Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,142)players online:
Apze (17)  Ep0ch_MR_Rogers (1)  TheStatusKuo (1)  HunterDarkGreen (1) 20
stats.dasanfall.com
Commander XenonsFighter[P26M] XenonsFighter
TR BR 53

KDR: 10.7

Score: 20.7m

Last Seen: Aug 12th, 2018 8:51 AM
- OFFLINE - 166.6 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Miller - Outfit Leader of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 4
Level Progress (to 54): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton Coyote Missiles M18 Rotary Hellfire Rocket Pods M18 Locust AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XenonsFighter



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $160,128 MLG Score: 128
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.885%14.922%416310023821.682829.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.895%1.36A-0.865D---3.064T-MIXED (~0.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.188C++17-0.193C44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.343%0.578%32145100015,565632751124.5893207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.462%-0.022C+-0.961D--1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.047C+62.2-0.186C104.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.997%0.732%297210034102452691.66667152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.335%1.003B**-1.26D**-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.20.666B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.205%0.637%2993310023,295204215416.0732153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.348%1.602A+-0.955D---0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.731B++16.60.568B+14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 4
20.7m263.9%487 (29.2k)463 (27.8k)10.695125,7112,40418.325353 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1005143233.221%0.723%2418:315

72% Engineer25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 1:07 AMMay 31st, 2018 6:40 PMAug 18th, 2018 6:53 AM (20h) (PST)Aug 12th, 2018 5:05 AM (7d) (PST)Aug 12th, 2018 4:51 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,32461,3180.5760.0540.0042.2450.275128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,46134879,11335301351627,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
743.9h/31d 18,343 186 7,531 100.2k 161 449 12,254 59.1m

