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Paragon Bounty Hunter Xaixenro[Tian] Xaixenro
VS BR 160

KDR: 3.8

Score: 61.4m

Last Seen: Oct 12th, 2019 11:53 AM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 100 (160 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A VX29 Polaris VE-H Maw Darkstar Pulsar LSW Ghost C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,832,613 MLG Score: 3863
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.476%32.313%92059115798,2854.07534-0.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.957%1.445A1.616A+-0.816D-HEAD ++ (~18.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.578B+8.90.371C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.214%0.856%291312131,63510657391.53521221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.92%1.256A-1.185D*0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.777B++4.30.63B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.441%7.092%477912073,2158609353.73837343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%0.055C+0.455B+0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.659B+15.20.624B+26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.54%75.716%4778120810,4392602294.01191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.714%1.135B**0.542B+-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+20.377C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.647%15.1%477612107,8082318763.36697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.482%1.253A0.081C+-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.60.265C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
61.4m292.8%538 (32.3k)431 (25.9k)3.79688160,34642,2314.01054160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12161553523.432%28.621%67103:2295

14% Combat Medic28% Engineer33% Heavy Assault15% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2017 5:37 PMApr 23rd, 2017 10:40 AMOct 15th, 2019 9:46 AM (1d) (PST)Oct 12th, 2019 8:02 AM (4d) (PST)Oct 12th, 2019 7:53 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8062325741.1260.2970.3223.4340.0473863

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,38113,93134,450681819206325,862

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2373.7h/98.9d 9,023 45,893 49,035 489.1k 3,788 8,228 6,685 114.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:10,138
Deaths:1,866
KDR:5.433
Accuracy:27.538% A
HSR:35.678% A+
Betelgeuse 54-A
B*
Kills:9,617
Deaths:1,969
KDR:4.884
Accuracy:27.497% C**
HSR:37.777% B*
VX29 Polaris
A++
Kills:4,160
Deaths:991
KDR:4.198
Accuracy:27.461% B++
HSR:35.216% A++
VE-H Maw
B**
Kills:3,758
Deaths:744
KDR:5.051
Accuracy:28.151% B+
HSR:36.003% B**
Pulsar LSW
B++
Kills:2,320
Deaths:501
KDR:4.631
Accuracy:26.252% B+
HSR:29.397% B++
SVA-88
A+
Kills:1,578
Deaths:334
KDR:4.725
Accuracy:27.514% B*
HSR:36.439% A+
Ursa
B**
Kills:1,204
Deaths:281
KDR:4.285
Accuracy:28.409% B**
HSR:31.811% B**
NS-15M2
B**
Kills:1,188
Deaths:208
KDR:5.712
Accuracy:27.745% B++
HSR:35.101% B**
NS-15 Gallows
B+
Kills:1,183
Deaths:250
KDR:4.732
Accuracy:27.842% C+
HSR:36.348% B+
NSX Naginata
B*
Kills:1,175
Deaths:259
KDR:4.537
Accuracy:26.493% B*
HSR:34.553% B*
Flare VE6
B++
Kills:1,169
Deaths:266
KDR:4.395
Accuracy:26.707% B++
HSR:28.571% B+
NSX-P Naginata
B*
Kills:1,168
Deaths:267
KDR:4.375
Accuracy:26.865% B*
HSR:35.702% B*
NS-15MP
C
Kills:1,163
Deaths:138
KDR:8.428
Accuracy:26.487% C
HSR:28.633% C
NS-15M AE
C++
Kills:1,158
Deaths:123
KDR:9.415
Accuracy:26.241% C++
HSR:28.325% C++
Kills:40,979
Deaths (as Heavy Assault):8,197
Deaths (to Heavy Assaults):12,286
KDR:4.99927
Kill Difference:32,782
Playtime:791.768 hours
Usage:33%
Score:20.180m
Score/min:425
Accuracy (listed only):27.229%
