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Lt. General XenonsFighter[B0ZZ] XenonsFighter
TR BR 93

KDR: 7.16

Score: 29.9m

Last Seen: Jul 25th, 2020 2:27 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Miller
Level Progress (to 94): 82%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton Coyote Missiles MANA Anti-Personnel Turret M18 Locust M18 Rotary Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $738,090 MLG Score: 590
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.503%19.682%522513441,4480.9951896.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.032%1.01B**-0.233C-1.527FHEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.357C**12.60.116C+35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.666%0.549%31215134419,296814897023.6761215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.879%0.045C+-0.943D--1.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.10.038C+58.8-0.105C+97.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.127%0.355%582213471,4084335893.25173239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.519%0.977B*-1.387D**-1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.10.673B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.905%0.708%2231413454,660416290811.2019160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.119%1.879A++-0.928D---0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.712B++20.30.513B+15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.245%63.158%22311134851321612.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.7A++-0.25C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+2.10.335C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.47%9.677%22312134737210743.47663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.678%1.044B**-0.986D--0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+2.80.422B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.9m285.1%504 (30.2k)473 (28.4k)7.1559538,7285,41211.433193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349220932.166%3.537%11411:386

73% Engineer23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 1:07 AMMar 8th, 2020 10:15 PMJul 25th, 2020 9:23 PM (10d) (PST)Jul 25th, 2020 10:36 AM (10d) (PST)Jul 25th, 2020 10:27 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,328261,3020.6140.0860.0222.4900.260590

