Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,957)players online:
Ahorn (20)  xSwIcy (9)  KaiserWodka (9)  nipsgaming1 (6)  SaitisGames (5)  haiyangxu (5) 54
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (239 days). The data shown below may not be accurate.

Opportunist Xelsia[GAB] Xelsia
VS BR 120

KDR: 1.45

Score: 29.8m

Last Seen: Nov 24th, 2018 1:36 AM
- OFFLINE - 5750.3 hour(s)

Battle Rank 101 (120 total) - Vanu Sovereignty on Briggs
Level Progress (to 102): 74%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C C-4 Solstice SF NS-11C Solstice VE3 Lasher X2 Zenith VX-5 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Xelsia



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $320,256 MLG Score: 256
Fun Score: N/A
Cheeseburgers Flipped: 593TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.333%17.612%42932118212,9631.0980.347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.601%0.619B+-0.495D-0.527DHEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.364C**11.50.193C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.595%1.911%201412101,4656774882.16077300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.145%-1.135D*0.298C*-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.036C+44.50.161C++122.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.437%3.662%234712072,56711299972.27369257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.021%-1.122D*0.709B++0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.2-0.249C14.2-0.133C34

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.668%3.824%2551112031,5957585192.10145307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.587%-0.141C-0.154C-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.519B+19.90.5B+37.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.064%78.473%255512091,37597021.41607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.895%0.463B+0.74B++0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.40.258C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.708%15.432%25531211985101830.967583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.223%0.097C+0.157C++0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.50.283C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m373.1%347 (20.8k)288 (17.3k)1.445233,53323,2031.66319120 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS121432319.535%13.324%26004:288

44% Engineer14% Heavy Assault12% Infiltrator21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 12:28 PMJul 4th, 2013 12:19 PMDec 23rd, 2018 12:16 PM (210d) (PST)Nov 23rd, 2018 9:46 PM (240d) (PST)Nov 23rd, 2018 9:36 PM (240d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271472800.3240.2240.0431.3680.043256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6318,81116,8201913382317,276

