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Archon Xavmorn[DENT] Xavmorn
VS BR 79

KDR: 3.22

Score: 71.4m

Last Seen: Feb 20th, 2019 2:18 AM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Briggs - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 27
Level Progress (to 80): 38%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Light PPA Saron Laser Cannon Tank Mine Proximity Mine Maelstrom Turbo Laser Hornet Missiles Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $843,174 MLG Score: 674
Fun Score: N/A
Cheeseburgers Flipped: 691TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.086%23.14%5573299022,2211.891951.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.952%0.588B+0.377C**-0.065C+HEAD ++ (~11.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.394B10.90.235C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.427%1.565%26175101720,894990617821.105338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.134%-0.209C-0.035C+-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.505B+28.20.467B+51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.667%1.91%801910135,916107621635.49304273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.474%0.075C+-0.452D0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.523B+7.70.387C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.29%5.027%4611410083,760103712723.62584295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.264%0.012C+0.165C++0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.672B+14.10.642B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.324%72.21%46121020896108250.828096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.874%-0.106C+0.332C**0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.314C*2.30.269C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.645%14.615%46121020869920120.94354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.663%0.351C**0.017C+0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.70.245C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 27
71.4m559%616 (37k)458 (27.5k)3.2225376,73823,8133.5970379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022591524.423%10.058%24606:3226

42% Engineer21% Heavy Assault6% Infiltrator27% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2013 5:52 AMAug 2nd, 2018 2:50 PMFeb 20th, 2019 5:55 PM (21h) (PST)Feb 19th, 2019 10:19 PM (2d) (PST)Feb 19th, 2019 10:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7201146060.4920.1530.0503.3690.110674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1876,82036,3673093202727,483

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2597.3h/108.2d 8,918 7,718 22,257 524.9k 2,486 7,071 17,173 112.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,279
Deaths:677
KDR:1.889
Accuracy:22.154% D--
HSR:28.382% C
VX29 Polaris
C++
Kills:1,210
Deaths:788
KDR:1.536
Accuracy:23.701% C++
HSR:19.008% C--
NS-15M AE
C*
Kills:1,171
Deaths:528
KDR:2.218
Accuracy:25.012% C+
HSR:28.779% C*
Pulsar LSW
C--
Kills:1,168
Deaths:794
KDR:1.471
Accuracy:20.075% C--
HSR:17.637% D-
Orion VS54
C++
