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Paragon Chosen Xaixenro[Tian] Xaixenro
VS BR 133

KDR: 3.61

Score: 38.9m

Last Seen: Oct 18th, 2018 2:51 AM
- OFFLINE - 72 minute(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS C-4 Betelgeuse 54-A Pulsar LSW Darkstar Lasher X2 Sticky Grenade Eclipse VE3A Damascus Edge
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,319,703 MLG Score: 3453
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.441%29.947%8525595863,7433.754-0.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.976%1.459A+1.468A+-0.851D--HEAD ++ (~15.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.57B+9.20.358C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.579%0.892%213310108977753431.15593261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.024%1.153B**-1.131D*0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.744B++5.20.584B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.732%6.139%441910042,1346217673.43087278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.653%0.058C+0.484B+0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.642B+15.40.603B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.094%74.853%441810058,3151843224.50922

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%1.057B**0.501B+0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+2.10.348C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.873%14.957%441610077,0201475714.7561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.259%1.215B**0.107C+-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.70.227C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
38.9m282.7%520 (31.2k)415 (24.9k)3.60673104,76129,0463.79612133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10131011022.438%27.476%61703:1477

16% Combat Medic30% Engineer25% Heavy Assault19% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2017 5:37 PMApr 23rd, 2017 10:40 AMOct 20th, 2018 6:44 PM (9h) (PST)Oct 17th, 2018 11:15 PM (3d) (PST)Oct 17th, 2018 10:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7482315171.1190.3100.3083.2780.0403453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,86713,88030,987671918197224,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1560.1h/65d 5,501 28,784 32,208 306.8k 2,464 5,384 3,787 70m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:1,758
Deaths:431
KDR:4.079
Accuracy:26.641% C**
HSR:36.803% B*
Pulsar LSW
B++
Kills:1,513
Deaths:290
KDR:5.217
Accuracy:26.329% B++
HSR:28.156% B+
Lasher X2
A+
Kills:1,232
Deaths:271
KDR:4.546
Accuracy:36.220% A+
HSR:3.003% C--
Ursa
B**
Kills:1,177
Deaths:274
KDR:4.296
Accuracy:28.578% B**
HSR:31.436% B**
VE-H Maw
B**
Kills:1,172
Deaths:225
KDR:5.209
Accuracy:28.587% B+
HSR:36.433% B**
Orion VS54
B**
Kills:1,171
Deaths:142
KDR:8.246
Accuracy:25.515% B**
HSR:24.594% C+
NSX Naginata
B*
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:26.489% B*
HSR:34.503% B*
NS-15M2
A
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:27.752% B*
HSR:35.017% A
Flare VE6
B*
Kills:1,166
Deaths:265
KDR:4.400
Accuracy:26.734% B*
HSR:28.473% B++
SVA-88
A+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:27.012% B*
HSR:36.052% A+
VX29 Polaris
B*
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:26.980% B++
