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Paragon A.S.P. Operative XairosVS[LURX] XairosVS
VS BR 125

KDR: 3.69

Score: 32.7m

Last Seen: May 2nd, 2019 5:51 PM
- OFFLINE - 2643.5 hour(s)

Prestige 1, Battle Rank 100 (125 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Ghost Pulsar C SVA-88 Orion VS54 VE-S Canis NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,895,061 MLG Score: 6311
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.029%28.75%83536117865,3594.42452-0.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.896%1.533A+1.203B**-1.46FHEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.568B+9.30.345C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.039%1.12%1022512093,84156516826.78622228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.071%0.601B+-0.434C--0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.476B+36.40.314C*48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.315%1.812%161312115527251960.760331280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.89%1.877A++-0.482D0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.70.706B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.451%21.984%80312116056201530.975806393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.425%-1.178D*4.326S-0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.575B+11.90.701B++38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.064%74.536%804121012,6181773337.11675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.74%1.365A0.484B+-0.855

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.448B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.949%26.568%8021212606121760.497537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.051%0.781B++2.355A*-0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.60.462B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.7m182%575 (34.5k)463 (27.8k)3.6896892,23124,9973.8233125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214772330.584%31.767%97202:4919

34% Heavy Assault17% Infiltrator41% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2014 4:26 AMFeb 11th, 2019 10:27 PMMay 26th, 2019 6:35 PM (86d) (PST)May 2nd, 2019 1:53 PM (110d) (PST)May 2nd, 2019 1:51 PM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9732587151.3080.3540.4152.4840.0576311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,35115,47842,873782125149327,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1175.6h/49d 3,340 29,299 20,252 175.2k 1,422 4,926 4,017 68.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:15,508
Deaths:4,472
KDR:3.468
Accuracy:26.926% C++
HSR:35.807% B+
SVA-88
B*
Kills:4,884
Deaths:1,090
KDR:4.481
Accuracy:26.699% B+
HSR:31.613% B*
Orion VS54
A
Kills:3,610
Deaths:773