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1726.4h/71.9d 5,058 4,468 7,556 141.7k 1,900 4,998 4,437 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,157
Deaths:900
KDR:1.286
Accuracy:21.359% C++
HSR:21.003% D
NS-15M1
C*
Kills:676
Deaths:476
KDR:1.420
Accuracy:23.851% C*
HSR:17.604% D
Flare VE6
C+
Kills:394
Deaths:311
KDR:1.267
Accuracy:22.216% C+
HSR:23.096% C+
VX29 Polaris
C++
Kills:366
Deaths:270
KDR:1.356
Accuracy:24.491% C++
HSR:15.027% D*
Ursa
C++
Kills:275
Deaths:188
KDR:1.463
Accuracy:23.107% C++
HSR:18.909% D
SVA-88
C++
Kills:183
Deaths:135
KDR:1.356
Accuracy:23.918% C++
HSR:23.497% C
Pulsar LSW
B++
Kills:94
Deaths:56
KDR:1.679
Accuracy:23.835% C++
HSR:29.787% B++
Kills:3,145
Deaths (as Heavy Assault):2,336
Deaths (to Heavy Assaults):6,269
KDR:1.34632
Kill Difference:809
Playtime:249.943 hours
Usage:14%
Score:4.251m
Score/min:283
Accuracy (listed only):23.254%
HSR (listed only):21.275%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,342
Deaths:1,156
KDR:1.161
Accuracy:26.258% B
HSR:20.045% D
Solstice SF
C+
Kills:1,198
Deaths:1,291
KDR:0.928
Accuracy:23.886% C+
HSR:9.850% D*
NS-11C
C+
Kills:1,165
Deaths:1,029
KDR:1.132
Accuracy:24.213% C+
HSR:15.622% D
Solstice VE3
C++
Kills:1,164
Deaths:1,087
KDR:1.071
Accuracy:23.813% C++
HSR:17.354% C-
Zenith VX-5
C+
Kills:1,160
Deaths:999
KDR:1.161
Accuracy:25.298% C+
HSR:14.655% D*
NS Baron G5
B++
Kills:715
Deaths:641
KDR:1.115
Accuracy:47.296% B
HSR:18.042% B++
Thanatos VE70
C+
Kills:568
Deaths:487
KDR:1.166
Accuracy:39.810% C+
HSR:15.493% C+
NS-11CB
C*
Kills:513
Deaths:696
KDR:0.737
Accuracy:25.911% C*
HSR:19.883% C
Eclipse VE3A
D
Kills:467
Deaths:655
KDR:0.713
Accuracy:24.166% D
HSR:12.848% D**
Phobos VX86
C+
Kills:330
Deaths:313
KDR:1.054
Accuracy:57.623% C+
HSR:13.333% C--
VX6-7
C++
Kills:329
Deaths:313
KDR:1.051
Accuracy:25.119% C++
HSR:15.502% D--
Solstice Burst
C+
Kills:260
Deaths:261
KDR:0.996
Accuracy:25.606% C+
HSR:19.231% D
Serpent VE92
C
Kills:226
Deaths:218
KDR:1.037
Accuracy:22.350% C
HSR:11.062% F
Pandora VX25
A++
Kills:87
Deaths:75
KDR:1.160
Accuracy:39.264% C+
HSR:22.989% A++
Kills:9,524
Deaths (as Engineer):9,221
Deaths (to Engineers):5,362
KDR:1.03286
Kill Difference:303
Playtime:759.540 hours
Usage:44%
Score:13.223m
Score/min:290
Accuracy (listed only):30.758%
HSR (listed only):16.136%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:1,342
Deaths:1,156
KDR:1.161
Accuracy:26.258% B
HSR:20.045% D
Solstice SF
C+
Kills:1,198
Deaths:1,291
KDR:0.928
Accuracy:23.886% C+
HSR:9.850% D*
NS-11C
C+
Kills:1,165
Deaths:1,029
KDR:1.132
Accuracy:24.213% C+
HSR:15.622% D
Solstice VE3
C++
Kills:1,164
Deaths:1,087
KDR:1.071
Accuracy:23.813% C++
HSR:17.354% C-
Zenith VX-5
C+
Kills:1,160
Deaths:999
KDR:1.161
Accuracy:25.298% C+
HSR:14.655% D*
Sirius SX12
C+
Kills:902
Deaths:943
KDR:0.957
Accuracy:23.431% C+
HSR:11.419% D--
NS Baron G5
B++
Kills:715
Deaths:641
