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Maj. General Maj. General Xeivros[RE4] Xeivros
NC BR 83

KDR: 2.96

Score: 8.3m

Last Seen: Oct 2nd, 2019 9:24 PM
- OFFLINE - 332.4 hour(s)

Battle Rank 83 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 206
Level Progress (to 84): 51%
Level 100 Progress: 44% 746h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH NC14 Bolt Driver NC6 Gauss SAW Warden C75 Viper NSX Tanto AC-X11 MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.296%25.804%601812083,5771.588371.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.609%0.404B0.759B++-0.683DHEAD ++ (~14.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.498B+8.90.391B29.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.453%0.503%5268212145,961179109133.1167546%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.119%0.354C**-1.325D**0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.77B++3.80.683B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.125%82.074%0212141,45640913.5599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.257%-0.423C--0.976B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.338C**2.10.338C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 206
8.3m365.9%236 (14.2k)183 (11k)2.958312,8424,3413.5362883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12168399.732%17.747%17310:254

68% Engineer14% Heavy Assault13% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2014 10:41 PMSep 10th, 2017 10:29 AMOct 14th, 2019 4:29 AM (2d) (PST)Oct 2nd, 2019 6:18 PM (14d) (PST)Oct 2nd, 2019 5:24 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
350522980.2830.0960.0501.1590.033272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,9773,09617,881176370210,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
755.5h/31.5d 2,509 2,279 5,689 52.5k 1,494 2,347 1,513 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C*
Kills:1,179
Deaths:730
KDR:1.615
Accuracy:21.569% C*
HSR:23.495% C+
MGR-L1 Promise
C++
Kills:120
Deaths:90
KDR:1.333
Accuracy:24.256% C++
HSR:17.500% D--
Kills:1,299
Deaths (as Heavy Assault):820
Deaths (to Heavy Assaults):1,072
KDR:1.58415
Kill Difference:479
Playtime:105.234 hours
Usage:14%
Score:1.078m
Score/min:171
Accuracy (listed only):22.913%
HSR (listed only):20.497%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
B++
Kills:1,171
Deaths:1,123
KDR:1.043
Accuracy:25.845% C+
HSR:29.462% B++
NSX Tanto
C++
Kills:555
Deaths:537
KDR:1.034
Accuracy:23.923% C-
HSR:26.126% C++
AC-X11
B
Kills:326
Deaths:283
KDR:1.152
Accuracy:21.723% D
HSR:23.926% B
Kills:2,052
Deaths (as Engineer):1,943
Deaths (to Engineers):622
KDR:1.0561
Kill Difference:109
Playtime:514.423 hours
Usage:68%
Score:6.070m
Score/min:197
Accuracy (listed only):23.830%
HSR (listed only):26.505%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:1,319
Deaths:272
KDR:4.849
Accuracy:32.180% C--
HSR:82.108% B*
EM4 Longshot
B+
Kills:137
Deaths:12
KDR:11.417
Accuracy:31.453% D*
HSR:81.752% B+
NS-44 Commissioner
B**
Kills:70
Deaths:88
KDR:0.795
Accuracy:36.811% C++
HSR:30% B**
Kills:1,526
Deaths (as Infiltrator):372
Deaths (to Infiltrators):892
KDR:4.10215
Kill Difference:1,154
Playtime:98.891 hours
Usage:13%
Score:0.776m
Score/min:131
Accuracy (listed only):33.481%
HSR (listed only):64.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:101