HSR:28.436% B*
NS-15MP
C+
Kills:1,161
Deaths:134
KDR:8.664
Accuracy:26.479% C+
HSR:28.682% C+
NS-15M AE
C**
Kills:1,158
Deaths:123
KDR:9.415
Accuracy:26.247% C**
HSR:28.325% C*
Kills:16,173
Deaths (as Heavy Assault):3,180
Deaths (to Heavy Assaults):8,346
KDR:5.08585
Kill Difference:12,993
Playtime:384.191 hours
Usage:25%
Score:9.281m
Score/min:403
Accuracy (listed only):27.659%
HSR (listed only):29.224%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A
Kills:1,209
Deaths:494
KDR:2.447
Accuracy:27.803% C**
HSR:26.055% A
Chaos
B
Kills:1,187
Deaths:546
KDR:2.174
Accuracy:54.851% B
HSR:12.805% C-
Solstice SF
B**
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.607% B**
HSR:21.960% B*
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
Pulsar C
B++
Kills:1,176
Deaths:466
KDR:2.524
Accuracy:27.904% B++
HSR:25.425% B+
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C+
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B++
HSR:31.346% B**
Pandora VX25
A
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% A
HSR:17.121% B+
Skorpios
B+
Kills:1,172
Deaths:302
KDR:3.881
Accuracy:27.047% C+
HSR:25.171% B+
VE-S Canis
B*
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:30.275% B+
HSR:27.730% B*
Phobos VX86
B*
Kills:1,168
Deaths:542
KDR:2.155
Accuracy:69.119% B*
HSR:17.038% C*
NSX Tanto
B++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B++
HSR:29.563% B++
VX6-7
B*
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:28.377% B*
HSR:22.622% B
Deimos VA29
B*
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:70.201% B*
HSR:15.767% C+
NS-11C
A+
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B*
HSR:26.650% A+
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B*
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B**
HSR:29.210% A++
Zenith VX-5AE
C++
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.101% A
HSR:12.984% D
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
NS-11CP
C+
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:28.610% C+
HSR:19.380% C--
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% B
HSR:26.012% B**
NS Baron G5AE
B++
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B++
Serpent VE92
B++
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:26.805% B++
HSR:22.500% B+
NSX-P Tanto
B*
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B++
HSR:30.635% B*
Kills:32,739
Deaths (as Light Assault):10,865
Deaths (to Light Assaults):5,087
KDR:3.01325
Kill Difference:21,874
Playtime:142.157 hours
Usage:9%
Score:3.422m
Score/min:401
Accuracy (listed only):36.642%
HSR (listed only):22.770%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B**
Kills:1,317
Deaths:457
KDR:2.882
Accuracy:27.078% C++
HSR:32.043% B**
Chaos
B
Kills:1,187
Deaths:546
KDR:2.174
Accuracy:54.851% B
HSR:12.805% C-
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
Pandora VX25
A
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% A
HSR:17.121% B+
H-V45
B**
Kills:1,174
Deaths:277
KDR:4.238
Accuracy:28.294% B**
HSR:28.365% B**
Skorpios
B+
Kills:1,172
Deaths:302
KDR:3.881
Accuracy:27.047% C+
HSR:25.171% B+
VE-S Canis
B*
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:30.275% B+
HSR:27.730% B*
CME
A
Kills:1,171
Deaths:407
KDR:2.877
Accuracy:28.692% B+
HSR:31.512% A
