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Sgt. Major Destroyer Xosdy[300s] Xosdy
TR BR 31

KDR: 4.61

Score: 20.2m

Last Seen: Feb 19th, 2019 7:07 PM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 31 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 119
Level Progress (to 32): 59%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M12 Kobalt RAMS .50M M20 Basilisk TRAC-5 L100 Python AP LC3 Jaguar Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 390TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.01%24.422%464810142,3341.131913.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.88%-0.403C--0.574B+-0.013C+HEAD ++ (~14.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.3-0.007C+14.3-0.003C+61

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.776%0.78%41544101811,147383409129.1044272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.3%-0.012C+-1.177D*-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.472B+8.30.336C**12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.393%17.114%1259710154,50529366915.3754672%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.819%-1.185D*3.224M++0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.2-0.057C+29.30.258C*95.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.427%67.303%1259310191,361233115.81624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.828%-0.241C0.011C+0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.119C+2.90.086C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 119
20.2m441.1%305 (18.3k)277 (16.6k)4.6127423,7515,1495.8306531 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022148614.787%11.68%17314:052

79% Engineer15% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2018 7:57 PMJan 19th, 2019 8:22 PMFeb 20th, 2019 12:29 AM (2d) (PST)Feb 19th, 2019 3:57 PM (2d) (PST)Feb 19th, 2019 3:07 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
722586640.3260.0710.0381.7600.073374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2953,48239,8132042106416,640

