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Comm. Sgt. Major Champion XenoElite[784] XenoElite
TR BR 34

KDR: 1.51

Score: 34.2m

Last Seen: Oct 19th, 2019 2:40 PM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 34 - Terran Republic on Emerald - Outfit Member of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 11
Level Progress (to 35): 49%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P2-120 AP G30 Vulcan C-4 MSW-R L100 Python AP NS-15M2 T32 Bull TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.323%20.415%43536118021,4741.244290.271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.314%-0.011C+-0.128C-1.064D*HEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.188C++12.70.106C+47

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.563%0.587%47212143419643350.353734101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.223%0.056C+-0.896D---0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.50.156C++51.30.027C+85.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.029%2.401%567812086,665173043923.8526152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.8%0.023C+0.061C+-0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.233C++11.80.025C+16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.631%1.904%4401412025,305162832083.2566165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.86%0.205C++-0.643D0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.3-0.234C56.1-0.42C--89.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.566%69.426%440412121,3771360161.01176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.738%0.335C**0.012C+-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.322C*2.70.216C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.582%12.535%440512111,0611288160.823119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.339%-0.201C-0.569D-1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.281C*3.80.237C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 11
34.2m253.7%267 (16k)233 (14k)1.514949,42532,6261.9439134 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216218219.402%12.876%25004:2915

11% Combat Medic46% Engineer22% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 11:42 PMMay 15th, 2015 8:14 PMOct 19th, 2019 6:17 PM (4h) (PST)Oct 19th, 2019 11:02 AM (12h) (PST)Oct 19th, 2019 10:40 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721364360.3370.2230.0431.0660.083343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3368,18726,1492013364513,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2441.4h/101.7d 13,997 6,364 18,178 156.1k 1,967 8,429 12,108 83.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:1,411
Deaths:997
KDR:1.415
Accuracy:20.544% C-
HSR:18.923% D
NS-15M2
C-
Kills:1,273
Deaths:778
KDR:1.636
Accuracy:20.727% D
HSR:22.545% C-
T32 Bull
C+
Kills:1,221
Deaths:849
KDR:1.438
Accuracy:20.116% D
HSR:23.587% C+
TMG-50
C++
Kills:1,215
Deaths:751
KDR:1.618
Accuracy:21.710% C++
HSR:22.551% C+
T9 CARV
C+
Kills:1,166
Deaths:795
KDR:1.467
