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Paragon Bounty Hunter Xaixenro[Tian] Xaixenro
VS BR 167

KDR: 3.85

Score: 68.3m

Last Seen: Jan 25th, 2020 8:25 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX29 Polaris SVA-88 VE-H Maw Darkstar NS-15 Gallows Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,041,530 MLG Score: 4030
Fun Score: N/A
Cheeseburgers Flipped: 442TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.32%32.904%932591173111,1424.20817-0.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.954%1.406A1.751A++-0.763D-HEAD ++ (~18.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.577B+90.374C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.838%1.852%61123154753430.0717131123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.528F0.253C*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
393.2-1.426D**89.8-0.689D303.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.233%0.862%289412281,74011227711.5508225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.778%1.277A-1.079D*0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.795B++4.30.657B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.412%7.057%500912233,5859139813.92232365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.64%0.03C+0.631B+0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.654B+14.90.622B+26.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.584%76.178%5008122410,8432905293.73125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.702%1.137B**0.564B+-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+20.382C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.725%15.12%500612267,9302523783.14308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.458%1.251A0.074C+-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.525B+3.50.271C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
68.3m289.6%544 (32.6k)437 (26.2k)3.85273179,10246,4874.07167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12321756223.573%29.054%68503:2299

14% Combat Medic27% Engineer36% Heavy Assault14% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2017 5:37 PMApr 23rd, 2017 10:40 AMJan 26th, 2020 1:14 AM (5h) (PST)Jan 25th, 2020 5:18 PM (13h) (PST)Jan 25th, 2020 4:25 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8302365941.1450.2970.3333.4530.0484030

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,78414,15935,625691820207326,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2607.5h/108.6d 10,100 52,036 54,665 540.3k 4,173 8,932 7,447 129.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:14,072
Deaths:2,968
KDR:4.741
Accuracy:27.381% C++
HSR:38.324% B*
Orion VS54
A+
Kills:10,717
Deaths:1,995
KDR:5.372
Accuracy:27.439% A
HSR:35.588% A+
VX29 Polaris
A++
Kills:5,176
Deaths:1,247
KDR:4.151
Accuracy:27.419% B++
HSR:35.162% A++
SVA-88
A++
Kills:4,225
Deaths:932
KDR:4.533
Accuracy:27.287% B++
HSR:38.627% A++
VE-H Maw
B**
Kills:4,223
Deaths:855
KDR:4.939
Accuracy:28.026% B+
HSR:36.136% B**
NS-15 Gallows
C**
Kills:2,812
Deaths:512
KDR:5.492
Accuracy:27.275% C
HSR:35.313% C**
Pulsar LSW
B*
Kills:2,593
Deaths:611
KDR:4.244
Accuracy:26.305% B+
HSR:30.428% B*
Ursa
A
Kills:1,789
Deaths:393
KDR:4.552
Accuracy:28.351% B**
HSR:32.700% A
NS-15M2
B**
Kills:1,188
Deaths:208
KDR:5.712
Accuracy:27.745% B++
HSR:35.101% B**
NSX Naginata
B*
Kills:1,175
Deaths:259
KDR:4.537
Accuracy:26.493% B*
HSR:34.553% B*
Flare VE6
B++
Kills:1,173
Deaths:273
KDR:4.297
Accuracy:26.694% B++
HSR:28.474% B+
NSX-P Naginata
B*
Kills:1,168
Deaths:267
KDR:4.375
Accuracy:26.865% B++
HSR:35.702% B*
NS-15MP
C
Kills:1,163
Deaths:138
KDR:8.428
Accuracy:26.487% C
HSR:28.633% C
NS-15M AE
C++
Kills:1,158
Deaths:123
KDR:9.415
Accuracy:26.241% C++
HSR:28.325% C++
Kills:52,632
Deaths (as Heavy Assault):10,781
Deaths (to Heavy Assaults):13,540
KDR:4.88192
Kill Difference:41,851
Playtime:932.164 hours
Usage:36%
Score:24.611m
Score/min:440
Accuracy (listed only):27.143%
