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Lt. Commander XenonsFighter[P26M] XenonsFighter
TR BR 49

KDR: 10.72

Score: 20.1m

Last Seen: Jun 24th, 2018 12:23 AM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 49 - Terran Republic on Miller - Outfit Leader of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 3
Level Progress (to 50): 70%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton Coyote Missiles M18 Rotary Hellfire Rocket Pods M18 Locust AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $160,128 MLG Score: 128
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.911%14.785%41339943721.722228.997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.912%1.382A-0.87D---3.452T*MIXED (~0.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.187C++17.1-0.2C44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.275%0.582%3196599215,285623740824.4952206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.481%-0.039C+-0.965D--1.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.6-0.06C+62.5-0.196C105.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.982%0.754%32029953982222621.79279151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.331%1.004B**-1.418D**-1.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.789B++4.20.669B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.637%0.708%273439942,965195198415.1276149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.814%1.454A+-0.94D---0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.735B++15.90.586B+14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 3
20.1m264%482 (28.9k)459 (27.5k)10.71924,9432,32718.465849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997138233.194%0.734%2418:525

73% Engineer25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 1:07 AMMay 31st, 2018 6:40 PMJun 23rd, 2018 11:29 PM (5h) (PST)Jun 23rd, 2018 9:20 PM (7h) (PST)Jun 23rd, 2018 8:23 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,31961,3130.5710.0530.0042.2280.273128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,12833878,79034301341627,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
728.4h/30.4d 18,027 183 7,230 97.4k 158 428 11,929 57.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:156
Deaths:118
KDR:1.322
Accuracy:23.843% C++
HSR:14.103% D-
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:234
Deaths (as Engineer):294
Deaths (to Engineers):1,105
KDR:0.79592
Kill Difference:60
Playtime:528.524 hours
Usage:73%
Score:14.624m
Score/min:461
Accuracy (listed only):32.862%
HSR (listed only):10.256%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:138
Deaths:89
KDR:1.551
Accuracy:19.617% C*
HSR:20.290% C
Kills:138
Deaths (as Heavy Assault):89
Deaths (to Heavy Assaults):281
KDR:1.55056
Kill Difference:49
Playtime:15.846 hours
Usage:2%
Score:0.237m
Score/min:249
Accuracy (listed only):19.617%
HSR (listed only):20.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:156
Deaths:118
KDR:1.322
Accuracy:23.843% C++
HSR:14.103% D-
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:234
Deaths (as Light Assault):294
Deaths (to Light Assaults):259
KDR:0.79592
Kill Difference:60
Playtime:181.642 hours
Usage:25%
Score:5.207m
Score/min:478
Accuracy (listed only):32.862%
HSR (listed only):10.256%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:8,838
V. Kills:5,409 163%
Deaths:816
KDR:10.831
Accuracy:36.189% B++
KPH:37.300 M+
VKPH:22.800 A*
M14 Banshee
A+
Kills:4,107
V. Kills:367 N/A
Deaths:225
KDR:18.253
Accuracy:34.720% B**
KPH:74.500 B**
VKPH:6.700 A+
Coyote Missiles
C*
Kills:1,412
V. Kills:787 179%
Deaths:109
KDR:12.954
Accuracy:54.570% C++
KPH:45.400 C*
VKPH:25.300 C++
M18 Rotary
A++
Kills:1,061
V. Kills:952 111%
Deaths:156
KDR:6.801
Accuracy:35.966% B++
KPH:25.100 B**
VKPH:22.600 A++
Hellfire Rocket Pods
B+
Kills:1,028
V. Kills:366 280%
Deaths:79
KDR:13.013
Accuracy:58.414% A
KPH:53.400 C
VKPH:19 B+
M18 Locust
B**
Kills:537
V. Kills:643 83%
Deaths:113
KDR:4.752
Accuracy:33.965% C**
KPH:18.500 C++
VKPH:22.200 B**
Tomcat A2AM Pods
A**
Kills:291
V. Kills:162 179%
Deaths:13
KDR:22.385
Accuracy:86.822% B**
KPH:135.200 A**
VKPH:75.300 B**
Hornet Missiles
