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Primarch Xerge[HAYA] Xerge
VS BR 98

KDR: 1.22

Score: 17.4m

Last Seen: Apr 11th, 2019 12:08 AM
- OFFLINE - 3126 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 79%
Level 100 Progress: 92% 97h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Serpent VE92 Orion VS54 SVA-88 NS-11C L100 Python HEAT L100 Python HESH Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.214%14.753%3131811967,0091.54553-0.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.114%0.012C+-0.93D---0.176CHEAD + (~4.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.133C++13.70.04C+50.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.512%2.139%36112131875854010.31965847%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D0.508B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
508.5-2.151F--165.3-2.119F--343.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.267%1.851%393712072,53966011833.84115214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.324%-1.138D*-0.457D0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.008C+11.20.105C+27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.362%3.616%121512096365584921.13775129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.44%-0.539D-0.205C-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.189C++29.40.262C*67.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.034%52.071%1212121216953300.317073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.587%1.06B**-0.975D--1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.159C++3.5-0.098C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.808%11.659%1211121322342710.522248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.188C++-0.588D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.217C7-0.446C--9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m461.6%245 (14.7k)231 (13.9k)1.2206815,86412,9961.8227998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12142620.731%8.567%17805:490

56% Engineer20% Heavy Assault16% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:10 PMNov 20th, 2012 8:16 PMMay 9th, 2019 4:26 AM (102d) (PST)Apr 10th, 2019 9:01 PM (130d) (PST)Apr 10th, 2019 8:08 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3801262540.2100.1720.0181.1890.047141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8167,56915,2471310171313,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1257.3h/52.4d 7,825 1,359 2,399 89.7k 1,938 3,592 3,561 28.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:784
Deaths:554
KDR:1.415
Accuracy:23.045% B+
HSR:19.005% D-
SVA-88
D--
Kills:680
Deaths:142
KDR:4.789
Accuracy:17.740% D*
HSR:17.206% D--
Flare VE6
D
Kills:539
Deaths:243
KDR:2.218
Accuracy:19.254% D
HSR:18.182% D-
NS-15M1
C
Kills:422
Deaths:348
KDR:1.213
Accuracy:21.056% C
HSR:17.062% D
Ursa
C+
Kills:297
Deaths:246
KDR:1.207
Accuracy:21.673% C+
HSR:17.845% D-
Kills:2,722
Deaths (as Heavy Assault):1,533