KDR:4.670
Accuracy:27.537% A
HSR:31.662% B**
Pulsar LSW
B++
Kills:1,395
Deaths:329
KDR:4.240
Accuracy:27.285% B++
HSR:29.677% B++
NS-15M1
B**
Kills:1,251
Deaths:287
KDR:4.359
Accuracy:28.282% B**
HSR:27.578% B++
VX29 Polaris
B**
Kills:1,173
Deaths:303
KDR:3.871
Accuracy:29.130% B**
HSR:24.467% C*
VE-H Maw
B+
Kills:492
Deaths:129
KDR:3.814
Accuracy:26.368% C++
HSR:31.098% B+
NSX Naginata
B**
Kills:138
Deaths:70
KDR:1.971
Accuracy:23.530% C**
HSR:36.232% B**
Kills:28,451
Deaths (as Heavy Assault):7,453
Deaths (to Heavy Assaults):6,748
KDR:3.81739
Kill Difference:20,998
Playtime:404.940 hours
Usage:34%
Score:12.501m
Score/min:515
Accuracy (listed only):26.970%
HSR (listed only):31.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:9,277
Deaths:2,444
KDR:3.796
Accuracy:29.945% A
HSR:25.213% B*
Pulsar C
A
Kills:5,933
Deaths:1,151
KDR:5.155
Accuracy:31.141% A
HSR:26.816% B+
VE-S Canis
B**
Kills:3,552
Deaths:1,053
KDR:3.373
Accuracy:33.549% B**
HSR:19.201% C+
NS-11C
B**
Kills:3,114
Deaths:760
KDR:4.097
Accuracy:29.830% B**
HSR:25.787% B**
NSX-P Tanto
B**
Kills:2,739
Deaths:670
KDR:4.088
Accuracy:30.887% B**
HSR:32.713% B**
VX6-7
B**
Kills:2,440
Deaths:488
KDR:5
Accuracy:30.068% B**
HSR:22.664% C**
Zenith VX-5
B+
Kills:1,910
Deaths:418
KDR:4.569
Accuracy:28.527% B+
HSR:23.770% B
MKV Suppressed
B**
Kills:1,222
Deaths:283
KDR:4.318
Accuracy:30.997% B**
HSR:21.768% B
Sirius SX12
A+
Kills:643
Deaths:190
KDR:3.384
Accuracy:31.568% A+
HSR:19.440% C*
Deimos VA29
A**
Kills:486
Deaths:226
KDR:2.150
Accuracy:52.757% D
HSR:31.276% A**
Eridani SX5G
B++
Kills:435
Deaths:139
KDR:3.130
Accuracy:31.559% B++
HSR:17.701% C-
Eclipse VE3A
B*
Kills:254
Deaths:77
KDR:3.299
Accuracy:26.618% C+
HSR:24.803% B*
NS Baron G5
A*
Kills:222
Deaths:105
KDR:2.114
Accuracy:45.336% C++
HSR:23.874% A*
Solstice VE3
A*
Kills:154
Deaths:32
KDR:4.813
Accuracy:29.864% A
HSR:33.117% A*
Pandora VX25
B++
Kills:120
Deaths:33
KDR:3.636
Accuracy:46.956% B++
HSR:7.500% F-
Solstice Burst
B++
Kills:75
Deaths:13
KDR:5.769
Accuracy:29.820% B++
HSR:26.667% B
NSX Tengu
A
Kills:60
Deaths:22
KDR:2.727
Accuracy:45.805% A
HSR:16.667% D
NS-7 PDW
A*
Kills:55
Deaths:16
KDR:3.438
Accuracy:28.947% B*
HSR:30.909% A*
Kills:32,691
Deaths (as Light Assault):8,120
Deaths (to Light Assaults):5,662
KDR:4.02599
Kill Difference:24,571
Playtime:477.366 hours
Usage:41%
Score:12.196m
Score/min:426
Accuracy (listed only):34.121%
HSR (listed only):23.882%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:3,552
Deaths:1,053
KDR:3.373
Accuracy:33.549% B**
HSR:19.201% C+
MKV Suppressed
B**
Kills:1,222
Deaths:283
KDR:4.318
Accuracy:30.997% B**
HSR:21.768% B
Sirius SX12
A+
Kills:643
Deaths:190
KDR:3.384
Accuracy:31.568% A+
HSR:19.440% C*
Deimos VA29
A**
Kills:486
Deaths:226
