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Castellan Xondio[DWHQ] Xondio
VS BR 63

KDR: 1.34

Score: 41.7m

Last Seen: Apr 16th, 2019 7:55 AM
- OFFLINE - 230.4 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 77
Level Progress (to 64): 7%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-15M1 Eridani SX5 NS-15M AE NS-15M2 Light PPA Nova Blueshift VM5 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $711,819 MLG Score: 569
Fun Score: N/A
Cheeseburgers Flipped: 934TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.862%28.212%81429102232,0931.53746-0.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.391%1.513A+1.149B**-1.11D*HEAD ++ (~13.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.498B+10.80.243C++26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.446%1.36%260310482,35313125491.79208428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.345%0.426B-0.221C-0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.591B+27.30.485B+38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.354%2.988%312610452,443162811671.50061209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.122%1.795A++0.249C++0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++5.40.572B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.295%1.709%253104823413263000.17633878%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.857%0.475B+-0.674D0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.649B+17.20.565B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.674%79.401%25310482,7722113111.31126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.781%1.3A0.803B++-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.10.324C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.488%14.461%25110501,7911490281.20201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.004C+-0.018C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.131C++4.80.02C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 77
41.7m514%407 (24.4k)319 (19.1k)1.3447252,36638,9421.4751263 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1051291523.187%24.42%56603:2217

11% Combat Medic18% Engineer28% Heavy Assault33% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 9:33 PMMar 28th, 2017 9:53 PMApr 25th, 2019 4:36 AM (13h) (PST)Apr 16th, 2019 4:52 AM (10d) (PST)Apr 16th, 2019 3:55 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4432232200.4000.2970.0982.2410.036569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,58713,36413,22324186134219,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2182.1h/90.9d 5,078 12,788 18,594 293.3k 2,774 5,862 4,709 58m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:7,206
Deaths:3,745
KDR:1.924
Accuracy:29.841% A
HSR:35.928% A++
NS-15M AE
B*
Kills:3,854
Deaths:2,296
KDR:1.679
Accuracy:30.118% B*
