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Paragon Chosen Xaixenro[Tian] Xaixenro
VS BR 139

KDR: 3.6

Score: 43.2m

Last Seen: Dec 10th, 2018 12:53 PM
- OFFLINE - 24.9 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Darkstar C-4 Pulsar LSW Betelgeuse 54-A Deimos VA29 Eclipse VE3A Lasher X2 Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,252,149 MLG Score: 3399
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.528%30.087%8585696666,8923.72761-0.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.047%1.465A+1.47A+-0.848D--HEAD ++ (~15.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.57B+9.20.357C**23

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.732%0.859%211310199318154471.14233208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.987%1.143B**-1.138D*0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++5.10.591B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.838%6.493%431910132,2646787923.33923285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.626%0.073C+0.538B+0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.641B+15.60.601B+26.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.492%74.645%431810149,3711932254.84791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.803%1.112B**0.49B+-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.518B+20.365C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.487%15.178%431610167,6361602754.76654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.512%1.256A0.137C++-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.516B+3.60.256C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tianki[Tian] Tianki
VS outfit on Cobalt

Members: 2
43.2m304.9%534 (32k)427 (25.6k)3.6004111,00430,8313.79806139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221067522.231%27.822%61903:1779

17% Combat Medic32% Engineer23% Heavy Assault19% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2017 5:37 PMApr 23rd, 2017 10:40 AMDec 10th, 2018 10:43 AM (21h) (PST)Dec 10th, 2018 9:14 AM (23h) (PST)Dec 10th, 2018 8:53 AM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7432325111.0960.3040.3053.4660.0413399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,57813,93930,639661818208225,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1688h/70.3d 6,094 30,883 34,906 351k 2,701 5,796 4,142 75.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:1,918
Deaths:403
KDR:4.759
Accuracy:25.680% B+
HSR:28.519% B+
Betelgeuse 54-A
B*
Kills:1,791
Deaths:442
KDR:4.052
Accuracy:26.619% C*
HSR:36.795% B*
Lasher X2
A+
Kills:1,235
Deaths:272
KDR:4.540
Accuracy:36.164% A+
HSR:2.996% C--
Ursa
B**
Kills:1,177
Deaths:274
KDR:4.296
Accuracy:28.578% B**
HSR:31.436% B**
VE-H Maw
B**
Kills:1,172
Deaths:225
KDR:5.209
Accuracy:28.587% B+
HSR:36.433% B**
Orion VS54
B**
Kills:1,171
Deaths:142
KDR:8.246
Accuracy:25.515% B**
HSR:24.594% C+
NS-15M2
A
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:27.752% B*
HSR:35.017% A
NSX Naginata
B*
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:26.489% B*
HSR:34.503% B*
Flare VE6
B*
Kills:1,166
Deaths:265
KDR:4.400
Accuracy:26.734% B*
HSR:28.473% B++
SVA-88
A+
Kills:1,165
Deaths:243
KDR:4.794
Accuracy:27.012% B*
HSR:36.052% A+
VX29 Polaris
B*
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:26.980% B++
HSR:28.436% B*
NS-15MP
C+
Kills:1,163
Deaths:138
KDR:8.428
Accuracy:26.506% C+
HSR:28.633% C+
