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Colonel Destroyer Xosdy[300s] Xosdy
TR BR 73

KDR: 5.79

Score: 24.4m

Last Seen: Mar 29th, 2019 8:15 PM
- OFFLINE - 1944.8 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Miller
Level Progress (to 74): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M12 Kobalt M12 Kobalt RAMS .50M M20 Basilisk TRAC-5 L100 Python AP Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.691%24.106%451812022,4601.164224.622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.836%-0.475D0.503B+0.023C+HEAD ++ (~14.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.3-0.024C+14.30.001C+62.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.472%0.779%49654120613,984399508935.0476275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.268%-0.046C+-1.157D*-0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.481B+8.10.352C**11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.388%17.227%1285712034,78930571815.7016666%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.82%-1.185D*3.184M++0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.5-0.045C+29.10.268C*95.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.537%67.618%1285312071,402239115.84167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.844%-0.22C0.034C+0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.126C++2.90.089C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.4m430.5%302 (18.1k)274 (16.4k)5.7859431,1925,3917.177773 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210235214.888%11.545%17216:243

79% Engineer14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2018 7:57 PMMar 23rd, 2019 7:42 PMApr 28th, 2019 9:40 PM (51d) (PST)Mar 29th, 2019 4:54 PM (81d) (PST)Mar 29th, 2019 4:15 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
719566630.3500.0610.0401.8270.074410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1663,38739,7792142110416,462

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1484.1h/61.8d 7,503 3,601 29,748 162.7k 1,315 4,110 6,602 64.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:76
Deaths:111
KDR:0.685
Accuracy:18.204% C+
HSR:22.368% C+
Kills:76
Deaths (as Heavy Assault):111
Deaths (to Heavy Assaults):1,034
KDR:0.68468
Kill Difference:35
Playtime:23.760 hours
Usage:2%
Score:0.135m
Score/min:95
Accuracy (listed only):18.204%
HSR (listed only):22.368%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:643
Deaths:1,049
KDR:0.613
Accuracy:17.685% D
HSR:22.551% B++
LC3 Jaguar
B*
Kills:472
Deaths:457
KDR:1.033
Accuracy:16.370% D**
HSR:25% B*
LC2 Lynx
D
Kills:149
Deaths:157
KDR:0.949
Accuracy:13.580% F-
HSR:18.121% D
Kills:1,264
Deaths (as Engineer):1,663
Deaths (to Engineers):1,137
KDR:0.76007
Kill Difference:399
Playtime:1,169.480 hours
Usage:79%
Score:21.501m
Score/min:306
Accuracy (listed only):15.878%
