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Colonel XenonsFighter[P26M] XenonsFighter
TR BR 71

KDR: 10.41

Score: 23.7m

Last Seen: Dec 27th, 2018 6:35 PM
- OFFLINE - 2711.6 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Miller
Level Progress (to 72): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton Coyote Missiles M18 Rotary Hellfire Rocket Pods P2-120 AP M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.102%17.221%450310325111.317019.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.979%0.977B*-0.536D-2.997THEAD + (~4.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.189C++15.8-0.108C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.33%0.583%33785103017,323670845625.8552205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.604%-0.008C+-0.936D--1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.3-0.02C+61.3-0.157C103

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.681%0.39%810210331,2812865354.47902239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%1.049B**-1.423D**-1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.794B++4.10.671B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.387%0.756%2885410313,706239235315.4417157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.546%1.597A+-0.914D---0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.744B++16.20.589B+14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.691%6.522%288511034923512.55556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.936A++-1.594F-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.681B+2.70.438B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m267.5%495 (29.7k)471 (28.3k)10.414129,7012,85217.654671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035164333.011%0.825%2717:335

69% Engineer28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 1:07 AMMay 31st, 2018 6:40 PMJan 26th, 2019 12:08 AM (84d) (PST)Dec 27th, 2018 3:05 PM (113d) (PST)Dec 27th, 2018 2:35 PM (113d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,34181,3330.5910.0570.0052.3170.275147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,47250379,96935301391728,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
837.9h/34.9d 20,650 245 8,702 116.5k 199 571 13,838 67.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:255
Deaths:236
KDR:1.081
Accuracy:22.672% C
HSR:16.078% C--
TAS-16 Blackjack
B+
Kills:92
Deaths:95
KDR:0.968
Accuracy:64.691% B+
HSR:6.522% F
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:425
Deaths (as Engineer):507
Deaths (to Engineers):1,293
KDR:0.83826
Kill Difference:82
Playtime:581.343 hours
Usage:69%
Score:16.441m
Score/min:471
Accuracy (listed only):43.081%
HSR (listed only):9.670%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:178
Deaths:118
KDR:1.508
Accuracy:19.937% C++
HSR:23.596% C++
Kills:178
Deaths (as Heavy Assault):118
Deaths (to Heavy Assaults):360
KDR:1.50847
Kill Difference:60
Playtime:20.930 hours
Usage:2%
Score:0.351m
Score/min:280
Accuracy (listed only):19.937%
HSR (listed only):23.596%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:255
Deaths:236
KDR:1.081
Accuracy:22.672% C
HSR:16.078% C--
TAS-16 Blackjack
B+
Kills:92
Deaths:95
KDR:0.968
Accuracy:64.691% B+
HSR:6.522% F
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:425
Deaths (as Light Assault):507
Deaths (to Light Assaults):324
KDR:0.83826
Kill Difference:82
Playtime:234.264 hours
Usage:28%
Score:6.863m
Score/min:488
Accuracy (listed only):43.081%
HSR (listed only):9.670%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:10,467
V. Kills:6,284 167%
Deaths:890
KDR:11.761
Accuracy:36.215% B++
KPH:38.500 A**
VKPH:23.100 A*
M14 Banshee
A+
Kills:4,485
V. Kills:393 N/A
Deaths:246
KDR:18.232
Accuracy:34.694% B*
KPH:75.600 B**
VKPH:6.600 A+
Coyote Missiles
C++
Kills:1,478
V. Kills:820 180%
Deaths:111
KDR:13.315
Accuracy:54.601% C++
KPH:45.500 C+
VKPH:25.200 C++
M18 Rotary
A++
Kills:1,061
V. Kills:952 111%
Deaths:156
KDR:6.801
Accuracy:35.966% B++
KPH:25.100 B*
VKPH:22.600 A++
Hellfire Rocket Pods
B+
Kills:1,029
V. Kills:366 280%
Deaths:79
KDR:13.025
Accuracy:58.387% A
KPH:53.300 C
VKPH:19 B+
M18 Locust
B*
Kills:562
V. Kills:658 85%
Deaths:113
KDR:4.973
Accuracy:34.090% C**
KPH:18.900 C+
VKPH:22.100 B*
Tomcat A2AM Pods
A**
Kills:533
V. Kills:289 184%
Deaths:13
KDR:41
Accuracy:85.374% B++
KPH:158.500 A**
VKPH:85.900 A
Hornet Missiles
B++
Kills:157
V. Kills:107 145%
Deaths:9
KDR:17.444
Accuracy:65.085% B+
