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Maj. General Xale[MCY] Xale
NC BR 83

KDR: 15.48

Score: 86.9m

Last Seen: May 17th, 2020 7:03 PM
- OFFLINE - 321.3 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Miller - Outfit Officer of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 35
Level Progress (to 84): 41%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Vortek Rotary L100 Python HESH Breaker Rocket Pods Titan-150 AP NCM1 Scattercannon NCM1 Scattercannon C85 Canister-H M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $778,122 MLG Score: 622
Fun Score: N/A
Cheeseburgers Flipped: 2587TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.839%13.27%369712766330.7514.733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.164%1.11B**-1.259D**0.176C++MIXED (~0.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.405B11.40.166C++29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.863%1.26%59884127921,1174181677450.5191126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±36.975%-0.359C--0.291C10.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.331C**36.80.309C*71.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.802%1.756%77128127519,871377575452.7082345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.012%0.033C+-0.375C-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.693B+5.10.609B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.072%7.638%4033812757,64624660031.08131272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.568%0.091C+0.753B++0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.845B*70.827B++11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.557%81.633%4033312803438404.08333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.633%1.597A+0.941B*-0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.90.411B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.07%5.556%403311282548620.62069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.447T*-2.884T-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81B**3.91B**4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 35
86.9m362.8%613 (36.8k)697 (41.8k)15.483387,8065,67119.11683 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283114625.702%4.635%11922:1320

53% Engineer26% Light Assault16% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:40 PMSep 4th, 2013 8:25 PMMay 30th, 2020 1:52 AM (21h) (PST)May 17th, 2020 3:14 PM (13d) (PST)May 17th, 2020 3:03 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2151801,0350.7040.0450.0333.3350.215622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,91910,78462,13542322001341,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2078.2h/86.6d 20,601 4,070 11,644 415.8k 1,045 7,103 26,817 151.5m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C*
Kills:1,090
Deaths:353
KDR:3.088
Accuracy:25.252% C*
HSR:6.881% F-
AF-19 Mercenary
B+
Kills:216
Deaths:283
KDR:0.763
Accuracy:25.808% B+
HSR:11.111% F-
AC-X11
C-
Kills:70
Deaths:6
KDR:11.667
Accuracy:23.226% C-
HSR:20% C-
NC12 Sweeper
B+
Kills:54
Deaths:53
KDR:1.019
Accuracy:49.070% B+
HSR:5.556% F-
Kills:1,430
Deaths (as Engineer):695
Deaths (to Engineers):1,981
KDR:2.05755
Kill Difference:735
