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Legate Xondio[DWHQ] Xondio
VS BR 73

KDR: 1.35

Score: 43.2m

Last Seen: Aug 20th, 2019 12:40 PM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
Level Progress (to 74): 4%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-15M1 Eridani SX5 NS-15M AE NS-15M2 Light PPA Nova Ghost Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $751,851 MLG Score: 601
Fun Score: N/A
Cheeseburgers Flipped: 943TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.722%28.564%82029118534,7571.56817-0.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.346%1.477A+1.15B**-1.063D*HEAD ++ (~14.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.493B+10.90.239C++27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.347%1.372%261312112,47913735631.80553440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.416%0.42B-0.257C-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.596B+26.70.492B+37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.562%2.834%314612082,576171012281.50643210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.057%1.786A++0.254C*0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.766B++5.30.572B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.295%1.709%243121123413893020.16846677%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.857%0.472B+-0.676D0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.651B+17.20.568B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.714%78.998%24312112,9332317131.26532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.762%1.314A0.774B++-0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.10.329C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.41%14.633%24112131,8111611301.12345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.011C+-0.001C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.128C++4.80.021C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
43.2m505.9%406 (24.4k)318 (19.1k)1.3516655,92141,3721.4805273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214313723.426%24.717%57903:1717

10% Combat Medic17% Engineer30% Heavy Assault32% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 9:33 PMMar 28th, 2017 9:53 PMAug 20th, 2019 8:19 PM (17h) (PST)Aug 20th, 2019 9:54 AM (1d) (PST)Aug 20th, 2019 8:40 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4502252250.4120.3040.1022.2660.036601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,98413,50013,48425186136219,072

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2264.7h/94.4d 5,331 13,822 19,907 307.8k 2,915 6,081 4,929 61.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:9,554
Deaths:5,171
KDR:1.848
Accuracy:29.061% A
HSR:35.545% A++
NS-15M AE
B*
Kills:3,854
Deaths:2,296
KDR:1.679
Accuracy:30.118% B*