HSR (listed only):33.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:2,065
Deaths:869
KDR:2.376
Accuracy:71.705% B*
HSR:15.884% C+
Serpent VE92
B++
Kills:2,027
Deaths:497
KDR:4.078
Accuracy:27.050% B++
HSR:22.595% B+
Eclipse VE3A
B**
Kills:1,767
Deaths:700
KDR:2.524
Accuracy:28.348% C*
HSR:25.467% B**
Pulsar C
B++
Kills:1,498
Deaths:536
KDR:2.795
Accuracy:27.438% B+
HSR:27.036% B++
VE-S Canis
B*
Kills:1,432
Deaths:344
KDR:4.163
Accuracy:29.797% B+
HSR:27.933% B*
Sirius SX12
B**
Kills:1,263
Deaths:430
KDR:2.937
Accuracy:30.243% B**
HSR:23.278% B++
VX6-7
B++
Kills:1,241
Deaths:407
KDR:3.049
Accuracy:28.248% B++
HSR:22.240% C++
Chaos
C++
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C++
HSR:12.920% D
Solstice SF
B*
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.592% B*
HSR:21.960% B*
VE-C Horizon
B*
Kills:1,180
Deaths:332
KDR:3.554
Accuracy:34.395% C+
HSR:30.593% B*
Eridani SX5
B+
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:29.686% B+
HSR:21.883% C**
MKV Suppressed
A*
Kills:1,177
Deaths:327
KDR:3.599
Accuracy:31.141% B**
HSR:34.070% A*
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C+
Phobos VX86
B*
Kills:1,175
Deaths:543
KDR:2.164
Accuracy:69.075% B*
HSR:17.192% C++
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B++
HSR:31.346% B**
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
NS-11CP
C+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:28.544% C+
HSR:19.523% D
NS-11C
A
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B++
HSR:26.650% A
NSX Tanto
B++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B+
HSR:29.563% B++
Zenith VX-5AE
C++
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C++
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C+
NSX-P Tengu
A
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:38.527% B+
HSR:30.584% A
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% C**
HSR:26.012% B**
NS Baron G5AE
B++
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:38.407% D-
HSR:19.052% B++
NSX-P Tanto
B++
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B+
HSR:30.635% B++
Kills:38,197
Deaths (as Light Assault):12,356
Deaths (to Light Assaults):8,180
KDR:3.09137
Kill Difference:25,841
Playtime:200.362 hours
Usage:8%
Score:4.732m
Score/min:394
Accuracy (listed only):36.650%
HSR (listed only):23.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B**
Kills:3,667
Deaths:1,140
KDR:3.217
Accuracy:27.908% C*
HSR:32.424% B**
Deimos VA29
B*
Kills:2,065
Deaths:869
KDR:2.376
Accuracy:71.705% B*
HSR:15.884% C+
H-V45
B**
Kills:1,531
Deaths:343
KDR:4.464
Accuracy:28.231% B*
HSR:29.001% B**
VE-S Canis
B*
Kills:1,432
Deaths:344
KDR:4.163
Accuracy:29.797% B+
HSR:27.933% B*
Sirius SX12
B**
Kills:1,263
Deaths:430
KDR:2.937
Accuracy:30.243% B**
HSR:23.278% B++
PSA-02 Diamondback
B++
Kills:1,196
Deaths:318
KDR:3.761
Accuracy:30.205% B+
HSR:33.278% B++
Chaos
C++
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C++
HSR:12.920% D
Eridani SX5
B+
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:29.686% B+
HSR:21.883% C**
MKV Suppressed
A*
Kills:1,177
Deaths:327
KDR:3.599
Accuracy:31.141% B**
HSR:34.070% A*
NS-11A
B**
Kills:1,177
Deaths:339
KDR:3.472
Accuracy:26.802% B+
HSR:29.992% B**
VE-A Lacerta
B*
Kills:1,175
Deaths:276
KDR:4.257
Accuracy:27.536% C-
HSR:33.532% B*
Phobos VX86
B*
Kills:1,175
Deaths:543
KDR:2.164
Accuracy:69.075% B*
HSR:17.192% C++
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
CME
A
Kills:1,171
Deaths:407
KDR:2.877
Accuracy:28.692% B+
HSR:31.512% A
NSX Yumi
B++
Kills:1,168
Deaths:218
KDR:5.358
Accuracy:28.493% B
HSR:32.706% B++
Equinox VE2 Burst
B*
Kills:1,168
Deaths:307
KDR:3.805
Accuracy:27.969% C++
HSR:35.873% B*
Equinox VE2
A*
Kills:1,166
Deaths:316
KDR:3.690
Accuracy:29.731% B++
HSR:35.678% A*
Corvus VA55
B*
Kills:1,165
Deaths:371
KDR:3.140
Accuracy:28.510% B*
HSR:28.927% B*
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C+
NSX-P Tengu
A
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:38.527% B+
HSR:30.584% A
