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Praetor Xavmorn[DENT] Xavmorn
VS BR 87

KDR: 3.19

Score: 72.6m

Last Seen: Aug 23rd, 2019 9:54 PM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Connery - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 14
Level Progress (to 88): 83%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Light PPA Saron Laser Cannon Tank Mine Maelstrom Turbo Laser Proximity Mine Hornet Missiles Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 713TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.139%23.224%56132118222,7311.866561.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.868%0.582B+0.362C**0.001C+HEAD ++ (~11.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.393B10.90.235C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.446%1.556%26115120921,1501004623621.0448339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.12%-0.2C-0.029C+-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.506B+28.30.467B+51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.928%1.829%805912056,177112622645.48579273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.399%0.091C+-0.466D0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.529B+7.60.392B10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.161%5.109%4581412003,856106412973.62066297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.26%-0.001C+0.163C++0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.676B+140.649B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.418%72.009%45821212911112450.810498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.743%-0.091C+0.321C*-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.317C*2.30.27C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.507%14.482%45821212946954130.990576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.678%0.328C**-0.027C+0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.384C**3.70.24C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 14
72.6m570.1%616 (37k)458 (27.5k)3.1876478,51824,6323.5581887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214604324.399%10.147%24806:2727

42% Engineer21% Heavy Assault7% Infiltrator26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 5:52 AMAug 2nd, 2018 2:50 PMAug 24th, 2019 1:05 PM (1d) (PST)Aug 23rd, 2019 5:54 PM (2d) (PST)Aug 23rd, 2019 5:54 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7201156050.4950.1550.0503.4460.110680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2096,89836,3113093207727,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2646.1h/110.3d 9,127 7,967 22,789 547.1k 2,541 7,217 17,447 114.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,323
Deaths:705
KDR:1.877
Accuracy:22.268% D--
HSR:28.420% C
VX29 Polaris
C+
Kills:1,210
Deaths:788
KDR:1.536
Accuracy:23.701% C+
HSR:19.008% D
NS-15M AE
C++
Kills:1,178
Deaths:532
KDR:2.214
Accuracy:25.058% C+
HSR:28.778% C++
Pulsar LSW
D
Kills:1,168
Deaths:794
KDR:1.471
Accuracy:20.075% D
HSR:17.637% D-
Orion VS54
C++
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:21.381% C++
HSR:22.423% C
Flare VE6
C+
Kills:1,162
Deaths:641
