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Brigadier Serviceman Xeivros[RE4] Xeivros
NC BR 81

KDR: 2.85

Score: 7.7m

Last Seen: Jun 14th, 2019 5:54 PM
- OFFLINE - 115.5 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 252
Level Progress (to 82): 47%
Level 100 Progress: 41% 790h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH NC14 Bolt Driver NC6 Gauss SAW Warden C75 Viper NSX Tanto AC-X11 MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.228%25.84%600712033,3631.583331.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.817%0.409B0.768B++-0.686DHEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.498B+8.70.392B28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.626%0.504%4712212085,15917092930.1696555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.852%0.358C**-1.334D**0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.77B++40.683B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.18%82.108%0112091,31939813.31407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.424C--0.977B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.338C**2.10.337C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 252
7.7m369.7%235 (14.1k)182 (10.9k)2.8546511,6274,0733.4262281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12107529.566%18.448%17610:254

68% Engineer14% Heavy Assault13% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2014 10:41 PMSep 10th, 2017 10:29 AMJun 17th, 2019 6:08 AM (2d) (PST)Jun 14th, 2019 1:55 PM (5d) (PST)Jun 14th, 2019 1:54 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
338522860.2730.0960.0501.1270.031265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,2543,09717,157166368210,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
709.1h/29.5d 2,328 2,145 5,256 47.9k 1,392 2,216 1,340 14.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,179
Deaths:730
KDR:1.615
Accuracy:21.569% C**
HSR:23.495% C+
Kills:1,179
Deaths (as Heavy Assault):730
Deaths (to Heavy Assaults):1,007
KDR:1.61507
Kill Difference:449
Playtime:99.558 hours
Usage:14%
Score:1.024m
Score/min:171
Accuracy (listed only):21.569%
HSR (listed only):23.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B++
Kills:1,171
Deaths:1,123
KDR:1.043
Accuracy:25.845% C+
HSR:29.462% B++
NSX Tanto
C+
Kills:461
Deaths:414
KDR:1.114
Accuracy:23.954% C-
HSR:24.295% C+
AC-X11
B
Kills:326
Deaths:283
KDR:1.152
Accuracy:21.723% D
HSR:23.926% B
Kills:1,958
Deaths (as Engineer):1,820
Deaths (to Engineers):589
KDR:1.07582
Kill Difference:138
Playtime:480.710 hours
Usage:68%
Score:5.615m
Score/min:195
Accuracy (listed only):23.841%
HSR (listed only):25.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:1,319
Deaths:272
KDR:4.849
Accuracy:32.180% C--
HSR:82.108% B*
NS-44 Commissioner
B**
Kills:70
Deaths:88
KDR:0.795
Accuracy:36.811% C++
HSR:30% B**
Kills:1,389
Deaths (as Infiltrator):360
Deaths (to Infiltrators):849
KDR:3.85833
Kill Difference:1,029
Playtime:93.919 hours
Usage:13%
Score:0.736m
Score/min:131
Accuracy (listed only):34.495%
HSR (listed only):56.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:101
Deaths:120
KDR:0.842
Accuracy:20.661% C-
HSR:18.812% C
Reaper DMR
B*
Kills:55
Deaths:53
KDR:1.038
Accuracy:22.064% D
HSR:30.909% B*
Kills:156
Deaths (as Combat Medic):173
Deaths (to Combat Medics):377
KDR:0.90173
Kill Difference:17
Playtime:28.346 hours
Usage:4%
Score:0.329m
Score/min:193
Accuracy (listed only):21.362%
HSR (listed only):24.861%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,578
V. Kills:750 N/A
Deaths:137
KDR:33.416
Accuracy:48.990% C++
KPH:47.500 C
VKPH:7.800 C+
C75 Viper
C+
Kills:581
V. Kills:140 412%
Deaths:59
KDR:9.847
Accuracy:38.094% C+
KPH:22.400 C
VKPH:5.400 D
Kills:5,159 (5,159 + 0)
Deaths:196
KDR:26.321
VKDR:4.541
Vehicle Kills:890
Kill Difference:4,963
Playtime:122.323 hours
Usage:17%
Score:0.969m
Score/min:132
Driving Accuracy:38.094%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,3284,57813733.416A*30.5648.99%C++N/A47.5C7.8C+14396.4h2.9B+6B+
NC14 Bolt Driver 1,3201,3192724.849A++1.9932.18%C--82.108%B*18CN/A4473.3h2.1B*6.5B+
NC6 Gauss SAW 1,1941,1797301.615B+1.2421.569%C**23.495%C+16.8DN/A5170.2h9B+41.6B+
Warden 1,1801,1711,1231.043C++1.8125.845%C+29.462%B++8.6DN/A21135.9h7.8B++30.3B+
C75 Viper 721581599.847A6.9938.094%C+1.549%C++22.4C5.4D8925.9h12C**31.6B
NSX Tanto 4644614141.114C+1.7423.954%C-24.295%C+5.7D--N/A1580.4h10.5B++44C**
AC-X11 3273262831.152C++1.7021.723%D23.926%B6.5D--N/A1850.1h8.8B+40.3C*
MANA Anti-Personnel Turret 3023021322.288N/A0.5712.999%UN/A3020UN/A5041100.1h20.3T*156.4T*
Bouncing Betty 257257551.4U48.5533.356%D*N/A171.3B**N/A4191.5h1.9C++5.7D
Shrike 197118661.788A++1.0749.804%DN/A29.5B+19.8B**3384h6.5C++13C+
NC1 Gauss Rifle 1011011200.842C+2.0120.661%C-18.812%C10.2D-N/A419.9h10.7B*51.6B+
NC15 Phoenix 19199751.32C*1.5360.027%B**N/A10.6C-9.9C1029.3h13.6D-22.7C
Spear Anti-Vehicle Phalanx Turret 12894811.75B++8.9035.827%D3.191%C-33.6C12.1D-1802.8h5.8B*16.2B+
Tank Mine 12384127A*4.1539.908%B+N/A140B++65C++12480.6h2.1C5.2B++
Frag Grenade 8280180N/A77.1530.818%F-N/A200D*5C--7080.4h5.5D*17.7F-
NS-44 Commissioner 7070880.795C+2.0636.811%C++30%B**8.6D--N/A308.1h3.5B+9.6B+
C-4 7862415.5S12.6552.83%SN/A155A++40B++14800.4h1.4C*2.6A
Reaper DMR 5655531.038C+1.8222.064%D30.909%B*7.2D*N/A327.6h7.6B**34.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520h
Nano-Armor Kit178446,39026.9h
M20 Basilisk-H02250h
Nanite Revive Grenade03600.1h
Medical Kit509591.1h
Medical Applicator3733,9152.8h
Spitfire Auto-Turret168910.9h
Motion Spotter04530.2h
Deconstruction Tool01520h
G40-F Ranger01100h
Ammunition Package2111,1863.1h
Anti-Infantry MANA Turret99051.2h
Hardlight Barrier32260.3h
Shield Recharging Field01020h
Recon Detection Device92,4524.1h
M20 Drake1900.1h
A30 Walker0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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