Playtime:1,108.379 hours
Usage:53%
Score:41.264m
Score/min:620
Accuracy (listed only):30.839%
HSR (listed only):10.887%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,506
KDR:0
Kill Difference:UNR
Playtime:31.812 hours
Usage:2%
Score:0.494m
Score/min:259
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C*
Kills:1,090
Deaths:353
KDR:3.088
Accuracy:25.252% C*
HSR:6.881% F-
AF-19 Mercenary
B+
Kills:216
Deaths:283
KDR:0.763
Accuracy:25.808% B+
HSR:11.111% F-
NS-7 PDW
A
Kills:118
Deaths:54
KDR:2.185
Accuracy:32.039% A
HSR:12.712% D-
AC-X11
C-
Kills:70
Deaths:6
KDR:11.667
Accuracy:23.226% C-
HSR:20% C-
NC12 Sweeper
B+
Kills:54
Deaths:53
KDR:1.019
Accuracy:49.070% B+
HSR:5.556% F-
AF-4G Cyclone
C+
Kills:53
Deaths:15
KDR:3.533
Accuracy:28.002% C+
HSR:9.434% D**
AF-4 Cyclone
C
Kills:53
Deaths:22
KDR:2.409
Accuracy:24.640% C
HSR:9.434% D**
Kills:1,654
Deaths (as Light Assault):786
Deaths (to Light Assaults):863
KDR:2.10433
Kill Difference:868
Playtime:534.855 hours
Usage:26%
Score:31.485m
Score/min:981
Accuracy (listed only):29.719%
HSR (listed only):10.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:225
Deaths:25
KDR:9
Accuracy:45.802% A+
HSR:81.778% B*
NS-7 PDW
A
Kills:118
Deaths:54
KDR:2.185
Accuracy:32.039% A
HSR:12.712% D-
NS-AM7 Archer
C+
Kills:66
Deaths:64
KDR:1.031
Accuracy:52.439% D-
HSR:18.182% C+
EM4 Longshot
B+
Kills:63
Deaths:2
KDR:31.500
Accuracy:44.043% B+
HSR:76.191% C
LA8 Rebel
D
Kills:57
Deaths:18
KDR:3.167
Accuracy:23.990% D-
HSR:15.790% D
LA80
B**
Kills:55
Deaths:1
KDR:55
Accuracy:46.500% B++
HSR:87.273% B**
AF-4G Cyclone
C+
Kills:53
Deaths:15
KDR:3.533
Accuracy:28.002% C+
HSR:9.434% D**
AF-4 Cyclone
C
Kills:53
Deaths:22
KDR:2.409
Accuracy:24.640% C
HSR:9.434% D**
Kills:690
Deaths (as Infiltrator):201
Deaths (to Infiltrators):335
KDR:3.43284
Kill Difference:489
Playtime:57.569 hours
Usage:3%
Score:0.780m
Score/min:226
Accuracy (listed only):37.182%
HSR (listed only):38.849%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:4,413
Deaths:328
KDR:13.454
Accuracy:59.382% A++
HSR:11.330% D--
NCM1 Scattercannon
A+
Kills:4,363
Deaths:333
KDR:13.102
Accuracy:56.020% A+
HSR:10.245% D*
AF-23 Grinder
B**
Kills:2,688
Deaths:368
KDR:7.304
Accuracy:47.494% B**
HSR:9.040% F
NCM2 Falcon
B*
Kills:2,640
Deaths:361
KDR:7.313
Accuracy:49.170% B*
HSR:5.114% C++
AF-23 Grinder
A
Kills:2,620
Deaths:363
KDR:7.218
Accuracy:54.433% A
HSR:11.069% D**
NCM2 Falcon
B**
Kills:1,887
Deaths:361
KDR:5.227
Accuracy:53.023% B**
HSR:5.246% C*
AF-34 Mattock
B**
Kills:1,259
Deaths:124
KDR:10.153
Accuracy:43.334% B**
HSR:12.470% D--
AF-34 Mattock
B**
Kills:1,214
Deaths:124
KDR:9.790
Accuracy:47.601% B**
HSR:14.168% D-
NS-10 Burster
B*
Kills:191
Deaths:43
KDR:4.442
Accuracy:37.725% B*
HSR:5.236% C+
NS-10 Burster
B**
Kills:186
Deaths:44
KDR:4.227
Accuracy:38.543% B**
HSR:5.376% C+
NCM3 Raven
M++
Kills:55
Deaths:9
KDR:6.111
Accuracy:51.200% A
HSR:7.273% M++
NCM3 Raven
A+
Kills:54
Deaths:9
KDR:6
Accuracy:53.027% A+
HSR:0% F-
Kills:21,570
Deaths (as MAX Suit):1,233.500
Deaths (to MAX Suits):451
KDR:17.48683
Kill Difference:20,336.500
Playtime:323.949 hours
Usage:16%
Score:12.746m
Score/min:656
Accuracy (listed only):49.246%
HSR (listed only):8.047%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