NS-15M AE
C*
Kills:1,158
Deaths:123
KDR:9.415
Accuracy:26.247% C*
HSR:28.325% C*
NSX-P Naginata
B**
Kills:290
Deaths:73
KDR:3.973
Accuracy:27.962% B**
HSR:37.241% B*
Kills:16,906
Deaths (as Heavy Assault):3,382
Deaths (to Heavy Assaults):8,773
KDR:4.99882
Kill Difference:13,524
Playtime:394.678 hours
Usage:23%
Score:9.601m
Score/min:405
Accuracy (listed only):27.630%
HSR (listed only):29.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:1,779
Deaths:739
KDR:2.407
Accuracy:72.013% B**
HSR:16.414% C+
Eclipse VE3A
B**
Kills:1,260
Deaths:516
KDR:2.442
Accuracy:27.869% C*
HSR:25.952% B**
Chaos
B
Kills:1,187
Deaths:546
KDR:2.174
Accuracy:54.851% B
HSR:12.805% C-
Solstice SF
B*
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.607% B*
HSR:21.960% B*
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
Pulsar C
B++
Kills:1,176
Deaths:466
KDR:2.524
Accuracy:27.876% B++
HSR:25.425% B+
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C+
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B++
HSR:31.346% B**
VE-S Canis
B*
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:30.275% B+
HSR:27.730% B*
Skorpios
B+
Kills:1,172
Deaths:302
KDR:3.881
Accuracy:27.040% C+
HSR:25.171% B+
Phobos VX86
B*
Kills:1,172
Deaths:543
KDR:2.158
Accuracy:69.128% B*
HSR:17.065% C*
VX6-7
B*
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:28.377% B*
HSR:22.622% B
NSX Tanto
B++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B++
HSR:29.563% B++
NS-11C
A
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B*
HSR:26.650% A
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
Zenith VX-5AE
C*
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C*
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B**
HSR:29.210% A++
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
NS-11CP
C++
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:28.606% C++
HSR:19.380% C--
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% B
HSR:26.012% B**
Serpent VE92
B++
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:26.805% B++
HSR:22.500% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B*
NSX-P Tanto
B*
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B++
HSR:30.635% B*
Kills:33,406
Deaths (as Light Assault):11,071
Deaths (to Light Assaults):5,377
KDR:3.01743
Kill Difference:22,335
Playtime:144.115 hours
Usage:9%
Score:3.482m
Score/min:403
Accuracy (listed only):36.707%
HSR (listed only):22.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A
Kills:2,771
Deaths:890
KDR:3.113
Accuracy:27.906% C*
HSR:32.624% A
Deimos VA29
B**
Kills:1,779
Deaths:739
KDR:2.407
Accuracy:72.013% B**
HSR:16.414% C+
Chaos
B
Kills:1,187
Deaths:546
KDR:2.174
Accuracy:54.851% B
HSR:12.805% C-
H-V45
B**
Kills:1,185
Deaths:278
KDR:4.263
Accuracy:28.276% B**
HSR:28.439% B**
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
VE-S Canis
B*
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:30.275% B+
HSR:27.730% B*
Skorpios
B+
Kills:1,172
Deaths:302
KDR:3.881
Accuracy:27.040% C+
HSR:25.171% B+
Phobos VX86
B*
Kills:1,172
Deaths:543
KDR:2.158
Accuracy:69.128% B*
HSR:17.065% C*
CME
A
Kills:1,171
Deaths:407
KDR:2.877
Accuracy:28.692% B+
HSR:31.512% A
NS-11A
A
Kills:1,170
Deaths:337
KDR:3.472
Accuracy:26.810% B+
HSR:30.171% A
Equinox VE2 Burst
B**
Kills:1,168
Deaths:307
KDR:3.805
Accuracy:27.969% C++
HSR:35.873% B**
NSX Yumi
B++
Kills:1,168
Deaths:218
