Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 37 (19,531)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General Xiiradin[A0TR] Xiiradin
TR BR 83

KDR: 6.39

Score: 7.1m

Last Seen: Mar 25th, 2020 8:58 AM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Cobalt
Level Progress (to 84): 33%
PRIMARY CLASSES
PRIMARY WEAPONS TSAR-42 LC3 Jaguar PDW-16 Hailstorm E540 Halberd-H TS4 Haymaker TRAC-5 MKV Suppressed T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Xiiradin



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $576,711 MLG Score: 461
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.781%23.566%773412281,4471.413094.977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.767%2.192A*0.434B-1.926F-HEAD ++ (~7.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.656B+80.419B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.943%1.022%1354212308817439911.7467220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.856%-0.459D-0.369C--1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.20.166C++39.90.163C++81.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.629%1.471%9211231681531040.44155965%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.956A++-0.408C---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.823B++3.80.666B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.203%63.686%0212305,3561343539.9701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.729%1.984A++-0.254C-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+2.10.345C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.1m1336.7%559 (33.5k)61 (3.7k)6.3902914,4742,2657.1558583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232150020.909%27.767%58150:003

12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 6:25 PMMay 10th, 2016 7:34 PMMar 25th, 2020 7:48 AM (6d) (PST)Mar 25th, 2020 7:40 AM (6d) (PST)Mar 25th, 2020 4:58 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
176101660.1250.0200.0351.9690.023461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,5305809,95071211813,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1934.5h/80.6d 1,734 4,019 4,640 228.5k 206 674 2,621 20.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C++
Kills:1,197
Deaths:580
KDR:2.064
Accuracy:22.458% C++
HSR:17.711% D
T32 Bull
B**
Kills:1,174
Deaths:357
KDR:3.289
Accuracy:29.984% B**
HSR:17.888% D-
MSW-R
B+
Kills:1,164
Deaths:421
KDR:2.765
Accuracy:25.612% B+
HSR:13.402% D**
TMG-50
B*
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:26.878% B*
HSR:15.172% D*
T9A "Butcher"
B+
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:26.995% B+
HSR:22.586% D
T9 CARV
B+
Kills:1,159
Deaths:829
