR:15.152
VKDR:3.157
Vehicle Kills:685
Kill Difference:3,071
Playtime:72.993 hours
Usage:4%
Score:1.798m
Score/min:411
Driving Accuracy:41.463%
Gunner Accuracy:36.273%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:98
V. Kills:33 288%
Deaths:6
KDR:16.333
Accuracy:59.084% C++
KPH:95.400 A**
VKPH:32.100 B**
M12 Kobalt-H
C+
Kills:56
V. Kills: N/A
Deaths:1
KDR:56
Accuracy:17.905% D--
KPH:127.100 C+
VKPH:0 F
M40 Fury-H
C++
Kills:54
V. Kills:9 N/A
Deaths:2
KDR:27
Accuracy:34.191% D-
KPH:96.800 C++
VKPH:16.100 C+
Kills:208 (0 + 208)
Deaths:9
KDR:23.111
VKDR:4.667
Vehicle Kills:42
Kill Difference:199
Playtime:2.026 hours
Usage:0%
Score:0.089m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:34.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:140
V. Kills:4 N/A
Deaths:12
KDR:11.667
Accuracy:13.944% D-
KPH:76.700 B
VKPH:2.200 C--
M60-G Bulldog
B*
Kills:101
V. Kills:9 N/A
Deaths:6
KDR:16.833
Accuracy:33.820% C+
KPH:41.100 B*
VKPH:3.700 D
M40 Fury
B**
Kills:70
V. Kills:3 N/A
Deaths:5
KDR:14
Accuracy:29.013% D
KPH:66.800 B**
VKPH:2.900 D*
Kills:311 (0 + 311)
Deaths:23
KDR:13.522
VKDR:0.696
Vehicle Kills:16
Kill Difference:288
Playtime:5.329 hours
Usage:0%
Score:0.129m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:29.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:150
V. Kills:15 N/A
Deaths:75
KDR:2
Accuracy:31.103% F
KPH:25.600 C*
VKPH:2.600 D-
Kills:150 (150 + 0)
Deaths:75
KDR:2
VKDR:0.200
Vehicle Kills:15
Kill Difference:75
Playtime:5.851 hours
Usage:0%
Score:0.060m
Score/min:172
Driving Accuracy:31.103%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,1535,0491,3783.664A++1.6317.235%D**N/A168.3A*36.8B+161530h0.7A+4.2B++
Nova 5,0075,0011,3343.749A++1.7173.897%M12.837%C-37.1C++N/A201134.7h6.8D**9.2B
C-4 ARX 5,4544,4681,1423.912B**1.8821.9%D--N/A202.2A++44.6B+181622.1h0.9B*4B+
Light PPA 3,5953,5263819.255B*7.2250.05%AN/A85.6A1.7D45341.2h7.3B++14.5B++
Eclipse VE3A 3,0422,9852,4071.24C+0.8033.443%A+20.972%C*41.8C*N/A16171.4h10.1B*30.1B**
Solstice SF 2,8602,8401,6281.744B*0.2926.788%B+8.415%D**30B++N/A19294.6h6.8B++25.3B**
Sticky Grenade 2,3092,29612296N/A2,293.9654.96%B+N/A2870S16.3B+111570.8h0.8A+1.4B**
Supernova PC 2,2961,90911416.746A++14.7150.966%C*2.357%C+42.7A*8.7C++34144.7h2.9A+5.7A
Dual Photon Pods 2,2351,77112514.168B**12.1359.941%B*1.016%C78.7C+20.6C*61822.5h16.6B++27.7B++
Pulsar C 1,6451,6281,3291.225C++0.8126.777%B+23.956%C++28.3C++N/A18157.6h9.2B*34.5B+
C75 Viper 1,7041,55314111.014A++8.9835.215%C-N/A81.7M+7.9C+48619h5.3A+15A
Deimos VA29 1,3941,3861,1241.233C+0.8065.181%B+10.967%D--45.9C*N/A20630.2h1.8B**2.8B+