KDR:5.358
Accuracy:28.493% B+
HSR:32.706% B++
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
Equinox VE2
A*
Kills:1,166
Deaths:316
KDR:3.690
Accuracy:29.731% B*
HSR:35.678% A*
Corvus VA55
B*
Kills:1,165
Deaths:371
KDR:3.140
Accuracy:28.510% B*
HSR:28.927% B*
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B**
HSR:29.210% A++
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B++
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Terminus VX-9
C*
Kills:1,162
Deaths:381
KDR:3.050
Accuracy:26.572% C*
HSR:22.806% C
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
NS Baron G5AE
B*
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B*
Pulsar VS1
B+
Kills:1,146
Deaths:415
KDR:2.761
Accuracy:25.797% B+
HSR:24.258% B+
Kills:31,412
Deaths (as Combat Medic):10,014
Deaths (to Combat Medics):3,694
KDR:3.13681
Kill Difference:21,398
Playtime:282.949 hours
Usage:17%
Score:7.284m
Score/min:429
Accuracy (listed only):37.818%
HSR (listed only):24.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,212
Deaths:212
KDR:5.717
Accuracy:46.709% A
HSR:71.947% B+
XM98
B**
Kills:1,190
Deaths:93
KDR:12.796
Accuracy:43.892% B**
HSR:80.336% B++
Eridani SX5
B++
Kills:1,179
Deaths:317
KDR:3.719
Accuracy:29.696% B++
HSR:21.883% B
VE-S Canis
B*
Kills:1,172
Deaths:295
KDR:3.973
Accuracy:30.275% B+
HSR:27.730% B*
Skorpios
B+
Kills:1,172
Deaths:302
KDR:3.881
Accuracy:27.040% C+
HSR:25.171% B+
Artemis VX26 AE
B++
Kills:1,168
Deaths:379
KDR:3.082
Accuracy:29.198% C
HSR:35.274% B++
NS-45 Pilot
B+
Kills:1,167
Deaths:535
KDR:2.181
Accuracy:33.769% B+
HSR:26.821% C++
MKV Suppressed
A**
Kills:1,166
Deaths:318
KDR:3.667
Accuracy:31.129% B**
HSR:34.134% A**
NSX Tomoe
B**
Kills:1,165
Deaths:197
KDR:5.914
Accuracy:29.234% C++
HSR:49.099% B**
NS-61 Emissary
A
Kills:1,165
Deaths:479
KDR:2.432
Accuracy:29.927% C**
HSR:23.691% A
NS-357P Underboss
B
Kills:1,165
Deaths:280
KDR:4.161
Accuracy:44.163% B
HSR:25.064% C++
Manticore SX40
A++
Kills:1,165
Deaths:494
KDR:2.358
Accuracy:33.178% B+
HSR:33.133% A++
NS-44 Commissioner
A*
Kills:1,165
Deaths:348
KDR:3.348
Accuracy:46.532% A
HSR:35.451% A*
NS-7 PDW
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:29.454% B**
HSR:29.210% A++
Nyx VX31
B*
Kills:1,164
Deaths:174
KDR:6.690
Accuracy:37.074% B+
HSR:37.285% B*
Sirius SX12
A
Kills:1,164
Deaths:396
KDR:2.939
Accuracy:30.745% A
HSR:22.509% B++
Parallax VX3
B**
Kills:1,163
Deaths:90
KDR:12.922
Accuracy:46.753% B**
HSR:82.287% B+
NSX Tengu
B+
Kills:1,163
Deaths:284
KDR:4.095
Accuracy:39.935% B+
HSR:24.592% B+
Beamer VS3
B*
Kills:1,163
Deaths:579
KDR:2.009
Accuracy:28.889% C*
HSR:28.289% B*
NS-30 Vandal
A++
Kills:1,162
Deaths:178
KDR:6.528
Accuracy:39.046% B**
HSR:39.587% A++
V10
B++
Kills:1,162
Deaths:141
KDR:8.241
Accuracy:45.647% B++
HSR:83.133% B++
Parsec VX3-A
B+
Kills:1,162
Deaths:119
KDR:9.765
Accuracy:45.603% B+
HSR:74.355% D
Phaseshift VX-S
A
Kills:1,161
Deaths:112
KDR:10.366
Accuracy:45.298% A
HSR:79.931% B
NSX Daimyo
B+
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:39.576% C
HSR:95.607% B+
VA39 Spectre
B++
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:36.939% B++
HSR:29.483% D
Artemis VX26
B++
Kills:1,160
Deaths:259
KDR:4.479
Accuracy:30.906% B++
HSR:22.414% C+
Phantom VA23
C++
Kills:1,118
Deaths:225
KDR:4.969
Accuracy:35.929% C++
HSR:31.395% C++
NS-AM7 Archer
A++
Kills:692
Deaths:317
KDR:2.183
Accuracy:59.763% C*
HSR:34.393% A++
