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Major Sgt. Major XiaoHeicom[RFCN] XiaoHeicom
TR BR 61

KDR: 4.93

Score: 18.4m

Last Seen: Dec 4th, 2018 10:57 AM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 61 - Terran Republic on Connery
Level Progress (to 62): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS TRAC-5 S TSAR-42 AMR-66 T1B Cycler M1 Heavy Cycler M14 Banshee T9A "Butcher" MG-HBR1 Dragoon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,511,557 MLG Score: 2807
Fun Score: N/A
Cheeseburgers Flipped: 574TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.145%28.576%66128132128,7865.10752-0.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.055%0.366C**1.123B**-0.118C+HEAD ++ (~17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.428B9.80.313C*32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.641%0.853%1394313462,57919138413.4323670%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.125%-0.803D--0.661D0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.569B+20.70.61B+49.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.648%4.567%721513443,9855546937.19314574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.237%-1.201D*1.337A-1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.534B+5.10.589B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.207%13.371%247513448752621573.327554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.933%-1.387D**2.137A*-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.257C*18.90.529B+70.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.875%78.433%247713428,1791207286.7707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.816%-0.014C+0.732B++-0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.10.334C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.078%12.301%2472134743951530.852427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.011%0.024C+-0.49D1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.366C**3.50.279C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m180.1%293 (17.6k)256 (15.4k)4.9283856,63711,4925.2089361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349527721.623%29.726%64306:1537

7% Combat Medic12% Engineer30% Heavy Assault25% Infiltrator19% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2016 8:21 AMDec 2nd, 2018 1:21 PMDec 4th, 2018 5:39 AM (664d) (PST)Dec 4th, 2018 7:22 AM (664d) (PST)Dec 4th, 2018 6:57 AM (664d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051804250.7900.1600.2351.4830.0342807