NS-11A
A
Kills:1,170
Deaths:337
KDR:3.472
Accuracy:26.810% B+
HSR:30.171% A
Equinox VE2 Burst
B**
Kills:1,168
Deaths:307
KDR:3.805
Accuracy:27.969% C++
HSR:35.873% B**
Phobos VX86
B*
Kills:1,168
Deaths:542
KDR:2.155
Accuracy:69.119% B*
HSR:17.038% C*
NSX Yumi
B++
Kills:1,168
Deaths:218
KDR:5.358
Accuracy:28.493% B+
HSR:32.706% B++
Deimos VA29
B*
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:70.201% B*
HSR:15.767% C+
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
Equinox VE2
A*
Kills:1,166
Deaths:316
KDR:3.690
Accuracy:29.731% B*
HSR:35.678% A*
Corvus VA55
B*
Kills:1,165
Deaths:371
KDR:3.140
Accuracy:28.510% B*
HSR:28.927% B*
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B*
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B**
HSR:29.210% A++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.101% A
HSR:12.984% D
Terminus VX-9
C*
Kills:1,162
Deaths:381
KDR:3.050
Accuracy:26.572% C*
HSR:22.806% C
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
NS Baron G5AE
B++
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B++
Pulsar VS1
B+
Kills:1,146
Deaths:415
KDR:2.761
Accuracy:25.797% B+
HSR:24.258% B+
Kills:29,331
Deaths (as Combat Medic):9,396
Deaths (to Combat Medics):3,446
KDR:3.12165
Kill Difference:19,935
Playtime:255.494 hours
Usage:16%
Score:6.386m
Score/min:417
Accuracy (listed only):37.714%
HSR (listed only):24.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,190
Deaths:93
KDR:12.796
Accuracy:43.892% B**
HSR:80.336% B++
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
Skorpios
B+
Kills:1,172
Deaths:302
KDR:3.881
Accuracy:27.047% C+
HSR:25.171% B+
VE-S Canis
B*
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:30.275% B+
HSR:27.730% B*
Artemis VX26 AE
B*
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:29.198% C
HSR:35.274% B*
NS-45 Pilot
B+
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:33.769% B+
HSR:26.821% C*
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
NS-44 Commissioner
A*
Kills:1,165
Deaths:348
KDR:3.348
Accuracy:46.532% A
HSR:35.451% A*
Manticore SX40
A+
Kills:1,165
Deaths:494
KDR:2.358
Accuracy:33.178% B+
HSR:33.133% A+
NSX Tomoe
A
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:29.234% C++
HSR:49.099% A
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B*
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B**
HSR:29.210% A++
Nyx VX31
B*
Kills:1,164
Deaths:174
KDR:6.690
Accuracy:37.077% B+
HSR:37.285% B*
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Parallax VX3
B**
Kills:1,163
Deaths:90
KDR:12.922
Accuracy:46.753% B**
HSR:82.287% B+
Beamer VS3
B*
Kills:1,163
Deaths:579
KDR:2.009
Accuracy:28.889% C**
HSR:28.289% B*
V10
B++
Kills:1,162
Deaths:141
KDR:8.241
Accuracy:45.647% B++
HSR:83.133% B++
NS-30 Vandal
A++
Kills:1,162
Deaths:178
KDR:6.528
Accuracy:39.046% B**
HSR:39.587% A++
Ghost
A
Kills:1,162
Deaths:202
KDR:5.752
Accuracy:46.595% A
HSR:71.343% B
NSX Daimyo
B+
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:39.576% C
HSR:95.607% B+
Phaseshift VX-S
A
Kills:1,161
Deaths:112
KDR:10.366
Accuracy:45.298% A
HSR:79.931% B+
VA39 Spectre
B*
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:36.939% B*
HSR:29.483% D
Artemis VX26
B*
Kills:1,160
Deaths:259
KDR:4.479
Accuracy:30.906% B*
HSR:22.414% C+
