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Warden Xavv[] Xavv
NC BR 65

KDR: 2.35

Score: 4.2m

Last Seen: Aug 3rd, 2020 9:07 PM
- OFFLINE - 72.8 hour(s)

Battle Rank 65 - New Conglomerate on Cobalt
Level Progress (to 66): 90%
Level 100 Progress: 22% 676h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS SAS-R NC6 Gauss SAW GD-22S AF-18 Stalker LA1 Anchor AF-41 Hacksaw AF-41 Hacksaw MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,669,634 MLG Score: 2134
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.827%23.046%5491013394,7472.213050.141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.835%0.498B+0.291C*-0.672DHEAD ++ (~11.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.389C**10.80.244C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.194%6.364%14711348110152590.723684183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.662A++2.498A**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++5.40.568B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.464%6.081%179213471481111451.33333101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.767%0.207C++0.376C**-0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.7-0.02C+47.2-0.173C75.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.072%73.65%179213472,463345167.13913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.057%0.619B+0.425B-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.10.334C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.134%14.815%1791134810814240.760563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.194C++-0.001C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.09C+5.3-0.084C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m260.4%362 (21.7k)287 (17.2k)2.354339,9804,2392.5642865 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134978322.597%32.235%72803:262

7% Combat Medic10% Engineer34% Heavy Assault36% Infiltrator7% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2014 4:49 PMJan 18th, 2017 5:46 PMAug 3rd, 2020 9:18 PM (56d) (PST)Aug 3rd, 2020 6:07 PM (56d) (PST)Aug 3rd, 2020 5:07 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5912133780.6840.2910.2211.8680.0332134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,47012,80122,669411713112217,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
243h/10.1d 890 3,217 3,256 27.2k 382 816 482 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:1,389
Deaths:744
KDR:1.867
Accuracy:20.640% D
HSR:23.326% C--
GD-22S
D
Kills:813
Deaths:362
KDR:2.246
Accuracy:23.467% D
HSR:23.247% D
LA1 Anchor
C--
Kills:574
Deaths:243
KDR:2.362
Accuracy:24.265% D
HSR:25.610% C--
Kills:2,776
Deaths (as Heavy Assault):1,349
Deaths (to Heavy Assaults):1,113
KDR:2.05782
Kill Difference:1,427
Playtime:82.457 hours
Usage:34%
Score:1.411m
Score/min:285
Accuracy (listed only):22.791%
HSR (listed only):24.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:407
Deaths:163
KDR:2.497
Accuracy:30.102% C+
HSR:19.656% D
AF-19 Mercenary
C
Kills:347
Deaths:243
KDR:1.428
Accuracy:24.329% C
HSR:19.885% D
Mauler S6
C+
Kills:108
Deaths:123
KDR:0.878
Accuracy:44.134% C+
HSR:14.815% C+
NS-66 Punisher
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:33.700% B**
HSR:30.380% C++
Kills:941
Deaths (as Light Assault):561