M
Kills:14,523
V. Kills:13,826 105%
Deaths:905
KDR:16.048
Accuracy:32.299% C**
KPH:33.300 A+
VKPH:31.700 M
Breaker Rocket Pods
M++
Kills:5,944
V. Kills:2,471 240%
Deaths:92
KDR:64.609
Accuracy:61.318% A+
KPH:126.100 B+
VKPH:52.400 M++
M30 Mustang AH
M+
Kills:332
V. Kills:122 270%
Deaths:7
KDR:47.429
Accuracy:186.964% U
KPH:42.200 C
VKPH:15.500 M+
M20 Mustang
M++
Kills:318
V. Kills:338 94%
Deaths:13
KDR:24.462
Accuracy:31.463% C++
KPH:26.700 A
VKPH:28.400 M++
Kills:21,117 (15,173 + 0)
Deaths:1,017
KDR:20.764
VKDR:16.477
Vehicle Kills:16,757
Kill Difference:20,100
Playtime:502.411 hours
Usage:24%
Score:28.281m
Score/min:938
Piloting Accuracy:31.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:8,702
V. Kills:859 N/A
Deaths:91
KDR:95.626
Accuracy:64.143% A++
KPH:104.900 A*
VKPH:10.400 B+
C75 Viper
A+
Kills:1,610
V. Kills:479 335%
Deaths:11
KDR:146.364
Accuracy:46.541% B*
KPH:49.800 B*
VKPH:14.800 A+
L100 Python HEAT
A**
Kills:1,333
V. Kills:290 458%
Deaths:24
KDR:55.542
Accuracy:58.153% B++
KPH:74.500 A**
VKPH:16.200 B*
L100 Python AP
B*
Kills:1,187
V. Kills:535 221%
Deaths:23
KDR:51.609
Accuracy:52.219% C
KPH:46 B*
VKPH:20.700 C**
Skyguard
M*
Kills:701
V. Kills:381 184%
Deaths:16
KDR:43.813
Accuracy:30.394% C++
KPH:36.900 M*
VKPH:20.100 M++
Kills:13,533 (13,533 + 0)
Deaths:165
KDR:82.018
VKDR:15.418
Vehicle Kills:2,544
Kill Difference:13,368
Playtime:177.922 hours
Usage:9%
Score:6.016m
Score/min:564
Driving Accuracy:30.394%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:4,684
V. Kills:2,869 163%
Deaths:187
KDR:25.048
Accuracy:54.527% B+
KPH:38.700 A
VKPH:23.700 A++
Titan-150 HEAT
S
Kills:1,101
V. Kills:226 485%
Deaths:24
KDR:45.875
Accuracy:54.806% B*
KPH:66.800 S
VKPH:13.700 B**
Titan-150 HESH
B*
Kills:553
V. Kills:115 477%
Deaths:11
KDR:50.273
Accuracy:54.661% B*
KPH:56.400 B*
VKPH:11.700 B*
E540 Halberd
M
Kills:133
V. Kills:48 271%
Deaths:2
KDR:66.500
Accuracy:53.350% B**
KPH:58.100 M
VKPH:21 A
C85 Canister
S
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:47.819% B*
KPH:261.800 S
VKPH:10.100 A*
Kills:6,523 (6,338 + 185)
Deaths:224
KDR:29.121
VKDR:14.554
Vehicle Kills:3,260
Kill Difference:6,299
Playtime:149.783 hours
Usage:7%
Score:8.242m
Score/min:917
Driving Accuracy:54.661%
Gunner Accuracy:47.819%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:4,075
V. Kills:272 N/A
Deaths:28
KDR:145.536
Accuracy:62.373% B**
KPH:316.300 M**
VKPH:21.100 M++
M12 Kobalt-H
A+
Kills:2,009
V. Kills:47 N/A
Deaths:5
KDR:401.800
Accuracy:28.002% A
KPH:203.800 A+
VKPH:4.800 C*
M40 Fury-H
A+
Kills:762
V. Kills:35 N/A
Deaths:13
KDR:58.615
Accuracy:38.080% C
KPH:159.200 A+
VKPH:7.300 C--
E540 Halberd-H
A+
Kills:303
V. Kills:95 316%
Deaths:4
KDR:75.750
Accuracy:55.796% C+
KPH:74.100 A+
VKPH:23.200 C**
Enforcer ML65-H
M**
Kills:160
V. Kills:46 340%
Deaths:3
KDR:53.333
Accuracy:48.479% D--
KPH:89.900 M**
VKPH:25.800 C+
M20 Basilisk-H
A*
Kills:140
V. Kills:9 N/A
Deaths:1
KDR:140
Accuracy:38.885% C--
KPH:173.100 A*
VKPH:11.100 C
M60-G Bulldog-H
A*
Kills:64
V. Kills:6 N/A
Deaths:1
KDR:64
Accuracy:49.412% C+
KPH:167.400 A*
VKPH:15.700 B+
Kills:7,513 (0 + 7,513)
Deaths:55
KDR:136.600
VKDR:9.273
Vehicle Kills:510