KDR:1.813
Accuracy:21.747% C+
HSR:22.375% C
NS-15MP
D
Kills:1,161
Deaths:682
KDR:1.702
Accuracy:22.676% D--
HSR:25.065% D
SVA-88
C
Kills:1,161
Deaths:614
KDR:1.891
Accuracy:21.876% C
HSR:21.447% C--
VE-H Maw
C**
Kills:467
Deaths:230
KDR:2.030
Accuracy:27.252% C**
HSR:25.696% C+
NS-15M1
B++
Kills:143
Deaths:71
KDR:2.014
Accuracy:26.733% B++
HSR:25.874% B+
Ursa
B++
Kills:113
Deaths:75
KDR:1.507
Accuracy:24.008% C*
HSR:29.204% B++
Kills:10,250
Deaths (as Heavy Assault):5,816
Deaths (to Heavy Assaults):6,780
KDR:1.76238
Kill Difference:4,434
Playtime:548.622 hours
Usage:21%
Score:14.718m
Score/min:447
Accuracy (listed only):23.343%
HSR (listed only):24.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,174
Deaths:899
KDR:1.306
Accuracy:22.481% C
HSR:19.591% C+
VX6-7
C++
Kills:1,174
Deaths:885
KDR:1.327
Accuracy:24.043% C+
HSR:21.721% C++
NS-11CP
C+
Kills:1,174
Deaths:591
KDR:1.986
Accuracy:27.311% C
HSR:22.572% C+
Pulsar C
C+
Kills:1,171
Deaths:780
KDR:1.501
Accuracy:22.634% C
HSR:22.459% C+
Zenith VX-5
C
Kills:1,168
Deaths:712
KDR:1.640
Accuracy:24.322% C
HSR:18.493% C--
Solstice VE3
C**
Kills:1,165
Deaths:770
KDR:1.513
Accuracy:23.757% C++
HSR:21.459% C**
Pandora VX25
B
Kills:752
Deaths:401
KDR:1.875
Accuracy:43.795% B
HSR:14.628% C+
Solstice SF
C++
Kills:285
Deaths:189
KDR:1.508
Accuracy:24.952% C++
HSR:14.035% C--
Deimos VA29
B+
Kills:194
Deaths:128
KDR:1.516
Accuracy:65.512% B+
HSR:13.918% C-
Eclipse VE3A
C
Kills:119
Deaths:77
KDR:1.545
Accuracy:24.845% C-
HSR:18.487% C
VE-C Horizon
B*
Kills:70
Deaths:59
KDR:1.186
Accuracy:32.309% C
HSR:30% B*
Kills:8,446
Deaths (as Engineer):5,491
Deaths (to Engineers):5,440
KDR:1.53815
Kill Difference:2,955
Playtime:1,110.153 hours
Usage:42%
Score:30.287m
Score/min:455
Accuracy (listed only):30.542%
HSR (listed only):19.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,174
Deaths:899
KDR:1.306
Accuracy:22.481% C
HSR:19.591% C+
VX6-7
C++
Kills:1,174
Deaths:885
KDR:1.327
Accuracy:24.043% C+
HSR:21.721% C++
NS-11CP
C+
Kills:1,174
Deaths:591
KDR:1.986
Accuracy:27.311% C
HSR:22.572% C+
Eridani SX5
B++
Kills:1,172
Deaths:606
KDR:1.934
Accuracy:29.560% B+
HSR:25.512% B++
Pulsar C
C+
Kills:1,171
Deaths:780
KDR:1.501
Accuracy:22.634% C
HSR:22.459% C+
VE-S Canis
B**
Kills:1,170
Deaths:506
KDR:2.312
Accuracy:30.758% B+
HSR:29.573% B**
Zenith VX-5
C
Kills:1,168
Deaths:712
KDR:1.640
Accuracy:24.322% C
HSR:18.493% C--
Solstice VE3
C**
Kills:1,165
Deaths:770
KDR:1.513
Accuracy:23.757% C++
HSR:21.459% C**
Eridani SX5G
B*
Kills:1,165
Deaths:597
KDR:1.951
Accuracy:28.274% C+
HSR:29.013% B*
Pandora VX25
B
Kills:752
Deaths:401
KDR:1.875
Accuracy:43.795% B
HSR:14.628% C+
Sirius SX12
C+
Kills:411
Deaths:371
KDR:1.108
Accuracy:23.704% C+
HSR:15.572% C
Solstice SF
C++
Kills:285
Deaths:189
KDR:1.508
Accuracy:24.952% C++
HSR:14.035% C--
Deimos VA29
B+
Kills:194
Deaths:128
KDR:1.516
Accuracy:65.512% B+
HSR:13.918% C-
Eridani SX5-AE
C--
Kills:147
Deaths:78
KDR:1.885
Accuracy:24.858% D--
HSR:21.088% C--
Eclipse VE3A
C
Kills:119
Deaths:77
KDR:1.545
Accuracy:24.845% C-
HSR:18.487% C
VE-C Horizon
B*
Kills:70
Deaths:59
KDR:1.186
Accuracy:32.309% C