Accuracy:19.301% C+
HSR:16.810% D--
T16 Rhino
B+
Kills:1,162
Deaths:883
KDR:1.316
Accuracy:20.387% C+
HSR:26.076% B+
T9A "Butcher"
C
Kills:1,137
Deaths:804
KDR:1.414
Accuracy:20.293% D--
HSR:25.242% C
MG-H1 Watchman
B+
Kills:326
Deaths:192
KDR:1.698
Accuracy:24.273% C*
HSR:30.061% B+
T9 CARV-S
C+
Kills:230
Deaths:138
KDR:1.667
Accuracy:21.196% C+
HSR:23.913% C+
NSX Naginata
B
Kills:195
Deaths:188
KDR:1.037
Accuracy:19.936% C-
HSR:30.769% B
Kills:9,336
Deaths (as Heavy Assault):6,375
Deaths (to Heavy Assaults):9,213
KDR:1.46447
Kill Difference:2,961
Playtime:528.337 hours
Usage:22%
Score:6.497m
Score/min:205
Accuracy (listed only):20.848%
HSR (listed only):24.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C++
Kills:1,201
Deaths:985
KDR:1.219
Accuracy:22.305% C
HSR:22.481% C++
T5 AMC
C--
Kills:1,177
Deaths:1,351
KDR:0.871
Accuracy:20.900% C--
HSR:16.313% D
LC3 Jaguar
D
Kills:1,161
Deaths:1,328
KDR:0.874
Accuracy:20.761% D
HSR:16.968% D
HC1 Cougar
C
Kills:1,144
Deaths:949
KDR:1.205
Accuracy:21.476% D
HSR:20.192% C
TRAC-5 S
C
Kills:1,126
Deaths:1,274
KDR:0.884
Accuracy:20.816% C
HSR:13.055% D
TRAC-5
B
Kills:517
Deaths:672
KDR:0.769
Accuracy:19.017% C--
HSR:20.890% B
TAS-16 Blackjack
D-
Kills:474
Deaths:660
KDR:0.718
Accuracy:41.001% F
HSR:10.549% D-
NS Baron G5
C-
Kills:312
Deaths:536
KDR:0.582
Accuracy:30.327% D*
HSR:12.500% C-
TS4 Haymaker
C
Kills:193
Deaths:210
KDR:0.919
Accuracy:39.785% C
HSR:10.363% D-
FA1 Barrage
B
Kills:190
Deaths:284
KDR:0.669
Accuracy:36.118% C-
HSR:17.368% B
TRAC-Shot
C
Kills:178
Deaths:167
KDR:1.066
Accuracy:21.337% D--
HSR:17.416% C
NS-11C
B++
Kills:167
Deaths:160
KDR:1.044
Accuracy:22.368% C
HSR:23.353% B++
NSX Tanto
C*
Kills:138
Deaths:113
KDR:1.221
Accuracy:23.884% C-
HSR:26.812% C*
TRS-12 Uppercut
C
Kills:137
Deaths:154
KDR:0.890
Accuracy:43.545% D*
HSR:13.139% C
AMR-66
C++
Kills:119
Deaths:178
KDR:0.669
Accuracy:27.980% C++
HSR:13.445% F
AS16 NightHawk
B*
Kills:67
Deaths:56
KDR:1.196
Accuracy:39.860% C+
HSR:17.911% B*
Kills:8,301
Deaths (as Engineer):9,077
Deaths (to Engineers):7,559
KDR:0.91451
Kill Difference:776
Playtime:1,120.538 hours
Usage:46%
Score:17.161m
Score/min:255
Accuracy (listed only):28.217%
HSR (listed only):17.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C++
Kills:1,201
Deaths:985
KDR:1.219
Accuracy:22.305% C
HSR:22.481% C++
SMG-46 Armistice
C
Kills:1,184
Deaths:1,209
KDR:0.979
Accuracy:21.982% D
HSR:14.105% C
T5 AMC
C--
Kills:1,177
Deaths:1,351
KDR:0.871
Accuracy:20.900% C--
HSR:16.313% D
LC3 Jaguar
D
Kills:1,161
Deaths:1,328
KDR:0.874
Accuracy:20.761% D
HSR:16.968% D
HC1 Cougar
C
Kills:1,144
Deaths:949
KDR:1.205
Accuracy:21.476% D
HSR:20.192% C
TRAC-5 S
C
Kills:1,126
Deaths:1,274
KDR:0.884
Accuracy:20.816% C
HSR:13.055% D
TRAC-5
B
Kills:517
Deaths:672
KDR:0.769
Accuracy:19.017% C--
HSR:20.890% B
TAS-16 Blackjack
D-
Kills:474
Deaths:660
KDR:0.718
Accuracy:41.001% F
HSR:10.549% D-
NS Baron G5
C-
Kills:312
Deaths:536
KDR:0.582
Accuracy:30.327% D*
HSR:12.500% C-
TS4 Haymaker
C
Kills:193
Deaths:210