HSR:30.592% B
NS-15M2
A+
Kills:3,046
Deaths:1,326
KDR:2.297
Accuracy:31.543% A+
HSR:34.143% B**
NS-15MP
B+
Kills:1,204
Deaths:686
KDR:1.755
Accuracy:29.926% B+
HSR:35.216% B+
NS-15MB
B
Kills:1,184
Deaths:809
KDR:1.464
Accuracy:29.231% B
HSR:35.051% B
NS-15MG
B**
Kills:1,166
Deaths:648
KDR:1.799
Accuracy:32.289% B**
HSR:38.336% B*
Orion VS54
B*
Kills:1,151
Deaths:1,064
KDR:1.082
Accuracy:24.975% B*
HSR:28.671% B+
Betelgeuse 54-A
B++
Kills:928
Deaths:461
KDR:2.013
Accuracy:29.486% B++
HSR:33.944% B+
NSX Naginata
B*
Kills:117
Deaths:91
KDR:1.286
Accuracy:26.419% B*
HSR:31.624% B+
Flare VE6
C
Kills:83
Deaths:139
KDR:0.597
Accuracy:20.302% C
HSR:14.458% D**
Lasher X2
C**
Kills:67
Deaths:115
KDR:0.583
Accuracy:16.508% D*
HSR:4.478% C**
Ursa
B+
Kills:61
Deaths:129
KDR:0.473
Accuracy:18.895% D
HSR:27.869% B+
Kills:20,067
Deaths (as Heavy Assault):11,509
Deaths (to Heavy Assaults):11,670
KDR:1.74359
Kill Difference:8,558
Playtime:608.191 hours
Usage:28%
Score:11.782m
Score/min:323
Accuracy (listed only):26.628%
HSR (listed only):29.192%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:1,791
Deaths:2,000
KDR:0.896
Accuracy:41.488% C
HSR:14.461% C+
Solstice SF
B+
Kills:466
Deaths:908
KDR:0.513
Accuracy:22.134% C
HSR:20.815% B+
Pulsar C
A
Kills:299
Deaths:308
KDR:0.971
Accuracy:25% C++
HSR:30.100% A
NS-11C
B+
Kills:253
Deaths:272
KDR:0.930
Accuracy:26.064% B+
HSR:20.553% C**
Zenith VX-5
B**
Kills:74
Deaths:85
KDR:0.871
Accuracy:30.572% B**
HSR:25.676% B++
Eidolon VE33
A+
Kills:65
Deaths:60
KDR:1.083
Accuracy:34.971% A
HSR:36.923% A+
Kills:2,948
Deaths (as Engineer):3,633
Deaths (to Engineers):7,551
KDR:0.81145
Kill Difference:685
Playtime:382.602 hours
Usage:18%
Score:8.862m
Score/min:386
Accuracy (listed only):30.038%
HSR (listed only):24.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:4,336
Deaths:4,169
KDR:1.040
Accuracy:27.027% C++
HSR:16.305% C--
Nova
C+
Kills:1,791
Deaths:2,000
KDR:0.896
Accuracy:41.488% C
HSR:14.461% C+
Sirius SX12
C+
Kills:1,173
Deaths:1,131
KDR:1.037
Accuracy:24.598% C+
HSR:13.555% D
MKV Suppressed
B+
Kills:1,160
Deaths:1,188
KDR:0.976
Accuracy:27.932% B+
HSR:18.535% C+
Eridani SX5G
C**
Kills:1,159
Deaths:1,170
KDR:0.991
Accuracy:29.484% C**
HSR:18.637% C
NS-7 PDW
B+
Kills:1,150
Deaths:1,246
KDR:0.923
Accuracy:26.770% B+
HSR:14.870% C--
Eridani SX5-AE
B++
Kills:528
Deaths:354
KDR:1.492
Accuracy:32.945% B++
HSR:25.189% C+
Solstice SF
B+
Kills:466
Deaths:908
KDR:0.513
Accuracy:22.134% C
HSR:20.815% B+
Pulsar C
A
Kills:299
Deaths:308
KDR:0.971
Accuracy:25% C++
HSR:30.100% A
NS-11C
B+
Kills:253
Deaths:272
KDR:0.930
Accuracy:26.064% B+
HSR:20.553% C**
NSX Tengu
B++
Kills:203
Deaths:167
KDR:1.216
Accuracy:40.966% B++
HSR:25.616% B++
Zenith VX-5
B**
Kills:74
Deaths:85
KDR:0.871
Accuracy:30.572% B**
HSR:25.676% B++
Kills:12,592
