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Archon XaeVS[GOKU] XaeVS
VS BR 76

KDR: 2.03

Score: 60.2m

Last Seen: Jul 7th, 2019 1:48 AM
- OFFLINE - 1166.3 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald
Level Progress (to 77): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Nova C-4 ARX Light PPA Eclipse VE3A Solstice SF Sticky Grenade Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,233,486 MLG Score: 986
Fun Score: N/A
Cheeseburgers Flipped: 761TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.442%23.608%64836117827,7241.287450.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.414%1.224B**0.419B-1.834F-HEAD ++ (~9.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.532B+9.60.331C**25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.208%0.973%1222312115,6546509378.6851603%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.492%0.302C*-0.569D0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.724B++17.90.662B+26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.063%1.449%613812066,282111313275.63914473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.997%-0.964D---0.716D-0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.8-0.213C14.5-0.161C32.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.199%7.219%547120784512262790.688672302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.249%-1.294D**0.683B+0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.68B+8.50.787B++29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.044%87.427%54212121,702127931.32969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.54%1.061B**1.322A-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.80.427B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.561%12.079%54612089,0571638205.5293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.366%1.745A++-0.505D1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.386C**5.1-0.043C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.2m337.7%538 (32.3k)505 (30.3k)2.0317485,18941,9292.363476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214185626.227%12.89%33802:5033

34% Engineer12% Heavy Assault39% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:05 PMApr 27th, 2016 7:50 PMAug 4th, 2019 6:17 PM (20d) (PST)Jul 6th, 2019 10:29 PM (49d) (PST)Jul 6th, 2019 9:48 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7502455050.7160.3520.0922.6560.071986

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,97814,68530,29343216159430,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1984.3h/82.7d 13,906 10,981 16,102 316.2k 2,629 7,408 8,427 89.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A++
Kills:1,211
Deaths:360
KDR:3.364
Accuracy:31.999% A++
HSR:34.847% A+
Flare VE6
B
Kills:1,160
Deaths:462
KDR:2.511
Accuracy:24.603% B
HSR:25.431% C++
NS-15M1
B+
Kills:1,158
Deaths:442
KDR:2.620
Accuracy:25.012% B+
HSR:22.539% C+
Orion VS54
C++
Kills:1,157
Deaths:779
KDR:1.485
Accuracy:21.416% C++
HSR:20.570% D
SVA-88
C
Kills:1,151
Deaths:743
KDR:1.549
Accuracy:21.908% C
HSR:22.328% C-
Betelgeuse 54-A