HSR (listed only):33.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:1,943
Deaths:829
KDR:2.344
Accuracy:71.873% B**
HSR:15.852% C+
Eclipse VE3A
B**
Kills:1,715
Deaths:686
KDR:2.500
Accuracy:28.278% B
HSR:25.423% B**
Serpent VE92
B++
Kills:1,694
Deaths:421
KDR:4.024
Accuracy:26.904% B++
HSR:22.904% B+
Pulsar C
B++
Kills:1,484
Deaths:532
KDR:2.789
Accuracy:27.438% B+
HSR:27.156% B++
VE-S Canis
B*
Kills:1,432
Deaths:344
KDR:4.163
Accuracy:29.797% B+
HSR:27.933% B*
Sirius SX12
B**
Kills:1,243
Deaths:418
KDR:2.974
Accuracy:30.386% B**
HSR:23.492% B*
VX6-7
B++
Kills:1,241
Deaths:407
KDR:3.049
Accuracy:28.248% B++
HSR:22.240% C++
Chaos
C*
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C*
HSR:12.920% D
Solstice SF
B*
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.592% B*
HSR:21.960% B*
VE-C Horizon
B*
Kills:1,180
Deaths:332
KDR:3.554
Accuracy:34.395% C+
HSR:30.593% B*
Eridani SX5
B+
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B+
HSR:21.883% C*
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C
Phobos VX86
B*
Kills:1,175
Deaths:543
KDR:2.164
Accuracy:69.075% B*
HSR:17.192% C++
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B+
HSR:31.346% B**
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
NS-11CP
C+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:28.544% C+
HSR:19.523% D
MKV Suppressed
A*
Kills:1,172
Deaths:322
KDR:3.640
Accuracy:31.169% B**
HSR:34.130% A*
NSX Tanto
B+
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B+
HSR:29.563% B+
NS-11C
A
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B++
HSR:26.650% A
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C+
Zenith VX-5AE
C++
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C++
NSX-P Tengu
A+
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:38.527% B+
HSR:30.584% A+
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% C**
HSR:26.012% B**
Nova
B*
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B*
HSR:14.040% C+
NS Baron G5AE
B+
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:38.407% D-
HSR:19.052% B+
NSX-P Tanto
B++
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B+
HSR:30.635% B++
Kills:37,651
Deaths (as Light Assault):12,204
Deaths (to Light Assaults):7,486
KDR:3.08514
Kill Difference:25,447
Playtime:193.934 hours
Usage:8%
Score:4.559m
Score/min:392
Accuracy (listed only):36.655%
HSR (listed only):23.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B**
Kills:3,636
Deaths:1,135
KDR:3.204
Accuracy:27.902% C++
HSR:32.398% B**
Deimos VA29
B**
Kills:1,943
Deaths:829
KDR:2.344
Accuracy:71.873% B**
HSR:15.852% C+
VE-S Canis
B*
Kills:1,432
Deaths:344
KDR:4.163
Accuracy:29.797% B+
HSR:27.933% B*
H-V45
B*
Kills:1,277
Deaths:301
KDR:4.243
Accuracy:28.217% B*
HSR:28.426% B*
Sirius SX12
B**
Kills:1,243
Deaths:418
KDR:2.974
Accuracy:30.386% B**
HSR:23.492% B*
PSA-02 Diamondback
U
Kills:1,196
Deaths:318
KDR:3.761
Accuracy:30.205% U
HSR:33.278% U
Chaos
C*
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C*
HSR:12.920% D
Eridani SX5
B+
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B+
HSR:21.883% C*
NS-11A
B**
Kills:1,177
Deaths:339
KDR:3.472
Accuracy:26.802% B+
HSR:29.992% B**
Phobos VX86
B*
Kills:1,175
Deaths:543
KDR:2.164
Accuracy:69.075% B*
HSR:17.192% C++
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
MKV Suppressed
A*
Kills:1,172
Deaths:322
KDR:3.640
Accuracy:31.169% B**
HSR:34.130% A*
CME
A
Kills:1,171
Deaths:407
KDR:2.877
Accuracy:28.692% B+
HSR:31.512% A
NSX Yumi
B++
Kills:1,168
Deaths:218
KDR:5.358
Accuracy:28.493% B+
HSR:32.706% B++
Equinox VE2 Burst
B*
Kills:1,168
Deaths:307
KDR:3.805
Accuracy:27.969% C++
HSR:35.873% B*
Equinox VE2
A++
Kills:1,166
Deaths:316
KDR:3.690
Accuracy:29.731% B++
HSR:35.678% A++