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Terminus VX-9
C++
Kills:1,162
Deaths:381
KDR:3.050
Accuracy:26.562% C++
HSR:22.806% C--
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C
NS Baron G5AE
B++
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:38.407% D-
HSR:19.052% B++
Pulsar VS1
B+
Kills:1,146
Deaths:415
KDR:2.761
Accuracy:25.797% B+
HSR:24.258% B+
Kills:36,861
Deaths (as Combat Medic):11,354
Deaths (to Combat Medics):5,596
KDR:3.24652
Kill Difference:25,507
Playtime:355.949 hours
Usage:14%
Score:9.883m
Score/min:463
Accuracy (listed only):37.156%
HSR (listed only):25.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,624
Deaths:318
KDR:8.252
Accuracy:45.079% B*
HSR:79.535% B**
Phantom VA23
B+
Kills:1,618
Deaths:309
KDR:5.236
Accuracy:35.188% C+
HSR:32.818% B+
VE-S Canis
B*
Kills:1,432
Deaths:344
KDR:4.163
Accuracy:29.797% B+
HSR:27.933% B*
Sirius SX12
B**
Kills:1,263
Deaths:430
KDR:2.937
Accuracy:30.243% B**
HSR:23.278% B++
NS-AM7 Archer
A++
Kills:1,258
Deaths:558
KDR:2.254
Accuracy:59.702% C++
HSR:34.897% A++
Parsec VX3-A
B+
Kills:1,202
Deaths:120
KDR:10.017
Accuracy:45.161% B+
HSR:74.459% D
XM98
B*
Kills:1,190
Deaths:93
KDR:12.796
Accuracy:43.892% B*
HSR:80.336% B++
Parallax VX3
B**
Kills:1,182
Deaths:94
KDR:12.575
Accuracy:46.513% B**
HSR:82.487% B+
Eridani SX5
B+
Kills:1,179
Deaths:318
KDR:3.708
Accuracy:29.686% B+
HSR:21.883% C**
NS-30 Vandal
A+
Kills:1,178
Deaths:183
KDR:6.437
Accuracy:38.983% B*
HSR:39.474% A+
MKV Suppressed
A*
Kills:1,177
Deaths:327
KDR:3.599
Accuracy:31.141% B**
HSR:34.070% A*
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
Artemis VX26 AE
B++
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:29.198% C
HSR:35.274% B++
NS-44 Commissioner
A++
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:46.522% B**
HSR:35.390% A++
NS-45 Pilot
B+
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:33.769% B+
HSR:26.821% C++
NS-357 Underboss
A*
Kills:1,166
Deaths:526
KDR:2.217
Accuracy:40.002% B
HSR:41.938% A*
NS-61 Emissary
A
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:29.927% C**
HSR:23.691% A
Manticore SX40
A+
Kills:1,165
Deaths:494
KDR:2.358
Accuracy:33.178% B+
HSR:33.133% A+
NSX Tomoe
B**
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:29.234% C++
HSR:49.099% B**
NS-357P Underboss
B
Kills:1,165
Deaths:280
KDR:4.161
Accuracy:44.163% B
HSR:25.064% C+
Nyx VX31
B*
Kills:1,164
Deaths:174
KDR:6.690
Accuracy:37.057% B+
HSR:37.285% B*
NSX-P Tengu
A
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:38.527% B+
HSR:30.584% A
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
NS-44L Blackhand
C+
Kills:1,163
Deaths:271
KDR:4.292
Accuracy:38.974% C
HSR:42.132% C+
Beamer VS3
B*
Kills:1,163
Deaths:579
KDR:2.009
Accuracy:28.884% C*
HSR:28.289% B*
Phaseshift VX-S
A
Kills:1,162
Deaths:112
KDR:10.375
Accuracy:45.313% A
HSR:79.948% B+
V10
B++
Kills:1,162
Deaths:141
KDR:8.241
Accuracy:45.647% B++
HSR:83.133% B+
NSX Daimyo
B+
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:39.535% C
HSR:95.607% B+
Artemis VX26
B++
Kills:1,160
Deaths:259
KDR:4.479
Accuracy:30.906% B++
HSR:22.414% C+
VA39 Spectre
B*
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:36.939% B*
HSR:29.483% D
Cerberus
A*
Kills:678
Deaths:312
KDR:2.173
Accuracy:31.313% C+
HSR:41.298% A*
Soldier Soaker
B+
Kills:121
Deaths:36
KDR:3.361
Accuracy:27.855% D
HSR:17.355% B+
NS-AM8 Shortbow
B+
Kills:70
Deaths:79
KDR:0.886
Accuracy:59.184% C*
HSR:22.857% B+
Kills:39,459
Deaths (as Infiltrator):9,669
Deaths (to Infiltrators):6,625
KDR:4.08098
Kill Difference:29,790
Playtime:368.694 hours
Usage:14%
Score:9.379m
Score/min:424
Accuracy (listed only):37.586%
HSR (listed only):41.498%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:2,065
Deaths:869
KDR:2.376
Accuracy:71.705% B*
HSR:15.884% C+
Serpent VE92
B++
Kills:2,027
Deaths:497
KDR:4.078
Accuracy:27.050% B++
HSR:22.595% B+
VE-LR Obelisk
B**
Kills:2,027
Deaths:342
KDR:5.927
Accuracy:36.009% B+
HSR:42.279% B**
Eclipse VE3A
B**