HSR:30% B*
Kills:12,511
Deaths (as Light Assault):7,649
Deaths (to Light Assaults):4,697
KDR:1.63564
Kill Difference:4,862
Playtime:696.698 hours
Usage:26%
Score:20.359m
Score/min:487
Accuracy (listed only):29.570%
HSR (listed only):21.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:1,172
Deaths:606
KDR:1.934
Accuracy:29.560% B+
HSR:25.512% B++
VE-S Canis
B**
Kills:1,170
Deaths:506
KDR:2.312
Accuracy:30.758% B+
HSR:29.573% B**
Eridani SX5G
B*
Kills:1,165
Deaths:597
KDR:1.951
Accuracy:28.274% C+
HSR:29.013% B*
Parallax VX3
C+
Kills:588
Deaths:109
KDR:5.395
Accuracy:36.416% C
HSR:77.211% C+
Sirius SX12
C+
Kills:411
Deaths:371
KDR:1.108
Accuracy:23.704% C+
HSR:15.572% C
Ghost
D
Kills:323
Deaths:106
KDR:3.047
Accuracy:31.486% D*
HSR:62.539% D
NS-61 Emissary
C*
Kills:300
Deaths:252
KDR:1.190
Accuracy:24.200% D
HSR:18% C*
Eridani SX5-AE
C--
Kills:147
Deaths:78
KDR:1.885
Accuracy:24.858% D--
HSR:21.088% C--
NS-44 Commissioner
C
Kills:143
Deaths:208
KDR:0.688
Accuracy:34.338% C
HSR:16.084% D-
NS-30 Vandal
C--
Kills:143
Deaths:71
KDR:2.014
Accuracy:26.736% D--
HSR:22.378% C--
NS-45 Pilot
C**
Kills:112
Deaths:105
KDR:1.067
Accuracy:33.156% C**
HSR:25% C+
Nyx VX31
A
Kills:76
Deaths:41
KDR:1.854
Accuracy:30.054% D
HSR:42.105% A
Cerberus
C++
Kills:73
Deaths:123
KDR:0.593
Accuracy:31.170% C+
HSR:24.658% C++
Spiker
B+
Kills:71
Deaths:111
KDR:0.640
Accuracy:32.673% B+
HSR:9.859% D**
Soldier Soaker
B+
Kills:56
Deaths:44
KDR:1.273
Accuracy:34.272% C++
HSR:17.857% B+
Kills:5,950
Deaths (as Infiltrator):3,328
Deaths (to Infiltrators):3,144
KDR:1.78786
Kill Difference:2,622
Playtime:173.177 hours
Usage:7%
Score:3.526m
Score/min:339
Accuracy (listed only):30.110%
HSR (listed only):29.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,172
Deaths:606
KDR:1.934
Accuracy:29.560% B+
HSR:25.512% B++
VE-S Canis
B**
Kills:1,170
Deaths:506
KDR:2.312
Accuracy:30.758% B+
HSR:29.573% B**
Eridani SX5G
B*
Kills:1,165
Deaths:597
KDR:1.951
Accuracy:28.274% C+
HSR:29.013% B*
Pandora VX25
B
Kills:752
Deaths:401
KDR:1.875
Accuracy:43.795% B
HSR:14.628% C+
Sirius SX12
C+
Kills:411
Deaths:371
KDR:1.108
Accuracy:23.704% C+
HSR:15.572% C
Pulsar VS1
A+
Kills:255
Deaths:175
KDR:1.457
Accuracy:26.748% B+
HSR:30.980% A+
Deimos VA29
B+
Kills:194
Deaths:128
KDR:1.516
Accuracy:65.512% B+
HSR:13.918% C-
Eridani SX5-AE
C--
Kills:147
Deaths:78
KDR:1.885
Accuracy:24.858% D--
HSR:21.088% C--
H-V45
B+
Kills:98
Deaths:83
KDR:1.181
Accuracy:23.350% C+
HSR:25.510% B+
Kills:5,364
Deaths (as Combat Medic):2,945
Deaths (to Combat Medics):2,557
KDR:1.82139
Kill Difference:2,419
Playtime:28.583 hours
Usage:1%
Score:0.735m
Score/min:429
Accuracy (listed only):32.951%
HSR (listed only):22.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,063
Deaths:366
KDR:2.904
Accuracy:19.840% B
HSR:23.142% B+
Nebula VM20
B+
Kills:1,010
Deaths:364
KDR:2.775
Accuracy:20.043% C**
HSR:23.564% B+
Blueshift VM5
B+
Kills:546
Deaths:234
KDR:2.333
Accuracy:21.423% B+
HSR:22.344% C*
Blueshift VM5
B+
Kills:512
Deaths:236
KDR:2.169
Accuracy:21.616% B+
HSR:23.633% B+
Comet VM2
D
Kills:121
Deaths:73
KDR:1.658
Accuracy:39.261% D