Deaths (as Light Assault):12,998
Deaths (to Light Assaults):6,447
KDR:0.96876
Kill Difference:406
Playtime:107.968 hours
Usage:5%
Score:1.280m
Score/min:198
Accuracy (listed only):29.582%
HSR (listed only):20.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:4,336
Deaths:4,169
KDR:1.040
Accuracy:27.027% C++
HSR:16.305% C--
Ghost
A
Kills:1,450
Deaths:841
KDR:1.724
Accuracy:42.608% B+
HSR:81.241% A
Sirius SX12
C+
Kills:1,173
Deaths:1,131
KDR:1.037
Accuracy:24.598% C+
HSR:13.555% D
MKV Suppressed
B+
Kills:1,160
Deaths:1,188
KDR:0.976
Accuracy:27.932% B+
HSR:18.535% C+
Eridani SX5G
C**
Kills:1,159
Deaths:1,170
KDR:0.991
Accuracy:29.484% C**
HSR:18.637% C
XM98
B**
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:45.134% B**
HSR:78.602% B+
NS-7 PDW
B+
Kills:1,150
Deaths:1,246
KDR:0.923
Accuracy:26.770% B+
HSR:14.870% C--
Eridani SX5-AE
B++
Kills:528
Deaths:354
KDR:1.492
Accuracy:32.945% B++
HSR:25.189% C+
NS-44 Commissioner
A+
Kills:460
Deaths:503
KDR:0.915
Accuracy:48.839% A+
HSR:22.826% C++
NS-44 Commissioner AE
B**
Kills:459
Deaths:468
KDR:0.981
Accuracy:50.721% B**
HSR:28.322% C*
Manticore SX40
C+
Kills:296
Deaths:456
KDR:0.649
Accuracy:29.821% C+
HSR:21.622% C+
NS-357 Underboss
C+
Kills:207
Deaths:261
KDR:0.793
Accuracy:35.767% C+
HSR:16.908% D
NSX Tengu
B++
Kills:203
Deaths:167
KDR:1.216
Accuracy:40.966% B++
HSR:25.616% B++
V10
C**
Kills:163
Deaths:62
KDR:2.629
Accuracy:42.279% C**
HSR:68.712% D--
Nyx VX31
A
Kills:72
Deaths:66
KDR:1.091
Accuracy:33.513% C+
HSR:41.667% A
Soldier Soaker
B*
Kills:67
Deaths:80
KDR:0.838
Accuracy:35.159% C++
HSR:20.896% B*
Kills:14,042
Deaths (as Infiltrator):12,711
Deaths (to Infiltrators):5,737
KDR:1.10471
Kill Difference:1,331
Playtime:727.283 hours
Usage:33%
Score:11.861m
Score/min:272
Accuracy (listed only):35.848%
HSR (listed only):32.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:4,336
Deaths:4,169
KDR:1.040
Accuracy:27.027% C++
HSR:16.305% C--
Nova
C+
Kills:1,791
Deaths:2,000
KDR:0.896
Accuracy:41.488% C
HSR:14.461% C+
Sirius SX12
C+
Kills:1,173
Deaths:1,131
KDR:1.037
Accuracy:24.598% C+
HSR:13.555% D
MKV Suppressed
B+
Kills:1,160
Deaths:1,188
KDR:0.976
Accuracy:27.932% B+
HSR:18.535% C+
Eridani SX5G
C**
Kills:1,159
Deaths:1,170
KDR:0.991
Accuracy:29.484% C**
HSR:18.637% C
NS-7 PDW
B+
Kills:1,150
Deaths:1,246
KDR:0.923
Accuracy:26.770% B+
HSR:14.870% C--
Eridani SX5-AE
B++
Kills:528
Deaths:354
KDR:1.492
Accuracy:32.945% B++
HSR:25.189% C+
H-V45
C++
Kills:242
Deaths:293
KDR:0.826
Accuracy:22.181% C
HSR:22.314% C++
NSX Tengu
B++
Kills:203
Deaths:167
KDR:1.216
Accuracy:40.966% B++
HSR:25.616% B++
Equinox VE2
C+
Kills:179
Deaths:309
KDR:0.579
Accuracy:22.158% D
HSR:20.670% C+
Corvus VA55
B*
Kills:106
Deaths:130
KDR:0.815
Accuracy:28.290% B*
HSR:26.415% B+
NS-11A
A
Kills:54
Deaths:59
KDR:0.915