KDR:1.398
Accuracy:22.065% B+
HSR:16.393% D--
T9 CARV-S
B**
Kills:1,154
Deaths:371
KDR:3.111
Accuracy:28.112% B**
HSR:24.263% C+
NS-15M2
B+
Kills:349
Deaths:138
KDR:2.529
Accuracy:27.849% B+
HSR:24.069% C
NSX-P Naginata
B+
Kills:143
Deaths:58
KDR:2.466
Accuracy:26.162% B+
HSR:30.769% C++
Kills:8,660
Deaths (as Heavy Assault):3,486
Deaths (to Heavy Assaults):495
KDR:2.48422
Kill Difference:5,174
Playtime:11.945 hours
Usage:1%
Score:0.260m
Score/min:362
Accuracy (listed only):26.235%
HSR (listed only):20.250%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D
Kills:2,492
Deaths:2,806
KDR:0.888
Accuracy:21.453% D
HSR:12.319% D**
TS4 Haymaker
C++
Kills:1,596
Deaths:1,006
KDR:1.586
Accuracy:44.373% C++
HSR:12.531% C
TRAC-5
B*
Kills:1,508
Deaths:1,526
KDR:0.988
Accuracy:26.036% B*
HSR:13.926% D--
AMR-66
B**
Kills:1,154
Deaths:453
KDR:2.547
Accuracy:34.645% B**
HSR:22.444% C
NS Baron G5
C--
Kills:130
Deaths:87
KDR:1.494
Accuracy:40.424% C--
HSR:10.769% D-
Kills:6,880
Deaths (as Engineer):5,878
Deaths (to Engineers):495
KDR:1.17047
Kill Difference:1,002
Playtime:89.509 hours
Usage:5%
Score:2.651m
Score/min:494
Accuracy (listed only):33.386%
HSR (listed only):14.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D
Kills:2,492
Deaths:2,806
KDR:0.888
Accuracy:21.453% D
HSR:12.319% D**
PDW-16 Hailstorm
B++
Kills:1,956
Deaths:892
KDR:2.193
Accuracy:28.151% B++
HSR:16.513% C+
TS4 Haymaker
C++
Kills:1,596
Deaths:1,006
KDR:1.586
Accuracy:44.373% C++
HSR:12.531% C
TRAC-5
B*
Kills:1,508
Deaths:1,526
KDR:0.988
Accuracy:26.036% B*
HSR:13.926% D--
MKV Suppressed
C+
Kills:1,215
Deaths:696
KDR:1.746
Accuracy:25.546% C+
HSR:12.181% D*
NS-7 PDW
C+
Kills:1,179
Deaths:1,015
KDR:1.162
Accuracy:25.202% C+
HSR:17.303% C+
SMG-46 Armistice
C
Kills:1,160
Deaths:631
KDR:1.838
Accuracy:24.645% C
HSR:10.172% D--
Shuriken
D
Kills:1,159
Deaths:709
KDR:1.635
Accuracy:25.678% D
HSR:10.095% D**
NS Baron G5
C--
Kills:130
Deaths:87
KDR:1.494
Accuracy:40.424% C--
HSR:10.769% D-
Kills:12,395
Deaths (as Light Assault):9,368
Deaths (to Light Assaults):402
KDR:1.32312
Kill Difference:3,027
Playtime:23.170 hours
Usage:1%
Score:0.929m
Score/min:668
Accuracy (listed only):29.056%
HSR (listed only):12.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:5,301
Deaths:825
KDR:6.425
Accuracy:48.237% A
HSR:63.403% D
PDW-16 Hailstorm
B++
Kills:1,956
Deaths:892
KDR:2.193
Accuracy:28.151% B++
HSR:16.513% C+
MKV Suppressed
C+
Kills:1,215
Deaths:696
KDR:1.746
Accuracy:25.546% C+
HSR:12.181% D*
NS-7 PDW
C+
Kills:1,179
Deaths:1,015
KDR:1.162
Accuracy:25.202% C+
HSR:17.303% C+
NS-44 Commissioner
C++
Kills:1,166
Deaths:1,116
KDR:1.045
Accuracy:31.503% D
HSR:24.100% C++