Tank Mine 2,2141,3782695.123A3.0922.411%D-N/A160.2B**97.2B**20538.6h0.9A++3.8A+
NS Baron G5G 1,3671,3528081.673B+0.3657.033%B**11.982%D59.6B**N/A17622.7h3.3B**5.8B**
Frag Grenade 1,3611,35111351N/A1,348.9651.085%B++N/A1501.1S11.1C**71820.9h1.6A*3A+
VX6-7 1,3531,3488261.632B+0.4023.788%C+17.507%D22.8CN/A15659.2h10.8B+45.4B+
Phaseshift VX-S 1,3031,3018215.866S13.8341.71%B++90.392%B**49.7AN/A29026.2h1.8B++4.4B*
Eidolon VE33 1,2371,2149131.33C*0.7130.254%B+28.336%B+24.9C++N/A9848.8h7.3B++24.2B++
Ursa 1,2371,2113603.364A**1.3331.999%A++34.847%A+58.5B*1.3A*23720.7h8.5B**26.6B*
NS Baron G5 1,2101,2041,1081.087C+0.9540.468%C10.05%D--36.3C*N/A16033.2h3.4B**8.4C++
Lasher X2 1,1931,1817591.556B**0.4829.587%B+3.472%C33.2C*N/A23035.6h19.8C++67B+
Pandora VX25 1,1791,1751,0991.069C+0.9739.726%C+12.255%D37.7C++N/A17631.2h3.7B++9.2B+
Corvus VA55 1,1831,1655202.24A+0.2026.254%B+24.893%C**38.1B+N/A22130.6h10B**38B++
NS-11C 1,1621,1621,0821.074C++0.9626.082%B+15.146%D32.9B+N/A22335.3h9.8B**37.8B*
Flare VE6 1,1641,1604622.511A0.4824.603%B+25.431%C++62.4B*N/A31818.6h8.1B**32.9B++
Zenith VX-5 1,1651,1601,0391.116C+0.9225.773%C++17.672%D34.2C++N/A16733.9h10.1B**39.2B+
NS-15M1 1,1681,1584422.62B*0.5825.012%B+22.539%C+59.1B++N/A29719.6h10.7B++42.7B+
Thanatos VE70 1,1581,1588341.388B++0.6536.769%C10.363%D*34.8B+N/A15333.3h3.4B**9.3B++
Sirius SX12 1,1691,1571,0241.13C++0.9126.77%B+18.064%C+36.2B+N/A26332h11.3B*42.2B+
Orion VS54 1,1641,1577791.485C++0.5521.416%C++20.57%D45.6B++N/A43325.4h10.1B*47.1B+
Eridani SX5 1,1591,1569911.166C+0.8728.088%B16.955%C41.7BN/A28127.7h9.4B*33.5B+
NS-7 PDW 1,1751,1568631.34B+0.7027.821%B+19.723%C**46.1B**N/A28625.1h11B**39.7B++
SVA-88 1,1621,1517431.549C+0.4921.908%C22.328%C-43.6C+N/A26926.4h10.7B+48.8C*
MKV Suppressed 1,1481,1481,0171.129C++0.9127.252%C**16.202%C--43.5B+N/A34426.4h10.5B*38.6B+
NS Baron G5AE 1,1381,1246441.745B0.2954.01%B++13.078%C-54.3B+N/A30420.7h3.2B**5.8C++
Supernova VPC 1,0449487213.167C*11.1355.895%B+1.582%C++63.6B**6.4C41014.9h2.4B**4.3B*
L100 Python HESH 8478022630.846A++28.8155.573%B++N/A49.8C+2.8D**35716.1h2.7B*4.9B*
Proximity Mine 6706671713.901C+1.8741.523%C+N/A185.3A+N/A8943.6h1.2A*2.9A
Nyx VX31 6656552912.251C*0.2240.317%B**30.076%C+49.2B+N/A11913.3h4.6B*11.3B*
Betelgeuse 54-A 6376342282.781C+0.7526.816%C++35.016%B+59.3C+N/A34610.7h9.4B*35B+
Solstice Burst 6376252752.273B++0.2432.143%B**34.56%A++49.6B+1B**26812.6h9.4A29.4B*
Force-Blade 65261725,9300.024C+2.0136.3%B+2.431%D0.7C++N/A3929.6h1.9B++5.1B+
Skyguard 1,0416141026.02A3.9828.846%C+1.14%D16C**11.1B36338.4h115.1B399.1B
