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Captain XenonsFighter[P26M] XenonsFighter
TR BR 59

KDR: 10.87

Score: 21.5m

Last Seen: Oct 12th, 2018 7:06 PM
- OFFLINE - 84.3 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Miller - Outfit Leader of R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 3
Level Progress (to 60): 21%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton Coyote Missiles M18 Rotary Hellfire Rocket Pods AP30 Shredder M18 Locust
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $167,634 MLG Score: 134
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.389%15.618%428310104291.74399.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.861%1.266A-0.81D--3.038T-HEAD (~1.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.197C++16.2-0.159C43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.235%0.585%33035100816,398646792225.3447207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.495%-0.024C+-0.948D--1.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.9-0.034C+61.4-0.171C103.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.169%0.527%397210115692563202.21401177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.205%0.943B*-1.335D**-1.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.793B++40.678B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.198%0.655%3011310103,509217226816.1705155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.302%1.589A+-0.946D---0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.735B++16.40.575B+14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R26m Sasin[P26M] R26m Sasin
TR outfit on Miller

Members: 3
21.5m260.2%488 (29.3k)465 (27.9k)10.871927,2452,50618.511259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013152133.209%0.749%2518:315

71% Engineer27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2015 1:07 AMMay 31st, 2018 6:40 PMOct 14th, 2018 7:08 AM (2d) (PST)Oct 12th, 2018 5:49 PM (3d) (PST)Oct 12th, 2018 3:06 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,34061,3340.5890.0540.0042.2580.279134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,38137080,01135301351727,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
770.8h/32.1d 19,144 204 7,919 104.4k 168 485 12,894 62m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:195
Deaths:154
KDR:1.266
Accuracy:23.503% C+
HSR:13.333% D--
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:273
Deaths (as Engineer):330
Deaths (to Engineers):1,189
KDR:0.82727
Kill Difference:57
Playtime:547.528 hours
Usage:71%
Score:15.297m
Score/min:466
Accuracy (listed only):32.692%
HSR (listed only):9.872%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C**
Kills:156
Deaths:100
KDR:1.560
Accuracy:20.084% C**
HSR:23.077% C++
Kills:156
Deaths (as Heavy Assault):100
Deaths (to Heavy Assaults):299
KDR:1.56
Kill Difference:56
Playtime:16.605 hours
Usage:2%
Score:0.244m
Score/min:244
Accuracy (listed only):20.084%
HSR (listed only):23.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:195
Deaths:154
KDR:1.266
Accuracy:23.503% C+
HSR:13.333% D--
TRAC-5
S
Kills:78
Deaths:176
KDR:0.443
Accuracy:41.881% S
HSR:6.410% F--
Kills:273
Deaths (as Light Assault):330
Deaths (to Light Assaults):280
KDR:0.82727
Kill Difference:57
Playtime:205.737 hours
Usage:27%
Score:5.953m
Score/min:482
Accuracy (listed only):32.692%
HSR (listed only):9.872%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:9,632
V. Kills:5,846 165%
Deaths:851
KDR:11.318
Accuracy:36.144% B++
KPH:38.300 M
VKPH:23.200 A*
M14 Banshee
A+
Kills:4,411
V. Kills:385 N/A
Deaths:242
KDR:18.227
Accuracy:34.747% B**
KPH:75.400 B**
VKPH:6.600 A+
Coyote Missiles
C++
Kills:1,464
V. Kills:813 180%
Deaths:109
KDR:13.431
Accuracy:54.542% C*
KPH:46.100 C+
VKPH:25.600 C++
M18 Rotary
A++
Kills:1,061
V. Kills:952 111%
Deaths:156
KDR:6.801
Accuracy:35.966% B*
KPH:25.100 B**
VKPH:22.600 A++
Hellfire Rocket Pods
B+
Kills:1,028
V. Kills:366 280%
Deaths:79
KDR:13.013
Accuracy:58.414% A
KPH:53.400 C
VKPH:19 B+
M18 Locust
B**
Kills:537
V. Kills:643 83%
Deaths:113
KDR:4.752
Accuracy:33.965% B
KPH:18.500 C+
VKPH:22.200 B**
Tomcat A2AM Pods
M++
Kills:383
V. Kills:213 179%
Deaths:13
KDR:29.462
Accuracy:86.291% B**
KPH:171.800 M++
VKPH:95.600 A++
Hornet Missiles
B**
Kills:149
V. Kills:103 143%
Deaths:7
KDR:21.286
Accuracy:64.812% B+
