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Director General Director General Xeivros[RE4] Xeivros
NC BR 94

KDR: 3.08

Score: 11.6m

Last Seen: May 24th, 2020 7:45 PM
- OFFLINE - 62.1 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt
Level Progress (to 95): 91%
Level 100 Progress: 61% 474h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH NC14 Bolt Driver NC6 Gauss SAW Warden NSX Tanto Razor GD-23 C75 Viper L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.384%25.879%6051512685,1201.737361.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.473%0.413B0.719B++-0.416C--HEAD ++ (~14.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.461B+9.30.345C**30.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.994%0.482%5819212817,677216163035.3779471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.614%0.577B+-1.306D**0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.804B++3.50.717B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.381%80.981%0312801,67246713.57265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.838%-0.389C-0.897B*-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**2.10.351C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m402.9%256 (15.4k)199 (11.9k)3.0780217,6345,7293.6486394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283108610.966%16.548%18110:124

67% Engineer14% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2014 10:41 PMSep 10th, 2017 10:29 AMMay 25th, 2020 5:12 AM (13d) (PST)May 24th, 2020 5:18 PM (13d) (PST)May 24th, 2020 3:45 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
372583140.3030.0980.0501.3690.037307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3433,50318,840186382211,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
970.9h/40.5d 3,269 2,918 7,517 79.8k 2,061 2,953 2,163 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,179
Deaths:730
KDR:1.615
Accuracy:21.569% C++
HSR:23.495% C+
MGR-L1 Promise
C+
Kills:362
Deaths:253
KDR:1.431
Accuracy:24.623% C+
HSR:25.138% C+
EM6
B++
Kills:164
Deaths:87
KDR:1.885
Accuracy:20.755% C-
HSR:30.488% B++
EM1
B
Kills:116
Deaths:57
KDR:2.035
Accuracy:24.206% B
HSR:23.276% C++
Kills:1,821
Deaths (as Heavy Assault):1,127
Deaths (to Heavy Assaults):1,478
KDR:1.61579
Kill Difference:694
Playtime:140.214 hours
Usage:14%
Score:1.524m
Score/min:181
Accuracy (listed only):22.788%
HSR (listed only):25.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C++
Kills:689
Deaths:674
KDR:1.022
Accuracy:23.682% D
HSR:27.286% C++
Razor GD-23
B*
Kills:608
Deaths:477
KDR:1.275
Accuracy:24.479% C+
HSR:25.987% B*
AC-X11
C*
Kills:326
Deaths:283
KDR:1.152
Accuracy:21.723% D-
HSR:23.926% C*
AF-4 Cyclone
D--
Kills:68
Deaths:56
KDR:1.214
Accuracy:20.932% D--
HSR:10.294% D*
AF-19 Mercenary
D
Kills:61
Deaths:76
KDR:0.803
Accuracy:19.609% D
HSR:18.033% D
Kills:1,752
Deaths (as Light Assault):1,566
Deaths (to Light Assaults):923
KDR:1.11877
Kill Difference:186
Playtime:11.621 hours
Usage:1%
Score:0.107m
Score/min:154
Accuracy (listed only):22.085%
HSR (listed only):21.105%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B++
Kills:1,171
Deaths:1,123
KDR:1.043
Accuracy:25.845% C
HSR:29.462% B++
NSX Tanto
C++
Kills:689
Deaths:674