Accuracy:28.160% B++
HSR:31.482% A
Kills:12,081
Deaths (as Combat Medic):12,216
Deaths (to Combat Medics):4,200
KDR:0.98895
Kill Difference:135
Playtime:233.208 hours
Usage:11%
Score:4.580m
Score/min:327
Accuracy (listed only):29.333%
HSR (listed only):20.671%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,514
Deaths:876
KDR:1.728
Accuracy:17.778% C
HSR:21.334% C++
Blueshift VM5
C-
Kills:1,166
Deaths:582
KDR:2.003
Accuracy:17.721% C-
HSR:18.868% C-
Nebula VM20
C
Kills:715
Deaths:423
KDR:1.690
Accuracy:17.484% C
HSR:18.462% C
Nebula VM20
C-
Kills:213
Deaths:137
KDR:1.555
Accuracy:15.585% C--
HSR:18.310% C-
Vortex VM21
B*
Kills:117
Deaths:193
KDR:0.606
Accuracy:48.323% B*
HSR:5.128% B++
Vortex VM21
B++
Kills:107
Deaths:191
KDR:0.560
Accuracy:47.298% B++
HSR:2.804% C--
Comet VM2
C*
Kills:64
Deaths:73
KDR:0.877
Accuracy:43.960% C++
HSR:4.688% C*
Comet VM2
C++
Kills:55
Deaths:56
KDR:0.982
Accuracy:46.285% C++
HSR:1.818% D*
Kills:3,951
Deaths (as MAX Suit):1,265.500
Deaths (to MAX Suits):2,226
KDR:3.12209
Kill Difference:2,685.500
Playtime:116.927 hours
Usage:5%
Score:3.384m
Score/min:482
Accuracy (listed only):31.804%
HSR (listed only):11.426%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,897
V. Kills:147 N/A
Deaths:520
KDR:3.648
Accuracy:51.223% A
KPH:40.100 C+
VKPH:3.100 C+
Dual Photon Pods
C
Kills:311
V. Kills:115 268%
Deaths:111
KDR:2.802
Accuracy:53.823% C*
KPH:37.700 D
VKPH:14 C
Maelstrom Turbo Laser
D-
Kills:145
V. Kills:167 86%
Deaths:586
KDR:0.247
Accuracy:34.143% B+
KPH:3.300 D-
VKPH:3.800 D-
Photon A2A Missile Pods
D
Kills:62
V. Kills:72 85%
Deaths:66
KDR:0.939
Accuracy:75.858% D
KPH:18.100 D-
VKPH:21 D
Hornet Missiles
C
Kills:55
V. Kills:67 81%
Deaths:37
KDR:1.486
Accuracy:68.747% B*
KPH:26.400 D
VKPH:32.100 C
Kills:2,470 (2,042 + 0)
Deaths:1,320
KDR:1.871
VKDR:0.430
Vehicle Kills:568
Kill Difference:1,150
Playtime:104.392 hours
Usage:5%
Score:0.992m
Score/min:158
Piloting Accuracy:34.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:68
V. Kills:50 133%
Deaths:30
KDR:2.267
Accuracy:42.609% B+
KPH:244,800 U
VKPH:180,000 U
Kills:68 (0 + 68)
Deaths:30
KDR:2.267
VKDR:1.667
Vehicle Kills:50
Kill Difference:38
Playtime:0.001 hours
Usage:0%
Score:0.083m
Score/min:2,492,250
Piloting Accuracy:N/A%
Gunner Accuracy:42.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:502
V. Kills:419 120%
Deaths:204
KDR:2.461
Accuracy:70.932% A++
KPH:28.600 C+
VKPH:23.900 B**
L100 Python HESH
A+
Kills:259
V. Kills:22 N/A
Deaths:23
KDR:11.261
Accuracy:58.605% B**
KPH:85.400 A+
VKPH:7.300 C
C75 Viper
A
Kills:79
V. Kills:18 416%
Deaths:37
KDR:2.135
Accuracy:52.896% A
KPH:22.100 C
VKPH:5 D
Skyguard
C--
Kills:77
V. Kills:80 95%
Deaths:65
KDR:1.185
Accuracy:35.765% B**
KPH:7.500 D--
VKPH:7.800 C--
Kills:917 (917 + 0)
Deaths:329
KDR:2.787
VKDR:1.638