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1215.7h/50.7d 6,271 2,774 26,251 128.4k 1,085 3,462 5,350 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:66
Deaths:107
KDR:0.617
Accuracy:19.861% C++
HSR:25.758% B+
Kills:66
Deaths (as Heavy Assault):107
Deaths (to Heavy Assaults):996
KDR:0.61682
Kill Difference:41
Playtime:15.059 hours
Usage:1%
Score:0.118m
Score/min:130
Accuracy (listed only):19.861%
HSR (listed only):25.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:643
Deaths:1,049
KDR:0.613
Accuracy:17.685% D
HSR:22.551% B++
LC3 Jaguar
B*
Kills:472
Deaths:457
KDR:1.033
Accuracy:16.373% D**
HSR:25% B*
LC2 Lynx
C+
Kills:90
Deaths:99
KDR:0.909
Accuracy:13.316% F-
HSR:21.111% C+
Kills:1,205
Deaths (as Engineer):1,605
Deaths (to Engineers):1,083
KDR:0.75078
Kill Difference:400
Playtime:963.548 hours
Usage:79%
Score:17.837m
Score/min:309
Accuracy (listed only):15.791%
HSR (listed only):22.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:643
Deaths:1,049
KDR:0.613
Accuracy:17.685% D
HSR:22.551% B++
LC3 Jaguar
B*
Kills:472
Deaths:457
KDR:1.033
Accuracy:16.373% D**
HSR:25% B*
SMG-46 Armistice
B+
Kills:440
Deaths:254
KDR:1.732
Accuracy:23.807% C
HSR:19.546% B+
LC2 Lynx
C+
Kills:90
Deaths:99
KDR:0.909
Accuracy:13.316% F-
HSR:21.111% C+
Kills:1,645
Deaths (as Light Assault):1,859
Deaths (to Light Assaults):739
KDR:0.88488
Kill Difference:214
Playtime:6.473 hours
Usage:1%
Score:0.048m
Score/min:125
Accuracy (listed only):17.795%
HSR (listed only):22.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:974
Deaths:303
KDR:3.215
Accuracy:36.271% C
HSR:75.154% C-
SMG-46 Armistice
B+
Kills:440
Deaths:254
KDR:1.732
Accuracy:23.807% C
HSR:19.546% B+
TX1 Repeater
B**
Kills:393
Deaths:420
KDR:0.936
Accuracy:23.973% C+
HSR:27.990% B**
99SV
C*
Kills:219
Deaths:132
KDR:1.659
Accuracy:32.720% C*
HSR:33.333% C
TSAR-42
C
Kills:168
Deaths:97
KDR:1.732
Accuracy:25.193% F-
HSR:66.071% C
NS-61 Emissary
A+
Kills:129
Deaths:74
KDR:1.743
Accuracy:21.412% D--
HSR:24.806% A+
KSR-35
A++
Kills:101
Deaths:17
KDR:5.941
Accuracy:21.954% F-
HSR:42.574% A++
Kills:2,424
Deaths (as Infiltrator):1,297
Deaths (to Infiltrators):856
KDR:1.86893
Kill Difference:1,127
Playtime:181.849 hours
Usage:15%
Score:1.449m
Score/min:133
Accuracy (listed only):26.476%
HSR (listed only):41.354%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:233
Deaths:69
KDR:3.377
Accuracy:9.924% D*
HSR:28.326% A*
M2 Mutilator
M+
Kills:207
Deaths:66
KDR:3.136
Accuracy:9.671% D*
HSR:30.918% M+
NS-20 Gorgon
B**
Kills:200
Deaths:116
KDR:1.724
Accuracy:14.513% D*
HSR:25% B**
NS-20 Gorgon
B*
Kills:193
Deaths:115
KDR:1.678
Accuracy:14.440% D**
HSR:23.834% B*
M3 Pounder HEG
D
Kills:161
Deaths:26
KDR:6.192
Accuracy:31.497% D
HSR:0.621% F
MR1 Fracture
C+
Kills:128
Deaths:66
KDR:1.939
Accuracy:34.691% C+
HSR:3.906% C+
M3 Pounder HEG
D-
Kills:119
Deaths:20
KDR:5.950
Accuracy:31.849% D-
HSR:0.840% D**
MR1 Fracture
C+
Kills:118
Deaths:68
KDR:1.735
Accuracy:35.188% C+
HSR:3.390% C
MRC3 Mercy
B+
Kills:55
Deaths:15
KDR:3.667
Accuracy:12.479% D-
HSR:23.636% B+
Kills:1,414
Deaths (as MAX Suit):280.500
Deaths (to MAX Suits):97