NS-357P Underboss
B
Kills:1,159
Deaths:280
KDR:4.139
Accuracy:44.178% B
HSR:25.022% C+
Phantom VA23
C*
Kills:1,118
Deaths:225
KDR:4.969
Accuracy:35.977% C++
HSR:31.395% C*
NS-61 Emissary
B*
Kills:746
Deaths:335
KDR:2.227
Accuracy:29.643% C**
HSR:21.314% B*
Parsec VX3-A
A
Kills:156
Deaths:15
KDR:10.400
Accuracy:38.721% D
HSR:87.180% A
NS-AM7 Archer
B**
Kills:112
Deaths:107
KDR:1.047
Accuracy:59.551% C*
HSR:25.893% B**
Kills:30,109
Deaths (as Infiltrator):7,238
Deaths (to Infiltrators):4,324
KDR:4.15985
Kill Difference:22,871
Playtime:298.192 hours
Usage:19%
Score:7.062m
Score/min:395
Accuracy (listed only):37.103%
HSR (listed only):43.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A
Kills:1,209
Deaths:494
KDR:2.447
Accuracy:27.803% C**
HSR:26.055% A
Chaos
B
Kills:1,187
Deaths:546
KDR:2.174
Accuracy:54.851% B
HSR:12.805% C-
Solstice SF
B**
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.607% B**
HSR:21.960% B*
Pulsar C
B++
Kills:1,176
Deaths:466
KDR:2.524
Accuracy:27.904% B++
HSR:25.425% B+
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C+
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B++
HSR:31.346% B**
Pandora VX25
A
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% A
HSR:17.121% B+
Phobos VX86
B*
Kills:1,168
Deaths:542
KDR:2.155
Accuracy:69.119% B*
HSR:17.038% C*
Revenant
B**
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:32.892% C+
HSR:37.586% B**
NSX Tanto
B++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B++
HSR:29.563% B++
VX6-7
B*
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:28.377% B*
HSR:22.622% B
Deimos VA29
B*
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:70.201% B*
HSR:15.767% C+
NS-11C
A+
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B*
HSR:26.650% A+
Eidolon VE33
A++
Kills:1,166
Deaths:279
KDR:4.179
Accuracy:32.743% B*
HSR:39.365% A++
VE-LR Obelisk
B**
Kills:1,165
Deaths:219
KDR:5.320
Accuracy:38.681% B**
HSR:38.369% B++
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
Zenith VX-5AE
C++
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C++
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.101% A
HSR:12.984% D
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
NS-11CP
C+
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:28.610% C+
HSR:19.380% C--
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% B
HSR:26.012% B**
NS Baron G5AE
B++
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B++
Serpent VE92
B++
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:26.805% B++
HSR:22.500% B+
NSX-P Tanto
B*
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B++
HSR:30.635% B*
Kills:28,058
Deaths (as Engineer):9,436
Deaths (to Engineers):3,552
KDR:2.97351
Kill Difference:18,622
Playtime:471.293 hours
Usage:30%
Score:12.382m
Score/min:438
Accuracy (listed only):38.001%
HSR (listed only):23.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:276
Deaths:79
KDR:3.494
Accuracy:23.316% A
HSR:27.174% A
Quasar VM1
A++
Kills:260
Deaths:80
KDR:3.250
Accuracy:23.266% A++
HSR:22.308% B++
Comet VM2
B++
Kills:60
Deaths:10
KDR:6
Accuracy:48.680% B++
HSR:0% F-
Kills:596
Deaths (as MAX Suit):84.500
Deaths (to MAX Suits):1,286
KDR:7.05325
Kill Difference:511.500
Playtime:9.749 hours
Usage:1%
Score:0.322m
Score/min:550