HSR:30.592% B
NS-15M2
A+
Kills:3,046
Deaths:1,326
KDR:2.297
Accuracy:31.543% A+
HSR:34.143% B**
NS-15MP
B+
Kills:1,204
Deaths:686
KDR:1.755
Accuracy:29.926% B+
HSR:35.216% B+
NS-15MB
B+
Kills:1,184
Deaths:809
KDR:1.464
Accuracy:29.231% B+
HSR:35.051% B+
NS-15MG
B**
Kills:1,180
Deaths:665
KDR:1.774
Accuracy:32.105% B**
HSR:38.051% B*
Orion VS54
B*
Kills:1,151
Deaths:1,064
KDR:1.082
Accuracy:24.975% B*
HSR:28.671% B+
Betelgeuse 54-A
B++
Kills:928
Deaths:461
KDR:2.013
Accuracy:29.486% B++
HSR:33.944% B
NSX Naginata
B*
Kills:117
Deaths:91
KDR:1.286
Accuracy:26.419% B*
HSR:31.624% B+
Flare VE6
C
Kills:83
Deaths:139
KDR:0.597
Accuracy:20.302% C
HSR:14.458% D**
Ursa
B+
Kills:61
Deaths:129
KDR:0.473
Accuracy:18.895% D
HSR:27.869% B+
Kills:22,362
Deaths (as Heavy Assault):12,837
Deaths (to Heavy Assaults):12,392
KDR:1.742
Kill Difference:9,525
Playtime:672.578 hours
Usage:30%
Score:12.956m
Score/min:321
Accuracy (listed only):27.460%
HSR (listed only):31.378%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:4,336
Deaths:4,169
KDR:1.040
Accuracy:27.027% C++
HSR:16.305% C--
Nova
C+
Kills:1,811
Deaths:2,038
KDR:0.889
Accuracy:41.410% C
HSR:14.633% C+
Sirius SX12
C+
Kills:1,173
Deaths:1,131
KDR:1.037
Accuracy:24.598% C+
HSR:13.555% D
MKV Suppressed
B+
Kills:1,160
Deaths:1,188
KDR:0.976
Accuracy:27.932% B+
HSR:18.535% C+
Eridani SX5G
C**
Kills:1,159
Deaths:1,170
KDR:0.991
Accuracy:29.484% C**
HSR:18.637% C
NS-7 PDW
B+
Kills:1,150
Deaths:1,246
KDR:0.923
Accuracy:26.770% B+
HSR:14.870% C--
Eridani SX5-AE
B++
Kills:552
Deaths:403
KDR:1.370
Accuracy:32.835% B++
HSR:25% C+
Solstice SF
B++
Kills:466
Deaths:908
KDR:0.513
Accuracy:22.134% C
HSR:20.815% B++
NS-11C
B+
Kills:442
Deaths:488
KDR:0.906
Accuracy:27.039% B+
HSR:22.624% B+
Pulsar C
B**
Kills:299
Deaths:308
KDR:0.971
Accuracy:25% C++
HSR:30.100% B**
NSX Tengu
B++
Kills:224
Deaths:180
KDR:1.244
Accuracy:40.713% B+
HSR:25.446% B++
Zenith VX-5
B*
Kills:85
Deaths:99
KDR:0.859
Accuracy:29.964% B*
HSR:25.882% B++
Kills:12,857
Deaths (as Light Assault):13,328
Deaths (to Light Assaults):6,945
KDR:0.96466
Kill Difference:471
Playtime:115.491 hours
Usage:5%
Score:1.382m
Score/min:199
Accuracy (listed only):29.576%
HSR (listed only):20.534%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:1,811
Deaths:2,038
KDR:0.889
Accuracy:41.410% C
HSR:14.633% C+
Solstice SF
B++
Kills:466
Deaths:908
KDR:0.513
Accuracy:22.134% C
HSR:20.815% B++
NS-11C
B+
Kills:442
Deaths:488
KDR:0.906
Accuracy:27.039% B+
HSR:22.624% B+
Pulsar C
B**
Kills:299
Deaths:308
KDR:0.971
Accuracy:25% C++
HSR:30.100% B**
Zenith VX-5
B*
Kills:85
Deaths:99
KDR:0.859
Accuracy:29.964% B*
HSR:25.882% B++
Eidolon VE33
A+
Kills:65
Deaths:60
KDR:1.083
Accuracy:34.971% A
HSR:36.923% A+
Kills:3,168
Deaths (as Engineer):3,901
Deaths (to Engineers):7,903