Blueshift VM5 6196132102.919C**0.8818.338%C19.902%C44.7B++N/A27813.7h11.2A+60.8B++
Blueshift VM5 6166102102.905C**0.8718.018%C16.885%D44.5B++N/A28413.7h11A+61.2B+
H-V45 5825792921.983B0.0527.8%B++22.28%C++44.2B+N/A19813.1h10.7B**38.4B*
MANA Anti-Personnel Turret 4984961293.845N/A1.8118.461%UN/A4960U20U16377200.1h16.8T*91.1T*
Beamer VS3-FB 4774734191.129C+0.9132.537%C++33.404%B**29.7C--N/A19815.9h7.4B+22.7B+
Ghost 4003991113.595C**1.5643.356%B++77.694%B*44.8C**N/A2908.9h1.7B**4B*
NS-44L Blackhand 3843811592.396B**0.3655.67%A+51.181%B++58.6A*N/A2626.5h3.1B**5.6B*
NS-15M AE 3563551382.572C**0.5428.676%B+23.944%C56.3C++N/A2286.3h9.9B++34.7B+
NS-10 Burster 6133461442.403A++0.3727.186%C4.624%C5.8C++4.5B+18260h122.4B++450.1B+
NS Decimator 5443442811.224C*0.8169.412%B**4.651%A*38.7C**22.5B*8468.9h5.2C+7.5C**
NS-10 Burster 5863401442.361A*0.3327.137%C2.941%D--5.6C+4.1B+18060.4h126.4C**465.7C*
CME 3263232221.455C*0.5826.912%C++22.601%C+25.2C-N/A12312.8h13.8C++51.2C*
NS-44 Commissioner 3133113170.981C++1.0530.682%D20.9%C+32.1C+N/A1809.7h3.7C**12.2C+
Anti-Vehicle Grenade 3142971297N/A294.9664.145%A+N/A990M+56.7C-135740.3h2.1A++3.2A+
Maelstrom Turbo Laser 5242913110.936C1.1030.444%C+2.749%C++6.2D4.9D13847.2h157.5D517.4C-
Terminus VX-9 2872812121.325C+0.7127.849%B+26.335%C+39.6C++N/A3397.1h12.1C*43.6B
Saron HRB 3612651026.5S24.4636.273%D-N/A44.9A++16.3C++7615.9h6.6A**18.2A++
NS-AM7 Archer 2992522471.02A1.0260.199%C*25%B*15A++2.8C++14116.8h7.2B**11.9B**
VE-LR Obelisk 2552461022.412B+0.3852.206%M+45.122%A+21.2C--N/A5011.6h6.9C++13.3B*
Equinox VE2 Burst 2442401082.222C**0.1930.136%B+28.75%C++42.1C+N/A3045.7h11.1B++36.7B++
NS-11P 2382331291.806B+0.2331.085%A++25.751%B**49.6A1.1A++2904.7h11.4B**36.6B**
Lancer VS22 4332041301.569B**0.4748.193%FN/A14.6C++16.4B+72114h12.8B+26.5B+
L100 Python AP 287191345.618C*3.5852.235%C--3.141%C*39.8B*20B5894.8h4.3B**8.2B*
Phobos VX86 170169961.76B0.2874.396%A13.61%C-54.5B+N/A2303.1h1.8B**2.4B*
Chaos 1691681271.323C+0.7150.891%C7.738%D**41CN/A2524.1h3.6B*7B+
Supernova FPC 272166217.905B5.8741.463%D**2.41%C+22.1C14.1C5527.5h4.5B++10.9C+
M40 Fury-F 165150752C**0.0431.103%FN/A25.4C*2.5D-1725.9h5.2B**16.7B++
Hornet Missiles 1831491311.462B**9.4369.642%B*1.342%C186.3A++42.5C*21550.8h6.9B+9.9B*
Cosmos VM3 147145473.085B++1.0512.391%D--15.862%D-23C-N/A2696.3h13B+104.7C+
M12 Kobalt 1441401211.667C+9.6313.944%D-21.429%B++77.8B+2.2C--4631.8h14B**100.6C**
Rocklet Rifle 2561361081.259B**0.7862.54%B**N/A36.8B++32.4B++6173.7h39.3C+62.8B+
Comet VM2 174131811.617B*0.4244.914%C*2.29%D--16.8B**5.5B++3297.8h13.1B**29.1B*