Accuracy (listed only):31.754%
HSR (listed only):16.494%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:159
V. Kills:91 173%
Deaths:15
KDR:10.600
Accuracy:35.748% C
KPH:35.200 C*
VKPH:20.200 C
Kills:159 (0 + 159)
Deaths:15
KDR:10.600
VKDR:6.067
Vehicle Kills:91
Kill Difference:144
Playtime:4.516 hours
Usage:0%
Score:0.073m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:35.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:552
V. Kills:214 257%
Deaths:33
KDR:16.727
Accuracy:60.540% B+
KPH:59.600 M
VKPH:23.100 B*
L100 Python HESH
B**
Kills:214
V. Kills:23 N/A
Deaths:9
KDR:23.778
Accuracy:46.804% C+
KPH:75.700 B**
VKPH:8.100 C+
C75 Viper
B**
Kills:131
V. Kills:28 452%
Deaths:8
KDR:16.375
Accuracy:46.409% B++
KPH:47.800 B**
VKPH:10.200 B++
Kills:897 (897 + 0)
Deaths:50
KDR:17.940
VKDR:5.300
Vehicle Kills:265
Kill Difference:847
Playtime:14.831 hours
Usage:1%
Score:0.283m
Score/min:318
Driving Accuracy:46.409%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:439
V. Kills:215 203%
Deaths:41
KDR:10.707
Accuracy:51.120% B*
KPH:42.500 A++
VKPH:20.800 B+
E540 Halberd
A*
Kills:335
V. Kills:122 272%
Deaths:17
KDR:19.706
Accuracy:58.301% A
KPH:54.700 A*
VKPH:19.900 B+
Supernova FPC
M++
Kills:140
V. Kills:65 212%
Deaths:13
KDR:10.769
Accuracy:60.577% B*
KPH:54.100 M++
VKPH:25.100 A*
Kills:914 (140 + 774)
Deaths:71
KDR:12.873
VKDR:5.662
Vehicle Kills:402
Kill Difference:843
Playtime:19.036 hours
Usage:1%
Score:0.463m
Score/min:405
Driving Accuracy:60.577%
Gunner Accuracy:58.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:447
V. Kills:40 N/A
Deaths:20
KDR:22.350
Accuracy:46.690% A
KPH:93 C++
VKPH:8.300 B+
M12 Kobalt-H
C**
Kills:251
V. Kills:6 N/A
Deaths:17
KDR:14.765
Accuracy:24.200% C**
KPH:104.600 C
VKPH:2.500 D
Saron HRB-H
A
Kills:198
V. Kills:98 200%
Deaths:15
KDR:13.200
Accuracy:66.187% A
KPH:56.400 B**
VKPH:27.900 C**
E540 Halberd-H
A+
Kills:72
V. Kills:33 212%
Deaths:6
KDR:12
Accuracy:69.671% A+
KPH:55.400 B+
VKPH:25.400 B+
Kills:968 (0 + 968)
Deaths:58
KDR:16.690
VKDR:3.052
Vehicle Kills:177
Kill Difference:910
Playtime:12.013 hours
Usage:1%
Score:0.243m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:69.671%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:232
V. Kills:27 N/A
Deaths:7
KDR:33.143
Accuracy:22.493% B*
KPH:68.200 C++
VKPH:7.900 A*
M20 Basilisk
A*
Kills:137
V. Kills:25 N/A
Deaths:9
KDR:15.222
Accuracy:43.357% B+
KPH:44.600 A*
VKPH:8.100 C++
M12 Kobalt
C*
Kills:80
V. Kills:5 N/A
Deaths:2
KDR:40
Accuracy:21.104% B++
KPH:61 C
VKPH:3.800 C*
M20 Basilisk
A
Kills:54
V. Kills:15 338%
Deaths:2
KDR:27
Accuracy:40.602% C*
KPH:36.500 A
VKPH:10.100 C++
Kills:503 (0 + 503)
Deaths:20
KDR:25.150
VKDR:3.600
Vehicle Kills:72
Kill Difference:483
Playtime:9.260 hours
Usage:1%
Score:0.127m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:40.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,175
V. Kills:90 N/A
Deaths:38
KDR:30.921
Accuracy:36.837% B+
KPH:99.300 B*
VKPH:7.600 B+
M20 Wyvern
N/A
Kills:50
V. Kills:16 294%
Deaths:10
KDR:5
Accuracy:34.834% N/A
KPH:24 N/A
VKPH:7.700 N/A
Kills:1,225 (0 + 1,225)
Deaths:48
KDR:25.521
VKDR:2.208
Vehicle Kills:106
Kill Difference:1,177
Playtime:13.916 hours
Usage:1%