Kills:1,164
Deaths:684
KDR:1.702
Accuracy:21.381% C++
HSR:22.423% C
NS-15MP
C--
Kills:1,161
Deaths:682
KDR:1.702
Accuracy:22.676% D--
HSR:25.065% C--
SVA-88
C
Kills:1,161
Deaths:614
KDR:1.891
Accuracy:21.876% C
HSR:21.447% C--
Flare VE6
C+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:21.744% C+
HSR:22.308% C
Lasher X2
C++
Kills:535
Deaths:385
KDR:1.390
Accuracy:26.284% C++
HSR:2.804% D
VE-H Maw
C**
Kills:441
Deaths:216
KDR:2.042
Accuracy:27.418% C**
HSR:25.170% C+
NS-15M1
B*
Kills:120
Deaths:49
KDR:2.449
Accuracy:27.258% B*
HSR:25.833% B+
Ursa
B+
Kills:82
Deaths:64
KDR:1.281
Accuracy:21.308% C
HSR:28.049% B+
Kills:10,653
Deaths (as Heavy Assault):6,121
Deaths (to Heavy Assaults):6,561
KDR:1.7404
Kill Difference:4,532
Playtime:534.492 hours
Usage:21%
Score:14.461m
Score/min:451
Accuracy (listed only):23.407%
HSR (listed only):22.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,174
Deaths:591
KDR:1.986
Accuracy:27.311% C
HSR:22.572% C+
Serpent VE92
C+
Kills:1,174
Deaths:899
KDR:1.306
Accuracy:22.481% C
HSR:19.591% C+
VX6-7
C++
Kills:1,174
Deaths:885
KDR:1.327
Accuracy:24.043% C+
HSR:21.721% C++
Pulsar C
C+
Kills:1,170
Deaths:779
KDR:1.502
Accuracy:22.659% C
HSR:22.393% C+
Zenith VX-5
C
Kills:1,168
Deaths:712
KDR:1.640
Accuracy:24.322% C
HSR:18.493% C-
Solstice VE3
B
Kills:1,165
Deaths:770
KDR:1.513
Accuracy:23.757% C*
HSR:21.459% B
Pandora VX25
B+
Kills:675
Deaths:355
KDR:1.901
Accuracy:43.776% B+
HSR:14.815% C+
Solstice SF
C++
Kills:273
Deaths:179
KDR:1.525
Accuracy:24.476% C++
HSR:13.553% D
Deimos VA29
B+
Kills:194
Deaths:127
KDR:1.528
Accuracy:65.449% B+
HSR:13.918% C-
Eclipse VE3A
C
Kills:112
Deaths:68
KDR:1.647
Accuracy:25.608% C
HSR:17.857% C
Kills:8,279
Deaths (as Engineer):5,365
Deaths (to Engineers):5,295
KDR:1.54315
Kill Difference:2,914
Playtime:1,090.766 hours
Usage:42%
Score:29.641m
Score/min:453
Accuracy (listed only):30.388%
HSR (listed only):18.637%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:1,174
Deaths:591
KDR:1.986
Accuracy:27.311% C
HSR:22.572% C+
Serpent VE92
C+
Kills:1,174
Deaths:899
KDR:1.306
Accuracy:22.481% C
HSR:19.591% C+
VX6-7
C++
Kills:1,174
Deaths:885
KDR:1.327
Accuracy:24.043% C+
HSR:21.721% C++
Eridani SX5
B*
Kills:1,170
Deaths:606
KDR:1.931
Accuracy:29.585% B+
HSR:25.556% B*
Pulsar C
C+
Kills:1,170
Deaths:779
KDR:1.502
Accuracy:22.659% C
HSR:22.393% C+
Zenith VX-5
C
Kills:1,168
Deaths:712
KDR:1.640
Accuracy:24.322% C
HSR:18.493% C-
Solstice VE3
B
Kills:1,165
Deaths:770
KDR:1.513
Accuracy:23.757% C*
HSR:21.459% B
Eridani SX5G
B**
Kills:1,165
Deaths:597
KDR:1.951
Accuracy:28.274% C+
HSR:29.013% B**
VE-S Canis
A
Kills:950
Deaths:362
KDR:2.624
Accuracy:32.091% B*
HSR:31.053% A
Pandora VX25
B+
Kills:675
Deaths:355
KDR:1.901
Accuracy:43.776% B+
HSR:14.815% C+
Sirius SX12
C
Kills:342
Deaths:316
KDR:1.082
Accuracy:22.700% C
HSR:15.497% C
Solstice SF
C++
Kills:273
Deaths:179
KDR:1.525
Accuracy:24.476% C++
HSR:13.553% D
Deimos VA29
B+
Kills:194
Deaths:127
KDR:1.528
Accuracy:65.449% B+
HSR:13.918% C-
Eridani SX5-AE
C-
Kills:147
Deaths:78
KDR:1.885
Accuracy:24.858% D--