Deaths (to Heavy Assaults):3,542
KDR:1.7756
Kill Difference:1,189
Playtime:250.531 hours
Usage:20%
Score:3.446m
Score/min:229
Accuracy (listed only):20.554%
HSR (listed only):17.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,036
Deaths:590
KDR:1.756
Accuracy:20.824% D
HSR:15.830% D*
Serpent VE92
C-
Kills:952
Deaths:738
KDR:1.290
Accuracy:21.777% C-
HSR:9.979% F-
NS-11C
D
Kills:625
Deaths:679
KDR:0.920
Accuracy:20.254% D
HSR:12.160% D*
Solstice SF
C--
Kills:562
Deaths:814
KDR:0.690
Accuracy:21.386% C--
HSR:11.922% D-
Solstice VE3
C+
Kills:469
Deaths:211
KDR:2.223
Accuracy:22.112% C+
HSR:11.301% D**
Pandora VX25
B+
Kills:223
Deaths:267
KDR:0.835
Accuracy:43.808% B+
HSR:11.659% D-
Zenith VX-5
B+
Kills:89
Deaths:122
KDR:0.730
Accuracy:28.141% B+
HSR:12.360% F
Eidolon VE33
C++
Kills:53
Deaths:52
KDR:1.019
Accuracy:28.539% C++
HSR:5.660% F**
Kills:4,009
Deaths (as Engineer):3,473
Deaths (to Engineers):3,466
KDR:1.15433
Kill Difference:536
Playtime:706.787 hours
Usage:56%
Score:10.078m
Score/min:238
Accuracy (listed only):25.855%
HSR (listed only):11.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,036
Deaths:590
KDR:1.756
Accuracy:20.824% D
HSR:15.830% D*
Serpent VE92
C-
Kills:952
Deaths:738
KDR:1.290
Accuracy:21.777% C-
HSR:9.979% F-
NS-11C
D
Kills:625
Deaths:679
KDR:0.920
Accuracy:20.254% D
HSR:12.160% D*
Solstice SF
C--
Kills:562
Deaths:814
KDR:0.690
Accuracy:21.386% C--
HSR:11.922% D-
Solstice VE3
C+
Kills:469
Deaths:211
KDR:2.223
Accuracy:22.112% C+
HSR:11.301% D**
Eridani SX5
D
Kills:238
Deaths:272
KDR:0.875
Accuracy:22.759% D
HSR:9.244% D**
Pandora VX25
B+
Kills:223
Deaths:267
KDR:0.835
Accuracy:43.808% B+
HSR:11.659% D-
NS-7 PDW
C+
Kills:220
Deaths:213
KDR:1.033
Accuracy:23.751% C+
HSR:16.364% C
Zenith VX-5
B+
Kills:89
Deaths:122
KDR:0.730
Accuracy:28.141% B+
HSR:12.360% F
Kills:4,414
Deaths (as Light Assault):3,906
Deaths (to Light Assaults):2,230
KDR:1.13006
Kill Difference:508
Playtime:200.381 hours
Usage:16%
Score:2.783m
Score/min:231
Accuracy (listed only):24.979%
HSR (listed only):12.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:238
Deaths:272
KDR:0.875
Accuracy:22.759% D
HSR:9.244% D**
Pandora VX25
B+
Kills:223
Deaths:267
KDR:0.835
Accuracy:43.808% B+
HSR:11.659% D-
NS-7 PDW
C+
Kills:220
Deaths:213
KDR:1.033
Accuracy:23.751% C+
HSR:16.364% C
Corvus VA55
C
Kills:212
Deaths:217
KDR:0.977
Accuracy:22.456% C
HSR:18.868% D
Pulsar VS1
C
Kills:63
Deaths:79
KDR:0.797
Accuracy:21.659% C
HSR:11.111% D**
Kills:956
Deaths (as Combat Medic):1,048
Deaths (to Combat Medics):1,367
KDR:0.91221
Kill Difference:92
Playtime:34.609 hours
Usage:3%
Score:0.528m
Score/min:254
Accuracy (listed only):26.886%
HSR (listed only):13.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:238
Deaths:272
KDR:0.875
Accuracy:22.759% D
HSR:9.244% D**
NS-7 PDW
C+
Kills:220
Deaths:213
KDR:1.033
Accuracy:23.751% C+
HSR:16.364% C
Cerberus
B+
Kills:144
Deaths:220