Score:0.222m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:34.834%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,5062,0777292.849B**0.7629.076%B++N/A216.4M++44.7B**10649.6h0.9B**3C*
Betelgeuse 54-A 1,7751,7584314.079B+0.4726.641%C**36.803%B*84.5B++N/A35120.8h9.4B*35.2B+
Pulsar LSW 1,5231,5132905.217M++1.6126.329%B++28.156%B+101.5A**N/A32214.9h9.9B*37.5B++
Darkstar 1,3311,3174572.882A0.7227.078%C++32.043%B**46C++N/A10328.6h11.3B++41.9B+
Lasher X2 1,2481,2322714.546S0.9436.22%A+3.003%C--68.4A*N/A19518h14.8B**40.9B**
Sticky Grenade 1,2521,20911209N/A1,205.3963.634%AN/A1099.1B39.1M**39321.1h2.1C*3.3B+
Eclipse VE3A 1,2291,2094942.447B+1.1627.803%C**26.055%A44.9BN/A11126.9h10.3B++36.9B++
Damascus Edge 1,2711,19515,2310.078B*3.5340.922%B*10.293%C*1.7C++N/A5687.7h1.9B+4.6B+
Frag Grenade 1,2251,19211192N/A1,188.3957.87%A++N/A662.2B++18.3A++21091.8h3.1B++5.4B*
XM98 1,1901,1909312.796S9.1943.892%B**80.336%B++67.2MN/A16417.7h1.8B**4.1B**
Chaos 1,2101,1875462.174B+1.4354.851%B12.805%C-47.7C++N/A10424.9h5.1D*9.3C-
Force-Blade 1,2161,18713,0440.091A*3.5239.393%B++15.249%B**1.7B++N/A5687.2h1.7B*4.4B+
Solstice SF 1,2401,1845042.349A+1.2628.607%B**21.96%B*53.8A**2.5S14022h9.2B+32.3B*
Eridani SX5 1,1861,1793173.719A**0.1129.696%B++21.883%B87.3A**N/A22513.5h10.7B+36.1B+
Ursa 1,1951,1772744.296M*0.6928.578%B**31.436%B**100.6M+1.5M+24311.7h8.5B**29.6B*
Pulsar C 1,1901,1764662.524B**1.0827.904%B++25.425%B+67.6A++N/A56017.4h10.2B+36.5B+
Zenith VX-5 1,1891,1763823.079A++0.5325.667%C++20.493%C+59.7B**N/A14319.7h12.6C**49C**
CAS 14-E 1,2651,1753830.921A27.3136.837%B+1.191%D99.6B*7.6B+29511.8h23B++62.5B++
Solstice Burst 1,1941,1743183.692A+0.0929.665%B++31.346%B**87A*1.5A**19113.5h10.5B*35.5B++
Pandora VX25 1,1911,1745682.067B**1.5451.274%A17.121%B+55.9B*N/A12621h3.9B+7.7B++
H-V45 1,1781,1742774.238A++0.6328.294%B**28.365%B**78.3A**N/A37015h10.6B**37.3B*
Skorpios 1,1861,1723023.881A+0.2727.047%C+25.171%B+70.2B**N/A15916.7h10.5B38.8B
VE-S Canis 1,1751,1722953.973A**0.3730.275%B+27.73%B*80.8AN/A24614.5h8.3B**27.3B++
VE-H Maw 1,1881,1722255.209A**1.6028.587%B+36.433%B**78.1B**1.1B++23315h8.7B*30.5B+
Orion VS54 1,1771,1711428.246S4.6425.515%B**24.594%C+50.5B**N/A24823.2h10.4B*40.6C**
CME 1,1861,1714072.877A+0.7328.692%B+31.512%A66.5A++N/A15417.6h10.5B**36.7B*
NS-11A 1,1871,1703373.472A*0.1326.81%B+30.171%A55.2AN/A13921.2h10.7B**40.1B*
Equinox VE2 Burst 1,1821,1683073.805B**0.2027.969%C++35.873%B**71.7B**N/A16416.3h9.6B**34.3B++
Artemis VX26 AE 1,1771,1683793.082B++0.5229.198%C35.274%B*58.1B+N/A19020.1h10.4B+35.6B
Phobos VX86 1,1781,1685422.155B++1.4569.119%B*17.038%C*75.4AN/A21015.5h2.1B++3.1B+
NSX Yumi 1,1811,1682185.358M++1.7528.493%B+32.706%B++63.1AN/A23118.5h9.8B*34.5B++
Revenant 1,1801,1682524.635B++1.0332.892%C+37.586%B**71.7B**N/A16416.3h6B+18.2B+
NSX Naginata 1,1781,1682584.527M+0.9226.489%B*34.503%B*85.9A++N/A20713.6h8.9B*33.6B++
NS-15M2 1,1801,1682055.698A*2.0927.752%B*35.017%A67.5B**N/A18917.3h9.3B**33.5B*
NSX Tanto 1,1751,1674002.918A++0.6929.464%B++29.563%B++65.2A+N/A16917.9h10.4B++35.2B+
VX6-7 1,1741,1673723.137A++0.4728.377%B*22.622%B84.6A*N/A22413.8h10.1B++35.7B++
Deimos VA29 1,1751,1675562.099B*1.5170.201%B*15.767%C+89.8A*N/A21813h2B++2.8B+
NS-11C 1,1791,1674082.86A*0.7527.82%B*26.65%A+62.7A*N/A27618.6h10.9B*39.1B++
NS-45 Pilot 1,1781,1675352.181B++1.4333.769%B+26.821%C*85.8AN/A26213.6h6.1B++18.1B++