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,27310,80125,47247101489215,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1194.8h/49.8d 3,224 16,836 13,883 106.3k 1,819 4,435 2,422 43.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C--
Kills:1,172
Deaths:359
KDR:3.265
Accuracy:23.409% D-
HSR:27.730% C--
NSX Naginata
C++
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:20.432% D--
HSR:32.707% C++
MG-H1 Watchman
C+
Kills:1,170
Deaths:354
KDR:3.305
Accuracy:20.700% D*
HSR:30.598% C+
T9 CARV-S
C
Kills:1,168
Deaths:359
KDR:3.253
Accuracy:21.783% D
HSR:27.055% C
T32 Bull
D
Kills:1,163
Deaths:310
KDR:3.752
Accuracy:23.359% D
HSR:23.388% D
NS-15M2
D
Kills:1,163
Deaths:354
KDR:3.285
Accuracy:23.264% D-
HSR:23.904% D
TMG-50
D
Kills:1,163
Deaths:356
KDR:3.267
Accuracy:21.477% D
HSR:22.528% D
T9 CARV
C
Kills:1,162
Deaths:501
KDR:2.319
Accuracy:21.382% C
HSR:18.072% D--
T16 Rhino
C
Kills:1,161
Deaths:393
KDR:2.954
Accuracy:22.398% C
HSR:19.466% D
MSW-R
D
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:23.391% D
HSR:23.793% D
NSX-P Naginata
B**
Kills:73
Deaths:32
KDR:2.281
Accuracy:24.264% C-
HSR:42.466% B**
Kills:11,726
Deaths (as Heavy Assault):3,694
Deaths (to Heavy Assaults):3,496
KDR:3.17434
Kill Difference:8,032
Playtime:359.919 hours
Usage:30%
Score:5.634m
Score/min:261
Accuracy (listed only):22.351%
HSR (listed only):26.519%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C++
Kills:1,205
Deaths:387
KDR:3.114
Accuracy:23.782% C
HSR:18.755% C++
LC2 Lynx
C*
Kills:1,165
Deaths:241
KDR:4.834
Accuracy:23.371% D
HSR:26.438% C*
NS-11C
C+
Kills:1,157
Deaths:223
KDR:5.188
Accuracy:25.726% C
HSR:21.953% C+
HC1 Cougar
D
Kills:1,157
Deaths:310
KDR:3.732
Accuracy:24.378% D
HSR:20.657% D
TRAC-5
C
Kills:1,157
Deaths:364
KDR:3.179
Accuracy:22.811% C
HSR:18.496% C
MG-S1 Jackal
C++
Kills:846
Deaths:245
KDR:3.453
Accuracy:27.489% C-
HSR:24.823% C++
LC3 Jaguar
B+
Kills:796
Deaths:178
KDR:4.472
Accuracy:21.208% D*
HSR:27.010% B+
FA1 Barrage
C--
Kills:339
Deaths:156
KDR:2.173
Accuracy:39.610% C--
HSR:12.979% D
TRAC-Shot
C
Kills:326
Deaths:142
KDR:2.296
Accuracy:18.701% F-
HSR:18.405% C
TAS-16 Blackjack
C**
Kills:100
Deaths:47
KDR:2.128
Accuracy:67.925% C**
HSR:10% D--
NSX-P Tanto
A
Kills:97
Deaths:30
KDR:3.233
Accuracy:17.538% F--
HSR:39.175% A
Kills:8,345
Deaths (as Light Assault):2,323
Deaths (to Light Assaults):1,878
KDR:3.59234
Kill Difference:6,022
Playtime:227.385 hours
Usage:19%
Score:3.339m
Score/min:245
Accuracy (listed only):28.412%
HSR (listed only):21.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:1,191
Deaths:174
KDR:6.845
Accuracy:34.028% D*
HSR:76.322% B+
RAMS .50M
B**
Kills:1,171
Deaths:123
KDR:9.520
Accuracy:36.881% D
HSR:86.849% B**
M77-B
B+
Kills:1,171