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:166
Deaths:130
KDR:1.277
Accuracy:24.017% C++
HSR:14.458% D
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:244
Deaths (as Engineer):306
Deaths (to Engineers):1,148
KDR:0.79739
Kill Difference:62
Playtime:538.281 hours
Usage:72%
Score:15.027m
Score/min:465
Accuracy (listed only):32.949%
HSR (listed only):10.434%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:138
Deaths:89
KDR:1.551
Accuracy:19.617% C++
HSR:20.290% C
Kills:138
Deaths (as Heavy Assault):89
Deaths (to Heavy Assaults):287
KDR:1.55056
Kill Difference:49
Playtime:15.906 hours
Usage:2%
Score:0.237m
Score/min:249
Accuracy (listed only):19.617%
HSR (listed only):20.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:166
Deaths:130
KDR:1.277
Accuracy:24.017% C++
HSR:14.458% D
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:244
Deaths (as Light Assault):306
Deaths (to Light Assaults):266
KDR:0.79739
Kill Difference:62
Playtime:187.158 hours
Usage:25%
Score:5.421m
Score/min:483
Accuracy (listed only):32.949%
HSR (listed only):10.434%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:8,957
V. Kills:5,479 163%
Deaths:825
KDR:10.857
Accuracy:36.249% B++
KPH:37.400 M
VKPH:22.900 A*
M14 Banshee
A+
Kills:4,253
V. Kills:379 N/A
Deaths:232
KDR:18.332
Accuracy:34.750% B**
KPH:75.100 B**
VKPH:6.700 A+
Coyote Missiles
C*
Kills:1,430
V. Kills:797 179%
Deaths:109
KDR:13.119
Accuracy:54.589% C*
KPH:45.800 C++
VKPH:25.500 C++
M18 Rotary
A++
Kills:1,061
V. Kills:952 111%
Deaths:156
KDR:6.801
Accuracy:35.966% B*
KPH:25.100 B**
VKPH:22.600 A++
Hellfire Rocket Pods
B+
Kills:1,028
V. Kills:366 280%
Deaths:79
KDR:13.013
Accuracy:58.414% A
KPH:53.400 C
VKPH:19 B+
M18 Locust
B*
Kills:537
V. Kills:643 83%
Deaths:113
KDR:4.752
Accuracy:33.965% C**
KPH:18.500 C+
VKPH:22.200 B*
Tomcat A2AM Pods
A**
Kills:314
V. Kills:175 178%
Deaths:13
KDR:24.154
Accuracy:86.814% B**
KPH:145.900 A**
VKPH:81.300 A
Hornet Missiles
B++
Kills:134
V. Kills:95 140%
Deaths:7
KDR:19.143
Accuracy:66.019% B++
KPH:74.900 B
VKPH:53.100 B++
Kills:17,714 (14,808 + 0)
Deaths:1,534
KDR:11.548
VKDR:5.793
Vehicle Kills:8,886
Kill Difference:16,180
Playtime:421.734 hours
Usage:57%
Score:8.955m
Score/min:354
Piloting Accuracy:33.965%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,502
V. Kills:1,591 157%
Deaths:73
KDR:34.274
Accuracy:46.716% B+
KPH:64.300 A++
VKPH:40.900 A
AP30 Shredder
A*
Kills:487
V. Kills:295 165%
Deaths:6
KDR:81.167
Accuracy:47.944% A*
KPH:59.700 A*
VKPH:36.100 A*
CAS30 Tank Buster
M++
Kills:266
V. Kills:160 165%
Deaths:74
KDR:3.595
Accuracy:77.446% M++
KPH:4.500 D
VKPH:2.700 D-
Kills:3,255 (266 + 2,989)
Deaths:153
KDR:21.275
VKDR:13.373
Vehicle Kills:2,046
Kill Difference:3,102
Playtime:106.211 hours
Usage:14%
Score:2.288m
Score/min:359
Piloting Accuracy:77.446%
Gunner Accuracy:47.944%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:337
V. Kills:172 195%
Deaths:27
KDR:12.482
Accuracy:51.142% B++
KPH:49 A++
VKPH:25 A
P2-120 HEAT
M
Kills:170
V. Kills:79 213%
Deaths:7
KDR:24.286
Accuracy:56.731% A++
KPH:45.600 A++
VKPH:21.200 M
P2-120 HESH
A+
Kills:73
V. Kills:18 384%
Deaths:3
KDR:24.333
Accuracy:50.194% B**
KPH:66.300 B++
VKPH:16.300 A+
E540 Halberd
A+
Kills:54
V. Kills:28 186%
Deaths:9
KDR:6
Accuracy:54.082% A++
KPH:36.900 A
VKPH:19.100 A+
Kills:634 (580 + 54)
Deaths:46
KDR:13.783
VKDR:6.457
Vehicle Kills:297
Kill Difference:588
Playtime:13.170 hours
Usage:2%
Score:0.296m
Score/min:375
Driving Accuracy:50.194%
Gunner Accuracy:54.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:306
V. Kills:187 163%
Deaths:37
KDR:8.270
Accuracy:62.356% A++
KPH:66.800 A
VKPH:40.800 A
Kills:306 (0 + 306)
Deaths:37
KDR:8.270
VKDR:5.054
Vehicle Kills:187
Kill Difference:269
Playtime:4.584 hours
Usage:1%
Score:0.138m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:62.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:73
V. Kills:8 N/A
Deaths:1
KDR:73
Accuracy:36.316% B+
KPH:76.700 C++
VKPH:8.400 B+
Kills:73 (0 + 73)
Deaths:1
KDR:73
VKDR:8
Vehicle Kills:8
Kill Difference:72
Playtime:0.952 hours
Usage:0%
Score:0.022m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:36.316%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 14,4368,95782510.857M++0.1636.249%B++N/A37.4M22.9A*304239.5h77.6B*214.2B**
M14 Banshee 4,6324,25323218.332A+7.6434.75%B**1.035%C75.1B**6.7A+23056.6h21B60.5B+
C150 Dalton 4,0932,5027334.274S23.5846.716%B+N/A64.3A++40.9A50138.9h2.2A+4.7A+
Coyote Missiles 2,2271,43010913.119M**2.4254.589%C*N/A45.8C++25.5C++45931.2h32.4B++59.3B++
M18 Rotary 2,0131,0611566.801M3.8935.966%B*N/A25.1B**22.6A++70142.2h107.3B+298.3B+
Hellfire Rocket Pods 1,3941,0287913.013B*2.3258.414%AN/A53.5C19.1B+28219.2h23.8C++40.7B+
M18 Locust 1,1805371134.752A++5.9433.965%C**N/A18.5C+22.2B*28329h154.7C+455.5C++
AP30 Shredder 782487681.167S70.4747.944%A*2.259%C++59.4A*36A*13378.2h51.7B*107.9B**
P2-120 AP 5093372712.481B*1.7951.142%B++N/A48.8A++24.9A3886.9h4.3A+8.4A
Tomcat A2AM Pods 4893141324.154S13.4686.814%B**N/A142.7A**79.5B**18562.2h8.2C++9.4B+
G20 Vulcan-H 493306378.27A+2.4362.356%A++1.634%D-66.5A40.7A5014.6h78.7B++126.2B**
CAS30 Tank Buster 426266743.595A7.1077.446%M++N/A4.5D2.7D-13059.1h168.4T*217.5D
P2-120 HEAT 249170724.286A**13.5956.731%A++N/A45.9A++21.4M+2723.7h5.9B++10.4B**
NS-11C 1801661301.277B9.4224.017%C++14.458%D5.9D--N/A2128.1h12.5B+52.2B+
Hyena Missile Launcher 212139527.8U17.1039.315%AN/A63.2M**33.2M++9842.2h17.1A++43.5A+
T9 CARV 141138891.551B9.1419.617%C++20.29%C26.5C+N/A875.2h10.9B*55.7B+
Hornet Missiles 229134719.143A*8.4566.019%B++N/A74.4C**52.8B++9751.8h8.6B+13.1B++
C-4 192131149.357S1.3429.276%B*N/A131A61A*12291h0.7A+2.3A
T2 Striker 221114512.235S8.4643.894%DN/A11.5C+10.8C+1469.9h21.2A48.2B**
TRAC-5 81781760.443C-10.2541.881%S6.41%F--1.6D*N/A1350.1h37.2T*88.9C+
P2-120 HESH 9173324.333B++13.6450.194%B**1.37%B+66.4B++16.4A+3801.1h3.5B**7.1B**
CAS 14-E 8173173A++62.3036.316%B+N/A73C+8B+3851h27.4C*75.3B+
Rocklet Rifle 9354291.862A*8.8336.241%F-N/A3.4F-2.5F-4715.9h15.5A++42.7B**
E540 Halberd 825496C+4.7054.082%A++N/A36A18.7A5721.5h4.9B*9.1A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01450h
Nano-Armor Kit124462,63158.4h
Spawn Beacon01100h
Spitfire Auto-Turret0530h
Ammunition Package0960h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.18s
Server spent 2.41s on queries, 2.23s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.