HSR:21.088% C-
Eclipse VE3A
C
Kills:112
Deaths:68
KDR:1.647
Accuracy:25.608% C
HSR:17.857% C
Kills:12,053
Deaths (as Light Assault):7,324
Deaths (to Light Assaults):4,506
KDR:1.64569
Kill Difference:4,729
Playtime:691.154 hours
Usage:27%
Score:20.229m
Score/min:488
Accuracy (listed only):29.426%
HSR (listed only):20.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,170
Deaths:606
KDR:1.931
Accuracy:29.585% B+
HSR:25.556% B*
Eridani SX5G
B**
Kills:1,165
Deaths:597
KDR:1.951
Accuracy:28.274% C+
HSR:29.013% B**
VE-S Canis
A
Kills:950
Deaths:362
KDR:2.624
Accuracy:32.091% B*
HSR:31.053% A
Parallax VX3
C+
Kills:588
Deaths:109
KDR:5.395
Accuracy:36.428% C
HSR:77.211% C+
Sirius SX12
C
Kills:342
Deaths:316
KDR:1.082
Accuracy:22.700% C
HSR:15.497% C
Ghost
D
Kills:308
Deaths:103
KDR:2.990
Accuracy:31.128% D*
HSR:62.662% D
NS-61 Emissary
C**
Kills:300
Deaths:252
KDR:1.190
Accuracy:24.200% D
HSR:18% C**
Eridani SX5-AE
C-
Kills:147
Deaths:78
KDR:1.885
Accuracy:24.858% D--
HSR:21.088% C-
NS-30 Vandal
C--
Kills:143
Deaths:71
KDR:2.014
Accuracy:26.736% D--
HSR:22.378% C--
NS-44 Commissioner
C
Kills:140
Deaths:206
KDR:0.680
Accuracy:34.342% C
HSR:15% D--
NS-45 Pilot
C**
Kills:106
Deaths:98
KDR:1.082
Accuracy:33.318% C**
HSR:24.528% C+
Nyx VX31
A
Kills:76
Deaths:41
KDR:1.854
Accuracy:30.054% D
HSR:42.105% A
Cerberus
C*
Kills:73
Deaths:120
KDR:0.608
Accuracy:31.120% C+
HSR:24.658% C*
Spiker
B+
Kills:65
Deaths:106
KDR:0.613
Accuracy:32.461% B+
HSR:10.769% D*
Kills:5,573
Deaths (as Infiltrator):3,065
Deaths (to Infiltrators):3,054
KDR:1.81827
Kill Difference:2,508
Playtime:168.580 hours
Usage:6%
Score:3.403m
Score/min:336
Accuracy (listed only):29.807%
HSR (listed only):29.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,170
Deaths:606
KDR:1.931
Accuracy:29.585% B+
HSR:25.556% B*
Eridani SX5G
B**
Kills:1,165
Deaths:597
KDR:1.951
Accuracy:28.274% C+
HSR:29.013% B**
VE-S Canis
A
Kills:950
Deaths:362
KDR:2.624
Accuracy:32.091% B*
HSR:31.053% A
Pandora VX25
B+
Kills:675
Deaths:355
KDR:1.901
Accuracy:43.776% B+
HSR:14.815% C+
Sirius SX12
C
Kills:342
Deaths:316
KDR:1.082
Accuracy:22.700% C
HSR:15.497% C
Pulsar VS1
B**
Kills:199
Deaths:122
KDR:1.631
Accuracy:26.507% B+
HSR:28.141% B**
Deimos VA29
B+
Kills:194
Deaths:127
KDR:1.528
Accuracy:65.449% B+
HSR:13.918% C-
Eridani SX5-AE
C-
Kills:147
Deaths:78
KDR:1.885
Accuracy:24.858% D--
HSR:21.088% C-
H-V45
C**
Kills:90
Deaths:78
KDR:1.154
Accuracy:22.975% C
HSR:23.333% C**
Kills:4,932
Deaths (as Combat Medic):2,641
Deaths (to Combat Medics):2,453
KDR:1.86747
Kill Difference:2,291
Playtime:26.125 hours
Usage:1%
Score:0.689m
Score/min:440
Accuracy (listed only):32.912%
HSR (listed only):22.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,032
Deaths:355
KDR:2.907
Accuracy:19.893% B+
HSR:23.159% B+
Nebula VM20
B+
Kills:985
Deaths:353
KDR:2.790
Accuracy:20.121% C**
HSR:23.452% B+
Blueshift VM5
B+
Kills:527
Deaths:224
KDR:2.353
Accuracy:21.388% B+
HSR:22.011% C*
Blueshift VM5
B+
Kills:489
Deaths:226
KDR:2.164
Accuracy:21.535% B+
HSR:23.517% B+
Comet VM2
D
Kills:113
Deaths:69
KDR:1.638
