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Paragon Chosen Xaixenro[Tian] Xaixenro
VS BR 143

KDR: 3.59

Score: 46m

Last Seen: Apr 20th, 2019 8:07 PM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Darkstar C-4 Pulsar LSW VE-H Maw Deimos VA29 Pulsar C Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,275,918 MLG Score: 3418
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.59%30.485%8725697971,1733.70114-0.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.021%1.462A+1.496A+-0.839D-HEAD ++ (~16.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.574B+9.10.362C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.969%0.812%208310329858774951.12187199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.005%1.173B**-1.149D*0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++50.598B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.508%6.94%425910262,3927208383.32222285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.577%0.028C+0.641B+0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.634B+15.90.6B+27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.473%74.815%425810279,4622082254.54249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.777%1.12B**0.503B+-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+20.37C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.583%15.1%425610297,7221731764.45843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.512%1.261A0.108C+-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+3.60.263C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
46m297.9%523 (31.4k)419 (25.1k)3.59402119,33633,2043.79749143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10351133622.461%27.935%62703:1983

15% Combat Medic32% Engineer25% Heavy Assault18% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2017 5:37 PMApr 23rd, 2017 10:40 AMApr 20th, 2019 6:07 PM (9h) (PST)Apr 20th, 2019 6:31 PM (9h) (PST)Apr 20th, 2019 4:07 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7502305201.0860.3020.3033.3590.0423418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,99613,78831,208651818202325,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1832.1h/76.3d 6,756 33,337 37,013 369.3k 2,943 6,281 4,626 82.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,575
Deaths:797
KDR:4.486
Accuracy:26.943% C++
HSR:37.594% B*
Pulsar LSW
B+
Kills:2,085
Deaths:440
KDR:4.739
Accuracy:25.959% B+
HSR:28.777% B+
VE-H Maw
B**
Kills:1,882
Deaths:402
KDR:4.682
Accuracy:28.536% B+
HSR:35.972% B**
Orion VS54
B*
Kills:1,318
Deaths:168
KDR:7.845
Accuracy:25.531% B*
HSR:25.569% C++
Lasher X2
A+
Kills:1,285
Deaths:279
KDR:4.606
Accuracy:36.339% A+
HSR:2.957% D
VX29 Polaris
B++
Kills:1,185
Deaths:327
KDR:3.624
Accuracy:27.021% B++
HSR:28.186% B++
Ursa
B**
Kills:1,184
Deaths:277
KDR:4.274
Accuracy:28.570% B**
HSR:31.503% B**
NSX Naginata
B*
Kills:1,175
Deaths:259
KDR:4.537
Accuracy:26.493% B*
HSR:34.553% B*
SVA-88
A+
Kills:1,169
Deaths:243
KDR:4.811
Accuracy:26.979% B++
HSR:35.928% A+
NS-15M2
B**
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:27.752% B++
HSR:35.017% B**
NSX-P Naginata
B*
Kills:1,168
Deaths:267
KDR:4.375
Accuracy:26.875% B*
HSR:35.702% B*
Flare VE6
B++
Kills:1,166
Deaths:265
KDR:4.400
Accuracy:26.734% B++
HSR:28.473% B+
NS-15MP
C+
Kills:1,163
Deaths:138
KDR:8.428
Accuracy:26.487% C