KDR:0.8121
Kill Difference:733
Playtime:385.578 hours
Usage:17%
Score:8.907m
Score/min:385
Accuracy (listed only):30.086%
HSR (listed only):25.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:4,336
Deaths:4,169
KDR:1.040
Accuracy:27.027% C++
HSR:16.305% C--
Ghost
B**
Kills:1,611
Deaths:919
KDR:1.753
Accuracy:42.787% B+
HSR:80.323% B**
Sirius SX12
C+
Kills:1,173
Deaths:1,131
KDR:1.037
Accuracy:24.598% C+
HSR:13.555% D
MKV Suppressed
B+
Kills:1,160
Deaths:1,188
KDR:0.976
Accuracy:27.932% B+
HSR:18.535% C+
Eridani SX5G
C**
Kills:1,159
Deaths:1,170
KDR:0.991
Accuracy:29.484% C**
HSR:18.637% C
XM98
A
Kills:1,159
Deaths:549
KDR:2.111
Accuracy:45.134% A
HSR:78.602% B+
NS-7 PDW
B+
Kills:1,150
Deaths:1,246
KDR:0.923
Accuracy:26.770% B+
HSR:14.870% C--
Eridani SX5-AE
B++
Kills:552
Deaths:403
KDR:1.370
Accuracy:32.835% B++
HSR:25% C+
NS-44 Commissioner
A+
Kills:501
Deaths:558
KDR:0.898
Accuracy:48.572% A+
HSR:21.757% C+
NS-44 Commissioner AE
B**
Kills:494
Deaths:509
KDR:0.971
Accuracy:50.325% B**
HSR:27.328% C++
Manticore SX40
C++
Kills:296
Deaths:456
KDR:0.649
Accuracy:29.821% C++
HSR:21.622% C+
NSX Tengu
B++
Kills:224
Deaths:180
KDR:1.244
Accuracy:40.713% B+
HSR:25.446% B++
NS-357 Underboss
C+
Kills:207
Deaths:261
KDR:0.793
Accuracy:35.767% C+
HSR:16.908% D
V10
C**
Kills:163
Deaths:62
KDR:2.629
Accuracy:42.279% C**
HSR:68.712% D--
Soldier Soaker
B*
Kills:111
Deaths:127
KDR:0.874
Accuracy:31.286% C
HSR:18.919% B*
Nyx VX31
B**
Kills:72
Deaths:66
KDR:1.091
Accuracy:33.513% C+
HSR:41.667% B**
Kills:14,368
Deaths (as Infiltrator):12,994
Deaths (to Infiltrators):6,164
KDR:1.10574
Kill Difference:1,374
Playtime:733.278 hours
Usage:32%
Score:11.955m
Score/min:272
Accuracy (listed only):35.553%
HSR (listed only):31.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:4,336
Deaths:4,169
KDR:1.040
Accuracy:27.027% C++
HSR:16.305% C--
Nova
C+
Kills:1,811
Deaths:2,038
KDR:0.889
Accuracy:41.410% C
HSR:14.633% C+
Sirius SX12
C+
Kills:1,173
Deaths:1,131
KDR:1.037
Accuracy:24.598% C+
HSR:13.555% D
MKV Suppressed
B+
Kills:1,160
Deaths:1,188
KDR:0.976
Accuracy:27.932% B+
HSR:18.535% C+
Eridani SX5G
C**
Kills:1,159
Deaths:1,170
KDR:0.991
Accuracy:29.484% C**
HSR:18.637% C
NS-7 PDW
B+
Kills:1,150
Deaths:1,246
KDR:0.923
Accuracy:26.770% B+
HSR:14.870% C--
Eridani SX5-AE
B++
Kills:552
Deaths:403
KDR:1.370
Accuracy:32.835% B++
HSR:25% C+
H-V45
C++
Kills:242
Deaths:293
KDR:0.826
Accuracy:22.181% C
HSR:22.314% C++
NSX Tengu
B++
Kills:224
Deaths:180
KDR:1.244
Accuracy:40.713% B+
HSR:25.446% B++
Equinox VE2
C+
Kills:179
Deaths:309
KDR:0.579
Accuracy:22.158% D
HSR:20.670% C+
Corvus VA55
B++
Kills:108
Deaths:133
KDR:0.812
Accuracy:28.089% B++
HSR:25.926% B+
NS-11A
A
Kills:54
Deaths:59
KDR:0.915
Accuracy:28.160% B++
HSR:31.482% A
Kills:12,148