Accuracy:38.813% D
HSR:2.655% D
Comet VM2
C--
Kills:100
Deaths:71
KDR:1.408
Accuracy:37.844% C--
HSR:0% F-
NS-10 Burster
B**
Kills:82
Deaths:68
KDR:1.206
Accuracy:36.763% B**
HSR:7.317% B
NS-10 Burster
B**
Kills:59
Deaths:68
KDR:0.868
Accuracy:36.460% B**
HSR:6.780% C+
Quasar VM1
M+
Kills:55
Deaths:17
KDR:3.235
Accuracy:24.117% A++
HSR:32.727% M+
Kills:3,442
Deaths (as MAX Suit):725.500
Deaths (to MAX Suits):1,218
KDR:4.74431
Kill Difference:2,716.500
Playtime:86.515 hours
Usage:3%
Score:2.958m
Score/min:570
Accuracy (listed only):28.548%
HSR (listed only):15.735%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:7,692
V. Kills:1,801 427%
Deaths:442
KDR:17.403
Accuracy:53.699% C*
KPH:115.700 B++
VKPH:27.100 B++
Light PPA
A++
Kills:7,663
V. Kills:493 N/A
Deaths:929
KDR:8.249
Accuracy:43.112% C**
KPH:102.800 A++
VKPH:6.600 A
Saron Laser Cannon
B**
Kills:3,407
V. Kills:2,157 158%
Deaths:910
KDR:3.744
Accuracy:31.862% C+
KPH:24.800 B**
VKPH:15.700 B**
Maelstrom Turbo Laser
C**
Kills:1,806
V. Kills:1,193 151%
Deaths:569
KDR:3.174
Accuracy:29.029% C
KPH:17.800 C**
VKPH:11.800 C*
Hornet Missiles
B
Kills:1,436
V. Kills:539 266%
Deaths:163
KDR:8.810
Accuracy:64.671% C**
KPH:85.600 B
VKPH:32.100 C
Antares LC
B*
Kills:1,275
V. Kills:854 149%
Deaths:409
KDR:3.117
Accuracy:27.455% D
KPH:29.200 B*
VKPH:19.600 B++
Coyote Missiles
B+
Kills:1,250
V. Kills:859 145%
Deaths:238
KDR:5.252
Accuracy:54.323% C++
KPH:46.300 C++
VKPH:31.800 B+
Photon A2A Missile Pods
C+
Kills:154
V. Kills:154 99%
Deaths:17
KDR:9.059
Accuracy:85.952% B*
KPH:39.400 C
VKPH:39.400 C+
Kills:24,683 (14,151 + 0)
Deaths:3,677
KDR:6.713
VKDR:2.189
Vehicle Kills:8,050
Kill Difference:21,006
Playtime:471.136 hours
Usage:18%
Score:15.735m
Score/min:557
Piloting Accuracy:27.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:326
V. Kills:367 89%
Deaths:127
KDR:2.567
Accuracy:46.411% C++
KPH:11.900 B++
VKPH:13.400 A
C150 Dalton
U
Kills:250
V. Kills:338 74%
Deaths:24
KDR:10.417
Accuracy:40.339% C*
KPH:900,000 U
VKPH:1,216,800 U
L105 Zephyr PX
U
Kills:152
V. Kills:19 N/A
Deaths:7
KDR:21.714
Accuracy:47.908% C
KPH:547,200 U
VKPH:68,400 U
Kills:728 (326 + 402)
Deaths:158
KDR:4.608
VKDR:4.582
Vehicle Kills:724
Kill Difference:570
Playtime:27.306 hours
Usage:1%
Score:0.736m
Score/min:449
Piloting Accuracy:46.411%
Gunner Accuracy:47.908%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,125
V. Kills:235 477%
Deaths:47
KDR:23.936
Accuracy:55.221% B++
KPH:75.100 B**
VKPH:15.700 A*
L100 Python AP
A
Kills:1,060
V. Kills:626 169%
Deaths:107
KDR:9.907
Accuracy:54.959% C+
KPH:42.200 B**
VKPH:24.900 A
L100 Python HEAT
A++
Kills:957
V. Kills:299 319%
Deaths:82
KDR:11.671
Accuracy:54.432% C**
KPH:52.100 A++
VKPH:16.300 B**
C75 Viper
A+
Kills:427
V. Kills:81 N/A
Deaths:33
KDR:12.939
Accuracy:39.304% C+
KPH:55.600 A+
VKPH:10.600 B++
Skyguard
B+
Kills:121
V. Kills:85 141%
Deaths:24
KDR:5.042
Accuracy:32.605% B+
KPH:12 C
VKPH:8.400 C
Kills:3,690 (3,690 + 0)
Deaths:293
KDR:12.594
VKDR:4.526
Vehicle Kills:1,326
Kill Difference:3,397
Playtime:76.206 hours
Usage:3%
Score:1.633m