HSR:28.633% C+
NS-15M AE
C++
Kills:1,158
Deaths:123
KDR:9.415
Accuracy:26.247% C++
HSR:28.325% C++
Kills:20,681
Deaths (as Heavy Assault):4,190
Deaths (to Heavy Assaults):9,501
KDR:4.9358
Kill Difference:16,491
Playtime:457.803 hours
Usage:25%
Score:10.949m
Score/min:399
Accuracy (listed only):27.605%
HSR (listed only):29.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:1,860
Deaths:778
KDR:2.391
Accuracy:72.042% B**
HSR:15.968% C+
Pulsar C
B+
Kills:1,335
Deaths:501
KDR:2.665
Accuracy:27.523% B+
HSR:26.292% B+
Eclipse VE3A
A
Kills:1,333
Deaths:552
KDR:2.415
Accuracy:28.047% C**
HSR:26.182% A
Chaos
C*
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C*
HSR:12.920% C--
Solstice SF
B*
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.592% B*
HSR:21.960% B*
VE-S Canis
B*
Kills:1,181
Deaths:298
KDR:3.963
Accuracy:30.354% B+
HSR:27.773% B*
VE-C Horizon
B*
Kills:1,180
Deaths:332
KDR:3.554
Accuracy:34.552% C+
HSR:30.593% B*
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C+
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B+
HSR:31.346% B**
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
Phobos VX86
B*
Kills:1,172
Deaths:543
KDR:2.158
Accuracy:69.128% B*
HSR:17.065% C++
NSX Tanto
B++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B+
HSR:29.563% B++
NS-11C
A
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B++
HSR:26.650% A
VX6-7
B++
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:28.377% B++
HSR:22.622% C**
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
Zenith VX-5AE
C*
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C*
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
NS-11CP
C+
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:28.606% C+
HSR:19.380% D
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% C**
HSR:26.012% B**
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
Serpent VE92
B+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:26.734% B+
HSR:22.500% B+
NS Baron G5AE
B++
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B++
NSX-P Tanto
B*
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B+
HSR:30.635% B*
Kills:34,914
Deaths (as Light Assault):11,517
Deaths (to Light Assaults):5,781
KDR:3.03152
Kill Difference:23,397
Playtime:169.171 hours
Usage:9%
Score:3.924m
Score/min:387
Accuracy (listed only):36.631%
HSR (listed only):23.087%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A
Kills:2,781
Deaths:895
KDR:3.107
Accuracy:27.933% C++
HSR:32.578% A
Deimos VA29
B**
Kills:1,860
Deaths:778
KDR:2.391
Accuracy:72.042% B**
HSR:15.968% C+
H-V45
B**
Kills:1,201
Deaths:282
KDR:4.259
Accuracy:28.236% B*
HSR:28.476% B**
Chaos
C*
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C*
HSR:12.920% C--
VE-S Canis
B*
Kills:1,181
Deaths:298
KDR:3.963
Accuracy:30.354% B+
HSR:27.773% B*
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
Phobos VX86
B*
Kills:1,172
Deaths:543
KDR:2.158
Accuracy:69.128% B*
HSR:17.065% C++
CME
A
Kills:1,171
Deaths:407
KDR:2.877
Accuracy:28.692% B+
HSR:31.512% A
NS-11A
B**
Kills:1,170
Deaths:337
KDR:3.472
Accuracy:26.810% B+
HSR:30.171% B**
NSX Yumi
B++
Kills:1,168
Deaths:218
KDR:5.358
Accuracy:28.493% B
HSR:32.706% B++
Equinox VE2 Burst
B**
Kills:1,168
Deaths:307
KDR:3.805
Accuracy:27.969% C++
HSR:35.873% B**
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