KDR:0.919
Accuracy:39.785% C
HSR:10.363% D-
FA1 Barrage
B
Kills:190
Deaths:284
KDR:0.669
Accuracy:36.118% C-
HSR:17.368% B
MG-S1 Jackal
C+
Kills:188
Deaths:155
KDR:1.213
Accuracy:24.033% C
HSR:19.681% C+
TRAC-Shot
C
Kills:178
Deaths:167
KDR:1.066
Accuracy:21.337% D--
HSR:17.416% C
NS-11C
B++
Kills:167
Deaths:160
KDR:1.044
Accuracy:22.368% C
HSR:23.353% B++
NSX Tanto
C*
Kills:138
Deaths:113
KDR:1.221
Accuracy:23.884% C-
HSR:26.812% C*
TRS-12 Uppercut
C
Kills:137
Deaths:154
KDR:0.890
Accuracy:43.545% D*
HSR:13.139% C
NSX Tengu
B
Kills:125
Deaths:105
KDR:1.190
Accuracy:34.368% C
HSR:23.200% B
PDW-16 Hailstorm
C*
Kills:103
Deaths:88
KDR:1.170
Accuracy:20.868% D
HSR:17.476% C*
MKV Suppressed
D-
Kills:70
Deaths:64
KDR:1.094
Accuracy:21.412% D-
HSR:8.571% F
AS16 NightHawk
B*
Kills:67
Deaths:56
KDR:1.196
Accuracy:39.860% C+
HSR:17.911% B*
Kills:9,852
Deaths (as Light Assault):10,520
Deaths (to Light Assaults):6,339
KDR:0.9365
Kill Difference:668
Playtime:351.078 hours
Usage:14%
Score:4.012m
Score/min:190
Accuracy (listed only):27.308%
HSR (listed only):17.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:1,184
Deaths:1,209
KDR:0.979
Accuracy:21.982% D
HSR:14.105% C
TSAR-42
C+
Kills:1,065
Deaths:314
KDR:3.392
Accuracy:38.341% C+
HSR:67.793% C+
NS-44 Commissioner
C-
Kills:443
Deaths:733
KDR:0.604
Accuracy:32.535% C-
HSR:15.576% D-
TX1 Repeater
C+
Kills:319
Deaths:400
KDR:0.798
Accuracy:24.118% C+
HSR:19.436% C
T4 AMP
C++
Kills:258
Deaths:292
KDR:0.884
Accuracy:27.993% C++
HSR:18.217% C
M77-B
B+
Kills:197
Deaths:55
KDR:3.582
Accuracy:37.854% C++
HSR:80.711% B+
MG-S1 Jackal
C+
Kills:188
Deaths:155
KDR:1.213
Accuracy:24.033% C
HSR:19.681% C+
NSX Tengu
B
Kills:125
Deaths:105
KDR:1.190
Accuracy:34.368% C
HSR:23.200% B
NS-AM7 Archer
C+
Kills:116
Deaths:365
KDR:0.318
Accuracy:58.545% C+
HSR:13.793% C
PDW-16 Hailstorm
C*
Kills:103
Deaths:88
KDR:1.170
Accuracy:20.868% D
HSR:17.476% C*
MKV Suppressed
D-
Kills:70
Deaths:64
KDR:1.094
Accuracy:21.412% D-
HSR:8.571% F
NSX Daimyo
C+
Kills:64
Deaths:22
KDR:2.909
Accuracy:41.592% C+
HSR:89.063% D**
NSX Tomoe
D*
Kills:56
Deaths:63
KDR:0.889
Accuracy:23.590% D*
HSR:7.143% F**
99SV
C+
Kills:51
Deaths:23
KDR:2.217
Accuracy:28.825% C-
HSR:35.294% C+
Kills:4,239
Deaths (as Infiltrator):3,888
Deaths (to Infiltrators):4,564
KDR:1.09028
Kill Difference:351
Playtime:132.295 hours
Usage:5%
Score:1.470m
Score/min:185
Accuracy (listed only):31.147%
HSR (listed only):30.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C
Kills:1,198
Deaths:1,090
KDR:1.099
Accuracy:19.884% D--
HSR:21.536% C
SMG-46 Armistice
C
Kills:1,184
Deaths:1,209
KDR:0.979
Accuracy:21.982% D
HSR:14.105% C
T1 Cycler
C-
Kills:1,140
Deaths:1,159
KDR:0.984
Accuracy:20.156% C-
HSR:17.105% D
TAR
C
Kills:528
Deaths:474
KDR:1.114
Accuracy:20.790% D
HSR:19.318% C
TAS-16 Blackjack
D-
Kills:474
Deaths:660
KDR:0.718
Accuracy:41.001% F
HSR:10.549% D-
NS Baron G5
C-
Kills:312
Deaths:536
KDR:0.582
Accuracy:30.327% D*
HSR:12.500% C-
Cycler TRV
B+
Kills:216
Deaths:166
KDR:1.301