KDR:0.655
Accuracy:35.922% B+
HSR:9.028% F
Manticore SX40
D*
Kills:129
Deaths:94
KDR:1.372
Accuracy:21.814% D*
HSR:10.853% D**
V10
B*
Kills:100
Deaths:40
KDR:2.500
Accuracy:46.465% B*
HSR:52% T
Parallax VX3
C-
Kills:69
Deaths:47
KDR:1.468
Accuracy:36.319% C-
HSR:52.174% T
Nyx VX31
D--
Kills:57
Deaths:27
KDR:2.111
Accuracy:26.955% D*
HSR:19.298% D--
Kills:957
Deaths (as Infiltrator):913
Deaths (to Infiltrators):1,524
KDR:1.04819
Kill Difference:44
Playtime:39.142 hours
Usage:3%
Score:0.344m
Score/min:147
Accuracy (listed only):30.569%
HSR (listed only):24.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:54
Deaths:48
KDR:1.125
Accuracy:23.971% D
HSR:1.852% D*
Kills:54
Deaths (as MAX Suit):24
Deaths (to MAX Suits):806
KDR:2.25
Kill Difference:30
Playtime:14.500 hours
Usage:1%
Score:0.261m
Score/min:300
Accuracy (listed only):23.971%
HSR (listed only):1.852%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:187
V. Kills:167 111%
Deaths:325
KDR:0.575
Accuracy:32.512% C*
KPH:3.700 D-
VKPH:3.300 D-
Photon A2A Missile Pods
D
Kills:139
V. Kills:136 101%
Deaths:32
KDR:4.344
Accuracy:68.233% F
KPH:19 D-
VKPH:18.600 D
Hornet Missiles
D
Kills:64
V. Kills:40 156%
Deaths:29
KDR:2.207
Accuracy:56.702% D
KPH:16 D
VKPH:10 D--
Antares LC
C
Kills:63
V. Kills:64 97%
Deaths:116
KDR:0.543
Accuracy:29.505% C
KPH:3.400 D*
VKPH:3.400 D*
Kills:453 (250 + 0)
Deaths:502
KDR:0.902
VKDR:0.811
Vehicle Kills:407
Kill Difference:49
Playtime:80.522 hours
Usage:6%
Score:0.555m
Score/min:115
Piloting Accuracy:29.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:231
V. Kills:68 335%
Deaths:14
KDR:16.500
Accuracy:45.204% C**
KPH:831,600 U
VKPH:244,800 U
AP30 Shredder
U
Kills:95
V. Kills:41 226%
Deaths:20
KDR:4.750
Accuracy:24.431% D**
KPH:342,000 U
VKPH:147,600 U
C150 Dalton
U
Kills:65
V. Kills:38 167%
Deaths:8
KDR:8.125
Accuracy:46.239% B*
KPH:234,000 U
VKPH:136,800 U
Kills:391 (0 + 391)
Deaths:42
KDR:9.310
VKDR:3.500
Vehicle Kills:147
Kill Difference:349
Playtime:0.001 hours
Usage:0%
Score:0.269m
Score/min:4,027,755
Piloting Accuracy:N/A%
Gunner Accuracy:46.239%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:579
V. Kills:182 316%
Deaths:61
KDR:9.492
Accuracy:44.747% D
KPH:23.900 C-
VKPH:7.500 D-
L100 Python HESH
D-
Kills:566
V. Kills:107 N/A
Deaths:77
KDR:7.351
Accuracy:43.374% D
KPH:26.900 D--
VKPH:5.100 D-
L100 Python AP
D*
Kills:397
V. Kills:297 133%
Deaths:103
KDR:3.854
Accuracy:48.732% D-
KPH:15.400 D*
VKPH:11.500 D*
Skyguard
D-
Kills:124
V. Kills:108 114%
Deaths:39
KDR:3.179
Accuracy:23.756% D-
KPH:6.600 D*
VKPH:5.700 D*
Kills:1,666 (1,666 + 0)
Deaths:280
KDR:5.950
VKDR:2.479
Vehicle Kills:694
Kill Difference:1,386
Playtime:89.959 hours
Usage:7%
Score:1.187m
Score/min:220
Driving Accuracy:23.756%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:395
V. Kills:71 N/A
Deaths:17
KDR:23.235
Accuracy:47.332% C
KPH:24.300 D--
VKPH:4.400 D-
Supernova FPC
D-
Kills:373
V. Kills:361 103%
Deaths:108