Equinox VE2
A*
Kills:1,166
Deaths:316
KDR:3.690
Accuracy:29.731% B++
HSR:35.678% A*
Corvus VA55
B*
Kills:1,165
Deaths:371
KDR:3.140
Accuracy:28.510% B*
HSR:28.927% B*
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Terminus VX-9
C*
Kills:1,162
Deaths:381
KDR:3.050
Accuracy:26.572% C*
HSR:22.806% C-
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
NS Baron G5AE
B++
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B++
Pulsar VS1
B+
Kills:1,146
Deaths:415
KDR:2.761
Accuracy:25.797% B+
HSR:24.258% B+
Kills:31,534
Deaths (as Combat Medic):10,066
Deaths (to Combat Medics):3,976
KDR:3.13272
Kill Difference:21,468
Playtime:283.640 hours
Usage:15%
Score:7.302m
Score/min:429
Accuracy (listed only):37.826%
HSR (listed only):24.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,299
Deaths:217
KDR:5.986
Accuracy:46.516% B**
HSR:73.287% B+
NS-AM7 Archer
A*
Kills:1,247
Deaths:539
KDR:2.314
Accuracy:59.516% C++
HSR:35.124% A*
XM98
B**
Kills:1,190
Deaths:93
KDR:12.796
Accuracy:43.892% B**
HSR:80.336% B++
VE-S Canis
B*
Kills:1,181
Deaths:298
KDR:3.963
Accuracy:30.354% B+
HSR:27.773% B*
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
Artemis VX26 AE
B*
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:29.198% C
HSR:35.274% B*
NS-45 Pilot
B
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:33.769% B
HSR:26.821% C++
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
NS-61 Emissary
A
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:29.927% C**
HSR:23.691% A
NS-44 Commissioner
A++
Kills:1,165
Deaths:348
KDR:3.348
Accuracy:46.532% A
HSR:35.451% A++
NS-357P Underboss
C**
Kills:1,165
Deaths:280
KDR:4.161
Accuracy:44.163% C**
HSR:25.064% C+
Manticore SX40
A+
Kills:1,165
Deaths:494
KDR:2.358
Accuracy:33.178% B+
HSR:33.133% A+
NSX Tomoe
A
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:29.234% C+
HSR:49.099% A
Parallax VX3
B**
Kills:1,165
Deaths:90
KDR:12.944
Accuracy:46.618% B**
HSR:82.318% B+
Parsec VX3-A
B+
Kills:1,164
Deaths:119
KDR:9.782
Accuracy:45.413% B+
HSR:74.399% D
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B++
Nyx VX31
B++
Kills:1,164
Deaths:174
KDR:6.690
Accuracy:37.074% B+
HSR:37.285% B++
Beamer VS3
B*
Kills:1,163
Deaths:579
KDR:2.009
Accuracy:28.889% C*
HSR:28.289% B*
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
NS-30 Vandal
A+
Kills:1,162
Deaths:178
KDR:6.528
Accuracy:39.046% B**
HSR:39.587% A+
V10
B++
Kills:1,162
Deaths:141
KDR:8.241
Accuracy:45.647% B++
HSR:83.133% B++
Phaseshift VX-S
B**
Kills:1,161
Deaths:112
KDR:10.366
Accuracy:45.298% B**
HSR:79.931% B
NSX Daimyo
B+
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:39.576% C
HSR:95.607% B+
VA39 Spectre
B*
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:36.939% B*
HSR:29.483% D
Artemis VX26
B++
Kills:1,160
Deaths:259
KDR:4.479
Accuracy:30.906% B++
HSR:22.414% C+
Phantom VA23
C*
Kills:1,118
Deaths:225
KDR:4.969
Accuracy:35.929% C++
HSR:31.395% C*
NS-357 Underboss
A*
Kills:799
Deaths:427
KDR:1.871
Accuracy:40.386% B+
HSR:39.925% A*
Kills:33,625
Deaths (as Infiltrator):8,363
Deaths (to Infiltrators):4,876
KDR:4.02069
Kill Difference:25,262
Playtime:320.652 hours
Usage:18%
Score:8.222m
Score/min:427
Accuracy (listed only):37.448%
HSR (listed only):42.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,860
Deaths:778
KDR:2.391
