Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,746)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Director General Vigilante Xeins[R18] Xeins
NC BR 98

KDR: 29.02

Score: 15m

Last Seen: May 28th, 2020 3:35 PM
- OFFLINE - 66.2 hour(s)

Battle Rank 98 - New Conglomerate on Connery - Outfit Rank 7 of Renegade 18[R18] Renegade 18
NC outfit on Connery

Members: 184
Level Progress (to 99): 19%
Level 100 Progress: 80% 280h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC15 Phoenix Sticky Grenade AF-19 Mercenary AC-X11 NC14 Bolt Driver Tank Mine Bouncing Betty AF-8 RailJack
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Xeins



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $308,997 MLG Score: 247
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.321%25.269%4881312705,10525.14783.868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.444%-0.337C-0.583B+-0.654DHEAD ++ (~15.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.10.143C++12.40.132C++51.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.89%1.903%312121281683168742.6875776%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.696%-1.951F--0.395C--0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.053C+7.60.39C**28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.282%83.381%0512782,455331572.2059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%0.345C**1.084B**-0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.511B+1.90.433B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.965%15.094%011282534441.17778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.447T*-2.884T-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.51B**6.71B**14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Renegade 18[R18] Renegade 18
NC outfit on Connery

Members: 184
15m448.8%228 (13.7k)148 (8.9k)29.015516,80057934.67798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128316419.027%21.042%190166:405

11% Combat Medic42% Engineer23% Heavy Assault14% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 11th, 2013 6:30 AMApr 10th, 2020 5:59 AMMay 30th, 2020 2:52 AM (1d) (PST)May 28th, 2020 11:37 AM (3d) (PST)May 28th, 2020 11:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
28252770.1660.0060.0350.8620.026247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,92128716,63410025228,905