Kill Difference:7,458
Playtime:34.586 hours
Usage:2%
Score:2.373m
Score/min:1,143
Driving Accuracy:N/A%
Gunner Accuracy:49.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:147
V. Kills:2 N/A
Deaths:21
KDR:7
Accuracy:37.647% D-
KPH:58 A++
VKPH:0.800 D*
Kills:147 (147 + 0)
Deaths:21
KDR:7
VKDR:0.095
Vehicle Kills:2
Kill Difference:126
Playtime:2.534 hours
Usage:0%
Score:0.078m
Score/min:510
Driving Accuracy:37.647%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:55
V. Kills:12 423%
Deaths:1
KDR:55
Accuracy:29.935% D
KPH:47.100 D
VKPH:10.300 A+
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:12
Vehicle Kills:12
Kill Difference:54
Playtime:1.167 hours
Usage:0%
Score:0.031m
Score/min:437
Piloting Accuracy:N/A%
Gunner Accuracy:29.935%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 28,34914,52390516.048S0.5632.299%C**1.563%C--33.3A+31.7M863435.5h47.3B++146.6B++
L100 Python HESH 9,5618,7029195.626S80.1464.143%A++1.39%C105A*10.4B+65382.9h2.2B**3.4B**
Breaker Rocket Pods 8,4155,9449264.609S49.1361.318%A+N/A125.9B+52.4M++154847.2h10.2B*16.6B*
Titan-150 AP 7,5534,68418725.048M9.5654.527%B+2.498%C+38.7A23.7A++876121h3.6B++6.6B**
NCM1 Scattercannon 4,4504,41332813.454S2.0359.382%A++11.33%D--42.2C++N/A327104.6h10.1F-17C+
NCM1 Scattercannon 4,3984,36333313.102S2.3856.02%A+10.245%D*40.9B**N/A321106.8h9.7D17.4B+
C85 Canister-H 4,3474,07528145.536S130.0562.373%B**9.055%D315.9M**21.1M++162812.9h4.6B++7.4B**
M60-A Bulldog 3,4953,3676561.167U545.6870.677%MN/A278.3S10.6A*130712.1h2.9A++4.2A++
M60-A Bulldog 2,7922,69921349.5U1,334.0272.738%M++N/A290.2S10A*13929.3h2.8A++3.8A+
AF-23 Grinder 2,7042,6883687.304A+8.1847.494%B**9.04%F45.5B++N/A23259.1h5.1B++10.8B**
NCM2 Falcon 3,1822,6403617.313S8.1749.17%B*5.114%C++29.2A6B+23890.5h5.4B**11.1B**
AF-23 Grinder 2,6452,6203637.218A8.2754.433%A11.069%D**44.9B+N/A22758.4h5.9B+10.8B**
M12 Kobalt-H 2,0562,0095401.8U386.3228.002%A9.308%D**202.9A+4.7C++8829.9h13.3B+47.6B*
NCM2 Falcon 2,3091,8873615.227S10.2653.023%B**5.246%C*20.9B**4.7C+17990.5h8.2B**15.5B**
C75 Viper 2,0891,61011146.364U130.8846.541%B*N/A49.8B*14.8A+28732.3h8.4B*18B*
L100 Python HEAT 1,6231,3332455.542S40.0658.153%B++1.875%C--74.5A**16.2B*52417.9h2.7A4.7A+
AF-34 Mattock 1,2681,25912410.153A+5.3343.334%B**12.47%D--43.6C+N/A25728.9h6C*13.9B+
M12 Kobalt 1,2811,2323410.667A**395.1821.728%C+18.344%C+127C**5.1C++3659.7h14.9B+68.8B
AF-34 Mattock 1,2251,2141249.79A++5.6947.601%B**14.168%D-42C++N/A25528.9h6.8C*14.4B++
L100 Python AP 1,7221,1872351.609S36.1352.219%C2.275%C+46B*20.7C**62825.8h4B*7.6B*
Titan-150 HEAT 1,3271,1012445.875S30.3954.806%B*3.451%B+66.7S13.7B**64316.5h2.5A+4.5A+
Gauss Compact S 1,1211,0903533.088A++12.4025.252%C*6.881%F-7.5D-N/A66144.8h6.2A24.7B*
M40 Fury-H 7977621358.615M+43.1338.08%C1.05%C+158.8A+7.3C--7424.8h3.7B**9.6A
Skyguard 1,0827011643.813U28.3330.394%C++1.569%C-36.9M*20.1M++59419h56.3A++185.2A
Titan-150 HESH 6685531150.273A**34.7954.661%B*N/A56.4B*11.7B*4389.8h2.9B+5.3B++
Frag Grenade 3903861386N/A370.5211.698%T*N/A3860U40S492580.1h0.3M++2.7A+
A30 Walker 3933731373U357.5226.023%D6.166%B**138.1M+7.4C7322.7h9.3A*35.8A**
M30 Mustang AH 454332747.429S31.95186.964%U1.205%C+42C15.4M+5597.9h28.3T15.1C++