Accuracy:72.042% B**
HSR:15.968% C+
Pulsar C
B+
Kills:1,335
Deaths:501
KDR:2.665
Accuracy:27.523% B+
HSR:26.292% B+
Eclipse VE3A
A
Kills:1,333
Deaths:552
KDR:2.415
Accuracy:28.047% C**
HSR:26.182% A
Chaos
C*
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C*
HSR:12.920% C--
Solstice SF
B*
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.592% B*
HSR:21.960% B*
VE-C Horizon
B*
Kills:1,180
Deaths:332
KDR:3.554
Accuracy:34.552% C+
HSR:30.593% B*
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C+
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B+
HSR:31.346% B**
Phobos VX86
B*
Kills:1,172
Deaths:543
KDR:2.158
Accuracy:69.128% B*
HSR:17.065% C++
Revenant
B**
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:32.892% C+
HSR:37.586% B**
NSX Tanto
B++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B+
HSR:29.563% B++
NS-11C
A
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B++
HSR:26.650% A
VX6-7
B++
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:28.377% B++
HSR:22.622% C**
Eidolon VE33
A++
Kills:1,166
Deaths:279
KDR:4.179
Accuracy:32.743% B*
HSR:39.365% A++
VE-LR Obelisk
B**
Kills:1,165
Deaths:219
KDR:5.320
Accuracy:38.681% B**
HSR:38.369% B++
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
Zenith VX-5AE
C*
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C*
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
NS-11CP
C+
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:28.606% C+
HSR:19.380% D
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% C**
HSR:26.012% B**
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
Serpent VE92
B+
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:26.734% B+
HSR:22.500% B+
NS Baron G5AE
B++
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B++
NSX-P Tanto
B*
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B+
HSR:30.635% B*
Kills:30,223
Deaths (as Engineer):10,085
Deaths (to Engineers):4,128
KDR:2.99683
Kill Difference:20,138
Playtime:591.870 hours
Usage:32%
Score:15.100m
Score/min:425
Accuracy (listed only):37.930%
HSR (listed only):23.984%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:433
Deaths:109
KDR:3.972
Accuracy:24.061% A+
HSR:24.942% B*
Quasar VM1
A++
Kills:394
Deaths:110
KDR:3.582
Accuracy:24.142% A++
HSR:22.843% B*
NS-10 Burster
A
Kills:75
Deaths:5
KDR:15
Accuracy:37.578% A
HSR:5.333% C-
NS-10 Burster
A
Kills:74
Deaths:5
KDR:14.800
Accuracy:38.381% A
HSR:2.703% D--
Comet VM2
B++
Kills:64
Deaths:15
KDR:4.267
Accuracy:49.504% B++
HSR:0% F-
Comet VM2
B+
Kills:62
Deaths:14
KDR:4.429
Accuracy:50.625% B+
HSR:3.226% C-
Kills:1,102
Deaths (as MAX Suit):129
Deaths (to MAX Suits):1,481
KDR:8.54264
Kill Difference:973
Playtime:14.581 hours
Usage:1%
Score:0.508m
Score/min:580
Accuracy (listed only):37.382%
HSR (listed only):9.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:161
V. Kills:93 171%
Deaths:16
KDR:10.063
Accuracy:35.785% C
KPH:35 C+
VKPH:20.200 C
Kills:161 (0 + 161)
Deaths:16
KDR:10.063
VKDR:5.813
Vehicle Kills:93
Kill Difference:145
Playtime:4.605 hours
Usage:0%
Score:0.075m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:35.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:635
V. Kills:244 259%
Deaths:37
KDR:17.162
Accuracy:60.446% B+
KPH:61 M
VKPH:23.400 B**
L100 Python HESH
B**
Kills:219
V. Kills:23 N/A
Deaths:10
KDR:21.900