Deaths:120
KDR:0.842
Accuracy:20.661% C--
HSR:18.812% C
Reaper DMR
B*
Kills:55
Deaths:53
KDR:1.038
Accuracy:22.064% D-
HSR:30.909% B*
Kills:156
Deaths (as Combat Medic):173
Deaths (to Combat Medics):396
KDR:0.90173
Kill Difference:17
Playtime:30.179 hours
Usage:4%
Score:0.345m
Score/min:190
Accuracy (listed only):21.362%
HSR (listed only):24.861%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:5,380
V. Kills:899 N/A
Deaths:140
KDR:38.429
Accuracy:49.744% C++
KPH:48.100 C+
VKPH:8 C+
C75 Viper
C+
Kills:581
V. Kills:140 412%
Deaths:59
KDR:9.847
Accuracy:38.094% C+
KPH:22.400 C
VKPH:5.400 D
Kills:5,961 (5,961 + 0)
Deaths:199
KDR:29.955
VKDR:5.221
Vehicle Kills:1,039
Kill Difference:5,762
Playtime:137.879 hours
Usage:18%
Score:1.116m
Score/min:135
Driving Accuracy:38.094%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:51
V. Kills:33 150%
Deaths:
KDR:
Accuracy:59.420% B**
KPH:32 B++
VKPH:20.700 A
Kills:51 (51 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:33
Kill Difference:51
Playtime:1.593 hours
Usage:0%
Score:0.053m
Score/min:552
Driving Accuracy:59.420%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,2795,38014038.429M+35.4749.744%C++N/A48C+8C+145112h2.9B+5.9B+
NC14 Bolt Driver 1,3201,3192724.849A++1.8932.18%C--82.108%B*18CN/A4473.3h2.1B*6.5B+
NC6 Gauss SAW 1,1941,1797301.615B+1.3421.569%C*23.495%C+16.8DN/A5170.2h9B+41.6B+
Warden 1,1801,1711,1231.043C++1.9225.845%C+29.462%B++8.6DN/A21135.9h7.8B++30.3B+
C75 Viper 721581599.847A6.8938.094%C+1.549%C++22.4C5.4D9125.9h12C**31.6B
NSX Tanto 5595555371.034C+1.9223.923%C-26.126%C++5.8D--N/A1595.7h10.7B+44.9C**
AC-X11 3273262831.152C++1.8121.723%D23.926%B6.5D--N/A1850.1h8.8B+40.3C*
MANA Anti-Personnel Turret 3023021332.271N/A0.6913.012%UN/A3020UN/A5056900.1h20.4T*156.7T*
Bouncing Betty 261261643.5U40.5433.244%D*N/A174B**N/A4161.5h1.9C++5.7D
EM4 Longshot 1371371211.417M8.4631.453%D*81.752%B+16.1D-N/A538.5h1.6B**5.2C**
Shrike 201120661.818A*1.1449.904%DN/A30B+20.3B**3354h6.5C++13C+
MGR-L1 Promise 121120901.333C+1.6324.256%C++17.5%D--18.8D-N/A826.4h13.1B+54B+
NC1 Gauss Rifle 1011011200.842C+2.1220.661%C--18.812%C10.2D-N/A429.9h10.7B*51.6B
NC15 Phoenix 193100761.316C*1.6459.912%B*N/A10.8C10C1039.3h13.5D-22.6C
Spear Anti-Vehicle Phalanx Turret 12894811.75B++8.7935.807%D3.191%C-33.6C12.1D-1782.8h5.9B++16.3B+
Tank Mine 13292127.667M4.7143.736%B++N/A153.3B*66.7C*13190.6h2.1C4.8B*
Frag Grenade 8280180N/A77.0430.731%F-N/A200D*5D7250.4h5.5D*17.8F-
C-4 8871417.75U14.7957.927%SN/A177.5A*42.5B**15740.4h1.3B+2.3A
NS-44 Commissioner 7070880.795C+2.1636.811%C++30%B**8.6D--N/A318.1h3.5B+9.6B
Reaper DMR 5655531.038C+1.9222.064%D-30.909%B*7.2D*N/A337.6h7.6B**34.4B+
Titan-150 AP 8451151S48.0459.42%B**N/A31.9B++20.6A5521.6h4B+6.8B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3935,1272.9h
Spawn Beacon1640.1h
M20 Basilisk-H02250h
Nano-Armor Kit189470,26728.1h
Medical Kit551,0581.2h
Nanite Revive Grenade03740.1h
Motion Spotter04530.2h
Deconstruction Tool01520h
Spitfire Auto-Turret181,2751.2h
G40-F Ranger01100h
Ammunition Package2211,9283.3h
Anti-Infantry MANA Turret99061.2h
Hardlight Barrier32510.3h
Shield Recharging Field01020h
Recon Detection Device102,8454.8h
M20 Drake1900.1h
A30 Walker0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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