HSR (listed only):21.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:1,015
Deaths:309
KDR:3.285
Accuracy:36.345% C
HSR:75.271% C-
SMG-46 Armistice
B+
Kills:461
Deaths:269
KDR:1.714
Accuracy:23.115% C--
HSR:19.306% B+
TX1 Repeater
B**
Kills:393
Deaths:420
KDR:0.936
Accuracy:23.973% C+
HSR:27.990% B**
99SV
C*
Kills:219
Deaths:132
KDR:1.659
Accuracy:32.720% C*
HSR:33.333% C
TSAR-42
C+
Kills:168
Deaths:97
KDR:1.732
Accuracy:25.193% F-
HSR:66.071% C+
NS-61 Emissary
A
Kills:135
Deaths:80
KDR:1.688
Accuracy:20.279% D*
HSR:24.444% A
KSR-35
A++
Kills:131
Deaths:20
KDR:6.550
Accuracy:22.795% F-
HSR:41.221% A++
Kills:2,522
Deaths (as Infiltrator):1,327
Deaths (to Infiltrators):873
KDR:1.90053
Kill Difference:1,195
Playtime:212.119 hours
Usage:14%
Score:1.634m
Score/min:128
Accuracy (listed only):26.346%
HSR (listed only):41.091%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
D
Kills:402
Deaths:45
KDR:8.933
Accuracy:31.391% D-
HSR:2.239% D
M2 Mutilator
A*
Kills:316
Deaths:83
KDR:3.807
Accuracy:10.047% D*
HSR:27.215% A*
M2 Mutilator
M++
Kills:292
Deaths:80
KDR:3.650
Accuracy:9.768% D*
HSR:31.507% M++
M3 Pounder HEG
D-
Kills:279
Deaths:39
KDR:7.154
Accuracy:32.170% D-
HSR:1.792% D-
NS-20 Gorgon
A
Kills:206
Deaths:116
KDR:1.776
Accuracy:14.331% F
HSR:25.728% A
NS-20 Gorgon
B**
Kills:200
Deaths:115
KDR:1.739
Accuracy:14.269% F
HSR:24% B**
MRC3 Mercy
B**
Kills:145
Deaths:29
KDR:5
Accuracy:12.607% D-
HSR:25.517% B**
MR1 Fracture
C+
Kills:131
Deaths:66
KDR:1.985
Accuracy:34.533% C
HSR:3.817% C+
MRC3 Mercy
A
Kills:127
Deaths:29
KDR:4.379
Accuracy:12.657% D-
HSR:27.559% A
MR1 Fracture
C+
Kills:124
Deaths:68
KDR:1.824
Accuracy:35.082% C+
HSR:3.226% C
Kills:2,222
Deaths (as MAX Suit):335
Deaths (to MAX Suits):103
KDR:6.63284
Kill Difference:1,887
Playtime:70.862 hours
Usage:5%
Score:1.078m
Score/min:254
Accuracy (listed only):20.686%
HSR (listed only):17.260%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:626
V. Kills:236 264%
Deaths:21
KDR:29.810
Accuracy:49.020% D
KPH:44.600 B**
VKPH:16.800 C+
Skyguard
A+
Kills:555
V. Kills:246 225%
Deaths:36
KDR:15.417
Accuracy:33.855% B++
KPH:23.600 A+
VKPH:10.500 B
C75 Viper
A
Kills:327
V. Kills:111 292%
Deaths:28
KDR:11.679
Accuracy:41.264% C**
KPH:39.100 B+
VKPH:13.300 A
L100 Python HESH
C*
Kills:232
V. Kills:26 N/A
Deaths:4
KDR:58
Accuracy:36.729% D*
KPH:57.500 C*
VKPH:6.400 C
Kills:1,740 (1,740 + 0)
Deaths:89
KDR:19.551
VKDR:6.955
Vehicle Kills:619
Kill Difference:1,651
Playtime:49.964 hours
Usage:3%
Score:0.666m
Score/min:222
Driving Accuracy:36.729%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:12,476
V. Kills:4,460 280%
Deaths:505
KDR:24.705
Accuracy:45.564% C+
KPH:48.400 A+
VKPH:17.300 C+
E540 Halberd
A*
Kills:189
V. Kills:82 228%
Deaths:16
KDR:11.813
Accuracy:43.978% B+
KPH:46.800 A*
VKPH:20.300 A++