KDR:1.115
Accuracy:47.296% B
HSR:18.042% B++
Thanatos VE70
C+
Kills:568
Deaths:487
KDR:1.166
Accuracy:39.810% C+
HSR:15.493% C+
NS-11CB
C*
Kills:513
Deaths:696
KDR:0.737
Accuracy:25.911% C*
HSR:19.883% C
Eclipse VE3A
D
Kills:467
Deaths:655
KDR:0.713
Accuracy:24.166% D
HSR:12.848% D**
Phobos VX86
C+
Kills:330
Deaths:313
KDR:1.054
Accuracy:57.623% C+
HSR:13.333% C--
VX6-7
C++
Kills:329
Deaths:313
KDR:1.051
Accuracy:25.119% C++
HSR:15.502% D--
NS-7 PDW
B+
Kills:267
Deaths:264
KDR:1.011
Accuracy:27.406% B+
HSR:13.483% D
Solstice Burst
C+
Kills:260
Deaths:261
KDR:0.996
Accuracy:25.606% C+
HSR:19.231% D
Serpent VE92
C
Kills:226
Deaths:218
KDR:1.037
Accuracy:22.350% C
HSR:11.062% F
Pandora VX25
A++
Kills:87
Deaths:75
KDR:1.160
Accuracy:39.264% C+
HSR:22.989% A++
Eridani SX5
C
Kills:61
Deaths:75
KDR:0.813
Accuracy:23.984% C-
HSR:18.033% C
Kills:10,754
Deaths (as Light Assault):10,503
Deaths (to Light Assaults):4,018
KDR:1.0239
Kill Difference:251
Playtime:360.452 hours
Usage:21%
Score:6.768m
Score/min:313
Accuracy (listed only):29.731%
HSR (listed only):15.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:902
Deaths:943
KDR:0.957
Accuracy:23.431% C+
HSR:11.419% D--
NS Baron G5
B++
Kills:715
Deaths:641
KDR:1.115
Accuracy:47.296% B
HSR:18.042% B++
Thanatos VE70
C+
Kills:568
Deaths:487
KDR:1.166
Accuracy:39.810% C+
HSR:15.493% C+
Phobos VX86
C+
Kills:330
Deaths:313
KDR:1.054
Accuracy:57.623% C+
HSR:13.333% C--
NS-7 PDW
B+
Kills:267
Deaths:264
KDR:1.011
Accuracy:27.406% B+
HSR:13.483% D
Pulsar VS1
C
Kills:193
Deaths:203
KDR:0.951
Accuracy:21.804% C
HSR:12.435% D*
Terminus VX-9
D
Kills:112
Deaths:136
KDR:0.824
Accuracy:23.114% D
HSR:10.714% F-
Corvus VA55
C+
Kills:107
Deaths:123
KDR:0.870
Accuracy:21.711% C--
HSR:22.430% C+
Pandora VX25
A++
Kills:87
Deaths:75
KDR:1.160
Accuracy:39.264% C+
HSR:22.989% A++
H-V45
C+
Kills:84
Deaths:123
KDR:0.683
Accuracy:23.160% C+
HSR:9.524% F
CME
B+
Kills:68
Deaths:46
KDR:1.478
Accuracy:24.235% C-
HSR:26.471% B+
Eridani SX5
C
Kills:61
Deaths:75
KDR:0.813
Accuracy:23.984% C-
HSR:18.033% C
Equinox VE2
C-
Kills:60
Deaths:65
KDR:0.923
Accuracy:23.603% C-
HSR:15% D-
Kills:3,554
Deaths (as Combat Medic):3,494
Deaths (to Combat Medics):2,915
KDR:1.01717
Kill Difference:60
Playtime:77.090 hours
Usage:4%
Score:1.370m
Score/min:296
Accuracy (listed only):30.495%
HSR (listed only):16.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:902
Deaths:943
KDR:0.957
Accuracy:23.431% C+
HSR:11.419% D--
Parallax VX3
B*
Kills:707
Deaths:169
KDR:4.183
Accuracy:44.437% B*
HSR:85.007% B*
XM98
B**
Kills:371
Deaths:163
KDR:2.276
Accuracy:38.692% C*
HSR:83.019% B**
NS-357P Underboss
C
Kills:356
Deaths:444
KDR:0.802
Accuracy:36.675% D
HSR:21.629% C
NS-7 PDW
B+
Kills:267
Deaths:264
KDR:1.011
Accuracy:27.406% B+
HSR:13.483% D
NS-44 Commissioner
B+
Kills:220
Deaths:292
KDR:0.753
Accuracy:40% B+
