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Paragon Bounty Hunter XenoAberratum[KZMZ] XenoAberratum
VS BR 132

KDR: 1.25

Score: 37.8m

Last Seen: Jul 19th, 2019 10:36 PM
- OFFLINE - 25.4 hour(s)

Prestige 1, Battle Rank 100 (132 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Alien Gang[KZMZ] Alien Gang
VS outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS VE-S Canis C-4 Frag Grenade VX6-7 Sirius SX12 NS-11CP Eridani SX5 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $519,165 MLG Score: 415
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.479%19.815%48520119424,4971.34458-0.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.641%0.653B+-0.161C-0.553DHEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B10.70.254C*32.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.74%0.844%385312112,2518955442.51508413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.416%0.698B+-0.889D---0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.697B+15.90.602B+20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Alien Gang[KZMZ] Alien Gang
VS outfit on Cobalt

Members: 4
37.8m1181.7%942 (56.5k)755 (45.3k)1.2500135,79428,6351.32258132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214140522.888%14.014%32101:4516

11% Engineer50% Infiltrator35% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 15th, 2016 1:42 PMFeb 8th, 2019 6:02 PMJul 20th, 2019 5:36 PM (86m) (PST)Jul 19th, 2019 7:32 PM (23h) (PST)Jul 19th, 2019 6:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4423021400.7140.5710.1008.8400.034415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,52118,1148,40743346530245,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
835.4h/34.8d 2,078 5,016 10,072 443.1k 1,570 2,704 1,698 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:210
Deaths:417
KDR:0.504
Accuracy:16.873% D-
HSR:37.143% A++
Kills:210
Deaths (as Heavy Assault):417
Deaths (to Heavy Assaults):8,073
KDR:0.5036
Kill Difference:207
Playtime:19.761 hours
Usage:2%
Score:3.621m
Score/min:3,054
Accuracy (listed only):16.873%
HSR (listed only):37.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:6,537
Deaths:5,030
KDR:1.300
Accuracy:27.602% C++
HSR:21.876% C*
VX6-7
B
Kills:1,406
Deaths:1,436
KDR:0.979
Accuracy:23.620% C+
HSR:22.973% B
Sirius SX12
C--
Kills:1,306
Deaths:3,235
KDR:0.404
Accuracy:20.408% D-
HSR:15.008% C--
NS-11CP
C
Kills:1,245
Deaths:1,312
KDR:0.949
Accuracy:25.431% D
HSR:21.285% C
Eridani SX5
D
Kills:1,196
Deaths:1,396
KDR:0.857
Accuracy:23.548% D
HSR:12.709% D--
Solstice VE3
B++
Kills:1,185
Deaths:1,339
KDR:0.885
Accuracy:26.824% B++
HSR:18.903% C+
NS-11C
B++
Kills:1,182
Deaths:1,390
KDR:0.850
Accuracy:24.414% C++
HSR:23.012% B++
Serpent VE92
C++
Kills:1,177
Deaths:1,446
KDR:0.814
Accuracy:20.020% D
HSR:20.391% C++
Zenith VX-5
C**
Kills:1,176
Deaths:1,318
KDR:0.892
Accuracy:24.623% C+
HSR:23.299% C**
MKV Suppressed
C
Kills:1,173
Deaths:1,237
KDR:0.948
Accuracy:24.569% C
HSR:15.686% D
NS-7 PDW
B
Kills:1,172
Deaths:1,109
KDR:1.057
Accuracy:25.476% C++
HSR:19.881% B
Zenith VX-5AE
C
Kills:1,170
Deaths:1,314
KDR:0.890
Accuracy:25.627% C
HSR:20.769% D
Skorpios
D
Kills:1,164
Deaths:1,050
KDR:1.109
Accuracy:23.153% D*
HSR:16.065% D
Eridani SX5-AE
D-
Kills:1,034
Deaths:1,062
KDR:0.974
Accuracy:24.267% D*
HSR:18.375% D-
Eclipse VE3A
C--
Kills:694
Deaths:977
KDR:0.710
Accuracy:23.378% D
HSR:17.435% C--
Kills:22,817
Deaths (as Light Assault):24,651
Deaths (to Light Assaults):4,836
KDR:0.9256
Kill Difference:1,834
Playtime:295.169 hours
Usage:35%
Score:13.029m
Score/min:736
Accuracy (listed only):24.197%