Deaths:140
KDR:8.364
Accuracy:37.321% C-
HSR:80.786% B+
NSX Daimyo
B+
Kills:1,169
Deaths:57
KDR:20.509
Accuracy:35.430% D*
HSR:96.407% B+
NS-30 Vandal
A+
Kills:1,168
Deaths:101
KDR:11.564
Accuracy:31.765% D
HSR:43.322% A+
HSR-1
A++
Kills:1,166
Deaths:129
KDR:9.039
Accuracy:33.059% D
HSR:47.427% A++
Bighorn .50M
B+
Kills:1,164
Deaths:106
KDR:10.981
Accuracy:35.471% F-
HSR:83.591% B+
KSR-35
B**
Kills:1,161
Deaths:142
KDR:8.176
Accuracy:33.546% D
HSR:41.344% B**
TX1 Repeater
B+
Kills:1,159
Deaths:632
KDR:1.834
Accuracy:28.900% B+
HSR:16.825% D-
SR-7
B++
Kills:1,157
Deaths:95
KDR:12.179
Accuracy:35.905% D*
HSR:84.529% B++
99SV
B+
Kills:1,156
Deaths:202
KDR:5.723
Accuracy:32.580% C
HSR:40.225% B+
MG-S1 Jackal
C++
Kills:846
Deaths:245
KDR:3.453
Accuracy:27.489% C-
HSR:24.823% C++
Kills:13,679
Deaths (as Infiltrator):2,146
Deaths (to Infiltrators):2,235
KDR:6.37418
Kill Difference:11,533
Playtime:304.414 hours
Usage:25%
Score:4.492m
Score/min:246
Accuracy (listed only):33.531%
HSR (listed only):60.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C++
Kills:1,205
Deaths:387
KDR:3.114
Accuracy:23.782% C
HSR:18.755% C++
AMR-66
A+
Kills:1,179
Deaths:164
KDR:7.189
Accuracy:26.115% D
HSR:40.628% A+
MG-HBR1 Dragoon
A
Kills:1,172
Deaths:142
KDR:8.254
Accuracy:28.738% D--
HSR:45.478% A
LC2 Lynx
C*
Kills:1,165
Deaths:241
KDR:4.834
Accuracy:23.371% D
HSR:26.438% C*
NS-11C
C+
Kills:1,157
Deaths:223
KDR:5.188
Accuracy:25.726% C
HSR:21.953% C+
HC1 Cougar
D
Kills:1,157
Deaths:310
KDR:3.732
Accuracy:24.378% D
HSR:20.657% D
TRAC-5
C
Kills:1,157
Deaths:364
KDR:3.179
Accuracy:22.811% C
HSR:18.496% C
LC3 Jaguar
B+
Kills:796
Deaths:178
KDR:4.472
Accuracy:21.208% D*
HSR:27.010% B+
FA1 Barrage
C--
Kills:339
Deaths:156
KDR:2.173
Accuracy:39.610% C--
HSR:12.979% D
TRAC-Shot
C
Kills:326
Deaths:142
KDR:2.296
Accuracy:18.701% F-
HSR:18.405% C
TAS-16 Blackjack
C**
Kills:100
Deaths:47
KDR:2.128
Accuracy:67.925% C**
HSR:10% D--
NSX-P Tanto
A
Kills:97
Deaths:30
KDR:3.233
Accuracy:17.538% F--
HSR:39.175% A
Kills:9,850
Deaths (as Engineer):2,384
Deaths (to Engineers):1,518
KDR:4.13171
Kill Difference:7,466
Playtime:139.863 hours
Usage:12%
Score:2.030m
Score/min:242
Accuracy (listed only):28.325%
HSR (listed only):24.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C*
Kills:1,178
Deaths:245
KDR:4.808
Accuracy:19.655% F-
HSR:33.192% C*
T1 Cycler
B+
Kills:1,166
Deaths:384
KDR:3.036
Accuracy:20.711% D-
HSR:28.473% B+
NS-11A
C**
Kills:1,021
Deaths:312
KDR:3.272
Accuracy:23.340% D-
HSR:28.795% C**
MG-S1 Jackal
C++
Kills:846
Deaths:245
KDR:3.453
Accuracy:27.489% C-
HSR:24.823% C++
FA1 Barrage
C--
Kills:339