Kills:1,767
Deaths:700
KDR:2.524
Accuracy:28.348% C*
HSR:25.467% B**
Pulsar C
B++
Kills:1,498
Deaths:536
KDR:2.795
Accuracy:27.438% B+
HSR:27.036% B++
VX6-7
B++
Kills:1,241
Deaths:407
KDR:3.049
Accuracy:28.248% B++
HSR:22.240% C++
Chaos
C++
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C++
HSR:12.920% D
Solstice SF
B*
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.592% B*
HSR:21.960% B*
VE-C Horizon
B*
Kills:1,180
Deaths:332
KDR:3.554
Accuracy:34.395% C+
HSR:30.593% B*
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C+
Phobos VX86
B*
Kills:1,175
Deaths:543
KDR:2.164
Accuracy:69.075% B*
HSR:17.192% C++
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B++
HSR:31.346% B**
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
NS-11CP
C+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:28.544% C+
HSR:19.523% D
Revenant
B**
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:32.881% C+
HSR:37.586% B**
NS-11C
A
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B++
HSR:26.650% A
NSX Tanto
B++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B+
HSR:29.563% B++
Eidolon VE33
A++
Kills:1,166
Deaths:279
KDR:4.179
Accuracy:32.629% B++
HSR:39.365% A++
Zenith VX-5AE
C++
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C++
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% C**
HSR:26.012% B**
NS Baron G5AE
B++
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:38.407% D-
HSR:19.052% B++
NSX-P Tanto
B++
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B+
HSR:30.635% B++
Kills:32,843
Deaths (as Engineer):10,753
Deaths (to Engineers):5,596
KDR:3.05431
Kill Difference:22,090
Playtime:698.273 hours
Usage:27%
Score:17.693m
Score/min:422
Accuracy (listed only):37.808%
HSR (listed only):24.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,194
Deaths:277
KDR:4.310
Accuracy:25.448% A+
HSR:26.801% B**
Quasar VM1
A*
Kills:1,168
Deaths:278
KDR:4.201
Accuracy:25.967% A*
HSR:28.596% A++
Nebula VM20
A+
Kills:780
Deaths:98
KDR:7.959
Accuracy:26.453% A+
HSR:25.897% B**
Nebula VM20
A+
Kills:750
Deaths:98
KDR:7.653
Accuracy:26.093% A+
HSR:28.533% A+
Vortex VM21
B*
Kills:211
Deaths:35
KDR:6.029
Accuracy:49.343% B*
HSR:2.370% C--
Vortex VM21
B**
Kills:175
Deaths:35
KDR:5
Accuracy:50.395% B**
HSR:1.714% D--
NS-10 Burster
A
Kills:168
Deaths:21
KDR:8
Accuracy:38.993% A
HSR:4.762% C
NS-10 Burster
A
Kills:166
Deaths:21
KDR:7.905
Accuracy:38.245% A
HSR:4.217% D
Comet VM2
B*
Kills:90
Deaths:27
KDR:3.333
Accuracy:53.768% B*
HSR:3.333% C-
Comet VM2
B**
Kills:85
Deaths:28
KDR:3.036
Accuracy:52.579% B**
HSR:1.176% D**
Kills:4,787
Deaths (as MAX Suit):459
Deaths (to MAX Suits):2,003
KDR:10.42919
Kill Difference:4,328
Playtime:55.346 hours
Usage:2%
Score:2.015m
Score/min:607
Accuracy (listed only):38.729%
HSR (listed only):12.740%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:58
V. Kills:8 N/A
Deaths:23
KDR:2.522
Accuracy:31.897% D*
KPH:19 D-
VKPH:2.600 C
Saron Laser Cannon
C--
Kills:54
V. Kills:26 200%
Deaths:25
KDR:2.160
Accuracy:22.838% D**
KPH:7.800 C--
VKPH:3.800 D-
Kills:112 (112 + 0)
Deaths:48
KDR:2.333
VKDR:0.708
Vehicle Kills:34
Kill Difference:64
Playtime:9.941 hours
Usage:0%
Score:0.133m
Score/min:222
Piloting Accuracy:22.838%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:188
V. Kills:107 174%
Deaths:17
KDR:11.059
Accuracy:36.790% C+
KPH:35.400 C+
VKPH:20.200 C
Kills:188 (0 + 188)
Deaths:17
KDR:11.059
VKDR:6.294
Vehicle Kills:107
Kill Difference:171
Playtime:5.309 hours
Usage:0%
Score:0.084m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:36.790%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B**
Kills:1,421
V. Kills:358 396%
Deaths:29
KDR:49
Accuracy:49.874% D--
KPH:74.200 B**
VKPH:18.700 C-
L100 Python AP
M
Kills:1,241
V. Kills:445 278%
Deaths:50
KDR:24.820
Accuracy:59.768% B+
KPH:67.700 M
VKPH:24.300 B**
L100 Python HESH
B**
Kills:249
V. Kills:30 N/A
Deaths:11
KDR:22.636
Accuracy:45.934% C
KPH:76.100 B**
VKPH:9.200 C*
C75 Viper
B**
Kills:145
V. Kills:31 453%