Vehicle Kills:539
Kill Difference:588
Playtime:34.416 hours
Usage:2%
Score:0.641m
Score/min:311
Driving Accuracy:35.765%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,037
V. Kills:116 N/A
Deaths:151
KDR:6.868
Accuracy:48.334% C
KPH:34.200 C-
VKPH:3.800 D--
Supernova FPC
B+
Kills:488
V. Kills:481 101%
Deaths:201
KDR:2.428
Accuracy:61.091% B*
KPH:18.200 D
VKPH:17.900 B+
Saron HRB
C+
Kills:80
V. Kills:84 94%
Deaths:41
KDR:1.951
Accuracy:45.948% C**
KPH:13.900 D--
VKPH:14.600 C+
Supernova PC
C*
Kills:78
V. Kills:30 252%
Deaths:27
KDR:2.889
Accuracy:51.114% C*
KPH:21 C+
VKPH:8.100 C+
Proton II PPA
C
Kills:69
V. Kills:3 N/A
Deaths:12
KDR:5.750
Accuracy:22.181% C
KPH:43.600 C-
VKPH:1.900 D-
Kills:1,752 (1,603 + 149)
Deaths:432
KDR:4.056
VKDR:1.653
Vehicle Kills:714
Kill Difference:1,320
Playtime:68.194 hours
Usage:3%
Score:1.485m
Score/min:363
Driving Accuracy:51.114%
Gunner Accuracy:22.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:132
V. Kills:34 377%
Deaths:32
KDR:4.125
Accuracy:47.753% A
KPH:38.800 C+
VKPH:10 C++
M40 Fury
B+
Kills:85
V. Kills:30 274%
Deaths:24
KDR:3.542
Accuracy:45.922% B**
KPH:42.400 C
VKPH:15 B+
Kills:217 (0 + 217)
Deaths:56
KDR:3.875
VKDR:1.143
Vehicle Kills:64
Kill Difference:161
Playtime:5.404 hours
Usage:0%
Score:0.271m
Score/min:835
Driving Accuracy:N/A%
Gunner Accuracy:45.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:99
V. Kills:26 367%
Deaths:184
KDR:0.538
Accuracy:46.672% C
KPH:6.700 D--
VKPH:1.800 D--
Kills:99 (99 + 0)
Deaths:184
KDR:0.538
VKDR:0.141
Vehicle Kills:26
Kill Difference:85
Playtime:14.805 hours
Usage:1%
Score:0.052m
Score/min:59
Driving Accuracy:46.672%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 7,3227,2063,7451.924B+0.5829.841%A35.928%A++57.6B++N/A149125.1h11.2B+37.5B++
Eridani SX5 4,3584,3364,1691.04C+0.3027.027%C++16.305%C--20.2DN/A92214.7h10.9B+40.2B+
NS-15M AE 3,8893,8542,2961.679C+0.3330.118%B*30.592%B44.1CN/A10887.4h11B36.6B+
NS-15M2 3,0713,0461,3262.297B+0.9531.543%A+34.143%B**58.4B+N/A14552.2h10.6B++33.5B++
Light PPA 2,0441,8975203.648C+2.3051.223%A1.371%C++40.1C+3.1C+12347.3h13.5C*26.4B+
Nova 1,8191,7912,0000.896C0.4541.488%C14.461%C+15.7D-N/A77114.4h4.8C+11.5C+
Blueshift VM5 1,5451,5148761.728C0.3817.778%C21.334%C++22.9DN/A13266.1h16C++89.9C++
Ghost 1,4551,4508411.724C0.3842.608%B+81.241%A36.3C+N/A9839.9h2B+4.7B+
NS-15MP 1,2131,2046861.755C0.4129.926%B+35.216%B+50.8C-N/A12523.7h10.9C+36.3C**
NS-15MB 1,2021,1848091.464C0.1229.231%B35.051%B45C-N/A11826.3h11.9C+40.7C*
Sirius SX12 1,1781,1731,1311.037C+0.3124.598%C+13.555%D21.8CN/A11353.9h11.3B*46B+
NS-15MG 1,1771,1666481.799C+0.4532.289%B**38.336%B*49.8CN/A11823.4h10.6B33B+
Blueshift VM5 1,1821,1665822.003C+0.6617.721%C-18.868%C-22.8DN/A14351.2h16.2C++91.4C+
MKV Suppressed 1,1741,1601,1880.976C+0.3727.932%B+18.535%C+16.8DN/A5069.1h12.2B+43.6B+