B++
Kills:130
V. Kills:93 138%
Deaths:7
KDR:18.571
Accuracy:65.935% B++
KPH:72.700 C**
VKPH:52 B++
Kills:17,404 (14,543 + 0)
Deaths:1,518
KDR:11.465
VKDR:5.783
Vehicle Kills:8,779
Kill Difference:15,886
Playtime:417.617 hours
Usage:57%
Score:8.825m
Score/min:352
Piloting Accuracy:33.965%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,323
V. Kills:1,501 155%
Deaths:72
KDR:32.264
Accuracy:46.698% B+
KPH:62.900 A++
VKPH:40.700 A
AP30 Shredder
A*
Kills:476
V. Kills:287 165%
Deaths:5
KDR:95.200
Accuracy:47.917% A*
KPH:59.400 A*
VKPH:35.800 A++
CAS30 Tank Buster
M*
Kills:251
V. Kills:152 164%
Deaths:68
KDR:3.691
Accuracy:77.508% M*
KPH:4.400 D
VKPH:2.700 D--
Kills:3,050 (251 + 2,799)
Deaths:145
KDR:21.034
VKDR:13.379
Vehicle Kills:1,940
Kill Difference:2,905
Playtime:101.577 hours
Usage:14%
Score:2.189m
Score/min:359
Piloting Accuracy:77.508%
Gunner Accuracy:47.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:325
V. Kills:165 196%
Deaths:26
KDR:12.500
Accuracy:51.130% B++
KPH:48.900 A++
VKPH:24.800 B**
P2-120 HEAT
M
Kills:170
V. Kills:79 213%
Deaths:7
KDR:24.286
Accuracy:56.731% A++
KPH:45.600 A++
VKPH:21.200 M
P2-120 HESH
A+
Kills:73
V. Kills:18 384%
Deaths:3
KDR:24.333
Accuracy:50.194% B**
KPH:66.300 B++
VKPH:16.300 A+
Kills:568 (568 + 0)
Deaths:36
KDR:15.778
VKDR:7.278
Vehicle Kills:262
Kill Difference:532
Playtime:11.471 hours
Usage:2%
Score:0.235m
Score/min:342
Driving Accuracy:50.194%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:166
V. Kills:117 141%
Deaths:28
KDR:5.929
Accuracy:60.476% A++
KPH:46.400 B+
VKPH:32.700 B+
Kills:166 (0 + 166)
Deaths:28
KDR:5.929
VKDR:4.179
Vehicle Kills:117
Kill Difference:138
Playtime:3.575 hours
Usage:0%
Score:0.095m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:60.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:73
V. Kills:8 N/A
Deaths:1
KDR:73
Accuracy:36.316% B+
KPH:76.700 C++
VKPH:8.400 B++
Kills:73 (0 + 73)
Deaths:1
KDR:73
VKDR:8
Vehicle Kills:8
Kill Difference:72
Playtime:0.952 hours
Usage:0%
Score:0.022m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:36.316%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 14,2478,83881610.831M++0.1136.189%B++N/A37.3M+22.8A*303237h77.7B*214.7B**
M14 Banshee 4,4744,10722518.253A++7.5334.72%B**1.071%C74.5B**6.7A+23055.1h21.1B60.9B+
C150 Dalton 3,8242,3237232.264M**21.5546.698%B+N/A63A++40.7A49936.9h2.2A+4.8A+
Coyote Missiles 2,1991,41210912.954S2.2454.57%C++N/A45.4C*25.3C++45431.1h32.5B++59.6B++
M18 Rotary 2,0131,0611566.801A**3.9235.966%B++N/A25.1B**22.6A++69442.2h107.3B+298.3B++
Hellfire Rocket Pods 1,3941,0287913.013B*2.2958.414%AN/A53.5C19.1B+28219.2h23.8C++40.7B+
M18 Locust 1,1805371134.752A++5.9733.965%C**N/A18.5C++22.2B**28229h154.7C+455.5C++
AP30 Shredder 763476595.2S84.4847.917%A*2.311%C+59.5A*35.9A++13158h52.2B++108.8B**
P2-120 AP 4903252612.5B**1.7851.13%B++N/A49.2A++25A3766.6h4.3A8.4A
Tomcat A2AM Pods 4532911322.385S11.6786.822%B**N/A132.3A**73.6B**17612.2h8.2C*9.4B+
CAS30 Tank Buster 403251683.691A+7.0377.508%M*N/A4.4D2.7D--13356.6h171T*220.7D-
P2-120 HEAT 249170724.286A**13.5756.731%A++N/A45.9A++21.4M+2703.7h5.9B++10.4B**
G20 Vulcan-H 283166285.929B*4.7960.476%A++3.012%C+46.1B32.5B+4433.6h102.2C*169B*
NS-11C 1701561181.322B+9.4023.843%C++14.103%D-5.9D--N/A2226.5h12.5B+52.2B+
T9 CARV 141138891.551B9.1719.617%C*20.29%C26.5C+N/A875.2h10.9B*55.7B+
Hyena Missile Launcher 202133526.6U15.8839.884%AN/A63.3M**32.9M+10082.1h17.1A++42.8A
Hornet Missiles 223130718.571A++7.8565.935%B++N/A72.2C**51.7B++9581.8h8.8B+13.3B++
T2 Striker 221114512.235S8.4843.894%DN/A11.6C+10.9C+1469.8h21.2A48.2B**
C-4 150102147.286S3.4328.682%B++N/A113.3B*53.3A++10940.9h0.7A+2.5B**
TRAC-5 81781760.443C-10.2841.881%S6.41%F--1.6D*N/A1249.9h37.2T*88.9C+
CAS 14-E 8173173A*62.2836.316%B+N/A73C+8B+3851h27.4C*75.3B+
P2-120 HESH 9173324.333B++13.6150.194%B**1.37%B+66.4B++16.4A+3791.1h3.5B**7.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit113443,79857.1h
Nano-Repair Grenade01330h
Spawn Beacon01020h
Ammunition Package0960h

Check the help document for the dictionary if you want to learn more about words used here.


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