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General Private Xosdy[300s] Xosdy
TR BR 94

KDR: 3.23

Score: 12.3m

Last Seen: Dec 10th, 2018 8:15 AM
- OFFLINE - 4.9 hour(s)

Battle Rank 94 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 157
Level Progress (to 95): 10%
Level 100 Progress: 65% 353h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M12 Kobalt RAMS .50M TRAC-5 M20 Basilisk TX1 Repeater SMG-46 Armistice M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.86%22.77%429410181,3790.8817142.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.798%-0.434C--0.35C**0.034C+HEAD ++ (~13.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.9-0.122C+15.6-0.108C+67.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.273%0.759%2823310195,800303220519.079263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.69%0.114C+-1.197D*0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.523B+7.80.381C**10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.329%13.351%843710152,2472264459.89868504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.991%-1.111D*2.264A*0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.7-0.217C340.115C+105.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.977%69.378%843310191,04518955.5291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.772%-0.308C0.127C++0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.13C++2.80.109C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 157
12.3m449.8%309 (18.5k)281 (16.9k)3.2250312,1103,7554.1627294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102261713.111%12.073%15811:381

83% Engineer12% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2018 7:57 PMDec 7th, 2018 4:12 PMDec 10th, 2018 5:17 AM (2h) (PST)Dec 10th, 2018 6:37 AM (29m) (PST)Dec 10th, 2018 4:15 AM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
679466330.2760.0860.0331.5490.068272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7162,75137,965175293416,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
731.4h/30.5d 3,521 1,462 19,794 68k 594 2,040 2,999 29.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:639
Deaths:1,045
KDR:0.611
Accuracy:17.769% D
HSR:22.535% B++
LC3 Jaguar
B++
Kills:209
Deaths:214
KDR:0.977
Accuracy:16.243% D**
HSR:23.445% B++
Kills:848
Deaths (as Engineer):1,259
Deaths (to Engineers):814
KDR:0.67355
Kill Difference:411
Playtime:610.298 hours
Usage:83%
Score:11.310m
Score/min:309
Accuracy (listed only):17.006%
HSR (listed only):22.990%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):691
KDR:0
Kill Difference:UNR
Playtime:10.344 hours
Usage:1%
Score:0.087m
Score/min:140
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B++
Kills:639
Deaths:1,045
KDR:0.611
Accuracy:17.769% D
HSR:22.535% B++
SMG-46 Armistice
B+
Kills:262
Deaths:165
KDR:1.588
Accuracy:23.396% C
HSR:19.466% B+
LC3 Jaguar
B++
Kills:209
Deaths:214
KDR:0.977
Accuracy:16.243% D**
HSR:23.445% B++
Kills:1,110
Deaths (as Light Assault):1,424
Deaths (to Light Assaults):573
KDR:0.77949
Kill Difference:314
Playtime:5.744 hours
Usage:1%
Score:0.043m
Score/min:124
Accuracy (listed only):19.136%
HSR (listed only):21.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:737
Deaths:273
KDR:2.700
Accuracy:36.025% C
HSR:76.119% C
TX1 Repeater
B++
Kills:269
Deaths:328
KDR:0.820
Accuracy:22.862% C
HSR:26.022% B++
SMG-46 Armistice
B+
Kills:262
Deaths:165
KDR:1.588
Accuracy:23.396% C
HSR:19.466% B+
TSAR-42
C+
Kills:168
Deaths:96
KDR:1.750
Accuracy:25.208% F-
HSR:66.071% C+
99SV
C**
Kills:140
Deaths:99
KDR:1.414
Accuracy:32.735% C**
HSR:37.857% C*
Kills:1,576
Deaths (as Infiltrator):961
Deaths (to Infiltrators):694
KDR:1.63996
Kill Difference:615
Playtime:90.450 hours
Usage:12%
Score:0.735m
Score/min:135
Accuracy (listed only):28.045%
HSR (listed only):45.107%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
B**
Kills:61
Deaths:41
KDR:1.488
Accuracy:29.708% D
HSR:6.557% B**
MR1 Fracture
B++
Kills:55
Deaths:44
KDR:1.250
Accuracy:29.679% D
HSR:5.455% B++
Kills:116
Deaths (as MAX Suit):42.500
Deaths (to MAX Suits):61
KDR:2.72941
Kill Difference:73.500
Playtime:9.470 hours
Usage:1%
Score:0.121m
Score/min:214
Accuracy (listed only):29.694%
HSR (listed only):6.006%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:172
V. Kills:75 226%
Deaths:22
KDR:7.818