B+
Kills:635
Deaths:231
KDR:2.749
Accuracy:26.844% C++
HSR:34.961% B+
NS-15M AE
B+
Kills:355
Deaths:138
KDR:2.572
Accuracy:28.676% B+
HSR:23.944% C
Pulsar LSW
C
Kills:110
Deaths:58
KDR:1.897
Accuracy:17.868% D--
HSR:21.818% C
Kills:6,937
Deaths (as Heavy Assault):3,213
Deaths (to Heavy Assaults):12,249
KDR:2.15904
Kill Difference:3,724
Playtime:236.719 hours
Usage:12%
Score:7.190m
Score/min:506
Accuracy (listed only):24.791%
HSR (listed only):25.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
A**
Kills:5,001
Deaths:1,334
KDR:3.749
Accuracy:73.897% A**
HSR:12.837% C--
Eclipse VE3A
A+
Kills:3,103
Deaths:2,497
KDR:1.243
Accuracy:33.324% A+
HSR:20.819% C++
Solstice SF
B+
Kills:2,840
Deaths:1,628
KDR:1.744
Accuracy:26.788% B+
HSR:8.415% D**
NS Baron G5G
B**
Kills:1,705
Deaths:1,108
KDR:1.539
Accuracy:57.013% B**
HSR:11.965% D
Pulsar C
B+
Kills:1,631
Deaths:1,332
KDR:1.224
Accuracy:26.778% B+
HSR:23.973% C++
Deimos VA29
B
Kills:1,386
Deaths:1,124
KDR:1.233
Accuracy:65.181% B
HSR:10.967% D--
VX6-7
C+
Kills:1,348
Deaths:826
KDR:1.632
Accuracy:23.788% C+
HSR:17.507% D
Eidolon VE33
B+
Kills:1,214
Deaths:913
KDR:1.330
Accuracy:30.254% B+
HSR:28.336% B
NS Baron G5
C
Kills:1,204
Deaths:1,108
KDR:1.087
Accuracy:40.468% C
HSR:10.050% D--
Pandora VX25
C+
Kills:1,175
Deaths:1,099
KDR:1.069
Accuracy:39.726% C+
HSR:12.255% D
NS-11C
B+
Kills:1,162
Deaths:1,082
KDR:1.074
Accuracy:26.082% B+
HSR:15.146% D
Zenith VX-5
C++
Kills:1,160
Deaths:1,039
KDR:1.116
Accuracy:25.773% C++
HSR:17.672% D
Thanatos VE70
C
Kills:1,158
Deaths:834
KDR:1.388
Accuracy:36.769% C
HSR:10.363% D*
NS Baron G5AE
B++
Kills:1,132
Deaths:648
KDR:1.747
Accuracy:54.091% B++
HSR:13.074% C-
VE-C Horizon
B++
Kills:675
Deaths:453
KDR:1.490
Accuracy:38.715% B++
HSR:23.111% C+
Solstice Burst
A+
Kills:625
Deaths:275
KDR:2.273
Accuracy:32.143% B**
HSR:34.560% A+
VE-LR Obelisk
M++
Kills:271
Deaths:116
KDR:2.336
Accuracy:51.558% M++
HSR:45.387% A+
Phobos VX86
A
Kills:169
Deaths:96
KDR:1.760
Accuracy:74.396% A
HSR:13.610% C-
Chaos
C
Kills:168
Deaths:127
KDR:1.323
Accuracy:50.891% C
HSR:7.738% F
Kills:27,127
Deaths (as Engineer):17,639
Deaths (to Engineers):8,854
KDR:1.5379
Kill Difference:9,488
Playtime:678.536 hours
Usage:34%
Score:18.318m
Score/min:450
Accuracy (listed only):42.507%
HSR (listed only):17.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
A**
Kills:5,001
Deaths:1,334
KDR:3.749
Accuracy:73.897% A**
HSR:12.837% C--
NS Baron G5G
B**
Kills:1,705
Deaths:1,108
KDR:1.539
Accuracy:57.013% B**
HSR:11.965% D
Deimos VA29
B
Kills:1,386
Deaths:1,124
KDR:1.233
Accuracy:65.181% B
HSR:10.967% D--
NS Baron G5
C
Kills:1,204
Deaths:1,108
KDR:1.087
Accuracy:40.468% C
HSR:10.050% D--
Pandora VX25
C+
Kills:1,175
Deaths:1,099
KDR:1.069
Accuracy:39.726% C+
HSR:12.255% D
Corvus VA55
B
Kills:1,165
Deaths:520
KDR:2.240
Accuracy:26.254% B
HSR:24.893% C*
Thanatos VE70
C
Kills:1,158
Deaths:834
KDR:1.388
Accuracy:36.769% C
HSR:10.363% D*
Sirius SX12
B+
Kills:1,157
Deaths:1,024
KDR:1.130
Accuracy:26.770% B+
HSR:18.064% C+
Eridani SX5
C**
Kills:1,156
Deaths:991