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,6601,53978,12137511491628,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1051.8h/43.8d 23,148 1,370 11,793 157.1k 315 888 16,391 83.8m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:425
Deaths:581
KDR:0.731
Accuracy:24.127% D
HSR:17.177% D
TAS-16 Blackjack
C*
Kills:222
Deaths:230
KDR:0.965
Accuracy:67.394% C*
HSR:9.910% D--
LC2 Lynx
C+
Kills:201
Deaths:253
KDR:0.794
Accuracy:26.060% C+
HSR:19.901% D
AS16 NightHawk
C++
Kills:150
Deaths:150
KDR:1
Accuracy:45.677% C++
HSR:9.333% D*
TRAC-5
M++
Kills:82
Deaths:177
KDR:0.463
Accuracy:41.448% M++
HSR:7.317% F-
Kills:1,080
Deaths (as Engineer):1,391
Deaths (to Engineers):1,944
KDR:0.77642
Kill Difference:311
Playtime:768.219 hours
Usage:73%
Score:22.061m
Score/min:479
Accuracy (listed only):40.941%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:527
Deaths:279
KDR:1.889
Accuracy:27.613% B++
HSR:21.252% D-
T9 CARV
C+
Kills:213
Deaths:153
KDR:1.392
Accuracy:20.230% C--
HSR:25.352% C+
Kills:740
Deaths (as Heavy Assault):432
Deaths (to Heavy Assaults):940
KDR:1.71296
Kill Difference:308
Playtime:31.574 hours
Usage:3%
Score:0.635m
Score/min:335
Accuracy (listed only):23.922%
HSR (listed only):23.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:425
Deaths:581
KDR:0.731
Accuracy:24.127% D
HSR:17.177% D
TAS-16 Blackjack
C*
Kills:222
Deaths:230
KDR:0.965
Accuracy:67.394% C*
HSR:9.910% D--
LC2 Lynx
C+
Kills:201
Deaths:253
KDR:0.794
Accuracy:26.060% C+
HSR:19.901% D
AS16 NightHawk
C++
Kills:150
Deaths:150
KDR:1
Accuracy:45.677% C++
HSR:9.333% D*
TRAC-5
M++
Kills:82
Deaths:177
KDR:0.463
Accuracy:41.448% M++
HSR:7.317% F-
Kills:1,080
Deaths (as Light Assault):1,391
Deaths (to Light Assaults):694
KDR:0.77642
Kill Difference:311
Playtime:238.095 hours
Usage:23%
Score:6.919m
Score/min:484
Accuracy (listed only):40.941%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:513
Deaths:109
KDR:4.706
Accuracy:46.245% B+
HSR:63.158% D
Kills:513
Deaths (as Infiltrator):109
Deaths (to Infiltrators):586
KDR:4.70642
Kill Difference:404
Playtime:11.990 hours
Usage:1%
Score:0.260m
Score/min:361
Accuracy (listed only):46.245%
HSR (listed only):63.158%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:10,944
V. Kills:6,533 167%
Deaths:890
KDR:12.297
Accuracy:36.271% B+
KPH:38.800 A+
VKPH:23.200 A+
M14 Banshee
B*
Kills:5,743
V. Kills:463 N/A
Deaths:254
KDR:22.610
Accuracy:34.520% B++
KPH:78.100 B
VKPH:6.300 B*
Coyote Missiles
C+
Kills:1,482
V. Kills:823 180%
Deaths:111
KDR:13.351
Accuracy:54.650% C+
KPH:45.400 C+
VKPH:25.200 C+
M18 Locust
B+
Kills:1,149
V. Kills:962 119%
Deaths:116
KDR:9.905
Accuracy:34.842% C++
KPH:28.700 C+
VKPH:24 B+
M18 Rotary
B**
Kills:1,129
V. Kills:988 114%
Deaths:156
KDR:7.237
Accuracy:35.952% B+
KPH:26.400 C**
VKPH:23.100 B**
Hellfire Rocket Pods
C++
Kills:1,043
V. Kills:368 283%
Deaths:79
KDR:13.203
Accuracy:58.426% B++
KPH:53.500 D
VKPH:18.900 C++
Tomcat A2AM Pods
M
Kills:683
V. Kills:354 192%
Deaths:13
KDR:52.539
Accuracy:83.363% B*
KPH:181.400 M
VKPH:94 A++
Hornet Missiles
B+
Kills:193
V. Kills:129 148%
Deaths:9
KDR:21.444
Accuracy:65.223% B+
KPH:98.400 B
VKPH:65.700 B+
Kills:22,366 (18,965 + 0)
Deaths:1,628
KDR:13.738
VKDR:6.523
Vehicle Kills:10,620
Kill Difference:20,738
Playtime:496.127 hours
Usage:47%
Score:10.843m
Score/min:364
Piloting Accuracy:35.952%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:3,119
V. Kills:1,951 160%
Deaths:79
KDR:39.481
Accuracy:45.308% B+
KPH:66.100 B*
VKPH:41.300 B++
AP30 Shredder
A++
Kills:558
V. Kills:335 166%
Deaths:6
KDR:93
Accuracy:48.461% A++
KPH:61.900 A+
VKPH:37.200 A++
CAS30 Tank Buster
M+
Kills:437
V. Kills:264 165%
Deaths:85
KDR:5.141
Accuracy:79.509% M+
KPH:4.800 D
VKPH:2.900 D--
Kills:4,114 (437 + 3,677)
Deaths:170
KDR:24.200
VKDR:15
Vehicle Kills:2,550
Kill Difference:3,944
Playtime:148.198 hours
Usage:14%
Score:2.902m
Score/min:326
Piloting Accuracy:79.509%
Gunner Accuracy:48.461%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:872
V. Kills:397 219%
Deaths:48
KDR:18.167
Accuracy:49.497% C++
KPH:58 B**
VKPH:26.400 B++
P2-120 HESH
B+
Kills:536
V. Kills:113 470%
Deaths:16
KDR:33.500
Accuracy:53.794% B*
KPH:66.300 C++
VKPH:14 B+
P2-120 HEAT
A++
Kills:170
V. Kills:79 213%
Deaths:7
KDR:24.286
Accuracy:56.731% A
KPH:45.600 B*
VKPH:21.200 A++
Halberd SE
B+
Kills:165
V. Kills:75 217%
Deaths:
KDR:
Accuracy:53.311% B++