HSR:2.479% D-
Comet VM2
D
Kills:106
Deaths:75
KDR:1.413
Accuracy:38.255% D
HSR:0% F-
NS-10 Burster
B**
Kills:82
Deaths:69
KDR:1.188
Accuracy:36.722% B**
HSR:7.317% B+
NS-10 Burster
B**
Kills:59
Deaths:69
KDR:0.855
Accuracy:36.399% B**
HSR:6.780% C+
Quasar VM1
M
Kills:55
Deaths:17
KDR:3.235
Accuracy:24.117% A++
HSR:32.727% M
Kills:3,554
Deaths (as MAX Suit):751.500
Deaths (to MAX Suits):1,240
KDR:4.72921
Kill Difference:2,802.500
Playtime:89.291 hours
Usage:3%
Score:3.019m
Score/min:564
Accuracy (listed only):28.631%
HSR (listed only):15.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:7,806
V. Kills:1,812 431%
Deaths:447
KDR:17.463
Accuracy:53.739% C*
KPH:116.800 B++
VKPH:27.100 B*
Light PPA
A++
Kills:7,725
V. Kills:500 N/A
Deaths:941
KDR:8.209
Accuracy:43.083% C**
KPH:102.600 A++
VKPH:6.600 A+
Saron Laser Cannon
B**
Kills:3,425
V. Kills:2,164 158%
Deaths:921
KDR:3.719
Accuracy:31.854% C+
KPH:24.700 B**
VKPH:15.600 B**
Maelstrom Turbo Laser
C*
Kills:1,868
V. Kills:1,226 152%
Deaths:582
KDR:3.210
Accuracy:29.165% C
KPH:18.100 C*
VKPH:11.900 C++
Hornet Missiles
C**
Kills:1,436
V. Kills:539 266%
Deaths:163
KDR:8.810
Accuracy:64.671% C**
KPH:85.600 C**
VKPH:32.100 C
Antares LC
B++
Kills:1,275
V. Kills:854 149%
Deaths:409
KDR:3.117
Accuracy:27.455% D
KPH:29.200 B++
VKPH:19.600 B++
Coyote Missiles
B++
Kills:1,255
V. Kills:861 146%
Deaths:239
KDR:5.251
Accuracy:54.331% C++
KPH:46.400 C++
VKPH:31.800 B++
Photon A2A Missile Pods
C+
Kills:154
V. Kills:154 99%
Deaths:17
KDR:9.059
Accuracy:85.952% B**
KPH:39.400 C
VKPH:39.400 C+
Kills:24,944 (14,293 + 0)
Deaths:3,719
KDR:6.707
VKDR:2.181
Vehicle Kills:8,110
Kill Difference:21,225
Playtime:475.408 hours
Usage:18%
Score:15.850m
Score/min:556
Piloting Accuracy:27.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:326
V. Kills:367 89%
Deaths:127
KDR:2.567
Accuracy:46.411% C++
KPH:11.900 B++
VKPH:13.400 A
C150 Dalton
U
Kills:254
V. Kills:339 75%
Deaths:24
KDR:10.583
Accuracy:40.345% C*
KPH:914,400 U
VKPH:1,220,400 U
L105 Zephyr PX
U
Kills:152
V. Kills:19 N/A
Deaths:7
KDR:21.714
Accuracy:47.908% D
KPH:547,200 U
VKPH:68,400 U
Kills:732 (326 + 406)
Deaths:158
KDR:4.633
VKDR:4.589
Vehicle Kills:725
Kill Difference:574
Playtime:27.306 hours
Usage:1%
Score:0.740m
Score/min:452
Piloting Accuracy:46.411%
Gunner Accuracy:47.908%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,147
V. Kills:371 308%
Deaths:102
KDR:11.245
Accuracy:54.192% C**
KPH:53.500 A++
VKPH:17.300 B**
L100 Python HESH
A++
Kills:1,125
V. Kills:235 477%
Deaths:47
KDR:23.936
Accuracy:55.221% B++
KPH:75.100 B**
VKPH:15.700 A++
L100 Python AP
B**
Kills:1,060
V. Kills:626 169%
Deaths:107
KDR:9.907
Accuracy:54.959% C+
KPH:42.200 B*
VKPH:24.900 B**
C75 Viper
A+
Kills:475
V. Kills:100 470%
Deaths:47
KDR:10.106
Accuracy:40.080% C+
KPH:57.500 A+
VKPH:12.100 B*
Skyguard
B+
Kills:121
V. Kills:85 141%
Deaths:24
KDR:5.042
Accuracy:32.626% B+
KPH:12 C
VKPH:8.400 C
Kills:3,928 (3,928 + 0)
Deaths:327
KDR:12.012
VKDR:4.333
Vehicle Kills:1,417
Kill Difference:3,601
Playtime:79.851 hours
Usage:3%
Score:1.784m
Score/min:372
Driving Accuracy:32.626%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova-R PC