KPH:80.200 C**
VKPH:54.700 B++
Kills:19,772 (16,575 + 0)
Deaths:1,617
KDR:12.228
VKDR:6.103
Vehicle Kills:9,869
Kill Difference:18,155
Playtime:460.177 hours
Usage:55%
Score:9.960m
Score/min:361
Piloting Accuracy:34.090%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,733
V. Kills:1,722 159%
Deaths:77
KDR:35.494
Accuracy:46.429% B+
KPH:65.600 A++
VKPH:41.300 A
AP30 Shredder
A**
Kills:557
V. Kills:334 166%
Deaths:6
KDR:92.833
Accuracy:48.450% A++
KPH:62.200 A**
VKPH:37.300 A*
CAS30 Tank Buster
M*
Kills:281
V. Kills:172 162%
Deaths:81
KDR:3.469
Accuracy:78.158% M*
KPH:4.200 D
VKPH:2.600 D--
Kills:3,571 (281 + 3,290)
Deaths:164
KDR:21.774
VKDR:13.585
Vehicle Kills:2,228
Kill Difference:3,407
Playtime:116.887 hours
Usage:14%
Score:2.463m
Score/min:351
Piloting Accuracy:78.158%
Gunner Accuracy:48.450%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:761
V. Kills:349 217%
Deaths:46
KDR:16.544
Accuracy:50.205% B+
KPH:57.800 A**
VKPH:26.500 A+
P2-120 HESH
B*
Kills:520
V. Kills:107 481%
Deaths:15
KDR:34.667
Accuracy:53.848% A
KPH:66.600 B*
VKPH:13.700 B*
P2-120 HEAT
M
Kills:170
V. Kills:79 213%
Deaths:7
KDR:24.286
Accuracy:56.731% A+
KPH:45.600 A++
VKPH:21.200 M
E540 Halberd
A+
Kills:77
V. Kills:37 203%
Deaths:15
KDR:5.133
Accuracy:53.254% A+
KPH:33.300 B*
VKPH:16 B*
Kills:1,528 (1,451 + 77)
Deaths:83
KDR:18.410
VKDR:6.892
Vehicle Kills:572
Kill Difference:1,445
Playtime:27.021 hours
Usage:3%
Score:0.650m
Score/min:401
Driving Accuracy:56.731%
Gunner Accuracy:53.254%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:339
V. Kills:201 168%
Deaths:41
KDR:8.268
Accuracy:62.353% A++
KPH:68.900 A
VKPH:40.900 A
Kills:339 (0 + 339)
Deaths:41
KDR:8.268
VKDR:4.902
Vehicle Kills:201
Kill Difference:298
Playtime:4.919 hours
Usage:1%
Score:0.150m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:62.353%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:75
V. Kills:8 N/A
Deaths:1
KDR:75
Accuracy:36.061% C*
KPH:77.600 C*
VKPH:8.300 B+
Kills:75 (0 + 75)
Deaths:1
KDR:75
VKDR:8
Vehicle Kills:8
Kill Difference:74
Playtime:0.966 hours
Usage:0%
Score:0.022m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:36.061%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 16,75110,46789011.761M**1.3536.215%B++N/A38.5A**23.1A*308271.8h74.5B*205.8B*
M14 Banshee 4,8784,48524618.232A++7.8234.694%B*1.048%C+75.6B**6.6A+23159.3h20.8B60B+
C150 Dalton 4,4552,7337735.494M**25.0846.429%B+N/A65.5A++41.3A50141.7h2.2A4.7A+
Coyote Missiles 2,2981,47811113.315M**2.9054.601%C++N/A45.5C+25.2C++47232.5h32.5B++59.5B++
M18 Rotary 2,0131,0611566.801A*3.6135.966%B++N/A25.1B*22.6A++75642.2h107.3B+298.3B+
Hellfire Rocket Pods 1,3951,0297913.025B*2.6158.387%AN/A53.3C19B+28319.3h23.8C+40.8B
P2-120 AP 1,1107614616.543A+6.1350.205%B+N/A57.7A**26.4A+43013.2h4A+8A
M18 Locust 1,2205621134.973A+5.4434.09%C**N/A18.9C+22.2B*28129.7h152.2C+446.4C++
AP30 Shredder 891557692.833M++82.4248.45%A++2.334%C++61.9A**37.1A*13569h49.9B*103.1A
Tomcat A2AM Pods 8225331341S30.5985.374%B++N/A156.8A**85A16253.4h7.4B++8.7B*
P2-120 HESH 6275201534.667A+24.2553.848%AN/A66.7B*13.7B*3267.8h4.3B+8B**
G20 Vulcan-H 540339418.268A2.1562.353%A++2.36%C69.2A41A5094.9h76.5B*122.7A
CAS30 Tank Buster 453281813.469B**6.9578.158%M*N/A4.2D2.6D--12166.3h181T*231.6D-
NS-11C 2742552361.081C++9.3322.672%C16.078%C--6.7D-N/A2638.3h12.7B+55.8B
T9 CARV 1811781181.508C*8.9119.937%C++23.596%C++26.6C+N/A866.7h11B*55.2B+
C-4 255174276.444M**3.9730.769%B*N/A124.3B**57.9A*11361.4h0.7A+2.3A
P2-120 HEAT 249170724.286M++13.8756.731%A+N/A45.9A++21.4M2893.7h5.9B++10.4B**
Hornet Missiles 264157917.444A*7.0365.085%B+N/A78.5C**53.5B+9812h8.6B+13.2B++
Hyena Missile Launcher 240156531.2U20.7939.355%B**N/A65M++35M9482.4h16.8A++42.7A+
T2 Striker 264139682.044M**8.3745.198%DN/A12.6C++11.4C++15411h22.5A49.9B*
TAS-16 Blackjack 9392950.968C+9.4564.691%B+6.522%F22.4DN/A604.1h2.7C+4.2C*
TRAC-5 81781760.443C-9.9741.881%S6.41%F--1.6D*N/A1450.3h37.2T*88.9C+
E540 Halberd 11477155.133C+5.2853.254%A+1.299%D--33.5B*16.1B*6662.3h5.8C*11B*
CAS 14-E 8375175A*64.5936.061%C*N/A75C++8B3821h27B+74.8B+
Rocklet Rifle 12372391.846A++8.5735.905%F-N/A3.7F-2.6F-5019.7h16A++44.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01640.1h
Nano-Armor Kit153532,65464.3h
Medical Applicator02330h
Spitfire Auto-Turret02730.2h
Ammunition Package25420.2h
Nano-Repair Grenade02080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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