KDR:1.167
Accuracy:28.088% C**
HSR:16.955% C-
NS-7 PDW
B+
Kills:1,156
Deaths:863
KDR:1.340
Accuracy:27.821% B+
HSR:19.723% C**
MKV Suppressed
C**
Kills:1,148
Deaths:1,017
KDR:1.129
Accuracy:27.252% C**
HSR:16.202% C--
NS Baron G5AE
B++
Kills:1,132
Deaths:648
KDR:1.747
Accuracy:54.091% B++
HSR:13.074% C-
CME
B
Kills:610
Deaths:406
KDR:1.502
Accuracy:28.313% B
HSR:22.623% C+
H-V45
B++
Kills:580
Deaths:294
KDR:1.973
Accuracy:27.771% B++
HSR:22.241% C++
Terminus VX-9
B+
Kills:325
Deaths:248
KDR:1.310
Accuracy:27.821% B+
HSR:26.462% C+
Equinox VE2 Burst
B+
Kills:240
Deaths:108
KDR:2.222
Accuracy:30.136% B+
HSR:28.750% C++
NS-11P
A++
Kills:233
Deaths:129
KDR:1.806
Accuracy:31.085% A++
HSR:25.751% B**
Phobos VX86
A
Kills:169
Deaths:96
KDR:1.760
Accuracy:74.396% A
HSR:13.610% C-
Chaos
C
Kills:168
Deaths:127
KDR:1.323
Accuracy:50.891% C
HSR:7.738% F
Equinox VE2
C
Kills:107
Deaths:57
KDR:1.877
Accuracy:24.457% C
HSR:7.477% F-
Kills:20,975
Deaths (as Combat Medic):13,135
Deaths (to Combat Medics):5,422
KDR:1.59688
Kill Difference:7,840
Playtime:78.523 hours
Usage:4%
Score:2.621m
Score/min:556
Accuracy (listed only):39.910%
HSR (listed only):16.600%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
A**
Kills:5,001
Deaths:1,334
KDR:3.749
Accuracy:73.897% A**
HSR:12.837% C--
Eclipse VE3A
A+
Kills:3,103
Deaths:2,497
KDR:1.243
Accuracy:33.324% A+
HSR:20.819% C++
Solstice SF
B+
Kills:2,840
Deaths:1,628
KDR:1.744
Accuracy:26.788% B+
HSR:8.415% D**
NS Baron G5G
B**
Kills:1,705
Deaths:1,108
KDR:1.539
Accuracy:57.013% B**
HSR:11.965% D
Pulsar C
B+
Kills:1,631
Deaths:1,332
KDR:1.224
Accuracy:26.778% B+
HSR:23.973% C++
Deimos VA29
B
Kills:1,386
Deaths:1,124
KDR:1.233
Accuracy:65.181% B
HSR:10.967% D--
VX6-7
C+
Kills:1,348
Deaths:826
KDR:1.632
Accuracy:23.788% C+
HSR:17.507% D
NS Baron G5
C
Kills:1,204
Deaths:1,108
KDR:1.087
Accuracy:40.468% C
HSR:10.050% D--
Pandora VX25
C+
Kills:1,175
Deaths:1,099
KDR:1.069
Accuracy:39.726% C+
HSR:12.255% D
NS-11C
B+
Kills:1,162
Deaths:1,082
KDR:1.074
Accuracy:26.082% B+
HSR:15.146% D
Zenith VX-5
C++
Kills:1,160
Deaths:1,039
KDR:1.116
Accuracy:25.773% C++
HSR:17.672% D
Thanatos VE70
C
Kills:1,158
Deaths:834
KDR:1.388
Accuracy:36.769% C
HSR:10.363% D*
Sirius SX12
B+
Kills:1,157
Deaths:1,024
KDR:1.130
Accuracy:26.770% B+
HSR:18.064% C+
Eridani SX5
C**
Kills:1,156
Deaths:991
KDR:1.167
Accuracy:28.088% C**
HSR:16.955% C-
NS-7 PDW
B+
Kills:1,156
Deaths:863
KDR:1.340
Accuracy:27.821% B+
HSR:19.723% C**
MKV Suppressed
C**
Kills:1,148
Deaths:1,017
KDR:1.129
Accuracy:27.252% C**
HSR:16.202% C--
NS Baron G5AE
B++
Kills:1,132
Deaths:648
KDR:1.747
Accuracy:54.091% B++
HSR:13.074% C-
VE-C Horizon
B++
Kills:675
Deaths:453
KDR:1.490
Accuracy:38.715% B++
HSR:23.111% C+
Solstice Burst
A+
Kills:625
Deaths:275
KDR:2.273
Accuracy:32.143% B**
HSR:34.560% A+
Phobos VX86
A
Kills:169
Deaths:96
KDR:1.760
Accuracy:74.396% A
HSR:13.610% C-
Chaos
C
Kills:168
Deaths:127
KDR:1.323
Accuracy:50.891% C
HSR:7.738% F
Kills:30,259
Deaths (as Light Assault):20,505
Deaths (to Light Assaults):7,728
KDR:1.47569