Eridani SX5G 1,1801,1591,1700.991C0.3529.484%C**18.637%C19.1D-N/A11960.8h11.1C++37.6C**
XM98 1,1651,1595492.111C+0.7745.134%B**78.602%B+20.3CN/A8857h2.3B+5.1B++
Orion VS54 1,1691,1511,0641.082C+0.2624.975%B*28.671%B+27.2C+N/A13542.3h11.5B+45.9B+
NS-7 PDW 1,1681,1501,2460.923C+0.4226.77%B+14.87%C--17.2C-N/A10066.9h13B+48.7B+
Supernova VPC 1,1531,0371516.868C5.5248.334%C2.797%A+34.2C-3.8D--23130.3h2.7B++5.5B+
Betelgeuse 54-A 9349284612.013C0.6729.486%B++33.944%B+67.7C++N/A22713.7h10.2B34.7B+
Nebula VM20 7267154231.69C+0.3517.484%C18.462%C27.2CN/A12126.3h14.5B++82.8B
C-4 8645396790.794C-0.5526.157%C++N/A33.1D--19.9D64016.3h1.7C6.7C+
Eridani SX5-AE 5305283541.492C+0.1532.945%B++25.189%C+45.9C+N/A12611.5h10.2C**31.1B+
Nemesis VSH9 8835209970.522C0.8274.297%A++1.538%D15.4C+10.7C++18833.8h8.6C+11.6B+
L100 Python AP 9215022042.461C-1.1270.932%A++3.785%B+28.5C+23.8B**33817.6h9D-12.7C+
Supernova FPC 9694882012.428C--1.0861.091%B*3.689%B*18.2D17.9B+43726.8h7.4D--12.1C
Solstice SF 4804669080.513C-0.8322.134%C20.815%B+4.4D--N/A27104.9h14.4C+64.9C+
NS-44 Commissioner 4644605030.915C+0.4348.839%A+22.826%C++26.9CN/A8517.1h3.4B+6.9B*
NS-44 Commissioner AE 4634594680.981C+0.3650.721%B**28.322%C*56.7C++N/A1518.1h3.2B6.3B++
Proximity Mine 375375953.947C+2.6051.024%B**N/A113.6C+N/A5533.3h1.7B++3.3B**
Tank Mine 6293402481.371D0.0329.807%CN/A46.6D*39.6D10477.3h2.1C7.2C
NS Decimator 4883176100.52D0.8265.602%B+1.893%C19.2D--10.4D26216.5h5.7C--8.7C+
Dual Photon Pods 4263111112.802C--1.4653.823%C*N/A37.9D14C5208.2h24.5C+45.5C++
Pulsar C 3012993080.971C+0.3725%C++30.1%A15.9C--N/A10618.8h10.2B+40.8B+
Manticore SX40 3032964560.649C0.7029.821%C+21.622%C+22.3CN/A10613.3h6.5B+21.6B+
L100 Python HESH 2812592311.261C+9.9258.605%B**1.931%B86.3A+7.3C3633h2.5B**4.3B**
NS-11C 2582532720.93C+0.4126.064%B+20.553%C**15.9C-N/A9215.9h12B++46.2B+
H-V45 2472422930.826C0.5222.181%C22.314%C++13.7D-N/A8617.7h14.2C+64C+
Lumine Edge 23223111,8960.019C1.3320.726%D13.42%C0.4DN/A2561.5h1.6C7.9C+
Nebula VM20 2152131371.555C0.2115.585%C--18.31%C-18.4D-N/A8211.6h16.5C+105.9C+
NS-357 Underboss 2072072610.793C+0.5535.767%C+16.908%D29.6CN/A1037h4C**11.1C**
NSX Tengu 2032031671.216C+0.1340.966%B++25.616%B++38.3C++N/A995.3h11.6B+28.2B+
Force-Blade 18418315,1110.012C1.3337.931%B++N/A0.2DN/A1788.8h2.2B+5.7B+
Equinox VE2 1831793090.579D0.7722.158%D20.67%C+9.9D--N/A5118h13.1C+59.3C+
V10 163163622.629C+1.2842.279%C**68.712%D--23C--N/A767.1h2.4C+5.8C++
Maelstrom Turbo Laser 3121455860.247C--1.1034.143%B+2.069%C3.3D-3.8D-9043.4h214.2D*627.4D-
M40 Fury 166132324.125C2.7847.753%AN/A38.8C+10C++7513.4h18.8C-39.4C**
Vortex VM21 2171171930.606C--0.7448.323%B*5.128%B++5.5D4.7C-11821.1h50.4C+104.2C*
NSX Naginata 118117911.286C+0.0626.419%B*31.624%B+34.4CN/A1693.4h11.7C*44.4B+