Corvus VA55
B*
Kills:1,165
Deaths:371
KDR:3.140
Accuracy:28.510% B*
HSR:28.927% B*
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C+
NSX-P Tengu
A+
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:38.527% B+
HSR:30.584% A+
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Terminus VX-9
C*
Kills:1,162
Deaths:381
KDR:3.050
Accuracy:26.562% C*
HSR:22.806% C--
Nova
B*
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B*
HSR:14.040% C+
NS Baron G5AE
B+
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:38.407% D-
HSR:19.052% B+
Pulsar VS1
B+
Kills:1,146
Deaths:415
KDR:2.761
Accuracy:25.797% B+
HSR:24.258% B+
Kills:35,254
Deaths (as Combat Medic):10,973
Deaths (to Combat Medics):5,039
KDR:3.2128
Kill Difference:24,281
Playtime:329.066 hours
Usage:14%
Score:9.213m
Score/min:467
Accuracy (listed only):37.525%
HSR (listed only):25.068%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,233
Deaths:282
KDR:7.918
Accuracy:45.236% B**
HSR:78.056% B*
Phantom VA23
B
Kills:1,618
Deaths:309
KDR:5.236
Accuracy:35.188% C++
HSR:32.818% B
VE-S Canis
B*
Kills:1,432
Deaths:344
KDR:4.163
Accuracy:29.797% B+
HSR:27.933% B*
NS-AM7 Archer
A*
Kills:1,258
Deaths:558
KDR:2.254
Accuracy:59.702% C++
HSR:34.897% A*
Sirius SX12
B**
Kills:1,243
Deaths:418
KDR:2.974
Accuracy:30.386% B**
HSR:23.492% B*
Parsec VX3-A
B+
Kills:1,198
Deaths:120
KDR:9.983
Accuracy:45.221% B+
HSR:74.374% D
XM98
B**
Kills:1,190
Deaths:93
KDR:12.796
Accuracy:43.892% B**
HSR:80.336% B++
Eridani SX5
B+
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B+
HSR:21.883% C*
Skorpios
B+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:27.039% C+
HSR:25.149% B+
Parallax VX3
B**
Kills:1,173
Deaths:92
KDR:12.750
Accuracy:46.572% B**
HSR:82.438% B+
MKV Suppressed
A*
Kills:1,172
Deaths:322
KDR:3.640
Accuracy:31.169% B**
HSR:34.130% A*
Artemis VX26 AE
B*
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:29.198% C
HSR:35.274% B*
NS-44 Commissioner
A++
Kills:1,167
Deaths:349
KDR:3.344
Accuracy:46.522% A
HSR:35.390% A++
NS-45 Pilot
B+
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:33.769% B+
HSR:26.821% C++
NS-357 Underboss
A**
Kills:1,166
Deaths:526
KDR:2.217
Accuracy:40.002% B+
HSR:41.938% A**
NS-61 Emissary
A
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:29.927% C**
HSR:23.691% A
Manticore SX40
A+
Kills:1,165
Deaths:494
KDR:2.358
Accuracy:33.178% B+
HSR:33.133% A+
NS-357P Underboss
B
Kills:1,165
Deaths:280
KDR:4.161
Accuracy:44.163% B
HSR:25.064% C+
NSX Tomoe
B**
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:29.234% C++
HSR:49.099% B**
NSX-P Tengu
A+
Kills:1,164
Deaths:204
KDR:5.706
Accuracy:38.527% B+
HSR:30.584% A+
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B*
HSR:29.210% A++
Nyx VX31
B++
Kills:1,164
Deaths:174
KDR:6.690
Accuracy:37.057% B+
HSR:37.285% B++
Beamer VS3
B++
Kills:1,163
Deaths:579
KDR:2.009
Accuracy:28.889% C*
HSR:28.289% B++
NS-44L Blackhand
C+
Kills:1,163
Deaths:271
KDR:4.292
Accuracy:38.974% C
HSR:42.132% C+
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
NS-30 Vandal
A+
Kills:1,162
Deaths:178
KDR:6.528
Accuracy:39.046% B**
HSR:39.587% A+
V10
B++
Kills:1,162
Deaths:141
KDR:8.241
Accuracy:45.647% B++
HSR:83.133% B+
Phaseshift VX-S
A
Kills:1,162
Deaths:112
KDR:10.375
Accuracy:45.313% A
HSR:79.948% B+
NSX Daimyo
B+
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:39.535% C
HSR:95.607% B+
VA39 Spectre
B*
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:36.939% B*
HSR:29.483% D
Artemis VX26
B++
Kills:1,160
Deaths:259
KDR:4.479
Accuracy:30.906% B++
HSR:22.414% C+
Cerberus
A*
Kills:417
Deaths:204
KDR:2.044
Accuracy:30.291% C+
HSR:41.007% A*
Soldier Soaker
B+
Kills:121
Deaths:36
KDR:3.361
Accuracy:27.855% D
HSR:17.355% B+