Deaths:9
KDR:16.111
Accuracy:46.460% B++
KPH:47.400 B**
VKPH:10.100 B+
L100 Python HEAT
A+
Kills:105
V. Kills:42 244%
Deaths:1
KDR:105
Accuracy:42.691% D-
KPH:49.200 A
VKPH:19.700 A+
Kills:3,161 (3,161 + 0)
Deaths:100
KDR:31.610
VKDR:9.060
Vehicle Kills:906
Kill Difference:3,061
Playtime:45.971 hours
Usage:2%
Score:0.986m
Score/min:358
Driving Accuracy:42.691%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:510
V. Kills:205 248%
Deaths:27
KDR:18.889
Accuracy:55.428% C*
KPH:51.400 A*
VKPH:20.600 B**
Saron HRB
A++
Kills:460
V. Kills:222 206%
Deaths:43
KDR:10.698
Accuracy:51.422% B*
KPH:41.900 A++
VKPH:20.200 B+
E540 Halberd
A++
Kills:393
V. Kills:145 269%
Deaths:22
KDR:17.864
Accuracy:59.113% A+
KPH:51.100 A++
VKPH:18.900 B+
Kills:1,363 (510 + 853)
Deaths:92
KDR:14.815
VKDR:6.217
Vehicle Kills:572
Kill Difference:1,271
Playtime:28.603 hours
Usage:1%
Score:0.727m
Score/min:424
Driving Accuracy:55.428%
Gunner Accuracy:59.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,200
V. Kills:76 N/A
Deaths:33
KDR:36.364
Accuracy:46.904% B**
KPH:103.200 B
VKPH:6.500 C++
M12 Kobalt-H
B
Kills:521
V. Kills:13 N/A
Deaths:25
KDR:20.840
Accuracy:24.751% B
KPH:110.100 C
VKPH:2.700 D
Saron HRB-H
B**
Kills:271
V. Kills:131 205%
Deaths:20
KDR:13.550
Accuracy:65.174% B**
KPH:53.600 B**
VKPH:25.900 C*
E540 Halberd-H
A
Kills:103
V. Kills:44 229%
Deaths:8
KDR:12.875
Accuracy:67.782% A
KPH:47.900 C++
VKPH:20.500 C+
Kills:2,095 (0 + 2,095)
Deaths:86
KDR:24.360
VKDR:3.070
Vehicle Kills:264
Kill Difference:2,009
Playtime:23.572 hours
Usage:1%
Score:0.453m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:67.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:402
V. Kills:32 N/A
Deaths:7
KDR:57.429
Accuracy:23.384% B*
KPH:75.700 C**
VKPH:6 A
M20 Basilisk
A++
Kills:205
V. Kills:39 N/A
Deaths:12
KDR:17.083
Accuracy:43.912% B+
KPH:40.100 A++
VKPH:7.600 C+
M12 Kobalt
B
Kills:119
V. Kills:7 N/A
Deaths:2
KDR:59.500
Accuracy:21.378% B++
KPH:70.900 C+
VKPH:4.200 B
M20 Basilisk
A++
Kills:97
V. Kills:29 323%
Deaths:3
KDR:32.333
Accuracy:40.902% C++
KPH:44.900 A++
VKPH:13.400 B*
Kills:823 (0 + 823)
Deaths:24
KDR:34.292
VKDR:4.458
Vehicle Kills:107
Kill Difference:799
Playtime:14.254 hours
Usage:1%
Score:0.224m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:40.902%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,362
V. Kills:107 N/A
Deaths:44
KDR:30.955
Accuracy:37.273% B+
KPH:98.900 B++
VKPH:7.800 B+
M20 Wyvern
C*
Kills:70
V. Kills:29 233%
Deaths:12
KDR:5.833
Accuracy:39.350% C*
KPH:25.800 C*
VKPH:10.700 C
Hellion G20
B+
Kills:62
V. Kills:24 248%
Deaths:2
KDR:31
Accuracy:39.854% C+
KPH:44.900 B+
VKPH:17.400 C
Kills:1,494 (0 + 1,494)
Deaths:58
KDR:25.759
VKDR:2.759
Vehicle Kills:160
Kill Difference:1,436
Playtime:17.864 hours
Usage:1%
Score:0.279m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:39.854%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,22414,0722,9684.741B+0.8927.381%C++38.324%B*88.1B+1C++281159.7h9.2B*33.5B+
Orion VS54 10,82410,7171,9955.372A**1.5227.439%A35.588%A+81.7A*N/A235131.1h9.3B**33.9C**
VX29 Polaris 5,2425,1761,2474.151A*0.3027.419%B++35.162%A++85.4A1.1B**22860.6h9.5B**34.8B++
SVA-88 4,2754,2259324.533A++0.6827.287%B++38.627%A++86.6A+1B**30748.8h9.8B*35.8B+
VE-H Maw 4,2794,2238554.939M*1.0928.026%B+36.136%B**80B**1.1B+25952.8h8.2B**29.3B++
Darkstar 3,7103,6671,1403.217A+0.6427.908%C*32.424%B**54.2B+N/A18267.7h10.7B**38.4B++
NS-15 Gallows 2,8392,8125125.492A1.6427.275%C35.313%C**96.3B+N/A29729.2h9.6B++35.1B
Ghost 2,6312,6243188.252A++4.4045.079%B*79.535%B**99.8A*N/A40726.3h1.7B**3.8B*
Pulsar LSW 2,6142,5936114.244M0.3926.305%B+30.428%B*80AN/A27932.4h10.3B++39.3B+
C-4 2,6262,1817302.988B**0.8630.627%B++N/A224.8M++45.9B**12439.7h0.9B**2.9B**
Deimos VA29 2,0802,0658692.376B*1.4871.705%B*15.884%C+76.5B**N/A21327h1.9B*2.7B+
Serpent VE92 2,0382,0274974.078A**0.2327.05%B++22.595%B+83.1A*N/A25124.4h9.3B**34.5B++
VE-LR Obelisk 2,0422,0273425.927M+2.0736.009%B+42.279%B**87.7A*N/A34723.1h4.7B**13B*