Eidolon VE33 1,1741,1662794.179A**0.5732.743%B*39.365%A++72.9M+N/A18816h6B**18.2B**
MKV Suppressed 1,1721,1663183.667M++0.0631.129%B**34.134%A**89MN/A29213.1h10B*32.3B++
Equinox VE2 1,1781,1663163.69A**0.0829.731%B*35.678%A*59.2A+N/A13919.7h11B++36.9B++
Flare VE6 1,1761,1662654.4M+0.7926.734%B*28.473%B++85.7A++N/A21713.6h9.1B++33.9B++
NS-44 Commissioner 1,1721,1653483.348A**0.2646.532%A35.451%A*86.9A*N/A23613.4h2.9B**6.3B*
VE-LR Obelisk 1,1731,1652195.32A*1.7138.681%B**38.369%B++73.7A++N/A25615.8h4.6B*11.9B**
Manticore SX40 1,1751,1654942.358A+1.2533.178%B+33.133%A+71.5A*N/A18316.3h6.1B++18.2B*
NSX Tomoe 1,1751,1651975.914M++2.3129.234%C++49.099%A55.2B++N/A13321.1h10.9B*37.2B++
Corvus VA55 1,1721,1653713.14A**0.4728.51%B*28.927%B*65.1A*N/A15317.9h8.8A30.8B**
SVA-88 1,1741,1652434.794A+1.1927.012%B*36.052%A+78.2A+N/A46214.9h10.3B++38.2B++
NS Baron G5 1,1731,1644682.487A++1.1254.895%B**14.863%C++58.8AN/A13219.8h4.7C++8.5C+
Sirius SX12 1,1661,1643962.939A++0.6730.745%A22.509%B*99.5M**N/A25811.7h10.8B**35.3B*
NS-7 PDW 1,1691,1642674.36S0.7529.454%B**29.21%A++75.1MN/A23215.5h10A34B*
Zenith VX-5AE 1,1691,1643683.163A0.4427.374%C+26.031%C++59.1B*N/A14019.7h11.2C**40.8B
Nyx VX31 1,1691,1641746.69A++3.0837.077%B+37.285%B*104.9M++N/A23211.1h4.1B*11.1B*
VX29 Polaris 1,1701,1643193.649A*0.0426.98%B++28.436%B*78.6A+N/A21614.8h10.1B*37.3B+
NSX Tengu 1,1671,1632844.095M0.4939.935%B+24.592%B+66.1AN/A28017.6h10B*25B++
Thanatos VE70 1,1701,1634882.383A++1.2252.101%A12.984%D86.8M*N/A22713.4h4.8C*9.3B++
Parallax VX3 1,1661,1639012.922M9.3246.753%B**82.287%B+83.1M**N/A23814h1.7B**3.6B**
Beamer VS3 1,1751,1635792.009A++1.6028.889%C**28.289%B*77.5MN/A21215h8B+27.6C*
V10 1,1641,1621418.241A*4.6345.647%B++83.133%B++74.5A*N/A17615.6h1.7B**3.7B*
NS-30 Vandal 1,1651,1621786.528M++2.9239.046%B**39.587%A++113.9M**N/A26710.2h4A10.2B**
Terminus VX-9 1,1731,1623813.05B*0.5626.572%C*22.806%C62.8B**N/A16218.5h11.2B+42.1B+
Ghost 1,1661,1622025.752B**2.1546.595%A71.343%B100.2M+N/A48111.6h1.8B*3.8B*
NS-15MP 1,1691,1611348.664M**5.0626.479%C+28.682%C+75.9BN/A16315.3h10.2B38.7C*
NSX Daimyo 1,1621,1611438.119A++4.5139.576%C95.607%B+107.5A*N/A25110.8h1.9B**4.9B+
Nova 1,1671,1613902.977A0.6355.752%B**14.04%C+47.8B++N/A10924.3h4.5C++8.1B+
NS-11CP 1,1671,1611896.143M**2.5428.61%C+19.38%C--91.4B**N/A19412.7h10.6B37.1B+
Phaseshift VX-S 1,1621,16111210.366M+6.7645.298%A79.931%B+62.8A*N/A14318.5h1.8B*3.9B*
Solstice VE3 1,1761,1613723.121M**0.4924.4%B26.012%B**58.9M+N/A25019.7h11.6B*47.7B+
VA39 Spectre 1,1711,1601736.705M*3.1036.939%B*29.483%D89.9SN/A23412.9h3.8A10.3B**
NS Baron G5AE 1,1631,1601736.705S3.1038.441%D19.052%B++64.1B*N/A14418.1h3.4B**8.9C+
Serpent VE92 1,1611,1602644.394M*0.7926.805%B++22.5%B+91.3M++N/A26012.7h9.6B**35.9B*
Artemis VX26 1,1671,1602594.479M0.8730.906%B*22.414%C+75.3A*N/A18115.4h10.2B*33.1B*
NS-357P Underboss 1,1661,1592804.139A*0.5344.178%B25.022%C+87.1B+N/A24613.3h3.7C++8.3B+
NS-15M AE 1,1691,1581239.415M**5.8126.247%C**28.325%C*62.9BN/A14718.4h10.5B+40B+
MANA Anti-Personnel Turret 1,1621,1552334.957N/A1.3524.387%UN/A11550U70U18086100.1h14.9T*61.3T*
Proximity Mine 1,1511,1511876.155B++2.5545.585%B+N/A188.7A+N/A5626.1h1.9C+4.1B+
NSX-P Tanto 1,1571,1494182.749A*0.8628.569%B++30.635%B*62.4A++N/A21918.4h10.9B*38.1B*