Score/min:357
Driving Accuracy:32.605%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova-R PC
B+
Kills:906
V. Kills:312 289%
Deaths:131
KDR:6.916
Accuracy:56.722% B+
KPH:39.900 C++
VKPH:13.700 B+
Supernova PC
B+
Kills:536
V. Kills:190 281%
Deaths:69
KDR:7.768
Accuracy:47.889% C+
KPH:25.900 B+
VKPH:9.200 C**
Supernova VPC
A++
Kills:450
V. Kills:134 333%
Deaths:28
KDR:16.071
Accuracy:60.121% B**
KPH:46.800 C*
VKPH:13.900 A++
Supernova FPC
C*
Kills:334
V. Kills:201 165%
Deaths:50
KDR:6.680
Accuracy:49.706% C-
KPH:26.200 C*
VKPH:15.800 C*
Saron HRB
B++
Kills:325
V. Kills:205 158%
Deaths:29
KDR:11.207
Accuracy:39.894% C-
KPH:31.800 B++
VKPH:20.100 B+
Proton II PPA
A*
Kills:262
V. Kills:12 N/A
Deaths:5
KDR:52.400
Accuracy:26.593% B+
KPH:114.600 A*
VKPH:5.200 B*
Kills:2,813 (2,226 + 587)
Deaths:312
KDR:9.016
VKDR:3.378
Vehicle Kills:1,054
Kill Difference:2,501
Playtime:78.300 hours
Usage:3%
Score:1.789m
Score/min:381
Driving Accuracy:49.706%
Gunner Accuracy:26.593%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,229
V. Kills:110 N/A
Deaths:66
KDR:18.621
Accuracy:47.696% A
KPH:115.400 B+
VKPH:10.300 B**
E540 Halberd-H
A++
Kills:329
V. Kills:172 190%
Deaths:14
KDR:23.500
Accuracy:57.663% C+
KPH:69.600 A
VKPH:36.400 A++
Aphelion VEX-4H
B*
Kills:256
V. Kills:113 225%
Deaths:28
KDR:9.143
Accuracy:42.568% C
KPH:55.100 B*
VKPH:24.300 C
M12 Kobalt-H
D
Kills:194
V. Kills:8 N/A
Deaths:8
KDR:24.250
Accuracy:18.867% D-
KPH:78.600 D
VKPH:3.200 D
Saron HRB-H
A++
Kills:158
V. Kills:80 195%
Deaths:11
KDR:14.364
Accuracy:57.315% C*
KPH:68.800 A++
VKPH:34.800 B**
Kills:2,166 (0 + 2,166)
Deaths:127
KDR:17.055
VKDR:3.803
Vehicle Kills:483
Kill Difference:2,039
Playtime:24.799 hours
Usage:1%
Score:0.759m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:57.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:283
V. Kills:9 N/A
Deaths:10
KDR:28.300
Accuracy:23.297% B*
KPH:95.600 B*
VKPH:3 C+
M40 Fury
B++
Kills:274
V. Kills:49 N/A
Deaths:18
KDR:15.222
Accuracy:36.835% C++
KPH:62.500 B++
VKPH:11.200 B+
M20 Basilisk
A++
Kills:117
V. Kills:32 355%
Deaths:12
KDR:9.750
Accuracy:45.877% B++
KPH:41.600 A++
VKPH:11.400 B**
M60-G Bulldog
B**
Kills:116
V. Kills:15 N/A
Deaths:18
KDR:6.444
Accuracy:35.404% C+
KPH:62.600 B**
VKPH:8.100 C+
M40 Fury
A*
Kills:113
V. Kills:30 365%
Deaths:10
KDR:11.300
Accuracy:42.773% B++
KPH:89.600 A
VKPH:23.800 A*
M12 Kobalt
C**
Kills:76
V. Kills:1 N/A
Deaths:6
KDR:12.667
Accuracy:18.486% C++
KPH:80 C**
VKPH:1.100 D--
M20 Basilisk
A+
Kills:58
V. Kills:25 223%
Deaths:12
KDR:4.833
Accuracy:43.454% B+
KPH:39.400 A+
VKPH:17 A+
Kills:1,037 (0 + 1,037)
Deaths:86
KDR:12.058
VKDR:1.872
Vehicle Kills:161
Kill Difference:951
Playtime:15.691 hours
Usage:1%
Score:0.470m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:43.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:313
V. Kills:18 N/A
Deaths:58
KDR:5.397
Accuracy:41.193% C+
KPH:68.300 B+
VKPH:3.900 A+
M40 Fury-F
C+
Kills:122
V. Kills:40 298%
Deaths:68
KDR:1.794
Accuracy:49.224% C+
KPH:19.600 C+
VKPH:6.400 C+
Kills:435 (435 + 0)
Deaths:126
KDR:3.452
VKDR:0.460