Accuracy:46.739% C
KPH:76 B**
VKPH:8 C+
C75 Viper
B**
Kills:131
V. Kills:28 452%
Deaths:8
KDR:16.375
Accuracy:46.409% B++
KPH:47.800 B**
VKPH:10.200 B+
Kills:985 (985 + 0)
Deaths:55
KDR:17.909
VKDR:5.364
Vehicle Kills:295
Kill Difference:930
Playtime:16.034 hours
Usage:1%
Score:0.316m
Score/min:329
Driving Accuracy:46.409%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:464
V. Kills:185 249%
Deaths:26
KDR:17.846
Accuracy:54.830% C++
KPH:52.100 M
VKPH:20.800 A
Saron HRB
A++
Kills:450
V. Kills:218 205%
Deaths:42
KDR:10.714
Accuracy:51.408% B*
KPH:42.500 A++
VKPH:20.600 B+
E540 Halberd
A*
Kills:360
V. Kills:128 279%
Deaths:19
KDR:18.947
Accuracy:57.733% A
KPH:53.300 A*
VKPH:19 B+
Kills:1,274 (464 + 810)
Deaths:87
KDR:14.644
VKDR:6.103
Vehicle Kills:531
Kill Difference:1,187
Playtime:26.236 hours
Usage:1%
Score:0.633m
Score/min:402
Driving Accuracy:54.830%
Gunner Accuracy:57.733%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:522
V. Kills:49 N/A
Deaths:23
KDR:22.696
Accuracy:46.840% B**
KPH:95.400 C++
VKPH:9 B++
M12 Kobalt-H
C*
Kills:274
V. Kills:6 N/A
Deaths:19
KDR:14.421
Accuracy:24.136% C*
KPH:101 C
VKPH:2.200 D--
Saron HRB-H
B**
Kills:217
V. Kills:107 201%
Deaths:16
KDR:13.563
Accuracy:65.518% B**
KPH:55.200 B**
VKPH:27.200 C**
E540 Halberd-H
A+
Kills:74
V. Kills:34 211%
Deaths:6
KDR:12.333
Accuracy:69.744% A+
KPH:55.600 B+
VKPH:25.500 B+
Kills:1,087 (0 + 1,087)
Deaths:64
KDR:16.984
VKDR:3.063
Vehicle Kills:196
Kill Difference:1,023
Playtime:13.449 hours
Usage:1%
Score:0.275m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:69.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:278
V. Kills:30 N/A
Deaths:7
KDR:39.714
Accuracy:23.232% B*
KPH:71.100 C*
VKPH:7.700 A++
M20 Basilisk
A++
Kills:170
V. Kills:33 N/A
Deaths:10
KDR:17
Accuracy:43.251% B+
KPH:42.800 A++
VKPH:8.300 C++
M12 Kobalt
C++
Kills:98
V. Kills:6 N/A
Deaths:2
KDR:49
Accuracy:20.869% B+
KPH:65.600 C+
VKPH:4 C++
M20 Basilisk
A++
Kills:79
V. Kills:22 343%
Deaths:3
KDR:26.333
Accuracy:38.669% C+
KPH:44.900 A++
VKPH:12.500 B+
Kills:625 (0 + 625)
Deaths:22
KDR:28.409
VKDR:4.136
Vehicle Kills:91
Kill Difference:603
Playtime:11.133 hours
Usage:1%
Score:0.162m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:38.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,288
V. Kills:100 N/A
Deaths:42
KDR:30.667
Accuracy:37.189% B+
KPH:98 B++
VKPH:7.600 B+
M20 Wyvern
C++
Kills:58
V. Kills:22 252%
Deaths:11
KDR:5.273
Accuracy:37.756% C+
KPH:24.300 C++
VKPH:9.200 C--
Kills:1,346 (0 + 1,346)
Deaths:53
KDR:25.396
VKDR:2.302
Vehicle Kills:122
Kill Difference:1,293
Playtime:15.521 hours
Usage:1%
Score:0.241m
Score/min:259
Piloting Accuracy:N/A%
Gunner Accuracy:37.756%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6093,5757974.486B+0.8926.943%C++37.594%B*79.6B+N/A27244.9h9.4B*35.1B+
Darkstar 2,8132,7818953.107A0.4927.933%C++32.578%A53.8B+N/A13951.7h10.8B**38.8B++
C-4 2,5242,0937292.871B**0.7229.392%B++N/A218M++44.9B**11069.6h0.9B**3B**
Pulsar LSW 2,1012,0854404.739M+1.1425.959%B+28.777%B+78.7A+N/A25626.5h10.4B++40B+
VE-H Maw 1,9051,8824024.682M+1.0928.536%B+35.972%B**76.2B*N/A21924.7h8.5B*29.9B+
Deimos VA29 1,8731,8607782.391B**1.2072.042%B**15.968%C+77.8A+N/A20423.9h1.9B*2.7B++
Pulsar C 1,3491,3355012.665B**0.9327.523%B+26.292%B+67.4A++N/A52019.8h9.9B++36B+