Kill Difference:9,754
Playtime:782.933 hours
Usage:39%
Score:26.418m
Score/min:562
Accuracy (listed only):39.798%
HSR (listed only):15.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,301
Deaths:82
KDR:15.866
Accuracy:41.710% B*
HSR:90.392% B**
Sirius SX12
B+
Kills:1,157
Deaths:1,024
KDR:1.130
Accuracy:26.770% B+
HSR:18.064% C+
Eridani SX5
C**
Kills:1,156
Deaths:991
KDR:1.167
Accuracy:28.088% C**
HSR:16.955% C-
NS-7 PDW
B+
Kills:1,156
Deaths:863
KDR:1.340
Accuracy:27.821% B+
HSR:19.723% C**
MKV Suppressed
C**
Kills:1,148
Deaths:1,017
KDR:1.129
Accuracy:27.252% C**
HSR:16.202% C--
Nyx VX31
B**
Kills:664
Deaths:296
KDR:2.243
Accuracy:40.117% B**
HSR:29.669% C+
Beamer VS3-FB
B*
Kills:486
Deaths:434
KDR:1.120
Accuracy:32.547% C++
HSR:33.333% B*
Ghost
B*
Kills:401
Deaths:113
KDR:3.549
Accuracy:43.238% B++
HSR:77.806% B*
NS-44L Blackhand
A++
Kills:381
Deaths:159
KDR:2.396
Accuracy:55.670% A++
HSR:51.181% B++
NS-44 Commissioner
C+
Kills:313
Deaths:319
KDR:0.981
Accuracy:30.733% D
HSR:20.767% C+
NS-AM7 Archer
B*
Kills:278
Deaths:280
KDR:0.993
Accuracy:59.800% C++
HSR:24.820% B*
Artemis VX26
B+
Kills:120
Deaths:74
KDR:1.622
Accuracy:27.892% C++
HSR:26.667% B+
Manticore SX40
C
Kills:74
Deaths:36
KDR:2.056
Accuracy:22.792% D--
HSR:18.919% C
Cerberus
B**
Kills:70
Deaths:78
KDR:0.897
Accuracy:28.143% C--
HSR:32.857% B**
Phantom VA23
A++
Kills:65
Deaths:35
KDR:1.857
Accuracy:36.539% C*
HSR:47.692% A++
Spiker
M**
Kills:52
Deaths:51
KDR:1.020
Accuracy:29.403% C+
HSR:48.077% M**
Kills:8,822
Deaths (as Infiltrator):5,852
Deaths (to Infiltrators):4,250
KDR:1.50752
Kill Difference:2,970
Playtime:102.328 hours
Usage:5%
Score:2.431m
Score/min:396
Accuracy (listed only):34.907%
HSR (listed only):35.820%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:616
Deaths:213
KDR:2.892
Accuracy:18.436% C
HSR:19.968% C
Blueshift VM5
C
Kills:614
Deaths:213
KDR:2.883
Accuracy:18.144% C
HSR:16.938% D-
NS-10 Burster
C
Kills:351
Deaths:145
KDR:2.421
Accuracy:27.200% C-
HSR:4.843% C
NS-10 Burster
C
Kills:342
Deaths:145
KDR:2.359
Accuracy:27.151% C
HSR:2.924% D--
Cosmos VM3
D
Kills:145
Deaths:47
KDR:3.085
Accuracy:12.391% D--
HSR:15.862% D
Comet VM2
C**
Kills:131
Deaths:81
KDR:1.617
Accuracy:45.339% C**
HSR:2.290% D-
Cosmos VM3
B
Kills:130
Deaths:47
KDR:2.766
Accuracy:12.820% D-
HSR:20.769% B
Comet VM2
B*
Kills:113
Deaths:81
KDR:1.395
Accuracy:46.815% C++
HSR:6.195% B*
Kills:2,442
Deaths (as MAX Suit):486
Deaths (to MAX Suits):2,882
KDR:5.02469
Kill Difference:1,956
Playtime:95.310 hours
Usage:5%
Score:3.196m
Score/min:559
Accuracy (listed only):26.037%
HSR (listed only):11.224%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:3,592
V. Kills:74 N/A
Deaths:393
KDR:9.140
Accuracy:49.772% A
KPH:85 A
VKPH:1.800 D
Dual Photon Pods
C*
Kills:1,771
V. Kills:464 381%
Deaths:125
KDR:14.168
Accuracy:59.941% B*
KPH:78.800 C+
VKPH:20.600 C*
Maelstrom Turbo Laser
C+
Kills:291
V. Kills:233 124%
Deaths:311
KDR:0.936
Accuracy:30.444% C+
KPH:6.200 D
VKPH:4.900 D
Hornet Missiles
A*
Kills:152
V. Kills:36 411%
Deaths:13
KDR:11.692
Accuracy:69.271% B*