MR11 Gatekeeper
C+
Kills:54
V. Kills:30 174%
Deaths:5
KDR:10.800
Accuracy:37.136% C
KPH:21.200 C+
VKPH:11.800 D
Kills:12,719 (12,476 + 243)
Deaths:526
KDR:24.181
VKDR:8.692
Vehicle Kills:4,572
Kill Difference:12,193
Playtime:264.124 hours
Usage:18%
Score:3.850m
Score/min:243
Driving Accuracy:45.564%
Gunner Accuracy:37.136%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:178
V. Kills:55 318%
Deaths:15
KDR:11.867
Accuracy:37.000% D*
KPH:89.300 A*
VKPH:27.600 C++
Kills:178 (0 + 178)
Deaths:15
KDR:11.867
VKDR:3.667
Vehicle Kills:55
Kill Difference:163
Playtime:1.993 hours
Usage:0%
Score:0.097m
Score/min:809
Driving Accuracy:N/A%
Gunner Accuracy:37.000%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:2,572
V. Kills:56 N/A
Deaths:39
KDR:65.949
Accuracy:14.033% D
KPH:117 A+
VKPH:2.500 C
M20 Basilisk
M+
Kills:757
V. Kills:154 488%
Deaths:27
KDR:28.037
Accuracy:31.982% D
KPH:52.800 M+
VKPH:10.700 B++
M12 Kobalt
A
Kills:525
V. Kills:12 N/A
Deaths:9
KDR:58.333
Accuracy:13.682% D
KPH:117.300 A
VKPH:2.700 C
M20 Basilisk
M+
Kills:354
V. Kills:84 416%
Deaths:12
KDR:29.500
Accuracy:34.654% C-
KPH:53.200 M+
VKPH:12.600 B++
G40-F Ranger
B*
Kills:214
V. Kills:119 178%
Deaths:7
KDR:30.571
Accuracy:34.651% B+
KPH:27.300 B*
VKPH:15.200 B+
M60-G Bulldog
A*
Kills:209
V. Kills:15 N/A
Deaths:1
KDR:209
Accuracy:34.322% C+
KPH:68.900 A*
VKPH:4.900 C
M40 Fury
B**
Kills:204
V. Kills:69 291%
Deaths:10
KDR:20.400
Accuracy:30.955% C--
KPH:41.100 C+
VKPH:13.900 B**
M60-G Bulldog
A
Kills:174
V. Kills:20 N/A
Deaths:1
KDR:174
Accuracy:30.214% D
KPH:68.700 A
VKPH:7.900 C+
Kills:5,009 (0 + 5,009)
Deaths:106
KDR:47.255
VKDR:4.991
Vehicle Kills:529
Kill Difference:4,903
Playtime:65.827 hours
Usage:4%
Score:1.115m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:30.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,93612,47650524.705A**18.9245.564%C+N/A48.5A+17.3C+226257.5h5.3B*11.6B*
M12 Kobalt 2,8262,7637394.714U388.9315.413%D*23.453%A168.5B**3.8C41116.4h11.9B*76.9C**
M12 Kobalt 2,6282,5723965.949M**60.1614.033%D23.212%B**116.9A+2.5C32922h14.3B*101.6C**
RAMS .50M 1,0211,0153093.285C++2.5036.345%C75.271%C-18.9DN/A5053.7h2.3C+6.4C+
M20 Basilisk 9117572728.037S22.2531.982%D9.115%A52.9M+10.8B*22114.3h49.5A154.9B*
TRAC-5 6616431,0490.613C5.1717.685%D22.551%B++4.8D--N/A17134.7h19.3D109.1D
L100 Python AP 8626262129.81S24.0249.02%DN/A44.7B**16.9C+26214h4.4B++9B+
Skyguard 8015553615.417S9.6333.855%B++1.982%C+23.6A+10.5B17723.5h73.2B**216.3A
M12 Kobalt 537525958.333M52.5513.682%D22.476%B++116.7A2.7C4104.5h13.8B*100.7C**
LC3 Jaguar 4824724571.033C+4.7516.37%D**25%B*4.3D*N/A14108.9h12.2C**74.4C
SMG-46 Armistice 4654612691.714B+4.0723.115%C--19.306%B+16.1DN/A4328.6h13.2B+56.9C*
M3 Pounder HEG 439402458.933S3.1531.391%D-2.239%D20B1.8D-8720.1h15.1B48.1C+
TX1 Repeater 3943934200.936C*4.8523.973%C+27.99%B**15.7DN/A4125.1h11.4B+47.7B+