SMG-46 Armistice
C
Kills:1,160
Deaths:631
KDR:1.838
Accuracy:24.645% C
HSR:10.172% D--
KSR-35
B*
Kills:1,159
Deaths:308
KDR:3.763
Accuracy:40.613% B*
HSR:26.661% C
Shuriken
D
Kills:1,159
Deaths:709
KDR:1.635
Accuracy:25.678% D
HSR:10.095% D**
HSR-1
B*
Kills:1,157
Deaths:304
KDR:3.806
Accuracy:38.928% B++
HSR:35.004% B*
NS-30 Vandal
B*
Kills:1,156
Deaths:286
KDR:4.042
Accuracy:39.008% B*
HSR:25.952% C+
RAMS .50M
A*
Kills:1,156
Deaths:204
KDR:5.667
Accuracy:53.432% A*
HSR:76.211% C
TX1 Repeater
B++
Kills:1,154
Deaths:821
KDR:1.406
Accuracy:28.573% B++
HSR:17.591% D
M77-B
B**
Kills:1,154
Deaths:296
KDR:3.899
Accuracy:44.478% B**
HSR:75.563% C+
TRAP-M1
A
Kills:1,141
Deaths:313
KDR:3.645
Accuracy:37.149% A
HSR:25.329% C+
NS-44L Blackhand
B+
Kills:521
Deaths:312
KDR:1.670
Accuracy:47.066% B+
HSR:24.760% D*
SOAS-20
A
Kills:520
Deaths:105
KDR:4.952
Accuracy:35.258% A
HSR:21.539% C+
Bighorn .50M
B
Kills:348
Deaths:75
KDR:4.640
Accuracy:44.963% B
HSR:69.540% D**
NSX Daimyo
B+
Kills:55
Deaths:11
KDR:5
Accuracy:46.174% B+
HSR:90.909% D--
Kills:22,657
Deaths (as Infiltrator):8,919
Deaths (to Infiltrators):403
KDR:2.54031
Kill Difference:13,738
Playtime:104.921 hours
Usage:5%
Score:3.206m
Score/min:509
Accuracy (listed only):36.922%
HSR (listed only):35.713%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:603
V. Kills:371 162%
Deaths:36
KDR:16.750
Accuracy:33.259% C*
KPH:40.100 M
VKPH:24.700 A**
M18 Rotary
B*
Kills:473
V. Kills:313 151%
Deaths:282
KDR:1.677
Accuracy:36.304% B*
KPH:17 C*
VKPH:11.200 C++
Hornet Missiles
M*
Kills:453
V. Kills:248 182%
Deaths:4
KDR:113.250
Accuracy:71.958% A
KPH:256.300 M++
VKPH:140.300 M*
M14 Banshee
A++
Kills:278
V. Kills:18 N/A
Deaths:3
KDR:92.667
Accuracy:30.837% C*
KPH:104.100 A++
VKPH:6.700 A+
Coyote Missiles
C*
Kills:53
V. Kills:50 104%
Deaths:10
KDR:5.300
Accuracy:61.459% B**
KPH:32.500 C+
VKPH:30.700 C*
Hellfire Rocket Pods
N/A
Kills:50
V. Kills:9 N/A
Deaths:1
KDR:50
Accuracy:58.768% N/A
KPH:195.900 N/A
VKPH:35.300 N/A
Kills:1,910 (1,354 + 0)
Deaths:336
KDR:5.685
VKDR:3.003
Vehicle Kills:1,009
Kill Difference:1,574
Playtime:49.213 hours
Usage:3%
Score:0.969m
Score/min:328
Piloting Accuracy:30.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:216
V. Kills:165 130%
Deaths:48
KDR:4.500
Accuracy:52.986% B**
KPH:28.900 C
VKPH:22.100 C+
L105 Zephyr
B*
Kills:177
V. Kills:18 N/A
Deaths:17
KDR:10.412
Accuracy:49.833% B*
KPH:74.100 B*
VKPH:7.500 C+
AP30 Shredder
C+
Kills:61
V. Kills:43 139%
Deaths:11
KDR:5.545
Accuracy:29.280% C
KPH:25.400 C
VKPH:17.900 C+
Kills:454 (0 + 454)
Deaths:76
KDR:5.974
VKDR:2.974
Vehicle Kills:226
Kill Difference:378
Playtime:12.269 hours
Usage:1%