NS-357 Underboss
M
Kills:188
Deaths:97
KDR:1.938
Accuracy:41.217% B++
HSR:41.489% M
Kills:32,358
Deaths (as Infiltrator):7,803
Deaths (to Infiltrators):4,554
KDR:4.14687
Kill Difference:24,555
Playtime:317.849 hours
Usage:19%
Score:8.183m
Score/min:429
Accuracy (listed only):37.501%
HSR (listed only):42.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,779
Deaths:739
KDR:2.407
Accuracy:72.013% B**
HSR:16.414% C+
Eclipse VE3A
B**
Kills:1,260
Deaths:516
KDR:2.442
Accuracy:27.869% C*
HSR:25.952% B**
Chaos
B
Kills:1,187
Deaths:546
KDR:2.174
Accuracy:54.851% B
HSR:12.805% C-
Solstice SF
B*
Kills:1,184
Deaths:504
KDR:2.349
Accuracy:28.607% B*
HSR:21.960% B*
Pulsar C
B++
Kills:1,176
Deaths:466
KDR:2.524
Accuracy:27.876% B++
HSR:25.425% B+
Zenith VX-5
C++
Kills:1,176
Deaths:382
KDR:3.079
Accuracy:25.667% C++
HSR:20.493% C+
Pandora VX25
B**
Kills:1,174
Deaths:568
KDR:2.067
Accuracy:51.274% B**
HSR:17.121% B+
Solstice Burst
B**
Kills:1,174
Deaths:318
KDR:3.692
Accuracy:29.665% B++
HSR:31.346% B**
Phobos VX86
B*
Kills:1,172
Deaths:543
KDR:2.158
Accuracy:69.128% B*
HSR:17.065% C*
Revenant
B*
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:32.892% C+
HSR:37.586% B*
VX6-7
B*
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:28.377% B*
HSR:22.622% B
NSX Tanto
B++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:29.464% B++
HSR:29.563% B++
NS-11C
A
Kills:1,167
Deaths:408
KDR:2.860
Accuracy:27.820% B*
HSR:26.650% A
Eidolon VE33
A++
Kills:1,166
Deaths:279
KDR:4.179
Accuracy:32.743% B*
HSR:39.365% A++
VE-LR Obelisk
B**
Kills:1,165
Deaths:219
KDR:5.320
Accuracy:38.681% B**
HSR:38.369% B++
NS Baron G5
B**
Kills:1,164
Deaths:468
KDR:2.487
Accuracy:54.895% B**
HSR:14.863% C++
Zenith VX-5AE
C*
Kills:1,164
Deaths:368
KDR:3.163
Accuracy:27.374% C+
HSR:26.031% C*
Thanatos VE70
A
Kills:1,163
Deaths:488
KDR:2.383
Accuracy:52.072% A
HSR:12.984% D
Nova
B**
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:55.752% B**
HSR:14.040% C+
NS-11CP
C++
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:28.606% C++
HSR:19.380% C--
Solstice VE3
B**
Kills:1,161
Deaths:372
KDR:3.121
Accuracy:24.400% B
HSR:26.012% B**
Serpent VE92
B++
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:26.805% B++
HSR:22.500% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:173
KDR:6.705
Accuracy:38.441% D
HSR:19.052% B*
NSX-P Tanto
B*
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:28.569% B++
HSR:30.635% B*
Kills:28,725
Deaths (as Engineer):9,642
Deaths (to Engineers):3,840
KDR:2.97915
Kill Difference:19,083
Playtime:542.066 hours
Usage:32%
Score:14.248m
Score/min:438
Accuracy (listed only):38.077%
HSR (listed only):23.676%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:324
Deaths:92
KDR:3.522
Accuracy:23.757% A
HSR:26.543% B**
Quasar VM1
A++
Kills:307
Deaths:93
KDR:3.301
Accuracy:23.833% A++
HSR:23.127% B*
Comet VM2
B++
Kills:64
Deaths:13
KDR:4.923
Accuracy:49.537% B++
HSR:0% F-
NS-10 Burster
B**
Kills:61
Deaths:4
KDR:15.250
Accuracy:36.395% B**
HSR:4.918% C--
Comet VM2
B+
Kills:58
Deaths:12
KDR:4.833
Accuracy:50.599% B+
HSR:1.724% D*
NS-10 Burster
B**
Kills:58
Deaths:4
KDR:14.500
Accuracy:37.113% B**
HSR:3.448% D
Kills:872
Deaths (as MAX Suit):109
Deaths (to MAX Suits):1,376
KDR:8
Kill Difference:763
Playtime:12.171 hours
Usage:1%
Score:0.434m
Score/min:595
Accuracy (listed only):36.872%