Accuracy:24.016% C*
HSR:23.148% B+
TS4 Haymaker
C
Kills:193
Deaths:210
KDR:0.919
Accuracy:39.785% C
HSR:10.363% D-
FA1 Barrage
B
Kills:190
Deaths:284
KDR:0.669
Accuracy:36.118% C-
HSR:17.368% B
MG-S1 Jackal
C+
Kills:188
Deaths:155
KDR:1.213
Accuracy:24.033% C
HSR:19.681% C+
NS-11A
B+
Kills:182
Deaths:154
KDR:1.182
Accuracy:22.183% C-
HSR:26.374% B+
SABR-13
C+
Kills:161
Deaths:143
KDR:1.126
Accuracy:25.838% C+
HSR:18.012% D--
TRS-12 Uppercut
C
Kills:137
Deaths:154
KDR:0.890
Accuracy:43.545% D*
HSR:13.139% C
NSX Tengu
B
Kills:125
Deaths:105
KDR:1.190
Accuracy:34.368% C
HSR:23.200% B
T1S Cycler
C--
Kills:118
Deaths:119
KDR:0.992
Accuracy:21.408% D
HSR:17.797% C--
PDW-16 Hailstorm
C*
Kills:103
Deaths:88
KDR:1.170
Accuracy:20.868% D
HSR:17.476% C*
NSX Yumi
C--
Kills:88
Deaths:72
KDR:1.222
Accuracy:24.243% C--
HSR:14.773% D*
T1B Cycler
B+
Kills:86
Deaths:50
KDR:1.720
Accuracy:23.714% C--
HSR:31.395% B+
MKV Suppressed
D-
Kills:70
Deaths:64
KDR:1.094
Accuracy:21.412% D-
HSR:8.571% F
AS16 NightHawk
B*
Kills:67
Deaths:56
KDR:1.196
Accuracy:39.860% C+
HSR:17.911% B*
Kills:6,760
Deaths (as Combat Medic):6,948
Deaths (to Combat Medics):3,076
KDR:0.97294
Kill Difference:188
Playtime:261.911 hours
Usage:11%
Score:4.437m
Score/min:282
Accuracy (listed only):27.777%
HSR (listed only):17.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:326
Deaths:186
KDR:1.753
Accuracy:45.512% B*
HSR:1.840% D-
M3 Pounder HEG
B*
Kills:292
Deaths:175
KDR:1.669
Accuracy:48.330% B*
HSR:1.712% D--
MRC3 Mercy
B++
Kills:158
Deaths:56
KDR:2.821
Accuracy:20.282% B++
HSR:24.051% B++
MRC3 Mercy
B+
Kills:134
Deaths:57
KDR:2.351
Accuracy:19.132% B+
HSR:22.388% C**
M2 Mutilator
C+
Kills:74
Deaths:58
KDR:1.276
Accuracy:15.045% C+
HSR:16.216% D
M2 Mutilator
C+
Kills:58
Deaths:47
KDR:1.234
Accuracy:14.559% C+
HSR:13.793% D*
Kills:1,042
Deaths (as MAX Suit):289.500
Deaths (to MAX Suits):1,428
KDR:3.59931
Kill Difference:752.500
Playtime:35.756 hours
Usage:1%
Score:0.574m
Score/min:268
Accuracy (listed only):27.143%
HSR (listed only):13.333%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:203
V. Kills:37 N/A
Deaths:35
KDR:5.800
Accuracy:56.070% B*
KPH:48.400 C--
VKPH:8.800 D
M14 Banshee
D
Kills:198
V. Kills:35 N/A
Deaths:168
KDR:1.179
Accuracy:33.025% B++
KPH:10.300 D*
VKPH:1.800 D
Hornet Missiles
D-
Kills:196
V. Kills:147 132%
Deaths:120
KDR:1.633
Accuracy:52.213% D--
KPH:16.700 D--
VKPH:12.500 D-
Kills:597 (198 + 0)
Deaths:323
KDR:1.848
VKDR:0.678
Vehicle Kills:219
Kill Difference:274
Playtime:35.116 hours
Usage:1%
Score:0.278m
Score/min:132
Piloting Accuracy:33.025%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:230
V. Kills:39 N/A
Deaths:27
KDR:8.519
Accuracy:46.917% B+
KPH:37.900 C--
VKPH:6.400 C-
CAS30 Tank Buster
C
Kills:143
V. Kills:194 73%
Deaths:264
KDR:0.542
Accuracy:42.142% C
KPH:4.300 D
VKPH:5.900 C
AP30 Shredder
C*
Kills:90
V. Kills:86 103%
Deaths:22
KDR:4.091
Accuracy:27.427% D
KPH:21.800 C--
VKPH:20.900 C*
C150 Dalton
D
Kills:62
V. Kills:65 94%
Deaths:33
KDR:1.879
Accuracy:26.504% D**