Deaths (as Combat Medic):12,319
Deaths (to Combat Medics):4,401
KDR:0.98612
Kill Difference:171
Playtime:233.569 hours
Usage:10%
Score:4.583m
Score/min:327
Accuracy (listed only):29.280%
HSR (listed only):20.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,524
Deaths:881
KDR:1.730
Accuracy:17.857% C
HSR:21.260% C+
Blueshift VM5
C-
Kills:1,166
Deaths:582
KDR:2.003
Accuracy:17.721% C-
HSR:18.868% C-
Nebula VM20
C
Kills:728
Deaths:428
KDR:1.701
Accuracy:17.611% C
HSR:18.681% C
Nebula VM20
C--
Kills:213
Deaths:137
KDR:1.555
Accuracy:15.585% D
HSR:18.310% C--
Vortex VM21
B*
Kills:125
Deaths:200
KDR:0.625
Accuracy:48.579% B*
HSR:4.800% B+
Vortex VM21
B++
Kills:108
Deaths:198
KDR:0.545
Accuracy:47.599% B++
HSR:2.778% C--
Comet VM2
C++
Kills:66
Deaths:73
KDR:0.904
Accuracy:44.205% C++
HSR:4.545% C++
Comet VM2
C++
Kills:55
Deaths:56
KDR:0.982
Accuracy:46.658% C++
HSR:1.818% D*
Kills:3,985
Deaths (as MAX Suit):1,277.500
Deaths (to MAX Suits):2,303
KDR:3.11937
Kill Difference:2,707.500
Playtime:118.082 hours
Usage:5%
Score:3.408m
Score/min:481
Accuracy (listed only):31.977%
HSR (listed only):11.383%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,012
V. Kills:157 N/A
Deaths:558
KDR:3.606
Accuracy:51.101% A
KPH:40.600 C+
VKPH:3.200 C+
Dual Photon Pods
C
Kills:311
V. Kills:115 268%
Deaths:111
KDR:2.802
Accuracy:53.869% C*
KPH:37.700 D
VKPH:14 C
Maelstrom Turbo Laser
D-
Kills:156
V. Kills:171 91%
Deaths:589
KDR:0.265
Accuracy:33.876% B+
KPH:3.600 D-
VKPH:3.900 D-
Photon A2A Missile Pods
D
Kills:62
V. Kills:72 85%
Deaths:67
KDR:0.925
Accuracy:75.548% C--
KPH:17.600 D-
VKPH:20.500 D
Hornet Missiles
C
Kills:56
V. Kills:68 81%
Deaths:37
KDR:1.514
Accuracy:68.853% B*
KPH:26.900 D
VKPH:32.600 C
Kills:2,597 (2,168 + 0)
Deaths:1,362
KDR:1.907
VKDR:0.428
Vehicle Kills:583
Kill Difference:1,235
Playtime:107.138 hours
Usage:5%
Score:1.014m
Score/min:158
Piloting Accuracy:33.876%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:68
V. Kills:50 133%
Deaths:30
KDR:2.267
Accuracy:42.609% B+
KPH:244,800 U
VKPH:180,000 U
Kills:68 (0 + 68)
Deaths:30
KDR:2.267
VKDR:1.667
Vehicle Kills:50
Kill Difference:38
Playtime:0.001 hours
Usage:0%
Score:0.083m
Score/min:2,501,070
Piloting Accuracy:N/A%
Gunner Accuracy:42.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:631
V. Kills:480 131%
Deaths:222
KDR:2.842
Accuracy:70.490% A++
KPH:31.900 C++
VKPH:24.300 B**
L100 Python HESH
A+
Kills:263
V. Kills:22 N/A
Deaths:23
KDR:11.435
Accuracy:58.986% B**
KPH:85 A+
VKPH:7.100 C
C75 Viper
A
Kills:79
V. Kills:18 416%
Deaths:37
KDR:2.135
Accuracy:52.896% A
KPH:22.100 C
VKPH:5 D
Skyguard
D
Kills:77
V. Kills:80 95%
Deaths:65
KDR:1.185
Accuracy:35.780% B**
KPH:7.500 D--
VKPH:7.800 D
Kills:1,050 (1,050 + 0)
Deaths:347
KDR:3.026
VKDR:1.729
Vehicle Kills:600