Ursa 1,8181,7893934.552M**0.7028.351%B**32.7%A101.1A*1.6A*25017.7h8.4B**29.7B++
Eclipse VE3A 1,7941,7677002.524B1.3328.348%C*25.467%B**47.1C*N/A12937.5h9.9B*34.9B++
Phantom VA23 1,6241,6183095.236B++1.3835.188%C+32.818%B+79.3A+N/A19620.4h3.6B**10.1B++
H-V45 1,5361,5313434.464A++0.6128.231%B*29.001%B**76.9A*N/A36119.9h10.4B**36.7B*
Pulsar C 1,5121,4985362.795B*1.0627.438%B+27.036%B++63.2AN/A47223.7h9.7B++35.4B+
VE-S Canis 1,4371,4323444.163M+0.3129.797%B+27.933%B*80AN/A28817.9h8.2B**27.6B++
Lasher X2 1,4521,4283114.592S0.7436.22%A3.431%C71.4A++1.2C*22920h15.5B**42.7B*
LB00 Python AP 1,7791,4212949M++45.1549.874%D--N/A74B**18.6C-29219.2h3.2B**6.4B+
CAS 14-E 1,4691,3624430.955A27.1037.273%B+1.175%D98.7B++7.8B+29413.8h23.1B+62B++
Plasma Grenade 1,3091,27311273N/A1,269.1557.808%A++N/A670B*18.9B**24771.9h3.1B++5.4B*
NS-03 Thumper 1,3171,2643413.707S0.1536.797%B+N/A96.5M**4M**27113.1h4.2A11.4B**
Sirius SX12 1,2651,2634302.937A++0.9230.243%B**23.278%B++97.9M+N/A28812.9h10.7B**35.5B++
NS-AM7 Archer 1,4731,2585582.254M**1.6059.702%C++34.897%A++18.3A*3.1B7568.7h7.4B**12.4B**
Proximity Mine 1,2431,2431946.407B*2.5546.478%B+N/A191.2A+N/A5936.5h1.9C++4B+
VX6-7 1,2491,2414073.049A+0.8028.248%B++22.24%C++83.3A++N/A24214.9h10.1B++35.7B++
L100 Python AP 1,6861,2415024.82M**20.9759.768%B+N/A67.8M24.3B**40218.3h3.7B**6.1B**
S1 1,7341,2363913.161S0.6963.24%B++1.699%D64.7M++26.1A++48219.1h4.6B**7.3B*
NS Decimator 1,5341,2353583.45M0.4063.644%B2.348%C++71.8A*17.4C++41717.2h3.2B**5B**
Sticky Grenade 1,2651,22211222N/A1,218.1563.402%AN/A1110.9B+39.1A*40151.1h2.1C**3.3B+
Parsec VX3-A 1,2061,20212010.017B**6.1645.161%B+74.459%D71.1B*N/A54416.9h1.6B*3.5B*
Proton II PPA-H 1,2761,2003336.364A*32.5146.904%B**N/A103.4B6.6C++31411.6h10.6C++22.6B+
PSA-02 Diamondback 1,2101,1963183.761A0.0930.205%B+33.278%B++73.8B*N/A21216.2h9.6A31.9B*
Damascus Edge 1,2711,19515,2310.078A3.7740.922%B*10.293%B+1.7C+N/A5687.7h1.9B+4.6B+
Quasar VM1 1,2071,1942774.31B**0.4625.448%A+26.801%B**67.1A++N/A21617.8h12.2B+47.8B*
Chaos 1,2151,1925472.179B+1.6754.94%C++12.92%D47.9C+N/A10524.9h5.1D*9.3D
XM98 1,1901,1909312.796S8.9443.892%B*80.336%B++67.2A*N/A17017.7h1.8B**4.1B**
NS-15M2 1,2021,1882085.712A++1.8627.745%B++35.101%B**67.9B++N/A23217.5h9.3B**33.5B++
NS-TMC-01 "His Regards" 1,2161,18814,8660.08A++3.7745.116%A++11.869%B++1.5C*N/A5796.1h1.7B++3.7B++
Force-Blade 1,2161,18713,0440.091A++3.7639.393%B++15.249%B**1.7B**N/A5688.8h1.7B+4.4B++
Solstice SF 1,2401,1845042.349A+1.5028.592%B*21.96%B*53.8A*2.5M++15222h9.2B32.3B++
Parallax VX3 1,1851,1829412.574M8.7246.513%B**82.487%B+81.5M+N/A24514.5h1.7B*3.6B*
VE-C Horizon 1,1941,1803323.554A++0.3034.395%C+30.593%B*70.7B++N/A18416.7h12.7B++36.8B+
Eridani SX5 1,1861,1793183.708A**0.1429.686%B+21.883%C**86.7A++N/A24613.6h10.7B+36.1B+
Nemesis VSH9 1,7581,1784662.528M++1.3265.073%B3.48%B+40.8A+20.1B**32128.9h5.3A8.1A
NS-30 Vandal 1,1811,1781836.437A**2.5838.983%B*39.474%A+112.2M+N/A28310.5h4A10.2B**
MKV Suppressed 1,1831,1773273.599M**0.2531.141%B**34.07%A*89.2A**N/A30613.2h10B**32.2B++
NS-11A 1,1941,1773393.472A++0.3826.802%B+29.992%B**55.3B**N/A15921.3h10.8B**40.1B++
Zenith VX-5 1,1891,1763823.079A*0.7725.667%C++20.493%C+59.7B**N/A15319.7h12.6B49B
NSX Naginata 1,1851,1752594.537M++0.6826.493%B*34.553%B*85.8A+N/A23213.7h8.9B*33.6B++
VE-A Lacerta 1,1911,1752764.257A++0.4027.536%C-33.532%B*69.5C**N/A17316.9h9.1B*32.9B+
Phobos VX86 1,1851,1755432.164B++1.6969.075%B*17.192%C++74.8B**N/A22015.7h2.1B+3.1B+
Solstice Burst 1,1941,1743183.692A++0.1629.665%B++31.346%B**87A+1.5A++19813.5h10.5B*35.5B++
Pandora VX25 1,1911,1745682.067B**1.7951.274%B**17.121%B+55.9B+N/A14321h3.9B+7.7B++
Flare VE6 1,1831,1732734.297M**0.4426.694%B++28.474%B+80.3AN/A22914.6h9.1B++33.9B++
Skorpios 1,1871,1733023.884A+0.0327.039%C+25.149%B+70.2B*N/A16316.7h10.5B38.8C*
NS-11CP 1,1791,1731916.141M**2.2928.544%C+19.523%D90.9B**N/A19812.9h10.6B+37.2B
CME 1,1861,1714072.877A*0.9828.692%B+31.512%A66.2A+N/A16017.7h10.5B**36.7B*