KDR:3.454
Accuracy:47.027% D-
KPH:11 D*
VKPH:10.700 D-
Saron HRB
C++
Kills:339
V. Kills:162 208%
Deaths:39
KDR:8.692
Accuracy:40.129% C-
KPH:26.400 C++
VKPH:12.600 C
Supernova PC
C-
Kills:105
V. Kills:51 202%
Deaths:6
KDR:17.500
Accuracy:45.697% C
KPH:14.500 D
VKPH:7 C-
Kills:1,212 (873 + 339)
Deaths:170
KDR:7.129
VKDR:3.794
Vehicle Kills:645
Kill Difference:1,042
Playtime:70.206 hours
Usage:6%
Score:1.192m
Score/min:283
Driving Accuracy:45.697%
Gunner Accuracy:40.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:60
V. Kills:9 N/A
Deaths:4
KDR:15
Accuracy:23.373% F
KPH:72.400 C
VKPH:10.900 A
Kills:60 (0 + 60)
Deaths:4
KDR:15
VKDR:2.250
Vehicle Kills:9
Kill Difference:56
Playtime:0.829 hours
Usage:0%
Score:0.025m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:23.373%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:78
V. Kills:25 300%
Deaths:13
KDR:6
Accuracy:30.570% D--
KPH:13.700 D
VKPH:4.400 D-
M20 Basilisk
D
Kills:64
V. Kills:28 221%
Deaths:11
KDR:5.818
Accuracy:33.508% D
KPH:14.800 D
VKPH:6.500 D
Kills:142 (0 + 142)
Deaths:24
KDR:5.917
VKDR:2.208
Vehicle Kills:53
Kill Difference:118
Playtime:10.006 hours
Usage:1%
Score:0.154m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:33.508%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,0441,0365901.756B0.5420.824%D15.83%D*9.9D-N/A91104.5h13.4C64.1C
Serpent VE92 9579527381.29C*0.0721.777%C-9.979%F-13.4DN/A8071.3h14.6C67.1C+
Orion VS54 7867845541.415C+0.1923.045%B+19.005%D-21.7C-N/A12036.1h13.6C+58.9C++
SVA-88 6906801424.789A+3.5717.74%D*17.206%D--17.8D--N/A13838.3h14.1D79.4D
NS-11C 6286256790.92C+0.3020.254%D12.16%D*9.9DN/A4662.9h16.9C83.2C
L100 Python HEAT 761579619.492A8.2744.747%D2.073%C23.9C-7.5D-23624.2h4.2B**9.4B++
L100 Python HESH 673566777.351C6.1343.374%D1.06%C-26.8D--5.1D-19121.1h3.7C+8.5C+
Solstice SF 5675628140.69C0.5321.386%C--11.922%D-6.3D-N/A2989.4h14.2C+66.6C
Flare VE6 5425392432.218B*1.0019.254%D18.182%D-20.4DN/A12626.4h12C62.3C
Solstice VE3 4734692112.223A*1.0022.112%C+11.301%D**13.2CN/A8535.5h12.6B++56.8C**
NS-15M1 4254223481.213C+0.0121.056%C17.062%D20.7DN/A11320.4h14.6D69.4C+
L100 Python AP 6943971033.854C+2.6348.732%D-4.786%A15.4D*11.5D*23225.8h6.4C+13.1C
Supernova VPC 4663951723.235B**22.0147.332%CN/A24.2D--4.4D-20616.3h3.3C++6.9C+
Frag Grenade 3903871387N/A385.7818.894%T*N/A3870U30A**39240.1h0.8M4.3B**
Supernova FPC 7343731083.454C2.2347.027%D-1.072%D-11D*10.7D-25033.8h6C12.7D
Force-Blade 3743448,3690.041B+1.1838.234%B++N/A0.6C+N/A2620.3h1.9B++5B++
Saron HRB 501339398.692B++7.4740.129%C-2.065%B+26.5C++12.7C43712.8h11.8A++29.4A
Lasher X2 3113012251.338B+0.1222.494%C-3.322%C16.8DN/A11217.9h24.7D--109.6C
Ursa 2972972461.207C+0.0121.673%C+17.845%D-20.6DN/A10214.4h11.7C+54.1C++
Eridani SX5 2382382720.875C0.3522.759%D9.244%D**15.7DN/A8415.2h13.3C+58.3C+
C-4 4052333080.756C-0.4622.569%DN/A31.5D*23.2C7527.4h1.8C--8D
L105 Zephyr 2992311416.5B**15.2845.204%C**N/A2310U680U9183700.1h7.4C16.5C++