Vehicle Kills:58
Kill Difference:309
Playtime:10.814 hours
Usage:0%
Score:0.107m
Score/min:165
Driving Accuracy:49.224%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 9,4937,69244217.403A++14.1853.699%C*1.053%C115.7B++27.1B++83366.5h15.1B*28.1B++
Light PPA 8,1567,6639298.249B++5.0343.112%C**1.031%C102.7A++6.6A69974.6h9.2B+21.2B+
Saron Laser Cannon 5,5643,4079103.744B++0.5231.862%C+2.73%B24.8B**15.7B**378137.5h78.8B++247.2B*
Tank Mine 3,3182,00912615.944S12.7219.897%D--N/A181A++117.9A++252411.1h1.4B*6.9C
Proximity Mine 1,8281,8264243.476U40.2538.183%C-N/A212.3A++N/A10298.6h1.9C++5C+
Maelstrom Turbo Laser 2,9991,8065693.174B+0.0529.029%C3.544%B+17.8C**11.8C*290101.3h65.4B++225.5B++
Hornet Missiles 1,9751,4361638.81B*5.5964.671%C**1.88%C*85.5B32.1C76216.8h5.9B++9.2B*
Betelgeuse 54-A 1,2981,2796771.889C1.3322.154%D--28.382%C26.9D--N/A11447.5h10.7C++48.5C
Antares LC 2,1291,2754093.117B*0.1127.455%D2.824%B++29.2B*19.6B++65943.6h68.3B++248.7B+
Coyote Missiles 2,1091,2502385.252A2.0354.323%C++N/A46.3C++31.8B+103027h32B++59B+
Proton II PPA-H 1,3391,2296618.621B+15.4047.696%A1.058%D114.9B+10.3B**39610.7h12C25.2B
VX29 Polaris 1,2171,2107881.536C++1.6923.701%C++19.008%C--26.7DN/A19045.3h10.5B++44.5B+
NS-11CP 1,2001,1745911.986C**1.2427.311%C22.572%C+19.5D-N/A6360.2h12.7C+46.5C+
Serpent VE92 1,1871,1748991.306C**1.9222.481%C19.591%C+7.4D--N/A45157.6h11.8B+52.6C**
VX6-7 1,1911,1748851.327C++1.9024.043%C+21.721%C++10.7D-N/A47109.7h13.5C+56.2C++
NS-15M AE 1,1891,1715282.218C++1.0025.012%C+28.779%C*34.7DN/A12733.7h11B44C**
Eridani SX5 1,1881,1706061.931B++1.2929.585%B+25.556%B*19.5DN/A6759.9h11.8C*40B+
Pulsar C 1,1821,1707791.502C*1.7222.659%C22.393%C+13.6DN/A5886.1h11B+48.6C*
Zenith VX-5 1,1831,1687121.64B+1.5824.322%C18.493%C-19.1DN/A6761.1h11.5B+47.3B
Pulsar LSW 1,1721,1687941.471C+1.7520.075%C--17.637%D-19.9DN/A11758.7h10.7B++53.2C**
Solstice VE3 1,1791,1657701.513B**1.7123.757%C*21.459%B15.5C+N/A7775.4h11.6B*48.7B+
Eridani SX5G 1,1811,1655971.951B+1.2728.274%C+29.013%B**19D-N/A6461.2h11.2C++39.7C*
Orion VS54 1,1721,1646841.702C**1.5221.381%C++22.423%C30.3C+N/A29238.4h10.5B++49.1C*
NS-15MP 1,1721,1616821.702C1.5222.676%D--25.065%C--26.9D--N/A9343.1h10.6C*46.6C+
SVA-88 1,1661,1616141.891C++1.3321.876%C21.447%C--34.3CN/A27733.8h9.9B*45.2B
Flare VE6 1,1661,1616401.814B+1.4121.744%C+22.308%C33.8CN/A20634.4h9.2B++42.3B+
L100 Python HESH 1,3601,1254723.936B**20.7155.221%B++N/A75B**15.7A*32415h3.3C*6B+
L100 Python AP 1,6861,0601079.907A6.6854.959%C+2.736%C+42.2B**24.9A34625.1h5.2B++9.6B+
Nebula VM20 1,0371,0323552.907B+0.3219.893%B+23.159%B+31.1C+N/A16033.2h12.5B**62.8B++
Nebula VM20 9989853532.79B+0.4320.121%C**23.452%B+29.9C+N/A15432.9h12.8B**63.9B++
L100 Python HEAT 1,2569578211.671A++8.4554.432%C**2.09%C52A++16.3B**37518.4h4.2B**7.7B**
VE-S Canis 9689503622.624A0.6032.091%B*31.053%A40.1C+N/A10223.7h10B+31.2B+
Supernova-R PC 1,2189061316.916C+3.6956.722%B+1.987%D39.9C++13.7B+28722.7h4.5C-8C
C-4 1,4028144191.943B+1.2827.387%BN/A40.3D-29.1C+71120.2h1.3B+4.9B+
Pandora VX25 6846753551.901B++1.3243.776%B+14.815%C+20.5DN/A7833h4.1B+9.4B+