KPH:196.800 A*
VKPH:46.600 C*
Photon A2A Missile Pods
C
Kills:98
V. Kills:104 93%
Deaths:18
KDR:5.444
Accuracy:68.463% F
KPH:28.700 D
VKPH:30.500 C
Kills:5,904 (3,883 + 0)
Deaths:860
KDR:6.865
VKDR:1.059
Vehicle Kills:911
Kill Difference:5,044
Playtime:116.117 hours
Usage:6%
Score:2.625m
Score/min:377
Piloting Accuracy:30.444%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:59
V. Kills:7 N/A
Deaths:3
KDR:19.667
Accuracy:37.791% D
KPH:212,400 U
VKPH:25,200 U
Kills:59 (0 + 59)
Deaths:3
KDR:19.667
VKDR:2.333
Vehicle Kills:7
Kill Difference:56
Playtime:0.001 hours
Usage:0%
Score:0.037m
Score/min:1,117,140
Piloting Accuracy:N/A%
Gunner Accuracy:37.791%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:1,553
V. Kills:151 N/A
Deaths:141
KDR:11.014
Accuracy:35.215% C-
KPH:81.600 M+
VKPH:7.900 C+
L100 Python HESH
B*
Kills:806
V. Kills:46 N/A
Deaths:26
KDR:31
Accuracy:55.632% B*
KPH:49.900 C+
VKPH:2.900 D**
Skyguard
B+
Kills:626
V. Kills:433 144%
Deaths:104
KDR:6.019
Accuracy:28.752% C+
KPH:16.200 C*
VKPH:11.200 B+
L100 Python AP
B++
Kills:191
V. Kills:96 197%
Deaths:34
KDR:5.618
Accuracy:52.235% C--
KPH:40.200 B++
VKPH:20.200 B
L100 Python HEAT
A++
Kills:83
V. Kills:12 N/A
Deaths:2
KDR:41.500
Accuracy:49.206% C
KPH:53.800 A++
VKPH:7.800 D-
Kills:3,259 (3,259 + 0)
Deaths:307
KDR:10.616
VKDR:2.404
Vehicle Kills:738
Kill Difference:2,952
Playtime:80.117 hours
Usage:4%
Score:1.971m
Score/min:410
Driving Accuracy:49.206%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,909
V. Kills:387 492%
Deaths:114
KDR:16.746
Accuracy:50.966% C*
KPH:42.700 A++
VKPH:8.600 C+
Supernova VPC
B**
Kills:948
V. Kills:96 N/A
Deaths:73
KDR:12.986
Accuracy:55.925% B+
KPH:63.400 B**
VKPH:6.400 C
Saron HRB
A*
Kills:265
V. Kills:96 273%
Deaths:10
KDR:26.500
Accuracy:36.273% D-
KPH:45 A*
VKPH:16.300 C++
Supernova FPC
C
Kills:166
V. Kills:106 155%
Deaths:21
KDR:7.905
Accuracy:41.463% D**
KPH:22.200 C
VKPH:14.200 C
Kills:3,288 (3,023 + 265)
Deaths:218
KDR:15.083
VKDR:3.142
Vehicle Kills:685
Kill Difference:3,070
Playtime:73.048 hours
Usage:4%
Score:1.801m
Score/min:411
Driving Accuracy:41.463%
Gunner Accuracy:36.273%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:105
V. Kills:34 300%
Deaths:6
KDR:17.500
Accuracy:59.448% C*
KPH:96.600 M
VKPH:31.300 B**
M12 Kobalt-H
C+
Kills:57
V. Kills: N/A
Deaths:1
KDR:57
Accuracy:17.817% D--
KPH:128.400 C+
VKPH:0 F
M40 Fury-H
C++
Kills:54
V. Kills:9 N/A
Deaths:2
KDR:27
Accuracy:34.191% D-
KPH:96.800 C++
VKPH:16.100 C+
Kills:216 (0 + 216)
Deaths:9
KDR:24
VKDR:4.778
Vehicle Kills:43
Kill Difference:207
Playtime:2.089 hours
Usage:0%
Score:0.092m
Score/min:731
Driving Accuracy:N/A%
Gunner Accuracy:34.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:193
V. Kills:19 N/A
Deaths:12
KDR:16.083
Accuracy:15.510% C--
KPH:87.500 B+
VKPH:8.600 A*
M60-G Bulldog
B++
Kills:101
V. Kills:9 N/A
Deaths:6
KDR:16.833
Accuracy:33.820% C+
KPH:41.100 B++
VKPH:3.700 D
M40 Fury
B*
Kills:70
V. Kills:3 N/A
Deaths:5
KDR:14
Accuracy:29.013% D
KPH:66.700 B*
VKPH:2.900 D*
Kills:364 (0 + 364)
Deaths:23
KDR:15.826