Pulsar VS1 1,1511,1464152.761A++0.8525.797%B+24.258%B+61.3A**N/A23318.7h10.9A42.2B*
Phantom VA23 1,1231,1182254.969A*1.3635.977%C++31.395%C*85.3A*N/A19913.1h3.6B**10.1B+
NS-61 Emissary 7607463352.227A*1.3829.643%C**21.314%B*60.2A++1.1A15212.4h9.3B++31.3B++
NS Decimator 8496662173.069M0.5462.822%C**2.102%C+68A*18.7B4089.8h3.3B**5.3B**
L100 Python AP 7665523316.727M++13.1260.54%B+N/A59.4M23B*3079.3h4.2B**6.9B**
Proton II PPA-H 4874472022.35B*18.7446.69%AN/A93.1C++8.3B+3264.8h11.5C24.5B+
Saron HRB 6544394110.707A7.1051.12%B*1.139%C-42.6A++20.9B+27710.3h17.7B++34.7B**
S1 574412904.578S0.9760.859%B+2.184%C59.7M23.5A++4616.9h4.2A7B**
Tank Mine 558410527.885M+4.2833.859%C+N/A178.3A++64.3C++9712.3h1.3B**3.7A+
Nemesis VSH9 5863871862.081A**1.5368.005%B++1.809%C--24.3B++12.5C**23715.9h6.3B*9.2B**
E540 Halberd 4573351719.706B**16.1058.301%A1.791%C--54.9A*20B+2856.1h5B++8.5B**
Quasar VM1 278276793.494B++0.1123.316%A27.174%A58.7A++N/A1854.7h12.8B54.8B++
Quasar VM1 262260803.25B**0.3623.266%A++22.308%B++53.1MN/A2584.9h13.8B+59.2B+
M12 Kobalt-H 2572511714.765C+11.1624.2%C**17.53%C*104.6C2.5D3202.4h14.4C**59.5B+
M12 Kobalt 259232733.143A*29.5422.493%B*21.552%B*68.2C++7.9A*1983.4h15.1B++67.2B++
L100 Python HESH 237214923.778B**20.1746.804%C+1.402%C+76.4B**8.2C+3392.8h3B+6.4B+
Saron HRB-H 2961981513.2A++9.5966.187%AN/A56.6B**28C**3763.5h21.1B+31.9B*
Rocklet Rifle 340196952.063M1.5449.445%CN/A51.6A++37.9B**5903.8h24.8B**50.1B++
C150 Dalton 2501591510.6B*6.9935.748%C1.258%B35.3C*20.2C2684.5h3.8B+10.7B+
Parsec VX3-A 1561561510.4B**6.7938.721%D87.18%A62.4B++N/A1872.5h1.5B**3.8B+
Supernova FPC 2051401310.769B*7.1660.577%B*N/A53.8M++25A*12012.6h4.1B*6.7B**
M20 Basilisk 162137915.222S11.6243.357%B+8.759%B**44.2A*8.1C++2463.1h45.9B**105.9A
C-4 ARX 159135691.957C+1.6527.233%C**N/A168.8B**30C9120.8h0.9B**3.4B**
C75 Viper 159131816.375A**12.7746.409%B++1.527%C++48.5B**10.4B*3322.7h12.9C**27.8B+
Spear Anti-Vehicle Phalanx Turret 153116258S54.3958.226%A+3.448%C82.9M26.4B+4291.4h5.4B**9.3A
NS-AM7 Archer 1391121071.047A+2.5659.551%C*25.893%B**9B+2.2C6312.4h12.1B++20.3B*
Orbital Strike Uplink 1551001100U96.39792.857%UN/A1000U550U49140.1h1.1T*0.1T*
Lancer VS22 15197352.771M+0.8455.856%D-N/A30.3A*16.9B+2613.2h10.2B++18.3B++
M12 Kobalt 8580240B**36.3921.104%B++12.5%D*61.5C+3.8C*2071.3h17.4C*82.6B+
E540 Halberd-H 10572612B8.3969.671%A+N/A55.4B+25.4B+2961.3h5.6B8B*
Comet VM2 8460106S2.3948.68%B++N/A25A**10M3942.4h22.7C++46.7B
M20 Basilisk 6954227U23.3940.602%C*1.852%D**36A10C++2781.5h54.9B**135.3B**
M20 Wyvern 6650105C+1.3934.834%C8%B**23.8C+7.6D962.1h62.4B+179B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1410,3694.4h
Restoration Kit1021,1951.4h
Nano-Armor Kit493719,36542.5h
Spawn Beacon42,0031.5h
Repair Module1620.4h
Nanite Revive Grenade05010.1h
Nanite Healing Grenade01150h
Medical Applicator398279,41018.8h
Welding Device03,1040.4h
Deconstruction Tool22,4330.3h
Spitfire Auto-Turret101,7381.3h
Rampart Wall1720.9h
Ammunition Package2611,0063h
Medical Kit1,82813,49123.7h
Anti-Infantry MANA Turret131,2001h
A30 Walker0600h
Nano-Repair Grenade01630h
Hardlight Barrier173830.6h
Recon Detection Device03500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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