Eclipse VE3A 1,3541,3335522.415B+1.1828.047%C**26.182%A44.6BN/A11129.9h10.1B*35.9B++
Orion VS54 1,3251,3181687.845S4.2525.531%B*25.569%C++52.9B**N/A26024.9h10.3B*40.2B++
Ghost 1,3031,2992175.986B**2.3946.516%B**73.287%B+97.7A**N/A46013.3h1.7B**3.7B*
CAS 14-E 1,3881,2884230.667B**27.0737.189%B+1.242%D98.3B++7.6B+28713.1h23.4B++62.9B++
Lasher X2 1,3031,2852794.606S1.0136.339%A+2.957%D70.2A*1B20518.3h14.8B**40.7B**
NS-AM7 Archer 1,4581,2475392.314S1.2859.516%C++35.124%A*18.9M3.2B+7566h7.3B**12.3B**
NS Decimator 1,5281,2293573.443M+0.1563.656%B2.36%C++71.5A**17.4C++36917.2h3.2B**5B**
Frag Grenade 1,2531,21911219N/A1,215.4157.92%A++N/A677.2B*18.9B**21571.8h3.1B++5.4B*
Sticky Grenade 1,2591,21611216N/A1,212.4163.563%AN/A1105.5B+39.1M++39461.1h2.1C**3.3B+
H-V45 1,2051,2012824.259A++0.6628.236%B*28.476%B**78A*N/A38215.4h10.5B**37.2B*
Damascus Edge 1,2711,19515,2310.078B**3.5240.922%B*10.293%B+1.7C++N/A5687.7h1.9B+4.6B+
Chaos 1,2151,1925472.179B+1.4254.94%C*12.92%C--47.9C+N/A10524.9h5.1D*9.3C--
XM98 1,1901,1909312.796S9.2043.892%B**80.336%B++67.2MN/A16617.7h1.8B**4.1B**
Force-Blade 1,2161,18713,0440.091A*3.5039.393%B*15.249%A1.7AN/A5688.3h1.7B*4.4B++
VX29 Polaris 1,1911,1853273.624A++0.0327.021%B++28.186%B++76.9AN/A21515.4h10.1B*37.2B+
Ursa 1,2031,1842774.274M**0.6828.57%B**31.503%B**99.5A**1.6M24511.9h8.5B**29.7B++
Solstice SF 1,2401,1845042.349A+1.2528.592%B*21.96%B*53.8A*2.5S14222h9.2B+32.3B++
VE-S Canis 1,1841,1812983.963A**0.3730.354%B+27.773%B*79.8AN/A25714.8h8.3B**27.2B++
VE-C Horizon 1,1941,1803323.554A+0.0434.552%C+30.593%B*70.7B**N/A15216.7h12.7B*36.6B+
Eridani SX5 1,1861,1793173.719A*0.1229.696%B++21.883%B87.3A*N/A23113.5h10.7B+36.1B+
Zenith VX-5 1,1891,1763823.079A++0.5225.667%C++20.493%C+59.7B**N/A14719.7h12.6C**49C**
NSX Naginata 1,1851,1752594.537M++0.9426.493%B*34.553%B*85.8A++N/A21213.7h8.9B*33.6B++
Pandora VX25 1,1911,1745682.067B**1.5351.274%B**17.121%B+55.9B*N/A13021h3.9B+7.7B*
Solstice Burst 1,1941,1743183.692A++0.1029.665%B+31.346%B**87A++1.5A*19313.5h10.5B*35.5B++
Skorpios 1,1871,1733023.884A+0.2927.039%C+25.149%B+70.2AN/A15916.7h10.5B+38.8B
Phobos VX86 1,1821,1725432.158B++1.4469.128%B*17.065%C++75.6B**N/A21215.5h2.1B++3.1B+
CME 1,1861,1714072.877A++0.7228.692%B+31.512%A66.5A++N/A15517.6h10.5B**36.7B*
NS-11A 1,1871,1703373.472A*0.1226.81%B+30.171%B**55.2B**N/A14421.2h10.7B**40.1B*
SVA-88 1,1781,1692434.811A+1.2226.979%B++35.928%A+77.4AN/A46515.1h10.3B+38.3B+
Artemis VX26 AE 1,1771,1683793.082B+0.5129.198%C35.274%B*58.1B+N/A19020.1h10.4B+35.6B
Revenant 1,1801,1682524.635A+1.0432.892%C+37.586%B**71.2B**N/A16316.4h6B++18.2B+
NSX Yumi 1,1811,1682185.358M+1.7628.493%B32.706%B++63.1B**N/A23318.5h9.8B*34.5B++
Equinox VE2 Burst 1,1821,1683073.805A0.2127.969%C++35.873%B**71.7B**N/A16616.3h9.6B**34.3B++
NS-15M2 1,1801,1682055.698A**2.1027.752%B++35.017%B**67.5B*N/A19717.3h9.3B**33.5B++
NSX-P Naginata 1,1761,1682674.375A*0.7826.875%B*35.702%B*66.4B*N/A15817.6h9.3B**34.7B++
NS-45 Pilot 1,1781,1675352.181B*1.4133.769%B26.821%C++85.8B**N/A26513.6h6.1B++18.1B++
NSX Tanto 1,1751,1674002.918A++0.6829.464%B+29.563%B++65.2AN/A17217.9h10.4B++35.2B++
NS-11C 1,1791,1674082.86A*0.7327.82%B++26.65%A62.7A++N/A28118.6h10.9B*39.1B++
VX6-7 1,1741,1673723.137A++0.4628.377%B++22.622%C**84.6A*N/A23113.8h10.1B++35.7B++
MKV Suppressed 1,1721,1663183.667M*0.0731.129%B**34.134%A**89MN/A29413.1h10B**32.3B++