KDR:2.150
Accuracy:52.757% D
HSR:31.276% A**
H-V45
B++
Kills:446
Deaths:211
KDR:2.114
Accuracy:27.379% B++
HSR:26.457% B++
Eridani SX5G
B++
Kills:435
Deaths:139
KDR:3.130
Accuracy:31.559% B++
HSR:17.701% C-
NS Baron G5
A*
Kills:222
Deaths:105
KDR:2.114
Accuracy:45.336% C++
HSR:23.874% A*
Pandora VX25
B++
Kills:120
Deaths:33
KDR:3.636
Accuracy:46.956% B++
HSR:7.500% F-
Pulsar VS1
A*
Kills:117
Deaths:33
KDR:3.545
Accuracy:34.055% A*
HSR:30.769% A
NSX Tengu
A
Kills:60
Deaths:22
KDR:2.727
Accuracy:45.805% A
HSR:16.667% D
NS-7 PDW
A*
Kills:55
Deaths:16
KDR:3.438
Accuracy:28.947% B*
HSR:30.909% A*
NS-11A
A+
Kills:54
Deaths:20
KDR:2.700
Accuracy:27.802% B++
HSR:33.333% A+
Kills:7,412
Deaths (as Combat Medic):2,331
Deaths (to Combat Medics):2,912
KDR:3.17975
Kill Difference:5,081
Playtime:17.392 hours
Usage:1%
Score:0.301m
Score/min:289
Accuracy (listed only):36.392%
HSR (listed only):23.241%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:8,998
Deaths:1,783
KDR:5.047
Accuracy:43.292% B++
HSR:73.650% B+
VE-S Canis
B**
Kills:3,552
Deaths:1,053
KDR:3.373
Accuracy:33.549% B**
HSR:19.201% C+
XM98
A+
Kills:2,307
Deaths:347
KDR:6.648
Accuracy:46.576% A+
HSR:76.723% C*
NS-44 Commissioner
B**
Kills:1,690
Deaths:1,005
KDR:1.682
Accuracy:45.254% B**
HSR:23.905% C**
MKV Suppressed
B**
Kills:1,222
Deaths:283
KDR:4.318
Accuracy:30.997% B**
HSR:21.768% B
Parallax VX3
B**
Kills:1,194
Deaths:150
KDR:7.960
Accuracy:45.768% B**
HSR:75.209% C
Artemis VX26
A
Kills:728
Deaths:224
KDR:3.250
Accuracy:33.570% A
HSR:28.571% B*
Manticore SX40
B+
Kills:663
Deaths:305
KDR:2.174
Accuracy:32.309% B+
HSR:24.585% B
NS-45 Pilot
B++
Kills:656
Deaths:306
KDR:2.144
Accuracy:35.946% B++
HSR:25.457% C+
Sirius SX12
A+
Kills:643
Deaths:190
KDR:3.384
Accuracy:31.568% A+
HSR:19.440% C*
Eridani SX5G
B++
Kills:435
Deaths:139
KDR:3.130
Accuracy:31.559% B++
HSR:17.701% C-
Spiker
B+
Kills:133
Deaths:57
KDR:2.333
Accuracy:28.436% C+
HSR:25.564% B+
NSX Daimyo
B+
Kills:119
Deaths:15
KDR:7.933
Accuracy:44.231% B+
HSR:92.437% C-
Cerberus
B++
Kills:72
Deaths:21
KDR:3.429
Accuracy:33.642% C**
HSR:29.167% B++
NS-AM7 Archer
M**
Kills:66
Deaths:56
KDR:1.179
Accuracy:61.171% B
HSR:50% M**
NS-44L Blackhand
A++
Kills:63
Deaths:25
KDR:2.520
Accuracy:56.678% A++
HSR:41.270% C+
NSX Tengu
A
Kills:60
Deaths:22
KDR:2.727
Accuracy:45.805% A
HSR:16.667% D
NS-61 Emissary
A**
Kills:55
Deaths:36
KDR:1.528
Accuracy:41.857% A*
HSR:30.909% A**
NS-7 PDW
A*
Kills:55
Deaths:16
KDR:3.438
Accuracy:28.947% B*
HSR:30.909% A*
Beamer VS3-FB
C-
Kills:51
Deaths:18
KDR:2.833
Accuracy:28.943% C-
HSR:19.608% D
Kills:22,762
Deaths (as Infiltrator):6,051
Deaths (to Infiltrators):4,195
KDR:3.76169
Kill Difference:16,711
Playtime:200.721 hours
Usage:17%
Score:5.247m
Score/min:436