HSR (listed only):9.960%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:159
V. Kills:91 173%
Deaths:15
KDR:10.600
Accuracy:35.748% C
KPH:35.200 C++
VKPH:20.200 C
Kills:159 (0 + 159)
Deaths:15
KDR:10.600
VKDR:6.067
Vehicle Kills:91
Kill Difference:144
Playtime:4.516 hours
Usage:0%
Score:0.073m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:35.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:586
V. Kills:227 257%
Deaths:36
KDR:16.278
Accuracy:60.415% B+
KPH:59.800 M
VKPH:23.200 B*
L100 Python HESH
B**
Kills:214
V. Kills:23 N/A
Deaths:9
KDR:23.778
Accuracy:46.804% C+
KPH:75.700 B**
VKPH:8.100 C+
C75 Viper
B**
Kills:131
V. Kills:28 452%
Deaths:8
KDR:16.375
Accuracy:46.409% B++
KPH:47.800 B**
VKPH:10.200 B++
Kills:931 (931 + 0)
Deaths:53
KDR:17.566
VKDR:5.245
Vehicle Kills:278
Kill Difference:878
Playtime:15.361 hours
Usage:1%
Score:0.301m
Score/min:326
Driving Accuracy:46.409%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:450
V. Kills:218 205%
Deaths:42
KDR:10.714
Accuracy:51.408% B*
KPH:42.500 A++
VKPH:20.600 B+
Supernova FPC
M++
Kills:387
V. Kills:154 250%
Deaths:23
KDR:16.826
Accuracy:54.600% C++
KPH:54.200 M++
VKPH:21.600 A+
E540 Halberd
A*
Kills:335
V. Kills:122 272%
Deaths:17
KDR:19.706
Accuracy:58.281% A
KPH:54.300 A*
VKPH:19.800 B+
Kills:1,172 (387 + 785)
Deaths:82
KDR:14.293
VKDR:6.024
Vehicle Kills:494
Kill Difference:1,090
Playtime:23.892 hours
Usage:1%
Score:0.590m
Score/min:412
Driving Accuracy:54.600%
Gunner Accuracy:58.281%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:499
V. Kills:47 N/A
Deaths:21
KDR:23.762
Accuracy:46.728% B**
KPH:98.800 C++
VKPH:9.300 B*
M12 Kobalt-H
C**
Kills:251
V. Kills:6 N/A
Deaths:17
KDR:14.765
Accuracy:24.200% C**
KPH:104.600 C
VKPH:2.500 D-
Saron HRB-H
A
Kills:198
V. Kills:98 200%
Deaths:15
KDR:13.200
Accuracy:66.187% A
KPH:56.400 B**
VKPH:27.900 C**
E540 Halberd-H
A+
Kills:72
V. Kills:33 212%
Deaths:6
KDR:12
Accuracy:69.723% A+
KPH:55.300 B+
VKPH:25.400 B+
Kills:1,020 (0 + 1,020)
Deaths:59
KDR:17.288
VKDR:3.119
Vehicle Kills:184
Kill Difference:961
Playtime:12.260 hours
Usage:1%
Score:0.260m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:69.723%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:258
V. Kills:30 N/A
Deaths:7
KDR:36.857
Accuracy:23.429% B**
KPH:70.900 C*
VKPH:8.200 A*
M20 Basilisk
A*
Kills:150
V. Kills:27 N/A
Deaths:9
KDR:16.667
Accuracy:44.166% B+
KPH:44.800 A*
VKPH:8.100 C++
M12 Kobalt
B
Kills:98
V. Kills:6 N/A
Deaths:2
KDR:49
Accuracy:20.973% B++
KPH:66.100 C+
VKPH:4 B
M20 Basilisk
A++
Kills:64
V. Kills:19 320%
Deaths:2
KDR:32
Accuracy:39.629% C++
KPH:41 A++
VKPH:12.200 B+
Kills:570 (0 + 570)
Deaths:20
KDR:28.500
VKDR:4.100
Vehicle Kills:82
Kill Difference:550
Playtime:10.029 hours
Usage:1%
Score:0.148m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:39.629%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,179
V. Kills:91 N/A
Deaths:39
KDR:30.231
Accuracy:36.808% B+
KPH:99 B*
VKPH:7.600 B+
M20 Wyvern
N/A
Kills:50
V. Kills:16 294%
Deaths:10
KDR:5
Accuracy:34.834% N/A
KPH:24 N/A
VKPH:7.700 N/A
Kills:1,229 (0 + 1,229)
Deaths:49
KDR:25.082
VKDR:2.184
Vehicle Kills:107
Kill Difference:1,180
Playtime:13.997 hours
Usage:1%
Score:0.223m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:34.834%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Darkstar 2,8032,7718903.113A+0.4927.906%C*32.624%A53.8B+N/A13951.5h10.8B*38.8B++