Score:0.252m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:29.280%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:155
V. Kills:71 215%
Deaths:24
KDR:7.250
Accuracy:58.483% C**
KPH:78.100 M*
VKPH:35.800 A**
C75 Viper
C-
Kills:57
V. Kills:29 190%
Deaths:17
KDR:3.353
Accuracy:45.845% B++
KPH:12.300 D--
VKPH:6.300 C-
Kills:212 (212 + 0)
Deaths:41
KDR:5.171
VKDR:2.439
Vehicle Kills:100
Kill Difference:171
Playtime:6.609 hours
Usage:0%
Score:0.136m
Score/min:342
Driving Accuracy:45.845%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:422
V. Kills:187 224%
Deaths:87
KDR:4.851
Accuracy:38.674% C
KPH:22.100 C
VKPH:9.800 C+
E540 Halberd
A+
Kills:218
V. Kills:146 148%
Deaths:25
KDR:8.720
Accuracy:50.963% A
KPH:33.900 B+
VKPH:22.700 A+
P525 Marauder
C+
Kills:99
V. Kills:10 N/A
Deaths:9
KDR:11
Accuracy:26.013% B+
KPH:37 D-
VKPH:3.700 C+
P2-120 AP
S
Kills:68
V. Kills:30 219%
Deaths:2
KDR:34
Accuracy:59.629% A+
KPH:89.900 S
VKPH:39.700 M**
Kills:807 (490 + 317)
Deaths:123
KDR:6.561
VKDR:3.033
Vehicle Kills:373
Kill Difference:684
Playtime:28.980 hours
Usage:1%
Score:0.472m
Score/min:271
Driving Accuracy:59.629%
Gunner Accuracy:26.013%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,744
V. Kills:788 221%
Deaths:
KDR:
Accuracy:68.516% A+
KPH:76.100 A+
VKPH:34.400 A+
M40 Fury-H
A++
Kills:1,112
V. Kills:138 N/A
Deaths:58
KDR:19.172
Accuracy:44.622% C++
KPH:176 A++
VKPH:21.800 B+
M60-G Bulldog-H
A**
Kills:1,042
V. Kills:338 307%
Deaths:19
KDR:19.895
Accuracy:65.277% A+
KPH:102.500 B++
VKPH:33.200 A**
M12 Kobalt-H
B+
Kills:967
V. Kills:49 N/A
Deaths:8
KDR:8.250
Accuracy:30.673% A++
KPH:135.800 C*
VKPH:6.900 B+
MR11 Gatekeeper-H
M*
Kills:250
V. Kills:134 185%
Deaths:28
KDR:15.107
Accuracy:60.624% B*
KPH:74 M*
VKPH:39.600 B**
G20 Vulcan-H
M++
Kills:216
V. Kills:106 202%
Deaths:69
KDR:14.696
Accuracy:56.472% B**
KPH:102.800 M++
VKPH:50.500 A*
P525 Marauder-H
M
Kills:82
V. Kills:2 N/A
Deaths:2
KDR:41
Accuracy:55.280% M
KPH:224.800 A**
VKPH:5.500 C
G40-F Ranger
C*
Kills:58
V. Kills:31 181%
Deaths:
KDR:
Accuracy:34.752% C*
KPH:29.400 C+
VKPH:15.700 C
Kills:5,471 (0 + 5,471)
Deaths:184
KDR:29.734
VKDR:8.620
Vehicle Kills:1,586
Kill Difference:5,287
Playtime:54.351 hours
Usage:3%
Score:1.483m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:34.752%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:612
V. Kills:108 N/A
Deaths:44
KDR:13.909
Accuracy:44.464% B**
KPH:60.500 B+
VKPH:10.700 C*
M60-G Bulldog
B+
Kills:323
V. Kills:43 N/A
Deaths:40
KDR:8.075
Accuracy:45.303% B+
KPH:47.900 C*
VKPH:6.400 C-
M40 Fury
B**
Kills:247
V. Kills:47 N/A
Deaths:17
KDR:14.529
Accuracy:44.660% B**
KPH:74.600 B++
VKPH:14.200 B+
M60-G Bulldog
S
Kills:82