HSR (listed only):19.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C*
Kills:6,537
Deaths:5,030
KDR:1.300
Accuracy:27.602% C++
HSR:21.876% C*
Sirius SX12
C--
Kills:1,306
Deaths:3,235
KDR:0.404
Accuracy:20.408% D-
HSR:15.008% C--
Eridani SX5
D
Kills:1,196
Deaths:1,396
KDR:0.857
Accuracy:23.548% D
HSR:12.709% D--
MKV Suppressed
C
Kills:1,173
Deaths:1,237
KDR:0.948
Accuracy:24.569% C
HSR:15.686% D
NS-7 PDW
B
Kills:1,172
Deaths:1,109
KDR:1.057
Accuracy:25.476% C++
HSR:19.881% B
Skorpios
D
Kills:1,164
Deaths:1,050
KDR:1.109
Accuracy:23.153% D*
HSR:16.065% D
Eridani SX5-AE
D-
Kills:1,034
Deaths:1,062
KDR:0.974
Accuracy:24.267% D*
HSR:18.375% D-
H-V45 AE
M++
Kills:61
Deaths:33
KDR:1.848
Accuracy:42.661% M++
HSR:44.262% A*
Kills:13,643
Deaths (as Combat Medic):14,152
Deaths (to Combat Medics):3,820
KDR:0.96403
Kill Difference:509
Playtime:5.654 hours
Usage:1%
Score:10.071m
Score/min:29,684
Accuracy (listed only):26.461%
HSR (listed only):20.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:6,537
Deaths:5,030
KDR:1.300
Accuracy:27.602% C++
HSR:21.876% C*
Sirius SX12
C--
Kills:1,306
Deaths:3,235
KDR:0.404
Accuracy:20.408% D-
HSR:15.008% C--
Eridani SX5
D
Kills:1,196
Deaths:1,396
KDR:0.857
Accuracy:23.548% D
HSR:12.709% D--
MKV Suppressed
C
Kills:1,173
Deaths:1,237
KDR:0.948
Accuracy:24.569% C
HSR:15.686% D
NS-7 PDW
B
Kills:1,172
Deaths:1,109
KDR:1.057
Accuracy:25.476% C++
HSR:19.881% B
Skorpios
D
Kills:1,164
Deaths:1,050
KDR:1.109
Accuracy:23.153% D*
HSR:16.065% D
Eridani SX5-AE
D-
Kills:1,034
Deaths:1,062
KDR:0.974
Accuracy:24.267% D*
HSR:18.375% D-
NS-30 Vandal
D
Kills:874
Deaths:686
KDR:1.274
Accuracy:29.156% D
HSR:13.616% F
NS-44 Commissioner
C-
Kills:314
Deaths:367
KDR:0.856
Accuracy:32.701% C-
HSR:13.057% D*
Artemis VX26
C**
Kills:221
Deaths:347
KDR:0.637
Accuracy:21.902% D*
HSR:24.887% C**
Kills:14,991
Deaths (as Infiltrator):15,519
Deaths (to Infiltrators):4,932
KDR:0.96598
Kill Difference:528
Playtime:420.780 hours
Usage:50%
Score:7.501m
Score/min:297
Accuracy (listed only):25.278%
HSR (listed only):17.116%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B
Kills:1,406
Deaths:1,436
KDR:0.979
Accuracy:23.620% C+
HSR:22.973% B
NS-11CP
C
Kills:1,245
Deaths:1,312
KDR:0.949
Accuracy:25.431% D
HSR:21.285% C
Solstice VE3
B++
Kills:1,185
Deaths:1,339
KDR:0.885
Accuracy:26.824% B++
HSR:18.903% C+
NS-11C
B++
Kills:1,182
Deaths:1,390
KDR:0.850
Accuracy:24.414% C++
HSR:23.012% B++
Serpent VE92
C++
Kills:1,177
Deaths:1,446
KDR:0.814
Accuracy:20.020% D
HSR:20.391% C++
Zenith VX-5
C**
Kills:1,176
Deaths:1,318
KDR:0.892
Accuracy:24.623% C+
HSR:23.299% C**
Zenith VX-5AE
C
Kills:1,170
Deaths:1,314
KDR:0.890
Accuracy:25.627% C
HSR:20.769% D
Eclipse VE3A
C--
Kills:694
Deaths:977
KDR:0.710
Accuracy:23.378% D
HSR:17.435% C--
Kills:9,235
Deaths (as Engineer):10,532
Deaths (to Engineers):4,064
KDR:0.87685
Kill Difference:1,297
Playtime:94.778 hours
Usage:11%
Score:3.621m
Score/min:637
Accuracy (listed only):24.242%
HSR (listed only):21.008%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:672
V. Kills:318 211%
Deaths:63
KDR:10.667
Accuracy:48.468% B+
KPH:30.500 B+
VKPH:14.400 C+
Proton II PPA
A+
Kills:607
V. Kills:94 N/A
Deaths:55
KDR:11.036
Accuracy:38.814% A*
KPH:43.700 C-
VKPH:6.800 A+
Kills:1,279 (0 + 1,279)
Deaths:118
KDR:10.839
VKDR:3.492
Vehicle Kills:412
Kill Difference:1,161
Playtime:35.916 hours
Usage:4%
Score:0.340m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:38.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:972
V. Kills:87 N/A
Deaths:95
KDR:10.232
Accuracy:43.248% B++
KPH:66.100 C--
VKPH:5.900 C+
Kills:972 (0 + 972)
Deaths:95
KDR:10.232