Vortex VM21 2011071910.56C0.7847.298%B++2.804%C--5.2D4.5C+11020.7h55.1C+116.6C**
Corvus VA55 1061061300.815C0.5328.29%B*26.415%B+15.6DN/A1046.8h11.1B+39.3B++
M40 Fury-F 125991840.538C--0.8146.672%CN/A6.7D--1.8D--5914.8h11.3C*24.3C++
The Slasher 92913,4620.026C--1.3230.909%C16.484%B+0.7CN/A2133.5h2.1C**6.6C*
M40 Fury 11585243.542D2.2045.922%B**1.176%D42.5C15B+9772h17.2C37.5C*
Frag Grenade 8484184N/A82.6644.25%C+N/A840A+N/A45060.1h3.6C**8.2C*
Flare VE6 87831390.597D0.7520.302%C14.458%D**13D--N/A1456.4h10.9C++53.5C++
Saron HRB 16480411.951D0.6145.948%C**1.25%C13.8D--14.5C+5785.8h26.8D58.3C+
Spear Anti-Vehicle Phalanx Turret 18579203.95C-2.6160.79%A++2.532%D30.4C40.8A++5872.6h14.8D*24.3C+
C75 Viper 9779372.135C0.7952.896%A1.266%C+21.9C5D4403.6h14.9C+28.2B+
Supernova PC 10878272.889C1.5451.114%C*1.282%D21.1C+8.1C+5193.7h4.7B+9.2B+
Skyguard 15777651.185D0.1635.765%B**N/A7.5D--7.8C--20410.2h217.1F-607D
Zenith VX-5 7474850.871C0.4730.572%B**25.676%B++15.1DN/A1034.9h13.9C+45.4B+
Nyx VX31 7372661.091C--0.2533.513%C+41.667%A12.6D--N/A915.7h6C+18C+
MANA Anti-Vehicle Turret 13970900.778D-0.5754.466%C+4.286%B+700D690D-5303600.1h9.8D18.1C
Proton II PPA 7269125.75C--4.4122.181%C2.899%B*43.1C-1.9D-4761.6h6.1B**27.6B*
C150 Dalton 11868302.267D0.9242.609%B+N/A680U500U8307500.1h6.5D*15.2C--
Lasher X2 67671150.583C--0.7616.508%D*4.478%C**7.6D*N/A768.8h20.2C+122.1D
Soldier Soaker 6767800.838C0.5135.159%C++20.896%B*74.4B*N/A1960.9h5.5B+15.5B+
Eidolon VE33 6665601.083C+0.2634.971%A36.923%A+29.5BN/A1842.2h8.4B+24.1B++
Comet VM2 7064730.877C+0.4743.96%C++4.688%C*12.1C*1.1D**2005.3h11.7B**26.5B*
Photon A2A Missile Pods 13462660.939D0.4175.858%DN/A18.2D-21.2D4173.4h11D--14.6D**
Lancer AE 125611710.357D0.9964.235%C**N/A6.9D--7.3D**1548.8h23.5C++36.6C++
Ursa 65611290.473D-0.8718.895%D27.869%B+8.4D*N/A907.3h12C+63.8C+
Comet VM2 6255560.982C+0.3646.285%C++1.818%D*14.1B+1.8F1833.9h12.8A27.7B**
Hornet Missiles 12255371.486D0.1468.747%B*N/A26.2D31.9C5252.1h24.6D**35.8D*
NS-11A 5454590.915C0.4328.16%B++31.482%A20.8C--N/A1862.6h12.1B++43.1B++
Lancer VS22 121501910.262D1.0857.444%C--2%C++5.8D-8.3D2788.6h27.2C++47.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit711,0771.1h
Motion Spotter9815,91810h
Anti-Vehicle MANA Turret294241.7h
Nano-Armor Kit432302,32043.6h
Spawn Beacon401,8482.6h
AE Medical Applicator6910,9801.6h
NS-TMC-01 "His Regards"0620.1h
AE Nano-Armor Kit113106,5858.9h
Nanite Revive Grenade08040.2h
Medical Applicator648106,74524.6h
Welding Device0720h
Deconstruction Tool01,7790.3h
Spitfire Auto-Turret8610.2h
Lasher X2 AE02671.5h
Ammunition Package475830.9h
Medical Kit3516,5689h
Router21260.3h
Recon Detection Device1789,71726.3h

Check the help document for the dictionary if you want to learn more about words used here.


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