V. Kills:29 273%
Deaths:23
KDR:5.565
Accuracy:64.118% M+
KPH:65.900 A++
VKPH:23.300 S
M20 Basilisk
C+
Kills:73
V. Kills:33 215%
Deaths:23
KDR:3.174
Accuracy:46.399% B*
KPH:16.500 C-
VKPH:7.400 C+
Kills:1,337 (0 + 1,337)
Deaths:147
KDR:9.095
VKDR:1.769
Vehicle Kills:260
Kill Difference:1,190
Playtime:25.857 hours
Usage:1%
Score:0.541m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:46.399%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:144
V. Kills:8 N/A
Deaths:67
KDR:2.149
Accuracy:41.625% D
KPH:24.600 C+
VKPH:1.400 D--
Kills:144 (144 + 0)
Deaths:67
KDR:2.149
VKDR:0.119
Vehicle Kills:8
Kill Difference:77
Playtime:5.855 hours
Usage:0%
Score:0.043m
Score/min:122
Driving Accuracy:41.625%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 5,3365,3018256.425B**0.0348.237%A63.403%D82.8A++N/A25764h2.1B4.3B++
LC3 Jaguar 2,5202,4922,8060.888C5.5021.453%D12.319%D**16.8DN/A52148.3h13.3C+61.8C+
PDW-16 Hailstorm 1,9601,9568922.193B**4.2028.151%B++16.513%C+59.3AN/A17933h11.2B*39.6B++
E540 Halberd-H 2,5321,74411744U1,737.6168.516%A+N/A76.2A+34.4A+39822.9h4.3B*6.3A
TS4 Haymaker 1,6041,5961,0061.586B4.8044.373%C++12.531%C40.9C**N/A14739h3.6B++8.2B+
TRAC-5 1,5291,5081,5260.988C*5.4026.036%B*13.926%D--18.7C+N/A8080.8h12.4B+47.7B+
MKV Suppressed 1,2211,2156961.746B+4.6425.546%C+12.181%D*40C++N/A10930.4h11.6B+45.4B
T16 Rhino 1,2071,1975802.064B++4.3322.458%C++17.711%D53.9B++N/A17122.2h10.3B*45.9B+
NS-7 PDW 1,1881,1791,0151.162C++5.2325.202%C+17.303%C+21.9CN/A7053.8h13.8C**54.6C*
T32 Bull 1,1781,1743573.289A3.1029.984%B**17.888%D-92.4A++N/A29912.7h9.6B**32.1B*
NS-44 Commissioner 1,1791,1661,1161.045C+5.3531.503%D24.1%C++28.2CN/A9341.3h3.6C**11.3C+
T7 Mini-Chaingun 1,1771,1644092.846A*3.5426.279%A++10.052%D-77.1A++N/A25715.1h9.8B**37.4B*
MSW-R 1,1711,1644212.765B+3.6325.612%B+13.402%D**73.7B**N/A33615.8h9.8B*38.3B++
TMG-50 1,1681,1603892.982A3.4126.878%B*15.172%D*80A++N/A26514.5h8.3B**31B*
T9A "Butcher" 1,1651,1603433.382B++3.0126.995%B+22.586%D93.5B**N/A28512.4h9.2B**34.1B++
SMG-46 Armistice 1,1651,1606311.838B*4.5524.645%C10.172%D--45.7B+N/A16625.4h12.8B+52C**
T9 CARV 1,1751,1598291.398C++4.9922.065%B+16.393%D--26CN/A10144.6h11.4B++51.8B+
KSR-35 1,1671,1593083.763B+2.6340.613%B*26.661%C86.5A+N/A21013.4h3.8B++9.4B++
Shuriken 1,1651,1597091.635C*4.7625.678%D10.095%D**38.4CN/A11930.2h13.6C+52.8C
HSR-1 1,1641,1573043.806B**2.5838.928%B++35.004%B*115.7A**N/A30510h4.3B*11B*
NS-30 Vandal 1,1641,1562864.042B*2.3539.008%B*25.952%C+78.6AN/A20214.7h4.6B++11.7B++
RAMS .50M 1,1661,1562045.667B+0.7253.432%A*76.211%C75.1MN/A18115.4h1.8B++3.3B**
AMR-66 1,1651,1544532.547A++3.8434.645%B**22.444%C74.5M++N/A43215.5h6.1B**17.7B*