KPH:44.500 C+
VKPH:20.200 B+
E540 Halberd
B*
Kills:114
V. Kills:53 211%
Deaths:15
KDR:7.600
Accuracy:50.883% B*
KPH:31.200 C+
VKPH:14.500 C+
Kills:1,857 (1,578 + 279)
Deaths:86
KDR:21.593
VKDR:8.337
Vehicle Kills:717
Kill Difference:1,771
Playtime:34.196 hours
Usage:3%
Score:0.879m
Score/min:428
Driving Accuracy:56.731%
Gunner Accuracy:50.883%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:869
V. Kills:464 187%
Deaths:46
KDR:18.891
Accuracy:64.049% A*
KPH:84.600 A+
VKPH:45.200 A
M12 Kobalt-H
B++
Kills:204
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:28.849% B**
KPH:174.900 B+
VKPH:7.700 B++
Kills:1,073 (0 + 1,073)
Deaths:46
KDR:23.326
VKDR:10.283
Vehicle Kills:473
Kill Difference:1,027
Playtime:11.442 hours
Usage:1%
Score:0.397m
Score/min:579
Driving Accuracy:N/A%
Gunner Accuracy:28.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:90
V. Kills:8 N/A
Deaths:1
KDR:90
Accuracy:36.072% C++
KPH:88.400 C++
VKPH:7.900 B+
Kills:90 (0 + 90)
Deaths:1
KDR:90
VKDR:8
Vehicle Kills:8
Kill Difference:89
Playtime:1.019 hours
Usage:0%
Score:0.025m
Score/min:406
Piloting Accuracy:N/A%
Gunner Accuracy:36.072%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 17,47710,94489012.297A++5.1436.271%B+N/A38.8A+23.2A+315281.8h73.9B+203.7B+
M14 Banshee 6,2065,74325422.61B*15.4534.52%B++N/A78.1B6.3B*23073.5h19.6C++56.9C**
C150 Dalton 5,0703,1197939.481M**32.3345.308%B+N/A66.1B*41.3B++55147.2h2.1B**4.7A
Coyote Missiles 2,3051,48211113.351A+6.2054.65%C+N/A45.5C+25.2C+47232.6h32.6C**59.6C**
MANA Anti-Personnel Turret 1,1841,1693563.284N/A3.8722.774%UN/A11690U150U26302100.1h15.1T*66.3T*
M18 Locust 2,1111,1491169.905A++2.7534.842%C++N/A28.7C+24B+32240.1h103.1C+295.8C++
M18 Rotary 2,1171,1291567.237B**0.0835.952%B+N/A26.4C**23.1B**75842.8h102.9C++286.3B
Hellfire Rocket Pods 1,4111,0437913.203C++6.0558.426%B++N/A53.5D18.9C++28619.5h23.8C+40.8C+
P2-120 AP 1,2698724818.167B**11.0149.497%C++N/A58.1B**26.5B++52315h4B**8B**
G20 Vulcan-H 1,3338694618.891B**11.7464.049%A*1.381%D--84.4A+45A58410.3h68.3B++106.6A
MANA Anti-Vehicle Turret 1,6988535170.6U163.4496.557%SN/A71.7A++71A*20311.9h9.2C++9.6B++
Tomcat A2AM Pods 1,0376831352.538M++45.3883.363%B*N/A179.7M93.2A++17413.8h6.8B*8.1A
AP30 Shredder 893558693A*85.8448.461%A++2.33%B62A+37.2A++14319h49.9B*103A
P2-120 HESH 6495361633.5B*26.3453.794%B*N/A66.2C++14B+3288.1h4.3C++7.9B+
MSW-R 5315272791.889C5.2727.613%B++21.252%D-72.2C**N/A2727.3h10.1B+36.5B+
TSAR-42 5145131094.706C**2.4546.245%B+63.158%D53.4C+N/A1769.6h2.1C+4.6C*
CAS30 Tank Buster 701437855.141A2.0179.509%M+N/A4.8D2.9D--10392h165.6T-208.3D*
NS-11C 4474255810.731C--6.4224.127%D17.177%D7.2D--N/A2758.8h12.5C++51.7C+
C-4 343235743.176B++3.9828.529%C++N/A111.9C++51.4A10122.1h0.8A2.8B*
TAS-16 Blackjack 2242222300.965C6.1967.394%C*9.91%D--32.6DN/A846.8h2.4C3.5C++
T9 CARV 2172131531.392C+5.7620.23%C--25.352%C+27DN/A1097.9h10.8B+53.4C++
M12 Kobalt-H 2132041204S196.8428.849%B**15.686%C--170B7.5B++5291.2h11.7B40.7B*
LC2 Lynx 2042012530.794C+6.3626.06%C+19.901%D17.5D-N/A8411.5h12.2B46.7C**
Hornet Missiles 322193921.444B+14.2965.223%B+N/A96.5C**64.5B+11142h8B+12.2B++
P2-120 HEAT 249170724.286A**17.1356.731%AN/A45.9B*21.4A++3043.7h5.9B+10.4B*
Halberd SE 2401651165B157.8453.311%B++N/A44.6C++20.3B+3183.7h3.9C++7.2B+
Hyena Missile Launcher 243158531.6S24.4439.287%B++N/A65.8A**35.4A*9522.4h16.6A+42.3A
AS16 NightHawk 1521501501C6.1645.677%C++9.333%D*31.3DN/A1604.8h3.5B+7.6B+
T2 Striker 276146781.872A+5.2846.36%D-N/A12.2C--10.8C-15612h24.9B**53.7B++
E540 Halberd 167114157.6C+0.4450.883%B*N/A30.8C+14.3C+4983.7h5.6C+10.9B+
CAS 14-E 9890190A++82.8436.072%C++N/A90C++8B+4061h23.9B+66.1B+
TRAC-5 85821770.463D*6.6941.448%M++7.317%F-1.6D--N/A1850.8h36T*86.8C--
Rocklet Rifle 12674391.897A5.2635.901%F--N/A3.7F-2.6F-5419.8h15.7A++43.9B**
Frag Grenade 6968168N/A60.8448.853%C++N/A680C**10C29990.1h3.1C*6.4C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit738751,79483.5h
Anti-Vehicle MANA Turret25270.8h
Spawn Beacon12970.1h
Medical Applicator02330h
Motion Spotter01000h
Restoration Kit367550.4h
Spitfire Auto-Turret13660.3h
Recon Detection Device21470.2h
Ammunition Package122,0030.6h
Anti-Infantry MANA Turret661,6521.7h
Nano-Repair Grenade03760.1h
WLT-Howler Mining Laser05820.5h

Check the help document for the dictionary if you want to learn more about words used here.


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