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1688.1h/70.3d 3,278 3,535 10,409 87.3k 1,685 5,920 2,651 28.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:502
Deaths:43
KDR:11.674
Accuracy:17.020% D
HSR:23.108% C+
GD-22S
C+
Kills:187
Deaths:9
KDR:20.778
Accuracy:17.238% D*
HSR:23.529% C+
EM6
B**
Kills:161
Deaths:11
KDR:14.636
Accuracy:17.908% D-
HSR:31.677% B**
Kills:850
Deaths (as Heavy Assault):63
Deaths (to Heavy Assaults):147
KDR:13.49206
Kill Difference:787
Playtime:385.357 hours
Usage:23%
Score:3.425m
Score/min:148
Accuracy (listed only):17.389%
HSR (listed only):26.105%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:1,158
Deaths:121
KDR:9.570
Accuracy:20.841% C
HSR:22.453% C++
AC-X11
B+
Kills:1,157
Deaths:38
KDR:30.447
Accuracy:18.476% D**
HSR:25.583% B+
Razor GD-23
A+
Kills:666
Deaths:36
KDR:18.500
Accuracy:19.728% D--
HSR:29.429% A+
GD-7F
A
Kills:259
Deaths:15
KDR:17.267
Accuracy:21.027% D
HSR:27.799% A
Mauler S6
C+
Kills:53
Deaths:14
KDR:3.786
Accuracy:30.965% D*
HSR:15.094% C+
Kills:3,293
Deaths (as Engineer):224
Deaths (to Engineers):124
KDR:14.70089
Kill Difference:3,069
Playtime:708.385 hours
Usage:42%
Score:6.542m
Score/min:154
Accuracy (listed only):22.207%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:1,158
Deaths:121
KDR:9.570
Accuracy:20.841% C
HSR:22.453% C++
AC-X11
B+
Kills:1,157
Deaths:38
KDR:30.447
Accuracy:18.476% D**
HSR:25.583% B+
Razor GD-23
A+
Kills:666
Deaths:36
KDR:18.500
Accuracy:19.728% D--
HSR:29.429% A+
GD-7F
A
Kills:259
Deaths:15
KDR:17.267
Accuracy:21.027% D
HSR:27.799% A
Mauler S6
C+
Kills:53
Deaths:14
KDR:3.786
Accuracy:30.965% D*
HSR:15.094% C+
Kills:3,293
Deaths (as Light Assault):224
Deaths (to Light Assaults):107
KDR:14.70089
Kill Difference:3,069
Playtime:136.133 hours
Usage:8%
Score:1.020m
Score/min:125
Accuracy (listed only):22.207%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:1,156
Deaths:13
KDR:88.923
Accuracy:38.160% C**
HSR:85.294% A
AF-8 RailJack
A
Kills:690
Deaths:9
KDR:76.667
Accuracy:35.325% C
HSR:86.377% A
EM4 Longshot
B**
Kills:238
Deaths:1
KDR:238
Accuracy:36.822% C--
HSR:86.135% B**
SAS-R
A+
Kills:210
Deaths:2
KDR:105
Accuracy:33.033% D--
HSR:84.286% A+
Gauss SPR
A*
Kills:161
Deaths:5
KDR:32.200
Accuracy:34.445% C++
HSR:51.553% A*
NC4 Mag-Shot
C++
Kills:71
Deaths:15
KDR:4.733
Accuracy:17.572% D**
HSR:19.718% C++
NS-61 Emissary
B++
Kills:61
Deaths:5
KDR:12.200
Accuracy:20.668% D*
HSR:21.312% B++
NS-44L Blackhand
C++
Kills:61
Deaths:3
KDR:20.333
Accuracy:36.018% D
HSR:44.262% C++
Kills:2,648
Deaths (as Infiltrator):53
Deaths (to Infiltrators):87
KDR:49.96226
Kill Difference:2,595
Playtime:230.907 hours
Usage:14%
Score:1.586m
Score/min:114
Accuracy (listed only):31.506%
HSR (listed only):59.867%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:584
Deaths:46
KDR:12.696
Accuracy:19.004% D-
HSR:22.945% C*
Carnage AR
B++
Kills:149
Deaths:8
KDR:18.625
Accuracy:21.083% D-
HSR:26.175% B++
NC9 A-Tross
B*
Kills:89
Deaths:5
KDR:17.800
Accuracy:20.054% D*
HSR:31.461% B*
Mauler S6
C+
Kills:53
Deaths:14
KDR:3.786
Accuracy:30.965% D*
HSR:15.094% C+
Kills:875
Deaths (as Combat Medic):73
Deaths (to Combat Medics):44
KDR:11.9863
Kill Difference:802
Playtime:179.013 hours
Usage:11%
Score:2.171m
Score/min:202
Accuracy (listed only):22.776%
HSR (listed only):23.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
D-
Kills:150
Deaths:22
KDR:6.818
Accuracy:31.232% D-
HSR:12% D-
NCM1 Scattercannon
D*
Kills:121
Deaths:24
KDR:5.042
Accuracy:27.526% D*
HSR:8.264% F
Kills:271
Deaths (as MAX Suit):23
Deaths (to MAX Suits):24
KDR:11.78261
Kill Difference:248
Playtime:40.378 hours
Usage:2%
Score:0.288m
Score/min:119
Accuracy (listed only):29.379%