Kills:38,683
Deaths (as Infiltrator):9,421
Deaths (to Infiltrators):5,991
KDR:4.10604
Kill Difference:29,262
Playtime:361.779 hours
Usage:15%
Score:9.197m
Score/min:424
Accuracy (listed only):36.917%
HSR (listed only):42.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,943
Deaths:829
KDR:2.344
Accuracy:71.873% B**
HSR:15.852% C+
VE-LR Obelisk
B**
Kills:1,809
Deaths:305
KDR:5.931
Accuracy:36.769% B++
HSR:41.736% B**
Eclipse VE3A
B**
Kills:1,715
Deaths:686
KDR:2.500
Accuracy:28.278% B
HSR:25.423% B**
Serpent VE92
B++
Kills:1,694
Deaths:421
KDR:4.024
Accuracy:26.904% B++
HSR:22.904% B+
Pulsar C
B++
Kills:1,484
Deaths:532
KDR:2.789
Accuracy:27.438% B+
HSR:27.156% B++
VX6-7
B++
Kills:1,241
Deaths:407
KDR:3.049
Accuracy:28.248% B++
HSR:22.240% C++
Chaos
C*
Kills:1,192
Deaths:547
KDR:2.179
Accuracy:54.940% C*
HSR:12.920% D
Solstice SF
B*
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.592% B*
HSR:21.960% B*
VE-C Horizon
B*
Kills:1,180
Deaths:332
KDR:3.554
Accuracy:34.395% C+
HSR:30.593% B*
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C
Phobos VX86
B*
Kills:1,175
Deaths:543
KDR:2.164
Accuracy:69.075% B*
HSR:17.192% C++
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B+
HSR:31.346% B**
NS-11CP
C+
Kills:1,173
Deaths:191
KDR:6.141
Accuracy:28.544% C+
HSR:19.523% D
Revenant
B**
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:32.892% C+
HSR:37.586% B**
NSX Tanto
B+
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B+
HSR:29.563% B+
NS-11C
A
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B++
HSR:26.650% A
Eidolon VE33
A++
Kills:1,166
Deaths:279
KDR:4.179
Accuracy:32.697% B*
HSR:39.365% A++
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C+
Zenith VX-5AE
C++
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C++
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% C**
HSR:26.012% B**
Nova
B*
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B*
HSR:14.040% C+
NS Baron G5AE
B+
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:38.407% D-
HSR:19.052% B+
NSX-P Tanto
B++
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B+
HSR:30.635% B++
Kills:32,104
Deaths (as Engineer):10,582
Deaths (to Engineers):5,143
KDR:3.03383
Kill Difference:21,522
Playtime:667.621 hours
Usage:28%
Score:17.085m
Score/min:427
Accuracy (listed only):37.840%
HSR (listed only):24.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:1,194
Deaths:277
KDR:4.310
Accuracy:25.448% A+
HSR:26.801% B**
Quasar VM1
A*
Kills:1,168
Deaths:278
KDR:4.201
Accuracy:25.967% A*
HSR:28.596% A++
NS-10 Burster
A
Kills:129
Deaths:13
KDR:9.923
Accuracy:38.309% A
HSR:4.651% D
NS-10 Burster
A
Kills:128
Deaths:13
KDR:9.846
Accuracy:38.921% A
HSR:3.906% D
Comet VM2
B**
Kills:90
Deaths:27
KDR:3.333
Accuracy:54.121% B**
HSR:3.333% C
Comet VM2
B**
Kills:85
Deaths:28
KDR:3.036
Accuracy:52.801% B**
HSR:1.176% D**
Kills:2,794
Deaths (as MAX Suit):318
Deaths (to MAX Suits):1,838
KDR:8.78616
Kill Difference:2,476
Playtime:33.281 hours
Usage:1%
Score:1.153m
Score/min:578
Accuracy (listed only):39.261%
HSR (listed only):11.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
N/A
Kills:50
V. Kills:8 N/A
Deaths:23
KDR:2.174
Accuracy:31.231% N/A
KPH:18.800 N/A
VKPH:3 N/A
Kills:50 (50 + 0)
Deaths:23
KDR:2.174
VKDR:0.348
Vehicle Kills:8
Kill Difference:27
Playtime:2.654 hours
Usage:0%
Score:0.029m
Score/min:185
Piloting Accuracy:31.231%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:175
V. Kills:100 173%
Deaths:17
KDR:10.294
Accuracy:36.002% C
KPH:34.600 C+
VKPH:19.800 C
Kills:175 (0 + 175)
Deaths:17
KDR:10.294
VKDR:5.882
Vehicle Kills:100
Kill Difference:158
Playtime:5.062 hours
Usage:0%
Score:0.080m
Score/min:264
Piloting Accuracy:N/A%