Kill Difference:703
Playtime:36.699 hours
Usage:2%
Score:0.683m
Score/min:310
Driving Accuracy:35.780%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,037
V. Kills:116 N/A
Deaths:151
KDR:6.868
Accuracy:48.334% C
KPH:34.200 C-
VKPH:3.800 D--
Supernova FPC
B+
Kills:488
V. Kills:481 101%
Deaths:201
KDR:2.428
Accuracy:61.091% B*
KPH:18.200 D
VKPH:17.900 B+
Saron HRB
C+
Kills:80
V. Kills:84 94%
Deaths:41
KDR:1.951
Accuracy:45.948% C**
KPH:13.900 D--
VKPH:14.600 C+
Supernova PC
C+
Kills:78
V. Kills:30 252%
Deaths:27
KDR:2.889
Accuracy:51.114% C*
KPH:21 C+
VKPH:8.100 C+
Proton II PPA
C
Kills:69
V. Kills:3 N/A
Deaths:12
KDR:5.750
Accuracy:22.181% C
KPH:43.600 C-
VKPH:1.900 D-
Kills:1,752 (1,603 + 149)
Deaths:432
KDR:4.056
VKDR:1.653
Vehicle Kills:714
Kill Difference:1,320
Playtime:68.194 hours
Usage:3%
Score:1.488m
Score/min:364
Driving Accuracy:51.114%
Gunner Accuracy:22.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:132
V. Kills:34 377%
Deaths:32
KDR:4.125
Accuracy:47.753% A
KPH:38.800 C
VKPH:10 C++
M40 Fury
B+
Kills:85
V. Kills:30 274%
Deaths:24
KDR:3.542
Accuracy:45.922% B**
KPH:42.400 C
VKPH:15 B+
Kills:217 (0 + 217)
Deaths:56
KDR:3.875
VKDR:1.143
Vehicle Kills:64
Kill Difference:161
Playtime:5.404 hours
Usage:0%
Score:0.271m
Score/min:835
Driving Accuracy:N/A%
Gunner Accuracy:45.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:99
V. Kills:26 367%
Deaths:184
KDR:0.538
Accuracy:46.672% C
KPH:6.700 D--
VKPH:1.800 D--
Kills:99 (99 + 0)
Deaths:184
KDR:0.538
VKDR:0.141
Vehicle Kills:26
Kill Difference:85
Playtime:14.805 hours
Usage:1%
Score:0.053m
Score/min:60
Driving Accuracy:46.672%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 9,7149,5545,1711.848C**0.5029.061%A35.545%A++55.3B+N/A141172.7h11.3B+39B++
Eridani SX5 4,3584,3364,1691.04C+0.3127.027%C++16.305%C--20.2DN/A92214.7h10.9B+40.2B
NS-15M AE 3,8893,8542,2961.679C+0.3330.118%B*30.592%B44.1CN/A10887.4h11B36.6B+
NS-15M2 3,0713,0461,3262.297B+0.9531.543%A+34.143%B**57.9B+N/A14452.6h10.6B++33.5B++
Light PPA 2,1692,0125583.606C+2.2551.101%A1.392%C*40.6C+3.2C+12449.5h13.5C++26.3B+
Nova 1,8411,8112,0380.889C0.4641.41%C14.633%C+15.7D-N/A77115.1h4.8C+11.5C+
Ghost 1,6181,6119191.753C0.4042.787%B+80.323%B**37.2C+N/A10043.3h2B+4.7B+
Blueshift VM5 1,5551,5248811.73C0.3817.857%C21.26%C+22.9DN/A13266.5h16C+89.8C+
NS-15MP 1,2131,2046861.755C0.4029.926%B+35.216%B+50.8C-N/A12523.7h10.9C+36.3C**
NS-15MB 1,2021,1848091.464C0.1129.231%B+35.051%B+45CN/A11826.3h11.9C+40.7B
NS-15MG 1,1911,1806651.774C+0.4232.105%B**38.051%B*49.4CN/A11723.9h10.7C**33.5B+
Sirius SX12 1,1781,1731,1311.037C+0.3124.598%C+13.555%D21.8CN/A11353.9h11.3B*46B+
Blueshift VM5 1,1821,1665822.003C+0.6517.721%C-18.868%C-22.8DN/A14351.2h16.2C+91.4C+
MKV Suppressed 1,1741,1601,1880.976C+0.3827.932%B+18.535%C+16.8DN/A5069.1h12.2B+43.6B+