C-4 2,5122,0837292.857B**0.7429.187%B++N/A217M++44.7B**10869.6h0.9B**3B**
Pulsar LSW 1,9321,9184034.759M1.1625.68%B+28.519%B+78.6A+N/A26224.4h10.3B++40.1B+
Betelgeuse 54-A 1,8131,7914424.052B+0.4526.619%C*36.795%B*81B+1B++34722.1h9.4B*35.2B+
Deimos VA29 1,7911,7797392.407B**1.1972.013%B**16.414%C+80.9A+N/A21122h1.9B*2.7B++
Eclipse VE3A 1,2801,2605162.442B+1.1627.869%C*25.952%B**44.8C**N/A11228.1h10.1B++36.4B++
Lasher X2 1,2511,2352724.54S0.9436.164%A+2.996%C--68.2A*N/A19918.1h14.8B**41B**
Sticky Grenade 1,2591,21611216N/A1,212.4063.634%AN/A1105.5B39.1M++39421.1h2.1C*3.3B+
Ghost 1,2161,2122125.717B*2.1246.709%A71.947%B+99.3M+N/A47612.2h1.8B*3.7B**
Damascus Edge 1,2711,19515,2310.078B**3.5240.922%B*10.293%B+1.7C++N/A5687.7h1.9B+4.6B+
Frag Grenade 1,2261,19311193N/A1,189.4057.901%A++N/A662.8B++18.3A*21601.8h3.1B++5.4B*
XM98 1,1901,1909312.796S9.2043.892%B**80.336%B++67.2MN/A16517.7h1.8B**4.1B**
Force-Blade 1,2161,18713,0440.091A*3.5139.393%B++15.249%B**1.7B++N/A5687.7h1.7B*4.4B+
Chaos 1,2101,1875462.174B+1.4354.851%B12.805%C-47.7C+N/A10424.9h5.1D*9.3C-
H-V45 1,1891,1852784.263A++0.6628.276%B**28.439%B**78.5A**N/A38115.1h10.5B**37.3B*
Solstice SF 1,2401,1845042.349A+1.2528.607%B*21.96%B*53.8A*2.5S14122h9.2B+32.3B++
CAS 14-E 1,2701,1793930.231A26.6336.808%B+1.187%D99.1B*7.6B+29511.9h23B++62.6B++
Eridani SX5 1,1861,1793173.719A**0.1229.696%B++21.883%B87.3A*N/A22813.5h10.7B+36.1B+
Ursa 1,1951,1772744.296M*0.7028.578%B**31.436%B**100.6M1.5M24511.7h8.5B**29.6B*
Pulsar C 1,1901,1764662.524B*1.0827.876%B++25.425%B+67.2A++N/A56317.5h10.2B+36.6B+
Zenith VX-5 1,1891,1763823.079A++0.5225.667%C++20.493%C+59.7B**N/A14519.7h12.6C*49C**
Pandora VX25 1,1911,1745682.067B**1.5351.274%B**17.121%B+55.9B*N/A12821h3.9B+7.7B++
Solstice Burst 1,1941,1743183.692A++0.0929.665%B++31.346%B**87A++1.5A*19213.5h10.5B*35.5B++
VE-H Maw 1,1881,1722255.209A**1.6128.587%B+36.433%B**78.1B**1.1B++23815h8.7B*30.5B+
VE-S Canis 1,1751,1722953.973A**0.3730.275%B+27.73%B*80.8AN/A25214.5h8.3B**27.3B++
Skorpios 1,1861,1723023.881A+0.2827.04%C+25.171%B+70.2B**N/A15916.7h10.5B38.8C**
Phobos VX86 1,1821,1725432.158B++1.4469.128%B*17.065%C*75.6AN/A21115.5h2.1B+3.1B+
CME 1,1861,1714072.877A+0.7228.692%B+31.512%A66.5A++N/A15417.6h10.5B**36.7B*
Orion VS54 1,1771,1711428.246S4.6525.515%B**24.594%C+50.5B**N/A25723.2h10.4B*40.6C**
NS-11A 1,1871,1703373.472A++0.1326.81%B+30.171%A55.2AN/A14221.2h10.7B**40.1B*
Equinox VE2 Burst 1,1821,1683073.805A0.2027.969%C++35.873%B**71.7B**N/A16516.3h9.6B**34.3B++
Revenant 1,1801,1682524.635B++1.0332.892%C+37.586%B*71.7B**N/A16416.3h6B+18.2B+
Artemis VX26 AE 1,1771,1683793.082B+0.5229.198%C35.274%B++58.1B+N/A19020.1h10.4B+35.6C**
NSX Yumi 1,1811,1682185.358M++1.7628.493%B+32.706%B++63.1AN/A23218.5h9.8B*34.5B++
NS-15M2 1,1801,1682055.698A*2.1027.752%B*35.017%A67.5B**N/A19117.3h9.3B**33.5B*
NSX Naginata 1,1781,1682584.527M+0.9326.489%B*34.503%B*85.9A++N/A20813.6h8.9B*33.6B++
VX6-7 1,1741,1673723.137A0.4628.377%B*22.622%B84.6A*N/A22813.8h10.1B*35.7B++
NSX Tanto 1,1751,1674002.918A++0.6829.464%B++29.563%B++65.2A+N/A17117.9h10.4B++35.2B+
NS-11C 1,1791,1674082.86A*0.7427.82%B*26.65%A62.7A++N/A27918.6h10.9B*39.1B++
NS-45 Pilot 1,1781,1675352.181B++1.4233.769%B+26.821%C++85.8B**N/A26313.6h6.1B++18.1B++
Eidolon VE33 1,1741,1662794.179M0.5832.743%B*39.365%A++72.9M+N/A19016h6B**18.2B*
Flare VE6 1,1761,1662654.4M+0.8026.734%B*28.473%B++85.7A++N/A22013.6h9.1B++33.9B++