M20 Basilisk 4383541229.5U23.7134.654%C-7.627%B++52.8M12.5B++2776.7h60.3B**174B*
C-4 4873375240.643C--5.1433.99%A+N/A37.4D--16.7D-3169h2D-5.9C++
C75 Viper 4383272811.679A+5.8941.264%C**N/A38.9B+13.2B**2368.4h11.7B28.4B+
M2 Mutilator 326316833.807A+1.9810.047%D*27.215%A*18.9DN/A5516.7h15.8B+157.6C
M2 Mutilator 294292803.65A2.149.768%D*31.507%M++17.7DN/A4716.5h16.3B166.5C-
M3 Pounder HEG 314279397.154M**1.3732.17%D-1.792%D-14.3D1.8D*6319.5h21.9C--68.2C--
L100 Python HESH 258232458S52.2136.729%D*N/A58C**6.5C3224h2.6B*7.2C++
99SV 2232191321.659C++4.1332.72%C*33.333%C19.9CN/A7211h5.7C+17.4C*
G40-F Ranger 333214730.571S24.7934.651%B+1.402%C*27.4B*15.3B+2147.8h114.8B331.4B+
M60-G Bulldog 2242091209U203.2134.322%C+N/A69.7A*5C2893h7.5C++21.9C*
NS-20 Gorgon 2152061161.776B++4.0114.331%F25.728%A16.9C+N/A6112.2h25.9B+180.6C*
M40 Fury 2732041020.4A++14.6130.955%C--N/A40.8C+13.8B**2295h27.4F-88.5F-
NS-20 Gorgon 2132001151.739B+4.0514.269%F24%B**16.8C+1.1D6011.9h26.6B++186.5C*
E540 Halberd 2711891611.813B*6.0343.978%B+N/A47.3A*20.5A++9104h5.9C++13.5B
G20 Vulcan-H 2331781511.867A*6.0837%D*5.618%A++89A*27.5C++8082h61.8A166.9B++
M60-G Bulldog 1941741174U168.2130.214%DN/A69.6A+8C+3212.5h6.8C*22.6C+
Chainblade 1731714,3740.039B+5.759.37%F29.825%M*0.3C--N/A1678.2h2.3B+24.3D--
TSAR-42 169168971.732C4.0525.193%F-66.071%C+14.2D--N/A5711.8h2.7D10.8D**
LC2 Lynx 1501491570.949C+4.8413.58%F-18.121%D1.7D*N/A786.4h14.8C++109.2D--
MRC3 Mercy 151145295A0.7912.607%D-25.517%B**19.9DN/A597.3h15.7B**124.2C++
NS-61 Emissary 136135801.688A4.1020.279%D*24.444%A5D--N/A2127.2h10.1B+50C*
KSR-35 133131206.55A*0.7622.795%F-41.221%A++12.2D**N/A3710.7h6.2D**27.3F-
MR1 Fracture 171131661.985A++3.8034.533%C3.817%C+10.5B3.2D-7712.5h45C**130.4C*
MRC3 Mercy 131127294.379B**1.4112.657%D-27.559%A17.4DN/A557.3h18.3B+144.6C+
MR1 Fracture 155124681.824A++3.9635.082%C+3.226%C10B+2.5D*6412.4h48.8C**139.1C**
T9 CARV 78761110.685C5.1018.204%C+22.368%C+5.8D*N/A5813h26.2F**143.7D--
M20 Basilisk 9871417.75B**11.9642.886%D--4.225%C+59.2B++22.5C++4351.2h90.7B+211.4C*
Tank Mine 846479.143M**3.36469.231%UN/A160B**50C-17610.4h9.5T*2A*
MR11 Gatekeeper 8454510.8A+5.0137.136%CN/A20.8C+11.5D9252.6h62.1D167.4C

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod02710.1h
Spawn Beacon36340.4h
TAR0790h
Nano-Armor Kit3211,042,85071.2h
Cortium Silo11560.5h
Medical Applicator66,0460.5h
Spitfire Auto-Turret204,5033h
Motion Spotter73,7601.8h
Xiphos Anti-Personnel Tower2530.6h
Rampart Wall31131.3h
Welding Device02,8960.2h
Ammunition Package83,8441.4h
Anti-Infantry MANA Turret33970.4h
Nano-Repair Grenade04050.1h
Soldier Soaker01020h
M18 Needler02090h
WLT-Howler Mining Laser01,7010.4h
M60-A Bulldog01820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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