KPH:15.300 D--
VKPH:16.100 D
Kills:525 (143 + 382)
Deaths:346
KDR:1.517
VKDR:1.110
Vehicle Kills:384
Kill Difference:179
Playtime:47.355 hours
Usage:2%
Score:0.420m
Score/min:148
Piloting Accuracy:42.142%
Gunner Accuracy:26.504%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,393
V. Kills:965 144%
Deaths:154
KDR:9.045
Accuracy:53.141% C
KPH:26.800 C
VKPH:18.600 C++
C75 Viper
B*
Kills:325
V. Kills:82 392%
Deaths:44
KDR:7.386
Accuracy:46.458% B*
KPH:26.300 C+
VKPH:6.600 C
L100 Python HEAT
C
Kills:308
V. Kills:137 223%
Deaths:27
KDR:11.407
Accuracy:50.375% C+
KPH:22.900 D
VKPH:10.200 C
Skyguard
C
Kills:237
V. Kills:190 124%
Deaths:55
KDR:4.309
Accuracy:37.119% A
KPH:10.700 C-
VKPH:8.500 C
L100 Python HESH
B+
Kills:134
V. Kills:49 268%
Deaths:5
KDR:26.800
Accuracy:51.405% B
KPH:28.700 D--
VKPH:10.500 B+
Kills:2,397 (2,397 + 0)
Deaths:285
KDR:8.411
VKDR:4.993
Vehicle Kills:1,423
Kill Difference:2,112
Playtime:104.644 hours
Usage:4%
Score:1.209m
Score/min:193
Driving Accuracy:51.405%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,840
V. Kills:2,418 117%
Deaths:403
KDR:7.047
Accuracy:46.721% C+
KPH:21.300 D
VKPH:18.200 C++
G30 Vulcan
B
Kills:2,432
V. Kills:1,977 123%
Deaths:426
KDR:5.709
Accuracy:37.858% B**
KPH:20 C+
VKPH:16.300 B
P2-120 HEAT
C
Kills:1,063
V. Kills:442 240%
Deaths:138
KDR:7.703
Accuracy:39.539% C
KPH:17.100 D
VKPH:7.100 D
E540 Halberd
C++
Kills:430
V. Kills:266 161%
Deaths:48
KDR:8.958
Accuracy:41.697% C+
KPH:21.600 C-
VKPH:13.400 C++
P2-120 HESH
C
Kills:365
V. Kills:109 332%
Deaths:42
KDR:8.690
Accuracy:46.439% B+
KPH:25.800 D--
VKPH:7.700 C
MR11 Gatekeeper
B**
Kills:138
V. Kills:96 142%
Deaths:19
KDR:7.263
Accuracy:46.843% B**
KPH:25.300 C**
VKPH:17.600 C++
P525 Marauder
B
Kills:104
V. Kills:12 N/A
Deaths:7
KDR:14.857
Accuracy:22.008% C++
KPH:41.200 D
VKPH:4.700 B
Kills:7,372 (4,268 + 3,104)
Deaths:1,083
KDR:6.807
VKDR:4.912
Vehicle Kills:5,320
Kill Difference:6,289
Playtime:358.527 hours
Usage:15%
Score:5.839m
Score/min:271
Driving Accuracy:46.439%
Gunner Accuracy:22.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:949
V. Kills:43 N/A
Deaths:99
KDR:9.586
Accuracy:35.685% C+
KPH:96.200 C+
VKPH:4.400 D
G20 Vulcan-H
C++
Kills:423
V. Kills:357 118%
Deaths:128
KDR:3.305
Accuracy:47.508% C+
KPH:33.800 C--
VKPH:28.500 C++
E540 Halberd-H
D
Kills:203
V. Kills:131 154%
Deaths:55
KDR:3.691
Accuracy:55.665% C
KPH:24.300 D--
VKPH:15.700 D
Kills:1,575 (0 + 1,575)
Deaths:282
KDR:5.585
VKDR:1.883
Vehicle Kills:531
Kill Difference:1,293
Playtime:30.733 hours
Usage:1%
Score:0.628m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:55.665%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:102
V. Kills:24 408%
Deaths:20
KDR:5.100
Accuracy:42.796% B*
KPH:26 C+
VKPH:6.100 C+
M40 Fury
C+
Kills:86
V. Kills:18 453%
Deaths:15
KDR:5.733
Accuracy:36.042% C++
KPH:40.900 C+
VKPH:8.600 C+
M20 Basilisk
B
Kills:81
V. Kills:28 279%
Deaths:19
KDR:4.263
Accuracy:42.066% B
KPH:17.500 C
VKPH:6.100 C--
M12 Kobalt
B+
Kills:71
V. Kills:5 N/A
Deaths:5