Eidolon VE33 1,1741,1662794.179A**0.5832.743%B*39.365%A++72.9MN/A19216h6B**18.2B**
Flare VE6 1,1761,1662654.4M++0.8126.734%B++28.473%B+85.7A++N/A22313.6h9.1B++33.9B++
Equinox VE2 1,1781,1663163.69M0.1029.731%B++35.678%A*59.2AN/A14119.7h11B++36.9B+
NS-61 Emissary 1,1831,1654792.432A*1.1629.927%C**23.691%A66.2A*1B**22317.6h9.7B++32.4B*
Corvus VA55 1,1721,1653713.14A**0.4528.51%B*28.927%B*65.1A*N/A15717.9h8.8A30.8B**
NS-44 Commissioner 1,1721,1653483.348A*0.2546.532%A35.451%A++86.9A*N/A24213.4h2.9B**6.3B*
NS-357P Underboss 1,1721,1652804.161A*0.5744.163%C**25.064%C+87.6B+N/A24613.3h3.7C++8.3C**
VE-LR Obelisk 1,1731,1652195.32A*1.7338.681%B**38.369%B++73.7A++N/A26715.8h4.6B**11.9B**
Manticore SX40 1,1751,1654942.358A+1.2433.178%B+33.133%A+71.5A*N/A18316.3h6.1B++18.2B*
NSX Tomoe 1,1751,1651975.914M+2.3229.234%C+49.099%A55.2B++N/A13521.1h10.9B**37.2B++
Parallax VX3 1,1681,1659012.944M+9.3546.618%B**82.318%B+82.6M*N/A24114.1h1.7B**3.6B**
Parsec VX3-A 1,1671,1641199.782A+6.1945.413%B+74.399%D70.5AN/A55116.5h1.6B*3.5B*
NS-7 PDW 1,1691,1642674.36S0.7729.454%B*29.21%A++75.1A*N/A23615.5h10B**34B++
NS Baron G5 1,1731,1644682.487A++1.1154.895%B**14.863%C++58.8AN/A13319.8h4.7C++8.5C++
Zenith VX-5AE 1,1691,1643683.163A+0.4327.374%C+26.031%C*59.1B*N/A14019.7h11.2B+40.8B+
Sirius SX12 1,1661,1643962.939A++0.6630.745%A22.509%B++99.5M**N/A26511.7h10.8B**35.3B++
Nyx VX31 1,1691,1641746.69M+3.1037.074%B+37.285%B++104.9M+N/A23311.1h4.1B**11.1B*
Beamer VS3 1,1751,1635792.009A++1.5928.889%C*28.289%B*77.5MN/A21715h8B+27.6C*
NSX Tengu 1,1671,1632844.095M0.5039.935%B+24.592%B+66.1AN/A28317.6h10B*25B++
Thanatos VE70 1,1701,1634882.383A++1.2152.072%A12.984%D86.1M++N/A23513.5h4.8C*9.3B++
NS-15MP 1,1711,1631388.428M+4.8326.487%C28.633%C+75.5C**N/A16315.4h10.3C**38.8C++
NS-30 Vandal 1,1651,1621786.528M++2.9339.046%B**39.587%A+113.9M*N/A26910.2h4A10.2B**
Terminus VX-9 1,1731,1623813.05A++0.5426.572%C*22.806%C-62.8B**N/A16718.5h11.2B+42.1B+
V10 1,1641,1621418.241A**4.6545.647%B++83.133%B++74.5A++N/A17715.6h1.7B*3.7B*
NS-11CP 1,1671,1611896.143M**2.5528.606%C+19.38%D91.4B**N/A19512.7h10.6B+37.1B
Solstice VE3 1,1761,1613723.121M*0.4724.4%C**26.012%B**58.3A**N/A26419.9h11.6B*47.7B+
Nova 1,1671,1613902.977A0.6255.752%B**14.04%C+47.8B+N/A11024.3h4.5C++8.1B+
Phaseshift VX-S 1,1621,16111210.366M+6.7745.298%B**79.931%B62.8A++N/A14518.5h1.8B++3.9B*
NSX Daimyo 1,1621,1611438.119A+4.5239.576%C95.607%B+107.5A*N/A25410.8h1.9B**4.9B+
Serpent VE92 1,1611,1602644.394M++0.8026.734%B+22.5%B+89.9M+N/A26612.9h9.6B**36.1B++
NS Baron G5AE 1,1631,1601736.705S3.1138.441%D19.052%B++64.1B*N/A14418.1h3.4B**8.9C+
VA39 Spectre 1,1711,1601736.705M**3.1136.939%B*29.483%D89.9SN/A24612.9h3.8A10.3B**
Proximity Mine 1,1601,1601876.203B++2.6145.821%B+N/A190.2A+N/A5676.1h1.9C++4.1B+
Artemis VX26 1,1671,1602594.479M0.8830.906%B++22.414%C+75.3A*N/A18215.4h10.2B*33.1B++
NS-15M AE 1,1691,1581239.415M**5.8226.247%C++28.325%C++62.9C**N/A14818.4h10.5B+40B+
MANA Anti-Personnel Turret 1,1621,1552334.957N/A1.3624.387%UN/A11550U70U18423900.1h14.9T*61.3T*
NSX-P Tanto 1,1571,1494182.749A*0.8528.569%B+30.635%B*62.4A++N/A22618.4h10.9B*38.1B*
Pulsar VS1 1,1511,1464152.761A++0.8325.797%B+24.258%B+61.3A*N/A24618.7h10.9A42.2B*
Phantom VA23 1,1231,1182254.969A*1.3735.929%C++31.395%C*84.7A++N/A19913.2h3.6B*10.1B+