KDR:5.041
Kill Difference:1,133.500
Playtime:48.813 hours
Usage:4%
Score:0.743m
Score/min:254
Accuracy (listed only):21.583%
HSR (listed only):15.608%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:560
V. Kills:211 264%
Deaths:20
KDR:28
Accuracy:48.747% D-
KPH:46.800 A+
VKPH:17.600 C+
Skyguard
A++
Kills:456
V. Kills:205 221%
Deaths:34
KDR:13.412
Accuracy:33.789% B++
KPH:24.900 A++
VKPH:11.200 B+
C75 Viper
A
Kills:309
V. Kills:103 297%
Deaths:27
KDR:11.444
Accuracy:40.471% C*
KPH:38.600 B+
VKPH:12.900 A
Kills:1,325 (1,325 + 0)
Deaths:81
KDR:16.358
VKDR:6.407
Vehicle Kills:519
Kill Difference:1,244
Playtime:38.317 hours
Usage:3%
Score:0.510m
Score/min:222
Driving Accuracy:40.471%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:9,822
V. Kills:3,562 276%
Deaths:480
KDR:20.463
Accuracy:45.952% C+
KPH:47.100 A+
VKPH:17.100 C+
E540 Halberd
A**
Kills:182
V. Kills:81 222%
Deaths:16
KDR:11.375
Accuracy:44.113% B+
KPH:48.400 A**
VKPH:21.500 A*
Kills:10,004 (9,822 + 182)
Deaths:496
KDR:20.169
VKDR:7.345
Vehicle Kills:3,643
Kill Difference:9,508
Playtime:212.113 hours
Usage:17%
Score:2.997m
Score/min:236
Driving Accuracy:45.952%
Gunner Accuracy:44.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:176
V. Kills:54 320%
Deaths:15
KDR:11.733
Accuracy:36.646% D*
KPH:89.400 A*
VKPH:27.400 C++
Kills:176 (0 + 176)
Deaths:15
KDR:11.733
VKDR:3.600
Vehicle Kills:54
Kill Difference:161
Playtime:1.970 hours
Usage:0%
Score:0.082m
Score/min:697
Driving Accuracy:N/A%
Gunner Accuracy:36.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:2,434
V. Kills:55 N/A
Deaths:37
KDR:65.784
Accuracy:14.096% D
KPH:117.400 A+
VKPH:2.700 C
M20 Basilisk
M+
Kills:730
V. Kills:149 487%
Deaths:27
KDR:27.037
Accuracy:31.726% D
KPH:53.800 M+
VKPH:11 B*
M12 Kobalt
A
Kills:445
V. Kills:9 N/A
Deaths:9
KDR:49.444
Accuracy:13.482% D
KPH:113.500 A
VKPH:2.300 C-
M20 Basilisk
M+
Kills:348
V. Kills:84 409%
Deaths:11
KDR:31.636
Accuracy:34.854% C-
KPH:54.300 M+
VKPH:13.100 B++
G40-F Ranger
B++
Kills:190
V. Kills:106 178%
Deaths:7
KDR:27.143
Accuracy:34.125% B
KPH:25.400 B++
VKPH:14.200 C**
M40 Fury
B**
Kills:167
V. Kills:59 278%
Deaths:10
KDR:16.700
Accuracy:31.894% C
KPH:39.100 C
VKPH:13.800 B**
M60-G Bulldog
A+
Kills:103
V. Kills:14 N/A
Deaths:1
KDR:103
Accuracy:31.675% D
KPH:68.400 A+
VKPH:9.300 C++
M60-G Bulldog
A++
Kills:101
V. Kills:7 N/A
Deaths:1
KDR:101
Accuracy:29.224% C--
KPH:63.100 A++
VKPH:4.400 C-
Kills:4,518 (0 + 4,518)
Deaths:103
KDR:43.864
VKDR:4.689
Vehicle Kills:483
Kill Difference:4,415
Playtime:59.486 hours
Usage:5%
Score:0.974m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:29.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 13,3849,82248020.463A*15.8545.952%C+N/A47.2A+17.1C+224208.3h5.6B*12.2B++
M12 Kobalt 2,4892,4343765.784M**61.1714.096%D22.884%B**117.6A+2.7C32120.7h14.4B*101.9C**
RAMS .50M 9809743033.215C++1.4036.271%C75.154%C-19.5C--N/A5049.9h2.3C+6.4C+
M20 Basilisk 8797302727.037U22.4231.726%D9.178%A53.7M+11B*22113.6h48.2A151.8B*
TRAC-5 6616431,0490.613C4.0017.685%D22.551%B++4.8D-N/A16134.7h19.3C--109.1C--
L100 Python AP 7715602028S23.3948.747%D-N/A46.7A+17.6C+27312h4.4B**9B++
