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Lt. Colonel XenonsFighter[P26M] XenonsFighter
TR BR 68

KDR: 10.29

Score: 23m

Last Seen: Dec 11th, 2018 9:17 PM
- OFFLINE - 41.7 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Miller - Outfit Leader of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 6
Level Progress (to 69): 2%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton Coyote Missiles M18 Rotary Hellfire Rocket Pods P2-120 AP AP30 Shredder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.267%17.2%452310195001.326268.965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.959%1.031B**-0.528D-3.017T-HEAD + (~4.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.195C++15.9-0.111C+44.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.248%0.59%33095101716,956668821525.3832206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.473%-0.021C+-0.937D--1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.5-0.024C+61.3-0.16C103.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.366%0.427%746210201,1702815014.14894233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.163%1.027B**-1.413D**-1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.789B++4.20.666B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.399%0.737%2926410183,664234232715.6581157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.543%1.593A+-0.925D---0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.737B++16.40.578B+14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.691%6.522%292611021923512.62857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.942A++-1.595F-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.681B+2.70.438B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 6
23m265.9%493 (29.6k)469 (28.1k)10.291628,9712,81517.392268 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022161233.042%0.832%2717:335

70% Engineer27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 1:07 AMMay 31st, 2018 6:40 PMDec 12th, 2018 2:18 PM (19h) (PST)Dec 11th, 2018 6:07 PM (2d) (PST)Dec 11th, 2018 5:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,33581,3270.5900.0570.0052.3010.275148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,09250179,59135301381728,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
818h/34.1d 19,988 241 8,433 112.9k 198 565 13,501 65.5m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:245
Deaths:228
KDR:1.075
Accuracy:22.839% C+
HSR:15.918% D
TAS-16 Blackjack
B+
Kills:92
Deaths:95
KDR:0.968
Accuracy:64.691% B+
HSR:6.522% F
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:415
Deaths (as Engineer):499
Deaths (to Engineers):1,275
KDR:0.83166
Kill Difference:84
Playtime:571.497 hours
Usage:70%
Score:16.110m
Score/min:470
Accuracy (listed only):43.137%
HSR (listed only):9.617%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:177
Deaths:116
KDR:1.526
Accuracy:19.943% C*
HSR:23.729% C++
Kills:177
Deaths (as Heavy Assault):116
Deaths (to Heavy Assaults):356
KDR:1.52586
Kill Difference:61
Playtime:20.866 hours
Usage:3%
Score:0.349m
Score/min:279
Accuracy (listed only):19.943%
HSR (listed only):23.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:245
Deaths:228
KDR:1.075
Accuracy:22.839% C+
HSR:15.918% D
TAS-16 Blackjack
B+
Kills:92
Deaths:95
KDR:0.968
Accuracy:64.691% B+
HSR:6.522% F
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:415
Deaths (as Light Assault):499
Deaths (to Light Assaults):321
KDR:0.83166
Kill Difference:84
Playtime:224.449 hours
Usage:27%
Score:6.561m
Score/min:487
Accuracy (listed only):43.137%
HSR (listed only):9.617%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:10,116
V. Kills:6,098 166%
Deaths:879
KDR:11.509
Accuracy:36.201% B++
KPH:38.200 M
VKPH:23.100 A*
M14 Banshee
A+
Kills:4,479
V. Kills:391 N/A
Deaths:246
KDR:18.207
Accuracy:34.691% B**
KPH:75.600 B**
VKPH:6.600 A+
Coyote Missiles
C++
Kills:1,478
V. Kills:820 180%
Deaths:111
KDR:13.315
Accuracy:54.601% C*
KPH:45.500 C+
VKPH:25.200 C++
M18 Rotary
A++
Kills:1,061
V. Kills:952 111%
Deaths:156
KDR:6.801
Accuracy:35.966% B*
KPH:25.100 B**
VKPH:22.600 A++
Hellfire Rocket Pods
B+
Kills:1,029
V. Kills:366 280%
Deaths:79
KDR:13.025
Accuracy:58.387% A
KPH:53.300 C
VKPH:19 B+
M18 Locust
B*
Kills:537
V. Kills:643 83%
Deaths:113
KDR:4.752
Accuracy:33.965% C**
KPH:18.500 C+
VKPH:22.200 B*
Tomcat A2AM Pods
M++
Kills:450
V. Kills:244 184%
Deaths:13
KDR:34.615
Accuracy:86.228% B*
KPH:180.300 M++
VKPH:97.700 A++
Hornet Missiles
B*
Kills:157
V. Kills:107 145%
Deaths:9