Gunner Accuracy:36.002%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B**
Kills:1,421
V. Kills:358 396%
Deaths:29
KDR:49
Accuracy:49.874% D--
KPH:74.200 B**
VKPH:18.700 C-
L100 Python AP
M+
Kills:1,241
V. Kills:445 278%
Deaths:50
KDR:24.820
Accuracy:59.768% B
KPH:67.700 M+
VKPH:24.300 B**
L100 Python HESH
B**
Kills:249
V. Kills:30 N/A
Deaths:11
KDR:22.636
Accuracy:45.934% C
KPH:76.100 B**
VKPH:9.200 C*
C75 Viper
B**
Kills:145
V. Kills:31 453%
Deaths:9
KDR:16.111
Accuracy:46.460% B++
KPH:47.400 B**
VKPH:10.100 B
Kills:3,056 (3,056 + 0)
Deaths:99
KDR:30.869
VKDR:8.727
Vehicle Kills:864
Kill Difference:2,957
Playtime:43.831 hours
Usage:2%
Score:0.923m
Score/min:351
Driving Accuracy:46.460%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:503
V. Kills:201 249%
Deaths:27
KDR:18.630
Accuracy:55.124% C++
KPH:51.700 A*
VKPH:20.700 B**
Saron HRB
A++
Kills:451
V. Kills:218 206%
Deaths:43
KDR:10.488
Accuracy:51.519% B*
KPH:42.200 A++
VKPH:20.400 B+
E540 Halberd
A++
Kills:389
V. Kills:143 270%
Deaths:22
KDR:17.682
Accuracy:59.358% A+
KPH:52 A++
VKPH:19.100 B+
Kills:1,343 (503 + 840)
Deaths:92
KDR:14.598
VKDR:6.109
Vehicle Kills:562
Kill Difference:1,251
Playtime:27.888 hours
Usage:1%
Score:0.710m
Score/min:424
Driving Accuracy:55.124%
Gunner Accuracy:59.358%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:990
V. Kills:68 N/A
Deaths:33
KDR:30
Accuracy:45.806% B**
KPH:98 C*
VKPH:6.700 C++
M12 Kobalt-H
B+
Kills:420
V. Kills:9 N/A
Deaths:25
KDR:16.800
Accuracy:24.898% B+
KPH:117.500 C+
VKPH:2.500 D-
Saron HRB-H
A
Kills:250
V. Kills:123 202%
Deaths:20
KDR:12.500
Accuracy:65.994% A
KPH:52.900 B**
VKPH:26 C*
E540 Halberd-H
A+
Kills:84
V. Kills:40 205%
Deaths:8
KDR:10.500
Accuracy:68.978% A+
KPH:46.500 C++
VKPH:22.200 C++
Kills:1,744 (0 + 1,744)
Deaths:86
KDR:20.279
VKDR:2.791
Vehicle Kills:240
Kill Difference:1,658
Playtime:20.208 hours
Usage:1%
Score:0.393m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:68.978%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:386
V. Kills:30 N/A
Deaths:7
KDR:55.143
Accuracy:23.123% B*
KPH:77.900 B+
VKPH:6.100 A
M20 Basilisk
A++
Kills:196
V. Kills:38 N/A
Deaths:12
KDR:16.333
Accuracy:43.927% B+
KPH:40.100 A++
VKPH:7.800 C++
M12 Kobalt
C++
Kills:116
V. Kills:6 N/A
Deaths:2
KDR:58
Accuracy:20.777% B+
KPH:71.900 C++
VKPH:3.700 C++
M20 Basilisk
A++
Kills:92
V. Kills:29 307%
Deaths:3
KDR:30.667
Accuracy:40.729% C++
KPH:43.900 A++
VKPH:13.800 B*
Kills:790 (0 + 790)
Deaths:24
KDR:32.917
VKDR:4.292
Vehicle Kills:103
Kill Difference:766
Playtime:13.556 hours
Usage:1%
Score:0.212m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:40.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,331
V. Kills:104 N/A
Deaths:44
KDR:30.250
Accuracy:37.285% B+
KPH:99.200 B*
VKPH:7.800 B+
M20 Wyvern
C**
Kills:70
V. Kills:29 233%
Deaths:12
KDR:5.833
Accuracy:39.350% C*
KPH:25.800 C**
VKPH:10.700 C
Kills:1,401 (0 + 1,401)
Deaths:56
KDR:25.018
VKDR:2.375
Vehicle Kills:133
Kill Difference:1,345
Playtime:16.131 hours
Usage:1%
Score:0.257m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:39.350%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,24110,1381,8665.433M+1.6427.538%A35.678%A+81.6A*N/A233124.3h9.3B**33.7B
Betelgeuse 54-A 9,7099,6171,9694.884B++1.0927.497%C**37.777%B*85.8B+N/A264112.1h9.2B**33.4B++
VX29 Polaris 4,2134,1609914.198A**0.4027.461%B++35.216%A++87.2A+1.1B**22947.7h9.5B**34.6B++
VE-H Maw 3,8113,7587445.051M++1.2528.151%B+36.003%B**80B**1.1B+25647h8.2B**29.2B++
Darkstar 3,6793,6361,1353.204A0.5927.902%C++32.398%B**54.1BN/A18267.2h10.7B**38.4B++
Pulsar LSW 2,3402,3205014.631M+0.8326.252%B+29.397%B++79.7AN/A26529.1h10.5B++39.9B+
Ghost 2,2402,2332827.918A++4.1245.236%B**78.056%B*99.2A**N/A41622.5h1.7B**3.8B*