B+
Kills:906
V. Kills:312 289%
Deaths:131
KDR:6.916
Accuracy:56.722% B
KPH:39.900 C--
VKPH:13.700 B+
Supernova PC
C**
Kills:543
V. Kills:194 278%
Deaths:70
KDR:7.757
Accuracy:48.087% C+
KPH:26 C**
VKPH:9.300 C*
Supernova VPC
A+
Kills:463
V. Kills:139 331%
Deaths:29
KDR:15.966
Accuracy:60.056% B**
KPH:47 C++
VKPH:14.100 A+
Supernova FPC
C++
Kills:337
V. Kills:202 166%
Deaths:51
KDR:6.608
Accuracy:49.846% C-
KPH:26.400 C++
VKPH:15.800 C++
Saron HRB
B++
Kills:325
V. Kills:205 158%
Deaths:29
KDR:11.207
Accuracy:39.894% C-
KPH:31.800 B++
VKPH:20.100 B+
Proton II PPA
A*
Kills:262
V. Kills:12 N/A
Deaths:5
KDR:52.400
Accuracy:26.593% B+
KPH:114.600 A*
VKPH:5.200 B++
Kills:2,836 (2,249 + 587)
Deaths:315
KDR:9.003
VKDR:3.378
Vehicle Kills:1,064
Kill Difference:2,521
Playtime:78.693 hours
Usage:3%
Score:1.812m
Score/min:384
Driving Accuracy:49.846%
Gunner Accuracy:26.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,232
V. Kills:110 N/A
Deaths:66
KDR:18.667
Accuracy:47.752% A
KPH:115.500 B+
VKPH:10.300 B**
E540 Halberd-H
A+
Kills:391
V. Kills:192 203%
Deaths:23
KDR:17
Accuracy:57.263% C+
KPH:69.700 A
VKPH:34.200 A+
Aphelion VEX-4H
B*
Kills:256
V. Kills:113 225%
Deaths:28
KDR:9.143
Accuracy:42.568% C
KPH:55.100 B*
VKPH:24.300 C
M12 Kobalt-H
D
Kills:196
V. Kills:8 N/A
Deaths:8
KDR:24.500
Accuracy:18.847% D-
KPH:79 D
VKPH:3.200 D
Saron HRB-H
A++
Kills:158
V. Kills:80 195%
Deaths:11
KDR:14.364
Accuracy:57.315% C*
KPH:68.800 A++
VKPH:34.800 B**
Kills:2,233 (0 + 2,233)
Deaths:136
KDR:16.419
VKDR:3.699
Vehicle Kills:503
Kill Difference:2,097
Playtime:25.709 hours
Usage:1%
Score:0.797m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:57.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:307
V. Kills:10 N/A
Deaths:11
KDR:27.909
Accuracy:23.023% B*
KPH:94.400 B*
VKPH:3.100 C+
M40 Fury
B++
Kills:274
V. Kills:49 N/A
Deaths:18
KDR:15.222
Accuracy:36.835% C++
KPH:62.500 B++
VKPH:11.200 B+
M20 Basilisk
A++
Kills:118
V. Kills:32 358%
Deaths:13
KDR:9.077
Accuracy:45.870% B++
KPH:40.700 A++
VKPH:11 B*
M60-G Bulldog
B**
Kills:116
V. Kills:15 N/A
Deaths:18
KDR:6.444
Accuracy:35.404% C+
KPH:62.600 B**
VKPH:8.100 C+
M40 Fury
A*
Kills:113
V. Kills:30 365%
Deaths:10
KDR:11.300
Accuracy:42.773% B++
KPH:89.600 A+
VKPH:23.800 A*
M12 Kobalt
C**
Kills:76
V. Kills:1 N/A
Deaths:6
KDR:12.667
Accuracy:18.486% C++
KPH:80 C**
VKPH:1.100 D--
M20 Basilisk
A+
Kills:58
V. Kills:25 223%
Deaths:13
KDR:4.462
Accuracy:43.733% B+
KPH:39.200 A+
VKPH:16.900 A+
Kills:1,062 (0 + 1,062)
Deaths:89
KDR:11.933
VKDR:1.820
Vehicle Kills:162
Kill Difference:973
Playtime:16.075 hours
Usage:1%
Score:0.477m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:43.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:313
V. Kills:18 N/A
Deaths:58
KDR:5.397
Accuracy:41.193% C+
KPH:68.300 B+
VKPH:3.900 A+
M40 Fury-F
C+
Kills:122
V. Kills:40 298%
Deaths:68
KDR:1.794
Accuracy:49.224% C+
KPH:19.600 C+
VKPH:6.400 C+
Kills:435 (435 + 0)
Deaths:126
KDR:3.452
VKDR:0.460
Vehicle Kills:58
Kill Difference:309
Playtime:10.814 hours
Usage:0%
Score:0.107m
Score/min:165