VKDR:1.348
Vehicle Kills:31
Kill Difference:341
Playtime:5.711 hours
Usage:0%
Score:0.140m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:29.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:152
V. Kills:15 N/A
Deaths:76
KDR:2
Accuracy:30.985% F
KPH:23.700 C++
VKPH:2.300 D-
Kills:152 (152 + 0)
Deaths:76
KDR:2
VKDR:0.197
Vehicle Kills:15
Kill Difference:76
Playtime:6.401 hours
Usage:0%
Score:0.061m
Score/min:158
Driving Accuracy:30.985%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,1605,0561,3783.669A+1.6417.254%D**N/A168.5A++36.8B+161830h0.7A+4.2B++
Nova 5,0075,0011,3343.749A++1.7273.897%A**12.837%C--37.1C++N/A201134.7h6.8D*9.2B
C-4 ARX 5,8494,7891,2563.813B**1.7821.963%D*N/A202.1A++44.7B+176023.7h0.9B**4B+
Light PPA 3,6663,5923939.14B*7.1149.772%AN/A84.9A1.7D44842.3h7.3B++14.6B++
Eclipse VE3A 3,1623,1032,4971.243C+0.7933.324%A+20.819%C++41.9C++N/A16174.1h10.1B++30.4B**
Solstice SF 2,8602,8401,6281.744B*0.2926.788%B+8.415%D**30B+N/A19294.6h6.8B++25.3B**
Sticky Grenade 2,4142,39912399N/A2,396.9755.673%BN/A2998.8S18.8B+106510.8h0.8A+1.5B**
Supernova PC 2,2961,90911416.746A++14.7150.966%C*2.357%C++42.7A++8.7C+34144.7h2.9A+5.7A
Dual Photon Pods 2,2351,77112514.168A12.1459.941%B*1.016%C78.7C+20.6C*61922.5h16.6B++27.7B++
NS Baron G5G 1,7241,7051,1081.539B+0.4957.013%B**11.965%D59.8B**N/A18128.5h3.4B*6B**
Pulsar C 1,6481,6311,3321.224C+0.8126.778%B+23.973%C++28.2C+N/A18157.8h9.2B*34.5B++
C75 Viper 1,7041,55314111.014A+8.9835.215%C-N/A81.7M+7.9C+48719h5.3A+15B**
Tank Mine 2,2311,3912715.133A3.1022.383%D-N/A161.7B**97.7A20478.6h0.9A++3.8A
Deimos VA29 1,3941,3861,1241.233C+0.8065.181%B10.967%D--45.9C++N/A20730.2h1.8B**2.8B+
Frag Grenade 1,3621,35211352N/A1,349.9751.108%B++N/A1502.2S11.1C**72340.9h1.6A*3A+
VX6-7 1,3531,3488261.632C**0.4023.788%C+17.507%D22.8CN/A15659.2h10.8B+45.4B+
Phaseshift VX-S 1,3031,3018215.866S13.8341.71%B*90.392%B**49.7AN/A29026.2h1.8B*4.4B*
Eidolon VE33 1,2371,2149131.33C*0.7030.254%B+28.336%B24.8C++N/A9848.9h7.3B++24.2B++
Ursa 1,2371,2113603.364A*1.3331.999%A++34.847%A+58.5B++1.3A++23820.7h8.5B**26.6B*
NS Baron G5 1,2101,2041,1081.087C+0.9440.468%C10.05%D--36.3C++N/A16133.2h3.4B**8.4C+
Lasher X2 1,1971,1857641.551B*0.4829.6%B+3.46%C33.1C++N/A23035.8h19.9C+67.1B+
Pandora VX25 1,1791,1751,0991.069C+0.9639.726%C+12.255%D37.7C+N/A17631.2h3.7B++9.2B+
Corvus VA55 1,1831,1655202.24A0.2126.254%B24.893%C*38.1B+N/A22130.6h10B**38B++
NS-11C 1,1621,1621,0821.074C++0.9626.082%B+15.146%D32.9C**N/A22335.3h9.8B**37.8B*
Zenith VX-5 1,1651,1601,0391.116C+0.9225.773%C++17.672%D34.2C+N/A16833.9h10.1B**39.2B+
Flare VE6 1,1641,1604622.511B**0.4824.603%B25.431%C++62.4B++N/A32018.6h8.1B**32.9B++
NS-15M1 1,1681,1584422.62B*0.5925.012%B+22.539%C+59.1B++N/A29719.6h10.7B++42.7B+
Thanatos VE70 1,1581,1588341.388B+0.6436.769%C10.363%D*34.8BN/A15433.3h3.4B**9.3B++
Orion VS54 1,1641,1577791.485C++0.5521.416%C++20.57%D45.6B+N/A43825.4h10.1B*47.1C*
Sirius SX12 1,1691,1571,0241.13C++0.9026.77%B+18.064%C+36.2B+N/A26332h11.3B*42.2B+
Eridani SX5 1,1591,1569911.166C+0.8728.088%C**16.955%C-41.7C*N/A28127.7h9.4B*33.5B+