HSR:26.364% B+
Beamer VS3
C+
Kills:218
Deaths:428
KDR:0.509
Accuracy:26.276% C+
HSR:15.596% D-
Manticore SX40
B*
Kills:188
Deaths:199
KDR:0.945
Accuracy:34.723% B*
HSR:23.404% C*
Artemis VX26
C+
Kills:164
Deaths:186
KDR:0.882
Accuracy:26.574% C+
HSR:15.854% D--
Phaseshift VX-S
C+
Kills:129
Deaths:73
KDR:1.767
Accuracy:30.199% D-
HSR:72.868% C+
NS-30 Vandal
C--
Kills:127
Deaths:106
KDR:1.198
Accuracy:30.025% C--
HSR:13.386% F
Ghost
C+
Kills:104
Deaths:83
KDR:1.253
Accuracy:38.408% C+
HSR:48.077% F-
Phantom VA23
D
Kills:64
Deaths:79
KDR:0.810
Accuracy:30.352% D
HSR:21.875% D-
VA39 Spectre
C*
Kills:64
Deaths:60
KDR:1.067
Accuracy:31.691% C+
HSR:40.625% C*
Eridani SX5
C
Kills:61
Deaths:75
KDR:0.813
Accuracy:23.984% C-
HSR:18.033% C
NS-44L Blackhand
B**
Kills:61
Deaths:46
KDR:1.326
Accuracy:42.302% C++
HSR:57.377% B**
Kills:4,003
Deaths (as Infiltrator):3,610
Deaths (to Infiltrators):2,878
KDR:1.10886
Kill Difference:393
Playtime:203.124 hours
Usage:12%
Score:2.575m
Score/min:211
Accuracy (listed only):32.823%
HSR (listed only):35.501%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:608
Deaths:300
KDR:2.027
Accuracy:19.967% C++
HSR:18.586% C--
Blueshift VM5
C*
Kills:433
Deaths:195
KDR:2.221
Accuracy:20.732% C*
HSR:21.478% C+
Quasar VM1
C**
Kills:289
Deaths:193
KDR:1.497
Accuracy:16.985% C**
HSR:17.647% C
NS-10 Burster
B*
Kills:122
Deaths:136
KDR:0.897
Accuracy:34.846% B*
HSR:11.475% B*
Comet VM2
C+
Kills:97
Deaths:121
KDR:0.802
Accuracy:41.280% C+
HSR:3.093% D
NS-10 Burster
A
Kills:87
Deaths:106
KDR:0.821
Accuracy:36.988% B**
HSR:10.345% A
Comet VM2
C+
Kills:58
Deaths:74
KDR:0.784
Accuracy:43.970% C+
HSR:1.724% D*
Vortex VM21
A++
Kills:51
Deaths:60
KDR:0.850
Accuracy:30.975% D*
HSR:7.843% A++
Kills:1,745
Deaths (as MAX Suit):592.500
Deaths (to MAX Suits):1,518
KDR:2.94515
Kill Difference:1,152.500
Playtime:74.228 hours
Usage:4%
Score:1.640m
Score/min:368
Accuracy (listed only):30.718%
HSR (listed only):11.524%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:552
V. Kills:29 N/A
Deaths:154
KDR:3.584
Accuracy:35.950% D
KPH:38.800 C
VKPH:2 D
Dual Photon Pods
C
Kills:523
V. Kills:128 405%
Deaths:101
KDR:5.178
Accuracy:45.082% D-
KPH:52.600 C-
VKPH:12.900 C
Maelstrom Turbo Laser
D
Kills:274
V. Kills:214 127%
Deaths:429
KDR:0.639
Accuracy:22.182% D**
KPH:6.200 D
VKPH:4.900 D
Saron Laser Cannon
D
Kills:116
V. Kills:88 130%
Deaths:197
KDR:0.589
Accuracy:26.084% D--
KPH:5.200 D
VKPH:3.900 D-
Kills:1,465 (942 + 0)
Deaths:881
KDR:1.663
VKDR:0.521
Vehicle Kills:459
Kill Difference:584
Playtime:90.627 hours
Usage:5%
Score:0.840m
Score/min:154
Piloting Accuracy:26.084%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:89
V. Kills:53 165%
Deaths:15
KDR:5.933
Accuracy:46.096% B*
KPH:320,400 U
VKPH:190,800 U
L105 Zephyr
U
Kills:78
V. Kills:10 N/A
Deaths:11
KDR:7.091
Accuracy:40.143% C
KPH:280,800 U