Accuracy (listed only):39.005%
HSR (listed only):37.137%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:9,277
Deaths:2,444
KDR:3.796
Accuracy:29.945% A
HSR:25.213% B*
Pulsar C
A
Kills:5,933
Deaths:1,151
KDR:5.155
Accuracy:31.141% A
HSR:26.816% B+
NS-11C
B**
Kills:3,114
Deaths:760
KDR:4.097
Accuracy:29.830% B**
HSR:25.787% B**
NSX-P Tanto
B**
Kills:2,739
Deaths:670
KDR:4.088
Accuracy:30.887% B**
HSR:32.713% B**
VX6-7
B**
Kills:2,440
Deaths:488
KDR:5
Accuracy:30.068% B**
HSR:22.664% C**
Zenith VX-5
B+
Kills:1,910
Deaths:418
KDR:4.569
Accuracy:28.527% B+
HSR:23.770% B
Deimos VA29
A**
Kills:486
Deaths:226
KDR:2.150
Accuracy:52.757% D
HSR:31.276% A**
Eidolon VE33
A
Kills:311
Deaths:74
KDR:4.203
Accuracy:34.936% A
HSR:35.370% A
Eclipse VE3A
B*
Kills:254
Deaths:77
KDR:3.299
Accuracy:26.618% C+
HSR:24.803% B*
NS Baron G5
A*
Kills:222
Deaths:105
KDR:2.114
Accuracy:45.336% C++
HSR:23.874% A*
Solstice VE3
A*
Kills:154
Deaths:32
KDR:4.813
Accuracy:29.864% A
HSR:33.117% A*
Pandora VX25
B++
Kills:120
Deaths:33
KDR:3.636
Accuracy:46.956% B++
HSR:7.500% F-
Solstice Burst
B++
Kills:75
Deaths:13
KDR:5.769
Accuracy:29.820% B++
HSR:26.667% B
Kills:27,035
Deaths (as Engineer):6,491
Deaths (to Engineers):3,504
KDR:4.165
Kill Difference:20,544
Playtime:47.404 hours
Usage:4%
Score:1.335m
Score/min:469
Accuracy (listed only):34.360%
HSR (listed only):26.121%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:901
Deaths:254
KDR:3.547
Accuracy:27.083% A++
HSR:25.971% B*
Blueshift VM5
A+
Kills:823
Deaths:247
KDR:3.332
Accuracy:27.314% A+
HSR:26.853% B**
Comet VM2
B**
Kills:285
Deaths:102
KDR:2.794
Accuracy:53.460% B**
HSR:6.316% B**
Comet VM2
B**
Kills:234
Deaths:102
KDR:2.294
Accuracy:55.291% B**
HSR:5.556% B+
Kills:2,243
Deaths (as MAX Suit):352.500
Deaths (to MAX Suits):1,019
KDR:6.36312
Kill Difference:1,890.500
Playtime:28.429 hours
Usage:2%
Score:1.093m
Score/min:641
Accuracy (listed only):40.787%
HSR (listed only):16.174%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:1,234
V. Kills:37 N/A
Deaths:135
KDR:9.141
Accuracy:48.783% B**
KPH:165.800 M**
VKPH:5 B++
Dual Photon Pods
M**
Kills:994
V. Kills:190 N/A
Deaths:57
KDR:17.439
Accuracy:66.990% A++
KPH:276.100 M**
VKPH:52.800 M+
Maelstrom Turbo Laser
A*
Kills:811
V. Kills:627 129%
Deaths:215
KDR:3.772
Accuracy:44.172% A*
KPH:36.600 A+
VKPH:28.300 A*
Saron Laser Cannon
M
Kills:736
V. Kills:729 101%
Deaths:273
KDR:2.696
Accuracy:37.705% B**
KPH:26.500 A
VKPH:26.200 M
Hornet Missiles
M*
Kills:110
V. Kills:51 212%
Deaths:6
KDR:18.333
Accuracy:71.227% B**
KPH:279.300 M*
VKPH:129.500 M+
Kills:3,885 (2,781 + 0)
Deaths:686
KDR:5.663
VKDR:2.382
Vehicle Kills:1,634
Kill Difference:3,199
Playtime:61.374 hours
Usage:5%
Score:1.579m
Score/min:429