NS-7 PDW 1,1751,1568631.34B+0.6927.821%B+19.723%C**46.1B**N/A28625.1h11B**39.7B++
SVA-88 1,1621,1517431.549C+0.4821.908%C22.328%C-43.6C+N/A26926.4h10.7B+48.8C**
MKV Suppressed 1,1481,1481,0171.129C++0.9027.252%C**16.202%C--43.5B+N/A34426.4h10.5B*38.6B+
NS Baron G5AE 1,1461,1326481.747B0.2854.091%B++13.074%C-54.4B+N/A30420.8h3.2B**5.8C++
Supernova VPC 1,0449487312.986C++10.9555.925%B+1.582%C++63.6B**6.4C40914.9h2.4B**4.3B*
L100 Python HESH 8528062631A++28.9755.632%B*N/A50.1C+2.9D**36016.1h2.7B+4.9B*
MANA Anti-Personnel Turret 7987931844.31N/A2.2819.715%UN/A7930U50U22403100.1h16.2T*82.4T*
VE-C Horizon 6926754531.49C++0.5438.715%B++23.111%C+63.7B+1.6B++20510.6h11.2B**29.1B*
Proximity Mine 6756721743.862C+1.8341.448%C+N/A181.6AN/A8963.7h1.2A*2.9A
Nyx VX31 6746642962.243C*0.2140.117%B**29.669%C+49.6BN/A12013.4h4.5B*11.3B*
Betelgeuse 54-A 6386352312.749C+0.7226.844%C++34.961%B+58.8CN/A35210.8h9.4B++35.1B+
Force-Blade 66262726,2820.024C+2.0133.722%C**2.711%D0.7C+N/A3940.2h1.8B++5.5B+
Skyguard 1,0596261046.019B**3.9928.752%C+1.118%D16.2C*11.2B+36338.7h113.8C**395.9C**
Solstice Burst 6376252752.273B+0.2432.143%B**34.56%A+49.6B+1B++26912.6h9.4B**29.4B*
Blueshift VM5 6226162132.892C*0.8618.436%C19.968%C44.6B++N/A27813.8h11.3A+61.5B++
Blueshift VM5 6206142132.883C**0.8518.144%C16.938%D-44.5B++N/A28713.8h11.2A+61.7B++
CME 6196104061.502C*0.5328.313%B22.623%C+28.8CN/A12721.2h13C**45.9B+
H-V45 5835802941.973B0.0627.771%B++22.241%C++43.9B+N/A19813.2h10.7B**38.4B*
Beamer VS3-FB 4904864341.12C+0.9132.547%C++33.333%B*29.8DN/A19816.3h7.4B+22.8B+
Ghost 4024011133.549B1.5243.238%B++77.806%B*44.6C**N/A2909h1.7B**4B*
NS-44L Blackhand 3843811592.396B**0.3655.67%A++51.181%B++58.6A++N/A2626.5h3.1B*5.6B*
NS-15M AE 3563551382.572C*0.5428.676%B+23.944%C56.3C++N/A2296.3h9.9B++34.7B+
NS-10 Burster 6203511452.421A++0.3927.2%C-4.843%C5.8C++4.5B+18260.2h121.3B++446.1B+
NS Decimator 5473462821.227C*0.8069.394%B**4.624%A*38.9C*22.6B*8518.9h5.2C7.5C*
NS-10 Burster 5893421452.359A*0.3327.151%C2.924%D--5.6C+4.1B18060.6h126.3C**465.3C*
Terminus VX-9 3323252481.31C+0.7227.821%B+26.462%C+41.1C++N/A3237.9h11.8C**42.5B+
NS-44 Commissioner 3153133190.981C+1.0530.733%D20.767%C+31.9C+N/A1829.8h3.7C**12.2C+
Anti-Vehicle Grenade 3142971297N/A294.9764.145%A+N/A990M+56.7C--135980.3h2.1A++3.2A+
Maelstrom Turbo Laser 5242913110.936C1.1030.444%C+2.749%C++6.2D4.9D13847.2h157.5D517.4C-
NS-AM7 Archer 3292782800.993A1.0459.8%C++24.82%B*15A++2.8C++13918.5h7.1B**11.9B**
VE-LR Obelisk 2812711162.336B+0.3051.558%M++45.387%A+20.8DN/A5613h6.8C++13.1B*
Saron HRB 3612651026.5S24.4736.273%D-N/A44.9A++16.3C++7645.9h6.6A**18.2A++
Equinox VE2 Burst 2442401082.222C*0.1930.136%B+28.75%C++42.1C+N/A3055.7h11.1B+36.7B+
NS-11P 2382331291.806B+0.2331.085%A++25.751%B**49.6B**1.1A*2924.7h11.4B*36.6B**
Lancer VS22 4332041301.569B**0.4648.193%FN/A14.6C+16.4C**72114h12.8B+26.5B+
M12 Kobalt 2121931216.083B14.0515.51%C--18.653%C++87.7B++8.6A*4622.2h14.6B*94.2B
L100 Python AP 287191345.618C*3.5952.235%C--3.141%B39.8B++20C**5904.8h4.3B*8.2B++