LC3 Jaguar 4824724571.033C+3.5816.373%D**25%B*4.4D*N/A13108.2h12.2C**74.4C
Skyguard 6614563413.412S8.8033.789%B++1.754%C24.9A++11.2B+18618.3h69.7B**206.2A
M12 Kobalt 454445949.444A++44.8313.482%D24.045%B**114.1A2.3C-3803.9h14B*104.1C*
SMG-46 Armistice 4444402541.732B++2.8823.807%C19.546%B+22.2CN/A5719.8h13B+54.4C**
TX1 Repeater 3943934200.936C**3.6823.973%C+27.99%B**15.7DN/A4025.1h11.4B+47.7B+
M12 Kobalt 3623522176S171.3916.981%D-19.034%B176A5C+6252h11.9B*70B+
M20 Basilisk 4323481131.636U27.0234.854%C-7.471%B++54.4M+13.1B++2706.4h59.5B*170.7B*
C75 Viper 4123092711.444A+6.8340.471%C*N/A38.6B+12.9A2288h11.6B28.6B+
C-4 4292964220.701C--3.9131.536%B**N/A38.9D-17.5D3257.6h1.8C-5.8C*
M2 Mutilator 241233693.377B**1.249.924%D*28.326%A*19.4C--N/A5512h16.2B+163.2C
99SV 2232191321.659C++2.9532.72%C*33.333%C19.9CN/A6611h5.7C++17.4C**
M2 Mutilator 208207663.136B**1.489.671%D*30.918%M+17.7DN/A4511.7h17.3C++178.4D
NS-20 Gorgon 2092001161.724B+2.8914.513%D*25%B**16.9C+N/A6211.8h26.3B+181.2C**
NS-20 Gorgon 2051931151.678B+2.9314.44%D**23.834%B*16.8C+1D6111.5h27.2B++188.1C**
G40-F Ranger 296190727.143S22.5334.125%B1.579%B+25.3B++14.1C*1997.5h121.3C*355.5B+
E540 Halberd 2631821611.375B++6.7644.113%B+N/A47.9A**21.3A*8883.8h5.9C++13.4B+
G20 Vulcan-H 2301761511.733A*7.1236.646%D*5.682%A++88A*27C++6962h60.7A165.7B++
Chainblade 1731714,1460.041B+4.579.834%F29.825%M*0.3C--N/A1583.9h2.3B+23.2D-
TSAR-42 169168971.732C2.8825.193%F-66.071%C14.2D--N/A5211.8h2.7C--10.8D**
M40 Fury 2261671016.7A12.0931.894%CN/A38.8C13.7B**2004.3h28.9F--90.6F
M3 Pounder HEG 170161266.192M++1.5831.497%DN/A17.5C++1D**899.2h15.9C**50.4C+
NS-61 Emissary 130129741.743A+2.8721.412%D--24.806%A+6.1D--N/A2621.1h10B++46.9B
MR1 Fracture 167128661.939A++2.6734.691%C+3.906%C+10.8B+3.3D-7911.9h44.4B+127.9B
M3 Pounder HEG 131119205.95M1.3431.849%D-N/A13.8D1.4D**748.6h20.8C65.3C
MR1 Fracture 146118681.735A++2.8835.188%C+3.39%C9.9B+2.4D*6311.9h49.3B140C**
M60-G Bulldog 1171031103U98.3931.675%DN/A68.7A+9.3C++3151.5h7.1C*22.4C++
M60-G Bulldog 1081011101U96.3929.224%C--N/A63.1A++4.4C-3431.6h6.3B+21.7C**
KSR-35 102101175.941A++1.3321.954%F-42.574%A++11.7D**N/A358.6h6.6F-29.9F*
LC2 Lynx 9090990.909C+3.7013.316%F-21.111%C+2.2D*N/A1140.1h14B104.9D
M20 Basilisk 9871417.75A13.1442.886%D--4.225%C+59.2B++22.5C++4201.2h90.7B+211.4C*
T9 CARV 68661070.617C4.0019.861%C++25.758%B+8D--N/A768.3h28.1T141.7D-
MRC3 Mercy 5755153.667B++0.9512.479%D-23.636%B+21.2C-N/A672.6h16.3B*130.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73,3571.7h
Soldier Soaker01020h
Welding Device02,6780.2h
Nano-Armor Kit305921,07265.5h
Spawn Beacon34350.4h
Pelter Rocket Pod02710.1h
Cortium Silo11510.5h
Medical Applicator66,0080.5h
Spitfire Auto-Turret173,5562.5h
Rampart Wall31011.3h
Xiphos Anti-Personnel Tower2500.5h
Ammunition Package83,4381.2h
Anti-Infantry MANA Turret33970.4h
WLT-Howler Mining Laser01,7010.4h
M60-A Bulldog01820.2h
Nano-Repair Grenade03650.1h
M18 Needler02090h

Check the help document for the dictionary if you want to learn more about words used here.


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