KPH:83.300 B+
VKPH:57.600 B**
Kills:18,665 (15,641 + 0)
Deaths:1,570
KDR:11.889
VKDR:5.937
Vehicle Kills:9,321
Kill Difference:17,095
Playtime:436.371 hours
Usage:57%
Score:9.318m
Score/min:356
Piloting Accuracy:33.965%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,648
V. Kills:1,667 159%
Deaths:75
KDR:35.307
Accuracy:46.622% B+
KPH:65.400 A*
VKPH:41.200 A
AP30 Shredder
A**
Kills:555
V. Kills:333 166%
Deaths:6
KDR:92.500
Accuracy:48.456% A*
KPH:62.300 A*
VKPH:37.400 A**
CAS30 Tank Buster
M++
Kills:266
V. Kills:160 165%
Deaths:75
KDR:3.547
Accuracy:77.575% M++
KPH:4.400 D
VKPH:2.700 D--
Kills:3,469 (266 + 3,203)
Deaths:156
KDR:22.237
VKDR:13.846
Vehicle Kills:2,160
Kill Difference:3,313
Playtime:109.552 hours
Usage:14%
Score:2.377m
Score/min:362
Piloting Accuracy:77.575%
Gunner Accuracy:48.456%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:433
V. Kills:211 204%
Deaths:34
KDR:12.735
Accuracy:51.047% B++
KPH:52.100 A*
VKPH:25.400 A
P2-120 HEAT
M
Kills:170
V. Kills:79 213%
Deaths:7
KDR:24.286
Accuracy:56.731% A++
KPH:45.600 A++
VKPH:21.200 M
P2-120 HESH
A
Kills:136
V. Kills:30 439%
Deaths:4
KDR:34
Accuracy:51.627% A
KPH:72 B**
VKPH:15.900 A
E540 Halberd
A+
Kills:54
V. Kills:28 186%
Deaths:9
KDR:6
Accuracy:54.082% A++
KPH:36.900 A
VKPH:19.100 A+
Kills:793 (739 + 54)
Deaths:54
KDR:14.685
VKDR:6.444
Vehicle Kills:348
Kill Difference:739
Playtime:15.392 hours
Usage:2%
Score:0.340m
Score/min:369
Driving Accuracy:51.627%
Gunner Accuracy:54.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:306
V. Kills:187 163%
Deaths:37
KDR:8.270
Accuracy:62.356% A++
KPH:66.800 A
VKPH:40.800 A
Kills:306 (0 + 306)
Deaths:37
KDR:8.270
VKDR:5.054
Vehicle Kills:187
Kill Difference:269
Playtime:4.584 hours
Usage:1%
Score:0.139m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:62.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:73
V. Kills:8 N/A
Deaths:1
KDR:73
Accuracy:36.316% B+
KPH:76.700 C*
VKPH:8.400 B+
Kills:73 (0 + 73)
Deaths:1
KDR:73
VKDR:8
Vehicle Kills:8
Kill Difference:72
Playtime:0.952 hours
Usage:0%
Score:0.022m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:36.316%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 15,4789,63285111.318M*0.4536.144%B++N/A38.3M23.2A*305251.6h75.9B*209.9B**
M14 Banshee 4,7964,41124218.227A+7.3634.747%B**1.066%C+75.4B**6.6A+22958.5h20.9B60.1B+
C150 Dalton 4,3152,6487535.307S24.4446.622%B+N/A65.4A*41.2A50240.5h2.2A4.7A+
Coyote Missiles 2,2771,46410913.431M**2.5654.542%C*N/A46C+25.6C++46531.8h32.4B+59.4B+
M18 Rotary 2,0131,0611566.801A**4.0735.966%B*N/A25.1B**22.6A++72342.2h107.3B+298.3B+
Hellfire Rocket Pods 1,3941,0287913.013B*2.1458.414%AN/A53.5C19.1B+28319.2h23.8C++40.7B+
AP30 Shredder 888555692.5S81.6348.456%A*2.342%C++62.4A*37.4A**12838.9h50B*103.2A
M18 Locust 1,1805371134.752A++6.1233.965%BN/A18.5C+22.2B**28329h154.7C+455.5C++
P2-120 AP 6444333412.735B**1.8651.047%B++N/A52.2A*25.4A3798.3h4.1A+8A+
Tomcat A2AM Pods 5963831329.462S18.5986.291%B**N/A174.1M++96.8A++19792.2h7.9C**9.1B+
G20 Vulcan-H 493306378.27A2.6062.356%A++1.634%D-66.5A40.7A5064.6h78.7B++126.2B**
CAS30 Tank Buster 426266753.547A7.3277.575%M++N/A4.4D2.7D--13160.2h172.1T*221.9D
NS-11C 2101951541.266B9.6123.503%C+13.333%D--6.2D--N/A2131.6h12.2B+51.9B+
P2-120 HEAT 249170724.286M+13.4156.731%A++N/A45.9A++21.4M2723.7h5.9B++10.4A
T9 CARV 1591561001.56B9.3120.084%C**23.077%C++27.4C+N/A885.7h10.8B**53.7B+
Hyena Missile Launcher 230150530U19.1339.528%AN/A65.2M++34.8M+9592.3h16.8A++42.6A+
Hornet Missiles 252149721.286A*10.4164.812%B+N/A82.8B+57.2B**10191.8h8.4B+13B++
C-4 208142187.889S2.9829.539%B*N/A129.1A60A*11.1h0.7A+2.3C**
P2-120 HESH 166136434B**23.1351.627%AN/A71.6B**15.8A3201.9h3.5B**6.8A
T2 Striker 226117512.294S8.5844.574%DN/A11.7C+10.9C+14510h21.9A49.2B*
TRAC-5 81781760.443C-10.4341.881%S6.41%F--1.6D*N/A1350.2h37.2T*88.9C+
CAS 14-E 8173173A*62.1336.316%B+N/A73C++8B+3851h27.4C**75.3B+
Rocklet Rifle 10863341.853A*9.0236.062%F-N/A3.5F-2.5F-4717.9h15.5A++43B**
E540 Halberd 825496C+4.8754.082%A++N/A36B**18.7A6161.5h4.9B*9.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01590h
Spawn Beacon01200h
Nano-Armor Kit129475,10159.9h
Spitfire Auto-Turret0620h
Ammunition Package0990h

Check the help document for the dictionary if you want to learn more about words used here.


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