VKPH:36,000 U
AP30 Shredder
U
Kills:51
V. Kills:12 392%
Deaths:11
KDR:4.636
Accuracy:18.202% F--
KPH:183,600 U
VKPH:43,200 U
Kills:218 (0 + 218)
Deaths:37
KDR:5.892
VKDR:2.027
Vehicle Kills:75
Kill Difference:181
Playtime:0.001 hours
Usage:0%
Score:0.220m
Score/min:3,305,550
Piloting Accuracy:N/A%
Gunner Accuracy:18.202%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:488
V. Kills:230 211%
Deaths:80
KDR:6.100
Accuracy:42.183% F
KPH:23 D
VKPH:10.800 D*
C75 Viper
C+
Kills:350
V. Kills:58 N/A
Deaths:61
KDR:5.738
Accuracy:30.116% D--
KPH:26.600 C+
VKPH:4.400 D-
L100 Python HESH
C**
Kills:210
V. Kills:14 N/A
Deaths:12
KDR:17.500
Accuracy:42.582% D
KPH:56.300 C**
VKPH:3.800 D*
Skyguard
C-
Kills:185
V. Kills:124 148%
Deaths:67
KDR:2.761
Accuracy:26.543% C-
KPH:9.600 D
VKPH:6.400 D-
L100 Python HEAT
B*
Kills:82
V. Kills:17 456%
Deaths:10
KDR:8.200
Accuracy:45.751% D
KPH:41.800 B*
VKPH:8.700 D
Kills:1,315 (1,315 + 0)
Deaths:230
KDR:5.717
VKDR:1.926
Vehicle Kills:443
Kill Difference:1,085
Playtime:59.359 hours
Usage:3%
Score:0.843m
Score/min:237
Driving Accuracy:45.751%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:631
V. Kills:179 351%
Deaths:119
KDR:5.303
Accuracy:43.888% D
KPH:25.300 C**
VKPH:7.200 C
Supernova FPC
D
Kills:621
V. Kills:375 165%
Deaths:140
KDR:4.436
Accuracy:47.080% D-
KPH:19.300 D
VKPH:11.700 D
Proton II PPA
B**
Kills:385
V. Kills:18 N/A
Deaths:21
KDR:18.333
Accuracy:23.894% C+
KPH:86.700 B**
VKPH:4.100 C*
E540 Halberd
C++
Kills:145
V. Kills:110 131%
Deaths:26
KDR:5.577
Accuracy:48.306% C++
KPH:22.900 D
VKPH:17.400 C++
Saron HRB
C
Kills:143
V. Kills:78 181%
Deaths:33
KDR:4.333
Accuracy:41.623% C
KPH:17.900 D
VKPH:9.800 D
M20 Basilisk
C++
Kills:53
V. Kills:17 294%
Deaths:14
KDR:3.786
Accuracy:30.445% C+
KPH:18.800 C++
VKPH:6 C
Kills:1,978 (1,252 + 726)
Deaths:353
KDR:5.603
VKDR:2.201
Vehicle Kills:777
Kill Difference:1,625
Playtime:78.676 hours
Usage:5%
Score:1.537m
Score/min:326
Driving Accuracy:47.080%
Gunner Accuracy:30.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:231
V. Kills:4 N/A
Deaths:16
KDR:14.438
Accuracy:31.010% D
KPH:124 B*
VKPH:2.100 D*
Kills:231 (0 + 231)
Deaths:16
KDR:14.438
VKDR:0.250
Vehicle Kills:4
Kill Difference:215
Playtime:1.863 hours
Usage:0%
Score:0.069m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:31.010%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:168
V. Kills:52 317%
Deaths:40
KDR:4.200
Accuracy:36.346% C
KPH:26.500 B+
VKPH:8.200 C++
M40 Fury
C++
Kills:135
V. Kills:22 N/A
Deaths:15
KDR:9
Accuracy:34.543% C+
KPH:46.700 C++
VKPH:7.600 C
M20 Basilisk
B+
Kills:115
V. Kills:42 267%
Deaths:29
KDR:3.966
Accuracy:39.927% C++
KPH:28.300 B+
VKPH:10.400 C++
M12 Kobalt
C+
Kills:53
V. Kills:2 N/A
Deaths:8
KDR:6.625
Accuracy:18.042% C+
KPH:59.900 C+
VKPH:2.300 C-
Kills:471 (0 + 471)
Deaths:92
KDR:5.120
VKDR:1.283
Vehicle Kills:118