M20 Mustang 6563181324.462S8.9831.463%C++1.258%C--26.7A28.4M++152611.9h61B++194B*
MAX Punch 3123031,2350.245A+15.2451.543%B+N/A1.1C+N/A6270.2h1.5C*2.9B+
E540 Halberd-H 398303475.75S60.2755.796%C+1.32%C-73.9A+23.2C**7794.1h4.4B*7.9B*
Bouncing Betty 2522521319.385S3.9036.406%D-N/A132.6C++N/A5641.9h0.9M2.6A
Tank Mine 368242406.05A+9.4367.389%A*N/A96.8C50.4C--17652.5h2.7D**4B**
Anti-Vehicle Grenade 2492371237N/A221.5268.096%A++N/A1185M++60C--82400.2h2.3A+3.3A
NC14 Bolt Driver 225225259M6.4845.802%A+81.778%B*42.5B**N/A3595.3h1.9B**4.2B**
AF-19 Mercenary 2252162830.763C+14.7225.808%B+11.111%F-1.8D--N/A27119.6h11.7B+45.4B+
NC05 Jackhammer 2142121091.945B++13.5443.957%C+9.906%D*11.3D*N/A7218.8h5.6C-12.8C+
NS-10 Burster 358191434.442S11.0437.725%B*5.236%C+7.5B++6.6A++28125.3h116.5B*308.7B*
NS-10 Burster 336186444.227M*11.2638.543%B**5.376%C+7.7B++6.2A+28124.1h116.6B*302.4B**
C-4 230183424.357A++11.1343.856%MN/A48.2D-12.4D*12463.8h1.1B++2.6B**
Enforcer ML65-H 206160353.333U37.8548.479%D--1.875%C++88.9M**25.6C+9781.8h6A12.3A
M40 Fury-F 149147217M8.4837.647%D-N/A58.8A++N/A5102.5h2.6B**6.9B**
M20 Basilisk-H 1491401140U124.5238.885%C--3.571%D--175A*11.3C9420.8h14.8A38A
Orbital Strike Uplink 2011391139N/A123.52421.739%UN/A1390U620U41960.1h0.7T*0.2T*
E540 Halberd 181133266.5S51.0253.35%B**4.511%B*57.8M20.9A69542.3h3.3A++6.2A++
NS-7 PDW 122118542.185B**13.3032.039%A12.712%D-24.6CN/A1824.8h15.8C49.3B
Sticky Grenade 8483183N/A67.5222.624%T*N/A830C10C67750.1h0.6A++2.7B+
AC-X11 7070611.667S3.8223.226%C-20%C-3.5D*N/A8920h10.8C+46.5C+
NS-AM7 Archer 8766641.031B**14.4552.439%D-18.182%C+3.5D1.1D--2219h7.2B**13.7B**
M60-G Bulldog-H 7064164M**48.5249.412%C+3.125%A++160A++15C**16710.4h3.9B*8B++
EM4 Longshot 6363231.5S16.0244.043%B+76.191%C31.5C+N/A2792h1.9B+4.4B+
LA8 Rebel 5757183.167A*12.3223.99%D-15.79%D17.3DN/A1303.3h5B*20.8C*
LA80 5555155U39.5246.5%B++87.273%B**68.8AN/A4250.8h1.7B*3.6B*
CAS 14-E 6755155A*39.5229.935%DN/A45.8D10A4361.2h35.9C--120D
NCM3 Raven 705596.111S9.3751.2%A7.273%M++21.2A*5.8C4332.6h12.8A+25A+
NC12 Sweeper 5554531.019C+14.4649.07%B+5.556%F-12.3D--N/A674.4h3.9B+8B+
Shrike 6254134.154S11.3355.709%C+1.852%D28.4B4.2D*17281.9h3A++5.4A+
NCM3 Raven 595496S9.4853.027%A+N/A20A*1.9F-3872.7h13.5A++25.4A+
AF-4G Cyclone 5553153.533B**11.9528.002%C+9.434%D**8.5D--N/A626.2h13.8D**49.2D
AF-4 Cyclone 5353222.409B++13.0724.64%C9.434%D**13.9D-N/A1733.8h11C++44.5C++
C85 Canister 5452152A+36.5247.819%B*11.539%C-260S10A++23810.2h5.3B++11B*

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0600h
Nano-Armor Kit3341,367,517115.7h
Aux Spitfire11350.3h
Spawn Beacon31350.6h
Repair Module2570.1h
Turret AI Module0690.1h
Rocklet Rifle1610.1h
Nanite Revive Grenade01530h
Cortium Silo0770.1h
Restoration Kit6820.3h
Motion Spotter33450.8h
Deconstruction Tool01610h
Welding Device02110h
Rampart Wall0740.3h
Spitfire Auto-Turret28881h
Spear Anti-Vehicle Tower0510.2h
Carver29710669.7h
Recon Detection Device226,92614.3h
Medical Applicator1118,1892.6h
Ammunition Package11720.3h
Anti-Infantry MANA Turret13150.8h
Nano-Repair Grenade01170h
Router31540.5h

Check the help document for the dictionary if you want to learn more about words used here.


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