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Colonel Veteran XanatharAus[SWEM] XanatharAus
TR BR 72

KDR: 3.67

Score: 4.1m

Last Seen: Jul 15th, 2019 11:34 AM
- OFFLINE - 133.5 hour(s)

Battle Rank 72 - Terran Republic on Cobalt - Outfit Member of Swedish Meatballs[SWEM] Swedish Meatballs
TR outfit on Cobalt

Members: 6
Level Progress (to 73): 75%
Level 100 Progress: 22% 832h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python AP MRC3 Mercy M40 Fury-H MRC3 Mercy P525 Marauder-H L100 Python HESH G20 Vulcan-H M1 Heavy Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $923,238 MLG Score: 738
Fun Score: N/A
Cheeseburgers Flipped: 398TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.511%28.927%709712075220.752.924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.312%0.66B+1.23B**-2.478F*HEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.441B10.20.284C*31.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.341%0.471%991112138491625025.20859169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.298A-1.32D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.825B++3.60.707B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.46%2.493%1533812061,84516158411.3889315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.676%0.21C++-0.483D1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.373C**28.80.278C*46.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.075%86.364%1533112138810900.807339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.517A+1.253A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.70.461B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Swedish Meatballs[SWEM] Swedish Meatballs
TR outfit on Cobalt

Members: 6
4.1m437.4%295 (17.7k)274 (16.4k)3.674457,0771,9264.6915972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121454223.924%10.485%25107:520

65% Engineer6% Infiltrator20% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2016 2:07 PMAug 23rd, 2016 12:59 PMJul 19th, 2019 11:17 AM (1d) (PST)Jul 15th, 2019 9:46 AM (5d) (PST)Jul 15th, 2019 7:34 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7372045330.4670.1270.0492.4790.099738