HSR (listed only):10.132%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:597
V. Kills:56 N/A
Deaths:11
KDR:54.273
Accuracy:20.357% F-
KPH:21.300 D
VKPH:2 D**
Kills:597 (597 + 0)
Deaths:11
KDR:54.273
VKDR:5.091
Vehicle Kills:56
Kill Difference:586
Playtime:28.036 hours
Usage:2%
Score:0.118m
Score/min:70
Driving Accuracy:20.357%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D--
Kills:86
V. Kills:29 287%
Deaths:4
KDR:21.500
Accuracy:30.812% F-
KPH:11.800 D--
VKPH:4 D*
Kills:86 (86 + 0)
Deaths:4
KDR:21.500
VKDR:7.250
Vehicle Kills:29
Kill Difference:82
Playtime:7.262 hours
Usage:0%
Score:0.038m
Score/min:88
Driving Accuracy:30.812%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 4,3322,3302689.615U60.6058.237%B++N/A18.1B+15.5B+150129h9.2C**15.8B+
Sticky Grenade 1,8411,83611836N/A1,806.9853.034%C+N/A1147.5C*3.1D--31981.6h1.7B+3.2B+
AF-19 Mercenary 1,1641,1581219.57S19.4520.841%C22.453%C++5.5D-N/A16209.8h12.2C**58.7C++
AC-X11 1,1681,1573830.447U1.4318.476%D**25.583%B+5.7D--N/A13204h11.4C-61.8D
NC14 Bolt Driver 1,1601,1561388.923U59.9138.16%C**85.294%A15.8DN/A4573.2h1.7A4.5B*
Tank Mine 8638573285.667U256.6537.535%C*N/A107.1C+N/A3238h1.4B*3.7A
Bouncing Betty 784784987.111U58.1025.024%F--N/A41F-N/A11119.1h2C8.1F*
AF-8 RailJack 692690976.667U47.6535.325%C86.377%A16.5DN/A4941.8h1.7B**4.9B+
Razor GD-23 6756663618.5U10.5219.728%D--29.429%A+4.2D--N/A12157.9h13.5C+68.5C
C75 Viper 6535971154.273U25.2620.357%F-1.843%B+21.3D2D**7028h8.1B*39.6C+
NC1 Gauss Rifle 5865844612.696S16.3219.004%D-22.945%C*6.5D--N/A1989.2h11.9B62.6C+
Frag Grenade 5185091509N/A479.9858.518%A+N/A636.3B+11.3C*21530.8h3.4C*5.8B++
NC6 Gauss SAW 5135024311.674S17.3417.02%D23.108%C+5.8D*N/A2185.9h11.7C68.7C
Spear Anti-Vehicle Phalanx Turret 4863951395U365.9832.054%D*4.051%C++34.1C7.8D**16511.6h5.3B*16.5B+
GD-7F 2592591517.267U11.7521.027%D27.799%A4D--N/A1564.7h16.6D--78.8D
EM4 Longshot 2392381238U208.9836.822%C--86.135%B**14.7D--N/A4816.2h1.6B**4.4B+
SAS-R 2182102105U75.9833.033%D--84.286%A+19.3D-N/A6910.9h1.7B**5.3C**
GD-22S 191187920.778S8.2417.238%D*23.529%C+3.5D**N/A1154.1h12.9D74.9D-
Gauss SPR 161161532.2U3.1834.445%C++51.553%A*19.4DN/A588.3h4.1B*11.9B++
NC05 Jackhammer 161161364.472M*24.5434.895%D*11.801%D8.6D*N/A2518.7h5C+14.2C
EM6 1671611114.636S14.3817.908%D-31.677%B**6.6D*N/A2324.5h12.5C--69.8C-
AF-23 Grinder 151150226.818A22.2031.232%D-12%D-8.8D**N/A2617h6.5C*20.8C+
Carnage AR 153149818.625U10.3921.083%D-26.175%B++8.2D*N/A3318.1h15.2D72D
NCM1 Scattercannon 122121245.042A+23.9727.526%D*8.264%F6.6D*N/A2118.4h7.2B26.1C
Hawk GD-68 216114338U8.9862.031%C+1.754%D4D**3.6D**6128.4h9C14.5C
NC9 A-Tross 9089517.8U11.2220.054%D*31.461%B*14.1D--N/A476.3h11D54.6D
Titan-150 HEAT 11586421.5M+7.5230.812%F-2.326%C11.8D--4D*887.3h4.5C**14.8D-
C-4 10681184.5A++24.5226.052%C+N/A50.6D15.6D--5551.6h2D*7.6D
Shrike 1307789.625U19.3966.572%B**2.597%C+15.4D-10.6C2315h9.2D*13.8C
NC4 Mag-Shot 7271154.733S24.2817.572%D**19.718%C++6.2D--N/A2111.5h7.6B43C
NS-61 Emissary 6261512.2U16.8220.668%D*21.312%B++2.6D*N/A723.5h20.2D97.6D--
NS-44L Blackhand 6161320.333U8.6836.018%D44.262%C++6D--N/A1910.1h5.1C14.2C-
Mauler S6 5753143.786A*25.2330.965%D*15.094%C+1.9D*N/A927.8h6.7D*21.5D*
MANA Anti-Personnel Turret 5351317N/A12.0224.035%UN/A510U20U993600.1h28.2T*117.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit27641,67257.2h
NS-TMC-01 "His Regards"225159.8h
Nanite Revive Grenade01560h
Medical Applicator55298,04048.5h
Motion Spotter08321.7h
Auraxium Mag-Cutter188545.1h
Recon Detection Device15,56715h
Shield Recharging Field32,3021.1h
Ammunition Package112,0406.4h
Anti-Infantry MANA Turret12210.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.19s
Server spent 4.96s on queries, 3.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.