Eridani SX5G 1,1801,1591,1700.991C0.3629.484%C**18.637%C19.1D-N/A11960.8h11.1C++37.6C**
XM98 1,1651,1595492.111C++0.7645.134%A78.602%B+20.3CN/A8857h2.3B+5.1B++
Orion VS54 1,1691,1511,0641.082C+0.2724.975%B*28.671%B+27.2CN/A13842.3h11.5B+45.9C*
NS-7 PDW 1,1681,1501,2460.923C+0.4326.77%B+14.87%C--17.2C--N/A10066.9h13B+48.7B+
Supernova VPC 1,1531,0371516.868C5.5248.334%C2.797%A34.2C-3.8D--23130.3h2.7B++5.5B+
Betelgeuse 54-A 9349284612.013C0.6629.486%B++33.944%B67.7C+N/A23613.7h10.2B34.7B+
Nebula VM20 7397284281.701C0.3517.611%C18.681%C27.3CN/A12026.7h14.5B+82.6B
L100 Python AP 1,1116312222.842C1.4970.49%A++3.011%C**31.9C++24.2B**33319.8h7.9C--11.1C++
Nemesis VSH9 1,0186041,1410.529C0.8273.541%A+1.325%D16C+11C+18537.8h8.6C+11.7B+
C-4 9315987560.791C-0.5626.234%C++N/A34.4D--19.1D61717.4h1.7C6.5C+
Eridani SX5-AE 5545524031.37C0.0232.835%B++25%C+45.2CN/A12412.2h10.3C**31.5B+
NS-44 Commissioner 5065015580.898C+0.4548.572%A+21.757%C+27.5CN/A8718.2h3.4B+7.1B*
NS-44 Commissioner AE 4984945090.971C+0.3850.325%B**27.328%C++56.8C++N/A1528.7h3.3C**6.5B++
Supernova FPC 9694882012.428C--1.0861.091%B*3.689%B*18.2D17.9B+43826.8h7.4D*12.1C
Solstice SF 4804669080.513C-0.8422.134%C20.815%B++4.4D--N/A27104.9h14.4C64.9C+
NS-11C 4514424880.906C+0.4527.039%B+22.624%B+21.7CN/A9320.4h11.7B++43.1B++
Proximity Mine 375375953.947C++2.6051.106%B**N/A113.6C+N/A5543.3h1.7B++3.3B**
Tank Mine 6343442511.371D0.0229.98%CN/A46.5D*39.2D-10467.4h2.1C7.1C
NS Decimator 4883176100.52D0.8365.602%B+1.893%C19.2D--10.4D26416.5h5.7C--8.7C+
Dual Photon Pods 4263111112.802C--1.4553.869%C*N/A37.9D14C5208.2h24.6C+45.6C++
Pulsar C 3012993080.971C+0.3825%C++30.1%B**15.9DN/A10718.8h10.2B+40.8B+
Manticore SX40 3032964560.649C0.7029.821%C++21.622%C+22.3CN/A10613.3h6.5B+21.6B+
L100 Python HESH 2852632311.435C++10.0858.986%B**1.901%C**84.8A+7.1C3593.1h2.5B+4.3B*
H-V45 2472422930.826C0.5322.181%C22.314%C++13.7D-N/A8717.7h14.2C+64C+
Lumine Edge 23323212,1010.019C1.3320.733%D13.362%C-0.4C--N/A2568.9h1.6C7.9C+
NSX Tengu 2242241801.244C++0.1140.713%B+25.446%B++39.3C++N/A1035.7h11.5B+28.2B+
Nebula VM20 2152131371.555C0.2015.585%D18.31%C--18.4D-N/A8211.6h16.5C+105.9C+
Force-Blade 21321216,8900.013C1.3437.744%B+N/A0.3C-N/A1841.8h2.1B+5.6B+
NS-357 Underboss 2072072610.793C+0.5635.767%C+16.908%D29.6CN/A1057h4C**11.1C**
Equinox VE2 1831793090.579D0.7722.158%D20.67%C+9.9D--N/A5218h13.1C+59.3C+
V10 163163622.629C+1.2842.279%C**68.712%D--23C--N/A777.1h2.4C+5.8C++
Maelstrom Turbo Laser 3271565890.265C--1.0933.876%B+1.923%C3.6D-3.9D-9043.8h201.9D*595.9D
M40 Fury 166132324.125C2.7747.753%AN/A38.8C10C++7513.4h18.8C--39.4C**
Frag Grenade 1321301130N/A128.6547.705%C**N/A650B++10C++35490.2h3.7C++7.7B
Vortex VM21 2281252000.625C-0.7348.579%B*4.8%B+5.8D4.8C-11821.6h48.8C+100.5C*