Kill Difference:379
Playtime:14.181 hours
Usage:1%
Score:0.264m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:18.042%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:242
V. Kills:4 N/A
Deaths:166
KDR:1.458
Accuracy:35.075% D-
KPH:25.300 D-
VKPH:0.400 D*
M40 Fury-F
D--
Kills:102
V. Kills:7 N/A
Deaths:151
KDR:0.675
Accuracy:32.679% F
KPH:7.500 D--
VKPH:0.500 D*
Kills:344 (344 + 0)
Deaths:317
KDR:1.085
VKDR:0.035
Vehicle Kills:11
Kill Difference:27
Playtime:23.105 hours
Usage:1%
Score:0.099m
Score/min:71
Driving Accuracy:32.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,3481,3421,1561.161C+0.2826.258%B20.045%D16.7C--N/A9280.5h10B+37.9B+
C-4 1,8361,2395512.249B+0.8027.739%BN/A102.4B+49.3A+128612.1h1.2B+4.5B+
Solstice SF 1,2171,1981,2910.928C+0.5223.886%C+9.85%D*9.7DN/A45123.3h10.9C*45.5B+
NS-11C 1,1651,1651,0291.132C++0.3124.213%C+15.622%D26.1C+N/A15444.7h11.4B*47B+
Solstice VE3 1,1691,1641,0871.071B+0.3723.813%C++17.354%C-13.4CN/A6486.8h12B++50.5B
Lasher X2 1,1801,1641,1331.027C++0.4223.375%C2.749%D23.9CN/A10648.8h21.8C93.5C+
Zenith VX-5 1,1641,1609991.161C+0.2825.298%C+14.655%D*19.2DN/A10760.4h11.8B+46.8B
Orion VS54 1,1721,1579001.286C+0.1621.359%C++21.003%D22.2C-N/A14352.1h12.7C*59.4C++
Force-Blade 1,2411,15019,8010.058B**1.3947.452%A+2.783%D1B+N/A51155.5h2.4C**5.1B+
Sirius SX12 9059029430.957C+0.4923.431%C+11.419%D--16.9DN/A7253.3h14C**59.7C*
NS Baron G5 7187156411.115C++0.3347.296%B18.042%B++31.4C+N/A19022.8h4B+8.5C+
Parallax VX3 7077071694.183B2.7444.437%B*85.007%B*26.2C+N/A12727h1.8B*4B*
NS-15M1 6786764761.42C+0.0323.851%C*17.604%D27.8C-N/A13224.3h11.4B+47.7B+
Supernova PC 8106311195.303C+3.8643.888%D1.743%C25.2C**7.2C21525h3.5B**7.9B*
Supernova FPC 9966211404.436C+2.9947.08%D-4.509%A+19.3D11.7D34332.1h4.8B10.2C++
Blueshift VM5 6096083002.027C+0.5819.967%C++18.586%C--23.5DN/A10325.9h15C**75.1B
Thanatos VE70 5705684871.166B0.2839.81%C+15.493%C+31.4C++N/A14118.1h4B++10B+
Light PPA 5815521543.584C+2.1435.95%D1.812%B*38.9C2D19214.2h10.6B+29.5C**
Dual Photon Pods 6515231015.178C+3.7345.082%D-N/A52.8C-12.9C4469.9h21.8C*48.3C+
NS-11CB 5325136960.737C0.7125.911%C*19.883%C12.3DN/A5641.7h17.2C66.4C+
Tank Mine 9675102342.179C+0.7325.64%DN/A54.8D--49.1C-10059.3h1.8C*7C
L100 Python AP 718488806.1B4.6542.183%F7.992%M++23D10.8D*23421.2h4.4B*10.3C**
Proximity Mine 473473865.5B+4.0553.199%AN/A124.5C+N/A6243.8h1.9C+3.6B*
Eclipse VE3A 4774676550.713C0.7324.166%D12.848%D**11.9D--N/A4639.3h12.2C++50.4C+
Blueshift VM5 4354331952.221C+0.7820.732%C*21.478%C+26.4C-N/A13016.4h14.8B+71.6B+
Flare VE6 3953943111.267C+0.1822.216%C+23.096%C+30.8CN/A18212.8h9.8B+44.2B
Proton II PPA 4033852118.333C**16.8923.894%C+1.558%C--87.5B**4.1C*4824.4h6.6B**27.7B*
XM98 3723711632.276C++0.8338.692%C*83.019%B**17.8DN/A7320.9h2.3B+5.9B+
VX29 Polaris 3663662701.356C+0.0924.491%C++15.027%D*31.3C-N/A15011.7h11.7B47.7B