KDR:1.022
Accuracy:23.682% D
HSR:27.286% C++
Razor GD-23
B*
Kills:608
Deaths:477
KDR:1.275
Accuracy:24.479% C+
HSR:25.987% B*
AC-X11
C*
Kills:326
Deaths:283
KDR:1.152
Accuracy:21.723% D-
HSR:23.926% C*
MGR-M1 Bishop
C++
Kills:73
Deaths:45
KDR:1.622
Accuracy:34.380% C++
HSR:30.137% C
AF-19 Mercenary
D
Kills:61
Deaths:76
KDR:0.803
Accuracy:19.609% D
HSR:18.033% D
Kills:2,928
Deaths (as Engineer):2,678
Deaths (to Engineers):770
KDR:1.09335
Kill Difference:250
Playtime:648.536 hours
Usage:67%
Score:8.419m
Score/min:216
Accuracy (listed only):24.953%
HSR (listed only):25.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:1,319
Deaths:272
KDR:4.849
Accuracy:32.180% D
HSR:82.108% B*
EM4 Longshot
C+
Kills:290
Deaths:28
KDR:10.357
Accuracy:34.006% D--
HSR:78.966% C+
NS-44 Commissioner
B*
Kills:70
Deaths:88
KDR:0.795
Accuracy:36.850% C+
HSR:30% B*
AF-4 Cyclone
D--
Kills:68
Deaths:56
KDR:1.214
Accuracy:20.932% D--
HSR:10.294% D*
AF-8 RailJack
D-
Kills:63
Deaths:9
KDR:7
Accuracy:30.658% D--
HSR:66.667% D-
NC08 Mag-Scatter
B+
Kills:60
Deaths:51
KDR:1.176
Accuracy:51.003% C
HSR:18.333% B+
Kills:1,870
Deaths (as Infiltrator):504
Deaths (to Infiltrators):1,064
KDR:3.71032
Kill Difference:1,366
Playtime:113.763 hours
Usage:12%
Score:0.898m
Score/min:132
Accuracy (listed only):34.271%
HSR (listed only):47.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C-
Kills:112
Deaths:129
KDR:0.868
Accuracy:20.786% D
HSR:18.750% C-
AF-4 Cyclone
D--
Kills:68
Deaths:56
KDR:1.214
Accuracy:20.932% D--
HSR:10.294% D*
Reaper DMR
B*
Kills:61
Deaths:59
KDR:1.034
Accuracy:22.222% D-
HSR:32.787% B*
Carnage AR
D
Kills:60
Deaths:58
KDR:1.034
Accuracy:22.337% D
HSR:15% D-
Kills:301
Deaths (as Combat Medic):302
Deaths (to Combat Medics):557
KDR:0.99669
Kill Difference:1
Playtime:43.947 hours
Usage:5%
Score:0.511m
Score/min:194
Accuracy (listed only):21.569%
HSR (listed only):19.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C+
Kills:128
Deaths:83
KDR:1.542
Accuracy:24.250% C+
HSR:20.313% C+
NS-20 Gorgon
A+
Kills:124
Deaths:83
KDR:1.494
Accuracy:24.510% C+
HSR:28.226% A+
Kills:252
Deaths (as MAX Suit):83
Deaths (to MAX Suits):168
KDR:3.03614
Kill Difference:169
Playtime:7.761 hours
Usage:1%
Score:0.123m
Score/min:265
Accuracy (listed only):24.380%
HSR (listed only):24.269%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:7,096
V. Kills:1,270 N/A
Deaths:140
KDR:50.686
Accuracy:51.143% C*
KPH:49.800 C
VKPH:8.900 C++
C75 Viper
C+
Kills:581
V. Kills:140 412%
Deaths:59
KDR:9.847
Accuracy:38.094% C+
KPH:22.400 C--
VKPH:5.400 D
L100 Python AP
B
Kills:531
V. Kills:151 349%
Deaths:
KDR:
Accuracy:52.685% C
KPH:41.800 B
VKPH:11.900 D*
Kills:8,208 (8,208 + 0)
Deaths:199
KDR:41.246
VKDR:7.844
Vehicle Kills:1,561
Kill Difference:8,009
Playtime:181.077 hours
Usage:19%
Score:1.702m
Score/min:157
Driving Accuracy:52.685%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:88
V. Kills:49 176%
Deaths:
KDR:
Accuracy:59.667% A
KPH:41.100 A
VKPH:22.900 A+
Kills:88 (88 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:49
Kill Difference:88
Playtime:2.144 hours
Usage:0%
Score:0.074m
Score/min:578
Driving Accuracy:59.667%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,3667,09614050.686M*47.6151.143%C*N/A49.8C8.9C++164142.4h2.8B+5.5B+