Driving Accuracy:49.224%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 9,6187,80644717.463A++14.2853.739%C*1.038%C116.9B++27.1B*83966.8h15.1B*28.1B++
Light PPA 8,2257,7259418.209B++5.0243.083%C**1.036%C102.6A++6.6A+69875.3h9.2B+21.3B+
Saron Laser Cannon 5,5893,4259213.719B++0.5331.854%C+2.715%B24.7B**15.6B**376138.9h79B++247.9B*
Tank Mine 3,3712,04512915.853S12.6720.03%D--N/A182.6A+118.4A*253911.2h1.4B*6.8C
Maelstrom Turbo Laser 3,0941,8685823.21B++0.0229.165%C3.48%B++18.1C*11.9C++290103.1h65B++222.9B+
Proximity Mine 1,8461,8444243.905U40.7238.174%C-N/A212A++N/A10268.7h1.9C++5C+
Hornet Missiles 1,9751,4361638.81B*5.6264.671%C**1.88%B85.5C**32.1C76416.8h5.9B++9.2B*
Betelgeuse 54-A 1,3431,3237051.877C1.3122.268%D--28.42%C27.2D*N/A11548.6h10.8C+48.4C
Antares LC 2,1291,2754093.117B*0.0727.455%D2.824%B++29.2B++19.6B++65943.6h68.3B++248.7B+
Coyote Missiles 2,1161,2552395.251B**2.0654.331%C++N/A46.3C++31.8B++103027.1h32.1B++59B++
Proton II PPA-H 1,3421,2326618.667B+15.4847.752%A1.055%D115.1B+10.3B**39810.7h12C25.2B
VX29 Polaris 1,2171,2107881.536C++1.6523.701%C+19.008%D26.7DN/A19045.3h10.5B++44.5B+
NS-15M AE 1,1971,1785322.214C++0.9725.058%C+28.778%C++34.9DN/A12733.8h11B43.9C**
Serpent VE92 1,1871,1748991.306C*1.8822.481%C19.591%C+7.4D--N/A45157.6h11.8B+52.6C**
VX6-7 1,1911,1748851.327C++1.8624.043%C+21.721%C++10.7D-N/A47109.7h13.5C+56.2C++
NS-11CP 1,2001,1745911.986C**1.2027.311%C22.572%C+19.5D-N/A6360.2h12.7C+46.5C+
Eridani SX5 1,1911,1726061.934B++1.2529.56%B+25.512%B++19.5DN/A6760.1h11.8C*40B+
Pulsar C 1,1831,1717801.501C++1.6922.634%C22.459%C+13.6DN/A5886.1h11B48.7C*
VE-S Canis 1,1911,1705062.312B**0.8830.758%B+29.573%B**39.4C+N/A12329.7h9.8B++31.8B+
Pulsar LSW 1,1721,1687941.471C+1.7220.075%D17.637%D-19.9D-N/A11858.7h10.7B++53.2C*
Zenith VX-5 1,1831,1687121.64B+1.5524.322%C18.493%C--19.1DN/A6761.1h11.5B+47.3B
Solstice VE3 1,1791,1657701.513B**1.6723.757%C++21.459%C**15.4CN/A7775.7h11.6B*48.7B
Eridani SX5G 1,1811,1655971.951B+1.2428.274%C+29.013%B*19D-N/A6461.2h11.2C++39.7C*
Orion VS54 1,1721,1646841.702C*1.4921.381%C++22.423%C30.2C+N/A29338.5h10.5B*49.1C*
Flare VE6 1,1671,1626411.813B+1.3721.747%C+22.375%C33.8CN/A20634.4h9.2B++42.3B+
NS-15MP 1,1721,1616821.702C1.4922.676%D--25.065%D26.9D--N/A9443.1h10.6C++46.6C
SVA-88 1,1661,1616141.891C++1.3021.876%C21.447%C--34.3CN/A27733.8h9.9B*45.2B
L100 Python HEAT 1,5181,14710211.245A++8.0654.192%C**1.744%C--53.6A++17.3B**40621.4h4.3B**8B*
L100 Python HESH 1,3601,1254723.936A20.7555.221%B++N/A75B**15.7A++32515h3.3C++6B+
Nebula VM20 1,0681,0633662.904B0.2819.84%B23.142%B+30.7C+N/A15734.6h12.4B**62.5B++
L100 Python AP 1,6861,0601079.907B**6.7254.959%C+2.736%C++42.2B*24.9B**34825.1h5.2B+9.6B+
Nebula VM20 1,0241,0103642.775B0.4120.043%C**23.564%B+29.4CN/A15134.3h12.8B**63.8B++
Supernova-R PC 1,2189061316.916C3.7356.722%B1.987%C-39.9C--13.7B+28722.7h4.5D-8D*
C-4 1,4088184201.948B+1.2427.425%C**N/A40.1D-28.9C+70620.4h1.3B+4.9B+
Pandora VX25 7627524011.875B+1.3143.795%B14.628%C+21.4DN/A8935.1h4.1B+9.4B+
NS Decimator 1,1096544101.595B++1.5952.004%D*2.446%C*27.7C-19.3B+46023.6h4.4C**8.4C+
Parallax VX3 5915881095.394B+2.2136.416%C77.211%C+23.1CN/A11725.4h2.3C+6.2C+