NS-357P Underboss 3583564440.802C-0.6436.675%D21.629%C18.8D--N/A9118.9h3.9C+10.5C
C75 Viper 408350615.738B+4.2930.116%D--N/A26.7C+4.4D-18513.1h8B**26.5B+
Phobos VX86 3313303131.054C+0.3957.623%C+13.333%C--30C--N/A14111h2.3B4.1C*
VX6-7 3303293131.051C+0.3925.119%C++15.502%D--23.8CN/A17813.8h11.4B+45.5B+
NS Decimator 4052923270.893C+0.5551.938%D*2.055%C+23.5D9.1D-34512.4h4.5C*8.6C+
Quasar VM1 2952891931.497C+0.0516.985%C**17.647%C14.3DN/A7220.2h15.4C+90.7C*
Sticky Grenade 2862821282N/A280.5551.498%C+N/A705C--10C45390.4h2.3C+4.4C++
Ursa 2762751881.463C*0.0223.107%C++18.909%D34.8C+N/A1877.9h10.5B45.3B
Maelstrom Turbo Laser 4882744290.639C0.8122.182%D**2.92%C*6.2D4.9D10944.1h106.9C++482.1C
NS-7 PDW 2682672641.011C++0.4327.406%B+13.483%D23.6C+N/A12211.3h13.9B50.6B+
Solstice Burst 2622602610.996C0.4525.606%C+19.231%D20.8DN/A9212.5h12.4B48.6C*
S12 Renegade 2462421661.458C0.0135.075%D-8.678%B**25.2D-N/A1209.6h3.7C10.5C
Frag Grenade 2372371237N/A235.5542.491%CN/A474C+N/A25580.5h3.4B+8.1C*
Proton II PPA-H 2352311614.438C**12.9931.01%D1.732%C+121.6B++2.1D*6171.9h5.8A18.7B++
Serpent VE92 2262262181.037C+0.4122.35%C11.062%F19.5C-N/A12611.6h12.8C*57.3C++
NS-44 Commissioner 2212202920.753C+0.6940%B+26.364%B+13D-N/A9116.9h3.7C**9.2B+
Beamer VS3 2212184280.509C0.9426.276%C+15.596%D-13DN/A6716.8h11.1C42.3C+
MANA Anti-Personnel Turret 212210842.5N/A1.0515.68%UN/A2100U20U7243300.1h22.4T*142.6T*
L100 Python HESH 2242101217.5B+16.0542.582%D2.381%B++56.8C**3.8D*3123.7h2.4B+5.7B+
Pulsar VS1 1931932030.951C+0.4921.804%C12.435%D*11D-N/A7317.5h14B64.3C++
Manticore SX40 1881881990.945C+0.5034.723%B*23.404%C*20.7C-N/A1089.1h6.5B+18.8B*
Skyguard 309185672.761C+1.3226.543%C-4.324%A*9.6D6.4D-22719.3h138.2C520.5C
SVA-88 1841831351.356C+0.0923.918%C++23.497%C27.7DN/A2356.6h12.9C54C++
M20 Basilisk 220168404.2B++2.7536.346%C10.119%A++26.3B+8.1C++2526.4h57.9B**159.2B*
Artemis VX26 1651641860.882C0.5626.574%C+15.854%D--16.6D-N/A989.9h11.7C**44.2C*
E540 Halberd 255145265.577C4.1348.306%C++1.379%D23D17.5C*6286.3h7D-14.4C
Spear Anti-Vehicle Phalanx Turret 225143207.15C+5.7039.951%C--2.098%D--44.7B+25.6B+6973.2h8B20.1C*
Saron HRB 221143334.333C+2.8941.623%C3.497%A++17.9D9.8D3308h17B*40.9B++
MANA Anti-Vehicle Turret 262138791.747C+0.3042.989%D--N/A1380C++1240C++8894450.1h9.1C*21.1C+
M60-A Bulldog 143136622.667C**21.2245.3%C+N/A52.3B++2.7C-4432.6h4.7B*10.4B+
M40 Fury 157135159B+7.5534.543%C+1.481%C46.6C++7.6C4062.9h9.6B*27.8B++
Anti-Vehicle Grenade 1451301130N/A128.5570.109%A*N/A1300S150B++69450.1h3A4.2A
Phaseshift VX-S 130129731.767C-0.3230.199%D-72.868%C+17.7DN/A797.3h3.8C-12.4C-
NS-30 Vandal 1271271061.198C0.2530.025%C--13.386%F24.4DN/A1275.2h4.8B++16B
NS-10 Burster 1911221360.897C+0.5534.846%B*11.475%B*4.7C-2.7D10825.8h160.5C-460.6C*
M60-A Bulldog 150121245.042C+3.6027.511%D--N/A1210U290U6139000.1h5.4B19.6C