Deaths:156
KDR:2.173
Accuracy:39.610% C--
HSR:12.979% D
TAS-16 Blackjack
C**
Kills:100
Deaths:47
KDR:2.128
Accuracy:67.925% C**
HSR:10% D--
NSX Yumi
C++
Kills:62
Deaths:18
KDR:3.444
Accuracy:23.195% D*
HSR:30.645% C++
Kills:4,712
Deaths (as Combat Medic):1,407
Deaths (to Combat Medics):606
KDR:3.34897
Kill Difference:3,305
Playtime:89.150 hours
Usage:7%
Score:1.288m
Score/min:241
Accuracy (listed only):31.703%
HSR (listed only):24.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:1,176
Deaths:233
KDR:5.047
Accuracy:17.335% C++
HSR:27.806% A++
M1 Heavy Cycler
B**
Kills:1,171
Deaths:217
KDR:5.396
Accuracy:17.431% C
HSR:26.729% B**
M2 Mutilator
B++
Kills:1,166
Deaths:276
KDR:4.225
Accuracy:16.768% C+
HSR:23.499% B++
M2 Mutilator
B++
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:16.216% C+
HSR:22.911% B++
MRC3 Mercy
B+
Kills:232
Deaths:46
KDR:5.043
Accuracy:21.502% B
HSR:26.724% B+
MRC3 Mercy
B**
Kills:228
Deaths:47
KDR:4.851
Accuracy:21.797% C**
HSR:29.825% B**
NS-10 Burster
C+
Kills:77
Deaths:16
KDR:4.813
Accuracy:27.844% C--
HSR:5.195% C+
M3 Pounder HEG
C++
Kills:72
Deaths:11
KDR:6.545
Accuracy:44.909% C++
HSR:1.389% D*
NS-10 Burster
D
Kills:67
Deaths:15
KDR:4.467
Accuracy:27.857% D
HSR:0% F-
Kills:5,350
Deaths (as MAX Suit):573.500
Deaths (to MAX Suits):390
KDR:9.32868
Kill Difference:4,776.500
Playtime:71.854 hours
Usage:6%
Score:1.585m
Score/min:368
Accuracy (listed only):23.518%
HSR (listed only):18.231%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,174
V. Kills:75 N/A
Deaths:83
KDR:14.145
Accuracy:28.534% D
KPH:63.600 C+
VKPH:4.100 C+
Hellfire Rocket Pods
A+
Kills:1,159
V. Kills:62 N/A
Deaths:25
KDR:46.360
Accuracy:54.563% C*
KPH:239.400 A+
VKPH:12.800 C-
M18 Needler
D
Kills:246
V. Kills:155 158%
Deaths:161
KDR:1.528
Accuracy:24.693% D*
KPH:8.500 D
VKPH:5.300 D-
Tomcat A2AM Pods
B++
Kills:192
V. Kills:92 206%
Deaths:7
KDR:27.429
Accuracy:81.487% B+
KPH:112 B++
VKPH:53.700 C++
Kills:2,771 (1,420 + 0)
Deaths:276
KDR:10.040
VKDR:1.391
Vehicle Kills:384
Kill Difference:2,495
Playtime:54.135 hours
Usage:5%
Score:0.546m
Score/min:168
Piloting Accuracy:24.693%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:803
V. Kills:99 N/A
Deaths:45
KDR:17.844
Accuracy:26.548% D**
KPH:41.200 C+
VKPH:5.100 D-
L100 Python AP
C
Kills:114
V. Kills:25 438%
Deaths:1
KDR:114
Accuracy:30.861% T
KPH:35 C
VKPH:7.700 F-
Kills:917 (917 + 0)
Deaths:46
KDR:19.935
VKDR:2.696
Vehicle Kills:124
Kill Difference:871
Playtime:22.755 hours
Usage:2%
Score:0.177m
Score/min:129
Driving Accuracy:30.861%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:1,034
V. Kills:105 N/A
Deaths:25