Deaths (to Light Assaults):710
KDR:1.67736
Kill Difference:380
Playtime:16.762 hours
Usage:7%
Score:0.206m
Score/min:205
Accuracy (listed only):33.066%
HSR (listed only):21.184%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:2,216
Deaths:463
KDR:4.786
Accuracy:39.463% C
HSR:73.827% C++
AF-18 Stalker
B*
Kills:688
Deaths:246
KDR:2.797
Accuracy:33.927% B*
HSR:25.727% C**
MGR-S1 Gladius
C+
Kills:407
Deaths:163
KDR:2.497
Accuracy:30.102% C+
HSR:19.656% D
NC14 Bolt Driver
C
Kills:247
Deaths:136
KDR:1.816
Accuracy:36.473% C
HSR:72.065% D
NC4 Mag-Shot
C-
Kills:217
Deaths:294
KDR:0.738
Accuracy:24.374% D
HSR:17.512% C-
NS-66 Punisher
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:33.700% B**
HSR:30.380% C++
NS-61 Emissary
C*
Kills:65
Deaths:56
KDR:1.161
Accuracy:31.532% C*
HSR:18.462% C+
Kills:3,919
Deaths (as Infiltrator):1,390
Deaths (to Infiltrators):884
KDR:2.81942
Kill Difference:2,529
Playtime:86.528 hours
Usage:36%
Score:1.454m
Score/min:280
Accuracy (listed only):32.796%
HSR (listed only):36.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:407
Deaths:163
KDR:2.497
Accuracy:30.102% C+
HSR:19.656% D
Carnage AR
C
Kills:183
Deaths:177
KDR:1.034
Accuracy:19.034% F
HSR:21.312% C
Mauler S6
C+
Kills:108
Deaths:123
KDR:0.878
Accuracy:44.134% C+
HSR:14.815% C+
NS-66 Punisher
B**
Kills:79
Deaths:32
KDR:2.469
Accuracy:33.700% B**
HSR:30.380% C++
NC1 Gauss Rifle
B+
Kills:64
Deaths:107
KDR:0.598
Accuracy:15.874% F-
HSR:29.688% B+
Kills:841
Deaths (as Combat Medic):602
Deaths (to Combat Medics):362
KDR:1.39701
Kill Difference:239
Playtime:16.808 hours
Usage:7%
Score:0.285m
Score/min:283
Accuracy (listed only):28.569%
HSR (listed only):23.170%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:347
Deaths:243
KDR:1.428
Accuracy:24.329% C
HSR:19.885% D
Mauler S6
C+
Kills:108
Deaths:123
KDR:0.878
Accuracy:44.134% C+
HSR:14.815% C+
Kills:455
Deaths (as Engineer):366
Deaths (to Engineers):585
KDR:1.24317
Kill Difference:89
Playtime:25.454 hours
Usage:10%
Score:0.456m
Score/min:299
Accuracy (listed only):34.232%
HSR (listed only):17.350%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:468
Deaths:186
KDR:2.516
Accuracy:38.904% B+
HSR:15.598% C++
AF-41 Hacksaw
B
Kills:426
Deaths:167
KDR:2.551
Accuracy:40.510% B
HSR:13.380% D
NCM1 Scattercannon
C-
Kills:64
Deaths:45
KDR:1.422
Accuracy:38.732% C-
HSR:14.063% D
NCM2 Falcon
D-
Kills:53
Deaths:26
KDR:2.038
Accuracy:36.819% D-
HSR:1.887% D*
Kills:1,011
Deaths (as MAX Suit):212
Deaths (to MAX Suits):189
KDR:4.76887
Kill Difference:799
Playtime:17.242 hours
Usage:7%
Score:0.369m
Score/min:356
Accuracy (listed only):38.741%
HSR (listed only):11.232%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:58
V. Kills:15 363%
Deaths:11
KDR:5.273
Accuracy:39.368% C
KPH:38.600 C
VKPH:10 C+
Kills:58 (58 + 0)
Deaths:11
KDR:5.273
VKDR:1.364
Vehicle Kills:15
Kill Difference:47
Playtime:1.504 hours
Usage:1%
Score:0.019m
Score/min:207
Driving Accuracy:39.368%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:110
V. Kills:42 256%
Deaths:22
KDR:5
Accuracy:58.194% B**
KPH:32 C**
VKPH:12.200 C++
E540 Halberd
C*
Kills:81
V. Kills:45 176%
Deaths:7
KDR:11.571
Accuracy:45.822% C+
KPH:33.300 C+
VKPH:18.500 C*
Kills:191 (110 + 81)
Deaths:29
KDR:6.586
VKDR:3
Vehicle Kills:87