MKV Suppressed 1,1721,1663183.667M*0.0731.129%B**34.134%A**89MN/A29313.1h10B*32.3B++
Equinox VE2 1,1781,1663163.69M0.0929.731%B*35.678%A*59.2A+N/A14019.7h11B++36.9B++
NSX Tomoe 1,1751,1651975.914A*2.3129.234%C++49.099%B**55.2B++N/A13521.1h10.9B**37.2B++
VE-LR Obelisk 1,1731,1652195.32A*1.7238.681%B**38.369%B++73.7A++N/A26415.8h4.6B**11.9B**
SVA-88 1,1741,1652434.794A+1.1927.012%B*36.052%A+78.2AN/A46414.9h10.3B++38.2B+
NS-61 Emissary 1,1831,1654792.432A*1.1729.927%C**23.691%A66.2A*1B**22217.6h9.7B++32.4B++
NS-357P Underboss 1,1721,1652804.161A*0.5644.163%B25.064%C++87.6B+N/A24613.3h3.7C++8.3B
Manticore SX40 1,1751,1654942.358A1.2433.178%B+33.133%A++71.5A*N/A18316.3h6.1B++18.2B*
NS-44 Commissioner 1,1721,1653483.348A**0.2546.532%A35.451%A*86.9A*N/A23913.4h2.9B**6.3B*
Corvus VA55 1,1721,1653713.14A*0.4628.51%B*28.927%B*65.1A*N/A15517.9h8.8A30.8B**
NS Baron G5 1,1731,1644682.487A++1.1154.895%B**14.863%C++58.8AN/A13319.8h4.7C++8.5C+
Zenith VX-5AE 1,1691,1643683.163A0.4427.374%C+26.031%C*59.1B*N/A14019.7h11.2C**40.8B
NS-7 PDW 1,1691,1642674.36S0.7629.454%B**29.21%A++75.1A**N/A23415.5h10B**34B*
Nyx VX31 1,1691,1641746.69A++3.0937.074%B+37.285%B*104.9M++N/A23211.1h4.1B*11.1B*
Sirius SX12 1,1661,1643962.939A++0.6630.745%A22.509%B++99.5M**N/A26111.7h10.8B**35.3B*
VX29 Polaris 1,1701,1643193.649A++0.0526.98%B++28.436%B*78.6A+N/A21814.8h10.1B*37.3B+
NS-15MP 1,1711,1631388.428M**4.8326.506%C+28.633%C+75.5BN/A16215.4h10.3B38.8C*
Parallax VX3 1,1661,1639012.922M+9.3246.753%B**82.287%B+83.1M*N/A24014h1.7B*3.6B*
NSX Tengu 1,1671,1632844.095M0.4939.935%B+24.592%B+66.1AN/A28217.6h10B*25B++
Thanatos VE70 1,1701,1634882.383A++1.2252.072%A12.984%D86.1M++N/A23113.5h4.8C++9.3B+
Beamer VS3 1,1751,1635792.009A++1.5928.889%C*28.289%B*77.5MN/A21515h8B+27.6C++
NS-30 Vandal 1,1651,1621786.528M+2.9339.046%B**39.587%A++113.9M**N/A26810.2h4A10.2B**
V10 1,1641,1621418.241A*4.6445.647%B++83.133%B++74.5A*N/A17715.6h1.7B*3.7B*
Terminus VX-9 1,1731,1623813.05B**0.5526.572%C*22.806%C62.8B**N/A16518.5h11.2B+42.1B+
Parsec VX3-A 1,1651,1621199.765A6.1645.603%B+74.355%D70.9B**N/A55516.4h1.6B*3.5B*
Phaseshift VX-S 1,1621,16111210.366A**6.7745.298%A79.931%B62.8A*N/A14418.5h1.8B*3.9B*
Nova 1,1671,1613902.977B*0.6255.752%B**14.04%C+47.8B+N/A10924.3h4.5C++8.1B+
NSX Daimyo 1,1621,1611438.119A+4.5239.576%C95.607%B+107.5A*N/A25310.8h1.9B**4.9B+
NS-11CP 1,1671,1611896.143M**2.5428.606%C++19.38%C--91.4B**N/A19412.7h10.6B+37.1B+
Solstice VE3 1,1761,1613723.121M*0.4824.4%B26.012%B**58.9MN/A25819.7h11.6B++47.7B+
VA39 Spectre 1,1711,1601736.705M*3.1036.939%B++29.483%D89.9SN/A24212.9h3.8A10.3B**
Artemis VX26 1,1671,1602594.479M0.8830.906%B++22.414%C+75.3A*N/A18215.4h10.2B++33.1B++
Serpent VE92 1,1611,1602644.394M++0.7926.805%B++22.5%B+91.3M++N/A26612.7h9.6B**35.9B++
NS Baron G5AE 1,1631,1601736.705S3.1038.441%D19.052%B*64.1B*N/A14418.1h3.4B**8.9C+
NS-15M AE 1,1691,1581239.415M**5.8126.247%C*28.325%C*62.9BN/A14718.4h10.5B+40B+
MANA Anti-Personnel Turret 1,1621,1552334.957N/A1.3624.387%UN/A11550U70U18325600.1h14.9T*61.3T*
Proximity Mine 1,1521,1521876.16B++2.5645.668%B+N/A188.9A+N/A5656.1h1.9C+4.1B+
NSX-P Tanto 1,1571,1494182.749A*0.8528.569%B++30.635%B*62.4A++N/A22318.4h10.9B*38.1B*
Pulsar VS1 1,1511,1464152.761A++0.8425.797%B+24.258%B+61.3A*N/A24118.7h10.9A42.2B*
Phantom VA23 1,1231,1182254.969B++1.3735.929%C++31.395%C++84.7A*N/A19913.2h3.6B*10.1B+