T9 CARV-S 1,1671,1543713.111B++3.2828.112%B**24.263%C+86.8A+1B*27713.3h9B**32B++
TX1 Repeater 1,1661,1548211.406B*4.9828.573%B++17.591%D62.7A+N/A18518.4h11.3B+39.7B++
M77-B 1,1581,1542963.899B*2.4944.478%B**75.563%C+50.6AN/A14522.8h1.9B*4.3B*
TRAP-M1 1,1451,1413133.645B*2.7537.149%A25.329%C+92A*N/A19612.4h7.2B*19.3B*
M40 Fury-H 1,2501,1125819.172B+12.7844.622%C++1.619%B+176.5A++21.9B+6836.3h6.2B*14B*
M60-G Bulldog-H 1,3801,0421954.842M**48.4565.277%A+N/A102.2B++33.1A**46510.2h5.2C*8B+
M12 Kobalt-H 1,0169678120.875M++114.4830.673%A++18.304%C**136.2C*6.9B+4377.1h16.3C+53.2B+
M60-A Bulldog 9398672141.286C**34.9058.58%B**1.961%C52.2B+4.3C+18016.6h4.6B++7.8B*
ML-7 1,2607665541.383B**5.0162.409%B++2.872%C+36.5B**23.5A+41821h5.1B++8.1B*
M40 Fury 7206124413.909B++7.5244.464%B**N/A60.6B+10.7C*35710.1h10.6B+23.8B*
M18 Needler 9746033616.75M**10.3633.259%C*1.327%D40.2M24.7A**35115h51.2B**154B**
M2 Mutilator 6096012382.525B+3.8717.8%B++18.136%C+40.3B*N/A14814.9h16B90.1B+
M2 Mutilator 6015962382.504B+3.8918.325%B+16.611%C--40B*N/A13614.9h16.6C*90.4B+
Frag Grenade 5295281528N/A521.6149.034%B+N/A586.7C*1.1D*20500.9h3B++6.2B+
NS-44L Blackhand 5275213121.67B4.7247.066%B+24.76%D*78.9A*N/A2436.6h2.9B**6.1B*
SOAS-20 5265201054.952A**1.4435.258%A21.539%C+86.7A*1A++2496h10.7B+30.3B*
M18 Rotary 7864732821.677C+4.7136.304%B*5.497%A*17C*11.3C++17927.8h74.9B*206.4B*
Hornet Missiles 7014534113.25U106.8671.958%AN/A251.7M+137.8M*20641.8h8.9B+12.3B++
NS Decimator 7244402671.648B+4.7467.198%B++2.5%C**39.3C++25.4B**46011.2h4.7C+7C**
P2-120 HEAT 609422874.851C+1.5438.674%C1.659%D-22.1C9.8C+19019.1h5.1B*13.3B++
NS-15M2 3853491382.529C**3.8627.849%B+24.069%C64.6B+6.7U1665.4h10.7B+38.3B+
Bighorn .50M 352348754.64C+1.7544.963%B69.54%D**77.3B**N/A1654.5h1.9C+4.3C++
MR1 Fracture 3823251552.097A++4.2943.606%B++8.615%A++25.8M*4.5C14312.6h16.6A+38A
M60-G Bulldog 366323408.075C**1.6845.303%B+2.167%C48.2C*6.4C-2696.7h5.2B*11.5B*
MR1 Fracture 3542911551.877A++4.5144.836%B*6.529%A23.1M*5C+13912.6h19A+42.4A
Claymore 2812812312.217B++5.8330%CN/A281A*N/A8061h1.2C+3.9C+
M14 Banshee 296278392.667S86.2830.837%C*N/A103A++6.7A+4062.7h15.5B+50.1B+
Spear Anti-Vehicle Phalanx Turret 3472671616.688A++10.3052.028%B*1.873%D--78.5A*23.5C++5223.4h5B**9.6B**
MR11 Gatekeeper-H 384250288.929B**2.5460.624%B*2.128%B+73.5M*39.4B**3733.4h24.9A41A+
M40 Fury 2942471714.529B++8.1444.66%B**N/A74.8B++14.2B+5843.3h11.1B+24.9B++
E540 Halberd 364218258.72C*2.3350.963%A2.752%C34.1B+22.8A++4356.4h5.2B+10.2B*
G20 Vulcan-H 322216693.13C3.2656.472%B**1.389%D--102.9M++50.5A*7332.1h70.3B**124.4A
C150 Dalton 381216484.5C-1.8952.986%B**N/A28.8C22C+3707.5h4.8C+9.1B+
The Slasher 2441987,3540.027C--6.3636.322%C++4.04%D0.7DN/A2296.2h3.2D**8.8C+