KDR:41.360
Accuracy:29.023% F-
KPH:61.700 C+
VKPH:6.300 D-
P2-120 HEAT
B**
Kills:1,027
V. Kills:167 N/A
Deaths:44
KDR:23.341
Accuracy:32.452% D*
KPH:49.600 B**
VKPH:8.100 D
P2-120 AP
B++
Kills:1,007
V. Kills:297 338%
Deaths:27
KDR:37.296
Accuracy:27.181% F--
KPH:51 B++
VKPH:15 D-
E540 Halberd
B**
Kills:174
V. Kills:37 458%
Deaths:13
KDR:13.385
Accuracy:30.751% F-
KPH:42.800 B**
VKPH:9.100 D*
Kills:3,242 (3,068 + 174)
Deaths:109
KDR:29.743
VKDR:5.560
Vehicle Kills:606
Kill Difference:3,133
Playtime:61.286 hours
Usage:5%
Score:0.738m
Score/min:201
Driving Accuracy:27.181%
Gunner Accuracy:30.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:228
V. Kills:8 N/A
Deaths:15
KDR:15.200
Accuracy:13.368% D**
KPH:70.700 C
VKPH:2.500 C--
M20 Basilisk
B**
Kills:224
V. Kills:28 N/A
Deaths:30
KDR:7.467
Accuracy:25.217% F-
KPH:39.700 B**
VKPH:5 D--
M20 Basilisk
B**
Kills:130
V. Kills:14 N/A
Deaths:24
KDR:5.417
Accuracy:27.559% F
KPH:42 B**
VKPH:4.500 D*
M12 Kobalt
D
Kills:119
V. Kills:3 N/A
Deaths:5
KDR:23.800
Accuracy:14.548% D--
KPH:62.100 D
VKPH:1.600 D-
Kills:701 (0 + 701)
Deaths:74
KDR:9.473
VKDR:0.716
Vehicle Kills:53
Kill Difference:627
Playtime:13.885 hours
Usage:1%
Score:0.137m
Score/min:164
Driving Accuracy:N/A%
Gunner Accuracy:14.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 1,2191,2053873.114A++1.8123.782%C18.755%C++37.3B+N/A8832.3h10.6C**44.4C*
TSAR-42 1,1961,1911746.845B*1.9234.028%D*76.322%B+51.6C+N/A12923.1h1.9B5.6C
AMR-66 1,1931,1791647.189S2.2626.115%D40.628%A+55.4B+N/A14721.3h6.6B+25.5C*
T1B Cycler 1,1951,1782454.808B**0.1219.655%F-33.192%C*51CN/A11123.1h11.6C+59.1D*
M1 Heavy Cycler 1,1961,1762335.047A++0.1217.335%C++27.806%A++42.8B**N/A10727.5h14.1B*81.2B+
M14 Banshee 1,2491,1748314.145C*9.2228.534%DN/A63.5C+4.1C+15618.5h13.9B+48.6B+
T9A "Butcher" 1,1781,1723593.265B+1.6623.409%D-27.73%C--57.2DN/A14320.5h10.5C++44.8C
MG-HBR1 Dragoon 1,1881,1721428.254S3.3328.738%D--45.478%A51C*N/A12523h4.5B++15.8C**
M1 Heavy Cycler 1,1881,1712175.396A*0.4717.431%C26.729%B**45.4C*N/A11225.8h13.5B+77.7C**
NSX Naginata 1,1811,1713093.79A+1.1420.432%D--32.707%C++63C+N/A18518.6h10.2C**50.2C+
RAMS .50M 1,1751,1711239.52A+4.5936.881%D86.849%B**48BN/A12124.4h1.7B++4.5C**
M77-B 1,1731,1711408.364M3.4437.321%C-80.786%B+47.6BN/A11624.6h1.9B+5B+
MG-H1 Watchman 1,1811,1703543.305B+1.6220.7%D*30.598%C+50.9C-N/A12123h11.4B+55.2C+
NSX Daimyo 1,1691,1695720.509S15.5835.43%D*96.407%B+65.3C+N/A14517.9h1.9B++5.5C++
NS-30 Vandal 1,1731,16810111.564A*6.6431.765%D43.322%A+69.1C**N/A16416.9h4.9C*15.4C+
T9 CARV-S 1,1741,1683593.253B+1.6821.783%D27.055%C46.9C-N/A10424.9h11.2C++51.3C+
