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Colonel XenonsFighter[P26M] XenonsFighter
TR BR 73

KDR: 10.25

Score: 24.3m

Last Seen: Sep 14th, 2019 11:46 AM
- OFFLINE - 13 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Miller - Outfit Leader of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 4
Level Progress (to 74): 73%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton Coyote Missiles M18 Rotary Hellfire Rocket Pods P2-120 AP M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.074%17.658%460312115551.28778.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.915%0.966B*-0.56D-2.95THEAD + (~4.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.191C++15.4-0.103C+43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.33%0.576%35025120918,227680852726.8044214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.613%-0.002C+-0.93D--1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.6-0.016C+59.2-0.155C99.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.545%0.368%801212121,3583055684.43791239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%1.045B**-1.4D**-1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.794B++4.10.671B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.624%0.737%2754412103,801258240314.6757158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.602%1.59A+-0.911D---0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.746B++16.40.593B+14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.185%7.143%275411213983922.51282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.922A++-1.601F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.68B+2.70.438B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 4
24.3m265.5%493 (29.6k)467 (28k)10.250531,0183,02617.156373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214179132.874%0.841%2817:145

70% Engineer27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 1:07 AMMay 31st, 2018 6:40 PMSep 15th, 2019 1:24 PM (14h) (PST)Sep 14th, 2019 10:22 AM (2d) (PST)Sep 14th, 2019 7:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,32891,3190.5960.0580.0052.3010.270149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,66053879,12236301381628,048