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,20212,21031,9922883149616,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.4h/10.5d 1,959 742 1,987 37.5k 188 900 1,505 11.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:51
Deaths:51
KDR:1
Accuracy:21.976% B+
HSR:13.726% D**
Kills:51
Deaths (as Heavy Assault):51
Deaths (to Heavy Assaults):401
KDR:1
Kill Difference:UNR
Playtime:12.921 hours
Usage:5%
Score:0.136m
Score/min:175
Accuracy (listed only):21.976%
HSR (listed only):13.726%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
B++
Kills:139
Deaths:133
KDR:1.045
Accuracy:25.567% C
HSR:30.216% B++
NS-11C
C+
Kills:84
Deaths:104
KDR:0.808
Accuracy:23.123% C+
HSR:17.857% C
TRAC-5
M+
Kills:73
Deaths:66
KDR:1.106
Accuracy:23.297% B
HSR:34.247% M+
Kills:296
Deaths (as Engineer):303
Deaths (to Engineers):513
KDR:0.9769
Kill Difference:7
Playtime:163.537 hours
Usage:65%
Score:2.821m
Score/min:288
Accuracy (listed only):23.996%
HSR (listed only):27.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:84
Deaths:104
KDR:0.808
Accuracy:23.123% C+
HSR:17.857% C
TRAC-5
M+
Kills:73
Deaths:66
KDR:1.106
Accuracy:23.297% B
HSR:34.247% M+
Kills:157
Deaths (as Light Assault):170
Deaths (to Light Assaults):265
KDR:0.92353
Kill Difference:13
Playtime:5.342 hours
Usage:2%
Score:0.038m
Score/min:119
Accuracy (listed only):23.210%
HSR (listed only):26.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:88
Deaths:43
KDR:2.047
Accuracy:45.075% B**
HSR:86.364% B**
NS-44L Blackhand
B**
Kills:67
Deaths:38
KDR:1.763
Accuracy:51.508% B**
HSR:56.716% B**
NS-61B Emissary
C++
Kills:57
Deaths:44
KDR:1.295
Accuracy:29.412% C+
HSR:17.544% C++
Kills:212
Deaths (as Infiltrator):125
Deaths (to Infiltrators):281
KDR:1.696
Kill Difference:87
Playtime:14.229 hours
Usage:6%
Score:0.122m
Score/min:143
Accuracy (listed only):41.998%
HSR (listed only):53.541%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:51
Deaths:56
KDR:0.911
Accuracy:22.122% C+
HSR:27.451% B**
Kills:51
Deaths (as Combat Medic):56
Deaths (to Combat Medics):106
KDR:0.91071
Kill Difference:5
Playtime:6.239 hours
Usage:2%
Score:0.070m
Score/min:186
Accuracy (listed only):22.122%
HSR (listed only):27.451%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:627
Deaths:233
KDR:2.691
Accuracy:17.691% C*
HSR:22.807% B
MRC3 Mercy
B++
Kills:570
Deaths:233
KDR:2.446
Accuracy:17.788% C*
HSR:24.211% B++
M1 Heavy Cycler
B*
Kills:239
Deaths:96
KDR:2.490
Accuracy:19.330% B*
HSR:20.084% C++
M1 Heavy Cycler
A
Kills:235
Deaths:96
KDR:2.448
Accuracy:19.360% A
HSR:19.575% B
M3 Pounder HEG
C
Kills:149
Deaths:58
KDR:2.569
Accuracy:36.635% C
HSR:1.342% D*
M3 Pounder HEG
B++
Kills:146
Deaths:58
KDR:2.517
Accuracy:37.056% C
HSR:4.110% B++
Kills:1,966
Deaths (as MAX Suit):387
Deaths (to MAX Suits):79
KDR:5.0801
Kill Difference:1,579
Playtime:49.863 hours
Usage:20%
Score:0.957m
Score/min:320
Accuracy (listed only):24.643%
HSR (listed only):15.355%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:849
V. Kills:360 235%
Deaths:68
KDR:12.485
Accuracy:54.341% C+
KPH:31 C+
VKPH:13.200 D-
L100 Python HESH
C*
Kills:345
V. Kills:39 N/A
Deaths:10
KDR:34.500
Accuracy:47.249% C+
KPH:57 C*
VKPH:6.400 C-
Kills:1,194 (1,194 + 0)
Deaths:78
KDR:15.308
VKDR:5.115
Vehicle Kills:399
Kill Difference:1,116
Playtime:33.424 hours
Usage:13%
Score:0.419m
Score/min:209
Driving Accuracy:47.249%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:198
V. Kills:70 279%
Deaths:24
KDR:8.250
Accuracy:46.393% C+
KPH:26.400 C
VKPH:9.300 D*
E540 Halberd
B*
Kills:162
V. Kills:77 208%
Deaths:37
KDR:4.378
Accuracy:47.416% B*
KPH:20.700 C--
VKPH:9.800 D
P525 Marauder
D--
Kills:58
V. Kills:4 N/A
Deaths:2
KDR:29
Accuracy:15.454% D-
KPH:23.200 D*
VKPH:1.600 D--
Kills:418 (198 + 220)
Deaths:63
KDR:6.635
VKDR:2.397
Vehicle Kills:151
Kill Difference:355
Playtime:17.828 hours
Usage:7%