Piloting Accuracy:37.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:66
V. Kills:70 93%
Deaths:25
KDR:2.640
Accuracy:61.446% A+
KPH:22.900 M
VKPH:24.300 M**
Kills:66 (66 + 0)
Deaths:25
KDR:2.640
VKDR:2.800
Vehicle Kills:70
Kill Difference:41
Playtime:2.878 hours
Usage:0%
Score:0.053m
Score/min:307
Piloting Accuracy:61.446%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:306
V. Kills:23 N/A
Deaths:18
KDR:17
Accuracy:52.133% B+
KPH:120.500 M+
VKPH:9.100 C*
L100 Python AP
A++
Kills:186
V. Kills:108 171%
Deaths:31
KDR:6
Accuracy:67.382% A
KPH:49.200 A
VKPH:28.600 A++
C75 Viper
S
Kills:58
V. Kills:10 N/A
Deaths:8
KDR:7.250
Accuracy:53.581% A
KPH:109.400 S
VKPH:18.900 A*
Kills:550 (550 + 0)
Deaths:57
KDR:9.649
VKDR:2.474
Vehicle Kills:141
Kill Difference:493
Playtime:6.852 hours
Usage:1%
Score:0.200m
Score/min:487
Driving Accuracy:53.581%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M*
Kills:125
V. Kills:3 N/A
Deaths:5
KDR:25
Accuracy:31.100% B**
KPH:153.400 M*
VKPH:3.700 C+
Supernova PC
M++
Kills:64
V. Kills:21 291%
Deaths:13
KDR:4.923
Accuracy:61.519% A
KPH:56 M++
VKPH:18.400 M
Supernova FPC
A*
Kills:60
V. Kills:31 188%
Deaths:4
KDR:15
Accuracy:57.072% B+
KPH:48.500 A*
VKPH:25.100 A++
Kills:249 (124 + 125)
Deaths:22
KDR:11.318
VKDR:2.500
Vehicle Kills:55
Kill Difference:227
Playtime:3.195 hours
Usage:0%
Score:0.155m
Score/min:810
Driving Accuracy:57.072%
Gunner Accuracy:31.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:378
V. Kills:20 N/A
Deaths:7
KDR:54
Accuracy:22.703% B*
KPH:169.800 M+
VKPH:9 A**
M12 Kobalt
M+
Kills:102
V. Kills:3 N/A
Deaths:6
KDR:17
Accuracy:22.693% B**
KPH:174.900 M+
VKPH:5.100 B++
Kills:480 (0 + 480)
Deaths:13
KDR:36.923
VKDR:1.769
Vehicle Kills:23
Kill Difference:467
Playtime:2.809 hours
Usage:0%
Score:0.131m
Score/min:776
Driving Accuracy:N/A%
Gunner Accuracy:22.693%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,68615,5084,4723.468C*0.2226.926%C++35.807%B+89.7B+1B254172.9h9.6B++35.6B+
Serpent VE92 9,3609,2772,4443.796A*0.1129.945%A25.213%B*73.6A++N/A195126.1h9.8B*32.7B*
Ghost 9,0178,9981,7835.047B*1.3643.292%B++73.65%B+87A*N/A283103.4h1.8B*4.1B++
Pulsar C 5,9575,9331,1515.155A*1.4731.141%A26.816%B+86.9A**N/A34768.3h8.9B*28.5B*
SVA-88 4,9114,8841,0904.481A0.7926.699%B+31.613%B*94.8A++N/A33051.5h9.9B*37.2B++
Orion VS54 3,6213,6107734.67A*0.9827.537%A31.662%B**92.3A**N/A44039.1h9.2B**33.6B
VE-S Canis 3,5893,5521,0533.373A*0.3233.549%B**19.201%C+106A*1.1B*32833.5h8.7B*25.9B++
NS-11C 3,1343,1147604.097M**0.4129.83%B**25.787%B**74.9A*N/A21341.6h9.8B**32.9B*
NSX-P Tanto 2,7732,7396704.088M**0.4030.887%B**32.713%B**80.1A**1B++20134.2h10.6B*34.2B*
VX6-7 2,4522,4404885M1.3130.068%B**22.664%C**79A++N/A19430.9h9.8B++32.6B*
XM98 2,3182,3073476.648M2.9646.576%A+76.723%C*78.5M++N/A17729.4h1.7A3.6B**