Cosmos VM3 131130472.766B+0.7312.82%D-20.769%B20.6C--N/A2606.3h14.8C+115.6C
MANA Anti-Vehicle Turret 229127582.19C+0.1548.581%C--N/A1270D1020D12199200.1h8.1C+16.6C+
Artemis VX26 120120741.622C**0.4127.892%C++26.667%B+36.4C++N/A2483.3h9.1B**32.8B++
Pulsar LSW 112110581.897B+0.1417.868%D--21.818%C26.8DN/A3144.1h11.1B+62.3C+
Comet VM2 161109811.346B+0.6946.396%C++6.422%B**14.7B+7B**3167.4h15.8B**34.1B*
Equinox VE2 110107571.877B++0.1624.457%C7.477%F-34.5C++1B*2133.1h6.3A*25.8B**
Lumine Edge 1071032,0810.049C1.9934.722%B++11.651%D1.5C-N/A668.6h1.5C+4.2B+
M60-G Bulldog 110101616.833S14.8033.82%C+6.931%A**40.4B++3.6D3662.5h5.5B*16.3B++
E540 Halberd-H 13198616.333B++14.3059.084%C++1.02%D98A**33A8161h4.1B**6.9B**
Photon A2A Missile Pods 20298185.444C++3.4168.574%F-N/A28.8D30.6C-7963.4h7B++10.2C**
MAX Punch 88865040.171B+1.8636.279%DN/A1.3C+N/A465.9h1.8C++5C++
M60-A Bulldog 9085614.167C+12.1343.064%C4.706%A++42.5B2.5D3722h4.2B**9.8B++
L100 Python HEAT 9583241.5S39.4649.206%C1.205%D-55.3A++8D5861.5h2.6A++5.3A+
Damascus Edge 84804,5830.017C-2.0225.073%C11.25%B++0.5CN/A3168.3h2.1C*8.5C*
Manticore SX40 7474362.056B**0.0222.792%D--18.919%C33.6C*N/A2452.2h8.2C+35.8C
S1 11974174.353S2.3257.478%C++2.703%C+25.5C++15.5B10192.9h5.3B++9.2B++
M40 Fury 7370514A11.9629.013%D2.857%A70B**3D*3891h7.5B**25.9B++
Cerberus 6968760.895C+1.1427.954%D33.824%A15.8DN/A1054.3h5.7B20.4C++
Spear Anti-Vehicle Phalanx Turret 11868611.333B++9.3057.865%A1.471%D*52.3B*38.5A++14671.3h8.9C*15.4B++
Phantom VA23 6565351.857C+0.1836.539%C*47.692%A*38.2C+N/A1981.7h3.8B++10.4B+
L105 Zephyr 6659319.667A17.6337.791%DN/A590U70S3723800.1h6.6C++17.5C+
M12 Kobalt-H 5656156A**53.9617.905%D--21.429%B**140C*N/A6410.4h12.8B+71.6C++
M40 Fury-H 6354227A24.9634.191%D-1.852%B++90C+15C+6340.6h6.9B+20.1C++
Spiker 5252511.02C+1.0229.403%C+48.077%M**20.8C--N/A1062.5h7.6B+25.8B+
NS Annihilator 12250153.333S1.3069.283%TN/A9.4C+13.6A3585.3h14.3D20.6D**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8048,8816h
Restoration Kit242350.5h
Motion Spotter53940.6h
Nanite Revive Grenade03060.1h
Nano-Armor Kit184319,88332.9h
Spawn Beacon105961.2h
Anti-Vehicle MANA Turret93442h
Spitfire Auto-Turret79531.1h
Deconstruction Tool06300h
Ammunition Package113,3711.3h
Shield Recharging Field79620.6h
Medical Kit2641,9674.8h
Anti-Infantry MANA Turret221,0241.7h
Hardlight Barrier2900.1h
Recon Detection Device73241.7h

Check the help document for the dictionary if you want to learn more about words used here.


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