Lasher X2 5855784301.344B+1.8426.538%C++2.941%D30.1C+N/A14519.2h19C*71.6B
Blueshift VM5 5495462342.333C+0.8521.423%B+22.344%C*30.5C+N/A17317.9h12.7B**59.4B++
Supernova PC 737543707.757B+4.5748.087%C+1.842%C26C**9.3C*32220.9h4.2B++8.7B++
Blueshift VM5 5295122362.169C+1.0221.616%B+23.633%B+28CN/A15218.3h13.6B++63.1B+
C75 Viper 5754754710.106A6.9240.08%C+1.053%C57.2A+12B*4938.3h9.1B*22.6B++
VE-H Maw 4714672302.03B+1.1627.252%C**25.696%C+28.8DN/A7616.2h9.4B+34.3B+
Supernova VPC 6024632915.966B+12.7860.056%B**1.08%C-47.2C++14.2A+2729.8h4.2D-7C+
Sirius SX12 4194113711.108C++2.0823.704%C+15.572%C5.4D*N/A3576.7h14.4C*60.9C*
E540 Halberd-H 5833912317B++13.8157.263%C+1.279%C69.8A34.3A+8475.6h5.8C*10.1C**
Nemesis VSH9 6493463490.991B+2.2064.406%C*2.601%C+10.1C8.9C+25534.1h9.1C14.1C+
Supernova FPC 539337516.608C++3.4249.846%C-3.561%B*26.3C++15.8C++56212.8h4.3B++8.6B+
CAS30 Tank Buster 6933261272.567B**0.6246.411%C++3.067%A*11.9B++13.4A21827.3h52.1C**112.3B
Saron HRB 5303252911.207A8.0239.894%C-N/A31.9B++20.1B+56410.2h15.3B**38.4B*
Ghost 3253231063.047C*0.1431.486%D*62.539%D25.6DN/A13912.6h2.4C+7.7C-
S12 Renegade 331313585.397B+2.2141.193%C+1.597%D*68B+3.9A+1884.6h3.2C**7.8C*
M12 Kobalt 323310477.5A**74.3125.162%B+19.355%B172.2B**7.2B++3541.8h14.2B+56.4B++
M12 Kobalt 3173071127.909A+24.7223.023%B*29.967%M93B*3C+3153.3h17.1B+74.4B+
NS-61 Emissary 3053002521.19B+2.0024.2%D18%C*37B+N/A1198.1h9.7B++40B+
Solstice SF 2892851891.508B+1.6824.952%C++14.035%C--13C--N/A5321.9h14.2C+57C+
C-4 ARX 419277793.506B*0.3225%C-N/A106.5C+54.6B**7292.6h1B++3.9B+
M40 Fury 3232741815.222A++12.0336.835%C++1.825%C++62.3B++11.1B5154.4h11.9B+32.2B+
Proton II PPA 274262552.4A**49.2126.593%B+3.817%A++113.9A*5.2B++5872.3h7.8B+29.2B++
Aphelion VEX-4H 369256289.143B+5.9642.568%C3.906%B+54.5B++24C3314.7h36.1B*84.8B*
Pulsar VS1 2592551751.457B+1.7326.748%B+30.98%A+31.1BN/A1818.2h11B**41.3B*
C150 Dalton 5932542410.583B+7.4040.345%C*N/A2540U3390U34850100.1h5.5D13.7C
Xiphos Anti-Personnel Phalanx Tower 211204368C++64.8134.698%B+N/A408B++14B**13700.5h9.6B+27.7B+
M12 Kobalt-H 204196824.5B+21.3118.847%D-11.225%D*78.4D3.2D4392.5h18.2C-96.3D
Deimos VA29 1961941281.516C**1.6765.512%B+13.918%C-46.2C++N/A3014.2h2B++3.1B+
Spear Anti-Vehicle Phalanx Turret 3021851314.231B**11.0442.602%C6.486%A42C*26.6B+6814.4h8.4C**19.7C*
Rocklet Rifle 3461631031.583A++1.6051.52%C+N/A25.5C28.6B3746.4h35.6C*69C*
Anti-Vehicle Grenade 2201611161N/A157.8153.688%C**N/A322C118C*45740.5h5.8C+10.9C*
Saron HRB-H 2381581114.364A++11.1857.315%C*N/A68.7A++34.8B**7232.3h14.8B**25.8B**
Photon A2A Missile Pods 308154179.059B*5.8785.952%B**N/A39.5C39.5C+10343.9h7.7B+9B*
L105 Zephyr PX 171152721.714B18.5347.908%DN/A1520U190U3344400.1h5.5C11.5C
Frag Grenade 1521501150N/A146.8135.991%D*N/A300D-4C--21390.5h4.1C+11.4D
Eridani SX5-AE 147147781.885C*1.3024.858%D--21.088%C--43.2CN/A1713.4h9.8B+39.5C++
NS-44 Commissioner 1461432080.688C2.5034.338%C16.084%D-17.7DN/A1488.1h3B*8.8B+
NS-30 Vandal 144143712.014C*1.1726.736%D--22.378%C--31.1CN/A1354.6h5.9C+22.2C
NS-15M1 146143712.014B+1.1726.733%B++25.874%B+33.3CN/A1854.3h10.6B++39.7B++