Rocklet Rifle 3281771471.204B**0.8362.373%B**N/A40.2B**34.3B*6204.4h36.3C*58.2B+
Lumine Edge 1761713,0140.057C+1.9733.38%B+16.374%C++1.9CN/A791h1.4C++4.2B+
Phobos VX86 170169961.76B0.2774.396%A13.61%C-54.5BN/A2313.1h1.8B**2.4B*
Chaos 1691681271.323C+0.7150.891%C7.738%F41CN/A2524.1h3.6B*7B+
Supernova FPC 272166217.905C**5.8741.463%D**2.41%C++22.1C14.1C5547.5h4.5B+10.9C+
Hornet Missiles 1881521311.692A+9.6669.271%B*1.316%C190A++45C++22100.8h7.1B+10.2B*
M40 Fury-F 167152762C**0.0330.985%FN/A23.8C++2.3D-1586.4h5.2B**16.9B+
Cosmos VM3 147145473.085B++1.0512.391%D--15.862%D23DN/A2716.3h13B104.7C
Comet VM2 174131811.617B*0.4145.339%C**2.29%D-16.6B**5.4B+3267.9h13.6B*30B++
Cosmos VM3 131130472.766B++0.7312.82%D-20.769%B20.6DN/A2606.3h14.8C+115.6C+
MANA Anti-Vehicle Turret 229127582.19C++0.1648.581%DN/A1270B+1020C**12199200.1h8.1B16.6C++
Artemis VX26 120120741.622C**0.4127.892%C++26.667%B+36.4C++N/A2493.3h9.1A32.8B++
Comet VM2 165113811.395B+0.6446.815%C++6.195%B*15.1B+6.9B**3167.5h15.9B**33.9B*
Pulsar LSW 112110581.897B0.1317.868%D--21.818%C26.8DN/A3224.1h11.1B+62.3C+
Equinox VE2 110107571.877B++0.1524.457%C7.477%F-34.5C*1B*2143.1h6.3A*25.8B**
E540 Halberd-H 139105617.5B++15.4759.448%C*N/A95.5M30.9B**8031.1h4.1B**6.9B**
M60-G Bulldog 110101616.833M**14.8033.82%C+6.931%M40.4B++3.6D3662.5h5.5B*16.3B++
Photon A2A Missile Pods 20298185.444C++3.4168.463%FN/A28.8D30.6C7843.4h7B*10.2B+
MAX Punch 88865080.169B+1.8636.279%DN/A1.3C+N/A466.3h1.8C++5C++
M60-A Bulldog 9186810.75C+8.7243.369%C4.651%A++41C**2.4D3652.1h4.2B**9.7B++
L100 Python HEAT 9583241.5S39.4749.206%C1.205%D-55.3A++8D5911.5h2.6A++5.3A+
Damascus Edge 86824,6770.018C-2.0125.036%C10.976%B+0.5CN/A3172.7h2.1C++8.5C*
S1 11974174.353S2.3257.478%C+2.703%C+25.5C+15.5B10322.9h5.3B++9.2B+
Manticore SX40 7474362.056A0.0222.792%D--18.919%C33.6C*N/A2452.2h8.2C+35.8C-
M40 Fury 7370514A+11.9729.013%D2.857%A70B**3D*3891h7.5B**25.9B*
Cerberus 7170780.897C+1.1328.143%C--32.857%B**16.3DN/A1054.3h5.6B+20C++
Spear Anti-Vehicle Phalanx Turret 12069611.5B++9.4757.97%A1.449%D*53.1B*39.2A++14561.3h8.9C++15.3B+
Phantom VA23 6565351.857C+0.1736.539%C*47.692%A++38.2C+N/A1981.7h3.8B*10.4B+
L105 Zephyr 6659319.667A+17.6437.791%DN/A590U70S3723800.1h6.6C++17.5C+
M12 Kobalt-H 5757157M+54.9717.817%D--21.053%B*142.5C*N/A6700.4h12.6B+70.9C++
M40 Fury-H 6354227A24.9734.191%D-1.852%B++90C+15C+6340.6h6.9B+20.1C*
Spiker 5252511.02C+1.0129.403%C+48.077%M**20.8C--N/A1052.5h7.6B+25.8B+
NS Annihilator 12250153.333S1.3069.283%TN/A9.4C13.6A++3605.3h14.3D20.6D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret93442h
Spawn Beacon126441.2h
Nano-Armor Kit194343,42434.3h
Nanite Revive Grenade03060.1h
Medical Applicator8048,9286h
Spitfire Auto-Turret91,1121.3h
Restoration Kit242350.5h
Motion Spotter53940.6h
Deconstruction Tool06300h
Shield Recharging Field79620.6h
Ammunition Package133,7281.5h
Medical Kit2641,9704.8h
Anti-Infantry MANA Turret281,2872.1h
Recon Detection Device73291.7h
Hardlight Barrier2930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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