KDR:14.200
Accuracy:22.460% B**
KPH:62.100 C+
VKPH:4.400 B+
M40 Fury
C+
Kills:53
V. Kills:12 408%
Deaths:7
KDR:7.571
Accuracy:41.365% B+
KPH:47 C
VKPH:10.600 C+
M60-G Bulldog
C++
Kills:51
V. Kills:13 364%
Deaths:10
KDR:5.100
Accuracy:46.847% B**
KPH:33.800 C
VKPH:8.600 C++
Kills:444 (0 + 444)
Deaths:76
KDR:5.842
VKDR:1.316
Vehicle Kills:100
Kill Difference:368
Playtime:14.424 hours
Usage:1%
Score:0.204m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:46.847%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,2582,8404037.047C++5.5346.721%C+2.606%C21.3D18.2C++393133.1h8.1C17.4C+
G30 Vulcan 4,4092,4324265.709B4.1937.858%B**1.439%D--20C+16.3B241121.4h92.8C*245.2B++
C-4 2,0331,4427072.04B+0.5325.677%C+N/A84.8C+34.8B+61017h1.4C*5.3C**
MSW-R 1,4291,4119971.415C+0.1020.544%C-18.923%D27.9C-N/A10150.5h11.5B55.8C++
L100 Python AP 2,3581,3931549.045B*7.5353.141%C3.446%B+26.8C18.6C++22051.9h5.6C*10.5C*
NS-15M2 1,2951,2737781.636C++0.1220.727%D22.545%C-30.8C-N/A8641.3h11.5B+55.2C++
T32 Bull 1,2341,2218491.438C+0.0820.116%D23.587%C+27.3C--N/A7944.7h11.3B+56C++
TMG-50 1,2341,2157511.618B+0.1021.71%C++22.551%C+29.6C+N/A9341.1h9.8B++45B+
LC2 Lynx 1,2241,2019851.219C++0.3022.305%C22.481%C++27.8C+N/A7643.2h13.5B+60.4B
TORQ-9 1,2281,1981,0901.099C+0.4219.884%D--21.536%C21.7DN/A6455.2h14.3C**72.1C+
SMG-46 Armistice 1,2131,1841,2090.979C+0.5421.982%D14.105%C18.5C--N/A5063.9h14.4C*65.4C+
T5 AMC 1,2011,1771,3510.871C+0.6420.9%C--16.313%D13.3DN/A3988.3h14C**66.9C++
T9 CARV 1,1831,1667951.467C*0.0519.301%C+16.81%D--28.4C+N/A12341h11.3B*58.5B+
T16 Rhino 1,1901,1628831.316C++0.2020.387%C+26.076%B+20.9DN/A5855.7h12.7C**62.1C**
LC3 Jaguar 1,2001,1611,3280.874C0.6420.761%D16.968%D14.6DN/A4679.5h14.5C70C
HC1 Cougar 1,1811,1449491.205C++0.3121.476%D20.192%C24.4C+N/A6046.8h12.2C++56.6C+
T1 Cycler 1,1701,1401,1590.984C+0.5320.156%C-17.105%D18C-N/A5963.5h14C*69.5C++
T7 Mini-Chaingun 1,1601,1388041.415B+0.1016.542%C+14.851%B+29.5C+N/A8538.6h13.7B+82.6B
T9A "Butcher" 1,1601,1378041.414C0.1020.293%D--25.242%C35.9DN/A9931.7h11.6C+57.3C
TRAC-5 S 1,1891,1261,2740.884C+0.6320.816%C13.055%D13.5C-N/A3783.1h9.5B++45.5B+
TSAR-42 1,0781,0653143.392C++1.8838.341%C+67.793%C+32.7C+N/A9832.6h2.5C6.5C+
P2-120 HEAT 1,5051,0631387.703C**6.1939.539%C2.07%D17.1D7.1D11862.1h5.4B*13.6B++
P525 Marauder-H 992949999.586C8.0735.685%C+1.159%B95.9C+4.3D2679.9h5.9B+16.5B+
ML-7 1,3788208380.979B+0.5458.026%C++2.195%C18.8C-12.8C++19543.6h6.8C++11.7C**
Tank Mine 1,0096352972.138C0.6241.815%B+N/A85.8C-50.5C9017.4h1.7B4.1A
Frag Grenade 6166081608N/A606.4946.589%C*N/A506.7C++6.7C15271.2h3.5B+7.4B+
Sticky Grenade 5975921592N/A590.4952.467%C+N/A986.7C++8.3C--27970.6h1.9B+3.6B+
Claymore 5535531174.726C3.2143.578%AN/A131.7C+N/A3684.2h1.2C++2.7B*
TAR 5355284741.114C+0.4020.79%D19.318%C18.4DN/A5928.7h13.1C++63.2C+
TRAC-5 5275176720.769C+0.7519.017%C--20.89%B9.3DN/A5055.7h13.4B+70.6C*
TAS-16 Blackjack 4774746600.718C0.8041.001%F10.549%D-12.1D--N/A3839.3h3D7.3D--
NS-44 Commissioner 4734437330.604C0.9132.535%C-15.576%D-17.8D1.2A6724.9h5.3D--16.3D