Accuracy:39.037% C++
KPH:36 B+
VKPH:15.700 A++
Skyguard
A*
Kills:139
V. Kills:67 204%
Deaths:15
KDR:9.267
Accuracy:32.113% B+
KPH:28.500 A*
VKPH:13.700 B**
Kills:311 (311 + 0)
Deaths:37
KDR:8.405
VKDR:3.838
Vehicle Kills:142
Kill Difference:274
Playtime:9.661 hours
Usage:1%
Score:0.123m
Score/min:213
Driving Accuracy:32.113%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:5,489
V. Kills:2,058 267%
Deaths:381
KDR:14.407
Accuracy:46.865% C*
KPH:43.200 A
VKPH:16.200 C+
E540 Halberd
M++
Kills:152
V. Kills:67 224%
Deaths:16
KDR:9.500
Accuracy:44.549% B+
KPH:52.800 M++
VKPH:23.300 A**
Kills:5,641 (5,489 + 152)
Deaths:397
KDR:14.209
VKDR:5.353
Vehicle Kills:2,125
Kill Difference:5,244
Playtime:129.819 hours
Usage:18%
Score:1.610m
Score/min:207
Driving Accuracy:46.865%
Gunner Accuracy:44.549%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:109
V. Kills:33 321%
Deaths:12
KDR:9.083
Accuracy:32.129% F-
KPH:84.400 A*
VKPH:25.500 C+
Kills:109 (0 + 109)
Deaths:12
KDR:9.083
VKDR:2.750
Vehicle Kills:33
Kill Difference:97
Playtime:1.292 hours
Usage:0%
Score:0.046m
Score/min:590
Driving Accuracy:N/A%
Gunner Accuracy:32.129%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:949
V. Kills:25 N/A
Deaths:16
KDR:59.313
Accuracy:13.124% D
KPH:107.600 A
VKPH:2.800 C+
M20 Basilisk
M++
Kills:564
V. Kills:115 486%
Deaths:23
KDR:24.522
Accuracy:30.786% D-
KPH:52.800 M++
VKPH:10.800 B*
M20 Basilisk
A**
Kills:229
V. Kills:56 402%
Deaths:8
KDR:28.625
Accuracy:30.840% D-
KPH:50.900 A**
VKPH:12.400 B+
G40-F Ranger
B++
Kills:128
V. Kills:69 183%
Deaths:5
KDR:25.600
Accuracy:32.256% C++
KPH:24.200 B++
VKPH:13 C++
M40 Fury
B*
Kills:116
V. Kills:42 270%
Deaths:9
KDR:12.889
Accuracy:31.133% C
KPH:35.700 C
VKPH:12.900 B*
M12 Kobalt
B++
Kills:116
V. Kills:5 N/A
Deaths:4
KDR:29
Accuracy:10.224% D*
KPH:93.300 B++
VKPH:4 C*
Kills:2,102 (0 + 2,102)
Deaths:65
KDR:32.338
VKDR:4.800
Vehicle Kills:312
Kill Difference:2,037
Playtime:33.799 hours
Usage:5%
Score:0.422m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:10.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,5475,48938114.407A11.1846.865%C*N/A43.3A16.2C+194126.9h6.1B++12.9B++
M12 Kobalt 9749491659.313M++56.0913.124%D20.337%B+107.8A2.8C+2448.8h14.5B*110.7C*
RAMS .50M 7417372732.7C+0.5336.025%C76.119%C20.5C--N/A5135.9h2.3C+6.5C+
TRAC-5 6576391,0450.611C2.6117.769%D22.535%B++4.8D-N/A14133.7h19.4D108.9C--
M20 Basilisk 6795642324.522S21.3030.786%D-9.397%A52.7M++10.7B*19810.7h47.3A153.7B*
TX1 Repeater 2702693280.82C++2.4122.862%C26.022%B++19.9CN/A4813.5h11.6B+50.6C++
SMG-46 Armistice 2642621651.588B+1.6423.396%C19.466%B+25.9C+N/A6110.1h12.8B+54.8C**
M20 Basilisk 285229828.625U25.4030.84%D-8.297%B**50.9A**12.4B+2324.5h56B**181.6B++
LC3 Jaguar 2142092140.977C+2.2516.243%D**23.445%B++5.4D--N/A1638.9h13C++79.9C--
C-4 2851942030.956C2.2725.237%C+N/A52.4D24.6C4123.7h1.5C++6C++
C75 Viper 247172227.818B++4.5939.037%C++1.163%C35.8B+15.6A++2204.8h12.4C*31.8B+
TSAR-42 169168961.75C1.4825.208%F-66.071%C+14.5D--N/A4411.6h2.7C--10.7D*
E540 Halberd 219152169.5B+6.2744.549%B+N/A52.4M+23.1A**7772.9h5.6B12.6B+
99SV 140140991.414C+1.8132.735%C**37.857%C*19.2CN/A587.3h5.6C++17.1B
Skyguard 206139159.267M*6.0432.113%B+2.878%B+28.4A*13.7B**2064.9h70.1B**218.4A
G40-F Ranger 197128525.6S22.3732.256%C++N/A24.2B++13C++1715.3h115.3B+357.3B+
M40 Fury 158116912.889B++9.6631.133%CN/A36.3C13.1B*1513.2h29F--93.1F-
M12 Kobalt 121116429B*25.7710.224%D*24.138%B**96.7B*4.2C*2511.2h12.5B**122.7C+
G20 Vulcan-H 142109129.083A+5.8632.129%F-4.587%B**83.8A*25.4C+5901.3h55.3A172.2B++
M20 Basilisk 9871417.75A+14.5242.771%D--4.225%C+59.2B++22.5C++4131.2h90.3B+211C**
MR1 Fracture 7961411.488B**1.7429.708%D6.557%B**10.9B+3.2D-705.6h37.7B++126.9B
MR1 Fracture 7055441.25B*1.9829.679%D5.455%B++9.6B+2.6D*495.7h42.4B++142.8C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,7751.1h
Soldier Soaker01020h
Nano-Repair Grenade03100.1h
Welding Device02,3350.2h
Pelter Rocket Pod01840.1h
Spawn Beacon31120.1h
Nano-Armor Kit260682,61649.9h
Cortium Silo11460.5h
Medical Applicator65,5800.4h
Spitfire Auto-Turret131,5061.2h
Rampart Wall3881.1h
M12 Kobalt01090h
Anti-Infantry MANA Turret33780.4h
WLT-Howler Mining Laser01,2270.2h
M60-A Bulldog0700.1h
Ammunition Package82,6901h
M18 Needler02090h

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