Zenith VX-5 1,9231,9104184.569M**0.8828.527%B+23.77%B73.5A++N/A17026h9.9B**34.8B*
NS-44 Commissioner 1,6971,6901,0051.682B++2.0145.254%B**23.905%C**98.3A**N/A30317.2h2.7B**5.9B**
Pulsar LSW 1,4071,3953294.24A*0.5527.285%B++29.677%B++104.9A*N/A34713.3h9.8B*36.1B++
NS-15M1 1,2581,2512874.359A*0.6728.282%B**27.578%B++88.7A++N/A23414.1h10.4B*36.8B++
Light PPA 1,2711,2341359.141B*5.4548.783%B**1.135%C+166.8M**5B++5057.4h6.6B++13.6B++
MKV Suppressed 1,2241,2222834.318S0.6330.997%B**21.768%B81.5A*N/A33315h11.7B++37.7B+
Parallax VX3 1,1971,1941507.96A4.2745.768%B**75.209%C82.9M*N/A25414.4h1.7B**3.7B*
VX29 Polaris 1,1831,1733033.871A*0.1829.13%B**24.467%C*95.4A++N/A44212.3h9.8B**33.6B++
NS Decimator 1,5111,0974852.262A+1.4366.87%B++1.55%C--55.4A20.9B+48219.8h4.2B+6.3B+
Dual Photon Pods 1,1849945717.439A++13.7566.99%A++N/A276.1M**52.8M+11383.6h14.9B*22.2B**
Blueshift VM5 9059012543.547B+0.1427.083%A++25.971%B*64.4A++N/A23014h10.9A+40.3B**
Blueshift VM5 8308232473.332B+0.3627.314%A+26.853%B**62.3A++N/A22213.2h11.6A42.6B**
Maelstrom Turbo Laser 1,4388112153.772B*0.0844.172%A*N/A36.5A+28.2A*33222.2h66.2B++149.8B*
Lumine Edge 78678021,6600.036C3.6529.521%C*11.282%D0.9C--N/A3915.3h1.4C++4.6B
Saron Laser Cannon 1,4657362732.696B0.9937.705%B**2.038%C+26.5A26.2M36827.8h81.7B++216.6B*
Artemis VX26 7307282243.25A++0.4433.57%A28.571%B*82.7A**N/A2398.8h9.9B*29.4B*
Manticore SX40 6636633052.174A1.5232.309%B+24.585%B138.1SN/A4064.8h5.1B**15.9B**
NS-45 Pilot 6586563062.144B++1.5535.946%B++25.457%C+149.1A**N/A5334.4h5.4B*14.9B*
C-4 7816542612.506B*1.1822.699%DN/A172.1A*33.4C**12253.8h0.8A3.7B*
Sirius SX12 6446431903.384A*0.3131.568%A+19.44%C*91.9M++N/A3757h9.8A31.1B*
VE-H Maw 4964921293.814A*0.1226.368%C++31.098%B+87.9AN/A4585.6h8.5B*32.4B+
Deimos VA29 4904862262.15B*1.5452.757%D31.276%A**69.4B*N/A2387h2.3C*4.4C+
H-V45 4484462112.114B+1.5827.379%B++26.457%B++40.2B+N/A15811.1h10.3B**37.6B*
Eridani SX5G 4354351393.129A+0.5631.559%B++17.701%C-80.6B*N/A2185.4h9.7B+30.9B+
Lasher X2 4063881103.527M**0.1637.504%A+2.32%D-149.2S6.9S5402.6h19.7C++52.6B++
M12 Kobalt 398378754S50.3122.703%B*29.894%M171.8M+9.1A**7552.2h13.2B**58.2B*
Frag Grenade 3673651365N/A361.3152.477%B*N/A608.3B+3.3D30300.6h2.9B*5.6B*
Eidolon VE33 313311744.203M0.5134.936%A35.37%A100.3SN/A5233.1h5.8B**16.5B**
L100 Python HESH 3293061817B+13.3152.133%B+1.307%C122.4M++9.2C*5012.5h2.2B++4.2B**
Comet VM2 3712851022.794A**0.9053.46%B**6.316%B**33.9S10.2M++2768.4h13.3B**24.9B*
Eclipse VE3A 256254773.299B*0.3926.618%C+24.803%B*52.9B+N/A1694.8h9.7B*36.4B++
Comet VM2 2952341022.294A+1.4055.291%B**5.556%B+27.5M7.2A1818.5h17.1B*31B*
NS Baron G5 2282221052.114A1.5845.336%C++23.874%A*56.9B**1.5A**1643.9h3.7B*8.3C+