T1 Cycler 1,1771,1663843.036B*1.8920.711%D-28.473%B+41.5C++N/A12428.1h12.7C++61.5C
HSR-1 1,1721,1661299.039A*4.1133.059%D47.427%A++66.6C*N/A14917.5h4.7B+14.3C+
M2 Mutilator 1,1881,1662764.225B++0.7016.768%C+23.499%B++39.9C**N/A9229.2h16.1C++96.1C++
LC2 Lynx 1,1731,1652414.834A*0.0923.371%D26.438%C*47.6C+N/A12424.5h12.8C*54.6C+
Bighorn .50M 1,1671,16410610.981B**6.0535.471%F-83.591%B+47.7C-N/A13124.4h1.7B+4.8D
T32 Bull 1,1661,1633103.752B**1.1823.359%D23.388%D59.6C+N/A14319.5h11.2C++47.8C+
NS-15M2 1,1691,1633543.285C*1.6423.264%D-23.904%D48.1C--N/A16924.2h11C++47.3C+
TMG-50 1,1681,1633563.267B**1.6621.477%D22.528%D47.3CN/A10924.6h10C++46.8C+
T9 CARV 1,1661,1625012.319C*2.6121.382%C18.072%D--37.5CN/A12231h11.3C**53.1C++
M2 Mutilator 1,1851,1612864.059B+0.8716.216%C+22.911%B++38.6BN/A9230.1h15.4C*95.1C*
KSR-35 1,1711,1611428.176A++3.2533.546%D41.344%B**55.8C+N/A13620.8h4B11.9C+
T16 Rhino 1,1711,1613932.954B*1.9722.398%C19.466%D46.6C+N/A10624.9h11.8C++52.5C++
MSW-R 1,1661,1603673.161C++1.7723.391%D23.793%D46C-N/A14025.2h10.1B+43C++
Hellfire Rocket Pods 1,2211,1592546.36M**41.4354.563%C*1.122%B+241.5A+12.9C-6454.8h10.6C++19.5B
TX1 Repeater 1,1621,1596321.834B**3.0928.9%B+16.825%D-33.8C+N/A8534.3h10.2B++35.4B+
NS-11C 1,1641,1572235.188A**0.2625.726%C21.953%C+57.3BN/A15120.2h11.2B+43.4B
HC1 Cougar 1,1641,1573103.732A++1.2024.378%D20.657%D44.5C+N/A12226h9.6B+39.6C*
TRAC-5 1,1651,1573643.179A**1.7522.811%C18.496%C33.9C++N/A10934.1h11.1B+48.8C**
SR-7 1,1621,1579512.179A*7.2535.905%D*84.529%B++43.8CN/A9926.4h1.9C**5.2C+
99SV 1,1651,1562025.723A*0.7932.58%C40.225%B+45C**N/A11525.7h4B++12.2B+
P2-120 HESH 1,1391,0342541.36B**36.4329.023%F-N/A61.9C+6.3D-19116.7h3.7B+12.6C-
P2-120 HEAT 1,1941,0274423.341A*18.4132.452%D*5.94%A++49.6B**8.1D19420.7h5.5B+16.9C+
NS-11A 1,0331,0213123.272B**1.6623.34%D-28.795%C**45C+N/A11322.7h12.1C++51.7C+
P2-120 AP 1,3041,0072737.296M++32.3727.181%F--9.831%S50.9B++15D-22119.8h4.2B*15.4C
ML-7 1,0998933182.808A++2.1251.946%D--4.591%A45.8B**10.6C-18419.5h3.7B*7.2B++
Frag Grenade 8618481848N/A843.0742.968%DN/A368.7D-5.7D-10642.3h4.1D-9.5D
MG-S1 Jackal 8538462453.453A1.4827.489%C-24.823%C++40.5C-N/A10520.9h9.3B+33.9C*
C75 Viper 9028034517.844B**12.9226.548%D**1.743%B++41.2C+5.1D-12819.5h8C*30.2C+
LC3 Jaguar 8007961784.472A+0.4621.208%D*27.01%B+48.2C+N/A13716.5h11.1C++52.4C+
T7 Mini-Chaingun 4214181582.646A2.2821.531%C**17.225%B+48.6C+N/A1698.6h11.1B+51.5B+
Spear Anti-Vehicle Phalanx Turret 4563941526.267A++21.3433.34%D**6.345%A+54.7C++8.6D**1977.2h4.4A13.2B+
FA1 Barrage 3423391562.173B+2.7639.61%C--12.979%D21.5DN/A6915.8h3.9B+9.8C*
TRAC-Shot 3333261422.296B+2.6318.701%F-18.405%C18.8D--N/A5017.3h10.3C**55.3D-