NC14 Bolt Driver 1,3201,3192724.849A1.7732.18%D82.108%B*18C--N/A4573.3h2.1B++6.5C**
NC6 Gauss SAW 1,1941,1797301.615C**1.4621.569%C++23.495%C+16.8DN/A5370.2h9C**41.6B
Warden 1,1801,1711,1231.043C+2.0425.845%C29.462%B++8.6D-N/A21135.9h7.8B+30.3B
NSX Tanto 6956896741.022C2.0623.682%D27.286%C++6.1D*N/A16113.8h11B++46.6C**
Razor GD-23 6156084771.275B1.8024.479%C+25.987%B*11.2DN/A4454.5h9.1B*37.3B+
C75 Viper 721581599.847B**6.7738.094%C+1.549%C*22.4C--5.4D9425.9h12C++31.6C*
L100 Python AP 6825311531U527.9252.685%CN/A41.8B11.9D*20512.7h3.1A5.9B**
MGR-L1 Promise 3653622531.431C+1.6524.623%C+25.138%C+20.9D-N/A7917.3h13.1C**53.1C**
AC-X11 3273262831.152C+1.9321.723%D-23.926%C*6.5D--N/A1850.1h8.8B+40.3C++
MANA Anti-Personnel Turret 3053051332.293N/A0.7913.01%UN/A3050UN/A5253400.1h20.2T*155.5T*
EM4 Longshot 2902902810.357A*7.2834.006%D--78.966%C+17.9D-N/A5816.2h1.9B+5.5C++
Bouncing Betty 269269644.833U41.7533.487%D*N/A168.1B++N/A4181.6h1.9C+5.7D-
EM6 165164871.885C++1.1920.755%C-30.488%B++15.3D--N/A6710.7h9B++43.2C**
Shrike 228136721.889A*1.1950.877%DN/A30.2B20.4B**3564.5h6.6C+13C
NS-20 Gorgon 134128831.542B+1.5424.25%C+20.313%C+19.1CN/A716.7h14.5B**59.6B**
NS-20 Gorgon 129124831.494B1.5824.51%C+28.226%A+18.5CN/A596.7h14.9A60.9B**
NC15 Phoenix 221122781.564C*1.5159.087%B*N/A12.1C9.8C11410.1h12.1D20.5C+
EM1 120116572.035B++1.0424.206%B23.276%C++14.3D--N/A608.1h11.6B+47.8B+
NC1 Gauss Rifle 1121121290.868C+2.2120.786%D18.75%C-10.1D-N/A5011.1h11B+52.9C*
Tank Mine 151109129.083M+6.0052.262%AN/A181.7A70C++15150.6h2.1C4.1B**
Spear Anti-Vehicle Phalanx Turret 139103812.875B*9.8036.174%D2.913%C--35.5C12.4D--1952.9h5.6B+15.4B+
C-4 11894811.75S8.6759.174%SN/A188A++48A16770.5h1.4C++2.3A
Titan-150 AP 13788188S84.9259.667%AN/A41.9A23.3A+5782.1h3.3B*5.5B**
Sticky Grenade 9188188N/A84.9232.749%F--N/A220F7.5D7970.4h4.7F*14.3T*
Frag Grenade 8987187N/A83.9230.774%F--N/A217.5D**5D8380.4h5.3F17.2F--
MGR-M1 Bishop 7373451.622C+1.4634.38%C++30.137%C8.4D*N/A358.7h5.7B+16.6B+
NS-44 Commissioner 7070880.795C+2.2836.85%C+30%B*8.1D--N/A328.6h3.5C**9.6C**
AF-4 Cyclone 7168561.214C+1.8620.932%D--10.294%D*9.4D--N/A387.2h10B48C+
Hawk GD-68 10365331.97M++1.1170.827%B**N/A13C7.6C1535h7B+9.9B*
AF-8 RailJack 636397A++3.9230.658%D--66.667%D-12.4D--N/A495.1h2.4C+7.7C
AF-19 Mercenary 6261760.803C+2.2819.609%D18.033%D6.5D-N/A599.4h11.7B59.5C++
Reaper DMR 6261591.034C2.0422.222%D-32.787%B*7.5D*N/A368.1h8.1B++36.3C++
NC08 Mag-Scatter 6060511.176C+1.9051.003%C18.333%B+54.5B+N/A2621.1h3B**5.8B++
Carnage AR 6060581.034C2.0422.337%D15%D-13D--N/A524.6h12B+53.5C++

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H02250h
Nano-Armor Kit218526,76331.2h
Aux Spitfire02870.3h
Spawn Beacon61760.3h
Nanite Revive Grenade05820.2h
Medical Kit821,4581.7h
Medical Applicator5043,9003.6h
Motion Spotter04530.2h
Deconstruction Tool01520h
Spitfire Auto-Turret242,7082.5h
G40-F Ranger01100h
Shield Recharging Field01120h
Ammunition Package3615,7844.4h
Anti-Infantry MANA Turret99151.2h
Hardlight Barrier32770.4h
M20 Drake1900.1h
Recon Detection Device123,5865.8h
A30 Walker0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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