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Ascendant XeforQ[HH14] XeforQ
VS BR 45

KDR: 1.76

Score: 1.7m

Last Seen: Jun 28th, 2018 10:24 AM
- OFFLINE - 1377.2 hour(s)

Battle Rank 45 - Vanu Sovereignty on Cobalt
Level Progress (to 46): 54%
Level 100 Progress: 9% 1663h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP Pulsar VS1 L100 Python HEAT Supernova PC C75 Viper L100 Python HESH Force-Blade Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $151,371 MLG Score: 121
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.167%19.713%319412104870.6484691.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.993%-0.971D---0.175C-0.809D-HEAD ++ (~11.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-0.178C14.20.007C+73.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.064%0.846%125841210709805778.75309123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.274%0.008C+-1.104D*0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.589B+6.50.48B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.437%66.279%0112138611200.761062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.218C++-0.052C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.022C+3.7-0.158C6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.4%14.286%011213914731.93617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.487B+-0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*4.30.113C+4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.7m250.5%172 (10.3k)157 (9.4k)1.762032,6731,5172.2406145 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121411412.522%8.343%10407:120

18% Combat Medic58% Engineer15% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2014 6:06 PMFeb 2nd, 2018 3:33 PMJun 28th, 2018 6:39 AM (448d) (PST)Jun 28th, 2018 6:59 AM (448d) (PST)Jun 28th, 2018 6:24 AM (448d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
434713630.2450.1390.0200.7750.064121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0664,26121,80515814649,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
181.9h/7.6d 726 223 969 8.5k 223 511 703 4.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:59
Deaths:86
KDR:0.686
Accuracy:11.368% F-
HSR:20.339% D
Kills:59
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):338
KDR:0.68605
Kill Difference:27
Playtime:7.244 hours
Usage:4%
Score:0.068m
Score/min:156
Accuracy (listed only):11.368%
HSR (listed only):20.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C
Kills:91
Deaths:148
KDR:0.615
Accuracy:47.400% D--
HSR:14.286% C
Solstice VE3
F
Kills:77
Deaths:133
KDR:0.579
Accuracy:14.631% F
HSR:10.390% F
Kills:168
Deaths (as Engineer):281
Deaths (to Engineers):265
KDR:0.59786
Kill Difference:113
Playtime:105.603 hours
Usage:58%
Score:0.997m
Score/min:157
Accuracy (listed only):31.016%
HSR (listed only):12.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C
Kills:91
Deaths:148
KDR:0.615
Accuracy:47.400% D--
HSR:14.286% C
Solstice VE3
F
Kills:77
Deaths:133
KDR:0.579
Accuracy:14.631% F
HSR:10.390% F
Kills:168
Deaths (as Light Assault):281
Deaths (to Light Assaults):250
KDR:0.59786
Kill Difference:113
Playtime:5.618 hours
Usage:3%
Score:0.029m
Score/min:85
Accuracy (listed only):31.016%
HSR (listed only):12.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:86
Deaths:102
KDR:0.843
Accuracy:36.437% C
HSR:66.279% C