M18 Needler 4012461611.528C--3.4024.693%D*1.626%C+8.5D5.3D-6929.1h101.3C**410.3C+
Claymore 2442441417.429B**12.5025.042%D--N/A106.1DN/A2602.3h1.2C+4.9D
C-4 298233445.295A*0.3734.388%B*N/A72.8D20.3D4883.2h1.4C4.2C**
MRC3 Mercy 236232465.043B+0.1121.502%B26.724%B+39.3C+N/A1255.9h17.7C+82.2B
M12 Kobalt 2362281515.2C10.2713.368%D**21.93%B+71.3C2.5C--1873.2h10.7A+80.3C*
MRC3 Mercy 233228474.851B+0.0821.797%C**29.825%B**38C+N/A1106h19C87.2C*
M20 Basilisk 252224307.467B+2.5425.217%F-9.821%A+40B**5D--1395.6h32.5A++128.8B*
Tomcat A2AM Pods 284192727.429A22.5081.487%B+N/A112.9B++54.1C++6381.7h5.5A+6.7A++
ASP-30 Grounder 270177732.425A2.5054.256%D**4.52%B**26C++13.7C+1986.8h5.6B*10.3B+
E540 Halberd 2111741313.385B+8.4630.751%F-1.724%D42.4B**9D*1754.1h3.7A+11.9C++
Tank Mine 2561721710.118M*5.1928.269%DN/A143.3C**70C++9761.2h1.9C+6.6D
MANA Anti-Personnel Turret 145144433.349N/A1.5818.518%UN/A1440U10U3293000.1h15.3T*82.7T*
M20 Basilisk 144130245.417C++0.4927.559%F9.231%A41.9B**4.5D*1603.1h32.7A++118.6B**
M12 Kobalt 122119523.8C+18.8714.548%D--25.21%A62.6D1.6D-2031.9h16.5C+113.4C-
L100 Python AP 1391141114S109.0730.861%TN/A34.5C-7.6F-1393.3h3.4B+11C
Chainblade 1171109,3930.012C-4.9215.385%D*1.818%D0.1DN/A0850.7h1.9B+12.4C+
NS Decimator 145105205.25M0.3251.429%D**1.905%C+45.7C+17.4C2732.3h3.6C**7C+
TAS-16 Blackjack 100100472.128B+2.8067.925%C**10%D--27.8D-N/A1243.6h2.2C*3.2C**
NSX-P Tanto 9997303.233A+1.7017.538%F--39.175%A44.1C+N/A1532.2h9.8B+55.6C
NS-10 Burster 12377164.813M+0.1227.844%C--5.195%C+10.4A++6.2A+917.4h76.8A++275.8A
NSX-P Naginata 7473322.281C++2.6524.264%C-42.466%B**56.2C-N/A2491.3h10.4C++42.8C++
M3 Pounder HEG 7772116.545A++1.6244.909%C++1.389%D*55.4M3.8C+5061.3h10.6B*23.6B+
NS-10 Burster 11167154.467A**0.4627.857%DN/A9.3A6.1A+937.2h86.9A++311.9B**
NSX Yumi 6362183.444B*1.4823.195%D*30.645%C++32.6DN/A1081.9h12C51.6D
Sticky Grenade 5756156N/A51.0750.311%CN/A560D--10C--20630.1h2.9D5.8C-
MANA Anti-Vehicle Turret 5950225S20.0732.274%F--8%A++31.3C-5.6D**1271.6h5.3B+16.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit38127,2616.6h
Anti-Vehicle MANA Turret01290.2h
Hellion G0600h
Nanite Revive Grenade0580h
Medical Applicator2735,8342.3h
Motion Spotter03490.2h
Auraxium Chainblade2965019.9h
Restoration Kit411,6174.8h
Welding Device0570h
G40-F Ranger0680.1h
Recon Detection Device245,6186.6h
Ammunition Package164230.3h
Medical Kit3766,25736.5h
Anti-Infantry MANA Turret32360.4h
M20 Drake01310h

Check the help document for the dictionary if you want to learn more about words used here.


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