Kill Difference:162
Playtime:5.876 hours
Usage:2%
Score:0.073m
Score/min:208
Driving Accuracy:58.194%
Gunner Accuracy:45.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:67
V. Kills:18 353%
Deaths:12
KDR:5.583
Accuracy:37.995% C
KPH:24.600 C+
VKPH:6.600 C
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:20.030% N/A
KPH:74.800 N/A
VKPH:1.500 N/A
Kills:117 (0 + 117)
Deaths:12
KDR:9.750
VKDR:1.583
Vehicle Kills:19
Kill Difference:105
Playtime:3.392 hours
Usage:1%
Score:0.033m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:20.030%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,2312,2164634.786C**2.4339.463%C73.827%C++50.2CN/A11744.1h2.1C+5.3C+
NC6 Gauss SAW 1,4111,3897441.867C+0.4920.64%D23.326%C--42.3CN/A11032.8h9.7C47.2C
GD-22S 8178133622.246C++0.1123.467%D23.247%D40.9C--N/A9219.9h11.7D49.8C-
AF-18 Stalker 7076882462.797B+0.4433.927%B*25.727%C**80A2.2M**1868.6h11.9C+35.2B
LA1 Anchor 5895742432.362C+0.0124.265%D25.61%C--61.1C1.6B**1589.4h12.1F50D*
AF-41 Hacksaw 4734681862.516C+0.1638.904%B+15.598%C++33CN/A8914.2h8.4C21.6C++
AF-41 Hacksaw 4294261672.551C+0.2040.51%B13.38%D34.4CN/A8212.4h8.2C+20.3C**
MGR-S1 Gladius 4144071632.497C++0.1430.102%C+19.656%D49CN/A1118.3h8C*26.6C*
AF-19 Mercenary 3533472431.428C+0.9324.329%C19.885%D26.3CN/A8013.2h11C*45.1C++
NC14 Bolt Driver 2482471361.816C0.5436.473%C72.065%D28.7CN/A888.6h2.6C-7.1C
NC4 Mag-Shot 2192172940.738C1.6224.374%D17.512%C-19.9C--N/A5810.9h6.6B+27.2C++
Carnage AR 1841831771.034C1.3219.034%F21.312%C24.4DN/A627.5h15.5D**81.4F-
Shrike 2611781511.179C*1.1857.193%C+2.809%C++33C*15.4C+2275.4h6.4C11.1C+
NC05 Jackhammer 1591571041.51C++0.8441.958%D-16.561%C++50.6CN/A1183.1h4.6C+10.9C
Titan-150 HEAT 152110225C2.6558.194%B**6.364%A**32.4C**12.4C*1973.4h5.4C--9.3C++
Mauler S6 1121081230.878C1.4844.134%C+14.815%C+18.3DN/A525.9h5.3D11.9C+
Frag Grenade 1001001100N/A97.6555.606%B*N/A500C-N/A20320.2h3.7C--6.6C++
MANA Anti-Personnel Turret 8282273.037N/A0.6818.505%UN/A820UN/A1879500.1h13.3T*71.8T*
E540 Halberd 12681711.571C+9.2245.822%C+2.469%C+33.8C+18.8C*2212.4h6.2D-13.4C-
NS-66 Punisher 7979322.469B+0.1133.7%B**30.38%C++87.8B+N/A2460.9h9.7B+28.7B++
M20 Basilisk 8567125.583B+3.2337.995%C10.448%A++24.8C+6.7C1472.7h96.8C--254.9C-
NS-61 Emissary 6665561.161C++1.1931.532%C*18.462%C+130M+2A*3200.5h8.2B+25.9B++
NCM1 Scattercannon 6464451.422D0.9338.732%C-14.063%D23.7DN/A1002.7h10.5D**27.1D--
NC1 Gauss Rifle 66641070.598D1.7615.874%F-29.688%B+18.8DN/A983.4h16.8F--105.7F**
C75 Viper 7358115.273C-2.9239.368%CN/A38.7C10C+2061.5h11.2C+28.4C+
Bouncing Betty 5656105.6B+3.2561.165%AN/A186.7B*N/A6500.3h2.3D*3.7B
NCM2 Falcon 6453262.038C++0.3236.819%D-1.887%D*24.1B+5C+1132.2h10.8C+29.4C
M12 Kobalt 5150150A47.6520.03%C+26%A+71.4C+1.4D--2280.7h18.7C+93.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3547,0893.6h
Spawn Beacon0710.1h
Nanite Revive Grenade0710h
Medical Kit123530.2h
Medical Applicator7833,7901.9h
Motion Spotter55000.3h
Restoration Kit214500.6h
Recon Detection Device101,0741.3h
Shield Recharging Field46810.3h
Ammunition Package42070.1h
Anti-Infantry MANA Turret11000.1h
A30 Walker0580h

Check the help document for the dictionary if you want to learn more about words used here.


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