NSX Naginata 118117911.286C+0.0726.419%B*31.624%B+34.4CN/A1743.4h11.7C*44.4B+
Soldier Soaker 1121111270.874C+0.4831.286%C18.919%B*69.4B++N/A1951.6h5.5B17.5B
Vortex VM21 2021081980.545C0.8147.599%B++2.778%C--5.1D4.5C10821.1h56.6C+119C*
Corvus VA55 1081081330.812C0.5428.089%B++25.926%B+15.2DN/A1047.1h11B+39.2B++
M40 Fury-F 125991840.538C--0.8146.672%CN/A6.7D--1.8D--6014.8h11.3C*24.3C++
The Slasher 96953,8290.025C--1.3331.09%C15.79%B+0.7CN/A2139.6h2B+6.6C+
M40 Fury 11585243.542C--2.1945.922%B**1.176%D42.5C15B+9772h17.2C37.5C*
Zenith VX-5 8685990.859C0.4929.964%B*25.882%B++15.7DN/A1025.4h13.6C+45.3B+
Flare VE6 87831390.597D0.7520.302%C14.458%D**13D--N/A1466.4h10.9C++53.5C++
Spear Anti-Vehicle Phalanx Turret 19283204.15C-2.8060.634%A++2.41%D-31.9C41.9A++5882.6h14.3D*23.6C+
Saron HRB 16480411.951D0.6045.948%C**1.25%C13.8D--14.5C+5795.8h26.8D58.3C+
C75 Viper 9779372.135C0.7852.896%A1.266%C+21.9C-5D4453.6h14.9C+28.2B+
Supernova PC 10878272.889C1.5451.114%C*1.282%D21.1C+8.1C+5213.7h4.7B+9.2B+
Skyguard 15777651.185D0.1735.78%B**N/A7.5D--7.8D20310.3h217.8F--608.7D-
MANA Anti-Vehicle Turret 14373920.793D-0.5654.56%C++4.11%C+730C700C+942480.1h9.6C--17.6C+
Nyx VX31 7372661.091C0.2633.513%C+41.667%B**12.6D--N/A945.7h6C+18C+
Proton II PPA 7269125.75C-4.4022.181%C2.899%B*43.1C-1.9D-4761.6h6.1B**27.6B*
C150 Dalton 11868302.267C--0.9242.609%B+N/A680U500U8336900.1h6.5D*15.2C--
Lasher X2 67671150.583C--0.7716.508%D*4.478%C**7.6D*N/A808.8h20.2C+122.1D
Comet VM2 7366730.904C+0.4544.205%C++4.545%C++12.5C*1.3D**2005.3h11.5B**26B*
Eidolon VE33 6665601.083C+0.2734.971%A36.923%A+29.5C**N/A1922.2h8.4B+24.1B++
Lancer AE 128631740.362D0.9964.021%C**N/A7.1D--7.3D**1548.9h23C+36C++
Photon A2A Missile Pods 13462670.925D0.4375.548%C--N/A17.7D-20.6D4063.5h11.1D--14.7D*
Ursa 65611290.473D-0.8818.895%D27.869%B+8.4D--N/A917.3h12C+63.8C+
Hornet Missiles 12456371.514D0.1668.853%B*N/A26.7D32.4C5302.1h24.6D**35.7D*
Comet VM2 6255560.982C+0.3746.658%C++1.818%D*14.1B+1.8F1813.9h13.1B**28B**
NS-11A 5454590.915C0.4428.16%B++31.482%A20.8C--N/A1942.6h12.1B++43.1B++
Lancer VS22 121501910.262D1.0957.444%C--2%C++5.8D-8.3D2798.6h27.2C+47.4C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator648106,74524.6h
Spawn Beacon492,0442.8h
Nano-Armor Kit432302,32043.6h
Nanite Revive Grenade08110.2h
Anti-Vehicle MANA Turret294321.7h
Lasher X2 AE02671.5h
AE Medical Applicator6911,4341.6h
NS-TMC-01 "His Regards"0620.1h
AE Nano-Armor Kit113109,3709.1h
Restoration Kit711,0871.1h
Motion Spotter9815,94310h
Welding Device0720h
Deconstruction Tool01,7790.3h
Spitfire Auto-Turret8630.2h
Recon Detection Device1799,88627h
Ammunition Package496000.9h
Medical Kit3957,1369.6h
Router21500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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