The Slasher 14913810,0600.014D3.1723.979%D2.899%D-0.2C-N/A1866.1h3D-12.6C+
M60-A Bulldog 157134433.5S30.3156.297%A*1.493%C+1340U230U4763600.1h6.2C+11B*
M40 Fury-F 162122681.794C++1.3949.224%C+N/A19.7C+6.5C+1486.2h11.4C++23.2C*
Skyguard 206121245.042B*1.8532.626%B+3.306%B**12C8.4C33410.1h154.2D472.8C+
Comet VM2 177121731.658B*1.5339.261%D2.479%D-10.3C4.8C+14511.7h16.3B*41.6B++
Eclipse VE3A 121119771.545C+1.6424.845%C-18.487%C34C+N/A1193.5h11.5B46.2C++
M20 Basilisk 150118139.077M++5.8945.87%B++5.932%C++40.7A++11B*5752.9h66.9B+145.9B**
Spear Anti-Vehicle Phalanx Tower 2051171117S113.8145.415%C--5.128%B+61.6B*46.3A4411.9h5.3B**11.7B**
M60-G Bulldog 131116186.444B+3.2635.404%C+6.897%M61.1B**7.9C+5841.9h5.7B++16.1B+
M40 Fury 1431131011.3B++8.1142.773%B++1.77%C+86.9A23.1A++5641.3h13.4C++31.3B+
Ursa 116113751.507C**1.6824.008%C*29.204%B++24C--N/A1924.7h9.2B++38.2B+
NS-45 Pilot 1131121051.067C+2.1233.156%C**25%C+37.3CN/A1243h6.7B20.1B+
Comet VM2 152106751.413B++1.7738.255%DN/A9.1C3.9C+16511.7h19B+49.6C**
Fatestealer 1001001070.935S2.2544.804%B*28%B+31.3C*N/A713.2h2.6D5.9B+
H-V45 9998831.181C+2.0123.35%C+25.51%B+21.8C-N/A2034.5h13.1C*56C*
Sticky Grenade 9392192N/A88.8142.779%D*N/A920C+10C45810.1h1.7B+4C**
NS-10 Burster 13982691.188C++2.0036.722%B**7.317%B+5.4C+3.8C+16515.1h158C+430.3B+
M12 Kobalt 7776612.667C+9.4818.486%C++28.947%A*84.4B+1.1D--3330.9h14.5B*78.2B+
Nyx VX31 7676411.854C+1.3330.054%D42.105%A30.4CN/A2142.5h5.1B+17.1C++
Cerberus 74731230.593C-2.5931.17%C+24.658%C++10.1D-N/A747.2h5.7B18.2C**
Auraxium Slasher 72718170.087C++3.1030.266%C+33.803%M*1.8C+N/A440.1h2.4C+8C*
Spiker 76711110.64C2.5532.673%B+9.859%D**13.1D-N/A865.4h10.2C+31.3C*
VE-C Horizon 7470591.186C+2.0032.309%C30%B*22.6D1.3C**563.1h13.2B+40.9B
NS-10 Burster 10159690.855C+2.3336.399%B**6.78%C+3.9D2.8C--15815.1h222.3F-610.7C
M20 Basilisk 8358134.462B*1.2743.733%B+8.621%A38.7A+16.7A+6011.5h76.3B++174.6B*
Soldier Soaker 5656441.273C++1.9134.272%C++17.857%B+56C*N/A3351h5.2B+15.2B+
Quasar VM1 5755173.235B**0.0524.117%A++32.727%M22.9C+N/A2632.4h11.5B**47.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72,1431.9h
Anti-Vehicle MANA Turret33071.2h
Nano-Armor Kit4121,107,104104.4h
Skywall Shield Emitter01540.4h
AE Nano-Armor Kit1057,1457.7h
Structure Shield Module02520.6h
Repair Module04211h
Turret AI Module03251h
Cortium Silo01770.4h
Nanite Revive Grenade05670.2h
Medical Applicator5223,5392.7h
Blast Wall0650.3h
Spitfire Auto-Turret222,9582.9h
Restoration Kit2834,3614.6h
Motion Spotter104,8112h
NS Patriot Flare Gun24691.1h
Xiphos Anti-Personnel Tower02050.6h
Hoplon Anti-Aircraft Phalanx Tower02030.7h
Sunderer Garage01070.8h
Rampart Wall02821.9h
Spear Anti-Vehicle Tower02070.6h
Welding Device05610h
Deconstruction Tool01,8870.2h
Shield Recharging Field02600.1h
Recon Detection Device61,4382.7h
Ammunition Package155,9363.6h
Medical Kit8507,14218.7h
Hardlight Barrier0700.1h
Router0620.1h
Nano-Repair Grenade03490.1h
Pillbox0740.4h
Vehicle Gate0700.6h
Elysium Spawn Tube0920.4h

Check the help document for the dictionary if you want to learn more about words used here.


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