NS Decimator 1,0666253841.628B++1.5952.096%D--2.56%C*27.4C19.3B+46322.8h4.4B8.4C+
Parallax VX3 5915881095.394B++2.1736.428%C77.211%C+23.1CN/A11725.4h2.3C+6.2C++
Supernova PC 726536697.768B+4.5547.889%C+1.866%C25.9B+9.2C**31820.7h4.2B++8.7B++
Lasher X2 5425353851.39B++1.8326.284%C++2.804%D30.7C+N/A14917.4h18.6B70.8B+
Blueshift VM5 5305272242.353C+0.8721.388%B+22.011%C*30.6C+N/A17717.2h12.6B**59.1B++
Blueshift VM5 5064892262.164C+1.0621.535%B+23.517%B+27.9C1B**15317.5h13.7B*63.6B+
Supernova VPC 5844502816.071B+12.8560.121%B**1.111%C-46.9C*14A++2689.6h4.2D7C+
VE-H Maw 4454412162.042B+1.1827.418%C**25.17%C+28.8DN/A7515.3h9.3B+34B+
C75 Viper 5084273312.939A++9.7239.304%C+1.171%C55.5A+10.5B++4457.7h9B*23B++
Nemesis VSH9 6493463480.994B+2.2364.334%C*2.601%C+10.1C8.9C25434.1h9C14C+
Sirius SX12 3503423161.082C++2.1422.7%C15.497%C4.8D*N/A3471.9h14.1C**62.3C*
Supernova FPC 535334506.68C*3.4649.706%C-3.593%B++26.3C*15.8C*55312.7h4.3B*8.7B+
E540 Halberd-H 5013291423.5A20.2857.663%C+1.52%C70A36.6A++8844.7h6.1C++10.6C*
CAS30 Tank Buster 6933261272.567B*0.6646.411%C++3.067%A++11.9B++13.4A21827.3h52.1C**112.3B
Saron HRB 5303252911.207A7.9839.894%C-N/A31.9B++20.1B+56010.2h15.3B**38.4B*
S12 Renegade 331313585.397B+2.1741.193%C+1.597%D*68B+3.9A+1884.6h3.2C**7.8C**
M12 Kobalt 323310477.5M74.2825.162%B+19.355%B+172.2B**7.2B+3521.8h14.2B+56.4B++
Ghost 3103081032.99C++0.2331.128%D*62.662%D25.2C--N/A13612.2h2.4C+7.8C-
NS-61 Emissary 3053002521.19B+2.0324.2%D18%C**37B+N/A1188.1h9.7B++40B+
M12 Kobalt 2922831028.3A+25.0823.297%B*30.035%M94.3B*3C+3213h17B+73.1B+
M40 Fury 3232741815.222A++12.0036.835%C++1.825%C++62.3B++11.1B5154.4h11.9B32.2B+
Solstice SF 2772731791.525B+1.7024.476%C++13.553%D12.9C-N/A5121.2h13.9C+56.9C++
C-4 ARX 407268783.436B*0.2124.808%CN/A103.1C+53.5B**6942.6h1B++3.9B+
Proton II PPA 274262552.4M49.1826.593%B+3.817%A+113.9A*5.2B*5872.3h7.8B++29.2B++
Aphelion VEX-4H 369256289.143B+5.9242.568%C3.906%B+54.5B*24C3304.7h36.1B*84.8B*
C150 Dalton 5882502410.417B++7.1940.339%C*N/A2500U3380U34495400.1h5.6D13.9C
Xiphos Anti-Personnel Phalanx Tower 211204368C++64.7834.698%B+N/A408B+14B**13700.5h9.6B+27.7B+
Pulsar VS1 2021991221.631B++1.5926.507%B+28.141%B**30.6BN/A2096.5h11.3B**42.7B*
Deimos VA29 1961941271.528C**1.6965.449%B+13.918%C-46.2C++N/A3004.2h2B++3.1B+
M12 Kobalt-H 202194824.25B+21.0318.867%D-10.825%D*77.6D3.2D4322.5h18.3C-97D
Spear Anti-Vehicle Phalanx Turret 3021851314.231B**11.0142.602%C+6.486%A42C**26.6B+6784.4h8.4C**19.7B
Saron HRB-H 2381581114.364A++11.1457.315%C*N/A68.7A++34.8B**7152.3h14.8A25.8B**
Rocklet Rifle 338158961.646A++1.5852.206%C+N/A25.9C+29.5B+3786.1h35.4C**67.7C*
Anti-Vehicle Grenade 2131561156N/A152.7853.639%C**N/A312C114C*46550.5h5.9C+10.9C**
Photon A2A Missile Pods 308154179.059B**5.8485.952%B*N/A39.5C39.5C+10343.9h7.7B+9B*
L105 Zephyr PX 171152721.714C**18.4947.908%CN/A1520U190U3344400.1h5.5C11.5C
Eridani SX5-AE 147147781.885C**1.3424.858%D--21.088%C-43.2CN/A1673.4h9.8B+39.5C++
Frag Grenade 1471451145N/A141.7835.667%D*N/A290D-4D21090.5h4.1C+11.5C--