VKDR:0.916
Vehicle Kills:87
Kill Difference:877
Playtime:14.708 hours
Usage:2%
Score:0.171m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:43.248%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:926
V. Kills:127 N/A
Deaths:47
KDR:19.702
Accuracy:41.082% B**
KPH:94 B++
VKPH:12.900 A*
Kills:926 (0 + 926)
Deaths:47
KDR:19.702
VKDR:2.702
Vehicle Kills:127
Kill Difference:879
Playtime:9.856 hours
Usage:1%
Score:0.184m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:41.082%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 6,6196,5375,0301.3C++0.0527.602%C++21.876%C*51.5BN/A183126.9h9B*32.6B+
C-4 2,9572,7029602.815B**1.5630.547%B*N/A225.2M*21.3D107912h1.2B+4B++
Frag Grenade 2,3452,26912269N/A2,267.7545.05%C+N/A420.2C14.1B++16335.4h4C+8.8C++
VX6-7 1,4361,4061,4360.979C+0.2723.62%C+22.973%B35.7C++N/A20739.4h10.6B++44.8B+
Sirius SX12 1,3291,3063,2350.404D0.8520.408%D-15.008%C--15.4DN/A4084.7h15.1C++73.9C+
NS-11CP 1,2741,2451,3120.949D0.3025.431%D21.285%C36.6C-N/A11034h11.7C*46C+
Eridani SX5 1,2061,1961,3960.857C0.3923.548%D12.709%D--22.9C-N/A6252.2h11.8C*50.2C++
Solstice VE3 1,2091,1851,3390.885C++0.3726.824%B++18.903%C+33.8B*N/A37735.1h11.7B++43.6B+
Force-Blade 1,2081,18426,0640.045B++1.2153.439%A++6.25%C+1.8AN/A78667.9h1.6B*2.9B*
NS-11C 1,2061,1821,3900.85C+0.4024.414%C++23.012%B++35.7B+N/A15633.1h10.9B*44.7B+
Serpent VE92 1,2001,1771,4460.814C0.4420.02%D20.391%C++25.9C+N/A10845.4h12B+60.2C++
Zenith VX-5 1,2001,1761,3180.892C0.3624.623%C+23.299%C**40C**N/A18129.4h11.4B+46.3B
MKV Suppressed 1,1911,1731,2370.948C+0.3024.569%C15.686%D31.2C+N/A8937.6h12.8B+51.9C**
NS-7 PDW 1,1871,1721,1091.057C++0.1925.476%C++19.881%B42.2B*N/A11527.8h13.4B+52.4B+
Zenith VX-5AE 1,1841,1701,3140.89C-0.3625.627%C20.769%D40.9C++N/A16428.6h10.4B++40.7B+
Skorpios 1,1771,1641,0501.109C0.1423.153%D*16.065%D45.6C++N/A20625.5h10.3B+44.6C+
Eridani SX5-AE 1,0791,0341,0620.974D0.2824.267%D*18.375%D-49.7C+2.2M*24320.8h10.4C**43.1C+
Proton II PPA-H 1,0599729510.232C+8.9843.248%B++N/A66.1C--5.9C+19414.7h10.4C++24.1B+
CAS 14-E 1,0539264719.702B+18.4541.082%B**N/A93.5B++12.8A*3119.9h27.7B67.5B++
NS-30 Vandal 8808746861.274C0.0229.156%D13.616%F46.7BN/A11018.7h5.1B+17.5C*
Proximity Mine 8007981704.694C**3.4441.443%C+N/A210A++N/A7333.8h1.7B+4.1B+
Eclipse VE3A 7036949770.71C0.5423.378%D17.435%C--36.7C+N/A7718.9h11.8C*50.5C+
Saron HRB 9906726310.667B**9.4248.468%B+1.042%C--30.5B+14.5C+16222h22.3C++46B+
Proton II PPA 7016075511.036C+9.7938.814%A*N/A43.7C-6.8A+15013.9h17.5F-45C++
NS-44 Commissioner 3253143670.856C+0.3932.701%C-13.057%D*58.1B*2M**2605.4h2.6A8.1B++
Rocklet Rifle 4742782411.154B*0.1051.189%C+N/A53.5A*37.7B**6425.2h24.9B**48.7B++
Artemis VX26 2242213470.637D0.6121.902%D*24.887%C**17.5DN/A5112.6h13C+59.5D
Auraxium Force-Blade 2152154380.491U0.7672.376%M*1.395%D-25.9A*N/A368.3h1.2A++1.7B++
Orion VS54 2112104170.504C--0.7516.873%D-37.143%A++14.6DN/A142714.4h11.4B+67.4C+
MANA Anti-Personnel Turret 9898198N/A96.7541.139%UN/A980UN/A1614400.1h4T*9.7T*
H-V45 AE 6161331.848C++0.6042.661%M++44.262%A*76.3B++N/A195620.8h7.1A++16.8A+
Tank Mine 8157115.182A3.9387.363%SN/A190A++80B+18650.3h2.8D**3.2A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon68400.3h
Nano-Armor Kit61139,5088.9h
AE Nano-Armor Kit4096,5844.8h
AE Medical Applicator99140.1h
Motion Spotter3314,2944.9h
Medical Applicator4712,6731.5h
Ammunition Package52100.1h
G40-F Ranger01440.1h
Medical Kit564570.6h
NSX-P Tanto01800.1h
Recon Detection Device226090.9h

Check the help document for the dictionary if you want to learn more about words used here.


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