C-4 2,5962,1547302.951B**0.8530.327%B++N/A222.1M++45.6B**11989.7h0.9A2.9B**
Deimos VA29 1,9561,9438292.344B**1.4571.873%B**15.852%C+74.4B**N/A20626.1h1.9B*2.7B+
VE-LR Obelisk 1,8221,8093055.931A**2.1336.769%B++41.736%B**84.5A*N/A34421.4h4.7B**12.9B*
Eclipse VE3A 1,7411,7156862.5A1.3028.278%B25.423%B**46.4C**N/A12437h9.9B*35.2B++
Serpent VE92 1,7041,6944214.024M0.2326.904%B++22.904%B+84.3A**N/A25720.1h9.4B**35B*
Phantom VA23 1,6241,6183095.236A*1.4435.188%C++32.818%B79.3A++N/A19520.4h3.6B**10.1B++
SVA-88 1,5931,5783344.725A++0.9327.514%B*36.439%A+78.9AN/A40720h10.1B++36.6B++
Pulsar C 1,4981,4845322.789B**1.0127.438%B+27.156%B++63.1A+N/A46723.5h9.7B++35.3B+
VE-S Canis 1,4371,4323444.163M+0.3729.797%B+27.933%B*80AN/A28017.9h8.2B**27.6B++
LB00 Python AP 1,7791,4212949M**45.2049.874%D--N/A74B**18.6C-29219.2h3.2B**6.4B+
Lasher X2 1,4271,4052984.715S0.9236.282%A+3.488%C71.3A*1.1C++22119.7h15.3B**42.3B*
CAS 14-E 1,4351,3314430.25A26.4537.285%B+1.202%D99.3B*7.8B+29613.4h23.2B++62.4B++
H-V45 1,2811,2773014.243A++0.4528.217%B*28.426%B*75.6A++N/A38116.9h10.5B**37.2B*
NS-AM7 Archer 1,4731,2585582.254S1.5459.702%C++34.897%A*18.3A**3.1B7468.7h7.4B**12.4B**
Sirius SX12 1,2451,2434182.974A+0.8230.386%B**23.492%B*97.9M*N/A28112.7h10.7B**35.3B++
VX6-7 1,2491,2414073.049A+0.7528.248%B++22.24%C++83.3A++N/A23814.9h10.1B*35.7B++
L100 Python AP 1,6861,2415024.82S21.0259.768%BN/A67.8M+24.3B**39718.3h3.7B**6.1B**
S1 1,7341,2363913.161S0.6463.24%B++1.699%D64.7M+26.1A++47619.1h4.6B**7.3B**
Proximity Mine 1,2351,2351926.432B*2.6446.249%B+N/A193A+N/A5876.4h1.9C++4B+
NS Decimator 1,5301,2313573.448M++0.3563.63%B2.356%C*71.6A*17.4C++40217.2h3.2B**5B**
Frag Grenade 1,2611,22711227N/A1,223.2057.92%A++N/A681.7B*18.9B**23841.8h3.1B++5.4B*
Sticky Grenade 1,2591,21611216N/A1,212.2063.458%AN/A1105.5B39.1M39841.1h2.1C*3.3B+
NS-03 Thumper 1,2571,2093343.62M*0.1836.247%C*N/A95.2S3.8S26612.7h4.2A11.7B*
Ursa 1,2241,2042814.285M**0.4928.409%B**31.811%B**97.1A*1.6A*24712.4h8.5B**30B++
Parsec VX3-A 1,2021,1981209.983A+6.1945.221%B+74.374%D70.9B**N/A54416.9h1.6B*3.5B*
PSA-02 Diamondback 1,2101,1963183.761N/A0.0430.205%UN/A73.8UN/A21116.2h9.6T*31.9T*
Damascus Edge 1,2711,19515,2310.078B**3.7240.922%B**10.293%B1.7C+N/A5687.7h1.9B+4.6B+
Quasar VM1 1,2071,1942774.31B**0.5125.448%A+26.801%B**67.1A*N/A21417.8h12.2B++47.8B*
Chaos 1,2151,1925472.179B+1.6254.94%C*12.92%D47.9C+N/A10524.9h5.1D*9.3C-
XM98 1,1901,1909312.796S9.0043.892%B**80.336%B++67.2A++N/A16917.7h1.8B**4.1B**
NS-15M2 1,2021,1882085.712A*1.9227.745%B++35.101%B**67.9B++N/A21817.5h9.3B**33.5B*
Force-Blade 1,2161,18713,0440.091A*3.7139.393%B*15.249%B**1.7AN/A5688.8h1.7B+4.4B++
Solstice SF 1,2401,1845042.349A+1.4528.592%B*21.96%B*53.8A*2.5M**14922h9.2B+32.3B++
NS-15 Gallows 1,1981,1832504.732B*0.9427.842%C+36.348%B+92.4B*1.2B++25412.8h9.5B*34B+
VE-C Horizon 1,1941,1803323.554A+0.2434.395%C+30.593%B*70.7B++N/A17416.7h12.7B++36.8B+
Eridani SX5 1,1861,1793173.719A*0.0829.696%B+21.883%C*87.3A*N/A24113.5h10.7B+36.1B+
NS-11A 1,1941,1773393.472A*0.3226.802%B+29.992%B**55.3B**N/A15421.3h10.8B**40.1B*
Zenith VX-5 1,1891,1763823.079A*0.7225.667%C++20.493%C59.7B**N/A15119.7h12.6C**49C**
NSX Naginata 1,1851,1752594.537M++0.7426.493%B*34.553%B*85.8A++N/A22713.7h8.9B*33.6B++
Phobos VX86 1,1851,1755432.164B++1.6369.075%B*17.192%C++74.8B**N/A21715.7h2.1B+3.1B+
Pandora VX25 1,1911,1745682.067B*1.7351.274%B**17.121%B+55.9B+N/A13921h3.9B+7.7B++
Solstice Burst 1,1941,1743183.692A++0.1029.665%B+31.346%B**87A++1.5A++19713.5h10.5B*35.5B++
Skorpios 1,1871,1733023.884A+0.0927.039%C+25.149%B+70.2B**N/A16116.7h10.5B+38.8C**
NS-11CP 1,1791,1731916.141M**2.3428.544%C+19.523%D90.9B*N/A19712.9h10.6B+37.2B
Parallax VX3 1,1761,1739212.75M8.9546.572%B**82.438%B+82M*N/A24414.3h1.7B**3.6B*