E540 Halberd 696430488.958B7.4441.697%C+2.558%C21.6C-13.4C++21519.9h5.7C*13.6C**
G20 Vulcan-H 7804231283.305C+1.7947.508%C+1.891%D33.8C--28.6C*44512.5h98.2C*206.7C*
P2-120 HESH 474365428.69C7.1846.439%B+1.37%B++25.9D--7.7C16114.1h5.9D12.7C+
MANA Anti-Vehicle Turret 6723521342.627B++1.1153.123%C+1.136%D*28.6C26C+34212.3h8.9C**16.8B
M3 Pounder HEG 3893261861.753C*0.2445.512%B*1.84%D-16.5C+3.2C+10619.7h13.2B++29.1B++
MG-H1 Watchman 3293261921.698C*0.1824.273%C*30.061%B+38.4C+N/A1188.5h14.1B57.9B+
C75 Viper 407325447.386B++5.8746.458%B*N/A26.4C+6.7C17912.3h11.3B24.2B++
TX1 Repeater 3273194000.798C++0.7224.118%C+19.436%C18.7C-N/A6817.1h14.9C+61.8C+
NS Baron G5 3193125360.582D0.9330.327%D*12.5%C-7.1D*N/A2244h5C+16.5C+
L100 Python HEAT 4453082711.407B**9.8950.375%C+1.623%D22.8D10.1C17613.5h4.8B9.5B+
M3 Pounder HEG 3652921751.669C+0.1548.33%B*1.712%D--16.1C4C++11018.1h15.4B+31.8B+
Chainblade 35826919,2010.014C1.5021.359%DN/A0.2DN/A11128.4h3.9D-18.3C-
T4 AMP 2642582920.884C+0.6327.993%C++18.217%C17.9DN/A5714.4h17.6C--62.8C+
Skyguard 427237554.309B++2.7937.119%AN/A10.6C--8.5C15322.3h144.3C388.9B+
NS Decimator 4312332450.951C+0.5659.227%CN/A17.9D--15.2C+23113h7.2D**12.2D*
L105 Zephyr 269230278.519C+7.0046.917%B+N/A37.7C--6.4C-1886.1h7.1C15.2C++
T9 CARV-S 2312301381.667C*0.1521.196%C+23.913%C+28.4C--N/A988.1h12.2C++57.4C++
Cycler TRV 2202161661.301C++0.2124.016%C*23.148%B+28.4C+N/A1037.6h12.9C*53.6B
Spear Anti-Vehicle Phalanx Turret 298206238.957B7.4446.561%C**4.369%C*42.9C**19.2C+4104.8h7.8C**16.8B+
E540 Halberd-H 334203553.691D2.1855.665%C1.97%C++24.2D--15.6D2708.4h8.9D-16D--
Hellfire Rocket Pods 240203355.8C+4.2956.07%B*N/A48.3C--8.8D3304.2h21.1C++37.7B+
M14 Banshee 2331981681.179C0.3433.025%B++N/A10.3D*1.8D5119.2h39D118.1C
M77-B 197197553.582A2.0737.854%C++80.711%B+20.7CN/A789.5h2.3B6.1B
Hornet Missiles 3431961201.633C--0.1252.213%D--N/A16.6D--12.5D-19411.8h12.8C24.4C-
NSX Naginata 1971951881.037C0.4819.936%C-30.769%B20.7D-N/A589.4h14.3C71.8C+
TS4 Haymaker 1971932100.919C+0.6039.785%C10.363%D-13.7D--N/A5714.1h4.6C+11.5C++
T2 Striker 4521903310.574C++0.9457.232%B+N/A6.5D9C14229.2h63D--110C
FA1 Barrage 1941902840.669C0.8536.118%C-17.368%B17.8DN/A8010.7h5.1C++14C+
MG-S1 Jackal 1951881551.213C++0.3024.033%C19.681%C+23.5CN/A658h12.3C+51C++
NS-11A 1841821541.182C+0.3322.183%C-26.374%B+25.6CN/A1227.1h13.9C++62.7C+
TRAC-Shot 1841781671.066C+0.4521.337%D--17.416%C17.5DN/A5310.2h11.6C++54.2C
NS-11C 1721671601.044C++0.4722.368%C23.353%B++13.1DN/A6212.7h14.1C*62.9C++
SABR-13 1661611431.126C+0.3925.838%C+18.012%D--20.1DN/A698h14D54.1C+
MRC3 Mercy 161158562.821C**1.3120.282%B++24.051%B++27.2C+N/A1195.8h19C*93.5B+
Auraxium Slasher 1591465,0320.029C+1.4928.431%C+N/A0.6CN/A2231.9h2.4C+8.3C*
CAS30 Tank Buster 3371432640.542C-0.9742.142%CN/A4.3D5.9C9133.1h68.3C162C+
MR11 Gatekeeper 234138197.263B++5.7546.843%B**N/A25.6B17.8C++2895.4h31.8A67.9A
NSX Tanto 1401381131.221C++0.2923.884%C-26.812%C*17.5DN/A597.9h14.5C+60.7C+
TRS-12 Uppercut 1391371540.89C0.6243.545%D*13.139%C21.7DN/A766.3h2.9C6.7D