NSX Yumi 1,1811,1682185.358M1.5128.493%B32.706%B++63.1AN/A23618.5h9.8B*34.5B++
NSX-P Naginata 1,1761,1682674.375M+0.5226.865%B++35.702%B*66.4B++N/A18017.6h9.3B*34.7B*
Equinox VE2 Burst 1,1821,1683073.805A++0.0527.969%C++35.873%B*71.7B*N/A16916.3h9.6B**34.3B++
Revenant 1,1801,1682524.635A0.7832.881%C+37.586%B**71.2B*N/A16416.4h6B*18.2B+
Quasar VM1 1,1781,1682784.201A++0.3525.967%A*28.596%A++64.9M*N/A24118h12.8B++49.3B+
Artemis VX26 AE 1,1771,1683793.082B+0.7729.198%C35.274%B++58.1B+N/A19020.1h10.4B+35.6B
NS-44 Commissioner 1,1741,1673493.344A*0.5146.522%B**35.39%A++87.1A*N/A26513.4h2.9B**6.3B*
NS-11C 1,1791,1674082.86A*0.9927.82%B++26.65%A62.7A+N/A30218.6h10.9B*39.1B++
NSX Tanto 1,1751,1674002.918A++0.9329.464%B+29.563%B++65.2AN/A18217.9h10.4B+35.2B++
NS-45 Pilot 1,1781,1675352.181B++1.6733.769%B+26.821%C++85.8B*N/A27213.6h6.1B+18.1B+
Equinox VE2 1,1781,1663163.69A**0.1629.731%B++35.678%A*59.2A+N/A14519.7h11B+36.9B++
Eidolon VE33 1,1741,1662794.179M++0.3332.629%B++39.365%A++72.9A*N/A20416h6B**18.3B*
NS-357 Underboss 1,1701,1665262.217A1.6440.002%B41.938%A*98.8A++N/A32511.8h3.4B*8.6B++
Corvus VA55 1,1721,1653713.14M+0.7128.51%B*28.927%B*65.1A++N/A16417.9h8.8A30.8B**
NS-61 Emissary 1,1831,1654792.432A*1.4229.927%C**23.691%A66.2A*1B**23017.6h9.7B+32.4B+
Manticore SX40 1,1751,1654942.358A+1.4933.178%B+33.133%A+71.5A++N/A18516.3h6.1B*18.2B*
NSX Tomoe 1,1751,1651975.914M++2.0629.234%C++49.099%B**55.2B++N/A14121.1h10.9B**37.2B++
NS-357P Underboss 1,1721,1652804.161A*0.3144.163%B25.064%C+87.6B+N/A24713.3h3.7C++8.3B
Zenith VX-5AE 1,1691,1643683.163A+0.6927.374%C+26.031%C++59.1B+N/A14219.7h11.2B+40.8B+
Nyx VX31 1,1691,1641746.69M++2.8437.057%B+37.285%B*104.9MN/A23911.1h4.1B**11.1B*
NS Baron G5 1,1731,1644682.487A*1.3754.895%B**14.863%C+58.5B**N/A14219.9h4.7C++8.5C+
NSX-P Tengu 1,1701,1642045.706S1.8538.527%B+30.584%A66.9B*N/A31817.4h9.5B*24.6B++
NS-7 PDW 1,1691,1642674.36S0.5129.454%B*29.21%A++75.1A*N/A25115.5h10B**34B*
NSX Tengu 1,1671,1632844.095M++0.2439.935%B+24.592%B+66.1B**N/A29117.6h10B*25B+
Thanatos VE70 1,1701,1634882.383A++1.4752.072%A12.984%D86.1M++N/A25913.5h4.8C*9.3B++
NS-15MP 1,1711,1631388.428M4.5826.487%C28.633%C75.5C*N/A16515.4h10.3B38.8C++
NS-44L Blackhand 1,1651,1632714.292M+0.4438.974%C42.132%C+83.1M+N/A28814h3.3B*8.4B+
Beamer VS3 1,1751,1635792.009A++1.8428.884%C*28.289%B*77A*N/A22615.1h8B+27.6C*
Phaseshift VX-S 1,1631,16211210.375M++6.5245.313%A79.948%B+62.8A++N/A14818.5h1.8B*3.9B*
V10 1,1641,1621418.241M4.3945.647%B++83.133%B+74.5A++N/A18115.6h1.7B*3.7B*
Terminus VX-9 1,1731,1623813.05B++0.8026.562%C++22.806%C--62.8B**N/A18418.5h11.2B+42.1B+
NSX Daimyo 1,1621,1611438.119A+4.2739.535%C95.607%B+107.5A++N/A26310.8h1.9B*4.9B+
Nova 1,1671,1613902.977B++0.8855.752%B**14.04%C47.8B+N/A11124.3h4.5C+8.1B+
Solstice VE3 1,1761,1613723.121M**0.7324.4%C**26.012%B**58.3A*N/A32319.9h11.6B*47.7C**
Artemis VX26 1,1671,1602594.479M0.6330.906%B++22.414%C+75.3A++N/A19015.4h10.2B++33.1B++
VA39 Spectre 1,1711,1601736.705M+2.8536.939%B*29.483%D89.9SN/A26912.9h3.8A10.3B**
NS Baron G5AE 1,1631,1601746.667S2.8138.407%D-19.052%B++63.7B++N/A14718.2h3.4B**8.9C+
NS-15M AE 1,1691,1581239.415M**5.5626.241%C++28.325%C++62.9C**N/A15318.4h10.5B+40B+
MANA Anti-Personnel Turret 1,1621,1552334.957N/A1.1024.349%UN/A11550U70U19841100.1h14.9T*61.4T*
NSX-P Tanto 1,1571,1494182.749A*1.1028.569%B+30.635%B++62.4A+N/A24318.4h10.9B*38.1B++
Pulsar VS1 1,1511,1464152.761A++1.0925.797%B+24.258%B+61.3A++N/A28518.7h10.9B**42.2B++
C-4 ARX 1,1541,0003502.857B+1.0030.914%B**N/A196.1A+30.2C10285.1h0.9B**3A
Nebula VM20 790780987.959M*4.1126.453%A+25.897%B**68.4A*N/A28011.4h17.2C+64.9B++
Nebula VM20 760750987.653A**3.8026.093%A+28.533%A+65.8A++N/A26111.4h17.7C68B++
Cerberus 6836783122.173B**1.6831.313%C+41.298%A*83.7A++N/A2628.1h4.4B**14.1B++
Hunter QCX 6206182802.207A*1.6543.152%C+30.583%B34.5A*N/A11217.9h2.8B+6.6B+
Tank Mine 752549846.536A*2.6836.227%C++N/A166.4B**61.5C+9763.3h1.4B*4A
M12 Kobalt-H 5345212520.84C++16.9924.751%B17.85%C++110.9C2.8D3064.7h14B56.8B+