NS-30 Vandal 144143712.014C*1.2126.736%D--22.378%C--31.1CN/A1354.6h5.9C+22.2C
NS-44 Commissioner 1431402060.68C2.5434.342%C15%D--17.7DN/A1497.9h3B*8.7B+
The Slasher 14713610,0030.014D3.2123.889%D-2.941%D-0.2C-N/A1862.1h3D12.7C-
M60-A Bulldog 157134344.667S41.4456.297%A*1.493%C+1340U230U4763600.1h6.2C+11B*
M40 Fury-F 162122681.794C++1.4349.224%C+N/A19.7C+6.5C+1486.2h11.4C++23.2C*
Skyguard 206121245.042B**1.8232.605%B+3.306%B**12C8.4C33410.1h153.6C--471.2C+
NS-15M1 123120492.449B*0.7727.258%B*25.833%B+36.4C+N/A1953.3h9.9B**36.3B++
M20 Basilisk 149117129.75M+6.5345.877%B++5.983%C++41.8A++11.4B**5782.8h66.6B*145.2B**
Spear Anti-Vehicle Phalanx Tower 2051171117S113.7845.415%D5.128%B+61.6B++46.3B**4411.9h5.3B**11.7B*
M60-G Bulldog 131116186.444B+3.2235.404%C+6.897%A**61.1B**7.9C+5841.9h5.7B+16.1B+
M40 Fury 1431131011.3B+8.0842.773%B++1.77%C+86.9A23.1A++5641.3h13.4C++31.3B+
Comet VM2 164113691.638B++1.5838.813%D2.655%D9.9C4.5C14311.4h16.5B*42.6B++
Eclipse VE3A 114112681.647C++1.5825.608%C17.857%C33.9C+N/A1223.3h11.6C**45.2C++
NS-45 Pilot 107106981.082C+2.1433.318%C**24.528%C+36.6CN/A1202.9h6.8B20.3B+
Comet VM2 143100711.408B++1.8137.844%C--N/A8.7C-3.7C16511.5h19.1B+50.5C*
Sticky Grenade 9392192N/A88.7842.466%D--N/A920C+10C45690.1h1.7B++4C**
H-V45 9190781.154C+2.0722.975%C23.333%C**21.4CN/A2094.2h13C*56.8C++
NS-10 Burster 13982681.206C*2.0236.763%B**7.317%B5.5C+3.8C+16515h157.1C+427.4B+
Ursa 8282641.281C++1.9421.308%C28.049%B+26.5C-N/A2693.1h9.1B*42.7B+
Nyx VX31 7676411.854C+1.3730.054%D42.105%A30.4CN/A2132.5h5.1B17.1C++
M12 Kobalt 7776612.667C+9.4418.486%C++28.947%A*84.4B1.1D--3330.9h14.5B++78.2B+
Cerberus 74731200.608C2.6131.12%C+24.658%C*10.3D-N/A747.1h5.5B+17.7B
Auraxium Slasher 72717520.094A3.1330.373%C+33.803%M*1.9C+N/A438.1h2.4C+7.9C*
Spiker 69651060.613C2.6132.461%B+10.769%D*12.7DN/A875.1h10.3C+31.8C*
NS-10 Burster 10159680.868C+2.3536.46%B**6.78%C+3.9D2.8C--15715h221.1F606.5C
M20 Basilisk 8358124.833B**1.6143.454%B+8.621%A38.7A+16.7A+6001.5h75.5B*173.7B*
Quasar VM1 5755173.235A0.0124.117%A++32.727%M+22.9C+N/A2522.4h11.5B**47.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter104,5981.9h
NS Patriot Flare Gun24691.1h
Restoration Kit2814,3244.6h
Nano-Armor Kit4001,081,132102.1h
Anti-Vehicle MANA Turret33071.2h
Spawn Beacon72,1011.9h
Turret AI Module03251h
Structure Shield Module02520.6h
Repair Module04211h
Cortium Silo01770.4h
Skywall Shield Emitter01540.4h
AE Nano-Armor Kit1057,1457.7h
Blast Wall0650.3h
Nanite Revive Grenade05670.2h
Medical Applicator4721,9592.6h
Welding Device05610h
Deconstruction Tool01,8870.2h
Spear Anti-Vehicle Tower02070.6h
Spitfire Auto-Turret222,8972.9h
Sunderer Garage01070.8h
Rampart Wall02821.9h
Hoplon Anti-Aircraft Phalanx Tower02030.7h
Xiphos Anti-Personnel Tower02050.6h
Ammunition Package155,7853.6h
Medical Kit8416,91918.6h
Elysium Spawn Tube0920.4h
Pillbox0740.4h
Vehicle Gate0700.6h
Nano-Repair Grenade03190.1h
Hardlight Barrier0700.1h
Router0620.1h
Recon Detection Device61,4162.7h
Shield Recharging Field02600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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