MKV Suppressed 1,1781,1723223.64M*0.1631.169%B**34.13%A*89.5MN/A30413.1h10B**32.2B++
CME 1,1861,1714072.877A*0.9228.692%B+31.512%A66.2AN/A15817.7h10.5B**36.7B++
Flare VE6 1,1791,1692664.395M*0.6026.707%B++28.571%B+84.1A+N/A23413.9h9.1B++33.9B++
NSX-P Naginata 1,1761,1682674.375A**0.5826.865%B*35.702%B*66.4B++N/A17417.6h9.3B**34.7B*
Artemis VX26 AE 1,1771,1683793.082B+0.7129.198%C35.274%B*58.1B+N/A19020.1h10.4B+35.6C**
Quasar VM1 1,1781,1682784.201A++0.4025.967%A*28.596%A++64.9M*N/A23518h12.8B++49.3B++
NSX Yumi 1,1811,1682185.358M+1.5628.493%B+32.706%B++63.1B**N/A23618.5h9.8B*34.5B++
Revenant 1,1801,1682524.635B+0.8432.892%C+37.586%B**71.2B**N/A16416.4h6B*18.2B+
Equinox VE2 Burst 1,1821,1683073.805A0.0127.969%C++35.873%B*71.7B*N/A16816.3h9.6B**34.3B++
NS-44 Commissioner 1,1741,1673493.344A*0.4546.522%A35.39%A++87.1A*N/A25813.4h2.9B**6.3B*
NS-45 Pilot 1,1781,1675352.181B++1.6233.769%B+26.821%C++85.8B*N/A26913.6h6.1B+18.1B+
NSX Tanto 1,1751,1674002.918A++0.8829.464%B+29.563%B+65.2AN/A17917.9h10.4B++35.2B+
NS-11C 1,1791,1674082.86A*0.9427.82%B++26.65%A62.7A++N/A29518.6h10.9B*39.1B++
Eidolon VE33 1,1741,1662794.179M0.3832.697%B*39.365%A++72.9MN/A20016h6B**18.2B*
Equinox VE2 1,1781,1663163.69A**0.1129.731%B++35.678%A++59.2B*N/A14419.7h11B+36.9B+
NS-357 Underboss 1,1701,1665262.217A1.5840.002%B+41.938%A**98.8A++N/A32211.8h3.4B*8.6B+
NS-61 Emissary 1,1831,1654792.432A*1.3629.927%C**23.691%A66.2A*1B++22817.6h9.7B++32.4B++
Manticore SX40 1,1751,1654942.358A+1.4433.178%B+33.133%A+71.5A*N/A18416.3h6.1B++18.2B*
Corvus VA55 1,1721,1653713.14M0.6628.51%B*28.927%B*65.1A++N/A16217.9h8.8A30.8B**
NS-357P Underboss 1,1721,1652804.161A*0.3644.163%B25.064%C+87.6B+N/A24713.3h3.7C++8.3B
NSX Tomoe 1,1751,1651975.914M+2.1229.234%C++49.099%B**55.2B++N/A14021.1h10.9B*37.2B++
NS Baron G5 1,1731,1644682.487A++1.3154.895%B**14.863%C+58.5B**N/A14019.9h4.7C++8.5C+
Zenith VX-5AE 1,1691,1643683.163A+0.6327.374%C+26.031%C++59.1B++N/A14119.7h11.2B+40.8B+
NSX-P Tengu 1,1701,1642045.706S1.9138.527%B+30.584%A+66.9B**N/A31417.4h9.5B**24.6B*
NS-7 PDW 1,1691,1642674.36S0.5629.454%B*29.21%A++75.1A**N/A24615.5h10B**34B*
Nyx VX31 1,1691,1641746.69M++2.8937.057%B+37.285%B++104.9A*N/A23611.1h4.1B**11.1B*
Beamer VS3 1,1751,1635792.009A++1.7928.889%C*28.289%B++77MN/A22315.1h8B+27.6C*
NS-44L Blackhand 1,1651,1632714.292M+0.5038.974%C42.132%C+83.1M++N/A28714h3.3B*8.4B+
NS-15MP 1,1711,1631388.428M4.6326.487%C28.633%C75.5C*N/A16415.4h10.3C**38.8C++
NSX Tengu 1,1671,1632844.095M++0.3039.935%B+24.592%B+66.1AN/A28917.6h10B*25B++
Thanatos VE70 1,1701,1634882.383A++1.4152.072%A12.984%D86.1M++N/A25413.5h4.8C*9.3B++
NS-30 Vandal 1,1651,1621786.528M++2.7339.046%B**39.587%A+113.9M*N/A27810.2h4A10.2B**
Terminus VX-9 1,1731,1623813.05B*0.7526.562%C*22.806%C--62.8B**N/A18018.5h11.2B+42.1B+
V10 1,1641,1621418.241A*4.4445.647%B++83.133%B+74.5A++N/A17915.6h1.7B*3.7B*
Phaseshift VX-S 1,1631,16211210.375M++6.5845.313%A79.948%B+62.8A++N/A14718.5h1.8B*3.9B*
NSX Daimyo 1,1621,1611438.119A+4.3239.535%C95.607%B+107.5A*N/A26010.8h1.9B**4.9B+
Solstice VE3 1,1761,1613723.121M**0.6824.4%C**26.012%B**58.3A*N/A30719.9h11.6B*47.7B+
Nova 1,1671,1613902.977A0.8255.752%B*14.04%C+47.8B+N/A11124.3h4.5C++8.1B+
VA39 Spectre 1,1711,1601736.705M**2.9136.939%B*29.483%D89.9SN/A26112.9h3.8A10.3B**
Artemis VX26 1,1671,1602594.479M0.6830.906%B++22.414%C+75.3A*N/A18715.4h10.2B*33.1B++
NS Baron G5AE 1,1631,1601746.667S2.8738.407%D-19.052%B+63.7B++N/A14618.2h3.4B**8.9C+
NS-15M AE 1,1691,1581239.415M5.6226.241%C++28.325%C++62.9C**N/A15118.4h10.5B+40B+
MANA Anti-Personnel Turret 1,1621,1552334.957N/A1.1624.387%UN/A11550U70U19303000.1h14.9T*61.3T*
NSX-P Tanto 1,1571,1494182.749A*1.0528.569%B+30.635%B++62.4A++N/A23818.4h10.9B*38.1B++