Supernova FPC 7155102718.889A++15.0455.428%C*N/A51.5A*20.7B**6519.9h4.3B++7.7B++
Saron HRB 6824604310.698A6.8551.422%B*1.304%C41.8A++20.2B+29011h18B++34.9B**
M12 Kobalt 434402757.429M+53.5823.384%B*23.881%A75.8C**6A2445.3h15.2B*64.8B++
E540 Halberd 5383932217.864B*14.0159.113%A+1.781%C51A++18.8B+3217.7h5.3B+8.9B**
Anti-Vehicle Grenade 3773201320N/A316.1549.985%C+N/A355.6C+63.3C-15260.9h5.3C**10.6C**
Rocklet Rifle 5213041591.912A**1.9449.278%CN/A49.8A++35.6B**6276.1h24.8B**50.3B++
Saron HRB-H 4022712013.55A+9.7065.174%B**N/A53.1B**25.7C*3465.1h22.2B+34.1B++
NSX Amaterasu 2712672,3410.114B*3.7424.41%C+15.73%C+2.4C+N/A9109.9h2.2C++9.2B+
L100 Python HESH 2792491122.636B*18.7845.934%C1.205%C75.5B**9.1C*4323.3h2.8B++6.2B+
Orbital Strike Uplink 3562451245U241.15784%UN/A1225U555U61760.2h0.8T*0.1T*
Vortex VM21 304211356.029B*2.1849.343%B*2.37%C--20.7A++9.1B**13810.2h17.4B*35.4B++
M20 Basilisk 2442051217.083S13.2343.912%B+8.78%A40.2A++7.6C+2405.1h48.3B**110.1B**
C150 Dalton 2951881711.059B7.2136.79%C+1.064%C++35.5C+20.2C2655.3h3.7C**10.1B
Vortex VM21 255175355B**1.1550.395%B**1.714%D--17.2A++7.8A13710.2h21.5B*42.6B++
NS-10 Burster 249168218S4.1538.993%A4.762%C15.8S7.6M13910.6h83.9A+215.2A
NS-10 Burster 251166217.905U4.0538.245%A4.217%D15.7M**8M+14910.6h83.6A218.5B**
C75 Viper 176145916.111A**12.2646.46%B++2.759%A++46.8B*10B+3883.1h12.2B+26.2B+
Spear Anti-Vehicle Phalanx Turret 159121260.5S56.6558.304%A3.306%C86.4M27.1B+5591.4h5.4B*9.3B**
Soldier Soaker 121121363.361A*0.4927.855%D17.355%B+43.2C+N/A1972.8h5.3B+19.1C++
M12 Kobalt 126119259.5A*55.6521.378%B++17.647%C+70C+4.1C**2751.7h16.6B+77.7B+
L100 Python HEAT 1471051105U101.1542.691%D-N/A50A20A+4042.1h4.9B++11.5C*
Lancer VS22 162104372.811A*1.0457.503%C--N/A30.6A+17.1B2883.4h10.8B+18.7B+
E540 Halberd-H 147103812.875C**9.0267.782%AN/A49C*21C+3262.1h6.9C10.2C**
M20 Basilisk 12697332.333U28.4840.902%C++7.217%B++44.1A++13.2B*3442.2h45.9A112.2A
Comet VM2 13190273.333A**0.5253.768%B*3.333%C-23.7A++10.8M++2643.8h25.8C*48.1B+
Comet VM2 12185283.036A**0.8252.579%B**1.176%D**21.3A++9A*3154h27.6C52.5C++
NS-AM8 Shortbow 9070790.886B+2.9759.184%C*22.857%B+6.1D1.8D3911.4h10.8B18.2B+
M20 Wyvern 9970125.833C**1.9839.35%C*5.714%B++25.9C*10.7C1142.7h74.7B189.8B+
Hellion G20 8662231S27.1539.854%C+11.29%A*44.3B+17.1C2121.4h77.4B+194.1B++
Spear Anti-Vehicle Phalanx Tower 9060160A*56.1552.093%C++5%B+85.7A+42.9B**4710.7h3.7A7.2A
Light PPA 6658232.522C1.3331.897%D*N/A18.7D-2.6C1753.1h17.1C+53.6C
NSX Fujin 5555155N/A51.1529.833%D*25.455%F**550C*N/A19180.1h2.3B++7.6C++
Saron Laser Cannon 8054252.16C++1.6922.838%D**1.852%C+7.8C--3.8D-2436.9h89.8B+393.2C**
M12 Kobalt 5151151A47.1521.942%C+27.451%A++102C+N/A7810.5h9A41.2B**
Xiphos Anti-Personnel Phalanx Tower 5250150C+46.1531.376%C++N/A250C++10C**6740.2h12.2B38.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102,9571.9h
Nano-Armor Kit697997,05358.9h
Skywall Shield Emitter1640.4h
Structure Shield Module0780.3h
Repair Module11210.6h
Turret AI Module01040.5h
Nanite Revive Grenade01,7000.5h
Nanite Healing Grenade01950.1h
Medical Applicator534406,85026.6h
Blast Wall0530.4h
Restoration Kit3804,7715.7h
NS Deep Freeze0510.1h
Spitfire Auto-Turret173,5362.7h
Motion Spotter1612,7625.4h
Hoplon Anti-Aircraft Phalanx Tower1620.4h
Rampart Wall11061.2h
Xiphos Anti-Personnel Tower0690.3h
Welding Device05,3410.6h
Deconstruction Tool22,4330.3h
Spear Anti-Vehicle Tower0640.3h
Shield Recharging Field54170.2h
Recon Detection Device03560.4h
Ammunition Package3314,7004.1h
Medical Kit3,00122,79537.5h
Anti-Infantry MANA Turret131,2011h
The Immortal01880.1h
Flail Targeting Dart4500.5h
Snowman Soldier101910.2h
Pain Spire0730.5h
Nano-Repair Grenade01770h
Hardlight Barrier174070.6h
A30 Walker0600h
Vehicle Gate0500.6h
Orbital Strike Target Designator11591.1h
Elysium Spawn Tube1530.3h

Check the help document for the dictionary if you want to learn more about words used here.


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