Pandora VX25 2232232670.835C0.3943.808%B+11.659%D-13.6D-N/A8516.4h7F-16C-
NS-7 PDW 2222202131.033C++0.1923.751%C+16.364%C11.6DN/A6018.9h14.6C*61.4C*
Proximity Mine 213213277.889A6.6733.011%D--N/A133.1C*N/A4451.6h1.1A*3.4B**
Corvus VA55 2132122170.977C+0.2422.456%C18.868%D13.7D-N/A6415.5h17.3F76.9D-
Maelstrom Turbo Laser 3541873250.575C0.6532.512%C*2.139%C3.7D-3.3D-8850.6h165.3D508.5C-
Tank Mine 336187593.169C**1.9519.048%D--N/A60.3D--48.1C--10203.1h1.2A6.4C+
Nemesis VSH9 3171791601.119B*0.1056.048%D-1.117%D-8.4C6.5C16521.3h9.7D17.3D-
NS Decimator 2221482190.676C-0.5457.695%C3.378%B**21.1D-10.6D3497h5C+8.7C+
Cerberus 1441442200.655C0.5735.922%B+9.028%F27.7CN/A1425.2h7.1C--19.9C++
Photon A2A Missile Pods 275139324.344C+3.1268.233%FN/A19D-18.6D3497.3h6.2B**9B*
Manticore SX40 131129941.372B+0.1521.814%D*10.853%D**30.7C+N/A2104.2h7.6C++34.6C
S1 1901281011.267B**0.0559.431%C**2.344%C19.7C9.5C--3716.5h6.2B10.4B+
Skyguard 232124393.179C++1.9623.756%D-1.613%C6.6D*5.7D*21318.9h140.3C590.7D
MANA Anti-Personnel Turret 118118601.967N/A0.7513.075%UN/A1180UN/A5568300.1h26.4T*201.6T*
Sticky Grenade 1151151115N/A113.7846%DN/A1150B+N/A39110.1h1.8B+3.9C**
Supernova PC 156105617.5A++16.2845.697%CN/A14.4D7C-3357.3h4.4B+9.6B+
V10 100100402.5C1.2846.465%B*52%T11.5D--N/A748.7h3.7F--7.9D
AP30 Shredder 13695204.75C+3.5324.431%D**8.421%S950U410U9507100.1h55.5B**227.1B+
Zenith VX-5 90891220.73C-0.4928.141%B+12.36%F7.9D--N/A4211.2h16.8D--59.7C+
M20 Basilisk 10378136A+4.7830.57%D--5.128%C13.7D4.4D-2325.7h64.1B++209.6B+
Lancer VS22 209721860.387C-0.8356.153%DN/A5.4D-10.3C27513.3h56.8D*101.2D**
Parallax VX3 6969471.468C0.2536.319%C-52.174%T10.1D*N/A806.8h3.2D**8.9D-
C150 Dalton 1036588.125C*6.9046.239%B*N/A650U380U8160900.1h8.3F--18D--
Hornet Missiles 10464292.207D0.9956.702%D1.563%C+16D10D--2544h14.3C25.3C-
M20 Basilisk 9264115.818A+4.6033.508%D3.125%D--14.9D6.5D2894.3h63.8B*190.5B++
Antares LC 127631160.543D0.6829.505%CN/A3.4D*3.4D*6618.6h191.3D648.4D
Pulsar VS1 6363790.797C+0.4221.659%C11.111%D**11.1D-N/A945.7h16.3C75.4C+
Proton II PPA-H 6960415C**13.7823.373%F3.333%A++75C11.3A+4940.8h6.2B**26.4C**
Nyx VX31 5757272.111C+0.8926.955%D*19.298%D--8.8D*N/A636.5h8.1F30.1D**
NS-10 Burster 8554481.125C**0.1023.971%D1.852%D*5.8C+3.3C+1699.3h89.5B**373.5B+
Eidolon VE33 5553521.019C+0.2028.539%C++5.66%F**10.4DN/A605.1h9.4C++32.8C*
MANA Anti-Vehicle Turret 11550550.909D0.3138.441%D-4%C+500D650C+5143000.1h11.4D*29.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32070.6h
Anti-Vehicle MANA Turret12871.4h
Nano-Armor Kit295218,07148.9h
Nanite Revive Grenade0560h
Medical Applicator5711,0051.5h
Smoke Grenade01230h
Ammunition Package23070.3h
Shield Recharging Field5950.1h
Medical Kit498131.2h
Anti-Infantry MANA Turret176902.1h
Recon Detection Device72610.6h

Check the help document for the dictionary if you want to learn more about words used here.


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