L100 Python AP 294186316B2.3167.382%A1.613%D48.9A28.4A++4063.8h6.1C++9B+
Rocklet Rifle 271159612.607M**1.0859.368%B++N/A63.6M+44.8A++7762.5h27.2B*45.8B++
Solstice VE3 156154324.813S1.1229.864%A33.117%A*67M+N/A11072.3h10.7B**35.7B+
NSX Naginata 139138701.971B+1.7223.53%C**36.232%B**51.1BN/A1832.7h10.1B+42.8B+
Spiker 133133572.333A+1.3628.436%C+25.564%B+147.8SN/A3650.9h5.6B++19.8B*
Proton II PPA 128125525B++21.3131.1%B**N/A156.3M*3.8C++8490.8h6.8B*22B**
Pandora VX25 120120333.636A++0.0546.956%B++7.5%F-75AN/A3921.6h3.8B+8.1B++
NSX Daimyo 119119157.933A+4.2444.231%B+92.437%C-79.3B**N/A2031.5h2.5C++5.7B
Pulsar VS1 117117333.545M+0.1434.055%A*30.769%A83.6M*N/A10321.4h11.2B**32.8B**
Hornet Missiles 161110618.333M++14.6471.227%B**1.818%C**275M++127.5M+22300.4h7.3B+10.3B*
Lancer VS22 197106671.582B**2.1167.383%B++N/A22.1B++19B+2784.8h16.9B+25B+
Spear Anti-Vehicle Phalanx Turret 147104617.333A+13.6462.33%A++11.539%M**104M**43A*7641h5.3B**8.5B**
Force-Blade 1031032,2090.047B++3.6453.672%A++N/A0.9C*N/A6116.2h1.8B++3.4B*
M12 Kobalt 105102617C++13.3122.693%B**18.627%C++170M5B++8510.6h13.4B**59.1B*
MANA Anti-Personnel Turret 8989155.933N/A2.2425.105%UN/A890UN/A3885600.1h17.4T*69.5T*
Tank Mine 12985165.313A+1.6280.968%M**N/A170A88B*15590.5h3F-3.6A+
Anti-Vehicle Grenade 9779179N/A75.3151.179%C+N/A395C++90C+24830.2h5.5C++10.7C**
Solstice Burst 7775135.769M++2.0829.82%B++26.667%B75A2A**3031h10.1B**34B++
Cerberus 7372213.429A**0.2633.642%C**29.167%B++180S2.5M5380.4h4A12B*
CAS30 Tank Buster 13666252.64B**1.0561.446%A+1.515%C*22.8M24.1M**3072.9h44.7B+72.7B*
NS-AM7 Archer 7766561.179A++2.5161.171%B50%M**14A+2.3C1204.7h8.5B**14B**
Supernova PC 8564134.923C+1.2361.519%AN/A58.2M*19.1M+5851.1h3.8B*6.2B**
NS-44L Blackhand 6363252.52B**1.1756.678%A++41.27%C+52.5A+N/A1951.2h2.8B**4.9B**
NSX Tengu 6060222.727A+0.9645.805%A16.667%D75A+N/A2590.8h9.1B**19.9B*
Supernova FPC 9160415A11.3157.072%B+5%A++50A*25.8A*9901.2h3.8B**6.7B**
C75 Viper 685887.25B++3.5653.581%AN/A116S20A**9910.5h7.2A13.5A
NS-61 Emissary 5555361.528B**2.1641.857%A*30.909%A**61.1A++N/A2870.9h10.7B+25.5B**
NS-7 PDW 5555163.438M++0.2528.947%B*30.909%A*110SN/A15890.5h9.6A33.2B*
NS-11A 5454202.7B**0.9927.802%B++33.333%A+45B++N/A4001.2h10.7B**38.5B*
Beamer VS3-FB 5151182.833A0.8628.943%C-19.608%D127.5M+N/A3490.4h6.1B**21.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,2040.8h
Anti-Vehicle MANA Turret0500.1h
Nano-Armor Kit3568,9554.5h
Restoration Kit353850.4h
Motion Spotter114,6181.6h
Recon Detection Device151,1081.3h
Ammunition Package91860.2h
Medical Kit2,08822,35935.7h
Anti-Infantry MANA Turret21050.1h
Medical Applicator2512,0501.2h

Check the help document for the dictionary if you want to learn more about words used here.


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