NS Decimator 9257292423.012A**0.5962.594%C**2.195%C+68.8A*18.5C**42610.6h3.3B**5.3B**
NS-AM7 Archer 8196923172.183S1.4259.763%C*34.393%A++16.6A*3C*7441.8h7.9B**13.3B**
L100 Python AP 8135863616.278M+12.6860.415%B+N/A59.8M23.2B*3119.8h4.2B**6.9B**
Proton II PPA-H 5464992123.762B**20.1646.728%B**N/A97.8C++9.2B++3615.1h11.3C24.1B+
Saron HRB 6684504210.714A7.1151.408%B*1.333%C42.5A++20.6B+28710.6h17.9B++34.8B**
Tank Mine 579425616.967A*3.3734.535%C++N/A170A+61.6C+9632.5h1.3B**3.7A+
S1 574412904.578S0.9860.859%B+2.184%C59.7M23.5A++4726.9h4.2A7B**
Nemesis VSH9 5863871862.081A**1.5267.994%B++1.809%C--24.3B++12.5C**23915.9h6.3B*9.2B**
Supernova FPC 5413872316.826A++13.2354.6%C++N/A54.5M++21.7A+6837.1h4B*7.3B*
E540 Halberd 4573351719.706B**16.1158.281%A1.791%C--54A*19.7B+3126.2h5B++8.5B**
Quasar VM1 329324923.522B++0.0823.757%A26.543%B**60A++N/A1935.4h12.9C**54.3B++
Quasar VM1 310307933.301B**0.3023.833%A++23.127%B*54.8M+N/A2605.6h13.9B+58.2B+
NSX-P Naginata 292290733.973A+0.3727.962%B**37.241%B*65.9B*N/A1864.4h9.4B**33.8B**
M12 Kobalt 288258736.857A**33.2623.429%B**21.705%B*71.7C*8.3A*2023.6h15.4B++65.8B++
M12 Kobalt-H 2572511714.765C+11.1624.2%C**17.53%C*104.6C2.5D-3212.4h14.4C**59.5B+
NS-TMC-01 "His Regards" 2282262,0140.112M++3.4937.747%B**10.177%C**1.6C**N/A6140.7h1.7B++4.5B+
L100 Python HESH 237214923.778B**20.1846.804%C+1.402%C76.4B**8.2C+3552.8h3C**6.4B
Rocklet Rifle 3592081022.039M1.5649.129%C-N/A52A++37.8B**6004h24B**48.9B++
Saron HRB-H 2961981513.2A++9.6066.187%AN/A56.6B**28C**3783.5h21.1B+31.9B*
C-4 ARX 229189942.011C+1.5926.372%C+N/A145.4B+30.8C8341.3h0.9B**3.5B*
NS-357 Underboss 190188971.938B**1.6641.217%B++41.489%M72.3AN/A2662.6h3.5B*8.5B+
C150 Dalton 2501591510.6B++7.0035.748%C1.258%B+35.3C++20.2C2694.5h3.8B+10.7B+
M20 Basilisk 177150916.667S13.0744.166%B+9.333%A45.5A*8.2C++2563.3h46.9A106.2A
C75 Viper 159131816.375M12.7746.409%B++1.527%C++48.5B**10.4B++3502.7h12.9C**27.8B+
Spear Anti-Vehicle Phalanx Turret 153116258S54.4058.287%A+3.448%C82.9M26.4B+4581.4h5.5B**9.4B**
Orbital Strike Uplink 1551001100U96.40792.857%UN/A1000U550U49140.1h1.1T*0.1T*
M12 Kobalt 10498249A+45.4020.973%B++16.327%C65.3C+4B2361.5h17.3C**82.6B+
Lancer VS22 15197352.771M+0.8356.694%DN/A30.3A*16.9B++2663.2h10.6B++18.7B++
E540 Halberd-H 10572612B8.4069.723%A+N/A55.4B+25.4B+3161.3h5.6B+8B*
M20 Basilisk 8364232U28.4039.629%C++3.125%D--40A+11.9B+3361.6h48A+121.2A
Comet VM2 9164134.923S1.3249.537%B++N/A24.6A**10.4M3822.6h24.2C+48.9C**
NS-10 Burster 9261415.25U11.6536.395%B**4.918%C--17.4S8.9M*1763.5h63.9A++175.6A
Comet VM2 8258124.833S1.2350.599%B+1.724%D*24.2A*10M2862.4h26.2C++51.8B+
NS-10 Burster 8858414.5U10.9037.113%B**3.448%D16.6S8.6M*1473.5h68.2A++183.8A+
M20 Wyvern 6650105C+1.4034.834%C8%A+23.8C+7.6D-972.1h62.4B+179B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1411,0074.7h
Restoration Kit1351,6051.8h
Nano-Armor Kit526787,75546.3h
Spawn Beacon42,2471.6h
Repair Module1640.4h
Nanite Revive Grenade01,1390.3h
Nanite Healing Grenade01150h
Medical Applicator440306,51320.5h
Deconstruction Tool22,4330.3h
Welding Device03,1040.4h
Snowman Soldier101750.2h
Spitfire Auto-Turret122,4871.9h
Rampart Wall1720.9h
Ammunition Package2812,9303.6h
Medical Kit1,93914,46125.4h
The Immortal01880.1h
Anti-Infantry MANA Turret131,2001h
Nano-Repair Grenade01630h
Hardlight Barrier173830.6h
Recon Detection Device03500.4h
A30 Walker0600h

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