L100 Python HESH 183134526.8A25.2951.405%B1.493%C+28.5D--10.4B+1684.7h5.5F-10.6D--
MRC3 Mercy 136134572.351C++0.8419.132%B+22.388%C**21.6C--N/A896.2h21.4C-112C**
NSX Tengu 1281251051.19C+0.3234.368%C23.2%B32.1C+N/A733.9h13.8C+40.2C++
ASP-30 Grounder 2161221700.718C+0.8063.367%C++N/A11.8C-9.1C+20010.3h8.2C+13C++
AMR-66 1251191780.669C0.8527.98%C++13.445%F9.4DN/A5112.7h11.1C-39.8C+
T1S Cycler 1181181190.992C+0.5221.408%D17.797%C--18.2DN/A656.5h15.1D70.4C--
NS-AM7 Archer 2071163650.318C1.2058.545%C+13.793%C3.1D-2.4C+3037.8h29.7D50.7D
P525 Marauder 116104714.857C+13.3422.008%C++2.885%B**41.6D4.8B1562.5h5.9B26.9B+
PDW-16 Hailstorm 105103881.17C*0.3420.868%D17.476%C*16.3DN/A846.3h14.7C*70.4C++
M60-G Bulldog 126102205.1C++3.5942.796%B*1.961%D26.2C+6.2C+1693.9h7.8C+18.3B+
Anti-Vehicle Grenade 12996196N/A94.4951.699%C++N/A320C110C++22120.3h6.7C12.9C+
AP30 Shredder 17690224.091C+2.5827.427%D3.333%B**22C--21C*3764.1h74.1B270.1C*
NSX Yumi 8988721.222C+0.2924.243%C--14.773%D*21.5DN/A534.1h15.9D--65.7D
M40 Fury 10486155.733C+4.2236.042%C++2.326%B+41C+8.6C+3602.1h12.1B+33.5B+
T1B Cycler 8786501.72C+0.2123.714%C--31.395%B+23.2DN/A693.7h13.2C+55.8C+
M20 Basilisk 10981194.263B+2.7542.066%B4.938%C17.6C6.1C--1784.6h87.7C**208.6B+
M2 Mutilator 7574581.276C0.2415.045%C+16.216%D13.2D*N/A575.6h20D133.2C++
M12 Kobalt 7671514.2C+12.6922.46%B**21.127%B+64.5C++4.5B+3151.1h24.1D--107.3C*
MKV Suppressed 7170641.094C++0.4221.412%D-8.571%F23.3CN/A1203h13.4B62.5C+
AS16 NightHawk 7067561.196C+0.3239.86%C+17.911%B*17.6DN/A783.8h5.1C12.8C+
NSX Daimyo 6564222.909C+1.3941.592%C+89.063%D**23.7D--N/A592.7h5.1T-12.2F-
The Slasher 68631,5920.04C+1.4734.053%C+4.762%D0.7C--N/A285.4h2.3C+6.6C++
Rocklet Rifle 11962361.722A++0.2153.533%C++N/A18.8D17.3D2263.3h43.7C81.7C+
C150 Dalton 12762331.879D0.3626.504%D**N/A15.5D--16.3D3234h5.3C19.8D**
Aspis Anti-Aircraft Phalanx Turret 11261512.2M++10.6939.66%A*N/A19.7A++16.5A3613.1h144.8C**365.1B*
M2 Mutilator 6058471.234C0.2814.559%C+13.793%D*13.8D*N/A674.2h19.4C--133.5C+
NSX Tomoe 5656630.889C-0.6323.59%D*7.143%F**14.4D--N/A513.9h17.7D75D-
M60-A Bulldog 655486.75C+5.2438.702%C*N/A28.4C5.8C+3111.9h6.2C+16C*
M40 Fury 655377.571C+6.0641.365%B+1.887%C++48.2C+10.9C+4461.1h14.6C+35.4C**
NS-R3 Swarm 11452670.776B+0.7466.36%B+N/A6C-7.1C++818.7h37.5D--56.5D-
M60-G Bulldog 6451105.1C+3.5946.847%B**1.961%D34C8.7C++2021.5h8.2C17.4B+
99SV 5251232.217B+0.7028.825%C-35.294%C+19.6CN/A1442.6h5.7C+19.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret381,6244.8h
Spawn Beacon2770.2h
Medical Applicator1,116369,17744.8h
Nanite Revive Grenade01,4520.4h
Nano-Armor Kit1,0021,122,62698.3h
TR Patriot Flare Gun23290.7h
Motion Spotter191,9571.4h
Welding Device01670h
Shield Recharging Field835,8362.6h
Recon Detection Device128581.6h
Medical Kit5045,4227.9h
Ammunition Package684,0893.4h
Anti-Infantry MANA Turret15620.8h
Nano-Repair Grenade02490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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