Saron Laser Cannon 2041161970.589C0.8626.084%D--4.31%A+5.2D3.9D-9022.4h160.5C+615.2C-
M20 Basilisk 157115293.966B+2.5239.927%C++2.609%D*28B+10.2C++3344.1h75.1B*188.1B*
Terminus VX-9 1121121360.824C0.6223.114%D10.714%F-18.4D-N/A1496.1h12.3C++53.3C+
Corvus VA55 1071071230.87C0.5821.711%C--22.43%C+16.2DN/A906.6h12.6C+58.2C+
Ghost 104104831.253C-0.1938.408%C+48.077%F-14.6D--N/A907.1h3.2D*8.2D
M40 Fury-F 1091021510.675C-0.7732.679%FN/A7.6D--N/A3713.5h6B*18.5B+
Comet VM2 125971210.802C+0.6441.28%C+3.093%D8D2.3D--12612.2h16B++38.8B+
Pulsar LSW 9494561.679C++0.2323.835%C++29.787%B++31.3CN/A3053h11B+46.3B+
C150 Dalton 14289155.933C+4.4946.096%B*1.124%C*890U530U12403700.1h6.8D**14.8C-
NS-10 Burster 146871060.821C0.6236.988%B**10.345%A4.2D2.9D12020.5h196.7D--531.9C+
Pandora VX25 8787751.16C+0.2939.264%C+22.989%A++29CN/A1263h4.5C++11.6C++
H-V45 84841230.683C0.7623.16%C+9.524%F13.5D-N/A1246.2h16.9D*72.8C-
MAX Punch 93826250.131C++1.3134.568%DN/A1.2C+N/A568.1h2C++5.9C+
L100 Python HEAT 9982108.2B*6.7545.751%D2.439%C+41B*8.5D5582h3.1A+6.7B**
M60-A Bulldog 858098.889C7.4445.694%C+3.75%A36.4C*2.3D4482.2h5.6B12.3B
L105 Zephyr 8878117.091C+5.6540.143%C1.282%B+780U100U3437300.1h5B*12.6B+
Heartstring 80751770.424D1.028.329%F-20%C--5.5D--N/A2713.7h4.7C++56T
CME 7068461.478C*0.0324.235%C-26.471%B+23.4C--N/A1722.9h13.7C++56.7C+
Phantom VA23 6564790.81D0.6430.352%D21.875%D-12.5D*N/A805.1h6.5D**21.3D--
VA39 Spectre 6464601.067C0.3831.691%C+40.625%C*14.2DN/A1514.5h5.3B+16.8B+
Lancer VS22 148641150.557C0.8949.256%F1.563%C+6.3D-8.3D-23110.1h33.1C67.2D
Eridani SX5 6261750.813C0.6323.984%C-18.033%C12D-N/A955.1h11B+46C*
NS-44L Blackhand 6461461.326C++0.1242.302%C++57.377%B**14.5DN/A444.2h4.8C+11.4C++
Equinox VE2 6060650.923C0.5223.603%C-15%D-17.1DN/A1103.5h12.3C*52.2C++
Comet VM2 7458740.784C0.6643.97%C+1.724%D*7.7D2.1D**1017.5h22.2B+50.5B+
M20 Basilisk 7053143.786B+2.3430.445%C+7.547%B**18.9C++6.1C1682.8h56.7B**186.2B*
M12 Kobalt 555386.625D5.1818.042%C+30.189%M58.9C+2.2C--3160.9h15.5B++85.8B+
Vortex VM21 7351600.85C0.6030.975%D*7.843%A++8.4C+3.6D-956.1h30.7B+99.2C*
S1 9651930.548C0.9053.826%C1.961%C--14.6D12.9C+6393.5h7.9C-14.6C
AP30 Shredder 6351114.636C+3.1918.202%F--N/A510U120S6196000.1h36.8A+202B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,1342.5h
Anti-Vehicle MANA Turret345404.5h
Nano-Armor Kit581527,57054.2h
Nanite Revive Grenade04000.1h
NS AutoBlade111991.9h
Spitfire Auto-Turret145920.9h
Motion Spotter171,6421.6h
Restoration Kit131770.6h
Xiphos Anti-Personnel Phalanx Tower02030h
Deconstruction Tool13860.1h
Recon Detection Device231,5712.9h
Shield Recharging Field63590.2h
Ammunition Package281,8752.9h
Medical Kit476721.2h
Anti-Infantry MANA Turret246472.5h
Medical Applicator27970,2609.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 2.38s on queries, 1.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.