Score:0.232m
Score/min:217
Driving Accuracy:46.393%
Gunner Accuracy:15.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:591
V. Kills:58 N/A
Deaths:53
KDR:11.151
Accuracy:40.242% C
KPH:72.100 C
VKPH:7.100 D-
P525 Marauder-H
B+
Kills:473
V. Kills:16 N/A
Deaths:31
KDR:15.258
Accuracy:40.586% B+
KPH:97.200 C+
VKPH:3.300 D-
G20 Vulcan-H
C+
Kills:291
V. Kills:210 138%
Deaths:61
KDR:4.770
Accuracy:51.644% B+
KPH:34.400 C-
VKPH:24.800 C+
MR11 Gatekeeper-H
D
Kills:164
V. Kills:166 98%
Deaths:36
KDR:4.556
Accuracy:53.108% C+
KPH:19.200 D--
VKPH:19.500 D
E540 Halberd-H
C-
Kills:87
V. Kills:68 126%
Deaths:18
KDR:4.833
Accuracy:68.211% A
KPH:23.600 D--
VKPH:18.400 C-
G30 Walker
D
Kills:83
V. Kills:76 108%
Deaths:19
KDR:4.368
Accuracy:34.637% C+
KPH:13.600 D--
VKPH:12.400 D
Kills:1,689 (0 + 1,689)
Deaths:218
KDR:7.748
VKDR:2.725
Vehicle Kills:594
Kill Difference:1,471
Playtime:39.864 hours
Usage:16%
Score:0.548m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:34.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:119
V. Kills:5 N/A
Deaths:7
KDR:17
Accuracy:16.129% C
KPH:36.100 D
VKPH:1.500 D-
M12 Kobalt
D-
Kills:68
V. Kills:2 N/A
Deaths:3
KDR:22.667
Accuracy:13.202% D-
KPH:32.500 D--
VKPH:1 D-
Kills:187 (0 + 187)
Deaths:10
KDR:18.700
VKDR:0.700
Vehicle Kills:7
Kill Difference:177
Playtime:5.393 hours
Usage:2%
Score:0.048m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:13.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,2098496812.485A+8.8154.341%C+N/A31C+13.1D-21027.4h3.6B*6.6B**
MRC3 Mercy 6366272332.691C**0.9817.691%C*22.807%B31.4C*N/A8520h14.9B**84.3B++
M40 Fury-H 6495915311.151C+7.4840.242%CN/A72.1C7.1D-2038.2h6.8B++16.8B++
MRC3 Mercy 5745702332.446C++1.2317.788%C*24.211%B++28.5C+N/A7720h16.3B*91.5B+
P525 Marauder-H 4894733115.258C++11.5840.586%B+N/A96.5C+3.3D-2194.9h5.2B++12.8B*
L100 Python HESH 3843451034.5A*30.8347.249%C+N/A56.6C++6.4C-2036.1h2.3B**4.8B*
G20 Vulcan-H 501291614.77C**1.1051.644%B+2.406%C34.2C-24.7C+2778.5h92.8B179.6B+
M1 Heavy Cycler 242239962.49B+1.1819.33%B*20.084%C++36.2B+N/A1026.6h13.1B**67.6B*
M1 Heavy Cycler 235235962.448B*1.2319.36%A19.575%B35.6A+N/A1046.6h13.1A67.5B*
P2-120 AP 268198248.25C*4.5846.393%C+N/A26.4C9.3D*3147.5h4A8.6B**
MR11 Gatekeeper-H 330164364.556C+0.8853.108%C+N/A19.3D--19.5D2208.5h46.9B+88.3B+
E540 Halberd 239162374.378C0.7047.416%B*3.086%C+20.8C--9.9D1737.8h5.2B+10.9B*
M3 Pounder HEG 174149582.569B++1.1136.635%C1.342%D*20.4B+3.4C++817.3h12.8B++34.9B+
M3 Pounder HEG 173146582.517B+1.1637.056%C4.11%B++20C++3.7C+747.3h13.1B*35.5B+
AMR-66 1421391331.045C++2.6325.567%C30.216%B++16.4CN/A418.5h7.2B*28.2B+
M12 Kobalt 124119717C*13.3316.129%C14.286%D-36.1D1.5D-1543.3h18.6C++115.1C++
RAMS .50M 8888432.047C1.6345.075%B**86.364%B**17.3DN/A555.1h1.7B**3.8B*
E540 Halberd-H 15587184.833C-1.1668.211%AN/A23.5D*18.4C-3113.7h8.6D12.7C
NS-11C 85841040.808C+2.8723.123%C+17.857%C5.7D--N/A1814.8h15.1C+65.2C++
G30 Walker 15983194.368C0.6934.637%C+1.205%D*13.6D--12.5C--1696.1h183.7C+530.5C+
TRAC-5 7373661.106B+2.5723.297%B34.247%M+11.8C-N/A586.2h15.4C++66C**
M12 Kobalt 7068322.667B18.9913.202%D-13.235%D*32.4D--1D-1372.1h15.7B+119.2C+
NS-44L Blackhand 6767381.763B+1.9151.508%B**56.716%B**16.8C-N/A414h3.1B*5.9B*
P525 Marauder 6258229B*25.3315.454%D-1.724%C+23.2D*1.6D--642.5h6.5C++42.2C
NS-61B Emissary 5857441.295B2.3829.412%C+17.544%C++17.3CN/A563.3h11.3B*38.5B+
Cycler TRV 5251560.911C2.7622.122%C+27.451%B**20.4C--N/A632.5h11.6B++52.3B+
T9 CARV 5151511C+2.6721.976%B+13.726%D**14.6DN/A823.5h9.9B**45.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit120120,6159.5h
Spitfire Auto-Turret11030.1h
Chainblade4775944.6h
Medical Applicator113,5470.3h
Ammunition Package42870.1h
Nano-Repair Grenade0620h

Check the help document for the dictionary if you want to learn more about words used here.


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