NS-357 Underboss 8027994271.871B*1.7240.386%B+39.925%A*91.8A++N/A2498.7h3.4B*8.4B++
L100 Python AP 8796353717.162A**13.5760.446%B+N/A61.1M23.5B**31310.4h4.1B**6.9A
Proton II PPA-H 5715222322.696B**19.1046.84%B**N/A94.9C++8.9B++3445.5h11.4C+24.2B+
Supernova FPC 6494642617.846A++14.2554.83%C++N/A52.1M20.8A6048.9h4.3B*7.8B++
Tank Mine 623456666.909A*3.3134.381%C++N/A168.9A61.9C+9512.7h1.3B**3.8A+
Saron HRB 6684504210.714B**7.1251.408%B*1.333%C42.5A++20.6B+29010.6h17.9B++34.8B**
S1 6184411094.046S0.4561.025%B+2.268%C56.5M22.7A4567.8h4.5B**7.4B**
Quasar VM1 4414331093.972B**0.3824.061%A+24.942%B*66.6A**1.2B**2056.5h11.8B++49.2B*
Quasar VM1 3983941103.582A+0.0124.142%A++22.843%B*58.8M*N/A2596.7h13.2B++54.7B++
Nemesis VSH9 5913901872.086A**1.5167.87%B++1.795%C-24.4B+12.6B+24116h6.3B*9.2B**
E540 Halberd 4883601918.947B*15.3557.733%A1.944%C52.9A*18.8B3126.8h4.9B*8.4B**
NS-TMC-01 "His Regards" 3643554,3100.082A++3.5140.761%A12.958%B++1.3C++N/A5263.4h1.7B++4.2B+
M12 Kobalt 308278739.714M36.1223.232%B*22.302%B**71.3C*7.7A++2063.9h15.5B++66.8B++
M12 Kobalt-H 2802741914.421C+10.8324.136%C*17.883%C**101.5C2.2D--3022.7h14.3C**59.1B+
C-4 ARX 3192671351.978C+1.6227.36%C*N/A157.1B*30.6C7821.7h1B+3.5B++
Rocklet Rifle 4292501222.049M1.5548.625%C--N/A51A++36.5B**5724.9h24.3B**50B++
L100 Python HESH 2422191021.9B*18.3146.739%C1.37%C+75.5B**7.9C+3592.9h2.9B+6.3B+
Saron HRB-H 3242171613.563A++9.9765.518%B**N/A55.6B**27.4C**3633.9h22.3B+34.1B++
M20 Basilisk 2031701017S13.4143.251%B+9.412%A+42.5A++8.3C++2364h48.3A+111.7A
C150 Dalton 2541611610.063B++6.4735.785%C1.242%B+35C+20.2C2704.6h3.8B10.7B
C75 Viper 159131816.375M+12.7846.409%B++1.527%C++48.5B**10.4B+3582.7h12.9C**27.8B+
Spear Anti-Vehicle Phalanx Turret 153116258S54.4158.287%A3.448%C82.9M26.4B+4651.4h5.5B**9.4B**
Orbital Strike Uplink 1611031103U99.41694.118%UN/A515U290U38500.2h1.1T*0.2T*
Lancer VS22 15398352.8M+0.7956.663%DN/A30.6A*17.2B+2693.2h10.7B++18.8B+
M12 Kobalt 10498249A*45.4120.869%B+16.327%C65.3C+4C++2381.5h17.4B83.2B+
M20 Basilisk 10179326.333U22.7438.669%C+8.861%A43.9A++12.2B+3391.8h43.8A+113.4A
NS-10 Burster 11375515U11.4137.578%A5.333%C-16.7S8.4M*1564.5h71.1A+189.1A
E540 Halberd-H 10874612.333B+8.7469.744%A+N/A56.9B+26.2B+3381.3h5.5B+7.9B*
NS-10 Burster 11474514.8U11.2138.381%A2.703%D--16.4S8.9M**1384.5h73.2A++190.8A+
Comet VM2 9164154.267S0.6749.504%B++N/A22.1A*9.3M3552.9h25.7C+52C**
Comet VM2 8862144.429S0.8350.625%B+3.226%C-23A*9.6A**2732.7h26.1C*51.6B+
M20 Wyvern 8058115.273C++1.6837.756%C+6.897%B**24.2C++9.2C--1032.4h72.9B193B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1411,0654.7h
Restoration Kit1742,4642.3h
Nano-Armor Kit561845,58049.5h
Spawn Beacon42,4351.7h
Turret AI Module0590.3h
Repair Module1780.4h
Structure Shield Module0530.2h
Nanite Revive Grenade01,1550.3h
Nanite Healing Grenade01150h
Medical Applicator441307,71920.6h
Deconstruction Tool22,4330.3h
Welding Device03,9940.5h
Spitfire Auto-Turret152,8572.2h
Rampart Wall1811h
Ammunition Package3013,9123.9h
Medical Kit2,09415,80027.2h
The Immortal01880.1h
Anti-Infantry MANA Turret131,2001h
Nano-Repair Grenade01630h
Snowman Soldier101750.2h
Hardlight Barrier174050.6h
Recon Detection Device03540.4h
A30 Walker0600h

Check the help document for the dictionary if you want to learn more about words used here.


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