Chainblade 23018912,6500.015C6.3843.254%B**1.058%D-0.3C--N/A1595.3h3.5C--8.2B
L105 Zephyr 1951771710.412C+4.0249.833%B*1.13%B+73.8B*7.5C+3082.4h3.4A+6.7B**
L100 Python AP 226155246.458C++0.0758.483%C**N/A77.5M++35.5A**6152h3.8B**6.5B**
M40 Fury-F 152144672.149B4.2441.625%DN/A24.4C+1.4D--1225.9h3.5B**8.3A
NSX-P Naginata 146143582.466B++3.9226.162%B+30.769%C++53C+1.1C+1722.7h12.4C++47.2B+
NS Baron G5 132130871.494B+4.9040.424%C--10.769%D-27.7C-N/A834.7h3.2A8B
M60-A Bulldog 119106224.818C1.5736.733%C+2.83%A++44.2B+5.4C2692.4h4.3B**11.8B++
P525 Marauder 10999911C4.6126.013%B+2.02%B36.7D-3.7C+1662.7h6.7C+25.9B+
C-4 ARX 14998352.8B+3.5920.076%FN/A140B72.9A**10640.7h1.1B+5.4C-
ASP-30 Grounder 175881620.543C5.8565.706%B+1.136%D--11C--10.9C+2058h9.8D15C-
Tank Mine 11484117.636A*1.2595.865%SN/A210A*75B14310.4h3F-3.2A++
P525 Marauder-H 8482241A34.6155.28%MN/A205A*5C-5470.4h4.3B**7.9A
M60-G Bulldog 11182233.565C2.8364.118%M+3.125%C++68.3A++24.2S4811.2h6.6C**10.4B**
MANA Anti-Vehicle Turret 11473612.167S5.7859.283%B+3.734%C+121.7S68.3A*10140.6h3.8A6.5A
M20 Basilisk 10673233.174C+3.2246.399%B*10.959%A*16.6C7.5C+2384.4h86.7C**186.8B++
Auraxium Chainblade 71702,1640.032C+6.3631.461%C+1.961%D0.5C-N/A2133.9h1.6B*5.1B
M60-A Bulldog 756997.667C1.2838.095%D--1.449%D10.1D--N/A526.8h4.8B++12.5C*
P2-120 AP 9868234M*27.6159.629%A+1.471%D-85S37.5M++13010.8h3.8A+6.3A+
AP30 Shredder 10461115.545C+0.8529.28%CN/A25.4C17.9C+2922.4h69.9B238.7B
G40-F Ranger 8958158S51.6134.752%C*1.724%B*29C15.5C2252h61.1B++175.8B++
Aspis Anti-Aircraft Phalanx Turret 11158134.462B+1.9332.743%B*8.621%M**19.3A17.7B**3393h100A305.4B**
T1 Cycler 5957351.629B+4.7626.092%B++28.07%B*38B+1.3A*1841.5h12.9B+49.4B++
C75 Viper 8657173.353C3.0445.845%B++1.754%B12.4D--6.3C-2254.6h15C32.7C*
NS-10 Burster 9256760.737C5.6534.164%B++1.786%D*7.5B**4.8B*1417.5h109.4B**320.1B**
NSX Daimyo 5555115B+1.3946.174%B+90.909%D--55C+N/A1231h3.2D-6.9C
Coyote Missiles 10353105.3C*1.0961.459%B**1.887%A*33.1C+31.3C**4821.6h32.4B+52.8B++
C-4 745286.5M++0.1164%SN/A520S220U72210.1h1.2B+1.9A
Hellfire Rocket Pods 5950150M*43.6158.768%B**1.42%B+166.7A30A++13570.3h14.9C**25.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15750.3h
Anti-Vehicle MANA Turret34410.3h
Nano-Armor Kit426625,41638.3h
AE Medical Applicator18050.2h
AE Nano-Armor Kit343308,45516.2h
Nanite Revive Grenade01400h
Medical Applicator14957,3044.8h
Motion Spotter13040.1h
Recon Detection Device12111,27026.4h
Ammunition Package42710.1h
Nano-Repair Grenade01170h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.97s
Server spent 3.57s on queries, 2.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.