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
866.9h/36.1d 20,897 261 9,251 119.7k 219 600 14,052 69.1m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:289
Deaths:279
KDR:1.036
Accuracy:22.935% C
HSR:16.263% C--
TAS-16 Blackjack
B+
Kills:98
Deaths:100
KDR:0.980
Accuracy:65.185% B+
HSR:7.143% D**
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:465
Deaths (as Engineer):555
Deaths (to Engineers):1,351
KDR:0.83784
Kill Difference:90
Playtime:606.180 hours
Usage:70%
Score:17.040m
Score/min:469
Accuracy (listed only):43.334%
HSR (listed only):9.939%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:188
Deaths:129
KDR:1.457
Accuracy:20.135% C++
HSR:24.468% C*
Kills:188
Deaths (as Heavy Assault):129
Deaths (to Heavy Assaults):390
KDR:1.45736
Kill Difference:59
Playtime:21.638 hours
Usage:2%
Score:0.359m
Score/min:277
Accuracy (listed only):20.135%
HSR (listed only):24.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:289
Deaths:279
KDR:1.036
Accuracy:22.935% C
HSR:16.263% C--
TAS-16 Blackjack
B+
Kills:98
Deaths:100
KDR:0.980
Accuracy:65.185% B+
HSR:7.143% D**
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:465
Deaths (as Light Assault):555
Deaths (to Light Assaults):347
KDR:0.83784
Kill Difference:90
Playtime:237.181 hours
Usage:27%
Score:6.903m
Score/min:485
Accuracy (listed only):43.334%
HSR (listed only):9.939%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:10,480
V. Kills:6,291 167%
Deaths:890
KDR:11.775
Accuracy:36.217% B++
KPH:38.500 M
VKPH:23.100 A*
M14 Banshee
A+
Kills:5,349
V. Kills:441 N/A
Deaths:254
KDR:21.059
Accuracy:34.643% B**
KPH:77.600 B**
VKPH:6.400 A+
Coyote Missiles
C++
Kills:1,482
V. Kills:823 180%
Deaths:111
KDR:13.351
Accuracy:54.650% C++
KPH:45.400 C++
VKPH:25.200 C++
M18 Rotary
A++
Kills:1,061
V. Kills:952 111%
Deaths:156
KDR:6.801
Accuracy:35.966% B*
KPH:25.100 B*
VKPH:22.600 A++
Hellfire Rocket Pods
B+
Kills:1,043
V. Kills:368 283%
Deaths:79
KDR:13.203
Accuracy:58.423% A
KPH:53.800 C
VKPH:19 B+
M18 Locust
B*
Kills:582
V. Kills:669 87%
Deaths:116
KDR:5.017
Accuracy:34.503% B+
KPH:19.100 C+
VKPH:21.900 B*
Tomcat A2AM Pods
M
Kills:543
V. Kills:295 183%
Deaths:13
KDR:41.769
Accuracy:85.204% B*
KPH:161.400 M
VKPH:87.700 A+
Hornet Missiles
B**
Kills:186
V. Kills:124 149%
Deaths:9
KDR:20.667
Accuracy:65.286% B+
KPH:95 B++
VKPH:63.300 B**
Kills:20,726 (17,472 + 0)
Deaths:1,628
KDR:12.731
VKDR:6.120
Vehicle Kills:9,963
Kill Difference:19,098
Playtime:471.347 hours
Usage:54%
Score:10.121m
Score/min:358
Piloting Accuracy:34.503%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,785
V. Kills:1,755 159%
Deaths:79
KDR:35.253
Accuracy:46.231% B+
KPH:65.600 A++
VKPH:41.300 A
AP30 Shredder
A*
Kills:557
V. Kills:334 166%
Deaths:6
KDR:92.833
Accuracy:48.450% A*
KPH:62.200 A*
VKPH:37.300 A*
CAS30 Tank Buster
M++
Kills:294
V. Kills:180 162%
Deaths:85
KDR:3.459
Accuracy:78.167% M++
KPH:4.300 D
VKPH:2.600 D--
Kills:3,636 (294 + 3,342)
Deaths:170
KDR:21.388
VKDR:13.347
Vehicle Kills:2,269
Kill Difference:3,466
Playtime:119.558 hours
Usage:14%
Score:2.508m
Score/min:350
Piloting Accuracy:78.167%
Gunner Accuracy:48.450%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:822
V. Kills:376 218%
Deaths:48
KDR:17.125
Accuracy:50.069% B+
KPH:58.300 A*
VKPH:26.700 A+
P2-120 HESH
B*
Kills:536
V. Kills:113 470%
Deaths:16
KDR:33.500
Accuracy:53.794% A
KPH:66.300 B++
VKPH:14 B*
P2-120 HEAT
M
Kills:170
V. Kills:79 213%
Deaths:7
KDR:24.286
Accuracy:56.731% A+
KPH:45.600 A++
VKPH:21.200 M
E540 Halberd
A
Kills:90
V. Kills:42 209%
Deaths:15
KDR:6
Accuracy:52.032% A
KPH:30 B
VKPH:14 C*
Kills:1,618 (1,528 + 90)
Deaths:86
KDR:18.814
VKDR:7.093
Vehicle Kills:610
Kill Difference:1,532
Playtime:28.905 hours
Usage:3%
Score:0.688m
Score/min:397
Driving Accuracy:56.731%
Gunner Accuracy:52.032%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:369
V. Kills:213 172%
Deaths:46
KDR:8.022
Accuracy:62.497% A++
KPH:70 A
VKPH:40.400 A
Kills:369 (0 + 369)
Deaths:46
KDR:8.022
VKDR:4.630
Vehicle Kills:213
Kill Difference:323
Playtime:5.273 hours
Usage:1%
Score:0.162m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:62.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:75
V. Kills:8 N/A
Deaths:1
KDR:75
Accuracy:36.061% C*
KPH:77.600 C**
VKPH:8.300 B+
Kills:75 (0 + 75)
Deaths:1
KDR:75
VKDR:8
Vehicle Kills:8
Kill Difference:74
Playtime:0.966 hours
Usage:0%
Score:0.022m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:36.061%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 16,77110,48089011.775M++1.5236.217%B++N/A38.5M23.1A*308272.4h74.5B*205.8B**
M14 Banshee 5,7905,34925421.059A+10.8134.643%B**N/A77.5B**6.4A+22969h20B57.6B+
C150 Dalton 4,5402,7857935.253S25.0046.231%B+N/A65.5A++41.3A50442.5h2.2A4.7A+
Coyote Missiles 2,3051,48211113.351M**3.1054.65%C++N/A45.5C++25.2C++47132.6h32.6B++59.6B+
M18 Rotary 2,0131,0611566.801A*3.4535.966%B*N/A25.1B*22.6A++75742.2h107.3B+298.3B+
Hellfire Rocket Pods 1,4111,0437913.203B++2.9558.423%AN/A53.8C19B+28519.4h23.8C+40.8B
P2-120 AP 1,1988224817.125A+6.8750.069%B+N/A58.3A*26.7A+43314.1h4A7.9A
M18 Locust 1,2515821165.017A5.2334.503%B+N/A19.1C+21.9B*27930.5h152.7C+442.5C++
AP30 Shredder 891557692.833M**82.5848.45%A*2.334%C++61.9A*37.1A*13689h49.9B*103.1A
Tomcat A2AM Pods 8385431341.769U31.5285.204%B*N/A159.7M86.8A+16433.4h7.4B++8.7B**
P2-120 HESH 6495361633.5A++23.2553.794%AN/A66.2B++14B*3238.1h4.3B+7.9B*
G20 Vulcan-H 582369468.022B**2.2362.497%A++2.168%C-69.6A40.2A5105.3h75.5B*120.8A
CAS30 Tank Buster 474294853.459B**6.7978.167%M++N/A4.3D2.6D--11968.1h179.9T*230.2D-
NS-11C 3092892791.036C++9.2122.935%C16.263%C--6.8D--N/A2642.3h12.3B+53.7B+
C-4 288197385.184M5.0730.608%B*N/A123.1B*56.9A++10731.6h0.7A+2.4A
T9 CARV 1911881291.457C*8.7920.135%C++24.468%C*25.8C+N/A847.3h11B*54.6B+
Hornet Missiles 310186920.667A*10.4265.286%B+N/A93B++62B**10782h8B+12.3B++
P2-120 HEAT 249170724.286A**14.0456.731%A+N/A45.9A++21.4M2913.7h5.9B++10.4B**
Hyena Missile Launcher 243158531.6U21.3539.287%B**N/A65.8M++35.4M+9522.4h16.6A++42.3A
T2 Striker 264139711.958M*8.2945.412%DN/A12.5C+11.3C+15411.1h23A50.7B*
TAS-16 Blackjack 100981000.98C+9.2765.185%B+7.143%D**22.3DN/A594.4h2.7C+4.1C*
E540 Halberd 13290156C+4.2552.032%A1.111%D*30B14C*5553h5.8C++11.2B++
TRAC-5 81781760.443C-9.8141.881%S6.41%F--1.5D*N/A1450.5h37.2T*88.9C+
CAS 14-E 8375175A**64.7536.061%C*N/A75C*8B+3821h27B+74.8B+
Rocklet Rifle 12372391.846A++8.4035.917%F-N/A3.7F-2.6F-5019.7h16.2A++45B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01760.1h
Nano-Armor Kit206562,70667.6h
Medical Applicator02330h
Spitfire Auto-Turret03040.2h
Ammunition Package25600.2h
Nano-Repair Grenade02280.1h

Check the help document for the dictionary if you want to learn more about words used here.


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