Pulsar VS1 1,1511,1464152.761A*1.0425.797%B+24.258%B+61.3A*N/A27418.7h10.9A42.2B*
NS-TMC-01 "His Regards" 1,02599713,0600.076A++3.7245.447%A++12.136%B++1.4C*N/A4717.5h1.7B++3.8B+
Proton II PPA-H 1,0589903330A+26.2045.806%B**N/A98C*6.7C++31010.1h10.7C++23.4B+
Nemesis VSH9 1,1627692942.616M**1.1866.936%B++2.861%C*35.1A17.9B**29721.9h5.5A8.2A
C-4 ARX 8617312952.478C**1.3229.341%B++N/A178.3B**31.7C+9054.1h0.9B**3A
Hunter QCX 6176152762.228A*1.5741.918%C+30.732%B34.9A*N/A11217.6h2.7B+6.5B+
Tank Mine 719526776.831A*3.0335.735%C++N/A164.4B**60.3C+9623.2h1.4B*4A
Supernova FPC 7045032718.63A++14.8355.124%C++N/A51.9A*20.7B**6469.7h4.2B++7.7B++
Saron HRB 6694514310.488B**6.6951.519%B*1.33%C42.1A++20.4B+29310.7h18.1B++35.1B**
M12 Kobalt-H 4294202516.8C+13.0024.898%B+17.143%C+116.7C+2.5D-3393.6h13.7B+55.2B+
Cerberus 4214172042.044B**1.7530.291%C+41.007%A*83.4A++N/A2595h4.5B**14.8B++
E540 Halberd 5323892217.682B++13.8959.358%A+1.799%C51.9A++19.1B+3227.5h5.2B+8.7B**
M12 Kobalt 416386755.143M**51.3523.123%B*24.093%A77.2B+6A2465h15B*65B++
Rocklet Rifle 5092961551.91A*1.8949.378%CN/A49.3A++35.5B*6036h24.8B**50.2B++
Saron HRB-H 3732502012.5A+8.7065.994%AN/A53.2B**26.2C*3484.7h22.9B34.7B++
L100 Python HESH 2792491122.636B**18.8445.934%C1.205%C75.5B**9.1C*4093.3h2.8B++6.2B+
Anti-Vehicle Grenade 2752331233N/A229.2051.322%C++N/A332.9C+60C-16320.7h5.3B10.4B
Orbital Strike Uplink 3332321232U228.20808.696%UN/A1160U505U56700.2h0.8T*0.1T*
M20 Basilisk 2341961216.333S12.5443.927%B+8.673%A40A++7.8C++2364.9h49.2A111.9A
C150 Dalton 2751751710.294B+6.5036.002%C1.143%C**34.3C+19.6C-2645.1h3.8C**10.6C**
C75 Viper 176145916.111M12.3146.46%B++2.759%A++46.8B**10B3853.1h12.2B+26.2B+
NS-10 Burster 196129139.923U6.1338.309%A4.651%D15.7M**8.2M++1498.2h81.1A211.6B**
NS-10 Burster 192128139.846U6.0538.921%A3.906%D15.6S7.8M+1398.2h82.7A+212.5A
Soldier Soaker 121121363.361A*0.4427.855%D17.355%B+43.2C+N/A1972.8h5.3B+19.1C++
Spear Anti-Vehicle Phalanx Turret 156119259.5S55.7058.401%A3.361%C85M+26.4B+5201.4h5.5B**9.4B**
M12 Kobalt 122116258A++54.2020.777%B+18.104%C+72.5C++3.8C++2731.6h16B+77.1B+
Lancer VS22 162104372.811A*0.9957.503%C--N/A30.6B**17.1C**2823.4h10.8B++18.7B+
M20 Basilisk 12192330.667U26.8740.729%C++7.609%B*43.8A++13.8B*3462.1h46.3A+113.6A
Comet VM2 13190273.333M+0.4654.121%B**3.333%C24.3A*11.1M*2593.7h25.4C**46.9B+
Comet VM2 12185283.036M0.7652.801%B**1.176%D**21.8A++9.2M3053.9h27.1C51.2C*
E540 Halberd-H 12484810.5C++6.7068.978%A+N/A46.7C++22.2C++3141.8h7C10.1C**
M20 Wyvern 9970125.833C**2.0439.35%C*5.714%B++25.9C**10.7C1142.7h74.7B189.8B+
Spear Anti-Vehicle Phalanx Tower 8356156A**52.2052%C*5.357%B++80A+38.6B++4620.7h3.9A7.6A
NSX Fujin 5555155N/A51.2030.37%D*25.455%F*550C*N/A20040.1h2.2B++7.4C+
Light PPA 5850232.174C1.6231.231%D*N/A18.5D-3C+1852.7h18C+57.7C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,8591.9h
Nano-Armor Kit633940,26355.6h
Skywall Shield Emitter1570.3h
Structure Shield Module0720.3h
Repair Module11110.6h
Turret AI Module0920.5h
Nanite Revive Grenade01,4990.4h
Nanite Healing Grenade01670h
Medical Applicator499361,38023.8h
Blast Wall0530.4h
Spitfire Auto-Turret153,1842.4h
Restoration Kit3524,2365.3h
Motion Spotter1612,6295.4h
Hoplon Anti-Aircraft Phalanx Tower1530.3h
Xiphos Anti-Personnel Tower0630.3h
Rampart Wall1991.2h
Welding Device05,2210.6h
Spear Anti-Vehicle Tower0590.3h
Deconstruction Tool22,4330.3h
Shield Recharging Field53190.1h
Recon Detection Device03560.4h
Ammunition Package3114,1503.9h
Medical Kit2,68320,43334.3h
Anti-Infantry MANA Turret131,2001h
The Immortal01880.1h
Snowman Soldier101750.2h
Pain Spire0660.4h
Hardlight Barrier174070.6h
Nano-Repair Grenade01770h
A30 Walker0600h
Orbital Strike Target Designator11501.1h

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