Beamer VS3
B**
Kills:55
Deaths:108
KDR:0.509
Accuracy:25.379% C
HSR:30.909% B**
Kills:141
Deaths (as Infiltrator):210
Deaths (to Infiltrators):311
KDR:0.67143
Kill Difference:69
Playtime:27.523 hours
Usage:15%
Score:0.203m
Score/min:123
Accuracy (listed only):30.908%
HSR (listed only):48.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:296
Deaths:345
KDR:0.858
Accuracy:17.081% D*
HSR:19.932% C+
Phobos VX86
C
Kills:91
Deaths:148
KDR:0.615
Accuracy:47.400% D--
HSR:14.286% C
Kills:387
Deaths (as Combat Medic):493
Deaths (to Combat Medics):138
KDR:0.78499
Kill Difference:106
Playtime:33.090 hours
Usage:18%
Score:0.394m
Score/min:199
Accuracy (listed only):32.241%
HSR (listed only):17.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):58
KDR:0
Kill Difference:UNR
Playtime:1.629 hours
Usage:1%
Score:0.019m
Score/min:190
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:585
V. Kills:315 185%
Deaths:24
KDR:24.375
Accuracy:58.388% C*
KPH:26.800 C
VKPH:14.400 D
L100 Python HEAT
C
Kills:209
V. Kills:83 249%
Deaths:14
KDR:14.929
Accuracy:49.401% C
KPH:15.800 D--
VKPH:6.300 D*
C75 Viper
C
Kills:165
V. Kills:43 375%
Deaths:16
KDR:10.313
Accuracy:31.593% D-
KPH:24.600 C
VKPH:6.400 C
L100 Python HESH
C
Kills:155
V. Kills:32 470%
Deaths:8
KDR:19.375
Accuracy:48.090% C+
KPH:35.800 D
VKPH:7.400 C
Skyguard
C+
Kills:54
V. Kills:27 193%
Deaths:14
KDR:3.857
Accuracy:28.821% C+
KPH:10.200 D
VKPH:5.100 D*
Kills:1,168 (1,168 + 0)
Deaths:76
KDR:15.368
VKDR:6.579
Vehicle Kills:500
Kill Difference:1,092
Playtime:51.349 hours
Usage:28%
Score:0.292m
Score/min:95
Driving Accuracy:28.821%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:180
V. Kills:77 231%
Deaths:25
KDR:7.200
Accuracy:56.531% B*
KPH:21.400 C+
VKPH:9.200 C++
Kills:180 (180 + 0)
Deaths:25
KDR:7.200
VKDR:3.080
Vehicle Kills:77
Kill Difference:155
Playtime:8.397 hours
Usage:5%
Score:0.065m
Score/min:129
Driving Accuracy:56.531%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 9005852424.375S22.6158.388%C*N/A26.8C14.4D11221.8h4.5B*7.8B++
Pulsar VS1 3012963450.858C+0.9017.081%D*19.932%C+13.5DN/A4021.9h14.1C**82.6C
L100 Python HEAT 2922091414.929A**13.1749.401%C1.435%D15.8D--6.3D*5813.2h5.7B11.6C*
Supernova PC 257180257.2C**5.4456.531%B*N/A21.4C+9.2C++1298.4h5.9C+10.4C**
C75 Viper 2081651610.313A8.5531.593%D-N/A24.6C6.4C1186.7h11.4B+36C++
L100 Python HESH 187155819.375B++17.6148.09%C+N/A36D7.4C1084.3h3.2B6.6B
Force-Blade 1191191,2530.095A*1.6710.239%F19.328%A++1.3B++N/A389.8h2.3B22.8D--
Tank Mine 13493811.625S9.8621.186%D-N/A103.3C+45.6D5850.9h1.3B**6.3C+
Phobos VX86 93911480.615C--1.1547.4%D--14.286%C7.3D*N/A4912.4h4.3F*9.1D**
Ghost 86861020.843D0.9236.437%C66.279%C8.7D*N/A279.9h3.7F--10.1D*
Solstice VE3 80771330.579C1.1814.631%F10.39%F5.5D-N/A1714.1h16.4C+112.4C-
Orion VS54 6159860.686C-1.0811.368%F-20.339%D12.3D-N/A464.8h13.4C+117.9C--
Beamer VS3 57551080.509C1.2525.379%C30.909%B**12.8DN/A444.3h12.2C--48C+
Skyguard 8154143.857C**2.0928.821%C+N/A10.2D5.1D*745.3h84.7B*293.8B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator6926,5863.2h
Ammunition Package115630.6h
Nano-Armor Kit4096,4187.5h
Anti-Infantry MANA Turret81040.6h
Recon Detection Device145681.5h

Check the help document for the dictionary if you want to learn more about words used here.


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