KDR:17.444
Accuracy:64.964% B+
KPH:80.200 B+
VKPH:54.700 B*
Kills:19,307 (16,193 + 0)
Deaths:1,606
KDR:12.022
VKDR:5.991
Vehicle Kills:9,621
Kill Difference:17,701
Playtime:451.251 hours
Usage:55%
Score:9.756m
Score/min:360
Piloting Accuracy:33.965%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,691
V. Kills:1,696 159%
Deaths:77
KDR:34.948
Accuracy:46.446% B+
KPH:65.400 A*
VKPH:41.200 A+
AP30 Shredder
A*
Kills:557
V. Kills:334 166%
Deaths:6
KDR:92.833
Accuracy:48.450% A*
KPH:62.500 A*
VKPH:37.500 A*
CAS30 Tank Buster
M++
Kills:271
V. Kills:164 164%
Deaths:79
KDR:3.430
Accuracy:77.464% M++
KPH:4.400 D
VKPH:2.700 D--
Kills:3,519 (271 + 3,248)
Deaths:162
KDR:21.722
VKDR:13.543
Vehicle Kills:2,194
Kill Difference:3,357
Playtime:111.037 hours
Usage:14%
Score:2.405m
Score/min:361
Piloting Accuracy:77.464%
Gunner Accuracy:48.450%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:718
V. Kills:329 218%
Deaths:44
KDR:16.318
Accuracy:50.061% B+
KPH:58.200 A**
VKPH:26.700 A+
P2-120 HESH
B*
Kills:452
V. Kills:93 481%
Deaths:13
KDR:34.769
Accuracy:53.351% A+
KPH:63.600 B++
VKPH:13.100 B*
P2-120 HEAT
M+
Kills:170
V. Kills:79 213%
Deaths:7
KDR:24.286
Accuracy:56.731% A++
KPH:45.600 A++
VKPH:21.200 M+
E540 Halberd
A++
Kills:77
V. Kills:37 203%
Deaths:15
KDR:5.133
Accuracy:53.254% A++
KPH:33.300 B*
VKPH:16 B*
Kills:1,417 (1,340 + 77)
Deaths:79
KDR:17.937
VKDR:6.810
Vehicle Kills:538
Kill Difference:1,338
Playtime:25.491 hours
Usage:3%
Score:0.620m
Score/min:405
Driving Accuracy:56.731%
Gunner Accuracy:53.254%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:339
V. Kills:201 168%
Deaths:41
KDR:8.268
Accuracy:62.353% A++
KPH:68.900 A
VKPH:40.900 A
Kills:339 (0 + 339)
Deaths:41
KDR:8.268
VKDR:4.902
Vehicle Kills:201
Kill Difference:298
Playtime:4.919 hours
Usage:1%
Score:0.150m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:62.353%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:75
V. Kills:8 N/A
Deaths:1
KDR:75
Accuracy:36.061% B
KPH:77.600 C*
VKPH:8.300 B+
Kills:75 (0 + 75)
Deaths:1
KDR:75
VKDR:8
Vehicle Kills:8
Kill Difference:74
Playtime:0.966 hours
Usage:0%
Score:0.022m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:36.061%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 16,21410,11687911.509M*1.2236.201%B++N/A38.2M23.1A*310264.5h75.3B*207.9B**
M14 Banshee 4,8704,47924618.207A+7.9234.691%B**1.049%C+75.7B**6.6A+23159.2h20.8B60B+
C150 Dalton 4,3872,6917734.948S24.6646.446%B+N/A65.5A*41.3A+50341.1h2.2A+4.7A+
Coyote Missiles 2,2981,47811113.315M*3.0254.601%C*N/A45.5C+25.2C++46732.5h32.5B+59.5B+
M18 Rotary 2,0131,0611566.801A*3.4935.966%B*N/A25.1B**22.6A++74242.2h107.3B+298.3B+
Hellfire Rocket Pods 1,3951,0297913.025B++2.7358.387%AN/A53.3C19B+28319.3h23.8C++40.8B
P2-120 AP 1,0477184416.318A+6.0350.061%B+N/A58.4A**26.7A+43912.3h4A+8A
AP30 Shredder 891557692.833S82.5448.45%A*2.334%C*62.6A*37.5A*12908.9h49.9B*103.1B**
M18 Locust 1,1805371134.752A+5.5433.965%C**N/A18.5C+22.2B*28329h154.7C+455.5C++
P2-120 HESH 5454521334.769A++24.4853.351%A+N/A63.7B++13.1B*3287.1h4.5B+8.4B*
Tomcat A2AM Pods 6944501334.615S24.3286.228%B*N/A180M++97.6A++19722.5h7.6B+8.8B++
G20 Vulcan-H 540339418.268A2.0262.353%A++2.36%C69.2A41A5074.9h76.5B*122.7B**
CAS30 Tank Buster 435271793.43A6.8677.464%M++N/A4.4D2.7D--13061h171F-220.8D
NS-11C 2642452281.075C++9.2222.839%C+15.918%D6.6D--N/A2636.9h12.6B+55B
T9 CARV 1801771161.526B8.7719.943%C*23.729%C++26.4C+N/A876.7h11.1B*55.5B+
P2-120 HEAT 249170724.286M++13.9956.731%A++N/A45.9A++21.4M+2873.7h5.9B++10.4B**
C-4 241165256.6M**3.6930.79%B**N/A126.9B**58.5A*11561.3h0.7A+2.3A
Hornet Missiles 264157917.444A++7.1564.964%B+N/A78.5B53.5B++9742h8.5B+13.1B++
Hyena Missile Launcher 238155531U20.7139.432%AN/A64.6M*34.6M+9502.4h16.8A++42.7A+
T2 Striker 264139682.044M**8.2545.15%DN/A12.6C+11.4C+15411h22.5A49.8B*
TAS-16 Blackjack 9392950.968C+9.3264.691%B+6.522%F22.4DN/A604.1h2.7C+4.2C*
TRAC-5 81781760.443C-9.8541.881%S6.41%F--1.6D*N/A1450.2h37.2T*88.9C+
E540 Halberd 11477155.133C+5.1653.254%A++1.299%D--33.5B*16.1B*6482.3h5.8C*11B*
CAS 14-E 8375175A*64.7136.061%BN/A75C++8B+3821h27B74.8B+
Rocklet Rifle 11668361.889A*8.4035.71%F-N/A3.5F-2.5F-4919.2h16.1A++45B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01560.1h
Nano-Armor Kit147512,36063h
Medical Applicator0620h
Nano-Repair Grenade01950.1h
Spitfire Auto-Turret02620.2h
Ammunition Package25390.2h

Check the help document for the dictionary if you want to learn more about words used here.


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